#avatar-help

1 messages · Page 276 of 1

somber sequoia
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weight paint, export model, import into Unity, whatever setup you do, etc.

drowsy crane
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its not letting me upload my avi, I have no lcue what all of this means

somber sequoia
drowsy crane
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???

somber sequoia
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was that a question?

lilac musk
# drowsy crane ???

In this discord channel, check the pinned messages. You'll find the first pin is on how to find more specific error messages for us to be able to help you.

drowsy crane
#

like this??

somber sequoia
#

Is that the only error message?

drowsy crane
#

yup

somber sequoia
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that's very strange.

drowsy crane
#

yeah

somber sequoia
#

in that pinned message, it explains that you should post the whole console window so we can see the scroll bar and error count in the upper-right corner.

drowsy crane
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idk why, bc my avatar uploaded just fine yesterday

somber sequoia
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Please do that in the future, it helps a lot.

drowsy crane
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the 45 thing is due to poyomi

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but thats literally the only one

somber sequoia
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That's fine, it's just often people say they have one message but have not actually scrolled up.

drowsy crane
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ah

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why is it not letting me upload out of nowhere tho?

balmy barn
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yellow ones might be yelling connections terrible

pallid drift
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how might i be able to make his head do a 360 like this using a slider? i have an 2 separate controllers, one of them is the normal regular controller attached to the root and the other i attached to the head bone

balmy barn
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cant talk to another animator, do it from root of your avatar

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animate from there, not some other

pallid drift
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thank

balmy barn
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head is also assigned to humanoid so you need to do some things to make it animate or it wont (constraint is a easy way)

pallid drift
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thank x2

onyx bloom
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buh, in this video, I dont have half of the things they added to the avatar :c

supple marsh
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Which video

obtuse trail
#

(Bump) Anyone? 🥹

balmy barn
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i never liked 0 time, seen that fail lowest id go is 0.1

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ratl but other then that i dunno

violet elm
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Im confused about avatars

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When i upload quest version of avatar

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Can people see it on pc or no

balmy barn
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we cant, upload a pc ontop of it

violet elm
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How do i do that

balmy barn
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switch build to pc , upload it over it using same blueprint id

violet elm
violet elm
#

ty

pine valley
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so if you've only uploaded a Quest avatar, then your avatar won't work for PC players

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but ye – if you upload both versions to the same ID, it'll work!

violet elm
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yup ive seen on yt

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how to do it now

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the id thing

pallid drift
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question, does an avatar NEED shoulders?

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like does it need shoulders to successfully build?

lilac musk
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Yes

pallid drift
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im so rucked...

low gulch
low gulch
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nvm idk what i did but it fixed itself lol

surreal ridge
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im trying to upload an avatar to quest, switched the shaders and unlocked them and tried idk what to do

dusk locust
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So I just made my first VRchat Avatar and ported it into the game, and the body moves with the head for some reason? and the arms dont work

night ember
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do what now

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like its in tpose or?

dusk locust
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I made the Avatar in blender and followed some tutorials on how to port a model into unity and followed all the steps then uploaded it to VRchat

dusk locust
# night ember like its in tpose or?

Its not in a Tpose, theres hand tracking, its just that the chest is not where it should be (its still connected to the model but its far back for some reason)

night ember
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can you screenshot

dusk locust
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id have to get in vr and at the moment thats a bit difficult

night ember
#

show it in unity/blender

dusk locust
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The camera View for it is noticably forward even tho the view is set in-between the eyes

night ember
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and what about the rig tab

dusk locust
night ember
#

that armature doesnt even look like its built for vrchat

dusk locust
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Sorry if my responses get super slow

night ember
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wdym by the arms dont work

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also what about in blender

minor trail
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Is this model from another game??

robust coral
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how do i get thoses ? pls help.

minor trail
obtuse trail
robust coral
minor trail
supple marsh
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You're better off doing something similar tho

robust coral
supple marsh
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Depends

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On booth there's free and paid ones

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But that's given you have an avatar base you wanna edit

minor trail
robust coral
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sorry for thoses questions. but how do i see glasses in market place ?

supple marsh
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Marketplace?

somber sequoia
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this channel is about avatar creation, not really in-game stuff, you might try one of the general ones.

somber sequoia
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the in-game one I'm assuming

flint kite
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So i got this avi from a store and its giving me this error. Does anyone know how to fix this?

supple marsh
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Yes

Do you really need everything that the avatar has packed with?

flint kite
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i can remove a few stuff

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will that help?

supple marsh
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Can I see the avatar hierarchy and the avatar itself if possible

flint kite
supple marsh
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Jesus

flint kite
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ehm

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yeah.

supple marsh
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Oh lord...

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And how much did you pay for this? This is still fixable dw

flint kite
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around 35

supple marsh
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Oh lord

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😭

flint kite
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😭

supple marsh
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Yeah you're gonna have to cut down

flint kite
#

500mb

supple marsh
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a lot

flint kite
#

ah-

supple marsh
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Because you really, really don't need all of that on a single avatar

flint kite
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yeah.. true so should i just remove the stuff i won't use?

supple marsh
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100% do that

flint kite
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okayy

supple marsh
#

Also try reducing texture memory

flint kite
supple marsh
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I am convinced 99% of those textures are 4k for some reason

obtuse trail
# flint kite ah-

theres nothing that says you cant upload separate versions of the avatar with stuff you take out from this one. You can have them with themes, like winter or summer clothes

flint kite
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no wonder my friends are always yelling at me for my avis

supple marsh
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Yeah not because they want em

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Because they're the average black cat eboy with their textbox stating their PC specs, music they're listening to, heart rate BPM and some edgy quote 😭

flint kite
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😭

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alr wait lemme try fixing this

supple marsh
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People really can't be selling avatars like this sob

primal egret
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maybe not the best place to asking for modeling help spefically, but im tryna make one of my ocs in my style, and maybe some general tips and pointers will help? theres a lott of tutorials but thats mostly for making sure it actually animates niceley instead of how it looks, so
image is what i have so far and a ref of how i draw my characters

somber sequoia
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haha this is why people say "VRChat is unoptimized"

flint kite
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finally

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ty for helping guys

burnt hull
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can someone help me? i dont understand what these means when i go to gesture manager

somber sequoia
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click on those states, look in the "clip" slot - it could be empty of have a bogus clip there

burnt hull
somber sequoia
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well empty ones don't do anything, so I can see why it might say that

burnt hull
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okay that fixed it but my gestures still dont work in game but it works in gesture manager lol

stiff cedar
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I have a question not really about avatars. Is their a way I can set up my VCC Manage Package without doing it every time?

somber sequoia
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you mean for each new project you have to install all the things you use? iirc you can make a project template for that

plush shuttle
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Yall know any good mortal kombat avis for quest 3?

iron sequoia
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i keep getting this error and im connfused "NullReferenceException: Object reference not set to an instance of an object
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c.<CreateContentInfoGUI>b__100_0 (System.String selected) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1541)
UnityEngine.UIElements.PopupField1[T].GetValueToDisplay () (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BasePopupField2[TValueType,TValueChoice].SetValueWithoutNotify (TValueType newValue) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField1[T].SetValueWithoutNotify (T newValue) (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BaseField1[TValueType].set_value (TValueType value) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField`1[T].set_value (T value) (at <332857d8803a4878904bcf8f9581ec33>:0)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.HandleAvatarSwitch (UnityEngine.UIElements.VisualElement root) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1740)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
"

unborn mason
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Hey I'm tryna fix some stuff in the radial menu not being in the spot I want and move settings to push gogo loco to the front menu, is there a guide to how to do this? I'm kinda new to uploading avatar and this is annoying me to hell and back 😭

dusk locust
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I originally made it for animation for my friend but he asked if I could port it into vrchat and I said id try my best

minor trail
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The armature doesn't look like it's for or suited for vrchat. I'm not the one to ask how to do so because I'm new to blender and know the bare minimum but I recommend using the CATS plugin.

#

I THINK it can help you rig it for VRChat

dusk locust
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No offense meant here but, I am not exactly sure how accurate that information is, since this is a fairly basic model that does have stuff added in but also Ive played vrchat for awhile and seen way weirder proportions than this

somber sequoia
dusk locust
somber sequoia
brittle grove
#

really really quick, how do I get to this version of vrchat sdk? it just cancelled my upload because of it 😭

iron sequoia
somber sequoia
somber sequoia
brittle grove
minor trail
iron sequoia
dusk locust
# minor trail Unsure

I know a lot of assets and models come from blender and while my rig is custom it cant be that far apart from what others have done, and it works almost completely fine in PC mode on VRchat itself as I have tested it there

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I mean the feet clip through the floor but it is working

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Vr mode it kinda dies

somber sequoia
minor trail
dusk locust
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Oh…

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I’ll get back to you after I fix bone proportions on my model lol, as that might explain why when I look down i lose half my height

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Oh wait

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Oh no

somber sequoia
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if you look down and your viewpoint moves too much, it might be that the viewpoint is too far forward. happens often with furries, people want to move it out along the muzzle

dusk locust
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I also added eye tracking for animation which is far in front of the eyes, those are bones, that might also be an issue

dusk locust
dusk locust
#

he is hunched forward a bit so could be that

somber sequoia
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eye bones have nothing to do with the viewpoint

dusk locust
somber sequoia
#

Yes

dusk locust
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Yeah its in-between the model of the eyes if you look closely in the picture I replied to

somber sequoia
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oh I see, didn't notice that

dusk locust
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Like 3-4 feet in front of the head say

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Cause those are my eye animation points

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I forgot to remove them

somber sequoia
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did you have a pic with those shown? but they wouldn't have anything to do with viewpoint

spice sequoia
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On this type of setting, when it says high, is it for the priority or the volume?

somber sequoia
spice sequoia
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ah

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that explains why the sound is so low

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I was wondering I thought I set it to max

somber sequoia
# dusk locust

spine looks a little crooked and it's not quite t-posing, and you have some extra bones, but it looks ok overall

dusk locust
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like should I even bother fixing proportions

somber sequoia
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I admit I didn't scroll back to see what issues you were having, I just picked it up when you said 'custom rig'

dusk locust
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like they are connected?

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and the shoes wont properly sit on the ground

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even on pc mode

somber sequoia
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shoes not on the ground is likely positioning - make sure the avatar is standing on 0,0,0 and all transforms are applied on all armature and mesh objects.

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the rest of that, no idea without seeing it

somber sequoia
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wtf is this video

dusk locust
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vr

obtuse trail
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Anyone want to give this a shot? I am quite stumped 😞

primal egret
quasi fjord
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how to fix the shorts? it looks like its connected but in blender its fine and doesnt move/stretch like that at all

night ember
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you can have only a maximum of 4 bones weighted to each vertice

quasi fjord
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sorry im very new to this. so how do i fix?

night ember
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if its that blender has a limit weight thing but its iffy at best

stuck wadi
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how do i combine peramiters together or somthing

im making a avi but for it im using a prefab but it has a seprate peramiter so how do i use both ?

real adder
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dose anyone know how to put already set up avatars in my vrc account?
like already completed avatars

night ember
real adder
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dose anyone know how to put already set up avatars in my vrc account?
like already completed avatars

night ember
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avatars from where

solid hollow
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Idk if this is where I’m supposed to say this but, is there anyone who wants to make an avatar for free for me? That would be very helpful, thanks. Also i haven’t thought of what i want… yet.

night ember
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this isnt a commission server all you are going to get are scammers

solid hollow
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I see thx diven👍

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Do you know any other discords that are aren’t full of scammers?

stuck wadi
night ember
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what

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youd just add them to the parameter list asset that is in the avatar descriptor
but I dont see how that is related to combining parameters

stuck wadi
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idk im new to this

flat muskBOT
#

Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺
(You will get DM from bot to verify your account upon join.)

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

ornate stump
west cipher
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stocking have merged at this one vertex, tried to split em but nothing is working. any tips?

prisma monolith
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yo how do i fix my emotes being selectable but not having the usual ring ontop of the menu toggle that shows it's selected?

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because of tihs issue I can switch between emotes but I can't stop them and I'm stuck playing the selected one

orchid blade
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How can I add another character rig onto my avatar as an accessory and have it be animated such as sitting on my head?

balmy barn
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as a seperate object , can move it anywhere on your av after even drop it in world - if you mean like a hat

orchid blade
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i tried and it works in playmode but it just goes into t-pose when i upload it

night ember
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Are you trying to use an animator for it as well or something?

timber wharf
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@orchid blade youd have a separate animator for it and have only one animation on it as the only state

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cant control child animators

opal light
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Hi! I am having trouble with the feet of my avatar. In particular, when I am in game or use the gesture manager to test it in unity, the feet turn inwards!

I have no idea what could be causing this, help!

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OK I fixed it! for some reason when I was in the configure panel for the rig, the feet was rotated. I rotated it back so that it is facing forward.

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I think it automatically rotated it because it used the toes on the far ends for the toes

crystal whale
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Question: Why is my avatar audio muted in unity playtest. I can't hear any of the things that should have sound. I checked to make sure teh sound is turned on, audio listener is in the scene, etc.

ornate stump
crystal whale
ornate stump
crystal whale
ornate stump
# crystal whale Yes.

Are you using audio clip apply directly to audio source, or using animator play audio behavior?

crystal whale
#

animator playing audio.

ornate stump
crystal whale
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Not Yet. But the last time i fiddled with it, gesture manager did let me hear the sound in playtest mode

ornate stump
crystal whale
#

currently test uploading to see if it still work

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it work

woven nacelle
#

Does anyone know where I can get free assets and everything like body etc for a beginner like me who wants to start making avatars and do commissions but I need them to be free sorry I am U employed and still in college but yea I need help someone please??

ornate stump
woven nacelle
ornate stump
woven nacelle
#

But I will look for it

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And tell you

ornate stump
ornate stump
woven nacelle
#

Ohh okayy

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Thxx btwww

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Have a Nice day

tough hill
#

Anyone quick question regarding the bounding box. No matter how big the avatar is. Everyone can still see it? Even if it's ranked VeryPoor?

ornate stump
woven nacelle
#

I need help again. someone who is willing to help me yess I ask a lot of questions so I'm sorry but if anyone knows about avater making and stuff someone who isnt new to it but I will accept recommendations but can anyone dm me about this please??

ornate stump
rose vine
#

So what do i need to do with this is says its missing the face tracking stuff an i dont know how to fix

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this is an Quest Avi

somber sequoia
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either install the package that prefab requires, or remove the prefab

rose vine
somber sequoia
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find the object in the scene, click on it, hit the delete key

rose vine
#

Is there a way to find exactly the thing i would need to delete or just rummage around

somber sequoia
#

it says the name of it in that error message

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"missing prefab asset [the name]"

rose vine
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yeah but when i click it doesnt show in the scene

somber sequoia
#

when you click what?

rose vine
somber sequoia
#

yeah that doesn't do anything useful

strong summit
#

So, liltoon had some problems that i landed in safe mode, i reinstalled liltoon and its doing this, am i dead dead?

proper orbit
#

anybody have any ideas on how to fix this weird shading issue on the chest on the avatar? its not the texture (the white is the model with no materials at all) and it looks fine in blender its just in unity.

ornate stump
proper orbit
ornate stump
proper orbit
somber sequoia
#

looks like your nose ring is inside-out 🙂

ornate stump
proper orbit
somber sequoia
#

oh I know

proper orbit
#

did indeed fix it thanks for help

pine valley
#

i've seen it get deadlocked while trying to import assets

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If the issue persists, close the editor, then navigate to your project in your file browser and delete the Library folder

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this will force Unity to reimport everything

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(which often resolves baffling Editor Gremlins)

remote acorn
#

Anyone know how to make a desktop Assist toggle where the arms go where ever you animated them to?

low gulch
#

hi would anyone know why my avatar is doing the splits in game everytime im still? like it thinks the floor is higher than it is and im not sure how or why lol
its legs are moving correctly when im moving, just not when im still

remote acorn
somber sequoia
#

sure, that's just an animation which poses the arms, there should be lots of tutorials on this

remote acorn
#

sadly theres none i can find

night ember
#

just when you are making the animation like in the gesture layer or action layer add the animator tracking control property to the animation state forcing the hands and fingers to be animated instead of tracked

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just put an exit state that changes it back to tracked though

somber sequoia
remote acorn
# somber sequoia pretty much like that, yep

still not working when i do it inside the Gesture layer it doesnt do the animations and only toggle the prop and when i do it in action layer it does the animation but put the rest of the body in bicycle pose

somber sequoia
#

it'll always go into bike pose if you're previewing the animation and not animating the entire body

remote acorn
#

oh so in vrchat it will look different?

somber sequoia
#

you can test in play mode, but yes, it'll have the base locomotion applied also

somber sequoia
#

are you using gesture manager or av3 emulator? If not, you should

fresh iron
#

Would someone be willing to teach me how to create my own Avis

viscid bison
#

Hi i Need Help

somber sequoia
#

.... with?

harsh stratus
#

I am using a mayu modle i bought but it keeps giving me this error message?
It is my frist time even just making a texture for an avatar and i know evebn less about messing with bones n stuff

viscid bison
somber sequoia
#

you won't likely find help for that specific topic here as it's generally against terms of service. But to find avatars perhaps try in #1138520828556890214

remote acorn
hazy quest
#

Can you import unitypacke into A specific folder?

remote acorn
somber sequoia
#

(and then if you re-import it'll know where to go, since Unity tracks these by ID (in the .meta file), not filename)

harsh stratus
naive sentinel
#

is there some general recommendations on how to adjust the finger-bones on the avatar, so that the fingers looks better when using e.g. finger tracking (quest or gloves)? Mine are too splayed, especially the pinky, and playing around with the rig settings in Unity (to adjust motion ranges) doesn't help much

frank dawn
#

im having some issues with my models where if i try to move or rotate them at all theyw ill not budge at all.
like im only moving he pivot point for the mesh and the mesh isnt following

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an example of what i mean

real adder
#

@night ember ok i got them both uploaded but im not hearing the soundeffects

night ember
#

on what the quest or?

surreal ridge
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how do i fix these?

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i put a model in unity and made it humanoid and it did this

night ember
#

that doesnt even look like its made to be used in vrchat

surreal ridge
#

heres it in blender

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idk how to fix it thats the thing

balmy barn
#

crossposting again i see

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you need to fix it in blender, it cant just magically work in unity

surreal ridge
real adder
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ik sounds dont work on quest by pc has sounds and there not working

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what do i do?

rugged vigil
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Currently trying to make a toggleable pen for a model using trail renderers. I have the renderer set up and ready to go, but I can't seem to figure out how to clear the lines with a menu toggle. Any help with this?

night ember
real adder
#

its the sound effects that are not working on pc

night ember
#

not what I asked

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did you actually upload the pc version on pc

real adder
#

yea see the windows?

night ember
#

again

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did you upload the PC VERSION OF THE AVATAR to pc or did you just upload the quest version of it to pc

real adder
#

i did but let me do it again just in case

rugged vigil
#

How would I make the trail renderer clear the previous lines? Same for pausing the lines from being drawn

rugged vigil
teal laurel
#

I suggest you watch the basics on how to upload an avatar first

echo quiver
#

why are the textures gray and why can't i change them?

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i made some changes in blender and now this happens when i bring it to unity

rugged vigil
real adder
rugged vigil
#

Drag and drop them into your project

wispy mirage
#

There, you'll be able to edit the materials.

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Make sure to click apply or this won't work.

echo quiver
#

ok lemme try

rugged vigil
echo quiver
#

there we go i think i may have it

real adder
#

what do i do about this>

rugged vigil
echo quiver
#

add component menu right?

real adder
echo quiver
#

try looking in there

rugged vigil
real adder
rugged vigil
#

on the right you should see add component

rugged vigil
somber sequoia
#

you'd probably have to describe how you have this working, how the clearing would be done.

rugged vigil
somber sequoia
#

no I mean explain the "clearing lines" action

rugged vigil
rugged vigil
#

it creates the lines on toggle but then doesn't delete them when i disable the pen

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It's a bit hard for me to explain, sorry.

somber sequoia
#

right but each time I ask you add a tiny bit more detail, like there's a trail renderer here. It'd be good if you explain how that all worked up front.

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I'd guess disable the trail renderer but again, no idea how you have this setup, so that's just a guess.

rugged vigil
somber sequoia
#

Explain however you want, sure. but by "sent" you should mean in here, I'm probably not going to be able to help much as I don't use Fury.

echo quiver
#

they both are at 0 0 0, but not aligned, what do i do?

somber sequoia
rugged vigil
# rugged vigil Fair enough.

Here's everything to do with the pen.

I'm trying to get the trail renderer (InkPoint) to pause the trail renderer inside of it on a menu toggle. I'm using VRCFury for this process.

rugged vigil
somber sequoia
echo quiver
#

wait i see the problem

lilac shuttle
# rugged vigil PLEASE

i wouldnt recommend VRCFury for the makerpen actions, or atleast use animations tied to VRCFury since VRCFury cant toggle component settings iirc

rugged vigil
#

Vinny you gotta walk me through this 😭

lilac shuttle
#

uuhhhhh

#

im a bad teacher

#

ill probably just send you a prefab i made

rugged vigil
#

anything to make this easier 😭

lilac shuttle
#

ok later though im busy

lilac shuttle
#

embed fail

rugged vigil
#

💔

lilac shuttle
#

do i have embed perms i dont really talk much in this server

#

aw

#

embed fail

somber sequoia
#

no embeds in here, thankfully

real adder
#

bro im actully ganna flip out how do i fix this

#

im this close to losing it

real adder
somber sequoia
#

in where? in the link I just gave you?

real adder
somber sequoia
#

how strange

real adder
#

bro im actully ganna flip out

echo quiver
fallen current
#

how can I test interactions between two different avatars outside of the editor on the same PC?

if I use the companion tool's launcher then I can launch 2 clients with the same account, but when i change the avatar on one of these it also changes it on the other one.

if i use two accounts with this tool, then the second account's avatar does not load, presumably because this tool launches vrchat without EAC and vrchat servers reject loading avatars that are not your own when EAC is disabled. but my understanding is that EAC enforces single client at a time, so I cannot launch with EAC either.

is there anything i can do?

somber sequoia
#

I usually use two PCs for that

fallen current
#

i can't do that sadly :(

#

my only other PC is a mac

real adder
somber sequoia
#

I have no idea why you replied to that message?

#

Use whatever packages you want to use.

somber osprey
#

how I upload the avatar as a NEW avatar instead of updating?

cause I don't wanna override the existing one in-case I wanna made a mistake that I can't undo

night ember
#

first of all why didnt you make a backup

#

secondly you would just remove the avatar id on the pipeline manager component

somber sequoia
#

I've done that a few times, upload new experiments as a separate avatar

remote acorn
#

Anyone know how to do a system like this using rotation constraints?

i already know how to get the arms in the position but im trying to make it so if you toggle the prop normally it stays in your hand and if you on quest or vr you can move it normal but if you toggle desktop Assist using the Rotation Constraints its goes into the position?

strong granite
#

Does anyone know how set FBT

real adder
#

how do i make the dark blue stuff light blue?

foggy wadi
#

Inspector, make sure its checked on

real adder
#

wait nvm

undone fable
#

I have an avatar with chairs
But different avatars when in the chair are in different positioins, i even added a dummy as a child of the chair to compare locations.
Is there a way to account for it?

#

the pink is the dummy
and 2 different avatars are, both in desktop user, arent placed in the same location, hip and head wise

real adder
#

did i upload it wronge?

#

cuase all i did was switch the seleted avatar and platforms to quest/android

#

@night ember

#

what do i do?

foggy wadi
#

Build and Publish?

#

Auto fix whatever alerts you may have first ig.

real adder
fallen current
somber sequoia
#

can you not launch vrchat with two different profiles though? it's got a command-line flag for that

fallen current
#

yeah that works just fine, the problem is that the other user's avatar shows as error

real adder
#

can we not take anymore guesses i want a real awnser on how to fix the sounds

somber sequoia
fallen current
#

i am not sure why either but when you launch VRC via the VRC Quick Launcher no public content that you are not the author of loads

somber sequoia
#

ah I've never used the quick launcher

fallen current
#

since the VRC Quick Launcher launches VRC without EAC, i assume the reason why is anti-piracy/anti-ripping

somber sequoia
#

to do multi-user test stuff I upload it for real

foggy wadi
real adder
#

cuase the sounds are not working on pc

somber sequoia
#

what about them isn't working?

#

also how are they setup?

real adder
somber sequoia
#

that tells us almost nothing

#

how are they set up?

somber osprey
real adder
fallen current
#

oh ok you can use launch.exe (instead of VRChat.exe directly) and eac doesnt prevent you from starting two instances (and everything works)

somber sequoia
#

audio source, how's it setup? 2D or 3D? range?
how are the sounds triggered? radial menu toggle done traditionally or vrcfury? using vrc animator play audio?

somber sequoia
#

yep that's an audio clip

ocean berry
#

does anyone know why when i use this as a toggle it only works locally for myself? people can see it toggles my avatar off but then when i toggle myself back on only i can see myself and no one else can see me and they have to hide and show my avatar to be able to see me again

real adder
somber sequoia
real adder
#

how am i spost to know if there 3d or 3d or whatever then?

somber sequoia
somber sequoia
ocean berry
somber sequoia
#

no, that's why I said "I think".

#

someone here mentioned it a while ago and I don't clearly remember the conversation, but it sounds like that might be what is going on

crystal whale
#

Can someone help? Whenever i try to switch a texture to toon standard from liltoon, it automatically turns pure white. How do i stop that?

junior crag
#

how would i go about connecting the bottom of this chain to the waist in a way that the rest would follow it (like the image)

rose vine
#

Where do i go to get this, its not in the VCC before making the templete to unity

#

The page said i need it if uploading Quest only Version with Face tracking

somber sequoia
rose vine
somber sequoia
#

oh, not that - that's probably the avatar-specific stuff

somber sequoia
rose vine
#

oh ok

#

lemme check it

somber sequoia
rose vine
#

that works too thx

somber sequoia
#

knew it was here somewhere

main kiln
#

I just only learned how to add seats/stations onto an avatar in unity, but is there a way to actually see the empty object so I can scale/rotate/position it correctly without having to test it in VRC constantly?

somber sequoia
#

VRC Stations suck.

#

That's what I've done, seems like every time I put them where I think they should be, it's totally wrong in-game

main kiln
#

Honestly fr

#

That suckkkks there should be a mechanic to see where empty objects are

rose vine
#

unless im over looking it

somber sequoia
#

there's a section entitled "quick setup guide" - I assume you read that?

#

but if you're not a normal github user, on the right under "releases" is where you'd download stuff, should there actually be things to download.

#

(in this case that's probably not what you actually want)

keen pewter
#

good night guys im trying to fix the heels of my avatar but i dont know what i have to do to fix it, thats how it shows up on play mode

rose vine
somber sequoia
#

oh I see. Yeah I usually would suggest reading the page 🙂

somber sequoia
rose vine
somber sequoia
#

yep,follow the directions in that "quick setup guide"

keen pewter
rose vine
somber sequoia
keen pewter
#

the white line over the green one idk where is located and why is one there 😕

somber sequoia
#

I can't tell which of those lines is which, but if your avatar is positioned at 0,0,0 and is floating or below the floor, you go fix that in Blender

keen pewter
#

the 3 top ones should be exactly 0 0 0?

somber sequoia
#

if that's your avatar's root object, that would be ideal, yes.

main kiln
#

It's possible the mapping configuration is making it in the ground, that's how mine got messed up

main kiln
#

Though the configuration though the knees were the legs so 😭

keen pewter
main kiln
#

Nope, the arms. It though the knees were arms

#

Uhhh did you make the rig Humanoid in the model?

somber sequoia
#

I don't believe there's a change you can make in the humanoid rig setup that would properly fix your avatar floating/sinking

main kiln
#

I managed to fix mine by moving the hip bone, at least for me

#

In VRC and Unity play mode it was in the ground by the knees

somber sequoia
#

that's a weird thing to do - I'd think that would screw up FBT a lot

main kiln
#

Suprisingly not

somber sequoia
#

huh

main kiln
#

The model itself has pretty bad armature regardless so 😅

somber sequoia
#

heh

main kiln
#

Like again, that's just how I managed to fix mine, it could be something else you're supposed to do

somber sequoia
#

yeah I'd go fix it in Blender.

keen pewter
#

so that white line is my floor indicator 😵‍💫

somber sequoia
#

blender time, yup

main kiln
#

Guh

keen pewter
#

actually i think i can raise up the bones on unity

#

i already passed to much time modifying on blender im scared of having to configure all the other things again

somber sequoia
#

you shouldn't if you export properly

#

(and didn't unpack the avatar prefab)

crystal whale
#

So how do i fix the textures from going white when trying to switch to toon standard?

somber sequoia
#

not all shaders swap nicely, you might have to manually put the textures into the right slots in the new material

keen pewter
somber sequoia
#

just overwrite the .fbx file, using the same settings as you used the previous time. Unless you drastically change the armature, it'll be fine

keen pewter
somber sequoia
#

drag textures into the slots you want them in

#

you could copy the material and change the copy so you have the old one as a reference as to which file goes where

crystal whale
#

Tried that. both of them.

#

It all still kept turning white

somber sequoia
#

then it's some setting on the material. Feel free to post an image of the inspector

keen pewter
#

thats where your textures should be maybe is going to the second layer

somber sequoia
#

it's really hard to guess what's wrong with no info

keen pewter
#

i swear this is confusing me even more

crystal whale
#

It just goes white when i try to change it

brittle grove
#

im trying to add clothes from another avatar to my current one, but theres a few extra bones on it that i need to keep but arent found on my current avatar, how should I go about this?

somber sequoia
crystal whale
brittle grove
#

i dont know who tf decided to name it belly volume btw qwq

keen pewter
somber sequoia
#

er

#

sorry, wrong reply

brittle grove
#

lol all good

somber sequoia
#

totally clicked the wrong message there

crystal whale
#

ope/ that worked

somber sequoia
brittle grove
somber sequoia
#

I don't know the asset so don't know what those might do

keen pewter
brittle grove
#

aand theres more inside of them also oh my god i hate these names this avatar isnt what you think it is i swear

keen pewter
#

maybe that will work

brittle grove
#

ill try

somber sequoia
#

Zass jiggle!

#

hilarious.

#

(the Z is actually to get them to be below the humanoid bones in ordering)

keen pewter
#

those dont are supposed to be like bone colliders?

somber sequoia
#

dunno? I'd guess "jiggle" is for physbones though

brittle grove
#

the thing is, if i delete any of those bones the clothing will just cease to fit :(

vapid slate
#

to add assets to an avatar [for my case, a dancing pole], do i drop it onto the avatar and make it a toggle first or do i just add the "world drop" component

keen pewter
#

like hips to Zparasitehips

brittle grove
#

also i removed the Zs, and tried to rename them to their corresponding bones but the bones inside of them dont have anything to correspond to

real adder
#

alright idk what im doing the sounds are not playing on pc and i tried everything idk what to do please give me an expert on sounds or whatever please

brittle grove
#

waait a lot of these bones are useless

#

LOL i might be good

real adder
#

cuase im getting tierd of the sujestions not working and the guesses i want a real awnser

somber sequoia
#

we don't have enough info to go on

brittle grove
#

is it okay if i name certain bones with the same name?

somber sequoia
#

Humanoid bone names must be unique

brittle grove
#

fuck

somber sequoia
#

other bones, whatever, though you should not have duplicate bone names in any armature, weight paint goes off the names

#

(at least in Blender)

keen pewter
brittle grove
#

ohh okay i see

#

so i also should name the clothing bones to the closest possible avatar bone in relation?

somber sequoia
#

Ideally the clothing armature bone names should match identically to the avatar armature's bone names

real adder
#

bro help me how do i fix the sounds are not playing on pc

brittle grove
keen pewter
#

yep is flying and im trying to dont touch blender again to modify the fbx file and they are supposed to be sinking now

somber sequoia
brittle grove
#

yeaaaaaaaaaaaaah

#

i feel like i am honestly

#

i followed a youtube tutorial but the guy said to just clip off all unnecessary bones from the clothing you want to use, and then just try to fit it on the avatar using the transform tool on the armature

#

...

#

i think i may just try again another day qwq

somber sequoia
#

I do this work entirely in Blender

keen pewter
#

@somber sequoia how i was supposed to export as a fbx file to modify it on blender?

brittle grove
keen pewter
brittle grove
#

ill retry it another day, would it be okay if i asked you for help when that time comes? if not its fine, I can find a youtube tutorial but im afraid of being led astray again lol

somber sequoia
somber sequoia
brittle grove
#

lol i see

#

i appreciate the help youve given me 💛 thanks!!

keen pewter
somber sequoia
#

in Blender? I'd raise the whole armature and all of its child objects, then apply all transforms.

blissful lark
#

can i have a constraint on a physbone? im trying to make a cable that goes from my amp to a guitar, and will have physics whether its connected or not, but my constraint seems to do nothing no matter what i do

slow sandal
#

is there a way to make the toon standard shader ignore baked shadows?

#

you can notice on the beak

somber sequoia
somber sequoia
slow sandal
#

I meant painted on, I paint shadows in some areas of the model

#

and I was wondering if there's a way to mask those out so the shader ignores them and don't add up both values and cause that weird banding

blissful lark
somber sequoia
#

you might search in here, it's been talked about but I don't personally know of a good soution

somber sequoia
slow sandal
#

yes

somber sequoia
#

oh, then no, you'd have to put the shadows in an overlay of some sort

slow sandal
#

hmm, any resources on that?

#

or if it's possible to do on the toon standard shader at all

somber sequoia
#

I don't know what that shader is capable of, I don't use it

keen pewter
somber sequoia
#

I move objects in object mode

#

I suppose you could do it in edit mode but you can't multi-edit different object types and you'd need to move the armature and meshes

#

so that gets trickier.

keen pewter
#

ok so i stay on object mode and raise the armature with everything and press ctrl+a to aply transform?

#

dont need like export it again and replace it with the current one i have?

somber sequoia
#

you do need to export again

keen pewter
#

ok

keen pewter
crude pumice
#

Shader setting in blender needs to be set up corretly

somber sequoia
#

without a comparison picture I've no idea what you're indicating in this pic

crude pumice
#

Usually i use emission block.

keen pewter
somber sequoia
#

do you?

#

by default when you export from blender it includes all objects, you may not want that

crude pumice
keen pewter
#

and on blender doesnt look like that

crude pumice
#

Download modular assembler.
And use the MA floor adjuster.

keen pewter
#

i tried it using it

somber sequoia
keen pewter
#

doesnt do anything

#

ok im getting it the bone to the floor

#

ok on the floor level but the biggest problem

#

my entire model got bugged on unity now

somber sequoia
crude pumice
somber sequoia
#

why remove the toe bone?

crude pumice
#

Tip toe

somber sequoia
#

I'm not sure what you mean or if that answers my question

crude pumice
keen pewter
#

in unity i dont have a toe bone

crude pumice
#

👍

somber sequoia
#

again, is there a reason to do that?

keen pewter
somber sequoia
#

ah you also have a leaf bone too (Toe_L_end)

keen pewter
#

i dont have those on unity

somber sequoia
#

Yeah, Unity drops them

keen pewter
#

so i erase them?

somber sequoia
#

You can delete them in Blender if you know you don't use them.

keen pewter
#

ok but the thing it concerns me

#

why it got bugg on the moment i export it to unity again?

somber sequoia
#

how exactly did you export?

keen pewter
somber sequoia
#

and then?

keen pewter
somber sequoia
#

Set "apply scalings" to "FBX All" in the export dialog, unless you know for sure it should be something else.

#

And uncheck the option about adding leaf bones under "Armature"

keen pewter
#

ok

#

ok it got fixed there

#

but now the model dissapeared on the scene lmao

#

i guess i throw it back there again

#

this is what i mean about dissapeared

#

lmao the entire armature dissapeared

#

@somber sequoia any idea what happened?

somber sequoia
#

can't tell anything from those images - does it look ok dragging a new one into the scene?

keen pewter
#

is not even the same height idk why

somber sequoia
#

probably wacky scaling settings on one of them

keen pewter
somber sequoia
#

A thing that happens a lot here is people ask for a fix to a problem that isn't yet understood.

#

First identify the problem.

keen pewter
somber sequoia
#

did you forget to export the body? is the body present in that model? Do you see it in the hierarchy? are the materials setup right, or is that the cause of it being invisible? Is it scaled weirdly?

#

I can tell you nothing from that ^ image.

keen pewter
#

the body is present there but why it got invisible? is there on the hierarchy im seeing the materials there

#

wait what happened .-.

#

but still invisible

#

wait why

#

i change them to the other model but still invisible

keen pewter
#

i guess i lost all the time working on the model for following the advices here

#

yhea the model dissapeared

somber sequoia
#

it's really hard to tell what's going on from what you've shared.

keen pewter
#

i tried to re aply the materials and is like the entire model i worked for weeks dissapeared

somber sequoia
#

is the body object even there?

keen pewter
somber sequoia
#

and if you click it does it highlight in the scene?

somber sequoia
#

that's very strange, it should if the mesh is there

keen pewter
#

and on blender before exporting i verified everything was selected and yhea

#

everything is selected

somber sequoia
#

okay, well I do this exact process a lot, works for me

keen pewter
somber sequoia
#

you don't have it limiting so it doesn't matter what you have selected

keen pewter
somber sequoia
#

is that the right material?

keen pewter
#

i even tried chaning materials but nope is like the model is not there even having the mesh and materials there

#

i have normal maps textures everything but wheres the model went

quiet plume
#

hey guys, quick question for anyone who uses modular avatars,

how on earth would i attach a hair rigged for a different ava to another... specifically a shinra hair to lumina?

unkempt iris
#

can sum1 help with this... legs r pushed forward in vrchat but everything looks normal in unity playtest mode + looks normal when cam,era is set to fly but breaks again when switched back

keen pewter
wispy mirage
#

If something doesn’t fit no matter what you do, I usually take the fbx into blender and shape it to my head

keen pewter
#

it forces me on its moment to place the hair of the model like that

vague spade
#

simple dumb question, how do i get out of prefab? i forgot how to

somber sequoia
#

arrow in the upper-left

keen pewter
vague spade
#

ty, but now i dont see her TvT

keen pewter
#

wat

vague spade
keen pewter
# vague spade

aaaaaaaaaaaaaaaa grab the prefab and throw it again on the hierarchy

vague spade
#

ah

#

TvT

#

ty

keen pewter
#

right now im still trying to recover my model for following the advice here

real adder
#

im still trying to figure out how to fix the sound effects for pc but people keep giving me guesses and salutions that never worked..

somber sequoia
#

You still haven't provided enough detail for anyone to help you figure it out.

keen pewter
somber sequoia
real adder
keen pewter
real adder
real adder
merry ermine
#

Anyone know why the texture/mesh is doing this..

keen pewter
keen pewter
#

and im still waiting for help

vague spade
#

i need help to set up jerrys template TvT

#

i put it under the avatar and now idk what to do

keen pewter
vague spade
#

face tracking

#

do i just drag it in and thats it

keen pewter
vague spade
#

i figured it ot :D

keen pewter
#

ok sounds good but now the other dude dont help me to figure out what happened to my model for following his advice of using blender

#

well if i gonna lose all my work on my model then i gonna erase all the bones i dont need on blender and escalate the model height and i guess i have to redo everything again

barren grove
#

hello im trying find this certain unitypackage that a avatar i found had but cant seem to find it. I remember that the avatar was able to go on all fours and walk like a dog when you put more force into the move stick you start running, it also has a jump animation and when you're not walking a sit down animation.

gaunt knoll
#

People need to sleep and eat

keen pewter
dire linden
#

So I downloaded an fbx on sketch fab of weffle (toon universe) and idk where else to ask why it won’t import because it says on google it should work?

ornate stump
dire linden
#

Hol uo

ornate stump
dire linden
#

How do that?

ornate stump
dire linden
#

Ok

keen pewter
#

Right click that zip file / extract here

#

Once extracted it should be a unity package file

dire linden
#

Ok ty

keen pewter
#

That one dragged to your unity

ornate stump
dire linden
#

It didn’t drag

#

I selected extract all

ornate stump
dire linden
#

It’s in unity package now but it still no work

keen pewter
ornate stump
keen pewter
#

It should appear a window showing what it have and a option on the bottom saying "import"

dire linden
ornate stump
dire linden
#

Wait wha

#

It’s in unity package,

#

*?

ornate stump
keen pewter
dire linden
#

Yeah

keen pewter
#

Or just that folder?

dire linden
#

Zip file I think?

keen pewter
dire linden
#

Wait do I hafta do the individual files and not extract the whole folder?

keen pewter
#

Double click it so it shows up whats inside

dire linden
#

Ok

ornate stump
dire linden
keen pewter
dire linden
#

I did

ornate stump
#

The file type is written to the right which is "File Folder" so it's already extracted

dire linden
#

That what on it

keen pewter
dire linden
#

What’s that

#

Weffle is in there

keen pewter
dire linden
#

I’m on that one

#

Weffle is there

#

But it won’t drag

keen pewter
ornate stump
dire linden
#

Ok textures or source I’m on source

keen pewter
dire linden
#

Weffle

keen pewter
#

Weird is a 3D object

dire linden
#

?

ornate stump
dire linden
#

Imported from “sketch fab”?

keen pewter
# dire linden

Ok lets return to the zip file before you extracted it

dire linden
#

Yes?

#

Maybe call?

keen pewter
#

Can you show us please the zip file and what's inside it?

#

Im thinking the unity package file is outside those folders 🤔

dire linden
#

ok call and share screen maybe?

keen pewter
dire linden
#

dang

#

alr just a sec

keen pewter
# dire linden

Open the zip file and send us a picture of what's inside

dire linden
#

Ok

keen pewter
#

Dang i guess it doesn't have a units package and is just a object

dire linden
#

Ok so how do I get it into unity then?

#

Would any different file work?

keen pewter
#

Ok the folder you tried to drag inside your unity tried again but drop it here

dire linden
#

Ok

keen pewter
ornate stump
keen pewter
dire linden
#

Wait I did smth!!

#

The texture is in!!

ornate stump
dire linden
#

Now I need the model!

keen pewter
#

But i gonna be honest what you download is just a 3D object not something you can control like a avatar, i did the same with a mask and still this day im not capable of making it work with any avatar

dire linden
#

I think I did it!! YAYY!!

keen pewter
#

Ok now move to the scene

dire linden
#

I just need color on her face!!

keen pewter
#

Very cute indeed 😊

dire linden
#

I’m so happy !!

unkempt canopy
#

does the sdk check physbone component constraint before or after d4rkoptimiser removes them? is there a way to make it ignore it until the unused ones have been removed or

teal laurel
#

So you sadly cannot relly on the VRC SDK in that moment

#

Either upload and check in-game, or upload and use another package like <forgot the name, something with actual performance thing> to show all stats after the upload completed

#

Looks like this

#

Cool, still no embed perms in here✌️

unkempt canopy
#

I disabled some physbones and it seemed to fix it so I have a feeling its after d4rk

#

but thank you I will be using that tool 🙏🏻

pine valley
#

Modern SDK versions should allow you to try to upload, even if your avatar fails a mandatory check

eternal aurora
#

Hi! I'm having an issue with an avatar I'm working on, I updated the model on Blender (I had to fix some of the bones) and now for some reason this brown outline shows up around the avatar

ornate stump
eternal aurora
#

Ah, thank you!! I did do that before last night but by today completely forgot about it!

pine valley
#

This caused the model to export 100x smaller

#

So, the armature gets scaled up 100x to compensate

#

Outlines are frequently made by pushing the model out slightly

#

but if you've got a 100x scale on the armature, you magnify that by 100x!

#

bam, huge outline

dire linden
#

Does anyone know how to add visemes from scratch to a unity avatar project?

#

Like can someone call and I share my screen because YouTube isnt helping

balmy barn
#

if you have 3 basic ah,ch,oh, you can use cats to generate the rest of visemes (wont work well if you have a big snout/jaw)

shadow agate
#

is there a way to add to a contact/etc driven paramter and use the result as another parameter
I'm trying to use the value given by a contact sender as a state's Speed multiplier but I want it to have a minimum of 1/max of 2 so the value plays the state faster

#

nvm I got it
the solution is using two Parameter Drivers where one copies the desired value and the second adds 1

fleet idol
#

unity isn't identifying blend shapes even though my character has them, whats up with that?

shadow agate
#

don't they need to be prefixed with "vrc.v_" (i.e. "vrc.v_pp") or something

somber sequoia
#

technically no, but it'll find them if so.
But you wouldn't use "jaw flap blendshape" for these, it's one of the other options (I don't have Unity open)

pine valley
#

Assuming you're targeting the correct skinned mesh renderer, look at the Modifiers tab for the object in Blender

#

If you have anything other than the Armature modifier, then Blender will not export blendshapes

#

(it loses them as it applies the modifiers)

fleet idol
#

Even the solidify modifier?

pine valley
#

Correct.

fleet idol
#

okk I'll try applying them hold on

pine valley
#

that will not work either

#

blender won't let you apply them, since you'd lose the blendshapes

#

I believe there's an add-on for this

fleet idol
#

It worked!!

#

Thanks a lot!

broken barn
#

I need help getting the disko regulus

plain mural
#

Why are my avatar's arms so far forward when I lower them all the way down irl?
The arm to height ratio setting in vrc didn't give me any results at any value, and in Unity, the arms are in the normal position

plain mural
somber sequoia
broken barn
somber sequoia
#

ahh.

pine valley
#

You're going to see the resting pose of the model in unity

#

in VRC, it's controlled by your (full/half) body tracking

#

Where is your view position set?

teal laurel
unkempt canopy
teal laurel
#

Try turning that off and upload again

#

If i recall, i had issues with that too

#

If you still wanna use that, use vrcfury global collider's for that (it does the same)

unkempt canopy
teal laurel
#

Huh weird

torpid hinge
#

when i try to upload my avatar, it said "avatar validation failed"

#

NullReferenceException: Object reference not set to an instance of an object
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c.<CreateContentInfoGUI>b__100_0 (System.String selected) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1541)
UnityEngine.UIElements.PopupField1[T].GetValueToDisplay () (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BasePopupField2[TValueType,TValueChoice].SetValueWithoutNotify (TValueType newValue) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField1[T].SetValueWithoutNotify (T newValue) (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BaseField1[TValueType].set_value (TValueType value) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField`1[T].set_value (T value) (at <332857d8803a4878904bcf8f9581ec33>:0)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.HandleAvatarSwitch (UnityEngine.UIElements.VisualElement root) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1740)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

#

Loaded data for an avatar we do not own, clearing blueprint ID
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:ClearAvatarData (VRC.Core.PipelineManager) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1836)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleAvatarSwitch>d__101:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1681)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<GetAvatar>d__31:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:577) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<Get>d__171<VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:380) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequest>d__162<object, VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:343) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.ValueTuple2<VRC.SDKBase.Editor.Api.VRCAvatar, System.Net.Http.HttpResponseMessage>>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<MakeRequestWithResponse>d__152<object, VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:334)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

#

any way to fix dis?

#

also

#

Encountered the following validation issues during build:
UnityEngine.Logger:Log (UnityEngine.LogType,object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<>c__DisplayClass141_0/<<Build>g__AvatarValidation|1>d:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2911)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<CheckAvatarForValidationIssues>d__225:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3793)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.Exception>:SetResult (System.Exception) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__143:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2995) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<FinishBuild>d__142:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2985) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) VRC.SDK3.Builder.VRCAvatarBuilder:ExportCurrentAvatarResource (UnityEngine.Object,bool,bool,string&,System.Action1<string>,System.Action`1<object>)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportAvatarBlueprint (UnityEngine.GameObject)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__141:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2854)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

balmy barn
#

neither of those tell us much , very generic , look for other red ones

torpid hinge
#

Loaded data for an avatar we do not own, clearing blueprint ID
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:ClearAvatarData (VRC.Core.PipelineManager) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1836)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleAvatarSwitch>d__101:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1681)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<GetAvatar>d__31:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:577) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<Get>d__171<VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:380) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequest>d__162<object, VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:343) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.ValueTuple2<VRC.SDKBase.Editor.Api.VRCAvatar, System.Net.Http.HttpResponseMessage>>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<MakeRequestWithResponse>d__152<object, VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:334)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

balmy barn
#

avatar validation failed - probably too much on it / stuff ,optimize step - never had one but i also dont use any scripts that changes stuff before its uploaded

torpid hinge
#

i only added the ears and tail from a prefab i found on gumroad it waz free

#

the model in question that i'm using, is from vroid hub and they allowed use in other stuff

pine valley
#

The SDK always spits it out if the upload fails

pine valley
#

I've seen that one a few times. I've never gotten to work out why that happens

#

(not in my projects -- i've seen other people experience it)

torpid hinge
#

i made it public

#

i'm using unity 2022.3.22f1

#

here's what it tells me before uploading

#
  • i will use vrcquesttools to basically convert it for android
#

aka quest

pine valley
#

anything with a stop sign on it will cause the upload to fail

#

(the SDK lets you try anyway, since tools like VRCFury, Modular Avatar, etc. might fix the issue)

torpid hinge
#

i have vrcfury installed in vcc

pine valley
#

I'm just mentioning why it's letting you try to upload at all

#

You need to fix this

#

This is a problem with your humanoid avatar setup

torpid hinge
#

but i didn't make the avi

#

i used univrm to import it

#

but also, in the hirearchy of unity

#

the shoulders are there (shldl=left shldr=right)

somber sequoia
pine valley
#

(this also has nothing to do with the humanoid avatar setup)

#

you'd need to select the model asset, then go to the Rig tab and hit Configure

torpid hinge
#

where do i find the model rig type exceterra?

#

oh wait i do know how

somber sequoia
#

Fen just said

torpid hinge
#

i'm in the model

somber sequoia
balmy barn
#

univrm vrpill euw

torpid hinge
#

so i just click on the model in the assets?

#

single or double

somber sequoia
#

click once, look in the inspector, in the rig tab.

#

it should look like Fen's image

torpid hinge
#

all i see is this

somber sequoia
#

You clicked on a prefab, not a model file

torpid hinge
#

cuz i'm using the prefab

#

how do i get the model from the prefab

somber sequoia
#

ok but you can't setup the rig on a prefab, you must do that on a model file

torpid hinge
#

so i just open the prefab?

somber sequoia
#

I don't know what you have here, haven't worked with something like this.