#ik-2

1 messages · Page 18 of 1

oak pendant
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Currently I'm giving it a bias based on just being in the zone of the shoulder to lessen the instability

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But although IRL that pose is nearly impossible to pull off, avatars do it all the time because people have the shoulder joint further forward than IRL

prisma meadow
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btw kung what does the chest and upper chest weight painting look like on that avatar?

quasi sable
oak pendant
quasi sable
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I'm just wondering if I can simply fix my avatar if this isn't possible to pull off with the solver.

oak pendant
prisma meadow
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cool thanks

oak pendant
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To improve the avatar you'd ideally want it to be hard to reach your avatar's hand behind the avatar's shoulder, so position the shoulder joint accordingly

quasi sable
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You guys should license this IK out when you're finished. IK solvers are pretty terrible in most VR games and software.

oak pendant
# prisma meadow cool thanks

Yw, note that the shirt has cloth stretching across so the weight is set accordingly, underneath the weights look like this on the chest:

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I don't use physbones on the chest so if you use that it'd be different too I think

oak pendant
prisma meadow
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alright

quasi sable
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Or is there a really good reason this must be closed source?

oak pendant
# quasi sable Or is there a really good reason this must be closed source?

Well Final IK distributes its source code to license holders, but it isn't just free to distribute to all. And IK2.0 is meshed with Final IK as mentioned above, using it as a boilerplate to handle bone arrays and some low level stuff. The IK2.0 functionality itself is closed source for the usual reasons that any software might be closed source. If a decision would be made to release parts of our code, that wouldn't be up to me though, I'm just trying to answer your question.

quasi sable
# oak pendant Well Final IK distributes its source code to license holders, but it isn't just ...

I understand, management and license agreements are troublesome for the progress of technology as whole. If competition and proprietary nature of companies were to end, society as whole could technologically progress to amazing levels. This type of behavior only holds us back and slows us down. It would be nice to see those in charge stop being greedy and think about humanity as a whole, but it would seem more are interested in playing power and control games because knowledge and information is power and its the best way they can keep their power and others less powerful and therefore less free.

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I am aware you do not have power over this. Its just very frustrating and disheartening for someone like myself to see so often. I think those in power need a serious lesson that hopefully changes their minds or prevents them from hording information and power. Luckily, that's already happening and none of us can do anything to change it.

tame pewter
oak pendant
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Yeah, that's a super interesting topic. I think open source in general is great. Such a discussion could get into the development hampering effects of less sharing and the development bolstering effect of money a proxy for humanity's resource allocation but probably not a topic for me to delve into here.

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Though if anyone else wants to discuss it, feel free. Though might be better suited for #general-media

quasi sable
oak pendant
quasi sable
empty solar
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only sharing my thoughts on my testing last night:
with my current rig my shoulder bones are average length since the new IK system fixed shoulder sagging compared to legacy. Since the new beta build fixes the arm drifting the caveat is that it will chicken wing but not as much as it used to in previous builds. If I were to swap into my old models with the tiny shoulder bones in the current patch my arms feel shorter sure, but at the same time because of the size they are not chicken winging when I move side to side. I'm glad that this is an ongoing beta and I do expect it to get fixed over time. Kung's doing great work taking in the feedback and addressing issues

vast tangle
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Is this a bug? How can we work around it until it gets fixed

limpid ruin
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i think it's already fixed, i didn't tested it yet

vast tangle
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When was that

limpid ruin
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today 8:09 am
i can't check now and i haven't even seen the context of the screenshots i've taken, i'm busy at the moment

vast tangle
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Well yea but i don’t know what time it is for you

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It’s 12:25pm here

limpid ruin
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diuasuydgasyg i forgot that

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3:38pm here

vast tangle
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Why not have two IK Beta branches

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One for beta

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One for experimental

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Experimental branch gets live updates, then like a day or two later if no bugs are found it pushes to the beta

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As of right now the IK Beta is the only way to get more than 6 point tracking

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So it’s best to not have it break irreversibly

prisma meadow
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because its a beta

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its meant to be tested

vast tangle
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Yes but to many the beta is the only option

prisma meadow
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its still a beta

vast tangle
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Or why not alpha branch then beta

ionic heron
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that's making a lot of extra work for not much benefit

vast tangle
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It would prevent issues like we have now

prisma meadow
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they already have an internal alpha branch most likely

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its a beta. its normal to have issues

ionic heron
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^ having issues is kind of what a beta is lol

vast tangle
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Feature creep right now really

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At what point does the beta finally get pushed

prisma meadow
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its a beta and they are adding features lmao

ionic heron
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when it's ready

vast tangle
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There should still be a fallback for when they break the beta

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Some avatars literally don’t work outside of the IK beta

ionic heron
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it's a beta, the whole point is for it to be tested lol

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issues are going to crop up, that's part of beta testing

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if you want a stable branch that isn't being changed, use live

prisma meadow
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^

vast tangle
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Then my avatar doesn’t work 💀

zenith glacier
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if your avatar depends on ik beta then there might be something wrong in general tbh

vast tangle
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Toscas rex evolved

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The rig is optimized for the Ik

prisma meadow
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I proportioned my avi for ik 2.0 so it doesnt really work on live well

vast tangle
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^

zenith glacier
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guess you guys dont know what beta means then

vast tangle
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The beta fixes shit that we had to just cope with before

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Because there was no fix

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Why would we not take the opportunity to have a functioning avatar

zenith glacier
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yeah, and stuff breaks in a beta branch which is there for testing , thats what its there for tbh

ionic heron
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you shouldn't make your main avatar(s) depend on a beta branch to work, as the beta can and will change

zealous lily
devout current
final raven
# vast tangle At what point does the beta finally get pushed

When it's ready. Because it's compatible with live, it'll be worked on for longer then a usual beta runs for to make sure everything works fine before being pushed to live.
You've completely missed the point of beta testing and a beta branch in general as I'm reading here. Stuff is expected to change and stuff is expected to break. That's why when things do break, you report it to the canny so Kung and others can know what's up. Having an extra "experimental" branch would really provide just about nothing at the cost of unnecessary extra work. I mean heck, you're technically on an experimental branch rn. If your models are having issues with the latest ik-beta updates, let kung know with details and everything.

ionic heron
ionic heron
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try reinstalling the game? otherwise if you can reproduce that, you def might want to make/vote on a Canny post about the issue

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detailing your PC specs and a way to reproduce the issue would be helpful too

grand lynx
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hey kung, even in hip lock, spine is leaning towards hip tracker, even with chest tracker turned off

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same issue as before

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not much response on my canny either, is it really just me this is happening with?

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example, happens on all avatars

lethal light
grand lynx
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thank you! driving me crazy not being able to have tracking on hip for dancing

lethal light
grand lynx
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typically have it above my left buttocks half way between small of my back and side of my hip. has worked great for how i dance

foggy mauve
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Locking locomotion leaves ik footsteps enabled

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causing odd behavior

copper trench
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break it some more, im ready vrcLabs

random tundra
robust tangle
jade sleet
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i dont know if this its IK beta related or in live too but in some worlds when im use index controllers im stuck at spawn for remote players but i can move freely and my friend can hear me but next to them but my avatar its stuck at spawn mid underground you can easily swap to vive controllers and the issue its fixed (no need to restart) you magically appear and your avatar move normally i think its related with the battle system in some worlds X.x kinda related with the MMD mmd wolrds stuck at 0 error.

gleaming imp
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This is a chair station problem I believe
You get stuck for everyone even after switching avatars only rejoin in a other avatar worked for use

jade sleet
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i dont have chairs in any model

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and swapiong models dont fix anything

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just swaping controllers fix it

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or you will be stuck for ever on spawn for remote players

gleaming imp
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Maybe not the same issue than

jade sleet
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T-T

gleaming imp
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It does do the stuck at spawn too

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With absolute no movement it's just frozen in place

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But locally you can move

jade sleet
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you can replicate this in the world dark waters just go with a friend that use index and they will be stuck forever xD i think its relared with the battle system that make you a ragdoll when you die in game

rustic berry
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I believe it's a long standing issue with index controllers and root motion

strong sundial
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It's just the combat system in general being buggy.
If a world has the combat system, then index users wearing certain avatars will have their networked IK frozen remotely. Avatars with even just 1 chair causes it. Other avatars can also cause it, but I haven't been able to figure out what else exactly does it. It's not unique to the ik-beta and was a bug introduced with the OSC update

jade sleet
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we need more love for index user its like we have something unsupported. T-T

grand lynx
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His voice comes from the location he is at whether its spawn or where he swaps into that avatar

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but he can move around freely on his screen and can hear, but the voice still comes from the avatar slightly in the ground

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I believe a function on the avatar causes it

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Oh, falcon addressed this as well

random tundra
robust tangle
random tundra
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checked to see that I was still on the beta as well

robust tangle
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But did your version say 11923? it's possible you might still be running 11922

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I had your problem on 22, but don't anymore on 23

foggy mauve
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just checked

random tundra
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checked my build number, it is 11923

empty solar
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meanwhile we're still dealing with avatar interactions bug

ancient geode
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wonder how long till ik beta cathes up to the new live patch lol

hot fulcrum
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maybe few hours as still no new k-dev branch.

ancient geode
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its late as well so he might be asleep

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so probably tomorrow

prisma meadow
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uh oh

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well it should be network compatible, so there shouldnt be much issues with seeing others. I think.

ancient geode
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ya not alot changed but i really like the world imoble setting

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its the setting i been wanting forever

wheat relic
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Not sure if it's just me, but since updating to 11922, loading other people's avatars has felt much slower and seems to cause much longer lagspikes on my end

hot fulcrum
hot fulcrum
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It should

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no ETA at this time.

vital inlet
devout current
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I guess Kung is working on merging live with the IK Beta :p

marble obsidian
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Oooooo

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Where did you see this?

hot fulcrum
devout current
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Yup

devout current
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Beta update time cultparrot

dusk anvil
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open beta aaah spooky

dark silo
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🙌

tame pewter
unreal gazelle
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Thanks for the update!

oak pendant
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🙌

onyx nest
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Does this bring us up to date with live?

devout current
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Yup

quasi sable
oak pendant
oak pendant
quasi sable
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P4?

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Oh the version

royal leaf
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is it bad that when I read p4 i thought of persona

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before the version?

quasi sable
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lol yeah I had to double take for a sec

oak pendant
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2022.1.2p4 yeah hehe

quasi sable
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Hows the shoulder thing going?

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(The feedback I supplied)

oak pendant
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Lower priority than some knee stuff that people want, but still on the list of things I'd like to improve. Though as mentioned in the previous discussion, the problem is not a completely solvable one. I did some comparison on live with hands near shoulders. The pose you like works better, but overall there are way more failing poses, for example more instances of the elbow just stabbing right through the head etc.

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But yeah, I plan to still poke at it some more

grand lynx
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Will check the alignment issue as soon as I am home from work. I noticed that the spine leaned towards the tracker, it wasnt just randomly breaking.

marsh elm
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question, can i use any combination of points i want in this beta, or is it locked to groups?

quasi sable
marsh elm
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like, can i use... one elbow?

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for example lol

quasi sable
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Just wondering if I can test it out myself

oak pendant
lethal light
oak pendant
marsh elm
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😆 cool

quasi sable
marsh elm
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it'll be useful for... reasons

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mono elbowed man

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thanks

oak pendant
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There are a couple of things that turn off other trackers

limpid vessel
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E

oak pendant
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If you don't have feet tracked, the knees will become untracked

final sphinx
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toe tracking wen

grand lynx
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😂

oak pendant
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that's about it I think, currently one-handed controller mode actually shuts off more of the IK than I'd like, but it's not intended to (may or may not get to adjusting that)

lethal light
quasi sable
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Ctrl Labs made some cool tech that uses electrodes to render and track an entire hand without spacial tracking

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They also had worked on something for fbt as well

royal leaf
quasi sable
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Before meta bought them

lethal light
marsh elm
royal leaf
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I am a fast typer, not a fast thinker

marsh elm
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it's so cool

quasi sable
marsh elm
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you can make index folk bow down at your might by doing the spock hand sign

royal leaf
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and also not having the troubles of having an Index controller

worn spire
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Yeah, I'm working on building some LucidVR gloves, going to try throwing together an OSC provider for them

quasi sable
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I'm using the Bhaptics OSC right now and gonna use the eye and facetracking one once we get more parameters or the facetracking milestone comes out

marsh elm
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been playing with this

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i've used it with the quest's hand tracking, not sure if it supports leap motion

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works pretty nice with hand tracking 2.0 now

royal leaf
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if there is one thing i'll say, got damn i've been loving the updated ik

marsh elm
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i just hate using ALVR

quasi sable
marsh elm
quasi sable
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Leap motion, Quest hand tracking?

quasi sable
lethal light
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I bet it could be adapted to leap motion, but unless it deals with the inputs from leap it probably wont work

marsh elm
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ALVR is able to send the hand tracking data to steamvr's skeleton, then the OSC package sends it to the vrchat avatar ingame

quasi sable
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Someone could write this for use with the Vive SDK handtracking which works on all SteamVR headsets including the index

full gull
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ready to test the 11th point tonight

quasi sable
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gimme those trackers

full gull
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4 of them are vive wands lmao

tranquil jay
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zamn

lethal light
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that sounds.... a bit uncomfortable, which trackers you use as wands?

full gull
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knees and elbows

grand lynx
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Do all 11 dongles need to be spread out? Sometimes it feels like they work just as good even if they are clumped together

marsh elm
quasi sable
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Its uncomfy for me to use knees or elbows

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I have more trackers

quasi sable
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very cool!

marsh elm
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dont mind the music lol

quasi sable
grand lynx
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Did some of Udon Sword 2 last night in 11 point, trying to get my Tifa on:

quasi sable
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An issue for this is in the canny

full gull
full gull
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so I've got one dongle that's plugged into my monitor which is plugged into a USB 2.0 port, then another dongle that's plugged into the extension thing it came with which is plugged into a USB 3.0 port on the motherboard, then the rest are all in a hub that's plugged into a USB 3.0 PCIe expansion card

full gull
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it's jank af

grizzled depot
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Used to use elbows and knees but kind of stopped because there was always tracking issues. I think the dongles being on the same USB hub causes interference so I bought another USB hub to be placed in a different location to see if it helps

marsh elm
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im just waiting on that tundra dongle to use the full might of my vive wands

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time to ultraman it up

grand lynx
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I want the tundra dongle so bad

marsh elm
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i bought i on release

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they havent shipped it yet

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i hate it

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aaaaa

full gull
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wait can you use tundra dongle w/ vive trackers? get them all to connect to it?

lethal light
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is everyone in this channel just waiting for tundra at this point xD

marsh elm
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so 3 point tracking for now lol

marsh elm
rustic zodiac
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Can confirm from personal experiance that Dongle McDongleface is good but will not solve 11 point tracking wierdness

marsh elm
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trackers, controllers, knuckles wands etc

full gull
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huh that's great, thought they'd only support their own devices. Going from 8 dongles to 1 would be nice.

grand lynx
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I probably wont get tundra personally, three friends have them and all have tracking issues because the tundra are easy to hide from the base stations for some reason. I just want the dongle

rustic zodiac
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Over 6 attached trackers ANY and I mean ANY external Bluetooth or 2.4ghz devices will cause interference.

marsh elm
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its a generic steamvr dongle thing, tundra uses the same protocol as vive trackers

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you can repurpose old steam controller dongles for it too

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they use the same protocol

royal leaf
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my tracking has been consistently garbage with one specific base station on everything, including my headset, and steam support told me it's because i'm running windows 11.

full gull
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oh I guess it can only do 4, so 2 dongles for 8 devices. Still tho

marsh elm
rustic zodiac
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For the best tracking turn off everything using 2.4ghz, including Bluetooth. Remove glass or reflective surfaces, including painted metal unless it is weatherproof Black paint designed to stop Sun fade

marsh elm
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waiting for them to figure out how to ship 💀

rustic zodiac
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Oh, and cover your Monitor or screens with a thick cloth or other substance

royal leaf
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fuck. i'll try that.

marsh elm
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y'all should see my setup though, it is gloriously jank

grand lynx
marsh elm
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feet and waist wands

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absolute monstrocity

rustic zodiac
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I have 6 monitors, trust me covering them and not doing so is a HUGE difference. Think, go to the moon once at least every 10 seconds to maybe once an hour difference

full gull
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found it interesting seeing LTT Linus talking about tracking issues and he did all the things, different USB controllers, reflections, distancing them from each other etc. But once he switched from Vive 2.0 trackers to Vive 3.0 trackers they worked pretty much flawlessly. So I think it really is just a quality issue.

marsh elm
rustic zodiac
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He had metal and glass tabletop and a giant TV

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2.0's particularly hate that xD

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3.0 are better but still do suffer

grand lynx
full gull
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I have some plugged in like that and they work fine

rustic zodiac
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Spread them out if you see them not moving or freezing constantly

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If not it's fine

full gull
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yeah it really is a tug of war troubleshooting thing

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roll a high luck number

grand lynx
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Just seems like sometimes it doesnt matter if they are or not, the steamvr is a thing

rustic zodiac
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Can I ask if anyone in here uses 4 main body bones: Spine, Hip, Chest, Upperchest
And uses 11 point tracking

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have you noticed with a standard Layout of bones the chest pops out hugely to the point it exaggerates movement a sh*t tonne xD

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Like, I move my chest maybe 1 cm, it pops out like 10

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Sometimes when I'm in VR I get mad af with them (╯°□°)╯︵ ┻━┻

lethal light
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pretty sure that is just the nature of the beast when not using an upperchest bone, although not sure. I believe most people with chest tracking have been upgrading to 5 main body bones

rustic zodiac
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I have upperchest

lethal light
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wow I can't read

rustic zodiac
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xDDD

grand lynx
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I dont have the upper chest and I have the same issue

lethal light
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I think it is a weight painting issue, as I had a lot of problems before I redid it all

grand lynx
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I think that isnt a place a lot of people are used to weight painting yet

rustic zodiac
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I just re-did my entire weight paint to try compensate To stop the hip weirdness I found this works best

lethal light
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hmm........ I believe everyone has had a smaller upper chest bone with a larger chest bone

rustic zodiac
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See, I tried that and it makes it even worse xDDD

oak pendant
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The relative bone lengths will matter a lot. The longer the spine bone is, the more distance the chest can cover as it swings around. The hip is tracked and so in general should stay put, and the chest is also tracked. It's the spine bone in between that must pivot from its connection to the hip to find a location for the tracked chest to arrive at.

rustic zodiac
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@oak pendant Are the middle bones allowed to stretch a little like your spine naturally does?

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And squash in certain situations

rustic zodiac
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Isn't that top bone your neck?

oak pendant
lethal light
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yes

oak pendant
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Maybe, at some point, but this would require a change to what bone data is transmitted over the network

rustic zodiac
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Yeah, specifically the Spine needs to stretch to move correctly

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As the back arches it does stretch

lethal light
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it also helps if you make sure to line up the chest-spine joint about where the chest begins in my experience as it gives a more realistic bending, but yeah, allowing the spine to strech would be a nice to have

rustic zodiac
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Otherwise something else must get pushed out of the way or pulled

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@oak pendant Does the chest tracker use Upperchest if available or chest always?

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Probably first thing I should have asked haha

oak pendant
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The chest tracker will always map to the chest bone, the upper chest (if available) will provide a small bit of angle correction when IK solving towards the head. The neck will make up the rest of the difference

rustic zodiac
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Currently they are connected if I remember?

oak pendant
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That information isn't currently transmitted over the network, maybe a future change could facilitate it, but unlikely for IK2.0 release

rustic zodiac
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Or just remove it for now?

oak pendant
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It depends on what looks better to you. Having upper chest will allow IK to solve more but that can translate to less direct control of the top of the chest area

lethal light
final raven
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I realized after this latest update that there is a character limit to Steam launch options. ^^; Had to temporarily cutout my vrcurl launch option just to fit the new ik-debug option in ^^;

final sphinx
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Chest tracking is real cool, thx for that, @oak pendant

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immersion++

lethal light
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Here

rustic zodiac
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Ty

marsh elm
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I wanna see someone do 11pt full vive wand tracking

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The wandman, my hero

rustic zodiac
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Now that would be funny as hell

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🪄

marsh elm
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i got 4 so max i can do is 7pt

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the wandman struggles the most with chest tracking, cant figure it out

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the wand strappage

grand lynx
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Kung, no dice, still breaks

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different avatar for reference

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hip leans toward tracker

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or orients to it

oak pendant
# grand lynx Kung, no dice, still breaks

I see, after the latest change in this patch I was unable to view any shift at all when binding during my own testing. So at this point it's something I can't reproduce. If at some point you'd be able to meet up in app, there's something I'd like try that might help me to reproduce the problem. We'd have to find a time when we're both around though.

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I'll be finishing up for the day pretty soon here myself, though if you happen to be around now (don't have to be in vr) I could try what I'm thinking

grand lynx
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Im free the rest of the day, would be happy to meet, just give me a ping @oak pendant

oak pendant
grand lynx
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Sounds good

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Let me hop back in

harsh lagoon
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hope ya'll figure it out heck yeah

trail onyx
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So will quest be getting the IK update or will this be pc only?

rustic berry
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there's no full body tracking on quest, so that wouldn't make any sense

upbeat vault
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Theres a bunch of tweaks and updates to halfbody too though

upbeat vault
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Also, I don't know if its related to IK beta or just recent updates in general
but I noticed two animations I had broke
first, the (vrc animator locomotion control) when disabled
while it still locks you in place and prevents you from turning or walking, it doesn't lock leg rotations anymore
if you physically turn, the legs will spin and face the direction your looking, so only position disables, not rotation
though, I'll try disabling feet tracking with that toggle and see if that helps, could just be the foot auto-ik staying on

The other animation was one that adjusted root height that does nothing now
though, thats not really related to any IK, I'll just need to work around it
my tools to puppeteer my halfbody legs are falling apart, haha

rocky forge
# trail onyx So will quest be getting the IK update or will this be pc only?

While the brunt of updates have effected the expansion of 4+ tracker play, it has also included many tweaks and changes that 3 or less tracking can see. I wouldn't be surprised if Quest got it as well. It's probably just easier to facilitate a single beta build on a single platform in the one place all tested features will be played with.

Reason being is that most, if not all, tracking types (desktop all the way to 11 plus) are done using steam vr. Oculus natively doesn't support full body; you'll end up booting the steam client anyway. Neither does quest. Makes no sense to run this beta outside of steam if you can't test all features.

winged cape
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Anyone else have issues with AD interactions? Half the time I'm unable to interact with others and vice-versa, and in order to fix that, one of us has to either rejoin, or block and unblock the other. I wonder if it's due to me being in the ik beta while the other isn't. Haven't tested it to see if it's true yet, though

young flame
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Blocking and unblocking is so minimal to the trust rank especially if it fixes the issues presented (avatars randomly hidden for you, shader issues, etc)

devout current
young flame
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It's really no big deal is it? Like it's just a quick block and unblock and it works. If blocking is so crucial to the trust rank, don't let it fix issues then. Otherwise I'll do it if it fixes the issue

zenith glacier
young flame
#

Sure rejoining the world can work but the block/unblock is usually faster for me and less inconvenient. If it harms a newer user so be it, put that issue on VRChats trust system rather than me. They should have more awareness that unblocking should undo the damages, especially if I'm doing it in a short period of time. Otherwise some person could just spam block and unblock and really screw it up for people.

zenith glacier
young flame
#

Assuming the hide/unhide fixes it, which it doesn't always do

zenith glacier
#

if you are at that point where this doesnt help, i would rejoin the lobby anyway, since that issues might occur on multiple people anyways

young flame
#

Or just, y'know, block and unblock

#

Since it's usually only ever one person

zenith glacier
#

if you so badly want the other troubles block and unblock brings for you then fine, idc /shrug

young flame
#

What other troubles lmao

#

My trust rank? Who cares. Is vrchat gonna ban me for blocking people?

zenith glacier
#

for example that the block state gets triggered sometimes for whatever reasons, and suddenly everyone is like "why did you block that person?", despite you having done only one short block/unblock in the past

#

been there, seen everything and i get that situation at least twice per week with the people i hang around with

young flame
#

If everyone is reacting to it, it's probably because they're all using clients which is against vrchats ToS. They really shouldn't be aware if someone is blocking someone regardless. Additionally, I'm calling bs on such a minor thing since if they were aware of the block, they'd certainly be aware of the unblock as well. An anecdote is simply proof of an anecdote.

zenith glacier
young flame
#

That's no longer a block and unblock. Thats someone just being blocked or hidden. At that point, that's not even relevant to this conversation

#

That's where you'd go and block/unblock or rejoin the world and they'd reappear, and people would blame it on vrchat being junky

zenith glacier
young flame
#

Nope that's not how that works

zenith glacier
#

oh yeah, and the stuck 80 friend requests i declined multiple times over the past year is "Not how it works as well" hmm?

#

the api has issues every now and then

#

but anyway, thats ik beta channel, you do what you feel is right, i do my thing /shrug

bitter zenith
#

my avatar still force using auto-footstep after build 11942, anyone have an idea?

#

oh btw, desktop mode.

oak pendant
#

Or in other words, specifically why are you expecting that auto footstep shouldn't be active when it mistakenly is?

bitter zenith
#

i've replied in this post

#

it seems my problems not caused by auto-footstep, it's may be overrides

#

and my problems is same as the video posted by fina in this post,

oak pendant
#

Do you have "Use Auto Footstep" disabled in the avatar's descriptor?

#

(Thanks for responding to the Canny too by the way)

bitter zenith
#

sure, i've disabled it, that's why i got misunderstanding at first place, i thought that was caused by auto-footstep

#

i'm at w_2022.1.2p4-40821b1044

oak pendant
#

It might not be a misunderstanding. I'm trying to figure out which condition to disable auto foot step is failing in your case

bitter zenith
#

dunno where to check build numbers

#

should i reupload my avatar again?

oak pendant
#

It appears that having "Use Auto Footstep" unchecked in the descriptor isn't working properly, is that the case?

#

I don't think it's needed to reupload, this looks like a bug on our end. Thanks for bringing it to my attention

bitter zenith
#

just like fina's video

#

this happened after 2022.1.2p3, build 11922

oak pendant
#

The leg stepping to an odd position is something I'd like to get to a more solid fix on, but that's a separate issue. I think it's true the currently Use Auto Footstep in the descriptor isn't being accounted for

#

(which is a bug) hopefully will have a fix for that in next ik beta patch, thanks for bringing it up

bitter zenith
#

Thanks!

tawdry nymph
#

I'll search or open a canny soon

#

TrackingType is 6 but I'm in 3pt, so it's not playing my footsteps anims

#

opened:

[11942] TrackingType is 6 but I'm not in full body, may cause custom locomotion controller to mistakenly not ground my feet/play footsteps

empty solar
#

apparently this fixed my chicken winging https://twitter.com/m_ryo/status/1522180595379363840

VRChatのik-beta 6点トラッキング以上で、肩のボーンが長かったりウエイトを塗っているアバターで腕を前に出した時に肩が前に出すぎる問題の解決策です。ウエイトを修正する必要はありません。Cannyに不具合として上がっているので、投票のご協力お願いします。
https://t.co/SmjSsUGDgb

Likes

613

Retweets

237

vital inlet
#

I use kinect for full body tracking. It works fine because i have it set up correctly and have a large playspace. But everytime i try to enter the IK beta it immediately crashes my game. Could this be related to my kinect?

#

Do they have to have a avatar for ik

#

?

carmine gate
#

Also, once you have it working by removing your mods, make sure to set it to Lock Head in the game

vital inlet
carmine gate
#

Been using Amethyst myself with the IK beta since it released

#

and I haven't had crashing issues like that

#

Try clearing your game completely

#

verify game file integrity in steam
delete HKEY_CURRENT_USER -> Software - > VRChat in regedit
Delete the VRChat cache folder in %appdata%\..\locallow\vrchat

oak pendant
devout current
#

update time

#

:p

bronze olive
#

Tracking reverts to 3pt when I turn my trackers off so no more sleeping in cute positions vrcCrying bring it back

oak pendant
devout current
#

Maybe a lock position button? vrcCatThink

oak pendant
devout current
#

whops xD

#

I added "button" to that sentence afterwards xD

oak pendant
#

Near term, probably no more button options before release. New launch options are low friction to add, until main menu rework. This is a little "spacebar-heater" territory, but I get the use case. It may or may not have something in before IK2.0 releases, but in general I plan to have a way to satisfy the use case in some way

#

That doesn't mean "satisfy in some way before release" as a promise though. It means I get and agree with the use case, but building back in spacebar heaters is low on the list of priorities

devout current
#

yeah I have to say using launch options for everything feels a bit janky xD

oak pendant
#

Most of the options in there just wouldn't be available at all if allowing them meant tackling the ux concerns associated with option bloat and understandability as well as menu space. There was a bit of a discussion in this channel way back weeks ago about that topic so I won't rehash it all now. Personally I agree with adding tons of buttons to do everything in every way possible, but there's a bigger picture than my personal opinion or what the most vocal enthusiasts on discord want.

#

Found it, if you want to read up on the old discussion: #ik-2 message

vast tangle
#

Is there a way for you to combine the two forms of avatar measurement (wingspan and height) to fix both knee and arm placement? With wingspan measurement, my avatars arms are bent properly but the knees get messed up when crouching. But with height measurement, the knees are correct but the arms are straightened out more than they should be. Hope I’m describing this well

oak pendant
devout current
#

Those more advanced options should probably get their own little section in the Main Menu Settings page with a small warning that they are really only meant for more advanced users. With that you wouldn't clutter the UI or confuse new people but would still give those who want more control.

vast tangle
#

^

oak pendant
vast tangle
#

I’ll see what I can do. Body proportions can be a bit tricky

acoustic snow
devout current
vast tangle
#

Most games and softwares usually have some form of advanced settings that notify the user that they could mess stuff up if they don’t know what they’re doing. Consider the advanced world options minecraft used to have before they removed it

oak pendant
devout current
#

The QM settings are already kinda full ngl xD

#

btw the QM settings page still always starts at the bottom and doesn't save where you last were. Ik this is the same in live and in the IK Beta, but with all the new options from the IK beta it's getting a bit annoying xD

hot fulcrum
#

☝️

undone plinth
#

It's an understandable compromise. It's annoying but hopefully once UI 2.0 is in place you can get around to implementing that after all

devout current
#

I hope the next open beta will be UI 2.0

undone plinth
#

A lot of the features from the roadmap are being blocked by needing the UI

hot fulcrum
#

yeah, if going deeper and deeper on IK, option button already got so many and nearby get time to have dedicated menu tab by the time.
it is true but not that quick can do it than add new button to empty space after make..

undone plinth
#

We do have stuff on the side like the Creator companion that Momo has said will be coming soonish

hot fulcrum
oak pendant
#

Yeah, I mean I'm doing my best you get you guys as much as possible as soon as possible. If everything had to be a button and launch options were out, some of that "sooner" would just become "later" instead.

rustic berry
#

my man doing god's work out here

hot fulcrum
#

yeap

#

Kung is god of IK

rustic berry
#

just got my new chest tracker mount today, gonna be trying it out tonight

#

chest tracking is awesome but my old tundra strap just kept sliding lol

#

strap itself would slide down, and tracker would slide side to side

undone plinth
#

I still say give us a classic console and force us to type cvars in in vr vrpill

devout current
#

Kung = Giga Chad

#

😅

undone plinth
#

That's definitely a better solution than launch parameters

vast tangle
#

I don’t fully understand the use of a chest tracker. How much extra posing does it allow for?

#

Head bop?

rustic berry
#

if you are using Lock head/lock hips, it only drives the rotation of the chest, which is already useful. however,

#

if you're using Lock all, it also does position

#

so you can actually pop your chest out

oak pendant
rustic berry
#

very visible if you're like stretching your back

vast tangle
rustic berry
#

yea you could

undone plinth
rustic berry
#

it also helps make the spine bend more naturally when laying down and such

undone plinth
#

Whenever I bring up a Dev console I am only half joking

oak pendant
# vast tangle Does it allow you to dance like this?

Close to that, it will be closer to that if you don't have an upper chest bone actually... But the "unnatural" movements that are intentional there might show up at other times too due to IRL vs avatar proportional differences. So if you want it to look more natural more of the time, upper chest bone will help with that.

bronze olive
rustic berry
vast tangle
#

What exactly is the difference in how the wingspan vs height measurements affect your avatar

oak pendant
#

Did it? I was still having that issue (as well as some people on live too) while I was testing. (I assume it's the issue where you have to pause/unpause interaction permission to get it to work)

rustic berry
#

this actually worked pretty well

ancient geode
#

need to test more to be sure

oak pendant
# rustic berry

If you wear your chest tracker at the same height as that lower chest bone that looks fine

devout current
#

or at least in a long time

oak pendant
rustic berry
#

does the chest tracker always bind to Chest, or can it also bind to Upperchest?

ancient geode
#

idk normally no one has it on when i join but the last few worlds its not been skuffed

oak pendant
#

Overall scale can be adjusted to try to fit, but there's no squashing or stretching involved, so in most cases it has to fit one or the other but not both (unless you carefully proportion your avatar)

vast tangle
#

I see

oak pendant
#

Fitting a square and a rectangle together so some edges line up... You could fit the square inside the rectangle, or the rectangle inside the square, but to fit both length and width at the same time you'd have to mush the rectangle into a different shape (a square)

#

we don't mush the avatar's shape around, so you'll have to do that youself in blender if you want to change proportions

vast tangle
#

I guess my avatars arms are slightly shorter than they should be

rustic berry
#

it would be interesting if VRC could auto stretch the arms and legs, but that would probably lead to some weird results lol

oak pendant
#

Measure by height is the most intuitive mode to make adjustments for, using that you can just scale the arms a bit longer

vast tangle
#

Time to figure out how to do that without fucking up all of the blendshapes

oak pendant
#

A few years ago I made a whole guide about proportional adjustments on youtube that account for the old measure by arms method, it needed a whole guide because it's complicated to think about when it's by arms, but by height is simple

oak pendant
#

Would be crazy to see what that would due to some of the less humanlike avatars, imagine an automatically scaled T-rex

rustic berry
#

lmfao

upbeat vault
#

it would be the return of longchu

devout current
#

@ancient geode you are right, I don't have that interaction issue anymore too

#

Kung, what ever magic you did by accident, it's great xD

oak pendant
#

And just to be clear this is the play-pause "toggle until it works" interactions were disabled, issue?

devout current
#

yeah I don't have to do that anymore

oak pendant
#

I don't think I can take credit (probably). It's likely something I merged from release. Though if the issue remains in p4 maybe it's something I did? I wasn't working on fixing AD issues though

devout current
#

hm weird

#

maybe you slipped something in from another internal version ?

#

by accident

oak pendant
#

Glad it's working though, but since it's mysteriously working best to keep an eye out for it happening still

devout current
#

yup, I will

oak pendant
#

so current ik beta is 2022.1.2p4 + ik2.0 only

devout current
#

okay it's still broken...

#

It was just those two instances in which it worked

oak pendant
#

Oh well... at least it's not mysterious anymore

devout current
#

or is it? idk I'm confused, I have to do more testing

#

I'll do some more testing and tell you later if it is

oak pendant
#

I haven't looked into the cause at all myself since it's not an ik beta exclusive issue. But if you find anything feel free to share. I think there's a general canny for it somewhere. I should probably merge the one on the ik2 canny into it if I can find it

oak pendant
#

oh bd_ linked the duplicate in the canny they posted

ancient geode
#

my gess it was a slight version desync between live and ik beta but this update meged something in that dident get merged last update

devout current
#

hm

oak pendant
#

I've seen it happening with live+live users too though

devout current
#

yeah true

#

okay, it's not fixed

#

at least not between 1194 2 and 1194 4

#

my friend in 1194 2 still had to do it so I could interact with them

oak pendant
#

Yeah, I don't expect it to be fixed in 11944. I didn't do anything that would mess with any of that stuff. Of course sometimes bugs can come from and be solved by unexpected places. But yeah there's no reason I'm aware of that it should be fixed in 11944

#

Also wasn't fixed in the super-secret version 11943 🕵️

devout current
#

yeah true I'm confused where that bug comes from tbh, a friend told me that it started happening on Monday, but there was no patch on monday

devout current
oak pendant
#

Hehe, it was actually just "let's do a release, oh what's this? Haï~ is saying something about issues from TrackingType avatar parameters? Better fix that really quick too"

devout current
#

ahhh ^^

hot fulcrum
final raven
ancient geode
#

it seems to happen less but after playing more it still is happening

final raven
#

Gotcha

devout current
#

nope it's not, but it apperas to happen less, at least for me

hot fulcrum
#

It is still happen to me and at least need to do once (reset count by restart client).
But only need to ask friend if they don't toggle on/off yet so bit less likely recently but no idea why it happen.

devout current
#

Yeah I my self also didn't need to do it anymore, only other people did

ancient geode
#

i wonder if as more update if it will be fixed ?

hot fulcrum
#

who knows....yet...
(I actually doing re-model to make it support IK2.0+AD and at final stage, then now I rememebr upper chest bug got fixed long back and now need to done again from blender part....oh pain be like.)

narrow gate
#

Im trying to get beta on quest and i went to the website and looked at the details of vrchat. It wont let me click version or change it or anything. I dont know what to do lol

#

Could someone help?

tame pewter
#

id assume having to build for both platforms while it’s still changing would also just complicate and slow things down

narrow gate
#

Ah okay thanks

tame pewter
#

wait a bit and it’ll prolly be quest compatible before proper release ck_RanPat

vital inlet
#

how to get ik2.0

rich aspen
#

hip doesnt track in ik beta

#

fine after opting out

oak pendant
stuck coyote
#

I've been using the IK beta since it first became available, I don't see any reason to go back to live version tbh

#

It's much better

rich aspen
#

Yeah will do when I wake up.

scarlet pine
#

when i lay down the chest will tilt to the right or left for some reason. its only with one avatar tho

#

any fix for that?

iron hamlet
#

I just restarted vrc+current ik-beta after the first time I tested it (worked perfectly)

but now suddenly standing & sitting modes are switched, and my avi seems to have lost its original height... seems much smoller.
aswell as it sunk into the floor...

#

it this a known thing yet?

#

did switch through all options, but no change

#

and vice-versa

blazing rivet
#

so i checked and the quick menu is still 10000x larger as it should and makes using this beta impossible to use, please fix the quick menu bug i miss my ik beta full body lol

#

this is how it looks like, also the main menu does not show if i click on the quick menu

opal roost
#

yeah the main menu is broken for me too and also my go button when im loading in is literally WAY below me and i can barely click on it(i can get a better pic later)

patent root
#

that’s so funny looking

oak pendant
#

Same for @blazing rivet and @opal roost

rugged anvil
#

Do we need to buy fbt to use this?

fathom bobcat
#

No, the ik beta benefits your arms too

#

but obviously you'll get way more out of having fbt lol

final raven
iron hamlet
iron hamlet
ionic heron
#

(to deleted message) keep discussion relevant to the channel please c:

lethal light
#

uhh......

spark junco
#

Terrible troll was terrible.

ionic heron
#

🤷 weekend moment

short berry
#

Just ran the beta, and also the latest Amethyst KinectToVR beta package for my xbox one kinect sensor, enabled the knee and elbow trackers, and the results are easily the best I've ever had, it's working amazingly.

#

So nice to be able to fold my arms ontop of eachother now ;D

kind tartan
#

is there a way to make the upper body less rigid when not using a chest tracker

#

when I rotate my hips, it seems like the spine and maybe chest are sort of locked in a straight line.

static scroll
#

Turns out that the beta breaks all the MMD worlds

lethal light
#

@kind tartan Kung gave some insight about the stiffness when I asked a little while back, but there is nothing we can do at the moment. I am hoping it does get some attention though.

ionic heron
dusk anvil
#

good morning ik 2 beta

devout current
#

looks at my watch "11:15 pm"
Good night IK 2.0 Beta

#

XD

dusk anvil
#

youve been trolled trollface

marsh elm
#

gamer moment

scarlet peak
#

do we know if the final build of the new ik update will have a "disable locomotion" toggle/setting?

#

also, why do i lag really hard while calibrating? do i need to label my trackers (i use 11-point)?

lethal light
#

and for the labeling trackers, just make sure they don't say "held in hand" or else if your controllers die one of the trackers will take its place. The rest does nothing unless that has changed recently

scarlet peak
#

i do have cloth so i wonder

#

yes its the cloth

lethal light
#

Have you gotten around to testing this on the live version yet?

past spruce
#

Cloth lowering your framerate significantly is not new. It happens specifically when a mesh with it is enabled by default, but disabled with toggles when you calibrate trackers. It happens since upgrade to Unity 2019.

scarlet peak
#

i did not experience it before the ik beta and ive used the same avatar for 6 weeks+

scarlet peak
lethal light
scarlet peak
#

throw me the cany link and i will do

#

i have another to make as well

#

i cannot use either of my index controllers while having my 8 trackers labelled properly in Steam's Manage Trackers menu

#

the game breaks

lethal light
#

sounds lovely xD

ivory citrus
#

blinks has the chest node been reactivated? I know for a while it was deactivated.

rustic berry
#

I use my chest tracker all the time and it works fine

#

it was never deactivated

rugged anvil
#

Add to quest

scarlet peak
#

anyone know why i cant view my avatar stats or see my avatar in the preview window in-game? all i see is if its quest supported or not and that it's labelled "Excellent."

#

its only for the avatar's ive uploaded since ive switched to the ik beta

#

also, occasionally, this will happen after switching.

#

where a default version of my avatar in the motorcycle IKpose will appear in the ground

scarlet peak
#

ok update

#

that's the preview for the avatar in the avatar menu; it only appears when selecting an avatar from the "My Creations" tab, and only an avatar uploaded while in the beta

harsh lagoon
#

thats really odd

#

dont think i've ever seen that before

unborn whale
#

I've seen that when there was something funky with the action layer, like if the transitions between the initialized state and tracking state are off

tame pewter
#

check the first state of your locomotion layer and make sure it plays an animation, that animation is what plays in the preview

thorn mulch
#

does anyone know why my menu gets lock to a certain spot when i open it in the ik beta ?

#

sometimes it'll be like really far underground or smt like that

strange quartz
#

I am in the IK beta and I cant open the expression menu on any of my avatars. This happened after an avatar errored on me and reinstalling and clearing all caches did nothing.

#

i can open the menu leading to options, emojis, expressions etc but none of the options do anything.

#

it looks like i did not do the uninstall correctly so i will try that again.

devout current
#

Uninstall of what?

golden sigil
#

currently cant use the ik beta due to the fact that it wont track my hip tracker my boyfriend seems to think its due to my size as i am a large translady and the tracker is way off my hip it works in the none beta though so i have no idea what is going on

#

if you need me to put in a bug report i have no idea how to so let me know

oak pendant
#

The default value is 0.3, I've doubled it there in that command

#

You can increase range further if it still doesn't work

#

I'm thinking I'll increase the default in the next patch to 0.6 anyway to avoid these kinds of issues for people

golden sigil
#

how do i manualy change the range ive never dont that before 😛

oak pendant
#

In your steam library, right click on VRChat and click properties

#

In the first tab (General) that opens up there's a textbox labeled "launch options"

#

paste in: --calibration-range="0.6"

golden sigil
#

oh

oak pendant
#

the 0.6 represents 0.6m radius sphere centered around a predicted location at the center of the body around where people would wear a tracking belt

#

or a 1.2m diameter sphere in other words

#

feel free to adjust the number as you feel appropriate

#

(That's for the hip tracker, each other tracker has its own predicted location and it's own search within a sphere of that same radius)

golden sigil
#

ok i hope that helps 🙂

#

thanks 🙂

#

ill let you know

oak pendant
#

Good luck 👍

oak crow
#

I'm having a weird issue where some avatars look fine in unity and blender, but then in vrc they're floating and my view point is off by the amount the avatar floats 👀

#

I'm going to assume it's related to some strange t-pose issue in unity

narrow yew
#

i don't have extra trackers yet but i'm curious, what happens when leg or arm tracker gets occluded and how disruptive does it look? or if hip tracker gets occluded while using chest tracker? every video seems to be showcasing good tracking and not when things go wrong :)

ivory citrus
pure ledge
#

I’d like to join the ik-2-beta to be able to use my 2 extra trackers. I have 5 total.

Can someone explain to me how I join it? Thank you!

mossy cairn
#

Steam - vrchat- properties - ik beta

pure ledge
rustic berry
#

hey Kung, do you plan on making a video explaining how to properly rig/proportion models on the VRC learning channel when the new IK is close to finished?

prisma meadow
#

please i beg

rustic berry
#

I was working on proportioning a model for someone yesterday, and we went through many many iterations

#

we got the upper body pretty good, but the legs were just not cooperating

prisma meadow
#

im still having issues with my torso because it seems slightly too large

rustic berry
#

swole

devout current
#

Yeah I also have a bit of an issue with my chest / spine, the IK currently doesn't like it when they have a bit of an bigger angle to them
(Kung already knows about it, but it's low priority on the list)

dusk anvil
#

explodes

ionic heron
#

bo-dip

upbeat dew
#
  • For the remainder of IK2.0's beta period the --enable-ik-debug-logging option will be forced on. After IK2.0's release it will still be available via the launch option
    curious here, does it have any performance implications?
lethal light
#

oof, a launch option for the tracking disconnect

dusk anvil
#

this channel every ik beta update

oak pendant
#

I know, I know, more launch options. As stated before, this is the way you can have things now instead of waiting until all UX etc is sorted out

prisma meadow
#

i love launch options

ionic heron
lethal light
#

yeah I understand, just thinking that certain things, like that, would be toggled on and off ingame depending on the situation more than a lot of the other launch options

oak pendant
upbeat dew
#

👍 thank you both for the answer

round osprey
#

ik beta moment

upbeat dew
#

and thank you again for the hard work 🙏

vital inlet
#

i wanna test this version later, I had issues with my short avatars knees bending to the left

upbeat dew
oak pendant
vital inlet
#

I scaled the avatar limbs to my limbs height and use leg length for tracking, also yeah my height is mine, 5'8

honest apex
#

Bless you Kung! 🙏
Freeze launch option is great.
Quick question though, if I have multiple do I just put em in order like this?

lethal light
#

thanks for the update Kung

devout current
dusk anvil
#

new main menu my beloved

lethal light
devout current
#

VRChat's current Settings Page is just everything cluttered on to one page, UI 2.0 will hopefully split the Settings Menu up in to multiple sections and hopefully Kung gets one of these sections for his IK stuff xD

tight aurora
honest apex
#

Lines in the already existing config.json would be fine imo~ already some hidden options in there like camera res.

devout current
tardy galleon
lethal light
prisma meadow
#

measuring my height is better for proportioned avatars while arm length i better for non proportioned avis

devout current
tight aurora
#

hence why i said temp.

oak pendant
#

Oop, noticed a thing that should have been in with this patch that wasn't. Freeze tracking may cause the tracker to jump around to a different tracked point

#

Getting a fix up quick for that

chilly juniper
#

Has anyone made a canny for spine twist when using chest trackers and you bend over looking between legs?

#

I'm looking thru cannys and dont see one.

#

Wanna double check before I make one

prisma meadow
#

I would test it out but im not flexible enough lol

lethal light
#

I can test later

chilly juniper
#

If your chest goes between your legs you get spine twist

#

I can make a small clip if it hasn't been made

lethal light
#

hmm...... yeah I can test in a few hours probably

chilly juniper
#

Ill make a clip real quick. Shouldn't be hard. Just don't see a canny for it.

devout current
#

random question does the --legacy-fbt-calibrait launch option even still work with the new IK?

lethal light
static scroll
devout current
#

I can test that in a few minutes when I'm going online

chilly juniper
#

showed with 2 avis

#

my personal avi and the nikei but the nikei was acting weirder than i expected

#

this is with head + hip lock

#

but the nikei still showed the spine twist i was talking about

lethal light
#

I see, I can look at that. Another thing could be the chest tracker just being occluded and losing tracking. I have seen some things break and act wierdly cause of this

devout current
chilly juniper
#

Can do!

#

I was looking for that world but thought it was like ik test or something

devout current
#

(Also more helpful for Kung when investigating the issue)

static panther
#

Is anyone else having leg tracking issues on the beta? It seems the hips and chest work, and it recognises the leg dots when calibrating, but it's not moving the legs at all when I move them. I've confirmed that the trackers are detecting and reporting movement as expected so I was wondering if it's a beta thing.
Reverting back to the non beta returns leg function too.

devout current
chilly juniper
#

yup i see that now. I was looking for the thumbnail like a dummy

#

thanks!

devout current
#

np ^^

final sphinx
#

damn so many updates

oak pendant
bronze olive
#

Thanks for the freeze option Kung!

oak pendant
#

You're welcome! Might want to wait about an hour before trying it though. There's currently an issue where the old bug of trackers jumping to another tracked point can happen right before it freezes (in the wrong spot)

#

currently getting a build out with a fix to that

#

probably won't add patch notes as there's no change to what was announced

next inlet
#

I've been making this tool to make launching vrchat with all the different launch arguments that were added recently faster, figured I'd share it here https://github.com/Float3/VRCLauncher (I didn't see any rules against self-advertisements in #faq so I assume this is ok)

oak pendant
#

will be build 11947

oak pendant
proven forge
#

is beta disconnected from live agaiN? 😳

oak pendant
#

should still be live compatible

lethal light
bronze olive
#

Is there a list somewhere of all the current launch options?

proven forge
next inlet
lethal light
bronze olive
#

Thanks Three!

proven forge
lethal light
#

np

proven forge
#

where are the patch notes?

lethal light
oak pendant
#

Ok patch 11947 is out with the tiny fix to the freeze tracker behavior where it might jump to another tracker before freezing. You can restart steam to update again

devout current
#

Btw @oak pendant is it possible to make the Toggle FBT button not reload the Avatar? That's currently the only thing that still does that.

#

(other than Resetting the Avatar)

oak pendant
#

Changing between legacy and ik beta or changing avatar measure method also reloads

#

In theory yeah it'd be possible but pretty low priority

devout current
oak pendant
#

There are a lot of things set in different ways, so it would be a new avenue to introduce bugs, rather than having it reload without FBT

devout current
#

Ah okay, no problem leaving it as is. Was just an idea I had ^^

strong nova
#

You guys are going super hard on the IK Beta. It's been like... what? Five months since closed beta? I'm glad you're taking all feedback into consideration, and working effortlessly to make sure everything is solid for all platforms.

devout current
#

also don't forget that it's mostly (or only? not sure) just Kung working on it :p

limpid vessel
#

E

dusk anvil
limpid vessel
final raven
#

Also, first few seconds of clip corrupted again, so give it a moment~ zoneNotLikeThis

oak pendant
#

I think we'll stick with what we have for awhile. The alternative is a very obvious looking 'step-step' as the auto foot step readjusts after you stop locomotion

#

This is different from the old smooth hovering after stopping. Now it'll take slightly bigger and bigger steps as it blends it in, so the fully hovering time is actually short-ish

prisma meadow
#

if i remember right apparently index controllers break them?

devout current
#

kinda

#

in one world they do, but in another they dont

#

In one world I'm also getting stuck in this lovely pose

final raven
devout current
#

and for some reason I now can't interact with my self anymore

#

even after restars

marsh elm
#

Sorry i had to comment 😂

devout current
clever thicket
#

wahhhh

#

i was just about to test a thing

clever thicket
#

pog

static scroll
lethal light
#

I will try again tomorrow and see if I can reproduce the issue, but you might look into occlusion because it is a large problem for wierd positions like that.

chilly juniper
#

Ah. I'm running 5 base stations with a grounded one so I shouldn't be getting occluded

grand lynx
#

Legs/hip feel a bit stiff, was struggling to get smooth hip rolls and movement in the new build. I didn't have much time to test tonight, but I will put in some time tomorrow to see if it was just me having poor tracking or the changes affected something.

#

From the notes only change that might affected this is the knee tracker change, but I have a longer legged avatar, not a short one.

final raven
#

I like my tappy taps, okay? :>

dusk anvil
#

i do too

lethal light
dusk anvil
#

those base stations can see everything

lethal light
#

I really need to get a 3rd sometime

vestal oriole
#

when you have glass floor and one is under you 🔨

dusk anvil
#

auto footstep borked on legacy ik setting

mellow lichen
#

excuse my laziness, but is it only me that when I use an emote, my avatar goes forward a bit or is this BETA thing only? default ones does same thing, but if I move, avatar goes back while continuing the animation. ex default dance loop.

mellow lichen
#

"point forward" is where it goes a bit far from original spot

spare path
#

is the ik-2 beta still a thing

#

or is it live

mellow lichen
#

still beta

final raven
limpid vessel
#

Imagine imagining how to imagine

solar void
#

is there a code or something?

final raven
solar void
#

ok, thank you

hot fulcrum
#

ok,
This time, I turn on both controller first and confimed conneccted.
Then turn on rest of trackers.
but.....still recognize 1 of tracker as controller too.
huhh, strange.

hot fulcrum
#

wow, new update at this time of day.

jade sleet
#

o.O?

oak pendant
#

Another tiny change. Legacy auto footstep wasn't working. Fixed it.

jade sleet
#

self interact fixed O.o?

hot fulcrum
jade sleet
#

ohh nice 😛

oak pendant
#

So just for a memo if people are curious why the build number increased: 11947: Fixed an issue where freezing trackers could hop to another tracked point right before freezing. 11948: Fixed legacy mode auto footstep.

raw wadi
#

Is each increment a summit?

oak pendant
#

A summit? For ik beta the build numbering has been first 4 digits are the live build, subsequent digit(s) are counting up ik beta builds based on that live build

#

if we somehow get to 2 more builds while live is still on 1194 the build would be 119410

opaque tangle
#

Hey has the IK Beta messed with anyone elses OSC? Especially OSCs that are working with XS Overlay?

steel ocean
#

Latest build results in odd behavior with trackers; Intermittently only trackers (not controllers or headset) will freeze position and follow head for a second or two and kick back followed by head pivoting slightly (similar to how the head shifts when going from hip to hip/head priority)

mortal lagoon
opaque tangle
harsh lagoon
#

yeah in 3pt the way my avatar adjusts their feet position after locomoting around is very weird i much prefered it before

#

my avatars feet like slowly slide into position over a few seconds rather than just stepping to where they should go

final raven
opaque tangle
#

Yeah i was suspecting you may of not updated yet

final raven
#

Yeah, wasn't really in a rush to update since it was just a fix for auto-footstep in legacy ik

opaque tangle
final raven
devout current
#

that looks really weird yeah

lethal bridge
#

latest IK beta seems to have a weird issue for certain (sized)? avatars for me. The first time calibrating in a world is completely normal. If you hit calibrate again, the avatar ends up like its pulled up to stand on its toes (and the arms can twist in calibration tpose). Anyone else notice this?

devout current
#

What about 119469? vrcCatThink

bright tartan
#

so idk if im just gonna need knee trackers for this or what...
for reference im going from kneeling to trying to lay as flat as i can with my legs to my side, but it pops my knees and hip up

dusk anvil
#

epic double post moment

bright tartan
#

im on mobile -3-

#

you can see since im using hip and head lock the chest gets crunched even though that should be straight

#

any recommendations to make this look better with 6 point tracking?

marsh elm
#

Why was that hyperlinked lol

devout current
#

It always does that on discord mobile

#

It thinks it's a phone number

dusk anvil
#

im gonna call that number

#

nobody picked up :(

devout current
#

Sad

final raven
#

Haven't tested it yet on my end, but anyone else on build 11948 having issues with OSC in general? Multiple friends of mine for example who make use of XSO and OSC have said it just stopped working for them.

devout current
#

Yup, there is already a canny about it

final raven
#

Mmm yeah I'm aware, just checking with others.

devout current
kind quarry
#

So what's the ik 2 beta for

dusk anvil
#

ik 2

kind quarry
#

I don't know what what the ik 2 is

dusk anvil
#

stuff like more tracking points for full body, better auto footstep, settings in quick menu, and better shoulders.

rustic berry
# kind quarry So what's the ik 2 beta for

complete overhaul of VRChat's IK, the system responsible for how your avatar moves. some of the features are:

  • support for more trackers (up to 8 trackers for a total of 11pt tracking)
  • calibration saving when switching avatars
  • different locking modes to prioritize hips/head
  • arbitrary tracker configurations (for example, you could put a single tracker on one elbow and nothing else and it would work)
final raven
dusk anvil
#

can also confirm osc is borked

final raven
#

Keep in mind that blog is slightly outdated by now, considering what we've got now in the ik-beta. ^^;

plucky dawn
#

Question best place to put elbow trackers no matter where I place them avatar arms are always bent a little never straight

rustic berry
#

as for the whole bent arm thing, that is just about your avatar's proportions I find

#

I spent multiple hours with phia trying to get her modeled proportioned well. we got it to a point where the upper body was pretty good, but it's still not perfect. there are a lot of variables to tweak, and any change to one of them can affect a lot of other things

plucky dawn
rustic berry
#

it can, but it will throw off other things

#

it's like playing 5D chess

#

you can try:

  • different user real heights
  • height based scaling/wingspan based scaling
  • tweaking the arm ratio in the launch option
#

speaking of which; Kung, how would I go about calculating the arm ratio given the measured wingspan/height?

devout current
#

(neck_to_hand_distance / 0.4537) + 0.005 = view_height

#

(if I'm not wrong)

#

I just took that from this post xD

rustic berry
#

head to neck or head to hand

devout current
rustic berry
#

THAT's the thing I'm trying to figure out how to calculate lol

devout current
#

whops

rustic berry
#

xD

#

all good

devout current
#

btw I have no idea where that +0.005 is coming from

dusk anvil
#

if there is an ik beta update today i will do a backflip

devout current
dusk anvil
#

moment

dusk anvil
#

if i wasn't able to do the first backflip i will compensate by doing two backflips

final raven
opaque tangle
opaque tangle
vital inlet
#

am interested

quasi sable
#

How's the beta going, @oak pendant? It's looking to me to be coming long real nicely!

tame pewter
#

something a bit goofy with my feet and position now in ik beta

#

my avatars feet still target the ground when I have tracking set to animation

#

and my entire body slowly moves backward once tracking is disabled

#

i guess that shift back thing still occured, but it snapped back into place after pinkshrug

raw wadi
#

seen to have the feet in the right place after moving.

#

but if the user stay in place the body pose don't reflects the animation

#

@tame pewter by the way. how you sync the unity and the game at the same time ?

tame pewter
#

Av3Emulator has OSC support built in, so I flipped the inbound and outbound ports around.

tame pewter
raw wadi
#

seen useful. if I get time will check it. unsure. -_-

#

the new ik seen to update the lower body every time you move with the joystick

#

when you change animation but stay still it's never as accurate as after you move with the joystick

#

I saw the auto foot step is still present if the foot are animated

#

but again resolve itself if you move the joystick

mellow lichen
final moss
#

Yeah my avatars also seem to have issues playing animations in beta rn

#

sliding into some spot before playing

#

only on desktop

grand lynx
#

Hmmm, seems like my head looks fine locally in 11 point, but for other people it spins and flips if i lower my head too much in all lock. Full exorcist style. Will get someone to help with footage.

mellow lichen
#

for me the way to fix it is enabling stationary and play an animation, otherwise it drifts away.

devout current
grand lynx
#

both

grand lynx
#

Think its avatars with the old neck fix

devout current
#

hmmm maybe

robust tangle
#

running with two elbow tracking and turning them off left me with broken IK (in beta mode) and desktop mode only (in legacy mode) until I relogged. changing avatars / resetting avatars did not fix anything

#

hard to reproduce

#

could not hit recalibrate since that button goes away once you have no trackers

oak pendant
oak pendant
#

(If you were using that launch option and you've removed your final trackers so the calibrate button is gone, you can force unfreeze by cycling the Measure Avatar toggle. For now that's the intended way in that specific situation)

robust tangle
oak pendant
#

Ok, broken IK in what way? Did the elbows seems to point to frozen targets?

robust tangle
#

i'm trying to get it to happen again

#

elbow tracking worked fine until i decided to power them off

#

then I went back to "3 point" menus and such but my lower body was locked in place as I rotated around

#

if i turned around backwards (even using fake locomotion) my lower body would stay facing the original direction

#

tried changing avatars, enabling/disabling ik modes, resetting avatars, nothing fixed until a relog

oak pendant
#

Do you still have your log file from when it happened?

robust tangle
#

Is it gone since I relogged? I didn't save it

#

I'll try to reproduce

oak pendant
#

I think it would still be there, labeled with the time it was created

robust tangle
#

ok i'll grab it

oak pendant
#

But yeah, if you can find a way to reproduce it consistently and send a log when that's all you were doing in the session that would be helpful too

oak pendant
final raven
oak pendant
#

Build 11949 - Fixed an issue where AV3 tracking control: "animate foot" wasn't properly disabling auto footstep.

robust tangle
#

This seems to be the steps according to my log, I'll try and see if it happens consistently:

1.) Setup elbow-only tracking and calibrate.
2.) Hit the re-calibrate button.
3.) Do not re-calibrate, disable trackers and trigger automatic avatar reload.
4.) Now in weird IK behavior state, lower body / chest not updating in beta IK, and visually "desktop mode" while in legacy IK

dusk anvil
#

tfw on ik beta when i use a pose from the laysit prefab i have my avatar starts floating into the air like this meme

#

and then does the sitting animation

#

gonna try and get a video of it

dusk anvil
oak pendant
oak pendant
dusk anvil
#

this proceeds to get more true by the day

oak pendant
#

Thanks! That bug wasn't reported on Canny though, so it never existed. So if it never existed did I actually fix anything? (/jk)

dusk anvil
#

wasn't about to report a bug for something only my avatar has

#

not yet anyways

#

had to see if other users had it

oak pendant
#

I'm just joking around though, but gotta put in the reminder that people can't always rely on us reading everything in discord (even though I do read everything in this channel)

dusk anvil
#

at least i think it is

#

gotta test today to be sure

dusk anvil
#

that'd make stuff easier i think

oak pendant
#

It doesn't keep the switch between legacy and beta underneath with a hidden button or anything, it's just always new ik when in desktop even if your setting is saved as legacy

dusk anvil
#

butwhy.wav

oak pendant
#

almost no difference between them and so haven't done support/testing on legacy behavior in desktop mode. And the button lives in the vr config tab, so it would have to take up a whole row just to have the toggle in desktop

dusk anvil
#

alrigh

dusk anvil
#

instead my hip shifts forward a bit when moving around while using a lay/sit emote, but it looks funny and i like it

#

if it aint broke dont f ix

rancid glen
#

weird, desktop IK jumps in almost instant now and does it smoothly too without any cuts or jumps nice... but on 3p VR the avatar now very slowly transitions to foot IK over like 4-5 seconds...

mellow lichen
#

I kinda noticed it, but didn't mind it. xD

undone plinth
#

Smh channel still open

tame pewter