#circuits

1 messages · Page 314 of 1

analog hamlet
#

anyone doing coding commissions?

umbral heron
#

Hi I’m a new circuit user but I’m a pro

analog hamlet
#

for proof

analog drum
#

Do you need rr+ for rr studio?

rare pawn
#

sadly yes

warm kindle
#

2017 for me bruh

abstract grotto
#

Someone make wizard tycoon already

#

i was going to but didn't know circuits much but now i might make it

keen matrix
#

Surprisingly the poor performance doesn't come from the bean objects but instead the circuits that control them

#

1000 beans if anyone's curious

vagrant horizon
lethal kestrel
#

Equals is poo poo

sinful idol
quiet prairie
#

What is projectile magnetism? Does it just attract the projectiles towards the nearest player or something??

rare pawn
rare pawn
lethal kestrel
sinful idol
#

I just have random cursed shit

#

My all time fav

quiet prairie
upper pumice
rare pawn
#

Can we get Get local CPU heat and Get local NET heat

sinful idol
rare pawn
sinful idol
#

Rv2 i think that is just what I am on

ruby sapphire
sinful idol
#

What huh

west onyx
#

Have I missed anything in rec room? I haven't played this game in a hot minute

warm kindle
#

can you make a system where an emitter or motion trail or like anything attatch to a player?

warm kindle
sinful idol
warm kindle
#

alrighty

tribal island
# lethal kestrel Rec Moment

You can’t use exact comparisons on float values. This is true everywhere in computers; they are not stored accurately like integers. If you need to check equality, you need to check a range

lethal kestrel
# warm kindle alrighty

ye but if it displays whole on hover, i dont think thats the issue. Hover is perfectly capable of displaying floating point error

vivid lion
#

might be a stupid question but how do you use that text popup used in mitm

#

like the header or whatever. what is that

lament isle
#

but muh restaurant tycoon :(

lament isle
lament isle
sinful idol
#

or text subtitle

vivid lion
#

the banner I think

#

oh "show banner notification" there it is

#

ty

lament isle
vivid lion
#

I was just asking the name of the chip lol

lament isle
#

like changing colors of the texts

#

i don't remember subtitles having anything like what the banner has

quiet prairie
smoky knoll
#

if i have 2 things clamped together and i want to move 1 of the objects forward but not the other what would i do. i have tried a piston but it just moves the whole thing

quiet prairie
#

otherwise you'll have to temporarily disable the clamp

smoky knoll
#

oh i think i have the child and parrent reversed lol thanks!

vivid lion
obtuse lion
#

does anyone have recommendations on how to get better a coding?

lament isle
#

not 100% sure i know what you're talking about but i have a good idea

lament isle
#

the issue with them just one at a time displaying on your screen instead of overwriting

vivid lion
#

there should probably be an option for it to have the overwriting functionality like subtitles do

lament isle
#

unless they already do and i just missed it

warm kindle
#

they don’t 😔

ashen harness
#

Last chance to look at my profile before I turn 50

hollow walrus
#

yo is anyone else having issues with the animation gizmo or controller?

obsidian shale
#

ya ive had that issue and im not sure if they are fixing it

#

they probably know about the issue though

hollow walrus
light inlet
fleet gull
#

cv2 walls be like

fickle tree
fleet gull
#

true

placid moon
rare pawn
rare pawn
light inlet
lethal kestrel
#

bruh this last update crazy. At least its not like crashing or invisible chips again ig

zenith pollen
small hull
#

Hi everyone! This might be a dumb queswtion, as it seems really simple, but I just can't figure it out. how do I make a button, where if I press it, it changes a bool variable to true, and then if I press it again, it changes the variable to false etc. any help would be greatly appreciated! Thanks in advance

long igloo
#

So the output of the bool to the Not, and then the output of the Not to the bool

small hull
#

That's it! Why didn't i think of that? Thank you!

quasi sluice
long igloo
quasi sluice
long igloo
quasi sluice
#

Very “helpful” (not sarcastic)

long igloo
#

I once ate a marble (also not sarcastic)

quasi sluice
small hull
#

Hi, me again. I have a rotator that, when it stops, need to do two executions at the same time. How can one do this?

long igloo
#

technically in circuits there is no real reason you need to split an execution into multiple lines

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Buuutttt

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You’d need a chip called “sequence”

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You can configure it and add extra execution ports

small hull
#

Thanks again!

zenith pollen
#

just found a really cool unity object which is going to really help me make a game :)

small hull
#

Hi, again (for the hopefully last time). I'm basically done with this door, but when the game starts, both of the "set locked" turn to false, so I can use neither of the trigger volumes. How can I make it so when the game starts, one of these will be true, and the other will be false?

ruby sapphire
# small hull Hi, again (for the hopefully last time). I'm basically done with this door, but ...

So here are a few tips that could help:

  1. Avoid using object board pins if you’re planning to run the same function with a different value multiple times (so you might want to use a few Interaction Volume Set Locked’s, 2 for when the game loads, 2 for when the game starts)
  2. Don’t split your execs like that (referring to the sequence chip). Chaining your circuits will cause them to be executed in the same tick.
long igloo
#

Serious question

Did they update the NET cost of sending an event targeted to “player” to reflect only 1 player receiving the event

#

Or is it still effectively useless being that it still uses the same NET as sending to All

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well, I tested it, it still uses the exact same amount of NET arctic_fox_cry

zenith pollen
#

it required the same amount of net to send an event to everyone as it does to one person

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you are effectively telling everyone "hey i sent this signal, but only receive it if you are this player"

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although im pretty sure this is because of how recroom works, not because of how actual networking works, not too sure though

long igloo
#

I hate that

sterile pier
long igloo
zenith pollen
sour cypress
ashen harness
sly lava
# fleet gull cv2 walls be like

Reminds me of when I made Circuits. I wrapped myself in a cacoon of wires for a few weeks and came out transformed from my larval state into a CV2 dev with CV2 ready to release to the game.

sterile pier
#

I thought every circuit dev did that

sly lava
ashen harness
vagrant horizon
ashen harness
#

Ok

vagrant horizon
#

but ppl will be upset if its bad

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so make sure to give good advice

ashen harness
#

I think I want to make a step by step for a PVP system or something that ppl can reference to so ppl won’t ask as much

vagrant horizon
#

i mean sure

#

but doesnt rclman have a tutorial on that alr

ashen harness
#

Or a step by step for a ranking system for a military because we need more of those

vagrant horizon
#

bc theres too many military posts where ppl just say "search for ur question"

ashen harness
#

I’m already like a quarter done with one but it’s soo long I have to make chapters

vagrant horizon
#

gotta cut the yappin

ashen harness
#

Yeah……..

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..

ashen harness
#

Cv1 = bad

agile geyser
#

Why?

ashen harness
#

It’s buggy, cv2 is much easier to organize, customize, and maintain, and cv2 bugs less

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The only things I use that are cv1 is the clamp and the role chip

fluid talon
# ashen harness Cv1 = bad

cv1 isnt BAD, its easier to make systems with cv1 for some, but if one were to go further and do crazier more advanced shit, cv2 is the clear answer

ashen harness
fluid talon
#

right, but also i could only imagine how intimidating cv2 is to someone who has never touched circuits before/only has experience in cv1

tribal island
ashen harness
#

Tbh 😭 I look at cv1 as a cv2er and I have no idea wtf I am looking at. All I see is black rectangles wired, and the only way to know the difference is is to memorize the different symbols they have

fluid talon
spare patrol
#

actually, using cv1 is worse for even simpler systems mostly because you dont get the benefit of having to do the networking yourself

fluid talon
winter holly
#

So sorry to ask but. How do you disable a Objective Marker with a Button

ashen harness
#

Make the book say false

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“Set Objective Marker Enabled”

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And then make the red say false

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And wire the button the the circuit

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And connect the yellow port to the objective marker constant

winter holly
#

Thank you

proper crest
round hollow
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💀

dapper frigate
pearl walrus
#

where do i ask for help with circuits?

spare patrol
#

you can also ask here if it can be answered quickly

pearl walrus
#

thank you

lament isle
#

and i decided to try using player world ui as where you're getting health from instead of an int variable that has to be local

ashen harness
#

I use a system that when you shoot someone, you take away their health so if they have low ping it doesn’t affect the person attacking

lament isle
grizzled plaza
ashen harness
#

I personally like it when you can shoot yourself it keeps it realistic

lament isle
grizzled plaza
#

it can happen on accident and sometimes people kill themselves to give the opponent no kill so i would preffer to not allow it

lament isle
ashen harness
#

But for PvP yeah I see why

grizzled plaza
#

yeah it depends in what context youre using it

lament isle
lament isle
grizzled plaza
lament isle
#

basically when you load into the room you have the world ui enabled on you, showing your health bar, the health bar that players can see above your head is where you get the health that player has from

grizzled plaza
lament isle
#

it turns out there were issues where it wouldn't display the world ui properly, hits wouldn't always register, and probably others but i'd rather use world ui cause it's easier to use and also can register hits better

deft coyote
lament isle
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i'm pretty sure there's a chip that can literally get a player's primary bar value on the world ui

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i could be wrong tho

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i'll check in a bit cause i'm curious now

grizzled plaza
lament isle
#

also if i remember correctly i think some people would just load in with the world ui displaying someone else's information (by information i of course mean healthbar and nametag)

grizzled plaza
#

that sounds like a networking issue

lament isle
grizzled plaza
#

but if your system works thats all that matters

lament isle
grizzled plaza
#

i am not sure, i dont think so

lament isle
#

if there is i got an idea on how to make it act like a game rules would (regarding guns of course)

lament isle
grizzled plaza
lament isle
#

that used to be the only reason i relied on a game rules even with that int variable pvp system, that and also the free hit effects it had (i wish they added hit effects to weapons)

grizzled plaza
#

theres many different ways of doing that i dont think youll need the player nametag color

lament isle
#

oh yeah and the scoreboard too

grizzled plaza
#

you can do that all yourself now with cv2 but game rules was convenient

lament isle
lament isle
grizzled plaza
lament isle
#

tags i do know

#

same with if chains

grizzled plaza
#

switches are if chains but 10x more efficient

lament isle
grizzled plaza
#

you configure and add values u wanna check for and if the value u put into the switch has been added by you its gonna spit out a specific value or execute a specific port

#

i really recommend looking into them theyre super usefull and much better and easier than if chains

lament isle
#

damn i must be stupid or something

grizzled plaza
#

yes to add values u wanna check for you configure it

lament isle
#

how many other chips do shit i didn't know by just configuring them?!?!?

grizzled plaza
#

a ton

lament isle
grizzled plaza
#

you can configure AND or OR chips to add more ports

lament isle
#

man i wish it was

grizzled plaza
#

you would need studio to make something similar but with different colors

lament isle
ashen harness
#

I have a circuit question

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Do all events run for all players? Unless it’s a custom event

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Like if I do a on player jump, does it run for everyone so I then therefore have to wire a if player is local…?

maiden lark
#

Can someone either teach me how to make a clicker thing or help me make a clicker game?

long igloo
#

Those are 2 big asks

lament isle
maiden lark
proper crest
lament isle
maiden lark
lament isle
#

take the output of the int variable and have that as what the add chip is adding onto, and have the output of the add chip be the input for the int variable

maiden lark
#

Dude I’m stupid I can’t do that💀

lament isle
#

wait are you new to cv2?

maiden lark
#

I haven’t played in a while so I don’t remember much

mystic cloak
#

Does anyone know why this is happening?

dapper frigate
mystic cloak
#

When I first join a room maker pen objects models don’t follow I can move there collisions but it’s invisible I have to go into editing mode in order to make them visible again

long igloo
mystic cloak
#

Oh does anyone else get this in rooms 2.0?

#

In regular rooms when I first join everything’s blocky

long igloo
#

yes, I get it as well

long igloo
tawny olive
#

Does anyone know if its possible to speed someone downwards while they're falling?
adding or setting velocity wont let me go faster than rr's terminal velocity

long igloo
#

Level of detail

lament isle
maiden lark
#

Ik it’s just I don’t remember

lament isle
#

just spawn an int variable and an add chip and a button (just to test it) and try wiring them together and see what happens

maiden lark
#

Ok

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But the thing is I wanna make a sim

lament isle
#

if you're not sure of something, think of trying this, "fuck around and find out"

maiden lark
#

Ok

mystic cloak
long igloo
#

no

lament isle
#

best we can do is just get their velocity, split the velocity and get the y value, if they're moving downwards faster than whatever speed you want, it'll use a velocity add to force them downwards faster

tawny olive
#

i tried it

warm kindle
#

Need someone who is good with cv2

spark rain
tawny olive
#

that would look janky

spark rain
warm kindle
#

Yo guys

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I need someone who is good with cv2

spark rain
#

Yes this is the circuts chat, what about circuits do you want to know

warm kindle
#

Yeah I need some help because I'm trying to make it do when ai is killed you gain room currency

spark rain
#

I haven't used AI in a while so I don't remember how to detect AI kills

warm kindle
#

But when I saw a video about it I saw a award room currency chip that I couldn't find

spark rain
warm kindle
#

You have to configure it to ai died

warm kindle
#

Just checked

spark rain
#

I don't know of any ways to give currency without that "award room currency" chip you said you can't find. If it's not in rooms V2 yet idk if you can do it

lament isle
mystic cloak
# long igloo no

Does anyone else have this issue everytime I mention it no one’s experienced or knows what I’m talking about

lament isle
mystic cloak
lament isle
lament isle
mystic cloak
#

How do I over come it?

lament isle
#

yeah that's a roomsv2 thing tho, i've had it before, idk why it'd happen to psvr1 users unless they for whatever reason have the same build thingy that quest players do

lament isle
#

i mean i think it is a visual related thing but i could be wrong

mystic cloak
lament isle
#

well only with one room of mine i think

mystic cloak
lament isle
#

it's a quest 2 but it's still old

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by a good few years, maybe 3 or 4

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didn't even want a quest 2, was expecting a quest 1 and a quest 2 came in instead

mystic cloak
#

Oh I wish I had a qeust I want a qeust 3 but I think ima settle with a 2

mystic cloak
lament isle
mystic cloak
#

Real

lament isle
#

i needed another replacement and it came in, now i can play more stuff in rec room and have slightly better render distance

#

that's the only difference in graphics in rec room between quest 2 and quest 1

mystic cloak
#

Nice I want ghost of tabor but it’s only I qeust I think or maybe I’m stupid

lament isle
#

literally just a tiny bit smaller render distance (render distance is the only term for it i know of)

#

nothing else

mystic cloak
maiden lark
#

Anybody wanna make a clicker sim game with me I need someone that knows how to use circuits

maiden lark
#

It’s called soccer ball clicker sim

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But yeah like cookie clicker

mystic cloak
#

Well based on the premise of it’s just the adding system you want then it’s pretty simple ya like 3-5 chips I’d say do it your self and pocket all the profits

maiden lark
#

Ik it’s just I’m pretty stupid

#

And I don’t know what to add and stuff

mystic cloak
#

You a good builder?

maiden lark
#

Bc I need a rebirth, a few island, and some other stuff

maiden lark
mystic cloak
#

Hmm I’m working on a game rn but I think I could help if you could help me with something after

maiden lark
#

Sure

mystic cloak
#

Ight what’s your name

maiden lark
#

I can help you

mystic cloak
#

Well depends send a pic of your builds

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I can send some pics of systems I’ve been making

maiden lark
maiden lark
#

Nice

mystic cloak
#

This is what I have in my game rn as you can see I have some pretty ranky builds on the sides

maiden lark
#

Oh wow

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That’s pretty cool

maiden lark
mystic cloak
#

Sorry I’ve just been looking for a good builder

maiden lark
#

Ok one sec

#

So what do you want me to make specifically

mystic cloak
#

Anything

#

Whatever you think would look the coolest

maiden lark
#

Alr lemme make Smt rq

maiden lark
#

@mystic cloak can I have ur user ima add u then send u the photos

mystic cloak
vagrant horizon
ashen harness
vagrant horizon
ashen harness
#

On Player Jumped

#

That just runs for all?

vagrant horizon
#

Local Player Completed Interaction With Target Plater

vagrant horizon
ashen harness
#

There is an event called On Player Jumped

vagrant horizon
#

Well another thing is

#

If it has a player output

ashen harness
#

So when anyone jumps it runs for all?

vagrant horizon
#

If it doesn’t have a player output for who jumps, it’s local

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If it does, it’s not local

ashen harness
#

If it does have a player output it’s not local

vagrant horizon
#

Yes

ashen harness
#

Ok

vagrant horizon
#

There isn’t rlly a good rule for determining if an event is local

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We need documentation

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Or some indicator

ashen harness
#

Yeah

lethal kestrel
#

Bruh my game closed like 5 times within 10 mins & distance makes me incredibly laggy

mystic cloak
# lament isle you on quest?

I think I found the reason why the glitch happens in rooms 2.0 it seems to only happen when you spawn a non rooms 2.0 invention and save

maiden lark
#

Mario I’ma send pics to ur rec room acc

#

Can I have ur user?

zenith pollen
mystic cloak
maiden lark
zenith pollen
#

its probably to do with the typechecker, since there is no lag whatsoever when you do (PosA-PosB).Magnitude

lethal kestrel
lethal kestrel
maiden lark
#

Mario I sent them

lethal kestrel
long igloo
lethal kestrel
long igloo
#

But like are one of those chips used anywhere

#

I always have my frames drop whenever I try using data from one of those upsetyell

warm kindle
lethal kestrel
long igloo
#

The distance chip never drops my frames like that though

long igloo
lethal kestrel
long igloo
#

I’m too tired for this, I need my eyes to uninstalled for now

#

Bai

lethal kestrel
warm kindle
long igloo
#

I’m sorry please don’t hurt me

#

I’ll go

lethal kestrel
#

i got it specifically in prep for rec bc its so bad

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fr Rec only runs on super computers

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literally unplayable, this is the longest i been on today without disconnect or crash

lethal kestrel
#

bruh list union is cheaper than list concat 💀

zenith pollen
#

it is so annoying that the Line object is not a UI object

#

it is technically an Effect

west onyx
#

Wassup my silly Circuiteers 😝
How’s y’all’s day?

spiral geyser
#

Also thanks for asking

#

appreciate it mah dawg

west onyx
spiral geyser
#

🫵

#

wanna help answer my question?

west onyx
#

Ok

west onyx
vagrant horizon
west onyx
#

I read allat

vagrant horizon
#

i aint (joking, i read it all)

west onyx
#

Kind of sad 😔

sinful idol
#

Update day or is that tuesdays?

stray chasm
#

@craggy nacelle 😡

bold shuttle
#

Is there any way to fix the animation only being able to be edited once

spark rain
ruby sapphire
rare pawn
rare pawn
#

I'm apologise for bothering you with this ping, but can we in the future have the ability to animate or change player camera position though circuits?

Player set camera position
Player attach camera to player or object
Player reset camera

@main palm

ruby sapphire
ruby sapphire
#

now run this every frame

spark rain
#

Also they already have the screenmode only "screen shake" chip

ruby sapphire
#

what happens if you use it on a VR user?

spark rain
ruby sapphire
#

no VR seizures :(

sick cloak
#

Working computer! not rr studio dont bans me

rare pawn
rare pawn
cerulean peak
#

Is there an easy way to make an object respawn after a certain amount of time when someone not holding it

zenith pollen
#

esepcially because Anchored UI is screenmode only and isnt a problem

spark rain
#

It's sad that it's completly impractical to make the CV2 laser pointer stop when it hits an object like the CV1 rangefinder

zenith pollen
spark rain
#

oh to NOT fade

#

I see

#

yeah

zenith pollen
spark rain
#

yeah it's impossible to even figure out where the end of the laser will actually be

zenith pollen
#

well, the end of the laserpointer is exactly at its length

#

whats impossible to figure out is when its no longer humanly visible

#

tbh laserpointer sucks

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and so do alot of components

spark rain
zenith pollen
#

components that need core functionality changed:

  • all lights
  • laser pointer
  • rotator/piston
  • interaction volume v2 still needs some local toggles (interaction hold time)
  • more i probably forgot because they are basically useless

components that need default circuits changed:

  • collision detection volume
#

the collision detection volume is VILE

#

imagine a world where a 3D piston exists

spark rain
zenith pollen
#

tbh we aren't too far off from "doing it ourselves" being feasable

spark rain
#

A transform component would still be smoother and more optimized though

zenith pollen
#

we have Update, now we need an event that updates every physics tick, and we need compiler to come out so CPU is actually realistic

zenith pollen
#

no matter how good it looks locally, setting position every frame wont look good for non local players since they are only being told the new position, not velocity and what not

#

So yeah, a transform component in Rooms V2 for the ability to control position and/or rotation would be nice

spark rain
zenith pollen
spark rain
zenith pollen
#

lmao

#

good thing setting position of the object you are the authority of is free because RR does the networking for you

spark rain
#

The net limit is kind of comically low

spark rain
#

Do these events fire for everyone or just the person interacting with the handle?

#

Oh good game decided now was a good time for a random dorm load

spark rain
zenith pollen
#

i used to think these events should all be synced but personally I think they should all be local now

spark rain
#

New laser execution flow

#

Just realized there is no way (without beta) to set authority of the laser without clamping it to the handle, and no way to rotate the laser without not having it clamped to the handle. Fantastic.

lethal kestrel
lethal kestrel
spark rain
lethal kestrel
#

they would be very similar though, _seb's more straight forward tho as u have something to interface with, where mine, you have to write code to make a language like that like a real computer

spark rain
#

Wish this worked

lethal kestrel
gaunt wraith
#

anyone know when circuit functions are gonna be a thing?

spark rain
#

I've never had a need for a manual for

#

they confuse me to no end

lethal kestrel
#

and the manual part allows u to stop whenever instead constantly just going to the next without break as a option

lethal kestrel
#

most importantly, the interface (which isnt built in bc it takes and outs interuupts like a real computer) has RGB 💀

spark rain
lethal kestrel
# spark rain I have no idea what any of that means other than RGB

the keyboard is like a completely seperate device like irl. It detects the key presses and lets the cpu know, giving it the information, where the cpu then saves where it left off, and heads to the interrupt handler start (which is address 1 as 0 is reserved for skipping over the interrupt hander (where you would write or install device drivers) functions and into the current program in ram)

spark rain
spark rain
long igloo
spark rain
long igloo
#

You got me there

spark rain
#

it also shows how bool variables are literally 1 or 0

#

Yay a random dorm load

#

I love being sent to my dorm for seemingly no reason with no warnings and no errors

#

Losing progress is great

#

Always online room editing is such a cool idea

#

Having almost nothing run locally is so amazing

#

Waiting 10 to 20 minutes for a server spot to build a RR studio room is also really fun

#

God I love this game

#

(help)

lethal kestrel
spark rain
long igloo
spark rain
#

Was told we can't have local room editing for "security" reasons, it sucks

lethal kestrel
long igloo
lethal kestrel
long igloo
spark rain
#

Such a good game

long igloo
#

it makes my blood pressure increase steadily

sharp nebula
spark rain
#

Is it even a network issue? Because these random frequent disconnects never show errors like when you lose wifi for real

long igloo
lethal kestrel
#

yee, their networking much be straight ass

however, #OfflineMode 🙏

spark rain
sharp nebula
spark rain
sharp nebula
#

Literally as I type this, it happened. bruh

lethal kestrel
lethal kestrel
long igloo
#

Try using glue to stick them to the floor

spark rain
zenith pollen
zenith pollen
#

its still crazy to me they havent added variables for each type

#

or... you know... dynamic variables

zenith pollen
#

why cant I just define a variable

spark rain
zenith pollen
#

if I need a List<(Rec Room Object & List<Player>)> Variable, let me

zenith pollen
long igloo
#

No way

spark rain
zenith pollen
#

are tuples still in the game?

spark rain
zenith pollen
#

why.

spark rain
zenith pollen
#

Who is unironically using tuples in their circuits for anything other than organization

spark rain
#

"Rec Room Inc: We forgor"

#

Will miss typecasting when they add the compiler in 10 years

long igloo
#

What does the compiler do again

#

Is it just like, more cpu

spark rain
long igloo
#

What’s stopping me from making my entire game logic inside it

spark rain
long igloo
#

Oh so it’s only for data

spark rain
#

not sure

#

cryptic busy typing the real answer

rare pawn
zenith pollen
# long igloo What does the compiler do again

Turns Cv2 into C# which turns into bytecode
right now circuits are a bunch of functions where its just "A needs to read from B C and D in the graph" and its the definition of spaghetti

This makes the code run 600x faster, thus 600x less CPU

spark rain
long igloo
#

does that mean that compiled circuits won’t take up circuit space :v

zenith pollen
#

but I dont know how it works for worldspace, or for executing whilst editing a board, so :/

spark rain
#

yeah I guess nobody really knows how it will work for sure because it doesn't actually exist

zenith pollen
#

Depending on how baking works, circuits should be the same

#

Maybe its a button you have to press, maybes its automatic

spark rain
zenith pollen
#

digusting

#

I hate how they do that

spark rain
#

It is very annoying in practice

#

Destroys workflow

zenith pollen
#

Just have everything "Marked for deletion/baking" whenever you need to do something

what we have now:
wanna delete 100 consumable? save the room 100 times

what we should have:
wanna delete 100 consumables? mark all 100 for deletion then save once

lethal kestrel
spark rain
#

Because in the import menu you can delete everything you want gone in the text editor before clicking "done"

zenith pollen
#

did they fix Overlap Sphere/Box and unity objects?

spark rain
zenith pollen
#

when Overlap Sphere would detect unity terrain (as a rec room object), the "Hit Position" was always the position of the terrain

round hollow
#

( @spark rain )

spark rain
#

here we go again

#

Seriously what is causing this

spring egret
#

The crabs, they’re on strike

lethal kestrel
#

bad networking
and no offline mode RRtroll

lethal kestrel
#

bc red

spark rain
sharp nebula
lethal kestrel
#

💀

spark rain
lethal kestrel
lethal kestrel
spark rain
sharp nebula
lethal kestrel
sharp nebula
lethal kestrel
#

xDDD

sharp nebula
#

why you putting me on ice like that ;-;

lethal kestrel
ruby sapphire
woeful tinsel
#

Wtf is going on in building chat

spark rain
#

Alright I'm done

lethal kestrel
#

8 height

#

ability to not place

orchid parcel
#

We are getting 3D printers in RR before GTA 6 🔥🔥🔥

sour cypress
sour cypress
#

It was just a guy begging for someone to make a military

west onyx
#

💀

sour cypress
mortal cloud
#

Yo can someone help me with the circuit

#

For a army game

spring egret
#

I do speak. But, must use more dad jokes.

mortal cloud
#

Dm me

spring egret
# mortal cloud Yo can someone help me with the circuit

I think if Satoru freakin' Goju went into game dev, he'd be the best at it. He'd research everything there is to know about programming and how it works.

He'd understand it all so quickly, it would've been a waste of time to request the help. As he could've used that time to understand more. Gojo would be more interested in teaching others how to circuit an army game. thumbs_up

mortal cloud
#

I looked on yt too

fierce mason
# mortal cloud I looked on yt too

Make looking up on youtube a last resort. You mostly just fuck around then find out the solution. Also looking up forum posts will help tremendously.

#

Most of youtube is copying and pasting code, forums are taking a problem then giving a solution. And fucking around and finding out is using trial and error until you get your solution, but you find out about other stuff while getting to your solution.

smoky knoll
#

how would I detect if a player is looking at there right hand? with cv2

rancid thistle
#

Essentially, this compares how "similar" the direction that the player is looking is to the direction from their head to their hand.

smoky knoll
#

ok thanks!

west onyx
#

Rec room is actually unplayable on VR

warm kindle
spare patrol
#

i forgot what the difference between grounded vs landed is

fierce mason
spare patrol
#

wait, i think the difference is that grounded gets fired everytime you get put into the grounded state and landed only fires when you fall from any height

#

which would mean that clambering wouldnt fire landed

#

yeah

#

landed only fires when you get grounded by falling

#

makes perfect sense

west onyx
#

Astar old vs new (Old on left, New on right)

#

So shocked how i was able to make it simplified 😭

#

I was able to cut it down by 22 chips

#

wow

#

Stevy is preprared for each message with an emoji

noble bay
west onyx
noble bay
abstract grotto
quick lichen
#

let us see the circuits

west onyx
quick lichen
west onyx
#

no

#

so i put the circuits in a straight line and rotated them in place by a little

#

thats a lot of floats 😳

noble bay
west onyx
#

what I will do though is post an invention with all the essential chips for AStar

ashen harness
ashen harness
west onyx
#

🤷

#

I’m guessing the asterisk resembles A Star

#

Pun intended by accident

ashen harness
#

Also I have an A Star question. Do you have to build a grid for it to work or do you just need those circuits

west onyx
#

You just need nodes and node connections

ashen harness
#

So you need to build the nodes then?

#

Manually depending on the map?

west onyx
#

Yes

ashen harness
#

Ok that’s what I was thinking

#

And do you just use the Ai nodes for the nodes

west onyx
#

Anything can be considered a node

#

I just use invisible collisions because they’re cheaper on ink

ashen harness
#

How big are the nodes

#

I assume just a 1x1 cube

west onyx
#

They can be as big or as small as you'd like

#

why were mods called?

lament isle
west onyx
#

I was lagging so bad in my dorm 😭

#

like every 4 seconds'

lament isle
#

is there a distance chip in your dorm?

west onyx
lament isle
#

apparently that causes lag, either that or you got the play menu

#

if not that than idk what other than just a weird performance issue

west onyx
#

why are mods being called???

lament isle
#

bro what the hell is going on?

west onyx
#

thas what im sayin

light inlet
west onyx
light inlet
# west onyx

You should, it was super easy and let’s you calculate 1 path for like 100 ai at once

west onyx
#

Is it just Dijkstra?

misty irisBOT
#

What is a Junior account, and how do I appeal a Junior account conversion?

Junior accounts are for players 12 years of age and younger. If our moderation and evidence systems detect underage activity on a non-junior account, it will be converted to a junior account. You have two weeks to complete your appeal of a junior account conversion before it becomes permanent. To appeal, please complete the age verification process at the link above. Please do not complete the verification process unless you are actually above the age of 12.

NOTE:

As with any ban, we cannot discuss them in this discord as no one can help you with them. Do not submit a Zendesk ticket about appealing the Junior conversion. Use https://rec.net/age instead. Only submit a Zendesk ticket if there are complications with appealing through our only method in the link above.

For more info on Meta's policy for Juniors on Meta Quest, please visit: https://recroom.com/meta.

Thanks,

west onyx
#

bro is not Glenn Quagmire 😭

light inlet
#

Yes, basically the pathlength calculation is just if current neighbor node’s + distance from goal is less than cost of current neighbor, then set that neighbors cost to that value @west onyx

misty irisBOT
#
Mod Called

A moderator has been called to this channel.

#
Report Reviewed

A moderator has responded to a report from this channel. We cannot share the details of any action taken (if any).

lament isle
#

yeah this is just spamming

rancid thistle
#

Speedrun

lament isle
#

how the hell has dyno not done anything?

split basalt
#

🤪

light inlet
lament isle
light inlet
lament isle
light inlet
#

Yea

lament isle
#

i wanna try to make his sticky bombs

#

but i tried and they like to jitter a lot

light inlet
#

Can’t you configure an object to have a sticky physics type

keen matrix
#

Sticky wouldn't work for grenades

lament isle
keen matrix
#

It requires for a player to stick an object inside of another for it to stick

lament isle
#

isn't the replicator only in roomsv2 anyways?

keen matrix
#

Yup

lament isle
keen matrix
#

Sucks that you can't dynamically set an objects physics state or it's parent

light inlet
keen matrix
lament isle
lament isle
#

i also figured out how to remotely detonate every single one but i can only do 10, i'd do 20 but apparently 20 is too many explosions for rec room to handle

#

i don't get a performance drop or anything, it just gives me an error

keen matrix
#

Yeah you run out of RPCs

lament isle
keen matrix
#

You could just use a single frame delay after the first 10 and then continue detonating

lament isle
#

how could i make it stick to stuff with a "stick" tag (i want some things to not let it stick to)

lament isle
light inlet
lament isle
#

especially the "single frame delay" part, is this some kind of coding thing i don't know about

keen matrix
#

You can only send so many signals to other players in any given circuits frame

#

That's what that 0/10 on the net heat bar signifies

lament isle
keen matrix
#

If you use a delay chip with the delay set to 0 then the after delay port will execute on the next frame

lament isle
keen matrix
#

No that's for the detonation problem you were having

lament isle
#

no it's the bombs sticking to only objects with a certain tag i'm having an issue with

lament isle
#

i shoot the bombs onto the outside of a doorway i know my opponents will run out through

#

i wanna shoot the bombs and then run to somewhere safe

#

wait for the opponents to run through and then detonate the bombs killing them

#

what i'm having problems with is the bombs not sticking properly

#

by not sticking properly i mean they keep jittering

#

like imagine back when cars were in beta, now imagine shoving a car into a car, that's pretty much what the jittering looks like

warm kindle
#

@everyoneany one know how to make a grab gun cv2 no seat and can pick up players without the raycast bieng dircetly on the target must he able to pick things up and bring them to the persont two

craggy nacelle
winter holly
#

Sorry to ask again but how to do you make an objective marker only appear once when somebody joins. Because every time somebody joins me I have to press the button to make the Objective Marker disappear

sacred canopy
#

A friend of mine is making a horror game, if anybody here is experienced in the circuits for something like this, his RR @ is PictureMann. Add him if you can help, the game is called TheScreechers, he specifically wants CV2

#

If anybody can help please DM me or add him in RR

ashen harness
sacred canopy
#

I'll give whoever can help his RR@ and he can give you the details from there

winter holly
ashen harness
#

Make sure the left red port on the bool variable says true

#

Basically what this does is when someone joins, it checks if the bool is false (which by default it is) and if it’s false it makes it true and enable the marker. When another player joins it’ll check the bool and see that it’s true, and just not do anything

ruby gust
fringe sentinel
warm kindle
fringe sentinel
warm kindle
ruby lagoon
#

Can anyone help with a working monster ai?
i need it to chase people, jump scare, and make sounds.
just let me know if any of u guys can help!

#

And i need help with this today since i am gonna release my game soon hopefully

ashen harness
ruby lagoon
ruby lagoon
spiral geyser
ashen harness
#

And still no, why would you give a release date to something unfinished

spiral geyser
#

Don’t set a date like the next day give yourself time

ashen harness
spiral geyser
ashen harness
spiral geyser
#

To have a date your gonna be finished by snd finish on that day

spiral geyser
ashen harness
#

I never said the date came yet

spiral geyser
#

Not having a date means you don’t know when your gonna release

Having a date makes it so you know when you have to release, how much you have to get done, gives you motivation, and makes it so you can get stuff done in a reasonable amount of time

ashen harness
#

All I was saying was a quick tip because it seemed as if he wanted a heavy job to be done in a short amount of time so he could get the game released faster, it’s not like he set a release date for it to be tomorrow, so why would he need it to be done so quickly?

ashen harness
#

It’s good to have a goal for when you want to be done, but you shouldn’t ever have a set release date without the game being finished. I highly doubt GTA would release a trailer for their game if they were still working on it

spiral geyser
#

That’s the whole point of making a game

#

To get it out

ashen harness
spiral geyser
#

Not to slack off and doing a bit of work every few days not knowing when you’ll be done

ashen harness
#

So to you it’s either rush or slack off

spiral geyser
#

Ask him idk?

#

Just don’t tell people “don’t have date for your game and take as long as you need to finish”

ashen harness
#

When did I say that

spiral geyser
#

And that’s not a “Pro” tip

west onyx
#

I don’t like reading :(

ashen harness
#

I never said it was a pro tip

spiral geyser
#

That’s a tip of someone who takes a long time to get a game out

spiral geyser
ashen harness
#

It’s rare to find someone who spends time on their projects on rec room

spiral geyser
#

I understand your view on this cuh

ashen harness
#

So all I ask from him is that he considers making it quality if it is a cash grab I’m not saying his game is a cash grab, but if it is, then it’d explain why he wants it out asap

spiral geyser
#

No need to drag it in further

spring egret
#

Damn, G4. Salute

spiral geyser
#

Cv2

#

What’s G4

ashen harness
ruby lagoon
#

So wait is anyone gonna help me?

ashen harness
ruby lagoon
#

oh wait

ashen harness
#

Meetup is where you go when you need help from someone in game

wanton gate
#

Is it possible to make a health bar in rooms 2.0?

long igloo
#

yes

wanton gate
#

Without roles?

long igloo
#

you never needed roles to begin with to make something like that

wanton gate
#

all the tutorials iv seen that use rooms 1.0 use roles

spark rain
#

eugh

#

roles

long igloo
#

must be either outdated or the tutorial creator isn’t too knowledgeable with circuits

wanton gate
#

Probably

#

There all like 5 months to a year old

#

So there probably just outdated

long igloo
#

tbh id assume the 2nd option, you just outright never need roles

wanton gate
#

The only roles used in the tutorials iv seen was the eliminated role that comes with all rooms

spark rain
#

The game rules chip is a nightmare

wanton gate
#

Isn't it just straight up broken rn?

spark rain
#

I haven't used it ever since CV2 came out, but I wouldn't be suprised if it broke

wanton gate
#

I was messing around with one of my old rooms that used it

#

Ither it's broke or I'm just dumb and forgot how it works

long igloo
#

The game rule chip is not broken, I still use it and it works as intended, what’s broken is the people trying to use it

spark rain
#

lol

spark rain
long igloo
#

you don’t need roles

craggy nacelle
#

Wait a tag? (I know nothing about roomsV2)

spark rain
#

I didn't think player attributes had anything to do with tags

long igloo
#

So you don’t just grab something when dead

spark rain
long igloo
spark rain
long igloo
#

in roomsV2 pickup restriction is tag based now

spark rain
#

Where do you set that???

long igloo
#

in the config menu of anything

#

It replaced the role restriction in the menu

warm kindle
#

Bro these RR AI’s are unreliable asf. Anyone have any better systems they wish to give me a tutorial on? Or make it better? Cause half of the time the goblin doesn’t even work.

warm kindle
#

I’ve tried

#

The goblin doesn’t wanna work half the time.

vagrant horizon
#

Did bro read what I said 😭

#

I mean ur own pathfinding

warm kindle
#

Ahhhh. Maybe be a bit more clear next time 😉

vagrant horizon
#

Mb should have clarified

ashen harness
#

How to detect if a player left a seat

vagrant horizon
ashen harness
#

OK thank you K3

vagrant horizon
# ashen harness How do I check when it changes

Set a variable to the seat that the player is in. You can either use the [Variable Name] Changed event or detect when the current value of the player’s seat is different from the stored value in the variable.

ashen harness
#

Doesn’t that only work if someone else enters?

spare patrol
#

its in the name of the event. it fires when the seated player changes

ashen harness
#

Bruh istg if you guys are right then I just wasted like an hour of my life

spare patrol
#

try it, spawn a seat and wire a subtitle into it

ashen harness
#

Ok so it does work but it plays the subtitle whenever I enter and exit

#

Ig I could try a book variable

spare patrol
#

you dont need the bool variable

#

just use is valid on the seated player port

ashen harness
#

Ok

spiral geyser
#

You guys think we will ever get a player scaler?

#

There would be so many new games that can be made with this

ashen harness
#

I can imagine the puzzle games, but in reality it will be scale sims

spiral geyser
#

Giant survival, Grow/Giant/Weight lifting simulator

ashen harness
#

Obviously Rex room knows how to make a scaler they just choose not to

spiral geyser
#

There’s so many things that can be added and really the only player attributes that are missing are player scaling

vagrant horizon
#

which i need to make spectating in my cs game

spiral geyser
upper sage
#

What is the default jump height and movement speed in a room if you don't change any settings

upper sage
#

Roles

spare patrol
#

you can go to room settings and then roles. you will find a "role" labeled default. those are the defaults that are used if theyre not overridden by other assigned roles

final fox
#

I’m trying to use the local player enable interaction to heal other damaged player how would I go ab that

long igloo
#

kinda wish the NET limit for 20 players was increased to 24 players

zenith pollen
#

does anyone remember the day they could count past 10

#

i could only count to 10 from memory, then would just start like randomly saying "13, 15, 17, 14, 18, 13, 19" because I didnt know the order, then my brother just said something like "imagine counting to 10 again but add 10 to the number" and then literally in that moment i visualized the numbers in my head and counted to 20

#

i was like, 4

ripe path
#

tbh dont remember anything before 7

#

i think i do remember counting to 100 randomly though

zenith pollen
lament isle
spiral geyser
rare pawn
spiral geyser
#

mmmmmm

#

mk

#

done

#

it’ll be done in a few days

warm merlin
#

Y'all how do I change the reload on a custom weapon when it's already made, it only lets me edit the launcher

timid wren
#

how would i do that? i can't modifiy hitboxes or anything-

zenith pollen
timid wren
#

wut

#

i can try i guess

spiral geyser
graceful vale
#

I'm sad that animation controllers are broken 😭

vagrant horizon
#

Unlegendary Noob

vagrant horizon
#

U did

exotic flame
# spiral geyser

add an invisible collision to the top that extends out a little bit

#

so you can "sneak" on the edge and place easier

runic sigil
spark rain
runic sigil
#

mmmMmmmm your making this in cv1

#

Oh wait you tried

#

Crisis averted

spark rain
#

close one

runic sigil
#

So glad we dont have to use cv1 anymore

#

I hate cv1 so much now that we have been blessed with v2

spark rain
#

It's so old that I had to clone a room that glitched in whips because they weren't in the pallet yet

runic sigil
#

Happiest day of my life was when cv2 got renamed to just circuits

spark rain
#

the whips were the hooks obviously

runic sigil
#

Incredible

ruby sapphire
sinful gorge
#

does anyone want animation help?

#

i will do it for free

#

i just cant build

#

and ik some v2

lethal kestrel
sinful gorge
#

yeah i know its broken sadly. i can help with cv2 ik some stuff

#

i js wanna be apart of something

#

lo;

#

lol

lethal kestrel
sinful gorge
#

Ahhh okay okay thank you!

long igloo
#

DOES ANYONE HERE ALSO LIKE CIRCUITS?

#

I enjoy circuits :3

ruby sapphire
#

no

#

I like to complain about circuits

#

and the lack thereof

fierce mason
#

Same

#

I find most of the time I'm complaining about missing features

#

Or too little net

long igloo
fierce mason
#

I'm pulling a cryptic also right now.

ruby sapphire
#

I don't like the look of this

#

is that a script preview icon?

ruby sapphire
long igloo
#

Hello :3

ruby sapphire
#

now you have the ability to have an opinion on this

fierce mason
fierce mason
ruby sapphire
long igloo
ruby sapphire
#

oh no

long igloo
#

Okay that was too far I’m sorry, you can still place 5000 max

ruby sapphire
#

anyways

ruby sapphire
fierce mason
ruby sapphire
#

yeah

#

tbh I don't even know, I just want to be able to use C# code in rec room

fierce mason
#

I think its nice for creating custom chips, but a bit useless for anything else than that.

#

Id be curious how rec room formats chips.

ruby sapphire
#

I tried to make an RRS plugin once but then discovered that the CV2 libraries were obfuscated.

#

for a good reason

fierce mason
#

Do you know what this error means?

#

I have no clue where in my code or godots code its causing this error.

ruby sapphire
#

does it not tell you the function where the error happened?

fierce mason
#

I just kinda errors.

ruby sapphire
#

the errors are coming from a C++ library, I think

#

did you set up OpenXR correctly?

fierce mason
#

Yeah. I get thrown in vr and everything. I did start randomly having an issue with the hands. I might've messed something up when messing with the settings.