#ik-2

1 messages · Page 15 of 1

final sphinx
tight aurora
undone plinth
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this has been seen by at least two devs already anyways lmao

oak pendant
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Ah yeah, I need to take a pass through the canny now with all the features in this update

zenith glacier
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yeah, had to turn up the volume pretty high but as ffxiv player i recognized it xD

harsh lagoon
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nerrrdddd

undone plinth
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I keep t-posing out of habit

carmine gate
tight aurora
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i cant make the banana batman joke awesome

undone plinth
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Kung, what would the viability of a cancel and revert button be for those accidental calibrations?

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I can canny it but since you're here, is it something possible without major refactors?

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or does it toss the old data out the moment you click calibrate?

oak pendant
carmine gate
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kung, you did it you wonderful son of a bitch.

I can spawn Amethyst/K2EX trackers AFTER STARTING VRCHAT and they get detected properly and FBT is enabled.

💙 Take all the love from me.

oak pendant
oak pendant
undone plinth
maiden rock
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I suppose given that the chest bone and not the upper chest bone is being affected by the chest tracker, I should probably reconsider the amount of influence the upper chest has over the mesh and maybe decrease and raise it more than it is

undone plinth
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The alternative would be a confirmation double-click on calibrate if you already have one but that'd be behavior that goes completely against the current UI design.

oak pendant
oak pendant
robust tangle
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love elbow only tracking, but want sitting mode with it

oak pendant
undone plinth
robust tangle
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i'd be fine with standing to calibrate but sitting toggle goes away

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UI issue

oak pendant
undone plinth
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Lying on back in t pose calibration when for all lazy bed sitters

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Just flip the axis 90 degrees and call it a day

carmine gate
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game crashed when I enabled extra trackers in Amethyst. I had verbose logging on and saved a copy of the log. will look if theres anything pertaining to the crash and make a Canny later.

oak pendant
undone plinth
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Actually, I wonder how well that'd work. If you could genuinely just rotate everything by 90 degrees and it just work.

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In theory it could lmao

carmine gate
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Correction, I did not. :(

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let's see if I can reproduce it

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I reset my launch options a while back when taking a screenshot to show someone how to change them

pure hedge
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Chest tracker, stomach tracker, hehe

knotty acorn
undone plinth
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Brrr

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I did find the small camera jump that was happening now a bit disorienting but I'm sure I'll get used to it.

oak pendant
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oop enter too fast

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(new keyboard haha)

undone plinth
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Is it destroying the game object?

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That's a lot of extra mesh loading/unloading that could become funky hitches

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If it's killing the GO

oak pendant
honest apex
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Very much dislike the new auto switch upon tracker setup change ~ freezing the lower body IK upon turning off one tracker was actually a very useful feature of old IK.

prisma meadow
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Pretty useful for when you sleep in vr

final sphinx
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or when it lost tracking yeah

undone plinth
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Oh God, is it now remapping things when a Tracker shuts off?

honest apex
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It auto remaps, yes.

undone plinth
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Yeah that's bad for people who lie down

final sphinx
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:c

prisma meadow
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I hope we just get a massive menu with like 50 different toggles for fbt

oak pendant
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Yeah this was brought up a bit during some closed testing, I checked to make sure that legacy IK still freezes the lower body

maiden rock
honest apex
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Legacy IK still does~ really hope by release of the new IK there's at least a toggle for it.

undone plinth
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Yeah.. That's a behavior I'd love to keep without having to use legacy IK

honest apex
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^^

undone plinth
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I've had so many cases where a Tracker has shut off and I haven't realized it's since I got my elbow trackers

carmine gate
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tried reproducing it, but couldn't. enabling extra trackers and recalibrating on the fly worked perfect this time. exact same order too.

the only difference is that when it crashed the first time. I ran into a "known" SteamVR bug where enabling emulated trackers in certain drivers can cause them to steal input away from one or both of the hand controllers EVEN IF THEIR ROLES ARE NOT SET TO HELD IN HAND.

As it so happens, when VRChat crashed, both of my controllers had their input stolen. So it must've been related to the controllers losing input.

undone plinth
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If I lie down on my side with a tundra on my arm, I end up occluding the tundra long enough that it shuts off. But, it maintains its position so my pose still looks right until I eventually move and then turn the tracker back on

carmine gate
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nothing in the logs

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and the input stealing bug happens at completely random (partly why its not been fixed yet)

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so I cant easily reproduce that

undone plinth
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Legacy is restrictive. I'd really like to see that as a toggle for new IK.

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I'm on mobile can someone open a canny so we can scope out demand I guess

flint bison
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Ah yes, I complained about the weird arm bending issues a few weeks ago, glad to say they’re fixed :)

oak pendant
undone plinth
carmine gate
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oh shit, you can reproduce it?

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gamer bug hunting moment

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vrchat wrong warp any% is finally viable with this strat

undone plinth
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I hit a crash like that more than once before but I assumed it was steamvr

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Because I've had steamvr freak out in the past when disconnecting everything

oak pendant
oak pendant
honest apex
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Yeh~ Should I create a different canny or just leave a comment on that one?

oak pendant
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a different one, if it's about asking individual trackers to lock in space when failing

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the previous one was more about incorrect remapping

honest apex
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Alright

oak pendant
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I should probably mark that previous one as fixed (though you still have the issue that you want tracking to stop when a tracker fails, rather than use IK)

undone plinth
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Two separate issues to be fair. Don't want the old canny getting confused with the new issue and then never being addressed

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People go and vote on the old one that is no longer relevant

knotty acorn
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always wondered, why does VRC freeze IK when you enter a solid object?

undone plinth
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I mean technically shutting the per tracker map off and having the old behavior would probably satisfy a lot of people but it's not a good solution

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Especially since you can get it through legacy but then you're stuck with 6pt.

oak pendant
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Yeah, I get the main problem so I'll think about it too. Though if asking for a toggle, the legacy toggle is there for people who "like the old way better" I understand though that they want new features from IK2.0 mixed in.

undone plinth
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Yeah.

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It's not an easy one

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A really big ui menu with 50 buttons would be great right about now 😛

oak pendant
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So just a sense of precisely what people are asking for would be helpful. I expect people would discuss in the canny

undone plinth
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Yeah

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Can we just go back to the days of cvars

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I miss those days

oak pendant
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Haha, yeah people complain about more launch options etc... There's a good chance we can get more stuff in the UI some time after the main menu update comes out (no promises, but after that is when it'd have to be)

undone plinth
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Just give us quake /source style cvars and we can call it a compromise

oak pendant
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Haha you gonna type /commands in vr?

honest apex
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Bet. lol

undone plinth
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Honestly configure it once and have autoexec.cfg, yeah

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And then make it save the updated config when you edit a cvar

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Still less effort then rebooting the game, recalibration, requesting to get back into the instance, etc 😛

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But I get vrc has many different users from many different backgrounds. You have us people spoiled by ye ol dev console and then people who have very little experience. There's a balance to strike.

maiden rock
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Cvars are life

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Bring down that console window

undone plinth
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I'm personally in the "just make an ugly ui menu that's hidden away from the average user where people can toggle any number of combination of options" boat still I get why that's not super viable

maiden rock
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I got spoiled by the console window in Helios where it even auto suggests command completion

undone plinth
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Make us click the version number a bunch of times to make it like Android

minor rampart
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@oak pendant I know this is not directly IK, but it's definitely related to FBT---is there any chance we will ever get the ability to turn locomotion on/off?

Having it be something you have to compile into your avy is unfortunate. Sometimes you wanna look like you're running around--other times, when lying down or sitting, you'd rather float.

undone plinth
oak pendant
strong sundial
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We just need kung to threaten to add more launch options and Im sure the ui team would let him do a big ugly ik menu

maiden rock
pulsar pelican
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Hey. I have one question about the new IK and elbow tracking.. Since I really can't click my trigger or grip on the left controller when locking into FBT tracking due to an injury, I usually do it with my controllers over my chest so I can click both controllers with my right hand. It's not perfect, but it works. I guess elbow tracking would completely freak out and be horribly calibrated? Do someone here have 10point and can try this?
For as far as I know you can't change what buttons you press for calibration. But please inform me if I'm wrong.

oak pendant
undone plinth
minor rampart
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fair enough. Thanks

undone plinth
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That's gonna be a dev ui through and through for it to be useful

minor rampart
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having a higher network sync rate is direly needed for OSC, at the moment--unless you blend animations, things look wonky for eye/face tracking----but that's neither here nor there.

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having your pie menu's open for a better rate is...uh...unideal

undone plinth
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Well this new update has been very nice to me so far so I'm happy beyond the IK lock change, but we've kinda hit the extent of that discussion for now.

oak pendant
undone plinth
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Someone needs to open a canny with a viable alternative that isn't UI menu with 50 buttons and we can continue that convo from there

oak pendant
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Yeah, I'm aware it's an issue. Which at least had me make sure to keep it functioning that way in legacy mode

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(legacy actually gets a bit of the calibration saving stuff, because the underlying tracker handling that gets to legacy mode too has changed)

undone plinth
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I've been spoiled by knee trackers Kung my immersion is ruined because legacy without knee trackers places them in spots that aren't where my knees are

random coyote
strong sundial
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The entire new ik system has just spoiled us. These updates have been honestly more exciting than AD for myself personally

pulsar pelican
undone plinth
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A global locomotion toggle can be more complex than you'd expect because of stations.

oak pendant
# carmine gate Im wondering too

I think it's a platform level decision for how to handle preventing users from just walking through solid VR objects. Every VR app has to figure out a way to deal with that IRL vs VR issue. It could be handled other ways though

strong sundial
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full boneworks style collision when /s

undone plinth
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God no

oak pendant
undone plinth
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But that's also tech debt

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And God knows you guys don't need more of that

oak pendant
silver geyser
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certainly has looked a lot more mellow in here

undone plinth
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Yep. Long term is a useless term in software .

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Unity LTS 2 year cycles lmao

pulsar pelican
lethal light
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kung, have you seen the canny I made about the chest/spine not being able to bend backwards or sideways?

oak pendant
# lethal light kung, have you seen the canny I made about the chest/spine not being able to ben...

Yeah, I saw that. I hadn't made a final decision about to handle so I haven't made a comment yet, but what you're asking for in there would cause a lot of issues. If it can bend in any direction based on the rotation of the tracked objects feeding into the chain, and it gets as much spine crunch as lock-all tends to need to deal with, the spine would rapidly shoot around to different bend directions as you move. Think like pushing on a bent twig between your fingers trying to make it bend another direction. It'd snap around a lot

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Chest tracking will allow you to get a bit more of what you're asking for, but that costs money for more trackers

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Lock hip will probably give the best looking leaning back bend for the spine if that's what you're after, but I assume you're interested in the other features of lock-all as well

harsh sierra
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More trackers when

oak pendant
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What else do you want?

harsh sierra
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Uh

lethal light
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Got it, was just wondering. I might have to do some testing with a chest tracker then since async trackers are now a thing, and yeah I am only interested in lock-all as too many other things have to be sacrificed when using either head or hips

mystic elm
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If you need more then 11 point tracking, im concerned

harsh sierra
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Actually entirely seriously, the "best case" would be shoulders this point as that gets rid of the last possible location that can seriously deform

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But it is seriously diminishing returns....

oak pendant
harsh sierra
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But at that point "best possible tracking" is hitting literally £1300

brisk zodiac
harsh sierra
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That is insane

oak pendant
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And yeah not only diminishing returns on dev time vs usage numbers etc, but also on average user's radiofrequency environment

harsh sierra
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Mmm

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Well the argument might be that folks would sacrifice knee trackers for full tracking of elbow and shoulder

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Beyond that the only two things I can think of, and these are extremely theoretical

oak pendant
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Already hitting 11pt can be more of the challenge than just buying the trackers. Gotta be careful about dongle placement. And if if you live in an apartment near neighbors who use a microwave all the time, not much you can do

harsh sierra
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Yeah

mystic elm
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Not only rf, all the usb ports you need aswell

harsh sierra
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It would be nice to be able to use those 8 trackers strategically mind

oak pendant
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Tundra's dongles can help with usb port limitations but yeah

harsh sierra
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Any more is insane

mystic elm
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i keep forgetting about tundra ones

harsh sierra
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At that point it becomes a case of getting someone to get one of those Rokoko kits working in VRC. Strapping a dozen USB devices to someone is incredibly niche

harsh lagoon
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butt cheek trackers when?

oak pendant
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put a tracker on your cat and make sure it's in range of your foot when you calibrate, then your foot will always point the way to your cat! (I'm not responsible if you step on your cat)

harsh sierra
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Oh no

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I mean

mystic elm
harsh sierra
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That was kinda my last possible addition. Some way of wiring up that a tracker can move an avatar prop rather than just a bone

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It would need a major SDK change

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Probably a script to allow for marking up that a GameObject is moveable

oak pendant
harsh sierra
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But that would allow for someone to bring a physical prop into VRC with them which could have an extremely important use

carmine gate
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you should be able to still toggle seated/standing when using just elbows. theres already a second calibrate button in settings anyway

harsh sierra
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Hear me out

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Strap a tracker to your beer glass

mystic elm
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Now i kinda want to put a tracker on my cat and see what happens, can i blame the vrc team for broken hardware?

harsh sierra
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Track your drink whilst partying in VRC

oak pendant
harsh sierra
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OSC wise: that is not happening for the time being for anything that needs decent throughput

mystic elm
carmine gate
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well im in vr testing, cant keep up with chat lol. good to hear im not alone having that concern

harsh sierra
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It works in theory to sync a real object but the data quality is bad. Same reason few are using face trackers.

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Well

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That and the lack of hardware

final raven
harsh sierra
carmine gate
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seated play height does not carry between avatars

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is that known?

harsh sierra
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Strap a tracker to your VRCat plush

oak pendant
hollow sigil
carmine gate
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ye

hollow sigil
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I will remember this.

oak pendant
carmine gate
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tested in live

hollow sigil
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Mhhhmm, staying with my point for now xD

carmine gate
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I stay standing despite sitting on the floor IRL when switching avatars

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switching in ik beta puts me back at the same height as standing mode, but still in seated mode

oak pendant
carmine gate
oak pendant
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Are you on legacy there?

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I mean legacy toggle

carmine gate
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beta

oak pendant
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is that AV2?

carmine gate
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av3

oak pendant
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Hmm, I tested for that myself and it was ok. Does it happen on many avatars?

carmine gate
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im sorry man... i hate gamedev too

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happens on all

oak pendant
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Can't get on in vr at the moment, but it's not occurring in desktop. I'll take another look when I'm in vr again

carmine gate
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@knotty acorn next to me just tried in vr and it doesnt happen

oak pendant
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I was able to repro it on AV2 with a sideways jump though in desktop just now

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I'll take another pass at locomotion transitions, as you can imagine per-tracker IK touched everything

carmine gate
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yea

hollow sigil
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So kung, are you in charge of under the hood IK?

oak pendant
lethal light
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rip, not meant to go to discord xD

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good thing I didn't auto enter my password as well xD

hollow sigil
oak pendant
hollow sigil
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Then I applaud you, and your mental state, keep up the good work!

carmine gate
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out of VR, canny time

hollow sigil
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Time to became canny.

honest apex
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the ik locking "feature" is broken on legacy too now ;-;

oak pendant
honest apex
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Whenever I try it, the tracking point merges with another

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So my hip moves to my foot and then it freezes.

oak pendant
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How many trackers did you have active total when doing that?

honest apex
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3

oak pendant
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Hmm, yeah I was thinking it might have issues if you had many trackers but if the 3, turned off to 2 was your case it should have locked it I think

lethal light
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Hmm.. It seems like the neck, upper chest, and chest bones are stuck in a straight line with chest tracking
(sorry for low quality photo)

oak pendant
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I'll do more testing later (but there's a bunch of these "do more testing later" I'm piling up, so maybe add your issue with legacy as a comment in your canny so I don't forget)

honest apex
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Can do

oak pendant
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Neck should be able to bend afaik, maybe it was just your pose?

lethal light
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gimme one minute, index decided to die

carmine gate
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canny time is now over

oak pendant
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Thank you for the 4 posts!

honest apex
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Funky but easy to do in overlay.

oak pendant
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To confirm, is the freezing when you turn off the lucky last tracker the desired behavior here? (Does it freeze like it usually does?)

honest apex
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Yup!

oak pendant
lethal light
# oak pendant Neck should be able to bend afaik, maybe it was just your pose?

The three bones I mentioned (chest, upperchest, and neck) only seem to bend forwards and backwards (blue axis). I could not get them to bend sideways at all. I am pretty flexible so that shouldn't be an issue. Also, the neck + upperchest joint does not seem to be able to bend forward at all, leading to wierd backwards neck bend. (armature is 100% straight for the record)

oak pendant
lethal light
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no, they will not bend

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(also it is on my back because it is a harder surface and less likely to move around, same with my hip)

oak pendant
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Ah I see, ok I'll try to remember to check different bend directions next time I'm in too. Might forget though, you can put up a canny to help me remember if you don't mind. That might help collect info from others with the issue.

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If you're able to get a video recording showing the poses where it breaks down that would help too

lethal light
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yeah, I will make sure to put up a canny

lethal light
oak pendant
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You can add it as a comment later too if you can't get back in vr at the moment

real bane
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I just woke up to this, glad I woke an hour early

lethal light
real bane
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going to try chest tracking with 11 pt... fun part is mounting all these trackers

silk magnet
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now it's so hard to choose what beta to be on. Both are just so ♥️

rose beacon
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the chest tracker canny should probably be marked as available in open beta

oak pendant
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oh yeah, I still need to take the time to sift through all the older ones and mark appropriately

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I'll get that one now

real bane
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Where on the chest should the tracker be?

oak pendant
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Higher is probably better, I'm able to get mine up to slightly below armpit height

silk magnet
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does front/back also work

oak pendant
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As for front/back whichever is easier for you though back will probably have less occlusion but more issues when sitting

real bane
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boy I am not sure how girls with handle the mount of the chest trackers

maiden rock
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You at least want it higher than your sternum so that it doesn't collide with heart rate chest straps or woojers

real bane
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chest strap is right below my arimpit

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just above the nipple

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too high?

maiden rock
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Should be good

oak pendant
#

That sounds like a good location to me

real bane
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okay first time on this new Beta IK...

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not in VR yet

oak pendant
#

you could do it lower too, but you might get less difference in rotation between there and your hip tracker, reducing the meaning of chest tracking

real bane
#

If I move the chest tracker back down to where I had it before then the distance from hip and chest was 10 inches

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no

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10 inches now

oak pendant
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Yeah, it's kind of a "whatever works for you" thing, but in general higher is probably better

real bane
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before is like 6 to 7 inches

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just measured

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I will test and see

oak pendant
#

remember that the lock hip/head/all option changes the effect of the chest tracker

real bane
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I do lock hips

oak pendant
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hip/head is rotation only, all is position + rotation

real bane
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got it

oak pendant
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(I'll be away from discord for bit starting now)

dry wedge
maiden rock
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Gief

dry wedge
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also uploaded a version with a screw hole for HTC
the print files are all in that link

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I want to move the woojer to replace the next link up since it seems to be in the dip caused by my spine now

lethal light
#

kung if you see this, I will make the cany tomorrow
have a nice day

next inlet
#

regarding the --calibration-range launch argument
Am I correct in assuming that 0.3 is the default if the --calibration-range argument isn't passed?

  • Added the --calibration-range="0.3" launch option. This determines the distance from predicted supported binding points that the calibration will search (in meters)
next inlet
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:D

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the literal next line says

  • The default value is 0.3, corresponding to a 30cm radius sphere around possible binding points
    my bad
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D:

real bane
#

so far so good 11pt tracking with my avatar

hollow sigil
#

Infinite point tracking B)

grand ether
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I’m currently working so I can’t check my self but does full body calibrations save even when u quit and reopen the game? I think that should be a feature because every time my game crashes I don’t switch avatar and when I load back in I have to stand up again to calibrate

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???

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For the beta

oak pendant
grand ether
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Awhh

slim bloom
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Quick question: what is IK2 Beta?

grand ether
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I really hope that maybe one day the beta will suggest saving when quitting and not restarting steam vr or something actors them lines

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Ik2 is an improved version off the full body tracking movement

slim bloom
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Oh. I see.

grand ether
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Currently

slim bloom
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Sadly cannot use tho lol

grand ether
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Like for example our elbows and knees don’t have trackers but vrchat has to assume it

oak pendant
# slim bloom Quick question: what is IK2 Beta?

Sippbox made a cool video about it: https://youtu.be/qUa1uIcOCmE

While VRChat's IK system has always been pretty decent, there have always been many annoyances that bogged it down. Thankfully, VRChat's IK 2.0 update fixes almost everything wrong with the old IK, and you can use it right now!

Join VRChat's discord for more info on the IK beta: https://discord.gg/vrchat

Join my discord for avatar help and fre...

▶ Play video
real bane
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looks like chest track on titty good.

grand ether
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And there improving and allowing to add more tracking and way more

oak pendant
slim bloom
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I mean I only have the quest. My laptop is way to underpowered to run VRChat alone let alone anything more than that.

Vrchat barely gets 5 fps on it lol

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I want to get a PC capable of running it and FBT though.

oak pendant
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Ah, yeah the beta is only on steam now, but the new IK will come to quest too (head and hands only changes at least will be usable)

slim bloom
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I had some ideas in the #vrchat-general-1 channel. However they aren't very in depth as I don't know how to do code lol.

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For Quest 2 Standalone FBT and Finger Tracking

grand ether
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Finger tracking does seem like a sweet idea for a tracking idea and the quest is super good at tracking the fingers and it’s only going to get better so trying to mimic that in vrchat would seem amazing. Being able to spread and open ur fingers and seeing it within the vrchat world

hollow sigil
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All I hear is a pain for gesture compatibility

slim bloom
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The idea I had for implementing it without means to modify the games source code is to write a separate app as a compatibility layer which enabled support for things like Finger Tracking and Full Body Tracking. The FBT will have to be ran from an external device though as I am sure the quest cannot track everything in its own (too much processing power for it to handle)

The app will then have a button which launches VRChat with the compatibility layer enabled. The only thing I imagine is that in order to implement something like that, I am sure drivers will have to be either hosted or implemented which will be an issue for the quest since you cannot unlock the bootloader and root it. If there is a way around that then that would be cool.

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At that point it seems logical to write the Finger tracking and FBT into the game itself instead of doing it a longer way just to find out it doesn't work.

vital inlet
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yall liking the new ik beta update?

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not gonna get to try it, but it seems a lot like what ppl were asking for

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especially excited for the chest tracking myself

devout current
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Kung, any plans on how soon you would be able to merge the IK beta with the Avatar Dynamics Update once it comes out?

maiden rock
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Regression test all the things! vrcAevSlap

oak pendant
#

noice

devout current
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So many big updates at the same time, I'm going to get crazy

harsh sierra
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Dynamics rolling out is going to be chaos anyway

vital inlet
#

i cant wait

random coyote
oak pendant
random coyote
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Okies

vital inlet
#

😭 i dont wanna go back to ik1

oak pendant
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I'll do my best to get it over quickly. A lot will depend on if/how many updates the avatar dynamics release candidate needs, and how much lead time I have knowing which version I can start the merge against

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And then if the final timing of that happens to be when I'm asleep

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But my goal will be to minimize that gap time if I can

maiden rock
#

It's understandable

#

Suspect the focus will be on squashing any immediate bugs after a release, people just need to make a quick note of their old settings and revert

grand lynx
#

Thank you Kung, its going to be hard to give up my 10 point

#

its been amazing for dancing and immersion in general

carmine bane
#

Hey could there be a way for the calibration to save accross sessions? For example if the game crashes and i open it again with the same trackers in the same position, could it automatically calibrate to how the trackers were calibrated last session so i dont have to get up and calibrate to the same position manually?

oak pendant
#

Putting a tracker near your foot but above the ankle would do that now I think

#

Without separate knee tracking the knee position is based on the foot orientation, so if you're not really using foot rotations the rotation feeding in should result in a pretty good placement for the knee

#

Or I mean if you're not tracking the swiveling of the ankle (that's the thing that usually makes non tracked knee prediction a bit hard) tracking by attaching just above the ankle would prevent that confounding factor

#

Yeah, I know that popular constraint setups for that use the humanoid foot as the "toe" on digitigrade legs, and toes wouldn't have full ankle swivel mobility

#

putting the tracker just above ankle would make sense I think

grand ether
#

If I go in the full body beta rn will I be able to see other players in the none ik tweaks beta?

#

Uhm 😅

#

U keep deleting ur messages lol it’s okay

wheat relic
#

Shhh I'm not here

grand ether
#

Okie okie

oak pendant
#

ik beta is compatible with the non-beta version of VRChat

grand ether
#

Mmmm Omg I didn’t know that till now

wheat relic
#

If you're asking if the IK beta is compatible with the other Open beta, then no

grand ether
#

I’m aware it won’t work with the other beta I just mean the current main live version of vrchat

#

When I get home the first thing I’m doing is going into ik beta

#

And then when the update comes out for the physic bones I’ll be sad cos Ik beta won’t be compatible with the main version of vrchat current lol

timber grove
#

Woah this Ik beta update is insane

grand ether
#

Hehehe

#

It is crazy

#

It took 4 years

#

Me waiting

wheat relic
#

Can't wait for it to eventually hit live servers

grand ether
#

Yes yesss

#

Hehe. Ima go to the ik beta and go to a public world and sadly I only have 6 point tracking but I really want to just go to a world and move me elbows like a chicken and I want people to look at me and be confused as to how I’m doing that so I can explain to them the update lol

#

So many people are unaware of these updates coming and it’s actually sad

#

Cos I always keep up to date with every single update for years now

wheat relic
#

You could always move your feet trackers to your elbows with this update :^)

grand ether
#

Yes that’s what I’m going to do

#

Ima flap my elbows like a chicken for hours

tawdry nymph
grand ether
#

Wooooww

#

Lolll

#

It bends so much

harsh sierra
#

Nice

tawdry nymph
wheat relic
#

I love and hate that I'm gonna have to eventually buy 5 more trackers

harsh sierra
#

Yeah Towneh was going over it

#

It's cool

grand ether
#

I never imagined wanting to buy more trackers lol

harsh sierra
#

Not as cool as elbows tho

grand ether
#

Elbows and shoulders is one off my fav parts off this update

wheat relic
#

It is cool nonetheless

grand ether
#

And the view point drift thingy

tawdry nymph
vital inlet
grand ether
#

😂

tawdry nymph
#

IMO (elbow-)tracking shoulders and proper shoulder bones on the avatar benefit everyone, but positional chest tracker (through lock-all) would benefit dancers most

serene ermine
tawdry nymph
#

I did add an upper chest bone to my avatar, and it does rotate slightly in the bone checker world

serene ermine
errant cypress
#

Won't be able to test for a bit but with the new update curious about just tracking the upper body. So chest and elbow tracking with the headset and controllers.

serene ermine
errant cypress
#

I got 3 trackers for the old full body so should be fine. Feel for casual hanging out with people that just upper body tracking would be better.

#

How well it is though will have to wait to see and try it out.

tawdry nymph
#

@errant cypress

errant cypress
#

Lol I can't decide if the jank makes it better or worse.

tame pewter
#

crab

tawdry nymph
#

let me try av3 locomotion tracking lock behaviour

#

locomotion lock toggle makes it very decent imo

#

(chest and elbows only, no hip)

devout current
regal oasis
#

i love the new update's changes, but i'm not sure about starting in normal 3pt tracking instead of t-pose.
if i have trackers turned on, i think it's safe to assume that i will want to use them. making me manually click "calibrate" is a bit annoying.
in a very rare case when i have trackers turned on but don't wanna use them (like when the tundras just turn on while charging, argh), i can always just unplug the dongle or turn off fbt in vrc.
you know, it's the difference between an additional action for 99% of cases vs an additional action for 1% of cases.
t-posing was a great way to remind you that you still have to callibrate. i feel like sometimes i will just forget now because i will see my hands moving normally and i will forget to look down.

midnight turtle
#

^^ having this and the calibration lock be optional would be nice

random coyote
# tawdry nymph

This reminds me of the Boston Dynamics dog thing the way the feet keep tapping away

tame pewter
#

ferrets used to do tiptaps like that kobakoCry

mortal lagoon
#

Not starting in t-pose does feel odd, but I'm completely fine with it. At worst it's two button presses extra you do once after starting up VRchat

dusk anvil
#

holy shit ik beta update

robust tangle
#

The only problem I have is it seems to default into standing mode every time for me when I don’t have full body

#

Be in sitting mode, change Avatars, now I’m in standing mode again

dusk anvil
#

you are going to the standing dimension

robust tangle
#

I should check if anyone’s bug report that

#

You go in standing mode but the button continues to say you’re in sitting mode so you have to hit it twice to fix it

oak pendant
#

I have an idea what's causing it and should be able to address

cinder oracle
#

The IK update is an amazing update that vrchat needs it seems that its getting better with every update. does chest tracking work with all other forms of tracking

#

adn can you use it to with just a hip tracker as i belive you can just use a hip tracker for 4pt tracking

prisma meadow
#

wdym?

cinder oracle
#

what do you need to use a chest tracker?

#

apart from a vive tracker ofcourse

woven gulch
oak pendant
prisma meadow
#

im picking up a gopro chest mount to hopefully secure it well

cinder oracle
#

ah thank you. very good update thanks for making vrchat better

oak pendant
#

if you wear a single tracker it would work even, but proximity detection would likely put a single tracker as hip unless you wear it very high

cinder oracle
#

aha thats what i was wondering

oak pendant
#

also wouldn't recommend single for chest even though you can, would be better suited to controlling hip, but in theory, to answer your question, even with one tracker you could use chest

#

But yeah for example if you had 6point (feet and hip) and wanted to go to 7pt adding chest, it would work fine

cinder oracle
#

alright well thank you for your answer was just wondering the extent and if it was similar to how the hip works

#

is there a fixed date for when the beta comes out?

oak pendant
#

no fixed date, but it won't be before Avatar Dynamics releases

cinder oracle
#

alright im exited for this update and was wondering to when the date is

prisma meadow
#

doesnt really matter too much because its live compatible

oak pendant
#

The plan is test just ik2.0, then Avatar Dynamics comes out, and then test IK2.0 + Avatar Dynamics, then IK2.0 comes out

#

Ah yeah, I should have mentioned, you can use it now as if it's released because you connect to the same instances as people on non-beta

cinder oracle
#

alright souds like vrchat will be amazing once that all is released

cinder oracle
oak pendant
#

Yeah Avatar Dynamics is in it's own little universe right now and* doesn't connect to non-beta

rustic berry
#

duuuuude this update is wild

topaz spade
#

Does it mean dynamics are not gonna release soon?

#

Cause IK2.0 bug

rustic berry
#

❤️

prisma meadow
rustic berry
#

yeeee

prisma meadow
#

im just sad my chest tracker wont arrive until monday

oak pendant
topaz spade
#

Oh great to hear. I can't wait to push it to live

prisma meadow
#

how fast can we expect 2.0 to be updated back to live compatible once ad drops?

oak pendant
#

Yeah I'm thinking Avatar Dynamics going live will be a bigger deal, because up until now it's been separated off

oak pendant
lethal bridge
#

praise Kung 🙏

devout current
prisma meadow
#

alright

gleaming igloo
#

tomorrow would be nice though!

lethal bridge
#

chest tracking with full lock on is super fun 😮

devout current
#

I have waited over a month for this

#

technically for over a year

#

xD

tame pewter
oak pendant
lethal bridge
oak pendant
final raven
lethal bridge
oak pendant
#

Both have pros and cons

#

(that's with lock all mode for positional tracking)

#

if you're going lock hip or lock head, I think with upper chest is better in all cases probably

rustic berry
#

kung have I said that you're the best yet

oak pendant
lethal bridge
restive cloak
#

Question: Will the general guidelines on what the "Optimal" armeture setup change like in terms of bone alignment and positioning? I know IK 2 is more flexible, but are there more optimal alignments like in IK 1?

prisma meadow
#

id love an optimal rig setup that I could use

restive cloak
#

Also shout out you Kung, you have done so much these last few months vrcLove

vital inlet
#

Yeah big love to Kung!

oak pendant
#

And thanks! You're all so kind. Being in direct community contact as a dev comes with the risk of positive and negative vibes coming in.

#

I gotta say, even when things are buggy this community has been very kind to me ❤️

rustic berry
#

I mean, you've basically taken it upon yourself to singlehandedly add a ton of features that have been long requested for FBT

#

I'm sure that all of us are really thankful for that

robust tangle
#

Elbows only: Works fine
Hip only: Works fine
Elbows and Hip only (Or Elbows and Chest only): Weird roll issues on upper leg IK

#

Also is the avatar meant to reload now for a moment during calibration?

#

About 25% of the time I bind into elbows only, one of the elbows binds to hip instead. Recalibrating until it works is fine though

oak pendant
robust tangle
oak pendant
mint abyss
#

is the that option in the SDK outdated or being reworked?

oak pendant
#

There are a few things that could/should be improved about the default base layer animation set, but that's kind of tangentially related to the IK system, so I might get back in to fixing that up, or maybe another team member might

trim fox
#

isn't Xiexe the one that wanted to do it?

#

as i remember Xiexe mentioned it

robust tangle
#

Is a different IK loaded for avatars that don’t have an upper chest?

#

Just wondering if that’s a variable worth exploring

oak pendant
# trim fox isn't Xiexe the one that wanted to do it?

I actually probably shouldn't comment directly on which other team members did/do what thing. That's up to them if they wanna risk the good or bad vibes, I chose to risk it for myself which is why I'm again thankful that it turned out you all sent many good vibes 😁

trim fox
#

oh ok no worries i understand

#

u did good job don't worry

#

hope you have some help

oak pendant
mint abyss
robust tangle
#

Canny is still better :D

mint abyss
#

I haven't heard anyone talk about this but objectsync for worlds breaks when the owner of the world updates the world.
If the owner of an instance is in an old version and new users join, they'll load up the new version, and objectsync will break horribly.
Its an issue so niche I'm unsure if it would be even worth the hassle fixing.

oak pendant
oak pendant
# mint abyss So I use both ^^

Yeah both can be good especially if one of us is here for direct back and forth about the issue, but days later, if it's not on canny it will be lost with all those moments in time, like tears, in rain 🌧️

mint abyss
#

I'll put it on the canny in the appropriate channel ^^

oak pendant
dusk anvil
#

lul

high nest
#

Kung please share some of the good vibes with the QA team that had to deal with the combinatoric explosion of tracking combinations you've added with this release 😄

#

(or that will need to deal with it in the future)

rustic berry
#

with the new feature to ignore trackers that are further away, it's now time to implement drink/chair tracking kek

prisma meadow
#

osc tracked object when?

rustic berry
#

^^

#

pretty sure someone was working on that

prisma meadow
#

it will be amazing for music players. they could overlay a 3d model of their instrument over the actual thing

oak pendant
#

One thing to note actually, even though VRC will ignore far away trackers, it still only supports a max of 8 tracker pucks in SteamVR ( + 1 HMD and 2 hand controllers)

#

which means if you want 11pt AND your turntable or cat tracker or something, that cat tracker might push out one of your 11 points of tracking

#

If that's a hinderance to people we can look at adding support to populate more connected trackers so that if some end up being unused they don't push out the ones you want

maiden rock
#

Honestly the communication has gotten better with the new hires in the last 2 years

lethal bridge
maiden rock
#

And that's a credit to the change in mindset that shows it's not always beneficial to remain tight lipped about everything

lethal bridge
#

with custom hand tracking solutions that require additional trackers to give position, it's sometimes a pain to start the game with the wrong order of trackers turned on

rustic berry
#

^^^ good point

#

didn't even think about that

#

like the LucidVR gloves

lethal bridge
#

have to be very careful that I don't turn on my gloves trackers before I turn on everything else

rustic berry
#

yea, already have 10 trackers on hand, so I have some to spare lol

prisma meadow
#

kinda wish i didnt sell all my 2.0s now lol

rustic berry
#

xD

#

using tundras now?

prisma meadow
#

3.0s

rustic berry
#

gotcha

#

well 3.0's are a lot better than 2.0's, so you can just buy more 3.0's kek

azure zinc
rustic berry
#

I was backer #42

#

I got them very early lol

azure zinc
#

how u liking them?

rustic berry
#

love them

#

but I do recommend having 3 base stations

maiden rock
#

Great for everything except the hips

rustic berry
#

they are tiny and weigh literally nothing

#

and outlast my index controllers in battery life

#

tracking quality is near perfect

maiden rock
#

I recommend holding on to a 3.0 for hip tracking

lethal bridge
rustic berry
#

their size does mean they can be more easily occluded though

rustic berry
azure zinc
maiden rock
#

Yeah

rustic berry
#

but I use a 2.0 + power bank for my hip

#

I use my 7th tundra for chest tracking in neos, and will be doing so in vrc now aswell

maiden rock
#

Hip causes you to fly off so it's more disasterous

azure zinc
#

so with my 2.0s i don't have any issues at all tracking (big open room)

#

so i don't seen anything changes with tundras

carmine gate
carmine gate
#

I definitely had stuff like that happen a few times

rustic berry
#

I haven't tried it in VRC yet, but it looks really promising

maiden rock
#

Once they figure out multiple trackers for a single bone, so a tundra either side of the hips...

rustic berry
#

if you have money to burn, go for it. but you should definitely go elbows > knees > chest if you're getting more than 3 trackers

prisma meadow
#

definitely

azure zinc
rustic berry
#

side

maiden rock
#

Right side on the hip bone

rustic berry
#

best spot imo

maiden rock
#

Less flesh less wobble

carmine gate
#

My main issue with a line system like the one I described, is that some people would wrongly assume they need to adjust their avatar or tracking until the line is as short as possible, and would think their calibration is "wrong" otherwise.

#

Maybe if the spheres had little icons above them telling you what they're about to bind to instead of lines

#

and the icon goes away when out of range

rustic berry
#

or make the spheres turn green

#

make spheres that are too far away red

carmine gate
#

still doesnt fix knowing what theyre going to bind to

#

Speaking of, the spheres should totally have an outline when behind objects, it's easy to lose them in large avatars, and you don't even know if your trackers are properly working

maiden rock
#

I kinda love the neosvr way of doing things, where you can walk around your avatar and adjust the tracker position to fine tune it

#

Or others can as well for you

subtle arrow
rustic berry
#

I much prefer the VRC way honestly, much less hassle

#

it's a good balance between very fine control and ease of use

maiden rock
#

But once you've dialed it in, it's never going to change

rustic berry
#

but it assumes your trackers are always in the exact same spot

carmine gate
#

^ makes neos fbt a pain

maiden rock
#

Pretty much

carmine gate
#

especially since thats per avatar

maiden rock
#

Right now the floating body based on where you're looking is ridiculously inaccurate

carmine gate
#

not helped by the NEOS FBIK being uhmmmm, interesting. especially with the scaling

azure zinc
#

yeah... scaling is wack

maiden rock
#

Long may legacy calibration launch option live

azure zinc
#

learned first hand yesterday that i don't really like the neos way of setting stuff up

maiden rock
#

That's why you just get someone else to do it for you

azure zinc
#

😆

maiden rock
#

But it has it merits, for instance, there's something similar for Liv where I can manually adjust the placement on my avatar that I can walk around, after doing a vrc style initial calibration

#

If the avatar doesn't completely match your body properly you just move the trackers instead

#

Some of my best mocap-like movements has been in Liv, better than any other platform, just a shame it's IK was a bit awful

#

Still, high praise for what is essentially a virtual camera app

#

I guess that sounds like I should make a canny 👀

final raven
#

Pump out all the cannies!

carmine gate
#

Really wondering if these roles will ever be respected besides held in hand

icy ferry
#

i was expecting to have issues with the calibration saving in the beta but it's actually really smooth. i think my only complaint is that i don't like that when you first open the game, you have to go and hit calibrate instead of already being ready to calibrate. but that's not really a big deal.

carmine gate
#

what if

#

when you start the game, if you click both triggers before opening the menu

#

it puts you into calibration

mint abyss
icy ferry
#

i just don't particularly understand why you would want to start up in 3pt tracking when you have your trackers on and connected in the first place. if you have your trackers on, chances are that you want to use them. i can't imagine more people having their trackers on and not wanting to use them upon startup. and we already had the option that if you don't want to use them, then you can hit the button to disable fbt.

mint abyss
#

sometimes vrchat needs a restart while your trackers are charging

icy ferry
#

and that seems less common for people to need to do rather than calibrate upon startup.

#

if there's something that i'm missing or not understanding, then i'd be glad to hear. i'm just confused about the necessity of not just starting in calibration.

#

overall though it's very minor so i'm not super pressed about it. it just seems like an odd decision.

maiden rock
#

I can see the use case of someone still using legacy calibration mode, which requires you to bind in before you can move, and you need to reach a mirror to help you during full calibration

icy ferry
#

hasn't the plan been to remove legacy calibration at some point though

maiden rock
#

Eventually yeah, it's not a great use case granted :D

icy ferry
#

i'm not sure if that was said or not, but i do know that it's not recommended to use in the first place

#

yeah that's fair lmao

tranquil cipher
#

legacy IK yeah, idk about legacy calibration

icy ferry
#

it's been said repeatedly to not use legacy calibration

grand ether
#

the new ik is great

icy ferry
#

it's not actively supported

grand ether
#

but the neck

#

the neck dont move at all

#

its so stiff

tranquil cipher
#

yes, for most people it's easier to use the new calibration but there are still people who prefer legacy

maiden rock
#

It's more useful if you bind to hips

tranquil cipher
carmine gate
#

that one guy who uses only legacy ik and only legacy calibration, has their home world set as a reupload of the old vrchat home and constantly complains about how vrchat used to be better.

maiden rock
#

I used to calibrate from legs/hips upwards

icy ferry
#

yeah i've had to lock back and forth a few times to see what i like more for different things

maiden rock
#

For dancing

grand ether
#

yeah, I prefer lock head only but atleast I think there should be a bit off neck bend when u sit or something or bend ur body forwards. @tranquil cipher

#

the lock head and lock hip bends the neck but idk I just dont seem to like locked both on my avatars is makes the body bend in such an unnatural way

maiden rock
#

I need to try and tackle the whole mess of getting lock both working without looking like Quasimodo

grand ether
#

haha

#

lol

icy ferry
#

yeah lock both is a bit of a mess

lethal bridge
#

It should be a bit better with an upper chest bone in your spine chain though

icy ferry
#

oh no it can be necessary and still have problems. not everything is perfect for every situation and i'm capable of understanding that.

#

it doesn't work for my needs personally and that's completely fine

final raven
icy ferry
#

i can see it being a thing that some people like, but personally i'm not a fan. just feels like another step i have to do before i can play. it's not a big deal at all, just felt odd to me.

#

it's nice to know that other people like it though. i was curious about what made it appealing so that's good to hear.

lethal bridge
#

Add a chest tracker and it can really get funky

maiden rock
#

I need to double check I'm not still using two spine bones

icy ferry
#

yeah i'm aware of that. but yeah the chest tracker addition i would imagine can make some real weird stuff happen.

#

i only have 3 trackers so i have yet to test any additional trackers. not really in a position to buy more at this moment to play around more with the ik lmao

round vale
#

Once the physbones goes to the live version of the game will the new ik 2.0 beta remain network compatible with live?

devout current
#

Which he will try to do as fast as he can

final raven
rustic berry
mighty helm
#

is that one of the yeens?

rustic berry
#

after doing that in blender, you need to use Reset pose in the rig config, then fix the pose in the scene with Pumkin's

final raven
final raven
final raven
hollow sigil
#

Since I've been saying it in Open beta I think I could try to create a version here lol

#

Kung IK2.0 Open beta moment when?!

drifting steeple
#

meeeh the viewpoint drift is more important than the previous version

obsidian ice
devout current
drifting steeple
#

i know but before it was better

#

and the shoulder have a strange thing

silk magnet
#

will the IK2 beta fast-forward changes from live once the physics bones beta is merged to live

hollow sigil
#

I think it will merge with the live version, yeah

#

Kung said so a while back if I recall correctly

#

(IF I recall correctly)

silk magnet
#

yeah not holding you to your word if you don't know for a fact

gleaming igloo
silk magnet
#

ok cool

final raven
drifting steeple
#

oh its me ? or the calibration is now memories when we change avatar!?

rustic berry
#

yea, calibration saving is a thing now

#

it's in the patch notes

drifting steeple
#

yeeee now they just have to fix the viewpoint drift in hips lock mode and the weird stuff with the shoulders like at my photo more up

rustic berry
#

what? that's how "lock hips" works

#

it allows the viewpoint to drift

#

if you don't want that, use Lock head or Lock all

#

if you get odd spine bending, then that's not as much of an IK issue as it is a rig issue, which you would have to fix

frail ridge
#

is it correct that when i calibrate and 'save/lock' the avatar gets reloaded

devout current
#

if you look you use lock hip the hip will always be the one part of your avatar which wont drift away from the tracked position

#

if you use lock head, your head will be that part

#

so in lock hip mode you will always have view point drifting

regal oasis
frail ridge
#

to stop the calibration

#

it now refreshes the avatar

final raven
#

If you want the viewpoint to be accurate, use 'lock head' or 'lock all' mode.

dusk anvil
#

oh no other chat closed

devout current
#

oh no

dusk anvil
#

oh god oh fuck

devout current
#

so is it coming?

#

I'm confused by the last message

kind goblet
#

Same

final raven
#

oh my god

kind goblet
#

Does it mean it’s getting released??

final raven
#

It's literally going to drop now.

copper trench
final raven
#

Yes.

lyric vault
#

Where do i actually download the ik2.0 beta?

kind goblet
#

I’m at school damniy

kind goblet
#

Why

#

I need to go homevrcTupAUGH

devout current
#

aaaaaa I'm scared

#

I'm hugging my VRCat now to calm down

trim fox
#

well time to for me to remake all avatars for real now

devout current
#

aaaaaa

hollow sigil
#

I was happy I was the last message before Tupper

#

I did it :D

grand lynx
#

BAH didnt get to test 11 point tracking before dynamics

tawdry nymph
#

wait lol

lucid junco
#

im looking for the download as well. is it just the link on VRChat official website? file name 2022.04.21.03.29 Public hence I'd like to think it is open beta

undone plinth
#

Gib network compatible ik 2.0 update vrcSystem

hollow sigil
#

much better

grand lynx
#

wait what

devout current
#

Kung, IK update like right now

#

pls

grave grove
#

I joined the beta and everything is the same as before 😭

devout current
#

I haven't even tested the new IK yet

undone plinth
#

Ik 2.0 branch isn't updated yet as far as I can tell

flint bison
#

MMMM does the IK beta work with physics?

#

okok

undone plinth
#

Give Kung a bit

#

Lmao

empty solar
#

is the physbones update gonna work with the IK beta?

grand lynx
#

we were told it wouldnt

agile arrow
#

Waiting for ik to get avatar dynamics now

undone plinth
#

They said IK 2.0 will track live early on.

#

I don't see why they wouldn't continue to track live.

grand lynx
#

Kung has said over and over that he has to merge the ik 2.0 branch with avatar dynamics

undone plinth
#

Yes

grand lynx
#

and there will be a period where we dont have both

undone plinth
#

WILL track

devout current
#

which will take a bit of time though

undone plinth
#

It's been 4 minutes

#

That's enough time to hit rebase and watch git cry

agile arrow
#

Clearly enough time to test and deploy

empty solar
#

i mean if the beta would work with live

coral cairn
#

I gotta rummage through my stuff and find that tracker I lost to try out chest tracking. It'll probably be merged by the time I find it

prisma meadow
#

I hope it can be merged before I have my workout in 5 hours

grand lynx
#

Did he say it would be merged that quick?

undone plinth
#

Clearly you can hit rebase, watch git cry, then open unity, wait 20 hours for the library cache to update, resolve merge conflicts, test, deploy in 5 minutes

chilly juniper
#

whos hitting the git blame

oak pendant
#

Working on it at the moment

grand lynx
#

I thought the merge would take days

#

maybe I misunderstood

chilly juniper
#

Appreciate it (:

digital valley
#

I'm not sure if we were talking about the avatar dynamics, but are they available on the beta? Or should I switch to live

limpid sandal
#

kung ur a legend

carmine gate
#

Kung based chad

devout current
#

Kung = Giga Chad

oak pendant
#

Yeah ik beta is not live compatible right at the moment, go enjoy some tasty legacy IK

grand lynx
#

Any rough eta?

carmine gate
#

Springy neck? I'd rather be alone in my own instance

oak pendant
#

I'll be thinking of all your twisted up spines while I work on this

versed galleon
#

ow, right in the badly aligned hip bone

grand lynx
#

Because my expectation was going to be that it was going to take at least a few days

oak pendant
# grand lynx Any rough eta?

can't give an eta, won't be sure how long it'll take until I'm done, but I'm working on it right now, so I'm gonna get off discord

devout current
grand lynx
#

Okay, thank you kung!

#

we do appreciate you

versed galleon
#

merges aren't fun. big merges like this gotta be a real pain

dapper pasture
#

Will the IK 2 open beta be updated with the physbones update?

patent root
grand lynx
#

Labe, hes working on the merge now

dapper pasture
#

oh good

grand lynx
#

we dont know how long it will take though

acoustic snow
#

Holy moly, banger update to the IK
Vrc team Killin it lately

dapper pasture
#

uhh imma post something in avatar help so brb

robust tangle
#

I got to enjoy elbow trackers for ONE DAY

whole seal
#

Anyone having a problem with the menu when playing on Desktop with the Ik beta?

rapid goblet
lethal light
unreal bobcat
#

i was just on the IK beta speaking to people on live tho

#

didnt have any phys bones tho

timber grove
#

kicks IK

whole seal
#

O.o

loud hound
#

aye question, tried downloading the new SDK off the website and it didnt seem to give me the proper download, anyone else experiencing this?

rustic zodiac
#

Does the update that dropped mean IK beta is no longer compatible with live?

magic wigeon
magic wigeon
#

@loud hound

hazy sleet
lethal light
vocal sail
rustic zodiac
#

Sad, was looking forward to testing my chest tracker with my friends

#

Guess not...

warped rose
#

It probably won't be too long until it's compatible with live

silk magnet
#

git rebase

tame pewter
loud hound
tame pewter
#

i’m not home though so i don’t know if it is listed

loud hound
#

but the physbones don't show up

rustic zodiac
#

Luckily, I was legit in the middle of updating my avi for physbones

#

😄

tame pewter
#

sadly i missed this ik beta update before avatar dynamics released kzShiioCrySad2

rustic zodiac
#

OOF

tame pewter
#

i am the salt, but physbones still is exciting

rustic zodiac
#

I thought so too, till I broke all the weight painting and accidently yeeted my hip to the moon

fluid gulch
#

So since I obviously missed it, is this still compatible with live now that dynamics is out?

rustic zodiac
#

No

fluid gulch
#

Sadge

rustic zodiac
#

IK Beta is NOT live compatible

fluid gulch
#

Thanks

rustic zodiac
#

xDDD

#

Might just spend tonight working on my avi till I finish getting it fully ready

#

That way I get all the kinks out before the weekend

#

Then I can hopefully 🤞 test both IK Beta with physbones

knotty spire
# fluid gulch Thanks

it being work on to be combatable with the live and merge as we speak, eta unknown at this time

fluid gulch
#

I just have a meeting in 15 minutes so I assume it won't be by then lol

dusk anvil
#

eta is currently: 2...

#

years

fluid gulch
#

I love listing numbers like that but with no scale of reference

#

Yeah that will take three

dusk anvil
#

same

#

yo when's the merge

#

i think it's in uhh

#

4

sharp geyser
#

so is the new dynamics update compatible with the ik beta?

dusk anvil
#

not yet

coral cairn
#

not yet

sharp geyser
#

great

coral cairn
#

kung is working on it now, who knows how hard the merge will be, I doubt kung does

undone plinth
#

Ehhh you don't work on a branch like this in complete isolation

mint abyss
#

people have yet to explain why there's a branch of VRChat in steamdb just called "toes"

undone plinth
#

I'd assume there's probably a working branch where the two have been touching that's been merged a few times to scope out complexity

coral cairn
undone plinth
#

Yep

coral cairn
undone plinth
#

It's not gonna be an ultra quick merge and we'll probably have some regressions

#

Especially if they skip any form of substantial internal beta beyond basic validation

hallow raven
timid perch
#

wondering if anyone knows where I can do to download the new SDK for the new physbones?

#

go*

fathom bobcat
#

It's probably just on the normal avatar sdk download now

timid perch
#

would it just be on the vrchat website?

#

okay ty

gusty ridge
#

Is IK beta compatable with dynamic bone live ?

trim fox
#

not now

#

kung is working on it

gusty ridge
#

kk

#

thanks

timber grove
#

Yep. Kung will patch it in. The savior of us all.

#

He is literally god but in VR form.

tiny token
#

This patch is incredibly based

timber grove
#

lmao

wet gorge
#

Give kung your energy for the spirit bomb

forest berry
#

how can i join the beta?

tiny token
#

I’ll even go as far as gift Kung a month of vrc+

forest berry
#

a

#

nobody knows?

#

nuu

#

i have searched in the page but i cannot find it :c

#

its the sdk3?

#

i dont have the code

#

oh

ebon rune
#

If I use the Ik2.0 branch, is the avatar dynamics update integrated

forest berry
#

so this is?

#

i have another question

#

what if i already rigged the avatars with the another dynamics?

rapid goblet
ebon rune
#

Bless Kung

forest berry
#

or i just have to wait for the beta?

silk magnet
#

we must all wait

forest berry
#

oh so nobody have downloaded the new dynamics

ebon rune
#

Because I don't really want to my myself being spineless

gleaming igloo
ebon rune
#

I keep updating my SDK but I have not opted in the open beta

gleaming igloo
#

it's in the live game now, no need for a beta

vocal nebula
#

What exactly is IK?

forest berry
ebon rune
vocal nebula
#

Oh nice

lucid junco
#

IK means how the game calculate where your joints (elbow, knees etc.) is automatically, without knowing exactly where they are

ebon rune
#

You can take it that way

vocal nebula
#

Oh inverse kinematics?

lethal bridge
ionic heron
ebon rune
#

I wish vrchat has bone work level of ik

forest berry
#

thanks!

vocal nebula
#

Oh that’s gonna make the game feel much better when it releases

#

Plus the interaction

lucid junco
#

that's why the old IK make your elbow clip through your chest because the old IK does not know there was a chest, it just sends your elbow directly into your body; now that the new IK knows there's something it prevents, e.g. your elbow, from entering your body

vocal nebula
#

Like damn, immersion boutta be up to 100

ebon rune
#

Yes

#

You are no longer spineless

vocal nebula
#

Haha yeah

lucid junco
#

well entering your body sounds weird but you get the point lmao

ebon rune
#

Also, more trackers supported

#

Tho I only have 3

vocal nebula
#

This is gonna be so good, especially since I’m gonna be playing on quest until like next year when I have fbt and better gpu lol

fathom bobcat
#

The main thing I care about with this beta is just them fixing arms personally

ebon rune
fathom bobcat
#

FBT just looks like it adds a painful amount of more setup and frustration to VR lol

ebon rune
#

I have been trying last month to make my eye tracking works but cannot

vocal nebula
#

I think cambria is gonna have eye tracking

#

So maybe wait for that or smthing

hallow raven
#

Does someone know, how long will it take, until IK is also Live or Ik get's also PhysBones support?

placid gale
#

It shouldn't take too long... right?

forest berry
#

also somebody creates avatars using vrm?

#

i want to put more expression but idk

fathom bobcat
#

No one here is gonna know when a merge will happen lol

hallow raven
forest berry
#

(sorry my eng its not the best bc i speak more spanish)

spice rover
#

so are we just waiting for avatars to be updated ? i went to a “quest physbones” avi world and the physics arent working yet (worked in the old beta tho so idk)

split plinth
#

the IK beta now just insta crashes on launch?

cursive holly
#

is it just me or did the live compatibility of the IK beta break when the physbones update to live dropped?

honest apex
#

Yes.

sacred niche
#

its cause its not on the same build anymore

honest apex
#

Give kung a bit of time to update it.

sacred niche
#

live is ahead of IK so we gotta wait for them to update it

cursive holly
#

ah ok

trim fox
#

it's beta sdk

#

download sdk from website

hallow raven
#

did he deleted older OpenBeta SDK posts on the annoucment channel?

trim fox
#

still use website version

#

here are only beta versions

hallow raven
#

But my Avatar with a SDK from 04/08/2022 does work fine with it's physbones in the Live Version of the game

vital inlet
hallow raven
trim fox
humble citrus
#

is the ik version still live compatible now that physbone released?

trim fox
#

it isn't

#

Kung is working to make it live compatible again

hallow raven
# trim fox if you want use beta but it can be buggy

I only know the bug that I have to use a LiveSDK BLueprint ID and can't create a BLueprint in the beta myself. But it's not a problem, because I just took an example avatar and uploaded it and copied the ID from this blueprint and overwritten the LiveSDK avatar with my beta sdk avatar...

cobalt storm
#

Are Avatar Dynamics out on the ik beta as well?…

prisma meadow
#

no

lethal bridge
celest hearth
#

how do I enable the new IK?

lethal bridge
#

IK beta update is not currently live compatible

celest hearth
#

hmm game wont start with that, which is why i asked

#

wait nvm

#

works now iguess

elfin shuttle
#

for me i had the ik beta on but..i cant join any of my friends or public worlds were i usually hang out...i better go wait with this untill its live

carmine gate
#

IK Beta will match live soon™️

#

a huge update was just pushed to live

#

and IK Beta needs to be updated to reflect those changes

wary rampart
#

Just set it to live and switch to IK beta when its updated.

carmine gate
#

until that happens, you won't see anyone else on IK Beta

elfin shuttle
#

i stay normal untill this hole thing goes live..i rather stay with no beta with friends then go beta and lose them :/

carmine gate
#

Considering half of my friends will be crying about their avatars being broken, and the other half will complain that the other half is too lazy to fix their shit. I think the temporary solitary confinement of the IK 2.0 beta branch is welcome.

patent root
split plinth
#

will share results