#avatar-help

1 messages · Page 249 of 1

crude anvil
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i cant figure out how

heavy zephyr
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You can right click anywhere in the project tab to create a new material, drag an drop it onto the eyes

crude anvil
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this one?

heavy zephyr
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The correct object seems selected yes but you need to create a material first

crude anvil
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i dont know where i can do that

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theres no emission shader

balmy barn
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thats the new quest one with more options

crude anvil
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i was expecting it to get bright enough to bloom

balmy barn
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you wont see it in unity unless you add postprocessing/bloom

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every world is different so dont expect it to be like what you see in unity

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some worlds are super bloomy , so its handy to make a radial to tune it down ratl

vapid tangle
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I'm looking for help with something, I have an avatar i'm working on and I'm trying to see if I can do something, I wanted it to have a toggle to give it a separate mesh but so far each time I try to do it it ends up in a t pose

errant jacinth
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Everytime I click auto fix this shows up and does nothing

lilac musk
vapid tangle
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I've seen things like it done on other avatars I was just unsure how to do it

lilac musk
vapid tangle
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It's rigged to the same skeleton

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If that's the question

lilac musk
vapid tangle
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I may need to fix some things, thank you

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I'll probably figure it out lol

lilac musk
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It is possible to do what your trying to accomplish in theory, just takes a bit of setting up in blender or unity

vapid tangle
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I seeeee

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Because right now they're two seperate fbx's

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They're just based off the same skeleton, get what I mean?

hallow coyote
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how do i make it so i can set my model into a t-pose? it wont let me and im not sure how to fix it so i can:(

lilac musk
agile reef
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anyone experienced with face tracking able to help me out? I want my ears to go down when I frown in VRC but I have no idea how to do that

hallow coyote
lilac musk
hallow coyote
balmy barn
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get minum 4.5 blender and its cats, is that a xna

hallow coyote
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im using 4.3, theres a new one?

west magnet
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I'm having an issue where the eyes on my avatar aren't moving even though I turned on Eye look and put in the correct bones

balmy barn
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there is a 5 blender but i tend to stick to LTS wich one is 4.5 (some scripts not updated and 5 probably gonna change randomly)

pine valley
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Note how the error says "no attribute named use_inherit_scale; did you mean inherit_scale?"

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I'm guessing that this thing got renamed between 4.3 and 4.5

mossy ridge
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i cant move the view position properly
it usually adds like the dot with the move tool but its just
not there when i press edit

pine valley
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top right corner of the scene view

mossy ridge
pine valley
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also, for easy positioning, turn on iso mode by clicking that cube, then switch to a side view by clicking the red cone

proven dome
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can anyone here teach me how to put clothing on vrchat avatars? 😭

wary trail
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All i did was inport it into unity and fix clipping issues and once imported back into unity it gave me this even after going back to a later version that did work

pine valley
wary trail
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Yes lol sorry

pine valley
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make suer that you actually included the Armature object when exporting from Blender

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this looks like what would happen if there was no armature

wary trail
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It is there i even had another creator look at it and he couldn't find a issue

pine valley
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select the model, go to the Rig tab in the inspector, and hit Configure

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screenshot the entire editor afterwards

wary trail
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The configure option isnt work that's the other issue once clicked it dosnt do anything

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Like it usally dose

pine valley
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you're probably getting an error in the console when you click it

opal vine
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Getting compiler errors just on launch...

pine valley
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see if that un-sticks it

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(hit Apply after setting it to Generic)

wary trail
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even after trying what you said it still dosnt work

pine valley
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i saw this happen recently; the issue resolved itself without an obvious cause

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have you restarted the editor yet?

regal tulip
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I notice how there’s project diva avatars how were they uploaded

wary trail
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i can try

hard turtle
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still cant find it can you send me the FBX ?

pine valley
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remember that you need to switch to "In Packages"

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the default setting is "In Assets"

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is this the "test avi" you're talking about?

errant jacinth
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How do I fix this?

brittle hemlock
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Is there any good tools for optimization on quest? I’m making this really cool avatar with like a lot of toggles and stuff but it kind of gets repetitive because there’s a lot of armatures of the same thing. Is there anyway I could cut down on that with like a VRC fury controller?

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I know I can use the blend shape optimizer tool as well. I don’t know if that does the same thing or not.

hard turtle
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its a great referance for making humanoid avis

pine valley
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do you actually have the SDK packages installed?

pine valley
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do you mean lots of repetitive animator layers?

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VRCF can alleviate some of that; you create Toggle components instead of manually creating animator layers

brittle hemlock
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Well I mean like one asset comes with the whole armature of the model I’m using like armature/spine/hips/legs, etc

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It’s a booth model I bought and assets I’m adding to it milltina,

pine valley
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oh, yeah, the point is that you can use a VRCF Armature Link to attach that asset to your avatar

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it switches the asset over to using your main armature

brittle hemlock
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Ooo okay so instead of doing th modular avatar to make it go on the model I should try that

pine valley
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You can also use Modular Avatar

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I am not familiar with it, but I presume it's pretty similar

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what's the actual repetitive work? i'm still a bit unclear..

brittle hemlock
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Okay I will try both when I get home from work thank you for your time

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Oh so

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If I can’t modular avatar it like say it’s a hat and only has th head armature I have to drag everything in manually like unpack the prefab and drag armature into armature and the head into head on th model, I’m just trying to optimize as much as possible because pc has not limits but when I go to convert it to quest usually the only thing I know how to optimize is making the textures smaller and using blend shape optimizer

pine valley
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you wouldn't drag the hat's armature into your own avatar

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that wouldn't do anything; you'd still have two armatures

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(and the hat's armature would not move at all)

brittle hemlock
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It always works when I do that? Maybe I’m not explaining it right

pine valley
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I guess that for some stuff, you can just parent a single bone to a bone on your armature

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(e.g. a hat)

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oh, yeah, and you could reparent every single bone

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that would work...and be a real headache (and it'd double your bone count)

brittle hemlock
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OOOf yeah

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That might be what I was doing, I’ll try some new stuff because I did learn how to use parent constraint

pine valley
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Parent constraints are useful for tying different things together without redoing the hierarchy

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but in this case, definitely look at either VRCF Armature Link or Modular Avatar

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(it has to have something for this; i just don't use it much)

brittle hemlock
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Okay I will def look into this thank you you so smart fr

wary trail
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still did it even after re setting vcc and everything

pine valley
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one oddball thing to try: reset your editor layout

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top right corner, the "Layout" dropdown

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also, can you show me the console window after you click the Configure button?

placid bison
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I'm trying to change the secondary material from standard to toon lite for a quest publish, but I don't know how. The avatar is a file I bought

pine valley
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You'll need to create a new material.

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Material.022 is a sub-asset of an imported model. It can't be modified

placid bison
pine valley
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there is a list of materials in the inspector

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it'll be part of the SkinnedMeshRenderer

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plug a new material into that list

blazing harness
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im having an issue with my avatar in unity where there are a bunch of floating lines and such when i enter play mode, i can send a gif real quick

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anyone seen this before? hoping its an easy fix..

pine valley
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kinda looks like bad geometry -- a few vertices floating out in a weird spot

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Click your model asset and look in the inspector. Does it say there were any warnings during import?

errant jacinth
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no idea how to fix this. auto fix just puts me in a loop

pine valley
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"a loop"?

errant jacinth
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just infinite loading

blazing harness
pine valley
pine valley
errant jacinth
pine valley
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VRChat wants you to have "Novabeast_V1_2" be the root of your avatar

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i.e. the object with the avatar descriptor

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rather than having an empty object that everything is parented to

blazing harness
pine valley
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normally you shrink them away into the body

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if they go to the side, then they'll look really weird

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you should have a look in Blender

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if they are just random stray vertices, you can delete them no problem

blazing harness
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good chance its blendshapes i was messing with them a bit

errant jacinth
pine valley
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the armature and the model came from an FBX file, but so what?

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(also, it looks like you unpacked your model prefab, which is very problematic)

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you want to see a package icon like this; that means it's linked to the prefab that unity created by importing the FBX

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this makes sure that any changes you make (adding bones, adjusting weight painting, etc.) shows up correctly on your avatar

errant jacinth
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The package came like this

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I’m not very Good with unity yet so apologies

timid phoenix
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How may one updating an existing Avatar with a different model

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I dont wanna reupload an avatar every time i update its model

errant jacinth
blazing harness
placid bison
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I tried to upload the avatar to quest but all I got was this and I don't understand a thing

brittle hemlock
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Can you take a picture of the vrchat panel errors like the yellow an red hexagons

hard turtle
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can someone please send me the fbx for the vrchat test aavi its not in my vrchat folder for some reason?

hidden hazel
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I always get this for like so many avatars.

pine valley
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You can duplicate the materials to get new assets that you can modify

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You can also just create new materials

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I'm still unclear how this has anything to do with your hierarchy setup

rose badge
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Can someone help me update gogo loco for an avatar, it’ll probably be quick, im just unsure what to do.

brittle hemlock
rose badge
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The fly

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it doesn’t work o. the old one. so im trying to replace it

rose badge
brittle hemlock
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Actually that I don’t know but I’ve also had that issue where the fly doesn’t work

rose badge
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im pretty sure its the version

brittle hemlock
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Oh okay so you have the most recent one already?

rose badge
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no

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don’t think so

brittle hemlock
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Most recent here

rose badge
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imma going to attempt that but im unsure where to find it

brittle hemlock
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Find what, all of it? When you open the avatar in unity click on it in the hierarchy in the top left

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Then on the right inspector layer, there should be an action layer. That’s where the gogo Loco is I think

rose badge
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the remapping

brittle hemlock
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I will be home in like 30 I could explain better once I’m on a computer

rose badge
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if you could that would be awesome

vestal sand
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hi, i was wondering if there was a way to have those spider legs moving with the VRC constraints

drowsy flicker
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Ok does anyone know how to fix this ?

vestal sand
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the way it is showing ?

drowsy flicker
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Yeah

vestal sand
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ok, i guess you chose a transparent option for the material

drowsy flicker
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It was the shader option that made it like that

vestal sand
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ye

drowsy flicker
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But any other shader shows the black background for mobile

vestal sand
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ah, sorry i don't know about mobile

drowsy flicker
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Yeah I probably should have specified that part mb

vestal sand
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you good

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i mean it could work the same as on android, no ?

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try those to see which one works best

drowsy flicker
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Ight thank you my man

vestal sand
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oh, it worked ?

drowsy flicker
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Oh wait I’m missing alpha blended and additive

vestal sand
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it's just to see which one works best

drowsy flicker
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Ok

trim rover
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i'm having an issue with an animation not triggering and i cant seem to figure out why

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i have a float and i want the animation to activate once the value is between .42 and .58 but it won't

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if i leave the radial pupit and swap off then onto the avater at .50 the aninmation plays

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but onve i exit the rangeof .42 and .58 it won't replay

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anyone know what the issue is?

proven quail
# drowsy flicker

Use the plus button on the material slot, and use two materials. One addivite, and the other multiply

trim rover
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idk what i have set up wrong

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i have the avatar's hats allready set up in a similar way and i can't understand why it isn't working here

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i mean it IS working, but not as intended

ornate stump
trim rover
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nvm i found the issue, it was write defaults being on, disabeling it fixed the problem

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idk how or why that makes a diffrence but it did

trim rover
ornate stump
trim rover
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and now i understand even less how that solved my problem

ornate stump
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Write default have to be either same on or off on every animator state.

trim rover
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yah they were diffrent, that was the problem then

supple cloud
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i keep getting a black texture

ornate stump
supple cloud
ornate stump
supple cloud
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oh ye it looks fine

ornate stump
supple cloud
fickle jewel
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I re-uploaded an avi to add shorts to an avi on quest and now after I upload it. It saying security checks failed when it worked fine before

ancient grotto
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How do you upload an avatar with both a quest and pc version

ornate stump
icy peak
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Alright small problem, I'm trying to mainly make this avatar to use on Mobile, but it doesn't seem standard lite has a cutout shader

ornate stump
icy peak
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I see, so the hard way it is

remote bison
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[Modular Avatar] How to remove unused/removed asset from MENU? It's still there/still showing in AV3Emulator even when I removed it already.

ornate stump
remote bison
ornate stump
ornate stump
remote bison
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I also tried to create a new menu but it still shows. It's confusing me 💀

ornate stump
spark walrus
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Is anyone making for free 2 avatars?.. for vrchat..?

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I don't want anyone to say later that it's on budget or options..

scenic ether
spark walrus
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Sinxe I'm trying to find someone who can help me because I was almost scammed and cheated twice.

scenic ether
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@spark walrus best bet is here i guess

spark walrus
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Im losing hope..

spark flame
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Hi, can you advice me on choosing an anime avatar base? most of anime bases I have found, have that waist-to-hip curve, wide hips, or big thigh. I tried to find a more natural body shape rather than the hourglass thing, but It seems like most anime avatar bases have that.

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Maybe is there a way to edit the topology?
or do I understand the anatomy wrong?

scenic ether
spark walrus
spark walrus
scenic ether
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Sorry im kinda confused what your asking at this point

spark walrus
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Well, I thought that if I gave the project it would make it easier for someone to help me with the avatar for free, but well...

ornate stump
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Ok?

scenic ether
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Whhhaatttss the problem??

scenic ether
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A place meant for people to ask for help

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I have a question for you

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Oh wait nvm I found the original.
Probably not a good idea to claim you made an avatar you clearly didn't

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Dont lie abt making avatars lol, youll just give people wrong advice and mess them up even more

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?

ornate stump
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And you just posted it earlier here?

scenic ether
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Yet under the TikTok account it had socials linked and none of them match yours?

ornate stump
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Obviously.

scenic ether
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Reeks of scam as well

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"600$ for a half body animation"

ornate stump
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Well, since they claimed the account is their then might as well get rid of them too.

scenic ether
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And using two accounts? Curious

odd inlet
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sorry to interrupt, but are there any good websites or apps to use to replace a color of an image? im trying to change an eye texture of my conica avatar ^^'

odd inlet
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yeah

scenic ether
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Or that ^

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Never heard of it though

ornate stump
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Very similar to photoshop than krita.

scenic ether
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Huhh, might need to check that

odd inlet
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oof i def dont know how to use this

scenic ether
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Just been using krita since I love the filters

scenic ether
odd inlet
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true

ornate stump
scenic ether
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Considering your using images of other people's avatars and claiming your own, no thanks

odd inlet
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i bought her a year or two ago and i decided to edit it now </3 LOL

scenic ether
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Can I see the 2d image

odd inlet
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how do yall report ppl in this server btw

scenic ether
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Thats why its named "untitled" yeah?

scenic ether
odd inlet
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they def uploaded someone elses model

scenic ether
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They might know

odd inlet
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ooooh wait thats kinda cool

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ty

scenic ether
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Idk if what hes doing is punishable, should be but shrug

ornate stump
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I already have reported though. Just have to wait until some mod get back to see.

scenic ether
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@odd inlet can I see the 2d texture of what your trying to change color in

odd inlet
odd inlet
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should i send it here or dms

scenic ether
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Here is fine

odd inlet
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alr

scenic ether
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If idk how to help renfrew is here

scenic ether
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@ornate stump yeah uhhh, this might be on you

odd inlet
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i used Fiveko to just change the hair

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but i still have the original texture

scenic ether
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I dont really mess with those textures, lasso and fill tool / with adjust isn't really good for that

odd inlet
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this is the original

scenic ether
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Ren probably has better advice so id listen to them

ornate stump
scenic ether
odd inlet
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i dont 😔

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this is a new app ive never used before so uhmm

scenic ether
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There's probably a document or guide somewhere you can find

odd inlet
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alr let me see if i can find anything

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hopefully

ornate stump
grave herald
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idk what bug this is how can i fix this

odd inlet
scenic ether
grave herald
ornate stump
grave herald
scenic ether
grave herald
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ok ty!

grave herald
ornate stump
grave herald
ornate stump
ornate stump
# grave herald

Strange that it's displayed as black. If black means zero then you might have to check for every other vertex group as well.

grave herald
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ok yeah i found the problem and i think i know how to fix it tysm for all the help

spark root
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Hi! Does anyone know the name of this avatar?

pine valley
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nice!

gritty furnace
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Unity won't let me upload my avatar because of this thing, that I keep hitting Auto Fix, it says Fixed, but the error keeps coming back up.
And that's an error with Unity's default particle system...?
I don't even use particles on this avatar.

scenic ether
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Restart your unity

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Reload the SDK

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Check again

gritty furnace
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Fully restarted my PC, too.

scenic ether
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Go look in your VRC SDK Builder to fix your mip streaming

gritty furnace
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It's the first time I've seen it, too. It popped up in the lower right corner as a new window when I tried uploading my avatar (I haven't updated this one in about 4 months, I went through and updated all the project components and only added one small prefab, and this is what Unity is doing right now).

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Reloaded the SDK again. I see nothing about Mip Streaming in the Builder, only in that new window that pops up. Still getting the error.

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This does, too, but I figure that's just the failure to upload.

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There's that in the settings?

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I unchecked it and tried uploading. Same error.

scenic ether
gritty furnace
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Should be right.

scenic ether
gritty furnace
scenic ether
gritty furnace
#

Oh

scenic ether
# gritty furnace

your VRC sdk is reporting its fine to upload, are you able to just get rid of wtv the NDMF console thing is?

gritty furnace
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No, the window pops up upon attempting to Build & Publish. Autofix doesn't actually fix it. Uploading is immediately aborted by it.

scenic ether
gritty furnace
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I didn't install anything new to the SDK, just updated it to the current version.

sudden sky
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I've uploaded the PC version already, now just trying to do the quest, sadly idk how to compress everything

gritty furnace
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That NDMF Console is not something I added.

scenic ether
blissful bear
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you don't have any error on the sdk that prevents you from uploading it, if NDMF isn't a dependency you can try uninstalling it and trying to upload again

gritty furnace
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Wait, I see where it is.

scenic ether
gritty furnace
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Trying to remember if I actually installed it for any purpose, but on this avatar, I don't think so. Just going to punt it.

scenic ether
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You def dont need it, from the description its just a plugin to help build plugins

gritty furnace
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Aye, it was probably from someone's ancient install ReadMe, before VRCFury and stuff.

scenic ether
blissful bear
scenic ether
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Perfect for seeing what textures is taking up the most memory

gritty furnace
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Got it uploaded, woo woo~ Thanks!

dawn oak
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anyone know what could cause my avatar to break like this in unity?

blissful bear
sudden sky
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I'm a moron ;w; it was "scene" wise, meaning the other 4 avatars were in the way

hard turtle
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can someone dm me the test vrchat avatar its not in my files when i make an avi project?

surreal salmon
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how do i disable this?

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in blender

blissful bear
amber tusk
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does anyone know how to make my idle animation static?

The one on the left is in game, but the one on the right is unity (duh)

After I stop walking it staying normal for a bit but then the legs slowly move.
I honestly am stumped on what to do.

(im using gogo for animations btw)

gaunt knoll
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theres 2 animations you have put your idle on

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ones normal speed the other is slowed

amber tusk
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do i change both of these?

gaunt knoll
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i dont know where the idle is it

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but

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the normal afk has 2.
one normal the other slowed
ive deleted the slowed one and just kept the normal speed one

amber tusk
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ohhhhhh

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thank you

gaunt knoll
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i think this is what your looking for

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looks like its on speed 0.5

woven jasper
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Hello, I'd like to explore the creation of an avatar, but it seems the Creator Companion is only available on Windows (whereas the Unity Hub is cross-platform). Does anyone know itf there is a way to make it run on Linux?
I tried with both Wine and GE-Proton but it seems broken... :/

balmy barn
#

A fast open-source alternative of VRChat Creator Companion (VCC)

shy anvil
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im trying to upload a vrc avatar but it needs a actual shirt is there ANY way to mold a shirt to fit the body? other then blender its way to difficult

scenic ether
#

Assuming your asking how to have a shirt auto rigged, takes a bit to mess with to get right

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But honestly rigging and setting it up with blender is usually the better route to learn

shy anvil
late heath
#

im really confused.. i reset my pc recently and the first time i installed ios it worked perfectly fine but now i cant build in ios this time around for some reason? and when i try to forcefully change the build to ios in the unity hub it boots me into safe mode.. please help

balmy barn
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check build setting in unity and grab it from there

late heath
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the installation seems to have failed

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i may try to just uninstall my unity build entirely again and reinstall pc only, then go from there after i open the project again

late heath
lilac musk
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Unity moment.

lime gorge
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why is this texture file not applying properly?

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my avatar's glasses are supposed to be cornflower blue

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but for some reason they are purple and even in unity this occurs too

ornate stump
lime gorge
#

all the other textures applied like normal

odd inlet
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what do i do to fix this?

low stratus
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hello, im having a problem adding these slides to my model, its separate from the outfit anf when i add them on unity theyre fine but when im on vr they kinda just clip n float

lime gorge
#

3,000 people and no replies

ornate stump
lime gorge
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and it doesnt

ornate stump
odd inlet
ornate stump
#

You have to create material for the glasses, assign the material to the glasses, and setup the material to use the correct texture.

manic copper
#

Hey guys I’m just looking for a bit of help to make the heel foot of my avatar in to a flat foot when I toggle sneakers on

lime gorge
ornate stump
ornate stump
low stratus
ornate stump
random fossil
#

What is "face tracking emulation" and how to use it and what exactly is "face tracking limits"?

manic copper
#

How do I make my avatar heel feet in to flat foot? For adding shoes

low stratus
gaunt knoll
#

scammer

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rip account

charred skiff
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I need a bit of help, for the past few hours I've been trying to fix this and I think there's something wrong with either the suit's rig or the VRCFury components

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I'd have to get a better look quickly

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Any idea on how to take care of this?

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I'm still new to avatar creation so some advice would help

hard turtle
#

can someone please help me get the vrchat test avatar fbx

light heath
#

How do i get the png so people can see it and it’s not transparent. I tried with one thing but it said it’s not compatible.

arctic ginkgo
quaint wind
#

ive never had this issue before idk if its a vrc bug. but how do i fix this. my avatar shows in uploaded in unity and on the vrc web, but wont show on the game???

charred skiff
scenic ether
#

I feel like I know what the problem is but I can't for the life of me remember what the solution was

quaint wind
safe junco
#

Hi all - I'm hoping someone can help me add zoomies to my avatar. To go fast. I tried a box collider slightly behind me - (like with flight platforms) it no do. Can anyone help me? I don't want to add gogogo loco ._ .

scenic ether
scenic ether
#

Just strip it of everything you dont want

quaint wind
#

no like its not in my uploaded avis but it just shows in unity and on the vrc web

scenic ether
#

On the web, does it safe "safety check failed" or anything?

safe junco
# scenic ether Why not gogoloco

Personal reasons that involve lore o- o Gotta keep it out of my project. I can open a new project and import an avatar and set up gogo and then rip it apart and then see how it made. But I'm hoping someone nice can tell me the fundamentals of what it's doing. o- o

scenic ether
safe junco
#

help me out and earn it vrcAevSip

quaint wind
scenic ether
scenic ether
quaint wind
quaint wind
scenic ether
# quaint wind

Add in Av3 emulator and run play mode to see if it works, it'll give you access to run expressions and etc, just make sure all your expressions/toggles works

quaint wind
scenic ether
scenic ether
quaint wind
scenic ether
#

Not trying to be mean or anything, but want to just make sure

quaint wind
scenic ether
#

A mess?

#

Make sure your Avatar under Animator is connected to your avatar to your body you are uploading

#

You have 4 prefabs there, you should get rid of the ones you are not using

#

Expressions on the bottom should be opened up and made sure they are set to the correct menus

#

If you have already uploaded the avatar, you shouldnt need to detach the current blueprint ID but sometimes the old blueprint ID is connected to the original avatar owners upload, so doesn't hurt to detach and re-upload once your sure

#

Another thing you could check, is finding your FBX for the model and reviewing the Rig tab -> Configure and looking through the bones just to make sure all are there and good to go
Most look like this

#

Heres a good example of what the bottom of your Avi descriptor should look like as well

#

It's important that you check these and make sure all is aligned,
In specifics for the Expressions
Menu - This should be your MAIN menu, aka the menu that when you open your green radial in game, and click expressions, the menu that holds all sub menus
Paramaters - Your main paramater that holds all parameters for the menus / animators

#

( Sorry for the spam in the chat, theres just a lot of possibilities that could be causing your issues, ping me whenever you got smth @quaint wind )

#

I did have another idea if this ends up not fixing the problems

quaint wind
#

your alright im just reading and trying to fix the possible issues at the same time

scenic ether
scenic ether
# quaint wind yes

Okay, ballpark swing, theres a chance when you downloaded the avatar the previous owner did not change the blueprint ID,

#

It'll be under the avatar descriptor as pipeline manager

#

Looks like this

#

essentially, this is basically the line to your avatar, that code is your avatar, however if its someone elses code, your uploading the avatar and updating their avatar

quaint wind
scenic ether
#

( Pls ping me to update me, I'm on red to get some stuff done so a ping will get my attention

quaint wind
tepid whale
#

Does anyone know how to make a guidable particle? For example, turning/rotating an object (like your hand) changes the particle's trajectory while the simulation space is set to world. I've seen it done on some avatars but i have no idea how to replicate it myself.

scenic ether
#

Enjoy your avatar!!

quaint wind
strong badger
#

I'm trying to upload an avatar to test, I've already done this once before about a year ago but now it's saying that I can't even though I've played VRC for a while and am trusted. Does anyone know what's going on?

fallen forum
#

Would it be possible to change the volume of an audio source on your avatar through a slider in the expressions menu, or not?

#

If so, how would I achieve this?

lean fulcrum
#

I haven't created avatars since 2021. This "VRChat Creator Companion" does it have a lot of bells and whistles or does it just install unity and the SDK for me instead of me just manually installing unity myself and downloading the SDK separately?

gaunt knoll
strong badger
#

I think it's working! Thank you! <3

fallen forum
gaunt knoll
#

some of the packages like fury needs CC to work as well

fallen forum
#

Oh didn't know that

gaunt knoll
#

yeah sadly

lean fulcrum
#

I dunno, I just recently got a new PC, i don't have unity installed on it yet and i'm currently trying to rescue my old files, i thought the source files for my old avatars were gone. Which was half-correct as i can't find the blend files (yet) , but the unity asset files were just vibing on one of my external hard drives.

gaunt knoll
#

as long as its repo you should be fine
if you have never used CC before i suggest going straight to ALCOM faster and more lightweight then CC

lean fulcrum
#

sorry, unitypackage, not assets

lean fulcrum
#

these abbreviations are foreign to me

gaunt knoll
#

File Repository. repo

lean fulcrum
#

I meant CC and ALCOM

gaunt knoll
#

CC is vrchat's Creator Companion
ALCOM is a 3rd party but a lot of people that made packages like poi shaders suggests using it

#

faster

lean fulcrum
#

I see..

#

I guess right now i'

#

damn enter key.

#

I guess right now i'm mostly just trying to save what i've found, i found a folder called "VRChat Avatar 3.0" which i think is a unity project and i'm not certain how to recover it as i haven't used unity in 5 years

#

acutally there is a folder inside called "projectsettings" so i suppose it's safe to assume it is a project

old beacon
#

anyone have the assets needed for a working pistol?(basically the pistol rig that is used on most call of duty avatars) I am trying to make an avi

hard turtle
#

any tips for setting up the thumb rig-

#

xD

solar violet
#

???

#

Ok my post was deleted, thanks

#

So first time developing in Unity, bought a model off of Booth (OH it was probably the link I posted that deleted my post), Noiz, and none of the bones appear as capsules in Unity nor do they work in game. What am I missing here?

flint rose
#

check the package for either a scene file (.unity, unity icon) or a prefabs folder

solar violet
#

Oh lmao, thanks boss

#

So what is an FBX file for?

flint rose
#

its the actual 3d model file

#

which said prefab is built from

hard turtle
#

whats the tool for auto generating face visemes

#

i forgor

hard turtle
#

xD

gentle iris
#

anyone know how i can make these work on my avatar?

lilac musk
gentle iris
#

i can do toggles but the weapons animate and transform out when equipped and thats what i dont know

lilac musk
#

Do they have the animations already? Is it a prefab?

gentle iris
#

one weapon

#

some of the weapons have controllers

#

but no animations

lilac musk
#

That's very odd. I'm assuming they weren't intended for VRChat. You'd have to make animations and set them up in your FX controller

gentle iris
#

thats annoying

#

i see plenty of avis use the weapons and are animated the same way

old beacon
#

anyone know how I could make this gun work with a fist gesture only when it's toggled on?

lilac musk
gentle iris
#

i tried asking in the TF discord but nothing

lilac musk
lilac musk
gentle iris
#

i found it on vrcmods

lilac musk
#

Don't use that site. Ripped/stolen content that could also very well have malicious stuff inside.

gentle iris
#

the page says they are animated and transform

lilac musk
#

Places like gumroad or booth

gentle iris
#

ok

merry ermine
#

I swore I didnt need to come back here but I am so annoyed, Unity is just the worst. I had wasted a bunch of time in my day finally hoping to get this project done, so I finish modeling, rigging, weighpainting, and then go to upload it to unity. But it wont stop giving me errors that my dumb brain cant process, as I have NEVER done any coding in my life and am new to unity. Ill show below the problems

#

Difference: Unity VS Blender.

I was messing around with the texture to see what is wrong but it didnt help, the dark limbs and pieces ARE the outlines, and if you zoom in you can still find the base pieces inside.

#

I cant tell if this is a unity OR blender thing

#

Going to upload it to see if Unity was just being funny but it wont even let me

#

And I have no clue what these errors mean

#

Google is NO help

gaunt knoll
lilac musk
merry ermine
#

Thanks for the advice

lilac musk
#

Also, it's very common to get frustrated when learning things like Unity. Don't be too hard on yourself. It takes time to learn these things

merry ermine
#

Yeahh, learned that the hard way with blender

gaunt knoll
#

I've been doing this for work and I still fuck it up sometimes

lilac musk
merry ermine
#

Blender is a mess

#

Okay so. I fixed it say this in all caps happy and gleefully because I cant

lilac musk
#

lol

somber sequoia
#

blender is great

merry ermine
#

Okay Ive removed every other material in here and its still giving me an error

#

I guess Ill just save and re open sigh

ornate stump
merry ermine
#

Weird..

ornate stump
#

It isn't about exist material assets in your project.

ornate stump
merry ermine
#

Ohh

#

Okay will do

#

Ok nvm I just had to re open it i think

#

Ok, FINALLY. phew

somber osprey
#

is it possible (via Goco Loco or anything else )if there's a way if I can lock the body from chest down but still able to move my head up down and left right

basically how it works when you're actually sitting in a world that has seats, is it possible to do that?

ornate stump
ornate stump
somber osprey
#

does the tracking only limit to pipeline or webcam tracking?

or this also includes like where your looking via mouse?

somber osprey
ornate stump
#

Tracking is any movement that vrchat avatar system give you, and the opposite is animation that comes from avatar animator controller.

somber osprey
ornate stump
somber osprey
somber osprey
#

"Do the opposite of how you install it"

so basically remove Goco Loco completely?

ornate stump
somber osprey
#

okay

but before I do that. I need to fix another issue

Everytime I sit down in any seats in the world, my avi suddenly goes or clips too low. This is happening in all of the worlds, is there a way I can fix this?

ornate stump
somber osprey
ornate stump
somber osprey
#

so there is no way I can have VRCTRackingState and GocoLoco on together without much conflicts?

chilly depot
#

can i upload the same avi within the same project for me and my friend? like just changing the account

ornate stump
somber osprey
#

man that's a shame...

I was hoping I could make the head move around but keeping the body lock so it looks more natural

guess I can't

ornate stump
#

You can if you actually gave it more effort.

somber osprey
#

alright well before I edit the avi

in VCC,is there a way I can create a duplicate copy of an existing project? as a way to backup? (Ik it has "create backup" but idk where the backup is even stored or how to access it)

ornate stump
somber osprey
gentle iris
#

i got these wings from booth but not sure how to get them working

ornate stump
gentle iris
#

no

#

wait

#

it did, just didnt understand since the file is Japanese

#

instructions are also japanese

#

just translated and i need something called littoon

#

ah its a shader

somber osprey
#

how can I tell it to locate me where exactly this is located?

like if you double click on it, it usually sents you to where this is belongs to

I have too many stuff in Unity

ornate stump
#

If you mean the material properties, you should look in the material settings after you select the object.

somber osprey
ornate stump
somber osprey
#

why is the scene camera not working in gesture manager?

ornate stump
somber osprey
#

face expression is stuck on this. And switching to a different expression doesn't work immediately and takes time

This is my animator. the one labeled "4" is mine, the one with "3" is how came with it

#

I noticed that my transition has 1 arrow instead of 3 arrows. but that's all I know

ornate stump
ornate stump
ornate stump
somber osprey
ornate stump
somber osprey
#

left image is original
right image is mine

ornate stump
somber osprey
ornate stump
#

As I said before, the 3 arrow means there are multiple transition between that 2 states.

ornate stump
somber osprey
ornate stump
somber osprey
#

I can't tell if I did

this one is mine

#

this is the original

#

could it be the timeline that's different?

#

or the "Settings"

ornate stump
somber osprey
#

Oh, no I didn't knew I can do that

somber osprey
#

how do I prevent splitting too many "close" box in the bottom

I'm trying t get only 2

somber osprey
#

I'm having trouble trying to understand how this works

my model has a blush that only works with some of the expression. But the conditions here doesn't make any sense.

This is how its setup I didn't change or touch anything. Could anyone explain to me how this is working for some of the blendshapes?

#

here I have multiple expression toggles. for Toggles3, only the blush works in here for some of the gestures

that's how its setup

#

but trying to reverse engineer this, I'm lost

dusk elk
#

I have this edit of an avatar and it didnt have a fx and parameters so I added them, tho the wings still refuse to move, am I missing something?

woven jasper
wintry swallow
#

I need help uploading and editing a avatar can anyone please

#

DM me if you can help

dark echo
#

I also need a help to upload avatar 😭 if anyone can help me, pls dm me!

crude anvil
#

so the texture on the hair is transparent

#

how do i turn the color to alpha

#

like this for example

dark echo
#

Am fr struggle with these

crude anvil
#

nvm

pine valley
# crude anvil

the important bit was turning on the "Cutout" rendering mode

#

By default, you're using the Opaque rendering mode

#

this doesn't care about the alpha channel at all, and every pixel will render unconditionally

#

Cutout mode uses the final alpha value to decide if the pixel should draw or not

pine valley
#

Possibly a non-MonoBehaviour class being attached to a game object anyway?

#

What happens when you clear the console?

#

Do any errors remain?

somber sequoia
dark echo
#

i don't have a dynamic bones-

#

i meant there's dynamicBone in Assets

#

but uhhhhh

dark echo
pine valley
#

show the errors you now have

dark echo
#

wait

#

Wth it working for now

harsh thicket
#

Hello,
how can I emit just one particle by a trigger?
like for a gun for example

heavy zephyr
somber sequoia
#

Look into "buffer particles" - I don't have a tutorial handy, but you have to have two particle systems, one that spawns another that's not a child of it.

#

(otherwise the in-motion particle will be disabled when you turn of the system)

heavy zephyr
somber sequoia
#

exactly

crude anvil
#

i think hes ready...

pine valley
#

i've crashed the editor by having multiple particle systems target the same system as a sub-emitter

#

I prefer to use a parented sub-emitter. The parent particle system has an extremely high emission rate, but is only allowed to emit one particle at a time

#

and the particle lives for like 0.2 seconds

#

i animate the emission rate from 0 to a big number for 0.1 seconds and then stop it

somber sequoia
#

dunno, worked just fine for me.

#

I just make sure each system emits only one single particle.

harsh thicket
pine valley
#

I was hoping to use many sources to feed into a single large particle system

#

praying for a state machine behaviour that fires a burst

somber sequoia
#

can you not animate that already?

young token
#

Anyone know how to fix this

somber sequoia
#

"this"?

young token
#

Look at the image

somber sequoia
#

I see the image, what about it do you think is wrong?

#

I have no idea what you are trying to do here

young token
#

The head is not post to be like that twin 😭

somber sequoia
#

can you explain what you're doing?

young token
#

Hold up

pine valley
#

i guess the mouth deformed a bit?

#

if so, the weights are probably wrong (e.g. the mouth area is weighted to the neck bone)

#

or even to the chest bone, etc.

hidden pelican
#

Hello.
I have an issue.
I got an avatar by one of my friends after I asked them for it. I have it uploaded aand it works perfectly on PC. However, on Quest I have no textures and it gives me this error alert: (Picture)

Can anyone tell me how I can fiix this?
-# I am very new to avatar stuff ._.

#

On quest it is just pink...

somber sequoia
#

You have some material that's using an incompatible shader.

#

it may be one swapped in via animation. You'll have to find it and change it

hidden pelican
somber sequoia
#

okay...?

hidden pelican
#

uhhhhhhhhhhh

#

Me stupid

#

Me not know ._.

#

sry

#

II would ask my friend, but he is at work so he can't help atm

somber sequoia
#

Most of the tutorials for converting to a mobile-compatible avatar will show this, if you need visuals.

hidden pelican
#

For the textures too?

#

And they wont affect the windows version if changed?

somber sequoia
#

textures aren't a problem

#

as for affecting either version - I don't know how your project is setup, but you can use quest-compatible materials for PC, just not PC for quest. Often people will make separate materials for each version, with the appropriate shaders.

hidden pelican
#

uhhhhhhhhhhhh

young token
somber sequoia
pine valley
young token
#

well idk how to fix them\

pine valley
#

most of the head should have zero weight from the neck

somber sequoia
#

is that the neck bone?

young token
#

let check

somber sequoia
#

the image is cropped so we can't see which bone is selected (it's displayed at the top of the window)

young token
somber sequoia
#

seems the head bone is

pine valley
#

oh, okay, then that's fine

#

I'm guessing the head is incorrectly weighted to the neck or chest bones

young token
#

Its when i rotate the neck

somber sequoia
#

if the head squishes when you rotate the head bone, probably it's also weighted to some other bone. It probably should not be.

#

heads are usually pretty rigid

pine valley
#

You can find out by selecting the Neck vertex group and seeing if the head is still red

#

if so, you'll need to get rid of that weight. set the Weight slider to zero and then paint over the head area to make it dark blue

young token
pine valley
#

yeah, your neck bone shouldn't touch your face at all

young token
#

Okay

pine valley
#

It should affect the neck area

young token
#

Okay thank you

#

W

round comet
#

Is there any easy way to find all my animation clips. I’m getting a warning in my sdk saying there’s missing or empty ones, but I don’t even know where to locate them. They aren’t in any of my folders from what I can see

somber sequoia
round comet
#

Yeah, it’s a yellow warning bear_nod

#

I’ll look through my animator

#

yeah, so weird -- nothings really out of place there. I'll just disregard it i guess

somber sequoia
#

check all animators

pine valley
#

what is the exact warning?

round comet
#

I think it might be in my gesture layer? I'm using gestures made by someone on booth

#

they made an empty clip already

#

by the looks of it

proven quail
# round comet

you don't have to worry about this error unless the avatar isn't working properly in-game

round comet
#

Ohh gotcha! Yeah, she functions properly

#

Thanks guys carjump

crude anvil
#

Alright ill need serious help from this point forward

#

Before I get started theres one last thing that needs addressing

#

The eyes

#

So i made a mesh that by default gives him this expression on his face

#

But when i go inside the game that mesh completely dissappears

#

How do I fix this

somber sequoia
#

you'd have to figure out why it's happening first. does it happen in play mode in Unity?

crude anvil
#

play mode????

somber sequoia
#

the play button at the top of the screen. use an emulator like AV3 Emulator or Gesture Manager to simulate in-game effects while in the editor.

#

you can watch and debug while that's happening.

crude anvil
#

Uhh

#

I dont think it worked

somber sequoia
#

you don't have gesture manager or AV3 emulator in the scene

crude anvil
#

I checked it before starting the project

somber sequoia
#

so this is doing what's expected.

#

"checked it"?

crude anvil
#

Enabled it

somber sequoia
#

no, you added it to the project, not the scene.

crude anvil
#

How do I add it to the scene

somber sequoia
#

there's an item in the menu somewhere, I don't use Gesture Manager personally so I refer you to its documentation.

crude anvil
#

It worked

#

But now here's the weird part

#

Im not allowed to move this mesh. Anywhere

#

How.

somber sequoia
#

what do you mean move?

crude anvil
#

Change its position

somber sequoia
#

no I get that, but how are you attempting to do this?

crude anvil
#

Its been pushed back

#

Im trying to move it forward

somber sequoia
#

in the editor, via animation, at runtime? explain.

crude anvil
#

But i cant move it in any direction at all

#

Its stuck.

somber sequoia
#

Are you in play mode?

crude anvil
#

Yes

#

Thats how I found this

somber sequoia
#

Yea, you can't do that in play mode. You can move it when in edit mode.

#

Or make an animation which moves it in play mode

crude anvil
#

okay....

#

I got an idea

#

WHAT

#

So i can move stuff in play mode except that one mesh in particular

somber sequoia
#

kinda depends on what it is, what's controlling it, a bunch of things. Also, if you do manage to move a thing in play mode, that movement will not be preserved when you exit play mode anwyay.

crude anvil
#

This shouldn't even be possible

#

Unless shape keys are getting in the way of it which is impossible by itself since during my process of exporting the fbx the shape keys got deleted

somber sequoia
#

Shape keys being deleted in the FBX export is likely due to an un-applied modifier which couldn't be auto-applied at export time. Such as subdivision surface or mirror.

crude anvil
#

Shrink wrap

somber sequoia
#

Yep, that one too

#

you'll need to apply that before exporting

#

it usually works.

crude anvil
#

Its not that I cant move it.
It literally resets itself

#

This is the only mesh that does this

somber sequoia
#

I'm not sure I understand what you're trying to do here

echo dagger
#

im editing an avatar and it has gogoloco ingame but i can't see it in the avatar unity screen.

#

how do i see the hidden toggles and stuff

somber sequoia
#

"hidden" toggles?

modest ferry
#

Would anyone know how to do different poses on avatars or have any tips? I’m trying to figure out how to go about it and haven’t found much on it yet

modest ferry
#

No. For example, like if I’m standing, I don’t want the normal pose, I’d want to have my arms crossed. Something like that

crude anvil
round comet
#

Ohhh

crude anvil
#

It got pushed way too far back

somber sequoia
somber sequoia
crude anvil
#

In the clip I did

somber sequoia
#

Unless you mean you want to actually animate it.

crude anvil
#

No. Im trying to put it back to its original position

#

Idk why it got pushed back during play mode

somber sequoia
#

That's all I can think of, I don't see a constraint there

crude anvil
#

There shouldn't be and idk how to check

#

The animations got deleted too during the fbx export

somber sequoia
#

You may not have included them, or may have the import of animations disabled - but blender ones don't matter, it's the ones in unity which do matter.
Did you create this avatar yourself?

crude anvil
#

Yes

somber sequoia
#

oh, then if you didn't purposely make an animation affect this, there probably isn't one doing so

crude anvil
#

This model has zero shape keys. Zero animations. This things empty

somber sequoia
#

how is that part even attached? It seems to be under the armature

somber sequoia
#

it's definitely not a skinned mesh renderer either

crude anvil
#

Just like the hair and eyes and the rest of the head. Its parented to the bone

somber sequoia
#

is it a mesh object in blender that's a child of a bone or something?

#

or did you do that in Unity

shy anvil
#

i used armature link and the shirt distorted itself anyone know how to fix it?

crude anvil
somber sequoia
round comet
shy anvil
gaunt knoll
crude anvil
#

As seen here it does not look like this in blender

#

Its pushed forward by default

pine valley
# crude anvil

What did you do at 0:18?

It looks like the object could be moved before that point, and could not be moved afterwards.

crude anvil
crude anvil
#

The eyes are fine. In fact every thing is fine

pine valley
#

oh, so you hit undo to reset the eyes before selecting the other part of the object

crude anvil
pine valley
#

gotcha

crude anvil
#

Its this guy specifically

#

Nothing else

pine valley
#

That means there is an animation controlling the position of that object.

#

Note that this animation would not have to have been made in Blender.

crude anvil
#

That shouldn't be possible. Is there a way to delete it in unity?

pine valley
#

you may have accidentally created an animation for that object at some point

quick pine
#

Quick question, how do I detach a row of physbones from my avatar? Like scarf that you can rip off of someone and then take with you.

gaunt knoll
pine valley
pine valley
pine valley
#

This will break any animation that's trying to control it

#

If you the position stops changing after renaming it, then that's the problem

crude anvil
#

I was going to do all my animations in blender and then slap it in unity

pine valley
#

(rename the object in Unity)

crude anvil
#

If theres a animation in unity somewhere I dont know where to look

gaunt knoll
crude anvil
#

Its called eyebrows now

#

Since thats what they are

pine valley
#

Are you now able to move the object in play mode?

#

I would exit play mode, rename it, then go back into play mode

#

I'm actually not sure what happens if you rename an object while the animator is already running

#

I imagine the animator has already found the object and won't look for it again

shy anvil
crude anvil
#

In object mode or edit i can move them just fine

#

Its play mode where this happens

pine valley
crude anvil
#

Now the hat i can't move that either. But its fine because its in the right place

quick pine
gaunt knoll
crude anvil
#

there we go

#

Its back to its default state

pine valley
#

that means an animation is controlling the position of the object

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Are you currently using the Gesture Manager or Av3Emu to preview your avatar?

crude anvil
#

Both

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I select one of the two

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They both work either way

pine valley
#

And the hat still does not move after activating the Gesture Manager, correct?

crude anvil
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No. But thats okay since its right where it needs to be

pine valley
#

Okay, so that means that one of your playable layers has an animation that controls the hat's position

crude anvil
#

I would want that to stay put at all costs

pine valley
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(and the eyebrows' position -- but that animation is now broken)

shy anvil
pine valley
#

uncheck "Align Position"

pine valley
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this'll show me where to look next

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Ideally, you don't want to have rename random objects to break animations you didn't want in the first place 😉

crude anvil
#

Im not sure what im looking at but sure

pine valley
#

Do the same outside of play mode.

crude anvil
pine valley
#

okay, so it has the default playable layers

#

that means that you don't have an FX animator controller that could be animating those objects

crude anvil
pine valley
#

they're different sets of animations

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Base is for your locomotion animations, like walking

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FX is used for most object toggles (and most animations, really)

crude anvil
#

That explains why he can walk

pine valley
shy anvil
pine valley
#

You can quickly look for these things by searching the hierarchy for t:vrcfury

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This will list every VRCFury component on your avatar

pine valley
#

alternatively, it just has weird blendshapes on

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that does kinda look like an "unzipped" blendshape...although it is a bit exploded

crude anvil
pine valley
#

show me the rest of the inspector for the "MR (1)" object

crude anvil
shy anvil
pine valley
pine valley
# shy anvil IT WORKEDDD thanksss

Those make sure that the object attaches right if it's not aligned properly – but they also mean that you lose any adjustments you've made

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So if you've customized the shape by moving the bones around, you want to uncheck that

pine valley
#

hm, that shouldn't be doing anything

crude anvil
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Well as long as the eyebrows work the way they're supposed to i will do just fine

pine valley
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the Toggle component doesn't have an object to turn on and off, so it should just do nothing

crude anvil
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Cause that was the only issue the avatar had

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And its been fixed

pine valley
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I always try to figure out what's causing weird behaviors, since it can be a good learning experience

crude anvil
#

Hmmmm

#

That is a good point