#avatar-help

1 messages Ā· Page 246 of 1

balmy barn
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should make it a toggle if you plan on using 3rd person

crude anvil
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I gotta figure out how to make it a toggle

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Im still zero at the moment like I did this just today

elfin pendant
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Does anyone know if its possible to make hueshift and color change animations with liltoon? (Like hueshifting rimlight ect)

agile reef
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hiya so, I have an issue with my model where the feet are strange in-game but they're fine in unity out of play mode. when I hit play mode the feet go weird. It's like the model moves downward into the floor slightly and the feet turn outwards from their original position-

somber sequoia
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first thought is to make sure bone roll is 0 for all humanoid bones (except fingers/toes)

agile reef
somber sequoia
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in blender or similar

agile reef
somber sequoia
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no, not if the bone roll was weird

agile reef
somber sequoia
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edit the armature, select a bone, look in the item properties

agile reef
somber sequoia
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every humanoid bone should be 0

agile reef
somber sequoia
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Yes, not including fingers or toes, those can be whatever is needed

rapid forum
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ive been making avatars for years and ive never seen this happen. why on gods green earth is her head snapping backwards everytime i put it in play mode šŸ’€ even when i play around w go loco and stuff her head moves normally but its still snapped backwards?? im so confused. everything is normal in blender/not in playmode

somber sequoia
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any animations doing that?

rapid forum
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i dont think so. i dont have toggles set up yet and i use the same facial expression animations over and over again from previous avatars since i use the same base. i can check tho

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okay. i found out my issue. i think i broke something when i imported the fbx LOL whenever i preview the animations every single one of them snaps the neck back

somber sequoia
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ah weird

vast crystal
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Any idea how to fix this??
Everytime I enter pose mode the arm does this and I don’t understand what’s causing it

somber sequoia
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select all bones, clear transforms

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then look

thorn orbit
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looks like bad weight painting to me

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like a bone got deleted or sumn

somber sequoia
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yep, to me also

agile reef
somber sequoia
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a trick you can do is to set the weight for each layer in that animator to 0, then when in play mode, enable them one by one until you find the problem layer. Then debug that.

rapid hazel
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so i am working on a protogen from a vrc avatar to a vrm vtuber, but my issue is the eyes sit behind the visor and it dosent show up how would i fix that?

rapid hazel
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Any help would be great

floral fable
round prairie
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ok, I'm having a problem where Goco Loco is duplicating in-game, only one set works, and I don't know how to fix this. I'm using the goco loco beyond prefab for vrcfury.

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it does this for all of the pages, and nothing works on the intial page ;-;

gaunt knoll
ashen bridge
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Hello is ther anyone I can talk to with helping me with an avatar I have purchased, for context it is the Komano avatar

gaunt knoll
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just say your issue

round prairie
gaunt knoll
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Remove the prefab from the hierarchy

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Then check if the dup is still there

ashen bridge
round prairie
gaunt knoll
round prairie
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ah, thanks! Now I need to figure out how to install it correctly lol

gaunt knoll
round prairie
gaunt knoll
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Nice job
On figuring it out

vast crystal
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only on the left side tho, and the shoulder bone is not matched up with the other one?

somber sequoia
ashen bridge
somber sequoia
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if your creator didn't provide a scene, drag the model into the scene and follow one of the many tutorials to setup from scratch.

rapid hazel
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so i am working on a protogen from a vrc avatar to a vrm vtuber, but my issue is the eyes sit behind the visor and it dosent show up how would i fix that?

somber sequoia
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do you know how this is supposed to work? like, is it transparency, or two shaders with stencil settings, etc...

rapid hazel
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This is only my second project

somber sequoia
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okay..'

rapid hazel
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I can vc if needed to show everything and explain

somber sequoia
cobalt cloak
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How do I get eye and face tracking on the Nova? Is that something I have to buy separately?

heavy marsh
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What do I do when the "assigned ID doesn't match the API id."

simple ocean
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hey so i have this calibration issue - in the avatar humaoid rig configuration it looks normal and it also looks normal when i'm in desktop vr. however in full body vr my arms are fully extended and they wont drop to my sides/reach the length of the models arms- it's calibrating to the length of my arms irl instead. the same problem with my hip and legs! is this a tracking issue or a model issue in unity?

rapid hazel
somber sequoia
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it's an avatar, yeah?

rapid hazel
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Yes

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Im at a loss

wanton cedar
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Any idea why this is happening? no colliders are on the head. it doesn't play in gesture manager. Not sure why its an in game only issue

somber sequoia
somber sequoia
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wait, is that a jittering physbone?

wanton cedar
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I felt like the issue was pretty clear if you watch the video

wanton cedar
somber sequoia
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try to use SDK 3.10.2

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Fixed PhysBones regression which caused bones resting on PhysBone colliders to jitter.

wanton cedar
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damn, my gif

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Well, I will try that. thank you

rapid hazel
somber sequoia
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no idea about univrm at all, but if you knew how this worked in vrchat, we might have a bit of guidance on what to look for. Such as if the visor is partly transparent, then verify that's possible and that you have configured the shaders properly

somber sequoia
tepid patrol
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Been for the life of me trying to fix this shader issue, it renders fine in the project but loading it into VRChat keeps giving invalid shaders

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and also a weird misplacement on the left hand

somber sequoia
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Does it happen in play mode in Unity? Likely it's a material swapped on via animation.
The sticking out vertex looks like bad weight painting

tepid patrol
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let me check

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how do a make a camera render in play mode

rapid hazel
somber sequoia
rapid hazel
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From what im seeing it's something in blender that's an issue

tepid patrol
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want me to send the FBX?

rapid hazel
tepid patrol
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ah

tepid patrol
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it might be the fact that im using the unity engine on linux and there might be a mismatch

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ill try it later on my windows partition

honest pasture
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Hello I'm encountering a problem with one of my avatar when i upload it for me i can see all the preview of goco loco normally, but i upload it for my friend and i only see standing position even if it's technically working .

Thanks for the future Help

tribal cipher
restive loom
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dose any one know how to fix this wired shading thing i add these to the panda base v2

balmy barn
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merge by distance / clear custom normal , either or both maybe ratl

restive loom
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how do you clear custom normal becuse its all ready mearged

balmy barn
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select entire av , clear custom split normals data (blender versions have different names this is 4.5) , then add one after, see if shadow goes away

restive loom
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thank u

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will the old normal maps still work

thorn tide
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is anybody able to help me with uploading an avatar?

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i bought an avatar from mai and imported everything she said on gumroad but i can't get it to work somehow

somber sequoia
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You'd have to provide details - what did you do, what is the result you got

thorn tide
# somber sequoia You'd have to provide details - what did you do, what is the result you got

well, first of all i had to install locomotion vrcfury and GoLoco 1.8.6. then 2 shader packs. i installed everything. then i imported everything into my project and opened the avatar scene. The Shaders and everything load normal but GoLoco isn't working.

I put GoLoco into the avatar, hit play so vrcfury does its thing and it tells me i am missing GoLoco Assets which shouldn't be the case?

somber sequoia
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Share the error

thorn tide
somber sequoia
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also explain how you installed those things

thorn tide
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Error:

somber sequoia
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yeah you need to check - this seems to think it's in Assets, it'd be in Packages if it came from VCC

thorn tide
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it's in Packages

somber sequoia
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curious why that ^ is looking for it in Assets then.

thorn tide
somber sequoia
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hmm.

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I don't use either of these things, so I'm not sure why it'd be looking there specifically.

thorn tide
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it seems to be missing controllers but idk where they have gone?

chilly solar
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hey yall ive asked in here before i think but didnt really get an answer, why do my vrc fury toggles randomly turn off and also dont save when taking my avi off and putting it back on?

fleet island
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i havent even put any pakcage in and ive cleared up a ton of space

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hellppp

opal relic
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Anyone know where to locate the hand rest pose? I'd like to reuse it in my avatar.

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nvm found it!

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Actually, one other thing. I know how to add a singular sound effect, but how do I add a pool of sound effects for one toggle? For each activation, it randomly pulls from a collection of sound files.

thorn tide
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@somber sequoia i fixed it

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i just had to not press anything else besides the things it said lmao

somber sequoia
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hah!

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I guess that works

thorn tide
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yeah hahahah

fossil idol
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Does anyone know how to render hair in unity? I am trying to apply the textures I have here but I am unsure how to add them properly to make them render

somber sequoia
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you don't really "render" hair in unity, probably these textures just go into a material with a decent shader. Can't tell which those are from the truncated filenames though.

opal relic
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The animator setup looks a bit different from this tutorial compared to my project. Do I set mine up any differently?

timber wharf
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what, its the same just with default nodes out of screen due to zoom in.

opal relic
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Just making double sure. I am not familiar with using this animator.

opal relic
somber sequoia
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worry about it if you use it, otherwise don't šŸ™‚

timber wharf
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@opal relic with avatars exit basically teleports you back to entry, so most cases it useless

opal relic
# somber sequoia worry about it if you use it, otherwise don't šŸ™‚

I don't know if I'd use it, that's the thing. I am not experienced working with the animator.
What I am doing is adding hair brush sound effects. Rather than leaving it as a simple sfx toggle, I am having it to where it pulls from a list of sfx variants when the sound is toggled by a hand gesture.

timber wharf
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back and forth from A <-> B is the same as entry->A->B->exit

somber sequoia
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I often use exit... but sometimes I don't

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what's the real difference between going back to your start state vs. exiting and letting unity do that? uh....

supple prawn
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got this hair that works with Alpha. It was going well, but on Unity it becomes TOO transparent, can anyone help?

fossil idol
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Lol I'm trying to do a cloud one to xD

supple prawn
fossil idol
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I'm trying to do some ever crisis models and his swimsuit from rebirth but I cannot for the life of me figure out how to get it properly into unity, most of the textures mess up and the only ones I've not been able to get in are the eyes and hair, which is the texture issue I was having above vrcCrying

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I'm not sure how to render / map em, I'm totally new to this LOL

supple prawn
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So cool. Can we move to DMs? Don’t wanna cloud the server but I wanna ask more!

fossil idol
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Yeyeye

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Also LOL

opal relic
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Like I mentioned, the goal is when "Hairbrush.L/R" is toggled on (which is just an empty) and a fist hand gesture is made, it plays a random sfx from a list of hairbrush sounds. I have it set up as such. I followed this tutorial: https://youtu.be/BmXCXP6UsQ8
Yet it plays no audio. Where did I go wrong?

frosty junco
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trying to add a new material to an avatar but I can only find the "Mesh" in the files, no fbx

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is there a way to get the fbx from the mesh or something

little plume
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anyone know how to make visemes using bones?

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ive never done mouth animations

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i want to make hand geature controlled eyebrow expressions that also change which talking animation is playing

opal relic
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Just noticed there is nothing in the audio source in the animator, yet it won't let me add any.

vapid relic
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So me and my friend are working on a avatar and what happens is when we join a new instance in that avatar it looks like the viewport gets moved forward a little but and when we look down the avatars chest and dress moves backwards when it shouldnt so does anyone know what may be causing this? We went making this avatar from scratch btw too and yeah we have been stuck on this.

crude anvil
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i was told to make this a toggle

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so how do i do that

tepid patrol
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How do I fix the eye position when tracking

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oh wait nvm rotation was just messed up

somber sequoia
crude anvil
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the camera

somber sequoia
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is this just someone playing in the beta 3rd-person mode?

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or is this actually a camera behind the avatar

crude anvil
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A camera behind the avatar

somber sequoia
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neat

crude anvil
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Marvel rivals style

somber sequoia
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if you say so

patent frigate
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if I made a model in blender and ported it to Gmod would it be easier to decompile the mod or just use the blender file with the armature to put it into vrchat?

somber sequoia
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just export as fbx into unity

patent frigate
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through crowbar or blender?

somber sequoia
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blender, I don't know what crowbar is

stuck oxide
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Sooo i tried merging a head to a body in blender for an avi im making, but when i merged the armatures it messed up the parenting somehow and im not sure how to fix it. when i move the neck it doesnt move the head and vice versa. any ideas?

ornate stump
tepid patrol
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I LITERALLY mispelt the vertex group

ornate stump
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Try Robust Weight Transfer plugin.

errant jacinth
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I’m trying to add a new texture after removing the existing one

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I’m new to unity

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:(

ornate stump
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If an object is in between multiple bones then it can't be "automated" correctly. You will have to manually do weight paint.

errant jacinth
errant jacinth
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Didn’t do anything

ornate stump
stuck oxide
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how do you turn off backface culling with poiyomi?

ornate stump
stuck oxide
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ty!

slow briar
frosty junco
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when I put the original FBX in its normal, I only added two new materials and (presumably) used all the right export settings and it turned into a shoe

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;-;

ornate stump
frosty junco
quasi cargo
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Hi I have a question. Is there a way to animate blendshapes this way? I want bouncy eyes but I am new to blender and unity and have no idea how to do it

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Also I don't have face tracking

frosty junco
ornate stump
# frosty junco still a shoe :(

Then the inverse is Apply Scalings Local.

The model should update the scale correctly in the scene, unless you did Unpack Prefab the model in the scene.

ornate stump
frosty junco
ornate stump
quasi cargo
ornate stump
strong summit
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ummm, help?

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I dont know how i can explain my problem now, but my friends told me am cooked

round comet
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Or the bouncy looking blinks

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What head are you trying to animate it on?

balmy barn
# strong summit

ignore and see console what errors you have - fix usually add what its missing , fixed a few of them myself

spiral jay
round comet
spiral jay
round comet
unkempt canopy
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does liltoon shader have cubemaps or only poiyomi

round comet
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I dunno if I see cubemaps PaimonThink

west cipher
shrewd wyvern
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Hi guys! Is there anyone here who could help me one-on-one with making anime-style hair in Blender? I really want to learn, but I’m stuck and can’t figure it out. I’m willing to pay for tutoring if needed. Please DM me!

little plume
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my model has already existing face bones that id like to use to make the talking animations but I dont know how to do this

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id also like to make hand geatures that change the facial expression and mouth animation

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and also setup random blinking

spiral jay
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It sounds like a lot but it was super easy

spiral jay
west cipher
little plume
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every video I find about making face animations in blender uses shape keys and not bone animations

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idk why i would make them from scratch like that when I already have face bones that are perfectly weighted to the model

somber sequoia
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You could just start from scratch instead. Or hide parts you don't want to paint.

west cipher
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I’m confused on what blendshapes I need to create in particular to get that jelly eye look

balmy barn
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blendtree way, you need to pose every mouth bone for every viseme

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cant remember if i still have that avatar anymore , probably buried in test ones ratl

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every xna model that comes with alot of facebones its way faster to do it blender

pliant niche
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toggles that are in the gesture manager aren't showing up in vrchat what do i do

void thunder
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Is there any way I can get this model to work or should I just make a new one?

still shuttle
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I highly recommend redoing the topology

stoic dew
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can someone please help me with properly exporting an outfit from blender?

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left is only the fbx and right is my avatar with the provided prefab which doesnt show the outfit.

spark walrus
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Can someone help me and my friend on an avatar they are uploading for me, It’s a blender model and we are trying to get it ready for Unity and compatible

lone shoal
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im having issues with a particle on one of my avatars - the first instance that the particle runs works perfectly fine, but anything from a looped iteration (or if prewarm is enabled) will always fire perpendicular to the direction the shape is pointing and is unaffected by the object rotating (ie if the object rotates 45* up it still points straight down as that is 90* from its original rest point)

still shuttle
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Do you have legacy blendshape normals on?

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Mk, and import normals?

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Is it your material settings? Its possible it could be lighting settings

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It almost looks like the vertices are separate. Like the chest vertices aren't connected to the torso, I might be wrong tho

buoyant escarp
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Honestly if you’ve applied smooth shading already it might just be the shader?

I’m an amateur though so I may be wrong

still shuttle
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Have you tried merging by distance in edit mode?

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You should try that

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Have you tried merging by distance in blender tho? Specifically where the lines occur?

buoyant escarp
buoyant escarp
balmy barn
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try a blank texture see if it still does those lines , if your uv too close to another color you get funny lines like that (got one that red lines appear on head when viewed from distance even with 16 pixel texture 'bleed' )

buoyant escarp
somber sequoia
spark walrus
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I Got someone helping

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I’ll let you know if we need back up šŸ˜„

spark walrus
somber sequoia
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that's the opposite of specific

spark walrus
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Sorry-

somber sequoia
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that's ok, it's just difficult to provide advice without knowing what to advise on.

ancient drift
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im trying to find the code for one of merz' avatars. does anyone know where to find it?

somber sequoia
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I don't know those specifically but it sounds like the kind of thing you get if you purchase it.

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Pay your artists.

night ember
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The actual person that uploaded it
If you dont know it or how to get it then you arent meant to use it

ancient drift
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in the bio of the avi it just said to join the v.c.a discord for the code.

somber sequoia
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doesn't sound like this discord

night ember
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This isnt "the v.c.a. discord"

ancient drift
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well do one of you know what is???

balmy barn
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never heard of it - vrcRat vrhcat have no system to share with x person only, so some use a password system on it (been there done that)

somber sequoia
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never heard of it.

ancient drift
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oh ok...

night ember
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Im assuming you found this avatar in a search world instead of the actual world it came from

ancient drift
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yeah

night ember
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Thats your first mistake

ancient drift
#

oh

night ember
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Search worlds dont automatically mean they are all free to use
Just that the avatar id was grabbed and put there

frosty junco
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are these the correct export settings for an fbx?

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my avatar is turning into a shoe every time I try to update the fbx (by editing the original) and all im doing is adding two new materials

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the shoe in question

somber sequoia
# frosty junco are these the correct export settings for an fbx?

the only things I mess with are what to export, "apply scalings = FBX All", disable leaf bones, and I personally set "smoothing" to "face" for avatars, and then import blendshape normals in the import in Unity. that last one is kinda optional, if stuff works for you

frosty junco
somber sequoia
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that plus importing normals is what worked for me having blendshapes look correctly.

trim rover
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i'm having an odd problem, physbones won't work with rotation constraints even if "is animated" is enabled

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i never had this problem before and am failing to see the diffrence between how my new avatar is set up and how my older ones were

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also the pinky on my modle won't open all the way no matter what i do in the fbx settings

frosty junco
trim rover
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all the other fingers i was able to work out in muscles and settings but not the pinky

somber sequoia
wanton cedar
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I've seen a way to make still mesh wave like its fabric in the wind, where is that setting in poi again? I don't think im talking about vertex glitching.

somber sequoia
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I don't see such a thing

gray compass
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how do i fix this?

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im using unity 2022

somber sequoia
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never seen that one before

wanton cedar
somber sequoia
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oh, yeah given that you said "fabric", tornado wasn't what I was thinking of at all

gray compass
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never fucking mind

somber sequoia
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Yeah if you're not on that one, that's the problem

gray compass
tight gale
#

hey does anyone know if there's like a Shader or something that would give avatar stitches to my avatar?
similar to the ones that you would see on plush animals

somber sequoia
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there's a tool in Substance Painter that lets you do that along UV borders or along paths, or simply freehand painting. Haven't seen a shader for it though

quasi cargo
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I found this if anyone else is ever looking for jelly blink

buoyant escarp
marsh basin
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Hello i have a question, i created an avatar on vroid, and unity says i don't have the permission to use the avatar :(

left wharf
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?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

marsh basin
#

oooh ok.

errant jacinth
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How do you get clothing to appear for other people?

lilac musk
supple prawn
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Can someone explain to me how to switch avatar Meshes with Vrcfury? I hear you have to animate it, but im confused

somber sequoia
spark steeple
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would anyone be able to help me uploading my avi im having some trouble even though i followed all the instructions your supposed to

mystic tendon
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hey! i updated my avatar recently and now its failing to verify, and i honestly have no idea why. im very new to this, so its very plausible that i have made a simple mistake. if you can help me out, that would be a big help!

somber sequoia
somber sequoia
spark steeple
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so i have the avi uploaded technically, like it appears on the website, but it doesnt in game, and i beleive i made some error along the way as when i go to upload it it hangs on the build phase. no errors appear that are like not normal either

mystic tendon
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i did, but i couldn't understand what any of the errors meant šŸ˜…

somber sequoia
mystic tendon
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alright, i did that. what should i do next?

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im assuming paste the errors?

somber sequoia
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dunno, depends on what else is wrong. Always look at the first 2-3 errors first.

spark steeple
somber sequoia
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I'm not going to do a screenshare, but feel free to post images in here so that anyone present can help.

spark steeple
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thats fair

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ty

jovial forum
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can anyone help me fix a bone weighting issue? its been bothering me for a while and i cant get it to work how i want. dm if u can pls

somber sequoia
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you'll more likely get help if you explain your issue right here

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(also I don't do private help in DMs)

jovial forum
#

all good, wasnt expecting any help there just wanted to explain the situation :)

somber sequoia
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I admit I didn't even read it, sorry.

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(I get a lot of these)

jovial forum
#

lol all good

stuck oxide
#

if im trying to update a model i already have in unity, how do i export my blender fbx directly to the pre existing version instead of having to reimport the new one and set it up again?

proud cobalt
#

Hey! I currently have a Mamehinata avi and want to add the brushing option. I followed the instructions as the manual said but in the scene my avi has it in her hand; I'm worrying that when I log into the game after uploading her, she'll always have it in her hand? Is there a set up I need to do? Does anyone know?

somber sequoia
stuck oxide
#

how do you overwrite it?

somber sequoia
#

literally file-save as over the file

stuck oxide
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ive saved the file already as the exact same name, so the fbx is overridden, but i mean getting it in unity to override the model without having to drag and drop it and override the prefab, when i overide the prefab it removes all the materials and i have to put them on all over again

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nvm

somber sequoia
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no really - if you overwrite the file, and did not unpack the model prefab, it will ebcome updated in Unity automatically

stuck oxide
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im so confused 😭 sorry im so slow with verbal instructions

somber sequoia
#

okay.... which part needs clarification?

stuck oxide
#

what do i do in either blender/unity to make it directly override the model once i export it

somber sequoia
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export your FBX, overwriting the .fbx file that's in your Unity project.

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like, literally select the existing file in the filename part of the export dialog.

stuck oxide
#

well..yes, i do that

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that doesnt override the one in unity

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thats my issue

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it just updates the file on my computer, i still have to reimport the updated one

somber sequoia
#

if you are saving over the same file, I don't see how that is not overridding the file

#

how exactly do you do this "reimport" part?

stuck oxide
#

just dragging and dropping the fbx back into unity, the same way ive always done it, because for me it doesnt automatically override it i have to reimport the fbx and turn it into a humanoid and override it myself

somber sequoia
#

no no

stuck oxide
somber sequoia
#

where are you dragging from?

stuck oxide
#

my files

somber sequoia
#

no

stuck oxide
#

file explorer

somber sequoia
#

the file that's in unity is the one you need to overwrite

#

not the one you are dragging from

pseudo minnow
#

hello all. I am currently trying to get my wifes avatar to convert to VRc. its a .fbx and i cannot for the life of me, even with the help of the almighty youtube and google get this thing to work at all. i have unity, blender, everything i think i need. I apologive is this isnt allowed here but i didnt see any threads or posts about this already. can anyone here help me out or at least point me towards a good step by step guide so she can use her new avatar?

pseudo minnow
#

tysm

somber sequoia
#

come back and ask if you get stuck

pseudo minnow
#

i will thank you

pseudo minnow
#

that was beyond helpful. though the model doesnt show any color. is there a way to fix that?

somber sequoia
#

of course, apply properly set-up materials

#

I'm sure there are tutorials for that too

pseudo minnow
#

i can do that. the hard part was learning how to make it go to vr chat. i appreciate the help immensely

somber sequoia
#

I don't have links - this is the only one I regularly share

jovial forum
#

What would be the easiest set-up to animating physbone properties with a radial slider? (since they update when you turn the component on and off)

#

I am trying to adjust the max pitch with a radial slider

somber sequoia
#

I don't do this but it just now occurs to me that you can have a boolean set true when you open the radial - you could use that to disable the component, then re-enable when you exit the radial

jovial forum
#

That would work, Ill fall back to that if theres not another way, but would there be a way to do it in real time?

#

as in like, it moves as you move the radial

somber sequoia
#

not sure how you do that since, as you said, you can't edit it while it's on

jovial forum
#

Could you have a bool activate a loop where the component turns on and off very quickly?

#

Cause the object itself doesnt need to be turned off, just the component

somber sequoia
#

possibly, sure

jovial forum
lilac musk
#

Oh interesting idea

somber sequoia
#

probably

jovial forum
#

Lemme try it out

jovial forum
#

When you turn back on the physbone, the bone resets to its base position, leading to it kinda buggin around all over the place

gray compass
primal swift
#

aaaaaaaaaaaa

sick star
#

is this fixable? not sure what i did

buoyant escarp
#

And I’m assuming AV3 avatar manager or whatever.

You’re opening in safe mode doesn’t mean the avatar will fail to upload.

I have a duplicated shader definition under a backup folder. That cuases C# to freak out. I’m yet to see if adding ā€œ.ignoreā€ does anything

buoyant escarp
sick star
prisma monolith
#

ok so how would I go about making a transforming animation for my avatar? it said I had to use a generic rig because my rig is already controlled by the humanoid one so i added in a seperate one with the generic rig and animated that one

#

but I just don't know how to switch between the humanoid one and the generic one to give the illusion of an actual transform

#

mb an ad was playing in the background

#

i was about to watch a video

left stream
#

is it just me, or are thumbnails just completely borked rn

#

the sdk builder tab is borked for me, i get 'No such host is known' if i have a blueprint ID attached, it's failing to resolve api.vrchat.cloud seemingly

#

like..? it's redirecting to null

#

it happens with most of my avatar's thumbnails except for one specific one

#

size 512 works but not size 256

#

it also works for my friend in the EU but not for me nor for one of my friends in the US

stuck oxide
#

Howdoyoufixthis

ornate stump
fleet ingot
#

Hey there, I am currently working on Resident Evil Requiem avatars. Ngl I don’t work with bones or physics a whole bunch. Anyone got some tips and pointers on hair bones and cloth physics?

stuck oxide
left gull
formal pawn
#

How do I switch my poiyomi shaders to mobile shaders

#

Im a newbie at this

ornate stump
formal pawn
ornate stump
formal pawn
#

Uh

#

Ok

proud cobalt
#

I'm currently trying to attach a bandaid to my character's knee, but when I upload it to VRC and move around, the bandaid just lags behind rather than being attached to the knee.
I've dropped the prefab itself onto the body as most tutorials say to do but I can't find any answers to fix the problem.

ornate stump
formal pawn
#

But theres no renderer option

proud cobalt
ornate stump
# formal pawn I clicked on my model

Renderer is a component of an object. If you doesn't see renderer in the inspector panel, you will have to click on the object again until it selects different objects.

formal pawn
#

I found the mobile shaders

ornate stump
formal pawn
#

What shaders do I put them to

ornate stump
night ember
#

toon standard but yesw

proud cobalt
proud cobalt
#

Thank you sm.

formal pawn
night ember
#

so you didnt set them

ornate stump
night ember
#

and every material that gets matswapped via animation

formal pawn
ornate stump
formal pawn
#

Slu6m6ivr

#

GRAH

#

Ok

#

I will click on every object

#

And set their shaders correctly.

night ember
#

thats it

formal pawn
ornate stump
night ember
formal pawn
#

Ugh ill do this in the morning

#

Im tired

#

Gn yall

vapid hedge
#

if i want to make a beard in blender what would be the best shape to start with?

void thunder
#

Anyone have any tips or ideas on how I can finish the head?

void thunder
#

Thank you

proud cobalt
#

Trying to upload an avi I've finished up, but it tells me "Avatar validation failed" and then suggests I check the console but I don't know what this means,

spice ruin
#

Not sure whether this would go in optimization or not, but would anyone know why my both my shirt and tank top are showing up as this bright white when viewing with my impostor fallback shaders? I've tried changing the color of the default material in blender (which then gets replaced in unity with the pc shaders) but it's still a bright white and I've had multiple complaints about it...

proud cobalt
#

Does anyone know what this means and how to fix it?

ornate stump
proud cobalt
ornate stump
proud cobalt
#

It's been working up until I updated Unity and then "migrated" my project.

#

Now it keeps saying that.

left wharf
#

you're opening two scenes.
this causes weird issues so close unused one.

proud cobalt
#

OHHH.

#

I've closed one and it still tells me avatar validation failed, same string of errors.

ornate stump
proud cobalt
#

Oh sorry I didn't open it-

#

Nvm it is, my bad.

west cipher
#

If I’m trying to have the tail wag when an expression is enabled. How would I go about adding that in?

umbral crow
#

hey, im new to creating avatar stuf. i managed to successfully upload the char i wanted to pc vr, but on android it says avatar validation failed. apparently the shader liltoon is not supported by that? or smth? and trying with the mobile shader rn, but now it looks ass, and idk what to do, smb please help qwq

ornate stump
umbral crow
ornate stump
umbral crow
ornate stump
ornate stump
umbral crow
#

just wanted that avatar and not fully learn everything ^^'

ornate stump
proud cobalt
#

Either that or you commission someone </3

I'm still struggling and might give up and just ask for a commission. I can't figure it out and I've scoured the internet without success.

umbral crow
#

yea, looks like i have to

proud cobalt
# umbral crow yea, looks like i have to

Honestly all shaders for both Quest and Android don't look as detailed as your usual PC/VR ones so I wouldn't try to aim for something super detailed either. So long as it shows I'd take it lol

slow briar
#

How do people make avatars glow? [Pc and quest compatible]

ornate stump
slow briar
ornate stump
upper fog
#

i have an audiolink visualizer prefab and i want to make it react to my voice instead of world audio, is that something that is possible/easy ?

haughty citrus
#

so when i start moving it starts to do that but when im standing still its fine how do i fix it

somber sequoia
#

is that some of the hair separate from the avatar?

haughty citrus
#

No when I start moving it just separates but when I stand still its on the head

somber sequoia
#

So yes, what I said, in that photo. Okay - how did you attach the hair?

haughty citrus
somber sequoia
#

okay, well it's difficult to provide advice without knowing how it was done

#

I guess all I can say is that it's not attached right - perhaps it's a weight paint issue? maybe bone parenting?

haughty citrus
#

Thx I guess

somber sequoia
#

wish I could tell you more without really digging into the project to see how it's put together

haughty citrus
somber sequoia
#

I wonder if it used a Unity constraint for the PC one, those aren't available on quest

haughty citrus
#

maybe that might be the prob

junior void
#

Only you can go and look at that

formal pawn
#

I'm back from last night, and the avatar I bought does have a quest version, but the textures look blocky.

#

Can someone help me make it not look like that?

ornate stump
formal pawn
ornate stump
formal pawn
#

Yuh

formal pawn
#

Grah

#

I love aliasing

ornate stump
formal pawn
#

No I mean the model looks blocky on the quest version

#

I've disabled crunch compression on the textures and masks

ornate stump
formal pawn
#

No, the pc version has less polygons than the quest version, so that can't be it

ornate stump
# formal pawn

Super weird that it's really nonsensical to have quest version higher polygon than PC. Did you check in the sdk and see the tris count?

formal pawn
#

Uh

#

What

ornate stump
formal pawn
#

The vrchat sdk?

opaque thicket
#

ok if i have this tail, how could i potentially duplicate it so that the avatar has more than 1
(doesnt have to connect to the avi, i just want to dupe it)

ornate stump
formal pawn
#

Uh

#

Let me check

#

Yea, the vrchat sdk says 74011 polygons

ornate stump
formal pawn
#

I don't really know where the breakdown is

opaque thicket
ornate stump
ornate stump
opaque thicket
#

cripe

formal pawn
#

So either I have to suck it up and deal with a worse model than the public avatar, or switch to pc entirely and inconvenience all my android users

#

All the shaders for the pc version are indeed set to vrchat mobile

sullen fern
#

How can I change the shader? It won’t let me for sum reason

#

I’m trying to change it so it can be quest compatible

formal pawn
ornate stump
formal pawn
ornate stump
ornate stump
formal pawn
#

I see

#

So what am I supposed to do??

#

I don't want to have a worse model than the public version

ornate stump
formal pawn
#

I paid for it, I should get the same quality as pc

formal pawn
ornate stump
formal pawn
#

Yes, I was

#

And no surprise that it just looks bad

ornate stump
formal pawn
#

I'm just kind of upset..

#

Because I did what Saffron told me to do to upscale the quality

#

But it still looks the same..

ornate stump
formal pawn
#

Thats the problem

ornate stump
formal pawn
#

Yes

#

It says it cant upload to android platform

ornate stump
formal pawn
#

No

#

Brb

#

How do I do step 2

#

And 3

ornate stump
formal pawn
ornate stump
formal pawn
#

On the pc version I didnt

#

It said standard

ornate stump
formal pawn
#

Yes

#

Im on the pc version rn

ornate stump
formal pawn
#

The pc avatar

ornate stump
#

Like you have one project for PC and one project for Android?

formal pawn
#

Yes

final tusk
#

I have an avatar with a skirt and when I run, the skirt flips up and shows the underwear of the avatar, I tried fixing this by limiting the angle on the skirt physbones and it kind of fixed it but it caused another problem with collision, for example when I crouch the skirt clips through the avatars legs. I'm new here so I don't know if I'm posting this in the right channel but if someone could help me with it I'd appreciate it iris

ornate stump
formal pawn
#

Ugfhhfhfdod

#

Im so confused

sullen fern
formal pawn
#

Ok

#

Delete the projects

ornate stump
formal pawn
#

Put both quest and pc in same projecy

sullen fern
#

Still doesn’t work

ornate stump
sullen fern
#

Still shows it is a standard material in the upload sdk

ornate stump
formal pawn
#

What plugins do I need

ornate stump
formal pawn
#

So n9thing else out of this list?

ornate stump
#

And the rest you only import only when you know exactly why you need it.

formal pawn
#

It says 3.0 avatar

ornate stump
formal pawn
#

Uh ok

ornate stump
#

Couldn't you just import another avatar package instead of just creating the new project though?

formal pawn
#

Well the two projects are gone already

ornate stump
#

I'm more like asking why you have to create new project instead of just using the old one.

formal pawn
#

Idk

#

The projects were deleted

#

So import both Unity packages into the scene?

ornate stump
formal pawn
#

Ok

#

Ok

#

They both imported

#

At least i think so, theres only one Karma unity thing

formal pawn
#

What do I do next? @ornate stump

ornate stump
formal pawn
#

Huh..

ornate stump
formal pawn
#

On the quest model or pc model??

#

I imported both packages into the project like you asked

#

There is only one scene asset

ornate stump
formal pawn
#

WHARE

#

is this the fbx model?

ornate stump
formal pawn
#

I dont understand

ornate stump
formal pawn
#

So this isn't the fbx file then

#

Great

ornate stump
formal pawn
#

I found it

somber sequoia
formal pawn
#

How do I undo smth

#

I accidentally flipped the model when trying to drag the cube

final tusk
formal pawn
#

Im following the video

#

I dint know what is happening

#

How do I know if it worked or not?

#

Why is the avatar description cube off the avatar?

#

I genuinely dont understand

#

This isn't the problem

#

This is not the problem

#

It is the download size I am trying to shrink down

#

None of this is my issue

#

OMG

ornate stump
formal pawn
#

yes

#

but the pc model has too high of a download size to upload

#

that

#

is

#

the

#

issue

ornate stump
formal pawn
#

l cohvndi

#

i quit

#

fuck this

ornate stump
#

Ok.

formal pawn
#

ill come back in a bit

#

im too frustrated to deal with any of this

jovial yarrow
#

hey,
im looking for someone to teach me how to create my avatar, i don’t know how to use unity and i have a lot of trouble when i tried, and i only use free bases and pressets

(if a french person goes through there preferably it would be easier for me)

please thxx

vapid slate
#

does this mean anything or nah

opal relic
#

Oh shit hi @formal pawn !

formal pawn
#

OMG!

opal relic
#

Yo, is it possible to add a toggle to move an object to be parented to a different bone?

#

I don't want to do duplicates. Especially since it as physbones.

opal relic
timber wharf
opal relic
#

And if I want to make a toggle, I just gotta start recording an animation and drag and drop whichever else bone I want to use?

timber wharf
#

no, you animate weight between two bones

#

watch this or smth. tho its old so its not vrc constraints but the same idea

#

(or just weight between 0 and 1 for it to be in the og spot or constrained, if 2 places are enough)

opal relic
#

Eeh, I see they use the animator, which I have never had any luck using it. But I'll try.

vapid slate
#

is it normal for poi pro to crash the unity project

timber wharf
#

@vapid slate you want to ask in poi discord

prisma monolith
#

I animated this thing of bumblebee transforming, how would I go about exporting this to unity and making it a toggle for when he transforms?

timber wharf
#

@opal relic vid is older than vrcf as wellšŸ¤·ā€ā™‚ļø

#

@prisma monolith if its humanoid then its going to be tough, unity doesnt allow humanoid bones to move in an impossible way. car itself can be easily scaled, and kneeling as well but scaling limbs, uuuh.

prisma monolith
#

for unity instead of the scaling i just want to hide them once their animation is done

timber wharf
#

well then export fbx with animation included. set its rig to humanoid. now you should have a useable humanoid animation you can export from fbx, and it should be used in action layer. disabling body mesh and enabling/scaling car mesh should be relatively easy from there, fx layer

prisma monolith
#

ok ty

timber wharf
covert surge
#

Does anyone know why some shaders show up entirely transparent on linux in unity?

#

(this looks fine on windows, but I've switched to linux because microslop)

gaunt knoll
#

best to delete that

mortal ibex
#

Okay

#

Where do I go if I want a commission?

timber wharf
#

ive sent a link

mortal ibex
#

Thanks

somber sequoia
# covert surge Does anyone know why some shaders show up entirely transparent on linux in unity...

I run Linux - is it Poiyomi? there's a case where if you have many textures on a material that it'll basically crash the rendering. Very frustrating, but it seems nobody who knows how has any interest in fixing it, as they aren't Linux users.
What I do to work around it is try to deal with one section at a time, then combine everything into a shader and lock it - it'll work while locked.
But: I have been running Unity in Vulkan mode lately and I'm not sure this has shown up, I think I should give that a real test, I've been working around the problem for so long I'm not sure I've tried.

covert surge
#

I'm willing to test stuff

somber sequoia
#

command-line arguments: -force-vulkan-layers -force-vulkan -force-gfx-direct
I have to run Unity from Alcom or the commandline for this to work, you can't change the editor command as launched from unity hub.

covert surge
#

nice nice, i already have alcom

somber sequoia
#

(have vulkan libraries, drivers, etc, etc)

#

I upgraded my OS and Nvidia drivers this year and was having serious slowness in OpenGL mode - switched and it's all good at this point.

covert surge
#

It may be a bit different for me, I'm using a full AMD build but I'll research what I can and see if there's any possible fix

somber sequoia
#

Yeah, I have an AMD CPU but Nvidia GPU so this is just what I've found to work.

somber sequoia
#

oh awesome!

prisma monolith
formal pawn
#

I have made a discorvery

#

My quest model for the karma dragon is compressed everywhere

#

I un crunched the material

#

But not the model itself

#

So im gonna try that

night ember
#

shut scammer

opal relic
#

I've had this issue before. I just simply reopen the project. It's still not uploading the Android version.

somber sequoia
#

(you cannot put audio sources on Quest avatars)

opal relic
#

Leaving them on is usually no problem.

somber sequoia
#

The errors shown are saying it's a problem though.

#

I'm not sure what you're asking us otherwise

opal relic
#

. . .

#

So that was the problem.

somber sequoia
#

yes.

formal pawn
somber sequoia
#

uncompress?

#

what sort of model file do you have?

formal pawn
#

Kamra dragon quest

#

karma

#

the model looks a little blocky

errant jacinth
#

I have clothing made for different models and was wondering if anyone knew how to put those assets on my model. I’ve seen a few people do it with blender, but I’m not very skilled in that department :(

somber sequoia
somber sequoia
formal pawn
#

quest looks blocky

#

pc doesnt

errant jacinth
somber sequoia
formal pawn
#

idk why its happening

#

i assume its to compression

somber sequoia
#

textures perhaps, it's not at all clear from this image

formal pawn
#

i set all texture to no crunch compression

somber sequoia
#

is it a really small image maybe?

formal pawn
#

Wdym

somber sequoia
#

the texture size, if it's a small image there will likely be less detail

formal pawn
#

Uh

#

How do i check

somber sequoia
#

view the image in the image editor of your choice

#

I usually like the identify tool from ImageMagick, but I enjoy working on the command-line šŸ™‚

formal pawn
#

I dont think its the textures, the model itself is conpressed

somber sequoia
#

I don't really know what you mean by that.

#

oh I just realized you can see the texture size in the inspector if you show the actual image at the bottom, that's nice

formal pawn
#

its not the tetures

#

the same blockiness is on the model

somber sequoia
#

I'd be looking at this in Blender, personally.

formal pawn
#

Ok then

#

How do I import it

patent frigate
#

So I'm importing my model from blender I saved as my materials into a materials folder but they're not showing? I have them as a png

somber sequoia
somber sequoia
patent frigate
#

seems like it worked I meant as in showing as in when I tried to import them they weren't showing on the show folder thing

somber sequoia
patent frigate
#

well how do I apply it as a material?

somber sequoia
#

textures are not materials, so you don't apply them "as a" material

patent frigate
#

well pray tell then, how do I do it right?

somber sequoia
#

I'd suggest finding a tutorial for it.

patent frigate
#

this is the avatar-help channel

somber sequoia
#

Sure is, perhaps someone is able to instruct you.

light heath
#

how do I make an avatar quest compatible?

#

they’ll only let me click on windows

balmy barn
#

add android support [download] appear there (ios optional)

light heath
#

Tyy also, do you know how to make a PNG clear?

balmy barn
#

if its low res disable filter so it doesnt get all smudged up

#

power of 2 if it has a 1:2/2:1 not a square (might not be a option

light heath
#

What would i need to click?

arctic ginkgo
#

you need to click on the png itself to change the settings

light heath
#

I clicked the PNG and this is what it shows me

#

What do i click?

#

@arctic ginkgo

gaunt knoll
#

use poi

light heath
gaunt knoll
#

no

#

Use poi shaders on the material and select cutout

light heath
#

this is where I need to click?

#

Sorry im very confused this first avatar

balmy barn
#

quest av cant use those

light heath
somber sequoia
light heath
somber sequoia
#

You can do transparency with particle shaders but not with alpha

wheat coral
#

need help

drowsy hawk
#

So the pc vers uploaded fine but i get this error when trying to upload quest

#

(ignore how messy my layout is)

drowsy hawk
wheat coral
#

Idk what to do

drowsy hawk
#

i usually just start deleting uselss shit like physbones

gaunt knoll
drowsy hawk
#

and toggles that arent needed

wheat coral
gaunt knoll
drowsy hawk
gaunt knoll
wanton cedar
wheat coral
#

Yes

drowsy hawk
wanton cedar
#

burn it asap

wheat coral
#

Nooooo

wanton cedar
#

Are you still using dynamic bones or something

drowsy hawk
wheat coral
drowsy hawk
#

no it doesnt

wanton cedar
#

no

wheat coral
#

Yes

drowsy hawk
#

nothing needs dynamic bones anymore

wanton cedar
#

it needs physbones not dynamic bones

#

dynamic bones are so outdated

drowsy hawk
#

thats why its too big lmao

#

since 22

wheat coral
#

Ok

drowsy hawk
#

youtube vid

wanton cedar
#

i forget how you can swap them over to physbones. was it like avi manager??

drowsy hawk
#

never used em so idk

wanton cedar
#

Ive seen a dropdown somewhere

#

let me look

gaunt knoll
#

vrc sdk can

drowsy hawk
#

this should help you

wheat coral
drowsy hawk
drowsy hawk
errant jacinth
#

How do I fix this

low gulch
#

how would i go about adding an "entrance sound" to my avatar? yknow when you switch to a new avatar and some of them have a custom sound play automatically
i made a new audio source > added my sound > made sure the priority and stuff was set correctly > and play on awake is enabled
but when i make a test upload it doesnt play it :T
i feel like theres more i should be doing but idk what, i couldnt really find anything for specifically an "entrance" sound
this is like bottom of the barrel of importance to me cause i know its not quest compatible, i just moreover wanna have the knowledge under my belt

wheat coral
wanton cedar
drowsy hawk
#

ive seen some simply vids on it

#

all by gang monkeys but still helps

wanton cedar
#

Anyone know why it only shows up in the mirror??

somber sequoia
low gulch
wanton cedar
#

It has head chop on it

somber sequoia
#

oh if you have head chop setup right, it should be visible

wanton cedar
#

im using this one. Dont know if it makes a difference

somber sequoia
#

oh I have no idea what that is, sorry

wanton cedar
#

Its the booth asset most people use to put clothes on models

#

modular avatar

somber sequoia
#

no, I mean I have no idea what that specific component does

wanton cedar
#

ohh

somber sequoia
#

judging by the comment I'd assume it would work, but...

wanton cedar
#

Maybe its just being stubborn again

wheat coral
gaunt knoll
#

didnt vrchat come out with something for this

wanton cedar
somber sequoia
wanton cedar
#

For some reason the vrc head chop for me kept shaking my hat

#

even after changing sdks

wheat coral
gaunt knoll
#

did your press ok

wheat coral
#

You mean prosead

wanton cedar
#

Proceed, yes

gaunt knoll
#

same thing

wheat coral
#

What should it do

wanton cedar
#

press proceed

gaunt knoll
#

left click it

wheat coral
#

Did

wanton cedar
#

What does it say now?

wheat coral
#

Nothing

wanton cedar
#

try checking one of the spots that had dynamic bones

gaunt knoll
#

press upload

wanton cedar
#

well its best to check first before uploading

wheat coral
wanton cedar
#

one of those I assume

wheat coral
#

Ass wiggle L

wanton cedar
#

I said one of those. You can check any

gaunt knoll
#

anything that may move has it

wanton cedar
#

If it originally had a dynamic bone, check that same bone for a physbone that would look something like this.

wheat coral
#

It doesn’t have it

wanton cedar
#

Time to manually add them i suppose

green abyss
#

how do i set the animation type to humanoid if the model is a gltf? i can't find the option

somber sequoia
#

does it have an armature?

#

it needs to have a humanoid armature for that to work

green abyss
somber sequoia
somber sequoia
green abyss
#

it has animations that work

#

so i'm assuming yes

#

the model is rigged

wheat coral
wanton cedar
#

Its not hard

wheat coral
#

How

green abyss
somber sequoia
wanton cedar
#

pick a bone with at least one childbone, go to the side where it says add component, search up physbone, select that, and then change it to whatever settings you'd like.

wheat coral
#

Ok

green abyss
wanton cedar
# wheat coral Ok

these settings might be to your liking. or you can just use the base settings. your choice

somber sequoia
green abyss
#

looking it up it seems like gltfast just doesn't support the option

#

so i guess i gotta figure out how to get this working as an fbx

somber sequoia
#

I didn't mean it should say "humanoid", but I wouldn't be surprised if that ^ is

#

I bet you can import it into Blender then export as FBX

green abyss
somber sequoia
#

you can always rework it if needed.

wheat coral
wanton cedar
wheat coral
#

Is there anything else

wanton cedar
#

No

violet falcon
#

does anyone know how to fix this?

#

i havent seen this before and dont understand what needs to be fixed

somber sequoia
violet falcon
#

drats

#

ill mess around w some stuff and see if i can figure it out

wanton cedar
violet falcon
somber sequoia
violet falcon
#

no clue what this means

#

sobs

somber sequoia
#

without a clue as to which object, it's usually not a useful message

violet falcon
#

it doesnt say

#

AUGRH im gonna tweak

somber sequoia
#

nope, it never really does šŸ™

violet falcon
#

i reloaded the sdk

#

slight changes

somber sequoia
#

are there any errors above that?

violet falcon
#

nope

somber sequoia
#

what's the SDK window say above the "build and publish" button, any errors?

violet falcon
#

just check the thingy is what it says

#

unity hates me bro

#

ill try findling with something else and see if that works if not ill give up for now

somber sequoia
#

"check the thingy"?

#

no no, above that, the list of stats

#

anything there blocking it

violet falcon
#

OHH

#

sorry im slow

somber sequoia
#

ah, very very poor.

#

nothing is an obvious block there though

wheat coral
#

why it look like that

somber sequoia
#

what did you just do?

wheat coral
#

Add phisbones

somber sequoia
#

Looks like your avatar scaling is wonky, or all your physbone components are scaled up huge

wheat coral
#

What do I do

wanton cedar
#

scale the collider settings down?

somber sequoia
#

figure out which of those is true, I'm guessing. Click on a physbone and see if it looks too big. make it not too big.

#

If you'd said you just exported the model from Blender I'd have had a different thing to say.

wheat coral
wanton cedar
#

maybe you should go to youtube and look up how to add physbones

wheat coral
somber sequoia
#

Taking a wild guess here, perhaps it's the "radius" setting

wanton cedar
#

try adding one more zero to this

#

one or two more

wheat coral
#

To what

wanton cedar
#

The radius?

somber sequoia
#

but if it's that small already, your avatar scaling is wonky - if you exported the model from Blender recently, you should redo that but set "Apply scalings" to "FBX All"

wheat coral
somber sequoia
#

You set it to whatever value looks right for your avatar

wanton cedar
#

it really depends on your avatar..

somber sequoia
#

we can't tell you this.

wheat coral
#

I put it to 0 and it’s gone

wanton cedar
#

yeah because it doesnt exist at 0

#

I said add another 0

#

not make it 0

#

this is how a normal physbone usually looks. Something similar to this.

wheat coral
#

So it works at 0.0

somber sequoia
#

no radius = no collision.

wheat coral
wanton cedar
#

0.0 is still 0

#

0 means no radius

wheat coral
wanton cedar
#

I told you to add another zero to your 0.025 radius