#circuits-show-off
1 messages · Page 52 of 1
There's no way they're that short-sighted with Rooms2 shapes right? They still have the circuit functionality(Set position and Rotation chip) configure settings so those have got to be around for something right?
they are
they tried to use a LOD system to reduce polygon counts but
that wasn't the underlying problem
Hm
how you can tell it's static batches is quite easy
Export the shape in studio
R1 will give you the merged shape
R2 will not
Sounds like in Rooms1 they are fully combining the shape's mesh then
Not just static batching
Yup
Reducing the draw calls by just rendering one object
I wonder what Rooms2 could've looked like if they completely redid makerpen-based modelling instead of porting over the shapes system.
vertex editing better be included in that 
symmetry, add n substract shapes
been so fed up on the current ahh building. Its not even fun because limitation = creativity. Its just genuinely slow & very easy to build suboptiminal designs if u want anything that looks good/like it wasn't made in rec
can't they just add a merge system similar to R1 ?
apparently they just havent
and I don't think they have the staff to do so
ye, basically count every outtermost parent merged with their children probably. It already encorages object organization, this will further encourage it without a additional system n such, as instead putting multiple objects as children into a scene, it would encourage you to make each object seperate from the scene so its more efficiently rendered, & indirectly more organized
at least thats what id do
but yeah, likely wont happen tho as Chomperling said. This Rec afterall
also rooms 2 is discontinued
its not discontinued, its postponed
before or after compiler
A withdrawal and deposit system my friend made, we are looking for experienced builders for a new game aswell
one day rec room is just going to be vrc
clay did most of it but the ui and fixing the deposit system i did
Rpg with realistic sound delay
Are you making dahood
literally the most hood game type thing ever created
when will the pain and suffering stop
I mean
You didn’t have to say anything.
No I’m making a player ran economy game that has pvp, base building, plot purchases, and different jobs that have their own menus with specific items that they can sell to players based off their role
Just a bug u can do with a reroute
mhm not really a bug more like a feature purposefuly hidden because it barely has use
you can cast floats into ints and manipualte the IEEE float bits
and then back again
it really only works with some primitives
its fun if you want a faster swap sign
just manipulate the flag bits in floats being the 1+8 bits above the rest i believe
and the mantissa/significand bits
ive never tried it but the specification for NaN is a blank mantissa so you can handle NaN too doing some smart bitwise
Ive done a lot of research on a quick approximation multipy thats quicker most of the time than standard multiply
Have you implemented loading external DFT drawing data yet?
Ive implemented a list based and variable based version of Fibonacci Seq. In graphs and a dynamic RVM program the RVM program was significantly smaller and ALSO uses list based being the memory
Its also just as quick
RVM is basically reaching a point where it will be all i need along with having dynamic and Metaprogramming possibilities
I made a script that copys the positions of the body and applys it to a avatar, also I have never used RR on PC so I was kinda struggling to show it, I do everything on VR.
i dont think thats a circuit show off
4/10 impressiveness
no, its just a deposit system, the cash gets materialized, i dont like dahood games so if it were one, i would not have helped
not going to say much about the game but its going to be better than a dehood game
not saying 4/10 isnt impressive
all roads lead to rome my friend
Does anyone know how to make really good circuits and ai bc im trying to get better at all of the things that you can do in rr
And can u teach me if you can

I've started a expirment. I'm trying to emulate a 6502 microprocessor using cirucits in rec room. Here's the start of my Arithmetic Logic Unit. Which will be used to emulate 6502 arithmetic instructions. If you don't know what the 6502 is it's a legendary microprocessor that was invented in the late 70s and dominated home computing and gaming throught the 80s. Systems like the NES and Atari 2600 we're powered by a 6502.
What does this mean 
Essentially I'm emulating a CPU that was in Game Consoles and other home computers in the 80s
i can teach oyu in game if you want
Thx but not rn but can i add u on discord
So i can remeber u bc i need to go to bed rn
go ahead, tell me when your available
Ok thank you so much
its my pleasure
pls dont bomb me
@fierce patio
Who
Tweaking out cv2
This explains why when I save my blender file with a baked texture but it’s image isn’t saved it doesn’t load on the next instance of the file
simple package selling system in my lil test area
Why equal chains
wow that looks complicated
I usually do it, I’m not the most experienced, I’m still learning circuiting plus R2
And they are for the if circuits so I can spawn packages and other items in
isnt that just bunch of int or string variables?
You can reduce chips by using single value string switch instead of equals and if chain and you can use one replicator chip. Just set values in value string switch to prompt choices, connect switch port to prompt answer and input ports with answers to corresponding replicator, connect output value to input in replicate chip and you can delete all others. It's simple optimization but saves you 16 chips and takes less cpu heat
No strings actually mainly int variables. The ram in reality is a list of 64 integers and I pack the raw bytes in a integer. Each int contains 4 bytes and how it acesses them is it first calculates the index the corrisponding byte is in So we divide the address by 4. Then we get the offset byte in the integer by doing the address mod 4. We then get the int at that index then we shift that int from the list 8 times the offset byte as there are 8 bits in a byte. Then we and that shifted value with 0xFF or 255 to get the raw byte and output it
Mainly went with ints as I can do byte packing inside them so instead of 256 ints in a list to store 256 bytes. We only need 64 with a little extra decoding and encoding circuitry
Wow, I see 🔥
Have you ever tried to make a binary to string converter?
Oh yeah I have not in rec room but I have lots of expirence in Osdev and C programming
But that wouldn't be too hard
Int variable + add
Actually all we would need to do is define and int mask that starts as 1 for each character in a string if the character is 1 we or the current mask to the output if it's 0 we dont. Then we shift the mask left by 1 until we end the string.
What could you possibly need that many int variables for its just int variable and add bro
I'm simulating a 6502 CPU and inside the 6502 their are 2 blocks of 256 bytes of memory. The first block is the Zero Page. Then theirs another block of memory which is a stack thats bultin and hard wired into the CPU. The zero page starts at address 0x0000 and ends at 0x00FF. The hardware stack starts at 0x0100 and ends at 0x01FF.
'0x' is a prefix for hexadecimal which is base16
Int variable + add
To store CPU instructions and other data for the simulated cpu of course.
And also allow for the CPU to be able to write data dynamiclly
That’s helpful.
You have like a visual on what it looks like?
I’m kinda stupid.
I used consumable constant chips instead of replicators cuz Im not in Rooms2. In integer value switch add as many values (from 0) as you have answer choices, connect corresponding replicator (the same you connected to target port on replicate chip) to input ports in the same order as answers so the replicator you want to run when the first answer is selected is connected to 0 input port and so on, connect output of switch to target of replicate chip and on completed exec port to replicate chip
Alright thanks
I’ll update it soon.
yeah games on rec room kind of tend to do that
spaghetti I proudly take responsibility for
yup it looks like alot of strings i would recommend having s copy of a game like a test server to avoid this but you can also disable circuits before putting circuit code in the main game
nah
ok
well still learning circuits the health systems would be complicated but stuff gets more complicated then that its kund of like experimenting to learn circuits
circuits just add on top of each other to make full games
I have 5 years of experience Ive been in there lol
In the depths
oh ok i have been on rec room since 2022 so i guess i have some experience but still i am learning more
true
did i make a mistake because the leaderboard doesn't show time spent
Connect the out exec port of the int variable to the in exec port of the set stat
thanks i fixed by connecting the last part but thanks for the help
Oh lol
ok btw this was in the test server of my game
mine spawning thing that doesnt spawn mines in any tiles surrounding the starting tile
You can make it simpler and it will take less CPU. Change event receiver to update 1hz (it may be in beta), remove delay and if player is local chips. Update event always runs on local player, so you don't have to check if is local. All you need is update 1hz event receiver, var and leaderboard chips
why do you need the player filter chips if the signal is local by default
there is no networking involved to begin with
Burp
No comprendo senior
That's what I said. To remove if player is local chip cuz event is already local
ah, I misread that that then, ignore me
checking if local player is local player 
Yes
i guess it will stay like that then be put in the game
Took 3 hrs to make an ai using cv2 💔
There is still more but i cant fit it in the image ;-;
Was gonna say something about an unnecessary amount of circuits but honestly it's a fair amount 🥀
Lowkey there is unnecessarily circuits but i realised that when i finished it
That always happens to me
It's always when I recode it 2-3 times it's always smaller
But when it comes to ai... Just go with whatever works
😭 ✌️
censoring pixels
why
Ikr 😝, i dont want anyone to copy my beautiful ai :3
I dont think anyone would attempt such a feat of mass copying
🙂 🤨 🫢 🤯
I can barely make a pvp system with cv2 you're out here making combo melee attacks🫢
this is actually pitiful
you circuit in such a way where copying isnt even possible
i dont know what im looking at
What type
cv2/vector
what is r1 again i forgor
oh god
anyways im gonna post my cheap pathfinding chip for no reason in particular
with wall collision?
wth is a node
i think?
maybe
ehm\
i may or may not be a cirfccutier
ight, a node is smth invisible for the ai to make its path without going through walls
basically replaces the bake nodes
in cv1
ykw nvm i think im yapping false stuff
idk how to explain]
it dosent use navmesh
k
holy hell this update is gigantic
which one]
my games been updating for like 8 minutes
damn]\
its still updating
this costs about 0.81% cpu to run every other frame
it can get stuck on wide walls but thats because of how i made it
instead of using navmesh it does the pacman ghost ai and picks the "shortest" path to the target which is updated every execution
the wider the raycasts are the better
it should also be disabled if it has clear los of the target
Please
i can also disable some rays to make it cheaper
in the video it was on 6 rays pointing forwards
Honestly I really do suggest just learning some sort of pathfinding algorithm
Even like bfs would be more beneficial
no
i would just use recrooms pathfinding
i dont believe you
Any system that tries to work dynamically is bound to fail
I've tried
Otherwise tho it's alright
ive ran into an issue
i completely forgor the entirety of circuits
like all of it
Speak for yourself lol
i remember nothing
Wdym
if you aren’t able to design a dynamic circuit system, that isn’t the circuits fault, they just do exactly what you tell them to do
if that ends up being an error, that’s your workflow being the issue
This is pathfinding
That's a totally different discussion
When I say "dynamic" I mean getting the best new position, not precomputing a path.

That is bound to fail
Shhhhhh
We don't mention goblin around these parts
Jumbotron mouse bot, mb
much better
Better pathing right? I haven't seen any difference since I tested it, but I could be wrong.
mouse bots are funnier because they self destruct when the X & Z level of their target is within 0.2 meters, thus making your entire pathing system break because the AI is gone
I recall seeing that a lot so I stopped using it
I’ve seen some use the barrel goblins for their charge effect, makes for an enemy that dashes at you, neat concept tbh
I HATE TRIGGER VOLUMES
no you don’t
YES I DO
it’s okay to be wrong
I HATE TRIGGER VOLUMES
Fair
no its NOT fair nobody else hates TRIGGER VOLUMES
i do
right
you say that as if you didnt just step in one last time you played
if dodgeball doesnt have any then yes i havent
I do too
What could possibly be wrong with trigger volumes
everything
In curtain occasions, the function that gets all the players in the volume breaks and when it does, it freezes the values until you replace it.
Also, the trigger volume somewhat has a weird after delay with where it actually detects things-when moving I mean. Just in general the trigger volume could be beat by CV2
That’s just the tip of the iceberg 
sigh yeah... sadly
I know these people know circuits I just can’t prove it…
With global warming still being an issue, it’s the centre of the iceberg now
If we can fix trigger volumes, we fix global warming
Trigger Volume > Collision Detection Volume
Global Warning > Universe Heat Death
☺️
i honestly dont want the system i made you can have it if you want

nah i have no use for it, i only make small gadgets not rooms
CV1 Role Mapper > CV2 add/remove player role chip
CPU heat death
Tuff renders noisy af tho
Cycles ahh
I've been trying to do ray tracing for weeks please teach me your ways😭
its rather simple tbh
have you heard of the magic overlap cube
overlap cube is my favourite
Are we showing off ur dinner? I’m confused 🍝
Maybe
raytracer + printer is wild
Yes, very fun to use
u never seen mine? 
im like one of the first ever after pancake except i pursued it the most so far with fresnel, reflectivity, metalicness, & textures. & Optimized the most
my printer is also up to date, like on par with current printers except i knew nothing about them at the time & rediscovered mostly everything on my own per usual. & due to my optimizations i prob have the fastest display in rec as well allowing me to do textures at like, ~15fps with blinn phong on a 18x18 display. I also made printing visible as video with a vid generator as well
mind these pics are sampled at random points of progress, for instance none of them are from my up to date printer
these are from Camera-T55
should be of:
- My most optimized ver of my iterative light (4096 lights max), custom makerpen tool that moves things via custom gizmo transform tool & edits textures in a unpublished save
- Somewhat recent vid in the current published save
@thorny robin
thanks for sharing this completely unprompted, really proud of you for making this about yourself
also you arent the first after pancake lol
i made a simple waypoint saving system
I made a day night cycle for my dorm room and its the best thing i've added
Me when i turn off denoise
and it js fries my render
i love the lighting
former striker
Bro got the bar at the top
testing emotes in my asym game
yes bro, this is tuff!
Emoting entity?
I made an ak that you can two hand and stuff
Ts just a copied ignited game
Doesn’t even know what a node is
At ts point this dude is just tryna rage bait
(in short) the path for the ai
And no
Its not
U can join the game and see the circuits and stuff
And how did u see the circuits if its blury?
U cant judge lil bro
If it’s blurry, why did you censor it anyway
That part i couldnt blur
So i js drew on it
that still doesn’t answer the question
unless you purposely blurred it all by pixelating it
and by the looks of it you didn’t do that
It was that pixelated
but you still censored that part despite it being pixelated
its a asym game
If someone actually were to actually copy that I would give them an award
He can judge
Looks like vomit
Just learn an algorithm
Even bfs would be better
I can literally just copy a ignited Bonnie game it will look the exact same Gng
You glazing something that ain’t even yours
Just say you need help with circuits, you say you know ai but yet still copy ai that ain’t even that good
Trust me Gng I know stolen circuits when I see one
Even if it were yours try to organize your cv2 more
It looks like a plate of spaghetti
The censored circuits are zyeets Los and zyeets AI (Not Even A-Star Said Him Self) or bloxxers pathfinder that idk how can’t even find a path not sure how it works
Just click on the password text
This is why you write your password down or don't put random mumbo jumbo AND put an email with your account. Also this is #circuits-show-off not #1068267053984792687
Idk were put it
I just said where, #1068267053984792687
It isn’t just the path for the ai to follow it’s a point or position within a map or environment that forms a part of a larger network of possible routes with neighbors
This guy has to be a literal child
Balancing act
yo i’m crying 😭
dude copied yeet cv2 and then tried to have a conversation about it and was speaking absolute nonsense
😭
Ik
Lol
i love myself small details, especially when they are simple to make
if anyone is wondering how simple it actually was, the selected chips is all i made for that. Its literally only delays hooked up to the Objects boards from the point light and piston
Did u used grabbers or snap points ?
Theres an invisible handle floating at the front of the gun, when i grab it the gun tries to point at it using vectors and a quaternion look chip
I meant for the mag and silencer
Oh sorry
When you insert a mag or attach the silencer it just teleports it away, then toggles the material.
So theres always a mag there, but its just invisible until you insert a mag
can you hide objects? is thst like a rooms 2 thing or what
Nono its with studio
I swap its default mateiral with a material that is fully transparent using studio functions
o dang
Smart
I made an oil lantern thingy with a flash beacon mode :3
I also found out how to make recordings and then send them on Quest 3
JESUS CHRIST!!!!
what is scale sensor
With T55’s explanation, you’ll know everything
😂
invisible collision attached to quad with a piston after i set the collision to be a set ammount of meters away from the textured quad so i can divide the distance of the collision & quad by that ammount to get the scale factor
well i on the road so it could be better, but yeah. Rec scales the transforms in their piston/clamps when you scale with makerpen, so dividing it by the distance from its initial creation gets the progression of how big or small it is from its original scale n such
ye np
Bro that is a ignited bonnie clone you did NOT make that. I saw that exact same sky and CV2
They left the server
Is the two-handing done with studio?
Probably not there is a few reliable ways to do two handed though I’m gonna guess it’s the tried and true way of cv1 mixed with a cv2 rotated to allow roll. It’s one of the easier options.
No with circuits
Vectors and quaternions
mogger
not work well
Use touch pads and pistons
*proceeds to disappear and never come back*
your using the values from my image
you have to make the values, those values are precomputed & optimized. There doing multiple steps in 1. I have to go back to the room & tell u how far i set my collision for those values to work
also rotations look off so theres probably you missed in the ststic input or ordered it wrong
im at work so, i have to get the original image to really compare, but from a glance, i know using my values without knowing how far i put my collision will throw it off
should also just detach the marker object board, your already close to the way i organized it, making it more 1:1 would only help make it work 1:1 as well
alr will do later ty
Surprised doesn’t lag behind when moving assuming your using set transform
Its seems pretty responsive, i am using an update receiver so looks clean.
Its does kinda spaz when you walk around with it though
It will also probably look a bit choppy for other players if you want it to not do that your gonna have to make a gamble making rotators or use cv1 look at with a rotator of roll
ye, too bad still cant edit textures
whole reason i wanted it
the devs hyped it up for me like they added it bc inpired from me wanting something like it, clearly they didnt actually listen 😭
they see my blinn phong & like: Clearly you just want us to do everything for you via snap camera instead of allowing u to make more interesting shaders on my own because all that effort you put into making a camera super fast dont matter
So mad there is no Color GetPixel(int x, int y) void SetPixel(int x, int y, Color color)
thats what im saying
textured quad literally ONLY makes displays more practical via low ink & no indexed tags & grid builder thing. THATS IT
such a bittersweet addition
🤔
i fixed myself with few adjustment but ill try that tomorrow it late 9:09pm
been on all day on vr jeez
ah yeah
alsooo
im no mathmetician, i did some research and i basically did the long way of "Canvas Width / Glass Width". So this simplifies to Canvas Width / Distance from quad to a invisible collision placed exactly on its edge wich is what i was doing, but when working with scale i usually do what i been saying before, divide distance by the ammount u offset the collision by, so i was additionally confusing it with it n such
you can see would be the same, just some floating point error bc floats be floats
remember HALF width
Wait holy shit this is what I was looking for at least 5 days

people finally finding out how impressive/useful my past stuff actually was
stuff that i do often/always known and could help out with, mind you 💀
but i get no praise, not even a single reaction 🥱 bruh
Updated version
simplified divide math, made every wire easier to see where they lead without redundancy be it still crossing alot tho, detached the board for the real canvas's marker, yee
0.707 = 0.7071068 btw
@somber furnace
alr thanks ma-am
ye, np
technically you could also clamp the scaled result so that it doesn't exceed at least 0.1 meters or so from each edge of the canvas, That way if players can fly or something, the cavas marker dosent like, try to follow the player through the floor where its hidden, and ofcouse running it for authority, only active when marker held, etc. But i made it real quick just cus and so ill just leave it as simple as it can be
added comment with the additional stuff needed that cant be seen
Draw On Glass Reference
yee ty :3
ur welcome
looking at this, the multiply order is correct. However maybe your using the canvas marker rotation instead the held marker rotation? And its not visually noticable, but i assume you didnt finish the "0.707" to "0.7071068" because it gets cut off, but ye
ку
I’ll definitely try the tutorial when I think I need it.
I've actually since created Rooms V1 versions of my lever and my dial. You can get them for free with full permissions enabled from the rec room account in my discord bio
Thanks!
how to make circuit in rooms 2 so object would never trip/fall over
Quats are the best way to do it. I'm just guessing here but, if current rot dot target rot is less than x, apply velocity in the difference
i have no dea what quats are
throwing them to the deep end
i just want that i keep asking for 2 days and still nothing
Well your question isn't really showing any circuits off 😛 So I wouldn't be surprised that I didn't get a in-depth explanation. But hey, we don't all see the world the same way, I get it.
oh its circuits show-off not circuits, my bad i didn't noticed
Something I decided to make for fun
Its a paint shotgun except its a water shotgun
It does 20 damage
You have to reload ammo by refilling the shotgun from a water bucket and you will have 20 shots for the water shotgun before you need to reload ammo
It cannot kill players, goblins or skeletons but can kill jumbotron enemies/bots
Hi, I wanted to suggest something that I think could really help creators make more advanced games in Rec Room. It would be great to have a circuit that detects which keys the player is pressing, like W A S D, space, shift or mouse click, similar to how it works in Roblox Studio. This would allow more advanced mechanics and custom controls. A...
testing destruction system for my pvp game
Still, it would be nice to see the currently pressed keys in a list as well, so that you can track key combinations pressed together
Revisiting an old idea. May go nowhere.
doubt this is anything new but i think i found the most efficient way to move something projectile-like using circuits. Only time it uses cpu heat is on start, end, and recall (and if you wanted to change its trajectory mid flight, ig that would cost heat as well)
only drawbacks so far are that when you let it fly too far away from 0,0,0, its components offset and it essentially goes off course
+-2000,+-2000,+-2000
The float has only a few digjts of precision, and it is not much.
Floating point inaccuracy. This is why Minecraft bugs out beyond a certain point, and why Java Edition has a world border.
Both Rec Royale maps (read: solos & squads) own hub shows signs of this exact issue just starting to happen (check your watch menu for any tiny bit of movements)
One way to solve the issue lies with object properties, more so with Rooms 2.
You can use the properties to state where the various object's sub-objects should be offset to, and every now & then (or manually send it an event) to update the positions relative to the root object's origin.
Rotations can be solved in the same way. Just offset them from the root object's position / rotation.
It’s one chip, quaternion create look
whats games do you make then
cause this ones different
Non Euclidean
Unique and not slop
Portals
Scaling
Tech demos
Different how
We do things differently around here
Just some more a*
its mostly gonna be a grinding game like blox fruits and jjI
not to mention the ignited slop 😭
with the freaking ai images
are killing me
uh oh
somebody got hacked
what’s the issue with anime pvp games,
Millions of them
And most of them are just the same thing
No variation to make them unique they all feel the same
idk i’ve only seen like 10 and a lot of them look really good
i js feel like they make it too focused on pvp instead of actual gameplay
having stuff to do like quest would make it somewhat enjoyable ig but a lot of them are pretty boring
should probably delete that blue guy, made by a really problematic guy
Made a plane hud system with parallax on it (still a bit inaccurate but good enough for non RRS)
The plane system is also another thing but I’ll make a seperate video specifically for it
can some one help me eny circuit i spawn the board has nothing not eny circuit s in the board or enything
Go to the maker pen menu > Circuits & Debugging > scroll a bit > Default Object Boards
None: no circuit board
Empty: circuit board (empty) your current setting
Default: circuit board with all the chips
np 

What’d he do
Everyone makes them they are like so easy to make and they are all the exact same just based off different anime’s
And don’t even argue about it like look at your pfp bro, you can’t say shit
Like ts is so ass
Hes one of my old friends, he like ditched all of us because we were apparently too 'immature' even tho he spams the hard r, is quite literally racist asf not even in a joking way, plus hes like apparently somehow woke asf
you just saying shit to say shit
if you had ANY reading comprehension you saw that i agreed with the earlier statement
also you said ts like you proved a point😭
pfp and game creation has 0 correlation
False, both suck
Oooh nice
And because you have an anime profile so no wonder your backing it up
i think your js angy
im making a phasmophobia game anyway
does that make you better?
Heck yeah
Just no more anime’s ok
I am too
gng i love anime
its m p
my childhood
idc what you think if you dont like it then ignore it
Yeah but doesn’t mean you have to make a slop game on rr about it
It’ll make me deal better if you add a scaling system somewhere
the scaling is the destruction
I’m talking about player scaling
It’s not that hard
i didnt say it was
Your saying bruh like it’s hard
that doesn't mean it is
It’s practically refers to that
yap yap yap
lol
"my opinion is right and i will insert my own solution unwarranted"
?
blo- blbl- blblbll BLOCKED
he talks about slop while having survive games on his portfolio
Fpv Drone Simulator
I need to get better sou8nds
I feel like this is a semi-valid claim however, there are few creators in this space who are genuinely trying provide quality games to this community so I feel like maybe not slandering it would be great
I made a spray can that can heal players and even AI objects
added stick visual
Yo WTF that’s sick
Well i mean your yeet so obviously it is
cool, what's ur method of getting right stick input?
Yo twin delete this 😭💔
How does the screen work?
💔
I did not Know that yeet was a professional FPV drone driver 🔥
😭
Just started using Rec Room Studio, got a Main Menu GUI done. (all the circuits are for some reason thrown down into the bottomless pit from my RRS Upload.. wonder why)
He makes some cool shit ok, can I not say his stuff is good
Like look at this procedural headcrab
speaking of things you can control and see out of...
this is my newest creation
Player Vessel #01
a set of rec room objects given the ability to move like a player, without the actual player having to move.
I can tell it’s small because of the clipping plane
chat
son🥀
Well if you actually have stick drift it will transfer over
Moch 5 gameplay
Unc you a nerd icl
Hi, I wanted to suggest something that could really help creators make more advanced games in Rec Room. It would be amazing to have a circuit that can detect every key on the keyboard when it is pressed, not just W, A, S, D, shift, space, or mouse clicks. This would allow creators to make fully custom controls, advanced movement mechanics, and...
So much trust 😍
Is this supposed to be those vr drones????
Plan for map name??
Oooo
Added Prop wash. Im going to add a setting to turn it off and adjust it.
Screen mode only or vr or both supported? This map looks so cool
Im going to try to make it for every platform
Great! Excited to see the finish
Holy clip at 1:31
Rn you need a controller for it to work
Question how will you connect a controller to vr? Doesn't vr have Bluetooth?
Fastest Hz Update record - 288 Hz
this isnt 288hz, its ~72hz. you just have 4 updates running at 72hz 😭
aka your framerate
Smartest rr player
a little misunderstanding of math there
?
yeah but combined they send 288 execs oer second, so technically yes
no, this is sending 4 signals 72 times per second. very different
yeah and that is equivalent to 288hz, just not in steps of 1
it is used for using the get account api chip very fast
how is this a showoff
you can just get a update receiver
and four to be exact
update is only max 100hz
or 100hz
no its not, max ive seen is 120
fps
its the same hz as ur frame rate
that depends on your settings and i dont think recroom supports that high of a framerate (also its 120)
if you run rr at 180fps, the update will run at like 180hz
ik, but it is 288 execs per second, and execs matter not hz
and 288eps is the max
yeah maybe technically its 288hz, but its not at a consistent deltatime
so yes, it executes your thing 288 times in 1 second but it does so in executing the circuits 4x per frame that your quest runs at
its the same as saying running a for loop from 0 to 10 makes the update 30hz run at 300hz
119000hz!!!
Nuh uh
no max fps. Heat resets at 60hz, so still just limited by heat. Technically its "Run circuits as much as you want, but the expense will stack up. so long as the expense dosent cause fps to dip below 60fps, circuit will run"
me and my frend making a ranking system
thats
fucking
disgusting
i dont wanna say your bad at circuits
but
you know
inverse of deltaTime
you and your frend need to see a therapist
Then yall r stupid respectfully
https://youtu.be/sYfHMGugMlI?si=DM2OTyWZM-XD_Op1
uhh don’t know if links are allowed but file is too large so I put it on YouTube.
I found a much better accurate way to make the hud but it’s at the cost of tiny amounts of ink
I hope you know what I’m talking about because I start pivoting towards other things and I don’t state it directly
ranking systems in 2026 is crazy
I’m making a ranking system rn because of you
in fact I’m making a ranking ranking system so I can rank the ranking system
oh my sghetti..
thats called a tierlist you chud
I’m making a cool person rank list and you’re at the bottom
ranked from least cool to most cool (top to bottom)
DNQ
pardon?
quiet nerdy cat, momma makin a plz donate copy
this
toggle buttons 
i did one more ink efficient with binary n such. Long ago so had to record my PS5 at the time, i could re record nowadays. I could remake mine nowadays too tho, the binary was in string, now ik how to use bit chips better so all i need is ints
does yours work?
You can see it & hear it (quiety), yes?
You can swap instruments, change colors, & saves ink only having 1 window that can also slide forwards & backwards to fit more data, change BPM, play/pause, tells you which cell your editing, had plans for individual changes in volume & pitch n such but other projects lead me to abandone it
my volume has to be here to hear it or so
0:40 is when i press play in the first vid
do u always feel the need to one up everyone else? i mean nowhere did that person ask for ur input and yet you called them out by implying their method (toggle buttons) was bad and then you had to flex yours and prove ur better. this is not the place to seek constant validation and attention 😭
Are you obsessed? Why can I never see this or the circuits chat without you trying to argue/already arguing with someone?
The frequency illusion (also known as the Baader–Meinhof phenomenon) is a cognitive bias in which a person notices a specific concept, word, or product more frequently after recently becoming aware of it.
The name "Baader–Meinhof phenomenon" was coined in 1994 by Terry Mullen in a letter to the St. Paul Pioneer Press. The letter describes ho...
Your saying..?
i dont argue often, you just happen to notice me when i do
Not over exaggerating btw but literally the last 3 times I opened this channel I saw you arguing
Either I have shitty timing
Yes
feel free to use the discord search and view messages from me, its not as often as you think im sure
Also another thing, regarding the original message you sent. I don't get why you see t55's response as "showing off" as this is a very pessimistic way of thinking. Instead I take it as a way "You can always improve" and motivation.
Ofcourse we have different opinions
But you should maybe try looking at it my way, because once I was struggling with something, t55 showed something she made. And it gave me ideas and ways to fix my own project, so I'm not just talking to argue.
I hope I'm not talking to a wall 😭
ill admit in some situations she does help, but most of the time shes just responding to basically flex and feed her ego. like any time i would post my raytracer in here she would always talk about how hers is better, and it just made me hate working on it because i couldnt showcase anything about it without being ego checked by her. on top of that, i lent her a very nice studio based screen for her raytracer and in the end she left a very rude, braggy (and hopefully unintentionally) transphobic message in her subroom after deleting everything 🤷
at a fundamental level we just dont get along. i dont intend to seem witch hunt-y or anything. its just a bit annoying how like half the community calls her out for her shenanigans and she doesnt change or try and grow as a person 😭
to most of the experienced circuiteers she generally comes off as egotistical
i have a vid of one that i am making rn
Ah I see, ig it's something more personal between you two then
tbf It's not the first time I heard that opinion.

I'm gonna be honest I don't know what you mean by that stevy.
In all honesty. Theres gonna be someone who would want to appear better just for the sake of some insuperiority complex or whatever. Personally. No one should be egostatistical about being able to connect Nodes to perform a function or something complex. If you made something , and someone happened to make something that you were exactly making. Either they did it better or did something differently. Just know, you shouldnt take their input unless its something thats benefecial for what your working on or atleast helpful in a way, But not something that should be condenscending to you. So, if what you made performs the function you wanted in a way, that "works" atleast, theres always gonna be room for improvement. And if someones either not gonna share it with you, or provide any form of helpful info, then what you made works just fine for the moment.
Also, I dont think, t-5-5 was trying to do whatever your saying here, I think their intentions werent any form of malice.
Hopefully this helps. (Not trying to put you down since what ive seen so far of what youve made is cool)
I SWEAR TO GOD AS SOON AS MY FRIENDS STARTED PLAYING WERE WINDS MEET
I GOT RECOMMENDED IT SIGNIFICANTLY CAN MORE
for me its like a online persona, & i've said this before in the past (June should be aware of it). My intentions is playful. Not of superiority, to be proud of what i shown like anyone one else wanting to share something online such as the recipient, & inspire them. & June is one of those superficial formal people or whatever that has such little to do other than complain about things. So since i have a blue name, i have to be a role model instead of just doing any other thing a user dose when they have an additional role that isnt paid to do it, do what they've always done/not be modeled into what people want me to be
So as you can tell, i tried argueing before, its clear shes obsessed or sumn, im not wasting my time anymore with allat, so i just ignore her. She is not "nonchalant" 😭
also as a clarification, that subroom was a clone of the original room which she updated hers independently of and i made my own raytracer (not up to date with my current methods like "^Camera-T55" has because i already dont feel comfortable with my work shared with others, but what she had was the only other way of changing object color and storing it on canvas) & then deleted everything in MY subroom once i found out she was adding more and more co owners that could see my work. That was it. Now im forced to have someone nagging me for all eternity 😔 🙏 xD
even if your actions are intended to be "playful", they dont come off that way. its like a friend saying mean stuff about you and then going "oh i was just joking, dont take it so serious". you are aware the way people see your messages and yet you dont think to clarify or change the way you talk and then get upset at people when they take it wrong 😭
i do infact have better things to do than complain, you literally never cross my mind unless im actively reading or responding to you lol.
im not obsessed, i just call you out when i see you acting in a negative way, as i do with anyone. i also do not intend to appear "nonchalant", idrc what people think about me, thats their opinion, not mine.
if you werent comfortable with your work being accessible to others then you couldve just said that yk. also, the co's which were added were my irl brother, and like one friend who doesnt know how to do cv2 😭
afaik, that role literally means you are supposed to act at a higher standard than others lol
I dont think those roles, Specifically mean you have to act at a "Higher standard". Unless that higher standard in your guys definition, is like, Not swearing or talking like your the school teacher with a minimum salary. It just shows you guys are "helpful" when it comes to people asking questions or anything that remotely involves your knowledge around a certain topic (like cv2 for exam).
I really dont know whats going on between you 2, or how you both behave to eachother, but clearly this is something abit more personal, Considering I dont know either of you 2, conversation wise, But like, all things considered, this would be better if you sorted this out in DMs, which I hope you guys are doing so.
already said novels in here before about it, its not worth anymore time which is y i ignore it bc its not the place for it and i dont tolerate it any longer
A
Alrighty.
Anyway, Back to staring at my monitor for 12 hours straight
is that DBS-Breakthrough?
Yes
Who got verified studios.w discord
Studios.w is an interesting name for a club! Do you want me to use my brainpower to generate more names? Just let me know and I’ll give it a go!
Hi, I wanted to suggest something that could really help creators make more advanced games in Rec Room. It would be amazing to have a circuit that can detect every key on the keyboard when it is pressed, not just W, A, S, D, shift, space, or mouse clicks. This would allow creators to make fully custom controls, advanced movement mechanics, and...
Took me a bit. (Made on vr)
Chess bot made with minimax algorithm and alpha beta pruning
Nice! at what depth does it search?
- do you cache evaluated moves, or just start all over at every turn?
I don’t even know the basics of chess and your making a chess ai in rec room
I don’t even know the difference between chess and checkers 😭
Depth 2, used to be depth 3 but it took forever. The number on the left is depth 1 and the middle number is depth 2. And I haven’t made a hash table yet but I plan on making it once everything is more optimized!
Ah cool! there was a video that Sebastian Lague made about a chess AI tournament(each Ai was limited to like 1000 code tokens), and it had some really fun ideas, that would prob make your AI better, if u wanna check it out
lemme grab the link real quick
Yes please that would be really helpful! Thanks!
Let's have a look at the creative code behind some of the bots, watch their games, and find out who will ultimately emerge victorious.
If you'd like to support my work, you can do so with a recurring or one-off contribution over here:
https://www.patreon.com/SebastianLague
https://ko-fi.com/sebastianlague
The code for all the entries, as well ...
its long, but some of the bots have interesting ideas, so it might be helpful :3
WHAT is this
perlin noise plane scaled with a freq of 1 and an intensity of 5
takes ages to take a 4064 list of points and render them bc replicator gizmo is blaahh rn
i heatmapped it so i could see low and high peaks
I am the most unorganized man on this planet
bro please turn on detached in ur object boards 💔
I wish we could have it off by default 😭
fr
@hollow granite can you PLS TEACH ME HOW TO MAKE 1???? i want to know real bad!!
cv2 equivalent of this omg 😭
not even close
Im workin on a working black knife
-working sfx
-can summon
-lock on type move where like the short sword spin around u then come in on you
-single short sword fire
-swinging
-and this took me forever
(im planning on adding)
-Swooning
-dark foutain summoning
-nah thats it
me and my friend just made a camera recording system in rr ☺️👍
Textured quad?
yea but with a playback system
Ohh sick
Is that what texture variables do?
we kinda did it the lease practical way and made a bunch of lists full of texture constants for each frame
3000+
fr
wait..... you can make it so circuit boards who are clamped to a object like for example a trigger volume, not be clamped? like it wont move if the trigger volume gets moved..?
Yes
Configure the object board then change the attachment mode to detached
how long has that existed as a feature?
years
As of 10 years ago
well, ive been working without knowing of that feature bruhhhhhh
Whats so “advanced” about this ranking system 😭
Dude
you need to take some English classes
the op didn’t say it was advanced
just that them and their “frend” (as they spelled it) have made a ranking system
Ranking systems are so basic
You can’t make them advanced
they are a bunch of simple logic gates and information retrieval
To make an advanced ranking system is to not make one at all
It takes no chips, no net, no cpu
You can make an automatic one
that isn’t advanced
I just described an automatic one
A manual is even worse
It isn’t lazy in the long run but only in the short run
the inverse is true for the automatic
Make one with a working model of chatgpt in it
Manual is better for keeping track of who you let in and deciding yourself when they've done enough to be a higher rank, automatic is better for ones that have tasks and missions you can do on the side and because the amount of people that regularly play a room will always eventually waayyy outnumber the amount of people that run it 😅
I think it's a good place for people to get into circuits though, i personally dislike playing RP stuff but i think it's good for others to see how important CV2 is to enhancing their experience. It has lots of room to learn and improve on multiple choice and list stuffs, teaches a bit of networking, and so on
Indeed, we are all nerds here 😆
Look in the 2nd image kinda bottom leftish
oh the days when we had to put pvt-1 tb:(person)
gang i have one thats cleaner and more advanced, too many circuits my guy
Shhh there there
it’s okay
I’m here
If you have any other rec room related questions, please feel free to let your local roomie know!

Join my map out today
How is this circuits show off related?
I used circuits in the game
You didn’t show off the circuits
yeah SHOW US THE CIRCUITS SO WE CAN BULLY YOU
made a global radio system, might add it to more than cars in the future
I’m making a map and I need a cercuiteer to help with a rank system could anyone help and we also need builders
Cercuiteer
yes cercuiteer
Cercuiteer 

Curciter
qurgitear
sir ket tear
Musketeer
Oh hey i finally played with textured quads for the first time recently! I have yet to mess around with the FOV settings but this is what i tried
holy illusion
It's far from perfect, other players gets really big in front of it right before they teleport and for the user it looks like you teleport a bit early, but hopefully FOV can fix that!
Making it unsynced and basing the rotation on the local player's camera rotation might also help, you can tell really well that it's fake when you move side to side in front of it
Frisk you
Rubicks Cube
Now make it support being held and work in an instance with multiple players 
both already work!
anyone know how to make a players hands invisible? i’ve seen people do it in multiple games js not sure how it’s done, i assume it’s with a trigger handle
You got this 👍 👍 👍
Hi, I wanted to suggest something that could really help creators make more advanced games in Rec Room. It would be amazing to have a circuit that can detect every key on the keyboard when it is pressed, not just W, A, S, D, shift, space, or mouse clicks. This would allow creators to make fully custom controls, advanced movement mechanics, and...
Rooms 2 > Avatar Set Visible
no
it’s a rooms 1 thing
where only the hands disappear
it’s also in a game called like ^jujuest
n i’ve seen it in other rooms
idk if it’s a bug or smth
Im pretty sure they just equip the player with a trigger handle thats configured to be invisible
yeah but new bean body keeps ur hands
Maybe Rec Room Studio
Cuz you can configure the grip placement
could try invisible ribbon (click once when drawing ribbon instead of dragging it out & it will appear invisible but can still be equipped n such, kinda hard to find with makerpen but tube/ribbon hitboxes are usually terrible enough that you can find em with makerpen)
😲 aint no wayyyy. Ive waited years to see someone pull this off
Every day I keep improving
nothing really advanced but nice use of RRS to mskr a curved web
Goblin AI does NOT need that much Cv2
not just goblin ai
or atleast not the basic version
sum like dreamscape if anyone remembers that
Aye! Bézier curves!
This is so cool to me can I have a rundown on how it works PLEASEEEE
more tuff renders👁️👄👁️
Ai wanders around and once it reaches its target, waits 5-15 seconds before going to the next.
It also checks to see any player that's visible and gets the closest one and if it is in sight then stares at said person, and if it's aggressive then it just chases the player.
In its passive state it has a 2% chance of following the player every tick.
Once it's aggressive it chases the player and whatnot, once it kills the player it invalidates it and goes back to wandering unless it sees another person, then after 4 minutes it goes back to its passive state.
It also has dynamic animations so if the velocity is above 0.1 it's running, otherwise it's idle.
Holy hell thats cool
Hi, I wanted to suggest something that could really help creators make more advanced games in Rec Room. It would be amazing to have a circuit that can detect every key on the keyboard when it is pressed, not just W, A, S, D, shift, space, or mouse clicks. This would allow creators to make fully custom controls, advanced movement mechanics, and...
half functional pvp framework
This rlly annoys me for some reason
please use an integer for health
like please dude
please dont spam hud enabled it breaks them
please use messages for all event definition type things
please use a for each loop to unequip items
please use changed events they are cool and unspaghetify your circuits
there is no reason to use if is local as events can be set to only trigger for a target player
please use the player killed event instead of putting the death circuits in the damage circuits
Ts is the type of reasons why message Delays are given to channels,
JUST USE ONE ||FUCKING|| MESSAGE
did not know bout all this but will do ty
no
the spam pinging is necesary
also wdym by this
little thing i made, just sends a web request to python
Do the colors map to a phrase? Thats cool
every color maps to a ASCII character
also just realized in that test it didnt build the method
ugh
Oh wow that goes fast then
it can go faster, but when it does it can miss a color or two
i still need to make it actually do the request and send the result back to rec room, but whatever xD
there we go
anyway it can now send stuff back to rec room
RRS. You can mess with the player's body through that, like how your normal body doesn't exist beneath Bonky's costume in MITM. Otherwise i don't think it's possible since new bean.
How? Is there an area for this?
yes, i know this is heavy on resources and it is not intended for multiplayer usage.
Yo what send request on rec room wow
Thats crazy
cool!
Made a scoreboard
i love spamming
is this real
can you show us the entire circuits? and do you need vs code to send and receive requests?
yes, and the scripts
nope, you’re imagining me
rrapi somehow works
im thinking abt publishing it but i need to polish so much
And the data Tables ?
its just every character with a color: NOTHING,101010
DUMMY,202020
START_METHOD,FF00FF
START_URL,00FFFF
START_DATA,FFFF00
START_HEADERS,FFAA00
END_HEADERS,00AAFF
END,00FF00
METHOD_GET,F01010
METHOD_POST,10F010
METHOD_PUT,1010F0
METHOD_DELETE,F0A010
CHAR_ ,808080
CHAR_A,F02020
obv there is way more entries than that
(92)
are you able to send them in dms ?
?
Everyone was GateKeepping it because its an Exploit but its just Change Room or player descriptions. 
like everything that's written in them ?
pretty sure if people were it was fake
Like @sew said he is Sending packets to a server and taking who know where but its just this 
lmao
rec room dosen't have a way to send packets to any server u want
cause of COPPA stuff ig
Could show you the message go to @Sew account on Rr and go to his Rooms and look ^Packet test
sure
Its the same but on a subtitle and show Messages that has been send to a discord bot with python
yeah no im pretty sure its just doing what im doing
especially cause the description is nothing
The bot is down but u can see the server link a See what sew says
Xd
For his " Method "
he might be using RecConnect, which is what i took inspo from for my way
i also made a dc bot that sends msg's to rec room
its easy
You can see the " Bot " Is co owner
i dont even see a reason to have a "bot" as co owner if all u need to do is change the room description with the rr api
infact you can manage all of that on python
Yep
can you tell us what's written in the strings split cause on the image it's really blurry
please 
that can be literally anything, it just has to be in the base description and has to be something that is extremely unlikely to appear in any data that gets sent through it
Mhm
Give us the For loop Xd next Taking ur house 
lmao
Im not joking pulling up Rn
atp im better off just letting yall in the room

Let us xddd
@Deyzaw if you want to invite
now parse it
holy acc hack
EEEEEEE
ah a classic tower defense game. great job it looks really good!
Thanks! I'm recreating my old one. If you wanna try it out though here's the link: https://rec.net/room/TowerDefense_RV
funfunfun
Just published a working bow for any to use or mess with and the cv2 is commented on and savable if you would like to tamper with it on your own.(definitely still buggy so have fun making any patch’s)
that's pretty fire
Some things to note made it to scale so just clone the bow and attached components and you can have as many as you want also made in a rush over a day in a half so I left a list of things in the invention that I would have loved to improve and done so other can take up where I left off when I get the free time I’ll probably make a second one with all the improvements for all those that get a chance to make there own or make any of the suggested improvements kudo’s to you all can’t wait to see them eventually love it when more cv2 is used in the general community it’s usually pretty gate keep in people workshops onto accessible to a few so I hope this helps people looking for something for reference or study off of
align those laser pointers position and my soul is yours
I forget the exact reason but I had issue with aligning them early on and got to that amount then just said it was good enough moved on to a new part I know where the issue is so I would just have to go back a fix that one part but was a bit of a rush so just went with the minimum viable product
why not just use the exact same position as the other laser
From going over math and redoing a bunch of stuff I think at the time I had no good reference point for the string to know where the center was so I estimated it by scaling the string anchor at the bottom of the bow and its forward it was a real botched approach I was probably really lazy at the time of making I also assume tired cause I half remember either way replaced it and optimized math with clamping the angle to make it more accurate and to reduce it by 30 chips to a total of 142 chips
could also just use 1 motion trail if u wanna save ink
#circuits message
idk how realistic your doing it, but i would just snap to the bottom of arrows via vector3 transform
Idk if yours would stick with the player but I used rotators so I could clamp it on to the model
I avoided using transforms I didn’t want it to look choppy for players
ye, i think this like some the only vids i had holding it, was very samll thing and nvidia was having trouble
#circuits message
epic how this is still a issue
For the arrow I just used a projectile launcher people rarely even noticed
I just have the arrow go back into a quiver
But one sec grabbing a vid
Here is me moving with it
You both can get out

but ye, if u want 0 chop then is fine
I‘m glad to hear you and your boyfriend had a good date last night
this be epic if this was u but i cant confirm due to a minor lack of pixels
No comment
Cred to this go for making the model by the way
Who is this xCinnamonDragon guy
is he the boyfriend? 
Fortunately no, but he wishes
Bro is not my boyfriend he got a girl friend @twilit herald
i love how things always go like, off rails when Cinnamon posts
It’s always at my detriment
I post once and I have my head in the butchering block
I made an apology video last time
😭😭😭😭
I post something people can edit and save so people can mess with and it gets pulled apart from 5 different circuiter ‘s telling me every single flaw or what that ate this morning
I get mogged by t55 of course as well
well i still remember & respect u 😭
i do it cus i got nun else much say so i just try give tips that might improve it though its all up to your vision/constraints ofc & never meant to put ppl down as some would like to believe 💀
i like everytime u post
u been around awhile, yk
U good trust I know everyone do it in good spirit
yee xD
But trust I take the criticism and I go back to improve usually
Sometimes I’m a lazy bum
yee :3
but ye, so now u have something similar to this now right?
also i multiply distance by 3.2 now, got a dark background to see the lasers intersect better since their fadeout
Our math is completely different my friend I’ll grab a screen chat in a sec
Though I imagine some of my math will change over the next few days
yee
also i forgot the piston i cloned was alligned, now i use closest point on plane
I use that to rotate my lasers for the string
bonk
ah yee
welll, if u like mine, feel free

When I get on I’ll take a look and I might take some parts from it I need to mess with the laser length there’s a bug in mine I have not addressed yet
yee :3
also nvm, value is dependent on scale of rotators or sumn smh
also mind both rotators are facing forward, with the top one's up vector facing right, & the bottom one's up vector facing left (for their initial rotations, something hidden rec manages that will affect outcome)
are you able to help me as of right now
You might be disappointed here but I decided to not to actually shoot an arrow because most people don’t notice the difference like you couldn’t just now it’s just a projectile launcher but if I was to do it I would probably not do some custom physics with set transform or some bull and just apply velocity in the direction using set velocity
Was it cinnamon toast crunch or is that illegal
Couldn’t even tell from the video sorry
nightmare freddy music
Ur good no need to over engineer a solution for this I’ve done that before
Die Chloe
Stop stalking me on discord you creep (jk)
same guy from the lemonade remix if that what mean, yuh. He likes the nighmare freddy voice thing 
Why use a delay?
quicker than spawning, configuring, scrolling/typing for 30hz. I dont plan on using it, just helping
Crazy
tho nothing really wrong with delay, issues usually arise from user or Rec error. Tho i heard its laggy in R2, but idc R2 & getting discontinued, so
but i usually still stick with Hz for real stuff like inventions to add some resistance to user error n such
delays might double fire sometimes unless they fixed that
rooms two had such good things (from what i heard)
a shame
never used it myslef tho
Rip r2 it has some really cool circuit potential
im a rooms2 fan
I'm also a r2 fan for everything but makerpen building
idk bout u but once u done circuits enough, you already have everything in mind so having to type everything becomes very annoying/slows things down. I wish there was fewer chips with more configurable options instead more chips with less configurable options. That contradicts me avoiding event receiver, but i find more configurability is nicer long term
ye i just never experienced that. I had delay based like, wheelchair invention & had no issues, moved smooth
Ya but then it might be hard to search for things as a new circuiteer
I'm conflicted
yeah but can always have the configurations be as search tags. So "Add" would bring up a say, all in one "Math" chip where that configuration could be n such. Sumn like that
That is true and would be nice
then you would just clone that math chip whenever you needed a new arithmetic instead searching n allat
yee, i feel like there could be a balance for everything
Ya Im actually pro instead of looking up the chip I need, looking around in my mess of circuits for the chip I can just clone lol
Also oops this is the showoff channel
i hate how many "Set" & "Get" Hud chips, light chips, everything. Just make a universal get & set chips that can take a component as input to open up which value you want to set/get from that component. No hardcoded "player get right hand position" just Get(Get(Player, hand), position)"

