#avatar-help

1 messages · Page 260 of 1

somber sequoia
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but I tend to make toe physbones only react to touch, not movement or gravity.

teal laurel
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Don't ask how i found it out lol

somber sequoia
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hehe

teal laurel
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(No, it wasn't sps)

somber sequoia
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(I wasn't gonna ask)

teal laurel
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x3

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Paws đŸ„șđŸ„ș

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Aaanyways

pine valley
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(to explain why: if the humanoid animation system controls your jaw, it'll wind up in a neutral, half-open position)

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the built in locomotion animations do not close the jaw correctly

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unmapping the jaw also makes it easier to animate yourself, since you can use a generic animation in your FX layer

lunar barn
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Does anyone know a quick way of creating Visemes in blender for a custom head model? I did it before with some other headmodel I had but compleately forgot how to.

unborn thistle
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how do i assign chest

somber sequoia
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Drag the right bone into the slot. You seem to have chest in hips, that is probably not right, but the names don't technically matter.

pine valley
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There may not be a spine bone at all here

somber sequoia
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the hierarchy should be, in order, hips -> spine -> chest -> upper chest (optional) -> neck -> head

unborn thistle
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i'm so confused

somber sequoia
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by what?

unborn thistle
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what is the right bone

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or where

somber sequoia
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we haven't seen your armature so can't really tell you exactly

unborn thistle
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what's an armature

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by the way there isn't neck nor head

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i can't find it

pine valley
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screenshot the entire Hierarchy window

somber sequoia
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then this isn't a humanoid avatar

unborn thistle
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oh damn it

pine valley
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this will show us what bones your model actually has

unborn thistle
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huh

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what's a hierarchy

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i mean

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where

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is it

somber sequoia
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in Unity it's the tree view usually on the left

unborn thistle
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i see it

pine valley
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Okay, that's going to be fine

somber sequoia
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spine0 = spine, spine1 = chest, chest = upper chest

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if I'm reading that right.

pine valley
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yep; drag those objects into the slots on the right

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You also might wind up just skipping Spine1 entirely

unborn thistle
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what slot

somber sequoia
pine valley
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stop and think for a minute about what we're doing here

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the problem is that unity doesn't know what bone is the chest bone

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therefore, you need to assign the bones!

unborn thistle
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oh ok

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i still have no clue on what i'm supposed to do

somber sequoia
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Fen just told you

unborn thistle
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how do i assign the bone

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bones

somber sequoia
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drag it into the slot

unborn thistle
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what bone do i drag into which slot

somber sequoia
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... we just told you this.

pine valley
unborn thistle
unborn thistle
somber sequoia
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left side is the name of your bone, right side is the slot name

pine valley
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Spine0 goes in the Spine slot
Spine1 goes in the Chest slot
Chest goes in the Upper Chest slot

unborn thistle
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like this?

pine valley
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any time you see a field like this, you can drag objects (e.g. from the Hierarchy) into it

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yep!

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that's correct

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hit Done and it should be happy now

unborn thistle
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thank you

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where's done

somber sequoia
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assuming there are no red slots there

unborn thistle
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where's done tho

pine valley
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bottom right of the inspector

unborn thistle
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oh

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new problem

somber sequoia
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That's a warning, it's usually not a big problem

unborn thistle
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oh ok

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by the way

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uh

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gimme a sec

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do i have to put a texture

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onto uh asset

somber sequoia
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if you want a texture

unborn thistle
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or does texture put itself

somber sequoia
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not many things put themselves here 🙂

unborn thistle
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how do i put texture

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i downloaded an asset

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like

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the one

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which

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i was having problems with

somber sequoia
unborn thistle
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new problem

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it doesn't have an unity package

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but it does come with textures

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it has a folder

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named textures

sleek pebble
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Wait is it a regular asset or a vrc asset

unborn thistle
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what's the difference

sleek pebble
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Because if it’s just a regular asset it’s only an fbx and it doesn’t have an armature

unborn thistle
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i got it from marketplace (it was free)

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fbx

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i'm pretty sure it's fbx

sleek pebble
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Yeah so you’d need to rig it in blender

unborn thistle
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oh my days

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is there a tutorial on how?

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to do it?

sleek pebble
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And the fbx file type comes with materials embedded, you just need to drag in the texture images into the project to make them work

sleek pebble
unborn thistle
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i don't understand

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what does that mean

sleek pebble
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FBX is a file type, and materials are inside the file

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However the textures for the materials are separate

proud timber
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Ok so

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I have a question i believe i know the answer to

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531 mb is bad for an avatar... isnt it...

sleek pebble
proud timber
sleek pebble
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The max you can usually go for uncompressed is like 680mb (don’t ask me how I know)

proud timber
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Ive barely finished the head 💀

sleek pebble
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💀💀

sleek pebble
proud timber
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Nope 😭

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Its just got a really detailed skull that i need to optimize

sleek pebble
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You can try lowering the texture res

proud timber
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There is no textures yet idk how 😭

sleek pebble
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Oh


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Wait are you in blender

proud timber
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Indeed

sleek pebble
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If so you don’t need to worry because the fbx type is memory efficient

proud timber
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I need some help texturing 😭

sleek pebble
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When you export to fbx it’ll cut down the size by a lot

sleek pebble
proud timber
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Do you have an inv?

sleek pebble
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I can’t send links here but it’s a public server so you’ll find it easy

unborn thistle
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hey uh igna

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how do i put the asset from unity to blender and how do i put the asset from blender to unity after i'm done texturing

sleek pebble
unborn thistle
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blender

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how do i import stuff into blender

sleek pebble
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Then you need to learn the ropes

unborn thistle
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i was about to type hell no

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but you're right

sleek pebble
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The same way you do with any other creative program, File > Import

unborn thistle
sleek pebble
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There’s an fbx plugin for exporting as fbx I’m pretty sure

unborn thistle
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oh i see it now

sleek pebble
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It’s gonna be stressful at first, you might get a few headaches too, but it’s a fun skill to learn

unborn thistle
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it doesn't let me open the file

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*import

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nvm i figured it out

somber sequoia
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You don't need a plugin for the fbx format for modern blender

unborn thistle
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what

steep herald
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W mods

odd inlet
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didnt know where else to ask, but does anyone know where to find free avatars besides booth?? i dont wanna go to vrcmods or vrmodels since i know they have ripped models 😭

odd inlet
sterile radish
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Heya. I gave it a go. I can get it to do the walk animation. But not the idle. So it's just constantly walking. Any ideas?

sleek pebble
somber sequoia
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shouldn't have, it was there in 3.something

sleek pebble
somber sequoia
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I didn't do much work with 2.x so I don't really remember those

odd inlet
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can someone help 😭

somber sequoia
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that second error is a problem, your armature isn't setup properly

odd inlet
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i dont see any errors, did i do this right?

somber sequoia
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Click in the head section - Humanoid avatars need neck and head bones

odd inlet
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thank you!!

simple dove
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Bonjour, je rencontre un problÚme avec un avatar que j'essaie de rendre Android compatible, mais je n'arrive pas avec les shaders. J'ai essayer déjà énormément de test, si vous auriez une solution pour m'aider, sa serait grave gentil et je vous serzit reconnaissant. Voici un rendu en jeu qui est parail que sur unity o-o

uneven whale
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I'm using Gogo Loco via Modular Avatar and I noticed that some poses aren't resetting when I re-enter the game and are starting to break. The Vrcfury version works fine, but I need to install the MA version. Is there a way to reset the poses? I was told to go to the Debug tab, but it doesn't work in the mobile version. This happens with absolutely all avatars that have GGL from the MA version 😭

somber sequoia
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(I'm sure that's quite awful)

simple dove
somber sequoia
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Hard to suggest without seeing your setup, sorry.

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er, C'est difficile de faire une suggestion sans connaütre la configuration 🙂

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(that one I could almost do without translating)

simple dove
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Can you wait 1min ? pls

somber sequoia
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oui, il faudra peut-ĂȘtre effectuer d'autres rĂ©glages, et pas seulement remplacer

simple dove
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Je n'ai plus la version afficher sur la photo que j'ai partagé ( j'ai essayer et je viens de casser plusieurs trucs, donc j'ai perdu plusieurs petites configs, mais le problÚme ne change pas)

somber sequoia
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"None" is of course a problem

proud timber
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@sleek pebble again thank you SOMUCH for the blender server, got in touch with a couple skilled people and i went from my avatar just having a head to a full body, your the bomb twin đŸ«‚

proud timber
simple dove
proud timber
simple dove
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The Android version is usually the same one used for Quests and phones. The tests are run on my PC's performance, so my phone's performance shouldn't be very important.

pine valley
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VRChat only permits a specific set of shaders for Android avatars.

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You cannot use any other shaders.

simple dove
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I know o-o

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But it's the shader of VRChat Mobile is bug

pine valley
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Show the inspector for the material

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(like this)

hard hatch
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Okay so if I add to the mesh of an avatar that already has a UV map set up for it, how would I edit the UV map to make the added part of the mesh also be added to the overall UV map itself?

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Because I did that, but cannot texture the added part since it has no tile on the UV map of the mesh

pine valley
simple dove
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Of those, only Color Eyes works

hard hatch
pine valley
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(and those materials are using invalid shaders)

pine valley
simple dove
pine valley
pine valley
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Your avatar appears for a moment before animations start playing

pine valley
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It might be easier to just use two different UV maps.

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although, you'd need a shader that can handle that

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I believe Poiyomi Toon could be used to sample colors from two different textures, for example

tepid dagger
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Hello i don't know if this is the correct channel im new to vrchat i was using this anime girl it was avatar given to me when i started but when i was using it earlier i suddenly changed to something else and the old avatar was not in the recently used is this normal?

somber sequoia
tepid dagger
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I dont know when i started it was my default

somber sequoia
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Did you use the Unity Editor to upload this avatar yourself?

tepid dagger
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No

somber sequoia
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Then you have no control over the avatar, the owner can change it however they want

tepid dagger
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All i remember was my first started my vr chat account it was already there

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I see the author probably privated it or something

hard hatch
pine valley
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That map is very densely packed. There isn’t really any room to snag something in

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What are you adding?

hard hatch
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I just want to add the little fin on the head

spark walrus
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My friends has an avatar that says

“assetbundle has not been set for the build”

somber sequoia
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See the first pin on how to share error messages, not much we can tell you from just that.

mental fulcrum
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Not really an avatar question but im not sure where else to ask, how do people display their pc specs like that?

somber sequoia
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what, in the chat box? Please don't.

mental fulcrum
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Why not?

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Does it cause lag

somber sequoia
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it's annoying, and nobody cares

ornate stump
tall saddle
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Anyone know how to fix this issue? Had it a few times before and was able to fix it once but I don't remember how

pine valley
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How do the bones look in Blender?

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I think this is happening because you don't have end bones, and because the final finger bone points in a notably different direction than the other bones

tall saddle
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It does have end bones I even applied them and there was no change. hands also look fine in blender

pine valley
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can you turn off the custom models for the bones?

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i'm not sure if there's a good way to do that other than removing them individually

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i'd like to see them with the Octahedral display mode

tall saddle
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yeah

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one sec

somber sequoia
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pose mode, select bones, reset transforms?

pine valley
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also, if you tried turning on end bones, you may need to reset your pose in the humanoid avatar configuration screen

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Blender is unique in having "heads" and "tails" for its bones

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the FBX format only has the heads

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therefore, the last bone in the chain doesn't have a meaningful direction -- it's just a point

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Unity deals with this by extruding the last bone outwards a bit

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...although, actually, that would produce less wrong behavior

pine valley
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("Enforce T-Pose" might have done that)

pine valley
tall saddle
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Alrighty. I'll screenshot this thread and try fixing it when I'm a bit more awake, thank you

pine valley
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if that causes the fingers to warp, then you just need to fix the rest position of the bones

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you'd rotate them in edit mode to point in a more sensible direction

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(the actual direction a bone appears to point doesn't really matter -- you only care about how you've rotated relative to the rest pose)

grave belfry
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SO, I'm getting into avi creation. and I added a few toggles. They work fine. But on quest, they have no texture. Why?

simple dove
cunning swift
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How do I have an animation go through a certain part of a texture

cunning swift
mental fulcrum
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I got an avatar, but the gesture menu is all in Japanese - how do I go about changing it to English?

round comet
jagged stone
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two questions, if i uploaded an avatar 2 years ago and got rrid of the download file but not the unity file can i still open it and update it without it ruining the avatar? and secondly where can i buy accessories like spring joints

round comet
round comet
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Poiyomi is super versatile, so I’d recommend that

cunning swift
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Yeah that’s what’s I got

cunning swift
round comet
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No probs. I hope it works out

rustic bolt
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someone help idk how to fix this in unity im trying to upload a private avatar download

sudden grove
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Uh I’m trying to like make a Pete kowalski avatar on vrchat!, mostly cause they already have Jimmy and Gary, but I lowkey have no clue what to do in unity or vrchat CC, I know I need those two, but the model isn’t going into the thing

Idk if I’m doing this stuff right or not, but im struggling a bunch😭🙏

wheat horizon
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found out its the vrchat animations themself for some reason

frigid glade
sudden grove
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I followed a YouTube tutorial and it’s just the model which isn’t working well

frigid glade
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Is this a model you made yourself or did you download it from somewhere??

sudden grove
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I uh downloaded it

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From some where yeah

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I clicked on the very first website and I downloaded them there

prisma sedge
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What was the website?

grizzled rose
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Im really wanting to get an eyelook working for this guy,,,, however his eyes arent really standard. How would yall go about it? His eyes are seperate meshes kinda outside of the head.

Thing is, i HAVE seen avis that have an eyelook with this kind of style, though, i have no clue how they did it

sudden grove
vestal mist
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Does anyone know any cheap avatar commissions.
It needs to be 10-35$ & I need it PC+Q.

Lmk if anyone can refer me to someone or anything of the sort!â˜șïžđŸ‘đŸ’™

balmy barn
lilac musk
vestal mist
lilac musk
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Huh. Good luck.

vestal mist
wheat horizon
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have a weird issue with vrchat's proxy animations specifically where in play mode it does this, vrchat and animations like gogo and syncdances seem to work fine but its only when it stands (have tried without gogo as well and it still does it) my bone rolls have been reset as well but still having this issue specifically only in unity

naive bough
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Quick question for you guys.. Is it possible to upload two of the same exact versions of an pc avatar, except for the quest side is different on each?

zenith spade
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Is there something that can automatically weight paint low poly avatars? I just tried weight painting for the first time and failed hard. I followed three different tutorials to try and figure it out. I think that where I got mixed up. My avatar was all red and didn’t bind to the bones at all.

naive bough
somber sequoia
somber sequoia
zenith spade
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Ok.

cunning swift
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Got this when trying to add materials, how do I fix this?

somber sequoia
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ah that's really old locked shaders too

hot vector
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can someone help me out?

somber sequoia
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with what? It tells you what to do.

hot vector
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i'm not sure what im doing wrong

somber sequoia
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I don't use that Fury component so I can't help with that specifically.

sharp osprey
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ill put it here since it's the "help" chat. my bad.

so I'd like to make the glow of an object scroll vertically. I know that's probably easy to do, but I can't figure out how to do it for this one specific thing. I want to do it with Toon Standard so it'll be cross platform.

it's like a megaman buster, and the glow of it moves slowly up from the "barrel" and towards where one would insert their hand or forearm to use it

can this be done with Toon Standard? I know there's a hue shift feature, but I'm trying to mask the emission map to only affect the white parts of the texture. im not sure if color ramp is the correct term here but that's what im thinking of

west magnet
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does anyone know how to disable this popping up every time i switch avatars? normally it only happens with test avatars but now its happening with every avatar, its annoying

prisma frigate
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i ignore it honestly. i dont even think you can turn that off-

prisma monolith
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how do i fix my arms

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im gonna send the rig in blender in a few seconds

burnt nova
prisma monolith
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in blender?

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is there a way i can get it to automatically tpose kinda like the enforce t pose in unity or no

grave belfry
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Im too new to avi stuff-

ornate stump
grave belfry
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What part of it displayed as what?

ornate stump
grave belfry
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whenever Im in game, playing vrchat on quest. the wings and gun has no texture. but on pc it does. dont really have my vr with me to play test again

ornate stump
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"It has no texture" but it also has like 99 possible things that's currently doing.

ornate stump
grave belfry
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let me check

ornate stump
# grave belfry

Saying it's showing as flat magenta color would be more accurate. That's "missing shader".

grave belfry
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ok. then how do I get it to where there is no missing shader?

ornate stump
grave belfry
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yeah

ornate stump
grave belfry
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yeahhh. unfortunately

ornate stump
grave belfry
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is there an easy was to optimize it?

ornate stump
grave belfry
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how would I make the shader supported? if thats possible?

ornate stump
grave belfry
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this might sound stupid. how would one do that?vrcTupCry

vapid cosmos
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Really strange issue. So I'm trying to import blendshapes from blender. They're all set up correctly, I don't have any modifiers on them other than the armature modifier. However, the only time they woke if the Normlas are set to 'Calculated' and I'm genuinely at a loss lol

ornate stump
vapid cosmos
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I fixed it! It was a blender thing, I had to mess with the export settings

zealous pine
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So I'm trying to put shoes on my avatar but they are a unique shape which do not fit my avatar, so I want to make a toggle to make the lower legs not showing because the shoes are tall but everytime I tried to import a mesh with a blendshape from blender, the mesh just turned tiny and sideways, then I tried to make a vrcfurry scale toggle with the lower leg bones but that didn't work either and I even tried making an animation but it also didn't work. Please help I've been at this for hours

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I just want to make it so my legs don't show but my shoes do

junior void
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How about hiding it with alpha texture?

zealous pine
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Well I only want to hide the legs and not the rest of the body so wouldn't that affect the entire body

ornate stump
zealous pine
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Mfw I completely forget cutouts existed

restive chasm
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Hi I have a question since I have no idea how to fix this
I have uploaded a avi for quest and he seemed to work just fine in unity
everything worked and all particles were fine
all animations worked perfectly fine
but when I tested it in vrchat it just broke
the animations started to behave different than in unity
particles just don't work
toggles are suddenly broken
nothing works the way it does unity
I dunno what to do and how to fix it :c

ornate stump
livid seal
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My avatar's shoulders droop in VR when using the model on the right and don't droop when using the model on the left. Is it just because of the shoulder bones? I can't check for myself now. Haven't touched Blender or Unity in four years.

restive chasm
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alright so a particle that suppose to shoot out of a cannon does not do anything when I activate it
the shield which need to spin till the next stage just rapidly spins and doesn't go to the next stage
the sword just spawns and despawns over and over when I toggle it
some toggles just don't do anything

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I tested it in unity and it all just works there

ornate stump
restive chasm
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toggle animations

ornate stump
restive chasm
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with the gesture manager

ornate stump
# restive chasm with the gesture manager

When testing in game, open Debug menu for avatar and see how your animator layers are working and transitioning. Menu is in the radial menu > Options > Avatar > Debug.

restive chasm
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alright lemme try

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it says in the debug settings that it does what it suppose to do
but it doesn't

ornate stump
restive chasm
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yup

ornate stump
# restive chasm yup

Your sword for example, is it just a toggle game object or some effect that spawn things like you said?

restive chasm
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when I toggle the right sword the animation is suppose to make the sword slide out of my arm armor
then when it is toggled and I would do fist it explodes
then when I toggle it off it suppose to slide in my arm armor again
now when I toggle it it will slide out of the arm armor
but then right away slide back in the arm armor and keeps repeating that without me even using the toggle

ornate stump
restive chasm
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this? 😼
it's the same as the left sword and the left sword just works

ornate stump
restive chasm
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mixed write defaults state?

ornate stump
restive chasm
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no it has nothing to complain about that 😼

ornate stump
restive chasm
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o_o uh

restive chasm
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I found the issue with the sword ._.

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I feel so silly
I had Rightsword/True to spawn
and Leftsword/False to despawn...

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😅

ornate stump
restive chasm
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I had 245 particles systems for quest ^^"
It only showed 200 cuz of the max amount ^^"
A friend told me

ornate stump
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That's very excessive.

restive chasm
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I got now 199 :3

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Everything works now!
Thanks for the help 😄

sudden grove
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Is uh model spriter a good place to get models

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Or an other place cause I got an other model from voice model

knotty river
mental fulcrum
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If ive imported a bunch of stuff onto an avatar but accidentally broke something, is there an easy way to reset it..?

ornate stump
mental fulcrum
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Im trying to import an animation addon but in doing so broke some of the base animations

ornate stump
mental fulcrum
#

That is what I did at first, then realised that did nothing so move the files into the avi's animation folder, which broke some animations

mental fulcrum
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Ok i did fix it, but i lost all the translations i made đŸ«©

drowsy crane
#

cant upload avatar due to this

balmy barn
#

generic error, look for others

balmy gyro
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so my issue is the hand is lookin alright in blender and in unity scene, but when i get in play mod something happens like this, and gestures are broken cuz of this i think.. idk what causes this

azure glacier
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hey hey i have question

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i bought a avi that PC QUEST

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but when i went to upload it its 2 avis how do i make it one

balmy gyro
stiff kiln
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I need help with a shader for my avatar.

I need to have a mask in front of the camera, so that it doesn't render its own screen (otherwise it blocks the view of the camera). But for some reason, the screen is fully black. I tried using the ZWrite Off line, but when I do the screen is now masked no matter if its in front or behind the mask (which means that my screen become useless whenever I look down).

Does anyone know how to fix this?

pine valley
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You could modify the shader that displays the screen so that it doesn't render in the camera

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You can check for its resolution and FOV

stiff kiln
pine valley
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lemme grab an example; i happened to have done this last week :p

stiff kiln
#

Alright

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Honestly, im starting to feel exhausted. I've been trying to solve this exact issue for a week now, and no matter how hard I looked online, I couldn't find anything. Heck, just to make the Stencil do what I wanted to do, I had to modify a youtube tutorial that was doing the exact opposite of what I wanted to do. (Aka, not rendering the screen when its behind the mask).

pine valley
#
float t = unity_CameraProjection._m11;
const float Rad2Deg = 180 / UNITY_PI;
float fov = atan(1.0f / t ) * 2.0 * Rad2Deg;

bool fov_match = abs(fov - _CameraFOV) < 0.03;
bool size_match = all(_ScreenParams.xy == _TextureSize);

if (fov_match && size_match)
{
    o.vertex = float4(0, 0, -2, 1);
    return o;
}

I did this in the vertex stage

#

_CameraFOV and _TextureSize are float properties; you could just hardcode them here

#

although, this was designed to only render the shader in a camera

#

just gotta negate it

#

adjusted

stiff kiln
pine valley
#

This will go into the vertex stage. You should see a function named "vert" or something like that

#

you can also look for this line:

#pragma vertex FUNCTION_NAME_HERE

#

this defines which function is the vertex stage

pine valley
#

right before it returns

#

This moves the mesh behind the camera, so that it doesn't wind up displaying on-screen

stiff kiln
pine valley
#

Yep, that's the vertex stage

#

insert that code before line 51

#

You can replace _CameraFOV and _TextureSize with the FOV of the camera and the resolution of the render texture

#

If the render texture isn't square, you'll need to adjust a bit

#

you'd do this for a 1920x1080 texture:

bool size_match = all(_ScreenParams.xy == float2(1920, 1080);
stiff kiln
#

I wasn't sure if I had to erase the old stuff or keep it.

pine valley
#

you needed to insert it before the return o; line

#

all of the existing code should be kept

#

you can fix this by moving line 49 -- return o; -- to the end of the function

stiff kiln
#

Aaaah... ok.

#

One last thing.

stiff kiln
pine valley
#

You can just get rid of that condition, then.

#

The idea is to be as specific as possible about which camera to hide from

#

but just filtering on resolution is probably fine

#

to do that, remove fov_match && from the if statement

stiff kiln
#

So... in theory, this should do the work and hide the screen without the need for a seperate mask?

pine valley
#

Yes -- it'll cause the screen shader to hide itself when it's rendered at a resolution of exactly 2560x1440

#

so it would fail to appear if you were playing on desktop at that resolution, notably

#

VR headsets tend to have weird resolutions, so that probably won't happen

stiff kiln
#

Oh...

#

So, if I play on VR, the screen will still appear to the camera?

pine valley
#

No

#

I mean that the screen will fail to appear at all if you're running the game at 2560x1440

stiff kiln
#

Oh

pine valley
#

When rendering to a render texture, _ScreenParams.xy is the size of the RT

stiff kiln
#

Ah... I was a bit worried for a sec.
Ngl, thats a lot of work just to make a plane not render to a camera component. (I would have used layers to make it easier, if VRChat didn't override them in the client -w-')

#

I think its not working .w.

pine valley
#

you can get rid of the fov_match line

stiff kiln
#

Seems to have fixed it. Now I just hope this will work in game...

#

Plus, this also fixes my issue with the mask moving toward the camera when I shrink my avatar's size.
Thank you so much! ^w^

pine valley
#

nice (:

#

covering it up with a stencil was always going to be annoying

#

in fact, i wrote this code to help someone who was ALSO trying to cover up something with a stencil, haha

west current
#

So hold on will that avatar be public? My friend will be so happy

clever fern
#

But I doubt I can release it because I still haven't found the issue

#

It's just
Yes if I fix it
No if it keeps persisting (and I'll give up on avatar making)

#

Cause I cannot possibly find why IS MY DAMN AVATAR IN THE FLOOR???

ruby granite
#

im still learning blender so I have no idea what im doing wrong...

I've tried searching online how to fix the blocky eyebrows and nothing seems to work
I wanted to have a greyscale skin tone but it seems I've also done something wrong there too

can someone please tell me what im doing wrong and how to fix this?

clever fern
ruby granite
clever fern
#

Dude I hate discord

#

Uhh

#

Basically I think the skin is using the png texture as it's material

#

Which is why it looks like that

#

Just make a new material in the material tab and color it grey

#

That's it

ruby granite
#

huh? but then i wont have details at all and it will just be grey lol

pine valley
#

Tangent-space normal maps depend on how each UV island is oriented

#

that causes the sudden changes in color: the surface winds up pointing in some bogus direction (and the direction is inconsistent between islands)

#

what did you actually do?

#

note that Blender materials will not transfer over to Unity at all

#

so you shouldn't be trying to set all of this up in Blender

ruby granite
#

I just took the body and head texture into photoshop and just tweaked the hue and vibrance

ruby granite
civic cliff
#

some stuff is just straight up invisible and i dont know why, im guessing it has to do with the shaders but im not sure what in the shaders is doing this, the avi came like that so its not something i did either

#

ik it says nsfw btw and ik thats against TOS but im tryna make it SFW and the most covering clothes are invisible so first things first LMAO

#

it seems like it works in gesture manager but not in the scene

pine valley
civic cliff
# pine valley i'm not sure what you mean by this

if i use gesture manager to toggle the invisible clothing on and off, i can see it, otherwise i cant, honestly atp im just gonna upload it and see if i can just use it via toggle instead since this is mainly an april fools thing anyway

pine valley
#

so after entering play mode, the clothing is invisible

#

but then you:

  • turn the clothing OFF
  • turn the clothing back ON

and now it's visible?

civic cliff
#

no, before entering play mode its invisible, after entering play mode, its off by default, then i turn it on, and its visible

neat cedar
#

I need help, I have an avatar that I bought on a trusted website, that is made for all platforms, but the guy who helped me only added it to PC, but it also needs to be accessible on Quest and Mobile

wintry echo
#

Convert the shaders

neat cedar
wintry echo
#

Assuming it is "made for all platforms" p much

neat cedar
#

How do I convert the shaders

wintry echo
#

Click the material then select "toon standard" do this for every material on the avi

neat cedar
#

On The VRCHAT website?

wintry echo
#

You need unity

#

If you want add actual compatibility

#

If you dont have unity then id recommend hearing back from em. Or get a friend to upload it

wheat herald
#

Hai I am having a issue(?) with my direct blend tree setup with multiple bools, I don't know if it's working how it's intended to or I missed something!

each animations are 40 keyframes (0.4 seconds long) and when I go to toggle each bool the animations to the emoticons decreases speed each time I am not sure by how much, I've tried looking for a fix and a bit of troubleshooting, no luck :^P

I've provided a video of if it helps

Thanks for any help!

proud vessel
#

hey I'm wondering if anyone could help me, I'm trying to make a handpuppet attach to an armture in unity but it's just flinging everywhere and attaching backwards etc, im not sure if im doing something wrong? do i have to make a rig by hand on blender to force it to be handpuppet? i've tried armature link but it always attaches backwards instead of how its positioned in unity, but if i don't do an armature link just flings around like a yoyo with a major offset on the hand

radiant jetty
#

vcc isn't letting me import the VRChat Package Resolver 😭

#

it's struggling to connect to any remote repositories rn

#

couldn't add one from github

#

it's failing to show any of the community repositories i added in the settings, it's stuck loading

#

oh it's loading now yay

mystic sentinel
heavy zephyr
young tangle
#

helppppp. unity keeps saying build failed and i dont know what to do

#

someone helpppppp

heavy zephyr
young tangle
#

console after trying to upload

heavy zephyr
#

Your avatar has missing scripts, either delete the object mentioned or import the necessary files

young tangle
#

rogerrrrr

#

yayyyyyyy

#

thank uuuu

lament ledge
#

are these normal symbol wise for an animation in imported into unity? 😭
every time I've tried using the animation I made in blender from a fbx it includes the whole T-pose into the animation instead of just the animation I madeđŸ« 

#

for context I made a middle finger animation that I was planning to add on a gesture but the whole adding a t-pose issue is messing with it 😭

lament ledge
#

Oo ok I’ll check this out in the morning
Hopefully this works đŸ„č🙏
Thx a bunch for the help đŸƒâ€â™‚ïž

naive raptor
#

Very new to avatar editing and unity as a whole. Im trying to make buttons that toggle different color presets for my avatar, but the buttons dont seem to be loading at all. Ive been able to make toggles just fine with the bool parameter, but I cant seem to get buttons to work at all with the int parameter. Im a newbie so I dont have a whole lot of knowledge about this stuff

naive raptor
#

gotcha, ill reach out if I cant figure this out, thanks

lilac musk
# naive raptor gotcha, ill reach out if I cant figure this out, thanks

Careful. That persons interaction with you screams suspicious. Scammers are all over discord and really like to prey on people looking for avatar help. People wanting to DM are usually doing it to keep it private so they don't get called out/banned.

As for your initial problem. I personally haven't seen expression wheels not load like that, but it seems like a bug. Might want to try to upload in a new project.

naive raptor
lilac musk
#

I just was talking to someone in another discord running into strange behaviors with expression menus. There might be a bug in VRC right now

radiant tree
#

Does anyone have any good IK rigged Mannequins? Something like this?

balmy barn
#

you can grab the mixamo one , blue one exist too

#

just log in on mixamo , find it 'download'

radiant tree
exotic slate
#

anyone know how to fix these error

ornate stump
exotic slate
#

viseme ?

ornate stump
exotic slate
#

can i delete it

ornate stump
exotic slate
#

the viseme

ornate stump
exotic slate
#

what ? so you saying the package i am using is not a avatar package ?

ornate stump
exotic slate
#

yeh but i dont know what is it

ornate stump
exotic slate
#

so i have to turn that off ?

ornate stump
exotic slate
#

i dont know where it at

ornate stump
exotic slate
#

so it in the project ?

ornate stump
exotic slate
#

oh

#

sorry i got no experience

#

well umm

ornate stump
#

It's going to be strange if you had never once seen avatar descriptor.

exotic slate
#

well i though avatar descriptor mean in the unity editing

ornate stump
#

What even is "unity editing"?

exotic slate
#

oh i mean creator companies

ornate stump
#

Unity Editor and Creator Companion are 2 completely different apps and should be not called them the same.

exotic slate
#

oh i am so sorry

#

i am so stupid

#

so umm but i still dont know what like project package related to lip sync

#

because i only have poi shader and vrcfury on

ornate stump
exotic slate
#

the avatar that i download and try to upload, the author didnt like make a specific description so

#

you mean this ?

ornate stump
ornate stump
exotic slate
#

oh so

#

how do i know

#

where

#

is it

#

i just dont know where it sitting at

ornate stump
ornate stump
exotic slate
#

ohh is this it ?

ornate stump
exotic slate
#

so

#

i just turn it in default?

ornate stump
exotic slate
#

hey but what does like lip sync do though ?

ornate stump
exotic slate
#

ohh so it like for when you talking and the lip move with and when the voice come through ?

exotic slate
#

i dont wanna turn that off though

#

is there another solution

ornate stump
exotic slate
#

ohhhh so it overlap because the avatar itself already have the lip sync

ornate stump
exotic slate
#

i just assume..?

#

so i was wrong ?

ornate stump
exotic slate
#

oh...sorry

vapid hedge
#

so im using rigify to rig my model still learning does the line line means its coneccted?

ornate stump
#

And I don't know whether your avatar already has custom lipsync in another place or not.

exotic slate
#

YES! it work

#

thank you so muuch irumi

#

you a savior

ornate stump
vapid hedge
#

oh

#

dang

#

ok ty

#

uh idk what to do now

#

when i try to do the parent thing it did not work

#

nvm i was in edit mode lol

exotic slate
ornate stump
exotic slate
#

i am terribly sorry

#

i didnt mean to do that

ornate stump
exotic slate
#

so umm do you know what does this related this too ?

#

is just that you are the only person here

#

so i dont know who else am i suppose to ask so

ornate stump
ornate stump
exotic slate
#

well the author doesnt write any like specific description of what package should not missing and should be there so

ornate stump
#

Apart from that, you will have to ask the author.

exotic slate
#

ah i see

#

thank you

#

after i equipped one of the modular avatar it appear this

ornate stump
exotic slate
#

i did

#

i dont like the sound it been added to my avatar root

#

should i just skip ?

ornate stump
exotic slate
#

i just pressx

#

sob

foggy socket
sand thorn
#

Hi everyone, I need a help to upload my avatar, when I upload my avatar they keep fail me, they said ‘loaded data for avatar we do not own, cleaning blueprint ID’. But I checked all of item and all item ID is empty and I watch the YouTube some one said make a prefab I also did that, but still failed. Does anyone can help me?

ornate stump
# sand thorn

You have to see other error that came before Avatar Validation Failed.

sand thorn
#

how can i find itvrcCrying

ornate stump
sand thorn
#

yes just 3

ornate stump
# sand thorn

What is the detail of validation failed and failed to build?

sand thorn
#

1[lilToon] PostprocessBuild
2blueprint ID
3Nullreference Exception

#

I check my blueprint ID its empty

ornate stump
ornate stump
sand thorn
#

ok, I read these error first

wispy horizon
#

New avatar creator here. Is anyone familiar with this issue? I’ve adjusted the roll, and it looks correct in Unity viewport but the problem still persists

ornate stump
wispy horizon
#

I had the hips pointing straight up and the thighs pointing straight down but it still gives me the warning

wispy horizon
pine valley
#

i'm pretty sure that this tilted bone is your hip bone, given that your spine bone is connected to it

ornate stump
# wispy horizon

Which one is hip bone? If it's the tilted one, clearly it isn't 180 degrees from the leg bones.

wispy horizon
#

the tilted one is the base of the spine. The hip is the connected one slightly behind it

ornate stump
wispy horizon
#

I straightened things out a little. went from 167.5 before to 170.5 now.

ornate stump
balmy barn
#

what are these ratl

#

hip seem way too far down

wispy horizon
#

Oh I see. They're pelvis bones. I started from a meta rig. I'll remove them and try again

#

It's been solved with the removal and some proportion fixing! Thank you @ornate stump @balmy barn so much!

stable oracle
#

is this the place where i ask for help for my avatar?

lilac musk
#

Yes

stable oracle
#

im having trouble for switching my avatar to quest

lilac musk
#

Can you be more specific?

stable oracle
#

can i send a image?

lilac musk
#

Yea you can just paste them in here

stable oracle
#

the shader broke it

lilac musk
#

What shader broke what?

stable oracle
#

matcat

#

or something like that

#

but when i switch it to standered it works again

steep herald
#

For quest, when you swap to android, you'll be using mobile shaders.

lilac musk
#

Standard lite not work?

stable oracle
#

whats standard lite

#

?

steep herald
stable oracle
#

that breaks it too

steep herald
#

What exactly is breaking?

stable oracle
#

the texture only works on standered

#

the uvs explode

ornate stump
#

Do you actually mean cutout, not matcap?

stable oracle
#

does this help at all?

ornate stump
lilac musk
#

We are still trying to understand what your problem is

steep herald
#

I'm only seeing a lighting difference with those pictures provided, no issues yet

stable oracle
#

is what happens when i switch the shader

steep herald
#

Oh.. the alpha / hair covering face?

stable oracle
#

thats the second layer

#

im using my minecraft skin

steep herald
#

Is that the issue though?

stable oracle
#

maybe?

ornate stump
stable oracle
#

oh

#

what can i use instead?

ornate stump
stable oracle
#

so my avatar just wont work

#

on quest

ornate stump
stable oracle
#

like what?

balmy barn
#

blender probably need to remove things thats infront of the texture thats ment to be showing

ornate stump
steep herald
#

That's a common problem for questies, they usually manually cutout whatever needs cutting in blender.

stable oracle
#

i dont exactly know how to do that

steep herald
balmy barn
#

miiight be easy cant tell unless its in blender, could just be a bunch of squares you need to seperate/delete

stable oracle
#

ive tried youtube but it never works

#

ive been doing this for 2 weeks and its not working

balmy barn
#

10+ years and im still learning ratl

stable oracle
#

lol

steep herald
#

The cube still gets me

balmy barn
#

always different ways to do the same thing

stable oracle
#

damn it

#

blender why

ornate stump
#

If you keep repeating the same steps, it isn't going to work. You better have to get to understand what and why it doesn't work.

balmy barn
#

thats very very high poly for cubes

ornate stump
#

Probably for animation rig.

stable oracle
#

welp im screwed

ornate stump
stable oracle
#

wdym

ornate stump
steep herald
#

It's not difficult. Itll just be annoying, will have to cut the outer square in this exact hair shape all around. Same shape as the bangs etc

stable oracle
#

but then the second layer is gone

steep herald
#

Just the bottom part of the layer, not the top

balmy barn
#

triangles to quad and its probably just painted to each square , cant see a reason they wouldnt - so removing it shouldnt be hard

steep herald
#

Like an actual hair cut

stable oracle
#

idk how to do any of that

#

i might just take the model from the game at this point

#

lol

steep herald
#

I'd probably stick with just cutting imo. Your options are, find someone to walk you through it, make a request. YouTube, Google or Hire someone, or maybe have AI tell ya, but AI is often a liar 50/50.

stable oracle
#

damn it

ornate stump
stable oracle
#

probably

ornate stump
stable oracle
#

but at this point itll take me years

#

for a bunch of squares

ornate stump
stable oracle
#

ive done that

#

ive done all of the tutorials

#

none of them are useful

ornate stump
stable oracle
#

the avatar is just always gonna break

#

idk how to use it in the way of the videos

steep herald
stable oracle
#

at this point the model is gonna be broken

ornate stump
stable oracle
#

the shader broke it

#

only the shader

#

the model works fine on standered but quest doesnt use it for some damn reason

steep herald
#

The shader didn't break it, the mobile version just doesn't have a cutout option

#

So you need to pivot your methods for android

ornate stump
stable oracle
#

yea ik but its already taken so long

#

just to fix it

#

at this point it might just be not worth it

#

to make it

#

work

steep herald
#

I've spent over 1000 hours over 2 years constantly working on and modifying a single avatar alone. For a lot of people it's not worth, which is why VRCTraders exists

ornate stump
stable oracle
#

I’ve done everything I can. All the tutorials are useless, and whenever I try to make it work, it just breaks in a different way.

ornate stump
stable oracle
#

i tried

#

ive installed like 100 plugins at this point

#

and it all breaks the damn texture

ornate stump
# stable oracle and it all breaks the damn texture

We don't even know what you did wrong so we can't actaully guide or give suggestion to you. You have to actually try it one more time, and let us know how it break so we and suggest what you actually have to do.

stable oracle
#

i would share my screen but well i cant

ornate stump
stable oracle
#

yea i wasnt saying it like that

#

I was just saying something infuriating.

balmy barn
#

hair could just be a bunch of quads like this ratl

stable oracle
#

thank you

balmy barn
#

havnt used blockbench much but you can make a rudementary one there not too hard , need some blender knowledge tho

#

'hat layer' is used for hair i guess , they have a template for you to just draw on

vague cedar
#

I've graduated from sculpting custom clothes to fit on my base model and its all thanks to most of the admins here, that i ever opened blender in the first place. im now feeling confident enough to get to the part where i make those clothes move with my avatar's body parts with no clipping; allegedly weight painting. if anyone has any advice what or how i should do please let me know. you dont have to be detailed much i can research so long as im informed

zenith escarp
pearl swan
#

Hello! Is there a way to convert an asset, that still uses parent constraints, to VRCFury for easier setup/install?

balmy barn
#

vrchat sdk should do it (auto fix)

pine valley
#

You'd add new empty objects and have your constraints target them

#

and then you'd use Armature Link components on those new objects to attach them to the avatar

pine valley
balmy barn
#

there is any difference ? (i dont use vrcfury for stuff)

#

props just using constraints or dropped into gameobject/bones

pine valley
#

VRCFury lets you attach props to humanoid bones without any manual configuration

azure glacier
#

can i get some help uploading a pc quest avi my android sdk isnt showing up

livid seal
#

Hi, so my avatar's shoulders are now too stiff. Is this fixable?
When I test my arm length by T-posing, the length is fine, but when I put my arms down, they come up too short, because the shoulders barely move.

pearl swan
pine valley
#

You would add them to the prop. It'll look a bit like this:

  • Prop
    • Head Target <-- uses an Armature Link to follow your head
    • Head Follower <-- point its Parent Constraint at the Head Target
#

obviously, you could go a step further and get rid of the parent constraint entirely

#

but you might have a more complex setup (e.g. the constraint follows many different objects)

pearl swan
#

Hmm

proven quail
#

Vrchat > mobile > particles > additive and vrchat > mobile > particles > multiply

finite python
#

does anyone know how to fully work VRCEmoteManager?

proven quail
#

You can add another material slot on the hair (if it is it's own mesh) or duplicate the hair mesh in blender.

hexed summit
#

heyy i got sum issue with my avatar textures pc/vs quest everything is ok with the pc version as long as i dont use gesture manager, the preview is ok on vr chat, but whenever i use gesture manager the textures juste get to the quest ones , same when im ingame

#

i re uploaded multiple time the pc one to windows

#

:c

proven quail
hexed summit
#

actually that may be the issue but i dont really get how to find the materials that are used in the animations

#

lemme search a bit

proven quail
# hexed summit lemme search a bit

In gesture manager in play mode, check the material on the meshes. You can click on them in the material list on the mesh and it will open the location in assets

hexed summit
#

tysm

#

actually they are all poiyomi

proven quail
#

So the poiyomi material is looking like quest?

hexed summit
#

yup

#

only in play mode

#

but also i think it comes from the anims like u said

proven quail
#

Yeah maybe some animations changing the poi settings

hexed summit
#

yess thats it

#

excatly

#

but

#

how do i fix it then ? i just remove the changes ?

proven quail
#

I don't know what it would do to make it quest looking but you can look in the poiyomi shader and see what things are set to animated (will have a green A next to the setting)

#

Since poi locks on upload, the animations can only touch those settings that are marked as animated. That narrows down that the problem might be

hexed summit
proven quail
# hexed summit

So that's just blendshapes, those aren't effecting the material.

hexed summit
#

arghh

proven quail
#

Wait, is the problem blush box?

hexed summit
#

yea i think so

proven quail
#

Like quest blush box?

hexed summit
#

it looks like a quest one even when im out of play mode

#

but the material has poi

proven quail
#

Ohh, your poi mat might be set to opaque instead of transparent or cutout

hexed summit
#

sooo

hexed summit
proven quail
#

Because blush usually uses transparency, and if your poi mat is set to opaque it will look like a quest blush box issue.

hexed summit
#

it will be more helpfull ig

proven quail
#

Yeah screenshots will help

hexed summit
#

1 outside play mode
2 inside play mode once gesture is enabled

dont ask why the booba so big im looking for the setting to lower them 💔

proven quail
#

Ok, it's possible the PC material isn't having proper transparency on the blush. Or it could be something else. When you do the gesture, does the material change? (Even if they are both poi you might need to edit the changed mat to match the changes you did on the one in editor)

proven quail
#

Ok, so edit the material it changes to to match the material you have it in editor

#

Maybe it's a texture, or decal, whatever you did to the mat to make it have the details

hexed summit
#

actually i think it even just, put the quest version

#

because

#

look

#

the rope

#

or whateva is this

#

the black lines

#

the model isnt here anymore when i open gesture manager

#

lemme check

#

nevermind

#

that is probably my fault

#

ok ok

proven quail
#

Could be a toggle, like the lines could come back when you toggle something on.

hexed summit
#

yes it was a toogle

#

so at least i know its not a quest problem

proven quail
#

So maybe you can look in the FX or anything you added with vrcfury or anything else and see if you can find the animation swapping the material.

#

You could remove that animation or see if it's supposed to be a toggle or something

hexed summit
#

hmmm

proven quail
#

That's normal

ornate stump
# hexed summit

That actually mean the animation is controlling that renderer material.

proven quail
#

Ahh

hexed summit
#

i tried fixing the materials in play mode it doesn change anything tho

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i removed all anims to try

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oop

#

still the same

jade aspen
#

i got my model from my 3d aritist, she said she cant work on it any longer so i have to add stuff myself now i want. but when i try to open it in vrchat unity this error comes. any ideas?

hexed summit
#

i found it

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no way

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im gonna go crazy

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tyy

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the problem was

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i had a toogle on a deleted texture that was on

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true

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so

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yeah

#

tysm

young vigil
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They're supposed to change to a different material and then cycle through different decals that just go on top, but for some reason it only cycles through the decals

ornate stump
young vigil
ornate stump
young vigil
#

Yep

ornate stump
crimson canyon
#

Sorry for coming in mid situation, I’ve imported an edited model (I edited a dress onto her) into unity from blender as fbx, yet I can’t change the materials at all, and everything is grey

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Idk what to do

ornate stump
balmy barn
#

where is your weight ?, you dont want to do a bunch of radials like that it reaally dont like it

young vigil
ornate stump
young vigil
balmy barn
#

you can set it so it detect int , just ive noticed a bunch of issus with shapekeys ratl kinda hard to explain but id recommend doing it like this

ornate stump
ornate stump
young vigil
#

I'm switching out the materials then all the other animations in the radial wheel are decal swaps on that material

ornate stump
young vigil
ornate stump
young vigil
#

yeah I don't understand you at all

ornate stump
young vigil
#

Layers in the blend tree?

ornate stump
young vigil
#

yeah then I don't understand what you're saying

#

What layers?

ornate stump
young vigil
#

ohhhh

balmy barn
#

ratl try to keep everything in one layer for blendtrees , easier to notice when something else messing with it

ornate stump
#

Root of the problem is they wanted to swap texture for different parts in the same material slot which isn't going to happens.

balmy barn
#

uv shift decals ratl poi have many slots , just make a tilesheet and tell it to shift one , wont affect the others

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bit fiddly but ive done it for eyes on a 2d model

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2x2 one on each and you have 16 different decals on one material on poi

rancid cloak
#

Does anyone know why there is a hole here and how I can fix it

light heath
#

How do I put on a toggle on a PNG avatar with VRC fury? Without it breaking.

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Because it won’t let me test it out nor the toggles are not working whatsoever

little plume
little plume
#

set the one you want as the default to exclusive off state

light heath
#

That’s it?

little plume
#

yeah

#

and just make material swaps toggles for each image

#

also setup layer tag

#

and set the tag name to image or something

light heath
#

Would I want to toggle it to the setting that I want the toggle to be named?

little plume
#

??

#

huh

light heath
#

Sorry bad grammar let me try to word this

little plume
#

menu path is the toggle name

light heath
#

Ohhh ok yeah that’s what I was trying to say

little plume
#

the tag makes it so if you enable something else with the same tag it disables the one you had on before and replaces it

hallow coyote
#

any reason why my unity wouldnt have an asset, like hair from a model which i had in blender?

light heath
little plume
#

what?

light heath
#

Fuck sorry

#

I use voice typing so a lot of things don’t work

#

I’m trying to say how do I get the gesture manager, so I could test out the toggles.

spark walrus
#

hi i'm currently making an avatar of my oc samplette and i ran into this problem
(not enough bones) you see i made the model in maya and i tried everything to fix it adding more bones renaming stuff

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but nothing seems to be working

spark walrus
#

update added more bones and i still got problems

#

what does this mean

lilac musk
strange saffron
#

Is there a way to make an object grabbable for all even though it is part of an avatar?

lilac musk
#

Physbones

strange saffron
#

this is a prop tho so no bones currently attached

#

would that still work?

#

I'm also not talking about the beta because idk how accessories works yet

unkempt iris
#

how would i go about making a light switch toggle on an avatar..? like you pull a string on a lamp and it switches to on ..

i know it needs to be done in unity with a material swap but IDK how to set it up so it isnt a toggle in the gesture menu and instead you just do the action

lilac musk
#

Bones in Unity are just empty objects, so you could just make a chain of empties with some distance between them and put the and object on the end

lilac musk
# unkempt iris how would i go about making a light switch toggle on an avatar..? like you pull ...

The light itself is a component you'd add to an object and toggle it on/off via an animations. You can have the toggle by string be done with a physbone and it's length value parameter, along with some simple logic in the animation controller. Create an empty state to be your default state. When the physbone is stretched long enough, transition to a state with the aforementioned on animation. Then have another trasition to a new empty state when the physbone is let go. Transition to an the off animation when they pull it again and then finely to the first empty state when they let got, forming a loop of logic.

strange saffron
#

Goal: make a playable violin
Subgoal: make it under 6k tris
Current: 65k vrcSkull

unkempt iris
lilac musk
unkempt iris
#

ALRIGHT ! thank you

tired slate
#

hey everyone.. could someone recommend an avatar creation tutorial? I'm in the early stages of learning blender and have no idea where to start. I don't know a single thing about making avatars for VRC lol

tired slate
#

thank you! will check both out!!

unkempt iris
#

how to make it so when i drag over a new material onto an object in the hierarchy it doesnt remove all the materials and instead replaces a pre-existing one... 😱

spark walrus
#

update i got the rig and changing the name of the mesh

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now i gotta upload it and do the finishing touches

lilac musk
spark walrus
#

recently uploaded the avatar privatly how do i fix this

#

the arms are messed up

lilac musk
heady raptor
#

cant upload models, all do this
help

lilac musk
spark walrus
#

those parts were meant to be the shoulders but i tried putting it into an a pose but that didn't work

here is a diagram of what i want the arms to be like not disproportionate like very straight

lilac musk
spark walrus
#

ok

lilac musk
heady raptor
lilac musk
#

Still got missing scripts

heady raptor
lilac musk
#

Looks like they are on Hand.L and Hand.R

heady raptor
#

its been over a year i dont mess with unity

lilac musk
#

...what?

spark walrus
#

ok in maya just recently added these cubes and they are gonna be the shoulders

#

havent binded it yet but i'm gonna

heady raptor
# lilac musk ...what?

yeah its not me but my roommate lol

i told them the obvious and looks like it worked
simply told them pls search the hands in the hierarchy and there was the culprit, told get rid of these

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seems like its compiling now

#

i have to always invade their computer bc telling in words never work ..........

naive raptor
#

I'm making like a million animations to have color toggles for different clothing pieces on this avatar I'm editing and the way its setup, the entire body is set as 1 object so I have all these animations stacking up in the list for body, is there a way to limit how many show here, or do I just have to keep clicking the down arrow like 30 times to get to the new animation button?

lilac musk
naive raptor
#

Im super new to unity so Im kinda just learning as I go

lilac musk
#

You're doing good! Keep it up!

spark walrus
#

good news everyone

#

i finished the avatar

#

and i am proud of it

gaunt burrow
#

pasting this from avatar quest: