#avatar-help

1 messages · Page 269 of 1

elder topaz
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anyone here good with vrm files on linux?

onyx prism
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Got this error trying to upload a modified Mayo Base model for personal use. Got told I should detach the pipeline for the id, but now it gives the error above.

frank falcon
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Do you mean the review any alerts panel?

left gull
#

yes

frank falcon
left gull
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ehhh not the worst model, are you uploading it for quest or pc?

frank falcon
#

PC

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I should mention I am using ALCOM for Linux to do the upload

left gull
#

ive never used that but it shouldnt change anything to my knowledge vrcBotThink

mint badge
#

does anyone know a simpler way to optimize / del polygons
bc i was trying to replace my body mesh with one where i del polygons that you dont see and it just keeps breaking other stuff

left gull
frank falcon
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I deleted the old one and am uploading a new blueprint

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I have also tested with a Quest compatable model and a non FT model and am getting the same results

left gull
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id try check all your sdk packages are up to date and saving project>closing it>reopen it and attempt upload again if you havent already

#

unity and the past few sdk releases have been a bit finnicky for me and that generally fixed my security check issues

frank falcon
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I've just done a system update so my stuff should be up to date. if all else fails I can just try again from Windows and see if that works, but I'd like to use that as a last resort.

mint badge
#

🤡

frank falcon
austere locust
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Hi, I'm trying to upload my first avatar, and I see it in the window, but it's saying that I can't apply it because it's windows only. How do I, equip it on the meta quest?

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I tried to open it in the windows version- it says applied but it's the only default skeleton showing up

elder topaz
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I finally have my avatar building but it's stuck at the beginning of the progress bar, is that normal?

elder nova
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Ok so I’m uploading an avi and the instructions say to copy and paste a blueprint id. I have no idea how to do this (I’m new to unity)

timber wharf
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@elder nova in sdk window (wheres upload button) switch to the 4th tab, thered be your already uploaded pc avi and its id to copy. then find vrc pipeline manager component, its on the same object as avatar descriptor and paste id there.

stone gate
#

I need help! How should I rig this? Vrchat hasn't liked any of what I have done

ashen crane
#

okay so why does my avatar get sent to outer space when i try to animate it in unity.. (basically the main rig gets displaced when previewing an animation)

brazen saddle
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Am I missing something with setting up VRC_Raycast values?

brazen saddle
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Tested in-game, works fine there. Looks to just be an issue of testing in Unity.

lilac stream
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anybody know if it's possible to make marshmallow pb scale with animations? (e.g., breast size slider)

ornate stump
lilac stream
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i've been trying to figure it out for a while now, i'd luv for someone to help

ornate stump
lilac stream
#

so, as of right now, i have an animation working by scaling the "marshmallow_PB_L" empty, and the breast parent bone on my avatar, however, it more so seems to stretch instead of getting bigger

#

i made sure to enable constraint proportions, so the XYZ are all the same scale

soft thistle
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obvious

pearl spruce
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If you use a base asset and it has shape key sliders, you use them, THAN go into edit mode and sculpt the body a bit, its showing up while im in edit mode but when i switch back to object mode, its not changed.

ornate stump
pearl spruce
mint badge
#

question is there a way with vrc fury or smt to make one toggle for a outfit that just toggles other toggles

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bc if i just make 2 toggles for the same thing it kinda gets stuck

winter plover
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soo my issue is my eyeballs are not parented with my head.

proven quail
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are the eye bones parented to the head?

winter plover
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thing is..

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there are no eye bones

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idk why

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unless i parented wrong in blender

ornate stump
winter plover
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idk how to test it in blender, i only know a lil bit about blender

ornate stump
winter plover
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kinda lost on what u mean

ornate stump
winter plover
#

indeed

ornate stump
winter plover
#

it does

ornate stump
winter plover
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i dont know how to do it in blender

ornate stump
winter plover
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yea i did-

ornate stump
vapid oar
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Lmao

winter plover
winter plover
vapid oar
#

Hope were thinking about the same thing 💀

ornate stump
winter plover
vapid oar
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The lips

winter plover
#

UMMM

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ping pong balls :D

ornate stump
#

There is no eye bone to begin with though.

winter plover
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how would i make one

proven quail
#

If you don't need eye movement, you can just weight paint the eyes to the head

winter plover
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idk how to weight paint either XD

ornate stump
proven quail
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Go to edit mode, click a to select all, then go to vertex groups and find or add 'head' or whatever the head bone is named. Then click assign

winter plover
ornate stump
winter plover
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mhm!

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zinpia base and umeko head

ornate stump
winter plover
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ah

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another issue, idk when i delete everything that wasnt apart of my main armature (and i dont want to restart for thr 15th time)

winter plover
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yeaa... figured

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should i reimport the head then?

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like

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the file

ornate stump
winter plover
#

kk

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now how to join the armatures. ctrl j after selecting both?

winter plover
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it broke when i joined it

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nvm i just did the wrong way

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thanks for the help, imma check if it works

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it's still happening..

ornate stump
elder topaz
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can someone please inform me as to what each of these icons mean?

winter plover
ornate stump
elder topaz
winter plover
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impostor is what people see when they dont have ur avatar enabled

elder topaz
elder topaz
winter plover
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basically

elder topaz
#

ahh

ornate stump
elder topaz
ornate stump
ornate stump
winter plover
#

i did everythin i listed

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im tryin it on a different head, maybe it'll work.

ornate stump
winter plover
#

ah alr

ornate stump
#

Pretty much: learn how it broke, so you know how to solve and avoid that in the future.

winter plover
#

mhm

ornate stump
violet falcon
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does anyone know how to fix this??

ornate stump
violet falcon
#

thissss

ornate stump
umbral swallow
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Hai! I was wondering where I ask to ask somebody to help me upload an avi?

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I just bought this avi I found cute and idk how to upload to both quest and pc

ornate stump
umbral swallow
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I bought this aviii :3

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It was on sale

ornate stump
# umbral swallow More of the latter

Having a random person access your account will make you liable for whatever action that they make, and that will also affect you in the future.

umbral swallow
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Huh?

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Ive done it before

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Well in that case

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Is the first option hard at all?

balmy barn
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do not have other people upload to your account, bad idea

umbral swallow
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And my account has been fine

balmy barn
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still a stupid idea

umbral swallow
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Oh

balmy barn
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see many times people get randomly banned ? someone uploaded to their account -

ornate stump
# umbral swallow Ive done it before

Still doesn't change the fact that you became liable for that person action. You should pray that they don't do something wrong to get banned because you will also get caught in the ban too.

umbral swallow
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I'm confused now-

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The people who'd upload the avis are people that the creator of the avi allowed

balmy barn
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ratl im scared when i see a creator that kitbashed a bunch of stuff and 'i made this' with no stats what so ever on their page, anyway its abit of a older avatar

umbral swallow
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I'm sorry I'm just confused I thought this was a normal thing?

ornate stump
umbral swallow
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Oh..

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I mean I've been doing it for over a year and my accounts been fine

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Well ignoring that

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How can I upload the avi then?

ornate stump
umbral swallow
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Maybe it's in the file?..

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I'm sorry I tried checking if they had a discord server and they didnt

ornate stump
umbral swallow
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Sorry

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I just never knew how to upload them myself

ornate stump
balmy barn
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once you done it abit its not hard and newer sdk probably need to update the vrcfury its using anyway

umbral swallow
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I know how the stuff and independencies work

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Its just

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Do I have to upload the pc version and quest version separately?

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Huh...

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Now that I'm checking the profile she didn't have any reviews

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Am I cooked

balmy barn
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be aware of any creator who never list their stats 🥴 it usually pretty terrible

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140-200k my guess

umbral swallow
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Sigh

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I just liked the style

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And the clothing was the kind I was looking for

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Since most VRChat girl avis are...

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Very realistic

balmy barn
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you upload pc and then quest after using the same blueprint , but im pretty sure the quest is waaay over limit, you have to import the pages in unity to see

umbral swallow
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Like she has other avis

umbral swallow
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ooh nvm

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I think there's a quest version

balmy barn
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usually 2 scenes one pc / quest , or they are in same scene

chilly portal
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how quickly would i have to build & test an avatar to get rate limited for spam, i'm trying my best to match the colour of a previous avatar with a new shader yknow

teal laurel
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Build and test is all local

ornate stump
chilly portal
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Thank you for letting me know

echo loom
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my avatar has a phone and i want it to cycle between multple screenshots automatically, can anyone help?

ornate stump
echo loom
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bc idk how to do it

ornate stump
elder topaz
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what's the extension everybody uses to get poses from a menu entry?

ornate stump
elder topaz
elder topaz
somber sequoia
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it has good documentation

ornate stump
ornate stump
elder topaz
somber sequoia
ornate stump
umbral swallow
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i need help! qwq

somber sequoia
umbral swallow
elder topaz
balmy barn
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open that

umbral swallow
#

oh-

somber sequoia
# umbral swallow

see the first pin about sharing error messages, always show the first 2-3, not the last.

ornate stump
somber sequoia
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I'm not sure what question you are asking?

elder topaz
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or where do I drag it?

ornate stump
#

It's pretty much exactly the same way as you import your avatar package.

elder topaz
echo loom
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cus its my first time doing smth like this lol

ornate stump
elder topaz
echo loom
ornate stump
ornate stump
elder topaz
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cuz it's a folder

echo loom
elder topaz
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or do I add the indivigual files?

ornate stump
elder topaz
ornate stump
echo loom
ornate stump
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And there is a search function there to be used.

echo loom
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oh i didint notice that, thank you!!

elder topaz
somber sequoia
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Also the poiyomi documentation (on poiyomi.com) is great, and searchable

ornate stump
somber sequoia
elder topaz
somber sequoia
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only have one on your avatar

elder topaz
somber sequoia
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yes?

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it probably does then

elder topaz
#

do I need to remove one?

ornate stump
somber sequoia
elder topaz
somber sequoia
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same as removing any other component in unity. and of course we can't tell you where it is from here.

elder topaz
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cuz the only parts in the hierarchy I have are the root which contains the joints and the secondary and body which don't have any child items

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but the one thing I don't see is descriptors

balmy barn
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its a component script somewhere on your avatar, should always be one root nowhere else

echo loom
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does anyone know how to use flipbook cus im so confused on ts

umbral swallow
balmy barn
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we cant guess where it is, you have to check every bone/gameobjects/mesh for it , probably searchable i have no idea how

elder topaz
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well I found em

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for some reason vroid did 2

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and should I perform some of the recommended optimizations or would that break my avatar?

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cuz it's saying my avatar is overall very very poor performing

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idk with how vroid does stuff though

somber sequoia
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once you have it in Unity, vroid is no longer relevant

umbral swallow
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now how do i fix this tho?

somber sequoia
elder topaz
somber sequoia
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possibly

elder topaz
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so that's why idk if I should

balmy barn
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univrm vrpill , convert vrm/vroid in blender and optimzie you will have good/poor very reasy

somber sequoia
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I would, I aim for Medium.

umbral swallow
somber sequoia
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it's not installed, that's why the prefab is red

elder topaz
balmy barn
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its not hard to convert a fbx back into vrm they have a offical vcc compatible tool for it and even support physbones

umbral swallow
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OH

balmy barn
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but univrm is terrrrible

umbral swallow
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im dumb

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sorry

elder topaz
somber sequoia
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the vroid-produced .vrm

elder topaz
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ohh

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question is how exactly

somber sequoia
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import into blender, export as fbx

elder topaz
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so I import it into blender, optimise and then export as an fbx right?

somber sequoia
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sure, do whatever you want between import and export

elder topaz
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cuz all I wanna do is get it above poor without breaking anything

balmy barn
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v0 or v1 dont matter

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just keep in mind quest will have issues with any vroid, they use alot of cutout shaders

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quest have none of those

elder topaz
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I see

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well I'll install the stuff

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no idea how to install the extension though ngl

umbral swallow
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bro

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Its so cute!

elder topaz
somber sequoia
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To install legacy add-ons, click the Install from Disk menu item and select the add-on’s .py file (if it has only one such file) or its .zip file.

balmy barn
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drag'n drop into blender or manually

elder topaz
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I see

umbral swallow
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Okay so upload the pc version first?

elder topaz
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just gotta wait for blender to download

balmy barn
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id do pc first , get android build likely not installed after, switch and upload the quest (its going to look very very different , im guessing its also not using the newer quest shader)

umbral swallow
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okay thats done

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now how do i do the quest part?

balmy barn
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you missing a shader

umbral swallow
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i thought that was cause the eye itsself

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and i couldnt find the eye

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NVM

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thank you

balmy barn
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old shaders might need a unlock to refresh to newer

umbral swallow
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oikie now its building

elder topaz
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and it's complaining about wanting a gpu driver that supports opengl 4.3 or newer

somber sequoia
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what is, blender?

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makes sense. why a vm?

echo loom
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does anyone know how to use flipbook cus im so confused on this

somber sequoia
elder topaz
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because I've been trying to do all this in a vm

somber sequoia
elder topaz
somber sequoia
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of course there is!

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(I do all of this on Linux, including Unity)

elder topaz
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just great, now I'm getting a bunch of policy violations with the plugin

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guessing that's fine?

somber sequoia
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no idea what you're referring to

elder topaz
elder topaz
somber sequoia
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ah, no idea, I don't use it

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never seen that before though

elder topaz
balmy barn
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doesnt matter

elder topaz
balmy barn
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have the same errors

elder topaz
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cuz I don't see any options to import my vrm file

somber sequoia
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cats doesn't do that

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if that's what you're thinking

elder topaz
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ahh

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so it's seperate

balmy barn
somber sequoia
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oh it does? huh, didn't realize that

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I thought everyone was using the vrm tool one

elder topaz
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it's my first time using blender

balmy barn
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n - open side bar (unless its changed again)

elder topaz
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yep, found it

elder topaz
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is that fine?

balmy barn
#

Stations in vrchat want a mesh named Body to animate shapekeys , but it can be anything

elder topaz
#

I see

elder topaz
alpine ingot
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So.. if i want to edit my Avi´s mesh that is currently in Unity.. how do i go about importing it into blender then after editing it get it back in unity.. without needing to redo the entire avatar?

elder topaz
balmy barn
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unity - create and open some scene , drop fbx & texture in (unless its embedded) , and stuff setup avatar

balmy barn
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im not teaching you every step, thats 30min +

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tutorials come handy there

elder topaz
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ahh, right

balmy barn
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setting up material and its textures, assigning them, setting up vrchat descriptor/eye/viseme - physbones , ectect

somber sequoia
#

this channel is good for answering specific questions, expect to have to watch tutorials on your own, read documentation, do your own research, and experimentation.

elder topaz
#

guess I'll do it from here

balmy barn
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once you done it a few times it get pretty fast ratl 👍

elder topaz
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I see

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but my avatar in fbx mode is still rigged right?

somber wigeon
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It should be.

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Unless Unity somehow messes that up.

fresh rose
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how do i configure these things again-

pine valley
#

curves are edited in the preview window at the bottom of the inspector

elder topaz
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great, unity keeps crashing ;-;

pine valley
#

clicking on the curve (causing it to become colored, as it is in this screenshot) will let you edit it

pine valley
#

to adjust the range the curve can cover, edit the number in the top left corner

fresh rose
alpine ingot
pine valley
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there is only one thing to check: does your Armature have a scale of [100, 100, 100] or [1, 1, 1]?

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if it's [100, 100, 100], then use the default settings in the FBX exporter

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if it's [1, 1, 1], switch the 'Apply Scalings' mode to 'FBX All'

alpine ingot
#

Where do i check that? You mean in unity or blender?

pine valley
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look at it in the scene in Unity

elder topaz
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great, now creator companion won't load

pine valley
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the Armature object in particular

alpine ingot
#

So Apply scalings then

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i need to use a fbx exporter, right?

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in that package manager

pine valley
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No.

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You already have an FBX file in your project

elder topaz
#

anyone know why cc refuses to load in my vm now?

pine valley
#

Just import that directly into Blender

alpine ingot
#

I just drag it in?

pine valley
#

Yeah, Blender will recognize it

balmy barn
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import fbx into blender - edit - export and overwrite to update one you already have ( dont do that if its unpacked you will need to start over / copy things over from old )

pine valley
#

the defualt import settings will work fine

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and yes: this depends on your model prefab not being unpacked

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you should see a package icon next to your avatar's root object

alpine ingot
#

ok so, this here i just drag into blender?

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or the whole thing

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the package

pine valley
#

that is a single mesh imported from the source file

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it's a sub-asset

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drag the main asset into Blender (either from Unity directly, or by navigating to the folder in your file browser and finding the .fbx file)

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e.g. I have a file named FBX_Cat.fbx

alpine ingot
#

And the main asset is the Package?

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this here?

pine valley
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Correct, that's the asset created from your FBX file

alpine ingot
#

Theres also the prefab

pine valley
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you can drag it into another program and it'll work just like draggign the FBX file itself

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The prefab is not meaningful for Blender. You're editing the actual model file here

alpine ingot
#

okok

pine valley
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If you aren't using version control, I'd advise backing up the project before you start working on the model

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in case you mess up and, for example, export it without an armature

alpine ingot
#

I did "save as" and then put a new name

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if that is enough for a backup

somber sequoia
elder topaz
elder topaz
pine valley
#

use the Creator Companion to back up your project

alpine ingot
#

But wait.. so the reason iam trying to edit the mesh is because the eyes and such have transparency. Those dont work with the Mobile shader. The PC version is more than fine, but if i edit the mesh.. does it automatically also overwrite the mesh for the model indented to be uploaded as PC or only the one in the scene for Quest?

pine valley
#

it can make a complete copy of the project so that you can restore things later if needed

pine valley
#

I don't know how your project is set up

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In that case, it would be reasonably easy to export a new model and then switch the Quest version so that it uses the new model

copper hill
#

Can somebody help me with avatar contacts? For some reason, it doesn't want to work despite it set up correctly

somber sequoia
copper hill
#

Thanks

alpine ingot
#

So they dont use the same model

pine valley
#

No, you would not make two projects.

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You'd just use different models for the two avatars.

elder topaz
#

how do I add an animator component?

pine valley
alpine ingot
# alpine ingot

Theeen.. i´m confused.. do i just copy and paste the fbx?

elder topaz
alpine ingot
#

i mean duplicate

pine valley
pine valley
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ah, I meant to select it in the Project window

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the asset, not an object in your scene

pine valley
#

set the Animation Type to Humanoid, then hit Apply

pine valley
elder topaz
alpine ingot
#

also how do i know if a backup is created? I did click create backup but cant see if it was succesful

pine valley
alpine ingot
#

yes

pine valley
#

In that case, you absolutely want to make a new model

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I'd just import the existing FBX, then export a new FBX file

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(rather than overwriting the existing one)

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Show me the hierarchy for the Quest avatar. I want to see how you have that set up

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unfold the object and then screenshot that

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(you don't need to unfold all of its children)

alpine ingot
#

I dont have a Quest Avatar yet. Unless we count Duplicating the Package of the PC Avi

pine valley
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what does "package" mean here?

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show me what you're referring to

alpine ingot
#

is that not called a package?

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in the Hierarchy

somber sequoia
#

that is a prefab

pine valley
#

indeed; it does have a "package" icon, though

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i would call that a model prefab, because it's a prefab produced by importing a model

alpine ingot
#

Yeah, thats why i always have seen it as a package

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but alr, so its a prefab

pine valley
#

If you're going to set up the Quest version from scratch, then just make a new version of the model and build the avatar with that

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Actually, even if you want to keep everything, it'll be basically the same process

alpine ingot
#

But thats exactly it, i dont want to set it up from scratch

pine valley
#

Unity allows you replace a prefab with another prefab

alpine ingot
#

I want to just change the mesh

pine valley
#

it'll keep all of the changes you've made (assuming the relevant objects still exist)

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it'll get confused if you added a component to a bone that you deleted from the Quest version, for example

elder topaz
#

what's up with my avatar's eyes?

alpine ingot
pine valley
#

you do this by right clicking on the model prefab instance, then doing Prefab > Replace and Keep Overrides...

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You could still have issues if the material order changes

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(this depends on the order that Unity read the model in, not the order they appear in Blender)

alpine ingot
#

Ok ok ok, i think i´m getting more confused.

elder topaz
alpine ingot
#

hmm

elder topaz
pine valley
alpine ingot
#

If i wanna do the things as i have said... I export this into blender. Do the changes i want.. then i Export it from blender to unity as a seperate model and paste the prefab onto it?

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oop

pine valley
#

The last step is the only "tricky" part

elder topaz
alpine ingot
#

do i need to watch out for anything here?

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The export to blender

pine valley
#

(Save a .blend file so that you don't have to go back-and-forth every time you want to edit it)

alpine ingot
#

alr alr

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but

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a question

pine valley
pine valley
#

blendshapes can affect the direction the mesh appears to be facing

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however, Unity's calculation of this is...awful

pine valley
#

this will be in the "Model" tab

alpine ingot
#

The eyes and the eyebrows have transparency. I cant simply remove them... so how do i go about that? From what i saw i need to edit the mesh to leave out any of the transparent part, that correct?

pine valley
#

this will select all faces that use that material

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you can then delete them by hitting X in the 3D viewport

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If you have no experience with Blender at all, then you'll probably need to learn a little first

alpine ingot
#

I learned enough to get a mmd model to fbx and export with viseems..

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i know that i can edit vertex and so on

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also i dont see the materials in blender. Do i need to reapply them all in blender again?

somber sequoia
#

if you want them in blender you'll need to make them there, yep.

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those won't transfer to/from unity in a useful way

alpine ingot
#

I know how to apply them in unity, but what do i do in blender?

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is that the uv editing?

pine valley
#

You don't need the materials to be set up at all in Blender

#

all that matters is that you have the correct number of material slots

alpine ingot
#

but then how do i know which part of the eyebrows i need to remove for the "Transparency"

pine valley
#

but if you're deleting an entire chunk of the mesh, then just select those faces and delete them

alpine ingot
#

Yeah, because thats my core issue. The mobile shaders dont have a transparent setting.. so everything just becomes black

balmy barn
#

quest shader and especially vroid you want to learn the knife tool, highly recommend seperating the mesh you working on and never make a new verticie it will have no weight paint (always end on a line that turns yellow to avoid that using knife tool )

#

test shapekeys after if its not weighted it will go straight down

alpine ingot
#

i have a eyebrow here

#

how did you focus on the eyebrows? (hide everything else)

balmy barn
#

select any part of it hit , to center (keypad) , ctrl+L selects mesh, p to part it , select it again - ctrl+i select everything but what you want to edit , h hides it temporary , alt + h shows everything again after

#

normally id use g keys so that would make no sense , and your blender shortcuts can be different then mine,

alpine ingot
#

i think i did it correct?

balmy barn
#

after that select that mesh and scroll through all the shapekeys , to check if they work, new vertice = no weight and wont move

#

just pick top one and hold arrow key down

alpine ingot
#

uhm

balmy barn
#

yup those are new vertices , so have to try again

alpine ingot
#

then what did i do wrong?

#

how do i not make new verticies?

proven quail
alpine ingot
#

i already tried that

proven quail
#

Black should be the eyebrows and white should be not eyebrows

rose vine
#

Alrighty peeps so ive never done this before, so i got someone to make me an avatar from scratch, i payed them to have it finished an be able to upload with no problems, but it has well over 500 errors that i have no clue what to do

balmy barn
#

need to end at a line, if not you are making a vertice and id rather not recommend that particle one it might just stop working one day

#

(also + 1 material )

alpine ingot
proven quail
#

Don't make me tap the sign

proven quail
# balmy barn typical vroid eyebrow

Alternatively, the skin shading looks pretty flat. You could just create a texture where the eyebrow is colored the correct color and then the background is the skin color. I've done that for vroids in the past

balmy barn
#

eyebrows move , rather not add alpha on quest when you have knife tool its already struggling with fps, +1 material on quest too ratl instant poor

#

knife tool is very easy to learn , just good luck if its hair cards

#

if i cant make my quest av good rated, ive done a poor jobratl

proven quail
#

Quest doesn't struggle with the particle shaders, and an extra material... You can for sure cut the mesh but then the eyebrows are not modular (you can't swap them easily with different brows, for example). Also it's a lot more work but pretending like quest can't use transparency is just dishonest. And everyone gets so upity about the rank when every good quest avatar is Very Poor.

#

Very poor on quest is optimized quite a bit

#

It's nothing like very poor on pc

balmy barn
#

vroid avs use alot of cutouts so slapping on a shader to skip knife tool wont help much for a skirt

#

but i see you constantly recommending it you do you, i dont recommend it at all

proven quail
#

Yes vroid usually needs the cut tool, but not the eyebrows. I've done my fair share of cutting up vroid assets. But doing tedious cutting on eyebrows, something that doesn't need to be completely opaque, is kind of much.

#

Vroid is supposed to be the 'easier' route to avatar creation, yet their assets require a lot of work for quest.

#

Pretending like quest can't do certain things just makes the process longer. I've seen people completely give up on quest versions because they are convinced it has to be within 70k polys or can't use a particle or something.

balmy barn
#

yup long as they dont go straight down when testing shapekeys it will behave

#

then just merge everything after, skirts/shirts probably have black spots too

alpine ingot
#

i did click the star with one of the shapekeys so it should work then

alpine ingot
#

even with mobile shaders in unity

balmy barn
#

test them all , only some affect them - vroid have funny names

#

when in unity , anything using a cutout shader appear like solid black

#

least quest have backface culling now so both sides can be visible

#

your average vroid skirt ^

alpine ingot
#

why is the skirt fucked up in unity suddenly?!

#

thats with normal shaders

#

something weird is going on

#

when i do the shortcut for undo it spazs out

balmy barn
#

if you are using the outline shader it wont work on quest and backside will turn black if culling is off (i think not sure ive tried it)

alpine ingot
#

yeah i know

#

but like

#

something weird is with the avi

#

i dont know since when it happened

#

but for some reason the skirt is all fucked

#

in earlier versions its okay?

#

OH wait

#

i did a backup

#

how can i access it?

#

this here, right?

#

aaaand even in the backup its broken, cool

balmy barn
#

check rig setting, if it says alot of transforms changed reset it by setting it generic and back to humanoid

alpine ingot
#

is there a way to fix that?

#

hmm alr

alpine ingot
#

though i can also say in the rig itself it looks fine

#

atleast the uploaded versions seems to be fine.. before that happened with the skirt

low wing
#

ok i forget, since its been many years since i made anything, how do i tell how tall something is, along with doing the action wheel thing?

#

plus i need to figure out shape keys XD

#

^ but that last one is not relavent

#

also how do i get shaders again?

teal laurel
#

The skirt alone has more bones that my entire avatar

low wing
#

LOL

#

XD

alpine ingot
balmy barn
#

make things exsist first , then optimize later , vroid ones shouldnt need much bone merging to hit good/medium rating - grouping up bones in blender is a must for good optimization tho , so you use one physbone for a group of hair / skirt ect instead of one for each

alpine ingot
#

and this not too high?

balmy barn
#

<70k for a rating that not very poor , hairs in vroids tend to be massive

pine valley
#

83,000 triangles is already Very Poor on PC

#

if you're intending to use this on Quest, then that's excessively high

balmy barn
#

some strands can be 5k each and you wont even notice if its removed ratl

alpine ingot
#

so i decimate a bit?

#

i got it down to 57K triangles

#

still looks alright i´d say

#

just so i make sure, that is a okay amount of triangles for quest? Dont want to go back again in blender if its too much

balmy barn
#

quest is much much lower

#

<20k wich is pretty hard , why you see so many very poors on it

alpine ingot
#

If i´m over 20K.. do i still get to upload the avi? or will it just deny it

teal laurel
#

Will still work

balmy barn
#

you can , but it also have a 10mb limit and some meshes are just plain too big

teal laurel
#

But will be set to a very poor performance rank

alpine ingot
#

aslong as i can get it to work

#

can i check in blender how big the mesh is?

balmy barn
#

just upload it will tell you if its too big, doubt yours hit 10mb+

alpine ingot
#

ok so, i have removed the black parts of the mesh... i now just export it as fbx and replace the mesh of the avatar i plan to use for quest in unity?

balmy barn
#

either overwrite old one , or save as new fbx and set that up , quest and pc dont need to be the same fbx

#

can be 2 totally different avatar looks ratl many used a square with a image on it for quest

alpine ingot
#

is the mesh supposed to be sideways?

#

in this little preview

balmy barn
#

yup

alpine ingot
#

ok, because the first one doesnt have that

#

alright

#

so

#

I copied the prefab package of the first one, the PC one

#

do i now do this?

balmy barn
#

err no , never done that

somber sequoia
#

ugh. can I just disable VRCfury's parameter compressor?

alpine ingot
#

then uhm.. i suppose i ask the person that suggested it

balmy barn
#

i just overwrite fbx from blender , replace never used in 100's of avs ive setup

alpine ingot
#

oh

#

but i dont want to replace the PC model too

#

i want 2 different versions

#

but keeping all the stuff i did in unity like physbones and animations

balmy barn
#

then just save it as another fbx , pc.fbx , quest.fbx exsample, you can always copy stuff over using pumkin tools

alpine ingot
#

that i did do

alpine ingot
somber sequoia
#

oh huh, I'm way over, interesting

alpine ingot
balmy barn
#

just drag it into scene then set that up , only time ive ever replaced a mesh when i was messing with vrcfury blendshape optimizer and i just duplicated the mesh it spit out so i didnt have to run it again on build ratl i just replaced this Body

pine valley
#

if the bone order has changed at all, the deformation will no longer make sense

alpine ingot
#

gone

pine valley
#

you'll want to swap out the entire model prefab

pine valley
#

This will prompt you to select a prefab to replace with

#

Search for the name of the new FBX you've exported

alpine ingot
pine valley
#

did you switch the Apply Scalings mode to "FBX All" when exporting the FBX?

#

if not, re-export it with the correct mode

alpine ingot
#

From blender to unity right?

pine valley
#

Correct.

alpine ingot
#

ok good

#

phew

#

for a second i thought i need to do it again in blender

pine valley
#

you're just changing an export setting.

alpine ingot
#

didnt explode

#

but

#

this

#

i assume its just the materials in wrong order?

pine valley
#

Yeah, they probably got scrambled

#

Do you have any material swap animations right now?

#

If so, it might be worth fixing the order

#

otherwise I'd just reassign them as needed

alpine ingot
#

i can make materials swaps a animation?...

pine valley
#

You can use animations to switch materials, yes

alpine ingot
#

I just used a plane and moved it infront of the eyes for a eye change...

#

i asked here for that but didnt get a answer so i improvised

pine valley
#

there used to be a very funny bug where you couldn't animate material slot 3

#

(starting from 0, so the fourth one in the list)

#

but that is no longer a problem

#

record the animation, then assign a new material in the inspector

alpine ingot
#

its that easy?!

#

why couldnt i find a answer anywhere

#

i searched for like half a hour

#

oh no..

#

The new one doesnt have any blendshapes

#

I dont have to redo that all again, right?!

pine valley
#

you probably just have an issue with your export settings

#

Do you have shape keys in Blender?

alpine ingot
#

i do

pine valley
#

Switch to the Modifiers tab

#

the one with a wrench on it

alpine ingot
#

yeah

pine valley
#

do you have any modifiers other than "Armature" on your body?

alpine ingot
#

decimate

balmy barn
#

decimate deletes your shapekeys, you want clean up instead

pine valley
#

Blender can't apply most modifiers to a mesh with shape keys. Very annoying limitation.

#

You can easily replace the Decimate modifier with the Decimator operator

alpine ingot
#

then how do i optimize that for quest?

pine valley
#

actually, i should check if that keeps your keys

#

one moment

balmy barn
#

same as decimate and keeps shapekeys

pine valley
#

okay, yes, it does

alpine ingot
#

so i remove all decimate

pine valley
#

(I basically always run operators from the F3 search menu 😛 )

pine valley
#

This is a nuisance

#

Since you can no longer adjust the level of decimation later on

alpine ingot
#

manually?

pine valley
#

by using the Decimate Geometry operator, as Thulen showed above

alpine ingot
balmy barn
#

id avoid face/fingers , hair is one that get decimated ifi i have to and too lazy

pine valley
#

the image includes the menu to click on

#

select the part of the model you want to decimate (or just hit A to decimate the entire thing)

alpine ingot
#

but where do i find that menu

pine valley
#

it's in your 3D viewport

#

you must be in Edit Mode

#

after running the operator, you'll need to adjust the level of decimation. You do this in the Adjust Last Operation panel, which will pop up in the corner after running the operator

alpine ingot
#

so i have to manually click what i want to decimate with that?

pine valley
#

you can select the entire model if you want to decimate the entire thing at once

#

which is what you were previously doing anyway

alpine ingot
#

i wasnt

#

i mostly decimated the hair

pine valley
#

okay, but you were decimating entire objects

alpine ingot
#

face got too ugly even at a 1 angle

alpine ingot
pine valley
#

select the hair object, go into edit mode, hit A to select all faces, and then run the operator

alpine ingot
#

i did that, can i not edit it? I clicked the menu away

pine valley
#

Undo.

#

Run the operator again and then adjust it in the panel that appears

alpine ingot
#

oh, so not a neat little menu to adjust..

pine valley
#

This is the downside to destructively using an operator, yes.

alpine ingot
#

just do it over till it works

#

alr

#

back down to 57K

#

yippie

#

all my blendshapes

balmy barn
#

matcombiner spits out square texture , select what part of it you want cleaned up/decimated in the uv selection and apply modifier ratl (also make it easy to mask things but thats a future thing)

alpine ingot
#

also for the shaders.. do i use Toon Standard or Toon Lit?

balmy barn
#

standard is the newest and have backface culling and ability to disable vertex colors

#

comes with a bunch of new stuff for quest shaders

#

these things helps quest alot

alpine ingot
#

aaah, i forgot the eyelashes

orchid blade
#

How can I make grabbable and moveable mesh/physbones? for example an avatar that the eyes popping out can be grabbed by myself and other players and moved and can be posed elsewhere on the head

#

Also stretchable too if possible

somber sequoia
#

put a physbone component on the eye bone. You'll probably lose rotations but you could rig that up with constraints, using a set of bones that VRChat drives as the source.

gilded zealot
#

@sleek elm

elder nova
#

OK, so I’m uploading an avatar and I have the PC version uploaded. I’m just trying to upload the quest version, but there is no scene there’s only a fbx. What do I do?

pine valley
#

and then use a parent constraint to move your eyes between those bones and a separate set of physbones

somber sequoia
#

that is what I said

somber sequoia
pine valley
#

dies

elder nova
somber sequoia
#

there are tutorials

elder nova
soft ingot
#

so i have my quest file on the unity and everything is good but it wont let me pick android

#

what should i do

somber sequoia
#

install android build tools into your unity. In unity hub, under installs, you'll find the editor. If "android" is not listed, click "manage" and add it

onyx pecan
#

how would I make a toggle when you open your hand its like your throwing something it like a spear?

alpine ingot
#

Tried to build the avatar for Android, gave me this for some reason

#

I´m only using Mobile shaders

#

so no idea what this one is

somber sequoia
#

look in the build window for warnings/alerts

ornate stump
alpine ingot
#

tf.. apparently somewhere are non mobile shaders hiding

ornate stump
somber sequoia
#

check material swaps and particle systems

alpine ingot
#

omg

#

i think i´m going to explode

#

If i dont meet the Maximums atleast it just wont work, right?

#

nvm.. it seems it uploaded..

ornate stump
alpine ingot
#

Vrchat exists on the phone?

ornate stump
alpine ingot
#

why would anyone do that to themselves..

somber sequoia
#

haha

ornate stump
alpine ingot
#

Yeah but, you can barely see anything then not to mention not being able to see the avatars. Vrchat doesnt sound like a phone friendly game

ornate stump
#

There actually only a few phone models that can run it.

#

Also Quest is just a glorified android phone strapped to the face.

alpine ingot
#

fair

#

but damn, making a avi Quest compatible is straight up torture

#

OMG somehow all this ruined my skirt even for the uploaded version

#

I´m gonna explode

gaunt imp
#

question for those who have been messing around with the raycast system, When trying to set up a throwable object, for some reason my axes orientation flips when on a wall or a floor, The Walls Orientation is set up properly, but when the ray hits the floor i start to have some problems

#

just a quick dummy setup for this case

alpine ingot
#

Legit how does this happen? How can the skirt just change in unity without me directly touching the model. I cant even move parts of the skirt in the corret position

ivory star
#

Anyone know a better way to run topology on the Hips and shoulders on my base? No matter what I do for rigging, it doesnt seem to help when importing to VRChat, so im assuming its a topology problem.

ornate stump
queen venture
ivory star
ornate stump
ivory star
stray lintel
#

hi yall

#

trying to make a rainbow hue shift using vrcfury

#

how do i do that

ivory star
stray lintel
#

yes

ornate stump
ivory star
ornate stump
ivory star
ornate stump
pine valley
#

You can check the number of vertex groups by selecting a single vertex and looking in the 'Item' menu on the right

#

(in Blender)

ivory star
ornate stump
ivory star
ornate stump
stoic bobcat
#

any one have good shaders or particles to have fire? Trying to add heatblasts fire but dont really have anything for his fire

stray lintel
ivory star
ornate stump
#

Sounds about right too if the twisted bone is the fifth bone there.

ivory star
ivory star
broken lotus
#

why wont gogoloco apply to my avatar

somber sequoia
#

dunno. can you describe what you did and what is happening?

broken lotus
#

i opened up gogoloco

#

into the assets

#

and it just doesnt work

#

im not sure

#

i didn't touch it at first

surreal salmon
#

im trying to use the MAYU model but it seems to be a bit broken now. and despite having purchades it and having the key. and my email on gumroad maching my discord email. i cant join the creators discord to ask for help there

broken lotus
#

but then after the first time it didn't work i put it in the avatars folder

#

i usually dont have these kinds of issues, that's why i'm here asking

somber sequoia
# broken lotus and it just doesnt work

Just dropping the package there doesn't add it to the avatar. Have you read the documentation on it? If you're using VRCFury, all you need to do is find the right prefab and drag that onto your avatar.

broken lotus
somber sequoia
#

that is a folder

broken lotus
#

this?

somber sequoia
#

Looks right to me, but I don't use this and haven't read the docs in a while.

broken lotus
#

it says there's an auto install

somber sequoia
#

afaik you just drag one of those prefabs onto your avatar and that's all

prisma sedge
#

There is.
Top of unity>Tools>GoGoLoco>Add Prefabs
Since you're using VRCFury either select all or beyond.
Beyond gives you flight option while all doesn't

somber sequoia
#

ooh I didn't know that was there

proper oriole
#

anyone know why the hip is down there?

somber sequoia
#

not sure what you're looking at in this pic

proper oriole
#

the hip tracker is all the way down there for some reason

timber wharf
#

thats towards steamvr not avatars

somber sequoia
proper oriole
#

ty

broken lotus
#

how do i use this

arctic ginkgo
# broken lotus how do i use this

Well it looks like all you need to do is drag the avatar into the slot and then click the button for which prefab you want to add.

vagrant valve
#

Is anyone else struggling to get raycasts to work? I added a vrcraycast component for a gimmick on my avi and set the collision to both world and avatar, but it seems to only sometimes hit the world?

cosmic sequoia
#

I've managed to make it work in Unity, both with particle effect and sound! BUT I have a problem! For some reason, neither me or others can interact with it! Player interaction is enabled in vrchat too! In Unity, everything works just fine! I have no clue why it's not working!

obsidian chasm
odd crow
#

is it possible to add videos to a item, like if i gave my avatar a phone could i add videos to it?

pearl spruce
#

how tf do i do what its asking me to do

mental cairn
#

Could someone help me for this please 😣

somber sequoia
somber sequoia
odd crow
white helm
#

Hey i need some help for anyone willing. I bought some add on clothes for a paid avi but im having the damndest time uploading and the videos ive found move way to fast Anyone willing to help me figure this stuff out

somber sequoia
uncut wharf
snow sandal
#

What are these colored patches that appear when using the VRChat Mobile Standard Lite shader, and how do I removed them ?

ornate stump
pearl spruce
#

Can you change/edit an avatars sculpt in unity instead of blender? I wanna edit a personal paid avatar but I only have unity files for it.

balmy barn
#

if it has a fbx you can import it into blender, if not you got scammed

ornate stump
frigid flicker
#

@worn kiln
Sorry idk how to get the active chat mod ping
Spam post Mr. Beast scam

flat muskBOT
#

If you notice something that doesn't look right, please report it as follows or mention Active Chat Mod.

frigid flicker
#

Oooohhhh ok
Im use to servers were we @ the mods. Never did a report that way thank you

ebon knoll
#

hai~ would love some help.
1- using the gestures manager, left hand gesture overrides right hand gesture, but then if i uncheck right hand and check it again it doesn't override left hand.
2- unchecking both doesn't reset to default, how/where do I set this up?

pearl spruce
ornate stump
pearl spruce
#

confusion, what exactly are you asking? ;o;

ornate stump
pearl spruce
#

First question, I'll be honest lost me there. Second, its a unitypackage file, its like just an entire paid egirl avi I wanna edit ;o;

ornate stump
pearl spruce
ornate stump
pearl spruce
#

I see vrcCatThink

#

LMFAO

#

im sorry 😭

solemn tangle
#

idk what happened, but my Unity personal license just decided to just... not exist for today

#

and i can't get it back

ornate stump
solemn tangle
#

i just get this, and im logged in

balmy barn
#

download / activate one, gotten that twice over the years cause *reasons🤷‍♂️ *

solemn tangle
#

i just restarted my pc, that seemed to fix it

somber sequoia
#

oh nice, Jellejurre has a PR open to add raycast to AV3 emulator

idle sapphire
#

is there anyone that uploads avatars?

somber sequoia
#

you should do that yourself, don't share your account credentials.
Also if you want to commission someone, go to the VRC Traders discord, you'll just find scammers here.

edgy wind
#

Hi I am looking for little bit of help with Tsuranari-san the Corporate Slave that has phone gimmick. I want to use it on the Zev base but it is not working in gesture menu? when go in play mode also this keeps remove it seems? this NDMF tool?

ornate stump
edgy wind
#

Yeah it in the right place I think?

ornate stump
edgy wind
#

Well even on pc all the other items like mic and such work just this phone prefab is not show up in.

ornate stump
edgy wind
edgy wind
#

and am on windows

ornate stump
edgy wind
#

😞 I am think that or ive not setup the gimick right maybe

ornate stump
edgy wind
#

🙃 got it to work it was menu not setup right

faint elbow
#

hey got a question

#

can someone help me rig a avatar

#

i dont know what im doing

shy owl
#

can someone help me upload my first paid avatar

edgy wind
#

the pivot point?

edgy wind
edgy wind
#

mixamo does that for free

#

but super bad you better to learn rigging

faint elbow
#

ok

#

thanks

idle sapphire
#

How do I fix this because I set it up like how it came?

olive folio
#

Guys, I want a object to be hidden on the avatar preview, but when I unmark the object on unity and upload it, it doesn't show even when its toggled on, have you guys had any trouble like this?

I'm using modular avatar, I also tried to set default off on toggle but it doesnt hide on preview for some reason

ornate stump
olive folio
#

First time trying to play around with parameters, layers and animation, wish me luck

ornate stump
#

Unless you meant MA exists in your project but you aren't actually using it.

olive folio
ornate stump
simple imp
#

A bit of a technical question. I'm trying to make a height changer. (not a scaler). For my avatar I can't seem to make the root position of the avatar change in game but it works in Unity. If any one knows how this is done by loco im all ears becuase loco is magic to me.

simple imp
simple imp
ornate stump
simple imp
#

Technically its a component not a layer

ornate stump
#

No one had called that a layer.

simple imp
#

I did

ornate stump
#

You should start using terminologies the same as everyone else.

#

And MA doesn't toggle by component so disabling the component is incorrect solution.

simple imp
#

Yes the radical amrature is not colibrating to my avatar 3.0. The terminologies are useless tbh

ornate stump
#

If you're going to communicate with other people then the terminologies are important.

simple imp
#

I think useing a language humans understand is actually important

ornate stump
#

If you're calling a cat as a dog, you're going to have a problem with communication.

olive folio
#

I feel like at this point it should be so easy and clear thing to do, but for some reason it just doesnt work, i dont understand why some objects when disabled on unity and uploaded show up when its toggled on vrchat but some when disabled dont work, thats so dumb, its prob me the issue emoji

ornate stump
unkempt canopy
#

does anyone know how to have a toggle for the colour on a particle other than just duplicating the object?

ornate stump
#

If you disable object in hierarchy, but reactive object parameter is to enable by default, it's going to be shown in the scene regardless of the object active state.

ornate stump
simple imp
unkempt canopy
#

ty

olive folio
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Its so good to just give up on things when they doesnt work emoji
I will try another time... one day i will learn it

fluid rain
mellow halo
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Hey, Its my first time working on a character so I'm very stupid when it comes to working with unity. I bought a character and clothes because they were on sale but I dont know how to add the textures to them. They are in a bright pink and I cant find a way to add the textures. I cant even find the textures i have to add o7

olive folio
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I found a solution guys, i just deleted that object and got another one with from another creator that is hidden on preview and shows up when its toggled on

somber sequoia
mellow halo
somber sequoia
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No, if it says Material then that's what you need in there

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textures go into materials, materials go into the material slots in mesh renderers

mellow halo
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ok i kinda get it. I have a file called 3_UV Materials and 2 files called Texture 1_3 and Texture 2_3
what do these numbers mean?

pine valley
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that's up to whoever created the materials

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might just be a numbering scheme to organize them

mellow halo
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i thought so but now I have to figure it out o7

pine valley
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Check the instructions that came with the avatar

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(although, it would be pretty unusual to provide the materials in a completely separate package)

mellow halo
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there are no instructions. thats my problem

somber sequoia
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difficult to take guesses that way, unfortunately

mellow halo
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I also had .fbx files and 4 different .prefeb's for the clothes. I wasnt sure which one I should use. The .fbx is just grey and the 4 prefebs are pink

fluid rain
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how can i fix this?

mellow halo
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also I have 2 materials. one is the base color and one is a mask. how do I apply those?