#avatar-help

1 messages · Page 245 of 1

round comet
#

e-girl base by zinpia blinkhuh

ruby summit
#

well i have nothing more that could control the eyes

round comet
#

Its called vrbase egirl

ornate stump
#

What a generic name.

ornate stump
ruby summit
#

literally didnt even added too much, not even toggles or anything, i was just creating i

round comet
tulip radish
round comet
tulip radish
#

Alright

ornate stump
#

It used to be other bases named like Panda and Zinfit. But Ok I got it.

round comet
#

Yeye still made by Zinpia (meaning Zinfit). Panda isn’t as popular anymore

ornate stump
ruby summit
ruby summit
#

well yes i can

ornate stump
#

What animator states are showing.

ornate stump
# ruby summit

There is actually an eye layer in the default FX. So create a new empty animator layer and use it for FX layer intead.

tulip radish
#

But what if they have the same name already? Or do you mean for them to differentiate? How do I fix the part where they get assigned in the wrong point of the base armature?

round comet
ruby summit
#

or do i create one in assets and drag it there

ornate stump
ruby summit
ornate stump
ornate stump
ruby summit
ornate stump
ornate stump
ruby summit
ornate stump
# ruby summit

There should be nothing that can rotate eye bones now. And I totally have no idea why it's doing that. Still though, if you actually set eye look and preview the rotation, does it rotate?

ornate stump
# ruby summit

I'm not sure if avatar descriptor still has eye bones in control even eye look got disabled. You could remove the eye bone assignment and test again to confirm.

ornate stump
# ruby summit

And the Y axis is far apart into negative which is the reason why eye rotation is incorrect.

ruby summit
#

without it, its like this

ornate stump
# ruby summit

For looking left, can you put number 210 into Y instead?

ruby summit
ornate stump
ruby summit
#

want me to use the upward one?

ornate stump
ruby summit
loud shard
#

I got so fucking close but vrc fury is fucking me

#

if it didn't go and make unique copies of everything it would work

misty flax
#

Sorry for asking but can sm upload an avi for me im kinda broke so i made it on the school laptop its not a lot it’s just some toggles as well so dm me if you can help me for free

ornate stump
ruby summit
ornate stump
ornate stump
viral thorn
#

hey hey, What version of the sdk are we on? I havent made avis in a while

ruby summit
ornate stump
ornate stump
ruby summit
ornate stump
tough marsh
ruby summit
#

yeah it should be in 0

ornate stump
tough marsh
ornate stump
loud shard
#

Might go to bed shortly and pick up tomoroow

ornate stump
tough marsh
#

there are no errors, just warnings and stuff

ornate stump
tough marsh
#

vrcSad what the fliiip

#

how do i fix this? i dont even know what im looking at

ornate stump
tough marsh
loud shard
#

I will try one (1) more thing tonight

somber sequoia
#

Right - swapping out model parts is mostly easy. having a different armature is not.

#

Like range of height, just don't waste your time trying, use the in-game scaling.

gaunt knoll
#

Anyone know of any good sprite tutorial I want to make one into a follower but it's not really documented well

#

The video that I used to use has got taken down for some odd reason

lone shoal
#

is there any way to make a collider one-way? i have a bubble shield on an avatar that i want particles to be able to travel out of but should collide with when travelling into it

loud shard
loud shard
#

Okay I had one of the masks on the arms not the hands but I fixed it and it works amazingly now

lofty sandal
#

hey gang i’m having some issues uploading this project, they are named according to placement, also apologies about the highlighted blue ones i was just using them to keep track of what id already screenshotted

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and then the vrcsdk also disappear after closing the project but if i just make a new one no prob i just dont know how to fix the other issues, when it loads its like 10% through, the vrcfury pop up shows then kaput

balmy barn
#

multiple of same file and you have package ones in asset , quite a mess there

#

short exsample, but you need to delete your 'packages' folder in asset

tough marsh
#

is there a way to add dances/emotes easily? (such as through vrc fury) or do i have to do stuff with my parameters/fx and such

merry sigil
somber sequoia
#

I'm pointing out what's doable and what isn't, but sure, go ahead.

reef kraken
#

how would i make a animation from triggering when making a fist to triggering when i do a fist then pull my index finger in?

lusty vale
#

Could anyone give me some advice as to why these prefab clothes seem to be rotated in game? I have them setup with armature links in vrcfury and things look fine in unity but in game they're rotated. I'm at a bit of a knowledge gap here so I would super appreciate any help!

reef kraken
#

i had to do that to a few of my clothes that didnt have vrcfury

lusty vale
reef kraken
#

okie dokie

lusty vale
reef kraken
#

your welcome :3

lofty sandal
river jewel
#

anybody know how to make toggles using a float parameter but without a radial menu? I somehow was able to do it before :')

#

but now I've sadly forgotten

pine stone
#

There's a shader im interested in making but I need to know if it's actually possible. Basically, I want an outline on my avatar. That's simple, but I want the outline only on the outside of the rendered model. A better way to explain would be like, an outline of the model's 2D silhouette rather than all the geometry

#

Is there any kind of way to do this

timber wharf
somber star
#

is these a list of common shapekey i need to make for vrchat avatar somewhere?

timber wharf
#

oh and blinking and if required look up/look down (for eyes shape like raising eyebrows etc, not eyes itself) for any avatar ofc

somber star
timber wharf
#

@somber star names dont matter unless its for mmd worlds and these use jp naming afaik. but all 15 must be present even if some of them are just doubles

cobalt cloak
#

I have a prefab with an audio source in it, but it's global. How do I change it to proximity?

timber wharf
#

slider 2d - 3d all the way to 3d, in curve set linear and drag it so far is like 5m, close is 2m

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where for them <0.21 (too low obv) is max volume and >5.91 is nothing

cobalt cloak
#

i just copy the stettings

cobalt cloak
timber wharf
#

while yes you can, doesnt seem fair huh

cobalt cloak
#

yes but It's a nose boop sound and a bit annoying for me when someone spams it.

#

and most of my friends are on a quest, so they don't hear it at all.

hasty plover
#

I organized my characters body and head uv’s I think it looks good. What do you guys think?

main fiber
#

I wanna make the charging handle on my rifle grabbable and slidable but I'm not sure the best way to do that? I was thinking a physbone but I'm not sure if the physbone component works without an actual bone.

ornate stump
ornate stump
main fiber
ornate stump
burnt nova
#

see but i dont wanna use radial puppets i want clean toggles like godfall avatars you know? im now trying to figure out how to do it manually which i don't know how to do

main fiber
ornate stump
main fiber
#

the root transform is that "charge_lo"

ornate stump
main fiber
ornate stump
main fiber
#

what bout this "endpoint position"? it seemed to make the radius work but kinda made it all wonky bc of the "bone" thing i have

ornate stump
main fiber
#

am I just cooked then?

muted nebula
#

Hello how are you

ornate stump
pine stone
ornate stump
pine stone
#

why

#

if i may ask

#

what makes it not possible

balmy barn
#

quest potato , want worse frames standalone ?

ornate stump
minor geode
#

is there a way to make a blendshape be 100 by default?

night ember
#

Stenciling is pretty heavy

night ember
minor geode
#

Have it be 100 until set otherwise

#

Cuz usually all blendshapes are 0 until set otherwise

night ember
#

Just animate it that way

minor geode
#

How

night ember
#

Just have it be 100 then animate it to be not 100?

minor geode
#

yes but how do i make it 100 in the first place

night ember
#

By setting it to 100

minor geode
#

WHERE 😭

night ember
#

The mesh where the blendshapes are

minor geode
#

like in the skinned mesh renderer component ?

main fiber
blissful mantle
#

is it possible to lock the fingers pose with an animation clip? the idea is to make it so the fingers wont move only with a toggle

somber sequoia
pine stone
proven quail
proven quail
minor geode
proven quail
proven quail
ornate stump
proven quail
minor geode
#

ykw this is a whole lot of effort for something i could do another way dw about it

proven quail
minor geode
proven quail
#

Blendshapes start at the value you leave them in unity on upload. Something is changing the value of your blendshape.

minor geode
#

definitely not, i checked in blender too

proven quail
#

it could be another animated blendshape that undo's or makes the original blendshape not show. This is why we need Gesture Manager to see the actual value of the blendshape

#

in play mode, or in simulated game

minor geode
#

it's the only blendshape that's being set at all in game so nothing else could be modifying it

proven quail
#

no vismes? no blink? no facial expressions?

minor geode
#

nope

proven quail
#

what is this blendshape

proven quail
minor geode
#

nope not atm

proven quail
#

any ocs usage? What world are you testing in? something is touching the blendshape.

minor geode
#

just testing in the default vrchat home world

proven quail
#

The animation you made, it sets the blendshape to what? and when does the animation activate?

#

like it is a toggle tied to a parameter?

minor geode
#

it's a toggle that sets the blendshape to 100

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sets it to 0*

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but obviously that does nothing because it's still 0 by default

proven quail
#

ok. So when it is off, the blendshape should be at the default value, unless the toggle is being triggered somehow on load

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is the animation setting it to 0 the only state in that fx layer?

minor geode
#

huh? i was just told to set it in the skinned mesh renderer nothing about layers

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and then have it set to 0 with a toggle

proven quail
#

how are you doing your toggle?

minor geode
#

vrcfury toggle component

proven quail
#

so thats a script

#

how did you create your animation?

minor geode
#

what animation?

somber sequoia
#

that component does the animation for you

minor geode
#

👆

proven quail
#

ok. So you have a vrcfury component that sets the blendshape to 0, and you set the blendshape manually to 100 in the scene. and then you upload. Correct?

minor geode
#

yup

proven quail
#

ok, im uploading a test doing exactly that

#

vrcfury should recognize the default state of the blendshape as 100, because thats what its set to in unity, but its possible that it doesn't work this way.

night ember
proven quail
#

As soon as you do a vrcfury component, vrcfury touches everything. so that is probably causing the problem, let me see if I can recreate the problem and see what I can do to fix it

minor geode
#

i deleted the toggle component and re-added it and it just suddenly worked

#

even though i did that before and it didnt work

proven quail
#

vrcfury was probably being weird, or you set a setting on the toggle that you forgot to readd now, and the setting was making it behave differently. In gesture manager, my simple setup works how you want it to. no save between worlds, no default on, no global parameter, etc

minor geode
#

okayt another thing he's really dim

proven quail
#

shadow settings, world lighting

#

what shader are you using?

minor geode
#

poi toon

#

ah it was just a visual bug

proven quail
#

if it persists, try setting a minimum brightness in lighting,

rigid storm
#

If I'm making an avatar that has a lot of customizable hair, and said hair has physbones on it. Would it help performance to turn off the physbone components of the hair that isn't showing via animations? Or would it not affect perfomance all that much?

proven quail
rigid storm
rigid storm
proven quail
#

everyone be like Steg. Disable your physbones when the mesh is disabled. give a crap about how other's have to render your avatar.

main fiber
#

can somone help me figure out why this bone i have made using 2 game objects doesnt want to have a collision radius?

proven quail
#

depending on the fbx export settings and the scale, the needed value for the physbone radius will be different.

somber star
#

what name should i name my eyebrow shapekey?

main fiber
main fiber
proven quail
fluid iron
#

Question idk how to make avatars can someone help me lol I started a couple months ago

gaunt knoll
#

Kazin you here

#

theres a linux user saying hes getting a white screen using alcom

warm vortex
#

does anyone know the name of the booth tool for fitting one eye texture to a different base?

somber sequoia
somber sequoia
tribal garden
#

Wondering if anyone has seen this error before. Unity just tells me to check the console and then the console dosent point to anything. Tried remaking the project and got the same error. Also tried re-uploading a different model and it uploaded fine. Only this one doesn't

somber sequoia
somber sequoia
#

oh that's frustrating. Anything in the build report above where you click "build and publish" that's a blocker? If not, it may be networking issues.

tribal garden
#

did a clear console and tried to reupload so that only any errors from uploading are there

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you can see in the top right there is only 1 after uploading

cerulean gazelle
#

hey if anyone here knows whats happening pls tell me how to fix it.im making my first vrchat avatar with a sim model but when i go to the vrc companion and open my project it doesnt work

somber sequoia
#

you'd need to explain what "doesn't work" means.

cerulean gazelle
#

it pops up a message like this

spice ruin
spice ruin
# tribal garden

could be a bad vrcsdk install? could be wrong, but maybe try a different sdk install :)

#

though you did say you tried with a different avi...

cerulean gazelle
#

one last thing how do you put something you saved from blender into unity

spice ruin
#

fbxs can usually just be dragged into the window from your desktop

#

most model types can I believe

cerulean gazelle
#

alr

tribal garden
#

im also pretty sure 3.9 is still okay to use

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but i made a 3rd new project updates base and avatar to 3.10.1 and did everything else exactly the same as the failed project

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and it worked

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still not sure what the issue was tho

spice ruin
#

oh hell yeah

#

maybe it's just finnicky since it's a slightly older version?

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glad you got it to work tho

somber sequoia
#

3.9 is buggy

spice ruin
#

well there ya go lol

jovial hamlet
#

Does anybody know where I can find base models for avatars?

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I'm tryna model some goobers for my friends

somber sequoia
#

booth, gumroad, jinxxy, etc.

jovial hamlet
#

mb

#

Dx

cerulean gazelle
#

i was gonna reccomend sims for custimization but thats up to u

spice ruin
#

that's gonna be... difficult

cerulean gazelle
#

its not

jovial hamlet
#

sims?

cerulean gazelle
#

yea

jovial hamlet
#

Like The Sims?

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or am I stoobid

cerulean gazelle
#

yes

spice ruin
#

i meant finding places that don't require login

cerulean gazelle
#

ohhhhhhh

jovial hamlet
#

I'm so confused 😭

spice ruin
#

finding places that don't require login for base models will be difficult

#

not sure if mark is saying you can redesign the sims models or if there's somewhere to download them, but I'm assuming mango wants the fbx files for models

jovial hamlet
#

fbx and .blend is fine

spice ruin
#

I know in the past I've used deviantart for some free models, but not sure if you have to be logged in for those or not

jovial hamlet
#

I also know how to import VRM

cerulean gazelle
spice ruin
#

can I ask why you wouldn't want to be logged in for those downloads?

spice ruin
jovial hamlet
#

Currently doing a bunch of technical stuff with my google account so I can't make any new accounts for the next few weeks

cerulean gazelle
jovial hamlet
spice ruin
cerulean gazelle
#

i can give u my alt email

spice ruin
#

omg please dont share your email with strangers

jovial hamlet
#

Please don't do that 😢

spice ruin
#

even if it's an alt email

jovial hamlet
#

Don't give me your email for the love of gah

cerulean gazelle
#

i have 10 email acs

jovial hamlet
#

Doesn't change anything 😭

spice ruin
#

even if they're throwaway emails there's usually still information that can be traced back to you

jovial hamlet
#

yea

cerulean gazelle
#

true

jovial hamlet
#

ESPECIALLY don't send those in a server with so many ppl

cerulean gazelle
#

i was gonna add u and send you it through dms

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but still ur right

jovial hamlet
#

anywhos

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Would you guys potentially have any models that could fit what I'm tryna make? [Gimmie a sec I'm digging up the Ref sheets]

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or would that be too much effort

somber sequoia
#

you should choose something that fits your preferences, not ours

spice ruin
#

i would if mine weren't paid 😅

worn kiln
#

am I.....seeing scammer or just basic comms recommandation??

jovial hamlet
#

Maybe I should just go from scratch

gaunt knoll
#

basic comms looks like xD
Tony wants blood today huh

worn kiln
spice ruin
#

im so confused on what you think is someone trying to scam lol

worn kiln
spice ruin
#

who mango?

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or mark, something about the emails

worn kiln
#

anyway, I just keep a eye.
If they ever scam you, report to #discord-tickets , will act on it.

spice ruin
#

¯_(ツ)_/¯

#

fair enough

worn kiln
gaunt knoll
#

nooo dam but doofy

worn kiln
#

xd
(somewhat attach file works instead)

spice ruin
#

yeah for images and videos and such

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just no embedded links

gaunt knoll
#

wait

#

...

spice ruin
#

oh hey look at that

#

is that an uploaded gif file lol

worn kiln
#

anyway....don't spam.

burnt bridge
#

i need help 😭😭 i made an avatar with premade assets and everything seems fine.. until i open it in vrchat and i see that im still t posing 🥹

somber sequoia
#

ugh, please don't with the images

spice ruin
#

awe okay

somber sequoia
burnt bridge
somber sequoia
#

but is it actually? Any errors about that?

burnt bridge
#

lemme check

somber sequoia
#

does it work in play mode with AV3 emulator or Gesture Manager?

sour sphinx
#

just curious before i actually try this myself, if i go over the 256 synced bits, will it make my avatar not work

somber sequoia
#

(last I checked anyway)

sour sphinx
#

how do people make those avatars then that have face tracking and still lots of toggles and color switches, options, etc

night ember
#

how much do you think those toggles consume?

burnt bridge
sour sphinx
night ember
#

what do you even have on that avatar

somber sequoia
# burnt bridge

doesn't seem like the rig is right or things aren't weight painted

sour sphinx
somber sequoia
#

it shouldn't be t-posing there.

somber sequoia
#

dunno what's wrong yet

#

show the inspector with the avatar descriptor and the animator component

night ember
spice ruin
#

a lot of those avatars have selectors that use the sliders to pick clothing and such

night ember
#

then you have 10 floats equalling 80 parameter memory

spice ruin
#

so indead of having "shirt 1" "shirt 2" "shirt 3" etc, it's just "shirt" and depending on the value it swaps between them

night ember
spice ruin
#

for sure, but it'd still allow them to upload it at least I assume :P

somber sequoia
# burnt bridge

a) 3 animator layers means this is not humanoid.
b) you need working controllers in those, or they need to be the default

#

c) no 'avatar' in the animator's avatar slot - this is probably the root cause

night ember
#

stop trying to shove everything onto a singular avatar

spice ruin
#

that too

#

could always have multiple different uploaded avatars with different clothing

burnt bridge
#

im new to all this 😭

somber sequoia
#

3 animation controller slots in your image, yet the first two slots have nothing in them - they need to, or you 'x' it so it becomes the default. But 'c' is the root cause, fix that first. Drag your avatar from the model file into there

#

I admit I'm not sure which object you need, I've never had to do this

spice ruin
somber sequoia
#

not really sure how that happens, I'd guess not doing the humanoid rigging setup properly

somber sequoia
#

cool

#

how many animator slots in the descriptor now?

night ember
burnt bridge
somber sequoia
burnt bridge
night ember
#

that didnt answer my question

burnt bridge
#

wdym model

somber sequoia
#

weird your avatar isn't at 0,0,0 too

night ember
#

what model is the "vrbase anime flat foot"

burnt bridge
#

its the model from zinpia

night ember
#

how did you even put it together like did you just drag parts in unity or did you actually put it into blender

burnt bridge
#

yeah so what i did was get other assets from other creaters, dragged the first part (the base model) into the scene inside unity as well as the others

burnt bridge
#

im so sorry for causing sm trouble ;w;\

somber sequoia
#

I'm not sure how to simplify that

spice ruin
night ember
spice ruin
#

usually it's better to have it at 0,0,0

somber sequoia
#

it may not be a problem... but it could be in some cases

night ember
#

the transform doesnt matter cause when uploaded itll always get put to 0,0,0 0,0,0

spice ruin
#

i think my avatar right now is at a super weird transform, mostly cause it's not even t-posing lol

burnt bridge
#

ahhhhh okokokok

spice ruin
#

I messed something up when trying to make my own animation and just haven't bothered to fix it since... it still works ¯_(ツ)_/¯

misty flax
#

Sorry for asking but can sm upload an avi for me im kinda broke so i made it on the school laptop its not a lot it’s just some toggles as well so dm me if you can help me for free

spice ruin
#

on the school laptop is crazy

#

respect

placid mica
somber sequoia
#

that's not Unity

misty flax
placid mica
#

Gotcha

misty flax
spice ruin
#

I'm not the one to help unfortunately - is it already rigged and everything though?

placid mica
misty flax
#

It’s rigged the base was rigged

misty flax
#

Sorry to ask

spice ruin
#

I just say since I wouldn't get your hopes up if it's much more than just an fbx import and such

placid mica
spice ruin
#

Does someone else in your family have a laptop you can use?

misty flax
spice ruin
#

It's also another thing of risk since if you have assets you have permission for but we don't, then there's a copyright issue

placid mica
#

And you should be wary who you're giving your account details to for uploading avatars.

spice ruin
#

yeah be extremely careful with personal info online

tribal cipher
#

Might you be able to find a virtual device you can use to download Unity and upload the avatar?

#

One of those that gets wiped after you're done?

placid mica
#

Clever solution!

tribal cipher
#

only problem is you would need to cram it all into one session that you have with your school computer, assuming it isn't a take-home sort of thing

spice ruin
#

I'd assume if unity is blocked then any VMs would be as well

tribal cipher
spice ruin
#

Not to say it isn't worth a try though

tribal cipher
spice ruin
spice ruin
night ember
spice ruin
#

Can you use a virtual device through discord to install unity...?

#

nah fr

#

then you gotta find those niche google sites pages with html games

cerulean gazelle
#

hey it doesnt let me import the blender model i made

night ember
#

well did you export fbx

placid mica
#

You may be able to do it through mobile instead of the (what I assume) is a Chromebook

cerulean gazelle
#

and when i try to export as fbx it doesnt work

spice ruin
#

What sorts of things are you seeing when you try to export?

placid mica
tribal cipher
cerulean gazelle
#

a bunch of codes and shi

tribal cipher
#

Codes like...

spice ruin
somber sequoia
cerulean gazelle
somber sequoia
#

huh, 3.6

#

and this error happens when exactly?

cerulean gazelle
#

yea

#

when i click the folder i want it to go in

tribal cipher
#

Looks to be an error with one of your lights, but I don't know why that would happen.

night ember
#

why do you have lights, cameras, and bezier curves in the scene there

somber sequoia
tribal cipher
night ember
#

and you typically dont want to export lights or cameras

somber sequoia
#

curves are curves, not part of mesh.

tribal cipher
#

Yeah so probably just delete them or select only the parts you want and export based on selection..

night ember
#

I dont even see an armature on that model

somber sequoia
#

oh weird, it just breaks before the dialog even comes up. Dunno - I'd say switch to a modern blender

tribal cipher
#

I think they just recorded the blender window and not the popup.

somber sequoia
#

maybe try in the blender discord

#

oh - well we need to see that then

tribal cipher
#

The mouse moved like as to click the button.

somber sequoia
#

(I don't know how screen recording works in windows)

night ember
#

depends on how you are recording and what you are recording

cerulean gazelle
#

yea the recording broke

placid mica
#

Yeah they have it just recording their blender and not their full screen, so we didn't see the export options on the recording

tribal cipher
#

I usually just be lazy and use xbox game bar.

spice ruin
#

mostly the same as something like obs - in window recording it just records the window, but for this purpose you'd want desktop recording

night ember
night ember
#

shouldve just said I am sped

tribal cipher
#

I considered it.

placid mica
#

Pffff I was kinda hoping for that

spice ruin
#

i am speemaild

night ember
#

speemail

#

isnt there a red e

tribal cipher
#

In a different universe that's probably an email company name.

night ember
#

🅰️

tribal cipher
night ember
#

why is the A so special

spice ruin
#

🅰️ 🆎 🅱️ 🅾️ blood types

#

wuh

#

is that the blood type that the avatars use

#

is that how we keep this on topic

cerulean gazelle
#

i got it to work

tribal cipher
#

Avatars have Chloorine as their blood type.

tribal cipher
spice ruin
#

ah yes, b o n e s

#

very useful

night ember
tribal cipher
#

They just need sodium abd they'd be strong enough to take on ice.

#

(It's a chemistry pun if you weren't aware.)

spice ruin
#

hell yeah, chemistry

cerulean gazelle
#

how do i export the avi to vrchat in unity?

night ember
spice ruin
#

easiest way is to use the vrchat creator companion as it comes with all the packages you need for a simple upload

night ember
spice ruin
#

if your fbx doesn't have armature (bones), you won't be able to control it

#

iirc it won't let you upload it either

cerulean gazelle
#

i already have bones

spice ruin
#

okay good :)

#

but yeah if you're just on the fbx model stage and you haven't done any of the configuring within unity, there's still a fair bit you have to do before it's uploadable

#

starting at 2:00 is where the unity hub comes into play

#

"legally binding checkbox" 😂

#

yeah the control panel will look a bit different but it's pretty self explanatory

spare mason
#

i am having a problem when i make a mrc expression menu, i get infinite loading and a popup saying "Inspector.InitOrRebuild Waiting for unity code to finish exectuting" anyone know a fix, i have reimported everything, tried diffrent unity versions, diffrent package versions, even betas, and even diffrent hardrives

spice ruin
#

wait no fucking way you're the keana i know

#

that's actually crazy

#

i unfortunately dont know how to help but hi

night ember
spice ruin
#

i've actually always been curious about that - not to get too off topic, but do you know why they don't use updated versions?

#

assuming it's just an "if it aint broke dont fix it" situation

night ember
#

compatibility

spice ruin
#

fair enough

spice ruin
#

From what I'm seeing online at least is usually a compatibility issue

spare mason
#

i was originally but it also supports 3.6f1 and tried that

#

also hellow again maeve long time no see

#

right now rebuilding again, after removing my library

cerulean gazelle
#

everytime i try to open a project through creator companion it tells me it didnt work it says there are missing files so tbh idk if i can upload my avi

spice ruin
#

you mean uploading a unitypackage or an already created cc project?

cerulean gazelle
#

no when i create one

unborn nacelle
#

how do i put my first avatar like my second one, without the outfit bending when my hand bends?

#

does it have to do with the pink color? idk what that is

spice ruin
#

Those should be all that you need to make an avatar project with it

hasty plover
#

Anyone know what’s causing this line appeared whenever I used the paint-bucket on my characters eye liner?

spare mason
#

where are you painting? on the model or on the texture?

hasty plover
spare mason
spare mason
unborn nacelle
spare mason
#

oh that would require a little manual work but start with that and then add red to the arms part or what ever you want to move and remove the red from the vertex groups/bones you do not want to move, if you are using cats, it has a button to also merge weights to parents to make it easier. many ways of doing it

hasty plover
cerulean gazelle
#

tryna figure out how to make bones because somehow i dont have any for my avi

#

can anyone tell me how to rig my avi

spice ruin
#

all i said was woah free money 😭

#

wait i probably look schizo now

spice ruin
#

I'd suggest finding a tutorial of sorts online tbh

cerulean gazelle
#

oh

#

alr

spice ruin
#

assume you mean creating bones and mapping them to vertices :P

cerulean gazelle
#

yea

burnt nova
#

can you use toon standard on quest hue shft and emmisson stuff seems crazy

heavy zephyr
unkempt iris
#

does anyone know why the normals get flipped between unity and blender? its only happening on 2 meshes , both have solidify modifier if it helps

#

may have found a fix !! just small update

zinc thunder
#

is there a way to have a material that's just the color attribute and not any textures?

ornate stump
unkempt iris
#

okok i have another question since ive never done toggles before

would i need to use armature link and blendshape link for clothing toggles if the clothes are already parented and weightpainted to the armature in blender?

#

or would just the toggle component be ok

#

ussinggg vrcfury

ornate stump
unkempt iris
#

okay thank you!

unkempt iris
#

i have one last thing to do on unity and couldnt find any tutorials on it 😭

theres this avatar i like that has a shader change tied to the pulling of a lightswitch on the head, you cant switch the shader any other way either than pulling the switch which does have physbones!

how do i make a shader change tied to pulling a certain set of physbones 😭

ornate stump
unkempt iris
#

😭 could you explain more..?

ornate stump
unkempt iris
#

okay thank youu

river jewel
#

hey so uuuh, decided to use a float param, the robe being the default state, butttttt now I cant get it off, so can anyone help me out with that? :'D

ornate stump
river jewel
ornate stump
river jewel
#

but sadly it failed

#

so I'm resorting to int

ornate stump
proven quail
#

So make an animation going through every clothing toggle, cloak on, cloak off hoodie on, etc, then set the motion time to a float and put the float on a radial

river jewel
river jewel
#

I wanted to do the same thing here but

#

that failed ;-;

river jewel
#

god hates me

ornate stump
# river jewel god hates me

There is no reliance on god for this topic. It's just purely on your knowledge and skill. Did you have animation that turn off the hoodie?

#

Because since you make it default on in the scene, you have to make off animation for it.

river jewel
#

I have animation clips that turn every outfit on AND off

ornate stump
river jewel
#

the thing is, every toggle is able to transition from one another, all except that one robe, and the only time that thing turns off is at the VERY last toggle

river jewel
ornate stump
river jewel
ornate stump
river jewel
#

yup yup :D

#

das what im tryna do

ornate stump
proven quail
#

Instead of having off animations for all of the outfits, just make each animation for each toggle set all other clothing to off. So animation for cloak is cloak on hoodie off etc, and hoodie is cloak off hoodie on etc.

river jewel
ornate stump
#

Having each animation that set all the clothing on and off would be a safest bet.

river jewel
#

that was a bad idea wasnt it

ornate stump
river jewel
#

what do i doooo?

ornate stump
#

For example: animation for the robe, record the robe on, and record the rest of the cloth off in the same animation.

river jewel
ornate stump
river jewel
#

oooh yeaaa I meant toggle

#

like, I make one animation clip which toggles an outfit on and off

#

right?

ornate stump
river jewel
#

ooooooh

#

oooh thats what you meant

#

silly me why didnt I think of that

#

I understand it now

ornate stump
#

It's the safest since you don't rely on default states.

river jewel
#

imma try it ^^

river jewel
#

it frggin worked LETS GOOOOOOO

#

THANKS @ornate stump

#

appreciate it

half ice
#

Is there an add-on that sorts everything and cleans everything up, for example, things I don't need in Unity?

#

where can i finde it

balmy barn
half ice
#

hell yeah scamer

#

hell yeah

#

do you need money ??

#

why you deleting evrything ?

fresh jacinth
#

Get a job that isn't scamming people then, your boss is taking most of it anyways

balmy barn
#

doubt it, show anything from blender , also using ai images for your picture is a great idea to showcase

half ice
#

go work

#

and sending me add as well lool

half ice
#

or she

worn kiln
#

have a pleasant day

balmy barn
#

yup , ive used online/offline ai image generators and it can spit out identical one pretty easy

fresh jacinth
#

All cleaned up

balmy barn
#

ratl bored i like to test things like running ai local with a vrm model that yaps

half ice
#

anyway Can anyone answer me? ?? lol

fresh jacinth
#

You might need to be more specific I think, not sure I know of any tools that do that

balmy barn
#

library is the only thing you can clean up fast it can build up from old stuff you deleted ( its a big cache ) , but dont know a single program that can check for you

half ice
balmy barn
#

when we went from unity 2019 to 2022 i nuked my library folder it was enourmous 1.2 million + files , now is barely 120k

half ice
fluid iron
half ice
fluid iron
#

No I don’t yet

half ice
fluid iron
#

Oh wow a year that’s a long time

half ice
fluid iron
#

K

half ice
# fluid iron K

And if you need anything, just ask the people here. It's one of the best communities, but dont trust everyone...... lol

fluid iron
#

Okay

#

Thank you

half ice
half ice
fluid iron
#

No… I’m on my phone

neon trail
#

Can anyone help me, I really wanna start creating avatars and I use vroid studio as a starter for the base and facial features, can I still add booth accessories, clothes, hair etc to it if I place the base in unity?

half ice
#

you cant start with only your phone

fluid iron
#

Oppp

half ice
fluid iron
#

Yeah

jovial hamlet
#

Is this any good? ;w; [first time modeling humanoid]

#

-# 😢

ornate stump
open jay
#

is there an easy explanation for why my model in unity looks like this but in game this I only get a green box?

balmy barn
#

offline thing shows bounding boxes , uploaded ones dont, if you have anything using constraints it can be abit wierd

burnt compass
#

Hi, I'd like to export my avatar, but since I clicked Build & Publish, I haven't seen any response in this state. Does anyone know a solution?

balmy barn
#

scroll up in sdk window , look for (auto fix) or just red errors in general

burnt compass
#

I've solved all the errors that can be solved with the outo fix.

lilac musk
#

If any

minor geode
#

how do i enable being able to play/collide with phys bones with your hands? it doesnt seem to work

open jay
#

Hello, still trying to figure out why my model is showing up invisible when i attempt to use the SDK to build these are the errors that pop up in the console, I have clear the blueprint everytime but that one still keeps coming up, does the other error mean anything to anyone?

balmy barn
#

neither of them mean much

indigo compass
# lone shoal bumping this

Try a plane collider, although the particles may or may not suddenly increase in velocity when passing through it from the back.

balmy barn
#

change it to plane, they are infinite in one direction tho

lone shoal
#

ok ill try that

balmy barn
#

you get a square like this and a line

indigo compass
#

A mesh collider using the mesh of a quad might work?

lone shoal
lone shoal
#

ill also try that thanks

median stream
#

Can i add another radial to change skin texture in expressions for pc only without any issues for quest?
In recent times, for quests, some cloth toggles didn't work at all. when i did that, so it makes me wonder if adding another toggle will break something for the quest version?

somber sequoia
#

You can have a totally different menu for quest, but you should use the same parameters list for both

#

it's ok to have parameters in there which are only used in one version

tidal turtle
#

Hi guys, any idea on where to put all those images in a lilToon material pls ?

spice ruin
#

Hey all, I'm currently learning how to use the animator instead of VRCFury, and thankfully I'm starting to understand it, but I've been trying to make a "boop" trigger that plays the animation when my hands open (happy face), and when I try and test it out nothing happens in the animator nor in scene view.

Right now, I have the animation on my gesture layer (not sure if I should have it elsewhere), but even when I manually change the "boop" float to 1, the animator doesn't change or try and trigger anything.

#

Manually changing float:

balmy barn
#

avoid any state for this, default has 'can transition to self' and it can cause wierdness - use bool not a float unless you want something to change depending how deep somethig is in the contact

spice ruin
#

Yeah I figured that would be a problem - weird ass tutorial i'm following lol

#

So should I change the transitions to be from the entry state then?

median stream
somber sequoia
#

at once? No

median stream
#

I see, thank you

balmy barn
#

name not right but that work

spice ruin
#

I honestly think my "work" with vrcfury has messed up some of the animators, so I'm gonna have to bring in my unchanged backup avatar when I get back from class just for clarity sake lol

#

I've only done some model and texture editing so I wouldn't lose anything

stoic bobcat
#

not sure why these happen, I do have the toggles as a bool, maybe they need to be ints?

timber wharf
#

you need to have them in both versions and pc always being uploaded first if you changed anything about parameters

stoic bobcat
#

i had it switched to quest, i see

#

never had that happen but good to know thats all i need to do

stoic bobcat
#

not sure what I did wrong, fingers just wont go back to its original position

somber sequoia
stoic bobcat
somber sequoia
#

no - the layer in the animator is basically a state machine, I meant that.

stoic bobcat
#

this? 😬 if im getting it wrong sorry, im really not used to the actual terms 😭

somber sequoia
#

That. "and indicate where [the tracking control] components are"

dense snow
#

I just tried the VRC parent constraint and it does nothing. The built in unity parent constraint works as intended but VRC's fails to do the same

somber sequoia
#

ah, I guess I can see that from those images. Looks fine.

somber sequoia
stoic bobcat
#

yeah, everything is fine, had this issue before but i dont remember what I did to actually get it to work

balmy barn
#

dont need tracking control if the parameter for toggle also set hand to proxy_fist/custom animation (in gesture controller)

#

same if it a toggle, have an avatar...somewhere that has it

vapid slate
#

okay so im uploading this avatar... and it says theres a missing script, im really good with removing missing scripts but i cant find this one anywhere and its getting on my nerves, any suggestions? :')

balmy barn
#

path to script folder is a hint

#

console likely yell at you its missing

dense snow
#

I want absolute power of the XYZ data of the parent constraint, but apparently the constraint only works if its LOCKED?????? and the data for XYZ becomes uncontrollable when its locked??????

vapid slate
somber sequoia
dense snow
#

I want to holster a gun correctly and place it in either hand

balmy barn
#

gameobjects it is

somber sequoia
#

Sure, easy enough, I've done that. How is your setup right now?

dense snow
#

holster has a bone, gun has a bone, hands got bones

somber sequoia
#

no need for them to be actual bones, but okay

dense snow
#

constraints are set with different weights per anim

#

uh what

somber sequoia
#

the targets of the constraint can be any game object

#

including an empty

dense snow
#

oh of course

balmy barn
#

gameobjects easy to adjust just plonk one in each hand and on hip ect

dense snow
#

Oooooooh now i remember how i did it last time

balmy barn
#

just remember to set transition fast or they float over to it ratl

dense snow
#

its been a long ass time since i made an avatar

somber sequoia
#

Yep, make targets objects for the positions, it's much easier.

somber sequoia
dense snow
#

i forgot how i did this before

vapid slate
dense snow
#

so instead of trying to animate the gun, i animate an empty game object what is actually parented

#

and the gun follows

balmy barn
#

been working on a av that can take off shoes touching + fist to grab, release fist it drops to ground can be held on either hand using contacts, but i forgot how short my arms are so it was annoying to test cannot-reach-feet

somber sequoia
#

but if you hit play the console might actually tell you which object it's on

somber sequoia
vapid slate
#

it says "nyx darkish [clone]" but there is no clones?

balmy barn
#

probably should post the error it says whats missing

somber sequoia
#

there's a clone if you're using one of the emulator tools

vapid slate
somber sequoia
#

is it not on the root object?

vapid slate
#

no

balmy barn
#

whatever that is has a script , search hiarchy for nyx i guess

vapid slate
#

i did T-T

#

thats all i get

balmy barn
#

then you check inspector

vapid slate
#

got it working, thanks yall

stoic bobcat
clear gust
#

Hey, quick question 👋

I’m using Warren’s Fast Fur Shader and I want certain areas of the fur to glow/react to AudioLink — like normal AudioLink emission — but without controlling fur length or other fur parameters.

So basically:
Just masked emission reacting to AudioLink, while the fur shader still works normally.

Has anyone done this before or knows the best way to set it up?

Thanks! 🙏

spice ruin
hexed knoll
#

Is there an easy way to use the knife tool to cut of the transparent part

somber sequoia
#

the easy way is to use the knife tool 🙂

odd crow
#

hello, ima really new to unity and i bought some textures for the novabeast avatar by kittomatic and im unsure how to bring the textures from my files into unity. i extract the files and they turn into a png

somber sequoia
#

yes - you want textures to be PNG files

odd crow
#

ok, how to i get the png into unity?

gaunt knoll
#

Drag and drop it in

somber sequoia
#

yeah - just put it into the project's Assets folder somewhere

odd crow
#

im unable to drag them in, it just gives me a red cross

somber sequoia
#

I certainly know very little about file management in Windows, I'd assume that would work.

stray sand
#

hi

spice ruin
#

Should be the bottom window with all your files and folders within the project

hazy dagger
#

How can i make my own avatar or well animate it like Taggynn old ones hsd, anims for aiming the gun, having the gun fown, add sfx, options like one with helldivers stratagems, world moving like spaning in a thing, cuz on pc optiond are pretty limited and dont have the budget for vr

wanton cedar
#

Is there a way for me to see only the rim of the hat when in first person mode? Im not quite sure where to put the bounding box

reef kraken
#

i cant figure out whats causing the hair to be brighter than the body. there's no emission and ive colored picked it multiple times on the texture. they are both using poi toon and the same shading settings (@ me on reply pls)

night ember
#

The hat needs to have its own bone with the headchop component

wanton cedar
night ember
#

Tells the game to scale something when it triggers headchop

#

Headchop is the entire reason why you arent seeing the inside of your own head

wanton cedar
#

do i put it on the hat mesh itself or the prefab?

night ember
#

Whatever you want to not be scaled to 0 when headchop is triggered

wanton cedar
#

Alright, thanks

stoic bobcat
wanton cedar
#

is there a way to stop the hat from blocking my view? its been doing this before the head chop component . It's like the top part of the hat is inside my view since i can sometimes see the rope around the base. It isn't really in my way in unity though, so im not sure what's wrong

stoic bobcat
#

what is the hat rigged to

wanton cedar
#

It's its own prefab with a parent constraint to the head and hand. Dunno if that makes sense

stoic bobcat
#

i think you can headchop it to make it not visible when its on your head

wanton cedar
#

And how am I supposed to do that? what settings on headchop do i use

stoic bobcat
#

no clue, almost never need to use headchop srry

#

i just dont know why it would appear, its linked to your head

#

unless its not dragged to your head

#

is the prefab dragged onto your head? try putting it on your head instead of dragging it on the whole model

wanton cedar
#

I think I had an issue last time with it not wanting to stick to my hand when i dragged it onto the head

stoic bobcat
#

not sure then :/

#

maybe put it on the head and remove the constraint making it constrain to the head? not too sure

wanton cedar
#

yeah no, moving it didnt help

#

i love vision

stoic bobcat
wanton cedar
night ember
#

doesnt matter

rapid hazel
#

so i am working on a protogen from a vrc avatar to a vrm vtuber, but my issue is the eyes sit behind the visor and it dosent show up how would i fix that?

warped yarrow
#

anyone know why gogoloco levitate would break? was working before i uploaded quest version of my avi.

#

actually now i say that, none of it works. would fbt break it?

crude anvil
#

how do i get past this?

ornate stump
crude anvil
#

this one?

warped yarrow
ornate stump
# crude anvil

That's a standalone installer, that will make installing additional module more difficult.

crude anvil
#

so i gotta do this first

#

I wanna make sure i dont screw this up the instructions specifically told me to download and install a specific version of Unity hub and not the current one

#

I wanna make sure i dont install the wrong version

ornate stump
warped yarrow
#

follow those instructions

proven quail
#

The hub can be current, the unity needs to be a specific version.

#

This unity version

ornate stump
crude anvil
#

Is the security alert ruining anything when I follow the instructions?

proven quail
#

The security alert is something you can ignore, that's for game developers. Vrchat patched the exploit out of Vrchat so it's all good

crude anvil
#

What's next after this. Do I check everything

proven quail
# crude anvil

Download Android and iOS compatibility while you are there, you will need them later when uploading to quest and iOS

#

And uncheck visual studio, you don't need it

balmy barn
#

rest ignore

proven quail
#

Basically what thulen said yeah

crude anvil
#

i thought something would happen once it finishes

#

what now?

#

do i skip setup?

ornate stump
ornate stump
crude anvil
#

wait a minute

#

i dont understand

#

i set up the path

#

but the editor doesnt work?

balmy barn
#

vcc is funny - notice the brackets \ is wrong

#

then you will get this

#

switch to /

crude anvil
#

ah crap i messed up didnt i

ornate stump
crude anvil
#

somethings wrong

#

i cant

#

maybe i gotta reopen the program

#

there we go

#

wait

#

i cant switch to /

balmy barn
#

its not yelling at you so should be fine, mine does that

crude anvil
#

It yells?

balmy barn
crude anvil
#

Well I guess this means is successfully installed

#

Am I good to go or there another step i have to take

#

Im trying to update my avatar

#

i need all of these right?

ornate stump
balmy barn
#

av3 / gesture manager either can be handy ( i use av3 to test things in unity )

#

can add these anytime in project

crisp nebula
#

genuinely can't figure out what to do here

#

the avatar descriptor and rig are configured properly and I've already restarted the editor

#

didn't even change anything on the quest version, just had to reupload it since I updated the pc version after not touching the project for a month or so

crude anvil
#

i can now execute an exeriment i wanted to do

#

Which leads me to ask a question.
When it comes to importing models do I have to adjust the camera to the head of the character?

#

If so. Where can I actually do that

balmy barn
#

you dont want a camera on avatar it highjacks your viewpoint wich you set in avatar descriptor

crude anvil
#

This one has a camera on it but i can't find it

#

Wait... is that bad?

#

this must be where the camera is

#

not what i expected though

left wharf
#

As thulen said, you might need to fix view position in VRC Avatar Descriptor.
Also don't forget to fix missing scripts error (VRCFury might be needed? see your avatar's store page to know all deps)

crude anvil
#

Whats vrcfury?

#

Do i have to install that?

ornate stump
left wharf
# crude anvil Whats vrcfury?

It's a non-destructive avatar modification tool.
you'll need it if you want to use gimmicks that depend on it (such as GogoLoco)

crude anvil
#

Gogoloco is in here. How do I install vrcfury

left wharf
#

google it

#

it should be in the top of the results

crude anvil
#

there we go

#

now to mess with that camera

left wharf
left wharf
# crude anvil now to mess with that camera

you can't edit camera directly
if you want to adjust view position, set view position in VRC Avatar Descriptor instead
or am I misreading your post and missing out on what you really want to do?

crude anvil
#

I want it to preview what the camera would look like

#

I already know what the cam looks like in game but I was hoping I could get a look here

#

So that I can put the camera in the right place

#

because this is all i see now

#

like how in blender you getinto viewport

#

and you can view the camera

left wharf
#

hmm, why do you want to do that...?
you'll see an empty scene view while previewing avatar view i think

crude anvil
#

Because i want to do an experiment with the camera

#

We know it can do pov shots but what if I push the camera back

#

Like all the way back

#

And put it over the shoulder

warped yarrow
#

might be a silly q. but how do i use gogoloco with fbt? specifically, hover? trying to adjust my height

crude anvil
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I just wanna see what would happen

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Just an experiment thats all I just want to see it executed in game

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Someone who likes to perform experiments on the game's they play

left wharf
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hm, ok
i think that you should test in game, but you might be able to emulate it by setting camera position to be same as view point

crude anvil
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How do I do that

left wharf
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or if you don't know, try third-person view beta

crude anvil
left wharf
left wharf
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sorry i need to go to bed (so sleepy...)

crude anvil
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Yeah sorry I couldn't find it

left wharf
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why did you double click the prefab? don't do that

crude anvil
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I was trying to find it

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Idk anything about this program

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Its my first time here

left wharf
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that's ok, everyone starts from zero
drag and drop the prefab into the hierarchy first

crude anvil
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Yeah thats another thing too

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This clip shows that I have. No idea what a "hierarchy" is

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I dont know the terms

left wharf
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perfect
hierarchy is the tab name

crude anvil
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Im starting from zero zero

left wharf
crude anvil
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Oh okay

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So the main camera is the pov camera from the game

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Wait no its not

left wharf
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yeah, it's not
it's just a default camera so it's on the incorrect position

crude anvil
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Blender makes this look so easy

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I actually can't find it

left wharf
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expand Transform component, and change the position where you want
or just drag the arrows in the scene view
-# (to move in scene view, right click+wasd)

left wharf
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view position in VRC Avatar Descriptor is just for defining view position in game, so nothing will be changed in editor view
you might to learn unity basics first...

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before you upload a bit tricky one, i recommend uploading a regular avatar first to learn basics

crude anvil
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interesting. it didnt work... hmmm

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maybe if i did something risky

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oh my god.....

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it worked....

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and it worked the way i thought it would

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but wheres my head

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So other people can see my head but i cant....

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Ill have to do some research into this

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Thank you all. Thank you

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You were very helpful. Now I can perform my experiment

fickle ivy
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Any ideas how to fix this? I made a robot hand but Vrchat makes the fingers all misalligned. I dont quite know how to fix this especially since the gesture layers anims are a bit confusing on how its done. Any help would be great please!

crude anvil
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Vrcheadchop

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How do I turn that off

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I found out thats why im headless

proven quail
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I think there is an addon or script you can get to change what gets head chopped and what doesn't

balmy barn
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guessing its cause the hoodie should be visible - vrcheadchop keep it that way in first person , but 3rd person its gone