#avatar-showcase
15 messages Β· Page 2 of 1
It is complete with only the Shader. This system uses two shaders: a core shader with OS-like functions and a display shader with text display functions. The processing part and the display use different Shaders.
FPS is calculated by the core shader and coordinates are calculated by the display shader.
I'm finally done! A few things will be polished and stuff will be optimized (I'll probably make all the clothes one material, they take too many slots) but I finally added all the things I felt like I would ever need to my 3.0 avatar
Interesting, when i try to select other facial expressions i have to turn off the first one before i go to the next, Also check Av3 help
@acoustic viper where can i find a file containing the animation at 0:44?
If they use the same parameter it will switch, if the toggles have different parameters they will stack
@acoustic viper where can i find a file containing the animation at 0:44?
Dancemoves? The Fortnite default dance?
how many different parameters did you use for your facial expressions? i only use one for all 8 of mine
yes
You may be able to find it practically anywhere but on... that website with VRC assets that I probably can't name, there's this dude named Regi that uploaded every single animation from fortnite. The name is something like "EVERY fortnite animation"
how many different parameters did you use for your facial expressions? i only use one for all 8 of mine
@silver mesa only one for all emotes except the tongue out one, that's separate to keep it on
aww it doesn't do the thing here π€£
real talk tho i might hit you up sometime in the distant future with questions once i get less incompetent with vrc sdk things :p
Broken SDK3 fullbody tail use. Forwhatever reason SDK3 makes my shoulders drop?
real talk tho i might hit you up sometime in the distant future with questions once i get less incompetent with vrc sdk things :p
Feel free to do so!
made a cute little detailed thumbnail for my AV3 avatar :)
works well for letting people know im on the beta lol
I didn't know how to make thumbnails at first, then i realized it was as simple as adding the image in front of the camera as a sprite... I had a pre-rendered thumbnail i made in Blender of my avatar i wanted to use instead of it being in-engine.
i made a couple of scripts for thumbnail making
some of them made vrccamera automatically copy Main Camera
others put a shader that replaces the cameras render
Is there any chance you would share your scripts/settings for this? I'd love to make my thumbnails more interesting
I did mine in Blender because i didn't want to export the background of the scene into unity due to the sheer number of assets.
i created Michael Myers from Dead by Daylight on AV3 https://streamable.com/i633m5
@abstract totem very cool!
But also you guys all realize that you could just make a background and thumbnail and then upload the avatar looking like whatever and then reupload it without the background and pose and check do not update image
I usually do that but it's more convinient to be able to edit the image by yourself
Yeah you can always just pose it, take a picture, put it on a plane, and use orthographic on the vrccam to get a good look
Huh, it was simpler than what I expected by copying the camera transform
Go talk about this literally anywhere else
made walk cycles for lil flowerpot. it is a generic
pls give upright values to generic so i can do crouching :)
i want lil pirate squats
What do you all think of my model? I still need to import it
Oh sorry! My bad!
@rancid plover make a canny! Upright values on generic would be awesome
@acoustic viper thats why i made this, it automatically aligns VRCCam and sets the culling and field of view to be the same (after placed in the camera u want it to copy)
but i have to update it to be able to copy physical cam settings
im tryign to find the old shader i used to replace camera view with but idk where it went
Oh nice! I'll check it out
that way whenever u wanna update thumbnail u just check the box
dont have to re align camera
@woeful brook I don't think those two links belong here?
Mods for the love of god move this channel everyone mistakes it for the regular avatars channel
If only this place had a requirement to have Avatar3.0 Open Beta title :p , 50/50 chance every time i check here it has nothing to do with 3.0
You could post that elsewhere, this is for av3.
It's not even an avatar showoff
OK this is getting out of hand
<@&397642795457970181>
i for one think this channel is exactly in the correct place with the correct name
don't blame the channel for people not being able to figure out simple things
a good solution would be for the discord operators to drag the entire "development" section above the av3 section, but that probably goes against their probably existing "promote av3+udon" agenda
But this is a beta, it should be next to the beta category or inside
It would make sense after it's final
we don't need to move anything, just make this chat visible to people who has av3 role
Well the point is to publicize it so
it is annoying, but easy to drown out if you showoff more stuff
fully moving plant in pot. just need to make an afk animation at this point
Um... this is beta channel for avatar 3.0
Can you please take ur avatar to avatar channel
That is an avatar 3.0 generic avatar? π€
With quite a lot of work put into custom animations
I don't see any 3.0 show off
All the features showcased in the video are hugely thanks to avatars 3.0 making them properly accessible
Mostly the guy posting his dragon
You mean the post three days ago? π€
Still three days ago
Saving face cause he doesn't want to admit he can't tell the difference between 2 and 3 without the fancy menus showing up in the video
Just saying that it's quite easy to assume you meant the post above your message

Don't want to argue
There there
@unreal belfry very cool lego dragon, care to show us the av3 features?
You know, the reason you posted it in here
This is where I was told to post pictures of avatars
maybe.. the hand gestures are made using av3 π€
It's a really nice avatar but this channel is specifically for the av3 beta features
Even if this is an av2 avatar, are the reflections intentional?
Finally actual AV3 content 


Whaaaa is it bad?
No, it's actually very well done
Finally with AFK animations, we can match our avatar state to reality
hahaha, very nice touch with the cans
thanks, made the white claw texture wrap from scratch, it was a massive pain, but I think it turned out well
Is it pontes
Managed to make a bestboi model that can be recolored, both of its colors. This one was though
It still needs A LOT of work, but I was able to make a Goku avatar that has 3 toggleable transformations.
haha that's wild, love the sound effects.. are you switching the materials fully or just animating stuff like rim light strength/colour?
Anything that needs a different texture also has its material changed. The skin and clothes don't change textures, so I only adjust their rim lighting and emission.
that looks amazing, great work
Really good job!
If not, is there a prefab we might be able to ask for? :3
I know you can do dissolve with poiyomi toon shader
Hmmm
It's just Poiyomi Toon
https://github.com/Joshuarox100/VRC-Avatar-Scaling
I have a new release for you all! This update is centralized around usability bringing with it an entire UI for adding scaling to avatars. If you have a previous version of Avatar Scaling, delete it first. Additionally, if your avatar is sinking into the floor when you load in, delete your TPose layer and reapply your settings to generate a working one.
I do realize that this may break when AV3 is pushed to live. If it does, please give me some time to create a fix.
Thanks for your work on this. It's one of the things I'm most excited for
people making helper tools/scripts are the real heroes of VRChat
made a lil video showing off my recent av3 work 
What is av3 whatβs this Iβm lost
after 9 years of development, hopefully it will be worth the wait
a crude velocity based audio pitch shifter
^ Didnt get the joke :)
I got the joke but just flipping it over
Holy crap this is impressive
wowzers, now that's epic
Does it count for the performance rating?
π£
Does the performance system log local only things?
If it does it would be a shame
There's many things well optimized that still count as "this avatar has X so very poor and that's it"
Yeah its a really shallow check, was just wondering
@native hollow do you also have AV3 working with VirtualLens+ ? With the different focal lenses and stuff?
I was just thinking how cool it would be to pull out my VL+ camera on an Expression toggle
Will you be releasing a prefab for this potentially?
if only i knew how to make avatar
u can after many hours of trying
buddy of mine didn't know how to make avatars or 3d models. he dug in and spent all spare time he had after school learning for 2 months and now he made the most awesome badass generator rex style smack hands in vrchat i've ever seen o3o.. like. straight up full animated hands transform into big mechanical fists deal. you can do anything if you put enough time and effort into it!
it was a definite "student becomes the master" story. i taught him how to do basic avatar setup and how to use animators to animate separate objects.. few months later
this due pulls this on me and i'm just like. https://tenor.com/wLd7.gif
can you keep the show off?
That camera is amazing!
twas a pain to setup right but. constraints + shapekeys = adjustable sleeve length :3 https://gyazo.com/f827c5af8d7117899291b45331503fa7
Nice
Haha! Nice.
brokennnnnn damnit
cool thanks for showing off?
chill bro he was showing off his avatar
Anybody have 3.0 avatar worlds or samples out there?
you're not very good at asking in the right channels are you
oof lol
the update broke my avatar
Wrong channel
Modded client spotted 
Lmao

No modded client UI this time, fancy
haha
Too bad its logged
rip
3.0 Show off world is pc only
...Vrchat showing people it's new update and features is biased? Isn't that just making people aware of a new feature?
thats the vrchat home world right
i wanted to say the same but kinda stopped myself midway through because you know.. showoff channel and stuff, not the right place for this
Itβs pc only
The avatars in that world were submitted by players themselves during beta phase of AV3 which means the build was available only for pc players which means all avatars there are also for PC only. No reason to make world quest compatible if content submitted by users in there isn't
yeaah, quest
wait, no more reactions 
Nike-Dance and Chicken are Quest compatible and public. Clone them off a PC user!
For those interested in building more complex state machine systems or testing in the editor, I've updated my Avatars 3.0 Emulator tool for the new version here: https://github.com/lyuma/Av3Emulator/releases
@faint furnace The chicken is what everyone wanted. Avatar 3.0 was just a bonus in my eyes.

In Avatar 4.0 you can only be the chicken.
avatar 4.0 leaked !

that's what happens when reactions are disabled 
Start crouching and warping your body now so full body works properly in chicken 4.0
teaser of what's to come from me
chicken in fullbody tracking, yes 
@faint furnace do i need to update the sdk because everytime i do my sp drivers and etc state behaviors disappear
YES! Avatar 4.0 is gonna be lit!
imagine that in avatar 6.0 u can use udon
probably udon2.0 by then
Wunder Wulfe#1337 update in place. The release docs have some details about removing the extra content to get your project to AV3 sdk only. But make sure you update in place first to preserve your state behaviors
ah i see
if i copy an avatar from previous sdk over to new sdk will the state behaviors follow it then
If you save it as a package and install into the new project that should work
following the tutorial, very easy to follow hard to understand but its pretty cool, so many possibilities (anyone know why my blendshapes arent working even tho they are in the anim?)
the first time you do it you will get into it much faster later on - it get's much easier after first time, blendshapes must be on the FX layer i think
What are people using to movie capture these, by the way?
ShareX
I still use nvidia shadowplay 
a lot of people use built-in options for nvidia and amd software, and/or OBS
Yeah OBS is pretty awesome and free.
I have handbrake
@woeful brook i have a world with a 3.0 uploaded i made for quest
Potted world is the name
π€
That's cool!!
I love being able to setup AFK animations
neat shader
Yeeee
Here's my config, I just animated "Dissolve Alpha" from 0 to 1 and backwards
I had to disable outlines at the start of the animation cause if not the model stays black
Now my original avatar has complicated facial animation!
I can control eyebrows, eyelids, eyeballs, tears, and mouth separately. π
oh, thats what i use for my titan avatar, but the gradient looks quite blocky
I tried using voice to activate accessory.
Interesting...
im a simple man, i see rero vid i click
We're working on a lot. I'll probably have plenty of videos here by the end of it.
@worldly lily have you tested if external animators can drive stage parameters
wow yea, that vid has multiple things in it, bery nice
I'm simple like N8
rero is best man
what a lad
avg testing session
following the tutorial, very easy to follow hard to understand but its pretty cool, so many possibilities (anyone know why my blendshapes arent working even tho they are in the anim?)
@tough locust what tutorial?
Holy shit rero that's impressive
i have an avatar that works like that
when you click on a part of your avatar an animation occours, and when you click on your glasses they dissapear
Honestly if it's a 2.0 avatar it probably uses my system
Honestly if it's a 2.0 avatar it probably uses my system
@worldly lily probably
@ember dock you mean a child animator? It can
oh really?
so i can have a particle with a stop action
and stage parameter drive
epic
syncing touch menus here i come
Yes we have a package for it already
It'll probably work how you expect, use a local param for the particle death
@worldly lily any idea when you guys will blast us away with the new stuff?
@orchid hull we already have some prototype packages on our patreon, if you know 3.0 and use those you can make extra fancy stuff, sky is the limit tbh. right now we're working on scripting some things to make installs easier and replacing our catalog with 3.0 versions, which will be a quick development cycle
Honestly I should patreon you, but just lost my job yesterday and I need to save every penny
@acoustic viper question about the dissolve, mine appears completely white after the textures dissolved, any ideas? turned outlines off already
understandable, we in a global pandemic
I lost my job cuz i was dumb and made a mistake
had a stable place for the next 4 years
but hey it is what it is and i need to get my ass up asap
at least i can do commissions
@acoustic viper question about the dissolve, mine appears completely white after the textures dissolved, any ideas? turned outlines off already
@orchid hull make sure to put the dissolve color's alpha down to zero, by default it's opaque white
ah is that the gradients work then?
this is just pure happiness
so has rero and lin made subparticle systems even more powerful im guessing
they can sync now
sync to what degree?
completely
like sync without having a 1000x1000x1000 performance cube
you can have a touch menu to change clothes instead of having an expression menu
kinda a waste but hey its possible
@ember dock well those existed before sdk3 and they were pretty good
you arent wrong
and when people reload your avatar it doesnt sync
new version uses the stage parameters
well there are some niche uses where the expression menu doesnt really hel
so it sync when you touch things forever
u can even make your own mobile phone with a touch screen now
that syncs for everyone in the room
like some people would probably find it nicer to poke a clown nose and it make squeak noise.
well u cant rlly do that unless the person has colliders on their hands too
its basically just a touch menu with a button in a more unique place.
https://i.gyazo.com/ab12078e4f05c35fe2cd6e3a020ad995.mp4 getting there
@spiral quiver yeah everything is better now. go get the package to make the clown nose button π
we released a particle driver, grab kit, and proximity sensor
and new world constraints for 3.0 control
yee
well to be fair for now i think ive got everything i need figured for the sdk and ive started to try and teach myself modeling
since the new skd3 doesnt have it, i exported it π
Tyty
thats not really 3.0
Nice 3.0 avatar features
Does look nice though, but yeah this is for avatar 3.0
new w.i.p
@unborn cradle can i have it? π
?
mans just gonna bully me for posting in the wrong channel 
hi! this is a test so far with what i can doo with the avatars, im yet to understan the damn radial puppet
https://youtu.be/Fjx_paNc7No
the model is made by me too!
that little floating hand puppet is super neat
Nice megadeth shirt
Currently fixing my old avatar for 3.0, working on fixing her old neck-fix first! ^^
Cool Now I Can Have A 8 Track Music Playlist In Emotes...
yup Lmao
Much more than 8 in fact, if you categorize them and your avatar is exclusively music playing.
8 submenus + 8 songs per menu is 64 total songs you could put and I'm pretty sure you could run them all off of 1 parameter (int from 1-64 with 0 being music turned off)
Looks at my entire playlist...... HELL YEAH
but you gotta make sure it disables the others though. so you cant enable all of them and have 64 audio sources going off at once
8 submenus, then 8 left hand gestures with 8 right hand gestures for a 64 character array, 64x8 = 512, you'd have to get creative to get around potential variable limits though
and there's the size issue
working on my own tutorial series for av3, my first time ever making a tutorial so hopefully people find it helpful π
already knew that info from the M.O.O.N tutorial but that was well presented what are some of the other subjects you're thinking of covering in future
Probably going to go in order of what i've done for my avatar
Hand gestures, object toggle, puppet menus, material change, and moods
cool
definitely looking forward to that as I need to upgrade my wolf so that it has new toys
thank you, definitely gonna be grinding these tutorials out the next few days haha
fitting this kind of info into a video under 2 and a half minutes is gonna be a real challenge
I take it you wanted that time frame so that it wouldn't take too long for folks to watch all of them to get up to speed
that, and that its twitters video limit xD
yeah that does help for shareability
will your puppet menu thing be tail-wagging or the dancing blending
i'll see if i can fit both into one video, if not then probably tail wagging
but i'll definitely cover them both
I would say have them be separate tutorials that you post together
probably yeah
but definitely excited for the tail wagging tutorial
Can I put tweet links that show off 3.0 features here?
lovin AV3. So easy to work with.
@eager siren Or better yet, seperate them by genre/album and have seperate parameters controlling what ones play. You'd end up having a VERY big selection though, so you'll need some kind of indicator
after two days, im learning fast thanks to a bit of help ^-^
I wonder if there a Scarface avatar in the game
Much more than 8 in fact, if you categorize them and your avatar is exclusively music playing.
Keep in mind that more than 8 sound players put the model straight on very poor
i mean u can even make some sort of midi player using animations
Simple stepping of [0;1] to multiples of 0.25 so I dont get ugly in betweenies in the blend trees
Got markers working, 3.0 toggle is really nice.
@terse ice the prefab still works, just use the old animators and animations and apply it to your avatar
do i just copy the set prefab from a sdk 2 proyect do you mean?
gotcha let me try!
for my avatar to be the same as sdk 2 i only neeed the chair lol but thats disable right?
or is it possible too?
idk about that, never used chairs
chairs on 3.0 dont work at all, there either sit in chair or animate and flail around
will that be fixed?
π€·ββοΈ no idea
if you want to just sit, you can fix that, but animate while sitting is a no go
its not using the animation chair has, but your sitting
Couldn't you put a parent constraint on the chair?
3.0 need to have their default ik changed for the chair to work, default it only disables hip/legs now
I don't use the prefab for anything other than the trail emitter @terse ice
I set a menu to animate the marker enable/disable, then all gestures except point to animate the trail 10k units down
It's probably easier to make new anims than it would to get the old prefab working anyway
on the plus side, we can have two markers with seperate controls, and swap fist erase out for a menu erase
@lunar berry the old prefab works the same way with zero effort, just remove the script and use the premade animations: drawing and eraseall and put it where ever you like.
Ah, good to know.
Made another tutorial, this time for facial expressions
I'm guilty of having some transform animations in certain FX layer stuff, and yeah it seems to work but in general its best practice to follow what vrchat suggests and keep them in gesture or action
someone else could probably explain it better than me xD
If you want a marker just animate the "emitting" property in the trail render don't do that dumb move 10k units thing..
example https://vrlabs.dev/item/marker?preview
just don't use the script we haven't updated it yet.
@tough locust FX layer should be used to animate transforms of anything not in the armature
it's perfectly fine to do so
@dire anvil I just saw your video about face expressions. Mind me asking you about something?
I have observed an issue on my side that depending on the framerate, 5 to 20% of the current face expression is carried over to the next face expression forever, but only if the FX animator has at least one other layer (usually unrelated to face expressions) with weight 1 that is currently playing an active state which does not have "write defaults" checked.
I was wondering if you ever noticed that sort of thing happening on your side.
( if it matters, you can read more details about my observations here: https://github.com/hai-vr/combo-gesture-expressions-av3/issues/22 )
Nothing special really, same stuff everyone else has been doing but felt cute and wanted to share
can't say i've ever experienced anything like that
i wouldnt really know what to tell you, sorry β€οΈ but maybe make a canny if you haven't already
Oh hello MrIvanovichh
thanks for the feedback π it's not an AV3 bug and it might not be a bug at all, just a huge annoyance to design around when creating layers
but I haven't heard anyone else talking about an issue like this so far
hello
working on a vrchat avatar that collapses when the user says "oof"
it might be quest compatible but uh idk of the ramifications of that
200 children screaming OOF HAHAHA
I love that idea lmao
windows xp
yea
I am doing a windows 95 based theme
I have a full simulator for Windows 95 on my avatar
Too lazy to record the video tho
breh
i was wondering what u guys think of this idea
making some sort of simple emulator or game that is animator driven
that can be controlled by touch controllers on the avatar if people have hand colliders or a prop equipped
now I have a comfy place to sit in all world
My first post in here!~ Heres my Haku Ive been working on with music and props~
nice, just needs some adjustments for the props 
New smol animation to make the small pika on my head become a costume then become it entirely by positional and scaling radial menus ^-^
Avatar is a patreon model by Ballerina
moods
(Urgh getting a good screen capture took a while) Finally, it's complete! My avatar's a shapeshifting water/slime girl, so I can finally do these things with 3.0! Most of the work is done through my custom shader, though.
After putting AV2 avatar into AV3 without almost any changes (except those needed)
Hilarity
I need to do something like that with my Kamen Rider stuff
Maybe a Delta henshin from Faiz
or maybe actually calling the Kabuto Zecter
I had made the collection of face icons that can be used in the Extension Menu of VRChat Avatar 3.0. I free-offer them from the below site, https://booth.pm/ja/items/2281639
most of those in the sdk already
I've got to figure out how to setup a simple viseme based animation
I could have found the only 4 kinds of face icon images in VRCSDK3-AVATAR-2020.08.06.16.30_Public.unitypackage. I had applied my the icon images that I had made to my avatar.
because i just want to be able to scream AAA with audio playing over it of Kirin J Callinan - Big Enough
Wulfe that Alyx glove is sick!!
How you do that?
Is this good enough?
After help from @orchid hull, we finally have our nifty AFK animation
@calm linden how do you go afk on desktop?
End key
Got a WIP on a Genome Soldier model from MGS1 - here's what I've got so far. Pardon my lack of VR
Wish it embedded but it's the best I can really do - video was 100MB and I'd already spent a bunch making it ready, but just wanted to show off what I have so far
Niiice, dissolve afk gang π
is there any avatar 3.0 worlds besides the hub yet
@calm linden nice!
@fast skiff mine has 3 avatars
a fox with tail control, face gestures, and clothes
animal crossing avatar that can sing and play guitar
I wish I didn't want a nub tail so I could do tail control haha
and a roblox avatar that collapses when you say "oof" (its broken locally, blame vrchat, looks ok for everyone else so dont worry)
I made a few crappy icons
Nice! I love seeing the custom icons people come up with
anyone else notice that the icons look like the cod emblems
Love how powerful I feel now
Some day I'll learn what everything is and be slightly as cool as the things I'm seeing here.
Who can teach me how to make a skin..?
I am proud of the icons I made for my emotes
Dual Puppeteering: It's Fantastic
After help from @orchid hull, we finally have our nifty AFK animation
@calm linden bruh how do you get such good animations?
@tired spruce i have one with oof death too but its voice activated lol
@woeful brook i have a similar sistem to that, i choose a color and i have diferent powers, red its a lava ground attack, blue its the basic one, i have a syce, soft blue its ice type, i shoot ice shards everywere, and im planning on doing even more
@iron bone ooo that sounds awesome
@iron bone ooo that sounds awesome
@woeful brook man one question, ive been puting all colors in diferent emotes
how do you put them in the same emote?
like you have the color emote and inside you have all the colors
this is my dial
translated is ice power and red power(i have to change it i know)
@calm linden bruh how do you get such good animations?
@vocal storm Found this on here and then had help figuring out how to make it work. For this you have to hit the red record button in the animation tab, drag the poyomi shader onto ur model with this already configured. Then you have to adjust the start point in the Point to Point section near the bottom. Make the animation however long u want so long as you actually disappear and it looks good. Then you make an animation on the FX Layer and Action Layer. On FX Layer I made exit time 60 so that if i had to do something it wouldn't always do it right away. For action layer follow this guide as it explains some Behaviours you need to add. https://youtu.be/irIGodOda-c?t=206
So what I did was I made a gesture/animation that changes the material for each color, then I made a 2 axis puppet and put the animations in there
@iron bone
i did the same but i put it directly into the menu
the thing i dont know how to do its how to make a sub menu-ish
Yeah thereβs a button for that
ok isee
and could you send a pic of how you did the color H and color v? i have no idea of how to make that
sorry for asking
Youβre fine but you just need to make three parameters
One thatβs float and two thatβs the x and y axis (those are integers)
dont know if there is a tutorial for that somewere?
Yeah I got you
normaly i just make this for every normal toggle, thats why dont know how to make those color Int ones XD
thx man youre the boss
lol
there you have im horrible explaining
Youβre fine
i hope so
thanks @calm linden gonna try to implement it!
Can I please have this laying animation https://cdn.discordapp.com/attachments/731993455420506112/742412400959029418/unknown.png
not the right channel, go to animation
@ember dock Wut how does that work
@tired spruce Viseme parameter
Didnt show everything, but some neat stuff π
How does the color hue stuff work?
Briefly; ColorHue is a float parameter. Theres a layer in the FX that looks like this. The ColorHue animation has multiple keyframes over time that change the hue of the material. The float parameter controls the timestamp of the animation per the value it has.
menu control looks like this
and this is that animation π
cool ty, how are you swaping the base textures on the fly like that?
one material has 4 textures tiled next to each other. animation switches the offset on the material to the appropriate value and the int parameter changes the animation played.
no exit time so the switch appears instant
also some shaders already have a hue value
Didnt show everything, but some neat stuff π
@sinful sable dammm thats super extense, your avatar must be super heavy man
im triying to make 4 diferent elemental powers each one with diferent habilities and its being super heavy alredy, i cant figure out yours lol
Bro ty so much
Id love to give an element particle system a shot but I don't have nice looking particle prefabs :c
i can share some with you if you want
dm me and I'll see what I can cook up π
i have some amazing water fire and ice particles
How did you make it choose a frame inside the animation? I did hue rotation with a blend tree and added animations that only had a single frame with one of the steps
(Also cute as heck avatar btw)
@sinful sable whats the song at 1:03 lol
stickbug lol
@acoustic viper Float parameter is set as the normalized time in the animation, see first screenshot. the float point is what chooses the frame in the animation so to speak
not the frame
it moves the playhead based on the percentage
so 0% is the start, 100% is the end, and 50% is the middle
even if the animation is 1 frame long it works that way
exception for looping animations
need to turn off looping for it to work properly
So I'm still confused as to how gestures work
its a controller
Do I just copy the Hand Controller
also #avatar-help
and replace the gesture i want with my clip
ah sry
I'll go on their if you don's mind helping real quick wunder
Gestures are simple, create a controller make a layer for each hand, have default animation state and control the states by going from any state to each animation only activating upon the 7 variables avaliable for the hands
masks tho
The gesture layers are actually provided in the sdk, you can just copy the controllers from the "Examples" folder and apply how you want
Beginner Editor, Learning 3.0, it's going good so far
https://gyazo.com/3e5801b5fd8442710f78ed0c7a59732f material changes baybee
https://streamable.com/u94ls9
finally got it holy fuck, a fully working keyboard in vrchat
that's amazing! is that going to be a public avatar?
uh I guess i could make a keyboard avatar,
I made this as a POC to show that it is possible
my current goal is to make a neon sign that allow you to carry around on your avatar
ooh :o
maybe i will just put it on a avatar afterward
I don't make public avatar but some of my friend does so maybe i can ask about it
I cannot express enough though how amazing that is and how useful it could/will be for desktop mutes and semi-mutes
that was one of my thought in the process of making is Lol, mute finally don't have to write with weird ik
I know a desktop mute avatar but it doesn't have a keyboard, only a few phrases written on a phone activated by gestures
I communicated with that one for like.. a day
gave up because there wasn't much I could do, it was still cool though
nothing amazing, just mannrobic that loops properly and ends on command
my first experiment with the new system. Yay for summoning in a spinny void portal uwu
there's a lotta furries on this channel
in vrchat*
also played with a shader i got from the asset store and got a galaxy-esque effect which is close to what i wanted
thats so cool!
holy shity
shit
how long until you make doom except playable entirely via the menu tbh
XD someone might do that someday lol i was thinking someone could probably make like pac-man or something using av3 menu XD
honestly i would be impressed
inb4 you have to play pacman and dodge ghosts to get your item
does anyone have any military outfits they could give me or i could use? it would mean a lot
Havin' fun with the new system! ^^
please
@oak wind how tf
That's incredible
I'm guessing that's a 4 axis puppet and a bunch of conditions for each direction on each tile?
2-axis puppet and uses parameter drivers and such
We really are almost at a point where the only limitation is your imagination, haha
fully working keyboard prototype 2 , almost there!
That's awesome.
Got me thinking too, while not as impressive, we could totally talk Stephen Hawking style with the menu too
I tested something like that in the closed beta but found it to slow for me i prefer just using my particle keyboard XD
i think the use case is not quite the same and it serve different purpose
mean while i can't figure out how to properly make a fuckign sign in blender
w h a t
This shit actually works
But it's still so fucking messy in the unity side
too many lines for me
but it works
I finally got the portal and abyss working
Anyone who enters the Abyss (A cube, basically) Becomes distorted, almost like they are losing their form
...this is creepier than i expected
...i still have no clue what made it work though lmfao
As cool as that stuff is, i would rather not have my whole screen covered by a disorienting shader. It wouldn't be so bad if the shaders didn't block your UI, but still. Not saying those effects aren't cool, it's just I'd rather not see them in-game. So I'm kinda forced to play with custom animations and shaders disabled for everyone. That's just my opinion tho.
Yeah they can get really really annoying
I'd turn down the intinsity of all of that kenan
Maybe just apply the purple filter and higher contrast
All the fuzz and intense blacks and only seeing in purple will be extremely disorienting for people in VR especially if they aren't expecting it
ya that is what will make me instantly block you ngl , it is the primary reason why i turn shader and stuff off as well.
it can cause a lot of sickness as well.
playing with friend is alright, but please don't do that in public ^_^
^^^
Yeah it looks cool but if your on VR itβs really irritating and would bother my eyes, so like what Tenten said, please donβt do that in public.
I will never see your shaders anyway, only friends , effects dont agree with me
I have shaders and audio turned off due to the only use most people have for them is to be annoying with them.
Hmmmm
made a generic model with custom walk cycles and now with emotes
found out generic models have emotes listed into the locomotion layer instead of the action layer
Sorry about the camera shake, I move my head too much when I'm excited lol
@grim dagger poly count?
440K
@true dock β¬οΈ
7 tops
6 bottoms
9 shoes
5 accessories including ears and tail
4 hairs
Total combinations:
53,760
Polys aren't that important though
This avatar has literally no lag. I optimized the textures and limited the materials as much as possible to help
plus it doesnt matter as much since a lot is hidden right?
Don't know how that works lol

@grim dagger how do you come up with that many combinations? my calculations says 37800
no you're right. I multiplied an extra 5 for no reason. Thought I could find out how she came up with that number
damn at one point u just can't ahve too many state in unity
tried writing a string buffer ish over 12 letter is almost 4k state and my unity is crashing LMAO
guessing backspace is not achievable
Each accessory and the shoe category includes a value of on or off. So each accessory has a value of 2 options and the shoes have a value of 10 total. so it's 7 tops x 6 bottoms x 10 shoes (the tenth is bare feet) x 2 ears (one for on, one for off) x 4 hairs x 2 tail x 2 glasses x 2 bracelet x 2 headband. Multiply them all together you get 53,760. Bachelors degree YO. lol
yep lol
isn't the permutation formula just (n uniques per category)^categories?
And there is me that squize 2 outfit and some accessories under7,500 tris for quest user
@grim dagger now I know why your name was familiar. you're that one youtuber who makes tutorial for vrchat
Yes! Stay tuned for my 3.0 beginner series, I'm in editing phase right now π
@copper dirge I know! Which is why I made it an AOE effect that I can toggle off and on so people aren't forced to have it flash and bang in their faces- but I will try to tone it down π
Personally I'm a fan of that kind of stuff. Kept between people who want to see it and friends of course. It's super facinating and sometimes super cool if done right. Yeah there's going to be people to just blast it in others people's faces all the time with the intent of being malicious, but you can't let a few bad apples ruin the whole basket for you.
God I can't stand it when someone joins and suddenly im watching a fucking movie
doesnt help that im epileptic and turning everything "off" doesnnt remove it either
*Should also mention I am a VR user myself
Editted it
no more scanline and it should just be funky, as opposed to a complete eyesore
reminds me of ajin
(Should mention, there is no real animated effect)
Is it alright to post a YT link here?
The Video is just showing my work on avatar 3.0
@edgy lake yes
Avatar I threw together for my friend, used mmd parts for some of it, other parts are personal assets
how to counter people who abuse shaders and make everyone disable shaders so they cant see ur optional box of abyss
been taking a break from tutorials to play with av3 some more π
really cool
question
can i pay you in ambigiously obtained organs for you to pass your power onto me
object / particle fall down wanish at end of animation , mesh toggle cloth material a few times with animation then stick at end
something like that, least that all can be done on FX layer, movement might be action tho
@true needle do you want the organs for that power or can i keep them
that afk anim is so cute
but i think it could be smoothert
it feels v stiff
I just have to say it @vocal storm I love your profile pic 
π€·ββοΈ learn by watching, figure out how things work that way, or click until stuff work, then learn optimize it after
I just have to say it @vocal storm I love your profile pic
@limpid lake Oh thanks
hello, recently i made a working keyboard in vrchat
I am hoping to look for people to beta test for issues
Some SDK3 experience might be required and your result might vari
https://github.com/tate1010/tentenVRCkeyboard
@muted hemlock the motion is from fortnite and made her go through the ground and everything else was made by me
cool! π
hello, recently i made a working keyboard in vrchat
I am hoping to look for people to beta test for issues
Some SDK3 experience might be required and your result might vari
https://github.com/tate1010/tentenVRCkeyboard
@pulsar garden looks fucking amazing! congratulations man
I made a plane controller
nice
well, that's it's problem
others can see it fly but it will be in different place at some point
If they look away from you then it might stop rendering you controlling it, you might need to have a huge bounding box
Thats pretty cool
got it ingame!
blocky noise texture do give pretty cool results
@edgy spindle yeah
the only thing I don't understand is that when you put some animation in the animator it sets properties to random value out of nowhere
I don't think there's a Kiryu Kazuma avatar with effects and all yet so I thought I'd make one myself. Gotta improve some more things. I'm still new with 3D and stuff.βοΈ π
Kiryu Legend style
I made a plane controller
@celest knot Thats incredible, Nice work!
Thanks ^^
I actually want to ask how the plane controller was made
because i want to make some kind of drone in vrchat
same here
^
I used 3 rigid bodies to make it work, I suppose 2 would be enough but didn't check that, + another one for world space objec
I attached plane to an empty object (I call it engine) with both spring joint and fixed joint
and appearently if you change the mass scale of one of them to 2 the spring will infinitely pull on the object
propelling the plane like you could see it in various cartoons where they blow into sail to move the ship xP
So itβs the mass scale causing the plane to accelerate forward?
I made this work of art using vrlabs' playerlocal triggers to drive paramaters and change the audio, and the abyss shader from booth for the effect
Woah those graphics
Mass scale and the fact that the spring want to compress
Damn I was trying to figure out how to properly add velocity to my plane. I tried come Jani hack with 4 root motion instead LOL
@celest knot thats so awesome!
@pulsar garden that's basically what you need to do. However, ran into some strange behavior while testing that I want to investigate further, and it might lead to a cleaner setup with root motion
uh ya but the issue is if you use it on a children object
you can't controll the children controller with vrc parameter
thus u can't control the root motion right
my jank hack was u would use 4 children with a motion
then u would parent constraint it
then u would just do enabling that game object to play that motion instead
but since @celest knot discover of spring joint i swapped to thta
although i think you can have cleaner movement with root motion (if it work). it would work like a drone more than a plane/missle, but it might be troublsome to set up, it even possible
There might be a clean way, I am investigating it
Oh, what r you trying
Speaking of which, are you aware of parameters driver does affect other people view on your avatar at all right
So if you toggle some animation using parameters driver, other people wouldn't be able to see it
First iteration of the plane used root motion to fly but I noticed it didn't work in UDON worlds for some reason
also the very first one used position constraints endlessly propelling each other but that was extremely prone to desyncing
since position constraints are updating each frame so the more FPS you had the faster the plane would go
How did you control when the root motion is played?
Assuming your plane is not root
I used aim at constraint
now I'm using a configurable joint to rotate it
since rigid bodies
no i mean
since your game object is a chilren of your avatar right
then how do you controll which root motion to play
unless im dumb and you can actually do it through the avatar controller
I did the previous plane on avatar 2.0, sec let me open it
we can go to a different channel if you want so we don't spam show off channel
π
which one then? #->
prob avatar help
My Goku avatar is really starting to come together.
This is fucking dope
want
Me want goku avatar pls and thx u
Saw everyone else is getting on the afk-dissolve bandwagon, so I jumped on too. It's definitely still a WIP, though.
Wrong channel. #avatar-help
oh oops
@torpid sierra looking nice
Yo Steviation, that's my wet dream right there, teach me senpai xD
can't show anything off, except how broken your avatars knees are
Nice client
I smell a ban
wtf
Why do you have so many polygons
smooth shaders don't exist
Lol
186 particle systems
Lol tfw you crash yourself
@orchid hull tried to beat your 2.14 billion, now my unity is stuck
XD imma send proof in a bit
I got the same number xD
That's signed int's max value it seems xP
ye
still best thing is bound size that literally says infinity xD
also about smooth shaders, there are some tesselation shaders
https://cdn.discordapp.com/attachments/550477546958094350/713498189583614022/2020-05-22_16-59-37.mp4 (I have no idea why this video doesn't show up)
I think so
just some cute stuff ive done on my personal
im starting to understand it
Got some gestures and custom toggles setup
Even found some cute clipart for some custom icons
Now I'm trying to figure out the puppet controllers!
Don't usually show off too much in this server but I was really proud of myself for learning as much as I did ^_^
congrats, its a difficult thing to learn and it looks like you are doing great, definitely deserve to celebrate that
thanks! ^_^
AFK state
How loud is that audio? I feel like that would get a little irritating if you were in a world full of people
its fine imo as long as it isnt global 2d audio
it's set to be 3D audio with a fast fall off, only people within 10 steps can actually hear it well.
:}
very nice :)
thx
[Insert obligatory THICC joke here]
i added a reflection cuz yes
I've seen another fat protogen yesterday, it's a trend now ?
why
it was probably me so
its cute and somehow i can still do sign language with it
@real cliff because fetishes
@graceful comet stop
why stop ? it's a fetish and I see no problem with that, I also think it's cute
Because stop
i have a lot of chubby avatars but none this big
i see a lot of skinny strong anime people
I love chubby avatars
so its kinda cool to be a tubby flubby furry boy
I wanna see people reactions if you go to the furhub lol
na i don't like going there lol
as much as i like furries the furhub is filled with more cancer than i can legally ingest
at least most of the time i go there
and theres a lot of people who frequent it that i think i had to block because they were very rude
it doesnt help that most of the time i use sign language
and theres a lot of people who frequent it that i think i had to block because they were very rude
@ember dock Popular public worlds are the worst, everytimes I join one I get insulted by random visitors / new users before I even speak or finished downloading the avatars lol
Visitors are muted by default now
i cant use any safety settings aside from muting
safety crashes me so frequently that i would rather lag badly and get crashed by other users
because getting crashed out of safety is far less frequent than getting crashed by safety
i honestly don't know why
i think it happens when loading avatars and/or when users join
so i usually hang with my friends who can interpret or small public worlds like murder 2 lobbies, and occassionally pretty chill game worlds
but all that aside ima stop flooding this channel with irrelevent content and post more about my avatars later
hm
how does one even have thta many meshes
surely most of it is just lack of joining things together
It's still nothing compared to one avatar I randomed in random avatar world that had roughly 6000 meshes and 9000 materials - insta 10 FPS π
SMBZ Got me a bit nostalgic
you're giving me youtube ptsd XD
You better stop lmao
jesus 
@tulip mountain what shader is that
I was wondering the same thing
is it dopplers?
It's poi shaders with dissolve into transparent with a masks and what not
||thot||
Would you call this mess π ?
I mean, is there any way you can actually organize / make animation controllers pretty
having them all in a line is about as much as you can ask for
Tbh this is the most organized way to do something like this
Transition arrows get messy
Oh god sjdjjd
Just
Well to be fair it's not that bad
how
It could use some work though
Like it's not horrible but just so not organized XD
I spawn a pig that I ride so I the person afk it play another animation instead
but if he spawn the pig when afk it will play something else when wake up
You could try to make them a bit more lineal, going up to bottom instead of crossing here and there so much
Idk if that's actually possible for what you want though
And after all what matters is that it works, but if it's easy to read it's easier to work with it
u can also abuse layers
sometimes when i want things to look clean i dedicate one layer just for firing every gun i got
so that its not a mess in the other layer
do you still have the default emotes in your expressions menu?
where did you put those custom emotes?
Handful of clothing related icons in the same style as the default expression menu icons. Includes a .psd setup to make your own.
Not really av3.0 related, but more like latest changes made to IK made this possible with openvr space mover
@celest dragon is this someone that's just using 3 point tracking[HMD+2 Controllers]?
yes, that's oculus rift s setup. You can't do that on dekstop, and on fullbody, legs will be tracked so it'll look differently
basically, just try to move space while in any Menu. IK behaves differently now.
Without menu it behaves differently too, but ik-feet targets are always vertically below you at the ground whereever you move
while in Menu, it's the same but ik-feet targets stay at place where you opened Menu
you can do this too π€£
still, with just vr setup
You mentioned that it also behaves differently without a menu with the IK-Feet targets being vertically below you. Does that mean that if you move your play space up the feet still rise with the rest of the body or does it still have the same behavior of the arms pointing upwards
? Also those are some pretty comedic examples
.
Yup, the change is that feet don't stick at ground level anymore when you go upward with space move. They point downward, but they go off the ground. Arms aren't point upwards, they're at normal level they usually are while standing/crouching.
I know they're comedic, I couldn't find any other "serious" examples
Personally i paid more attention to them because they're comedic so it's great but i do have an additional question. What's the behavior like when lowering your play space below the present ground? Does it appear inverted and/or appear as if you're essentially standing upside-down?
When you go below ground level everything sinks down besides head and feet
so it's different than before.
Besides the head and feet? So as in the hips and arms are lowered beyond the ground with just your feet and head appearing above ground.
I tried that yesterday and when I tried laying on side my hip was freaking out and tried to stay in place
Yea there is some new behaviour to hip rotation whenever hips hits some vertical position threshold relative to the ground it start bending/rotating which probably looks fine in normal use cases.
On your videos the hip goes down, Iβd need to check again but for me it was going upwards if i put my face to the ground while menu was opened x)
That's true, it does bend differently while in menu, and differently while out of menu. These videos shows how it looks like out of menu
I see
It indeed bending upwards while in menu
Before the lates update it didnβt go upwards
Nice to know that prone idles can make this look different.
Since this behavior is different i am curious to check later if the hips rotation is no longer locked to facing forward when having a menu open.
The "bridge pose" is actually with menu so you can see hips were going upwards
Right
I miss the old AFK blue ring from the beta that would circle an avatar compared to now where they do that monk squat. Wanted to add some visual indication of AFK so I did. AFK is a particle effect so no matter what you will be able to see that AFK sign.
I'm right there with you on wanting a visual indication that I'm afk; that's why I added a passive "save point" effect to mine after dissolving away. 
Great job on yours! 
@calm linden Unless particles are blocked. Or shaders. Custom animations(Not sure how AFK works with that safety setting?).
Half the trick of animating in niche situations like VRC is accounting for how different your avatar may appear remotely and getting it to look as close to the same across most instances.
I am sure some of you have seen the GPU Particles that are controllable by gestures. I ported them to AV3 with more features, and created a tutorial over the setup.
The showoff is at the end maybe 3 minutes
This can also help as a first project for AV3 Animation Controllers.
whats cool about avatar 3.0 is
even if people have your animations turned off they can see the humanoid ones
because they send over networked ik
so for one of my avatars i have them signing "BRB" in ASL when i go afk and another that just spells AFK
Here's a quirk unless they fixed it, toggle a object that you have on 3.0 avatar, then change your safety setting, it resets your avatar :p
weird
bc it reloads the avatar most likely, also i dont use safety settings because if i do the game crashes when some avatars load
mines very strict, so im always at 40-60fps even in 40+ people world, that and i dont really want to see any particles
config.json is pretty much 100~
well yea i agree i dont wanna see most shaders and particles but like
if i enable it it crashes me, and it crashes me more often than other users do by like 10 times
Customisable fast boi
Gotta go fast.
@calm linden Hey! Would you mind sharing that fade/dissolve shader owo
@distant kettle try the dissolve in poiyomi toon
@distant kettle @fierce scaffold it's the sci-fi spawn-in effect in poiyomi pro; the patreon version of poiyomi toon
@distant kettle Its poyomi shader with these settings in the dissolve tab.
You also gotta do a unity animation that swaps a material (Hit red record button and drag the poyomi shader onto every part of the model). Rest is just FX Layer and Action Layer stuff with avatar 3.0
https://streamable.com/5oswm0
demonstration of the possibility of changing color sequence in game
every time you press a color, it will add that color into the sequence and cycle
example:
at the beginning, blue is the only color, so it appear as static blue.
After adding red and green, it will cycle blue red green in order.
finally, adding purple and yellow at the end create a color sequence of 5 , in the order of
blue, red,green,purple,yellow
@calm linden which version of poyomi do you use for the dissolve shader
@polar hornet its a patreon shader
hmm? dissolve is on the free version
you must be thinking of the spawn-in component, which is in the patreon version
Lol ah I'm away from my pc.
Theres too many too keep up with lol
AFK emote (wip...)
Customisable fast boi
@abstract coral how do you get that color?
@polar hornet you can join the official poiyomi server and grab the latest free version there, I showed GPUP what he needed to. Basically you set up the shader how you want it. Activate dissolve and set it up like in the image. Make sure that the alpha value on edge color and dissolve color are on 0.
Then you make an animation clip with dissolve at 0 on the first frame and for a smoother transition you set it to 1 at the two second mark.
Duplicate that clip, swap the first and last frame and voila you have 2 clips for in and out.
Work in progress animation. Unfortunately needed 1 or 2 more seconds. https://gyazo.com/0b8e247faf604d0ecf0556e96e107ce4
that's sick, how do you swap models like that? Do you just weight paint a second model to the armature and then animate it being enabled and the old one being disabled?
Yeah if two models share the same armature you can just have 2 skinned meshes on the same bones and easily swap between the two
βοΈ
And two different materials for the emission increase to try and get that illusion.
Little chip in it though so not entirely smooth. But I can likely cover it up or fix it.
@iron bone Uh by being a very bad boy, don't do that.
lol
@polar hornet Newest one on github for free
color picker for multiple materials done :3
Figured out how to do color hue changes, needed the right button for it
Fixed transparency
my desktop cuddle emulator i made with 3.0 animators
We did it boys, Reflex Shader is the GOAT for having a hue change function built into the shader itself
Poiyomis has it too? 
Not sure, I like Reflex cause its has the same outline stuff as Arktoon but Arktoon went rip
Understandable, this is first time I hear of reflex tho
Can you get rid of VRCEmote, FaceBlendH, and FlaceBlendV?
OR do they always have to be the parameters
you want the emote if you ever use gestures , other not needed
poi shaders also have hue shift, as well as color selection
you can animate any slider or variable so (technically) it could work

