#circuits
1 messages · Page 314 of 1
Hi I’m a new circuit user but I’m a pro
Can you send me pics of your work please?
for proof
Do you need rr+ for rr studio?
sadly yes
2017 for me bruh
Someone make wizard tycoon already
i was going to but didn't know circuits much but now i might make it
Surprisingly the poor performance doesn't come from the bean objects but instead the circuits that control them
1000 beans if anyone's curious
school lied, recroom is right
What is projectile magnetism? Does it just attract the projectiles towards the nearest player or something??
projectile magnetism? is that a thing in rec room?
i have even more cursed

yep
DAM NaN amount of visits?!?!?!
it is component in beta? or rrs component?
Can we get Get local CPU heat and Get local NET heat
I think this is what they are talking about
well, i get it. but whenever i configure projectile launcher, this setting doesn't show, it is split test? RV2?
Rv2 i think that is just what I am on
I too am on very addictive substances
What huh
makes sense
Have I missed anything in rec room? I haven't played this game in a hot minute
replicator
thats about it
and minecraft #circuits-show-off message
can you make a system where an emitter or motion trail or like anything attatch to a player?
also yea we need room variables xD
Event receiver 30hz run on player then set transformation to their body pos and body rotation.
alrighty
You can’t use exact comparisons on float values. This is true everywhere in computers; they are not stored accurately like integers. If you need to check equality, you need to check a range
ye but if it displays whole on hover, i dont think thats the issue. Hover is perfectly capable of displaying floating point error
might be a stupid question but how do you use that text popup used in mitm
like the header or whatever. what is that
damn that's crazy
but muh restaurant tycoon :(
only thing you missed is bebop and rocksteady tmnt outfits with goofy (incorrect) prices and replicator
you mean the banner or the rewards notification thingy
or text subtitle
just configure it and you'll get some cool options
I was just asking the name of the chip lol
like changing colors of the texts
i don't remember subtitles having anything like what the banner has
its available for the weapons
if i have 2 things clamped together and i want to move 1 of the objects forward but not the other what would i do. i have tried a piston but it just moves the whole thing
I believe you can move the child objects (the ones connected to the golden part) without affecting the parent object
otherwise you'll have to temporarily disable the clamp
oh i think i have the child and parrent reversed lol thanks!
WHY DOES IT QUEUE THEM UP INSTEAD OF OVERWRITING
does anyone have recommendations on how to get better a coding?
yeah it's always done that
not 100% sure i know what you're talking about but i have a good idea
i don't think there's a chip that can clear it, also make it to midnight has this too i think
the issue with them just one at a time displaying on your screen instead of overwriting
there should probably be an option for it to have the overwriting functionality like subtitles do
think subtitles should have as much customizability as banners do?
unless they already do and i just missed it
they don’t 😔
yo is anyone else having issues with the animation gizmo or controller?
specifically what
ya ive had that issue and im not sure if they are fixing it
they probably know about the issue though
i hope so🙏
3D Dijkstra Field Pathfinder
cv2 walls be like
accurate
true
I was having so many issues that every time I finished a single frame and animation earlier I would have to save the room
FRRRR
Electricans: this going to be painful day
Background music name?
Aquaduct Assault
bruh this last update crazy. At least its not like crashing or invisible chips again ig
because it was designed specifically for MitM, idk why it wasnt left as a developer chip, or why they didnt just make it with studio
err
Hi everyone! This might be a dumb queswtion, as it seems really simple, but I just can't figure it out. how do I make a button, where if I press it, it changes a bool variable to true, and then if I press it again, it changes the variable to false etc. any help would be greatly appreciated! Thanks in advance
place a Not chip and connect both ends to the bool
So the output of the bool to the Not, and then the output of the Not to the bool
That's it! Why didn't i think of that? Thank you!
How do you get the helpful role??
Wow
It really is that simple lol
Very “helpful” (not sarcastic)
I once ate a marble (also not sarcastic)
Yummy (not sarcastic)
Hi, me again. I have a rotator that, when it stops, need to do two executions at the same time. How can one do this?
ehh
technically in circuits there is no real reason you need to split an execution into multiple lines
Buuutttt
You’d need a chip called “sequence”
You can configure it and add extra execution ports
Thanks again!
just found a really cool unity object which is going to really help me make a game :)
Hi, again (for the hopefully last time). I'm basically done with this door, but when the game starts, both of the "set locked" turn to false, so I can use neither of the trigger volumes. How can I make it so when the game starts, one of these will be true, and the other will be false?
So here are a few tips that could help:
- Avoid using object board pins if you’re planning to run the same function with a different value multiple times (so you might want to use a few Interaction Volume Set Locked’s, 2 for when the game loads, 2 for when the game starts)
- Don’t split your execs like that (referring to the sequence chip). Chaining your circuits will cause them to be executed in the same tick.
So basically you could use 1-2 set to false when the room loads/game ends and 1-2 for when the game starts. (even this could be optimised)
https://circuits.pages.dev/docs/chips/a1e57113-f0b5-45c5-b1e0-95163674daa4
Disables or enables an Interaction Volume (but reversed).
Serious question
Did they update the NET cost of sending an event targeted to “player” to reflect only 1 player receiving the event
Or is it still effectively useless being that it still uses the same NET as sending to All
well, I tested it, it still uses the exact same amount of NET 
because its not a bug
it required the same amount of net to send an event to everyone as it does to one person
you are effectively telling everyone "hey i sent this signal, but only receive it if you are this player"
although im pretty sure this is because of how recroom works, not because of how actual networking works, not too sure though
I hate that
It should have been fixed
Yeah, under no circumstance should actual (not rec room) networking do that, where a signal is sent to everyone and told to be ignored by everyone except 1 person.
Yeah that’s the local player, not if sending it to someone else
me when i send a message on discord and every single computer in the world receives the signal and is just told not to receive it unless in the discord
me when I make a group chat with everyone I know so I can ask one person what plans they have Friday
Does this mean my phone is receiving billions of signals per second and is just ignoring them
Reminds me of when I made Circuits. I wrapped myself in a cacoon of wires for a few weeks and came out transformed from my larval state into a CV2 dev with CV2 ready to release to the game.
I thought every circuit dev did that
Yes we have several spinning their chrysalis right now. It's part of the interview process these days.
Am I allowed to make a [REFERENCE] post in #1020094893458198578
yea anybody can
Ok
I think I want to make a step by step for a PVP system or something that ppl can reference to so ppl won’t ask as much
Or a step by step for a ranking system for a military because we need more of those
u should do that
bc theres too many military posts where ppl just say "search for ur question"
I’m already like a quarter done with one but it’s soo long I have to make chapters
gotta cut the yappin
cv1 hater 😔
Why?
It’s buggy, cv2 is much easier to organize, customize, and maintain, and cv2 bugs less
The only things I use that are cv1 is the clamp and the role chip
cv1 isnt BAD, its easier to make systems with cv1 for some, but if one were to go further and do crazier more advanced shit, cv2 is the clear answer
The only reason it’s easier though is because they are familiar with it. I truly believe it’s easier to start with cv2 than cv1
right, but also i could only imagine how intimidating cv2 is to someone who has never touched circuits before/only has experience in cv1
Bad doesn't mean unusable 😁
Tbh 😭 I look at cv1 as a cv2er and I have no idea wtf I am looking at. All I see is black rectangles wired, and the only way to know the difference is is to memorize the different symbols they have
right, never said it was unusable. its just simpler to make more advanced systems in cv2 imo- 🤷
actually, using cv1 is worse for even simpler systems mostly because you dont get the benefit of having to do the networking yourself
for me it sorta depends, if i can figure out what the chips are i might be able to figure out whats goin on unless its an entire wall of cv1, atp i dont even wanna figure it out lol
So sorry to ask but. How do you disable a Objective Marker with a Button
Set marker enabled, false
Make the book say false
“Set Objective Marker Enabled”
And then make the red say false
And wire the button the the circuit
And connect the yellow port to the objective marker constant
Thank you
Why won’t it do damage
Me in (hopeful
) future rn:
💀
what does the receiver of the "Hit" event look like?
where do i ask for help with circuits?
thank you
i remember rlcman (i think that's his name) made a cv2 pvp system tutorial but it never said how to prevent people from just killing themselves and it always was kinda difficult for me to work with until i figured i'd just use events, also it wouldn't always register hits either
and i decided to try using player world ui as where you're getting health from instead of an int variable that has to be local
I use a system that when you shoot someone, you take away their health so if they have low ping it doesn’t affect the person attacking
still wish events like explosion hit player and melee hit player weren't stuck inside player definition boards and whatever circuit boards allow them
check if hit player = local player then dont damage
I personally like it when you can shoot yourself it keeps it realistic
what if i don't want people to do that?
it can happen on accident and sometimes people kill themselves to give the opponent no kill so i would preffer to not allow it
this is exactly why i'd rather it not let people kill themselves
I mean i use it for a survival game and its extremely hard to shoot yourself because the barrel is long
But for PvP yeah I see why
yeah it depends in what context youre using it
and for me it was a pvp game that actually could have been good but there were too many issues with it
so i'll get to seeing if my world ui based pvp system works better when i get the chance
i gotta correct this because its wrong, check if hit player = firing player then dont damage
basically when you load into the room you have the world ui enabled on you, showing your health bar, the health bar that players can see above your head is where you get the health that player has from
that works but a int variable would be better
oh trust me i already tried that
it turns out there were issues where it wouldn't display the world ui properly, hits wouldn't always register, and probably others but i'd rather use world ui cause it's easier to use and also can register hits better
Yo chat, is it good?
i'm pretty sure there's a chip that can literally get a player's primary bar value on the world ui
i could be wrong tho
i'll check in a bit cause i'm curious now
weird that it didnt register properly when using int variables. all youre essentially doing is saving the health value and changing it when hit. try updating the world ui everytime the player gets hit with the new health value
there are chips for that
and it was difficult for me to use so i had to make my own events that would force it to damage people and i think it still had issues with that
also if i remember correctly i think some people would just load in with the world ui displaying someone else's information (by information i of course mean healthbar and nametag)
that sounds like a networking issue
?
yes that
but if your system works thats all that matters
yeah and i wanna try to see if i can try making an invention of it, btw is there a chip that let's you get the color of someone's nametag?
i am not sure, i dont think so
if there is i got an idea on how to make it act like a game rules would (regarding guns of course)
unless someone can find a picture of it i'll just check when i get on later
like teams and how the guns change colors?
yes
that used to be the only reason i relied on a game rules even with that int variable pvp system, that and also the free hit effects it had (i wish they added hit effects to weapons)
theres many different ways of doing that i dont think youll need the player nametag color
oh yeah and the scoreboard too
you can do that all yourself now with cv2 but game rules was convenient
figured it'd take the least amount of chips to when player picks up gun> get player's nametag color> set gun color to player's nametag color
i mean it still is if you wanna have a scoreboard for people to see or some cool hit effects or whatever else a disabled game rules can give (idk what else to call it, it's a game rules that cannot be started)
you could also check which team theyre in using switches and tags
idk how to use switches
tags i do know
same with if chains
switches are if chains but 10x more efficient
well idk how to use them
you configure and add values u wanna check for and if the value u put into the switch has been added by you its gonna spit out a specific value or execute a specific port
i really recommend looking into them theyre super usefull and much better and easier than if chains
ooooooh i have to configure it?
damn i must be stupid or something
yes to add values u wanna check for you configure it
how many other chips do shit i didn't know by just configuring them?!?!?
a ton
can you change the colors on a subtitle or is that not a thing?
you can configure AND or OR chips to add more ports
No
you would need studio to make something similar but with different colors
because of course i need studio
I have a circuit question
Do all events run for all players? Unless it’s a custom event
Like if I do a on player jump, does it run for everyone so I then therefore have to wire a if player is local…?
Can someone either teach me how to make a clicker thing or help me make a clicker game?
Those are 2 big asks
int variable and add chip, if it's unsynced it's only for whoever clicks, if it's synced it's for everyone
But I don’t know what to connect to what
Bruh I feel asleep after sending this💀 here’s the output
not entirely sure how to explain the wiring, player clicks button> adds +1 to the variable
Can u dm me a picture of what to put together pls?
take the output of the int variable and have that as what the add chip is adding onto, and have the output of the add chip be the input for the int variable
Dude I’m stupid I can’t do that💀
it's very simple to do
wait are you new to cv2?
I haven’t played in a while so I don’t remember much
The local player coming out of the receiver is the player who hit the other, configure the event sender and change the exec to execute for player, and wire that to the player that was hit
When I first join a room maker pen objects models don’t follow I can move there collisions but it’s invisible I have to go into editing mode in order to make them visible again
It’s a bug, it’ll likely get fixed in a future update as it’s obviously not intended
Oh does anyone else get this in rooms 2.0?
In regular rooms when I first join everything’s blocky
yes, I get it as well
That’s just LODs
Does anyone know if its possible to speed someone downwards while they're falling?
adding or setting velocity wont let me go faster than rr's terminal velocity
Level of detail
not like how circuits work has really changed that much i don't think
Ik it’s just I don’t remember
just spawn an int variable and an add chip and a button (just to test it) and try wiring them together and see what happens
if you're not sure of something, think of trying this, "fuck around and find out"
Ok
Oh could the rooms 2.0 glitch also be because of the fact I have an old system?
no
oh i wish we could change gravity with circuits
best we can do is just get their velocity, split the velocity and get the y value, if they're moving downwards faster than whatever speed you want, it'll use a velocity add to force them downwards faster
yeah but those chips dont let the player go faster than terminal velocity
i tried it
Need someone who is good with cv2
Well you could use set position
set position to make someone fall faster? 
that would look janky
the new update chip would make it smoother
Yes this is the circuts chat, what about circuits do you want to know
Yeah I need some help because I'm trying to make it do when ai is killed you gain room currency
I haven't used AI in a while so I don't remember how to detect AI kills
But when I saw a video about it I saw a award room currency chip that I couldn't find
Are you in rooms V2? Because I don't think it has room currency anymore
It's through event receiver
You have to configure it to ai died
It still has room currency
Just checked
I don't know of any ways to give currency without that "award room currency" chip you said you can't find. If it's not in rooms V2 yet idk if you can do it
^ ?
award room currency or award inventory item
Does anyone else have this issue everytime I mention it no one’s experienced or knows what I’m talking about
you on quest?
No psvr1
yeah that's just a roomsv2 thing for quest users
oh
How do I over come it?
yeah that's a roomsv2 thing tho, i've had it before, idk why it'd happen to psvr1 users unless they for whatever reason have the same build thingy that quest players do
idk, not like i know of any way to deal with it, might be a subroom issue or just a dumb bug with the room itself, maybe it's a visual thing
i mean i think it is a visual related thing but i could be wrong
It’s a visual bug but it happens to me everytime I first join and it’s a new rooms 2.0 too there’s barely anything in it
same thing for me as well
well only with one room of mine i think
Oh well if ima have to upgrade I swear it’s because I have the oldest vr known to man
i also have an old vr
it's a quest 2 but it's still old
by a good few years, maybe 3 or 4
didn't even want a quest 2, was expecting a quest 1 and a quest 2 came in instead
Oh I wish I had a qeust I want a qeust 3 but I think ima settle with a 2
They sent you the wrong one?
not like any of us complained about it
Real
i needed another replacement and it came in, now i can play more stuff in rec room and have slightly better render distance
that's the only difference in graphics in rec room between quest 2 and quest 1
Nice I want ghost of tabor but it’s only I qeust I think or maybe I’m stupid
literally just a tiny bit smaller render distance (render distance is the only term for it i know of)
nothing else
My psvr has surprisingly good graphics but the lens is all messed up
Anybody wanna make a clicker sim game with me I need someone that knows how to use circuits
Like cookie clicker?
Well based on the premise of it’s just the adding system you want then it’s pretty simple ya like 3-5 chips I’d say do it your self and pocket all the profits
You a good builder?
Bc I need a rebirth, a few island, and some other stuff
Yeah I’m pretty good
Hmm I’m working on a game rn but I think I could help if you could help me with something after
Sure
Ight what’s your name
I can help you
Well depends send a pic of your builds
I can send some pics of systems I’ve been making
It is killer75245
This is what I have in my game rn as you can see I have some pretty ranky builds on the sides
My user is killer75245
Can you send some of your builds?
Sorry I’ve just been looking for a good builder
Alr lemme make Smt rq
@mystic cloak can I have ur user ima add u then send u the photos
My bad it’s Liquidous
No
How do I know which events run locally
If it has local in the name
Local Player Completed Interaction With Target Plater
Hmm
There is an event called On Player Jumped
So when anyone jumps it runs for all?
If it doesn’t have a player output for who jumps, it’s local
If it does, it’s not local
If it does have a player output it’s not local
Yes
Ok
There isn’t rlly a good rule for determining if an event is local
We need documentation
Or some indicator
Yeah
Bruh my game closed like 5 times within 10 mins & distance makes me incredibly laggy
I think I found the reason why the glitch happens in rooms 2.0 it seems to only happen when you spawn a non rooms 2.0 invention and save
Distance can get very laggy for no reason whatsoever
I already sent it, it’s Liquidous
Ok
its probably to do with the typechecker, since there is no lag whatsoever when you do (PosA-PosB).Magnitude
ye, but its gotten worse
get closest dose it too, it started behaving supper laggy toward chips that only USED the distance too 😭
Is this cannon?
yee 😛
Mario I sent them
Is that using data from a get closest or farthest
distance...
But like are one of those chips used anywhere
I always have my frames drop whenever I try using data from one of those 
nice to see distance still tends to nuke the game
i showed me plugging in distance & then me plugging in a divide that used distance bwuh
The distance chip never drops my frames like that though
yeahbutwasthereagetclostestorgetfarthestusedinthatcircuitsdataanywhereiswhatimsaying
4090 i9 13900KF mind u
so definitely the game
stacked 😭 but yeah thats ridiculous, might be worth whining about
no upgrade your device a lil
I’m sorry please don’t hurt me
I’ll go
ik lmao xD
i got it specifically in prep for rec bc its so bad
fr Rec only runs on super computers
literally unplayable, this is the longest i been on today without disconnect or crash
bruh list union is cheaper than list concat 💀
it is so annoying that the Line object is not a UI object
it is technically an Effect
Wassup my silly Circuiteers 😝
How’s y’all’s day?
Good hbu?
Also thanks for asking
appreciate it mah dawg
Ok
Yes
https://genius.com/Dream-dreams-cheating-apology-annotated
||joking lol, i wish u well||
I read allat
i aint (joking, i read it all)
Kind of sad 😔
Update day or is that tuesdays?
@craggy nacelle 😡
Is there any way to fix the animation only being able to be edited once
idk animation is too much of a pain for me to have ever bothered using in the first place
We choose you 🫵 to answer our question!
It's a bug since last 2 updates and it's extremely annoying. Everytime you edit animation save the room to edit another
L
I'm apologise for bothering you with this ping, but can we in the future have the ability to animate or change player camera position though circuits?
Player set camera position
Player attach camera to player or object
Player reset camera
@main palm
Pretty sure this has been suggested many times before. VR concerns and stuff.
motion sickness funny
Camera.Position = Vector3(Random.NextInt, Random.NextInt, Random.NextInt)
now run this every frame
I mean you can already set someones rotation to random angles
Also they already have the screenmode only "screen shake" chip
what happens if you use it on a VR user?
literally nothing
Working computer! not rr studio dont bans me
i haven't seen it being suggested in discord many times, but i just wanted it so badly
this gives me idea to punish who ever use phantom dash
Is there an easy way to make an object respawn after a certain amount of time when someone not holding it
they've added Player Get Is VR, I dont think its a problem anymore
esepcially because Anchored UI is screenmode only and isnt a problem
It's sad that it's completly impractical to make the CV2 laser pointer stop when it hits an object like the CV1 rangefinder
its more sad that the option to make it not fade out overtime still hasnt been added
Isn't that the default behavior?
oh to NOT fade
I see
yeah
yeah, and its annoying
a 10m laser pointer is basically invisible after 5
yeah it's impossible to even figure out where the end of the laser will actually be
well, the end of the laserpointer is exactly at its length
whats impossible to figure out is when its no longer humanly visible
tbh laserpointer sucks
and so do alot of components
well yeah effectively the same thing as it's actual length considering it is a purely visual component
components that need core functionality changed:
- all lights
- laser pointer
- rotator/piston
- interaction volume v2 still needs some local toggles (interaction hold time)
- more i probably forgot because they are basically useless
components that need default circuits changed:
- collision detection volume
the collision detection volume is VILE
imagine a world where a 3D piston exists
transform component
tbh we aren't too far off from "doing it ourselves" being feasable
A transform component would still be smoother and more optimized though
we have Update, now we need an event that updates every physics tick, and we need compiler to come out so CPU is actually realistic
hm... true
no matter how good it looks locally, setting position every frame wont look good for non local players since they are only being told the new position, not velocity and what not
So yeah, a transform component in Rooms V2 for the ability to control position and/or rotation would be nice
Somehow the motion trail is a better laser
seems a bit unfair as one is the firing direction and the other is the forward vector
Well I unwired the firing direction circuits for the laser when I realized adjusting the laser length was killing network heat
lmao
good thing setting position of the object you are the authority of is free because RR does the networking for you
The net limit is kind of comically low
Do these events fire for everyone or just the person interacting with the handle?
Oh good game decided now was a good time for a random dorm load
AFAIK everyone, stupidly
fantastic /s
i used to think these events should all be synced but personally I think they should all be local now
New laser execution flow
Just realized there is no way (without beta) to set authority of the laser without clamping it to the handle, and no way to rotate the laser without not having it clamped to the handle. Fantastic.
Please tell me this runs its own code and not just a bunch of prebuilt sequences and added delays for effect 😭
theres alot of those that claim to be emulators but are just glorified prompt systems
it's for sure just a sequence
damn, my CPUs are all the first of their kind ig. At least to my knowledge
I thought _seb made a circuit that ran code
yee, thats a custom language, mines like, hardware emulation (but not 1:1 so its more optimal)
they would be very similar though, _seb's more straight forward tho as u have something to interface with, where mine, you have to write code to make a language like that like a real computer
Wish this worked
staggered manual/breakable for*
(Would be the most useful and general purpose)
anyone know when circuit functions are gonna be a thing?
It's not even a "for" chip anymore if it's manual, I don't see the point
I've never had a need for a manual for
they confuse me to no end
ye, its more so a while loop but it can run things up to a set ammount of time before it delays and continues
and the manual part allows u to stop whenever instead constantly just going to the next without break as a option
also mine dont take up a whole room 
still massive respect for _seb tho
most importantly, the interface (which isnt built in bc it takes and outs interuupts like a real computer) has RGB 💀
I have no idea what any of that means other than RGB
the keyboard is like a completely seperate device like irl. It detects the key presses and lets the cpu know, giving it the information, where the cpu then saves where it left off, and heads to the interrupt handler start (which is address 1 as 0 is reserved for skipping over the interrupt hander (where you would write or install device drivers) functions and into the current program in ram)
This is interesting
I feel like I walked in halfway through a college computer science course
If value does the same here
but using any ports is funnier
You got me there
it also shows how bool variables are literally 1 or 0
Yay a random dorm load
I love being sent to my dorm for seemingly no reason with no warnings and no errors
Losing progress is great
Always online room editing is such a cool idea
Having almost nothing run locally is so amazing
Waiting 10 to 20 minutes for a server spot to build a RR studio room is also really fun
God I love this game
(help)
been happenin to me all the time at the start of the day. Think more ppl going bed so less server use. Hasnt been as bad now
I've already had it happen 3 times in the past hour
don’t you love how rr sometimes gets aggressive with the disconnects? The other day ago I logged on, 17s later I immediately got sent to my dorm
Oops, you dropped a single packet! Bye!
Was told we can't have local room editing for "security" reasons, it sucks
i had mine close (not even disconnect) 5 times within 10 mins 
#circuits message
rr needs better anti cheat
@sharp nebula disconnected 17 times in like 30 mins before
I get days like that as well
Such a good game
it makes my blood pressure increase steadily
Log-in screen is where iI've been sent to as of lately
Is it even a network issue? Because these random frequent disconnects never show errors like when you lose wifi for real
I get sent either to dorm, or a black screen that refuses to load
yee, their networking much be straight ass
however, #OfflineMode 🙏
Oh I thought that meant you were in offline mode and you didn't want people to ping you or something lol
The black screen too, but on log-in screen .-.
Yeah they won't do that because they don't know how to make sure you don't upload viruses to their server when you save the room or something
Literally as I type this, it happened. bruh
nah
i also dont think i can change it back now i got helpful role, that or im discord noob xD
i witnessed
(in same room together)
Try using glue to stick them to the floor
Look, an audio list variable!
the null gave it away as an event
List variables by default return a list of 0 items
Event receivers by default return a null list
Whaaaat? Nooooo
its still crazy to me they havent added variables for each type
or... you know... dynamic variables
They forgor
why cant I just define a variable
Something something any ports use too much CPU
if I need a List<(Rec Room Object & List<Player>)> Variable, let me
a definable variable wouldnt use an "Any" port, you'd just define the value it stores
No way
Well they have experimented with tuples... but... uh...
are tuples still in the game?
yeah
why.
They forgor
Who is unironically using tuples in their circuits for anything other than organization
"Rec Room Inc: We forgor"
Will miss typecasting when they add the compiler in 10 years
I think it's like a circuit board and everything inside that board will be compiled and use much less heat
What’s stopping me from making my entire game logic inside it
Probably execs if I were to guess
Oh so it’s only for data
Looking away from the circuit board even when editing it will just make circuits invisible
Turns Cv2 into C# which turns into bytecode
right now circuits are a bunch of functions where its just "A needs to read from B C and D in the graph" and its the definition of spaghetti
This makes the code run 600x faster, thus 600x less CPU
Well that's how the backend works, I think most of us are more concerned with how we will actually use it
does that mean that compiled circuits won’t take up circuit space :v
How you use it is get used to using circuitboards
IIRC, Whenever you finish editing a circuit scope, it bakes the code
but I dont know how it works for worldspace, or for executing whilst editing a board, so :/
yeah I guess nobody really knows how it will work for sure because it doesn't actually exist
Depending on how baking works, circuits should be the same
Maybe its a button you have to press, maybes its automatic
I feel like they might have baking save the room like with data tables
Just have everything "Marked for deletion/baking" whenever you need to do something
what we have now:
wanna delete 100 consumable? save the room 100 times
what we should have:
wanna delete 100 consumables? mark all 100 for deletion then save once
aka
translate: turns code to lower level code the computer can read faster
Interpreted = translate all the time anytime anything is used (like how cv2 is now)
Compiled = translate once (in this case, any time a new wire is connected)
Basically for it to be usable you have to use the "import" function
Because in the import menu you can delete everything you want gone in the text editor before clicking "done"
did they fix Overlap Sphere/Box and unity objects?
I never used those chips with unity objects, RR studio is so slow I almost never use it
when Overlap Sphere would detect unity terrain (as a rec room object), the "Hit Position" was always the position of the terrain
No(for the first release at least), you will use the circuit "functions" (which arent out yet). Those will be compiled first, maybe circuitsboards or just the whole room circuits later. You edit the function definition and then you can spawn the call function chip from your makerpen.
( @spark rain )
The crabs, they’re on strike
bad networking
and no offline mode 
ugh
at least yall go to your dorms 🥲
💀
Why no network error when loading into the dorm tho
u typed on mobile huh noob
not ur networking, Rec networking
But why no error
nooo not at all
POV: Trevor in dorm
BRUH
xDDD
why you putting me on ice like that ;-;
the outfit, the chat bubble, it was cinematic
So it should be a screen mode only thing.
Wtf is going on in building chat
Alright I'm done
We are getting 3D printers in RR before GTA 6 🔥🔥🔥
We are getting GTA 6 before GTA 7 🔥🔥🔥
Just watched a #1020094893458198578 post get locked before my eyes
It was just a guy begging for someone to make a military
💀
@spring egret now remembering I used to know you as “the guy who panda reacts and doesn’t speak”
I do speak. But, must use more dad jokes.
Dm me
I think if Satoru freakin' Goju went into game dev, he'd be the best at it. He'd research everything there is to know about programming and how it works.
He'd understand it all so quickly, it would've been a waste of time to request the help. As he could've used that time to understand more. Gojo would be more interested in teaching others how to circuit an army game. 
I did research I got nothing out of it
I looked on yt too
Make looking up on youtube a last resort. You mostly just fuck around then find out the solution. Also looking up forum posts will help tremendously.
Most of youtube is copying and pasting code, forums are taking a problem then giving a solution. And fucking around and finding out is using trial and error until you get your solution, but you find out about other stuff while getting to your solution.
how would I detect if a player is looking at there right hand? with cv2
Subtract(Hand Position, Head Position) = Direction from Head to Hand
Vector Normalize the direction and use Vector Dot(Head Forward, NormalizedResult) to get a values from -1 (looking opposite direction) to 1 (looking directly at it)
If you want to angle between where they are looking and their hand, use Acos on the dotted result.
Essentially, this compares how "similar" the direction that the player is looking is to the direction from their head to their hand.
ok thanks!
Rec room is actually unplayable on VR
Okay
3D print an entire avatar
i forgot what the difference between grounded vs landed is
I believe one gets called when you land from jumping, the other is landing no matter how you got off the ground.
wait, i think the difference is that grounded gets fired everytime you get put into the grounded state and landed only fires when you fall from any height
which would mean that clambering wouldnt fire landed
yeah
landed only fires when you get grounded by falling
makes perfect sense
Astar old vs new (Old on left, New on right)
So shocked how i was able to make it simplified 😭
I was able to cut it down by 22 chips
wow
Stevy is preprared for each message with an emoji
What is this system for?
It’s pathfinding
Oh cool!!
what about 21
shud fr like
let us see the circuits
❌
fr shud
no
so i put the circuits in a straight line and rotated them in place by a little
thats a lot of floats 😳
what I will do though is post an invention with all the essential chips for AStar
Is it Pronounced “A Star” or “A Asterik”
A Star
Why
Also I have an A Star question. Do you have to build a grid for it to work or do you just need those circuits
You don’t need a grid
You just need nodes and node connections
Yes
Anything can be considered a node
I just use invisible collisions because they’re cheaper on ink
eh it's playable but yeah awful performance is a pain
is there a distance chip in your dorm?
No
apparently that causes lag, either that or you got the play menu
if not that than idk what other than just a weird performance issue
why are mods being called???
bro what the hell is going on?
thas what im sayin
❌
You should, it was super easy and let’s you calculate 1 path for like 100 ai at once
How do I do it?
Is it just Dijkstra?
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Thanks,
bro is not Glenn Quagmire 😭
Yes, basically the pathlength calculation is just if current neighbor node’s + distance from goal is less than cost of current neighbor, then set that neighbors cost to that value @west onyx
yeah this is just spamming
Speedrun
how the hell has dyno not done anything?
🤪
After the whole graph is calculated, have the current node point to the neighbor with the lowest cost
hey have you tried the replicator?
Yeah, pretty w
do you know tf2? specifically the character demoman?
Yea
Can’t you configure an object to have a sticky physics type
Sticky wouldn't work for grenades
idk about that in roomsv2 my friend
It requires for a player to stick an object inside of another for it to stick
isn't the replicator only in roomsv2 anyways?
Yup
so then setting it to a roomsv1 option wouldn't be possible
Sucks that you can't dynamically set an objects physics state or it's parent
You could also do this, when bomb collided with object or player, have a grabber get set to that position, and then grab the bomb
What if the object it sticks to is moving?
well what if i wanna use a replicator so i can shoot several of them
oh yeah that's a good point too
i also figured out how to remotely detonate every single one but i can only do 10, i'd do 20 but apparently 20 is too many explosions for rec room to handle
i don't get a performance drop or anything, it just gives me an error
Yeah you run out of RPCs
what do you think?
You could just use a single frame delay after the first 10 and then continue detonating
how could i make it stick to stuff with a "stick" tag (i want some things to not let it stick to)
i don't understand what you mean
I guess maybe use a variable changed event so when the position changes set it to the new position. With the update event
especially the "single frame delay" part, is this some kind of coding thing i don't know about
You can only send so many signals to other players in any given circuits frame
That's what that 0/10 on the net heat bar signifies
also wouldn't it need to update the variables in order for the event to fire?
If you use a delay chip with the delay set to 0 then the after delay port will execute on the next frame
what is this for again? is it for having it stick to stuff? i'm confused
No that's for the detonation problem you were having
i don't have an issue with that
no it's the bombs sticking to only objects with a certain tag i'm having an issue with
here's how i want it to work
i shoot the bombs onto the outside of a doorway i know my opponents will run out through
i wanna shoot the bombs and then run to somewhere safe
wait for the opponents to run through and then detonate the bombs killing them
what i'm having problems with is the bombs not sticking properly
by not sticking properly i mean they keep jittering
like imagine back when cars were in beta, now imagine shoving a car into a car, that's pretty much what the jittering looks like
eh i'll try this
@everyoneany one know how to make a grab gun cv2 no seat and can pick up players without the raycast bieng dircetly on the target must he able to pick things up and bring them to the persont two
Sorry to ask again but how to do you make an objective marker only appear once when somebody joins. Because every time somebody joins me I have to press the button to make the Objective Marker disappear
A friend of mine is making a horror game, if anybody here is experienced in the circuits for something like this, his RR @ is PictureMann. Add him if you can help, the game is called TheScreechers, he specifically wants CV2
If anybody can help please DM me or add him in RR
Do a synced bool variable when it turns on and then when someone joins test the bool before enabling marker
I'll give whoever can help his RR@ and he can give you the details from there
Where do I connect the book variable?
You do “Player Joined” >> If (wire red port to bool variable) >> Else (wire then to bool variable) >> set marker
Make sure the left red port on the bool variable says true
Basically what this does is when someone joins, it checks if the bool is false (which by default it is) and if it’s false it makes it true and enable the marker. When another player joins it’ll check the bool and see that it’s true, and just not do anything
U use a piston and set distance
can u help me my rr is same as my discord the ownly diffrevce is the bracets are {}
I cant hop on rn but I’ll tell you in dm
ok dm me please
Can anyone help with a working monster ai?
i need it to chase people, jump scare, and make sounds.
just let me know if any of u guys can help!
And i need help with this today since i am gonna release my game soon hopefully
Here’s a tip for game makers: don’t have a set goal for releasing your game until the game is finished
well idk when i am gonna release yet.
im just saying i want to get this done soon
No if you don’t set goals for yourself you become lazy and drag things on longer then it needs to be
Wanting to have something done soon and finished by today sounds like wanting to rush to me
And still no, why would you give a release date to something unfinished
How does that feel like rushing?
Don’t set a date like the next day give yourself time
Because it seems like a pretty big aspect of the game to be done by the next day
Why would he not? that’s the whole point of a release date
Because it’s unfinished
To have a date your gonna be finished by snd finish on that day
How is it unfinished? the date haven’t came yet?????
I never said the date came yet
Not having a date means you don’t know when your gonna release
Having a date makes it so you know when you have to release, how much you have to get done, gives you motivation, and makes it so you can get stuff done in a reasonable amount of time
All I was saying was a quick tip because it seemed as if he wanted a heavy job to be done in a short amount of time so he could get the game released faster, it’s not like he set a release date for it to be tomorrow, so why would he need it to be done so quickly?
So he can get his game out?
It’s good to have a goal for when you want to be done, but you shouldn’t ever have a set release date without the game being finished. I highly doubt GTA would release a trailer for their game if they were still working on it
Why does he need it out soon
Not to slack off and doing a bit of work every few days not knowing when you’ll be done
So to you it’s either rush or slack off
Cause he said he wanted the game out soon?
Ask him idk?
Just don’t tell people “don’t have date for your game and take as long as you need to finish”
When did I say that
And that’s not a “Pro” tip
I hate book variables
I don’t like reading :(
I never said it was a pro tip
That’s a tip of someone who takes a long time to get a game out
true my bad cuh
It’s a tip for someone who wants to put quality into their game because rec room is flooded with cash grab garbage so when someone says they want something released quickly, especially on rec room, all it sounds like to me is a money catch that they want
It’s rare to find someone who spends time on their projects on rec room
So all I ask from him is that he considers making it quality if it is a cash grab I’m not saying his game is a cash grab, but if it is, then it’d explain why he wants it out asap
No need to drag it in further
Damn, G4. 
A chess position
So wait is anyone gonna help me?
Your best bet is #1020059680153808977
Meetup is where you go when you need help from someone in game
Is it possible to make a health bar in rooms 2.0?
yes
Without roles?
you never needed roles to begin with to make something like that
all the tutorials iv seen that use rooms 1.0 use roles
must be either outdated or the tutorial creator isn’t too knowledgeable with circuits
tbh id assume the 2nd option, you just outright never need roles
The only roles used in the tutorials iv seen was the eliminated role that comes with all rooms
The game rules chip is a nightmare
Isn't it just straight up broken rn?
I haven't used it ever since CV2 came out, but I wouldn't be suprised if it broke
I was messing around with one of my old rooms that used it
Ither it's broke or I'm just dumb and forgot how it works
The game rule chip is not broken, I still use it and it works as intended, what’s broken is the people trying to use it
lol
Did you start the game first?
Also for roomsV2 when a user dies, you can apply a tag to them to prevent them from grabbing objects as well as setting their movement speed to 0 until they respawn
you don’t need roles
Wait a tag? (I know nothing about roomsV2)
I didn't think player attributes had anything to do with tags
No, the tag is for pickup restrictions
So you don’t just grab something when dead
Wait and that doesn't use roles?
yeah
huh
in roomsV2 pickup restriction is tag based now
Where do you set that???
Bro these RR AI’s are unreliable asf. Anyone have any better systems they wish to give me a tutorial on? Or make it better? Cause half of the time the goblin doesn’t even work.
Gotta make ur own ai
Ahhhh. Maybe be a bit more clear next time 😉
Mb should have clarified
How to detect if a player left a seat
If there isn’t an event for it in the seat’s object board, check if the value of Player Get Seat has changed, and when it does, check if the seat is now an invalid seat.
OK thank you K3
How do I check when it changes
Set a variable to the seat that the player is in. You can either use the [Variable Name] Changed event or detect when the current value of the player’s seat is different from the stored value in the variable.
ye, theres one
@ashen harness
Doesn’t that only work if someone else enters?
its in the name of the event. it fires when the seated player changes
Bruh istg if you guys are right then I just wasted like an hour of my life
try it, spawn a seat and wire a subtitle into it
Ok so it does work but it plays the subtitle whenever I enter and exit
Ig I could try a book variable
Ok
You guys think we will ever get a player scaler?
There would be so many new games that can be made with this
I can imagine the puzzle games, but in reality it will be scale sims
Giant survival, Grow/Giant/Weight lifting simulator
yup
Obviously Rex room knows how to make a scaler they just choose not to
There’s so many things that can be added and really the only player attributes that are missing are player scaling
theres also player visibility
which i need to make spectating in my cs game
Ooooo yuhh
What is the default jump height and movement speed in a room if you don't change any settings
roles or r2.0?
Roles
you can go to room settings and then roles. you will find a "role" labeled default. those are the defaults that are used if theyre not overridden by other assigned roles
I’m trying to use the local player enable interaction to heal other damaged player how would I go ab that
Oh sick thanks 🙏
kinda wish the NET limit for 20 players was increased to 24 players
does anyone remember the day they could count past 10
i could only count to 10 from memory, then would just start like randomly saying "13, 15, 17, 14, 18, 13, 19" because I didnt know the order, then my brother just said something like "imagine counting to 10 again but add 10 to the number" and then literally in that moment i visualized the numbers in my head and counted to 20
i was like, 4
tbh dont remember anything before 7
i think i do remember counting to 100 randomly though
L i have counted to 2000 before
why do i feel like this is out of context???
bed wars
Y'all how do I change the reload on a custom weapon when it's already made, it only lets me edit the launcher
how would i do that? i can't modifiy hitboxes or anything-
you check how far the position of the object is below the water level and add force accordingly
I'm sad that animation controllers are broken 😭
add an invisible collision to the top that extends out a little bit
so you can "sneak" on the edge and place easier
Wanna see a raft type room or just a build survival game
I tried making this in CV1 but left it unfinished like most of my projects
close one
Relatable
So glad we dont have to use cv1 anymore
I hate cv1 so much now that we have been blessed with v2
It's so old that I had to clone a room that glitched in whips because they weren't in the pallet yet
Happiest day of my life was when cv2 got renamed to just circuits
the whips were the hooks obviously
Incredible
I still call it CV2 because it is. Though I do love the fact that CV1 got renamed to CV1 (legacy).
does anyone want animation help?
i will do it for free
i just cant build
and ik some v2
also animation help is not wut should be doing this update, animation gizmos are broken rn so i would wait till they fixed to make a post in meetup
yeah i know its broken sadly. i can help with cv2 ik some stuff
i js wanna be apart of something
lo;
lol
yee, still, any ingame meetups should be advertised in the appropriate category. Just to keep organized & so it has higher chance it finds the right people
Ahhh okay okay thank you!
Same
I find most of the time I'm complaining about missing features
Or too little net
I will block you sorry I have nothing against you but you are mean and I don’t like that sorry but bye /j
same
D:
I'm pulling a cryptic also right now.
hm you're doing C# now, huh?
Hello :3
now you have the ability to have an opinion on this
Yeah. Its all public and private variables.
Been doing it since 2019.
Greetings, fellow visual programmer.
You fool, I just only said hello despite your bio saying not too >:3 (you now can only place 4500 max chips instead of 5000)
oh no
Okay that was too far I’m sorry, you can still place 5000 max
anyways
What's your opinion on the C# chip function thing?
I like it. Though I forget what you're gonna use this for.
uh
yeah
tbh I don't even know, I just want to be able to use C# code in rec room
I think its nice for creating custom chips, but a bit useless for anything else than that.
Id be curious how rec room formats chips.
yeah I'm wondering this too
I tried to make an RRS plugin once but then discovered that the CV2 libraries were obfuscated.
for a good reason
Do you know what this error means?
I have no clue where in my code or godots code its causing this error.
If only they werent 😭
does it not tell you the function where the error happened?
I don't think it has a stack trace by defualt.
I just kinda errors.
the errors are coming from a C++ library, I think
did you set up OpenXR correctly?
Yeah. I get thrown in vr and everything. I did start randomly having an issue with the hands. I might've messed something up when messing with the settings.

your making this in cv1