#avatar-help

1 messages · Page 247 of 1

wanton cedar
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to make it 0.0025

somber sequoia
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If that radius value is 0, the physbone will not have any collisions, you won't be able to poke it.

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maybe this is what you want, I don't know.

wheat coral
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the ear radus

wanton cedar
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try to make the number even smaller until it looks good. Not much we can do

wheat coral
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70

night ember
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the scaling of your model is insane

wheat coral
wheat coral
wheat coral
somber sequoia
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Again, you need to decide what's right for your own avatar.

bitter lichen
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im testing my avatar and she doesn't have hair yet but she has a fringe shadow, does anyone know how to fix this ?

wanton cedar
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Already told you we can't really do much

bitter lichen
vague forge
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Would anyone know where to find particles for like anything?

somber sequoia
frosty palm
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G'day everyone, sorta related Question, but does anyone know good avatar painting programs but in vr? Ive got a mayu and have been trying to texture it in adobe substance painter but im more used to a more physical medium, painting sculptures i make by hand. Id like to find a vr painting program that i can move the files into but cant seem to find any; I have gravity sketch but it only fills objects and theres no brush. And anything else ive found is either the same or has brushes but can only paint on canvas. If anyone has any advice or know of worlds in resonite or vrchat that may do this, id find it very helpful and thanks in advance.

trim rover
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Is it possible to use both hand gestures and radial menus to control facial expressions? Like say i want to select a mood from the radial menu and then use hand gestures to swap between subsets of those moods?

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Basically use a toggle or something in the radial menus to change what animations gestures can trigger

somber sequoia
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sure, I've set that up. You just have to be careful that stacking up blendshapes doesn't get weird

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if you want to use one parameter to switch between sets of hand-gestures, that's easy enough too

spark walrus
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Hello, Im trying to upload an avatar and the page where I check over errors states, "spine hierarchy incorrect" How could I fix this? Sorry, im quite new to avatar creation

somber sequoia
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Let's see the spine hierarchy

spark walrus
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Would that be in the bones and stuff?

somber sequoia
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yep - it seems like it might be wrong, though it might just be setup wrong

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find the model file, click, look in the inspector, rig tab, check for errors, then click "configure" and make sure the right bones are in the right slots.

spark walrus
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Heres how it looks, most of everything on the side is green.

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The spine and stuff all show up green even though there was a error

somber sequoia
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green doesn't mean it's right though

spark walrus
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Oh... I didnt know that my bad

somber sequoia
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the error message tells you to look at the shoulder bones

spark walrus
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I dont know whats wrong
Everything seems to be in the right place and order

somber sequoia
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the parent bone of the shoulders must be the parent of the neck bone, usually this is the one in the chest or upper chest (if used) slot

spark walrus
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Im kinda confused sorry
are you saying I should make the neck the parent for the shoulders? Or add the upper chest and make that the parent?

somber sequoia
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The parent of both neck and shoulders should be the chest bone, or upper chest if you have one.

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if it's not, you'll need to bring the model into Blender or similar to re-parent things.

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it may be right, and the simply have the wrong bone in that slot in the rig setup in unity.

spark walrus
somber sequoia
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You really can't see the parent relationships from the avatar display anyway, look in the hierarchy

spark walrus
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I found the part closet to the middle, but it showed up red when selected and said "character is not in t pose"

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😭

night ember
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then enforce tpose

spark walrus
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How do I do that?

somber sequoia
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rig setup window where the list of bones is, below that there's a "pose" item, it's under that

spark walrus
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Oh alright, thank you, ill try to do it again and see if it works this time

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Still didnt work.... atp i think ill just give up on this its waayyy too confusing for me
thank you for helping!!

trim rover
somber sequoia
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pretty sure I can't explain how to setup whatever logic you want without fully knowing what that is, and it's likely best for you to work it out yourself, but I could probably answer very specific questions

trim rover
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would i just set up additional conditions on the hand gestures with an additional peramater?

somber sequoia
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sure, that's one way

trim rover
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Cool, i'll probably just do that then

brittle hemlock
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im going crazy, bought this asset and it comes with a sick animation but i can't seem to get it to work

i feel so dumb i've been trying to get the spider leg animation to work and no progress, I know how to make radial wheel toggles for material swaps and like hair swaps, emission swaps but idk what im missing for this animation, even any youtube video to guide me in the correct direction because i can't seem to find one on this exact issue

proud cobalt
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I've dragged a hairstyle prefab onto the "head" in the hierarchy but when I go in play mode the hair is stiff and doesn't move with the character, does anyone know how to fix this?

crisp nebula
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quest version wont upload. no issues in the build tab, but console says i have streaming mip maps disabled in some texture. deliberately disabling it in one of my textures causes the message to appear again in alerts with the option to auto fix, but building still fails after that

ornate stump
buoyant escarp
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Might have to reimport it.

File>reimport all.

If that doesn’t work just install the Unity file for the SDK from the Website and Reinstall Manually

ornate forum
low gulch
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oh gosh idk what to do lmao
so i want to animate JUST the face, which was working, until i actually hit the record button then it records....the...whole model...? i applied the materials to their respective parts of the mesh in blender I think whats happening is its moving all the uvs and not just the face uv for god knows why lol
im so confused D:

ornate stump
low gulch
# ornate stump It's because animation applies to every material in the same object.

darn, i was hoping that wasnt the case.
in that case would there be a way to make animation toggles for multiple faces without adding extra meshes? im trying to optimize my avatar for quest and it said it was only medium when i separated the face mesh (i didnt make multiples of how many faces i have, just the one face mesh for a total of 2 meshes)

ornate stump
low gulch
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in that case ill give it another shot then 👍

proud cobalt
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Anybody knows what this means?
Last time I pressed continue it messed up my whole project and I had to start over. I kept getting the error "avatar validation failed"

ornate stump
proud cobalt
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Yes but the only connection I can make is that. Because before I updated the launcher everything was working, only after the update did my project stop working, so I don't know if there's a connection there.

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Because I didn't change anything, just updated the launcher and then opened the project.

proud cobalt
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VRC Creator Companion.

ornate stump
proud cobalt
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Yes, because I started over.

ornate stump
proud cobalt
ornate stump
proud cobalt
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This one is working fine because I restarted, I don't have an issue with it so far.

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The only problem I do have is my character's hair not moving when I move the character,,,,

ornate stump
proud cobalt
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Yes yes.

I had the same issue as the person before but I just gave up on that and started over with my project.

ornate stump
proud cobalt
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Is there any way I can detach the hair pin so I can put it on the avatar without the whole dress?

ornate stump
proud cobalt
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Thank you!

mystic plover
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Hihi, i commissioned someone on etsy to make me an avatar and its done but im struggling to upload it, they didnt tell me if i needed to add any shaders or anything and i cant figure out what on earth i need to do haha, im like day one new to uploading anything so im not sure what i need to put into the project as well as the model files, has anyone ever had to deal with this? Is there anything i can do without giving up? Because the seller is trying to get me to pay him $30 for him to upload it and i dont wanna do that

drowsy hawk
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when I try to change the shade of my model from Liltoon/cutout to Toon/Lit or Standard it goes white. Is there a way to fix this?

tribal cipher
proud cobalt
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Ugh, I can't figure out how to change the idle standing animation pose or whatever it's called.
I have GoGoLoco in the project but I don't know how to access the character's idle poses to change them.

I want my second avatar to hold her arms out a bit more like the first one (pink avatar) but since I wasn't the one making it I don't know how it was done.

proven quail
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@proud cobalt you need to add the locomotion blendtrees to gogoloco. Find Goloco Base and go to locomotion and 3-4pt tracking

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then go to locomotion

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here you have the three locomotion states, you want to change standing so click that

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in all three of these, replace the blend with the mamehinata locomotion stand blend

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I have Kipfel as an example

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when you replace the blendtree, it will ask you to delete something, click delete

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if you want to replace the rest of the locomotion, you can do crouch and prone as well

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replace these with your crouch blendtree

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then prone

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replace these

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then double click prone vr

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and change these three as well with the prone blendtree

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replacing the locomotion will make gogo's default stand/crouch/prone selection not work, but this will give you all of Mamehinata's locomotion with gogoloco

proud cobalt
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@proven quail I only see one Mamehinata standing pose, is that okay? What's the difference between "Mamehinata Standing Locomotion" and normal Mamehinata stand?

proud cobalt
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Does anyone know if there's a way to make it so my avatar's eyes track onto where I'm pointing with my mouse?
I don't own a VR headset so I use mouse and keyboard.

gaunt knoll
proud cobalt
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What's that?

gaunt knoll
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open sound control it can read and write on a permeator

proud cobalt
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I have no idea what that means LOL

gaunt knoll
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it requires coding

proud cobalt
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Oh hell, never mind.

gaunt knoll
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Fun idea tho

mystic plover
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Ok so i plopped the unity file for my avatar into the project and instantly got so many errors and i am very worried

granite sleet
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Help! My avatar is floating and I don’t know how to sort it out!

cloud nest
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Why i cant use this sps options?

teal laurel
# cloud nest Why i cant use this sps options?

Define "cant use"? What about doesn't work?
-# Also a reminder, sps in itself is a safe for work topic to talk about, what it is used for a lot of the times may be adult, so try go keep it pg

cloud nest
teal laurel
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also do people call it sender and receiver, or plug and socket

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I mean it is called Shader __P__lug __S__ocket SPS

cloud nest
teal laurel
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Try the testing asset

formal pawn
proven quail
formal pawn
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Quest camera settings

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Idk if they did take it on pc?

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But well find out if they respond

proven quail
formal pawn
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Yea I wouldn't even know that was there

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I dont play pc

gaunt knoll
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that would be why sps is pc only

proven quail
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I do avatars, I can recognize poi glitter

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You can use a physbone, and make the physbone stretch make the nose turn on. In the FX, make a layer and have it so when the physbone stretch is greater than a value, it sets the nose parameter to true

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In the FX, the thing that makes a state change another parameter is called a parameter driver. You add a component to the state and find parameter driver by searching.

proven quail
# cloud nest Why i cant use this sps options?

Sps is a nsfw system that makes 'plugs' on other people's avatar properly line up and go inside 'sockets' on your avatar. Your female presenting avatar likely only has sockets, so you can't see it working. You need someone with a plug and someone with a socket to see the system work.

gaunt knoll
mystic plover
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okok so i figured out how to upload, yippee, um but i was just wondering about something else, i was looking at the model in unity and the face looks like this? does this seem normal? i wanted to ask here because i genuinely couldnt figure it out haha and yall are like, pros at this (i didnt make this avatar so im asking post purchase if that makes sense)

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there's also quite a few alerts that i dont understand so they may be the cause of this, but again i have zero knowledge of any of this stuff and just wanted a custom avatar, so if there's nothing anyone can tell me, that's totally fair

proven quail
mystic plover
proven quail
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Did you double click 'scenes' and open it or did you drag the fbx into the scene?

mystic plover
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i double clicked scenes

proven quail
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Hmm ok. Try using gesture manager and see what it looks like in play mode. (Click gesture manager and you should be able to see buttons in the inspector)

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It's possible the eyes are some animation thing, but it could be an issue with materials being applied

mystic plover
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hmm i turned it on and the eyes are the same

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it may be the material, the amount of alerts i got as soon as i opened the model up was concerning and a lot of them had to do with mesh and blending?

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i cant seem to get them back though as i may have accidentally cleared them

ruby ruin
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anyone know how to get a avatar? im new to vr chatr

proven quail
ruby ruin
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i searched it but how do i apply the avatar on my account

mystic plover
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you should just be able to click the avatar sqaure and it should automatically apply,

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if your not on pc ofc that process may be different so ignore me otherwise

mystic plover
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i feel like yeah the face thing is a materials problem, but whats getting me is they may just look like that

ruby ruin
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i applied but it says i dont own it and i dont know if it will stay if i join another world

proven quail
proven quail
mystic plover
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ye

proven quail
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Ok, did you get this model custom made for you or is there a store fornt like gumroad or booth?

mystic plover
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its was custom made

proven quail
mystic plover
proven quail
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It's possible the eyes are some sort of blendshape or need some some animating

mystic plover
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i think thats it!

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i think its a blendshape

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yes the eyelids are a blendshape i think

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i have no clue what that means

proven quail
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The avatar might be blender ready, like sculpted and everything, but might need some unity work to be Vrchat ready. That might be why they are charging $30 for an upload, because I think they are actually just finishing the unity side for 30.

mystic plover
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oh

proven quail
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How much did you already pay?

mystic plover
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apparently not much in terms of buying an avatar

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i spent $130

balmy barn
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vrpill they didnt even bother setting it up ?

mystic plover
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i suppose not?

proven quail
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Uhhhh that's kind of scammy a little bit. Maybe you didn't understand their terms? Were they clear about what exactly you were getting?

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Like did they say Vrchat ready model?

mystic plover
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ill look

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again i mean

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ive kinda been cycling between looking at it and the unity stuff all day

proven quail
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Sculpting from scratch is a lot of work. But I'd want something upload ready for paying so much

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But I'm wondering if the terms were clear from the start or if this avatar maker is being scammy

mystic plover
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it says
custom 3d vrchat avatar, they say they can do furry but what im seeing is they made this with a humanoid model which doesnt bother me too much if its done properly
Full body rigging
Facial expressions which i didnt need for a character with no eyes (lol)
Gestures and dynamic features
Fully optimized for vrchat sdk 3.0
and personalized details, this is whats on the listing details

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it does say that uploading isnt part of the comission price and that its extra but it doesnt say how much extra

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he also said he added gocoloco for free? but i hace a feeling that's included anyway? haha i am fearing more and more that i may have been left untold on some details

gaunt knoll
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gogo is free and its just a drag and drop

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anyone can put it on

mystic plover
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vrcTupStare i am fearing significantly more that i may have been duped

balmy barn
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if there is no scene with avatar setup ready for upload , they didnt do much

mystic plover
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what should i do then?

proven quail
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Was it modeled from scratch?

mystic plover
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umm

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i dont know?

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this character is one that i own so i know that much was

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and the base is human, so i assume yes

proven quail
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So work was done, just needs some unity work. You own the

vivid stone
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Anyone else havin issues accessing/uploading avatars rn? Im getting this error and the website is struggling to load most avi pictures

proven quail
mystic plover
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i can send the zip i downloaded from the seller and let you at it

proven quail
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Yeah, I wonder what the tos would be on the files. Are you allowed to share with other users to outsource the work?

mystic plover
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it doesnt say anywhere that i cant

proven quail
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Ok, send me a dm I'll take a look, it might be something easy

gaunt knoll
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if he comed it its his to share

mystic plover
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i imagine it would be mine since i paid for it but i know some folks dont like comms to be shared

mystic plover
proven quail
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Getting on my laptop rn

mystic plover
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oki doki, hopefully its nothing too bad! if it ends up being more than its worth ill see what i can discuss with the seller about it

proven quail
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I'll continue to post updates here rather than dms. my project it loading currently

mystic plover
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oooh ok, sounds good!

proven quail
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did you ask wht the eyes are missing?

mystic plover
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oh no, there aren't supposed to be any eyes!

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its lines on the face <:) if that makes sense, there seems to be a sort of mask outline on the face, and im trying to figure out what that is and if its an issue on my end

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i tested it in the gesture manager and there was also a line running down the middle of the body that i noticed, i wasn't sure if it was the materials or the shaders if that makes more sense

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i feel like i didnt make that clear, i apologize

proven quail
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oh okay, so the lines are the issue?

mystic plover
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yes just those really

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the model itself seems fine otherwise i think!

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but that's why i figured i'd ask here because you all know a lot more than me

proven quail
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ahhh ok, I thought the thing was missing eyes lol

mystic plover
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oooh my bad!

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no eyeballs on this silly

hollow coral
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got a simple question for yall. how do i change the 'physbones" parameters? The skirt on this ava is too flowy and i end up flashing all my friends, so it needs adjusting lol

mystic plover
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phew i was super worried i had paid for something that wasnt good, i think he just didnt put very much detail in the face and that's why it looks wonky <:3

proven quail
mystic plover
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oh maybe!

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that might work! he is a floofy silly

proven quail
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(i also added wiggles to the ears and tail for you Moth)

mystic plover
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like as thanks

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you guys have been super helpful and kind haha its definitely worth it since im uttery clueless on this stuff vrcAevSip

proven quail
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made some quick fur masks, im going to install unlit shader for the fur

mystic plover
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lurkrat ooo!

proven quail
balmy barn
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first thing i noticed

mystic plover
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i can totally do that though! out of appreciation!

balmy barn
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hips tend to be the lowest ones ratl

mystic plover
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vrcTrollThinking is that, bad?

balmy barn
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never seen a humanoid rig a bone before hip

mystic plover
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huh

proven quail
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ive seen a root before, it usually doesnt cause too many issues

mystic plover
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FLOOF

proven quail
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I masked out so the white of the face wont be fur, and the antenna as well

mystic plover
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hes so poofy now, i love it vrcAevSlap

proven quail
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i might need to mask off around the mouth as well..

mystic plover
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oh my, fluffy teeth is a new one

proven quail
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found it

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set toon shading as well as a matcap on the teeth to make them look more like teeth

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the antenna don't have bones, so they won't wiggle

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were the antenna supposed to move around?

proven quail
mystic plover
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'w' hm?

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oh!

mystic plover
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but if they have no bone they do no wiggle

proven quail
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okie, I can fix that

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will take a little longer but its not really hard

mystic plover
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lol i'll def be giving you more than $5 when i get paid

proven quail
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there are some facials in here, did you want some expressions on the gestures (when you move the hands like peace sign, rock and roll, etc) or in the menu?

mystic plover
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uhhhh

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whatever is there gestures wise i dont think i ever specified so its ok, you dont have to mess with any of those if you dont want to

proven quail
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okie, ill get these antenna wiggling and then it should be good to go. I'll pop a quest version in there as well as its just a shader change, and I can help walk you though uploading it

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it will be a bit though because I need to add bones and weight paint

mystic plover
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of course no rush!

proven quail
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so the head bone is kind of large.. not a problem but it is strange

mystic plover
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PFF

proven quail
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okay, adding bones now

mystic plover
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b o n e s

proven quail
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got the weights, going to reimport and see how they look

mystic plover
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oh my

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he shmoovin

alpine sail
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I'm working on a kitbash avatar where I've swapped out the feet and I'm using different feet bones, but I'm having issues upon entering playmode/gesture manager.
(Left image is the default feet position) (Right image is the feet after entering play mode/gesture manger)
The whole avatar must have a built in idle animation or something but I can't seem to find it anywhere.
I've checked the animation tab for the avatars controller and I don't see anything related to "idle" or even any animation clips in my project related to this idle at all.
would anyone know how to possibly change/fix this?

balmy barn
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vrchat default idle stance for locomotion , shifts legs and sinks abit

proven quail
mystic plover
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no i think it looks awesome! he's kinda floaty like the glorp he is!

proven quail
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he will have regular walk animation, me draging it around is just to make the stuff wiggle.

proven quail
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sent unity package, it should overwrite the mats and stuff and add a new scene for you to open

icy peak
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Hey so I recently commissioned someone to make a avi. Then after they sent the fbx, I put it into blender to adjust the color a bit. But how do I put the textures into Unity?

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I used CAT to merge all of the material and mesh before making the new fbx which is currently in unity

waxen jungle
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anyone know how to make a grabbable object on an avatar that can also be dropped in the world?

plucky drum
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took my avatar model, crunched it down and removed the fancy bits to make it quest compatible and am now trying to upload the quest version but the model quickly fails to validate and spits out this error, it doesnt really look like its telling me anything so im very lost

gaunt knoll
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all is needed is 100 lines of code i might make a test tomorrow

proven quail
plucky drum
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i click build, it asks for the terms and when i click agree it loads for maybe a second then fails validation

proven quail
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thats also a weirdly low amount of alerts for the avatar, something seems wrong

plucky drum
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im gonna reimport the entire FBX after tweaking it anyway

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see if it fixes it

proven quail
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try saving the scene and close and reopen the project

plucky drum
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no toggles

proven quail
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it seems something is weird with the SDK, not really rhe model

plucky drum
plucky drum
proven quail
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like the alerts arn't even counting the physbones and stuff, something is an issue with the sdk for sure.

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ohh yeah update the sdk maybe

plucky drum
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idk how but its fixed and built lol

flat topaz
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I need help learning how to upload an avi

tepid cosmos
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Yo could someone help me, I have a toggle for arms on and off and the arms off is clipping with the arms on and the arms on stays enabled

weak minnow
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hii! i had already rigged this in blender but it's giving me this error and not showing the rig at all in unity. it uploads fine, just t-poses. any tips would be awesome

junior cove
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Why is the IK for his feet all the way in the front, and how do I fix that?

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The rig is red to preserve the pose that was given in blender, but I laid out the arms in a T-Pose and that seemed to work, what do I do about the legs?

trim rover
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if i were to redo the hand gestures from scratch instead of using the example countroller because i allready have an fx countroller do i just add the same peramaters from the hand example countroller to my fx countroller and use those as conditions or is there something else i need to do?

proven quail
weak minnow
proven quail
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In unity, click on the fbx in assets, and look in the inspector. Under model, there should be a rig set to humanoid. You can click configure and edit that rig. It will have a list of required humanoid bones, and you can click and drag bones from the hierarchy into the correct slots to help unity define the rig.

weak minnow
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Thank you!!!!

proven quail
weak minnow
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That would be so awesome omg

weak minnow
dark jay
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does anyone know how to change hand gestures on a lasyusha base ive tried to look and change it but it doesnt work

trim rover
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ok, i know this is against tos for some reason but how tf do i get unity packages like fury for my unity projects, VCC doesn't run on linux and ALCOM has issues with the fadora unity hub branch so i don't really have another option

teal laurel
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I never used anything else than vcc so i sadly can't help you more

ornate stump
ornate stump
trim rover
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when i saked on vrc fury and modular avatars they said they didn't provide unity packages because it was against tos idk

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maybe there is a solution to my problem that doesn't require those tools

ornate stump
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modular avatar provided as compressed zip file in github.

trim rover
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this is my avatar, to keep the vewpoint aligned with the modal i have a duplicate set of arms so the raised view position doesn't mess up the the arm tracking, HOWEVER. while moving the grab position works well enough this ruins the global colider positions for the fingers, all i want is to be able to move the global coliders off the tracked armature which i've heard vrcfury and modualr avatars provides tools for

ornate stump
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the vrcsdk itself is provided as unitypackage from vrchat website.

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So whoever said it's againt tos is clearly false.

trim rover
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bruh

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i just got the vrc installer thanks

trim rover
ornate stump
trim rover
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i can add contact senders onto any bone and just add labels, what i'm refering to are the global coliders vrcaht uses to interact with phys bones on other modals

ornate stump
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Both vrcfury and ma doesn't have ability to move the hand collider to begin with.

trim rover
#

what i'd like to do is take those colliders and just mount them to something that isn't their predetermined bone so that they are actually on the hands without messing up the arm tracking, view position, or both

ornate stump
# trim rover

Ok that's what you meant. It does use some "magic" I still don't know about.

trim rover
#

but they do warn that the package i downloaded is no longer suported and may not work in the latest unity version that vrcaht uses

ornate stump
trim rover
#

Trying it on a test modal seeing if i can move one of the finger coliders to a thumb

#

Seems to have worked

#

Yep it 100% works

#

Total black magic but if it solves the problem i'm not questioning it

heavy zephyr
weak crescent
#

Okay, I'm absolutely losing my mind here and I need to know what to do

#

I've been tinkering with VCC and customizing avatars but I don't have much Unity experience at all and sometimes when I make a mistake, importing something wrong or messing with a bone in the wrong way, it's just completely irreversible no matter what I do. I try undoing, loading the scene, loading the project, but it seems to just not revert anything I've done. I've lost hours of progress starting from scratch multiple times and I'm at my limit. I desperately need to know what I'm doing wrong and how to prevent this from happening again.

#

I'm VERY confused as to how Unity actually handles saving, projects, etc.

ornate stump
weak crescent
#

I see

#

Seems like it's the asset files that I'm getting confused on

green abyss
#

is there any way to set up like. animations for a gun? something like this

#

also, are lights on particles just completely disabled? do i need to look for another method ...

#

there's only 1 particle at a time so i don't see why there would be a performance issue

#

but it seems like it just doesn't work at all

green abyss
#

i'm assuming putting them in the same controller as the main model won't work right

#

but if i put it in a separate controller, it's not gonna get the expression values or the contact values (?)

#

at least i'm assuming that

#

might not be true .

rich flower
#

is there way to create some sort of simple AI that drives follower in your avatars root? reactions to you hitting it with a bat it having its own randomly selected animations for walking around/doing things?

#

since afaik you cant have controller on the sub avatar respond to anything external globally

balmy barn
#

just run everything from root of your avatar, parameter driver random can make it change animations/sounds/whatever when it get it

rich flower
balmy barn
#

many scripts out there can change path from humanoid to another one

#

can also be done just using notepad++ , find path, change all similar to something else (seems will only for a generic animation since they have path to every bone, humanoid one wont ratl euw)

prisma monolith
#

ok 2 quick little question: so on the avatar I did animations for, I managed to get the toggle to work but it's stuck in it's first frame of the animation when its Not playing, how do I fix that?

Also, is there a way I can add a toggle on the main avatar to switch to that model when I transform?
sending clips for context
first avatar "Bumblebee TFP shapekeys" is the main and "Bumblebee TFP shapekeys animated" is the one i want to appear when I press the toggle on the main one. how would i do this

rich flower
#

vrpill im not uh sure exactly how. this is some region i havent visited before

green abyss
prisma monolith
#

😭

weak basin
#

hey!! could someone help me upload a vrchat avatar? 😭 i have the unitypackage but i honestly have no idea how to get it into the game. if anyone’s willing to help or maybe even upload it for me i’d really appreciate it!!

balmy barn
# prisma monolith 😭

bit convoluted to explain, you need parameter driver that runs local and generates a random number wich goes to a parameter driver then sets a int to tell follower to use this 'that number' for animation now , there is a reason i tend to make a video cause its gonna be a wall of text ratl

#

setting one up currently, but its not for locomotion (same thing really for it) just it will make follower do a random animation every time it get bonked and path to is it edited

rich flower
weak basin
green abyss
sinful raptor
#

Can someone make me a avatar

green abyss
sinful raptor
#

I will take that as a no

ivory pendant
#

@tepid echo why you block me

prisma monolith
balmy barn
#

you'd need generic animations , converting a already humanoid one will be a pain

#

trying to target another bone using paths arent in the humanoid ones, only generic

balmy barn
zenith sun
#

that misalignment that i hate, also that misalignment that messes up the fbt 🥀

balmy barn
#

done that, back to blender to fix it

prisma monolith
#

it had both from robot to car and backwards

balmy barn
#

this one work for anything you want to do randomize things with ,trigger with a bool using contact reciver > go use a int local to generate a number go to next state , set parameter its synched to other people, then play/do something in 2nd layer

#

from -wait- to randomizer just use a bool from the receiver , like 'do-stuff'

green abyss
gaunt knoll
#

vrfury can play animations yes

#

what are you trying to do with link

vast crystal
#

random question but to remove clipping in blender, is there a way when im creating a shapekey to lets say remove/make the feet smaller so it wont clip, is there a way to just delete the feet mesh JUST for the shapekey?

gaunt knoll
round comet
#

you can shrink the mesh too

vast crystal
gaunt knoll
#

there are plenty of videos explaining cutout mats on youtube

round comet
# vast crystal how do you do that?

You could probably make a new material and select what you want to be invis in blender, or try alpha cuttoff (just with some texture editing maybe)

balmy barn
#

if you can use pc shaders - uv shift the feet away

west karma
#

As someone who has never worked on avatars myself only uploaded a couple free models. What are the best programs to learn to work on making a custom avatar?

I have very little experience besides the two uploads with unity and the creator companion. I was thinking blender but idk what else would be recommended. I wanna work on making a custom one to fit my username on vrchat and have a concept in mind that I don't know will be very hard or not.

Edit: I'd also welcome recommended channels to learn from on youtube

balmy barn
#

blender / any paint program - i use gimp

west karma
#

Thank you I have experience with gimp myself but it was also probably 10 years since I used it lol. Is it more or less the same?

green abyss
#

will it embed...

#

no it won't

green abyss
#

i also already tried armature link and somehow that broke all the animations

#

may not have been using it correctly but i'm not sure?

spiral shard
#

Is there a way to have the fingers stay attached to the hand while still being able to move them? i dont want them rotating when i move my wrist around. (ignore the other fingers i havent set them up yet)

edgy needle
spiral shard
#

they are

edgy needle
#

How have you weight painted it?

spiral shard
#

it isnt weight painted i parented the bones to the objects

edgy needle
#

You might wanna look into weight painting

spiral shard
#

heres how the arm looks, small bone at the bottom is the hand bone

edgy needle
#

Right, so your hand bone is gonna twist when you twist your hand in VR because that's how the humaniod models understand to move the hands of your model, but the way you've set it up is that the twist of your hand isn't influencing anything on the model except the position of the fingers

#

Have you tried twisting the hand bone in Blender to understand how the fingers would move?

spiral shard
#

i get it now

#

im going to try and see if parenting it to the lower arm bone works

edgy needle
#

Wanna pop this in here cus it was in the wrong chat rip

edgy needle
spiral shard
#

thats what im gonna find out

edgy needle
#

You might not be able to move the fingers at all at that point. I'd recommend making that long bone into your hand

round comet
#

of your model settings on your fbx I mean

junior void
#

Would help to see how it looks in spp and unity texture import settings

wheat coral
#

@wanton cedar do I need what I marked?

#

Do I need that end point position?

wheat coral
wanton cedar
wheat coral
#

Ok

green abyss
#

i'm not missing something obvious right?

void thunder
#

Anyone know what I'm doing wrong while trying to do topology?

languid rover
#

not sure if this is the right place to ask but im out of ideas, yesterday my vcc started doing this and i went thru all the vcc forums, and non of the ways they fixed it work for me, pls if anyone has a way i havnt tried yet.

green abyss
#

this is what i use since vcc doesn't run on linux

#

shoutout to no embed

#

anyways if you want to keep using vcc then it looks like it's only loading the browser half but for more specific details you'll have to ask someone else sorry (I don't use vcc)

#

if you can get a log from it

#

assuming it outputs logs somewhere

languid rover
green abyss
#

@languid rover

#

grab the latest log and look through it yourself

#

idk if it contains sensitive information or not but just to be safe don't send it here

languid rover
green abyss
#

you're sure you're in the right folder right

#

you're in local and not roaming?

languid rover
#

im looking thru appdata window and thru file explorer, i cant find a vcc folder in app data

green abyss
#

weird

#

maybe try a reinstall

languid rover
#

i did...

#

lol i figure it out or whatever

torn token
#

i'm trying to add stretch to my physbone component but increasing maximum stretch doesn't seem to do anything

flint rose
#

the stretch is a value you have to type in, which is a multiple of the original length you want it to stretch

#

a stretch value of 1 will let it get twice the length

languid rover
edgy needle
torn token
flint rose
#

then your physbone chain is likely not rigged correctly. when you use stretch, you are not making the bones themselves stretch or deform in any way. all "stretch" does is allow multiple bones in the chain to move further apart from one another

#

for something to visibly "stretch", it needs to be weighed between two bones

green abyss
#

keeps getting buried in chat

flint rose
#

and it should have toggles that play animations on it?

flint rose
#

ok. I would recommend setting this up as a VRCFury prefab, so it can easily be be put on different models.

to do this, I would recommend having an empty object as the "prefab" root, with the gun mesh inside of it. on that empty object, add a fury Full Controller component, to merge an FX controller/menu/params for the gun. additionally, you should add an Animator component to the same empty object, with your gun's FX controller in it, so that you can easily record new animations for it.

it is very important that the animations you make for the gun are relative to the prefab root, not the avatar root.

green abyss
#

the animations are already like that i believe but i'll double check

flint rose
#

if you want to make sure, select one of the properties in the animation, hit F2, and check the path

edgy needle
#

Ok now I'm even more confused, so why is the mesh fine in every other software but not in Unity? I have tried reordering my normals spacially, deleting any split normals, checked for any overlapping on non-manifold geometry and tried exporting with different smoothing groups but why is this happening -_- Here are my export and import settings too

I really thought this was a texture issue but then I checked the mesh again with no materials and was like UGH

flint rose
#

if your hierarchy is like:
PrefabRoot
-- GunFBX
---- GunMesh

your animation paths should be like GunFBX/GunMesh.<whatever>

green abyss
#

oh yeah then they are

flint rose
edgy needle
#

Ok so it's not normals even though it reeeeally looks like it should be a normals issue

flint rose
#

are the UVs messed up?

edgy needle
#

Honestly I've been modelling for some 6 years now and things still absolutely baffle me

edgy needle
flint rose
#

also, I notice that you have your Apply Scalings on All Local. this causes your mesh to be 100x smaller in the file, which in some cases can introduce precision issues

#

it should be FBX All

flint rose
#

note that you will need to fix some things if you re-export with it changed

#

may be wise to make a backup

edgy needle
#

I've been working in Unreal Engine for the past couple years so Unity is still a bit new for me hehe

edgy needle
flint rose
#

np ^^

#

I would strongly recommend making an export preset that sets the apply scaling setting to FBX All, and also has Leaf Bones disabled

#

probably a good thing to also make it not export lights or cameras

edgy needle
#

Yessss I'll do that now

edgy needle
stiff kiln
#

Ok... I just noticed something weird.
I have this avatar with a mask in front of the camera that hides it's own screen (for visibility reasons). But then something weird happens:

  • I build and test the avi = works perfectly.
  • I upload the avi to VRChat and test it in different worlds = works perfectly.
  • I open the game the next day = the uploaded version suddenly doesn't have a working mask anymore.

Idk what to do...

#

Is that even normal?

cobalt cloak
#

how do i make that the hetpet animation overrite the ear idle

north obsidian
#

Hey, sorry to bother yall i just got a shader issue and idk which to use

I'm using Liltoon and im trying (desperately) to have the eyes not be a mess, here is what I currently got:
I tried putting 'opaque' but it gives me a huge mess in the eyes, but as cut out... The white of the eyes disappears, so idk which shaders to use is all

Thanks in advance for any sort of help !

pearl tide
left wharf
#

it looks like a connection issue
try cloudflare warp

pearl tide
#

whats that?

stiff kiln
# pearl tide

I usually dont get any issue with uploading, but if I try to do multi-platform upload (usually Android and IOS), the first upload works, but then the second one fails for some reason.

pearl tide
sick ice
#

Helloo. Im having a issue with my model. Im trying to import it to vrc, but for some reason there is no hip bone. When i try to add the root it works but than the spine bone dosent work. Could someone help me fix it?

austere bay
#

you may also have your hip listed under a different name, not root

#

so maybe try a few possible bones

#

before you mess around with blender

#

usually the hip is just called "hip"

round comet
#

Pink blender W

sick ice
austere bay
round comet
sick ice
sick ice
# austere bay

wait nvm it didnt work for some reason. I enforce t-pose and it work but when i went back it still says it didnt work

austere bay
#

did you apply it?

sick ice
round comet
#

What are the errors you’re getting under import messages?

round comet
#

Your bones and meshes cant share the same names

sick ice
round comet
#

Maybe change the name of the head mesh to face or something of the sort

#

If its the same as a bone in your armature you’ll get that error

sick ice
round comet
#

Just change it in blender and reimport

sick ice
#

kk

sick ice
round comet
#

Gotchuu :D

unkempt cobalt
#

I've been trying to upload my avatar for the last 15 minutes straight now, and it's still spitting out this bullshit error even thought THE BLUEPRINT IS FUCKING BLANK.

#

How do I fix this?!?!?!?!

austere bay
#

theres more errors than that, what are the other ones?

candid swallow
#

hi, would someone happen to have experience working on bones/physbones here? i'm trying to put a belt [vertically] on the top of my leg, and i made a collider for my leg and a physbone for the belt, but it just clips through without a care. i would expect the collider to push the belt forward but it just doesn't. could anyone help?

low gulch
#

trying to upload android vers of my avatar, and on the first build it was fine, but i had to change something so im trying to upload over it (which might be the issue?), and im getting the "avatar validation failed" error but i dont have any other red error codes in the console other than whats in my picture, or any alerts in the builder window?
lmk if you need more info

#

(also i know theres no actual rig on my model and thats on purpose, ive been able to upload it numerous times just fine, also i changed the 1 pixel light thingy too just in case)

austere bay
candid swallow
#

when my leg touches the belt, i want it to move it forward. but i want it to have its own physics.

#

i'm trying to make it work like a character in a game

#

just weight painting it to the leg makes it move without any physics

austere bay
#

you can weight paint it to the leg and have physics

#

I'll record a video, one sec

near ice
#

face does this whenever i get to close in unity

#

i need to get close

jovial timber
still shuttle
candid swallow
#

hmmmmmm

#

i would ask if i could get guidance through screenshare but i'm assuming that'd be a little bit too much

prisma thunder
#

Alright, how do I save an animation of my armature- I just wanna animate the hips so that I can move my whole avatar ;w;

austere bay
# candid swallow i would ask if i could get guidance through screenshare but i'm assuming that'd ...

basically the strap needs to follow the leg so it needs to be weighted, or at least the bones it's connected to need to be parented to the legs but preferably you want to weight them to the leg, then add some other bones to add the physics to, kind of like when you have thigh jiggle, you just add an extra bone parented to the leg which the leg mesh is weighted to and add the physics to the jiggle bone

#

hope this makes sense, im stoned so sorry if I'm explaining things badly :p

prisma thunder
# prisma thunder Alright, how do I save an animation of my armature- I just wanna animate the hip...

Whenever I do, one of like four things happens depending on how I try to animate it:
1: It moves, but just... doesn't save. Also, ctrl+z doesn't undo that.
2: It doesn't move at all
3: It saves, but doesn't actually do anything
4: It saves, and looks fine, until I open gesture manager.

Something interesting is that when I animate the root itself, objects (like chairs or toys) move properly in gesture manager, but my body does not

austere bay
#

I would call but I'm working on my own avatar, I haven't been on vrc and haven't worked on anything in over 6 months so I'm trying not to get distracted T-T

austere bay
candid swallow
prisma thunder
austere bay
#

I'm not sure if that's even possible tbh, and I don't think it's as simple as moving the hip in an animation

#

because of locomotion controls and stuff

prisma thunder
austere bay
#

I'd maybe make a seperate experiment project and figure out how gogo loco is able to move your avatar around

#

since that has levetation and stuff

prisma thunder
#

Doesn't work with fbt

#

Only the lock in place feature does

#

Oh nvm I see what you mean

#

But still, if that doesn't work with fbt, I don't think this will (although emotes already do so idk)

austere bay
#

I know very little about animating so I don't want to give you wrong information but if I was trying to figure it out I'd just try to reverse engineer something similar (like gogo loco) to figure out how it's done there

austere bay
unkempt cobalt
austere bay
#

I think this is the plugin I have

#

you can skip that step though

#

it just kind of helps keep projects clean and manageable but if you're not doing much weight painting it's not essential

pearl tide
#

after pulling my hair out im now getting this error

austere bay
#

what errors are you getting in the console?

pearl tide
#

So now im getting a newer problem, to update on what i did I restarted unity, check if my pc was up to date, and check if my graphics card is up to date, everything is up to date. I restarted my pc and reinstalled cc. Now after all of that and making a new project with the correct updates Im now getting this error

#

nnow it works after restarting the project

#

now its not giving me the email for me to verify

#

FINALLY i have the code

south plinth
#

does nomal maps work in vrchat on pc

#

I had change normal map for one for dx11 normal map

#

since my nomal map are in opengl

fickle crater
#

So ive ran into a weird issue. Updated my PC avi, then after making no change to the quest prefab uploaded that as well because of parameter syncing (added new param on PC side) and now the PC side is saying "Security checks failed".... tried re-uploading couple of times, reuploading the PC side only breaks clothing etc on quest side, reloaded the project, cleared the "multiplatform state" through VRChat SDK menu, and no avail.
I'd prefer avoiding having to completly upload it as a new avi because its nearing one year of me working on this one.

Any help/ideas are very appreciated, and please @ me if replying to me in case i wouldnt be responding
Thanks!

simple coyote
#

hey, is there a way when I accidentally rename my armature to armature.001, is there a way to revert it so I can restore my physbone settings and everything or is it goners for good?

fickle crater
fickle crater
south plinth
#

I wanted to port one of my model to VRchat, all my model autorig pro for blender I can't export the main from blender

fickle crater
south plinth
#

ok

lilac musk
#

Sus account

brave lance
#

How to make the clothing follow chest size? I'm using Modular Avatar to make the clothing fit to Mafuyu based body. There is a chest size wheel menu and it will clip outside the clothing when its getting big. I'm okay with VRCFury fix too

pulsar condor
#

Hey so I'm trying to re-upload a CryptiaCurves avatar that I bought back in 2024 (due to wanting to implement SPS so that i can have the avatar utilize its holes properly), through the VCC- and no matter what I do- I continue to keep getting this error whenever I try to build:

The VRCSDK build was aborted because the VRCSDKPreprocessAvatarCallback 'LockMaterialsOnUpload' reported a failure.

and when taking a log, I proceed to keep getting the errors shown in the linked text file.

I'm currently utilizing the latest version of the Polyomi shader from the github, and am using 1.32.2 version of Raliv's DPS.

I have uploaded them first before I try to add the model, I am using the scene why I try to upload, and this error appears no matter if try to build and test or build and publish.

What am I missing- as I'm genuinely confused and starting to get massively frustrated at this.

lilac musk
pulsar condor
lilac musk
#

My guess at your problem kind of sounds like a poi shader lock issue maybe? If you have poiyomi shaders, might be worth asking them about it in their discord.

pulsar condor
#

im using the angel model, and its talking about shaders in the darling model folder

#

so im trying to upload the other models to see if that clears up the overlaps.

#

if its not that, that'll be my next stop then

brittle hemlock
#

i bought these spider legs to add to the back of my avatar but i can't get the animation to work no matter what i do, any ideas? (i've been going crazy trying to figure this out)

pulsar condor
hexed talon
#

Hi everybody, I’m new to the discord server. I’ve joined so I can get help. So recently I discovered the Archer had an update for VR users that allow their hands to be the controllers instead of the actual controllers that come with the headset. I tried it and I’m terrible at it very very terrible so can you please fix it

lilac musk
hexed talon
#

Oh then where can I get help then?

ornate stump
hexed talon
#

No, like I tried to play VR chat but the new control hand thing is too difficult for me and I don’t know how to revert it into regular controls like the joystick

uneven bough
#

just added a mesh to my particle effect but they're slightly different sizes, how do i make them all the same size?

final eagle
#

Ok simple question I’ve got unity open it says to import the avatar file, where’s the option for that? Is it important new asset? Import package? Somewhere else? It’s babies first time and I don’t wanna mess up and get frustrated

ornate stump
hexed talon
#

Yeah that’s what I meant 🙁

ornate stump
patent elbow
#

Anyone know why the avatar Radial Puppet doesnt scroll like it should? I move it, and it just flicks instead of tracking with the cursor.

hexed talon
#

Wait, really? Just hold grandpa and then it will revert itself.

mild snow
#

Hey guys I need some help I have a custom avi I had made in tripo but I’m just trying to get it ready for vrc and the bones in blender is being difficult can someone help or maybe if anyone has any more knowledge on it yall could?

#

I’ve been working on it for more than a day now

ornate stump
ornate stump
mild snow
#

No bones exist?

ornate stump
mild snow
#

Do you know how to fix it I’m a damn Ameture I’ve been at it for over a day and I’m still lost plz help

ornate stump
ornate stump
mild snow
#

To put it into the auto rigger it has to be in a tpose and I can’t put it into a tpose because of the fact there’s no bones

#

Grok has been of no help as I’m a slow learner

ornate stump
mild snow
#

Unless I bonded the mesh to the armature instead

ornate stump
mild snow
#

The mesh had no bones /armature I had to add in a armature

#

And then blend them

ornate stump
ornate stump
mild snow
flat muskBOT
#

Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺
(You will get DM from bot to verify your account upon join.)

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

mild snow
#

I’m not trying to scam anyone I’m genuinely in need of help

ornate stump
patent elbow
ornate stump
patent elbow
ornate stump
patent elbow
ornate stump
patent elbow
#

Im so confused

hexed talon
patent elbow
#

This the menu?

ornate stump
patent elbow
#

Am I removing the 'Rex_StateParameters', and only putting it under the rotation?

ornate stump
patent elbow
#

How do I remove the top parameter without selecting another one?

ornate stump
patent elbow
hexed talon
patent elbow
ornate stump
patent elbow
#

Like this?

ornate stump
ornate stump
hexed talon
#

I have a meta 5 or 3

patent elbow
ornate stump
#

Meta is a brand. You're referring to "Quest 3". And there is no Quest 5.

patent elbow
hexed talon
ornate stump
hexed talon
ornate stump
patent elbow
patent elbow
ornate stump
uneven bough
# ornate stump This rather seems because it's different angle.

i just realized it's cause they're so low poly turning changes how skinny they look my bad, since you're here what particle settings do i need to have to make the effect actually look like a stream? (the meshes are droplets for a liquid stream affect)

ornate stump
ornate stump
spark walrus
#

Uh…help…

uneven bough
patent elbow
#

'MawDroolToggle' Simply turns them on/off
'MawOpenLayer' Houses a blend tree, with the animations
'MawDroolOpenLayer' houses Empty>Blend Tree

spark walrus
#

Uh…guys can yall help me

ornate stump
ornate stump
spark walrus
#

I can’t find my model

ornate stump
spark walrus
#

I think so

ornate stump
spark walrus
#

Looking

#

One sec

ornate stump
uneven bough
patent elbow
#

Therefore I dont think it was being used?

ornate stump
patent elbow
#

I just wiped that layer out, since I had put it there to combine, but now that I got it working for the most part, I dont need it.

ornate stump
patent elbow
#

Under the 'MawDroolToggle'
1st Image 'Off' Inspector
2nd Image 'On' Inspector
3rd Image 'Off>On' Transition Inspector
4th Image 'On>Off' Transition Inspector

uneven bough
hexed talon
#

I think you’re probably right. It’s probably my controller,s not working.

ornate stump
patent elbow
#

It opens the jaw, therefore showing the mouth

spark walrus
#

Ok no it does not

patent elbow
#

I just need a confirmation. I think I may have answered my own question ngl 🤦‍♂️

ornate stump
patent elbow
#

If I removed the 'MawOpen' Condition, would that fix the matter? And if doing so, will it remove the drools tracking to the 'MawOpen' Slider?

ornate stump
ornate stump
hexed talon
#

And just in case if you don’t understand what controllers I was talking about the whole time here it is

ornate stump
lofty kettle
#

Hi! So, I've been working with this model and I'm confused as to how I'm able to stop the whole thing from turning black in unity. I can show what I mean. Someone told me to cut the frame using the knife tool but it's a little confusing. If someone could hop on a vc or explain what to do in detail I'd appreciate it alot as I've been struggling for a minute. Aabnns. Cbnc.

patent elbow
uneven bough
ornate stump
lofty kettle
#

Yes I did

#

But it didn't really help much

ornate stump
lofty kettle
#

Yes, I know how to use it but it won't cut when I click enter

ornate stump
hexed talon
ornate stump
uneven bough
ornate stump
uneven bough
#

but forget about that

ornate stump
uneven bough
#

sorry i wasn't clear before

ornate stump
ornate stump
#

You likely need aligning toward velocity.

uneven bough
#

it basically needs to act like a squirt gun

ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
#

just far slower with much less range

ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
uneven bough
# ornate stump No.

here's the droplets in blender, now how do they need to be rotated and what export settings do i need to have?

ornate stump
warped fjord
#

So I'm randomly getting this error when trying to click "show control panel" now on the SDK. I didn't change literally anything about my project, I imported a new fbx with adjustments as usual, made new animations as usual, and went to upload and am getting this and the control panel will not show.

#

reloading the SDK did not work

uneven bough
ornate stump
uneven bough
#

oh also how do i get the meshes to have a random start rotation along their length?

uneven bough
uneven bough
# ornate stump No.

tried rotating them in blender then reimporting but that didn't rotate them in unity, any help?

ornate stump
ornate stump
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
# uneven bough

Did you change 3D start rotation value in the particle system?

uneven bough
uneven bough
ornate stump
uneven bough
ornate stump
#

Object scale, not particle size.

uneven bough
ornate stump
uneven bough
#

start speed for splash is random between 0.4 and 0.6 and it's gravity modifier is 0.01

ornate stump
wanton pulsar
#

if anyone could hep/do rigging for me dm me. cause every time i try i rig it myself i always have an error in unity so if anyone could do it or help it would be nice so just dm if you can thanks.

proven quail
green abyss
low gulch
# low gulch trying to upload android vers of my avatar, and on the first build it was fine, ...

fixed it! (coming back to this incase anyone else was having this issue)
You need to make sure your two avatars have the same parameters
Install AV3Manager onto your project > open it in your project > go the the 3 lines on the left > drag your "windows" model into the "Avatar" section at the top > click on "VRC Expression Parameters" right under "Avatar", that shows you what the parameters are on that avatar > It will open up the parameters in you Project tab > drag your "android" avatar into the Avatar section in the AV3 Manager > click on its parameter > make sure they're the same parameter
thats it baisically, if they're different, drag which one you want to replace with the other, then delete the extra one
Hope this helps someone :P

jade falcon
#

my avatar's hands dont animate, like...when i do gestures they dont change but in the animator it shows it doing the animation but nothing changes on the avatar

ornate stump
jade falcon
#

no

#

sorry im not smart with this

ornate stump
rich flower
#

are contact senders parameters synced now or do i still have to do local and synced layers with parameter drivers?

jade falcon
#

what do i do then

heavy zephyr
rich flower
ornate stump
heavy zephyr
rich flower
#

ahhh since some people skip frames and what not. yeah i think i should do that

#

as a secondary question is there any guides on how to make bow frame bend on draw? ive made all other logic and such myself but im not sure how can i make the arms bend when drawing. (i use 0 physbones atm just constraints)

heavy zephyr
rich flower
#

i did weight paint the arms to bones because i though i could use that somehow to bend it on draw

heavy zephyr
rich flower
rich flower
#

in short basically im not sure if its okay to run local and global stuff from same proxy or if i should make another contact pair for that

heavy zephyr
#

It's just a variable at the end of the day

ornate stump
jade falcon
#

i think gogoloco might be to blame

rich flower
#

yee in the first place i made it calculate locally since the sound system is in steps so the synced int works better and is more optimized and more reliably for that but i guess i could technically just make them both run from the float

ornate stump
jade falcon
#

i removed gogoloco it literally fixed it

#

oh no embed

#

so how do i find whats messing it up in gogoloco

ornate stump
jade falcon
#

perhaps i should look for that !

ornate stump
jade falcon
#

ok

#

ok i did it but it still isnt moving the hands

ornate stump
jade falcon
#

im not using the beyond chairs so i didnt add the sitting one

ornate stump
little plume
#

How do you do face animations with bones instead of shape keys?

#

Or can I turn bone poses into mesh shape keys?

jovial timber
#

What would be the most optimized way for Skin tones toggles?
I can't use Poiyomi Decals, they only have 4 slots, I need more.

jade falcon
crude current
#

Can anyone help me out?? I'm making a plush for my avatar and I want to make it so that I can move it and allow others to move it. I have used vrcfury for the world drop component which is great, but I still can't move it and others can't either. Myself and others can interact with the physbones on it however.

Any help would be amazing!

crude current
gaunt knoll
tidal lotus
crude current
little plume
tidal lotus
#

yes hi

little plume
#

I used to watch you videos to learn to model characters lol

tidal lotus
#

i have a commission to do but since i'm a fraud i gotta ask here lol

little plume
#

And I dont want to sculpt face poses if he already has face poses with bones I could use

tidal lotus
#

maybe it's possible to have a copy rotation constraint, put that on the eyelids and have it trigger when a blink shapekey is activated? not totally sure how to do that yet or if it's possible

little plume
#

These animations are completely unused in the real concert btw bc roblox rushed arena devs so much

#

The eyelid os already perfectly rigged to rotate around the eye so im in the same boat as you for that

west cipher
#

anyone got any tips on how to lower the poly count on this? Ive used the decimate mod but it wont go any further than this. tried in edit under mesh but it completely ruins the topology

rich flower
#

is there way to make some sort of timers in the state machine? i want the user to hold their hand for around 2 seconds inside the collider and the animation will happen, if they take the hand out of the collider before that it will just reset the timing and you have to do it again?

dusk elk
#

Right so guys my view point is where the white ball is, but in game its shifted to the side how do I fix this?

tidal lotus
gaunt knoll
gaunt knoll
#

Make sure you delete all of them in the blender scene

dusk elk
#

She deleted the cameras and everything that wasnt needed

gaunt knoll
#

can you post the whole unity screen

little plume
little plume
#

We paid for them but some idiot leaked them

#

Well they only leaked the concert and face mocap

#

Not the Maya rigs

#

So some stuff is still private

#

Paid $200

#

Leak was an accident tho but still happened

#

Dumbass posted the link and said "guys who deleted the files." His internet was just slow. They were all there. They all immediately got stolen

tall axle
#

hi, im new here and i have a problem how would i combine 2-3 Material slots to optimize my preformance

little plume
#

Wait its so fucking easy to do...

#

Video won't embed but you literally select the armature and apply as shape key

#

I think you just gotta make sure you apply your rest position first

dusk elk
#

thats it reset

gaunt knoll
waxen cipher
#

im so late to this but did you ever figure this out cause its been happening like crazy to me vrcRat

oblique agate
oblique agate
#

i think you have to delete your parameter thingy ??? and redo it maybe???

waxen cipher
#

AHAHA its so dumb i reloaded the sdk and nothing loool

oblique agate
#

yeah this avi making shit ain’t for the weak jeez

waxen cipher
#

it isnt even telling me what menu is the problem either its a menu thats been literally deleted

#

LMAOO

oblique agate
#

literally this

waxen cipher
#

im usually fkn fine but this error ive never been able to fix it looool

zinc sail
#

I am currently trying to upload an avatar and it is giving me this error. I've been trying to fix it for the past hour and it did not work at all.

I tried:

  • Deleting VRCFury and the VRCSDK manually
  • Deleting Temp Files from VRCFury
  • Downgrading the VRCSDK down to 3.10.0

I really want to upload that model so badly

#

I found the fix and it was such a stupid one too :/

slow jacinth
#

Ive spend 3 hours trying to convert my Vroid model to Vrchat and once its in the game i get the error avatar

Im at the brink of insanity. nothing works.

zinc sail
slow jacinth
#

... the what

zinc sail
slow jacinth
#

I don't have that at all

zinc sail
slow jacinth
#

its okay! Just... very frustrated ab this silly thing

#

It should all be good...

vestal monolith
#

Is there any way to make a contact receiver and sender larger than 3 meters?

dire delta
#

hi ya'll i've been trying for awhile to get this to work but basically, i imported an fbx into blender and then exported back into unity, but now the body of the model and everything else is invisible

#

a few more things, even if i dont edit the body at all, it still turns invisible when i export it back

bleak fractal
#

nvm it's physbones lmao

trim rover
#

question: is it not possible to include changes to the physbone max angle as part of an animation?

night ember
#

you cant live change physbones

#

youd have to disable and reenable it after changing

trim rover
#

so just add more frames to the animation then?

#

ad a frame disabeling, a frame editing the value, then a frame re enabeling?

#

does that work if the animations have no transition duration?

night ember
#

transition duration is just how long it takes to smoothly transition between the animations

trim rover
#

cool

trim rover
#

well now none of the physbones are even enabled

#

what did i do wrong?

#

I disable and reenableed after changing like you said

#

am i missing something?

#

i thought it was maybe the animation looping but i have loop time dissabled

night ember
#

idk how you set up the toggle

lofty kettle
rich flower
#

it doesnt try to play the audio from the list

#

it seems to only work when playback to anything else than parameter. would i need to test it ingame for it to work or?

plucky moth
#

Can someone walk me through how to upload

sharp lotus
#

how do I fix this nasty gradient banding in substance paint? cus after importing into unity/poi, it gets worse in the second photo

empty condor
lofty kettle
gaunt knoll
#

Whatever is black is ignore what ever is white gets turned off

#

That's the basics

#

You should look at a video of it for more information

gaunt knoll
#

Hang on let me look at mine give me a minute

#

I think I'm using little toons

misty flax
#

Can anyone help me with the vfx on my avi it’s one toggle

#

Dm or reply if you can I have the palate

gaunt knoll
#

here

sharp lotus
trim rover
#

is there a way to have a radial pupet automatically reset if you close out of it?

rough crow
#

heyyy, its been a while since i've asked for help. is there any way to make a toggle that allows me to grab a hat and take it off, leaving it in my hand until i let go?

misty flax
upper lagoon
#

Im having some trouble with my avatar, the Viewpoint and armature feels offset, the yellow line being where the view point seems to be at ingame. armature seems right in blender, transformations are applied. and in unity the viewpoint is in the right place.

lilac musk
trim rover
#

Yay thanks

lilac musk
trim rover
#

I think i know how to do that

mystic ibex
#

can anyone help me fix this issue with my avatar? so whenever i go in play mode to test my physbone colliders, the physbones themselves just ignore the colliders entirely

flint rose
#

when you import any texture into unity, no matter the file type, it gets entirely re-encoded into a format that your GPU can easily read

#

there are many formats, each varying in precision (which affects color reproduction), and size in memory. the default format for textures is DXT1 (DXT5 if it has alpha), which is the lowest in terms of memory usage, but struggles hard with gradients.

#

in this case, switching to BC7 (which you can simply do by changing the Compression option in the import settings to High Quality) will yield significantly better looking results, at the cost of doubled memory usage. if you do this, do not go above 2048 for the size, and ideally, drop it down even more

also, whatever you do, never set it to None. this will blow up the memory size.

shut parrot
#

Hi, I am having upload issues, getting this upload error, have never received this before while uploading this avatar. Not sure what is causing it...Does anyone know?

#

Do I really need to go through all the texture files to check whether streaming Mipmaps is enabled? Normally I get that auto fix button if that is the case

minor cradle
minor cradle
# shut parrot you mean this?

uh so, try edit-project settings-quality then texture steaming, enable texture streaming and try reupload, clear console first just makes it easier

shut parrot
#

I am srry, thanks for the help, but what is edit-project settings-quality? The texture quality?

minor cradle
#

this really should already be done but if you look at the top and go to edit, then click project settings and search texture streaming youll need to scroll till you see ''streaming'' and see if the boxes for it are ticked

#

i cant really tell if this is the only issue you are having or not i think thats just one of the issues it already stated, im not much a teacher so im sorry if im not too much help here

shut parrot
minor cradle
#

of course, if this doesnt work and you still dont get the auto fix option then you may need to select all your textures and enable generate mip maps and streaming mip maps for them all, id recommend also detaching your blueprint id before upload and looking for scripts that could be causing errors

shut parrot
iron dove
#

I tried importing an FBX into blender and the rig gets bloated for no reason

minor cradle
#

of course, sorry if that was not much help ive never really had issues fixed on new files by just ''turning it off and on again'' so im glad it was that easy for ya

iron dove
#

I bloody hate this , the rig won't get fixed

#

I wanna cry

minor cradle
ornate stump
brittle hemlock
#

animation works fine on asset but doesn't work when the asset is on the avatar, any idea why?

ornate stump
brittle hemlock
#

does it matter if the animation is huminoid or not? that might also be my problem

ornate stump
ornate stump
brittle hemlock
#

its just legs that go on the back of the model ik that sounds weird i can send a short video

iron dove
ornate stump
minor cradle
ornate stump