#avatar-help

1 messages · Page 256 of 1

pine valley
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specifically when I have many things that should all have the same material anyway

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saves me some work animating 10 different renderers

past escarp
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Definitely, that makes sense! ty :]

somber citrus
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Hi! So this is my first time making an avatar because i felt kinda bored but its only publishing on windows when I want it to publish on BOTH windows and quest, this pops up when I try and build and publish the avatar for quest. Can I have some help please? (Yes I used VRoid)

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And yes I switched to the quest shaders before that happened

somber sequoia
somber citrus
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Ill double check both my two materials

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wait how do I go to the particle systems

somber sequoia
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if you have one on the avatar, click it, then look in the inspector, way at the bottom in the "Render" tab is where the materials are listed

pine valley
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to quickly find everything that could be a problem, search the hierarchy for:

t:renderer

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This will list every single object that uses materials

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This won't help you with material-swap animations, however

somber citrus
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Can I ask where you search that?

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Im still a beginner at unity lol

pine valley
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top of the Hierarchy window, which will be on the left, by default

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(it will look slightly different; this is Unity 6)

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t: finds components of a specific type

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and renderer is the parent type for every kind of thing that draws

cinder creek
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regarding my WAY earlier issue with the black on the clothing, how... how do i actually... do it in blender or where can i find a tutorial?

lilac musk
cinder creek
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ok

somber citrus
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Okay i searched it but it just appeared with both the ones i have materials for

somber sequoia
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you won't find materials which are swapped in via animation in that hierarchy though

somber citrus
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Ohhh ok

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Is it in the animator section of the inspector

somber sequoia
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I have no idea how your project works

somber citrus
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Should i send a pic of my screen?

somber sequoia
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it's not going to help really

somber citrus
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I have the 2022.3.22f unity ver

somber sequoia
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good

somber citrus
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If that helps with anything

somber sequoia
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that is the correct one

somber citrus
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Alr

cinder creek
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oh who am i kidding, i can't do this manually

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any ways the cutout thing can be easier?

somber sequoia
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cutout thing?

cinder creek
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this issue we kind of talked about?

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i can't bother with knife

somber sequoia
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oh right, that

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You don't have to use the knife tool but it's probably easiest if you don't really know blender. If you do know blender you probably know how to do this.

cinder creek
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knife clings to every line on the mesh

somber citrus
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Okay I found the materials but when I go to change it to toon lit or toon standard it has these black bits which I dont want. Is that unsolvable with a VRoid modle?

timber wharf
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@somber citrus theres no transparency on quest

cinder creek
timber wharf
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so its knife tool on blender as well

somber sequoia
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I'm not sure what you mean by cling? I don't really find much use for the knife tool though, so I rarely try it

cinder creek
somber citrus
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Oh so will that just appear if it somehow uploads?

cinder creek
timber wharf
somber citrus
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Okay maybe I should just wait until I get a new pc because my laptop will most likely die because it has a shit battery and it overheats easily. Thanks for ur help tho

somber sequoia
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those look like the edges of your mesh - so yeah, of course

cinder creek
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is there an issue there?

somber sequoia
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not sure what you mean? You have to split edges in order to draw a new edge across the middle of a face, the knife tool just helps you do that easier in some cases

cinder creek
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okay so what i want is to cut it smoothly along the edges of the dress there without any unrenderable transparency

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yet you are stuck with selecting point a and point b for each segment and can't freeform it

somber sequoia
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I suspect you'd have to have those faces split into many more smaller ones for that to work

cinder creek
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what are other ways to do this thing

somber sequoia
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you could manually split the faces in question, then manually move around the resulting edges, and delete the faces you don't want

cinder creek
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and how do i do that?

somber sequoia
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select two edges, right click, subdivide

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I really suggest basic blender tutorials for this stuff

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a little bit of the basics goes a long way

cinder creek
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ok

median stream
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Do i replace these ones on the quest avatar and delete the original ones? when i added a toggle for my pc avatar

somber sequoia
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these being what? I wouldn't delete any of those folders...

median stream
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Hmmm, so how do i make the toggles sync with my pc version?
I added toggles for the PC version, and it broke the quest where all the toggles is off

somber sequoia
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Oh I see what you're asking - you use the same parameter list. Ideally the same file - order matters here.

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you also have to take into account tools which edit that at build time, like VRCFury. It does have a way to keep those in sync, so look into that.

zenith spade
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Not sure how to shade him. All the flats are done. He’s an all white lion.

cinder creek
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i suppose the smart thing to do is assume that people don't do cutouts for others

somber sequoia
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eh, it's just blendering, I'm sure you could commission someone to do that for you

plain mural
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How can I make it so that other users can push my physical bones without grabbing them in their hand, but only by passing their hand past them?

somber sequoia
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The only way this works is with a physbone component on the bone, set the radius as large as you like.
Note that you usually don't want to be putting a physbone on a humanoid bone... unless you like being a noodle

floral smelt
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can anyone help me with gogoloco

somber sequoia
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just ask your question

floral smelt
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i kadd gogo loco but it gives me this warning but i cant find any files

somber sequoia
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... you're going to share the warning, right?

floral smelt
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yea sorry

somber sequoia
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Oh it says what the problem is. You can use either the vrcfury prefab, or do it the manual way with the gogo loco animation controllers.

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seems you're doing both

floral smelt
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but even when i look for the files they are not there

somber sequoia
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what files? Look at your avatar descriptor, find the animation controllers.
Feel free to screenshot

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I actually don't know what that check ^ is doing, so you might have to dig into that or ask on the VRCFury discord for details, maybe you have something in one of your controllers it thinks is gogo loco but isn't

rare jacinth
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Anyone know how I can fix my fallback model not having clothing? I did the toggles with vrcfury and they are all set to on. So im not sure what the problem is

floral smelt
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im going to do a clean redo of the avi and take a look

pine valley
somber sequoia
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ahhh

pine valley
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after checking that one of the controllers that it's trying to merge is identical to something plugged into a playable layer

somber sequoia
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makes sense

pine valley
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I missed that, whoops

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if "goloco" isn't in the name, it gives a more generic error about trying to merge a controller that's already a playable layer on your avatar

pine valley
floral smelt
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i had deleted the old gogo files then added the vrc fury gogo and when i went into play mode it gave me that error

somber sequoia
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I wouldn't think you'd want to delete the actual files, doesn't the fury prefab use those?

floral smelt
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does it i dont really know still kinda new to this

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im going to try and use what gogo is there and see what i can get

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now im getting this

pine valley
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you need to look at the "Playable Layers" section of the avatar descriptor

pine valley
# floral smelt

VRCFury shows this error if you have something plugged in here that is also used by VRCFury

drowsy garnet
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friend tried to upload avi for me so on unity, it uploads and it says the avatar builds but when i try and see if it works on vrc i always get the error robot

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do anyone know how to fix this

floral smelt
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idk what to do from here

wintry ledge
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upload failed and i get this in console,what does it mean 🥀

little plume
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how can I modify my animation to make the character teleport around

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this is the animation, but I need to modify it so she moves around

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all i gotta do is make her move around, and change her scale for the second half

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I know this is possible because I have a friend that did a similar thing for another avatar

zenith spade
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Would this type of shading and dithering work in vrc or should I just use shaders within software?

zenith spade
cobalt cloak
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hemm i need some help what shoud i doo

little plume
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that is a crash error

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you made unity crash

cobalt cloak
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okay and i just switch form andorid to pc version

cobalt cloak
agile reef
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question about android models- how do I make it set to default a specific outfit?

small shoal
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hi everyone, i dont mean to speak over the previous person! but i was hoping someone would know the fix to this, the first picture is how my avatar looks ingame when i start kneeling down, and the rest are how it looks in blender + unity. ive tried a lot of things to fix it, the bones are symmetrical and the weight painting looks fine as well :( i dont really know what to do

lilac musk
lilac musk
small shoal
lilac musk
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In blender

lilac musk
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Yea

agile reef
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what is this errorr i cant test my model in gesture manager?

modern wren
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is there any quick means to locate precisely where in the hell these shaders actually are? i can't seem to find them no matter where i look, even deleting and putting back my prefabs hasn't helped.

lilac musk
drowsy flicker
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Has anyone made png for android I need a lil help

lilac musk
# little plume ideas?

The only thing I can think of is to change the values in the animation. I think you can use the curves portion to select a group of key frames and move the x,y,z pos of the hips all at once, but I've never done it. I'd suggest making a duplicate of the animation and just play around with the values

dusky walrus
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My avatar looks fine in the mapping/muscles inspector but is posed so weird in the viewport, how do i fix this

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Figured it out! Had to go through all the leg bones and revert the modified components (didnt know this existed)

scarlet flower
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So i need help really bad. I cant make my avi quesst compatible bcz its download size iss too big, how can i reduce this?

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how do i take this much off

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will taking all other textures off besides the base model help?

lilac musk
scarlet flower
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how would i do that

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this iss my 1st quesst avi

merry ermine
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Dude.. What even...????

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What did I even DO what happened

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Its.. Fine in blender but..??

lilac musk
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Hit the 'Override for android' and it will unlock the settings

lilac musk
modern wren
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prepare for extremely undesirable compromises

merry ermine
modern wren
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am doing the same thing right now :)

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ideally you've got your stuff sorted nicely

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if not in the future maybe consider using folders to sort nicely

lilac musk
merry ermine
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Let me try and fix it

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I should never rely on the X mirror option lol

scarlet flower
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but it says its the ssame download size

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did i do something wrong?

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do i have to refresh?

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omg.

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Im so sslow bro

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i did it for windows

merry ermine
scarlet flower
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ima cry

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iss there an undo button😭

merry ermine
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With every new export its the same issue and Im not sure what happened

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I just wanted to test out sizing to make sure its accurat in comparison to my other avatar

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Anyways I have to pack so please ping if you have a tip

scarlet flower
dark egret
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is there a reason for this error? i tried fixing it and im still getting it

modern wren
scarlet flower
modern wren
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and you hit apply each time, yeah?

scarlet flower
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yes

modern wren
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holy shit that poor texture what even is that thing

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32x

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one pixel per mile

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XD

scarlet flower
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im just sseeing

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how to make it go lower

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but it wont

modern wren
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do you have the right avatar selected

scarlet flower
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yes

modern wren
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welp im out of ideas

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i'm not much more experienced than you LOL

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im going through the same process right now and unfortunately we're still needing to go through another 2.5 mb or so

lilac musk
modern wren
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and i've already made every compromise i'm okay with making :D

scarlet flower
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Its not going down even a bit tho

lilac musk
scarlet flower
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can u send a link?

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or is it on google

lilac musk
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google should find it

scarlet flower
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it doesnt add

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im so sslow bro

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nvm

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sso i got this now

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does that mean i gotta lower my messh?

lilac musk
scarlet flower
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oh shoot

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i dont have vrchatfury added to my quesst sstuff

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do i need dat

lilac musk
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Unless you want to delete the unneeded blenshapes yourself. I'd say it's worth using

scarlet flower
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Bro

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I mean this in the most friendly way

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I love you

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it uploaded

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AHH

lilac musk
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Nice

scarlet flower
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bro

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my fault.

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but thanks

lilac musk
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Keep workin at it and you'll be a pro in no time

loud arrow
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how would i make a color wheel for vrc particles quest

night ember
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if its just the color thats emitted and not the color of every particle exisitng or not then just animate the start color

loud arrow
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how do i imput it tho

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because i want to beable to change the color of flare i made

night ember
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animation

lilac musk
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Make an animation that goes through the colors you want, add it to your controller with motion time set to a parameter with zero speed, then use a radial puppet to control it

loud arrow
lilac musk
warped chasm
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Hello I had a hopefully quick question. Im new to Unity but have a some blender experience. On the right I made a model where I wanted it to be shiny and silver.

How do I achieve this look in unity? I did add a texture to in unity in the screenshot you can see metallic map at 1 and smoothness at .816.

I guess the real question is, is this enough inside Vrchat? It looks like paper in unity but if I put in vrchat will it actually reflect? Tried to keep it short and to the point, thank you.

night ember
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you dont have a skybox so its just reflecting the grey

warped chasm
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Ah gotcha. So the question now, even though if I dont have a skybox how will that look like on an avatar?

night ember
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depends on the world

loud arrow
night ember
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the literal bar of color

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I screenshotted it

warped chasm
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Understood so theoretically it SHOULD reflect in game with these settings? Im getting ready to give this to a friend for their model

loud arrow
night ember
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itd just reflect whatever the world has

night ember
warped chasm
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Awesome, so I think im done. I was concerned it wasn't working on my end. For avatar uploading, does it need to have a skybox to work? (Never worked on an avatar/Uploaded one before). Thank you so much for your quick responses!

lilac musk
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Avatars are just an object, the skybox is part of worlds in VRChat. As long as you have your shader setup correctly (I think you do), then it should function in worlds with proper skybox/lighting

warped chasm
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Appreciate it, I was losing my mind haha

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I had the same theory but didn't know how to word it or who to ask. You guys are great!

night ember
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the only time youd have a skybox/cubemap on an avatar is for some toggle thatd specifically emulate a skybox or you overwrote it via a shader like poiyomi

hot loom
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How to add assit to avatar on VRCFury ?

stark kiln
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does anyone know why it's doing this..😭

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is it the armature

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or something

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like it's fine here but if i switch to crouch or anything it does this

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and i've tried everything to get it to stick on

rustic bolt
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guys does it cost money to make my own avatars that only i can use?

stark kiln
rustic bolt
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WHERE

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i need a body asset lowk

stark kiln
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idk actually i've seen some tho that r free

rustic bolt
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does anyone wanna give me a body base or at least teach me how to make one before i cry 🥹

ornate stump
vale locust
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i already tried to like reload the sdk

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and unity\

ornate stump
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Switch to Authentication tab and change back to Build.

rustic bolt
vale locust
stark kiln
rustic bolt
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i am so hecking confused why is blender so complicated

stark kiln
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it's the most confusing thing in the world

alpine jay
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my face blendshapes work fine in blender but in unity and vrchat the lips deform really badly and i dont know how to fix it

ornate stump
ornate stump
ornate stump
rustic bolt
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for some reason its not

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like it literally wont let me

rustic bolt
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like its showing ones that are like $30 or more

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and also does anyone know how to upload the free avatars when im on pc-vr

ornate stump
rustic bolt
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ohhhh makes sense

rustic bolt
ornate stump
rustic bolt
ornate stump
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That's lucky for you to have that.

rustic bolt
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yuhhh

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i was in the class but then i left it

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cause it was too confusing

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but i also joined it mid way thru the semester so

ornate stump
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You clearly missed the basic part of the course so that's why it's confused you.

ornate stump
rustic bolt
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but hes using a circle and im using squares

strange saffron
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Anyone have ideas on how to create avatar lights in which the position of the light can be moved in the 3 axis on at least 3 different raidals (z radial is actually degrees, x and y are distance from the avatar) and if it is possible to vary the type of lighting (is behind a tree texture, is strong light, wider light spread, etc.)?

torn beacon
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hey there, I am completely new to the VR Chat, I have modelled my own Vtuber avatar and a friend of mine asked me to create one for her for VR Chat - but it seems there are different settings needed than for e.g. Warudo

gaunt knoll
gaunt knoll
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Or I guess you can use an animation

strange saffron
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for avatar lights?

balmy barn
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any radial animation that move a gameobjects in xyz direction , done it on stations so i could adjust anyone sitting on it

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never made a video on how, you just animate the object on each axis on 3 different gameobjects

strange saffron
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isn't stations chairs?

balmy barn
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uhu

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some small avatars go inside them why i added that

strange saffron
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interesting

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takes notes for potential new project

balmy barn
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3 gameobjects, then motion time (blendtree should also work) , its a 'station' i just put the same avatar on it show its moving stuff

strange saffron
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also are there any tutorials on avatar lights specifically? I can find general lighting advice but that's different from avatar lights, right?

balmy barn
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lights on avatars heavy you rarely would see one

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seen some guessing its spot

strange saffron
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well the purpose is not for purely VRC for this version of the model

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I'm going for a mixed media type content showcasing a background photo for videos

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so the avatar lights will help bridge immersion of the model in the photo world

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and if I can dynamically swap photos/lighting, that can make the end result more impactful

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and I won't need to render/make an entire VRC world for it either

teal bolt
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What do you need to download the iOS version?

gaunt knoll
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You need to add the package

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Well the unity add-on

tired lintel
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hey can anyone with unity knowledge help me upload a avatar in dms, im new to unity.

somber sequoia
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lots of us can help in the channel, feel free to ask specific questions

quick sky
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How to import an avatar. I’ve looked up yt vids and nothing is helping me bc I don’t understand anything about code. I just wanted to download the file and upload it on my game

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From Vroid

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Ping me when you answer

ornate stump
ornate stump
quick sky
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I have my file of the avatar download it’s the problem of getting it to vr

ornate stump
quick sky
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Uhhhh

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One sec

somber sequoia
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.vrm?

quick sky
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Vrm

quick sky
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My lord

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Yes

ornate stump
quick sky
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It’s a vrm file

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And google said to go to GitHub

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So I went and idk where to go from there

quick sky
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Or supposed to be right

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I didn’t have to do it on vr headset

ornate stump
quick sky
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Would a mac book be good to?

ornate stump
quick sky
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Ty

ornate stump
quick sky
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Alcom?

ornate stump
quick sky
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Is it a browser app or something?

ornate stump
quick sky
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Ok

placid sleet
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Does anyone know the avatar code for mimi the silly's avi seduction?

lilac musk
charred escarp
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does anyone know how to fix my avatar from being in this pose,
its stuck in the pose when you press preview while doing animations and it just lingers forever and i don't know how to fix it, can i have help please?

lilac musk
charred escarp
charred escarp
balmy barn
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put av in there, click reset pose , old screenshot but its somewhere in the pumkin tools tab (add it first)

charred escarp
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okie dokieee

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i got it thank you soooo much

little plume
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Is there a way to make a particle texture follow along a mesh or something?

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If you look at the thing in the right, it uses a line of particles to make him look like lightning

violet summit
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Hello! I am making my very first avatar and I am running into this one issue while in game. I'm not sure if its the viewpoint because i've tried everything i could with that and nothing worked.... can someone please help me?? The photo on the left is what happens when I use it and the one on the right is where I put my viewpoint. Thank you!

little plume
violet summit
little plume
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Where s your new position?

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Nvrm I see it

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Still don't see wat the issue is, it looks like you are just looking at something

timber wharf
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@violet summit you have camera object, probably from exporting actual model alongside default blender stuff

little plume
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That'd be your culprit

violet summit
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How do i do it the right way? Am i supposed to delete certain stuff?

timber wharf
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yep, normally you should delete light/camera/whatever is not a part of an avi in blender.

fluid sinew
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Hey, can somebody help me fix this clipping issue?
I rigged the model myself and the rig is identical to the avatar (at least the bones that are present)

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I know with clothing you usually make the model thinner, but how do I do that when it's not "fully enclosed"?

timber wharf
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@fluid sinew uh usually data tranfser modifier - vertex groups - mapping being one of the last two options (whatever works better)

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manualy painting stuff and hoping it will match wont work

fluid sinew
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I used the data transfer modifier and vertex groups

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maybe something got messed up there cuz the weights look a little off

timber wharf
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doesnt look THAT skintight so should work decently

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skintight is almost impossible to fit without it being the og geometry cut down

fluid sinew
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well yeah, the chest part is not tight cuz I didnt sync the blendshapes yet

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I don't think that'll fix the legs tho

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Ill try to make it a little bigger

fluid sinew
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Well scaling it doesn't really work

timber wharf
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again r you sure youve removed old stuff ie made it unrigged then transfered weights with one of two last options

fluid sinew
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Yes, I did the following:
removed everything except for the mesh
imported the avatar mesh and rig rig and deleted all the boney I don't need
Deleted all all vertex groups I don't need (only keep the ones used in the armature)
Used the data transfer and armature modifier

timber wharf
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whats the dropdown selected to

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its default to uuuh nearest vertex

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which is suboptimal by far

fluid sinew
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Nearest vertex interpolated

timber wharf
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well i really dont remember which one, so it should be one of the last two options

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ie i dont remember their names

fluid sinew
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I used the same as the tutorial I watched

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I rigged some tight stuff before that worked

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but I just made the mesh below it thinner with a blendshape

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which is not really an option with a harness

timber wharf
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try the other one

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otherwise, idk, i guess difference between density of src model and new stuff is too vast so manual painting or making stuff thicker it is

fluid sinew
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Aight well, I see what I can do

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Thank you very much for the adive tho

raven lodge
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this will go on forever but the project wont let me upload it unless i click auto fix. and it just sits here loading doing this.

sand cedar
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Im trying to make a tranforming avatar that uses two seperate models. does anyone know how to make it so i can swap betweent he two?

balmy barn
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lots of constraints to control the other avatar

sand cedar
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is there a video tutorial on it

fathom basin
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why is this showing up even though i already uploaded like 3 avis

somber sequoia
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logged in to the wrong account?

tight quail
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(Asked for help in general earlier, whoops) Im trying to have colliders toggle an object. Using custom colliders with custom tags. Taking this step by step in debugging. Right now the animation I have that scales my object armature (rn my shirt for testing) down to 0. That animation doesnt seem to work in gesture manager. Not sure whats going wrong there.

hot ferry
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Also double-check the FX layer and parameters are set up correctly sometimes it’s not the animation but the controller not triggering it

tight quail
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I just have a basic vrcfury toggle to test it rn

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When i run the animation in the scene outside gesture manager, the armature does disappear

hot ferry
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Alright that helps

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If it works in-scene but not in Gesture Manager, then your animation is fine the issue is likely how VRCFury is driving it

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Make sure the toggle is actually linked to the correct object/parameter, and that nothing else in the FX layer is overriding the scale (like another animation resetting it to 1)

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Also check if Write Defaults is causing conflicts that’s a common one

tight quail
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I'll be honest, I dont know what the hell im doing with this stuff so I'm not sure exactly what that all means

hot ferry
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Ahh got you no worries at all

#

Basically, your animation is fine it’s just the setup that’s not triggering it properly. That’s pretty common with VRCFury/FX layers

#

If you want, I can quickly fix it for you

tight quail
#

Kinda in dnd atm haha. IT should be wrapping up soon tho. Will definitely take that help as soon as its over.

#

The exact thing I need the animator to do is have the object able to be toggle as normal, then have it be enabled if the collider gets within range. I have no idea how to work the animation controller to make it do that unfortunatly

prisma sedge
raven lodge
#

usually i can upload the avatar with this error present, but for some reason this time it wont let me

balmy barn
#

never seen that before, how wierd is your armature (blender please not unity) ratl

raven lodge
balmy barn
#

if you adding in blender why you'd need armature link

raven lodge
balmy barn
#

ratl euw , okey

raven lodge
#

yea

#

it says build failed, avatar validation failed?>

#

and my avatar is stuck in tpose while in gesture manager, there is something def wrong lol

somber sequoia
#

(feel free to show errors)

raven lodge
#

the rig is fine, it is humanoid

raven lodge
#

idk why im having an issue now, the avatar uploaded fine like 4 hours ago

somber sequoia
#

are those the First errors? if not, show the first 2-3.

raven lodge
#

yes those are the first ones

somber sequoia
#

unfortunate, there's no useful info there

raven lodge
#

yea ik thats why im so confused LOL

analog igloo
#

anyone know how to make multiple toggles on a avatar from a video game such as a pokemon for example tried making multiple but they never work only got 1 to work which is the idle when i tried adding the others they dont work at all

somber sequoia
#

in a basic sense, without something like vrcfury, you make the second one just like the first, putting it into its own animation layer

sharp zinc
#

Hello, its my first time trying to upload an avatar, but I can't, I'm newbie in unity and all of this topic, and I wanted to ask for help so I can upload the avatar

#

As I see, in others uploads appears a loading bar, but in mine doesn't, I'm confused and I don't know how to proceed

sleek pebble
#

to fix these clipping issues do i take both the body and pants fbx's to blender and sculpt the pants? is there anything i gotta do besides that?

somber sequoia
#

that's about right - might need to update weight painting too

somber sequoia
sharp zinc
#

Thanks

#

For now I tried reloading the VRC SDK and I searched in internet for answers or fixes but didn't found nothing, this was the last error but it didn't appear again, now I'm waiting in the "building avatar" phase

#

This is another error that appears only when I switch the panel in unity

#

Another thing to add, I bought the avatar and I'm working in the version 2019.4.31f1

somber sequoia
#

oh

#

you want to be working in 2022.3.22f1

sharp zinc
#

alright, let me try on that version

sleek pebble
somber sequoia
#

When it moves how you want it to

sleek pebble
#

im guessing in blender>?

left gull
#

pose mode in blender while you're messing with the weightpaint

sleek pebble
somber sequoia
#

That exactly.

sharp zinc
somber sequoia
#

I didn't mean to imply that would fix all your problems, just that that is the correct version to be using.

sharp zinc
#

I see

tight quail
#

Playing with some contacts now to debug smth im working on. I have colliders in empty objects that arent working with each othe. I believe its the sender that isnt working. Im testing it with my boop and the sender isnt activating my boop even though they both have the finger tag. Heres the reciever and sender. The boop still works with my actual hand hitting the collider still

somber sequoia
#

why use armature link when you can just drag the target transform into the "root transform" slot?

sharp zinc
somber sequoia
#

okay

tight quail
fluid sinew
#

Does anybody know why this happens?

#

I redid the rig and check the vertex groups multiple times

#

it's right where some feathers are, but the bones of them are part of the rig as well

lilac musk
fluid sinew
#

So I have to paint them manually?

lilac musk
#

Yea probably

fluid sinew
#

aight thanks

somber sequoia
lime gorge
#

how can i assign this texture file to my avatar?

#

its not applying right and how can i update texture files like this easily?

#

they are supposed to look like this

somber sequoia
somber sequoia
somber sequoia
#

(in Blender you can assign materials to faces)

tight quail
#

Other than that, and issues in those colliders that might stop them from working?

lime gorge
somber sequoia
#

I refer you to the docs for full details, but you can drag in a bone you want the collider attached to

somber sequoia
lime gorge
somber sequoia
lime gorge
#

sadly im lazy and not in the mood to use blender

tight quail
zinc ferry
#

every single time i enforce t-pose and save it.. and press done and then return to check on it, it just goes right back to its original state?? how do i fix this.

#

please someone help

somber sequoia
#

do you have this in blender? what's it look like there?

zinc ferry
#

a disaster, i got this off a website💔

zinc ferry
somber sequoia
zinc ferry
somber sequoia
#

no, because I don't think any of that is relevant if you fix it in Blender.

zinc ferry
#

gosh i have no clue what im doing, this is my first time ever working with avatars. all because somehow no one made a slenderina avatar😭

tight quail
#

This is reminding me of debugging code and I do NOT miss that

#

Okay so learned something. If you have multiple receivers, it seems like proximity overwrites constant

robust bison
#

My texture ain't working

#

It's that good or bad?

#

And well some please test it to see if the texture actually works on the model

#

DM if you can do for FREE because im Break

somber sequoia
tight quail
#

No no, the multiple were for debugging

#

I only want the one

zinc ferry
#

can someone help fix whatever is wrong with this model😓
I'm not great at this stuff, if you can help.. Thank you!

blissful pulsar
#

is it possible to attach something directly to the players camera? not to the head, but the actual camera. for desktop users when crawling on the ground the head is no longer where the camera is

tight quail
#

Alright so I simplified my controller to this. Im trying to have it toggle on and off based on two things. I want the t-shirt to be able to toggle on and off normally, and I want to to toggle on and off based on a collider. When the collider is activated the t-shirt should be hidden. Does this look right for that?

#

Right now it isnt working. The tshirt toggle isnt turning the shirt on and off. Instead its only toggling the blendshapes under the shirt. The collider also seems to do nothing to anything. I verified in the debug menu that param is getting toggled by the colliders (going true and false as it should).

#

(Also whats tripple arrow vs single arrow. Is that an and gate vs an or gate? If so that would be perfect)

somber sequoia
#

no that's multiple transitions

#

which do in fact get treated like an OR

carmine dock
#

Hi guys does anybody know how to upload an avatar to your account? vrcTupCry

tight quail
#

if I wanted multiple cases to be true for it to go to the next state, then jou would that happen?

carmine dock
#

I already have unity and the other thing

#

It’s just idk how to work any of it

somber sequoia
somber sequoia
tight quail
#

I need both. AND for going to one state, OR for going back to default

somber sequoia
#

sure

carmine dock
tight quail
#

More debugging now... I set it so its just the collider toggle trying to toggle the shirt but its doing literally nothing when I activate the collider. In thee debug menu I can see it activating correctly. Just nothing in the animation controller is happening. Any ideas of whats happening?

rustic bolt
#

how does one even learn how to use blender

tight quail
sleek pebble
#

what did i do

lilac musk
sleek pebble
#

anyone know what script the chocolat base avi is supposed to have?

lilac musk
somber sequoia
sleek pebble
#

it's several prefabs too

lavish glen
#

does anyone have the unity version link, the tools needed to upload pc and quest

somber sequoia
#

I get it via unity hub

#

installs -> install editor -> archive tab -> click the link for "download archive"

lavish glen
somber sequoia
#

what part of that do you need me to clarify?

#

oh you edited your question

#

well then if you've installed it via unity hub, those are available if you click "manage"

#

otherwise, you can get packages at the link I mentioned

lavish glen
somber sequoia
#

those you get via VCC or Alcom, not Unity's package manager.

lavish glen
#

where do i download those things?

somber sequoia
#

you find the package repository and add that to alcom, then the packages in it show up in the list

sharp lotus
#

sorry to interrupt, quick question, my avi has an elbow shrink shape key for long sleeve shirts, how would I go about having that shape key turn on when applicable? Will this be a unity/VRCF thing or a blender thing?

sharp lotus
#

bet thank you

prisma goblet
#

Hii i'm having issues with my unity. The SDK just does not exist. Its on the latest version, and I have tried uninstalling it and reinstalling it, and looked in the filles. My brain is so fried lol. help would be greatly appreciated.

prisma goblet
#

2022.3.22f1

somber sequoia
#

Good, maybe try reinstalling the VRChat SDK, and make sure you have 3.10+

prisma goblet
#

I did.. and its still not working

#

I did that like 5 times lolll

somber sequoia
#

ugh, annoying

prisma goblet
#

Tell me about it lmaoo

lavish glen
#

how do i reduce a quest avatar size? I deleted stuff from the avatar, but its barely going down

ornate stump
lavish glen
#

the avatar is over the limit

ornate stump
lavish glen
ornate stump
lavish glen
ornate stump
ornate stump
lavish glen
#

cause I don't see any objects for the avatar beside a hairpin

ornate stump
lavish glen
#

i have like no knowledge of that entire sentence

ornate stump
lavish glen
#

i just dropped the entire avatar in there because i dont understand

ornate stump
lavish glen
#

I never heard of that all i know is pipe manager

ornate stump
# lavish glen no

It's the most essential part of the avatar that make avatar to become actual avatar.

lavish glen
#

is it like a download file for this

ornate stump
#

Literally written Avatar Descriptor.

lavish glen
#

omg im so slow

#

i do know what that is i thought it was something else

ornate stump
#

There is only one meaning or avatar descriptor.

lavish glen
ornate stump
# lavish glen

I didn't ask to see avatar descriptor, I only ask you to drop the avatar object that has avatar descriptor into the VRAM inspector which you already did.

ornate stump
# lavish glen

From here, your size mostly from mesh data. Likely the amount of blendshapes is the problem.

lavish glen
#

oh, so I just delete those

ornate stump
lavish glen
#

i just saw the delete option is gone

ornate stump
ornate stump
# lavish glen oh

You have to use VRCFury Blendshape Optimizer component to remove unused blendshapes.

lavish glen
#

but i dont see blendshape optimizer

ornate stump
lavish glen
lavish glen
ornate stump
# lavish glen

VRCFury Blendshape Optimizer component
It's a component. You have to do "Add Component" on your avatar object.

lavish glen
ornate stump
ornate stump
ornate stump
ornate stump
# lavish glen

You have to select your avatar object that's in the scene first before adding component.

#

And as I said before, avatar object is the object that has avatar descriptor on it.

ornate stump
lavish glen
ornate stump
lavish glen
lavish glen
#

I learned something

#

sorry for wasting an hour of your life

lilac musk
#

Now the real fun begins, start customizing it

toxic panther
#

Is there a way to make a toggle to disable eye movement?

toxic panther
ornate stump
ornate stump
toxic panther
torn beacon
gloomy garnet
#

So I have a really fuckin weird issue I've been trying to troubleshoot and fix for months now, and have yet to figure out what could possibly be causing it.

So, I have an avatar that has a bunch of poses(primarily on FX layer but also has a toggle that enabled the action layer too to move the viewpoint too) tied to a particular paramter. The parameter IS a synced parameter.

It works fine on Desktop. Syncs fine. You can sit, get up, lay down, etc and everyone will see you correctly.

But, SPECIFICALLY, if you're in VR... once you activate a pose, to everyone else, you are now STUCK in that pose and will not get back up or change poses. Even if it looks normal on your end, the correct pose, etc- everyone ELSE sees you stuck in that first pose. And this ONLY happens in VR???? Which makes zero sense to me???

austere bay
gloomy garnet
#

they are not set to local only, thus why I mentioned they are synced parameters

#

it also works fine in Desktop

#

this issue ONLY occurs if you're using the avatar in VR

austere bay
#

very weird, i honestly dont know where to start with that, I'd triple check all the parameters just in case, aside from that I don't see why you'd look fine on your end but be frozen in a pose for other people

#

if I'm understanding that right

gloomy garnet
#

I've checked the params like 500 times at this point

#

it's definitely synced

#

😭 \

#

it's a single "Pose" parameter

#

the baffling thing is that it works in Desktop but NOT in VR

#

that doesn't seem like a parameters issue

austere bay
#

maybe make a duplicate layer and just keep removing things until you find the culprit?

#

works for skyrim and sims mods, probably works for unity bugs :)))

gloomy garnet
#

yeah i don't even know where to BEGIN removing things bc the ONLY parameter that should be affecting that is the Pose parameter bc that's how the controller and menus are set up

#

and again it works in desktop

#

but not vr

#

😭

#

so like ????

#

what's weird is it syncs for the FIRST pose, too

#

but then you get STUCK like that on other peoples' screens

#

it's like, you sit... everyone sees you sit... but then if you get back up, everyone else just sees you still sitting

#

it's so fuckin weird dude

ornate stump
gloomy garnet
ornate stump
gloomy garnet
#

yep

#

the FX layer has more stuff but

ornate stump
gloomy garnet
#

I have two layers for poses, one is without the viewpoint following your head, the other has the viewpoint follow. a second parameter (PosedViewpoint) controls which layer it uses and whether or not it also applies the action FX layer(in the case of PosedViewpoint = true)

As for the conditions-

#

for ex Sit goes:

if Pose = 1, SitTransit. If Pose still = 1, Sit Loop. Pose does not = 1, Sit Transit backwards(getting up) and then restore tracking

#

and it works just fine on desktop mode

#

but specifically in VR it just ????

ornate stump
gloomy garnet
ornate stump
# gloomy garnet

Exit Time might be an issue. You should only either have exit time to be non-zero without condition, or disable exit time if you added condition.

gloomy garnet
#

But if that were an issue wouldn't it still cause issues on Desktop?

ornate stump
gloomy garnet
#

that'd be so weird tho bc it's the same exact avatar

#

like, same upload ID, same prefab

#

😭

ornate stump
#

I mean the game itself runs differently between desktop and vr.

gloomy garnet
#

ok upon reupload and testing again w/ a friend, issue is still there

#

even after disabling Exit Time on the transitions w/ conditions

ornate stump
gloomy garnet
#

yep, but also by default the PosedViewpoint toggle is off so the action layer is irrelevant and not even animating

#

rn I'm testing w/ PosedViewpoint off

#

so the action layer can't be the issue bc it's entirely FX

#

it's the same issue whether it's toggled on or off tho

ornate stump
gloomy garnet
#

yeah the FX layer is what I showed

#

it's the same layout on both

gloomy garnet
#

this shit's driving me crazy man no matter what I try nothing seems to fix it, and I have like no clue what could even possibly be causing it 😭

torn beacon
# austere bay what are you trying to do?

I have built the avatar in blender, made Blendshapes for the face and a rig with weights for the body, and now wanted to make it ready for VR chat. I downloaded the proper version for Unity and the VRC SDK - but here is then the problem, I receive alot of errors or issues

#

I have multiple meshes inside because I don't wanted to merge all of them, but it seems that is also a Problem

gloomy garnet
#

............ok so as it turns out. it SEEMS to be caused by another layer I have on the FX. "Disable Pose on Move".

It's set to set Pose to 0 if Velocity > 0.001

#

idfk WHY that would cause issues.

#

but APPARENTLY that's the problem

#

and the only reason I even thought ab that layer. is bc I set one extra condition to it that I just added today: Pose does NOT equal 8. Bc pose 8 is a "pick up" pose that you're supposed to be able to move with. and in testing, THAT pose worked fine and could transition out of

balmy gyro
#

how do we fix the blueprint bug

ornate stump
balmy gyro
#

<3

small valve
#

I wish VRChat would update their Unity version to Unity 6, because since I switched yesterday to Linux with everything Unity related (including VRChat Avatar Projects)...
I am forced to use OpenGL for VRChats Unity version 2022.3.22f1, because Vulkan would crash the Project and lock me out to change it back) - but this seems to be fixed in Unity 6 because my none-VRChat-realated projects in Unity 6 works fine with Vulkan as the Unity Editor Graphic API.

Any idea when VRChat will update to Unity 6 or does anyone may know how to make Vulkan as Graphic API work under Unity 2022.3.22f1?
Because editing avatars in Unity with 5-8 FPS is nothing I would enjoy.

somber sequoia
#

oh Vulkan works great for me, interesting

#

I pass these flags to the Unity editor:
-force-vulkan -force-gfx-direct -force-vulkan-layers

ornate stump
small valve
somber sequoia
#

Linux

#

I switched to Vulkan maybe 2 months ago, upgraded my system (including nvidia drivers) and it got all slow with OpenGL, this was the solution.

#

Still running OpenGL mode on my laptop, which I have not done that system upgrade on, and uses an AMD GPU.

small valve
somber sequoia
#

Fedora 43 with 6.18.16 at the moment

haughty sparrow
#

Was updating the sdk on my project and the power cut out. Now whenever I click "Manage Project" I'm just met with this..

#

How cooked is this project?

ornate stump
haughty sparrow
#

Took these json files from a functioning project, deleted them from the corrupted project and pasted these healthy ones in

#

Was able to load the project in VCC, go to Manage Project and resolve dependencies

somber sequoia
#

yeah that'll work, nice job

sleek pebble
#

i think i missed a step... how do i connect the armature and make the hair not visible to me😭

somber sequoia
#

how are you doing this now?

sleek pebble
somber sequoia
#

there are lots of ways to do this, tell us what you have done so far

sleek pebble
#

i just dragged the assets underneath my avatar base

#

changed some blendshapes

#

tho now that i look at it i think i uploaded the old version that i deleted some armatures from

somber sequoia
#

Yeah that's not going to attach it to the head bone, you'll need to use something like VRCFury's Armature Link if you're doing it in Unity.

#

Or you could set it up in Blender.

sleek pebble
#

i thought maybe modular avatar did it automatically

pine valley
#

sounds like the VCC blows up if one of those files is malformed

ornate stump
pine valley
sleek pebble
hasty gorge
#

dose the textures in the assets that are not applied in a vrchat avatar add to the mb even thought its not on anything

lilac musk
pine valley
#

It is possible to have unwanted references to textures

#

For example: you have a material feature turned off, but the texture is still plugged in

#

I'm pretty sure that locked shaders (notably, Poiyomi Toon) avoid this

#

but shaders that don't use locking may wind up including textures by surprise

lilac musk
#

Good point

pine valley
hasty gorge
pine valley
#

by itself, that doesn't help, but i'd expect them to also delete unused texture references

pine valley
#

you can install it through the VCC

#

it tells you every texture your avatar uses

#

If you're using VRCFury, I'd suggest entering play mode before using it

#

otherwise, you may miss textures

lilac musk
#

I second this

wide jasper
#

hi everyone, i really need help about the sitting pose of my character, so in unity it's still sitting normal but in game, the knee is not on the floor, i don't know how to fix this, hope you guys gonna help me

sick mesa
#

Hi everybody! I have this platypus avatar that I want to fix or optimize. People have said the hitbox for my avatar is wonky so it's hard to play with it and I want to fix it

lilac musk
hasty crest
#

sorry if this is a stupid question, first ever avatar and i dont really know how to use unity but its saying that i dont have my hands and feet mapped even though they have bones assigned? do i need every one of unitys bones for it to export?

haughty moth
#

Trying to make it so players can grab an item from my avatar. Made it so when it is grabbed (thanks to physbone) it moves to their hands position constantly, but the object will not rotate when the one holding the item rotates there hand. Is there any way to get a physbone to rotate relative to the players hand. (As if the bone was parented to that other players hand)

(Doubt that I explained this well).

somber sequoia
hasty crest
#

oh right, sorry

sick mesa
# lilac musk Probably the bounds of the mesh. Are they seeing you disappear at some angles or...

I shall list out some issues:

  • It's hard for people 'touch' me so I can't be picked up in furry hideout or something like that (my friend tried to pick me up)

  • It was a murder mystery game and I couldn't play cause my hit box is smaller than my model. I think it's cause i would be unkillable if I use it

  • I am very slow on some worlds like sunset bar for some reason and people said it was because I was too small even tho I saw some avatars smaller than me and they were fine

  • Same thing on the scp world. I couldnt use my avatar because the label won't show up above my head.

  • Also some worlds would inflate my avatar and I can't shrink it- such as cuddle and sleep

  • I also have the tendency to sink into some couch cushions

#

Thank you so much. Im planning on downloading unity and the vr chat character creation tool to help with it. I really like this avatar a lot and wanna make it work

#

Also if you want like more examples I can hop on and show you what I mean- I can stream i really dont mind

tight quail
#

Day 2 of working on this lol. Im trying to have a collider toggle an object (using my shirt rn). I have the collider working which I confirmed in thee debug menu in game. I went to my object's animator and simply replaced the parameter from the radial toggle parameter with the parameter than my collider is toggling. This animator controller still works perfectly with the regular toggle in place. Any ideas why this might not be working?

small valve
#

Why does the Rotation.x value always reset itself back to -6.524 if I write a value inside?

balmy barn
#

editing a humanoid bone isnt that easy ratl

zenith spade
#

I wasn’t able to clean up the shading I tried to create earlier in blockbench. He was rigged in mixamo. Everything was done on an iPad Pro. Is using mixamo ok to use as a base rig if I want to do commissions in the future? How do you think he looks despite the shading?

small valve
sharp zinc
#

Helloo, I was tryying to upload this avatar since yesterday put it always got freeze in Building Avatar, but it uploads the name and picture of the avatar to my profile, anyone has a clue what could be the cause from this? Any help is appreciated

warm finch
#

Hai everyone? I recently got an avatar called Lisa by a creator named Pawsiku. The instructions to upload it however are little unclear and the example image within the text file provided is invalid and no longer exists. I have to use Unity 2019 and SDK 3.4.1. It also want's me to configure sps and vrc fury, however I don't know which versions I need in specific due to same reason I listed above. Does anyone have this avatar as well and know the upload process, or does anyone at the very least know how to figure out what to do if I can't get in contact with the creator?

somber sequoia
#

you really want to be using current Unity and SDK here.

balmy barn
#

anytime someone say it must use x unity y sdk they are just badly written instructions from creator

somber sequoia
#

you cannot create a new avatar with those old versions.

warm finch
#

I see, so should I ignore the instructions and just use the latest versions of everything? I attempted this before and the avatar upload size ended up being too big.

balmy barn
#

sdk 3.10.2 is the one you want now ratl

warm finch
#

Alright I'll try that and see what happens.

balmy barn
#

hope they didnt include shaders/other scripts in the package, they are way too old if it used 2019 , but easy enough to update (unless it some obscure one)

pine valley
pine valley
#

This part is interesting. I have seen other people with the same error.

#

If it's what I think it is, it's thrown from code that tries to decide whether your avatar is private or public

#

Is this the first time you've uploaded this avatar?

zenith spade
#

He still needs to put in unity. Is it potable to add bones to his tail if I import him into blender after using mixamo as a base?

sharp zinc
pine valley
#

okay, so you're in the same boat as the other person

#

After you've uploaded the avatar once, VRChat pulls things like "is this avatar private?" from its own servers

#

But before that point, I'm pretty sure that's stored locally

#

my hunch is that there's something that causes this data to go missing

#

there's a function that takes a string and checks if it's "private" or "public"

#

the error suggests that it's receiving null (i.e. nothing at all)

sharp zinc
#

Also, idk if this counts but, I tried to upload it some times, and deleted the "avatar" from my profile, bc it didn't let me use it

somber sequoia
#

that's quite large.

warm finch
#

this is the message I got. When I imported the package, it did import unlitwf shaders. I don't know if that's the shaders you mentioned

#

I am on unity 2022 now tho

night ember
#

How in the hell does it reach that much

warm finch
#

I’m not sure, I’m very new to this

lilac musk
#

8k normal map for a 20k poly pinky ring

#

kind of mentality

pine valley
#

500MB is enormous

balmy barn
#

animations/sounds and a large mesh my guess

pine valley
#

you probably have a ton of very large textures

tight quail
balmy barn
#

id stick to bools, unless you need to change something many times (blendshape for exsample longer someone stick a finger on nose)

#

constant for contacts act as on/off

tight quail
warm finch
tight quail
#

Ill swap it back for a sec and see what happens tho

warm finch
#

these are the red errors for whenever I upload

balmy barn
#

521k vrpill otherwise not THE worst material/mesh counts you see in here

tight quail
#

Whats giving you that many triangles??

warm finch
#

I'm not sure. This is my first time uploading an avatar and it appears I picked a difficult one

#

I have no experience with unity

lilac musk
#

It's pretty common for people to not optimize their avatars or expect the buyers to do it

balmy barn
#

good thing then , it would require blender to fix most of it ratl , some people love to slap on things in unity wich that one likely have

tight quail
#

Why can't unity just be happy for once

dawn oak
#

shape key gets set to 0 in aniamtion but still shows up and overlaps with my expressions please help

warm finch
#

What should I do? Like I said I'm a little lost as I really don't know this program or this process.

lilac musk
#

You can take some steps to get it to upload for PC, but quest is going to take a lot of work

warm finch
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It’s for pc only so thats the goal

lilac musk
#

I'd first start with reducing the texture sizes

teal laurel
#

^

#

Check your texture size and drop it step by step until it looks too ugly

#

this is gonna get download, texture memory and uncompressed size down quickly

warm finch
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is this the texture menu? If so, where would I go from here

somber sequoia
lilac musk
balmy barn
#

guessing lots of matswaps

warm finch
somber sequoia
#

I notice you have _PoiyomiShaders in the Assets folder, I'd delete that and install it the modern way, via VCC/Alcom.

lilac musk
somber sequoia
#

open source, cross-platform replacement for VCC

warm finch
#

So i should delete the one in assets and download the shaders repository?

somber sequoia
warm finch
somber sequoia
#

no worries

warm finch
#

Ok I added the toon poiyomi to the project

#

Alright it uploaded! Time to put it to the test!

warm finch
#

It works! thank you guys sm

turbid cedar
#

when i go to weight paint an object parented under my armature, and alt click/ctrl click it wont lemme click the bone

vague cedar
#

asking for advice here. been a weak since i downloaded a random cloth asset and eversince i havent figured how to fit it to my avatar in blender. i cant help but to wonder if im doing sculpting wrong or it would be easier if i just make my own clothes from scratch instead

turbid cedar
#

i just sculpt and use the draw tool for that!

#

just click on the bits that are too small

#

but try to use base mesh scaling to get as close as you can first

vague cedar
turbid cedar
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draw

#

its js called draw

tight quail
# tight quail Slight update. Still not working but I had to change the parameter in the contro...

I'm sorry to keep coming back to this but I have been tinkering with it for a while with no progress. It doesn't work with the receiver being on constant or proximity. I am not sure what is going wrong with this. The collider is working as I can see it in the debug menu. The controller works when I revert it back to its original toggle in the radial menu it works just fine there. I really dont know what is going wrong here.

I did one more test and it really is reading the collider as false, and never reading that it has updated to true.

pine valley
#

or is this the in-game debug window?

tight quail
#

In game Debug menu

pine valley
tight quail
pine valley
#

Have you tested this in the editor? It'll be easier that way

#

Gesture Manager has a "clickable contacts" option for this

tight quail
#

Oh? One sec let me try

#

Would this make any difference?

tight quail
#

This is confusing

#

Wait the full name of the contact in gesture manager and the name of it in the debug menu in game are different

#

In gesture namager its VF141_CustomContact, in game its just CustomContact

pine valley
#

ah, did you put the contact receiver under a VRCFury Full Controller?

#

VRCF renames parameters to avoid conflicts between different full controllers

tight quail
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The receiver is just under an empty object I added rooted to my hand

pine valley
tight quail
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I named the parameter CustomContact. Idk where it got the VF141 from

#

One sec lemme just ss all the components

pine valley
tight quail
pine valley
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Which one made the shirt work correctly?

tight quail
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The VF141 is in gesture manager

pine valley
#

okay, so this suggests that:

  • the contact receiver is still using CustomCollider
  • the layer that controls the shirt is using VF141_CustomCollider
#

how is the shirt attached to your avatar?

#

through a Full Controller?

tight quail
pine valley
#

okay, that's the important bit

#

You need to edit the prefab

#

unfold "Advanced Options", then add an item to the "Global Parameters" list

#

(and name it CustomCollider)

#

VRCFury is renaming the parameter to prevent it from conflicting with anything else on your avatar

#

Global Parameters prevents it from doing this renaming

empty sentinel
#

is there a way to have a toggle that offsets an avatar from the floor to accommodate footwear with different sole thickness?

tight quail
#

OOoooooohhhh I see. So many small things in avi work haha

pine valley
#

e.g. all of my "modules" use things like Control/Active

#

without parameter renaming, they'd all wind up colliding

#

so turning on one system would turn on everything else too

#

Using a control worked because you put it into the menu used by that full controller

#

If you had put the control in a different menu (that wasn't merged in by the Full Controller), you'd have had the same issue

tight quail
#

Uhhh its still seeming to not work.

#

Going into gesture manager real quick to see what its named as

tight quail
grim heart
#

so i have a prop, i want it to be grabbable by everyone via physbone and constraints, but when people grab it, it rotates around the bone area. how do i make it so when its grabed it stays upright and doesnt rotate?

pine valley
tight quail
#

I named it the wrong thing. 2 seconds

pine valley
tight quail
#

Testing rn

pine valley
#

You can use a prefab as the source

#

prefabs won't even move (they don't even exist, really), so this lets you set the rotation to some fixed value

tight quail
#

it WORK

#

tyy

grim heart
idle quartz
#

so my hand animations are kinda messed up. the left hand gestures work but the right hand only plays a slight hand closed animation for every gesture. I've redid the masks and also made sure each animation is right to no avail

arctic ginkgo
# dawn oak please help

something else must be animating it. You can try removing controllers and layers (on a duplicate controller) to see what is affecting it

#

alternatively, your animation may have multiple keyframes with different values

arctic ginkgo
stiff kiln
#

Can... someone help me with a weird issue about my avatar's screen shader?
I made a custom shader that hides my avatar's screen from it's own camera using a masking plane. But for some reason, when I upload the avatar, the shader will randomly stop working. It can be as soon as I upload the avatar, or randomly stop a week later. I tried many things, but nothing worked.

pine valley
#

does it work in some worlds and not in others?

#

also, what does this "masking plane" do?

stiff kiln
#

Gimme a sec... im opening Unity.

#

Basically, the mask is a plane placed in front of the camera. And what the mask does is that it makes the screen invisible, so that it doesn't block the camera's view. But for some reason, it will randomly stop working and show this black rectangle instead.

#

At first I tried using the Camera object's layer culling system, but apparently it doesn't work on avis since all objects get their layers changed in-game. So I had to make a custom shader that uses stencils.

stiff kiln
# pine valley does it work in some worlds and not in others?

Also, no. It doesn't seem to matter which worlds I go to, the issue still appears randomly. The only fix I found so far was to re-upload the avi until the shader works again. But again, it randomly stops working after a while. Its a private avatar too and the camera's animation isn't a sync parameter, so idk why its doing that.

pine valley
#

Are you using stencils to do this?

stiff kiln
#

Yes, I just said it.

burnt rose
#

Do you really need a humanoid skeleton just to add an expressions menu to an avatar?
I set up all my animations, parameters and menus for a 2d avatar, and the menu simply doesn't show up no matter what i do
EDIT: if you add a Generic (non-humanoid) "Avatar" to the Animator components avatar slot, it works. I had to duplicate one from an fbx import set to Generic. It's weird as heck that this step is required.

stiff kiln
pine valley
#

yeah, avatars can only use a handful of layers

#

Although, I believe you can use the "UI" layer (and then tell the camera to not render that one

pine valley
#

or do you have to reupload every time

stiff kiln
stiff kiln
pine valley
#

I wonder if this is an order-of-rendering issue

#

i.e. the mask renders before or after something else in an inconsistent way

stiff kiln
#

Order of rendering?

#

Like... these things?
(They're both set like this on my screen and mask.)

pine valley
stiff kiln
#

They dont sit in the same position, the mask is attached to my hand's camera and the screen is attached to my head.

#

So, I just tried changing the rendering Queue, nothing changed...

turbid cedar
#

she very much does have one

hot loom
#

How to fix this model?

#

Skirt is not show.

#

Oh fixed.

hot loom
#

How to fix SPA?

hot ferry
#

For the model: check textures, layers, and mesh visibility
For the SPA: check routing, component rendering, and console errors

tulip linden
#

Hello! I would like to ask If I want to add clothing changes to a model converted from an MMD model to FBX format, do I need to remove all the clothes in Blender and redo the avatar, or should I create a clothing system in unity directly?

somber sequoia
#

I generally do all mine in Blender, and export the body + a single "outfit" as an avatar, different outfits = different avatar.

tulip linden
#

i see thank you!

slow panther
#

i didnt delete any related bones to my avatar, sometimes on export it decides to pick a random bone to send to the floor, my only workaroundive found was to rebuild the entire avatar again with a new dropped fbx if that makes sense, but thats like an hour of copying over settings to the new fbx like physbones and stuff

#

any workaround?

#

when i delete the strap bones it just breaks my legs

#

im 50% sure its an exporting glitch or issue

somber sequoia
#

interesting. I'm not sure how those things would be related

slow panther
#

its happened to me so many times

civic sinew
#

Do y'all know how to reduce the MB on a model without removing anything? (There's nothing on the Avi but goloco and the limb scaler)

somber sequoia
#

what is taking up the space then?

civic sinew
#

That's the thing I'm not sure

#

I even downscaled the textures

somber sequoia
#

Thry's avatar tools has a thing that can hell you see what's large

civic sinew
#

My buddy said something Abt baking the model bc of unused something or others but he told me weeks ago and I've got the memory of a goldfish

somber sequoia
#

if you search for that, you'll find it

#

I forget the actual name

civic sinew
somber sequoia
#

yep, that's the right thing

civic sinew
#

Alr what am I looking at, mb I'm a bit new to ts

#

???

somber sequoia
somber sequoia
#

blender. some unity tools too, though I don't use those so don't really know much about them

civic sinew
#

OHHHH is it because I went in to shrink the model to remove clipping on the clothing?

#

Alr, I'll figure it out from here THX A BUNCH!

mental zephyr
#

Never had this happen before, unity not recognizing foot bone