#avatar-help

1 messages · Page 255 of 1

ornate stump
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It's likely because the texture is set to uncompressed.

barren chasm
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like and when i mean everything i mean i went manually per item and lowered small stuff to 32, clothing to 1k

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wdym

ornate stump
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Did said "Uploaded Successful" after?

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Because it also says where to look for your uploaded avatar in game.

rigid magnet
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just on my page or everywhere

ornate stump
barren chasm
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where do you mean texture is set to uncompressed.

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and i didnt do anything to the textures either

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they uploaded previously i may need to mentionj

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this is the 4th upload so the switch up is quite unwarranted

ornate stump
barren chasm
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i looked in two different places havent done the website one yet because all of them are giving the same exact stats

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ill do that rq

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one sec

ornate stump
barren chasm
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i just dont know off the top of my head because it closed

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so where do i check first tho for unticked uncompressed

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since you stated its likely because the texture is set to uncompressed

balmy barn
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wouldnt check that , if you have overrides it wont show there

ornate stump
barren chasm
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ive been told not to use crunch compression ever.

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on mulitiple occasions

ornate stump
rigid magnet
barren chasm
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that would make sense ig

ornate stump
ornate stump
rigid magnet
ornate stump
tepid barn
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i have problom

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my mesh has blend shapes. but no bones. what do i do

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im desperate

somber sequoia
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meshes don't have bones, but they can be associated with an armature. If you don't have one, this is "rigging" - you'll need to create an armature in Blender (or similar) and weight paint the mesh to move with it

tepid barn
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how do i do it. theres alreadly bones

somber sequoia
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oh good, I'm not sure what it is you need then

tepid barn
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It's that before the mesh had bones. But no blend shPes and now it's reversed

somber sequoia
#

you might have to show this and/or explain what you just did to cause this

tepid barn
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New mesh

somber sequoia
#

no idea where that is, maybe crop less?

tepid barn
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Old mesh

somber sequoia
#

okay exactly what action did you take to cause this?

tepid barn
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when i used that. it happened

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wait

somber sequoia
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Did you apply the armature modifiers? You don't want to do that. Go back and create one on each mesh object

tepid barn
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This is what I see

somber sequoia
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Looks good.

tepid barn
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How about this

somber sequoia
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that's the same as the previous?

tepid barn
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Showing what's in the mesh

somber sequoia
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it doesn't matter what's in the mesh

tepid barn
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Ok

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So don't apply the armature modifier. Correct?

somber sequoia
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Correct, there's no need to do that unless you're specifically trying to re-pose the mesh.

tepid barn
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Ok

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So. Around 74 blend shapes.

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Might take a bit

somber sequoia
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to do what?

tepid barn
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Unless it crashed

somber sequoia
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oh interesting, I've never really seen that take very long

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I don't really use decimate though

tepid barn
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It applys to every shape key. One at a time

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That's what the add on does

somber sequoia
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oh I'm aware

tepid barn
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It just... failed?!

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There's an error

somber sequoia
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yeah it doesn't work on everything

tepid barn
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Ok. But should work now?

somber sequoia
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dunno, maybe?

tepid barn
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God i hope so

somber sequoia
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you can also use the decimate function in the Mesh menu instead of the modifier, then you don't have to apply a modifier

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or use a different method to do this entirely

tepid barn
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The new mesh is larger than the original

somber sequoia
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shape keys take up space

tepid barn
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I know. It's the vertices that are bigger

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It's doubled

broken lotus
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how do I make ears and tails dangle and such

somber sequoia
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physbones!

broken lotus
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is adding that complicated or..?

somber sequoia
wispy spear
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Hello! Is somebody able to help me set up a gun particle prefab to fire when I make a gesture with vrcfury? Danke!!

bitter wolf
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Been trying again and again, but I just keep experiencing this issue. Any ideas?

rancid cloak
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Does anyone know why my gestures aren’t working? The phys bones jiggle but other then that nothing moves

sweet prawn
sweet prawn
# broken lotus is adding that complicated or..?

not at all, you just have to go to your armature and select what bones you want to be physbones, add the physbone conponent, then mess with the settings until your happy with the physics. best way to test is to go into play mode and shake your model and make adjustments as you please

broken lotus
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How come I uploaded an avatar for quest and the avatar has physbones on pc but not quest

lilac musk
sweet prawn
lilac musk
sweet prawn
lilac musk
broken lotus
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how do i check the amount of physbones i have in a project? is it already listed?

sweet prawn
rancid cloak
sweet prawn
sweet prawn
sweet prawn
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question, is the file type of your model a .FBX or a .Blend?

rancid cloak
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How do I check that

sweet prawn
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you click on the model then hit "select" on the side here where it says "prefab"

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then once you got there you can find a thing like this

rancid cloak
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It’s a blend

sweet prawn
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yea vrchat i dont think suports raw blend files for avatars, you have to convert it to a fbx for it to work

rancid cloak
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Is there a way I can make it an fbx without having to redo everything? 🥺

sweet prawn
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cats vrchat plugin for blender

somber sequoia
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You can use a .blend, but you must have Blender installed to convert it. ideally it's best to just open the .blend file and export as .fbx yourself.

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cats is not required here.

rancid cloak
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So do I just go to my blend and export as fbx

sweet prawn
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yup

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just make sure everything is on yeah?

somber sequoia
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make sure you set 'apply scalings' in the export dialog to "FBX All". And disable leaf bones under "armature"

sweet prawn
somber sequoia
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sure, you're welcome to, but it's not required.

rancid cloak
sweet prawn
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make sure on export all layers are on, im pretty sure sense if its not on in the export, it wont be included. best to ask kazin sense they know how to export

somber sequoia
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There's an option to export all objects, selected objects, or visible objects. Use that however you like. I tend to only export visible objects.

rancid cloak
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When I put it into unity as a fbx it didn’t put my coloring and it still has my old file there

somber sequoia
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unless you removed the old file, of course it'll still be there

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As for coloring, you have to make materials in Unity anyway, just do that and assign them

rancid cloak
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Alright so I just put the material I colored the body how I did before?

somber sequoia
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I don't know how you did before, but yes, put the body material into the body mesh renderer's material slot

rancid cloak
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Do I drag my fbx model onto the scene?

somber sequoia
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may I direct you to one of the many basic setup tutorial videos?

rancid cloak
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Yes please

somber sequoia
alpine perch
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How do I animate my own poses like the Gogo loco poses?

pliant zodiac
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why is the bounding box so massive?

alpine perch
lilac musk
pliant zodiac
alpine perch
rancid cloak
lilac musk
lilac musk
alpine perch
pine valley
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However, because the Armature has a scale of 100, that results in a bounding box that's 250 meters wide

lilac musk
pine valley
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Right click on "Extent" and revert the override

somber sequoia
pliant zodiac
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it only worked for one of the values

somber sequoia
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your avatar scale is 100 - if you recently exported this from Blender it'd be better to re-export with "apply scalings" set to "FBX All"

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But also, that is a warning - you don't actually have to change that. And in most cases, probably shouldn't.

pliant zodiac
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so even if i dont fix that Quest players can see me?

somber sequoia
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I don't know what that has to do with quest players

pliant zodiac
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here is the list of alerts its giving me. what should i fix so that the avatar is quest compatible?

somber sequoia
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switch that to quest first and it'll tell you what the issues are for that platform

elder latch
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im a unity and blender beginner and uhh what do i do if my model is white but i have the textures? where do i import them

pliant zodiac
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it doesnt let me click on it

somber sequoia
lilac musk
elder latch
somber sequoia
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a .unity file is a scene file. Is that what you have?

timid terrace
somber sequoia
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I wouldn't think so, but I have no idea what this ^ image comes from

elder latch
somber sequoia
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I don't use Windows so really can't help with that

elder latch
timid terrace
elder latch
timid terrace
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Or drag and drop into the unity project

rancid cloak
somber sequoia
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download

rancid cloak
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Do I find it off Google?

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Sorry that seems like a dumb question

somber sequoia
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one I'm sure you can answer for yourself

rancid cloak
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Is it on GitHub?

elder latch
timid terrace
elder latch
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but mainly this pops up despite the textures being seperate

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so im confused

timid terrace
lilac musk
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If it's a Unity Package, it should have either a prefab or a scene with your avatar set up fully. Drag one of them into the hierarchy. If you just drag the model into the hierarchy, it wont be set up and will look white.

timid terrace
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Yeah that too

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.prefab file

elder latch
timid terrace
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Can you show a screenshot of the files

lilac musk
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Was this avatar from a seller or something somewhat intended for the avatar to be used in VRC? If so it should have one

lilac musk
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Not a unity package. Likely just a model file from something like sketchfab.

somber sequoia
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it'd be nice to see what the file extension on that is

elder latch
timid terrace
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That's probably an FBX or USD

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But yeah that is from like sketchfab or something

elder latch
timid terrace
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So he needs to create maerials

elder latch
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aight that's all i need to know for now tyy

timid terrace
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In case you wanna know how to create materials

mental pawn
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like when running it looks drifty

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sorry if it looks laggy, its not supposed to look like that .w.

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nvm, this is an issue of my entire computer it seems

somber osprey
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What's the alternative to Muscle animation editor?

cause I'm trying to add a pose to Goco Loco but the documentation say that's the must have

alpine perch
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Is there a certain yt that explains that?

rancid cloak
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When I uploaded my avatar to vr chat the arms legs and head moved fine but the ears and tail were stiff when I put jiggle physics on them

lilac musk
rancid cloak
lilac musk
rancid cloak
lilac musk
lost quartz
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Can some help upload my avatar for me

somber sequoia
elder latch
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i have a avatar set and i uploaded a pc version of it earlier but in the vrchat sdk content manager i cant copy the id of the pc one

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any tips?

somber sequoia
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you can just type the value in there if you want

elder latch
somber sequoia
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the ID

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just type it in the slot if you can't copy/paste

elder latch
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alright ill try that

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wait but there wasnt a blueprint id when i uploaded the pc one?

somber sequoia
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should be, yes

elder latch
somber sequoia
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you must not have uploaded it then

elder latch
somber sequoia
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then get the ID from there and put it in that ^

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wait, did you already change to android?

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if you uploaded, that value really should be set, I'm not sure what you're looking at that's unset

elder latch
somber sequoia
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Well that blueprint ought to be filled in for the PC one, not sure why it isn't

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if you put on ein there and it's not the right avatar, you'll overwrite, so you'll probably want to figure out what you did here

elder latch
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wierd
but tyyy

elder latch
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bc it still doesnt say anything

somber sequoia
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there is no blueprint ID until after you upload, since VRChat's API will create that upon upload

elder latch
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well im checking rn before another try upload but i still dont see a id

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im so confused bro

fierce thunder
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@ornate stump Don't know if you are still available for help, but how does IkeHUD make their Wallhacks so accurate? Mine is very off

fierce thunder
fierce thunder
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How do I animate the Transform component without it animating everything inside the section? For example: I animate the Y axis, the X and Z axis also get animated without me touching it. How do I avoid this?

somber sequoia
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You can change just one value in the animation, just don't set the other ones, or set them back to 0

timber wharf
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@fierce thunder if youre trying for independent animations of different axes youd have to use nested objects. ie parent always keeps z 0, child animates z and keeps xy 0

turbid cedar
timber wharf
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enable gizmos, ball icon topright corner of 3d view

turbid cedar
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oh.... tysm XD

tepid barn
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Has a mesh. But nothing shows up. What's wrong

balmy barn
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funny looking number

tepid barn
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Where?

sour quartz
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im trying to make an emission glow in the full dark
but its permanantly on with poiyomi

turbid cedar
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so uh

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why wont it let me..

karmic portal
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ok so i was uploading an avatar i bought, and there's 4 options to upload it, is there a way to merge them? and if i need to only choose one what's the difference between a normal avi and a quest one?

wispy spear
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Ft is face tracking, and sps is a penetration system used to replace dps

karmic portal
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if i upload the pc version, can everyone still see it?

wispy spear
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Only for pc, its likely it won't upload for quest

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Upload pc version to pc, then quest version to android

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There should be no problems

karmic portal
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so i do 2 separates uploads?

wispy spear
# karmic portal so i do 2 separates uploads?

When you upload an avatar you have the option to upload it to windows, android, or both (if your avatar is well optimized) when uploading, select windows first and after it uploads switch it to android (be sure to deselect windows) then upload the quest version

karmic portal
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okok thanks a lot

wispy spear
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👍

drifting urchin
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I tried once to make an avatar for quest so it gets uploaded to pc instead of quest

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any advice?

lilac musk
# drifting urchin I tried once to make an avatar for quest so it gets uploaded to pc instead of qu...

In the SDK above upload, you can choose what platform your uploading to. Windows is for PC/PCVR, Android is for Quest/Android Phones/Pico, iOS is for Apple Phones. So switch to what platform you want to build for, then upload. Keep in mind, the Android and iOS versions have different limits to the PC ones. So you might have to change things on your avatar before you can successfully upload to that. Most people simply make one avatar for PC, then another for the other two platforms.

drifting urchin
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Um would a Mac work?

lilac musk
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Also, if you make an avatar for a different platform, make sure the new avatar has the same ID. Otherwise it will upload as a whole new one

lilac musk
drifting urchin
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I have a Mac book or mac computer

lilac musk
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Okay?

drifting urchin
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i have a mac so its gonna give me errors

lilac musk
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Does Unity not work on Mac?

drifting urchin
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a bit

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It does but..

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i cant use a quest converter so i have to do it manually

pine valley
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I use my M1 Macbook for almost all of my Unity work

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there are some issues for world development

pine valley
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you upload different avatars or worlds with the same ID

lilac musk
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Yes, as I mentioned in my next message.

pine valley
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i was just repeating what you said :p

lilac musk
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Copy message link sends the user to that message

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without pinging the one your quoting/repeating

analog fog
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does anyone know how to have gesture activate certain things like a gun

lilac musk
analog fog
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lemme see if that fixs it

night ember
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accuracy wouldnt matter at that point cause its literally being projected over the model

night ember
lilac musk
# analog fog it didnt work

I only gave you an example, as I don't know anything about your avatar is set up. You would need to figure out the exact thing you need yourself

night ember
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those are the only gesture based parameters

night ember
lilac musk
heady bobcat
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Hewwo

analog fog
night ember
lilac musk
# analog fog quick call?

Best to keep the discussion here for multiple eyes to look at it. That way anyone who might know a better way can also chime in and what not. So send some screenshots

quasi crypt
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so I working on this avatar of a mlp character it works fine on pc but on quest when i speak people can hear my voice near them if im not next to them is there a way i could maybe fix it or not

night ember
lilac musk
analog fog
night ember
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first of all your layer is set to 0 weight so its not going to do anything

quasi crypt
lilac musk
quasi crypt
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is there a position i should put it so it can be fixed on quest

lilac musk
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That's a good spot, though I don't know what else causes that issue. Hopefully someone else has some ideas

sharp gull
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total newbie here, how do you remove physbones?

quasi crypt
sharp gull
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quest

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so i gotta get down to 64

quasi crypt
lilac musk
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Physbones are a component on a bone object. Just have to remove that component.

sharp gull
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it autogenerated 143

sharp gull
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is that just anything in the armature?

lilac musk
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So if you hair has physbones, the component will be on the top hair bone

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bones are part of the armature

sharp gull
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oooooooooooh! Ok! Thanks!!

quasi crypt
lilac musk
quasi crypt
#

okay

sharp gull
# lilac musk bones are part of the armature

I've been clicking on every child of armature in the hierarchy and I can't find the component on any of them. Am I doing something wrong? Thank you for being so helpful to all of us, by the way

lilac musk
sharp gull
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I feel like I'm missing something here. Is it that I can only remove them all at once, and from there I have to manually add the component to every piece that I want to have physbones?

royal fern
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Trying to upload the quest version of an avatar I just bought and this error keeps popping up

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How do I fix

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Avatar validation failed
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__152:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3284)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__152> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__152&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:BuildError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__143:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2970)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__143> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__143&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleBuildError (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__141:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2855)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

(this is the full text for the error if it helps)

lilac musk
# sharp gull I feel like I'm missing something here. Is it that I can only remove them all at...

That physbone isn't setup correctly. The way they work is, when you put a physbone component on an object, it will make that object and any of its children a part of the physbone chain. Moving with the settings the component has. Sometimes people put them on the root of the avatar then overide what children to start affecting by providing the correct root in the settings. Though that is less common.

lilac musk
#

Specifically we need to see the first few errors

lilac musk
royal fern
#

When I try to build the quest version of this avatar it says "avatar validation failed"

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Bruh that's the only error that pops I don't know what to tell you

lilac musk
#

You didn't say that. Look at the SDK window and see if it's got any validation errors

royal fern
#

Literally just hit build and this is everything it spits out

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It's only the quest side for this avatar that's doing this. The PC version uploaded just fine

lilac musk
#

Expression menu is not properly setup

royal fern
#

lmao that fixed it

#

just had to set the correct parameters

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good lord avatar creators plz fix your damn shit like this before you put it up for sale thanks

lilac musk
#

Can learn a lot about a person by how the setup their unity packages

runic sonnet
#

whenever i download it why does it say this?

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Im trying to do this on my new laptop im kinda annoyed with unity lol

little plume
#

i beg your pardon?

indigo compass
stable isle
#

my friend had their viewpoint drop to around their neckline when they were sitting down. i checked their avi and made sure that it was at their eyeline, but it moved down for some reason. does anyone know how to fix this? or what the cause was?

lilac musk
little plume
indigo compass
# stable isle my friend had their viewpoint drop to around their neckline when they were sitti...

I forget if it applies to non full body users as well, but by default VRChat is lock hip, meaning VRChat will keep the hip in the right spot regardless, so if the avatar isn't perfectly proportioned then the viewpoint will have to move.
You can change that in the small menu to either lock head or lock both (lock both is only recommended for avatars that are perfectly proportioned to you)

lilac musk
# little plume

Yea it's blenshapes are gone. Might have bugged out during export. Probably a good idea to try exporting again

somber sequoia
#

Usually missing blendshapes after export is because you have a mesh modifier that couldn't be auto-applied without removing them.
You'll want to deal with that (apply or remove it) before exporting

fallow ore
#

how do i make gun bullets work with worlds? like pap's shooting range, some avatar bullets actually activate the targets in the world, so i was wondering how they do that and how to add it to my avatar

wanton pulsar
#

got a question, so how do i make an particle fade out? like ive seen avatars with title cards that can fade out and ik its a particle, just trying to figure out how they get it to work

somber sequoia
#

particle systems have a "color over lifetime" feature

wanton pulsar
somber sequoia
#

Up to you, I'm not sure what exactly you want.
Also, Unity's documentation on particle systems is actually quite good.

wanton pulsar
#

hmm alr, but it wasnt anything crazy i just wanted it to play the animation whenever i join a world or reset the avatar or anything like that then fade out after 20-30s

somber sequoia
#

sure, could work

#

Probably tweak the alpha parameter, maybe the color. Make sure your particle shader supports alpha transparency

wanton pulsar
lilac musk
somber sequoia
#

huh does that actually affect world objects

misty remnant
#

im trying to duplicate an animation and change it so that it has a version of it holding a cup properly as a gesture, but its somehow not letting me use them

#

is there any way that i can make them see the animations such that i can preview it properly and such?

somber osprey
#

is there a way you can just update the FBX file without messing up anything else?

like the cloth rigging, shaders, everything else you're not gonna tinker with?

Cause I don't wanna import a new model to do the exact same thing where I'm at just because I added a blendshape

indigo compass
#

Although

indigo compass
vapid belfry
#

anyone know why in blender and unity my blendshapes for planes seem to be different?

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im guessing a export option im missing orrr?

indigo compass
#

Otherwise best idea I have is that this isn't the only blendshape that is active in Unity or Blender.

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Unless you are overdriving it in Blender

vapid belfry
#

i thought u were right for a moment

#

nah it iss 100%

#

no other blendshapes are on :/

lilac musk
indigo compass
# vapid belfry nah it iss 100%

You can remap what is 100% in blender for a shapekey so in Blender if you set it to 50% does it look like it does in Unity?

vapid belfry
#

once i added one it worked

indigo compass
#

..huh

dusk moat
#

Should material animations work regularly in vrchat? Ie. Setting up UV scroll to control face textures in the animator vs blendshapes etc.

lilac musk
dusk moat
#

Thank you so much

supple mirage
#

can someone help set up the sps in a call? the tutorials and guides don't really help

somber osprey
versed steppe
#

Can someone help asap, i added clothes to the avatar and anytime I export it back to unity it crumbles,

sour quartz
#

im trying to make an emission glow in the full dark
but its permanantly on with poiyomi
Does anyone know how to make an emission only activate under a certain amount of darkness?
It has a completely different color from the main texture so it only needs to activate under at least 70% darkness

left gull
ornate stump
paper hollow
#

Buenas, alguien que me pueda ayudar con un avatar por favor?

gloomy bolt
#

My avatar is naked in avatar preview. Is there a way to fix it?

ornate stump
gloomy bolt
#

Yes

#

I checked an outfit on just incase and it's still nothing in the preview

ornate stump
gloomy bolt
#

And the model is naked when loaded in from Uploaded

ornate stump
# gloomy bolt

The parameter is on by default but the toggle is doing the opposite.

paper hollow
#

How can I fix it?

ornate stump
paper hollow
#

all 🥀

ornate stump
ornate stump
gloomy bolt
#

So just this?

#

I'm not aware of how to make it default off

ornate stump
gloomy bolt
#

Now it use random clothes so it better i guess

#

Idk how is this making any sense

ornate stump
sour quartz
white rock
#

Question: how do i turn off the sitting animation lock so i can move around in FBT when im in a seat?

sour quartz
#

ill give it another read, thanks!

ornate stump
white rock
ornate stump
white rock
# ornate stump Is it avatar you uploaded.

yeah, edited it in blender, done all the unity work, animations and it has no gogoloco or locomotion changes. all i did was update to latest SDK and it stopped me from getting stuck in seats but i cant seem to figure out how i did it.

ornate stump
ornate stump
white rock
ornate stump
white rock
#

i have gogoloco on other models and it didnt make it so i could move whilst seated. vrcTupCry

balmy barn
#

all up to sitting controller or the station wich can override your entire tracking control , see ingame debug when you sit

#

gogo probably does alot of wierd things somewhere with seated = stuff

ornate stump
balmy barn
#

if you add one of those stations on avatar that override someones tracking it breaks their tracking stuck to animation , since we still have no way to reset after auto sitting (worlds can) , only way to reset avatar to fix it

jagged igloo
#

is there any really good tools with making non-humanoid rig avatars with animations?

broken vessel
#

I need help with wieght painting... The photos above are my current attempts at it and tbh I don't think an avi is meant to move like that.

ornate stump
broken vessel
#

I used automatic and then touched it up to the best of my ability

#

This is my first non Vroid AVI and it is being an absolute pain

ornate stump
broken vessel
#

Do you have any tips or know any tutorials I can use to be able to fix it?

broken vessel
#

Fahhh

#

I've already spent like 6 hours on this.

#

Do you know what is causing the avi to glitch out like that so I can spot it?

ornate stump
broken vessel
#

I fixed it up pretty well I thought.

ornate stump
broken vessel
#

Do you see any problems with the wieght paint on a few spots?

ornate stump
broken vessel
#

Sweet thanks for the help.. This is gonna suck but it will be worth it.

charred marsh
#

anyone can help me i have a avi with flipbook shaders but how do i make it quest compatible?

ornate stump
charred marsh
#

oh man but how did sprkplg do it with his osamason avi

ornate stump
shadow agate
#

is there any way to avoid unity forgetting to clean up the bike pose from animation previewing

turbid cedar
#

quest opti tips pls?

somber sequoia
turbid cedar
#

im not finding anything helpful its just a lot of people getting errors

ornate stump
ornate stump
slim osprey
#

if i want to sculpt the body of my avatar : how can i do so? do i just import the fbx file into blender and enter sculpt mode and sculpt and what about when i export?

small plover
#

Hey does anybody know how I would make it so when I open my eyes on my avatar my iris gets smaller

indigo compass
# somber osprey wait I'm confused can you elaborate more?

The fbx in the asset manager has a little arrow to the right of it, if you click that you will see several things, one is the mesh (the thing that goes into the skinned mesh renderer) and if it is an avatar setup as humanoid in the rig tab then there will be an icon for that too, the latter you would put into the copy from part I mentioned (or just click the little circle to the right of it to search for it by name) and the former mesh you quite simply drag and drop into the mesh slot on the skinned mesh renderer component on the avatar (probably "Body") you want to update the mesh for.

tepid barn
#

when ever i try to apply a new mesh on unity, it doesnt show up, and always doubles or triples the vertice count

indigo compass
tepid barn
#

oh. my bad

indigo compass
slim osprey
#

is there a way you can remove this eye reflection from showing up? : I just want the main base black and red eye to show up without the reflection

somber sequoia
#

You can repaint that texture

slim osprey
#

but thats tricky to match with the main eye

#

surely there is an easier way around it? 🤔

somber sequoia
#

I'm not sure what you mean "match"?

stark meadow
#

if it is a recent model there should be shapekeys to hide them

#

look for something like "eye_highlight_x"

slim osprey
#

ahm its komano base build? and the body comes like so :

somber sequoia
#

oh if I expand that first image (which I hadn't), I see a bunch of shader stuff, I don't really know this shader, so not sure what you're referring to. I was just looking at the texture itself, which you can of course edit however you like

stark meadow
somber sequoia
#

you could always make a mask using the main texture as a guideline, then do other shader effects on only the masked area.

tepid barn
#

when i use the decimate modifier. which option do i use. collapse, un-subdivide, or planer

somber sequoia
slim osprey
stark meadow
#

idk what it would be in japanese

slim osprey
#

i guess ill just scroll through all the sliders

tepid barn
#

when i use collapse. it works, but when i try using that mesh in unity, it wont show up despite it being used

stark meadow
#

the highlights are most likely one of these in the texture so you could also try making them transparent

slim osprey
#

yea its that and the red blob next to it

stark meadow
#

oh true i didnt notice the pupils too

#

if you wanna open it in blender, you can just delete them too

slim osprey
#

thing is when i erased it on photoshop (painted over it with skin tone) the skin tone shows up over the eye 😭

stark meadow
#

select it in photoshop and press the delete key

#

you want it to be invisible

slim osprey
#

like so?:

stark meadow
#

but if the shader doesnt support it (or you are uploading to quest) then you'll have to change shader or delete or hide with shapekeys

#

yes like that

slim osprey
#

well it shows up white now 😆

#

uhm about uploading it i use pcvr is that quest? and wdym by shapekeys? 🤔

stark meadow
#

blendshapes*

#

click on the body texture in unity and check the alpha is transparency box

tepid barn
#

also. when i use apply modifires for mesh with shape keys. it adds like 200000 more vertices

stark meadow
slim osprey
#

you know you told me to go through the sliders

#

I think i mightve found the way to hide it

stark meadow
#

nice! some models dont have the option but its the easiest way if your model has it

slim osprey
#

first one is called void / emptiness

lone brook
#

uhh. little help? why is my avi suddenly down here

slim osprey
#

I think its just for the part when you do a blank dead stare yk

lone brook
#

i tried reloading my unity and its still the same

slim osprey
#

did you toggle any gogoloco pose?

lone brook
#

i guess im sitting in game, yeah

#

but when i stand up, nothing change

slim osprey
#

Yea I think your clothes arent fitted onto your avatar thats why

lone brook
#

no they are, it was fine just now. now im suddenly floating

somber sequoia
tepid barn
#

yep

#

i think. let me try rq

stark meadow
lone brook
#

i was working on my facial expressions

stark meadow
#

if you are previewing an animation it will go to that pose

lone brook
#

i dont think that i am

stark meadow
#

it's good practice to duplicate your avatar before editing any animation but

#

if you remove the controller here it should fix it

somber sequoia
#

IMO just choose a different animation after you're done editing/previewing, it'll reset the pose.

#

if you forget to do that you can fix it by resetting all the transforms, or using the fix in Pumkin's Tools

lone brook
#

didnt work

tepid barn
somber sequoia
#

Once it's stuck, you can't fix it by switching to a different animation

somber sequoia
slim osprey
#

If I want to use these Eye_Emi?? : do i have to put them in emmision?

versed granite
#

any idea why exporting my fbx after adding bones does this now?

somber sequoia
tepid barn
stark meadow
somber sequoia
tepid barn
#

That's the mesh I applied decimate to

somber sequoia
#

explain in detail what you did

lone brook
versed granite
slim osprey
#

it might be a good idea to take a look at her hierarchy @stark meadow

somber sequoia
tepid barn
#

Ok. I applied the decimate in blender. It did apply. Blend shapes and bones are there. But in unity it's invisible. Like nothing

#

Could be during export?

slim osprey
#

if thats what you are tryna go for >.<

somber sequoia
stark meadow
# lone brook dont think so?

im not sure what is causing it in that case, there may be an easy fix but what i would do is just drag a new avatar prefab into the hierarchy and start again

tepid barn
#

Like this

somber sequoia
#

okay well that's just editing the mesh, so it's unrelated to whatever your export issue is

tepid barn
#

Ok. So why does my model not have a body then?

#

In unity

somber sequoia
#

it has a body object right there though

tepid barn
#

Yes.

somber sequoia
#

oh your scale seems wrong, see what I just said about exporting and the "apply scalings" option

#

not saying this will fix it being missing, but it's an issue

slim osprey
#

anyone know why my shader for tops is greyed out? :

somber sequoia
#

That's the material embedded in the .fbx file, you can't edit it. You'll need to make a new material for this.

slim osprey
#

oh? is it possible to find this from the unity package i got it from?

somber sequoia
#

find what?

slim osprey
#

material for that top?

somber sequoia
#

a material? sure? if they included one

slim osprey
#

It should be there since ive done it before, but i mightve messed it up when i was sculpting my model in blender

#

is it fine if i just drag the outfit unity package into assets folder again then?

somber sequoia
#

if it's already there there's no need to do that again

slim osprey
#

how do i get the material for it then

somber sequoia
#

if it came with the package it's already in your project, so you don't need to "get" it

lime jungle
#

Uhhh guys I have a funny problem

tepid barn
#

Could it be because when I import it into unity, it's a new model

lime jungle
#

My avatar worked like this, and now it looks like this

versed granite
#

what might this mean

somber sequoia
#

Likely you changed avatar scaling when you just exported from Blender

#

see the "apply scalings" setting

versed granite
somber sequoia
#

in the FBX export dialog - I just mentioned this to you, above

slim osprey
#

is there a way i can fix the jacket and not have my body parts showing with blendshapes?

somber sequoia
#

if you change that setting from what it was the last time, you probably need to redo the rig setup, and may need to drag a new copy of your avatar into the scene and transfer stuff to it.

versed granite
somber sequoia
#

well Unity thinks something has changed, so....

lime jungle
somber sequoia
versed granite
#

I added 4 bones attached to the cheast was all...

lime jungle
somber sequoia
versed granite
somber sequoia
#

I have no idea what you did, I'm just telling you what that message indicates has happened.

slim osprey
lime jungle
somber sequoia
somber sequoia
tepid barn
#

I put the mesh into the model. Won't show. This is what I see

somber sequoia
versed granite
tepid barn
#

It shows in the model it was exported in. But not in the original

somber sequoia
#

(as I said)

lime jungle
versed granite
somber sequoia
somber sequoia
versed granite
lime jungle
versed granite
somber sequoia
# versed granite importing from blender to unity....

You export from blender, and import into Unity.
Again, so you are very clear: You changed the scaling setting in the Blender export dialog to be different than what was previously used by the model you have in Unity.
Now your options are to either re-export with the old setting, or deal with this in Unity by redoing the rigging setup.

lime jungle
somber sequoia
versed granite
somber sequoia
versed granite
#

no need for fury for a mat swap

#

using easy toggles extension to create your taggle

somber sequoia
#

I have a script my friend wrote which I use to do this, though I've only really used it when I was trying to build a working digitgrade leg setup.

somber sequoia
#

is you model unpacked in the scene? I wonder if it assumes it's not unpacked and just resets the transforms

ornate stump
versed granite
lilac musk
#

Lol

somber sequoia
versed granite
somber sequoia
turbid zephyr
#

Does anyone know how to get the ejaculation feature to work when you are using the humi dick unity package prefab?

shadow agate
#

wrong server

turbid zephyr
#

Do you know of any server where I can ask for help?

shadow agate
#

probably VRCF or something

junior brook
#

hii i have a question how do you make your avatar vr compatible?

somber sequoia
#

what do you actually have right now?

junior brook
#

i have a 3d model which i imported into vrchat, its compatible on windows but sadly not vr, here are the warnings

somber sequoia
#

what do you mean not compatible with vr?

junior brook
somber sequoia
#

by "pc" and "vr" what exactly do you mean?

#

do you mean "desktop" for pc? an android/quest headset for "vr"?

somber sequoia
#

ah ok. If your avatar works in windows in desktop mode, it will work in VR on a PC with a headset attached to that.

junior brook
#

i have a meta quest... i cant really connect that to pc

somber sequoia
#

so what you need to do here is just turn this PC only avatar into a Quest version and upload that

#

You can actually connect it to a PC, I do that.

junior brook
#

if you mean connected as in through the app i have it connected to my phone, if u mean through cable then,,, i can try

somber sequoia
proven quail
junior brook
#

okay thank you

vague cedar
#

anyone with an advice of how to properly fit clothes to the avatar? im not really a big fan of blenders manual scaling

#

im also new to 3d modeling in general in case you wonder

somber sequoia
#

I reshape manually in Blender

vague cedar
somber sequoia
#

yeah it takes some time

balmy barn
#

check out sculpt mode in blender , the blob thing is handy ratl

runic sonnet
#

When using for quest stuff toon shader? Why is everything turning green xD

balmy barn
#

disable vertex colors see if its that

runic sonnet
#

kk

somber sequoia
runic sonnet
#

still is green

#

unity hates me today lol

pine valley
somber sequoia
#

there are, yup

pine valley
#

i do still like to use proportional editing a lot

somber sequoia
#

Especially once you figure out the trick of scaling from the 3D cursor

pine valley
#

adjusting your pivot point is very handy

tribal apex
#

Does anyone know what this hair or bow is?

little plume
little plume
#

why is it any time i try to do emotes in vrchat theyre always fucking broken

balmy barn
#

Did you try to convert a vmd in blender , they tend to look wierd in unity

little plume
#

a what?

ocean lark
#

hey question, can I upload a new avatar without overwriting the previous upload from the same Unity project? Or do I have to create a new one?

somber sequoia
#

Sure, you can have many in one project

ocean lark
#

is there a video that shows how? I seem to be unable to understand how to do it

ocean lark
#

o h h

somber sequoia
#

You'll see a selector at the top of the build window to pick which avatar is the one you're working on

#

or simply disable the one(s) you don't want to work on

#

or you could use a different scene - I usually do that

ocean lark
#

hmm, fair enough, thank u

pliant zodiac
#

"avatar uses unsupported shader "standard"" but i have the toon shader on the materials? why does it not work?

ocean lark
misty remnant
#

does anyone know how to make the gestures be different if certain conditions are fulfilled?

#

like, a parameter that swaps from a few sets of gestures?

balmy barn
#

2nd parameter or a toggle to another set , you can even use 2 hands to trigger one (gestureleft+right = whatever numbers here)

misty remnant
#

i tried, but it keeps using the default set for anything that is not idle or fist

#

all the other hand states dont work

#

both have their own idle state

misty remnant
#

the animations only seem to work in the preview

#

not when the avatar is actually supposed to do the animation

regal tulip
#

Does anyone know how people import project diva assets into vrchat

pliant zodiac
lyric compass
#

Hello, I'm having an issue with a custom idle animation. It looks fine in unity, even when I test with the gesture emulator but when I get it in vrchat the avatar's hips seem to move upward lifting the legs off the ground in a strange way. Anyone know why?

hot loom
#

How to fix Quest transparent?

somber sequoia
#

Don't use that shader, it's not supported. You could try one of the other ones, like multiply

hot loom
#

Oh multiply, thanks.\

hot loom
#

How to fix Skirt?

balmy barn
#

can never remember the name of it ratl

#

broken and linear maybe

glad dirge
#

Does anyone with dynamic expressions know how to fix this weird blush thing broken

#

nvm found it out

somber sequoia
turbid cedar
#

do physbones not work on quest or did i do it wrong

somber sequoia
#

They do, but there are limits, you can only have so many

turbid cedar
#

thats right... hahahahah

#

huffff

#

mk

cinder creek
#

for making a quest avatar: is there any way i can remove or cut out the black areas of the texture without making the clothes invisible? 'cause i tried a load of shaders and either none of them worked or made things too transparent

#

is this more for this channel or avatar-quest?

somber sequoia
cinder creek
#

okay

#

any tips on how to do that?

#

never done it before

somber sequoia
#

I've seen people link videos about using the knife tool but I don't really have any links myself

quasi crypt
#

I got bought this hornet model and the neck collar is in my view point how do i make the neck collar not be in my view point or make it disappear in veiw point

somber sequoia
#

attach it to the head bone, o ruse a VRC Head Chop component on it

cinder creek
#

probably set the viewpoint to be in front of the mask?

somber sequoia
#

no, no need to do that

#

anything attached to your head bone (or a child of it) is automatically hidden from your point of view

cinder creek
#

ok

quasi crypt
#

the collar is part of a clothing mesh and the view point is fine

somber sequoia
#

I'm not sure what that could be then, maybe you could show what you did

quasi crypt
#

i did put parent constraint on the collar bone to the head unless i wasn't suppose to do that i can try using Vrc head chop

somber sequoia
#

a parent constraint isn't going to make it be affected by the automatic "head chop" thing

quasi crypt
#

im try this to see if this works unless i did this wrong

somber sequoia
#

yep, you can do it with this

quasi crypt
#

i tried the collar still in my view point

#

maybe its a problem with Poiyomi

somber sequoia
#

shader has nothing to do with it

#

but I believe that "scale factor" at 1 means it'll show up, you want it to 0

#

(see docs to be sure)

quasi crypt
#

oh okay

somber sequoia
#

ugh, why does my laptop keep locking up or rebooting

hazy kite
#

Uhm I don’t ask a lot but can someone make me an avatar its supposed to be a Roxanne wolf but Enderman like

quasi crypt
little plume
#

it doesnt matter what model I use

#

it doesnt matter what animation it is

#

i have tried changing so many settings both in blender and unity

#

the hips are always frozen no matter what

#

you can see me have this issue from november of last year

#

ive tried for months to get this fucking issue fixed

keen steeple
#

Need help idk why the sdk avatars is red

burnt agate
left wharf
unkempt seal
#

have fallbacks been removed?

low gulch
#

so my avatar is going into the floor now all of a sudden and idk what i changed by accident but it wasnt doing this before
my view position is between the eyes where i need it, the pivot point is set to the feet, its all at (0,0,0), the skeleton i mapped correctly....idk what i could be missing!!!
simply moving it up does nothing
the video shows me entering play mode and the model shifting halfway to the ground, then showing the viewpoint position, then going to my orignal blender file to show where the center point is set, but unity seems to be ignoring?
PLEASE let me know if you need more info to help me

obtuse trail
ornate stump
obtuse trail
ornate stump
obtuse trail
obtuse trail
#

is it here?

ornate stump
obtuse trail
#

of course it is! 😅

ornate stump
obtuse trail
ornate stump
obtuse trail
#

ok so I make a full-sized uv?

ornate stump
obtuse trail
#

ok!

obtuse trail
obtuse trail
ornate stump
obtuse trail
viscid herald
#

hi, my avatar is making my game to Crash to Desktop (with no crashlogs) upon joining a new world.
heres the weird thing though: No matter what world it is, the first world that i load via home world or vrchat website launcher will not crash.
However, upon loading a new world, my game freezes for a second at initalizing world, into a crash to desktop with no crashlogs being deposited into Local...
As long as I have swapped to the avatar in anyway during the first world, even if i switch off of the avatar and clear avatar cache, the game will crash.
I will make a ticket very soon but i was just looking for any insights from the community before i start pestering support

flat muskBOT
#

If your PC/Quest HMD freeze after logged in,
*Try reset your avatar from website https://vrchat.com/home/avatars
or
Hold ESC or Y+B the entire time you load into VRChat.
*Make sure firmware of HMD and app are up to date
*Try verify integrity and/or reinstall app if issue persist
*Power cycle router but leave few minutes after unplug

obtuse trail
#

@ornate stump is there a way to make it randomly spawn above or below the circle?

ornate stump
analog igloo
#

i need some help how does one add multiple animations on a nonhumanoid or static avatar ive tried everything idk what else to do anymore i can get 1 animation to work and thats it like blinking then when i go to add a tail animation for example i cant or dont know how to add them and not to mention how does one add like expressions since its always blank when u do it, ik its possible since ive seen people do it but im struggling to find out how

ornate stump
analog igloo
#

like tgese?

#

i mean

#

im using a pokemon as a example with the animations from game

#

i can only get 1 animation to work and idk how tf to make others like toggles or something

#

since its not a humanoid i cant add expressions and the expressions menus always empty so i cant add animations as toggles

#

this is what im confused about

weak depot
#

hello
i have 2 problem and i dont know how to really fix them..
i'm using unity for editing my model and there are like... seams? where textures end. i tried coloring a bit more then texture map shows, but problem is still there
my second problem is...too many jiggle physics and i'm not sure what should i put in phys bone setting so that its not... just some jello...

ornate stump
analog igloo
#

is there a uh video on that cause im really confused

#

ike i made multiple layers and they dont work

#

i dont understand it at all

ornate stump
analog igloo
#

ok..

#

sorry that its hard to find a tutorial on how to do this with these kinds of models ig

#

i can easily do animations on humanoid shit

#

:/

ornate stump
analog igloo
#

then why dont expressions show up for me when i use a non humanoid

#

the expressions menu is blank i cant even reset the avatar

#

if that was the case it sorta makes it harder no

#

if i can simply get that to show up

#

i can easily do this

ornate stump
analog igloo
#

oh hmm

#

ill try that thanks

#

well i mean i do have a animator controller

#

its just i dont got a avatar

#

and even when i do add a blank it messes it up

ornate stump
# analog igloo

Did you actually assigned in FX slot in avatar descriptor?

analog igloo
#

well it sorta assigned it automatically but even if i removed it it wouldnt make a difference

#

🤷‍♂️

#

i have it on fx and i removed it and it did nothing sooo... idk what excatly to do

ornate stump
analog igloo
#

well yeah ik thats why i just left it there

ornate stump
analog igloo
#

just goloco base and action since i cant get the others to show up since its a non humanoid

#

even tho they dont do anything i can take em off and wont make a difference

analog igloo
#

as i said just these

#

and others dont show up

ornate stump
analog igloo
#

the what?

ornate stump
analog igloo
#

oh sorry its late for me

#

alright

#

still nothing

#

added the speical stuff still blank on expressions

ornate stump
#

Ok let me recall this for a bit. It's about something being None in avatar descriptor.

analog igloo
#

well yeah but as i said if i add something there it just breaks it completely

#

even when i added blank stuff

#

like it will give me errors saying stupid oh must have head and feet mapped

#

so idk how tf people make non humanoid crap have toggles and crap

#

ive tried everything, watched tons of videos i just dont know what the secret to doing this crap is

unkempt iris
gaunt knoll
ornate stump
analog igloo
#

ill try that thank you for your help

knotty heart
#

hey guys, i saw this one feature on an avatar, you could toggle like a HUD that would like let you see i think behind you, or something- so was that done by adding a camera to the avatar and if yes then how would i set that up on an avatar

gaunt knoll
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He has a discord he will tell you how he set it up very amazing and helpful guy

coral drift
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Hey I recently bought an avatar and I uploaded the PC version of the avatar perfectly fine but when I linked the quest avi to the PC avi then hit upload as the tutorial I watched said to do it made it a quest only avi

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Does anyone know why?

knotty heart
gaunt knoll
coral drift
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Because I have linked the IDs

gaunt knoll
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No the pc to quest

coral drift
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Well I linked the PC Id to the quest blueprint

gaunt knoll
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Yeah to pipeline manager

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So it's upload pc
Go to contact manger copy the id of that Avi your linking

Open your new project with the quest Avi
Go to pipeline manager paste the id in
Upload quest

coral drift
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I click attach correct?

gaunt knoll
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Correct

coral drift
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Do I select both android and windows or

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Just android

gaunt knoll
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Just android for the quest one it's better to do them separately

coral drift
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Yeah I got that

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They are separate

gaunt knoll
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Yeah

coral drift
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Will I have to reupload the PC version if it only shows android version in game? Because I don't wanna have to wait 40 mins to reupload it 😭

upbeat hatch
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is something up with VRchat? i keep having weird random errors when trying to upload my avatar, the website wont fetch avatar images, and half my avatars in game just show the error robot

gaunt knoll
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What are the errors

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And what are you packages in CC

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(screenshot)

upbeat hatch
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hol on everything just started working again

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yuh my avatars just loaded in and the website pictures appeared at the same time, no clue what happend lol must have been server side issues

coral drift
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I uploaded the avatar

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Now it showed both the PC and quest icons

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I switch to it and now it only shows the quest icons and I'm the error robot

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I might just say fuck it and make it PC only if that is how it fixes it

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As I'm new to all this stuff

upbeat hatch
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maybe try reuploading it? i was just having the error robot on all my avatars a minute ago maybe someting messed up server side while you were uploading?

coral drift
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Alright I'ma try reuploading the PC version

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Good luck to me

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I do want to mention I installed the shaders and what not if that matters which I doubt it does

little plume
gaunt knoll
little plume
gaunt knoll
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Yeah it's a component

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Vrc tracking

little plume
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?

gaunt knoll
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Doesn't go on the Avi it goes on the toggle

little plume
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i havent even made the toggle yet

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the animation preview is locked at the hips

gaunt knoll
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You might of exported it wrong from blender

little plume
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i dont think i did

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ive tried many different settings

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many different settings for baking the action on the nla strip too

gaunt knoll
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Same for the other preview

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Not your Avi but the normal unity preview

vapid slate
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for blender, how do i make the clothes fit an avi that it wasnt meant for

lilac musk
vapid slate
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idk the controls for blender T-T

ornate stump
vapid slate
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could someone teach me?

lilac musk
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All kinds of tutorials on the Internet

vapid slate
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4 hrs..

ornate stump
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Fitting cloth is more than just a simple a-few-click-done procedure.

vapid slate
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ok no need to be rude was just wondering if there was an easy way but ig not </3

ornate stump
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I'm just pointing out the matter of fact.

vapid slate
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being rude isnt the way to do it

lilac musk
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I think you might be just misunderstanding them. They are simply saying it's a long process and takes time to learn.

obtuse trail
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Has anyone managed to make a vrc fury toggle and combine it with a hand pose?

I have an axe that I want the hand to grasp. Apparently, I must make the hand pose in the Gesture Layer.

broken lotus
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how do sps features on avatars work, i have an avatar with sps features and i just dont know how any of it works and i want to use the features

keen steeple
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How do I fix this

surreal ridge
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why isn't my uploaded avatars showing on vrchat??

azure badger
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I not sure if this is the right cannel but im having issues with my audio in vrchat I have to get really close to the mic for it to pick any thing and inhance the audio in obs how do I fix this?

keen steeple
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You activating threshold is to high

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Move it down

azure badger
raw cypress
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so i want a custom avi made, dont know the price range it would be and i dont know how to go about finding someone to make it, im willing to pay pretty much anything below $400 but id need to do like a payment plan or whatever

ornate stump
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?tag scam

flat muskBOT
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Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺
(You will get DM from bot to verify your account upon join.)

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

raw cypress
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thank you!!

low gulch
lilac musk
obtuse trail
obtuse trail
low gulch
obtuse trail
low gulch
obtuse trail
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do you have physbones on the avatar?

low gulch
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i do yes, on the tag

hallow coyote
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why cant i add the thing i need to to make the visemes work for lipsync?

obtuse trail
low gulch
obtuse trail
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no, just turn of the check box

also, where is the physbone component?

low gulch
slow mist
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do i ask for help when uploading an avatar here or is it just making one?

raw cypress
obtuse trail
obtuse trail
# low gulch yea :(

Whelp, sorry, thats about as far as I can take this. 🤷‍♂️

Moving the humanoid hip usually fixes things like this. There may be some unknown thing also working against you.

low gulch
lilac musk
obtuse trail
obtuse trail
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ok get a screen of the avatar and armature

low gulch
slow mist
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So uhh question 1. what does this do like does it publish it to quest straight away or?

obtuse trail
low gulch
lilac musk
lilac musk
# slow mist Damn..

Looks like you have missing scripts. You'll need to get the dependencies of your avatar or remove the scripts. Removing might have unintended consequences though.

lilac musk
slow mist
lilac musk
slow mist
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yeah

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nvm i found it on his facebook XD

lilac musk
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That is odd

static herald
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does ANYBODY know where I can find this model, I’ve been looking EVERYWHERE for MMD models and I CANT FIND ANY

static herald
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I’m a fucking idiot thank you

rapid wharf
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is it possible to detect specific layers with a shader?

lilac musk
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I'm pretty sure shaders can do things with layers, but you will not be able to send that info back to animation parameters or anything

pine valley
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you can't ask which layer is responsible for a specific pixel on the screen

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I've tried some funny ideas, like using a very bright light that only affects one layer

past escarp
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just curious, for avatars with a lot of outfit toggles (say like more than 5 outfits), is it typical to just have those be separate meshes to easily disable/enable them? (pc only obviously)

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i don't think i can use blendshapes really because what i have plans for the body is a little transparent + if there are specific bones with clothes that move around in certain ways, it'll effect the blenshapes still 🤔 ? yea? or is this flat wrong

pine valley
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If you aren't limited by performance ranks, then toggling off entire renderers is great

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especially if they're significantly-sized outfits

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you could also use UV Tile Discarding (e.g. on Poiyomi Toon). This is very efficient in vertex mode.

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However, the game still has to try to render the clothing

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(it just gets thrown out in the vertex stage, before it tries to color in the individual pixels)

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Tile discards are great for toggling many small pieces of something.

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with Poiyomi Toon, you can have up to 16 individual toggles per material

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Notably, tile discards will be better for your performance rank than multiple renderers

past escarp
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gotcha, that was my assumption since i don't really care about performance rank with the pc version stuff (going to just disregard the clothing toggles entirely for the quest version due to how limit it is.) I have definitely heard about UV tile discarding, I think it sounds like a great alternative rather than blendshapes for my specific case, so I'll look into that!

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thank you so much for the advice Fen!

pine valley
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no problem (:

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I do like tile discards even if I'm not trying to minimize my performance rank