#avatar-showcase

15 messages Β· Page 2 of 1

woeful brook
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U0, you said you were doing text display and game data collection (FPS and stuff) over a shader right?

brisk portal
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It is complete with only the Shader. This system uses two shaders: a core shader with OS-like functions and a display shader with text display functions. The processing part and the display use different Shaders.
FPS is calculated by the core shader and coordinates are calculated by the display shader.

acoustic viper
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I'm finally done! A few things will be polished and stuff will be optimized (I'll probably make all the clothes one material, they take too many slots) but I finally added all the things I felt like I would ever need to my 3.0 avatar

silver mesa
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Interesting, when i try to select other facial expressions i have to turn off the first one before i go to the next, Also check Av3 help

lucid nebula
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@acoustic viper where can i find a file containing the animation at 0:44?

acoustic viper
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If they use the same parameter it will switch, if the toggles have different parameters they will stack

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@acoustic viper where can i find a file containing the animation at 0:44?
Dancemoves? The Fortnite default dance?

silver mesa
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how many different parameters did you use for your facial expressions? i only use one for all 8 of mine

lucid nebula
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yes

acoustic viper
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You may be able to find it practically anywhere but on... that website with VRC assets that I probably can't name, there's this dude named Regi that uploaded every single animation from fortnite. The name is something like "EVERY fortnite animation"

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how many different parameters did you use for your facial expressions? i only use one for all 8 of mine
@silver mesa only one for all emotes except the tongue out one, that's separate to keep it on

lucid nebula
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aww it doesn't do the thing here 🀣

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real talk tho i might hit you up sometime in the distant future with questions once i get less incompetent with vrc sdk things :p

silver mesa
ember dock
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SDK3 fullbody is bugged until they fix it

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i already made a post on their canny

silver mesa
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Yeah absolutely no head rotation whatsoever lmao

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just neck

acoustic viper
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real talk tho i might hit you up sometime in the distant future with questions once i get less incompetent with vrc sdk things :p
Feel free to do so!

dire anvil
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works well for letting people know im on the beta lol

copper dirge
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I didn't know how to make thumbnails at first, then i realized it was as simple as adding the image in front of the camera as a sprite... I had a pre-rendered thumbnail i made in Blender of my avatar i wanted to use instead of it being in-engine.

ember dock
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i made a couple of scripts for thumbnail making

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some of them made vrccamera automatically copy Main Camera

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others put a shader that replaces the cameras render

acoustic viper
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Is there any chance you would share your scripts/settings for this? I'd love to make my thumbnails more interesting

copper dirge
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I did mine in Blender because i didn't want to export the background of the scene into unity due to the sheer number of assets.

abstract totem
silver mesa
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@abstract totem very cool!

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But also you guys all realize that you could just make a background and thumbnail and then upload the avatar looking like whatever and then reupload it without the background and pose and check do not update image

acoustic viper
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I usually do that but it's more convinient to be able to edit the image by yourself

drowsy topaz
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Yeah you can always just pose it, take a picture, put it on a plane, and use orthographic on the vrccam to get a good look

acoustic viper
cedar widget
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Go talk about this literally anywhere else

rancid plover
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pls give upright values to generic so i can do crouching :)

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i want lil pirate squats

unreal belfry
random ibex
unreal belfry
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Oh sorry! My bad!

iron gate
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@rancid plover make a canny! Upright values on generic would be awesome

ember dock
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@acoustic viper thats why i made this, it automatically aligns VRCCam and sets the culling and field of view to be the same (after placed in the camera u want it to copy)

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but i have to update it to be able to copy physical cam settings

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im tryign to find the old shader i used to replace camera view with but idk where it went

acoustic viper
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Oh nice! I'll check it out

ember dock
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that way whenever u wanna update thumbnail u just check the box

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dont have to re align camera

rancid plover
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i did @iron gate i posted it just under

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oh it got deleted

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i'll just dm it

green stone
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@woeful brook I don't think those two links belong here?

woeful brook
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@green stone there good

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@green stone sorry

acoustic viper
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Mods for the love of god move this channel everyone mistakes it for the regular avatars channel

true needle
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If only this place had a requirement to have Avatar3.0 Open Beta title :p , 50/50 chance every time i check here it has nothing to do with 3.0

limpid lake
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You could post that elsewhere, this is for av3.

acoustic viper
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It's not even an avatar showoff

latent oar
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OK this is getting out of hand

verbal venture
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<@&397642795457970181>

lucid nebula
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i for one think this channel is exactly in the correct place with the correct name

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don't blame the channel for people not being able to figure out simple things

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a good solution would be for the discord operators to drag the entire "development" section above the av3 section, but that probably goes against their probably existing "promote av3+udon" agenda

acoustic viper
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But this is a beta, it should be next to the beta category or inside

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It would make sense after it's final

true dock
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we don't need to move anything, just make this chat visible to people who has av3 role

limpid lake
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Well the point is to publicize it so

finite spoke
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it is annoying, but easy to drown out if you showoff more stuff

rancid plover
feral hill
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Um... this is beta channel for avatar 3.0

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Can you please take ur avatar to avatar channel

alpine python
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That is an avatar 3.0 generic avatar? πŸ€”

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With quite a lot of work put into custom animations

feral hill
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I don't see any 3.0 show off

alpine python
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All the features showcased in the video are hugely thanks to avatars 3.0 making them properly accessible

feral hill
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Mostly the guy posting his dragon

alpine python
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Dragon?

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Are we talking about the same thing

feral hill
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Blaze

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I don't think we were

alpine python
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You mean the post three days ago? πŸ€”

feral hill
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It's pretty close up

alpine python
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Still three days ago

random pawn
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Saving face cause he doesn't want to admit he can't tell the difference between 2 and 3 without the fancy menus showing up in the video

alpine python
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Just saying that it's quite easy to assume you meant the post above your message

random pawn
feral hill
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Don't want to argue

random pawn
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There there

verbal venture
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@unreal belfry very cool lego dragon, care to show us the av3 features?

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You know, the reason you posted it in here

unreal belfry
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This is where I was told to post pictures of avatars

whole karma
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maybe.. the hand gestures are made using av3 πŸ€”

acoustic viper
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It's a really nice avatar but this channel is specifically for the av3 beta features

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Even if this is an av2 avatar, are the reflections intentional?

next raptor
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😐

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I see nothing AV3 related

faint creek
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Names are wrong on the wheel but ya know

upper field
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Finally actual AV3 content matsix

faint creek
woeful brook
faint creek
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Whaaaa is it bad?

harsh karma
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No, it's actually very well done

minor moon
whole karma
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hahaha, very nice touch with the cans

minor moon
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thanks, made the white claw texture wrap from scratch, it was a massive pain, but I think it turned out well

lost ether
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Is it pontes

acoustic viper
lilac trout
tight pivot
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haha that's wild, love the sound effects.. are you switching the materials fully or just animating stuff like rim light strength/colour?

lilac trout
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Anything that needs a different texture also has its material changed. The skin and clothes don't change textures, so I only adjust their rim lighting and emission.

dire anvil
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that looks amazing, great work

grim belfry
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Really good job!

whole karma
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i don't feel so good mr st-

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looking really good doe, is the shader custom?

dusky dock
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If not, is there a prefab we might be able to ask for? :3

fierce scaffold
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I know you can do dissolve with poiyomi toon shader

dusky dock
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Hmmm

drowsy haven
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It's just Poiyomi Toon

hallow belfry
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https://github.com/Joshuarox100/VRC-Avatar-Scaling
I have a new release for you all! This update is centralized around usability bringing with it an entire UI for adding scaling to avatars. If you have a previous version of Avatar Scaling, delete it first. Additionally, if your avatar is sinking into the floor when you load in, delete your TPose layer and reapply your settings to generate a working one.

I do realize that this may break when AV3 is pushed to live. If it does, please give me some time to create a fix.

woeful brook
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Thanks for your work on this. It's one of the things I'm most excited for

drowsy haven
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people making helper tools/scripts are the real heroes of VRChat

dire anvil
woeful brook
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What is av3 what’s this I’m lost

grim tiger
whole karma
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a crude velocity based audio pitch shifter

feral hill
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Vrchat got released in 2016

woeful brook
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^ Didnt get the joke :)

feral hill
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I got the joke but just flipping it over

acoustic viper
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Holy crap this is impressive

whole karma
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vrcJamieVatarga wowzers, now that's epic

acoustic viper
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Does it count for the performance rating?

whole karma
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vrcPerfVeryPoor 😣

drowsy topaz
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Does the performance system log local only things?

acoustic viper
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If it does it would be a shame

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There's many things well optimized that still count as "this avatar has X so very poor and that's it"

drowsy topaz
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Yeah its a really shallow check, was just wondering

viral rapids
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@native hollow do you also have AV3 working with VirtualLens+ ? With the different focal lenses and stuff?

I was just thinking how cool it would be to pull out my VL+ camera on an Expression toggle

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Will you be releasing a prefab for this potentially?

pallid dust
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if only i knew how to make avatar

ember dock
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u can after many hours of trying

acoustic steppe
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buddy of mine didn't know how to make avatars or 3d models. he dug in and spent all spare time he had after school learning for 2 months and now he made the most awesome badass generator rex style smack hands in vrchat i've ever seen o3o.. like. straight up full animated hands transform into big mechanical fists deal. you can do anything if you put enough time and effort into it!

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it was a definite "student becomes the master" story. i taught him how to do basic avatar setup and how to use animators to animate separate objects.. few months later
this due pulls this on me and i'm just like. https://tenor.com/wLd7.gif

pliant solstice
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can you keep the show off?

faint creek
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That camera is amazing!

acoustic steppe
random ibex
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Nice

visual depot
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Haha! Nice.

shut rose
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brokennnnnn damnit

torn meteor
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cool thanks for showing off?

woeful brook
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chill bro he was showing off his avatar

upbeat thicket
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Not the appropriate channel

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This is to show off avatar 3.0 things

shut rose
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This was importing to 3.0

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it broke so so much lol

upbeat thicket
shut rose
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Anybody have 3.0 avatar worlds or samples out there?

torn meteor
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you're not very good at asking in the right channels are you

jade oracle
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oof lol

lusty rampart
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the update broke my avatar

acoustic viper
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Wrong channel

sacred maple
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ohh, nice

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very dapper

upper field
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Modded client spotted vrcAevSip

upbeat thicket
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Lmao

void sleet
ember dock
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lel

upper field
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No modded client UI this time, fancy vrcAevSip haha

upbeat thicket
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Too bad its logged

blissful solstice
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rip

woeful brook
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3.0 Show off world is pc only

lost slate
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...Vrchat showing people it's new update and features is biased? Isn't that just making people aware of a new feature?

finite spoke
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thats the vrchat home world right

upper field
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i wanted to say the same but kinda stopped myself midway through because you know.. showoff channel and stuff, not the right place for this

woeful brook
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It’s pc only

upper field
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The avatars in that world were submitted by players themselves during beta phase of AV3 which means the build was available only for pc players which means all avatars there are also for PC only. No reason to make world quest compatible if content submitted by users in there isn't

finite spoke
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what, they should work in VR

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some should work in fullbody too

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ooh

upper field
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yeaah, quest

finite spoke
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quest, right

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lmao quest

upper field
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wait, no more reactions vrcChicken

faint furnace
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Nike-Dance and Chicken are Quest compatible and public. Clone them off a PC user!

rancid plover
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I could upload my flower pot to quest

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Tf am i doin

iron gate
versed lily
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@faint furnace The chicken is what everyone wanted. Avatar 3.0 was just a bonus in my eyes.

upper field
faint furnace
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In Avatar 4.0 you can only be the chicken.

woeful brook
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avatar 4.0 leaked !

iron gate
sacred maple
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this is beyond expectations

upper field
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that's what happens when reactions are disabled vrcChicken

ember dock
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my Mint Mobile avatar is also public and quest compatible

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so you can clone that

pale vigil
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chimkin

faint furnace
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Start crouching and warping your body now so full body works properly in chicken 4.0

hallow belfry
upper field
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chicken in fullbody tracking, yes vrcChicken

ember dock
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@faint furnace do i need to update the sdk because everytime i do my sp drivers and etc state behaviors disappear

versed lily
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YES! Avatar 4.0 is gonna be lit!

ember dock
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imagine that in avatar 6.0 u can use udon

upper field
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probably udon2.0 by then

faint furnace
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Wunder Wulfe#1337 update in place. The release docs have some details about removing the extra content to get your project to AV3 sdk only. But make sure you update in place first to preserve your state behaviors

ember dock
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ah i see

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if i copy an avatar from previous sdk over to new sdk will the state behaviors follow it then

faint furnace
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If you save it as a package and install into the new project that should work

tough locust
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following the tutorial, very easy to follow hard to understand but its pretty cool, so many possibilities (anyone know why my blendshapes arent working even tho they are in the anim?)

upper field
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the first time you do it you will get into it much faster later on - it get's much easier after first time, blendshapes must be on the FX layer i think

tough locust
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hm

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using axis now, and i cant stop, i love 3.0 so much

marble quarry
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What are people using to movie capture these, by the way?

tough locust
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ShareX

upper field
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I still use nvidia shadowplay vrcAevSip

finite spoke
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a lot of people use built-in options for nvidia and amd software, and/or OBS

versed lily
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Yeah OBS is pretty awesome and free.

random ibex
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I have handbrake

rancid plover
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@woeful brook i have a world with a 3.0 uploaded i made for quest

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Potted world is the name

sacred helm
woeful brook
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πŸ€”

civic lodge
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That's cool!!

acoustic viper
whole karma
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neat shader

plain harness
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That's so sick

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Is that poiyomi?

acoustic viper
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Yeeee

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I had to disable outlines at the start of the animation cause if not the model stays black

stiff remnant
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Now my original avatar has complicated facial animation!
I can control eyebrows, eyelids, eyeballs, tears, and mouth separately. πŸ˜†

whole karma
spring night
solemn jungle
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that's hilarious

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also thank you for the animation idea for AFK. I'm excited

woeful brook
ember dock
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soundbank randomizer

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spins around in that circle until you click to play sounds

copper dirge
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Interesting...

worldly lily
sacred maple
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im a simple man, i see rero vid i click

worldly lily
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We're working on a lot. I'll probably have plenty of videos here by the end of it.

ember dock
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@worldly lily have you tested if external animators can drive stage parameters

sacred maple
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wow yea, that vid has multiple things in it, bery nice

random ibex
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I'm simple like N8

orchid hull
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rero is best man

sacred maple
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what a lad

worldly lily
iron bone
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following the tutorial, very easy to follow hard to understand but its pretty cool, so many possibilities (anyone know why my blendshapes arent working even tho they are in the anim?)
@tough locust what tutorial?

tough locust
acoustic viper
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Holy shit rero that's impressive

iron bone
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i have an avatar that works like that

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when you click on a part of your avatar an animation occours, and when you click on your glasses they dissapear

worldly lily
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Honestly if it's a 2.0 avatar it probably uses my system

orchid hull
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state machines

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o7

iron bone
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Honestly if it's a 2.0 avatar it probably uses my system
@worldly lily probably

finite spoke
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@ember dock you mean a child animator? It can

ember dock
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oh really?

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so i can have a particle with a stop action

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and stage parameter drive

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epic

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syncing touch menus here i come

finite spoke
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Yes we have a package for it already

ember dock
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it takes like 2 seconds for me to make

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so i dont need it

finite spoke
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It'll probably work how you expect, use a local param for the particle death

orchid hull
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@worldly lily any idea when you guys will blast us away with the new stuff?

finite spoke
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@orchid hull we already have some prototype packages on our patreon, if you know 3.0 and use those you can make extra fancy stuff, sky is the limit tbh. right now we're working on scripting some things to make installs easier and replacing our catalog with 3.0 versions, which will be a quick development cycle

orchid hull
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Honestly I should patreon you, but just lost my job yesterday and I need to save every penny

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@acoustic viper question about the dissolve, mine appears completely white after the textures dissolved, any ideas? turned outlines off already

finite spoke
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understandable, we in a global pandemic

orchid hull
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I lost my job cuz i was dumb and made a mistake

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had a stable place for the next 4 years

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but hey it is what it is and i need to get my ass up asap

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at least i can do commissions

acoustic viper
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@acoustic viper question about the dissolve, mine appears completely white after the textures dissolved, any ideas? turned outlines off already
@orchid hull make sure to put the dissolve color's alpha down to zero, by default it's opaque white

orchid hull
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ah is that the gradients work then?

iron bone
orchid hull
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Got it fixed

acoustic viper
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Is "dissolved color"'s alpha at zero?

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Like, fully transparent

orchid hull
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Ye its fixed

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Now I just gotta learn how to implement it

spiral quiver
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so has rero and lin made subparticle systems even more powerful im guessing

ember dock
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they can sync now

spiral quiver
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sync to what degree?

ember dock
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completely

spiral quiver
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like sync without having a 1000x1000x1000 performance cube

ember dock
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you can have a touch menu to change clothes instead of having an expression menu

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kinda a waste but hey its possible

spiral quiver
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@ember dock well those existed before sdk3 and they were pretty good

ember dock
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no

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they don't sync properly

spiral quiver
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you arent wrong

ember dock
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and when people reload your avatar it doesnt sync

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new version uses the stage parameters

spiral quiver
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well there are some niche uses where the expression menu doesnt really hel

ember dock
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so it sync when you touch things forever

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u can even make your own mobile phone with a touch screen now

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that syncs for everyone in the room

spiral quiver
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like some people would probably find it nicer to poke a clown nose and it make squeak noise.

ember dock
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well u cant rlly do that unless the person has colliders on their hands too

spiral quiver
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its basically just a touch menu with a button in a more unique place.

orchid hull
finite spoke
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@spiral quiver yeah everything is better now. go get the package to make the clown nose button πŸ™‚

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we released a particle driver, grab kit, and proximity sensor

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and new world constraints for 3.0 control

true dock
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@finite spoke where?

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ah patreon vrpill

finite spoke
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yee

spiral quiver
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well to be fair for now i think ive got everything i need figured for the sdk and ive started to try and teach myself modeling

sharp acorn
dusky dock
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Tyty

tough locust
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thats not really 3.0

woeful brook
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Nice 3.0 avatar features

harsh karma
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Does look nice though, but yeah this is for avatar 3.0

sharp acorn
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new w.i.p
@unborn cradle can i have it? πŸ˜›

gritty timber
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lol

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uwu wuts this

woeful brook
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?

unborn cradle
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mans just gonna bully me for posting in the wrong channel vrcSkull

terse ice
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the model is made by me too!

eager siren
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that little floating hand puppet is super neat

vernal osprey
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Nice megadeth shirt

barren gull
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I'm having too much fun with the AFK state. :>

weak wasp
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Currently fixing my old avatar for 3.0, working on fixing her old neck-fix first! ^^

honest rapids
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Cool Now I Can Have A 8 Track Music Playlist In Emotes...

sharp pagoda
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yup Lmao

tired pine
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Much more than 8 in fact, if you categorize them and your avatar is exclusively music playing.

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8 submenus + 8 songs per menu is 64 total songs you could put and I'm pretty sure you could run them all off of 1 parameter (int from 1-64 with 0 being music turned off)

sharp pagoda
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Looks at my entire playlist...... HELL YEAH

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but you gotta make sure it disables the others though. so you cant enable all of them and have 64 audio sources going off at once

eager siren
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8 submenus, then 8 left hand gestures with 8 right hand gestures for a 64 character array, 64x8 = 512, you'd have to get creative to get around potential variable limits though

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and there's the size issue

dire anvil
bleak cave
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already knew that info from the M.O.O.N tutorial but that was well presented what are some of the other subjects you're thinking of covering in future

dire anvil
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Probably going to go in order of what i've done for my avatar

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Hand gestures, object toggle, puppet menus, material change, and moods

bleak cave
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cool

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definitely looking forward to that as I need to upgrade my wolf so that it has new toys

dire anvil
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thank you, definitely gonna be grinding these tutorials out the next few days haha

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fitting this kind of info into a video under 2 and a half minutes is gonna be a real challenge

bleak cave
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I take it you wanted that time frame so that it wouldn't take too long for folks to watch all of them to get up to speed

dire anvil
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that, and that its twitters video limit xD

bleak cave
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yeah that does help for shareability

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will your puppet menu thing be tail-wagging or the dancing blending

dire anvil
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i'll see if i can fit both into one video, if not then probably tail wagging

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but i'll definitely cover them both

bleak cave
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I would say have them be separate tutorials that you post together

dire anvil
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probably yeah

bleak cave
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but definitely excited for the tail wagging tutorial

atomic fox
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Can I put tweet links that show off 3.0 features here?

analog tundra
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Do it

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@atomic fox

orchid hull
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After 8 hours of fiddling I got my toggle to work, D:

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im done

marsh shoal
mental flame
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@eager siren Or better yet, seperate them by genre/album and have seperate parameters controlling what ones play. You'd end up having a VERY big selection though, so you'll need some kind of indicator

thin oyster
glacial harness
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I wonder if there a Scarface avatar in the game

long dirge
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How did you make the tail move? @thin oyster

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Been looking for a good tutorial

bleak cave
acoustic viper
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Much more than 8 in fact, if you categorize them and your avatar is exclusively music playing.
Keep in mind that more than 8 sound players put the model straight on very poor

ember dock
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i mean u can even make some sort of midi player using animations

sly abyss
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Simple stepping of [0;1] to multiples of 0.25 so I dont get ugly in betweenies in the blend trees

lunar berry
terse ice
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How did tou get the marker to work???

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Did you use the prefab?

true dock
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@terse ice the prefab still works, just use the old animators and animations and apply it to your avatar

terse ice
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do i just copy the set prefab from a sdk 2 proyect do you mean?

true dock
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yes

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the script doesnt work anymore

terse ice
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gotcha let me try!

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for my avatar to be the same as sdk 2 i only neeed the chair lol but thats disable right?

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or is it possible too?

true dock
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idk about that, never used chairs

true needle
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chairs on 3.0 dont work at all, there either sit in chair or animate and flail around

true dock
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will that be fixed?

true needle
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πŸ€·β€β™€οΈ no idea

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if you want to just sit, you can fix that, but animate while sitting is a no go

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its not using the animation chair has, but your sitting

orchid hull
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Couldn't you put a parent constraint on the chair?

true needle
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3.0 need to have their default ik changed for the chair to work, default it only disables hip/legs now

lunar berry
#

I don't use the prefab for anything other than the trail emitter @terse ice
I set a menu to animate the marker enable/disable, then all gestures except point to animate the trail 10k units down
It's probably easier to make new anims than it would to get the old prefab working anyway

#

on the plus side, we can have two markers with seperate controls, and swap fist erase out for a menu erase

true dock
#

@lunar berry the old prefab works the same way with zero effort, just remove the script and use the premade animations: drawing and eraseall and put it where ever you like.

lunar berry
#

Ah, good to know.

dire anvil
#

I'm guilty of having some transform animations in certain FX layer stuff, and yeah it seems to work but in general its best practice to follow what vrchat suggests and keep them in gesture or action

#

someone else could probably explain it better than me xD

worldly lily
#

just don't use the script we haven't updated it yet.

finite spoke
#

@tough locust FX layer should be used to animate transforms of anything not in the armature

#

it's perfectly fine to do so

final yoke
#

@dire anvil I just saw your video about face expressions. Mind me asking you about something?

I have observed an issue on my side that depending on the framerate, 5 to 20% of the current face expression is carried over to the next face expression forever, but only if the FX animator has at least one other layer (usually unrelated to face expressions) with weight 1 that is currently playing an active state which does not have "write defaults" checked.

I was wondering if you ever noticed that sort of thing happening on your side.

( if it matters, you can read more details about my observations here: https://github.com/hai-vr/combo-gesture-expressions-av3/issues/22 )

spring socket
#

Nothing special really, same stuff everyone else has been doing but felt cute and wanted to share

dire anvil
#

can't say i've ever experienced anything like that

#

i wouldnt really know what to tell you, sorry ❀️ but maybe make a canny if you haven't already

woeful brook
#

Oh hello MrIvanovichh

final yoke
#

thanks for the feedback πŸ™‚ it's not an AV3 bug and it might not be a bug at all, just a huge annoyance to design around when creating layers

#

but I haven't heard anyone else talking about an issue like this so far

terse ice
#

hello

ember dock
#

working on a vrchat avatar that collapses when the user says "oof"

#

it might be quest compatible but uh idk of the ramifications of that

#

200 children screaming OOF HAHAHA

sacred maple
#

I love that idea lmao

grim belfry
#

Still a Work in Progress

ember dock
#

nice but wtf is that clothes shader lol

#

microsoft win xp clothes

woeful brook
#

windows xp

ember dock
#

yea

grim belfry
#

I am doing a windows 95 based theme

#

I have a full simulator for Windows 95 on my avatar

#

Too lazy to record the video tho

ember dock
#

breh

#

i was wondering what u guys think of this idea

#

making some sort of simple emulator or game that is animator driven

#

that can be controlled by touch controllers on the avatar if people have hand colliders or a prop equipped

bleak cave
long mirage
true dock
#

nice, just needs some adjustments for the props NezuNice

woeful brook
#

New smol animation to make the small pika on my head become a costume then become it entirely by positional and scaling radial menus ^-^

Avatar is a patreon model by Ballerina

bleak cave
marble quarry
#

(Urgh getting a good screen capture took a while) Finally, it's complete! My avatar's a shapeshifting water/slime girl, so I can finally do these things with 3.0! Most of the work is done through my custom shader, though.

woeful brook
marble sigil
#

After putting AV2 avatar into AV3 without almost any changes (except those needed)

ember dock
#

say "oof" to collapse and then just talk to undo it

random ibex
#

Hilarity

ember dock
#

indeed

#

Roblox Oof avatar now in my avatar world lol

mental flame
#

I need to do something like that with my Kamen Rider stuff

#

Maybe a Delta henshin from Faiz

#

or maybe actually calling the Kabuto Zecter

strong kernel
ember dock
#

most of those in the sdk already

leaden slate
#

I've got to figure out how to setup a simple viseme based animation

strong kernel
leaden slate
#

because i just want to be able to scream AAA with audio playing over it of Kirin J Callinan - Big Enough

eternal skiff
#

Wulfe that Alyx glove is sick!!

feral hill
#

How you do that?

woeful brook
calm linden
true dock
#

@calm linden how do you go afk on desktop?

calm linden
#

End key

obtuse night
#

Got a WIP on a Genome Soldier model from MGS1 - here's what I've got so far. Pardon my lack of VR

#

Wish it embedded but it's the best I can really do - video was 100MB and I'd already spent a bunch making it ready, but just wanted to show off what I have so far

acoustic viper
#

Niiice, dissolve afk gang πŸ‘Œ

fast skiff
#

is there any avatar 3.0 worlds besides the hub yet

jade roost
#

@calm linden nice!

ember dock
#

@fast skiff mine has 3 avatars

#

a fox with tail control, face gestures, and clothes

#

animal crossing avatar that can sing and play guitar

long mountain
#

I wish I didn't want a nub tail so I could do tail control haha

ember dock
#

and a roblox avatar that collapses when you say "oof" (its broken locally, blame vrchat, looks ok for everyone else so dont worry)

long mountain
acoustic viper
#

Nice! I love seeing the custom icons people come up with

woeful brook
#

anyone else notice that the icons look like the cod emblems

ripe meadow
tired spruce
slate condor
#

Some day I'll learn what everything is and be slightly as cool as the things I'm seeing here.

woeful brook
#

Who can teach me how to make a skin..?

visual depot
fluid python
inland schooner
woeful brook
vocal storm
#

After help from @orchid hull, we finally have our nifty AFK animation
@calm linden bruh how do you get such good animations?

ember dock
#

@tired spruce i have one with oof death too but its voice activated lol

iron bone
#

@woeful brook i have a similar sistem to that, i choose a color and i have diferent powers, red its a lava ground attack, blue its the basic one, i have a syce, soft blue its ice type, i shoot ice shards everywere, and im planning on doing even more

edgy spindle
#

I love the hue slider

woeful brook
#

@iron bone ooo that sounds awesome

iron bone
#

@iron bone ooo that sounds awesome
@woeful brook man one question, ive been puting all colors in diferent emotes

#

how do you put them in the same emote?

#

like you have the color emote and inside you have all the colors

#

translated is ice power and red power(i have to change it i know)

calm linden
#

@calm linden bruh how do you get such good animations?
@vocal storm Found this on here and then had help figuring out how to make it work. For this you have to hit the red record button in the animation tab, drag the poyomi shader onto ur model with this already configured. Then you have to adjust the start point in the Point to Point section near the bottom. Make the animation however long u want so long as you actually disappear and it looks good. Then you make an animation on the FX Layer and Action Layer. On FX Layer I made exit time 60 so that if i had to do something it wouldn't always do it right away. For action layer follow this guide as it explains some Behaviours you need to add. https://youtu.be/irIGodOda-c?t=206

woeful brook
#

So what I did was I made a gesture/animation that changes the material for each color, then I made a 2 axis puppet and put the animations in there

#

@iron bone

iron bone
#

i did the same but i put it directly into the menu

#

the thing i dont know how to do its how to make a sub menu-ish

woeful brook
#

Yeah there’s a button for that

iron bone
#

ill try to watch how to do it

#

were is that button?

woeful brook
iron bone
#

ok isee

#

and could you send a pic of how you did the color H and color v? i have no idea of how to make that

#

sorry for asking

woeful brook
#

You’re fine but you just need to make three parameters

#

One that’s float and two that’s the x and y axis (those are integers)

iron bone
#

dont know if there is a tutorial for that somewere?

woeful brook
#

Yeah I got you

iron bone
#

normaly i just make this for every normal toggle, thats why dont know how to make those color Int ones XD

woeful brook
iron bone
#

thx man youre the boss

woeful brook
#

But bro you gotta show me how to add toggle bro

#

I wanna learn that shit

iron bone
#

XD

woeful brook
#

lol

iron bone
#

there you have im horrible explaining

woeful brook
#

You’re fine

iron bone
#

i hope so

vocal storm
#

thanks @calm linden gonna try to implement it!

red pelican
kindred coral
humble citrus
#

not the right channel, go to animation

tired spruce
#

@ember dock Wut how does that work

ember dock
#

@tired spruce Viseme parameter

tired spruce
#

omg

#

thats amazing

sinful sable
tired spruce
#

How does the color hue stuff work?

sinful sable
#

Briefly; ColorHue is a float parameter. Theres a layer in the FX that looks like this. The ColorHue animation has multiple keyframes over time that change the hue of the material. The float parameter controls the timestamp of the animation per the value it has.

tired spruce
#

cool ty, how are you swaping the base textures on the fly like that?

sinful sable
#

one material has 4 textures tiled next to each other. animation switches the offset on the material to the appropriate value and the int parameter changes the animation played.

#

no exit time so the switch appears instant

ember dock
#

also some shaders already have a hue value

iron bone
#

Didnt show everything, but some neat stuff πŸ™‚
@sinful sable dammm thats super extense, your avatar must be super heavy man

#

im triying to make 4 diferent elemental powers each one with diferent habilities and its being super heavy alredy, i cant figure out yours lol

tired spruce
#

Bro ty so much

sinful sable
#

Id love to give an element particle system a shot but I don't have nice looking particle prefabs :c

iron bone
#

i can share some with you if you want

sinful sable
#

dm me and I'll see what I can cook up πŸ™‚

iron bone
#

i have some amazing water fire and ice particles

acoustic viper
#

How did you make it choose a frame inside the animation? I did hue rotation with a blend tree and added animations that only had a single frame with one of the steps

#

(Also cute as heck avatar btw)

silver mesa
#

@sinful sable whats the song at 1:03 lol

sinful sable
#

stickbug lol

#

@acoustic viper Float parameter is set as the normalized time in the animation, see first screenshot. the float point is what chooses the frame in the animation so to speak

ember dock
#

not the frame

#

it moves the playhead based on the percentage

#

so 0% is the start, 100% is the end, and 50% is the middle

#

even if the animation is 1 frame long it works that way

#

exception for looping animations

#

need to turn off looping for it to work properly

orchid hull
#

So I'm still confused as to how gestures work

ember dock
#

its a controller

orchid hull
#

Do I just copy the Hand Controller

ember dock
orchid hull
#

and replace the gesture i want with my clip

#

ah sry

#

I'll go on their if you don's mind helping real quick wunder

silver mesa
#

Gestures are simple, create a controller make a layer for each hand, have default animation state and control the states by going from any state to each animation only activating upon the 7 variables avaliable for the hands

finite spoke
#

masks tho

silver mesa
#

yes masks

#

they are provided by vrc sdk

#

or you can make your own

opal orchid
#

little tf2 taunt im working on

dusky dock
#

The gesture layers are actually provided in the sdk, you can just copy the controllers from the "Examples" folder and apply how you want

gilded lintel
woeful brook
pulsar garden
fervent island
#

that's amazing! is that going to be a public avatar?

pulsar garden
#

uh I guess i could make a keyboard avatar,
I made this as a POC to show that it is possible

#

my current goal is to make a neon sign that allow you to carry around on your avatar

fervent island
#

ooh :o

pulsar garden
#

maybe i will just put it on a avatar afterward

#

I don't make public avatar but some of my friend does so maybe i can ask about it

fervent island
#

I cannot express enough though how amazing that is and how useful it could/will be for desktop mutes and semi-mutes

pulsar garden
#

that was one of my thought in the process of making is Lol, mute finally don't have to write with weird ik

fervent island
#

I know a desktop mute avatar but it doesn't have a keyboard, only a few phrases written on a phone activated by gestures

#

I communicated with that one for like.. a day

#

gave up because there wasn't much I could do, it was still cool though

opal orchid
#

nothing amazing, just mannrobic that loops properly and ends on command

muted hemlock
hollow thunder
#

there's a lotta furries on this channel

muted hemlock
#

in vrchat*

#

also played with a shader i got from the asset store and got a galaxy-esque effect which is close to what i wanted

oak wind
muted hemlock
#

thats so cool!

#

holy shity

#

shit

#

how long until you make doom except playable entirely via the menu tbh

oak wind
#

XD someone might do that someday lol i was thinking someone could probably make like pac-man or something using av3 menu XD

muted hemlock
#

honestly i would be impressed

#

inb4 you have to play pacman and dodge ghosts to get your item

limber kestrel
#

does anyone have any military outfits they could give me or i could use? it would mean a lot

weak wasp
limber kestrel
#

please

sweet flax
#

@oak wind how tf

#

That's incredible

#

I'm guessing that's a 4 axis puppet and a bunch of conditions for each direction on each tile?

oak wind
#

2-axis puppet and uses parameter drivers and such

chrome wadi
#

We really are almost at a point where the only limitation is your imagination, haha

pulsar garden
lunar berry
#

That's awesome.
Got me thinking too, while not as impressive, we could totally talk Stephen Hawking style with the menu too

oak wind
#

I tested something like that in the closed beta but found it to slow for me i prefer just using my particle keyboard XD

pulsar garden
#

i think the use case is not quite the same and it serve different purpose

#

mean while i can't figure out how to properly make a fuckign sign in blender

leaden slate
#

w h a t

#

But it's still so fucking messy in the unity side

#

too many lines for me

#

but it works

muted hemlock
#

Anyone who enters the Abyss (A cube, basically) Becomes distorted, almost like they are losing their form

#

...i still have no clue what made it work though lmfao

copper dirge
#

As cool as that stuff is, i would rather not have my whole screen covered by a disorienting shader. It wouldn't be so bad if the shaders didn't block your UI, but still. Not saying those effects aren't cool, it's just I'd rather not see them in-game. So I'm kinda forced to play with custom animations and shaders disabled for everyone. That's just my opinion tho.

torn meteor
#

Yeah they can get really really annoying

#

I'd turn down the intinsity of all of that kenan

#

Maybe just apply the purple filter and higher contrast

#

All the fuzz and intense blacks and only seeing in purple will be extremely disorienting for people in VR especially if they aren't expecting it

pulsar garden
#

ya that is what will make me instantly block you ngl , it is the primary reason why i turn shader and stuff off as well.
it can cause a lot of sickness as well.
playing with friend is alright, but please don't do that in public ^_^

torn meteor
#

^^^

polar reef
#

Yeah it looks cool but if your on VR it’s really irritating and would bother my eyes, so like what Tenten said, please don’t do that in public.

true needle
#

I will never see your shaders anyway, only friends , effects dont agree with me

real cliff
#

I have shaders and audio turned off due to the only use most people have for them is to be annoying with them.

astral dawn
#

Hmmmm

rancid plover
#

found out generic models have emotes listed into the locomotion layer instead of the action layer

grim dagger
true dock
#

@grim dagger poly count?

grim dagger
#

440K

#

@true dock ⬆️

#

7 tops
6 bottoms
9 shoes
5 accessories including ears and tail
4 hairs

Total combinations:
53,760

#

Polys aren't that important though

#

This avatar has literally no lag. I optimized the textures and limited the materials as much as possible to help

limber valve
#

plus it doesnt matter as much since a lot is hidden right?

grim dagger
#

Don't know how that works lol

true dock
#

@grim dagger how do you come up with that many combinations? my calculations says 37800

pulsar garden
#

isn't it just multipcation = 7560...

true dock
#

no you're right. I multiplied an extra 5 for no reason. Thought I could find out how she came up with that number

pulsar garden
#

damn at one point u just can't ahve too many state in unity

#

tried writing a string buffer ish over 12 letter is almost 4k state and my unity is crashing LMAO

#

guessing backspace is not achievable

grim dagger
#

Each accessory and the shoe category includes a value of on or off. So each accessory has a value of 2 options and the shoes have a value of 10 total. so it's 7 tops x 6 bottoms x 10 shoes (the tenth is bare feet) x 2 ears (one for on, one for off) x 4 hairs x 2 tail x 2 glasses x 2 bracelet x 2 headband. Multiply them all together you get 53,760. Bachelors degree YO. lol

pulsar garden
#

oh 5 accessories mean 5 different accesiores that each can be toggled

#

z

grim dagger
#

yep lol

young nova
#

isn't the permutation formula just (n uniques per category)^categories?

fast rivet
#

And there is me that squize 2 outfit and some accessories under7,500 tris for quest user

true dock
#

@grim dagger now I know why your name was familiar. you're that one youtuber who makes tutorial for vrchat

grim dagger
#

Yes! Stay tuned for my 3.0 beginner series, I'm in editing phase right now πŸ™‚

muted hemlock
#

@copper dirge I know! Which is why I made it an AOE effect that I can toggle off and on so people aren't forced to have it flash and bang in their faces- but I will try to tone it down πŸ™‚

strange warren
#

Personally I'm a fan of that kind of stuff. Kept between people who want to see it and friends of course. It's super facinating and sometimes super cool if done right. Yeah there's going to be people to just blast it in others people's faces all the time with the intent of being malicious, but you can't let a few bad apples ruin the whole basket for you.

muted hemlock
#

God I can't stand it when someone joins and suddenly im watching a fucking movie

#

doesnt help that im epileptic and turning everything "off" doesnnt remove it either

#

*Should also mention I am a VR user myself

#

Editted it

#

no more scanline and it should just be funky, as opposed to a complete eyesore

limber valve
#

reminds me of ajin

muted hemlock
#

(Should mention, there is no real animated effect)

edgy lake
#

Is it alright to post a YT link here?
The Video is just showing my work on avatar 3.0

true dock
#

@edgy lake yes

ripe meadow
muted hemlock
#

how to counter people who abuse shaders and make everyone disable shaders so they cant see ur optional box of abyss

dire anvil
vocal storm
#

really cool

muted hemlock
#

question

#

can i pay you in ambigiously obtained organs for you to pass your power onto me

true needle
#

object / particle fall down wanish at end of animation , mesh toggle cloth material a few times with animation then stick at end vrcThinking something like that, least that all can be done on FX layer, movement might be action tho

lean imp
#

afk animation I made

muted hemlock
#

@true needle do you want the organs for that power or can i keep them

#

that afk anim is so cute

#

but i think it could be smoothert

#

it feels v stiff

limpid lake
#

I just have to say it @vocal storm I love your profile pic vrcAevSip

true needle
#

πŸ€·β€β™€οΈ learn by watching, figure out how things work that way, or click until stuff work, then learn optimize it after

vocal storm
#

I just have to say it @vocal storm I love your profile pic vrcAevSip
@limpid lake Oh thanks vrcLove

true dock
muted hemlock
#

"aight im boutta head out"

#

did you animate that yourself? πŸ‘οΈ

pulsar garden
true dock
#

@muted hemlock the motion is from fortnite and made her go through the ground and everything else was made by me

muted hemlock
#

cool! πŸ™‚

iron bone
#

hello, recently i made a working keyboard in vrchat
I am hoping to look for people to beta test for issues
Some SDK3 experience might be required and your result might vari
https://github.com/tate1010/tentenVRCkeyboard
@pulsar garden looks fucking amazing! congratulations man

vocal storm
#

i'm pretty proud

edgy spindle
#

that looks sweat

#

blocky noise texture do give pretty cool results

celest knot
true dock
#

nice

edgy spindle
#

@celest knot thats amazing

#

does is sync well for other players?

celest knot
#

well, that's it's problem

#

others can see it fly but it will be in different place at some point

drowsy topaz
#

If they look away from you then it might stop rendering you controlling it, you might need to have a huge bounding box

limpid lake
#

Thats pretty cool

vocal storm
#

blocky noise texture do give pretty cool results
@edgy spindle yeah

#

the only thing I don't understand is that when you put some animation in the animator it sets properties to random value out of nowhere

left remnant
#

I don't think there's a Kiryu Kazuma avatar with effects and all yet so I thought I'd make one myself. Gotta improve some more things. I'm still new with 3D and stuff.✌️ πŸ‰

#

Kiryu Legend style

polar reef
#

I made a plane controller
@celest knot Thats incredible, Nice work!

celest knot
#

Thanks ^^

leaden slate
#

I actually want to ask how the plane controller was made

#

because i want to make some kind of drone in vrchat

indigo yarrow
#

same here

polar reef
#

^

celest knot
#

I used 3 rigid bodies to make it work, I suppose 2 would be enough but didn't check that, + another one for world space objec

#

I attached plane to an empty object (I call it engine) with both spring joint and fixed joint

#

and appearently if you change the mass scale of one of them to 2 the spring will infinitely pull on the object

#

propelling the plane like you could see it in various cartoons where they blow into sail to move the ship xP

leaden slate
#

So it’s the mass scale causing the plane to accelerate forward?

atomic shell
#

I made this work of art using vrlabs' playerlocal triggers to drive paramaters and change the audio, and the abyss shader from booth for the effect

naive warren
#

Woah those graphics

celest knot
#

Mass scale and the fact that the spring want to compress

pulsar garden
#

Damn I was trying to figure out how to properly add velocity to my plane. I tried come Jani hack with 4 root motion instead LOL

vagrant gyro
#

@celest knot thats so awesome!

finite spoke
#

@pulsar garden that's basically what you need to do. However, ran into some strange behavior while testing that I want to investigate further, and it might lead to a cleaner setup with root motion

pulsar garden
#

uh ya but the issue is if you use it on a children object

#

you can't controll the children controller with vrc parameter

#

thus u can't control the root motion right

#

my jank hack was u would use 4 children with a motion

#

then u would parent constraint it

#

then u would just do enabling that game object to play that motion instead

#

but since @celest knot discover of spring joint i swapped to thta

#

although i think you can have cleaner movement with root motion (if it work). it would work like a drone more than a plane/missle, but it might be troublsome to set up, it even possible

finite spoke
#

There might be a clean way, I am investigating it

pulsar garden
#

Oh, what r you trying

#

Speaking of which, are you aware of parameters driver does affect other people view on your avatar at all right

#

So if you toggle some animation using parameters driver, other people wouldn't be able to see it

celest knot
#

First iteration of the plane used root motion to fly but I noticed it didn't work in UDON worlds for some reason

#

also the very first one used position constraints endlessly propelling each other but that was extremely prone to desyncing

#

since position constraints are updating each frame so the more FPS you had the faster the plane would go

pulsar garden
#

How did you control when the root motion is played?

#

Assuming your plane is not root

celest knot
#

I used aim at constraint

#

now I'm using a configurable joint to rotate it

#

since rigid bodies

pulsar garden
#

no i mean

#

since your game object is a chilren of your avatar right

#

then how do you controll which root motion to play

#

unless im dumb and you can actually do it through the avatar controller

celest knot
#

I did the previous plane on avatar 2.0, sec let me open it

#

we can go to a different channel if you want so we don't spam show off channel

pulsar garden
#

πŸ‘

celest knot
#

which one then? #->

pulsar garden
#

prob avatar help

lilac trout
torn meteor
#

yooooooo this is fucking amazing

#

the sound and animation is phenomenal

woeful brook
#

This is fucking dope

jolly geyser
#

want

woeful brook
#

Me want goku avatar pls and thx u

torpid sierra
copper dirge
ancient karma
#

oh oops

fallow inlet
#

@torpid sierra looking nice

orchid hull
#

Yo Steviation, that's my wet dream right there, teach me senpai xD

random bobcat
#

can't show anything off, except how broken your avatars knees are

upbeat thicket
#

Nice client

coral dirge
#

I smell a ban

grand violet
true dock
#

ok

#

I can beat that

primal dawn
#

wtf

polar reef
#

Why do you have so many polygons

vivid veldt
#

smooth shaders don't exist

polar reef
#

Lol

orchid hull
#

I can beat

#

2.14 billion polygon particle mesh count

limpid lake
#

😐

#

Y'all hurt my brain

orchid hull
#

186 particle systems

vagrant gyro
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Lol tfw you crash yourself

true dock
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@orchid hull tried to beat your 2.14 billion, now my unity is stuck

orchid hull
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XD imma send proof in a bit

true dock
orchid hull
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I got the same number xD

celest knot
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That's signed int's max value it seems xP

true dock
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ye

celest knot
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still best thing is bound size that literally says infinity xD

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also about smooth shaders, there are some tesselation shaders

true dock
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is that a normal sphere?

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yea I had to download it, to see it

celest knot
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I think so

spiral comet
analog vortex
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im starting to understand it

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Got some gestures and custom toggles setup

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Even found some cute clipart for some custom icons

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Now I'm trying to figure out the puppet controllers!

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Don't usually show off too much in this server but I was really proud of myself for learning as much as I did ^_^

peak remnant
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congrats, its a difficult thing to learn and it looks like you are doing great, definitely deserve to celebrate that

analog vortex
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thanks! ^_^

ripe narwhal
viral rapids
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How loud is that audio? I feel like that would get a little irritating if you were in a world full of people

cobalt kettle
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its fine imo as long as it isnt global 2d audio

ripe narwhal
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it's set to be 3D audio with a fast fall off, only people within 10 steps can actually hear it well.

cobalt kettle
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:}

sudden bridge
peak remnant
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very nice :)

sudden bridge
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thx

ember dock
copper dirge
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[Insert obligatory THICC joke here]

ember dock
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i added a reflection cuz yes

graceful comet
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I've seen another fat protogen yesterday, it's a trend now ?

real cliff
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why

ember dock
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it was probably me so

graceful comet
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Probably

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why
@real cliff because fetishes

ember dock
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its cute and somehow i can still do sign language with it

real cliff
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@real cliff because fetishes
@graceful comet stop

ember dock
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he was actually even chubbier than in that image

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i made him a bit less plump

graceful comet
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why stop ? it's a fetish and I see no problem with that, I also think it's cute

real cliff
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Because stop

ember dock
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i have a lot of chubby avatars but none this big

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i see a lot of skinny strong anime people

graceful comet
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I love chubby avatars

ember dock
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so its kinda cool to be a tubby flubby furry boy

graceful comet
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I wanna see people reactions if you go to the furhub lol

ember dock
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na i don't like going there lol

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as much as i like furries the furhub is filled with more cancer than i can legally ingest

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at least most of the time i go there

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and theres a lot of people who frequent it that i think i had to block because they were very rude

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it doesnt help that most of the time i use sign language

graceful comet
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and theres a lot of people who frequent it that i think i had to block because they were very rude
@ember dock Popular public worlds are the worst, everytimes I join one I get insulted by random visitors / new users before I even speak or finished downloading the avatars lol

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Visitors are muted by default now

ember dock
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i cant use any safety settings aside from muting

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safety crashes me so frequently that i would rather lag badly and get crashed by other users

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because getting crashed out of safety is far less frequent than getting crashed by safety

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i honestly don't know why

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i think it happens when loading avatars and/or when users join

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so i usually hang with my friends who can interpret or small public worlds like murder 2 lobbies, and occassionally pretty chill game worlds

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but all that aside ima stop flooding this channel with irrelevent content and post more about my avatars later

marble sigil
ember dock
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how does one even have thta many meshes

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surely most of it is just lack of joining things together

celest knot
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It's still nothing compared to one avatar I randomed in random avatar world that had roughly 6000 meshes and 9000 materials - insta 10 FPS πŸ˜‚

abstract coral
torn meteor
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you're giving me youtube ptsd XD

sacred maple
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You better stop lmao

tulip mountain
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Hehe. 🌈

true dock
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jesus vrpill

opal orchid
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@tulip mountain what shader is that

peak remnant
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I was wondering the same thing

opal orchid
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is it dopplers?

tulip mountain
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It's poi shaders with dissolve into transparent with a masks and what not

woeful brook
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||thot||

marble sigil
magic river
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I mean, is there any way you can actually organize / make animation controllers pretty EXSGT having them all in a line is about as much as you can ask for

acoustic viper
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Tbh this is the most organized way to do something like this

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Transition arrows get messy

fast rivet
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yeah mine are not good

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i get lost

acoustic viper
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Oh god sjdjjd

dreamy sand
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Just

acoustic viper
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Well to be fair it's not that bad

dreamy sand
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how

acoustic viper
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It could use some work though

dreamy sand
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Like it's not horrible but just so not organized XD

fast rivet
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I spawn a pig that I ride so I the person afk it play another animation instead

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but if he spawn the pig when afk it will play something else when wake up

acoustic viper
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You could try to make them a bit more lineal, going up to bottom instead of crossing here and there so much

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Idk if that's actually possible for what you want though

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And after all what matters is that it works, but if it's easy to read it's easier to work with it

ember dock
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u can also abuse layers

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sometimes when i want things to look clean i dedicate one layer just for firing every gun i got

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so that its not a mess in the other layer

fading glacier
fringe ore
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@fast rivet I kinda organize mine

fossil silo
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do you still have the default emotes in your expressions menu?
where did you put those custom emotes?

bleak pawn
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Handful of clothing related icons in the same style as the default expression menu icons. Includes a .psd setup to make your own.

left bone
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my WIP color picker for different parts

celest dragon
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Not really av3.0 related, but more like latest changes made to IK made this possible with openvr space mover

small sky
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@celest dragon is this someone that's just using 3 point tracking[HMD+2 Controllers]?

celest dragon
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yes, that's oculus rift s setup. You can't do that on dekstop, and on fullbody, legs will be tracked so it'll look differently

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basically, just try to move space while in any Menu. IK behaves differently now.

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Without menu it behaves differently too, but ik-feet targets are always vertically below you at the ground whereever you move

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while in Menu, it's the same but ik-feet targets stay at place where you opened Menu

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you can do this too 🀣

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still, with just vr setup

small sky
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You mentioned that it also behaves differently without a menu with the IK-Feet targets being vertically below you. Does that mean that if you move your play space up the feet still rise with the rest of the body or does it still have the same behavior of the arms pointing upwardsvrcThinking ? Also those are some pretty comedic examplesvrcLaughing .

celest dragon
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Yup, the change is that feet don't stick at ground level anymore when you go upward with space move. They point downward, but they go off the ground. Arms aren't point upwards, they're at normal level they usually are while standing/crouching.

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I know they're comedic, I couldn't find any other "serious" examples

small sky
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Personally i paid more attention to them because they're comedic so it's great but i do have an additional question. What's the behavior like when lowering your play space below the present ground? Does it appear inverted and/or appear as if you're essentially standing upside-down?

celest dragon
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When you go below ground level everything sinks down besides head and feet

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so it's different than before.

small sky
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Besides the head and feet? So as in the hips and arms are lowered beyond the ground with just your feet and head appearing above ground.

celest dragon
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yup

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let me show you

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some prone idles works differently tho

celest knot
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I tried that yesterday and when I tried laying on side my hip was freaking out and tried to stay in place

celest dragon
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Yea there is some new behaviour to hip rotation whenever hips hits some vertical position threshold relative to the ground it start bending/rotating which probably looks fine in normal use cases.

celest knot
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On your videos the hip goes down, I’d need to check again but for me it was going upwards if i put my face to the ground while menu was opened x)

celest dragon
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That's true, it does bend differently while in menu, and differently while out of menu. These videos shows how it looks like out of menu

celest knot
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I see

celest dragon
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It indeed bending upwards while in menu

celest knot
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Before the lates update it didn’t go upwards

small sky
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Nice to know that prone idles can make this look different.
Since this behavior is different i am curious to check later if the hips rotation is no longer locked to facing forward when having a menu open.

celest dragon
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The "bridge pose" is actually with menu so you can see hips were going upwards

celest knot
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Right

calm linden
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I miss the old AFK blue ring from the beta that would circle an avatar compared to now where they do that monk squat. Wanted to add some visual indication of AFK so I did. AFK is a particle effect so no matter what you will be able to see that AFK sign.

torpid sierra
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I'm right there with you on wanting a visual indication that I'm afk; that's why I added a passive "save point" effect to mine after dissolving away. ayaka
Great job on yours! vrcEretNice

drowsy star
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@calm linden Unless particles are blocked. Or shaders. Custom animations(Not sure how AFK works with that safety setting?).

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Half the trick of animating in niche situations like VRC is accounting for how different your avatar may appear remotely and getting it to look as close to the same across most instances.

grim belfry
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I am sure some of you have seen the GPU Particles that are controllable by gestures. I ported them to AV3 with more features, and created a tutorial over the setup.

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The showoff is at the end maybe 3 minutes

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This can also help as a first project for AV3 Animation Controllers.

ember dock
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whats cool about avatar 3.0 is

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even if people have your animations turned off they can see the humanoid ones

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because they send over networked ik

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so for one of my avatars i have them signing "BRB" in ASL when i go afk and another that just spells AFK

true needle
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Here's a quirk unless they fixed it, toggle a object that you have on 3.0 avatar, then change your safety setting, it resets your avatar :p

grim belfry
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weird

ember dock
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bc it reloads the avatar most likely, also i dont use safety settings because if i do the game crashes when some avatars load

true needle
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mines very strict, so im always at 40-60fps even in 40+ people world, that and i dont really want to see any particles

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config.json is pretty much 100~

ember dock
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well yea i agree i dont wanna see most shaders and particles but like

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if i enable it it crashes me, and it crashes me more often than other users do by like 10 times

abstract coral
copper dirge
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Gotta go fast.

distant kettle
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@calm linden Hey! Would you mind sharing that fade/dissolve shader owo

fierce scaffold
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@distant kettle try the dissolve in poiyomi toon

devout kraken
lean torrent
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@distant kettle @fierce scaffold it's the sci-fi spawn-in effect in poiyomi pro; the patreon version of poiyomi toon

calm linden
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You also gotta do a unity animation that swaps a material (Hit red record button and drag the poyomi shader onto every part of the model). Rest is just FX Layer and Action Layer stuff with avatar 3.0

pulsar garden
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https://streamable.com/5oswm0
demonstration of the possibility of changing color sequence in game
every time you press a color, it will add that color into the sequence and cycle

example:
at the beginning, blue is the only color, so it appear as static blue.
After adding red and green, it will cycle blue red green in order.
finally, adding purple and yellow at the end create a color sequence of 5 , in the order of
blue, red,green,purple,yellow

polar hornet
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@calm linden which version of poyomi do you use for the dissolve shader

vagrant gyro
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@polar hornet its a patreon shader

fossil silo
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hmm? dissolve is on the free version
you must be thinking of the spawn-in component, which is in the patreon version

vagrant gyro
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Lol ah I'm away from my pc.
Theres too many too keep up with lol

midnight sky
iron bone
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Customisable fast boi
@abstract coral how do you get that color?

orchid hull
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@polar hornet you can join the official poiyomi server and grab the latest free version there, I showed GPUP what he needed to. Basically you set up the shader how you want it. Activate dissolve and set it up like in the image. Make sure that the alpha value on edge color and dissolve color are on 0.

Then you make an animation clip with dissolve at 0 on the first frame and for a smoother transition you set it to 1 at the two second mark.

Duplicate that clip, swap the first and last frame and voila you have 2 clips for in and out.

storm pier
plain harness
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that's sick, how do you swap models like that? Do you just weight paint a second model to the armature and then animate it being enabled and the old one being disabled?

drowsy topaz
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Yeah if two models share the same armature you can just have 2 skinned meshes on the same bones and easily swap between the two

storm pier
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☝️

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And two different materials for the emission increase to try and get that illusion.

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Little chip in it though so not entirely smooth. But I can likely cover it up or fix it.

abstract coral
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@iron bone Uh by being a very bad boy, don't do that.

iron bone
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lol

calm linden
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@polar hornet Newest one on github for free

left bone
gaunt sun
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A simple gun with two fire modes

calm linden
marble lantern
analog vortex
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not permanent but figured id thow something together for an afk for now lol

calm linden
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We did it boys, Reflex Shader is the GOAT for having a hue change function built into the shader itself

orchid hull
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Poiyomis has it too? vrpill

calm linden
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Not sure, I like Reflex cause its has the same outline stuff as Arktoon but Arktoon went rip

orchid hull
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Understandable, this is first time I hear of reflex tho

calm linden
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Can you get rid of VRCEmote, FaceBlendH, and FlaceBlendV?

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OR do they always have to be the parameters

true needle
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you want the emote if you ever use gestures , other not needed

left bone
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poi shaders also have hue shift, as well as color selection

rain nimbus
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you can animate any slider or variable so (technically) it could work

left bone
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in order to separate color picking for multiple materials i had to duplicate the shader for each and give each color variable a different name

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otherwise the animation will apply to all shaders with that variable name

rain nimbus
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could use masking if you want to have even more places to color

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poiyomi has masking built in