#circuits-show-off

1 messages · Page 6 of 1

daring granite
#

From the second of execution, to the second of the path being found

#

How long does it take

molten forge
daring granite
#

@rapid jolt do i sound confusing

molten forge
#

Are you saying I made Astar?

#

I’m so confused dude

daring granite
#

No.

#

HOW LONG DOES THE PATHFINDING TAKE

rapid jolt
#

Why does it find a path

rapid jolt
#

It’s simple and straight forward

#

How long does it take to calculate a path from point A to B in seconds.

molten forge
rapid jolt
#

Probably might have cleared some things up

rapid jolt
#

What about that

inner aspen
rapid jolt
#

True that

molten forge
rapid jolt
#

Is there a delay when it’s executed?

molten forge
#

On Ai follow path?

rapid jolt
#

Or is it automatically calculated

#

Yes

molten forge
#

OOOOOOHHHH

#

OOOOH

#

OH

#

oh

#

Sorry my brain is fried right now

rapid jolt
#

Np

#

I have that sometimes

molten forge
#

Basically how Ai follow path works is:

First it will travel to the first index of the path
If the distance between the current and the current node is less than or equal to the given float value, remove first index
Then it repeats

daring granite
#

I-

#

Put a floation variable chip at the start

#

Set it to time get precise seconds and then after cryptics board is done
Put a log string where you subtract the float variable from the current time precise seconds and the to string that then log it.

#

Next say what number comes out

#

@molten forge does that make sense

molten forge
#

Cryptic already has calculation speed output.
It varies from 2 seconds to like 4 seconds

#

It depends

daring granite
#

Okay!
Way slower than I expected

#

Is it still the old one?

molten forge
#

The only Astar cryptic has published

#

Probably

muted fern
#

Distance= sqrt((X_hand - X_set pos)^2 + (Y_hand -Y set pos)^2

if the distance <= size of circle is inside the circle.

#

Here is a visual

dense walrus
#

it takes like 30 seconds to find a path with 65 nodes

#

new one takes like 3 seconds with 513 nodes

daring granite
dense walrus
#

its the next thing I need to do, I just havent been doing it

daring granite
#

I remember you said you already finished it
Just didnt add it

dense walrus
#

I have made a circuit that live-tracks the target, its basically a modified BFS algorithm

The next step is to basically keep repeat pathfinding where "if AI has pathfound to any part in the players path, thats the new end, end pathfinding, repeat pathfinding from that end node to the players last position with a new live tracker"

repeat until the AI is close enough to the player that the path is 2 nodes long, start and end

#

you keep pathfinding, but the algorithm keeps getting faster and faster as you get closer and closer

zinc flare
#

@dense walrus Can I please take a bire from tour profile picture?

dense walrus
#

my profile picture is made of glass and that stuff you use in neon signs

daring granite
#

Neon?

zinc flare
#

Is that a yes?

dense walrus
#

yes, neon

#

are neon signs really as simple as like, giving the element neon some electricity?

zinc flare
#

LEDs or lights, if they mean in real lifem

daring granite
zinc flare
dense walrus
zinc flare
#

MurderV3 singleplayer when?

dense walrus
zinc flare
#

I had a similar dea, but at the time I wouldnbe able ti do it at all, but it was about vampire hunting.

daring granite
#

As of right now

zinc flare
#

MurderV4 when, and what happened to MurderV2 and MurderV1?

daring granite
twilit willow
#

MurderV7 when RRwah

dense walrus
# daring granite How does your live tracker work

The basics of it is "If the node the player was closest to can no longer see the player, add the closest node to the raycast hit position that the node that was the closest node can see into the live tracker path, and start tracking from that new node instead"

zinc flare
#

MurderV-2 when?

daring granite
#
  1. I dont understand
  2. Would that slow you down as raycast take 1 tick to update
dense walrus
daring granite
#

I swear they did

dense walrus
#

even if it was, it wouldnt mean anything

zinc flare
#

I'm beautiful.

daring granite
dense walrus
# daring granite What are you using for nodes?

For non RRS players, invisible collision
For RRS players, a custom node that we can enable/disable collision/visuals with, aswell as set node color based off unvisited node/visited node/visited neighbor/start/end
Start = Blue
End = Red
Unvisited = Grey
Visited = Green
Visited Neighbor = Yellow

zinc flare
#

If it was a picture of me, it would magically be 50829X more efficient.

daring granite
#

And i dont wanna continue asking questions

zinc flare
#

Make a better system!

#

What even are we talking about?

dense walrus
daring granite
#

Yea that was my main concern
Teleport locomotion

#

Cuz thats what i use

dense walrus
#

by teleporting i mean set position

Teleport locomotion wouldnt break it

zinc flare
#

Me and my important input is being ignored.

dense walrus
#

if you teleport a player to an area that would break BFS, it would break the tracker, but the tracker is so fast thats not possible with something like teleport locomotion/walkspeed

daring granite
#

Okay one last question

zinc flare
#

I have a question!

#

What's is everyone talking about?

dense walrus
daring granite
#

Say it finds the path, and you move back one node but tou never break raycast of the last node, what happens

zinc flare
#

Ah.

dense walrus
#

This way you cant "outrun" the ai by like, circling something and then running away

daring granite
#

But you never lose raycast

dense walrus
daring granite
#

So right, say the hallway is wide
Nodes A, B, and C and in an "I" shape.

dense walrus
#

Also, I might start switching over from navmesh to nodemesh, because I had an idea on how to turn a nodemesh path into a navmesh path via interpolation

daring granite
#

You get to C and it pathfinds to you, then you move back to B

#

You never break raycast

#

But your node changed

#

Will it still "livetrack" to C

#

Since livetracking isnt given a chance to update

#

Since Raycast isnt broken

dense walrus
daring granite
#

So it would walk past the player

dense walrus
#

I dont think you understand how the live tracker works

daring granite
#

I dont think you understand the question

zinc flare
#

I don't understand how any of this works.

dense walrus
#

I'm going to play payday now

daring granite
#

I can clarify later when you get off payday

dense walrus
daring granite
raw steppe
#

Does a whip register as a projectile or a melee attack in an event?

zinc flare
#

Explosion.

raw steppe
#

That's incredibly dumb

#

Makes sense I guess

zinc flare
#

The whip radius is an explosion.

teal sinew
zinc flare
#

i was thinking it would have like 3 or 2 segments of lasers so it could look more like a curve and not a straight line

#

Yeah, I have to learn inverse kinematics, and it was a very early version.

#

or u could this which is easier just add 3 or 2 lazers on top of the handle and point them towards each other and make them lean on the side that the whip is hit

#

True.

#

like
_____________.
/
/
|
|

#

uh

#

nvm idk how to draw that with keys

#

Yeah.

#

but i hope u get what i mean

#

I think so.

#

okY

#

okay*

craggy venture
#

Hay crab

frail laurel
dense walrus
frail laurel
#

a

green talon
frail laurel
#

But I kind of spent two days making this and I’m very tired of it and even I just realise one mistake that I did not fix before I actually did the rest of the things that I need to do it can only do it at the location that I am and that’s the annoying part

#

People are gonna get a stroke every time that I talk

wraith umbra
#

Idk what I was expecting but it was not a fricking explosion

red summit
tough merlin
#

I made a flashbang as my first throwable

#

My ears hurt

round flame
#

W

paper sedge
#

How dare they make the throw handle not have the on pickup, on release, on primary action pressed, on primary action released, is primary action held, reload started, reload cancel, reload complete events RRglare

paper sedge
# dense walrus reload?

Yes I need to be able to reload my throw gadget, I am using it as a gun, how dare they not consider UGC tools when making it

wide flicker
slender prawn
lofty pendant
#

Spaghetti

molten forge
red summit
tough merlin
#

Pretty easy, it's only one chip in the baord lol

red summit
#

Lol

#

I will try to make it

#

I have finished

#

What other thing should I make next?

dense gulchBOT
daring granite
#

You built a full on spiderweb

daring granite
red summit
#

I don't really now how To to that

daring granite
#

Hmmm

#

One sec

dense gulchBOT
daring granite
#

Spawn the following chips:
Get Local Camera Up
Get Local Camera Forward
Get Local Camera Position
Vector3 Cross
4 Vector 3 Dot (I will refer to them as Vector3 Dot-A, -B, -C, and -D)
2 Subtract (Subtract- A and -B)
2 Vector3 Scale (Vector3 Scale-A and -B)
2 Add (Add-A and -B)

red summit
#

Thank You

daring granite
#

Connect the “Get Local Camera Up” into the “Vector3 Cross” Lhs input.
Connect the “Get Local Camera Forward” into the Vector3 Cross Rhs input.
Connect the Vector3 Cross output to the “Vector3 Dot”-A Lhs input.
Connect the “Get Local Camera Position” into the Vector3 Dot-A Rhs input

#

From @tardy mulch

#

Cuz im too lazy to explain myself

red summit
#

Pin those, Bc I will maybe do that tomorrow

daring granite
#

Cant pin

red summit
#

Oh I forgot

dense gulchBOT
oblique marshBOT
#
ChatGPT

⛔️ Error! The chatbot was unable to respond to that prompt. Please try rephrasing your question or trying later again.

Error log: '[{"role": "user", "content": "In the discord server | Context: To rank up in Rec Room, there are a few things you can do:

  1. Participate in activities: Engaging in various activities, such as quests, games, and events, can earn you experience points (XP) and level up your Rec Room rank. Explore different rooms and find what you enjoy the most.

  2. Complete challenges: Rec Room often offers challenges that give bonus XP for completing specific tasks or objectives. Keep an eye out for these challenges as they can help you rank up faster.

  3. Make friends: Team up with other players and participate in group activities. Playing with others can be more rewarding and earn you additional XP.

  4. Customize your Dorm Room: By unlocking and purchasing items for your Dorm Room, you can earn XP and increase your rank. Use your imagination to create a unique space!

Remember, ranking up takes time and effort. Enjoy the game, be a good sport, and have fun exploring everything Rec Room has to offer.}"}]' is not of type 'array' - 'messages'

warm arch
daring granite
#

Dude that was so fucking long ago

#

How do you remember that

#

And yes, but I added a raycast to detect if theres wall inbetween

warm arch
warm arch
sacred sundial
daring granite
#

Kinda

warm arch
#

eh it's whatever i quit on it anyways

daring granite
warm arch
#

well not quit

#

sorta

#

i never really got started on it i was thinking about it but i was like "eh" so not going to make it

#

i do have a new project tho

#

thought of it 1 minute ago

daring granite
#

Good for you ig

warm arch
#

do you know how i make endings?

#

nvm

#

let me just make a post

jade glen
river dust
#

True craftsmanship right there.

hidden garden
zinc flare
dense walrus
# zinc flare Working boomerang.

just uhh.. a note

boomerangs return to sender via a large curving path
boomerangs to not suddenly stop in the air and reverse their velocity

#

its cool tho

#

Btw, for the curve effect, you add velocity in the direction of Vector Cross(BoomerangVelocity, BoomerangUpVector)
This will return a vector perpendicular to the boomerangs currently velocity (if you want to make a realistic one)

zinc flare
#

Thank you.

#

I completely forgot about that.

paper sedge
hidden garden
paper sedge
hidden garden
#

ohh

paper sedge
#

You manually input the world space coordinates

hidden garden
#

yeah I just use AI path points because I'm lazy

dense walrus
paper sedge
dense walrus
#

I either use Invisible Collision or my own custom studio AI pathpoints

paper sedge
#

Honestly invis collision is what I use too, just easier to move

dense walrus
# paper sedge ink inefficient

My A* algorithm supports 513 nodes
Thats 25.65% ink with invisible collision, or 0% with studio

The studio ones also wont use resources if you disable them when they dont need to be renderered

hidden garden
#

it's also my first time doing this so I have no idea what the best practice for this kind of thing is

fringe bridge
#

Blow it up

paper sedge
#

Studio stuff for efficiency

hidden garden
dense walrus
hidden garden
#

Ahh okay I'll keep that in mind

paper sedge
#

Kinda curious at what the resource cost for an invisible collision actually is, like for rec room to render it and what not

fringe bridge
#

Well it's just a box collider on the player side

#

So it shouldn't be super expensive

primal mural
hidden garden
zinc flare
primal mural
warm arch
daring granite
primal mural
daring granite
#

Its super?

#

Damn

primal mural
#

ye

warm arch
#

tf is subliminal

#

lemme search it up

tardy mulch
warm arch
#

oh my bad

daring granite
#

Updating around 400 times a second.

#

60htz is too slow

#

smoothest I can get it.

#

around 900htz

daring granite
#

also fun fact

#

the only limit on htz is cpu

prime solar
daring granite
prime solar
warm arch
daring granite
#

the 900htz is copyrighted and trademarked

#

somehow

prime solar
#

900htz is crazy

warm arch
#

Very cool

warm arch
prime solar
#

I’m asking for a friend

warm arch
#

Same

daring granite
#

gotta pay royalties, its 8 quadrillion token a room

#

ill prob make it an invention

wild nymph
warm arch
daring granite
#

Waves?

#

Idk

#

Maybe an ocean

#

Just spitballing here

wild nymph
warm arch
wild nymph
#

You never said it had to be a great purpose

#

Anyways, circuits

prime solar
daring granite
daring granite
#

Dmed

molten forge
opal pebble
oblique citrus
#

And does the ai really work

opal pebble
#

yep

wild nymph
#

It’s chess

oblique citrus
wild nymph
#

I guess

raw arrow
zinc flare
daring granite
oblique citrus
#

Takes like 1 minute for each move

#

Bro it's been 5 minutes and it hasn't played yet

#

My tips are:
Try to fix AI speed
Make The AI smarter
And fix placement of pieces because I sometimes can't place the pieces

opal pebble
oblique citrus
#

Damn that sucks

opal pebble
#

once the compiler update comes out tho

oblique citrus
#

Then we do what we want 😉 without any issues

old grail
opal pebble
#

yo

old grail
#

I remember when you started your chess ai ages ago, congrats on getting it done

viral cypress
opal pebble
zinc flare
#

@old grail I pinged you

viral cypress
#

And yeah good job it’s really not an easy task and you did it!

hidden cosmos
zinc flare
daring granite
#

Idk man

#

Ask k3

indigo cedar
red summit
molten forge
paper sedge
#

Cv2 mood chips are wonky

twilit willow
molten forge
#

Made Cryptics Astar Follow a path

#

Gonna publish the room soon so yall can mess around with it

rustic spruce
hidden cosmos
spice swift
#

@daring granite you sound like RCL ngl

daring granite
hidden cosmos
teal sinew
daring granite
daring granite
spice swift
#

@daring granite it's a compliment

#

@daring granite I didn't mean to hurt you

molten forge
open moat
snow narwhal
#

Finished my day - night cycle for a game I own. A lot more than this went into it and it turned out great!

open moat
teal sinew
#

If it's unsynced for everyone then ok

dusky surge
snow narwhal
# teal sinew If you are using delay it may break

It uses delays and I tested it with multiple people and little to no issues popped up. The only 2 I have encountered don’t necessarily revolve around the delays but rather smoothing time and audio queue time so delays haven’t broke yet.

snow narwhal
#

Mine is 3 minutes day 3 minutes night.

dusky surge
#

I just set it to change every hour in universal time so just made it match on an exec int

dusky surge
rare yacht
#

1 = bad

paper sedge
dense walrus
raw steppe
teal sinew
tidal dew
#

Second pick is a bug I have on quest 2, my wires don't load but yea cv2

#

Also first pick is old, I can definitely take away 80% of that Cv2 and still have them work I was jus bored one day lol

vocal elbow
#

You have the same glitch as me

snow narwhal
worthy remnant
#

anybody wanna team

red summit
#

Watt

ripe prawn
#

Does anyone know how I could make a system were if a Ai enters a trigger zone it gets damaged

red summit
#

Not me

tardy mulch
spare hedge
daring granite
#

Ayo your dog a little weird

spare hedge
#

i know lol he can even fly

dense gulchBOT
red summit
frank briar
slate pond
#

I have over 1000 circuits

tidal dew
spare hedge
spare hedge
frank briar
#

All i got

slate pond
high yew
oblique citrus
#

steering direction moment

frosty tendon
#

This guy potato head is paying me 285k tokens to code that game

#

But mine don’t look like that

#

Atleast not since I’ve last worked on it

cloud kettle
#

I love rec room RRpointup

high yew
molten forge
late crystal
winter cliff
#

No it's death

frosty tendon
late crystal
#

Oh ok

frosty tendon
#

So if someone hits it at you, you can turn your body and hit it to a diff person

#

Atleast that’s how the roblox one works

#

Which I’m studying for potato’s cv2 commission. He paying me a good bit (160$ in tokens) so I’m expected to do a good job lol

frosty raft
slender prawn
raw steppe
slender prawn
quiet patio
#

ico

obtuse slate
raw steppe
obtuse slate
#

I thought people went to vr chat for full body RRSadM

drifting vigil
paper sedge
drifting vigil
thorny lagoon
#

Dont think he told me that it turns/moves tho

worn marlin
#

it's very fun to see people take our cut content and make them work

#

das cool

#

p much how they were supposed to work anyways

frosty tendon
#

Ahh I see nvm

drifting vigil
#

LMAO no i make the code for it, ill refungle with it and add some more model bits to itt

drifting vigil
zinc flare
drifting vigil
#

Thanks, it's pretty easy code but it was figuring out player definition boards which took the longest loll

zinc flare
drifting vigil
#

oh shit you made yours move, nice, im making mine anchored to the panels since i have the code ready for rotating chambers, so it wouldnt make sense to have a floating turret

zinc flare
#

Thanks

#

Out of curiosity, what was the player definition for?

spare hedge
rustic spruce
plucky cove
frosty raft
drifting vigil
#

Shit works perfectly

#

It just detects it and sends a custom event

molten forge
#

I published the room

#

I have a question

#

Is there a way to have a role to where only that role can see circuits?

molten forge
#

Damnit

#

Ok thanks

stuck rune
# molten forge Damnit

But you can wait: The contributer will get more permission thats confirmt from devs, so with a little luck we will get that permission to show only circuits for roles, they talking about that we will get permissions constant chip

molten forge
#

Legooooo

simple geode
molten forge
simple geode
keen gyro
worthy remnant
#

anyone good at coding dm me

stuck rune
stuck rune
vocal dagger
fringe bridge
#

Something fun about cv1 is that a lot of the chips and components gain collisions when you take your pen out, this makes them pretty decent for detecting if someone gave themselves pen in your room

twilit willow
worthy remnant
#

anyone wanna make a room with me

dense walrus
#

its just that its no longer rendered

stuck rune
drifting vigil
median sundial
#

people who know how to use CV2, please write to me in a personal message!! one person needs someone who knows how to use CV2, and very well. And I’m just helping and looking for this person. who wants to help, I will give a discord to the person who needs a CV2 person and then you will discuss everything with him.
Pls, I need it very urgently!

keen gyro
#

Ok so you can do it with creative roles. 😛 Cool I didn't even know you could detect a MP being picked up

molten forge
#

i made this thing

#

so i wasw trying to make astar. i made it run only on g cost and for some reason it works better than f cost

stuck rune
keen gyro
#

Creative Roles 🙂

If you go into role settings, there's a tab for the makerpen. You can turn on the makerpen perm with a role now.

pure thicket
molten forge
pure thicket
molten forge
#

I didn’t make the Ai. I used cryptic Astar and just made circuits for it to follow the given path

alpine crater
#

lmao i didnt realize i sent it twice

sand plover
muted pendant
alpine crater
zinc flare
molten forge
#

Also happy very late birthday

rustic spruce
zinc flare
#

hidden cosmos
#

How are you able to spawn a lot of cubes did you make a lot of cubes with the same tags?

#

Bruhhhh

#

IT DIDN'T REPLY

hidden cosmos
teal sinew
hidden cosmos
#

Ohh

raw steppe
brazen locust
#

that looks and sounds pretty sick though

worthy remnant
#

does anybody wanna work on coding for my game dm me

worthy remnant
#

meetup dosent work

zinc flare
worthy remnant
#

cause i need people who is here

winter cliff
#

The ones that actually want to work on something too

rapid jolt
#

Also make some events looking for a circuiteer and what not

round stream
round stream
#

Fair Play Lmao

thorny lagoon
drifting vigil
#

just the normal turret lines

#

i dont know how to voice act a cute voice

thorny lagoon
#

Try to sound cute and increase the pitch

#

I use audacity

wary bear
#

I did it, I FIXED MY CODE SYSTEM! B)

tough merlin
#

Nice

zinc flare
#

Please teach me the ways of turning an Italian pasta into a baguette .

zinc flare
#

You mash up de pasta till its 1 big dough then give it a baguette shape then put in de oven in 240 degrees faron heat for 10 to 20 minutes de longer de harder and crispier your welcome

#

🤓

indigo cedar
molten forge
#

💀

dire sail
indigo cedar
#

Now looking back I don’t even know why I added the bomb at the end

raw steppe
#

Ive been asking people to put intense music over their circuit show offs for like a year now

indigo cedar
dire sail
zinc flare
twilit willow
paper sedge
zinc flare
#

:D

rapid jolt
#

Would make a good level indicator

marsh epoch
astral fiber
zinc flare
#

I may have done an extra step 😅

zinc flare
peak shuttle
#

i need help to make it so if someone activates a consumable they can choose who they want to telport

rapid jolt
molten forge
#

slerp unclamped?

#

and is it possible?

thorny lagoon
zinc flare
rapid jolt
#

I realized that I wrote that with an O and not a 0

zinc flare
#

"Root"

zinc flare
#

ok what the fuck dude

alpine pond
#

<@&811717539418734602>

zinc flare
rapid jolt
paper sedge
#

What did I miss

#

I was gone for 2 mins

rapid jolt
#

No it’s been a year

keen gyro
#

Ah, can't wait for Data Tables to come out of beta 🙂

ember stratus
#

Aren't they already out?..

#

or do you mean out of beta

keen gyro
echo wolf
keen gyro
echo wolf
molten forge
zinc flare
#

ooh

#

that might be useful

molten forge
#

i made this

opal pebble
molten forge
#

Bits

molten forge
# opal pebble bits

“THE BITS THE BITS THE BITS THE BITS” sorry this reminded me of Steven universe lmao

pallid mountain
#

i need to work on the guns

#

now

molten forge
#

That’s pretty fire 🔥 @pallid mountain !

pallid mountain
#

I might make a game for super suits

pearl pollen
molten forge
#

Jesus Christ

frosty raft
slender prawn
#

What circuits do I need for this

molten forge
#

I made a gun with working cooldown

#

And working burst

rapid jolt
#

Down cool

hidden cosmos
#

I made a working dorm tycoon

#

I'm still expanding it

#

It's sending

molten forge
#

🍓🫐

opal drum
#

car game im making

hidden cosmos
opal drum
#

cv1

hidden cosmos
#

Bro

#

Impressive

#

I don't get cv1

#

Is it harder in cv2?

#

@opal drum

opal drum
#

cv1 is harder

rapid jolt
#

CV1 gets easy over time with CV2 experience

#

It’s easier to learn CV1 first then CV1

#

Harder if CV1 First then CV2

coral pond
molten forge
rapid jolt
#

960 circuits used

raw steppe
green talon
# opal drum

cv1 scum RRtroll

could be like, any speed u want untill u ran out cpu heat & colored if use cv2 🥱

#

i been thinking of screen arcade but 8x14 is like, 20 ink 😭

#

might be cheaper in a room tho since the ink increase, i always test everything in dorm, so idk if tge increase applied there

zinc flare
green talon
#

^ Bros only purpose 💀

zinc flare
#

bro does not ever stfu

green talon
#

its all fun in games but just gets super old extremely quick, wonder if it genuinely could be considered spam by this point

#

theres at least 2 instances where he just about said "Furry" consistently, other than that its still been scatrered around, so yee

opal drum
#

cv1 doesnt have cpu, L+Ratio

rapid jolt
green talon
#

my cam can run 30 fps

zinc flare
green talon
#

yee

hidden cosmos
#

My phone can run 30fps

opal drum
hidden cosmos
rapid jolt
opal drum
hidden cosmos
#

But what's that wave circuit board made off?

#

@green talon

green talon
opal drum
#

nerd

zinc flare
hidden cosmos
#

Klolin vs <-T-5-5->

green talon
opal drum
#

everyone on my ass because i like doing cv1

zinc flare
#

Hey you switched

#

Nvm

hidden cosmos
green talon
#

his subconscious typed the truth

#

but he quickly backtracked

opal drum
hidden cosmos
green talon
#

@opal drum

Allright, im switching sides too...

to the circuits very few cv1 or cv2ers have ever gone...

CV0

zinc flare
hidden cosmos
#

Og*

#

Should I make a c4 but have a 1 in 50 chance to say "the Bluetooth device is ready to pair" and takes 20 seconds to pair it

plush harness
#

made 1 - 2 years ago lol

#

just when cv2 got out of beta

#

it even was certified

molten forge
#

OMG

#

IM SO SORRY 😭

plush harness
#

its ok

#

yours might be better tho

#

idk

zinc flare
#

stfu

molten forge
dense walrus
#

😡

plush harness
#

if u dont like furries dont interact

molten forge
rapid jolt
#

What A Great American Marvel! RAHHHHH🦅

hidden cosmos
#

I'm really doing this I can't wait until this is done also all of this is 12 ink

#

Bruh

#

It's still loading

#

16% ink*

#

My own tycoon

left current
hidden cosmos
pallid mountain
celest quartz
hidden cosmos
celest quartz
hidden cosmos
#

PLUH🖥️

celest quartz
hidden cosmos
#

I'm going to the light web

#

Guys a hot shower is very good this is me after shower

pallid mountain
molten forge
hidden cosmos
#

Oh my goodness

#

Slat is doing cv2

#

new blehbawb

#

Vid

#

Wait

#

Nvm that's probably just the thumbnail

#

NVM he is actually doing circuits

daring granite
tame spoke
#

Same

zinc flare
hidden cosmos
rapid jolt
molten forge
#

My python code

rapid jolt
molten forge
rapid jolt
#

Someone should make a python to CV2 converter

slender prawn
#

Is python or c# better

zinc flare
#

Python

slender prawn
#

Meant to say c#

#

I heard c# was better

#

Does unreal take python

inner aspen
#

unreal takes c++ or their own blueprints language

slender prawn
#

I wanted to use unity but cough cough not anymore

molten forge
#

I like python because I can actually read it 😭💀

late crystal
# slender prawn Is python or c# better

Depends on what you want to do. Game development c# is 10000000x better and faster. Python is much easier to learn and is better for stuff like AI/machine learning, general programs, and websites.

#

Python is a very inefficient language however it is super easy to read, learn, and write. C# is a good bit more efficient than python while still not as efficient as c++ or c but it is a bit harder to write and read than python

#

I’d suggest learning python first then JavaScript then moving on to c/c++

#

C# does have a lot of elements that are found in a lot of other languages so it can also be helpful to learn in order to make other languages a bit easier to learn.

#

But if you want to learn it I’d suggest learning it either right before or right after JavaScript

dense walrus
#

im pretty sure the only thing I need to learn to be able to use C# is how to format code

#

Like, I know the basics

If I want to make an object move in the direction of its forward vector, its [Object].transform.position = [Object].transform.position + ([Object].transform.forward * Speed * Time.deltaTime)

#

but stuff like, creating and taking from a raycast, ion know

tardy mulch
hidden cosmos
#

Look at blehbawb vid

late crystal
floral relic
dense walrus
late crystal
#

For example unity you use physics.raycast(parameters)

dense walrus
#

yeah but how do I take a value from a raycast?

#

Say I wanted the normal

late crystal
#

Okay so it’s a bit more complicated

#

You’d set a variable to the raycast and then you can use that variable whatever the name is (let’s say Ray) and we can do Ray.normal

#

Sorry I meant ray.normal

#

Well kinda I believe you’d also have to specify that you’d like the hit information in the raycast so it’d be like:
Physics.Raycast(Parameters, out hit)

#

And then you’d set the hit to a RaycastHit variable

#

And then if we called that variable Hit

#

Then to get the normal we’d do hit.normal

late crystal
rapid jolt
#

Bhocolate Bhip Bookies

steel wyvern
#

That's not how you spell that, you goof

hidden cosmos
#

Almost done

#

It's sending

#

Tell me what I should add

#

I'll try to add some

#

Only 23% ink

#

I think I'm gonna add a portal of some sorts

zinc flare
#

@hidden cosmos That’s sick! What is your rec room username?

hidden cosmos
#

Do you have a friend called veryspookyaltacc

#

Or something

#

Because I'm friends with a mp

#

Idk who mp

zinc flare
hidden cosmos
#

I think you're that mp

hidden cosmos
zinc flare
hidden cosmos
#

Ok

hidden cosmos
zinc flare
hidden cosmos
hidden cosmos
zinc flare
#

@hidden cosmos Ready.

hidden cosmos
#

my fault

#

I'll inv

opal pebble
zinc flare
opal pebble
molten forge
frosty raft
#

if cant explane we can meet up in rec room if you want

opal pebble
frosty raft
#

o k

#

is the name fyi

opal pebble
#

it’s ^chessvs

frosty raft
#

ok can i egt a tore of the cv2 if you r on rec room

#

"get"

#

can i get a tore of the cv2 ?

opal pebble
#

cant rn

frosty raft
#

accept it wen you can ok

#

my name is The_Official_elitewolf

zinc flare
raw steppe
zinc flare
#

cv2 users when someone cures cancer (they didn’t organize)

dense walrus
#

i've learned how "easy" it is to make neural nets

#

might make one for fun

#

The easy part is the neural net, the hard part is storing data lmao

elfin dew
stuck rune
elfin dew
void umbra
stuck rune
raw steppe
molten forge
timber axle
pallid mountain
runic ember
molten forge
runic ember
#

Best circuit ever

zinc flare
zinc flare
#

It’s not

zinc flare
zinc flare
#

Everyone will get hacked

molten forge
#

That’s the point RRtroll

zinc flare
molten forge
slender prawn
#

I would put a 12 gauge in my mouth at the first 10 minutes

long kernel
#

Fr

marsh epoch
unreal mortar
marsh epoch
#

Bild

unreal mortar
#

OMG

#

XD

slender prawn
#

Bilb

glossy badge
zinc flare
brazen locust
#

doesn't seem that hard

#

storing data can just be done with a 513 element string list

dense walrus
#

int list

brazen locust
#

why

dense walrus
brazen locust
#

true

#

but like

#

data density

dense walrus
#

list int for neurons

brazen locust
#

are you intending on running 1 sample at once, and if its better than your current best at achieving a goal, you just take it and mutate it a bit to run more tests?

#

int lists limit of 64 will be a problem with big networks

dense walrus
brazen locust
#

How do you make an int list that big

dense walrus
dawn lance
rapid jolt
brazen locust
#

Good to know 😭

zinc flare
#

Can someone help me

dawn lance
brazen locust
molten forge
zinc flare
#

oops sorry for the ping

daring granite
# dawn lance ball

Nice idea
Small suggestion, turn off motion trail before setting position

dense walrus
molten forge
dense walrus
#

rec room object to any

molten forge
#

I tried to use concat twice on it but it didn’t work

#

Oh

hidden cosmos
#

I'm gonna make the food guy work soon

#

I just don't know what to do with him

#

I can't wait until this is don lol

#

Done*

#

I'm gonna add trophies soon when you get like a certain amount of money

stuck rune
zinc flare
#

Who gost ping

zinc flare
zinc flare
twin parrot
quiet marsh
# stuck rune Fake

wdum thats real, its used get a players network speed. how else would you network your game if you dont know where your sending information?

zinc flare
#

Uses about 6% cpu during the generation and 0% net. It can be less cpu but then the map would load slower

#

The room is going to be a revamp of my old room called ^TruckColorBlock. The original game was a lot slower with loading and used more cpu

#

New circuits for map generation versus the old ones... RRfacepalmM

#

Old one had a bit more added to it but still...

#

It was worse 🤣

molten forge
sick gull
# dawn lance ball

I actually have made something similar to that a long time ago but this is definitely better then what I did, personal opinion : God dam I love the fire ball coming out of the hand

molten forge
#

Gawd damn ball wiped out the dinosaurs

#

🦕

dawn lance
raw steppe
zinc flare
raw steppe
#

Branding is key

zinc flare
#

Oh.

raw steppe
#

and I feel like making a gameshow

zinc flare
#

Can I participate episode one?

keen gyro
raw steppe
#

It'll be fully automatic with a studio camera + that one thing for the share came

keen gyro
#

There's a word for that kind of work

#

😮

#

Ok

raw steppe
#

I might also cash in a favor to get some dynnamic voice lines

keen gyro
#

PFFFTT

#

don't bother dude

#

use AI

zinc flare
#

I should be in episode one.

raw steppe
#

I mean yeah I could

keen gyro
#

Yeah you could lol

raw steppe
zinc flare
keen gyro
#

Better yet Toons, ask your family to make the sounds, they'll do it for free

zinc flare
raw steppe
#

Im thinking of having the announcer say stuff about the contestants

#

So if someone has a win streak he'll mention they're the reigning champ

keen gyro
raw steppe
#

Also he'll say the episode number (how many times you've played)

keen gyro
#

What'll happen is someone has played 10 times versus someone who's played 100?

zinc flare
zinc flare
keen gyro
#

😮

zinc flare
#

Then don't play.

keen gyro
raw steppe
void umbra
viral cypress
rapid jolt
#

@thick wraith It was only 6 emojis 😭

zinc flare
#

5 is max

rapid jolt
wild nymph
zinc flare
#

So mesmerizing.. the map is randomly generated and the order of where each truck spawns is randomly generated too

raw steppe
#

Added a second category

dawn lance
novel lotus
#

Hey I've made a room that you can fight a bot with a bow, I believe its the first bow battling bot if anyone wants to have a look. Its called *ArcaneAI

molten forge
#

I used RCLs audio inventions because I don’t have my pc wit me rn

zinc flare
#

All you did is jump?

molten forge
zinc flare
#

ohhh

#

had audio off mb

molten forge
#

Lmao you good

pallid mountain
# void umbra More titanfall stuff

Bro I want to learn that so badly but I don't really remember how to use them that's why I'm taking a circuit class I hope one day you will show people more cool things and keep up the good work 👍😁

verbal needle
#

Isint that just a invention of saw it on the invention store before.

rustic spruce
wild nymph
rustic spruce
wild nymph
hexed orchid
#

Casually loading multiple RPGs into the gun

zinc flare
hexed orchid
#

How did you dencrease CPU usage for a simple for loop

#

Like what was there to optimize is it not just an if statement and an iterator?

dense walrus
#

Enjoy @green talon

>>>>> Manual For

Inputs

  • Run : Runs the loop
  • Next : Continues, increments index, increments iteration
  • Failed : Continues, does not increment index, increments iteration
  • From : Starting index
  • To : Ending Index

Outputs

  • Done : Fires on done
  • Loop : Fires on loop
  • Index : The current index
  • Iteration : The current iteration

>>>>> Manual Limited For

Inputs

  • Run : Runs the loop
  • Next : Continues, increments index, increments iteration
  • Failed : Continues, does not increment index, increments iteration
  • From : Starting index
  • To : Ending Index
  • Max Tick Iterations : The max amount of iterations that can occur in a single Cv2 tick

Outputs

  • Done : Fires on done
  • Loop : Fires on loop
  • Index : The current index
  • Iteration : The current iteration

>>>>> Manual While

Inputs

  • Run : Runs the loop
  • Next : Continues, increments index, increments iteration
  • Failed : Continues, does not increment index, increments iteration
  • Condition : When true, the loop will finish when Next or Failed fires

Outputs

  • Done : Fires on done
  • Loop : Fires on loop
  • Index : The current index
  • Iteration : The current iteration

>>>>> Manual Limited While

Inputs

  • Run : Runs the loop
  • Next : Continues, increments index, increments iteration
  • Failed : Continues, does not increment index, increments iteration
  • Condition : When true, the loop will finish when Next or Failed fires
  • Max Tick Iterations : The max amount of iterations that can occur in a single Cv2 tick

Outputs

  • Done : Fires on done
  • Loop : Fires on loop
  • Index : The current index
  • Iteration : The current iteration

https://rec.net/invention/3105428975347742529

Loops I commonly use in my games. Useful for fast, low CPU loops

dawn lance
hexed orchid
#

Mans coded up blade in soircery in rr

hexed orchid
dawn lance
hexed orchid
#

Then the fire nation attacked?

languid wyvern
verbal needle
#

Oh ok

dense walrus
#

Yikes, after some testing it looks like these manual limited fors can be worse than just limited fors

#

I'll do some optimizations

dense walrus
#

I think its due to the fact its setting 2 variables, not 1

raw steppe
green talon
green talon
dense walrus
green talon
dense walrus
# green talon ah, ill just wait till yours are in their best <:CheerGeneral:405560303494103040...

I think I just found a way to do it for REALLY cheap

On run, set LatestIndex to From, run a For from LatestIndex to min((LatestIndex + MaxTickIterations), To)
On "For" chip loop, check if Index is greater or equal to To
If true, run Done, if false, run Loop

For automatic staggered for, on "For" chip Done, check if the loop index greater or equal to To
If it is, run delay, after delay, rerun "For" chip
If it isnt, stop

For manual, same premise but the delay is run via Next, not automatically

dense walrus
#

To check how good your loop is, see how many iterations it can do in 1 tick

#

so just crank max iterations to 10,000,000 and see what number it lands on when it overheats

#

oh, problem tho

#

Manual is designed to be cancellable any time

#

By using the For method, you cant cancel mid-for loop

#

So that method only works for auto staggered for/while

#

oh i keep saying Staggered, I should say Limited

#

I call them limited for's now

green talon
#

yee, i just kind check 1 updates per frame then 10, then 1000, adding a int variable, with all stats as close as they can be

raw steppe
#

Can randomly choose 4 categories, get questions in sets of 4 from the categories in an easily useable format, and answer said questions with the circuits being able to tell which question is correct.

shadow silo
#

I made a flyable plane with advanced capability and stuff

zinc flare
#

Can you show it to us?

languid wyvern
shadow silo
#

Srry if it’s a little janky I though I had my mic but I was talking about how it lands and takes off and how accurate it is to real planes

shadow silo
#

Nvm I hear it now

#

(Ik my voice sounds young but puberty hates me and I’m 14)

zinc flare
zinc flare
rapid jolt
molten forge