#avatar-help

1 messages · Page 263 of 1

somber sequoia
#

play more

timber wharf
#

?upload

round swallow
#

Yeah , my thoughts

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

round swallow
#

Would anyone knows what that might be linked to ?

timber wharf
#

@dapper osprey and you cant be asking other people to upload for you, thats against tos and makes youre vulnerable to those people getting baned and your acc along

ornate stump
round swallow
#

Coming up

#

Tell me if a specific screen is needed

ornate stump
# round swallow

You are in prefab editing mode and the sdk doesn't like it. You have to be in the regular scene.

grim python
# round swallow

i'm still a beginner but it honestly just looks like a issue with vrc sdk, i take it as you've done the usual failtesting (restarting)
sdk is known to be... less then ideal sometimes

#

i take it as all versions are right

grim python
somber sequoia
#

Yes

ornate stump
dapper osprey
#

okay im sorry

round swallow
#

thank you so much

#

😭

grim python
round swallow
#

i struggled so much yesterday night

grim python
round swallow
grim python
round swallow
severe crown
#

I don’t know how to place it in the avatar I tried before but couldn’t figure it out I even googled it

ornate stump
pine valley
#

as an example: the "Chest" object is parented to the "Spine" object

grim python
pine valley
#

anything parented to your avatar's root object – the one with the Avatar Descriptor on it – is attached to your avatar

lunar needle
#

hi can anyone help me make this car meow

pine valley
#

(you can also be a "grandchild" object, of course)

grim python
#

i'm probably gonna run into something similar so it would be nice to have someone to go to

full field
#

hey my avatar is stuck in the floor in the motorcycle pose, its not in a preview state of an animation, exiting and reopening the project doesnt fix it nor does entering and exiting play mode

pine valley
#

Pumkin's Avatar Tools can reset this, iirc

full field
#

oh thats what the name was

pine valley
#

if you don't mind installing code from a complete rando, I wrote a small tool for this

full field
#

ill look it up

grim python
pine valley
#

it adds a menu at Tools > Pose Fixer

full field
#

ill trust ya

pine valley
#

Drag your avatar's root object in and hit the button

full field
#

sound

pine valley
#

This only works if you have not unpacked your model prefab

full field
#

nah its still packed

pine valley
#

(which you shouldn't!)

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good

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All it does is revert the overrides on the position and rotation of each humanoid bone

full field
#

did mochifit the outfit

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not sure if that will break it

pine valley
#

should be fine

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There's some kind of bug with animation previews where the humanoid pose gets stuck

full field
pine valley
#

hmmmmmmm

grim python
pine valley
#

that's alarming

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should be able to undo it :p

full field
#

yeah

pine valley
#

I think that's an Apply Scalings issue, actually

full field
#

its the outfit being modular avatared

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since its staying in its base pose

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its why aniation previews in the anim prev window dont move the outfit if used on by MA

pine valley
grim python
#

what about unions/parents, the outfit doesn't stick to the rig?

pine valley
grim python
pine valley
#

Does the base model look correct if you drag a new copy into the scene?

full field
grim python
#

but its weird why the outfit would move into that animation in that case and not go back

pine valley
#

yeah, drag in the model asset

full field
#

its fine

ornate stump
pine valley
# full field ough

actually, this is very weird: my script doesn't try to change the scales at all

pine valley
#
foreach (HumanBodyBones bone in Enum.GetValues(typeof(HumanBodyBones)))
{
    if (bone == HumanBodyBones.LastBone)
        break;
    
    var target = animator.GetBoneTransform(bone);

    if (!target)
        continue;

    var so = new SerializedObject(target);

    var positionProperty = so.FindProperty("m_LocalPosition");
    var rotationProperty = so.FindProperty("m_LocalRotation");
    PrefabUtility.RevertPropertyOverride(positionProperty, InteractionMode.UserAction);
    PrefabUtility.RevertPropertyOverride(rotationProperty, InteractionMode.UserAction);

    so.ApplyModifiedProperties();
}
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i have no idea how that would cause the dreaded Skinny Syndrome

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oh!

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wait

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duh, that's just your clothing blendshapes

full field
#

LMAO

pine valley
#

Apply the pose fixer to the clothing's root as well

ornate stump
pine valley
#

whatever object has the Animator on it

full field
#

wont work

grim python
full field
#

ill install pumpkins tools and see if that fixes it

pine valley
#

ah, i guess the clothing does not have a humanoid avatar?

ornate stump
pine valley
#

that's a bit odd

timber wharf
#

stickman

pine valley
#

Did you refit the clothing while in the motorcycle pose?

#

I'm not very familiar with the mochifitter

pine valley
#

i'm trying to imagine how it even got posed in the first place

full field
#

lilemo maybe did it

#

i didnt mean to add it

ornate stump
full field
#

oh dugh

pine valley
#

Ah, that makes more sense!

full field
pine valley
#

oh dear

grim python
pine valley
#

operating operationally

full field
#

dud im so gassy

#

there we go

pine valley
#

I know very little about MA, so Renfrew might have an idea of what to do

#

ah, excellent

grim python
full field
#

yippee

pine valley
#

vrchat put the "skip leg day" button where the camera toggle normally is

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we had someone accidentally enable it and not notice for a while at an event lmao

full field
#

ty @ornate stump

ornate stump
#

I primarily use modular avatar instead of vrcfury.

full field
#

same

pine valley
full field
#

i really gotta make a blender tool to add clothing in blender so i dont have the MA it

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optimisations people

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if i can make a tool to do this, it should be too hard iris

somber sequoia
full field
#

its just merging with armature which i think cats already does but idfk how it works

pine valley
#

if the bone names and positions match, you can just switch the clothing's Armature modifier to target the original armature

somber sequoia
#

yeah, that's one way, but you don't really need a tool for it

pine valley
#

actually, even if the positions don't match, you can just switch it

full field
#

oookay lads we have a new issue

pine valley
#

non-matching names requires some more work

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i've done a fair bit of evil stuff in python scripts

full field
#

going into an animation and exiting does this

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dreaded motorcycle pose

somber sequoia
#

that is normal - choose a different animation to reset it

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literally just pick another from the dropdown

full field
#

nop

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its stuck in this pose

pine valley
#

oh, it's sticking after ending the preview?

full field
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its not in preiew

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yep

somber sequoia
#

ah, then pumkin's tools

pine valley
#

i haven't seen it happen this regularly

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Actually

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What SDK version are you on?

somber sequoia
#

if you always pick a different animation from the list after editing, then it will reset.

full field
pine valley
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There was a bug that caused the animator's default values to get applied over and over by the control panel

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which caused this sort of behavior

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just as a sanity check, fix the pose again and then reopen the scene

full field
#

ill just install pumpkins stuff

pine valley
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i wonder if the animator still has the old default values (which leave you in the motorcycle pose)

full field
#

nah it did it before

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i just ignored it but now since im here i wanna see if i can get it fixed

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how are we going backwards now

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because the pumpkin tools did fix it and fixes this

grim python
#

😔✌️

full field
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but now the clothing wont go with it

somber sequoia
pine valley
somber sequoia
#

I have never heard of that

pine valley
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although, on second thought, i don't know if the animator even captures default values for the humanoid muscles

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i'm not sure how it would do that

somber sequoia
#

as far as I can tell, it does not

balmy barn
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ratl last what 1-2 sdk versions

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but the muscle one ive not seen , but i dont add things in unity much

somber sequoia
#

3.7.0-3.9.x were just full of weird bugs.

pine valley
#

which led to very confusing behavior

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unity got haunted

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I use the animator so little for actual animation that I wasn't sure about the muscle thing 😉

chrome shard
#

hello there , what to do if there isnt a Blueprint ID but it wants one?

lunar needle
#

still need help please

pine valley
balmy barn
#

animation path must be correct to do stuff

pine valley
#

do you see any more warnings on the Full Controller?

lunar needle
balmy barn
#

vrpill my pc is using like alot.. of memory right now so its scary to open anything 57gb memory and 15.9gb vram

lunar needle
#

oh sorry i can wait

balmy barn
#

anything is fixable

chrome shard
#

it says there is a clone , but i cant find it....and i shall remove the clone

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nevermind... i think i got it...

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its loading now atleast

balmy barn
# lunar needle is there a way to fix it?

think it just mews every 7 seconds or something, its bit of a mess (vrcfury vrcRat ) im so not touching it , something setting the layer to 0 somewhere in a layer and the audio it comes with is a instant block if its near me ( very loud annoying ones, but replacable ratl )

chrome shard
#

it was a script that had no role... removed it and now it seems to work :P ty for trying to help tho .. .i was just oblivious :P

lunar needle
#

i had to delete stretch and tail

#

to save on parameters

pine valley
#

so VRCF sets it to zero for a tiny performance gain

uneven slate
#

does someone know why i cant move the mesh only the origin point. I have reassinged everything and i have spent 10 + hours trying to figure this one out. the clothes are duplicates but they dissapere visually if i remove the avatar version they where originally on but exsist everywhere else.

somber sequoia
#

that green plus means it got added, the one without is part of the avatar prefab and can't be moved to another place without unpacking it. best to duplicate that if you really want it.... but if it's part of the .fbx this is not likely going to work like you want it to

uneven slate
#

thats the duplicate already

pine valley
#

It's still looking at the original armature

#

the actual position of the object is irrelevant

somber sequoia
#

yeah if it's skinned you really don't want to try detaching it from its armature.

uneven slate
#

but ive rassinged the rootbone and anchor override

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if that does not work whats the way to do it correctly

urban scarab
#

can i send my blender avatar project to someone to upload it for me i would but im gonna be out of town for awhile it has been riged and i used vertex paint to color it i just need someone to import it to unity and publish it

urban scarab
#

We all there's also not much I can do im not very tech savy and my model just breaks in unity I'll send photos give me a sec

pine valley
#

I think the best way to do this would be to:

  • Copy the original avatar
  • Delete everything off of it except for the armature and the object(s) you want to keep
    • Remove all of the components from its root, too, except for the Animator
  • Add a VRCFury Armature Link component
  • Parent the entire thing to the target avatar
    • Set its position/rotation to 0 and its scale to 1
pine valley
minor trail
#

Only in playmode and in game it looks like this but completely normal in normal unity

#

How hair is supposed to look

urban scarab
#

The first photo is in blender the rest is unity

minor trail
urban scarab
#

Ok one sec

minor trail
#

Also assign armature and stuff I think as well. Humanoid

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Install vrcfury and gesture manager in vcc

urban scarab
#

I did the armature and rigging already

minor trail
urban scarab
#

Ok

#

How

minor trail
urban scarab
#

Ok

minor trail
#

Nvm misinput mods. It vanished as I did that

minor trail
# urban scarab Ok

There were be a thing there like a layout of everything. Make sure it's correct

urban scarab
#

Ok

minor trail
#

If everything is where it should be, from there do the material n texture thing I said

solemn drum
#

why does the Animator Play Audio component not work at all if i tell it to play a sound based on a paramater

somber sequoia
#

it does for me

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you have an audio source, right?

solemn drum
#

i hav this and if i tell it to play a cerain clip based on this paramater it just never works ever

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but if i set it to just play a random sound then it works completly fine

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i also tried makign a new paramater that just always has the value of 4 and if i plug it in and try and play it nothing happens

somber sequoia
#

hmm not sure I tried doing that

pine valley
solemn drum
#

ya

#

could it hav anythign to do with it being synced??

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ive also only testedd this in the avatar emulator so like could that be why?

somber sequoia
#

it ought to work there

pine valley
#

being synced does not matter

pine valley
#

so the only change you're making to make it work is to set the Playback Order to random?

solemn drum
#

i mane a new patameter of type int called Test and made it the value of 3 and when i set it to that still nothing happens

solemn drum
pine valley
#

yeah, i'm just making sure there were no other changes

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I guess I would test it in-game, just in case this is a problem with the emulator

solemn drum
#

ig the only other thing is make it just being for some weird reason it speseficlly wont work in the editor on mac os but idk why since everything else works

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ill hav to test in game later since i dont hav acces to my main pc rn just unity on mac atm

pine valley
#

some stuff does break on macOS because editor patching doesn't work correctly (the version of Harmony that comes with the SDK doesn't work on ARM)

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is this AV3Emu or Gesture Manager?

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(i'm only really familiar with the latter)

solemn drum
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its AV3Emu

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do the both do emulation of the avatar or is it just one that does it?

pine valley
#

doesn't look like it uses Harmony, so that's not the issue

solemn drum
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oh that would explain it

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cuz i was just abt to say it also does not work with the round about option too

solar lance
#

Anybody know why this is happening? i just spent about 4 hours rigging this thing and when i do a play test it does this.

solemn drum
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issue still open so i assume its not fixed yet

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tnx for finding that

pine valley
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you're currently seeing whatever animations are in that FX controller

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although I still wouldn't expect the entire armature to flip over like that

solar lance
#

i've checked both the fx and that.

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activating it only makes it move further away.

pine valley
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select the model asset in the project window and look at the Rig tab in the Inspector

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  • see if there are any errors
  • if it's humanoid, hit Configure and screenshot the entire editor afterwards
solar lance
#

no errors, but here ya go.

pine valley
#

it has weird proportions, but it looks valid

timber wharf
#

does it tho, looks like shoulders are out of spine

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ie 2nd bone not 3rd

solar lance
#

yeah, i've checked everything.

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there are only two bones upper and lower torso

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and hips

timber wharf
#

well you do need hips, spine, chest, (optional upper chest), shoulders from whatever chest you have, neck head

solar lance
#

correct.

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i do.

timber wharf
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and i see shoulders coming out of 2nd bone it being spine then, not even lower chest

pine valley
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the large bone you're seeing is the neck bone

solar lance
#

its coming out from where the upper chest rotates

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ie the bottom

timber wharf
#

ah k

solar lance
#

the actual bone for shoulders floats

pine valley
#

drag another copy of the model into the scene and see if it also poses weirdly when you enter play mode

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(don't assign anything to its animator)

timber wharf
#

i manged to miss the whole hierarchy being right there🫠

solar lance
#

just checked that, it only does the issue when the fx is involved, even though the fx is currently completely empty

pine valley
#

Go back to the humanoid avatar configuration screen and switch to "Muscles & Settings"

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Adjust these sliders. Does the model move in a sensible way?

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Open-Close should cause it to splay out or curl up

solar lance
#

just did, looks fine.

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based on what i can see, it's just moving the hip bone.

pine valley
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Oh! that might be it

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I noticed that you don't have an Armature object

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you go straight to the Hips bone

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The armature is generally rotated by 90 degrees, and is also located at your feet

solar lance
#

that actually makes alot of sense.

pine valley
#

so if you applied that offset to the hips, it'd cause the offset you're seeing

solar lance
#

im gonna give that a try.

pine valley
#

did you create this armature in Blender?

solar lance
#

yes.

pine valley
#

here's how it looks in one of my projects

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I'm not sure how you'd lose that Armature object

solar lance
#

i don't know, i just checked it, mine looks the same in blender yet in unity it loses the armature root object.

uneven slate
#

or both

pine valley
solar lance
# solar lance

figured it, if you export just an armature it doesnt get the armature object for some reason. trying this now.

solar lance
#

that was it, thanks.

winged cedar
#

Looking for someone who knows their way around animated emotes.
I want to make an emote that will have multiple copies of my avatar doing different dances. I have the individual animations made already.

somber sequoia
#

multiple copies? I don't believe you can cause that at runtime, but there is (was?) a non-free package you could use to setup clones in Unity

alpine ingot
#

Quick question, does anybody still do texture atlasing for models in blender?.. or is that something of the past?

somber sequoia
#

sure

alpine ingot
#

So its still actively used for models?

somber sequoia
#

sure, people still do it

alpine ingot
#

So i should use it? Just making sure since the tutorial is 8 years old by now..

somber sequoia
#

If you feel it's the best method for you, sure. it's still a perfectly valid technique.

alpine ingot
#

Well.. i never did it before. so i got no idea if it will go badly when i have to reapply the textures in unity

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or if its more work

somber sequoia
#

more work than what?

alpine ingot
#

than not using texture atlas

somber sequoia
#

yes, of course it's more work than not doing the work

zenith spade
#

I’m trying to connect my rig to my mesh but if I do shift control p and auto weight it nothing happens!? Any help is appreciated.

somber sequoia
#

Auto weights are.... generally pretty awful, but good luck

alpine ingot
somber sequoia
#

Yes, it's more work to atlas vs. not atlasing

alpine ingot
#

Which is good for optimization then?

somber sequoia
#

but that's not really the relevant part - if you need to reduce the number of materials, it's a decent option. If you don't then you don't need to do it.

alpine ingot
#

I´ll just try without for now since its my first model.. i can always go back and try to improve if it doesnt work out

somber sequoia
#

Yeah if you get it into Unity and then are required to reduce materials, you can decide to use this technique then

alpine ingot
#

Gotcha!

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Though tbh

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it might be too early rn to work on the model

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i literally got all 4 of my wisdom teeth removed today....

somber sequoia
#

ugh, that sucks

alpine ingot
#

It was anesthesia though

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The part that sucks is only really that it bled for hours

zenith spade
#

Ok. I figured it out. Thanks!

severe crown
ornate stump
steel urchin
#

I had tried to get the Particles for my animation to work with my World Constraint I had set it up with but It never works despite the other being perfectly fine. Is there a way to fix this? I may not have the greatest knowledge in Animation much at all.

ornate stump
ornate stump
steel urchin
heavy zephyr
ornate stump
#

That should be the better way.

heavy zephyr
#

I'm also confused as to why you have 2 of them? Do you need them to be at different positions? Or freeze at a different time?

night ember
#

The only time youd really ever use the old method is to grab global position

steel urchin
heavy zephyr
steel urchin
#

I moved all my particles onto the first constraint under the same object of the swords

heavy zephyr
heavy zephyr
severe crown
uneven slate
steel urchin
heavy zephyr
steel urchin
somber sequoia
#

That's useful if the component is not actually on the target transform itself.

steel urchin
#

All pos are at 0,0,0 I have made sure of that.

heavy zephyr
steel urchin
heavy zephyr
steel urchin
heavy zephyr
steel urchin
heavy zephyr
fallow knot
#

How do I get my avatar to work for headsets and not look like the starters?

warm bolt
#

Is there’s a way to replicate the avatar with the blendshape and animations is already been setup without duplicate or I need to do all the time as new?

somber sequoia
fallow knot
#

i've been try to upload my avatar onto the game. Every time i do it. It turns into a dan avatar insted of my fnaf avatar

simple root
#

hi does anyone know how booth model makers have the face shaded flat?
like the normals for the face are completely flat, giving the anime look

usually done in blender, not trying to use a mat

mellow crane
#

i assume this is a very stupid question but how do you install Chimera Maker? whenever I import it into my project it just becomes an asset and doesn't do anything.

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i haven't found ANYONE ELSE who's asked this question and all pieces of information about it just have it already installed i am genuinely dumbfounded here

odd inlet
#

why is the eye texture not popping up when i use Poiyomi?

gaunt knoll
#

i would say try changing the cutout

odd inlet
#

i did

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and the eye texture was there until i just replaced it :/

mellow crane
odd inlet
gaunt knoll
mellow crane
gaunt knoll
#

Click on the body
Under inspection there an option called blendshapes

warm vortex
mellow crane
#

okay! ..how do i do that!

gaunt knoll
#

Top left there's an arrow

mellow crane
#

im a toddler you gotta talk to me like im 4

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okay i am out of edit prefab mode

gaunt knoll
#

Okay so first you open up your file fine one called system 32 and start deleting stuff in their (please don't do that I'm joking)

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Click on the body and go to blendshapes

mellow crane
#

okay i fixed it

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idk HOW that happened

gaunt knoll
#

Miss clicked on it or their was clothes there that you deleted

mellow crane
mellow crane
gaunt knoll
#

You can use the blendshape to make it fit that's how I put maid outfits on my Avi 😂

gaunt knoll
pallid drift
heavy zephyr
mellow crane
#

i wish it were so simple

gaunt knoll
#

Might be because your using an out of date unity

mellow crane
#

well i have to for everything to work

gaunt knoll
#

Really what's not working on 2022.3.22f1

mellow crane
#

it won't. open.

gaunt knoll
#

Huh like it just won't open what so ever or it opens unity hub

mellow crane
#

i can't even OPEN 2022

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unity hub was already open

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it just keeps opening until it stops and lets me try again

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what can i do about this

warm vortex
mellow crane
#

well i wanted to but it wouldn't open

warm vortex
#

i think you should probably find out that issue first

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are you using creator companion/alcom?

mellow crane
#

creator companion

warm vortex
#

so what happens when you try to open unity 2022?

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it just closes?

somber sequoia
#

close unity, delete the Library folder in your project, run Alcom to upgrade the SDK to 3.10+, start Unity 2022.3.22f1

little plume
hazy quest
#

i just made the project

somber sequoia
#

ignore, see what errors show up

hazy quest
#

THIS ISwhat i ha

somber sequoia
#

I'd remove gesture manager.

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it's often a problem with incompatibilites.

hazy quest
#

whats it do?

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is it importent if so i dont want to remove it

somber sequoia
#

I always recommending knowing what software does before installing it.

hazy quest
lapis talon
#

Hello. I am having an issue where my avatar's hands won't do what my controllers are doing, are stuck as static. Also, people see me as frozen and not moving at all. I believe these issues are related. Any ideas about what causes this?

solar sand
supple lotus
#

Hello there peoples, I was wanting to make some modifications to my avatar (Moonfang creature) and could use some advice.

Does anyone know if there is a way to force a floor collider to be on all the time and ignore the toggle? Or set up separate ones so they can be toggled independently?

What I am trying to do is force the toes/feet collider to be on all the time so the toe tips don't dip into the ground but sometimes I want to disabled the floor collider for the tail as in some positions it just goes nearly straight up behind me and I'd like to turn it off for like, photos and sitting in interactable chairs and such.

I am very new to Unity but have been figuring things out decently well. Any help would be appreciated! Thx

delicate trout
#

I honestly have no clue what I'm doing wrong. I need the "toon standard" shaders but cant find a link to download them since they arent already in my VCC, I have the textures applied but everytime I try uploading the avatar I get a list of texture and shader errors I dont understand what I'm doing wrong. I thought if i could understand Unreal and blender I could understand Unity but it feels like Unity is bashing my head against a brick wall and calling me stupid.

supple lotus
#

Actually, I may have figured it out.

...just copy the collider and make separate ones with different names. Duh, of course. vrcLaughing

fleet drift
#

idk if I should ask people to message me direct but, I was wanting to see if anyone can go into decent detail when it comes to adding eyetracking on an avi; I put eyetracking on my current avatar, it does work, but I was curious of how to go about making eyes widen/pupil (I think called miosis? sorry if I'm wrong, but basically where pupils go small)
And for hardware/software since I think it also makes a difference (and if it even allows it to work), I use bigscreen beyond 2e with Baballonia software for the eye tracking

warm bolt
jade aspen
#

hey.. is it possible to make a toggle for it to switch on/off in vrchat? i dont want always to have the shiny skin. mby you can tell me how to do it? >w<

#

as anohter solution i would just upload 2diff models

#

also i would like to add a wet body. but the thing is other than pink glow skin i dont have it as a preset. its just a 2d texture.
i t might not work on my model but still want see how it would look like

radiant vigil
#

Umm how do I fix this with my avatar?

ancient adder
# radiant vigil Umm how do I fix this with my avatar?

at a glance it looks like there are two meshes stacked on top of each other with different materials and they're z-fighting. If there is a second mesh, disable it, delete it, or set the material of the clipping mesh to an invisble shader (e.g. VRC Mobile Particles Multiply)

#

I'm having trouble with animating the hand on my avatar. I have a layer in the gesture controller that transitions to an animation state and sets Animator Tracking control to "Right Fingers Animation", then sets it back to tracking once it transitions to the main animation, but when it transitions back, the hand gets stuck in a claw animation. Any ideas?

ancient adder
ancient adder
lapis talon
# ancient adder hands at side or t-posing

My hands move with my controllers, but the fingers do not do gestures or do the grab animations and such. my fingers stay stuck straight or in a random gesture like peace sign

#

And no one can see me move around, i'm like a statue

#

even though i can see myself move around

ancient adder
#

sounds to me like somethings messed up in the animator

#

check your layers and look at your animation states, look for any state behaviors they might have

lapis talon
#

I added some to try ato fix this behavior, they used to have no behaviors and this wass still happening

ancient adder
#

did this just start happening one day?

lapis talon
#

Yeah I wish I knew exaactly the moment. I had figured out sliders, got them all working. I was working on blinking which I couldn't get to work (but now I do). I had also just gotten an outfit to work that day I think

ancient adder
#

hmm

#

make a duplicate of your avatar (so you dont touch the original) in your unity scene and start removing things from it one at a time, then do sdk test builds and check the hands to see if they are still broken.

if the hand animations start woking again, do a build and publish and test it with remote users.
if that fixes it then start adding everything back except for the bit that broke the avi.

lapis talon
#

Ok, thank you. I guess that's all i can do

hazy quest
#

why cant i move the view position

ornate stump
hazy quest
#

idk what they would be

ornate stump
hazy quest
#

didnt move the arrow

night ember
#

the hell is a character controller

ornate stump
ornate stump
hazy quest
#

whats the back cam do

ornate stump
hazy quest
#

ok

#

i build and tested it gave me this

ornate stump
# hazy quest

You have to look for more error above that. Also screenshot the entire unity screen instead of just a portion of it.

hazy quest
night ember
hazy quest
#

oh

ornate stump
#

As I have told you earlier.

ornate stump
hazy quest
#

this good

ornate stump
# hazy quest

Did you remove character control and animation component?

hazy quest
ornate stump
# hazy quest

And if the model isn't humanoid compatible, it wouldn't take default vrchat animation.

hazy quest
#

i have the built in ones

ornate stump
hazy quest
ornate stump
ornate stump
# hazy quest how do i do that?

Create animator controller asset, put your animation clip into that, and put the animator controller in the playable layers base layer in avatar descriptor.

hazy quest
ornate stump
hazy quest
#

alr il do it in the morning its super late thanks for your help

alpine ingot
#

So i´m finally at the step to export my mmd model that i prepared as fbx. Is anyone familiar with the exporting settings so everything gets exported properly? The tutorial i´m trying to follow isnt exactly the newest.. like all of this here

coarse merlin
#

hello!!
I have an issue with poiyomi with making a flipbook
my gif has black in it (sunglasses)
the issue is that the flipbook doesn't read the colour black
I was able to make it work in the past but it isn't working at the moment sadly

ornate stump
alpine ingot
#

heres even the animation tab

ornate stump
alpine ingot
#

I only have shape keys, which i assume dont apply here then?

ornate stump
#

Shapekeys are not animation.

alpine ingot
#

then i´m checking that box off

alpine ingot
#

ok nvm, i thought i fixed it. Ok so, shes in unity now. No Materials though which i already got told happens. However.. do i need to manually add them now and if yes is there a easy way to know which Material belongs where? I also noticed if i just drag a material onto the model it applies it on all of it.

balmy barn
#

extract texture + material from fbx, but some dont include them (export setting in blender and sometime path to texture isnt right so it wont come with it) - not that much faster then manually assigning them

alpine ingot
#

where can i do/see that?

balmy barn
#

inspector - click fbx , some tab there forgot the name

alpine ingot
#

this here?

#

or this?

balmy barn
alpine ingot
#

Oh! before i even drag the model in?

ornate stump
ornate stump
#

What matter is where you select it.

alpine ingot
#

this here then

ornate stump
# alpine ingot

If it's grayed out, that mean it doesn't have embedded texture, but rather as separated image files.

alpine ingot
#

So i did something wrong in blender?

ornate stump
#

It's just a different ways of how to put texture file.

alpine ingot
#

so what do i do then if its grayed out

balmy barn
#

manually add them aaall to every material

#

if you atlas/bake texture in blender you end up far less materials

#

(way better too)

ornate stump
alpine ingot
#

if have them all already in unity, so do i turn them into materials then?

alpine ingot
#

Like this?

alpine ingot
#

Ok so i created a new material. Then put the texture in Albode, correct?

ornate stump
alpine ingot
#

i think so.. though i´m getting this here now

ornate stump
alpine ingot
#

I can still work on it

#

I just set a texture to transparent, like the background because it had black squares at the edges

#

Or is making material background transparent bad?

ornate stump
alpine ingot
#

Is that why i'm getting the error then?

ornate stump
alpine ingot
#

Should i just ignore it for now.. or fix it somehow?

ornate stump
alpine ingot
#

Ok ok.. and if things like that continue to pop up and dont seem to do anything i do the same?

#

Just ignore it

lament hatch
#

I applied the Shirt Texture but when Running the Texture just becomes Pink...

alpine ingot
#

Gotcha

#

Thanks

ornate stump
lament hatch
#

Android Build.

#

PC is fine.,

ornate stump
ornate stump
# lament hatch

How much you sure the material doesn't get changed because material swap toggle and such?

lament hatch
#

Before and after Running..

lament hatch
ornate stump
#

If you can't switch the blank material in the slots while in play mode, that means something is animating material swap.

lament hatch
#

aaahhh....

#

how can i disable the "Mat swap" cause i think that is the case here.

ornate stump
lament hatch
#

Thank you.

#

You helped me.

I will forever be in your Debt.

lament hatch
#

just stuck at this now...

ornate stump
swift flume
#

does anyone know how to fix this problem? the vest isnt attaching right (this is my 1st ever avi lol)

swift flume
#

tyyy i appreciate it

solar violet
#

I'm getting an issue where the view position is correct in unity (between the eyes) but in game it shifts it down to between the mouth and nose. Anyone know what could cause this?

#

I have my head position locked in VRChat

alpine ingot
#

okayyy, she has her materials where she needs em

#

Now my question would be... doesnt vrchat want a T-pose?

#

instead of a A pose

#

In the configuration of the Rig she is T-posing

balmy barn
#

either work, T just easier to add thing to

ornate stump
alpine ingot
#

Okay okay, because my friend told me Vrchat needs a T-pose

ornate stump
night ember
#

the model can be in literally any pose
its just that the humanoid rig typically requires to be in a tpose to animate correctly

alpine ingot
#

gotcha, thx

wide oar
#

Hi! I'm having trouble uploading my avatar. there is no "Online Publishing" checkbox anywhere near the "Build & Publish" button. The build just does nothing when I click the button. Does anyone know how to fix this?

night ember
#

its be significantly better to screenshot the entire thing and not cropped

alpine ingot
#

okayyy, so to test out my avi i wanted to upload it... buuut....

#

What do i need to show so it can be helped?

night ember
alpine ingot
#

Yes, thats the main error. I have no idea what it means though

ornate stump
gaunt knoll
alpine ingot
ornate stump
#

I'd be damn if it's right-left click confusion.

gaunt knoll
#

xD

ornate stump
# alpine ingot

Also screenshot the hierarchy panel showing around chest bone.

ornate stump
# alpine ingot

Your model has upper chest bone so assign in the slot too.

alpine ingot
#

oh! i followd the Tupper tutorial. They said to not ever use Upper chest, so i just kinda did that

#

though its old..

#

so yeah

#

Like this?

ornate stump
alpine ingot
#

Gonna try to build again then and will share results

wide oar
#

i was definitely left clicking it😭

gaunt knoll
#

i win

ornate stump
alpine ingot
#

It uploaded! 👍

wide oar
alpine ingot
#

So it uploaded but the camera seems to be way above the head

ornate stump
alpine ingot
#

Makes sense, okay i´ll stop yapping for now and see if its in the tutorial

ornate stump
alpine ingot
#

Walking animations work though, so thats good

wide oar
#

i already tried that multiple times, still nothing.

gaunt knoll
#

(in CC)

somber sequoia
weary yew
#

Can someone help me make a World Constraint that's Quest compatible? I know that it is possible as I saw many avatars with them

alpine ingot
#

If i remember correctly, nowadays people dont use dynamic bones anymore, right? Instead it was something else?

#

Physbones was it?

balmy barn
#

that old one wont work for quest

ornate stump
ornate stump
alpine ingot
#

So Physbones it is

#

Can i see in unity which bone i want to have the root for the physbones.. or do i need to look that up in blender?

ornate stump
alpine ingot
#

I can look at it in the Configure of the rig, right?

#

so in this menu, yes?

ornate stump
alpine ingot
#

this here?

#

How can i make the bones visible so i know iam picking the right ones

ornate stump
alpine ingot
#

If i move the skirt i got here a Root bone i set up in blender for it

#

With Cats

ornate stump
alpine ingot
#

Gotcha

#

thx

#

How can i test the Physbones out in unity?

#

When i press play nothing happens, could also be becasue i maybe didnt do correct settings

ornate stump
pine valley
#

note that depending on your physbone settings, moving the entire avatar might have no effect

alpine ingot
#

oh wait.. with gesture manager, right?

pine valley
#

(i.e. you turned on Immobile)

ornate stump
alpine ingot
#

oop

#

it works

#

a little too well

pine valley
#

I find it very useful to have a walk cycle that I can play

alpine ingot
#

The clothes and Hair jump around a lot and clips through the body

pine valley
#

I'd start with limits

#

they're cheap and simple

#

Colliders are good for things that you can't reliably do with a limit alone

alpine ingot
#

I feel like i set up the skirt Physbone completely wrong with its root

#

The hair is also just kinda floating around

ornate stump
alpine ingot
#

like this

ornate stump
# alpine ingot

You should at least screenshot in full screen so we also we whether the physbone values make sense.

alpine ingot
#

I took the values from a tutorial

ornate stump
alpine ingot
#

Like adding gravity?

#

So it isnt floating around?

#

if thats how it works

ornate stump
alpine ingot
#

How do i stop the hair from Flipping over itself? Decrease the momentum, add more limits?

ornate stump
alpine ingot
#

I´m pretty sure because if i remove them the hair is completely still

#

so its most likely the values

balmy barn
#

immobile is very high and no curve so affecting everything

ornate stump
alpine ingot
ornate stump
vernal pecan
#

Is there a way to spawn some avi's mesh to world, but keep it at the same place globally even for those, who will load my avi later, not to reset mesh position every time my avi loaded/reloaded by others?

pine valley
#

this actually sends the position + rotation of the object to other players, rather than just freezing it in place

vernal pecan
#

it can really eat some parameters, thou

ornate stump
#

Since it has to sync so it takes some parameters.

vernal pecan
#

i had an idea to somehow always keep avis spawn point at place (with gogoloco for example) but still move avi itself (with spacemover, but somehow also rotate)

blazing plank
#

hiya ! i have a really weird question LOL. when i upload my avatar to the quest platform, it seems it uploads fine but when i load on game its an error bot and greyed out for both pc and quest. and when i check the website it says something about a security error. this is odd because i know there isnt anything wrong with the avi

vernal pecan
#

so meshes constrainted to "world" will not be moved relative to initian avi's spawn point at all

pine valley
vernal pecan
#

and this point will be always the same for everyone

gaunt knoll
pine valley
#

I have done something like this before

#

I made my own object sync system and used that to create an "anchor"

#

I then positioned another object relative to that anchor with a few menu controls

#

(for fine adjustment)

#

my anchor placement was very coarse, since I wanted to sync it instantly without using too many parameters

#

it uses 8 bits each for X/Y/Z position and Y rotation

vernal pecan
#

i planning to just spawn object in front of me, then unconstraint it to outside avi's empty object, so im using my movespaced position and rotation to place it at first

pine valley
#

I'm not sure what you mean by 'unconstraint'

vernal pecan
#

i have barely ~10 parameters left ) anyway

#

well, i said it wrong i just set "freeze to world"

pine valley
#

This doesn't change anything; people will see the object wherever it happened to be when "Freeze to World" was enabled

#

if someone loads your avatar later, the object will appear wherever it happens to be by default

vernal pecan
#

yeah, relative to my avi.

pine valley
#

It is impossible to get consistency if you're using Freeze to World

#

You have to actively communicate the position and rotation of the object

vernal pecan
#

Well. It will be consistent relative to the point, where my avi was at the moment it was loaded.. so, what if i wiil never move my global avi point

#

like if i was stayed at the same point all the time

pine valley
#

there is no way to work around this. simply turning on freeze-to-world cannot possibly communicate the correct position + rotation to someone who shows up later

#

You can use a constraint that targets a prefab to consistently place an object at the world origin

#

I use that in my own object-sync system

#

I start at the world origin, then move based on a set of "coarse position" parameters

#

(I'm pretty sure that's also what the Custom Object Sync package is doing)

vernal pecan
#

doen't it makes it impossible to find the object in the huge worlds where world origin is at unknown point?

pine valley
#

In my case, I added a "range" setting

#

it still uses the same number of parameter bits, so I trade precision for range

willow nacelle
#

This might be a longshot, but figured I'd ask here in case anyone can help! Recently, my avatar has been having a weird issue where whenever I toggle something on or off, I see it immediatly, but it take anywhere from 10-20 seconds for others around me to see the change. I have confirmed it is not a network issue as when I switch to another avi of mine, the issue is not present.

I went through and removed every item of clothing I added to the avi and uploaded, but the issue still persists. The only recent additions I made that haven't been removed are the VRCFT parameters. And no, my parameters are not full, I still have a good amount of space. Every toggle is created using VRCFury. The base is a male Winterpaw by Julia Winterpaw.

Any help is greatly appreciated!

indigo compass
pine valley
#

That sounds like the parameter compressor trying to send a ton of parameters with very little bandwidth, yep

#

I had the exact same issue

willow nacelle
pine valley
#

VRCFT was the main culprit here

#

The parameter compressor cannot compress those parameters

#

this means that it winds up with very little space to send the rest of your parameters

#

if it needs to send 400 parameter bits and it can only send 40 bits at a time, it needs 10 cycles to send everything

somber sequoia
#

huh I didn't realize it adds that much lag

#

makes sense realy

willow nacelle
#

Well shoot, I will have to look into further optimizations then!

pine valley
#

I believe VRCFury explains how the parameter compressor was set up

#

i'm not sure where to look, though

#

(i just examined the generated controller)

#

I had VRCFT plus quite a few two-axis puppets, which Fury also did not want to compress

pine valley
somber sequoia
#

wait, Fury automatically adds that? how do I make sure that is disabled?

pine valley
somber sequoia
#

I want an error when I go over, not some magic black-box behavior

#

Okay good

pine valley
#

also, Fury will try to compress only float parameters first

#

if that isn't enough, it moves on to compressing bools as well

#

so, if you can free up some more space, your toggles will start syncing normally

willow nacelle
#

Thank you all for pointing me in the right direction! I was about to rebuild everything thinking I broke something on the avi itself, so this potentially saved me a good amout of time!

pine valley
#

yeah, it slaps this information on the avatar's root

willow nacelle
#

For best practice, should I remove the VRCFury Parameter Compressor or does it still have value?

pine valley
#

the component?

#

in sufficiently new versions of Fury, it's not necessary (and it'll tell you that)

vernal pecan
#

Can someone explain, why VRCfury says, that parameter compression comonent is no longer needed, it means that compression still going on, but without the component?

candid patrol
#

Hey, I've been having some issues with this Caine avatar I was making. In order for me to make the blendshapes work properly, I had to keep his mouth closed, so I made the sil blendshape open. It's open for me, but my girlfriend said she can't see it open. I read that there's sometimes issues with the sil viseme not syncing for others, but I don't know how I would go about making it so that his mouth is open for silent (Second picture used Gesture Manager to get to sil state. I do also have the jaw bone unmapped)

pine valley
#

You can configure it to abort the build instead of running the compressor

vernal pecan
#

that way you will not make a blendshapes adding to each other for opened mouth

#

use condition Voice creater than 0 and less than 0.01

#

the second you will turn your mic off or vrchats noise cancelling drops it to 0 - your mouth will return to opened state

royal lance
#

I dont have the android build apparently but for some reason for vrchats unity version no matter where i look following the instructions I just can not find it anywhere, it i can download andriod just fine for other versions just this one is not even an option. what do I do?

somber sequoia
#

If you installed the editor via standalone package vs. from UnityHub, you can't manage the add-ons via hub, it's annoying.

#

But look under windows in that component installers section - if you're not using Linux there should be standalone packages for the add-ons there too

royal lance
#

ohhhhh i thought that was a download link not a menu, thanks i feel dense lmao

#

normally im good at menus but i got duped

foggy crystal
#

why do impostors hate meee

candid patrol
candid patrol
#

I have VRCFury

vernal pecan
#

oh, sorry, this wouldn't be enough... wait, ill try to explain step by step

candid patrol
#

You're good

vernal pecan
#

first - you have to make 2 animation clips, first with mouth open, second with mouth closed

#

then you should select your avi and go to animator tab, layers section hit + and name you new layer

#

then you should press gear button and set weight to 1

#

then drag-n-drop your animations here, starting from open mouth one

#

select and check for each animation block to have Write Defaults checkbox in Inspector tab to be the same as other ones in other layers

#

this have to be the same in all avi's layers (mostly)

#

then you press right button at animation block and choose "make transition", and make it to another block, the same vice versa

#

now you need to add parameter Voice to tab Parameters in animator

dense wren
#

So i converted my VRM model to VRC and then added the Gogoloco to my model. When I sat down with the model tho it does this. How do i fix it?

vernal pecan
#

it should be float type

#

ow you should setup this arrows like this

#

now it should work.

candid patrol
#

Okay, I'll test that out. Thank you

thin holly
#

who knows how to fix infinite loading? The problem is specifically with this stuff, all the others are loaded, and it doesn't work through the site either

dense wren
somber sequoia
thin holly
somber sequoia
#

no no, just suggesting where you might find better help

alpine ingot
#

I kinda need some help with the skirt. So i have been trying to work with the rotation constrains. they seem to work well.. however they dont exist once i press play and let the Physbones be active.. so the skirt just kinda bounces around weirdly?

feral shell
#

no matter what i do for some reson it wont lode my avatar i tried to put it under a new avatar id an it just dose not lode i left it last night to see if it will lode whil i was asleep an it was still lodeing i tryd to uninstall both unity and creator companion but that did not work

#

i just want to work on my avatars

somber sequoia
#

looks like you're having a network timeout there

mellow crane
#

does anyone know how to get rid of this extra eye stuff on Manuka?

balmy barn
#

blender vrcAevSip , otherwise im guessing it might have a material for it you can change

dense wren
#

So i converted my VRM model to VRC and then added the Gogoloco to my model. When I sat down with the model tho it does this. How do i fix it?

somber sequoia
#

what about this needs fixing?

warped blade
#

Hey can anyone recreate a rec room avatar since the game is shutting down?

somber sequoia
#

Are you trying to find someone to commission?

warped blade
#

yeah my bad if this is the wrong channel were do I ask for commission?

somber sequoia
#

Head over to the VRC Traders discord to do that, you'll just find scammers in here.

timber wharf
#

?scam

somber sequoia
#

tag_scam?

timber wharf
#

oh f whats the co mmand

#

?scammers

#

nah

somber sequoia
#

?tag_scam

#

I forget, Tony always does it

#

it's a bit overly verbose anyway

timber wharf
#

?tag scam

#

nope

#

well whatever

dense wren
somber sequoia
#

Ah - better weight painting required, or maybe physbones.

timber wharf
#

remove "floor" ie plane collider from physbones?

#

if its there

#

but again weve no idea

#

i dont see sny skirt doing anything weird, only tails

somber sequoia
#

I'm assuming it's the red mesh

#

now that I know I'm looking for a skirt, that's my guess

dense wren
#

It's a convert model so im not sure if it does have any physbones.

dense wren
somber sequoia
#

You can certainly look in Unity to find out

timber wharf
#

convert from what. any conversion wants some proper blender love

somber sequoia
#

100% agreed, may as well just import the VRM into Blender and deal with it all there

dense wren
#

VRM to VRC using the VCC

timber wharf
#

otherwise its low effort, low quality output

#

ye vrm should be going through blender for sure but not an expert

somber sequoia
#

"the VCC" is just a package manager and launcher for the Unity editor - it takes no part in that conversion process beyond launching Unity

dense wren
#

I used the uhh converter mod/package? Sorry i'm new to all this

timber wharf
#

again, straight vrm to unity is ass. vrm to blender, then fixes in there to fbx then unity is the way. dont know much @balmy barn may tell more or check their prevous messages

#

tho none of those may fix your skirt, learning how to work with physbones may be more useful if its the only problem

dense wren
#

Got it. Thank you

timber wharf
dense wren
#

Oh thank you for the help

jade aspen
#

hey.. is it possible to make a toggle for it to switch on/off in vrchat? i dont want always to have the shiny skin. mby you can tell me how to do it? >w<

#

also i would like to add a wet body. but the thing is other than pink glow skin i dont have it as a preset. its just a 2d texture.
i t might not work on my model but still want see how it would look like

timber wharf
#

@jade aspen even if animating some shader property is impossible, which idk, then matswapping always is.

somber sequoia
#

That is almost certainly a normal map texture

jade aspen
jade aspen
#

im new to unity 😄

somber sequoia
#

I'm not sure why you would "overlay" a normal map

#

but perhaps your shader of choice has some way of adding this as a second normal map or something, it's difficult to provide more specific advice

jade aspen
#

i want to add a wet layer on my body, so i have a wet skin. idk how to do that 😄

#

like this

ornate stump
jade aspen
ornate stump
jade aspen
#

let me check 😄

#

idk there are so many options it took me hours to add 1 thing haha

soft aurora
#

I'm just not sure where to set a viewpoint on this avatar. I set it between the eyes with one half of the view orb clipped into the head, failed. now i placed it directly in the middle of the head still lined between the eyes and still does this?

jade aspen
ornate stump
jade aspen
#

yea but i cant overvrite it, i would have to layer it over it

#

or not

ornate stump
#

You can't just slap any texture directly on everything. It has to be done via material.

jade aspen
#

sadly i cant do it like the shine body, it had preset xD

#

can you tell me how i do it in the program then after clicking edit? downloading the needed stuff^^

ornate stump
timber wharf
ornate stump
jade aspen
merry ermine
#

Why does the clothing here turn black when uploaded.. I tried using poiyomi to fix its brightness but its 'not compatible' 🙄

#

Do I need to just.. Brighten the textures or something?? Im confused

ornate stump
pine valley
#

dark-gray clothes will look nearly black if the world has dim light

tiny dock
#

Always set it right in front of the base of the head bone

#

I do avatars with massive heads all the time and it's a super common misconception to put the viewpoint at the eyes

#

Worst case you might see chest or neck in which case just add a vrc head chop

jade aspen
tiny dock
#

I do that for different shading options w/ toon standard

merry ermine
#

I think Ill just change the brightness of the textures and see if that helps

jade aspen
stoic bobcat
#

not sure why, every time I try to make expressions it just never works, it can work on one avatar, but when I do the same method again, it just doesnt work

dark jay
#

My avatars eyes dont move or blink but its set right in unity how do i fix it

stoic bobcat
somber sequoia
#

that's a weird thing to do

stoic bobcat
#

thats what i do, same issue if you keep the jaw on the rig menu when doing jaw flap, it wont move if its there

somber sequoia
#

you won't get eye rotations if you do this

stoic bobcat
#

weird

#

ive done that to make sure my eyes can move

#

i guess ill keep them there

foggy tiger
#

None of my physbones are working

#

I just added them and they have the default stuff and I added the correct root transforms

#

Like I haven't messed with physbones but there is no prefab for this avi

#

So I gotta do it all myself

dark jay
foggy tiger
#

I added some to my nardo and it just worked

#

I don't get what the difference is

stoic bobcat
#

tried adding expressions now my fingers wont move vrcCrying i swear everytime i have the right method for doing something, i try it again and it breaks

foggy tiger
#

Ong king

stoic bobcat
#

i removed the proxy anims for the fingers because if I kept them the avatar would just get stuck in the edit pose

#

but now nothing moves 😭

foggy tiger
#

Okay never mind, I changed literally nothing and rentered play mode and now the physbone

somber sequoia
#

getting stuck in edit pose is easy to prevent - just select a different animation from the dropdown and it'll reset

icy iris
#

Anyone know how to flip faces in unity?
I'm stuck 😢

still shuttle
#

you can also flip face orintation in blender

#

you can see face orientation by checking this box here

icy iris
#

I'm trying the shader method but I dont see the back face culling option

still shuttle
#

Did you re-import ur fbx?

still shuttle
#

needs to be toon standard

#

not standard lite

icy iris
still shuttle
#

no its just in vrchat/moble

icy iris
still shuttle
#

is ur sdk up to date?

icy iris
#

Just updated it

still shuttle
#

weird, no idea then

#

you can also use poiyomi toon but that isnt quest compat

#

All I can say for the vrchat/mobile/Toon Standard shader is just make sure ur using the most recent SDK, and if you are and still arent seeing it, maybe close ur project and open it again lol

icy iris
#

I'll just download the sdk again maybe it just didn't update

still shuttle
#

You're using the vcc right?

icy iris
#

Okay nvm I fixed it I see the shader now

#

It was the sdk It just didn't update

#

Wheres the option for back face culling again?

still shuttle
#

Culling is currently set to back

#

Set it to off

icy iris
still shuttle
icy iris
#

Thank you a lotta

still shuttle
#

Npnp

stoic bobcat
#

trying to find the right way to do constraints for shoulders, i have an avatar that i dont want the shoulders to move at all

coral shoal
#

i have an avatar that has its windows and quest versions uploaded seperately is there any way i can merge them into one so i can have 1 avatar that just has a pc and quest version?

#

it sucks because its pc and quest versions are seperate unity files and when i try to import the quest one after the pc one it overwrites the pc one

lilac musk
coral shoal
#

ok

fathom current
#

how can i swap this to a quest compatible particle system

still thunder
#

is there any way to give a broken prefab a new parent? because i have a prefab file that was missing its original model file, but now that i have the model back, the prefab isnt detecting it

ornate stump
indigo bluff
#

ignore the materials

ornate stump
# indigo bluff why

It might be expecting Hips should be a bone inside of Armature object. But your shirt Hips bone is just by itself.

indigo bluff
#

what do you mean exactly

#

like i should create a parent armature for hips or..

ornate stump
indigo bluff
#

ig tbf the video im watching on the subject never actually opens the prefab to show its structure

#

so ill test with something i find online and see

#

created an empty "armature" object and parented it to hips and it worked

#

im lwk pissed abt that

#

alright different problem

#

im trying to import these pants but when i try to reapply the texture to a new material to retexture and reshade the pants, the texture is misaligned

#

i have no idea why

ornate stump
indigo bluff
#

from where?

marsh pier
#

What does this mean?

ornate stump
indigo bluff
#

no, didn't see

ornate stump
ornate stump
indigo bluff
#

i found a bunch of seemingly vestigial ones in the data panel

ornate stump
indigo bluff
#

well i checked just now for the UV maps on the pants object itself and it not only had the original UV map, but it also had a bunch of other blank ones

#

with differing names

#

not interestingly different

ornate stump
#

And delete the rest.

indigo bluff
#

yeah ill see if that fixes it with new porting into unity

#

nah still messed up

#

ill have to come back to this tomorrow

#

or later today, i mean

#

dk what time it is for anyone else in here

#

in the AMs for me

blazing plank
#

hiya ! i have a really weird question LOL. when i upload my avatar to the quest platform, it seems it uploads fine but when i load on game its an error bot and greyed out for both pc and quest. and when i check the website it says something about a security error. this is odd because i know there isnt anything wrong with the avi

alpine ingot