#ik-2

1 messages Β· Page 16 of 1

patent root
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πŸ‘€

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i think anything that had dynamic bone toggle on gesture went borky bork

ruby cloud
#

Is the tongue physics stuck on?

hallow raven
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my phys bone hairs are stiff in the IK beta, but in the normal game, they do work.

patent root
strong sundial
ruby cloud
misty fulcrum
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I need to see this

patent root
untold schooner
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is the ik beta no longer copatble with the stable build?

trim fox
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nope Kung is working on it

spiral mesa
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when ik fix, update poop

trim fox
untold schooner
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oh so it should be fixed soon?

trim fox
#

Avatar dynamics just dropped Chimp

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are you sure?

untold schooner
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im not a fan of old ik

trim fox
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can be tomorrow can be 2 days

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for now you need endure IK Legacy

muted yarrow
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Oh shit its Cyber, big fun <3

dusk oak
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Hope its soon as well. Currently using driver4vr to spoof my second controller while Meta is taking their SWEET AS TIME fixing it. My spoof doesnt work on the old IK tho. Looks like im doing a permanent nazi salute which i am very much not a fan of

spiral mesa
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no more 10 point tracking

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boo

trim fox
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bruh can't you wait 2 days

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Kung is like working even in sleep

muted yarrow
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I mean there is still IK-tweaks

trim fox
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It probably gonna be faster than 2 days

dusk oak
#

Just glad to hear that merging of AD and IK-Beta is being worked on vrcVard

icy ferry
muted yarrow
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Oh , apologies

ancient geode
#

likly broken anyway

icy ferry
#

all good!! just wanted to be sure that people are aware. there's a lot of misinformation about that so it's always good to let people know.

ionic heron
#

note that there's no such thing as a permitted or whitelisted mod, despite what some might say - #faq covers it pretty well c:

muted yarrow
#

Yeah i heard, didn't quite know what was and wasn't allowed so ill assume all mods then

icy ferry
#

yes, all mods are banned.

trim fox
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everything that uses loader is bannable

muted yarrow
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Okie , sr for bringing it up

icy ferry
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it's all good. just wanted to clarify it since there is so much misinfo spread.

muted yarrow
#

Yeah i getcha

prisma zealot
#

is there a download for this new live version [hys bone

low storm
#

It should automatically update in Steam and Oculus with the new version..

muted yarrow
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I know IK2 is not compatible with the live build but i can still hang with people who are running the beta as well right ?

muted yarrow
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Oh thank god

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Okie thx for the help <3

carmine gate
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Kung is working on it

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it will be made compatible again soon

muted yarrow
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It will be soon from what i'v heard

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Just not rn

hearty terrace
hot fulcrum
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QCA in progress...

upbeat dew
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The latest IK-Beta is now having weird behaviour using one slimeVR/owoTrack as a hip tracker, is it a known issue? been trying to look through this channel but the loads of "when ik-beta will be live-compatible" makes this kinda hard to track lol

oak pendant
#

Yeah, will be pretty soon, I have a working-ish version, but need to check some things

oak pendant
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ok back to work, zug zug

upbeat dew
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πŸ‘ take your time

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and thank you for everything πŸ™

prisma zealot
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no I mean the sdk

ornate orchid
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hello! I have the oculus quest 2 with vrc, but when I open the app and click on versions I don't have the option to change it to live beta. I've restarted the oculus, restarted my phone, and uninstalled and reinstalled the app multiple times. Anyone know what I need to do?

ancient geode
past spruce
#

also IK beta is Steam only

ornate orchid
#

Ah. Alrighty.
Thank you πŸ˜…

ancient geode
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it should put you automaticaly on live if you reinstalled as the open beta closed

strong wasp
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will IK be receiving an update to stay compatible with the Live version?

high nest
strong wasp
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oh

carmine gate
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omg read above

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people being told to read above

strong wasp
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I literally just asked that... 🀦

tame pewter
carmine gate
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kung should just post "Im working on making it work with live. dont ask" and then lock this channel from being writable by anyone until its updated

tame pewter
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pff

strong wasp
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that wouldnt be a bad idea...

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but it would also stop people from being able to discuss bugs in the mean time

tiny mortar
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.-.

lethal bridge
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should petition for a "praise Kung" emote here πŸ€”

tame pewter
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and a headpat emote

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it’s the official vrchat discord, and there’s no headpat emote

rustic zodiac
high nest
tame pewter
high nest
hot quest
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Why did they remove open beta when quest players don’t have beta live

strong wasp
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wdym, IK 2 beta is only on steam?

hot quest
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I know but quest players can’t go on open beta they removed it

strong wasp
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because its live now for everyone

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I assume you mean the Avatar Dynamics beta?

hot quest
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Yea

strong wasp
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yea its live for everyone

hot quest
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Ok

dreamy epoch
#

Is an IK beta update coming out that is compatible with live Avatar Dynamics? 😦 I'm missing the features hard right now.

strong wasp
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im just eagerly awaiting it

dreamy epoch
#

ah. I had a feeling it had something to do with combining the different developmental branches.

zinc plank
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Same here.

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I cant imagine the rats nest to get this branch working with live

strong wasp
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thinking about programing makes my brain hurts

sudden echo
#

games are difficult to make :)

strong wasp
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and im very stupid

ionic heron
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kung do be vv cool though

azure hull
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soo you cant use ik beta with the avatar dynamics

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i understand that they need to update the ik beta branch to include the avatar dynamics stuff

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but that a little dissapointing

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bc now i dont know weather to use the ik 2.0 or avatar dynamics

trim fox
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Ik for now not compatible wait for Kung to release update

hot fulcrum
azure hull
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nono its not gonna tear me apart

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im so stoked that either of these updates are even happening

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i understand all in due time

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imma check out both

oak pendant
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I've got something working now, but we'll likely have a little patch for live soon too, so ik beta update will wait until after that. But the update should probably be in terms of hours not days.

inland cargo
#

How do u do this on quest?

thin lark
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Is the new IK in already because the IK seems to be acting tons better

oak pendant
#

Good news is I was able to test and it seemed to work, will need to merge again after next patch and then I'll get it up for you all

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Current live patch doesn't have ik2.0

tame pewter
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thank you kung kzHappyYay

proven forge
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I switched from ik beta to live, but on live my tracker calibration doesn't work. the feet trackers are at knee height. is it bugged rn`?

oak pendant
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current ik beta doesn't have avatar dynamics, and people can't see each other across version (at the moment)

#

live is just without all the ik2.0 changes

inland cargo
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How do u do this in quest can anyone help?

prisma meadow
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you cant

oak pendant
polar comet
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I was just about to ask about that

oak pendant
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Trying it out on quest would likely wait until the next "open beta" instead of ik beta, which would have any and all other parts of the next major release in it, the open beta (not ik beta, confusing right?) might not be live compatible for that reason

polar comet
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So the IK beta isn't compatible with live anymore?

oak pendant
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Not yet yeah

prisma meadow
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soon tho

polar comet
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Damn, my avatar looks scuffed without the IK beta

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Guess I'm gonna have to wait to play on live

narrow plank
proven forge
narrow plank
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its for me

polar comet
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My avatar won't even stand up straight

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in FBT that is

proven forge
narrow plank
noble zealot
narrow plank
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and on ik beta i had no issues lel

silent surge
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Avatar Dynamic release: bugged
IK : some bug + not released

Lol

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Why not release everything at same time ?

proven forge
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Pushing fbt breaking updates to live lol

silent surge
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yes

narrow plank
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ye

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fbt kinda weird on live atm

proven forge
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Is ik 2.0 planned for live rn?

timber grove
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It's on it's way.

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Not to much longer

noble zealot
oak pendant
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ik beta is planned to get support for live, so soon just as before the ik beta will let you see your friends on non-beta

timber grove
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We need a Kung emoji so bad.

oak pendant
#

I'd need to commission some art or something πŸ˜†

proven forge
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Thanks for keeping us updated kung

polar comet
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Here's to hoping right

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Appreciate the info

lost coral
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How do we set up the dynamic settings for quest?

chilly juniper
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How do we propose to Kung

kind goblet
# lost coral How do we set up the dynamic settings for quest?

You should just be able to update it and it will be working, not every avatar has physic bones so you gotta find either worlds or people that have ones that are working. And from what I was told by a creator there’s a limit on how many bones you can have. So if you have avatars that have bones to them and they aren’t working the creator has to fix them

lost coral
#

I figured it out. But thank you!

kind goblet
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@oak pendant sorry for the ping, but apparently there’s a limit on bones right now cause I assume since it’s just the release you are seeing how it works and if so like will you guys be increasing the bone limit?

devout current
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I saw you typing there Phasedragon :P

timber grove
empty solar
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@oak pendant even after the beta would it still be valid to post about any problems with IK2

devout current
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Update yay :3

low storm
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Wait there's an update?

devout current
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Yup

oak pendant
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Restart Steam πŸ™‚

dusk anvil
#

bornana

devout current
warm stream
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Ayyy

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Good work!

oak pendant
#

IK2.0 + AD is go πŸŽ‰

ionic heron
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pog

patent root
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ayeeee

timber grove
devout current
oak pendant
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And yeah, IK bugs still go in same old IK2 canny

timber grove
#

πŸ€—

patent root
spark yew
#

uhhhhh

dusk anvil
vocal sail
spark yew
#

build 11901?

tame pewter
spark yew
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do u mean 1191 lol

dusk anvil
stiff light
#

sick

serene ermine
mellow brook
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Ok…

low storm
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aaaaaaaaaa

mellow brook
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So like on quest?

hazy sleet
#

Based Kung CLAP

dusk anvil
mellow brook
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Is now live compatible

patent root
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is there any set date/around time this will be pushed to live?

undone plinth
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Thanks Kung

devout current
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Yay fancy IK with fancy bones

dusk anvil
still grotto
mellow brook
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Confused

patent root
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they are interesting

mellow brook
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Wait is it available for quest and to merge with live at the same time???

devout current
mellow brook
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Or just steam

mellow brook
#

FU-

final moss
#

forgot to move update banner

mellow brook
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Ok

balmy perch
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Hello I came to ask when IK 2.0 beta will be updated so I can use it again

dusk anvil
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i win

mellow brook
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thank for help

devout current
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qwq

patent root
balmy perch
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lol

patent root
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am i being yelled at

lethal bridge
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praise King Kung πŸ‘€

patent root
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what were those ghost pings

empty solar
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wait with the chest tracker does this mean we have 11 point tracking?

patent root
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yes

devout current
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King kong

mellow lichen
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Yeah, PB weren't working and got me thinking why PB is broken after I updated my avatar, forgot I was in Beta IK. xD

mellow lichen
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I forgor

vital inlet
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build 11901? oh

final moss
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steam messed me up

devout current
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Yeah live will get an update soon

#

1190

oblique rune
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So I switch back to the ik update now?

devout current
#

Bug fixes and so on

weary coyote
devout current
oblique rune
#

Sweet

maiden rock
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back to beta!

devout current
patent root
mild rover
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When I updated I don't see the IK2 options

oak pendant
mild rover
#

Yeah it says 11901

oblique rune
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Which PB numberr should I focus on for bounciness, spring?

oak pendant
#

Is anyone else having the issue of not seeing IK options?

maiden rock
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appeared first time

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now on beta

mellow lichen
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I see it, but update is not the correct one. x_x

mild rover
vast tangle
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oh so thats why the lobbies were empty

mellow lichen
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wait, re-updated, went back then back to beta fixed it for me.

devout current
oak pendant
mild rover
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I restarted and its fine weird

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Well maybe something on my end

timber grove
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When I update, should I go the the new live update, or should I do the IK beta update?

devout current
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Ik beta

timber grove
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Ok.

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Thank you!

oak pendant
limpid latch
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Hmmm when I switch to the IK beta it keeps loading me into an old version without dynamics telling me to update

devout current
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Or restart steam

maiden rock
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restart steam

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now correct version

devout current
warped grotto
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new ik beta is just live compat doesnt have Phys bones

mild rover
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@oak pendant Thanks for the help πŸ‘

oak pendant
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Towneh you see the IK2.0 options there?

devout current
wary rampart
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Geee Kung, that was quick.

maiden rock
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no

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then again thats probably because im in desktop

oak pendant
devout current
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Kung I really hope that once the new Main Menu comes out you can put some of your launch options in it so we can change them ingame

oak pendant
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And if you restart does it show up?

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Also confirming, they don't show if you're not in VR

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are you in VR?

maiden rock
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i can be, gimme a second

oak pendant
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Oh if you weren't in VR then, it wouldn't have shown and that's expected behavior

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no worries

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I'm just trying to gather if this is an issue or not

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I suppose people actually testing in VR probably aren't in discord right now

maiden rock
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gotta regression test the deskies too!

warped grotto
oak pendant
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Yeah, though in this case, no IK options is correct behavior

#

(in desktop)

devout current
real bane
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nice update, all trackers are charging up

maiden rock
timber grove
devout current
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They probably don't

maiden rock
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first I was in bed

devout current
#

Otherwise the FBT option would show up

oak pendant
dusk anvil
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can confirm tracking and ik section in quick menu settings is there in vr

devout current
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Good

maiden rock
#

now with FBT

oak pendant
#

The "Tracking and IK" tab will show in VR but the FBT options show up on the second row only if you have trackers on

maiden rock
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so in desktop, half body and fbt, all checks out

real bane
oak pendant
#

Whew, had me sweating. Hey guys it's released! (release has no IK options) πŸ‘€

dusk anvil
devout current
#

I have to say the QM settings are getting kinda full with Avatar Dynamics and IK beta xD

wary rampart
#

Since the IK beta now makes it that the actual user height is recommended my avatar proportions are off. Is there a chance something might change or can I start adjust all my avatars to the new proportions and not worry about having to do it again in the future?

maiden rock
#

it's a good kind of full though πŸ‘€

dusk anvil
marsh elm
vital inlet
#

is the ik beta back working yet?

devout current
dusk anvil
dusk anvil
oak pendant
ivory fjord
#

Aren’t all pc bones ment to convert to physbones?

vital inlet
#

nice should i switch to regular and back to beta or can i launch straight from the beta

oak pendant
devout current
ivory fjord
#

I just checked about an hour ago, they haven’t

devout current
#

In terms of numbers

junior pebble
#

thank you for getting IK compatible with AD so quickly lol

rotund hollow
#

Question will all avatars soon have phys bones?

junior pebble
#

i absolutely love it all working together

maiden rock
#

ok back to bed, looks like my physbones all work nicely too

devout current
maiden rock
#

laters

oak pendant
devout current
#

Ahhhh

oak pendant
empty solar
#

what's the arm scale values based on?

lilac sandal
#

is it expected behavior to see framerate cap for desktop at 240 (my monitors refresh) rather than 90 (no launch options used)

grand lynx
#

Half way through updating my avatars for phys bone... will do plenty of testing tomorrow for the IK release

wary rampart
#

Well I adjusted my user height by about 6 inches to what I had before the beta. So it might be best to just adjust all my avatars together with updating to the new physics bones.

grand lynx
#

Amazing job getting this done so fast, wow

devout current
#

They changed it so it will always use your monitors refreshrate

wary rampart
#

Just worried that the moment I put in work something needs changing and I can start all over again.

zinc plank
#

Yoooooo @oak pendant thank you for your hard work getting this branch back up. πŸ™πŸ™πŸ™

#

Real mvp here

vague coyote
#

Anyone else having issues with hip tracking?

lethal bridge
tulip bear
#

if u dont mind me asking, whats ik-2beta? is it compatable with quest? and is beta on live atm? !

oak pendant
lethal bridge
oak pendant
oak pendant
devout current
#

Sipp makes some good stuff

oak pendant
#

well part of your questions

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it's PC only for now

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but is cross-compatible with live

devout current
#

Steam only to be specific

oblique rune
#

Are people in the live branch able to see me now that this one was updated?

oblique rune
#

πŸ‘Œ

timber grove
trail junco
#

Do I remember correctly that IK2.0 beta works with non-beta tester unlike the last beta? Thanks

prisma meadow
#

iks working like a dream. I had to do my workout class in ik 1.0 and almost left then and there because the scale was all off

final moss
devout current
devout current
hazy sleet
timber grove
pliant oracle
#

Anybody here getting strange 10-point tracking issues ? Where everything works, but the feet ?

oak pendant
#

hmm getting other reports from elswhere that the feet have issues

#

did anyone have their feet work who's tested so far?

frozen basin
#

just got on vr, see ppl in live fine, physbones work, thanks for the quick update

frozen basin
#

fbt working fine here

final moss
#

Same

oak pendant
#

just to confirm, that's feet, and all right?

pliant oracle
#

Testing between the Standard Live Vs IK-Beta Live, It's only the feet can confirm.

oak pendant
#

(because some people may use 4pt)

prisma meadow
frozen basin
#

feet and hip here

shell basin
#

Yeah got that since the update that came out almost a day ago
If i while calibrating have the white balls a bit above the avatars feet everything works fine for me but if the white balls are inside of the feet it uses the knee trackers as feet trackers

vital inlet
#

Odd, in legacy ik my feets merge oddly at 0,0

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in ik-beta

pliant oracle
vital inlet
pliant oracle
#

Siren-Mode activated.

oak pendant
#

You're all using your actual IRL user real height really really right? because that could affect this

vital inlet
#

Yep

pliant oracle
#

Yeah.

shell basin
#

Yes

oak pendant
#

kk

vital inlet
#

tried many different ones as well

tame pewter
#

my right controller is a vive puck again and my left controller is gone

vital inlet
#

just to rule that out

tame pewter
tame pewter
frozen basin
#

only change from prev beta so far is vrc boots in half body for me, now have to hit calibrate in menu first

oak pendant
#

That's intended

frozen basin
#

kk

#

it does seem to reload the avatar too once i hit calibrate, that normal too?

oak pendant
#

yeah also intended

frozen basin
#

cool, thanks again for being so quick

oak pendant
#

I'm gonna test this a bit in vr so I'll be away from discord

vital inlet
#

Okay! if you need me for testing, feel free to DM!

oak pendant
#

Did a bunch of testing before releasing this so not hopeful I can get it to not work, but maybe I missed something

timber grove
#

I didn’t notice anything. I’m on 6 point.

pliant oracle
#

I'm doing a bit of testing on my end aswell to see what could differ from me and other 8 to 10 point users.

vital inlet
#

If not, i can provide testing on a debug build

final moss
#

Might be steamvr beta?

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moons in beta and im not so we gonn test that

vital inlet
#

Switching to SteamVR Stable-Main now

high nest
#

hmm, the avatar interaction override for specific users might be broken on ik beta. the section is there but appears to be empty

final raven
#

Thank you Kung for working hard and staying on top of everything sallove

forest berry
#

help i cant upload the avatar 😦

vital inlet
#

works with a calibration range of 0.5

eager cedar
#

So now if I use the IK-2 beta I should be able to use the Avatar dynamics? Or I missunderstood? lol

forest berry
#

how

zinc plank
#

kung just released a patch for it

eager cedar
#

Great, thanks! πŸ˜„

strange marlin
#

Hey!
After the most recent IK beta update, my neck has been doing this really bizarre bending when sit down and lean a little forward using hip lock. It's happening on every avatar I try and was not doing this on the previous version. I use 6 point tracking.

oak pendant
#

Try cycling the lock types, there could be issues with the AD and IK menu merge

oak pendant
forest berry
#

there's a new sdk version now?

vital inlet
polar comet
#

hey is the steam IK beta branch compatible with live now, did I read that right?

#

I can't read announcements ignore the prior message lol

oak pendant
#

Beyond that, verifying vrchat's files on steam

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and maybe swapping to other builds and swapping back could be a thing

lean badger
trail junco
blazing rivet
#

i got a problem with the ik beta build ever since the update came out yesterday, the quick menu takes up the whole screen and the main menu does not exist, it's fine on the avatar dynamic build, please help what should i do?

oak pendant
vital inlet
#

Neck is scuffed though

trail junco
#

Thanks for clearing that!

oak pendant
vital inlet
#

Yep

oak pendant
#

ok, that really helps to narrow down what may be causing it

blazing rivet
#

kung do you know a fix? i will be sad if i have to say goodbye to the ik beta :c

lean badger
oak pendant
#

I'm beginning to think the UI might not be displaying correct info (most of the merge challenges were in different menus for AD and IK2)

#

so might be worth it to play around with the values and then put them back to what they should be

#

for things like lock types and user real height etc

lean badger
#

feels like shoulders are over-active in general

oak pendant
#

but also unfortunately, I'm gonna have to sleep before starting to dive in to all the little issues bound to pop up with a merge like this...

lean badger
#

8 point with elbows

oak pendant
frank trench
oak pendant
carmine gate
#

I can't reproduce the locomotion bug again

#

bruh momentus

blazing rivet
#

oh you are right, only my small avatar's have the unusable QM, my regular avatar's are fine

final raven
blazing rivet
#

but the main menu does not show anything at al, so the ik beta is unusable for me sorry kung, guess il go to the non ik beta, i hope the fix will be out soon since i love the ik beta

frank trench
#

restarting vrc and steam a couple times seems to have fixed it? idk what i did

oak pendant
#

Yeah, the goal for today was to get this "working" and although it's unfortunately not working for some, I'll need to go for now in order to get back to work on this tomorrow. Feel free to document things, especially those you can reproduce with as much info as possible (or videos are best because they show things you'd not think to say maybe) in canny

#

This could also come down to everyone jumping on this update at once, and a few people getting bad downloads

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I mean, people didn't restart steam etc (in theory not needed, but I usually do that anyway)

lethal tulip
#

i dont think physbones has any idea how to convert bones that use force... my hair looks wack.

zinc plank
#

alright g, keep us updated.
get some sleep πŸ™

frank trench
oak pendant
oak pendant
#

well if it's a recurring bug

#

Anyway, I've got to go for now but I'll check canny when I'm back online, so put detailed stuff with videos if possible in there if you'd like me to look at it

final raven
final raven
#

Thanks again for getting this out quickly for us ik enthusiasts ^^ sallove

final raven
#

Oh yeah, the avatar interaction override settings are non-existent sweating

iron scroll
#

how can you use the interaction avatars on quest?

vital inlet
#

The new IK-2 beta will have it working with a chest tracker or?

#

I use oculus quest 2

#

And will have 4 vive trackers

carmine gate
#

chest tracker is supported yes

lean badger
#

neck is borked in lock hip mode

vital inlet
#

Now with the IK beta, how do I download it?

#

Or, well, is it just called SteamVR Beta Update?

mellow brook
#

Wait… beta can’t be accessed on quest anymore?

#

Whyyyyyy

carmine gate
#

Beta is now live

#

everything that was in the Quest beta is now in the main version

#

IK Beta is a separate branch and only on PC

vital inlet
#

Oh my god

#

I am so used to using steamvr to launch vrchat, I was looking at the wrong place

mellow brook
#

That’s.. really fucking stupid

vital inlet
#

Huge brain fart moment

mellow brook
#

Physbones no workie

#

Sad

rocky forge
#

They have a hard limit on quest. Over 64 transforms and they are removed entirely. That might be why it doesn't look like it works, if you're on quest.

mellow brook
#

Damn

#

Oki

hollow sigil
#

I will watch this beta in high expectations, even though I don't have FBT xD

carmine gate
#

theres stuff for non-fbt people

#

for example, you can now move your hands while in the steamvr dash

hollow sigil
#

Oh wowie, that is pretty neat!

bright hill
#

hey can anyone here help me make sure i set up the new PhysBones correctly

spark junco
#

Read the channel name.

proud burrow
#

this for ik 2

#

πŸ˜…

bright hill
#

thx

spark junco
#

πŸ‘€ Wrong person.

thorn dirge
#

yeah sorry

lean badger
vivid apex
#

is there a way to adjust how much the clav bones move versus the shoulder? i really dislike how much mine move

lean badger
#

it feels like shoulders in general are a bit overactive in the latest version

frozen basin
#

the fact you dont need to recal when switching models is crazy

rotund citrus
#

is there a way to do it on quest?

empty solar
#

i think that the arm drag might be back

#

when using forced locomotion

echo stream
#

I've been experiencing a weird issue with IK2.0. My menu is out of place and my Full-Body-Calibration is most of the time not calibrating

#

And I have checked on the normal version of VRChat and the menu and the full-body-calibration are all still fine, it's not my play-space

carmine gate
empty solar
misty fulcrum
#

I just wanted to say that Kung is doing a god-like work and I have utmost respect for them <3

#

blew my mind how quickly the branches got merged so IK is usable with live again

rustic berry
#

^^

#

tried out chest tracking tonight and it's just as good as I hoped it'd be

prisma meadow
#

Uggg why must mine be in shipping. I want it nowww

spark junco
#

Nice mod. πŸ‘€

#

Ahem.

#

You just outed yourself.

reef pike
#

yep sure did

scenic lion
#

πŸ˜…

hasty ferry
#

IK beta is updated with the live physbones update right?

lost quest
#

yes

hasty ferry
#

Nice

#

Are we getting options to disable avatar running animations through IK so it doesn't have to be avatar dependent? (the usual fbt float)

lethal light
hasty ferry
#

Oh damn

#

See one twist to this which could help people who get motion sickness from the movement you'e not doing yourself could be to not just have the option to float, but the option for the float to be purely client side, if it's because they really don't want everyone to be floating around lol

marsh elm
#

I don't get why that isn't a standard setting in your menu. Why keep it up to the avi maker's discretion?

lethal shale
#

Is the avatar interactions working for anyone else on quest 2?

scenic lion
#

VRCSDK broke when i upgrade it in unity, what should i dovrcBrokenHeart

white herald
#

I'm not able to switch to beta on meta quest, is anyone else having this issue?

scenic lion
#

normal with 2022.03.04 one, broke with the 04.20 one

devout current
scenic lion
harsh lagoon
#

there is now a new version of pumkins tools v1.0

#

you can use that later if you'd like

devout current
#

Ah nice, didn't knew they released a new one

round osprey
#

avatars that have stuff below the origin point are acting very differently after update

cyan cobalt
#

Is anyone having tracking issues since the update? Im using ik 2 beta and wondering if it’s probably my end

round osprey
#

so far seems okay for me

echo stream
#

Do you mean like, whenever you try to calibrate your full body but it doesn't calibrate it sometimes?

cyan cobalt
#

Nah more like i fly into oblivion more often

#

I’ll try to run room set up tomorrow and see if it helps at all

echo stream
#

I would recommend to check if your height in VRChat is correct and/or like you've said, set a new guardian

cyan cobalt
#

Thanks πŸ‘

echo stream
#

If it still doesn't work, try to get off the Beta Program and check if VRChat is the issue, which is likely not

tame pewter
lean badger
limpid vessel
#

E

crystal falcon
#

Hi, my legs are being ignored in calibration, this is the case with every avatar. What's the cause?

crystal falcon
#

Ok. Its because new ik doesnt like tall people. I'm 2m and I have to bend for it to pick up my feet

#

thats cringe.

lethal bridge
crystal falcon
#

no

#

they are perfectly onto pf them, they get ignored unless i bend down so theyre just below my knees, only then they register

lethal bridge
crystal falcon
#

yes

oak pendant
#

If that works for you without issue, or causes other issue, I'm very interested in the results, so let me know how it goes if you can. You can reply to this message with @ turned on for that

crystal falcon
oak pendant
lethal bridge
sly kindle
#

There is a newer bug with full body 10 point tracking. The weight of my legs are not the same. I pick up my right leg and then wiggle my foot, it's represented correctly on my avatar.
But if I do the same with my left leg and wiggle my foot, it's partially weighted to the avatars left knee. So it pulls the avatars knee down.

#

There is also some error where it things the toes are pointed odd directions. I will calibrate with my toes pointing forward and the avatars right foot will appear askew. (about 30 degrees clockwise)

#

I do have enough trackers to test out chest tracking. However I'm unable to come up with a mounting solution to my chest that doesn't slide down my body during use. Anyone can link me to a proper solution would be appreciated.

primal palm
prisma meadow
#

I'm trying out a gopro chest mount with a 1/4" unc adaptor

sly kindle
velvet wedge
#

There definitely was a regression in 3 point (headset+controller) tracking in the IK-beta. It's more akin to live's tracking again now. (Which is drastically different.)

Was this intentional?

serene coyote
#

IK Beta is broken with the avatar interaction Permissions tap/menu.
avatar interaction works but the Permissions tap/menu is broken when you click on another player to force it on or other things.
Meaning i can't pick who i want to be able to touch or grab bones.

dim trench
#

I even made sure to cover/remove all reflective surfaces in my room

sly kindle
#

Got a Go-Pro chest mount. I will be able to test 11 point tracking tomorrow stay tuned.

sly kindle
primal palm
#

I'll never forget

#

so anyway, FBT funny yes.

zenith pollen
#

Is anyone else finding it super awkward to lay on their side in VR with 6-point tracking now? For example, if I turn to lay on my left side, my avatar's torso almost stays completely static (as if I'm laying flat on my back). It's only if I take my right hand and stretch it out an uncomfortable amount in-front of me that my torso turns to face the direction I'm facing.

Another issue is if I'm laying on my side and propping myself up with my elbow. My avatar's shoulder/elbow will position itself behind me, making the pose look super unnatural and weird. Really disappointed so far.

vital inlet
#

My legs never close when i lay sideways in 6pt tracking

#

Its weird

grand ether
#

I think for 6 point tracking when u stretch ur arm out infront of you ur shoulders now move and they rotate so much forward that it looks like my shoulders just become none existant and I just have an arm because how much it rotates and I become shoulder less and I think that should be addressed because im sure our shoulders dont move that way when u stretch ur arms out forward although it looks much better when u lift ur arm up and stuff

#

and the neck just seems super stiff

#

but I think the chest is fine but I haven't tested the chest since a few beta updates ago

#

so idk

mint abyss
# sly kindle 🀫

how immersed will you be knowing that your elbows will bend in the right angle at the cost of wearing a heavy-ish suit?

sly kindle
empty solar
#

what is that arm scale thing in the launch settings

rose barn
#

Hey is the beta available for quest becuase I wanna try out physbones

tardy galleon
ionic heron
#

i.e, there is no more physbone beta

vital inlet
rose barn
tardy galleon
#

waaah, appreciated! It's unfortunate cos its the only thing keeping me from permanently using IK2

vital inlet
#

You think that's bad? My neck hunches like crazy now o.o makes me feel uncomfy in fbt

tardy galleon
#

eh? guessing when locking all?

ionic heron
stark thorn
#

Would you be capable to add those yourself? If you make avatars?

ionic heron
#

you can add them yourself ofc, yes

rose barn
#

Ah okay thank you very much you have been extremely helpful

ionic heron
#

yw! c:

cobalt storm
#

Thanks!

stark thorn
ionic heron
#

not really! though this isn't the channel for that, should move to #user-support-old c:

stark thorn
#

Oops sorry-

harsh lagoon
#

So I was having a few issues last night that I'm not sure if they're related to the ik or just the game in general but when I was walking around while standing in 3pt, it felt like my body was jittery at the start of the walking animation. I could often see my avatars tail get moved so quickly from the jitter that it would be sent the wrong way for just a single frame, as well as my whole body doing a small and barely noticable stutter

#

Barely noticable but for me it was really messing up how I test my avatars dynamics

#

I will need to test with the ik reverted to see if this persists but I have a feeling it happened after the merge with AD

vital inlet
tardy galleon
#

oof πŸ˜“

sharp ermine
#

anyone know if there is a documented performance comparison to dynamic vs physbones

#

like "40% better frames" "able to have 1000x more physbones than dynamic bones"

copper trench
#

just say >9000

ionic heron
#

also, this is the channel for the IK beta, not for physbones o:

sharp ermine
#

my bad and thanks

ionic heron
#

you're fine! and yw c:

terse kestrel
devout current
#

Thank you for this Tupper

#

^^

oak pendant
#

(If there's a specific bug related to IK2.0's interaction with the Avatar Dynamics system, that's ok to be in here)

icy ferry
#

is anybody having any issues with the shoulders looking really strange all of a sudden?? it's like my shoulders are moving up too high and now my arm length looks incorrect/too short despite no changes to my avatars from the previous update. for reference i'm using 6 pt tracking.

#

and my arm when crossed over my chest makes my shoulders like cave inwards too far if that makes any sense

#

it seems there's been a couple of people mentioning it but i don't know how common it is and if there's something wrong with the avatars or the calibration itself.

lyric pine
#

is the ik-2 with live now? :X

#

like i can play with my normal live server friends ,-,`?

icy ferry
lyric pine
#

❀️ omfg thx so much ;_;

#

i cant play without it xD i just love it

weary coyote
icy ferry
trim fox
#

it might fix your issue

static scroll
weary coyote
#

Speaking of debug options I need to disable shoulder tracking

trim fox
#

fixes problem for tall people

static scroll
#

Nice.

icy ferry
static scroll
#

This determines the distance from predicted supported binding points that the calibration will search (in meters)

icy ferry
#

i'm 5'9" so idk if it's me being "tall" but worth a try

static scroll
#

So especially tall and especially short people

trim fox
#

worth a try

icy ferry
#

i'm in an average range. i'll give it a try later when i get a chance though for sure!! thank you!!

vital inlet
trim fox
vital inlet
#

pog

#

amazing work as always Kung ❀️

#

that IK beta is a blessing, I fucking love it

devout current
#

Kung = chad

alpine quest
#

Just wanting to check in with some troubleshooting help in case I'm being stupid: Am having this weird issue, specifically with one avatar, where the IK seems to drift a bit compared with the actual controller positions while moving. feels like the avatar's hands are a fraction of a second behind where the controllers were.
This is with a set of avatars I uplaoded today on the newest SDK with physbones. The locomotion setup is the same as I've had on other avatars, and those are fine (albeit they are on the pre-physbone sdk). The lock type doesn't affect this drift hapenning, but reverting to old IK heavily mitigates it

#

Just encoding a video showing this now with a demonstration. I think a friend had a similar issue but it got fixed in an update (?), not sure if there is a canny for these or not

icy ferry
#

i haven't seen any feedback posts about it i don't believe. i know some people are having complete loss of tracking, but not quite a lag/drift issue.

#

might be worth it to make a feedback post with the video

carmine gate
#

the person with full loss of tracking on one hand said they also saw it happen in the steamvr dash. it really seems to me that theyre just having radio interference with too many trackers on

alpine quest
#

this isn't radio interference or anything, my steamvr tracking is fine. i had that one bug(?) where i saw controllers in normal vrc and i could clearly see the drift hapenning there

ancient geode
icy ferry
#

yeah it's just the only thing i can think of that was similar at all to what was mentioned

alpine quest
#

yeah will do

icy ferry
#

send a link to your post when you've made it and i'd be happy to check it out and upvote if it seems like a problem

rustic berry
#

I did actually notice that I got a lot of trackers dropping out out of the blue when it was not happening before

#

mainly elbows and hands

icy ferry
#

yeah the only issue i've found seems to be the shoulders moving way too far but that seems like it'll be a less time consuming fix than some of the other issues people are seeing. could just be issues with the new calibration settings and stuff.

#

since there was so much changed about how calibration works

#

also i like the fix for not losing calibration when having steamvr's menu open. lmao. i would accidentally do that all the time so that's a good fix.

#

i'm also surprised at how smooth the calibration saving is. i've been testing it out on a bunch of different proportioned avatars and everything looks great. haven't had a single one get wonky or weird.

manic notch
#

Is there no way for a person who uses a quest with no computer, to use the new avatar dynamics ????

lethal bridge
#

Including quest users. And this is the wrong place to ask about avatar dynamics

minor heath
#

Wait has ik2 been rolled public already?

ancient geode
#

no

icy ferry
#

it hasn't gotten a full release yet

minor heath
#

Ah I see, thanks

vital inlet
#

IK beta still has minor issues with dynamic bone and physbone, but to a much lesser extent with physbone. Will be checking out the new sdk tonight to see if the performance restrictions regarding constraints have been relaxed a bit, since this is the next best thing until IK beta goes stable release

final raven
#

Just a reminder to toss all bug reports / requests related to IK 2.0 onto the canny as only talking about them here on the discord is equivalent to tossing them into the void πŸ™‚
https://vrchat.canny.io/vrchat-ik-20

zenith glacier
#

@oak pendant when one is starting with FBT and does load into half body (till one presses calibration as you guys set it up to), trackingtype is get to 6- custom lococontrollers will go into FBT logic instead of half body logic (as mine does), meaning its at least for me the same my avatar is not moving stuff as before. You guys may want to keep trackingtype on 3 until FBT is getting activated like you do with "toggle fbt"

slate mason
#

Has the IK2.0 beta been updated to live compatibility?

hot fulcrum
slate mason
#

Long back? It seemed yesterday it wasn't.

carmine gate
#

it wasnt live compatible for like what? an hour?

hot fulcrum
#

says....few hour

carmine gate
#

4pm AD released

#

9:47pm ik beta updated

slate mason
#

Ok sweet

carmine gate
#

so a little under 6 hrs

hot fulcrum
#

not that bad. still half a day of work

slate mason
#

I presume discussion on how IK2.0 compares to modified clients isn't permitted right?

hot fulcrum
#

at least not here

devout current
dusk anvil
final raven
oak pendant
#

Just a little patch this time

#

playing catch up with the post-merge mess

vital inlet
#

ye take your time InaNod

carmine gate
#

an important patch

oak pendant
#

@vital inlet can you test your tall-person problems in this build too

dusk anvil
#

when suddenly stopping movement in the ik beta the legs kinda snap into place and it looks fuckin WEIRD
(no fbt)

vital inlet
#

your doing gods work already

oak pendant
#

Not sure if it's fixed, but this is actually a complete redo of the merge that I did yesterday, only slower and more careful this time πŸ˜…

#

So other things that popped up might have been fixed

autumn stump
#

is neck hunching fixed? πŸ‘€

oak pendant
#

Are you really tall by chance?

dusk anvil
autumn stump
#

i am 210 so yes

oak pendant
#

Ok, yeah that looks like the neck issue is related to the other binding issues. Not sure if it'll be fixed but if this doesn't fix the tall issues, I'll be doing a targeted pass on those problems next

vital inlet
#

203cm

dusk anvil
autumn stump
#

6'8 is 203 afaik

oak pendant
#

So yeah please give it a test and report back if you can

autumn stump
#

google might lie

final raven
autumn stump
oak pendant
#

Also another tall person question, did you not have this issue in the last patch?

#

Meaning after the calibration saving was implemented but before the AD merge

#

That was build 11748

#

if you did have the tall person issues in build 11748, then this merge redo probably won't fix anything

#

but yeah checking and reporting back is the best way to see what's up

#

(no pun intended)

dusk anvil
#

(pun intended)

oak pendant
#

I'm short, so only a little (pun intended)

final raven
#

5'3" (161cm) here :>

vital inlet
#

Testing now with new ver

regal wigeon
#

im on vrc with latest IK update menu still borked

final raven
oak pendant
regal wigeon
#

waitca sec

dusk anvil
#

lol

devout current
#

works for me

regal wigeon
#

still says 11901 odd

devout current
#

I'm in 11902 in verify your game files, it will force an update

carmine gate
#

close the game, restart steam

regal wigeon
#

kk will try sorry for this

oak pendant
vital inlet
#

Neck hunching is fixed for me

oak pendant
vital inlet
#

Amazing work kung huggies

oak pendant
#

how about binding without the launch option?

vital inlet
#

Oh wait, when i go a tiny bit more down, it still hunches

#

lemme try

oak pendant
#

Aww

#

Yeah if the binding problem returns then it's likely not fixed

vital inlet
#

Launch without args?

oak pendant
#

Yeah

vital inlet
#

trying now

oak pendant
#

thanks!

#

Also (once you're back from vr) @vital inlet can you confirm that you were able to bind correctly right after the calibration saving update came out (but before Avatar Dynamics merge)?

vital inlet
#

Without calib range its still broken

oak pendant
vital inlet
oak pendant
#

ok, then this was likely an inherent issue with that and not a problem with the merge

vital inlet
#

Probably

oak pendant
#

Ok, that simplifies it actually. Yeah, this will be the next thing I work on

vital inlet
#

Cool!

oak pendant
#

Thanks again for the quick testing

vital inlet
#

If you need anything tested feel free to dm

oak pendant
#

I might do that thanks

vital inlet
#

Alright, back to vibetribe i go :3

oak pendant
#

Enjoy πŸ‘‹

prisma zealot
#

is there a new sdk

vital inlet
#

no

#

Only for avdyn

timber grove
prisma zealot
#

ok sorry to ask but is it the one in vrc becaus ei wanna try to add phys bones

oak pendant
icy ferry
#

ooh i'll have to test later when i get on again to see if any particular issues got resolved by the remerge

wise ocean
#

so... all my dynamic bone avatars are now messed up when the psybones happened, is there a way to redo it because i don't want to go on unity and fix all of them again πŸ˜”

fair mango
#

I am experiencing the same problems the last time I was on which was yesterday none of my previous avatars made for the update work unless I’m mistaken with update notifications

wise ocean
#

alright, i found it

#

so if you want it to get disabled, you have to go on safety and go on performance options. after that, disable "convert all dynamic bones to phys bones" and bam, your avatar is back and fixed

fair mango
#

Okay

#

Thank you

upbeat vault
fair mango
#

Oh okay

vital inlet
#

beta keeps crashing when i start it up

upbeat vault
vital inlet
#

lemme try

#

still crashes

fallow widget
#

I am only able to attach 1 tracker.. hip and right leg wont attach after tpose. this known?

upbeat vault
# fallow widget I am only able to attach 1 tracker.. hip and right leg wont attach after tpose. ...

seems it was working for others
are the trackers properly tracking in steamVR? and the tracker balls lining up correctly in vrchat before binding?
if they are then you could maybe add the calibration range launch option and try adjusting that?
--calibration-range="0.3"
though, on second thought, if your trackers are that far away from the default range, you might have other problems to worry about

fallow widget
#

never had the problem before today

#

but if i stand very akward and line balls too "perfect" it works but its all wrong.. balls are usually very close just not exact on the feet as my model isnt buildt for that

#

where do i change that value?

#

ohh launch option. ill try it thanks

fiery barn
#

How do I try the ik 2 beta?

prisma meadow
#
  1. be on pc. 2. right click vrc in steamvr and go to properties, beta, click
fallow widget
upbeat vault
upbeat vault
fiery barn
fallow widget
thorny oracle
kind tartan
#

The bug where your hands and head desync when in full body?

#

it was new since Avatar Dynamics released

jolly matrix
#

Are the old locomotion animations back in FBT? Or are they staying gone?

silk olive
#

I encountered a bug with OSC just flat out not working

vital inlet
devout current
#

This channel is for discussion about the ongoing IK 2.0 beta, you can use #avatar-dynamics for question / discussions about them.

vital inlet
#

are the ik settings supposed to show up on desktop and vr?

#

or just only vr

devout current
#

only in VR

#

none of the settings there make sense for desktop users

vital inlet
#

ok thank you

vital inlet
#

E

harsh lagoon
#

just a heads up that if there are issues that are happening within the IK beta that has to do with the new avatar dynamics, but only happens in the ik beta, thats absolutely something you should discuss here

gleaming spire
#

yea im having the same issue with crashing

#

its really annoying

chrome yoke
#

Where do you get the build number?

carmine gate
#

quick menu > settings tab, all the way at the bottom

vital inlet
#

if i am remembering correctly

terse minnow
#

is the bone feature only out for steam clients right now?

ionic heron
terse minnow
#

what channel would it be then?

ionic heron
minor rampart
#

Has anyone had issues who is on IK 2.0 beta, post AD, and has issues with Space Calibrator?

#

I don't use it, but someone I know does

#

and if they use regular AD/Live---FBT works fine, but if they use IK 2.0 beta---things get super wonky and things won't activate at all or attach to weird things and bend and contort the avatar horrendously.

weary coyote
#

perhaps its the default calibration distance

celest knot
#

@minor rampart do you perhaps think it's the same issue I'm having?

#

Hold on let me send a video

minor rampart
#

similar, but not the same

#

are you a Space Calibrator user?

celest knot
#

Yes

#

Not shown in the video but I also had some weird stretching occasionally

#

But it's not been filmed

#

Btw I'm not using fbt here

#

I do have it tho

flat python
#

I've noticed something similar with the beta and Space Calibrator. It could just be the default distance being too high between trackers (no idea how to change it though), but unless I'm standing with my feet uncomfortably apart both my feet trackers glue themselves into one leg. I've also noticed an issue now where my waist tracker decides to just ascend randomly, I'd be standing still and suddenly I'm pringling into space every ten seconds or so

ebon rune
#

new sdk kinda messed up the unity file. Will have to redo everything

upbeat dew
#

is there any way to go back to a previous build of the IK beta? 11731 worked much better for me (4pt tracking) and i wanted to record comparison videos between it and 11902

fiery barn
lethal bridge
runic cipher
rough plinth
#

Hey so i was in live trying to se the physbones and it would not let me. It even showed that they avatar had none can you tell me why?

grand lynx
#

definitely having issues calbrating,

#

its just not picking up some trackers that are working fine in steam

upbeat dew
wise quartz
#

hey are the new avatar dynamics also in the IK beta or do you need to switch back?

upbeat dew
#

i however don't doubt that the update is better for any vive/tundra tracker :>

wise quartz
#

ok thank you!

primal palm
young flame
#

So, I got a question. how much does where the bones are at impact the feet?

#

cause, for example, my avatars current feet bones are like this :

#

Should i change them to:

#

Or does it not actually matter all that much?

primal palm
#

the latter image

#

otherwise they will rotate weird

#

try rotating the bone in pose mode

young flame
#

they've never rotated weirdly

primal palm
#

oh actually I might be on crack, this is a robotic joint, so you want it to bend around that?

young flame
#

Yeah,

#

Cause i just went to try it:

primal palm
#

yeah, you need the rotation to happen on the joint. πŸ˜…

young flame
#

This is an avatar base i've been using for like 2 plus years now, and with the new ik i just ifgured i'd fix any weird issues

primal palm
#

You can point it down slightly and add a toe bone though.

young flame
#

Why the toe bone?

#

that just adds the annoying weird tiptoey thing

#

unless theres more significance to it?

primal palm
#

Not if you don't set it as toe in the Unity thing.
But yeah it's not used for the most part, just thought it'd be a nice addition to the model since you have a toe joint.

young flame
#

Oh

#

Would the pointing down of the foot bone actually change anything?

primal palm
#

nope

young flame
#

okdoke, thanks!

dusky shadow
fallow widget
#

Right click on vrchat on steam, open properties and add this to the launch options section: --calibration-range="2"

#

worked for me

dusky shadow
#

awesome, thanks!!

gleaming imp
#

The neck bone doesn't tilt to follow the head anymore with hip Lock or head lock in 6point tracking

vital inlet
#

My physic bones don’t work anymore and I’m on quest, can anyone help? I tried checking if I had to change versions and it only was 1 version of it

halcyon sphinx
#

I can't find the beta version on my quest 2, anyone can help?

fiery barn
subtle arrow
halcyon sphinx
#

:c

grand lynx
upbeat dew
#

try increasing the calibration range?

#

as stated in the changelog, it's 30cm by default

#

--calibration-range="1" would increase it to 1 meter

undone plinth
#

A bit of a late update in terms of testing, but it looks like this was inadvertently fixed in the dynamics update. I don't see anything in the changelog that'd imply it was fixed but I can't repro it any more so something under the hood hit this in the meantime. I'll keep an eye out for future regressions though

tranquil cipher
#

try adding --calibration-range="1" to your launch options, the default 0.3 may be too sensitive for you

quasi sable
#

IK= Inverse kinematics

vital inlet
#

what

quasi sable
# vital inlet what

Inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain

vital inlet
#

Oh okay, do you know when it will come out on quest? (If it ever will)

marsh elm
#

Its a beta for fullbody tracking improvements, basically

#

So while you'll be able to see the pc people using the new features, they aren't a quest thing

devout current
#

It also benefits normal none FBT VR users with things like the new scaling or the new arm ik

carmine gate
#

everyone on quest when no ik, just floating heads and hands.

marsh elm
#

Enter the metaverse

carmine gate
#

It's not just for full-body as stated by BlackRat....

#

I wouldn't be surprised if IK 2.0 does end up as an Oculus/Quest branch later down the line

#

but for now, development is limited to Steam, and I feel I know why. I just don't wanna get into it here.

upbeat dew
#

^ example of non-FBT improvements

carmine gate
#

and arm vs height scale

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I change it all the time depending on the avatar

#

even in 3pt

#

it's great to have

frigid crescent
#

why do I have a 6.5 GB log file?

vital inlet
#

some avatars heads dont look up on quest

#

its okay on legacy though

final sphinx
#

Yo anyone with 11pt here?

#

I wanna know if the chest tracker can show breathing movements

carmine gate
#

its a feature, makes everyone automatically look down on quest users.

final sphinx
#

i mean u can disable head axis movements with avatar3

maiden rock
#

haven't checked because i've been too busy looking at how scuffed my model becomes when lock both is used

tired pawn
hollow locust
#

where do i download the sdk with phys πŸ‘€ bones

ionic heron
half vault
#

I am also experiencing the problem with the stiff neck problem with my avatars after the conversion. Any solution?

hollow locust
#

i couldnt find it 0.o

ionic heron
hollow locust
#

i though that was the normal one ?

ionic heron
hollow locust
#

its not there 0.o

#

i downloaded the newst version

serene ermine
marsh elm
#

im kida curious too now

raw wadi
#

The avatar seen to start vibrating violently in desktop over time.

meager fable
#

Shoulders are moving a LOT more in the IK beta now. In legacy IK the shoulders had some movement but the torso would reach out with the arm. Now the shoulder bone will move drastically more causing several models to break or fold into the chest.

#

this a bug or intended?

carmine gate
#

pretty sure its a bug and already known

meager fable
#

figured so, needed to confirm anyway as it ruins most avatars for obvious reason

weary coyote
#

I believe there is a flag you can use to disable shoulder movement with fbt

#

That might help

icy ferry
#

if you have more stuff to add for info, you can add it there and upvote

prisma meadow
#

whats a good avi with an upperchest bone that I could use as an example rig

mint abyss
#

I don't know who manages featured avatars and when those open up, but I'd love to make some simple optimized avatars for the community!

tawdry nymph
#

just going to provide my non-issue feedback about the latest build:

#
  • it feels good being able to physically turn off the chest tracker to ignore it without having to recal. I needed to do this when I know my chest would become occluded, and it works
#
  • no recal to switch avatars convenience has incentivized me using the avatars wing in the quick menu to switch avatars. there's a good chance I'll keep that as a permanent wing because of it
#
  • no recal to switch avatars convenience will likely cause me to shove less av3 gimmicks into one single avatar to spread them out across a few select ones
lethal light
lean badger
tawdry nymph
vital inlet
#

ikbeta keeps crashing when im on vr, i dont have any mods on ( just insta crashing when i start up )

#

i tried reinstalling everything

#

going out of steam

#

it might work on desktop for a little bit

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and then when i switch to vr it lets me load into the world for a bit and then crashes

dusk anvil
carmine gate
#

everytime I went in Shelter main on IK beta, I crashed within 30 seconds, no crashes on live

#

will peruse logs later

fiery plinth
#

I was told to look down about 20 degrees before locking in, helps in these situations!

carmine gate
#

no lag

final raven
alpine cobalt
#

i've also noticed the performance is worse on IK beta compared to live

worthy zinc
#

Quick question. Is the IK beta updated to the phys bone build?

worthy zinc
#

Thanks

hollow locust
#

which version of unity should i be using for the new sdk

#

if i use 2019.4.31 the new scripts dont work

#

and if i use anything newer then 2020 tey work but i cant open the sdk to upload it just sayd reload sdk

karmic hawk
primal palm
#

Old versions of PumkinTools will also break stuff.