#avatar-help

1 messages ยท Page 243 of 1

thorny marsh
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Uhm, idk what those would be on here.

spice ruin
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This is what I'm seeing VRCFury interact with, which is not one of the "playable layers," but it still somehow works

thorny marsh
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I mean, like I said, it's fine when doing a emote once in a while, but if I try to go from one emote IMMEDIATELY to another, it goes...

Emote ends -> Idle animation fully plays once -> New emote plays

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Like, the end of the animator wants to play the idle animation once before ending when activated by the previous emote.

arctic ginkgo
thorny marsh
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Just the original emotes stripped out.

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And the idle animation is just the default Base Layer with the proxy_idle replaced.

arctic ginkgo
timber wharf
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@spice ruin avatar consists of five animators each one reading the same values be it from menu or some builtin vrc params. for your anim you need to tell action layer to stop caring bout your irl controllers etc and just do a body animation, and on top of that tell for fx layer to enable and animate the skateboard. so when both see the same param they play two separate animations that end up as one meaningful

spice ruin
#

Ah okay, that makes more sense now, thank you!

unborn nacelle
#

How do i put make up over the face texture on blender? Can someone help me please?

left gull
#

you'd edit the texture used in an image editor or try blender's built-in paint function though its really not great

arctic ginkgo
unborn nacelle
thorny marsh
#

That did NOT work XD

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Like, I can turn off the emote, immediately turn on another

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Then have to wait awkwardly for the idle to loop once before the emote plays

arctic ginkgo
gaunt knoll
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anywhere besides gumroad

strange sparrow
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hey

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i'm having a very weird problem

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i need to update my profile god

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anyways

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this part of the model turns black, even though there's no black in the texture

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it happens when i use a VRChat shader

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like Matcap Lit

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not when i use Unity Standard (not standard lite)

timber wharf
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@strange sparrow vertex colors

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toon lite or whatever its called has an option to disable em, otherwise blender time

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standard toon?

arctic ginkgo
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toon standard

timber wharf
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ye. makes no sense still whatber

strange sparrow
#

how would i change this in blender?

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vertex paint? or smth else

arctic ginkgo
timber wharf
strange sparrow
#

omg thank you thank you !!! this was gonna drive me mad lmao

spice ruin
# timber wharf <@472431572466008065> avatar consists of five animators each one reading the sam...

Ok yeah so now i understand that, but I still don't get how to even make the two different animations on the separate layers. The only thing that I understand right now is that VRCFury is interacting with that other animation controller, and I have no idea how to put the animations into the base and FX layer. I have only used VRCFury up till this point, all the other animations came with the avatar, and even looking through them I still can't figure out how any of it works.

#

I understand that translation and rotation can only be handled by the base layer, and bone movements by FX, I just don't know how to do that.

hollow mountain
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Okay okay. So I edited the "UV1" UV in blender to avoid a seam. I altered the textures to align to that specific UV aswell, exported the FBX, using it in Unity, and when I select UV1 for the texture... Nothing.

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In unity, the area circled in green should be pure white if the UV was working

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It's not even distorted or anything, it's just nowhere.

somber sequoia
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Please don't ping me for help.

hollow mountain
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My apologies :<

thorny marsh
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So, it's getting stuck on Blendout Stand and Restore Tracking which both have the idle animation assigned to them, however, both animations have their transitions set like this...

arctic ginkgo
# thorny marsh

oh it may be that these animations have only 1 frame. Try duplicating the first frame so there's 2 frames instead

thorny marsh
#

But yeah, it seems both are playing the full idle animation before continuing.

arctic ginkgo
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I'm not sure why, but 2 frames transitions instantly, 1 frame takes a second to transition

thorny marsh
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So it's like, a full idle animation

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And it seems both are playing... The full animation

arctic ginkgo
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have you tried just disabling "has exit time"?

thorny marsh
arctic ginkgo
thorny marsh
#

Here's their definitions

thorny marsh
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Won't that waste one of the 256 parameter space?

arctic ginkgo
#

you just add it only in your animator

thorny marsh
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Ah...

crude python
#

so i havent used unity in forever and when i select the material for "black" which is her hair she goes transparent and her face vnishes?

arctic ginkgo
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scammer

thorny marsh
arctic ginkgo
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hm?

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did that fix it??

thorny marsh
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YES

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It now transitions

arctic ginkgo
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oh awesome!!

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I'm sorry mods ๐Ÿ˜ญ these guys are giving you a run for your money today

unborn nacelle
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why is the body like this, how do i fix it?

thorny marsh
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Bro got the ussy showing.

unborn nacelle
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help ahahaha

lilac musk
unborn nacelle
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where do i see that?

lilac musk
tall needle
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Anyone know if any shader exists for Hatched Manga Shadows? Where it overlays the shadows with lines instead of the usual full colour shadow.

somber sequoia
#

ooh that gives me a cool idea for a screenspace shader

unborn nacelle
lilac musk
#

IDK your project. whatever material your skin is.

unkempt iris
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hii i want the switch to be able to be pulled with physbones, would this armature be ok? i dont know if i need it parented to the head but ive done that

somber sequoia
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Yeah, I'd make the pull chain bone a child of the head bone

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looks fine otherwise

patent frigate
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So I took a 3d screenshot from a ps1 game but I have the issue that the character is not in an A pose or T pose, how hard would it be to change her pose into a correct pose to rig her?

somber sequoia
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if it's already rigged you could just pose it then apply the pose.

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otherwise.... might be easier to rig it first

patent frigate
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how do I do that? it's not rigged at all it's a 3d screenshot

somber sequoia
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ooh that's going to be a bunch of work

patent frigate
#

would it be better to keep looking for it properly in the files or just remake it myself?

somber sequoia
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I don't really know what sort of file this is or what you might have, not sure how to advise

patent frigate
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I can share the model if you'd like

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I'm pretty sure it's just the Mesh and textures this is my first time trying something like this

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and the UV is a bit fucky because one triangle is purple and she had some holes in her head and I filled those but now they're discolored and I'm pretty sure they're not tied to the UV map but I'm not sure how to fix that

strange saffron
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I accidentally borked my model file in Unity/CC, how do I unbreak it

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it is showing this instead of the VRCFury stuff

somber sequoia
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looks like whatever provides those scripts is missing - reinstall vrcfury?

strange saffron
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and it is not showing the avatar physics right anymore either

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it is the same for all related physics and VRC Fury stuff

strange saffron
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it's still not working

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Unity backups showing absolutely nothing either

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how do I fix

ornate stump
strange saffron
ornate stump
ornate stump
strange saffron
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I deleted one of the duplicate scripts I'll try reloading

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it's a lot less errors after deleting relevant stuff, but I'm still getting errors

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I think this might show the text better?

ornate stump
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Did you just individually delete script files?

strange saffron
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yeah

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I'm now bulk deleting anything that is in the Avatar optimizer thingy

ornate stump
# strange saffron yeah

You have to completely delete entire package folder you imported. Do not ever cherry pick a file to remove.

strange saffron
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I'll try next time with package manager if available

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in theory CC is fixing missing stuff rn

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ohmigosh it worked

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thank youuu

uneven cosmos
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ok so i made a chain of physbones, got them functioning exactly how i wanted, tested it in vr. then i publish it and go to an instance and for some reason it is only grabbable by the person wearing the avtar and other suers caant grab it. i even had someone else clone it and they could grab it themself but nobody else could grab it

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is there a setting im missing? i have avatar interactions set ot everyone

somber sequoia
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there's a setting in the physbone too

ornate stump
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Actually I read it again, that should be rephrase to "player wearing the avatar can only grab by themselves".

uneven cosmos
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ok yeah that was the problem thanks

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the other people had to set their interactions to everyone

ornate stump
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Ok right.

trail fractal
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Hallo people:D i wanna ask. does anyone know why unity won't let me import any packages? it keeps saying that unity couldn't decompress the unity packages when importing. i don't know how to fix this, i have tried everything that i know

ornate stump
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If it's "any package" then it's the latter two.

glad mural
#

Hello all, I posted about this a while back, but I am back at it again and could use some help. I'm going to try to explain where I'm at and where I want to go.

the tl;dr of what I'm trying to do; is a custom sit animation. So I want to lock the legs, but leave the arms and head free for movement. There is also a prop involved and the avatar in question is a dragon so there's a tail involved as well. Here's what I currently have set up

  1. I have the animation split up into 2 parts EggSit_Fx and EggSit_Action. For the Fx layer, I have the prop toggling on/off and also have the tail pull in close to the body so it doesn't clip through the prop. For the Action layer I'm using animators to adjust the legs; I also have an empty animation which just toggles off the prop (see attached images)(NOTE: Blending type for each later is set to Override and wieght is set to 1)

  2. I have a parameter called EggSit added to my global parameters to control both the Action and Fx Layer simultaneously.

  3. I have a VRC Animator Tracking Controller set up on my Action layer (see attached image) which was suggested the last time I posted about this however it doesn't appear to be doing anything. I'm testing it using the GestureManager tool but the fingers still don't move.

  4. I have an Avatar Mask (see attached image) which I have attempted to attach to the layer as well; however attaching it seems to break the animation and reset it. Also not sure if I need to populate the 'Use skeleton from' field (also should note for this that my animation type is set to humanoid)

The issue is, if I don't apply my mask, the animation works, but the arms don't move. If I apply the mask, ti's like the animation isn't appied at all. I'm not sure what I'm doing wrong.

trail fractal
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how would i check that?

ornate stump
trail fractal
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Huh that is really weird then, cause my project folder and VCC are both on the same ssd

ornate stump
trail fractal
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yeah that is what im kinda confused about, cause the folder is in the right place. but i honestly wouldn't know, also sorry im still extremely new to all of this

ornate stump
ornate stump
trail fractal
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I have both my projects folder and VCC downloaded on my D:

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do i need it on my synced OneDrive?

ornate stump
trail fractal
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okay good to know:>

ornate stump
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I said it earlier you should not put project on OneDrive.

trail fractal
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so how do i fix the error im getting though?

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i can send a screenshot of what it does if need be

ornate stump
trail fractal
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yeah, i can't even import shaders.

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Like nothing will import at all

ornate stump
trail fractal
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How do i do that if i may ask? cause i have zero clue if it is in the right spot or not

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cause i can do that to see if it works

hollow mountain
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So I have an object that is perfectly mirrored, like imagine a butter knife. How would I have it so the UV is only one half, and mirrors to the other side, instead of unwrapping the entire butter knife.

ornate stump
trail fractal
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and i want to put it in the same location as my VCC correct?

glad mural
hollow mountain
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Namely these wings that are pissing me off. Having to redo the UV maps for random reasons, want to get it like this how it is in the substance file.

trail fractal
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okay i will try this.

hollow mountain
glad mural
hollow mountain
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Basically nothing

glad mural
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Ok, so when you 3d model a mesh, you can create seams which determine the areas which will appear in your UV map. When you create a UV map; the 3d mesh is basically unwrapped along the seams to create a series of connected 2D areas called islands. These islands literally map how the texture you create will wrap around your mesh.

So, if you have two symmetric pieces of your mesh which you want to make sure are always textured exactly the same, you can make seams to ensure each piece unwraps with the same shape, and then just overlay the islands for each piece on top of each other. Think of it like stacking 2 pieces of paper over each other and then dripping dye on them.

trail fractal
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It still will not work

hollow mountain
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I can't get it to be in the same shape as it is in that second image without unwrapping from how the camera sees it. I can't get the camera into the exact perfect position for both sides, etc. ;w;

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Also, for the reverse side? Won't the UV island be reversed, so it won't overlap perfectly? Confused.

ornate stump
glad mural
hollow mountain
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What about blender :p

hollow mountain
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Blender ;w;

trail fractal
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I created the project in my first ssd. i made a new folder for it.

glad mural
glad mural
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@hollow mountain I checked and yes, there is a "MIrror X" and "Mirror Y" option when you right click on the UV island

ornate stump
hollow mountain
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So if I go to layer them over, will they ig snap into place?

trail fractal
#

C:\Projects

ornate stump
# trail fractal C:\Projects

You said your "first ssd" do you mean you have multiple physical ssd drive, or one ssd drive with multiple partition?

glad mural
trail fractal
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I have two physical ssd drives

ornate stump
trail fractal
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no, i have zero clue what a partition is.

hollow mountain
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I'll try this, thanks :3

ornate stump
trail fractal
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ohhhhh yeah, i tried on my second ssd drive which is my D: but it still doesn't work. and thats where i have my VCC downloaded as well, which confuses me more

ornate stump
trail fractal
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cause i genuinely have zero clue if that did matter or not, my bad. and i was told by someone that its better to have your projects and VCC in the same ssd drive for better stability.

trail fractal
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okay thank you for telling me:D but now i still don't know why it won't let me import stuff at all.

ornate stump
glad mural
glad mural
trail fractal
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i just checked my appdata and its empty, is that something i should worry about?

ornate stump
ornate stump
trail fractal
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to make sure nothing was in there that might be causing the error

ornate stump
glad mural
ornate stump
trail fractal
ornate stump
trail fractal
glad mural
ornate stump
trail fractal
ornate stump
hollow mountain
ornate stump
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It would be better if you kept the previous project since we can use it to verify wheter it still can import any package.

trail fractal
ornate stump
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I'm still in the dark and have no other idea.

trail fractal
glad mural
hollow mountain
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I have to snap the individual vertices and I feel like dying now smh

glad mural
glad mural
trail fractal
hollow mountain
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It's 2am, I was supposed to be in VR drunkenly screaming at british people hours ago ๐Ÿ˜ญ

glad mural
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or one of his videos anyway

ornate stump
trail fractal
ornate stump
trail fractal
glad mural
#

Unity is infamous for version conflicts

ornate stump
trail fractal
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well the author is Akira, and i bought it from gumroad. But the creator said in the description that anything that messes up with unity he is not going to fix

ornate stump
trail fractal
hollow mountain
ornate stump
hollow mountain
glad mural
trail fractal
glad mural
glad mural
trail fractal
glad mural
glad mural
trail fractal
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this is also a completely new project as well

glad mural
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Where is the project installed? Is it just in My Documents or is it in a protected directory or something?

trail fractal
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The blue lit up box is where my project is, and its in my D:

glad mural
trail fractal
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internal

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both of my ssd drives are internal

glad mural
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you don't have any kind of security on it do you like disk encryption?

trail fractal
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i don't think so

glad mural
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alr, I was wondering if it was possibly either a permission error or possibly some kind of weird funny where it was trying to decompress an encrypted file or something

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have you tried reinstalling Unity and VCC?

trail fractal
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yeah, many times but it still gives me that error no matter what i do.

glad mural
trail fractal
junior void
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does it work on C drive?

trail fractal
#

nope

junior void
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whats in the stacktrace?

trail fractal
#

whats stacktrace?

junior void
#

the details when you click the error

trail fractal
#

oh

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it doesn't tell me anything

trail fractal
glad mural
trail fractal
glad mural
#

free or total?

trail fractal
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free

glad mural
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is there anything you can think of that might have messed up the permissions of either Unity or the proect you're trying to mess with? Like are you using a different account than the one that installed the program or something? The ony things I can think of that would result in any packing failing to import are

  1. Corrupt unity installation
  2. File/directory permission errors
  3. Disk storage issues
trail fractal
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how can i check stuff for the second option?

glad mural
# trail fractal how can i check stuff for the second option?

Unless you're really REALLY tech savvy and have been messing with them yourself stuff like installing Unity in a custom location or possibly trying to use a different windows user than the one who installed Unity are ways I could think of. One experiment you could do is create a project in MyDocuments on your C drive (if you haven't already) and see if you get the same errors

trail fractal
glad mural
#

@lethal rapids I apologize for the ping, I wanted to report the post I'm replying to

trail fractal
compact smelt
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hello, I was uploading an avatar yesterday and got this error, pc version had uploaded just fine before, same goes for quest side

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currently looks like this, Ive tried reuploading

strong summit
#

I copied an avi but the blueprint id is same, how can i change the blueprint id?

ornate stump
left gull
compact smelt
rigid storm
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Is there a way for me to add a piece of clothing to a model I've already set up in unity without having to re-setup the whole model's fbx that includes that extra piece of clothing? Basically I have a suit in blender that I've already made, fit, and rigged to this model and I don't want to do all the unity work again for the avatar.

ornate stump
rigid storm
ornate stump
rigid storm
rigid storm
dusk elk
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Why isnt the SDK letting me put a name and thumbnail?

gaunt knoll
dusk elk
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Thanks

dreamy gull
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Bumping this! Also for some odd reason I tried putting the viewpoint in the back of the head and somehow that actually SORT of fixed the viewpoint in vr. Only problem is I can see the mouth when I look down. Any fix for this odd glitch??

gaunt knoll
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i think this might be wrong but i think you exported the fbx and you didnt delete the camera first

ornate stump
meager halo
#

Hello, I have decided I would like to customize some avatar. But I dont know where to search for any like free to use or like free to cusomise avatars. I am looking for male furry fox or simular to it.

ornate stump
dreamy gull
dreamy gull
#

Yeah! It does

ornate stump
dreamy gull
#

Nope!

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Im thinking the rig or something is inverted because why would the viewpoint work in the back of the head all the way to the outside?

ornate stump
dreamy gull
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But it has! I thought you meant in blender

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In unity?

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How would that work?

ornate stump
dreamy gull
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Like when I move the head the body stays the same in blender which I thought was normal for weightpainting :(

dreamy gull
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Yeah!

ornate stump
dreamy gull
#

Yeah like when I move the head bone in pose mode yes!

ornate stump
dreamy gull
ornate stump
dreamy gull
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Oohhh i thought you meant the whole body moving with the head bone

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In blender

ornate stump
dreamy gull
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Ooh then yes !

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It does

ornate stump
dreamy gull
#

In unity?

ornate stump
dreamy gull
#

Sure! Lemme get it open

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In blender

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And thennnn...in unity one sec

ornate stump
dreamy gull
#

Okay!

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And then this is how it looks in in unity!

ornate stump
dreamy gull
#

Sure!

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In vrchat?

ornate stump
dreamy gull
#

You sure buddy? Hehe

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Okay I'll stop lol

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Alright!!! So!

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Okay so..I put the viewpoint all the way in the back of the head

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And somehow rhat totally fixed the viewpoint issue

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I can take a picture of the viewpoint of what works for me!

ornate stump
dreamy gull
#

This is how it needs to be for some reason..

ornate stump
dreamy gull
#

Kaykay!!

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Thats how it looks in game!

ornate stump
dreamy gull
#

For some reason..

ornate stump
dreamy gull
ornate stump
dusk elk
#

how do i move these ear piercings?

ornate stump
dusk elk
#

Nope

ornate stump
arctic ginkgo
#

How do you restore objects from an FBX prefab that were deleted? I deleted a mesh from my prefab and I'd like to restore it without adding a new FBX prefab to the scene

lethal rapids
somber sequoia
strong summit
#

milfy is completly the same with eku right?

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like, all clothes i can use on mifly, it also fits with eku? even it doesnt say it on booth

ornate stump
hallow coyote
#

how do i hide verticals so it doesnt clip? i cant figure it out, since me hiding them here doesnt stay

somber sequoia
#

verticals?

hallow coyote
#

yea? the triangles that are everywhere

night ember
#

Vertical is a direction

hallow coyote
#

i thought the triangle mapping was called verticles?

somber sequoia
#

maybe you mean vertices? The points? Multiple of vertex?

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select mesh parts (vertices, faces, edges), hit 'h' to hide the selected parts. alt+h to unhide.

hallow coyote
#

unless i just had to seperate it

somber sequoia
#

you could make a shape key that moves them into a hidden position. Or maybe use UV tile discarding.

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Separating into another part is definitely a way but it adds to rendering complexity, better to not do that unless you have to

somber sequoia
#

Luckily there is documentation and tutorials on how to use blender

hallow coyote
#

yyeyy

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but ive been having an issue, when i move selected spots on the triangle mesh, it just moves everything

somber sequoia
#

it moves more than what you have selected? Do you have proportional editing on?

hallow coyote
#

how do i find that?

somber sequoia
#

top of the 3D view in edit mode, a little round spot button

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'o' toggles it

hallow coyote
#

omg thank you

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๐Ÿ˜ญ

somber sequoia
#

oh you did? aha!

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yeah it's a really great tool, but not when you don't expect it

balmy gyro
#

in blender when i activate some shape keys and then go into pose mode, all the shape keys are automatically set to 0 any ideas why ?

dawn python
#

guys i need help i cant upload an avatar from unity

somber sequoia
dawn python
#

can u help with it then

cobalt cloak
#

how do i fix this bones

dawn python
#

ok what rank do i have to be to upload avatars

night ember
#

new user

dawn python
#

ok thanks

thick aurora
#

Can anybody help me with poiyomi shaders I canโ€™t seem to get them to work

junior void
#

its a thing with blendshape normals. either in unity set them to be calculated rather than imported, use an older blender version to export (such as 3.6) or set smoothing under geometry on blender export to "face" which will fix this too but cause importing to unity to take forever (5+ minutes)

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granted, this bit is "morphed" via a blendshape but since its in just one area, i assume it is

split mantle
#

for spoilers incase, how would i make this work for vrchat, i know i need to do ik stub but i dont know how to set it up

thick aurora
#

But I have a different issue

split mantle
#

whats yours?

thick aurora
split mantle
#

strange, whats poi doing to the model that isnt making it work

balmy gyro
thick aurora
somber sequoia
somber sequoia
junior void
thick aurora
somber sequoia
#

maybe you can show that, I've no idea what you mean

somber sequoia
#

oh you can't use Poiyomi shaders on quest avatars.

pliant ruin
#

Idk if anyone found a fix for it yet
But I was wondering about the bug where some avatars will have a visual bug where index people having crab hands
I only saw it happens to some specific avatars

onyx siren
#

Can somebody upload an avatar to my account I bought

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Iโ€™ve been looking for someone all day

junior void
#

Uploading an avatar isn't very hard if you got a solid prefab

onyx siren
#

Really

alpine turret
#

I may need some help.

I found this model of a character, and am trying to convert it to VRC using CATS and the "Fix MMD Model" function, which works for the mostpart, but some bones... Break. If anyone could help, or do this for me, i'd greatly appreciate it.

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If anyone is able to help, shoot me a dm :D

somber sequoia
#

Is it a MMD model though?

alpine turret
#

Yes, it is

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It doesn't have the .pmx file extension, because it came in a .blend, as it is an edit of an mmd model, but none of the bones have been changed

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It has been painful trynna fix it </3

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So like hopefully someone with more knowledge on this than me can help lmao

balmy barn
#

rare times a pmx dont like it, try different options and dont use a old cats (below 4.5 blender)

alpine turret
#

ive played around with those options and overall it makes a minimal difference

It fixes the eye bones and the shoulders when i do it but the chest stays the same every time, no matter what settings i change in the fixing

honest dirge
#

anyone know a fix for this?

split mantle
thick aurora
#

I added rotation constraints for the other legs

drowsy crane
#

I imported everything that came with it, idk why this pops up, need some quick help to fix the issue

hushed osprey
somber sequoia
drowsy crane
#

Lemme check the gumroad once more

somber sequoia
#

that says "IK" though - I wonder if it needs the FinalIK stub?

hushed osprey
#

anyone?

somber sequoia
#

anyone what?

hushed osprey
#

i give up i can't do make my roblox matis in vr chat vr no just bc IS WANT MONEY

#

do you think money is happy have

#

no

somber sequoia
#

I'm not sure I understand what you're saying.

hushed osprey
#

just bc you just never want me

#

i feel like i never use i just useless

#

that it i done if someone speak of money of me is shut both mouth never stop ask me about money what is wrong

#

i give up now

drowsy crane
somber sequoia
#

yeah no idea what script that needs then

drowsy crane
#

fuh

somber sequoia
#

you sure you installed fury in the project with VCC or Alcom?

drowsy crane
#

vcc

hushed osprey
#

i done of vr chat i done of money AND I HAVE DONE ANYTHING

drowsy crane
#

what are you rambling about?

hushed osprey
#

bc i can't make my own is over

hushed osprey
somber sequoia
fresh jacinth
#

No one is asking you for money vrcAevSip

#

And also people deserve to be paid for their work

vague spade
#

how do i fix her lashes and brows? this is so yucky

somber sequoia
#

Looks like you're missing alpha transparency for those - is this for quest?

vague spade
#

yes :)

#

hi again!!! :D

fresh jacinth
somber sequoia
#

yeah, then you'll need to cut out the mesh, there are lots of tutorials for this.

vague spade
#

oof

#

first time using blender

fresh jacinth
#

Good luck then

vague spade
#

tyyyy

fresh jacinth
#

It takes a bit to learn but it's worth it

timber wharf
uneven grove
#

I need help Making Long hair on an avatar have reduced transforms (for quest) but still from root to tip have flowability. I need to keep tail and ear bones too.
Keeping it under 64 bones is ugh.
So if someone can teach me please let me know.

vague spade
#

i figured out how to make them in unity but they white lol

#

when i turn it quest the eyes get removed so its fine. its just not an avatar meant to be quest at all i believe TvT

junior void
uneven grove
#

Thank you I'll lookin into it/

#

oh just noticed "blender" ahh

balmy barn
uneven grove
#

Sadly I haven't touched bledner in over a year.

#

but thank you still

glad mural
steel rune
#

helloooooo

#

is there anyone that can help me upload my aviiiiiissss

#

p pweaseeeee

somber sequoia
#

explain what you've done and where you are stuck.

#

oh, so you want to commission someone. Head over to the VRC Traders discord, you'll just find scammers here.

hollow mountain
#

Blender upsets me

#

UV mapping is going well, except for this SPECIFIC SPOT

#

It keeps grabbing onto random lines, despite me selecting via faces.

#

Currently, that big blob on the left is me attempting to make a temporary "mask" that I can pin to prevent the thing I actually want to unwrap from grabbing a random adjacent line

#

Kazin please help ๐Ÿ˜ญ

#

By the way man be careful. Literally just because you said that your DM's will be spammed by hundreds of bots and scammers, be very careful!!!

#

Oh deleting the message aint gonna help the bot scrapers already know lol

steel rune
#

yepppppp. low on patience, high on the new avis, not a great combo

hollow mountain
hollow mountain
#

Fix one thing, discover a domino effect or me just being dumb, fix, re do, do again, WHY DID IT DO THAT?? It fixed itself?? It broke again. And it goes like that for ages.

#

End result will be worth though ๐Ÿ™

steel rune
#

oof. i wish youthe best of luck lol.

sour sphinx
#

im having an issue i cannot figure out. im in the step of creating an avatar going from blender to unity. when i try to edit eye look or view position, the tool doesnt show nor does the ball for view position. i have gizmos turned on. does anyone know how to fix this? (the numbers put in are guessing)

hollow mountain
#

Change it all to 0 and see if it comes into view

#

I've had it before that it just.. is off 500 miles to the west, seeking it's fortune.

sour sphinx
#

it doesnt fix it, im not able to drag the view or eye at all, just type numbers in

hollow mountain
#

Uhh, good luck then, no clue ;p

somber sequoia
#

Heh, I just got one myself

#

scammer I mean.

hollow mountain
#

Lol

#

Said one word starting with a C and they flood in

hollow mountain
hollow mountain
somber sequoia
#

haha

hollow mountain
#

Genuinely tweaking rn cause of this AAAAA

somber sequoia
#

what about this image is weird?

hollow mountain
#

I am selecting an area to be unwrapped using the faces mode. When I unwrap, it has randomly snagged an extra edge, not face.

#

The little white line is the random edge it chose to latch onto for no damn reason

somber sequoia
#

I'm not sure how something gets selected when you didn't select it

hollow mountain
#

That's why I'm tweaking tf out ๐Ÿ˜ญ

#

I'm gonna do a screen recording and send it

#

Mmmmmm

#

It fr just stopped the bs because I began to record it

#

I'm gonna beat someone

wanton pulsar
#

dumb question incoming, so i got this dp model and i wanna delete the rig completely so i can re-rig it since the rig is bugged in unity any way to delete the rig in blender? cause the rig is like bugged like crazy

night ember
#

I mean just delete the armature and make a new one if you are wanting to start over entirely

unborn nacelle
#

how do i know which shape key is connected to the visemes of my lip sync animations? If i didnt word this right sorry

wanton pulsar
wanton pulsar
unborn nacelle
little plume
#

is there a way i can test face tracking on my pc?

#

like i dont have a headset that has face tracking

#

but I have a webcam

#

is there a way to test an avatars face tracking funcitonality with it?

somber sequoia
#

You can feed OSC data into Unity in play mode using AV3 emulator

#

mostly I've just tested it via manipulating the various sliders in play mode

night ember
#

dont think the vrc face tracking osc program supports webcam

wary void
#

does anybody know why I'm unable to select anything from the SDK pannel?

night ember
#

reload sdk

wary void
#

how?

night ember
#

vrcsdk tab at the top where you opened it

wary void
#

still doesn't work

night ember
#

cant tell much from your heavily cropped image

wary void
night ember
#

what about the console

wary void
somber sequoia
#

I'd restart Unity at least

wary void
#

I did restart everything xD

unborn nacelle
#

when i try to test and rotate my eyes, my eyes leave my face instead of just rotating, why? its for the eyes tracking

somber sequoia
unborn nacelle
#

everything is connected, so i cant hide specific ones, or can i? im new to all of this so yh

somber sequoia
#

probably the first advice is still: eye bones should be perfectly vertical, with 0 bone roll, and the head should be at the exact center of the rotation.

#

If you go into edit or pose mode, you can select bones and 'h' to hide them.

#

(alt+h to unhide)

wary void
# wary void

my other projects work idk whats wrong with this one

unborn nacelle
somber sequoia
#

by "connected" what do you mean?

unborn nacelle
#

what do i need to do so instead of my eyes going away from my face like that when i move the bones, they stay in the head

somber sequoia
#

mesh moves with bones because of weight paint, and the armature modifier.

#

eye mesh should be weight painted to eye bones, and those bones should be children of the head bone

#

Also if those ^ are the eye bones, they are not setup how I said they should be, so you'll probably want to fix that.

unborn nacelle
#

ok, ill try to do that

edgy wind
#

does anyone know why this error happens?

#

So confused by this it has one T_T aaaa

somber sequoia
#

which SDK version do you have?

wary void
edgy wind
#

sdk3 turns out you can add like large photos

somber sequoia
#

there was some bug with that in like 3.9

edgy wind
#

yeah strange I got it to work but had to change file size and size of photo

somber sequoia
placid herald
#

Thanks!

wary void
#

can somebody help me reduce this?

night ember
#

use smaller textures

wary void
#

how to make them even smaller?

somber sequoia
#

This happens when you're overwriting but changed bone positions or scaling - make sure you use the same "apply scalings" setting (in the blender export dialog) as previous, "FBX All" if you don't know what it was.

#

"all local" is almost always wrong

patent frigate
#

So I've gotten the meshes, models, and skeletons all rigged up in blender where do I go from here?

somber sequoia
#

you may have to just set that to generic, then back to humanoid and redo the rig setup.
If you go that route, export with "FBX All"

somber sequoia
patent frigate
#

is the A pose not good enough or does unity not like A poses?

somber sequoia
#

you can do A pose but the legs should be straighter

patent frigate
#

what would happen if I didn't make them straighter?

#

I've been at this for like 8 hours

somber sequoia
#

might end up weird with animations or FBT

patent frigate
#

FBT?

somber sequoia
#

full body tracking

#

Yes, you'll have to fix the radius settings in physbones if they're scaled weirdly

patent frigate
uncut zinc
#

I keep trying to use GestureManager to test the armature on this avatar, but it doesn't animate it, it won't move any bones at all, but if I move the armature's bones out of play mode, they move the limbs

#

All I did to it was took the .blend of it into blender & removed some things off the mesh itself

somber sequoia
#

a) never seen this before, no idea what these are
b) by "fix" I mean go scale the collider sizes up so they're the proper size, if they were tiny. Or scale down if they were large.

rapid parrot
#

how do i adjust the height of that white line

#

its causing an issue where my avatar isnt at the proper hieght and my head dosn't match my view point\

rancid dawn
#

Am i going crazy or is unity messing with me
Leget entered my password correctly over 50 times, checked my saved passwords to realize that im doing everything right, but it still won't log me in so i can finish uploading this avatar

somber sequoia
rapid parrot
#

whe one that's crotch level

somber sequoia
#

?

rapid parrot
#

nvm got it

spark walrus
#

hey i was wondering if its possible to have my avatar open its mouth via shapekeys when youre speaking? i dont wanna make different faces for different vowels or whatever i just wanna have this one

untold zealot
#

are you kidding me, so my minecraft avatar won't be combining into one single mesh in blender, how do I fix this

tribal cipher
spark walrus
somber sequoia
tribal cipher
#

Jaw flap is based on volume. Visime is estimated mouth shape.

untold zealot
somber sequoia
#

no idea what "won't work" means here?

untold zealot
somber sequoia
#

the scale on your objects seems weird

#

you should make sure all objects have the same scale first - probably just apply scaling.

#

oh also - the objects you selected there are not mesh objects, those look like empties, if this project came from some other file type, expand those, I bet the actual meshes are inside

#

I can't see what's in the outliner since the mouse button overlay is in the way

tribal cipher
#

You'll also want to make sure it has a t-pose as its rest pose.

untold zealot
somber sequoia
#

I have no idea what your textures or materials might look like

untold zealot
#

this is what its supposed to look like (I exported it from blockbench and imported it into blender

somber sequoia
#

I definitely have no idea how converting from that works, sorry.

tribal cipher
#

I wonder if there is a Minecraft skin avatar base that you can add your skin to.

untold zealot
#

I think there is, but I use blockbench to make the base model and then rig it in blender

somber sequoia
#

you'll need to either figure out how to get that textures out of blockbench, or just make a new one

spark walrus
#

whats this?

untold zealot
tribal cipher
stoic bobcat
#

trying to do a parent and position constraint and i have no idea how I did it many times before, but any time I activate the contraints the position one doesnt seem to actually work, idk how I did it before, it just "worked" ๐Ÿ˜ญ

#

its supposed to stay below my feet at all times and never leave the ground, but follows my foot instead

hollow mountain
#

Kazin me need help again ;w;

Looks fine in shading tab, where I'm baking the texture over from the UV used in substance painter to the UV actually used ingame, and... It keeps smurfing my avi.

final kiln
#

yo can anyone help me idk what this means im trying to upload the quest version of a avi

stoic bobcat
final kiln
#

alr

stoic bobcat
#

did it give you a mb size error

final kiln
#

na it just says failed to build avi

final kiln
left wharf
#

you might get better answer if you show first 2~3 errors
the last error usually doesn't say anything important

final kiln
#

alr

#

this? i think lol

left wharf
#

you can hide yellow warnings and white infos
but yeah, it looks like some of your animator are broken

final kiln
#

ngl i just bought the avi so i have no clue what that means lol

spark walrus
#

uhm did i break something

#

it keeps publishing over and over ๐Ÿ˜ญ

left wharf
final kiln
#

ok

left wharf
#

easy one is just deleting your FX layer from your avatar descriptor
difficult one is editing FX layer and re-create broken state
i'll help you no matter which you choose

final kiln
#

this is just the quest version so i dont mind the easy one since ill be seeing the pc one lol

somber sequoia
#

it's just the wrong variable type used in a transition. delete the variable and recreate with the right type, or change the transition conditions

left wharf
#

yeah, that's the difficult one i said
but it may appear even the transition uses right type variable

somber sequoia
#

I don't see why it would

left wharf
#

yeah we don't know why it happens

somber sequoia
#

uh huh...

left wharf
final kiln
#

so uh what do i do

left wharf
#

ok i forgot that you don't know what to do sry
click your avatar in hierarchy and click avatar root object, then click "x" button right to the FX layer in Avatar Descriptor
(i'll show you pic, wait a sec)

final kiln
#

its all good lol

left wharf
#

that's great

stoic bobcat
#

https://gyazo.com/31488e3da31ff046619770dd24c65793 trying to use position constraints to keep these contacts fixed on the ground, ive done it before but idk why its not working now, cant remember what order or what I did to get them to work, they just ended up working ๐Ÿ˜ญ

final kiln
#

oh no i was saying its ok i still dont know where it is lol

stoic bobcat
#

oh big L, link isnt working here lmao

left wharf
final kiln
#

done

left wharf
#

good, try building again

#

Dr., you might be replying wrong message lol

hollow mountain
#

AAEAEE

#

HOW

#

STop painting random polygons AAA

#

There's nothing even directly adjacent that's yellow ๐Ÿ˜ญ

#

The ONLY yellow things on this are over here

#

WAIT

#

I'm blind

#

Underneath is the UV for a piece of jewelry.

tribal cipher
#

Yeah I was gonna say basically that.

hollow mountain
#

I feel like the biggest moron and will now recede to the depths of some cave in switzerland.

left wharf
#

lol

stoic bobcat
#

im just having an issue with my position constraints not activating right, no clue why but it wont stay where I want it and it follows the foot exactly, when im trying to make it follow the foots position but the contact is constrainted to the floor

left wharf
#

hmm... do you want the contact to follow your foot or stay on the floor?
if you want it to follow your foot, set the Root Transform to your foot bone
if you want it to stay on the floor, place the contact object under the avatar root instead

#

oh ok, i might understand it now

#

so, you want to be able to toggle the contact between following your foot and staying on the floor, right?

left wharf
stoic bobcat
#

i got it to work

#

no clue what i did ๐Ÿ˜ญ

#

i think i just locked and actviated things in different orders until it worked..

left wharf
#

hmm, can you take a screenshot to describe what you have now? (constraint, hierarchy. or whole screen including them is better)

untold zealot
#

but also, the texture is loaded, but not fully in the texture paint section

stoic bobcat
#

let me reopen sure

stoic bobcat
tribal cipher
#

Also go to your material settings and change the filtering on the texture from Linear to Nearest.

left wharf
stoic bobcat
#

works now, it was some order I had to do to activate it i think ๐Ÿ˜ญ

left wharf
#

great

#

but i'm thinking now: (why does he having two parent constraint...?)

#

also it's good to know, there are vrc constraints now

stoic bobcat
stoic bobcat
left wharf
#

perfect :3

stoic bobcat
#

it wouldnt matter too much since it wont be on quest anyway

lament sonnet
#

Ive been trying to fix this chain of errors for 4 hours straight, but everyo solution i found online so far is either innacclipable or doesn't do anything despite the fact everythings set up right, and it's seeming like a bad case by case thing when these come up so anyone got any ideas, i am tired lol

left wharf
#

spine is not under the hips, also right shoulder is not there?(it's there and everything looks good lol)

#

hmm, looks correct then..? try set rig to generic, then back it to humanoid

hollow mountain
#

Using poiyomi pro 9.smth Lighting is just fine in the regular resting position, the moment an expression is done it is abhorrent. Any ideas??

left wharf
#

hmm... then i have no idea sry

lament sonnet
#

ok guess ill sit and wait for some wizards lol (Thxs for attempting abit tho)

somber sequoia
somber sequoia
#

oh

#

you have 'bone' where 'hips' goes

hollow mountain
#

So naming scheme matters?

somber sequoia
#

no, hierarchy does

hollow mountain
#

Oh wait I see

lament sonnet
hollow mountain
#

In the config you have your hip bone set to "bone", not hip

somber sequoia
#

I mean in your rig setup, 'bone' is where 'hips' should be.

hollow mountain
#

So it's not following the 'chain' anymore ig and complaining? Not sure how the logic on that works

hollow mountain
somber sequoia
#

a proper rig goes hips -> spine -> chest -> upper chest (optional) -> neck -> head

lament sonnet
#

So do this change? Also its giving me somekind of error here

somber sequoia
#

names don't matter, but position des

somber sequoia
#

Also upper legs come off 'hips'

#

maybe in your case the root bone is 'bone' and you have extra hip bones - that would be a problem

#

I'm making guesses from the image of your hierarchy

lament sonnet
#

so what do i do?

somber sequoia
#

rework the rig so it is correct. There's a reference image pinned in #avatar-rigging

unkempt canopy
#

any idea what these errors mean? my project is like completely broken. all the modular avatar ones are missing scripts

ornate stump
unkempt canopy
ornate stump
unkempt canopy
#

everythings upto date

ornate stump
# unkempt canopy

Try changing the sdk version to 3.10.0 and back to 3.10.1. This will refresh the sdk.

ornate stump
zealous egret
#

Is anyone able to help me in unity with adding an asset to an avatar?

#

Preferably to bc

#

Vc*

blissful forge
#

im just looking for help on making my first avi. never really touched much on either unity or blender

somber sequoia
#

this is the place

blissful forge
#

is there like vcs for that or? idk what im doing tbh

untold zealot
#

also guys, ctrl j still doesn't work for me in blender for meshing all the things together

somber sequoia
#

you still have to explain what it isn't doing

untold zealot
#

like when I tried meshing it up with only the names without the other meshups, it just won't do it

somber sequoia
#

I have no idea what this means

ornate stump
untold zealot
#

I tried to combine together the parts of the avatar for vrchat, but it just can't do it, also, here's what I'm trying to combine

somber sequoia
#

Which parts though?

#

makes sure you only select like objects

untold zealot
#

these, but if I tried to do it, I select the triangles

somber sequoia
#

those are not mesh objects, those are empties.

#

the orange triangle ones are mesh objects.

untold zealot
#

oh

blissful forge
#

dont worry i just dont know what im doing lol

untold zealot
# untold zealot oh

but still, when I tried to merge them all into one, it just can't do it with the ctrl j

somber sequoia
#

when you merge what, mesh objects? that works for me.

ornate stump
untold zealot
somber sequoia
#

basic blender stuff - you need to re-parent that, hold shift when you drop it to re-parent

#

watch the popup when you're dragging it around, it tells you this

ornate stump
blissful forge
#

im stuck on an avi to chose from i require a second opinion

junior void
#

99% of people crossing this channel dont like to vc with strangers

#

youll have better luck via text

blissful forge
#

understood thanks

wicked fulcrum
#

Question, I have a spider-like avatar and I put the Spider IK stuff on the PC version but for Quest I made some walk animations for the legs, since I cant put the IK system on Quest, but apparently the animations are only local from what I've been told.

Does anyone know how I could fix this ? ( Sadly don't have any video of it in action on Quest but here's what I got incase it helps )

grand yew
#

whyyyyyyyyyyyyyyyyyy

cobalt cloak
#

Is there a way to toggle the entire audio link on my AVI?

errant comet
cobalt cloak
#

yes

errant comet
#

Mark Anim Toggle to animate on the material and then toggle that on either all renderers or just on whatever you want to be toggled. This is with VRCFury. If you know how to make a toggle animation, you can do that manually.

cobalt cloak
#

thx

errant comet
#

If you want to make toggles for different things, you would of course change the Anim Toggle on the shader to be renamed and use that property or just not enable toggle on all renderers if you have multiple meshes with their own materials

cobalt cloak
#

ye

flint dawn
#

I uploaded my avatar to VRc and noticed a small bit of the mesh got moved somehow but other than that, everything is perfect. So I went back to the Blender file to fix it. Is there a way to put the new updated Blender changes into Unity without having to redo all that work adding physbones and colliders and shaders and etc?

junior void
#

you usually just save the fbx over the original and thus updating the model

flint dawn
#

:0

#

That easy?

junior void
#

youll have to use the same export settings

#

also if you unpacked your avatar, youre out of luck

#

its uncommon to do that though but yea

flint dawn
#

I extracted textures and materials to get it to actually show them

#

Like the whole first part of the process was to drop the fbx into Unity, change animation type, remove jaw bone, add chest bone, and then go extract textures and materials

junior void
#

thats a standard unity setup

flint dawn
#

That's not the same thing as unpacking is it?

junior void
#

no

#

unpacking is literally right clicking your avi and chosing "prefab -> unpack"

flint dawn
#

Oh, ya I wouldn't even begin to understand why I would need to do that

#

I've been using Unity for like 2 weeks

junior void
#

some people recommend doing that because they dont understand how prefabs work and thus users lose the ability to update the fbx

#

so yea, never do that

flint dawn
#

Ya I just add all the components and settings I need and than upload it without changing how to structure or anything works

#

But thank you, I'll try to do that ^-^

grand yew
somber sequoia
#

never seen that one before

junior void
#

seen it once, fixed by restarting my entire pc

somber sequoia
#

must be a windows thing

#

oh hey! you have a human face ๐Ÿ™‚

junior void
#

i do xD

fluid sinew
#

Hey, I added GoLoco to my Avatar but it seems to be a little broken. Dose anybody know what causes this?

#

There's also no text in the GoLoco menu

junior void
#

youre using the digi rex?

somber sequoia
#

ooh digitgrade

fluid sinew
#

Yes, I thought it might have to do smt with it being a Digitgrade rig

junior void
#

well, gogo animates bones assuming a humanoid rig

#

im not surprised it looks wonky with a digi setup

somber sequoia
#

I admit I quit using gogo loco before I started using digitgrade rigs, so I haven't really tried it here

#

I'd think it would mostly work though, but I don't know how that one works

junior void
#

the pc version uses finalik

#

one more reason to be wonky

flint dawn
fluid sinew
#

This is the version I'm using

junior void
somber sequoia
#

final IK, nice. I should grab that and see how it works, always interested in improvements

junior void
#

it jitters like shit for me

somber sequoia
#

oh that's annoying

junior void
#

wasnt worth the price tag

somber sequoia
#

the method I'm using is pretty complex but looks pretty decent overall

flint dawn
somber sequoia
#

Ideally just overwrite the .fbx file when exporting from Blender

junior void
#

you should literally save over the original

#

straight from blender export

flint dawn
#

I did and it didn't change anything.

fluid sinew
#

I readded it and see if that does anything

junior void
#

that is not coincidence

junior void
#

what did you actually do

flint dawn
#

Okie, so I had to go into the Unity project files and replace the save in there

untold escarp
#

Hey quick question when i wana add dances to my avatar how do i use it? I tried following a guide video but when i whent in game there's no way to actually use the dance, do i need to make a button or something?

flint dawn
#

Does it make a difference if I'm using Creator Companion?

junior void
#

no

#

so when you exported as fbx, where did you save it

flint dawn
#

It seems to only be readin from the project files it made when I dragged and droped the fbx file to Unity, not the save I dragged out of the Blender folder on my desktop

junior void
#

okay so here is the thing

#

when you drag an fbx to unity, it will create a new fbx file

#

even if the save is the same name as the original and you drag it in, unity just appends a (1) to the name and does not overwrite it

#

so this is why when you export from blender and it asks you the path where to save it, you find the path of your unity project, the path of the fbx located there and overwrite the fbx that is being used in unity directly from blender to that unity asset location

#

then it wont make a clone but instead update the already present fbx and all linked prefabs that are not unpacked

flint dawn
#

I wasn't aware until just now that it creates a copy of the file I drop from the desktop to the project files

junior void
#

thats why i asked you specifically where you saved the fbx

flint dawn
#

Well, how I have it set up is that all my Blender files and Unity packages are saves in the same folder on the desktop. I then open a project and then drag and drop it into Unity. I thought it was reading from the file on the desktop where I'd dragged it from

junior void
#

negative

#

unity will always use assets located in its own assets folder, so within the project itself

flint dawn
#

I'm learning still :p

junior void
#

totally fine

flint dawn
#

I've been using Blender for like.. a non consecutive year and Unity for like 2 weeks or so and this is my first ever time in a game engine

#

Sorri, one more question, if I hit build and publish in the SDK, will it override the avatar or create a new one?

junior void
#

avatars are linked to the blueprint id in the pipeline manager next to the descriptor

#

so if you dont purge the id, it will replace/update the existing avatar

flint dawn
#

๐Ÿ™ Ty for your help

lament sonnet
fluid sinew
#

I would also be open to alternatives

somber sequoia
#

I'm guessing the easy answer is don't use gogo loco with that rig

#

otherwise you'll have to do some debugging, what what happens when you're in unity in play mode, see if you can update the animations to not do that.

#

I wouldn't be surprised if you'd need to purchase FinalIK for that

fluid sinew
#

What even is the difference between Digi and Planti grade?
I mean, what practical difference does it make in VRC?

somber sequoia
#

you the human are plantigrade, so it's complex to map that into digitgrade movements

#

so there's basically two sets of leg bones, the one that you move (plantigrade) and the one moved via the digitgrade mapping situation, this last one moves the avatar mesh

fluid sinew
#

ok but, if you for example but a Digigrade and Plantigrade Rex next to each other and made them move, would you notive the difference?

somber sequoia
#

... yes - do you know what this means?

#

plantigrade = human legs.
digitgrade = quadriped animal hind legs

#

digit as in toes here

fluid sinew
#

Was just asking because I used to use a Plantigrade rig. But I probably didn't notice the difference because I got FBT only after I switched to Digigrade

somber sequoia
#

wait, you have fbt, why are you using gogo loco?

wind pelican
fluid sinew
somber sequoia
#

right but that ^ image is of one of the poses

fluid sinew
#

Just wanted to add it while doing some other stuff the the avatar

somber sequoia
#

yeah I suspect that unless you want to do some serious debugging, you'd be better off not using it on this avatar

fluid sinew
#

aight, no biggie

#

Thanks for the help though :)

inner perch
#

My rig is not a perfect T pose but all the bones are mapped right, is there anything that can cause my avatar to only T pose in game?

ornate stump
inner perch
ornate stump
#

Can you screenshot for confirmation?

inner perch
ornate stump
ornate stump
# inner perch This

Look for any animator controller and put it in animator's controller slot, just any controller. And see how the model react in play mode.

inner perch
ornate stump
inner perch
#

But i may be able to get one from another asset

ornate stump
inner perch
inner perch
grand yew
alpine turret
vivid tartan
#

anyone knows any mayu with dreads/freeform avis

round comet
#

mayu? PaimonThink

#

Iโ€™d say ask in #1138520828556890214 but you could also hypothetically customize your own. Thereโ€™s a lot of free and cheap hairstyles around

inner perch
tired smelt
#

can someone help me i have 14+ hours on vrchat and a vrc account and its saying this

timber wharf
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

tired smelt
#

i have 20 friends and 14+ hours and its on steam but i converted it into a vrc account and it has 14 to 16 hours on it

timber wharf
#

steam or oculus gain rank at a snail pace. keep playing on a vrc account. youll be notified in game of getting new user

somber sequoia
#

you are missing some add-on pacakge. Perhaps it's vrcfury?

unborn nacelle
#

i want to fix this part of the neck with weight paint, but i dont understand how it works. Can someone explain me please?

somber sequoia
#

still missing scripts, must be something else.

winged valley
#

Iโ€™m kinda broke but I have a question, how much do people do vrchat base edits for

digital roost
#

If i have a rigged model that i then stick to another rigged models Head, it makes all of the spine bones move as if they are placed on that first rigged model, is that not a problem when it comes to the movement in game or do i need to do something

sour sphinx
#

how to fix this pwp

grand yew
sour sphinx
#

taking about the fur being see-through

#

i have it set to alpha hashed in blender and trans clipping in unity

radiant steeple
#

Sorry for replying to an old message, but did you ever find a solution? I'm trying to help someone with the same issue and haven't had any luck.

austere mantle
#

can somebody help me get this texture and put it in substance painter? im on the verge of giving up

thin sonnet
livid river
#

I'm trying to get this to when it shoots it'll have a 25 second cooldown. Issue is it won't fire until it hits the 25 seconds mark. I want it to be able to fire the burst when I do my gesture then start the cooldown after that.

night ember
#

even if the emission is off the particle is still running

radiant steeple
thin sonnet
sour sphinx
# sour sphinx how to fix this pwp

someone help me pls, i changed it to alpha blend in blender and transparent or fade and i try to keep trying things but it either is like see-through or it makes the whole hair transparent and is visible behind the hair

#

cutout has seemed to be the only fix but it looks so choppy

#

someone lmk if they can help

rapid sigil
#

Currently trying to make a png avatar that talks. I've gotten it to talk, but it'll only do so if im moving and talking. Anyone know how to fix?

tribal cipher
#

Really depends on how it's implemented, as I can think of at least a few ways.

white topaz
#

Having an issue where my avi descriptor says the Rig Type is non-humanoid and doesn'y give me access to all playable layers despite the fbx being humanoid

somber sequoia
#

definitely not humanoid then - click "configure" and see what's wrong

barren thorn
#

where is this setting at?

warm horizon
#

does anyone know how i can get a reset button on an avatar to sync across clients? i made 3 avis that can interract with eachother as in if they touch hands they all change textures and it stays that way until you click the reset button, my issue is i tested it in vrc with friends and if any of us click the reset button its local even tho the parameter for the reset is synced???

white topaz
#

fixed it, forgot to put the avatar into the animator

somber sequoia
#

oh that, so weird when that doesn't happen

white topaz
#

so weird how THAT makes your avi descriptor useless

gaunt knoll
stark vapor
#

I need help from someone who knows how to make vrmโ€™s into avis

I am not good at the blender/unity stuff

livid river
timber wharf
#

@livid river you dont touch particle component itself ie always on, you animate emission module on/off. ig, cant really tell what youre after

livid river
timber wharf
#

why it animates gun as well

#

hierarchy does matter, if any of it disables gun and particle system is its child then its gone

livid river
timber wharf
#

still why gun is blinking at all. like, its not even a toggle, what's the idea

#

normally yud like idk, enable a gun as a toggle then have a gesture to fire with. for slow stuff like a sniper rifle animation of emission ON at frame one, then x frames of emission being OFF for cooldown with exit time 1. or smth.

warm fable
#

Can someone tell me what these errors mean? every time I try to upload the avatar it fails

timber wharf
#

@warm fable top errors, not bottom ones. theres 13, we see 8

warm fable
#

I care about the one where it says failed to build avatar

timber wharf
#

red error = fail, then it snowpiles

#

successful upload is supposed to have zero

warm fable
#

those were from when I opened unity I think and put the assets in

timber wharf
#

hit clear and build again then

warm fable
timber wharf
#

youre missing a script ie probly some asset is not there, check with your avatar's required prefabs list and if theyre up to date ig

warm fable
#

i mean, it says it does require jerry's face tracking but It works fine with the base version

#

its just, the scene that I got from the person I hired to do texture work keeps failing to upload

timber wharf
#

if theyre sending you a unitypackage then ask em for a full list of vcc packages theyve used in project

#

like a screenshot or smth. could be smth missing

warm fable
#

oh

#

I think I need to install a shader

#

actually I already have it

#

I just forgot

#

fuck no thats not it

gaunt knoll
#

whats all of your packages

#

send a screens of them in CC

warm fable
#

pretty basic stuff

gaunt knoll
#

you sure it doesnt need modular avi

warm fable
quiet plume
#

Hi. I'm having an issue after creating an animator for the avatar. When entering play mode, the tail breaks completely, "snapping" in half. This only happens in playmode, though. In the regular scene it looks normal. I thought that the issue was the animation itself, and deleted the animation, the layers, parameters and everything related to it. But the avatar still looks broken. Even in Vrchat, after uploading the avatar for test, still looks broken

On the left, the broken view. On the right, how it is supposed to look. I skimmed throught at least 10 Unity blogs posts/Reddit posts/Videos and can't seem to a solution :/

quiet plume
#

So it looks like a bug in the software itself more than an issue of the avi tbh