#JP Discussion and Help

5499 messages · Page 6 of 6 (latest)

grim lion
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Like 5HP having a more extended hurtbox so you can't just swing with disjoint for free

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Or Luke having more recovery and extended hurtbox on 2MP

past panther
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ye i like them

cobalt plume
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AA is fine

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I think the scaling on OD Amnesia is too excessive

grim lion
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I was saying a long time ago the scaling of amnesia should be increased. I love the idea of the reversal being used primarily for positioning rather than 6k damage combos

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Maybe the scaling could be in the middle of now vs before

cobalt plume
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in the middle would be fine

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but this is just pathetic

oblique forum
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Nah i think this is fine

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Should be in line with the DMG of an OD DP but a bit more since it's harder to pull the combo off

grim lion
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The portal spike nerf felt really fair. Before I had multiple games I'd just break people only with portal pickups

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Maybe like 50% more

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Because OD DP a jab, you get the full result

past panther
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od amnesia scaling is good

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it was stupid

grim lion
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But amne a jab and you are negative

past panther
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now it does what it s supposed to

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damage equivalent to a proper reversal with the bonus of going into setplay / sideswitching / going into supers

grim lion
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The coolest thing amne does IMO is drive rush Amne super

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Punishing the flash

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Second place definitely the side swap combo

shy vine
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dhalsim b mp is CRACKED

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what do you mean

past panther
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it's good but gotta be plugged in to use effectively

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i meant it more as

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people holding up forward on u

fluid juniper
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Does anyone know what this change means?

shy vine
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i assume it's a fix to keep amnesia from messing up level 3 juggles or something

fluid juniper
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it would make sense. I assumed it was just QoL for a specific route or a nerf to some random route

unique violet
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Wondered why my d hp kept trading today, I rely on it so much having to deal with players constantly jumping at me. Pretty sad about this nerf to be honest.

past panther
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use fhk easy solve

unique violet
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Yeah I'll switch it up, thanks Leon. Just I've noticed fhk needs to be spaced out a bit more carefully. Amnesia bomb timing seems to have changed slightly too

past panther
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hmm, I didn't play at all since the patch but that wasn't in the changes iirc

cobalt plume
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Tell you what post patch feels no different

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It's actually better having people think they've got a free jump in

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Heres sweet chin music to the face thanks for the free combo

past panther
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it feels diff in that

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i had my sthp whiff punished quite a bit

grim lion
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Is the SA2 route usable for the corner carry route?
SA2, 5HK 5HK tc HP xx H portal, 5HK tc HP xx L spike, H spin
Usually from there you do M ghost, H spike.
Can you do PDR, 2MP, 5HP xx H spike?

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I think you can't juggle with 2MP in this route? It keeps seemingly passing through

past panther
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i don't think PDR works there

shy vine
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If you want corner from level 2

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Do st mk, dash, cr hp or st hp xx lp portal, dash hp xx mk or hk ghost, dash f hk xx hp spin

past panther
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how are y all doing

oblique forum
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As a plat lvl JP haha

cobalt plume
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Dragged myself from the depths of 1300mr back to 1500mr over the last couple of days

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Had a terrible run today and back down to 1350 :/

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Last night I lost in the Corner2Corner tournament against a D3 Modern Cammy lol

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He was so bad but I just flubbed

cobalt plume
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Where is everyone

oblique forum
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I actually started labbing JP again

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My cammy is almost on master so i will be alternating them

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I remembered i have a really hard time with frame kills, can't quite do them as 0f links since i don't know what clues to use other than timing

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I was trying the corner combo with 6hk frame kill 2x spike

past panther
keen valve
grim lion
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I'm playing Helldivers and taking a break from competitive games for a bit

cobalt plume
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Such an amazing game

grim lion
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They all are

shy vine
cobalt plume
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Sexy lvl2

past panther
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idk bro 95% of people hold parry during sa2

bitter roost
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Jp’s just let me jump out of it after blocking one or two. Except lemon. Lemon never lets me jump out of it

oblique forum
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@sinful island let's walk here! All the JP people are around this thread

grim lion
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👍

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I still review all comments on the document so if there are any questions for it, let me know

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Also finally getting back in after my break

grim lion
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finally

bitter roost
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Nice

oblique forum
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Niiice

past panther
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since when are u on manon?

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ah nvm

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stepping on her face

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lol

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good job broski

sinful island
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is sa3 possible on these combos?

past panther
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batman couldn't beat these videos out of me

past panther
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not just sa3

sinful island
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is that to help time it?

past panther
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it connects

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and you cancel into super

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more dmg

sinful island
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arent they full screen? hows that spin gunna connect

past panther
past panther
sinful island
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ok

past panther
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but anyways

sinful island
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that makes sense

past panther
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sa3 whiffed there in the second one cause you didn't cancel from spike

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you just did it raw basically

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which is too late

sinful island
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yeah corner one makes sense

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thank you '

past panther
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we got a document for JP combos

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you can check in there

sinful island
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but the mid screen one?

past panther
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it's pinned in this chat

past panther
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so

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that's a weird ish situation

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cause it depends how high the ghosts + spike juggle the guy

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if he goes really high you don't cancel into the sa3

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if he goes midway you cancel into sa3

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but

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i wouldn't do sthp xx OD ghosts into H spike there

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i would just do sthp xx spike xx sa3

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or if you're looking for it and ready, ideally PDR f.hk xx H spin, M ghost, spike xx sa3

shy vine
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If you delay the spike before doing it jt works

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Immediate spike xx level 3 might not hit

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Just a minor delay helps

past panther
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ye delaying the spike is a good idea

oblique forum
# past panther cause it depends how high the ghosts + spike juggle the guy

For the corner combo, the juggle height is dependent on how quick you do the spike after ghost.
I was labbing this to understand why i was missing and if you delay the spike by a few frames it won't hit high enough to hit with L spin into sa3.

So the alternative is manually delaying the lvl 3 because canceling spike in that combo will always fail

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And the juggle from portal hit is also a delay. I too lost matches due to it. But it depends on how hight stHP hit. If you hit it a bit lower it wont juggle as high and you can cancel

past panther
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here @zealous wharf

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pinned

zealous wharf
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Thanks fellas

sinful island
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Any advice on how to be offensive when you get people to the corner

past panther
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space out and mash your head on 5hp

oblique forum
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And throw in a PDR low/overhead every once in a while

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And add a portal every chance you get

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And don't let them jump out

grim lion
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PDR 2mk or 6mk, on hit 2mp xx m spin sets up the safe jump too

grim lion
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Assuming someone is risky with their drive gauge, how would you push them into burnout and what do you do to abuse it?

past panther
grim lion
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Let's say 1 bar

past panther
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5hp xx OD ghost 5hp xx DI

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if they are close to the corner

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if not, maybe 5hp xx od ghost 2mk 2mk 2mk etc

grim lion
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And then after burnout, how do take that advantage and turn it into a win?

past panther
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push to corner and DI stun, or keep frame trapping and chip away

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also you can be more reckless with using DI since they can't counter it

grim lion
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Wtf

past panther
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lol

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jamal moment

grim lion
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He canceled the suggestion

grim lion
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Jamal bro please stop mashing your keyboard while the document is open

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I see every suggestion

marsh plank
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Im learning JP, im platinum rn amd I dont know how to improve

past panther
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share a replay

marsh plank
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how can I share a replay? do I need to record it?

past panther
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no, share the code

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or a recording of it

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recording better so we can look even on our phones

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but either is fine

marsh plank
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alright, give me a minute

marsh plank
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there you go @past panther

marsh plank
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I did this too after I read the docs

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Replay ID: TURGAXVQN

grim lion
marsh plank
grim lion
# marsh plank

I would advise learning how to approach and open your opponent up in a way that isn't jumping light kick

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What happens if you face someone who can anti-air even moderately well?

marsh plank
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thats true

grim lion
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You even get openings with jab and immediately jump out of your own combo :P

marsh plank
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yup, that was the only thing I knew PikachuLaugh

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I will try to record one replay from today

past panther
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hey, I'll watch more thoroughly tomorrow, it got late here and imma head to sleep

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i ll give you a more detailed rundown on the match

marsh plank
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no worries! and thank you so much

marsh plank
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tomorrow i'll try to record it and post it here

past panther
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ight

oblique forum
# marsh plank

I have a few things.
Don't autopilot jabs into qcf LP. As you could see they will just DI you for it. You have two chances to hit confirm before the 5LP, so take that.

If you get a knockdown with spin, then you should set a portal instead of going for ghost spike first, it is relatively safe (depending on which qcf you did some wake up supers like cammy or JP will get you while putting the portal) OD portal is almost always safe in that situation.
Once you have portal then you can start throwing stuff at them.
And, if you get a knockdown with spike it is always safe to set up a portal from full screen, or OD portal.
As for your approaches, try using stHP and crMP more to control the mid range space

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Another opening you should consider adding is parry drive rush into 2MK or 6MK for a low/overhead mix.
If you hit them, you can do crMP xx Qcf MP and begin your pressure.
If they block you can do jab throw or keep jabbing to space out, or dash back stHP for a shimmy

marsh plank
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thank you so much! I'll practice that

marsh plank
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what is a good drive rush check?

marsh plank
past panther
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i just woke up

marsh plank
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Bro, that doc is godlike

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I feel a huge improvement because of that doc fr

grim lion
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If you have any additions, let me know

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it's entirely community efforts

oblique forum
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It is the best doc for sure!

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At least 2 masters came out of it 😄

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From the trenches of gold5/plat 1

marsh plank
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I just got up from low plat 1 to high plat 3

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In like, 2 days

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Because of that doc

grim lion
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The doc just gave you things you could work on

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You did all the work :)

grim lion
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Did Brian_F officially drop JP?

oblique forum
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It appears so :/

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Only Ed videos lately

marsh plank
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I have some replays that I would like someone to review them

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Is it possible?

grim lion
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Drop 'em

grim lion
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I see three bad habits that would be good to look at though

marsh plank
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I know that I need to train my hit confirms

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majority of times I use fhp instead of crhp to spin

grim lion
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There is no fhp though

marsh plank
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fdhp

grim lion
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Yeah I saw that drop

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You're doing the QCF too fast in that case

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1 - Fishing for meaty command grab when they haven't show they love to wake up parry is basically giving up stage control. You should only do it if they demonstrate bad habits
2 - You don't set up portals enough for stage control. Just having a portal and seeing what they do is extremely powerful and you can often use it to walk someone into the corner and establish dominance that way. The simplest way is every time you went for the meaty command grap, just put up portal instead. This was also true when you were in burnout. The portal being active tells them they can't push you and if you're in burnout, you can use that to buy time.
3 - You regularly burnt yourself out. Rather than going into the full BNB including drive rush, you can just fish for whiff punish or counter hit xx spin. Less damage, but entirely free.

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Your challenges are also super weird

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Dude is pressing on your block and your response is 5MK

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That's an 8f startup button

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jab is a good button, jab jab spin and then set up a portal or a meaty

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it'll be far more reliable, especially once they start having better structured pressure

marsh plank
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ok ya, I see

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thank you so much for the advice

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I will try to fix the bad habbits

grim lion
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If you're going to challenge a shimmy like you do with the 5mk, you should do 2mk instead

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It won't convert nearly as well but it can catch the walk back and has similar range
You can do 5lk xx L spin if you counter hit

sinful island
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Any insight on improve od amnesia usage? I get baited alogt

past panther
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use it less

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and it will get baited less

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if they bait and you do wakeup jump forward

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you re out of the corner for free

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or wakeup 2hk

unique violet
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2hk is surprisingly very effective, I use this alot to punish shimmies

grim lion
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Wake up sweep is shockingly effective

grim lion
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Just saw a combo I've never seen before
5HK tc HP xx DRC 5HK, 6HK xx M spin, 5HP xx SA2

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It was a conversion off of a portal normal punish counter escaping the corner

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Is the 5HK, 6HK optimal or would going for the 2HP xx H spin be better?

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I feel like 2HP xx H spin might be less reliable with variable spacing

past panther
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5hk 6hk is better in the corner

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if i remember right

grim lion
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You need to be +12 and those are only +11 drive rushed

past panther
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don't think so

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hmm

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actually no

grim lion
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So the normal route of 5HK, 2MP which does more damage is actually less frame advantage than 5HK tc HP

past panther
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if that were a punish

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ideally they would do

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PC 5hk 6hk xx H spin, 5hp xx stuff

grim lion
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The full combo was portal, j.MK (punish counter), 5HK tc HP xx DRC 5HK, 6HK xx M spin, 5HP xx SA2

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Can 6HK combo into H spin?

past panther
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i remember it so in the corner but maybe im wrong, i havent played since before first amnesia nerf

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only like a few marisa games

grim lion
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I think H spin doesn't have enough juggle potential for it to work

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M spin juggles better

shy vine
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i would definitely H spin there

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cause you get a dash before st HP

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assuming the combo has the opponent in the corner

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H spin and M spin do the same damage from f HK juggle though

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if you're doing a fuzzy setup from level 2 it doesn't really matter what you do

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it matters when y ou're doing st HP xx spike OD portal pressure

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being closer gives you better options there

grim lion
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I saw the combo twice in a TNS vod today

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gonna need to add it to the document

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I really hope they don't change JPs combos in the big patch

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Ruin so much work

shy vine
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pc/dr hk, f HK xx spin isn't already in there?

grim lion
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You can look but I never wrote it

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I may have approved someone else's

past panther
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i think i wrote it in

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it should be there

grim lion
past panther
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😎

keen valve
grim lion
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What?

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That sounds like a stun combo

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is that a 5 bar stun combo?

past panther
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what is that

keen valve
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nah when u get pc 5k ur in a situation where jp can get as much dmg as possible from 2 bars, pc 5hk x 6hk x hswipe x whiff 2lp x 5hp x od spike x mswipe

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if u have sa3 it’s the most dmg u can get “meterless” (sa3 meter regen)

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like ryus 5hk 2mk dejin combo

grim lion
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That has to be in the corner right?

keen valve
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oh ye my bad

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midscreen u just drc the 6hk into 2hp

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and do regular fullscreen

shy vine
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damn

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well it's a better knockdown regardless

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i go for the od ghost into spike, regular portal pressure a lot too actually

cobalt plume
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Well guys it's been fun

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Will miss you JP

oblique forum
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Haha

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Now you can OD spin

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To make up for all the damage nerfs

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And no more Oki on sa3

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I like the OD ghost buff though, another hit confirm into sa route

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But the DMG scaling 😡

sinful island
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Anybody streaming jp

past panther
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streaming? wym

grim lion
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So we now have true combos into command grab?

keen valve
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yeah

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troll buff

grim lion
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It's the super building route

oblique forum
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I like the OD spin

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crMPxx OD spin, spike xx sa3 is 4640 DMG for 2 bars

crMPxx OD spin, OD spike, sa3 (link to super) is 5200

Before for 3 bars you'd get
crMP xx DRC BNB sa3 for 4822

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So 182 less damage to save one bar, or 378 more damage for one bar extra

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Nice for drive rush checks

shy vine
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cr MP xx MP spin xx level 3 does 4600 lol

oblique forum
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Haha less is more

shy vine
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this is good for level 2 setups

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if you're CLOSE when you do the OD spin, you can either do 2x b MP as the frame kills or you can do cr mp and cr mk

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also with this one the order doesn't matter it seems

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you can do the 2 normals then jump into portal

sinful island
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I'm kinda a noob . Is this just lv2 into oki? Or is there more to this combo

past panther
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seems like fuzzy setup from safejump midscreen

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valuable

sinful island
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Last night's replays . Having a hard time being consistent. Ran Into 3 akis and just get exposed . Even my wins I do get are so scuffed in general. I've never made it easy 1550. I just constantly go 1450-1550 all the time . The points suck but knowing I haven't been able to improve is worse

sinful island
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Lmk for anybody who has time what I should prioritize

grim lion
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I'm seeing a lot of bad DIs as your panic option and burning yourself out consistently

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AKI is amazing at killing you if you are burnt out, there's that clip of Broski saying his opponent lost the game while they're 80% HP and he was right

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Between the two, you're basically giving your opponents opportunities to blow you up

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Also for recordings, turn on frame advantage

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You'll see when you don't punish unsafe options much easier

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Not major but tapping back doesn't block the whole time:

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You got hit there

sinful island
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Was that on the lv2 full screen

grim lion
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That was a meaty you didn't block

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Unless you were trying to dodge a throw, but I never saw you try that other times

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Low priority, I just thought it was funny

sinful island
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Any feedback is appreciated cause I've stagnated and not sure where to go from here

keen valve
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  • work on your meter awareness, first game round 1 you burn all your gauge because you drc into 2hp hswipe then use od spike ender, od spike isnt worth the meter there as it doesnt enhance your dmg that much. if youre going to drc into hswipe set up a portal after hspike ender and start walking your opponents down. sometimes i like to just confirm into mswipe and put od portals up

  • remember that u can throw jp out of drc button > 6mk

  • commit ur amnesia routes to muscle memory, u get a really nice counter di amnesia in burnout but dont take advantage of it to get the corner or a full screen reset.

  • work on your hit confirms, first game round 1 u land a 5hp that u could have converted from to take the entire round, against high elo players u have to grab on to any dmg/positioning/round end opportunity bc they dont make a lot of mistakes and will snowball u as soon as u make one

  • you do a nice job getting the corner and portal round 2 but dont anti air stealth's jump fwd

  • make sure you arent autopiloting punishes from jump ins, u jump in on a 5hp but autopilot jlk into a lights combo, 5hp has hella recovery so def make sure to take a full combo there

  • dont drev before sa2 animation!

  • u try to act after whiffing 3hp as stealth is already jumping in, be mindful of when u whiff moves with a lot of recovery, oftentimes u just have to let the opponent take their turn

  • block high to defend against fuzzies in burnout

  • dont try to confirm into sa1 when the bnb spike > od spike will kill, it loses u game 2 round 1. also notice how stealth dis if he thinks youll use swipe ender, do the same

  • you check drive rush 2mp wayy too late and with too slow of a button, you need to react to ur opponent turning green and use 5mk i would say for effective checks

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  • you need to play slower after spending meter to get corner + portal, you do so game 2 and lose the corner immediately for forward dashing > 2mk as stealth fwd jumps, play midrange there and wait to counter what stealth will do to try to get out of the corner

  • u wake up parry too much, parrying on wake up with 2 bars is not worth the risk for its reward as if u get thrown ur almost in burnout and are in the same situation

  • small note on jp rps most jps like to go high on their first ghost high low

  • remember that you get a safejump from mswipe, if you confirm into mswipe in the corner you want to jhk to continue your pressure

  • you need to jump forward when u read an hspike so that stealth has to guess between mspike and hspike instead of endlessly hspiking u

  • remember that 5hk from sa2 doesnt work post nerf if u confirmed into sa2 from 5hk tc

  • dont ghost from midrange its very easy to jump in on at that range

  • get comfortable perfect parrying spike

i would say lack of hit confirming and meter management is what lost you the set so far

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some notes on the first half of the vod

sinful island
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Appreciate

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Tge feedback was deep

grim lion
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Twice now it's been pointed out that you spend meter far too easily

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You should definitely take some time and look at your low resource routes

shy vine
keen valve
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lmao same

sinful island
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@grim lion I mean my bad not perfect with jp

grim lion
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Sorry it came out way more rude that I meant it

sinful island
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I'm just dumb dude. I suffer from a weak reactive playstyle . I wish I had the opposite problem off too pro active . Then it be just slow down

oblique forum
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I wasn't aware that HK HP TC sa2 didn't go into lvl 2 anymore...

What's the new route?
Does it work if went with HK, crMP sa2?

past panther
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it still goes into 2mp and 2mk

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just not into 5hk

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no?

shy vine
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yeah you just do a medium

keen valve
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if ur point blank u can do crhp

sterile niche
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Anyone that can help me out with JP? I am a plat 5 JP player but have been stuck at this rank since the season 2 changes, anyone has some tips which setups/ combo's and strategy to focus most on in this rank in season 2?

oblique forum
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@sterile niche I'm on rn if you want to run some sets

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Otherwise, show us some replays!

sterile niche
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Yeah i can do some sets rn

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@oblique forum my in game name is St333ve aswell

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@oblique forum it does say you're offline

oblique forum
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Oh I ended up leaving, might come back later. Sry

sterile niche
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Oh..

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Alright lemme know if you are back

keen valve
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@sterile niche ill be on soon, i have a pretty good handle on jp’s gameplan and how to lead into his best setups

sterile niche
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@keen valve i were eating but im back, hit me up when you are online!

sterile niche
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Alright il start up the game

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Alright im on too

keen valve
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join 1on1 coaching

sinful island
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What's your mindset when you wanna be offensive with drive rush? Full screen seems ineffective and can't seem to mental stack my op to not get checked

past panther
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DR 2mk is pretty hard to check if you're not being obvious

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at least it used to be when i was playing idk if it got nerfed or w/e

keen valve
oblique forum
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It is also good to DR when you have portal setup

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Because you get high low throw mix

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While they're worried about the teleport

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If I get a full screen portal i like to dash, fake ghost DR , or some variation of it

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The portal sometimes messes the combo, so need to watch out for it

keen valve
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@sinful island do u think u could get me in contact with stealth? working on 1900mr w jp so id love to run some sets w a legend jp to pick up tips

sinful island
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Uh Idk know him like that tbh

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I'll see what he says

oblique forum
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@cobalt plume GG's!

cobalt plume
past panther
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this thread ded?

grim lion
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Only if you want it to be

past panther
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well im not on sf6 much tbh im very behind with changes and shit, and im also looking forward to the rest of this year's tekken dlc

grim lion
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That's fair

past panther
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if there was a character like leroy in street fighter

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i'd be on there

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but i love my guy too much

toxic oasis
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hi is there someone who could coach me JP im preety new started playing 10 days ago and im having hard times at low plat rn

grim lion
sinful island
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How is nemo linking the 5hps?

shy vine
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If you hit all the buttons immediately it works

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That's a common stun combo

past panther
toxic oasis
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and i still havent learned everything on in that doc

grim lion
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It's not updated with the s2 changes FYI

toxic oasis
grim lion
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OD spin has some routes that are viable iirc

sinful island
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@shy vine thanks

sinful island
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Are we cooked if the opponent drive reverses ? We can only use lights into drive rush?

past panther
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wot?

split estuary
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Is this still available?

past panther
# split estuary Is this still available?

hey, I stopped playing street fighter in favor of tekken so I am not avaliable to coach for this, but we have compiled a great resource together in the process of @oblique forum and @grim lion reaching master which will surely be useful for u

past panther
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no worries! if you have questions about situations and shit or wanna share a replay you can still do it here and we will respond, just probably not gonna find 1 on 1 coaching here at least not from me (I'm a bit out of the loop since a bunch of patches went by since i played)

sinful island
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What are some frame traps that jp can do? Still learning frame data

bitter roost
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jp's only natural +oB normal is st. Hk

Then his heavy and OD cane swing is plus, and OD spike is plus

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Go to training mode, set the bot to do a 4f oB, press buttons and see what works and doesnt

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Then, do a Drive rush normal to see how you can pressure.

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Any normals oB goes +4 with drive rush, so most of your normals become plus with that.

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You just care that the 2 normals you're choosing have less than a 4f gap. Later you'll care about range then have even more options as you look for 6/7f gaps

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Oh wait wtf I thought this was sf_coaching

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My bad

grim lion
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It's appreciated

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Most of us here have stopped playing JP unfortunately

rich valve
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Hello I have a very specific question :
Let's say I'm in the situation where I have lvl 2 ready and less than 3 drive bars, my opponent is low. I hit confirm HK so I go HP > drive rush cancel > HP > H stiborg > M ghost > H spike. Is there a way to integrate lvl 2 with this starter combo to get a bit more damage if the combo alone is not enough ?

grim lion
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Can you not just send level 2 after the spike and catch the juggle?

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I think that should set them into the mid air sa2 but I don't remember

rich valve
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If it's not OD spike it doesnt work

grim lion
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Do you mean it can't cancel or it can't catch the juggle?

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Because there are definitely routes that you don't have to cancel into

rich valve
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it doesn't catch the juggle, H spike doesn't send him high enough in the air

grim lion
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Gotcha

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Found it in my notes

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H spin, M ghost, SA2

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Or use SA2 as a blockbreaker after with a reset

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Any cancelable normal into SA2 on block, then 2LP, 2MK, 2MK, H portal, 5HK tc HP xx L spike, H spin

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the second 2MK hits almost the exact same time as an overhead so they have to block high and low at the same time

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and if they show they want to parry you throw

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Validate that route though

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It was from S1, I dont' think its changed but definitely confirm

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All those are written down in the pin btw

rich valve
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OK thanks a lot, in the clip you don't do any particular combo can you do this after SA2 ?

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heavy portal, forward dash, forward jump and double med stiborg

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or its a different setup

grim lion
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The document includes a fuzzy setup after

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I think that might work, test it

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It's a different way to start the SA2 so I don't know if that setup works

rich valve
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understood

rich valve
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and then SA2 immediately

grim lion
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I mean if they get hit even better

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But if they're really low, that can secure the final hit

rich valve
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whats different than using it without the normal hit beforehand ?

grim lion
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You can get interrupted and the timing is far far far harder

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The 2LP, 2MK, 2MK route is automatically timed for the high/low block breaker

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The next steps are they've been hit, here's how you capitalize

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It's like a 3 frame high/low transition

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super difficult to manually block

rich valve
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ah ok and if they parry, doesn't the game prevent me from throwing him ? like if you spam throw when he amnesia bomb is about to detonate

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to prevent unavoidable sequences

grim lion
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you can't be thrown while in block stun typically

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So what you do is if they parry, don't do the 2nd 2MK and walk up throw

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You want to do it before the ghost hits so they're not in stun

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It's "only" 2k damage but it's damage and drive damage, which can end a round

grim lion
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Yeah

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this setup is nearly checkmate if they're under 2k

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The only real way out is tapping parry on the high/low and not showing they'll parry (so have to high/low parry before then), or invincible reversal

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And it can't be an SA1 since the projectile will interrupt

rich valve
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ok thanks a lot, i'll train this combo tomorrow

grim lion
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For the block breaker route

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you can actually just throw out something like 5HK tc HP and if it hits, confirm into the normal SA2 damage route and if it doesn't then you go for the high/low route

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The damage route is listed in the doc as well

shy vine
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@grim lion @rich valve that does not work anymore

shy vine
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hp spin, mk ghost, level 2

grim lion
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Darn

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is there a new meterless route into sa2?

shy vine
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you can do it after the level 2

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err, the HP spin

rich valve
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Ok thanks for your input

I have two other questions regarding the SA2 block breaker. I tried to perform it here : https://medal.tv/games/street-fighter-6/clips/ifjIfoh8iwWEYHsLw/d1337Kp7HGtf?invite=cr-MSxIeFAsNDMzOTA2ODQs

1/ The bot is set on block after first hit, is it what messes up the combo or am i not fast enough on inputs/timing issue ?

2/ To start the combo, if I hit my opponent with HK max range and he blocks it, then I go SA2 for the same combo, 2LP (and maybe 2MK) will whiff. Is it important for them to hit before following up with the rest of the combo ?

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past panther
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well first off, there's no real unblockable

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just hard-to-blockable

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the game has mechanics in place to not allow overheads and lows to hit on the same frame so as to create a true unblockable

shy vine
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that one's relatively easy to block compared to the others

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but yeah the overhead ghost whiffs if you're not close ennough

sinful island
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specific example
DRC xx 5hk is plus 6
4mp is 8 on start up. outside of OD DP fastest option is 4frame. since 4mp would be on its last 2 frames of start up it woukd be active before the opponent 4framer woukd counter hit correct ?

grim lion
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yes

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Also OD DPs aren't 4f

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They're just invincible

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If they were 4f safe jumps wouldn't work

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OD amnesia is frame 1, which is why JP doesn't have to worry about reversals vs safe jumps

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Most OD DPs are 6f

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Lily being an exception, she can situationally have a 4f

oblique forum
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I'm noticing quite a lot of OD spin on evo

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Like crMP or HK HP TC OD doing spike

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Just as a cheap way to get the full screen, instead of the extra bar to DRC into crHP etc

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Is it just that or am I miss something else?

sinful island
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Correct just a cheap way to get em full screen

cobalt plume
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Are we back boys?

past panther
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im still on t8

oblique forum
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And I'm still on Akuma

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But, were the buffs significant?

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Just the crHP basically, no?

sinful island
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His 6hk changes have been nutty

cobalt plume
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In Japanese but has a lot of coverage on the buffs

cobalt plume
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the extra juggle points on f.HK are sick too