#circuits-show-off

1 messages · Page 52 of 1

rapid jolt
#

I’ve tried that and it shits itself anyway

fringe bridge
#

There's no way they're that short-sighted with Rooms2 shapes right? They still have the circuit functionality(Set position and Rotation chip) configure settings so those have got to be around for something right?

steady pelican
#

they tried to use a LOD system to reduce polygon counts but

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that wasn't the underlying problem

fringe bridge
#

Hm

steady pelican
#

how you can tell it's static batches is quite easy

Export the shape in studio

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R1 will give you the merged shape

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R2 will not

fringe bridge
#

Sounds like in Rooms1 they are fully combining the shape's mesh then

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Not just static batching

steady pelican
#

Reducing the draw calls by just rendering one object

fringe bridge
#

I wonder what Rooms2 could've looked like if they completely redid makerpen-based modelling instead of porting over the shapes system.

green talon
flat tulip
#

can't they just add a merge system similar to R1 ?

steady pelican
#

and I don't think they have the staff to do so

green talon
# flat tulip can't they just add a merge system similar to R1 ?

ye, basically count every outtermost parent merged with their children probably. It already encorages object organization, this will further encourage it without a additional system n such, as instead putting multiple objects as children into a scene, it would encourage you to make each object seperate from the scene so its more efficiently rendered, & indirectly more organized

at least thats what id do

#

but yeah, likely wont happen tho as Chomperling said. This Rec afterall

also rooms 2 is discontinued

pastel sedge
#

its not discontinued, its postponed

warped karma
regal goblet
#

Wow 🤯

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So skibidi

grizzled flame
lyric mantle
#

one day rec room is just going to be vrc

lyric mantle
gloomy basalt
fervent bramble
#

when will the pain and suffering stop

manic sage
#

You didn’t have to say anything.

grizzled flame
# manic sage Are you making dahood

No I’m making a player ran economy game that has pvp, base building, plot purchases, and different jobs that have their own menus with specific items that they can sell to players based off their role

placid holly
#

Just a bug u can do with a reroute

thorny robin
#

mhm not really a bug more like a feature purposefuly hidden because it barely has use

#

you can cast floats into ints and manipualte the IEEE float bits

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and then back again

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it really only works with some primitives

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its fun if you want a faster swap sign

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just manipulate the flag bits in floats being the 1+8 bits above the rest i believe

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and the mantissa/significand bits

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ive never tried it but the specification for NaN is a blank mantissa so you can handle NaN too doing some smart bitwise

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Ive done a lot of research on a quick approximation multipy thats quicker most of the time than standard multiply

thorny robin
#

Have you implemented loading external DFT drawing data yet?

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Ive implemented a list based and variable based version of Fibonacci Seq. In graphs and a dynamic RVM program the RVM program was significantly smaller and ALSO uses list based being the memory

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Its also just as quick

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RVM is basically reaching a point where it will be all i need along with having dynamic and Metaprogramming possibilities

twin axle
#

I made a script that copys the positions of the body and applys it to a avatar, also I have never used RR on PC so I was kinda struggling to show it, I do everything on VR.

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i dont think thats a circuit show off

lyric mantle
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not going to say much about the game but its going to be better than a dehood game

twin axle
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:(

fervent bramble
lusty oyster
oak obsidian
#

Does anyone know how to make really good circuits and ai bc im trying to get better at all of the things that you can do in rr

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And can u teach me if you can

coral crystal
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I've started a expirment. I'm trying to emulate a 6502 microprocessor using cirucits in rec room. Here's the start of my Arithmetic Logic Unit. Which will be used to emulate 6502 arithmetic instructions. If you don't know what the 6502 is it's a legendary microprocessor that was invented in the late 70s and dominated home computing and gaming throught the 80s. Systems like the NES and Atari 2600 we're powered by a 6502.

coral crystal
#

Essentially I'm emulating a CPU that was in Game Consoles and other home computers in the 80s

lyric mantle
oak obsidian
#

So i can remeber u bc i need to go to bed rn

lyric mantle
#

go ahead, tell me when your available

oak obsidian
lyric mantle
foggy nova
mystic leaf
#

@fierce patio

fierce patio
vital drum
coral crystal
#

and so far only 240 chips in the entire room

rapid jolt
manic sage
past sage
stark bane
manic sage
#

And they are for the if circuits so I can spawn packages and other items in

slender oar
jovial bear
# manic sage simple package selling system in my lil test area

You can reduce chips by using single value string switch instead of equals and if chain and you can use one replicator chip. Just set values in value string switch to prompt choices, connect switch port to prompt answer and input ports with answers to corresponding replicator, connect output value to input in replicate chip and you can delete all others. It's simple optimization but saves you 16 chips and takes less cpu heat

coral crystal
# slender oar isnt that just bunch of int or string variables?

No strings actually mainly int variables. The ram in reality is a list of 64 integers and I pack the raw bytes in a integer. Each int contains 4 bytes and how it acesses them is it first calculates the index the corrisponding byte is in So we divide the address by 4. Then we get the offset byte in the integer by doing the address mod 4. We then get the int at that index then we shift that int from the list 8 times the offset byte as there are 8 bits in a byte. Then we and that shifted value with 0xFF or 255 to get the raw byte and output it

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Mainly went with ints as I can do byte packing inside them so instead of 256 ints in a list to store 256 bytes. We only need 64 with a little extra decoding and encoding circuitry

slender oar
coral crystal
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Oh yeah I have not in rec room but I have lots of expirence in Osdev and C programming

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But that wouldn't be too hard

violet pilot
#

Int variable + add

coral crystal
violet pilot
coral crystal
#

'0x' is a prefix for hexadecimal which is base16

coral crystal
#

And also allow for the CPU to be able to write data dynamiclly

manic sage
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You have like a visual on what it looks like?

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I’m kinda stupid.

jovial bear
# manic sage You have like a visual on what it looks like?

I used consumable constant chips instead of replicators cuz Im not in Rooms2. In integer value switch add as many values (from 0) as you have answer choices, connect corresponding replicator (the same you connected to target port on replicate chip) to input ports in the same order as answers so the replicator you want to run when the first answer is selected is connected to 0 input port and so on, connect output of switch to target of replicate chip and on completed exec port to replicate chip

manic sage
#

I’ll update it soon.

steady pelican
#

spaghetti I proudly take responsibility for

stark bane
stark bane
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well still learning circuits the health systems would be complicated but stuff gets more complicated then that its kund of like experimenting to learn circuits

steady pelican
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I have 5 years of experience Ive been in there lol

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In the depths

stark bane
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oh ok i have been on rec room since 2022 so i guess i have some experience but still i am learning more

stark bane
#

did i make a mistake because the leaderboard doesn't show time spent

stoic wyvern
stark bane
stoic wyvern
#

Oh lol

stark bane
#

ok btw this was in the test server of my game

pale lance
jovial bear
paper sedge
#

there is no networking involved to begin with

blazing cargo
#

No comprendo senior

jovial bear
paper sedge
#

ah, I misread that that then, ignore me

lusty oyster
stark bane
#

i guess it will stay like that then be put in the game

clear geyser
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Took 3 hrs to make an ai using cv2 💔

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There is still more but i cant fit it in the image ;-;

iron bridge
# clear geyser

Was gonna say something about an unnecessary amount of circuits but honestly it's a fair amount 🥀

clear geyser
#

Lowkey there is unnecessarily circuits but i realised that when i finished it

iron bridge
#

That always happens to me

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It's always when I recode it 2-3 times it's always smaller

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But when it comes to ai... Just go with whatever works

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😭 ✌️

slender oar
lusty oyster
dawn tartan
clear geyser
blazing cargo
stoic wyvern
# dawn tartan

🙂 🤨 🫢 🤯
I can barely make a pvp system with cv2 you're out here making combo melee attacks🫢

fervent bramble
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you circuit in such a way where copying isnt even possible

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i dont know what im looking at

clear geyser
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Lol

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Just an ai thing

prisma patrol
clear geyser
#

cv2/vector

fervent bramble
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every

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ai is cv2/vector

clear geyser
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no

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goblin ai

fervent bramble
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oh yeah

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that does exist

clear geyser
#

u forgot abt it? wow

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💀 \

fervent bramble
#

what is r1 again i forgor

clear geyser
#

oh god

fervent bramble
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anyways im gonna post my cheap pathfinding chip for no reason in particular

clear geyser
#

with wall collision?

fervent bramble
#

literally only wall collisions

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i forgor to add edge avoiding

clear geyser
#

e

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makes sense

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u use nodes right?

fervent bramble
#

wth is a node

clear geyser
#

damn\

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r u a circuiteer

fervent bramble
#

yes

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i think

clear geyser
#

i think?

fervent bramble
#

maybe

clear geyser
#

ehm\

fervent bramble
#

i may or may not be a cirfccutier

clear geyser
#

ight, a node is smth invisible for the ai to make its path without going through walls

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basically replaces the bake nodes

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in cv1

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ykw nvm i think im yapping false stuff

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idk how to explain]

fervent bramble
#

it dosent use navmesh

clear geyser
#

k

fervent bramble
#

holy hell this update is gigantic

clear geyser
#

which one]

fervent bramble
#

my games been updating for like 8 minutes

clear geyser
#

damn]\

fervent bramble
#

its still updating

prisma patrol
#

Just learn a*

fervent bramble
#

this costs about 0.81% cpu to run every other frame
it can get stuck on wide walls but thats because of how i made it
instead of using navmesh it does the pacman ghost ai and picks the "shortest" path to the target which is updated every execution
the wider the raycasts are the better
it should also be disabled if it has clear los of the target

prisma patrol
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Please

fervent bramble
#

i can also disable some rays to make it cheaper

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in the video it was on 6 rays pointing forwards

prisma patrol
#

Even like bfs would be more beneficial

fervent bramble
#

i would just use recrooms pathfinding

prisma patrol
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I'm thinking

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Outside of like basic stuff tho this fails

fervent bramble
prisma patrol
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Any system that tries to work dynamically is bound to fail

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I've tried

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Otherwise tho it's alright

fervent bramble
#

ive ran into an issue

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i completely forgor the entirety of circuits

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like all of it

paper sedge
fervent bramble
#

i remember nothing

prisma patrol
paper sedge
# prisma patrol Wdym

if you aren’t able to design a dynamic circuit system, that isn’t the circuits fault, they just do exactly what you tell them to do

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if that ends up being an error, that’s your workflow being the issue

prisma patrol
#

That's a totally different discussion

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When I say "dynamic" I mean getting the best new position, not precomputing a path.

paper sedge
prisma patrol
#

That is bound to fail

paper sedge
#

as a pronounced slop creator myself

Just use a goblin

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Problem solved

prisma patrol
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We don't mention goblin around these parts

paper sedge
#

Jumbotron mouse bot, mb

fervent bramble
prisma patrol
paper sedge
prisma patrol
paper sedge
#

I’ve seen some use the barrel goblins for their charge effect, makes for an enemy that dashes at you, neat concept tbh

fervent bramble
#

I HATE TRIGGER VOLUMES

paper sedge
fervent bramble
#

YES I DO

paper sedge
fervent bramble
#

I HATE TRIGGER VOLUMES

prisma patrol
fervent bramble
fervent bramble
#

you say that as if you didnt just step in one last time you played

mild fulcrum
arctic briar
pastel sedge
#

everything

iron bridge
# arctic briar What could possibly be wrong with trigger volumes

In curtain occasions, the function that gets all the players in the volume breaks and when it does, it freezes the values until you replace it.
Also, the trigger volume somewhat has a weird after delay with where it actually detects things-when moving I mean. Just in general the trigger volume could be beat by CV2

keen gyro
iron bridge
cursive trout
#

I know these people know circuits I just can’t prove it…

paper sedge
keen gyro
paper sedge
#

☺️

dawn tartan
stoic wyvern
paper sedge
barren pendant
#

Tuff renders noisy af tho

rapid jolt
median hinge
pastel sedge
#

its rather simple tbh

thorny robin
#

overlap cube is my favourite

proper halo
thorny robin
iron bridge
green talon
# thorny robin raytracer + printer is wild

u never seen mine? RRtroll
im like one of the first ever after pancake except i pursued it the most so far with fresnel, reflectivity, metalicness, & textures. & Optimized the most

my printer is also up to date, like on par with current printers except i knew nothing about them at the time & rediscovered mostly everything on my own per usual. & due to my optimizations i prob have the fastest display in rec as well allowing me to do textures at like, ~15fps with blinn phong on a 18x18 display. I also made printing visible as video with a vid generator as well

mind these pics are sampled at random points of progress, for instance none of them are from my up to date printer

#

@thorny robin

pastel sedge
#

thanks for sharing this completely unprompted, really proud of you for making this about yourself

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also you arent the first after pancake lol

tulip hollow
woeful seal
#

I made a day night cycle for my dorm room and its the best thing i've added

mild fulcrum
#

and it js fries my render

dawn tartan
dawn tartan
mild fulcrum
manic sage
gloomy basalt
late chasm
#

Doesn’t even know what a node is

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At ts point this dude is just tryna rage bait

clear geyser
#

And no

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Its not

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U can join the game and see the circuits and stuff

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And how did u see the circuits if its blury?

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U cant judge lil bro

rapid jolt
clear geyser
#

So i js drew on it

rapid jolt
#

unless you purposely blurred it all by pixelating it

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and by the looks of it you didn’t do that

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It was that pixelated

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but you still censored that part despite it being pixelated

dawn tartan
torpid falcon
prisma patrol
#

Looks like vomit

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Just learn an algorithm

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Even bfs would be better

late chasm
#

I can literally just copy a ignited Bonnie game it will look the exact same Gng

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You glazing something that ain’t even yours

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Just say you need help with circuits, you say you know ai but yet still copy ai that ain’t even that good 🫩

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Trust me Gng I know stolen circuits when I see one

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Even if it were yours try to organize your cv2 more

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It looks like a plate of spaghetti

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The censored circuits are zyeets Los and zyeets AI (Not Even A-Star Said Him Self) or bloxxers pathfinder that idk how can’t even find a path not sure how it works

snow mist
#

Minimap system. Just a concept because the objective log can only be 4 lines long

late chasm
#

How does it work?

languid fossil
#

Just click on the password text

iron bridge
mossy crescent
#

Idk were put it

iron bridge
late chasm
languid fossil
#

This guy has to be a literal child

crude lagoon
#

Balancing act

pine island
#

made a working piano in recroom

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It's uploading

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Room is Virtual_Piano_RR

autumn grove
#

dude copied yeet cv2 and then tried to have a conversation about it and was speaking absolute nonsense

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😭

late chasm
#

Ik

rustic spruce
#

if anyone is wondering how simple it actually was, the selected chips is all i made for that. Its literally only delays hooked up to the Objects boards from the point light and piston

flat tulip
gloomy basalt
flat tulip
gloomy basalt
# flat tulip I meant for the mag and silencer

Oh sorry
When you insert a mag or attach the silencer it just teleports it away, then toggles the material.
So theres always a mag there, but its just invisible until you insert a mag

mild fulcrum
gloomy basalt
paper sedge
#

I made an oil lantern thingy with a flash beacon mode :3

I also found out how to make recordings and then send them on Quest 3

twilit mountain
#

thats so cool

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wanna add me on recroom?

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we can play a game 😄

somber furnace
#

what is scale sensor

signal folio
#

Vector3 Transorm/Vector3 Inverse Transform -> RRDevious♥️

#

I love them very much

signal folio
#

😂CheerGeneral

green talon
# somber furnace what is scale sensor

invisible collision attached to quad with a piston after i set the collision to be a set ammount of meters away from the textured quad so i can divide the distance of the collision & quad by that ammount to get the scale factor

green talon
# signal folio With T55’s explanation, you’ll know everything

well i on the road so it could be better, but yeah. Rec scales the transforms in their piston/clamps when you scale with makerpen, so dividing it by the distance from its initial creation gets the progression of how big or small it is from its original scale n such

somber furnace
#

ah will do it later

#

ty

green talon
modern bridge
# clear geyser

Bro that is a ignited bonnie clone you did NOT make that. I saw that exact same sky and CV2

edgy hound
deep axle
gloomy basalt
warped karma
somber furnace
tough fulcrum
green talon
# somber furnace not work well

your using the values from my image

you have to make the values, those values are precomputed & optimized. There doing multiple steps in 1. I have to go back to the room & tell u how far i set my collision for those values to work

also rotations look off so theres probably you missed in the ststic input or ordered it wrong

#

im at work so, i have to get the original image to really compare, but from a glance, i know using my values without knowing how far i put my collision will throw it off

#

should also just detach the marker object board, your already close to the way i organized it, making it more 1:1 would only help make it work 1:1 as well

somber furnace
#

alr will do later ty

deep axle
gloomy basalt
deep axle
#

It will also probably look a bit choppy for other players if you want it to not do that your gonna have to make a gamble making rotators or use cv1 look at with a rotator of roll

thorny robin
thorny robin
#

glass canvas lol

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quad is cooldest

green talon
#

whole reason i wanted it

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the devs hyped it up for me like they added it bc inpired from me wanting something like it, clearly they didnt actually listen 😭

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they see my blinn phong & like: Clearly you just want us to do everything for you via snap camera instead of allowing u to make more interesting shaders on my own because all that effort you put into making a camera super fast dont matter

vocal dagger
#

So mad there is no Color GetPixel(int x, int y) void SetPixel(int x, int y, Color color)

green talon
somber furnace
#

i fixed myself with few adjustment but ill try that tomorrow it late 9:09pm

#

been on all day on vr jeez

green talon
# somber furnace i fixed myself with few adjustment but ill try that tomorrow it late 9:09pm

ah yeah

alsooo
im no mathmetician, i did some research and i basically did the long way of "Canvas Width / Glass Width". So this simplifies to Canvas Width / Distance from quad to a invisible collision placed exactly on its edge wich is what i was doing, but when working with scale i usually do what i been saying before, divide distance by the ammount u offset the collision by, so i was additionally confusing it with it n such

you can see would be the same, just some floating point error bc floats be floats

#

remember HALF width

rapid jolt
#

Wait holy shit this is what I was looking for at least 5 days

green talon
#

people finally finding out how impressive/useful my past stuff actually was

stuff that i do often/always known and could help out with, mind you 💀
but i get no praise, not even a single reaction 🥱 bruh

#

Updated version
simplified divide math, made every wire easier to see where they lead without redundancy be it still crossing alot tho, detached the board for the real canvas's marker, yee

0.707 = 0.7071068 btw

@somber furnace

somber furnace
#

alr thanks ma-am

green talon
#

technically you could also clamp the scaled result so that it doesn't exceed at least 0.1 meters or so from each edge of the canvas, That way if players can fly or something, the cavas marker dosent like, try to follow the player through the floor where its hidden, and ofcouse running it for authority, only active when marker held, etc. But i made it real quick just cus and so ill just leave it as simple as it can be

somber furnace
#

btw all ur project are amazing

green talon
#

added comment with the additional stuff needed that cant be seen

#

Draw On Glass Reference

green talon
somber furnace
green talon
# somber furnace not work well

looking at this, the multiply order is correct. However maybe your using the canvas marker rotation instead the held marker rotation? And its not visually noticable, but i assume you didnt finish the "0.707" to "0.7071068" because it gets cut off, but ye

devout dew
#

ку

manic sage
#

I’ll definitely try the tutorial when I think I need it.

steel bolt
spark nexus
#

how to make circuit in rooms 2 so object would never trip/fall over

keen gyro
spark nexus
pastel sedge
#

throwing them to the deep end

spark nexus
#

i just want that i keep asking for 2 days and still nothing

keen gyro
spark nexus
#

oh its circuits show-off not circuits, my bad i didn't noticed

torpid falcon
#

half life alyx gravity gloves

vital drum
#

Something I decided to make for fun
Its a paint shotgun except its a water shotgun
It does 20 damage
You have to reload ammo by refilling the shotgun from a water bucket and you will have 20 shots for the water shotgun before you need to reload ammo
It cannot kill players, goblins or skeletons but can kill jumbotron enemies/bots

signal folio
thorny robin
dawn tartan
signal folio
raw steppe
sacred sundial
#

doubt this is anything new but i think i found the most efficient way to move something projectile-like using circuits. Only time it uses cpu heat is on start, end, and recall (and if you wanted to change its trajectory mid flight, ig that would cost heat as well)

#

only drawbacks so far are that when you let it fly too far away from 0,0,0, its components offset and it essentially goes off course

hasty trellis
hasty trellis
hasty trellis
#

One way to solve the issue lies with object properties, more so with Rooms 2.
You can use the properties to state where the various object's sub-objects should be offset to, and every now & then (or manually send it an event) to update the positions relative to the root object's origin.

#

Rotations can be solved in the same way. Just offset them from the root object's position / rotation.

torpid falcon
#

😭 😭 😭

torpid falcon
dawn tartan
#

cause this ones different

torpid falcon
#

Unique and not slop

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Portals

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Scaling

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Tech demos

prisma patrol
rapid jolt
prisma patrol
dawn tartan
#

not to mention the ignited slop 😭

#

with the freaking ai images

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are killing me

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uh oh

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somebody got hacked

autumn grove
prisma patrol
#

And most of them are just the same thing

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No variation to make them unique they all feel the same

autumn grove
#

i js feel like they make it too focused on pvp instead of actual gameplay

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having stuff to do like quest would make it somewhat enjoyable ig but a lot of them are pretty boring

atomic dew
rapid jolt
#

The plane system is also another thing but I’ll make a seperate video specifically for it

frosty raft
#

can some one help me eny circuit i spawn the board has nothing not eny circuit s in the board or enything

slender oar
frosty raft
#

ohhh ok thanks

#

its fixed

slender oar
frosty raft
torpid falcon
torpid falcon
torpid falcon
atomic dew
# woeful seal What’d he do

Hes one of my old friends, he like ditched all of us because we were apparently too 'immature' even tho he spams the hard r, is quite literally racist asf not even in a joking way, plus hes like apparently somehow woke asf

autumn grove
#

if you had ANY reading comprehension you saw that i agreed with the earlier statement

autumn grove
#

pfp and game creation has 0 correlation

torpid falcon
violet pilot
torpid falcon
dawn tartan
#

im making a phasmophobia game anyway

#

does that make you better?

torpid falcon
#

Just no more anime’s ok

torpid falcon
dawn tartan
#

gng i love anime

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its m p

#

my childhood

#

idc what you think if you dont like it then ignore it

torpid falcon
dawn tartan
#

if you dont like it ignire it

#

ignore

torpid falcon
#

It’ll make me deal better if you add a scaling system somewhere

dawn tartan
#

the scaling is the destruction

torpid falcon
dawn tartan
#

the destruction systen has scaling

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bruh

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honestly

torpid falcon
dawn tartan
#

i didnt say it was

torpid falcon
#

Your saying bruh like it’s hard

dawn tartan
#

that doesn't mean it is

torpid falcon
#

It’s practically refers to that

mild fulcrum
#

yap yap yap

dawn tartan
#

lol

nimble tusk
#

"my opinion is right and i will insert my own solution unwarranted"

dawn tartan
#

?

nimble tusk
#

blo- blbl- blblbll BLOCKED

dawn tartan
#

uh ok

#

ts so UFC guys

#

bro this auto correct killing me😭

subtle void
high yew
high yew
radiant frost
# torpid falcon PvP & Anime = Slop

I feel like this is a semi-valid claim however, there are few creators in this space who are genuinely trying provide quality games to this community so I feel like maybe not slandering it would be great

vital drum
high yew
torpid falcon
torpid falcon
nimble tusk
high yew
#

hacks

#

camera rotation

high yew
#

Yo twin delete this 😭💔

noble fern
high yew
#

💔

vagrant kelp
true perch
#

😭

versed ridge
#

Bro don’t disrespect yeet

#

He deserves the glaze

azure trout
#

Just started using Rec Room Studio, got a Main Menu GUI done. (all the circuits are for some reason thrown down into the bottomless pit from my RRS Upload.. wonder why)

torpid falcon
#

Like look at this procedural headcrab

barren sand
#

this is my newest creation

#

a set of rec room objects given the ability to move like a player, without the actual player having to move.

torpid falcon
high yew
paper sedge
#

make it realistic

high yew
#

son🥀

torpid falcon
glad cargo
analog patrol
signal folio
rapid jolt
knotty prism
knotty prism
high yew
#

drone racing league

knotty prism
#

Oooo

high yew
knotty prism
#

Screen mode only or vr or both supported? This map looks so cool

high yew
#

Im going to try to make it for every platform

knotty prism
#

Great! Excited to see the finish

high yew
knotty prism
#

Question how will you connect a controller to vr? Doesn't vr have Bluetooth?

high yew
fading glade
pastel sedge
#

aka your framerate

fierce prism
#

Smartest rr player

nimble tusk
#

a little misunderstanding of math there

prisma patrol
pastel sedge
#

?

fading glade
pastel sedge
fading glade
#

it is used for using the get account api chip very fast

fervent bramble
#

and four to be exact

fading glade
#

or 100hz

fervent bramble
#

well yes

#

72 is the max framerate and ticks per second on quest

fading glade
#

fps

fleet mica
fervent bramble
#

that depends on your settings and i dont think recroom supports that high of a framerate (also its 120)

fleet mica
#

if you run rr at 180fps, the update will run at like 180hz

fading glade
#

and 288eps is the max

fleet mica
#

yeah maybe technically its 288hz, but its not at a consistent deltatime
so yes, it executes your thing 288 times in 1 second but it does so in executing the circuits 4x per frame that your quest runs at
its the same as saying running a for loop from 0 to 10 makes the update 30hz run at 300hz

pastel sedge
green talon
tiny nest
hollow granite
#

me and my frend making a ranking system

fervent bramble
#

fucking

#

disgusting

#

i dont wanna say your bad at circuits

#

but

#

you know

rapid jolt
rapid jolt
safe herald
rapid jolt
empty frost
paper sedge
#

in fact I’m making a ranking ranking system so I can rank the ranking system

mild fulcrum
mild fulcrum
paper sedge
mild fulcrum
mild fulcrum
paper sedge
#

did not qualify

#

you aren’t cool enough to be considered

mild fulcrum
#

ur so floppin mean pal

mild fulcrum
fading glade
green talon
# fading glade this

toggle buttons RRwah

i did one more ink efficient with binary n such. Long ago so had to record my PS5 at the time, i could re record nowadays. I could remake mine nowadays too tho, the binary was in string, now ik how to use bit chips better so all i need is ints

green talon
# fading glade does yours work?

You can see it & hear it (quiety), yes?

You can swap instruments, change colors, & saves ink only having 1 window that can also slide forwards & backwards to fit more data, change BPM, play/pause, tells you which cell your editing, had plans for individual changes in volume & pitch n such but other projects lead me to abandone it

#

my volume has to be here to hear it or so

#

0:40 is when i press play in the first vid

pastel sedge
#

do u always feel the need to one up everyone else? i mean nowhere did that person ask for ur input and yet you called them out by implying their method (toggle buttons) was bad and then you had to flex yours and prove ur better. this is not the place to seek constant validation and attention 😭

torn river
pastel sedge
# torn river Are you obsessed? Why can I never see this or the circuits chat without you tryi...

The frequency illusion (also known as the Baader–Meinhof phenomenon) is a cognitive bias in which a person notices a specific concept, word, or product more frequently after recently becoming aware of it.
The name "Baader–Meinhof phenomenon" was coined in 1994 by Terry Mullen in a letter to the St. Paul Pioneer Press. The letter describes ho...

torn river
pastel sedge
#

i dont argue often, you just happen to notice me when i do

stoic wyvern
#

Yea, June is cool

#

And nonchalant

torn river
#

Not over exaggerating btw but literally the last 3 times I opened this channel I saw you arguing

#

Either I have shitty timing

stoic wyvern
#

Yes

pastel sedge
#

feel free to use the discord search and view messages from me, its not as often as you think im sure

torn river
#

Also another thing, regarding the original message you sent. I don't get why you see t55's response as "showing off" as this is a very pessimistic way of thinking. Instead I take it as a way "You can always improve" and motivation.

#

Ofcourse we have different opinions

#

But you should maybe try looking at it my way, because once I was struggling with something, t55 showed something she made. And it gave me ideas and ways to fix my own project, so I'm not just talking to argue.

#

I hope I'm not talking to a wall 😭

pastel sedge
# torn river But you should maybe try looking at it my way, because once I was struggling wit...

ill admit in some situations she does help, but most of the time shes just responding to basically flex and feed her ego. like any time i would post my raytracer in here she would always talk about how hers is better, and it just made me hate working on it because i couldnt showcase anything about it without being ego checked by her. on top of that, i lent her a very nice studio based screen for her raytracer and in the end she left a very rude, braggy (and hopefully unintentionally) transphobic message in her subroom after deleting everything 🤷
at a fundamental level we just dont get along. i dont intend to seem witch hunt-y or anything. its just a bit annoying how like half the community calls her out for her shenanigans and she doesnt change or try and grow as a person 😭
to most of the experienced circuiteers she generally comes off as egotistical

hollow granite
torn river
vocal dagger
#

tbf It's not the first time I heard that opinion.

keen gyro
vocal dagger
#

I'm gonna be honest I don't know what you mean by that stevy.

shell cairn
# pastel sedge ill admit in some situations she does help, but most of the time shes just respo...

In all honesty. Theres gonna be someone who would want to appear better just for the sake of some insuperiority complex or whatever. Personally. No one should be egostatistical about being able to connect Nodes to perform a function or something complex. If you made something , and someone happened to make something that you were exactly making. Either they did it better or did something differently. Just know, you shouldnt take their input unless its something thats benefecial for what your working on or atleast helpful in a way, But not something that should be condenscending to you. So, if what you made performs the function you wanted in a way, that "works" atleast, theres always gonna be room for improvement. And if someones either not gonna share it with you, or provide any form of helpful info, then what you made works just fine for the moment.

Also, I dont think, t-5-5 was trying to do whatever your saying here, I think their intentions werent any form of malice.

Hopefully this helps. (Not trying to put you down since what ive seen so far of what youve made is cool)

steady pelican
#

I GOT RECOMMENDED IT SIGNIFICANTLY CAN MORE

green talon
# shell cairn In all honesty. Theres gonna be someone who would want to appear better just for...

for me its like a online persona, & i've said this before in the past (June should be aware of it). My intentions is playful. Not of superiority, to be proud of what i shown like anyone one else wanting to share something online such as the recipient, & inspire them. & June is one of those superficial formal people or whatever that has such little to do other than complain about things. So since i have a blue name, i have to be a role model instead of just doing any other thing a user dose when they have an additional role that isnt paid to do it, do what they've always done/not be modeled into what people want me to be

So as you can tell, i tried argueing before, its clear shes obsessed or sumn, im not wasting my time anymore with allat, so i just ignore her. She is not "nonchalant" 😭

also as a clarification, that subroom was a clone of the original room which she updated hers independently of and i made my own raytracer (not up to date with my current methods like "^Camera-T55" has because i already dont feel comfortable with my work shared with others, but what she had was the only other way of changing object color and storing it on canvas) & then deleted everything in MY subroom once i found out she was adding more and more co owners that could see my work. That was it. Now im forced to have someone nagging me for all eternity 😔 🙏 xD

pastel sedge
# green talon for me its like a online persona, & i've said this before in the past (June shou...

even if your actions are intended to be "playful", they dont come off that way. its like a friend saying mean stuff about you and then going "oh i was just joking, dont take it so serious". you are aware the way people see your messages and yet you dont think to clarify or change the way you talk and then get upset at people when they take it wrong 😭
i do infact have better things to do than complain, you literally never cross my mind unless im actively reading or responding to you lol.
im not obsessed, i just call you out when i see you acting in a negative way, as i do with anyone. i also do not intend to appear "nonchalant", idrc what people think about me, thats their opinion, not mine.
if you werent comfortable with your work being accessible to others then you couldve just said that yk. also, the co's which were added were my irl brother, and like one friend who doesnt know how to do cv2 😭
afaik, that role literally means you are supposed to act at a higher standard than others lol

shell cairn
# pastel sedge even if your actions are intended to be "playful", they dont come off that way. ...

I dont think those roles, Specifically mean you have to act at a "Higher standard". Unless that higher standard in your guys definition, is like, Not swearing or talking like your the school teacher with a minimum salary. It just shows you guys are "helpful" when it comes to people asking questions or anything that remotely involves your knowledge around a certain topic (like cv2 for exam).

I really dont know whats going on between you 2, or how you both behave to eachother, but clearly this is something abit more personal, Considering I dont know either of you 2, conversation wise, But like, all things considered, this would be better if you sorted this out in DMs, which I hope you guys are doing so.

green talon
noble fern
#

A

astral hazel
shell cairn
#

Anyway, Back to staring at my monitor for 12 hours straight

dawn tartan
astral hazel
#

Yes

pine lotus
#

Who got verified studios.w discord

rapid jolt
signal folio
thorny robin
small cosmos
elder kite
viral cypress
#
  • do you cache evaluated moves, or just start all over at every turn?
nimble tusk
cloud drum
#

I don’t even know the difference between chess and checkers 😭

elder kite
# viral cypress Nice! at what depth does it search?

Depth 2, used to be depth 3 but it took forever. The number on the left is depth 1 and the middle number is depth 2. And I haven’t made a hash table yet but I plan on making it once everything is more optimized!

viral cypress
#

lemme grab the link real quick

elder kite
viral cypress
#

its long, but some of the bots have interesting ideas, so it might be helpful :3

barren sand
thorny robin
#

perlin noise plane scaled with a freq of 1 and an intensity of 5

#

takes ages to take a 4064 list of points and render them bc replicator gizmo is blaahh rn

#

i heatmapped it so i could see low and high peaks

small cosmos
pastel sedge
#

bro please turn on detached in ur object boards 💔

frosty plaza
fervent bramble
#

gross

pastel sedge
proper gale
scenic ledge
fervent bramble
thick schooner
#

Im workin on a working black knife
-working sfx
-can summon
-lock on type move where like the short sword spin around u then come in on you
-single short sword fire
-swinging
-and this took me forever

(im planning on adding)
-Swooning
-dark foutain summoning
-nah thats it

mighty ravine
#

me and my friend just made a camera recording system in rr ☺️👍

mighty ravine
#

yea but with a playback system

stoic wyvern
#

Is that what texture variables do?

mighty ravine
#

we kinda did it the lease practical way and made a bunch of lists full of texture constants for each frame

stoic wyvern
#

Ohhh

#

Neat

mighty ravine
#

3000+

stoic wyvern
#

Dayumm

#

I mean idk if there is any other way so. Fire

mighty ravine
#

fr

weary tangle
stoic wyvern
#

Configure the object board then change the attachment mode to detached

weary tangle
#

how long has that existed as a feature?

pastel sedge
#

years

rapid jolt
weary tangle
frosty fulcrum
rapid jolt
#

you need to take some English classes

#

the op didn’t say it was advanced

#

just that them and their “frend” (as they spelled it) have made a ranking system

#

Ranking systems are so basic

#

You can’t make them advanced

#

they are a bunch of simple logic gates and information retrieval

#

To make an advanced ranking system is to not make one at all

#

It takes no chips, no net, no cpu

glass palm
#

You can make an automatic one

rapid jolt
#

I just described an automatic one

#

A manual is even worse

#

It isn’t lazy in the long run but only in the short run

#

the inverse is true for the automatic

glass palm
#

Make one with a working model of chatgpt in it

frosty plaza
#

Manual is better for keeping track of who you let in and deciding yourself when they've done enough to be a higher rank, automatic is better for ones that have tasks and missions you can do on the side and because the amount of people that regularly play a room will always eventually waayyy outnumber the amount of people that run it 😅

frosty plaza
#

I think it's a good place for people to get into circuits though, i personally dislike playing RP stuff but i think it's good for others to see how important CV2 is to enhancing their experience. It has lots of room to learn and improve on multiple choice and list stuffs, teaches a bit of networking, and so on

frosty plaza
frosty fulcrum
mild fulcrum
last narwhal
rapid jolt
#

it’s okay

#

I’m here

#

If you have any other rec room related questions, please feel free to let your local roomie know!

glass palm
lime nebula
#

Join my map out today

paper sedge
lime nebula
fervent bramble
#

self promo

rapid jolt
fervent bramble
brazen hollow
clever wolf
#

I’m making a map and I need a cercuiteer to help with a rank system could anyone help and we also need builders

keen gyro
#

Cercuiteer

gaunt barn
#

yes cercuiteer

slender oar
#

Cercuiteer RoomieEatByFunkojr

gaunt barn
glass palm
#

Curciter

green talon
#

qurgitear
sir ket tear

iron bridge
#

Musketeer

mild fulcrum
#

floppin nerds

frosty plaza
#

Oh hey i finally played with textured quads for the first time recently! I have yet to mess around with the FOV settings but this is what i tried

frosty plaza
#

It's far from perfect, other players gets really big in front of it right before they teleport and for the user it looks like you teleport a bit early, but hopefully FOV can fix that!

#

Making it unsynced and basing the rotation on the local player's camera rotation might also help, you can tell really well that it's fake when you move side to side in front of it

gaunt barn
slender oar
paper sedge
paper sedge
#

now make it animate to turn the physical piece RRDevious

autumn grove
#

anyone know how to make a players hands invisible? i’ve seen people do it in multiple games js not sure how it’s done, i assume it’s with a trigger handle

signal folio
autumn grove
#

no

#

it’s a rooms 1 thing

#

where only the hands disappear

#

it’s also in a game called like ^jujuest

#

n i’ve seen it in other rooms

#

idk if it’s a bug or smth

stoic wyvern
autumn grove
#

yeah but new bean body keeps ur hands

stoic wyvern
#

Hmmm

#

Could be something else

true perch
#

Cuz you can configure the grip placement

green talon
# autumn grove yeah but new bean body keeps ur hands

could try invisible ribbon (click once when drawing ribbon instead of dragging it out & it will appear invisible but can still be equipped n such, kinda hard to find with makerpen but tube/ribbon hitboxes are usually terrible enough that you can find em with makerpen)

modest inlet
prisma patrol
#

Every day I keep improving

next shale
next shale
prisma patrol
#

or atleast not the basic version

#

sum like dreamscape if anyone remembers that

keen gyro
solemn mirage
barren pendant
#

more tuff renders👁️👄👁️

prisma patrol
# solemn mirage This is so cool to me can I have a rundown on how it works PLEASEEEE

Ai wanders around and once it reaches its target, waits 5-15 seconds before going to the next.

It also checks to see any player that's visible and gets the closest one and if it is in sight then stares at said person, and if it's aggressive then it just chases the player.
In its passive state it has a 2% chance of following the player every tick.

Once it's aggressive it chases the player and whatnot, once it kills the player it invalidates it and goes back to wandering unless it sees another person, then after 4 minutes it goes back to its passive state.

It also has dynamic animations so if the velocity is above 0.1 it's running, otherwise it's idle.

signal folio
subtle juniper
#

half functional pvp framework

proper halo
fervent bramble
#

like please dude

fervent bramble
fervent bramble
fervent bramble
fervent bramble
fervent bramble
fervent bramble
void atlas
#

Ts is the type of reasons why message Delays are given to channels,

JUST USE ONE ||FUCKING|| MESSAGE

subtle juniper
fervent bramble
#

the spam pinging is necesary

subtle juniper
rain grove
vocal dagger
#

Do the colors map to a phrase? Thats cool

rain grove
#

every color maps to a ASCII character

#

also just realized in that test it didnt build the method

#

ugh

vocal dagger
#

Oh wow that goes fast then

rain grove
#

it can go faster, but when it does it can miss a color or two

#

i still need to make it actually do the request and send the result back to rec room, but whatever xD

#

there we go

rain grove
#

anyway it can now send stuff back to rec room

frosty plaza
warm cairn
fading glade
lean steppe
#

Thats crazy

languid coral
rain grove
#

noice

rain grove
fading glade
mild fulcrum
rain grove
#

rrapi somehow works

nimble tusk
#

thats neat

#

you have an external program changing the room description?

rain grove
#

ye

#

ima make a rrs ui for the input stuff now

rain grove
#

im thinking abt publishing it but i need to polish so much

lean steppe
rain grove
# lean steppe And the data Tables ?

its just every character with a color: NOTHING,101010
DUMMY,202020
START_METHOD,FF00FF
START_URL,00FFFF
START_DATA,FFFF00
START_HEADERS,FFAA00
END_HEADERS,00AAFF
END,00FF00
METHOD_GET,F01010
METHOD_POST,10F010
METHOD_PUT,1010F0
METHOD_DELETE,F0A010
CHAR_ ,808080
CHAR_A,F02020

#

obv there is way more entries than that

#

(92)

supple quarry
rain grove
lean steppe
supple quarry
#

like everything that's written in them ?

rain grove
lean steppe
rain grove
#

lmao

#

rec room dosen't have a way to send packets to any server u want

#

cause of COPPA stuff ig

lean steppe
# rain grove lmao

Could show you the message go to @Sew account on Rr and go to his Rooms and look ^Packet test

rain grove
#

sure

lean steppe
#

Its the same but on a subtitle and show Messages that has been send to a discord bot with python

rain grove
#

yeah no im pretty sure its just doing what im doing

#

especially cause the description is nothing

lean steppe
#

The bot is down but u can see the server link a See what sew says

#

Xd

#

For his " Method "

rain grove
#

he might be using RecConnect, which is what i took inspo from for my way

rain grove
#

its easy

lean steppe
rain grove
#

i dont even see a reason to have a "bot" as co owner if all u need to do is change the room description with the rr api

#

infact you can manage all of that on python

lean steppe
rain grove
#

yea

#

once i polish some things im gonna release all of it on like github

supple quarry
# rain grove

can you tell us what's written in the strings split cause on the image it's really blurry

#

please RRFlushed

rain grove
lean steppe
#

Mhm

lean steppe
rain grove
#

lmao

lean steppe
rain grove
#

atp im better off just letting yall in the room

lean steppe
lean steppe
supple quarry
#

@-Diablo-- btw

lean steppe
prisma patrol
azure trout
void atlas
#

holy acc hack

fair swan
#

EEEEEEE

warm pumice
# prisma patrol

ah a classic tower defense game. great job it looks really good!

prisma patrol
rain grove
deep axle
deep axle
# deep axle Just published a working bow for any to use or mess with and the cv2 is commente...

Some things to note made it to scale so just clone the bow and attached components and you can have as many as you want also made in a rush over a day in a half so I left a list of things in the invention that I would have loved to improve and done so other can take up where I left off when I get the free time I’ll probably make a second one with all the improvements for all those that get a chance to make there own or make any of the suggested improvements kudo’s to you all can’t wait to see them eventually love it when more cv2 is used in the general community it’s usually pretty gate keep in people workshops onto accessible to a few so I hope this helps people looking for something for reference or study off of

fervent bramble
deep axle
fervent bramble
#

why not just use the exact same position as the other laser

deep axle
# fervent bramble why not just use the exact same position as the other laser

From going over math and redoing a bunch of stuff I think at the time I had no good reference point for the string to know where the center was so I estimated it by scaling the string anchor at the bottom of the bow and its forward it was a real botched approach I was probably really lazy at the time of making I also assume tired cause I half remember either way replaced it and optimized math with clamping the angle to make it more accurate and to reduce it by 30 chips to a total of 142 chips

green talon
#

idk how realistic your doing it, but i would just snap to the bottom of arrows via vector3 transform

deep axle
#

Idk if yours would stick with the player but I used rotators so I could clamp it on to the model

#

I avoided using transforms I didn’t want it to look choppy for players

green talon
#

epic how this is still a issue

deep axle
#

For the arrow I just used a projectile launcher people rarely even noticed

#

I just have the arrow go back into a quiver

#

But one sec grabbing a vid

green talon
deep axle
#

You both can get out

green talon
crimson flume
green talon
deep axle
crimson flume
#

Who is this xCinnamonDragon guy

green talon
crimson flume
deep axle
#

Bro is not my boyfriend he got a girl friend @twilit herald

green talon
#

i love how things always go like, off rails when Cinnamon posts

deep axle
#

It’s always at my detriment

#

I post once and I have my head in the butchering block

#

I made an apology video last time

green talon
#

at least a few times

deep axle
#

😭😭😭😭

#

I post something people can edit and save so people can mess with and it gets pulled apart from 5 different circuiter ‘s telling me every single flaw or what that ate this morning

#

I get mogged by t55 of course as well

green talon
# deep axle I get mogged by t55 of course as well

well i still remember & respect u 😭
i do it cus i got nun else much say so i just try give tips that might improve it though its all up to your vision/constraints ofc & never meant to put ppl down as some would like to believe 💀

i like everytime u post

#

u been around awhile, yk

deep axle
deep axle
#

But trust I take the criticism and I go back to improve usually

#

Sometimes I’m a lazy bum

green talon
#

also i multiply distance by 3.2 now, got a dark background to see the lasers intersect better since their fadeout

deep axle
#

Though I imagine some of my math will change over the next few days

green talon
green talon
green talon
deep axle
#

When I get on I’ll take a look and I might take some parts from it I need to mess with the laser length there’s a bug in mine I have not addressed yet

green talon
green talon
# green talon bonk

also mind both rotators are facing forward, with the top one's up vector facing right, & the bottom one's up vector facing left (for their initial rotations, something hidden rec manages that will affect outcome)

lunar grail
snow lagoon
# deep axle

This is rlly cool how did u do the physics for the arrow

deep axle
# snow lagoon This is rlly cool how did u do the physics for the arrow

You might be disappointed here but I decided to not to actually shoot an arrow because most people don’t notice the difference like you couldn’t just now it’s just a projectile launcher but if I was to do it I would probably not do some custom physics with set transform or some bull and just apply velocity in the direction using set velocity

long nest
snow lagoon
warm cairn
deep axle
deep axle
#

Stop stalking me on discord you creep (jk)

green talon
quartz remnant
green talon
green talon
#

tho nothing really wrong with delay, issues usually arise from user or Rec error. Tho i heard its laggy in R2, but idc R2 & getting discontinued, so

but i usually still stick with Hz for real stuff like inventions to add some resistance to user error n such

fleet mica
#

delays might double fire sometimes unless they fixed that

mild fulcrum
#

a shame

#

never used it myslef tho

quartz remnant
#

Rip r2 it has some really cool circuit potential

fleet mica
#

im a rooms2 fan

quartz remnant
#

I'm also a r2 fan for everything but makerpen building

green talon
# quartz remnant Crazy

idk bout u but once u done circuits enough, you already have everything in mind so having to type everything becomes very annoying/slows things down. I wish there was fewer chips with more configurable options instead more chips with less configurable options. That contradicts me avoiding event receiver, but i find more configurability is nicer long term

green talon
quartz remnant
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I'm conflicted

green talon
quartz remnant
green talon
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then you would just clone that math chip whenever you needed a new arithmetic instead searching n allat

green talon
quartz remnant
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Ya Im actually pro instead of looking up the chip I need, looking around in my mess of circuits for the chip I can just clone lol

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Also oops this is the showoff channel

green talon