#avatar-help

1 messages · Page 265 of 1

tired osprey
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no for a model i have

ornate stump
tired osprey
ornate stump
uneven slate
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Has someone a idea why the boxers are not turned on visually. Blend shapes work seemingly. Gesture manager debug says bool is toggled on. the thing it could be is animation not working correctly since it is a mashup of two avatars of the same kind with different clothing pieces, but i have no idea how to debug that or even how tho fix that then.

somber sequoia
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You can switch to the Animator window and watch what it's doing while testing with gesture manager.

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make sure when you do the toggle, the variable does indeed change, both in the parameters list and the animator, then watch that animator layer to see that it behaves as you expect.

ornate stump
tired osprey
somber sequoia
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beware scammers.

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I mean people should be aware that we often have scammers around here.

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that's a weird conclusion to jump to

prisma frigate
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i ugly snorted at that reply-

somber sequoia
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because it's a good thing to mention from time to time, especially to new people.

ornate stump
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There are tons of scammer around here.

tired osprey
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Will do You May

tired osprey
tired osprey
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you havent sent me a message req

ornate stump
tired osprey
tired osprey
ornate stump
vague cedar
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im having issues with blender weight painting. its been a week marathon and im still to find a tutorial that explains perfectly how to weight paint clothes. ive even invested in addons that should automate this like Voxel Heat Diffuse which did a remarkable job in merging the clothes to the avatar, but there is still issues of clipping around the pelvis area when i move. the effective option ive find is deleting the mesh underneath the clothes, but i thought maybe i should consult here before doing so.

tired osprey
somber sequoia
ornate stump
vague cedar
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thanks

somber sequoia
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oh yes, it's very tiresome 🙂

uneven slate
ornate stump
# uneven slate of course

If you can still toggle the object active checkbox while testing with gesture manager, that mean the animation clip isn't working.

uneven slate
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jeah thats what i thought as well

ornate stump
uneven slate
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jep i confirm

ornate stump
uneven slate
ornate stump
uneven slate
ornate stump
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So you pretty much thought it's easier because you missed out half of the steps.

uneven slate
ornate stump
uneven slate
uneven slate
ornate stump
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Mutliple avatars in the scene is irrelevant. The problem for that only is you recorded animation from one avatar and used it in another avatar.

uneven slate
ornate stump
uneven slate
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i mean i have no idea im gonna watch a tutorial on animations and try that

pliant jungle
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where do I get free avatar bases

stray trench
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do i need blender 3.5 or lower for cats blender plugin?

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or can i use latest version of blender?

left gull
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you could also just make a post in #1138520828556890214 with a short description of the type of base style you're looking for

pliant jungle
unkempt seal
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Power went out last night while I was uploading this and now it won’t upload instead it shows me this. Idk how to fix it

stray trench
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you should check the console log to see if there are more detailed errors

unkempt seal
ornate stump
unkempt seal
ornate stump
unkempt seal
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I tried to rerig it but I couldn’t so 🤷‍♂️ I tried mixamo and it kept saying there was already a rig even after I deleted it

ornate stump
unkempt seal
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not too sure how to do that 🤔

unkempt seal
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i unpacked the prefab earlier lol idk how to pack it all back up either lmao but this shouldnt be causing the validation problem. i work with messed up rigs like this all the time

ornate stump
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It's just a bad idea to unpack to begin with.

unkempt seal
ornate stump
unkempt seal
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its what i gotta do. the model came with weapons unattached to the right bones so the weapons and stuff would just sit in the air when i moved and i dont want that

ornate stump
somber sequoia
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Yeah, that's not how you fix that. You could move them around in Blender if you want to actually move them.

unkempt seal
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This was its own thing in the hierarchy and I unpacked it so I could put it on the arm

ornate stump
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2 solutions were given to you above.

somber sequoia
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I guess if you'll never ever update the model in Blender, unpacking it isn't so bad.

unkempt seal
somber sequoia
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but the downsides of doing that usually outweigh the benefit.

uneven slate
ornate stump
uneven slate
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it is always toggled on in animation except at the end of the off animation

uneven slate
ornate stump
teal laurel
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pls 🥺

stray trench
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that guys not gonna listen lol

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he is determined to do it the way he is already doing it

teal laurel
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i have exactly 1 body mesh, you have 22 by default

uneven slate
teal laurel
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the performance is gonna be atrocious

uneven slate
ornate stump
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If they aren't going to touch blender, one mesh can only be a dream.

ornate stump
stray trench
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like 2% of vrc users have 1 mesh and its only the people who care about that kind of thing

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you are wasting your breath asking a random beginner to have 1 mesh

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that takes decent effort, relatively speaking

teal laurel
# uneven slate how?

each mesh makes one draw calls per material. More meshes and more materials, more draw calls.
Also, do you really need so many sets of hair?

ornate stump
teal laurel
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hair just being an example

uneven slate
teal laurel
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foxypaw avis are unoptimized af, change my mind xd

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plus you also have sps on it

uneven slate
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i plan on removing stuff and adding stuff but at the moment i am struggling with adding

uneven slate
uneven slate
ornate stump
vague cedar
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OMG all i used the remesh addon for a cleaner wireframe you were right! without even opening weight painting and it worked like magic no CLIPPING!! thank you so muchvrcCrying vrcLove @somber sequoia

uneven slate
stray trench
ornate stump
ornate stump
# uneven slate

What I said it you can just delete the animator component there.

crude anvil
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any advice to get rid of the culling?

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If you know what that is

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Because the back of the jacket is invisible when it shouldn't be

somber sequoia
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It's a property in your material.

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usually depends on which shader you're using

crude anvil
somber sequoia
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In Poiyomi, it's all the way at the bottom, under rendering

crude anvil
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That worked. Thanks

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What about this material because its different here

somber sequoia
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same answer, but not all shaders support this

crude anvil
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This might be one of them because the option isnt there

somber sequoia
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correct

ornate stump
uneven slate
# ornate stump What I said it you can just delete the animator component there.

i think im getting closer now currently the animation loops instantly and infinite (while writing this i remembered to uncheck looptime for the animation) and now it works animation still needs some work but i finally have boxers that toggle 🎉 im just gonna say thank you. I have spent about 18 hours on this for that to work and now the rest should be so much easier

plain lava
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Any idea how to add animations like this to avatar?

somber sequoia
chilly marsh
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Hey guys! I wanna make an asset/toggle for VRChat that is Dozer from the Roblox game "GRACE" The way I want it to work is as a HUD or GUI that I can toggle. He has two stages, eyes close, and eyes open. On the eyes open if you don't crouch or get low enough, I want it to flashbang. I only want it to work in a certain radius or only with friends.
Please help if you can, I am willing to pay for the help!
(the following image is what he looks like. I'll see if I can find a video of the way he works.)
(I also put this in a thread, it was suggested to be put here to)

heavy zephyr
sharp oasis
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If I have to versions of the same .fbx, one with a slightly modified mesh but identical bones, is there a way I can replace the used fbx in my scene without needing to set everything up again from scratch?

somber sequoia
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If you didn't unpack your avatar prefab, then just overwrite the .fbx file

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if you want two versions, make two files, drag each into the scene separately

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use Pumkin's Tools to copy stuff from one to the other

sharp oasis
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ah punkin's has a converter. cool thanks

somber sequoia
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no, it has a copier 🙂

sharp oasis
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that's all I'd need, thanks

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I assume it correctly re-asigns the selected bones and stuff in physbone and constaint components?

glossy isle
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hey so currently, in unity, i cant change the shader or anything about these materials. wtf do i do?

sharp oasis
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That's the default material that's applied. It likely takes info from blender or wherever it was made.
You need to create a new material and place it on the object. Rightclick on your folder area > Create > Material

whole sorrel
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you could try exporting ur project and importing it in a new one

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(but idk how to fix that)

stoic summit
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ive got a quite specific question, but im trying to add facial animations without adding animations to the hands. I use index controllers, and i've always disliked the snap animations for hands since i got them. How would i go about this?

sharp oasis
stoic summit
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as i said im on index controllers, so i have full control over my fingers and what they're doing, and making expressions with them can be not great with the animations for the hands enabled, i removed the animations from the avatar already, i just need to add the facial expressions to poses i make with my fingers

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the "snappy" feel of most avatars

balmy barn
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thats what the animations control, shapekeys

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its all just gesturesleft/right = x do stuff

sharp oasis
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Oh you mean the avatars that auto-pose their fingers as well. That is controlled in the Gesture file. Just remove that section.
Keep the existing facial gestures in your FX layer. Usually there's a Right Hand and Left Hand layer

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FX layer handles all the shapekeys and animations, the Gesture layer tends to handle bone movement. Avatars designed for non-index controllers have finger positions in the Gesture layer, but if you're an index user, you can delete those

chilly marsh
sharp oasis
# chilly marsh Ah okay cool, would you be able to help?

One workaround to detect if people are crouching or not, you could make a large invisible collider at around head height and set it to detect player heads. If it detects a head, do one thing, if it detects no head, they have crouched

heavy zephyr
chilly marsh
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honestly I can't find any tutorials anywhere, even reddit

heavy zephyr
sharp oasis
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youd make a large vrc contact receiver set to Head, then with its boolean output you'd need to FX layer programme whatever effects you want to happen

heavy zephyr
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Again, the range is hard capped

sharp oasis
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Could use multiple. Its something that could work, is all.

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a large physbone that detects movement could also be an option. Detecting other players is hard. You need to find janky workarounds

chilly marsh
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if y'all could DM me with how to's that would be great lol

heavy zephyr
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You'd quickly find yourself using like 9+ receivers for something that will be janky at best

sharp oasis
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if its an avatar designed only for a game then it doesn't matter too much if its jank

sharp oasis
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Its the kind of thing people sell or take comissions for

balmy barn
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constraints + empty , move it around crazy and whenever it detect something stop there for a few seconds - do stuff ratl sound extremely annoying tho and bounds probably instantly very poor

heavy zephyr
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It's not difficult per see. Guess you could use a raycast and make it rotate to get a 360 detection method and detect PlayerLocal then attach a receiver to detect heads.

Locally players would be able to see your effect

chilly marsh
chilly marsh
heavy zephyr
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If I had motivation to make stuff again I'd make it

chilly marsh
sharp oasis
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Its lots of random knowledge put into one project instead of just "oh do this"

somber sequoia
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Yeah, but once you learn how the basic components work, it's all about experimenting in new ways to put them together.

sharp oasis
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exactly

heavy zephyr
sharp oasis
somber sequoia
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I recommend their basic tutorials all the time

chilly marsh
sharp oasis
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Blender question for the blender enjoyers here:
So I've remade the UV maps of an avatar and have just been given the same avatar again but with its own modifications. Is there a way I can instantly replicate my new UV layout on this new avatar by copying/transfering uv positions or something??

somber sequoia
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nope, not really

sharp oasis
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big sadge

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But assumed that was the case

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So there's no equivalent to stuff like Transfer Mesh Data but for UV layout?

somber sequoia
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I haven't seen anything really work, and I have a few non-free UV map plugins. I wonder how hard that'd be to create though

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probably it'd have to assume the mesh is identical, in terms of vertex counts anyway

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maybe I'll take a glance a Blender's API tonight

sharp oasis
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it unfortunately isnt so likely would be impossible. I remade the UV maps on one avi, and now have been given a decimated version of the same one to get it into poor or better. So of course it looks the same but the polis are not

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oh well

somber sequoia
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ah yeah, without the mesh identical I'm not sure what you'd do to get the UV maps close, guess the nearest vertex?

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So, this would be kinda ugly, but if you mark all the seams in the same places such that when you unwrap it, the islands come out mostly shaped right, you could export a simple map texture, then use that as your background to align the islands on the new mesh. Probably wouldn't be very accurate but you could get it kinda close enough for basic textures

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I will admit to way more than once editing two meshes, marking one's UV vertices pinned, and manually snapping each and every vertex in the other one onto the proper pinned vertex.

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if you value your sanity I don't recommend this path, but sometimes we have to do annoying tedious things 🙂

raw saddle
sharp oasis
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considering I've already spent two days manually aligning a few hundred triangles of hair manually, I don't want to do it again

somber sequoia
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Ohh right that is in there

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now I vaguely remember trying it and not having any luck 'cause yeah, not the same geometry.

sharp oasis
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Yeah left is way different to right

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it likely won't work

stuck oxide
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how do you make poiyomi not look pitch black and darker worlds?

night ember
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change the min lighting value

stuck oxide
night ember
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under the lighting settings

somber sequoia
stuck oxide
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what min lihting would you recommend?

night ember
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🤷‍♂️

stuck oxide
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i dont wanna make it too bight

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bright

night ember
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its your model

somber sequoia
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you don't need much, I put this on a slider and rarely go above like 5%

stuck oxide
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🥹

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can u use vrcfury to make the slider

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ive never really used poi

somber sequoia
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dunno, I don't use Fury.

stuck oxide
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fair

somber sequoia
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Which shader doesn't matter, it's the same process for any shader property

chilly marsh
somber sequoia
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go to the VRC Traders discord, you'll just find scammers here. Link is in #1204490664637890580 somewhere

chilly marsh
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okay

wicked patio
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Does anyone know how to upload avatars?

somber sequoia
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yes, lots of us do.

wicked patio
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I need help uploading an avatar

somber sequoia
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This is the place.

wicked patio
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I got an avatar and I don’t know how to upload it

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I’ve never uploaded one

somber sequoia
wicked patio
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I’ve read this stuff and watched videos but it’s still confusing

somber sequoia
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okay well then you'll have to explain what you have done and where you are stuck, we don't know what to tell you otherwise.

wicked patio
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I haven’t even started everything is so complicated

somber sequoia
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not much I can suggest then.

wicked patio
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I’m trying to find someone who can upload the avatar

chilly marsh
somber sequoia
wicked patio
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I used to know people who would help me do it, but I don’t know them anymore

somber sequoia
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I always suggest learning to do it yourself.

restive loom
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Dose any one know how to add multiple eyes on an avi I’ve been seeing it a lot and I wanna try to do it

barren loom
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I heard that there's hand packs, and that people generally just use different hands than the models come with, then attach them in blender?
Where do I find that?

somber sequoia
willow cloud
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I require some help

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Lol

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Trying to upload an avatar rn

somber sequoia
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this is the place

willow cloud
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Alright I'm trying to import an avatar, I have the files but don't know how to bring it into my project

somber sequoia
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drag and drop usually

willow cloud
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Into where?

somber sequoia
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bottom part that says "project". You could also just put the files in there via other means such as a file explorer. doesn't really matter.

willow cloud
willow cloud
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Or?

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Do I extract or not first

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The avatar files

somber sequoia
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what kind of package do you have? If it's a zipfile, yes, extract

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not sure what "new project in this window" means.

willow cloud
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It's a zipfile

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Ok

willow cloud
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Idk what that means in this context

willow cloud
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Or somewhere else

somber sequoia
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Yes - the bottom section is the project window.

willow cloud
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So in assests then

somber sequoia
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you can see the title of it says project

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Yes, ideally

willow cloud
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Alr

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Then?

somber sequoia
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then you watch a tutorial, I'm not going to be able to walk you through each step.

willow cloud
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Ok

somber sequoia
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Feel free to ask specific questions here if you get stuck

willow cloud
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Already am

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Problem is that all the videos are going about it way differently

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So I have the rigs but can't do much with that

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In the video's they import the files and poof, it's all there and ready to go

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Now I'm stuck with the files in my project but nothing is loading

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The file is a "blend"

somber sequoia
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really depends on what you got - if there's a scene file (icon is the unity logo), maybe you can double-click that and it'll open and have a ready-to-go avatar.

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that's a blender file

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is that all you have?

willow cloud
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Yep

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That's what got extracted at least

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Oh it says I need blender now

somber sequoia
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Yeah - you need blender to deal with that. Unity can by itself if you have Blender installed, but its best to import it there, then export from Blender as a .fbx

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Sounds like you're starting on hard mode here.

willow cloud
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Is it possible to get someone else to do it for me and I can clone the result?

somber sequoia
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Sure, you could commission someone to build all of this for you. Head over to the VRC Traders discord for that.

willow cloud
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For all the people sending me friend requests

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I already found someone to help

somber sequoia
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oh no - don't pay anyone who randomy friends you from here

willow cloud
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I got like 20 requests man

willow cloud
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Someone that was friends with the guy who made the model to begin with

somber sequoia
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okay

willow cloud
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They are doing it for free which is nice

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And showing me how to do it with some other professional modelers

lilac musk
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Don't trust people on the internet. Scammers are everywhere

sinful obsidian
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i've got physbones set up and this was working fine awhile ago but for some reason it no longer seems to detect when the physbone is being grabbed

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i have some animations dependent on "_IsGrabbed" but it doesn't seem to be seen anymore

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allow grabbing is enabled

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it's been a couple months since i've worked on this avatar, i know it was working before but animations weren't doing exactly what i wanted so i changed something and i don't remember what but the grabbing stopped working altogether

last acorn
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I think i'm going crazy with unity and blender.

junior crag
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how do i get it out of this state

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the anim player is off

sinful obsidian
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click the preview button

junior crag
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now what

sinful obsidian
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ig click it again? if it's light grey it's enabled

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preview usually is what poses it like that

last acorn
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When I go into play mode, it swaps my head mesh with my body mesh?? How do i fix this?

junior crag
somber sequoia
somber sequoia
last acorn
somber sequoia
last acorn
somber sequoia
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ohhh

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Yeah so that's a tricky issue. You can re-order them in Blender, but if you have multiple objects you merge before export like I do, it's more of doing that merging in the right order

last acorn
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yeah it has 6 meshes making up the body, and idk how to get them to be in order i guess

somber sequoia
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Join them in order

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it's what I do

last acorn
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so start with face and then just keep ctrl clicking the next and hit ctrl J?

somber sequoia
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Whichever order you need, yep

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I don't have blender open so this is going on memory, but I usually select the lowest in the list, then the next, all the way up to the one with the top, then join.

last acorn
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so go backwards

somber sequoia
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(I usually only have 1-2 materials anyway)

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I believe so

last acorn
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and do them 1 by 1

somber sequoia
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nah, you can select select select then join

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whichever works for you

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I will say I haven't tried re-ordering recently, I started doing this in Blender 3.x and have been since, didn't think to see if you can just re-order them now

last acorn
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ill give ita whirl i guess

somber sequoia
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works for me

sinful obsidian
# sinful obsidian i've got physbones set up and this was working fine awhile ago but for some reas...

by default, Allow Grabbing is off
enable Allow Grabbing via toggle
if armL_IsGrabbed becomes True, should disable a position constraint and enable an audio source for a moment for a sound effect
when in game and i grab the arm, no sound effect plays and the constraint seems to stay enabled
testing in unity with the GestureManager, using the debug tab i can set armL_IsGrabbed to True and the sound effect plays and pos constraint is disabled, so i think the game just isn't detecting the grab

somber sequoia
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Physbone settings can't be changed at runtime without disabling the component first

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if that's what you mean by "enable allow grabbing via toggle"

sinful obsidian
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i've got an animation set up that sets it to on

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it was working before

somber sequoia
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that would surprise me

sinful obsidian
last acorn
last acorn
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apply all transforms

somber sequoia
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only if you made some transforms and haven't applied them

last acorn
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reording the material shouldn't matter then?

somber sequoia
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that's not a transform

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transforms are moving or rotating or scaling objects

sinful obsidian
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will this work then?

last acorn
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alirhgt i did them all in reverse order 1 by1

somber sequoia
sinful obsidian
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moved the keyframe and at the start i keyed the physbone being disabled and at the end it's being reenabled

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it just occurred to me that that specifically might cause issues since it's supposed to loop but that's besides the point

somber sequoia
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oh, sorry it's real small here, didn't see that. But yeah I think that should

sinful obsidian
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gotcha

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thanks for the info!

last acorn
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well, something messed up lol

somber sequoia
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might not work how you expect though, if that physbone is moved it might get weird disabling it

last acorn
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my blendshape I added to it is now maxed out.

somber sequoia
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blender will export the current values of those, you can disable import of those in the unity fbx import settings if you want, or just set the default however you want in unity

sinful obsidian
last acorn
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in blender...thats confusing. going to reload my save i guess.

somber sequoia
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yay, someone who makes backups 🙂

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(always make backups)

sinful obsidian
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saves extra steps

somber sequoia
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absolutely!

last acorn
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nope blendshape still maxed out...

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what the heck...

old saddle
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how do you control the parameters of other animator controllers within your avatar?

somber sequoia
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if they're the ones in the playable layers, then parameters are global

old saddle
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they are on a seperate animator, not the root of the avatar

somber sequoia
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you can use VRC Avatar Parameter Driver to set them

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that's fine, if that's one of the animators in the playable layers

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if not - is this on some other object for some reason?

old saddle
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yeah, its on a seperate object

somber sequoia
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that's definitely not ideal - follower or something?

old saddle
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i know its not ideal and itd be possible to combine the 3 armatures im trying to animate with blender but im not skilled enough to do that

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basically its 3 characters that should all appear at once and play different (humanoid rigged) animations and this was the easiest way i could think of do this, and the only thing im missing is getting the animaton to play

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so does the parameter driver work on those animators?

somber sequoia
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dunno, haven't tried it

old saddle
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it only says ones referenced on the avatar descriptor but ill try it

somber sequoia
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yeah that's what I'd assume

last acorn
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yeah i can't get this to work correctly.

old saddle
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yeah its not playing my animation on the other characters

stray cave
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hey, a friend of mine tries to upload a avatar, it works but on the website it says "security check pending"
is it normal ?

somber sequoia
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yep

stray cave
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and for the quest version it says "security check failed"

restive prism
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question cuz i put a earring on my avi and in the mirror its backward do people see it the right way or do i have to do this?

somber sequoia
distant oracle
#

does anyone know how to make the feet switch from heeled position to flat when switching shoes i cant find anything online

old saddle
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that doesnt look like a mirror though

restive prism
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so its facing forwars O.O

restive prism
#

the way i see it in unity is how they see it right?

old saddle
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yes

restive prism
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OK! thank you<3

stray cave
somber sequoia
#

no need to ping me, I saw what you wrote

stray cave
distant oracle
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im new lol

stray cave
distant oracle
#

ah thank youuu

stray cave
sinful obsidian
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is there any reason why the collision shows on the tail but not the limbs?

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i have physbones set up in each bicep and thigh so that they can detect grabbing as a sort of button

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grab a duplicate thigh, it disables a position constraint keeping it attached to the hip, and that duplicate and its children can then be moved around

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the duplicate limbs are copying the rotation of the actual skeleton

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i'm not sure why but it just isn't detecting the grab

#

anyway i wonder if it's got something to do with the collision boxes not being visible

somber sequoia
#

do you only have the tail selected?

#

generally you'll only see gizmos for selected physbones or children of the selected object

sinful obsidian
#

whole avatar

#

you can see a collider in the nose

somber sequoia
#

ok - do those have a collision radius set?

sinful obsidian
#

yeah

somber sequoia
#

oh teeny radius, fun with FBX scaling there.

sinful obsidian
#

lol

#

i know when i first set up the physbones i could see the gizmo

sour ravine
#

erm anyone know how to add vrcfury clothes into a clothes sub toggle?

somber sequoia
#

do you mean the menu item?

sour ravine
#

like i got a clothes sub toggle with nun in it i want to add stuff in it

somber sequoia
#

I don't know what a "sub toggle" is I guess.

sour ravine
#

a toggle leading to other toggles

somber sequoia
#

same answer, unless you're referring to menu items

sour ravine
#

it might be

#

like if i click dis it leads to weapons

somber sequoia
#

well if you mean menu items, in the thingy in Fury that sets those up, you can put some text before a forward slash and it'll turn that text into a sub-menu item

#

it should be in the docs for whatever the menu item thing is, I don't really use fury so I forget where that is

sour ravine
#

alr

somber sequoia
#

or rather, a menu item that leads to a sub-menu.

spring gyro
#

Does some one knows why when I try to put some clothes on my avatar with modular avatar the clothes stays on T pose but the body moves normally?

sour ravine
#

prob not conected to ur avatar idk i js started doin ts

somber sequoia
#

clothes not rigged, or not connected properly. I don't know modular either so not sure how to set it up.

spring gyro
#

When I make it manually it does work I can try using that but sometimes it breaks badly

sinful obsidian
#

if i set the root transform as the shoulder, the bicep has collision again but so does the hand

somber sequoia
#

makes sense

sinful obsidian
#

so does that mean that grabbing the hand will activate armL_IsGrabbed?

somber sequoia
#

you can grab anywhere on whole physbone chain and it'll activate that

sinful obsidian
#

yeah i don't want that

#

i only want the bicep grabbable

somber sequoia
#

have it ignore the next bone then

#

but... physbones usually need two bones to do anything

#

(or the endpoint position value increased)

sinful obsidian
#

the only reason i want it to be a physbone is so it can be grabbed

#

i don't need sway or stretching or anything

somber sequoia
#

you do realize that this will make the arm floppy and not be controlled by IK, right?

sinful obsidian
#

nah, that's all figured out

somber sequoia
#

k

sinful obsidian
somber sequoia
#

ah you're doing something fun here

sinful obsidian
#

ArmUpper.L is the actual IK arm skeleton

#

ARM-L is an empty at the shoulder

somber sequoia
#

yup, totally get it

sinful obsidian
#

sweet

somber sequoia
#

I do something similar for digitgrade legs

sinful obsidian
#

the idea is that upperarm_l can be grabbed and still moves around when i move my arm

#

but completely detached

#

and by making it only grabbable at the bicep i'm not grabbing the left arm everytime i try to grab something with my left hand

somber sequoia
#

yeah you'll need one physbone per segment then

sinful obsidian
#

all i want are the biceps and thighs, nothing past the elbow or knee

#

figured it out

#

set the ignore transform to the forearm, then move the endpoint position

#

nvm?

#

suddenly it didn't?

#

wait i got it

somber sequoia
#

meow

sinful obsidian
#

uh

#

i think there's mirror editing on or something

#

i set the left arm up

#

looks great

#

go to do the right arm

#

it has left arm inputs

#

change to right arm

#

check left again

#

it now has right inputs

#

yeah i might be an idiot

somber sequoia
#

it happens to the best of us

sinful obsidian
#

forgot i had locked the inspector

crimson gust
#

In short: Disable animation play in edit mode.

I'm modernising a project. I haven't touched unity in over a year, and the project is one overdue for retirement. It predates physbones.

While trying to modernise the models, i was meddling with animations.
I somehow ended up playing one of them unintentionally, and it mangled my avi's. Trying to "undo" didn't fix it and they remained unrecoverably mangled, so i just alt f4 the project, resulting in 2 hours of lost progress. It was easier to alt f4, than to manually fix every bone on the avi.

#

If there any way to block animation from manipulating any of the models in the scene unless I am in play mode

neat maple
#

Hey how can I get my avatar removed from someone's account who ripped/stole it

somber sequoia
neat maple
crimson gust
#

mfw ai

somber sequoia
#

I wasn't aware they used AI for that, interesting.

neat maple
steel sable
#

Can someone help with making an avatar I'm a beginner and I already have the fbx files

somber sequoia
#

that's what this channel is for

steel sable
#

I mean help like i'll share my screen on call type of help because i have no clue what I'm doing

somber sequoia
#

ah I'm not sure who does that

steel sable
#

Oh ok

sour ravine
steel sable
#

Yeah

sour ravine
#

js drag the unity file into unity then

crimson gust
somber sequoia
#

what about it?

#

if you play an animation, it'll play

#

otherwise no, there's no "block"

steel sable
somber sequoia
#

I'd be curious to see what you mean by "mangled" though

sour ravine
#

also anyone know how to connect clothes to the actual model

crimson gust
lilac musk
somber sequoia
#

don't play an animation then, there really isn't a thing for this.

sour ravine
steel sable
sour ravine
#

aye twin ngl

#

good luck💔

somber sequoia
#

.dae files aren't going to be of much use

lilac musk
sour ravine
#

i dont understand blender TwT

somber sequoia
lilac musk
sour ravine
#

like the clothes fit the character but when i actually test it its stuck in a t pose

lilac musk
somber sequoia
steel sable
somber sequoia
#

aha. Well you're in for a LOT of work then, if it's like this. I'd suggest importing it all into blender and sorting it out there.

#

if that's not enough info to go on, I'd suggest something that's more... finished.

somber sequoia
#

I have no idea what you have so there's no way I could provide anything remotely like "exactly"

sour ravine
#

wdym

somber sequoia
#

Also I'd do this in Blender 🙂

sour ravine
#

ok

somber sequoia
#

What I mean is you said "clothes" but that's vague - what is it? a model file? is it rigged already? for this avatar or for some other one?

steel sable
somber sequoia
#

Yes, I'd import it into blender and then see what you've got.

#

A thing a lot of people coming in here don't realize is that we don't have your project, so we have no idea what you have unless you tell us in detail, and often without actually having the files and inspecting it, there's not a lot we can really tell you about it.

#

from here it looks like you have a bunch of files. What are they? No clue.

#

Words like "clothing" mean nothing alone.

sinful obsidian
#

so if i want a physbone that is being grabbed to stay with the hand as it moves, that probably won't work if the root bone is the one being grabbed right?

#

i figured out how to see the physbones in game and i noticed that the endpoint position meant the collisions didn't move with the bones

#

that isn't such a big deal

#

they were grabbable but just spun around wildly when grabbed

uneven whale
#

Hello. I'm having a problem: when I re-enter the world, one of my avatar's clothing items disappears. How can I prevent it from disappearing? My avatar's switches are not implemented using vrcfury, but rather using regular controllers. Please don't recommend using vrcfury, as I want to learn how to fix this using regular controllers.

sinful obsidian
#

am i able to set physbones up so the root bone deforms but all its children do not?

#

the root stretches however far when pulled but the children keep a static length

lilac musk
uneven whale
lilac musk
elder lichen
#

anyone here got major knowledge of the ins and outs of marshmallow PB 2.0? docs are wayy too vague and poorly written, prob a consequence of them being originally in japanese.

gaunt knoll
ornate stump
elder lichen
#

poorly

elder lichen
# ornate stump What problem you're having with it?

cant figure out the colliders, when the physbone colliders are too large the interference between them dont work, but work when theyre small, but when theyre small hands and colliders clip through cus now the collider is too small, they squeeze too early, etc

#

also got issues of when pushing together, they go up/under eachother and past

ornate stump
elder lichen
#

approx 5 and a half hours

#

theres too many combinations of different sliders that i cant understand what half of them do

#

the docs explain what each of them do but too short/vague to make any tweaks and tunes viable.

terse crane
#

Random question, I bought a face blendshape for Milltina but it did not have the usual notepad or images that show me the blendshapes to adjust. I only got an animation file and no clue how to add that

ornate stump
terse crane
#

Ahh, okay. Thanks

#

Nah, been a while since I touched animations I just realized. All I did was add a new Layers and dragged the animation clip in there but nothing

ornate stump
slim rivet
#

Tried uploading without any playable layers and still showed up as 11

#

My avatar only has 8 materials but shows up as 11 in-game

#

Anyone have some ideas?

pine valley
#

note that vrchat is counting how many material slots you have – it doesn't care about material slots

#

you can find all renderers on your avatar by searching for t:renderer in the hierarchy window

slim rivet
#

I only have Body

ornate stump
slim rivet
#

(I have a lot of avatars in the same scene)

ornate stump
slim rivet
#

Yep

#

Custom keywords is 11 I just noticed

ornate stump
slim rivet
#

Yeah

ornate stump
#

So when in game, does the perf reports more renderer count like mesh renderer, skinned mesh renderer, or particle ,system and so on?

slim rivet
#

Let me double check

ornate stump
# slim rivet

Can you check material slots in skinned mesh renderer component here?

slim rivet
#

Ohhh

#

I guess I can just remove the empty ones?

ornate stump
# slim rivet

I'm guessing you can't revert the material slot. Then you have to put Hat to element 7 and delete 8 and below.

slim rivet
#

Thanks a lot!

alpine ingot
#

I got two questions at once. When i use a gesture, can i make it replace a material for that time? What i wanna do is change the eyes of my model for when i do a gesture. .. and second question is how i can replace that Rock n Roll gesture with something else?

ornate stump
alpine ingot
ornate stump
#

Duplicate the proxy file and rename to remove proxy prefix.

alpine ingot
#

Where can i find those?.. or what are they called so i can search my project for it

ornate stump
alpine ingot
ornate stump
alpine ingot
#

So i´m just blind

#

gotcha

alpine ingot
ornate stump
alpine ingot
#

So if i edit that, but do the rock n roll gesture my model will display the one i created, yes?

ornate stump
alpine ingot
ornate stump
alpine ingot
# ornate stump Animation is targeting specific body part, there are multiple animation in gestu...

I tried to look through, but hm.. so which part of this tells the model that its supposed to do that when specific gestures are made with the controller. Is it somewhere completely different and not on this screen or.. how does this work?

The arrows are the transition parameter, yes? Inside those arrows are these values, i assume the values then equal to what input is needed to play the animation, yes?

ornate stump
#

Transition is just for switching what animation to play for that layer.

alpine ingot
#

So i need to edit it in the vrc avatar system then to play a different animation for the gesture?..

ornate stump
alpine ingot
ornate stump
alpine ingot
#

so.. if i do that it should display a different hand gesture than the rock n roll?

#

it does not get overwritten or anything by the avatar system?

ornate stump
alpine ingot
#

just making sure so i dont come back and ask the exact same thing

#

thx

ornate stump
ornate stump
alpine ingot
#

now i´m confused again. I make a new animation with the hand gesture i desire and the face expression i want, put it into the motion section and it should work that way, right?

ornate stump
alpine ingot
#

wait

#

this is the FX layer, right?

#

with all this

ornate stump
alpine ingot
ornate stump
#

They're being named bacause it's controlled by gesture parameter.

alpine ingot
#

Then where do i find Gesture Layers?

#

or is that where i got that other animation from?

ornate stump
alpine ingot
#

okay so, but instead of doing 2 animations for each. cant i just edit this animation and replace the proxy animation then?.. or does that not work?

ornate stump
alpine ingot
#

So i cant just replace the animation?

#

without duplicating the layer

ornate stump
alpine ingot
#

But if there is no default, then how does it even do the hand gestures without one to begin with? Thats confusing me

ornate stump
alpine ingot
#

But it needs to pull the animations from somewhere then, right? Why cant i just edit that animation where its pulling from which it deems as the default?.. or is that simpy not possible the way i imagine it?

ornate stump
alpine ingot
#

or do you mean another one?

ornate stump
alpine ingot
#

i currently want to do hand animation

#

to replace the rock n roll

ornate stump
alpine ingot
#

that correct?

alpine ingot
# ornate stump Yes.

Ok, so now i do a animation for the hands only and put it into the motion section for Rock n Roll gesture.. which then will replace it. Left and right respectively

alpine ingot
# ornate stump Yes.

Ok good, now i feel like i 100% understood it all. I feel i was quite exhausting from asking all this, sorry

unique breach
#

Hellloooo so I’ve never messed with unity or anything to upload avatars, anyway I have files for an avatar I wanted to upload and use but I have NO idea on what I’m doing.

#

Like I’m using VRChat SDK and i can’t upload bc I have like 7 alerts and I don’t understand any of it

somber sequoia
#

paste the first 1-3 alerts in here - see the first pinned message for instructions on how to do so

alpine ingot
# ornate stump Yes.

So it seems like i´m trying to do this wrong. When i press record on the animation tab and move the fingers around the movement isnt getting recorded

somber sequoia
#

You cannot directly move or rotate the finger bones, if that's what you're trying to do.

alpine ingot
#

Then what do i do?

somber sequoia
#

you have to use the muscle properties in the animator instead. I'm not sure where to find a useful link to point out where it is

#

but in the animator if you click 'add property' and scroll up to animator you can find those in there somewhere

#

(I don't have Unity open here)

#

basically humanoid bones are controlled by IK, you have to animate them differently than just any random non-humanoid bone.

alpine ingot
#

wha

somber sequoia
#

under "animator"

alpine ingot
#

there is a lot of things

somber sequoia
#

yes

#

you'll find the hand/fingers

alpine ingot
#

oh

somber sequoia
ornate stump
#

That's also where I have told you to duplicate the proxy animation because those already have properties prepopulated.

alpine ingot
#

yeah that makes sense

balmy barn
#

can just edit the values on finger/ect , like this is a common one people want ratl

somber sequoia
#

I happen to have done exactly that one as well!

#

(left fist + right rock n' roll = right middle finger)

alpine ingot
#

I´m just trying to do this gesture

#

should be simple enough

#

oooooh

#

so i use all this then?

somber sequoia
#

there you go

alpine ingot
#

I must sound so stupid to people that know this in a instant

somber sequoia
#

none of us knew this in an instant, we all learned it just like you are

ornate stump
#

Trial and error, and remember.

alpine ingot
#

While we are at it.. how do i make the animation.. like.. bound to the model? Because i can only click record when i create a new animation clip while having the avi selected

#

it deselects in the animation tab when i click on the model

#

and also isnt in the list

somber sequoia
#

That means you don't have that animation in the avatar's active animation controller

#

that is, the one in the Animator component on the avatar root

alpine ingot
somber sequoia
#

that

#

That Controller slot should have the one you're working on

#

whatever's in there is only used in the editor.

alpine ingot
#

so i can have whatever in there but its not used for the avatar in vr chat itself? Its just for editing in unity

somber sequoia
#

Correct

alpine ingot
#

Well, i dont know which controller the animation belongs to

somber sequoia
#

which one do you want it to be in? Put it in there.

alpine ingot
#

Do i just drag it in?

somber sequoia
#

alternatively, you could put it in any one or even just a throwaway

#

you drag it into the slot for the clip that Renfrew was showing earlier

alpine ingot
#

So in the Left and Right hand layers for the motion section of Rock n Roll

somber sequoia
#

if that's where you want it.

alpine ingot
#

I want to replace the rocknroll animation for the hands

#

so if that is what it does, then yes

somber sequoia
#

without seeing your exact setup I'll just go with "sounds right"

alpine ingot
somber sequoia
#

I'm still not going to tell you exactly - it's your avatar, put it where you want it 🙂

alpine ingot
#

I take that as a it is correct then for what my goal is

#

So.. this does not look like rocknroll hands... is something wrong?

#

i pressed on record

#

and then it did that

#

I´m stupid it seems, because it had defaulted to a different animation when i did that

somber sequoia
#

ahh

alpine ingot
#

how do i even animate this though?

#

do i just change the numbers?

somber sequoia
#

yeah. You also can click-and-hold near the number value and drag the mouse around and the values will change

alpine ingot
#

that seems

#

tedious

somber sequoia
#

sure is

alpine ingot
#

nvm

#

i gotta do it on the edge

somber sequoia
#

right

#

I don't have Unity open so I wasn't quite sure I remembered where to click

minor granite
#

What should I do if I was wrongfully banned and my appeal got rejected?

somber sequoia
#

This isn't the right channel, and VRChat staff don't monitor it.

minor granite
#

The system informed me that the file had been modified, but I did not do so.

orchid blade
#

I tried setting up 2d visemes using VRCFury. I wanted to do it as a material swap so that it’ll be easier and I put all my materials in the VRCFury advanced visemes box but I don’t know if it’s normal that I have to be practically yelling into the mic for them to work otherwise it just stays as my base silent viseme, is this normal? Is there any way to fix it or will I be better off just doing it manually?

#

I feel like they also move through each other too quickly for my liking

#

If anyone could please give me some tips or fix for this I would really really appreciate it😭

olive pelican
#

What is likely happening is that your "Voice" prarameter limit is set too high, or material swap is too slow to work for that use case.

#

When I do 2D visemes, I tend to trigger them at voice > 0.1 for vowels, and >0.04 ish for consonants.

#

It could also be something about the way the animator is set up (transition time, exit time, animation length or proeprties)

pine valley
#

I believe that Advanced Visemes does do some blending

#

which would make it hard for a material swap to be noticed

rapid aspen
#

I'm trying to do face tracking on desktop with VRCft and I'm doing everything right that it says. I do not know what else to do or how to fix it. (using an iphone 13 btw to try it)

mortal tangle
#

The play button words ain’t showing up

#

“Play mode”

ornate stump
pallid drift
#

o

#

he got to it first

#

fast fingers

mortal tangle
#

LOL

mortal tangle
pallid drift
#

top right

#

lock icon

mortal tangle
#

Ouuu

pallid drift
#

hahah

#

who fast now

ornate stump
#

Ok keep doing it.

mortal tangle
#

it didnt do anything

pallid drift
#

have you checked if your laptop is commiting suicide and laggging like crazy?

mortal tangle
#

lol it lags sometimes but I’m used too it cause it’s expected

#

Intel core i7

balmy barn
#

theres only like 70 different versions of that cpu (probably more) , you can try unity layout reset - layout select something try again

mortal tangle
#

hm

#

well that avi is a fbx soo

#

another issue

ornate stump
somber sequoia
mortal tangle
#

I did

#

But what I’m misunderstanding is that it says it’s deprecated and won’t do anything but it says it’s applied

somber sequoia
#

it says that component is deprecated, but that the parameter compressor feature is auto-applied.

mortal tangle
#

Yea

#

Idk why It’s deprecated

somber sequoia
#

Probably the Fury changelog will explain that

#

this reminds me to go see if I can turn off that feature, I don't want that ever running.

mortal tangle
#

lol

#

What’s WD

somber sequoia
#

write defaults

mortal tangle
somber sequoia
#

figures, the docs don't mention the automatic parameter compressor

somber sequoia
#

what about the sleeves is wrong?

arctic dirge
#

in the first image it isn't see through ish the long sleeves work fine but when switching to short sleeves it defaults to original none see through.

#

it starts out see through ish then part way up where it's lighter i see it trying to default it's weird

#

it's best seen on the selfie mirror i think..

still shuttle
verbal gate
#

An avatar I'm trying to upload has two errors/warnings. One being a missing prefab or script which is easily fixed but another warning that stops me from uploading is "Cyclic dependency found for component VRCPhysBone on '[Toggleable prop]'..." and I'm not sure what to do in regards to it.

#

Please reply ping

torn remnant
#

what do i change on a vrc phys bone script to make it floppy like a dogs tail and not stiff strait outeards

somber sequoia
somber sequoia
torn remnant
verbal gate
torn remnant
#

Its floppy when i move but i wish it wasn’t straight

somber sequoia
torn remnant
#

But floppy side to side

somber sequoia
torn remnant
#

? Wdym

somber sequoia
#

I mean I don't see anything weird looking in the image you shared.

#

how many bones is that tail?

still shuttle
torn remnant
#

Do you see how it’s pointing strait i want it fall

torn remnant
still shuttle
#

yeah

torn remnant
#

Thanks

verbal gate
still shuttle
#

you can adjust it in play mode and move it til you get somethin you like, then copy the component and paste it once out of play mode

torn remnant
#

Play mode?

#

I dont need to upload 100x to test?!?

still shuttle
#

yeah

somber sequoia
#

nope!

still shuttle
#

just use play mode :D

torn remnant
#

somber sequoia
#

use Gesture Manager or AV3 Emulator, click play, then grab the model (in scene view) and shake it around and you'll see the physbones move

torn remnant
#

…. Thanks that would have been helpful 100 uploads ago lol

somber sequoia
#

Yes

junior crag
somber sequoia
#

I don't recall, you'll have to read the docs or try it out. I haven't used this in forever

junior crag
#

it says use force tpose but its not in the package at all

#

how do i use these anyways

junior crag
#

o

#

thanks

#

i cannot find the tpose in the pose tools

gaunt knoll
junior crag
#

where

#

please

somber sequoia
#

what's in "examples/presets"?

junior crag
somber sequoia
#

oh interesting

junior crag
gaunt knoll
#

if you read the docs it says where it is

junior crag
#

i think thats an outdated img

#

just maybe

gaunt knoll
#

its still there

#

it hasnt changed

junior crag
somber sequoia
#

that one has a newer version than yours does

#

look at the upper left

junior crag
#

yeah

gaunt knoll
#

still hasnt changed your in pose editor not tools

junior crag
#

found it

#

why wouldnt the t-POSE be in pose tools?

#

that feels wrong

#

thanks

mortal tangle
gaunt knoll
mortal tangle
#

Lplll

torn remnant
leaden wagon
#

UWUW

#

suck me harder

#

Crack me daddy

severe crown
#

gen question if poiyomi doesnt work in vcc what do we do when trya upload a avatar

somber sequoia
#

if you already have it installed, that's fine

#

otherwise you can get it in the free section on their discord

severe crown
#

telling me to unreach the server when i try adding it to vcc

#

my internet etc is fine

sonic halo
#

hello, i'm new to this avatar creation and i have no idea on how to remove the feet so the boots look like they actually fit?

somber sequoia
somber sequoia
severe crown
somber sequoia
#

(I believe it's just a .unitypackage)

severe crown
somber sequoia
#

I'm in it

clear reef
#

Hello! Returning avatar maker and I remember NOTHING!! I need help. This ring is correctly parented to the bone in blender and moves with the finger in unity, but when it is tested in VRC, the ring appears a meter to the left of the finger but DOES move with the hand.
This avatar also has glasses that were parented in blender and are correctly positioned when tested. Am I missing a step?

somber sequoia
severe crown
somber sequoia
clear reef
somber sequoia
#

oh weird, not how I'd do that.

clear reef
#

You'd weight paint it?

somber sequoia
#

yeah and just join it to the body mesh

#

I don't see the need for that to be an independent object.

clear reef
#

Is this an adequate method if I were intending to create a way to toggle it off?

somber sequoia
#

sure, there are a few ways to do that, I prefer UV tile discarding, but a shrinking shape key would work great here too

clear reef
#

Do you have the time to walk me through that?

somber sequoia
#

nope, but there are lots of tutorials for the shape key method. for UV tile discarding, there's a good primer on Poiyomi's docs site

clear reef
#

Much appreciated.

mortal tangle
#

I was lucky enough too have a friend who gave me poi pro

#

And poi is free im sure

severe crown
chilly solar
#

i have an idle ear animation on my avi and i want to add a headpat contact where the ears go down and eyes close. the eyes work, but the ears dont move. i assume thats because i cant have them controlled by 2 animations at once. whats a good work around?

somber sequoia
#

Poiyomi Pro doesn't get you a whole lot extra, most people don't need it.

somber sequoia
# severe crown didnt work :<

really no idea what you're doing here or what problem there is - the discord server should be linked on that website.

somber sequoia
#

er

#

sorry about that.

#

mostly I figured you'd have just googled for it, but here we are

severe crown
#

all good

severe crown
somber sequoia
#

okay, I have no idea where they've posted it

junior crag
#

how would i make it so the particle system starts to play

somber sequoia
#

(with the auto start setting on, it's in there somewhere)

junior crag
#

so this but do auto start rite?

somber sequoia
#

if that's the particle system game object, sure

junior crag
#

would play on awake be correct?

somber sequoia
#

that's it

junior crag
#

k

somber sequoia
#

I don't have unity open, wasn't sure the actual wording

junior crag
#

yeah thanks

#

i might try to make the particle itself look good

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im trying to recreate this

#

oh great

somber sequoia
#

no embeds

junior crag
#

yup

#

just

#

great

#

you can still click on it

severe crown
#

is it safe to add poiyomi vcc in unity project?

somber sequoia
#

again, details are on their discord

mortal tangle
#

….

#

@vernal dagger

mortal tangle
#

Add it too the VCC

#

And yes

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Its safe

#

How do I fix this ?

somber sequoia
#

what "this" exactly?

mortal tangle
#

I can’t see my avi

#

Tryna scroll up too see if

somber sequoia
#

find it in the hierarchy and double-click, the Scene view should center on it

mortal tangle
#

Ah ok

#

Tyy

zealous pine
#

Hey so my avatar on quest has barely anything on it and all the textures are not great and its still too big file size for quest even though I see multiple people have the same base with way more on the quest model. Can anybody help me?

marsh pier
#

hey uh My avatar is stuck in the bike pose- is there anyway i can fix it?

somber sequoia
#

pumkin's tools

marsh pier
#

oh and thanks

somber sequoia
#

I'm sorry, I don't use it, but the manual should explain it. Also it was discussed in here roughly 3 hours ago, including images

somber sequoia
#

excellent

round hearth
#

ok so maybe someone here can help me? i use a AMD ryzen 5500 XT graphics card and a AMD Ryzen 3600 series Processor and i have 6terabyte of storeage devoted to VRchat but i cant load avatars properly like they appear as error robots and i cant leave my home world, or switch between my 30ish avatars i have. someone please help me :-;

somber sequoia
#

this channel is for avatar creation, you probably won't find help on that here.

round hearth
#

i see shit i dont really see a good support channel for this type of thing

somber sequoia
round hearth
#

i dont understand all that their is too many subchannels i dont understand it all

somber sequoia
#

okay

left gull
#

you could also use the search function in it to see if anyone else is having load issues but prolly just easier to make your own post for something that specific

round hearth
#

i tried the search but it didnt seem anyone had a similar issue so i maide one

bleak basin
#

anyone know what this issue is or how to fix it?

chilly solar
#

i have audiolink on my avatar (toggleable) and i want there to be a similar effect happening (also toggleable) in worlds or situations where audiolink will not be on/seen. so what i want is if you have both toggles, when audiolink is active youll see it, and when its not youll see the other effect. how would i do that if that makes sense

somber sequoia
#

swap materials is probably easiest

night ember
#

muck about with the audiolink and default settings of whatever is being audiolinked Ig

#

if you want it to be like "automatic"

ivory kayak
#

Does anyone know how to rotate eyes?

#

Let me elaborate, the eyes wont move in unity, and i got this model from gmod and once imported o couldn't move anything on the avatar including the eyes and im stuck. If anyone has had a similar issue and knows how to fix this please let me know

somber sequoia
#

default position in the eye look settings in the avatar descriptor?

young tangle
#

got a quick question

#

im uploading a avatar and its saying it couldnt compress the parameters enough to upload "parameter compression hook" is the error

somber sequoia
#

sounds like vrcfury to me

young tangle
#

think its possibly the wrong version?

night ember
#

actually screenshot the errors

young tangle