#avatar-help

1 messages · Page 241 of 1

ornate stump
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If you think then go to find what animation is doing that and confirm it.

scenic ether
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Which is more of a me problem now, so I guess I'll try to let you know if I can figure out whats moving it

ornate stump
scenic ether
scenic ether
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There is still full movement, like nothing changed

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You can see the eyes still following the mouse despite eye look is off

ornate stump
scenic ether
ornate stump
ornate stump
scenic ether
ornate stump
scenic ether
# ornate stump Restart unity and test again.

Okay, I actually just found the problem, Looking up and Looking down had special vrc.looking up vrc.looking down animations that would move the eyelid, it kills the eye lids moving with the eyes but fixes the expression being fully closed

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Thank ya

steel panther
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I’ve been getting endless adb errors no matter what I do when trying to test build, i don’t think I ever had this issue before, is it a new thing? I’ll send proper screenshot of the error in a bit

My development hub for meta also gives me constant timeouts trying to connect but I don’t ever remember needing to do this for my last avatar/testing/publishing for that vrcTupCry

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Ive done various forms of restarting things from just the programs (unity, meta hub, dev hub, adb itself) to the devices (PC, quest), doing adb killserver (and startserver, etc) because that port WAS being taken up by something else but clearing that out didn’t seem to help the case either vrcRat

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It’s essentially this same error. As far as I’m aware android is what I used for building and testing my quest avatar. Considering this conversation is talking about android phone use, maybe I’m misremembering…? (Double checked and I don’t think I am, just so confused)

grand yew
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those are dummy bones apparently got rid of them and am currently recentering and moving the bones

somber sequoia
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Of course I don't know exactly what you did, but I'd set just one shape key how you want it, then in the shape key menu, do "new combined", and then turn off the original one. Repeat for any others you need.

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No idea what you are saying about armatures.

grand yew
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how would i put text on these without being able to drop it on the model directly

ornate stump
grand yew
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yeah

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zh

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ah

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i mean i have the mats for them

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just cont figure how to put it on the avi itself

ornate stump
flint dawn
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Sorri if this isn't the right channel for this, but I need help on figuring out if my avatar is acceptable. So I read everything I could and I'm still not entirely sure if I'm getting this right but I'll try to include my thought process. I spent a year learning Blender to make my avatar and finally got it finished a few days ago and I made it to mostly explore private instances with the full intention of all of that being SFW with no exceptions. Within the past day, I've been seeing scary posts about how how bans are happening with avvys and I can't find info as to why and I'm kinda scared that I might he making a mistake with something small that I'm overlooking. My avvy wears dresses that are usually found in my 2D artwork and I can't find any info online about if that's okie or not in any instance since I modeled my avvy and then the clothes separate to switch outfits but not with toggles.

grand yew
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i figured it out i forgot about the mat dropdown in the SMR

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now the other issue of this wont say 1 on 2 move with the avi

ornate stump
lucid delta
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how do i meak my avatars in unity

ornate stump
grand yew
ornate stump
flint dawn
grand yew
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nvm got it

grand yew
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ty

ornate stump
slim osprey
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Can i not make this work for komano?

ornate stump
slim osprey
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only anri and mizuse? 🤔

flint dawn
# ornate stump If you're still concern about that you could also just cut body skin mesh under ...

It's just there's not a lot of clarification on what exactly is okay with particularly the top of a model. I could do that but then it'd make it impossible to make new outfits and keep proportions. I've seen post talking about how parts of the mesh could get someone banned but I don't know if the devs would consider to be okay and I just don't wanna make a mistake and not be able to play with my friend

ornate stump
ornate stump
# slim osprey only anri and mizuse? 🤔

The "supported models" mean the asset is made for those models. If it doesn't mention it, you could still use the asset on other model but that will require extra work to make it work on other model.

unborn lichen
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i will explain to you: ive putted a grand piano on my avatar as a droppable item, i would like to put on this piano some trigger animations, the animation will simply be the press movement for the black and white keynotes, the trigger will be the hand or finger of my avatar when will interact with the specific note.

somber sequoia
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neat.

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Are you intending to have each key work?

slim osprey
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is there any way I can get rid of komano's blue bald hairstyle so that its easier to replace it with minase's hairstyle?

ornate stump
slim osprey
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When I select it, it picks up on Body under hierachy and well that does have blend shape

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well I found out what affects it :

gaunt knoll
slim osprey
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would love that if yk how

gaunt knoll
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Does it have it own UV?

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If you click on the textures is it in a different spot

slim osprey
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Textures where... 😭

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Might be nice if we could hope on stream >.<

gaunt knoll
slim osprey
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hm what do i do with it

gaunt knoll
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you can delete mesh from the avi

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in unity

slim osprey
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ill just give up on it.., since to make the hairstyle work id have to expand it and idk how to do that

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ima just download a hairstyle that fits with komano :(

somber sequoia
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blender is the answer 🙂

slim osprey
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Wait scaling works......

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😭

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I think i managed to fit it around the head but theres a slight blue hair related thing from the other one... So I guess I really need to get rid of it somehow (shown in second image)

somber sequoia
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is that mesh or just color on the texture?

slim osprey
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hmm I cant say for sure... since im new to this, but when i mess around with the Uv angle and Uv settings the color is changing to different shades of blue

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Does that give you a hint whether its mesh color or texture?

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well main color is affecting it asw :/

somber sequoia
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yeah I'll again suggest blender

slim osprey
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I guess I figured it out

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It was under Hair > Base Settings > Cutoff

brisk wind
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How do I optimize a high quality avatar for quest?

slim osprey
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uhm im not an expert but

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I heard from a video where you can use this feature on vrc called : EasyQuestSwitch
Im guessing it probably has a feature where you can turn a PC avatar thats specially made for quest with easy transfer?? 🤔

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And since its made on pc prob will be high quality too for quest?

round comet
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EasyQuestSwitch is more for worlds than anything

brisk wind
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This is the model

somber sequoia
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it'd probably be a lot more useful to show the topology. But I suspect that's really high poly.

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in which case..... you've got a lot of work to do

brisk wind
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Ahhhhh

slim osprey
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Thats a pretty dope avi

somber sequoia
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in this case, I mean what the mesh itself looks like, not the rendered image. A wireframe would be uesful

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even just polygon count + number of material slots would be a good indicator

brisk wind
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When my computer guy gets back, I’ll ask him for pics

balmy barn
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those all look the same for me, but if its under 450k id be surprised

somber sequoia
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same

opaque rampart
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3rd avi with the

windows- good
Upload android= windows- failed security checks failed

this problem has been happening to be allot with some being a straight foward upload then this happens and refuses to work

slim osprey
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anyone know where I'm supposed to place this red.png (eye) to replace the base model eye for Komano?

grand scaffold
slim osprey
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When i try to click on eyes it selects the head :

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wait do you mean this? :

grand yew
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well fuck

grand scaffold
grand yew
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looks like my bones are staying in one place for some reason

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now to try and figure out why (help...)

junior void
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Not bone, mesh

grand yew
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oh right

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mesh

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mb

slim osprey
junior void
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Did you remove any bones?

grand scaffold
grand yew
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i removed dummy bones and added the propper bones in their place

grand scaffold
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or any photoshop equivalent

slim osprey
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ive got photoshop I guess itll just take time ://

grand yew
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did this

junior void
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Did you check that the weights of those bones get passed on somewhere?

slim osprey
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This has me wondering how to other people have avatars where they can set a scroller to change the eyecolor instead of having to do edits such as what im about to do

junior void
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What we are seeing is exactly what happens if you just remove bones without addressing the weights

somber sequoia
grand yew
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hmm i mightve

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let me check

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blender

somber sequoia
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You could setup a separate material slot specifically for the eyes, but that's less performant

slim osprey
heavy zephyr
somber sequoia
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I don't use that shader, so I'll refer you to its documentation

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Yep, masking would work too, such as with Poiyomi's RGBA mask feature

slim osprey
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wait tbh its not that hard on photoshop its as simple as drag and drop 😭

grand yew
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Okay weighted sending it to unity for testing

rare jacinth
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So question

I added peircings to my avatars ears and I wanted them toggleable

So I didnt join them to the mesh. But when I move to unity and move the ears they didn't move with them. How can I fix that so when I go into unity the peicrings move with the ears.

They are weightpainted right.

timber wharf
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they need to be a one fbx with one armature with the rest of the model. while being separate mesh. im guessing atm you have two separate models so piercings dont care for main model since they have their own bones etc

grand yew
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okay hopefully this is my last build

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god i hate blender

grand yew
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could the issue be with the fx?

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also idk if i did this correctly would it work?

rare jacinth
timber wharf
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@rare jacinth unless you export the whole thing as one fbx from blender, youd have to use some armature link or smth, idk much bout those

rare jacinth
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Ah gotcha ill keep working on it. Thanks for the advice 🙂

safe falcon
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Finally somewhat got the expressions working, I was told I needed two seperate layers to do the eyelid animations and mouth animations because they were conflicting eachother. Now, when I try to use the mouth animations they also turn on the eyelid animations with the coresponding number, even tho the seperate Ints are selected. When I try to select the eyelid expressions none of them work at all. For some reason they're connected to the mouth expressions although they have separate layers and Int parameters.

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more images for reference

slim osprey
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uhm would I have to change the body color here via photoshop : If I wanna make my model brown skinned? : or is there an easier way I can achieve this?

somber sequoia
slim osprey
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Ima mess around with the body material

balmy barn
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id grab uv from blender and use it as overlay , then just edit the texture or use some material setting to change skin color (need a mask to not affect everything)

slim osprey
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hope theres an easier way to do that, ig whats reccomended will be a last option sort of thing

somber sequoia
safe falcon
somber sequoia
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yep, it is. Looks reasonable

safe falcon
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The animations SHOULD only control the layer it's on since I have Int parameters for both

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but it isnt and I'm not sure why

unborn lichen
somber sequoia
unborn lichen
# somber sequoia Ambitious! But it'll be fun if you pull it off

i dont even know if is easy or not to actualize, unfortunately im not familiar with unity, this is why im here, i just desire to make my performance on piano a little bit more interesting to observe, especially if you wanna peek meanwhile im performing ^^

somber sequoia
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I'd want to try that with 88 physbones, then you could do a glissando thing

unborn lichen
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glissando ? what this means ? the keys doesnt have physbones, they was meshes and now they are objects

somber sequoia
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when you slide your hand along piano keys

unborn lichen
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ohhh got it, but for example i dont even know how to make physbones for the keynotes, this is why im researching for someone who can maybe help mke in private or in a call will be even better so i can share my screen and be guided ^^

vapid slate
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anyone know how to fix this

somber sequoia
unborn lichen
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i dont truly know how to do that :c

night ember
vapid slate
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i bought it

slim osprey
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I just downloaded Gogoloco with VCC and and my project was alreayd open.
Any idea how to check if I have installed gogoloco for my avi? I dont see Gogoloco on assets? could it be somewhere else?

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hmm I think I found a way but im unsure

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What do i select from hierachy to give gogoloco?
I found gogoloco from Tools > gogoloco> add prefab

neat spire
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so i just noticed this issue with mmd worlds. they seem to break whatever the first parameter in my list is? anybody have a solution for this, or is this just a problem with mmd worlds in general?

slim osprey
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Should I press auto-fix or skip and stop asking or skip?

somber sequoia
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that depends on how you're using those animations

slim osprey
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uh oh... I chose auto fix and uhm I didnt know that I didnt have gesture manager now it looks messed up after adding it...

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Lmao the clothes dont even apply to him no more 😭

vapid slate
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i neeed help, my unity is broken and i cant fix it...

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all my projects were deleted

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i cant import anything

slim osprey
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any idea how I can place these items inside my avatar so it can work smoothly? :

high patrol
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hey, i need help with uploading a fallback avatar for the quest.. how can i do that? i have a avatar with a pc version and quest version and currently is a "impostor" avatar and.. yeah thats not realy good

or do i need to set a fallback avi ingame?

tight pike
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hey idk if this would fall under a general help problem or a rigging problem, but i'm trying to rescale the upper and lower leg bones on my avatar (specifically just the X and Z axes to try and not change the height of my avatar), and in unity it works perfectly fine but in game the lower legs get really stretched out and distorted, does anyone know how to fix this?

somber sequoia
junior void
slim osprey
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yk my clothes fit perfectly now with the animations (gogoloco) but why does my hair change place? :

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hmmm this might answer something 😭

tight pike
slim osprey
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I built my first ever avi 😭 Major Thankyous @somber sequoia @heavy zephyr @grand scaffold @ornate stump

somber sequoia
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yay!

tight pike
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congrats

slim osprey
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I dont want to screw this up....

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I have 2 autofix options at the top and bottom shall I click on them both and autofix?

tight pike
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the first one yes

slim osprey
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theres no need for the second one?

tight pike
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the second one is up to you

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i dont know exactly what it does, but i think its something to do with how your textures lose quality over longer distances

slim osprey
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hmm ic

tight pike
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generally a rule of thumb with that menu is that any error message with a red octagon and an exclamation mark will prevent your avatar from building or uploading correctly

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and they'll usually be sorted to the top

tight pike
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that limb scaling prefab did not help unfortunately

grim tusk
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so i see some of my avatars use the VRCFaceTracking from Steam. And I have now downloaded it but i dont understand how to use it...any tutorials or videos ppl can share?

zealous sail
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Hi there. I'm trying to make an avatar with these toggles: push goggles up / remove goggles. How do I make it so that when one of them turns on, the other turns off? So that they're never both toggled on at the same time? Feel free to @ me in reply, thanks

tight pike
zealous sail
late carbon
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Anyone know how to fix this

tight pike
frigid patrol
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can someone help me? i was doing a retexture of a model that i wanted to upload to vrchat but i used someone else's base that they made public.

indigo compass
# grim tusk so i see some of my avatars use the VRCFaceTracking from Steam. And I have now d...

VRCFaceTracking is a middle man software, the modules you install are where the face tracking data comes from (so you need the correct one for whatever source you are getting it from) and on the avatar you also need one of the several VRCFT VRCFury prefabs, which take the data VRCFT sends over OSC into blendshape movements on the avatar.

Here is the doc about VRCFT, it will probably help https://docs.vrcft.io/docs/intro/getting-started

distant nimbus
indigo compass
# distant nimbus how can i fix my physbones phasing through clothing??

Can't exactly tell what is moving, the skirt or the tummy, but while physbone colliders can help, with something this skin tight it depends.
If the belly is moving then you'd want to remove that functionality or weight paint the skirt to the same bone, if it is the skirt then either remove it or make a blendshape that shrinks the belly so it doesn't clip.

distant nimbus
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id probably have to weight paint it 💔

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thank you ❤️

stoic bobcat
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Need to make an avatar with stretching arms. If someone were to pull on them they’d get longer, but would still be able to control the arms, how would I do that?

pulsar laurel
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I NEED help with making my avatar have animations in unity, i imported it and it had no animations and sat under the ground. could someone help me

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plssssssss

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its of my goat

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pls dm me if you could hop on a call and help me out fr.

devout tree
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was trying to upl an avi for quest and this happend, why?

umbral bear
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Hey guys, what have I missed so far

flat muskBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

devout tree
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im a trusted user though i have been for quite a while

gaunt knoll
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your using your account the one that has trusted

devout tree
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yes

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waiy nvm i fixed it

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my sdk bugged out and i restarted it

gaunt knoll
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yeah ever since the bate came out people have been having some weird issues

devout tree
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the what?

gaunt knoll
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bata sorry

devout tree
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beta?

gaunt knoll
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maybe... yeah i dont need sleep

devout tree
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i think you might need some sleep

gaunt knoll
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you right xD

devout tree
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lol

gaunt knoll
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goodnight

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xD

devout tree
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sleep well lol

placid idol
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what can i do if this pops up

somber sequoia
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go look at the rig setup, make sure it has those required bones mapped

analog fog
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How do I do emission syncing

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I’m trying to have a model sync it emission with an avatar that already has a emission wheel but I don’t know how to sync them

somber sequoia
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sync what exactly?

analog fog
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A weapon

somber sequoia
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sorry, that didn't really provide much detail

stoic bobcat
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Need to make an avatar with stretching arms. If someone were to pull on them they’d get longer, but would still be able to control the arms, how would I do that? Hopefully this explains what I need, I think the only way to do this would be fake arm bones and having the real arm bones have contraints on them?

somber sequoia
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yep, that's what I'd try

stoic bobcat
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awesome, at least I had the right idea, ill try this and hopefully get that to work 😅

somber sequoia
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oh I didn't say it was right, just that it's what I'd try 🙂

arctic ginkgo
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I'm having this issue with an animation that's causing physbones to move to a random location when the animation is played, and to jitter violently. The stationary wing has the physbone component disabled for reference.

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The issue I'm guessing stems from the animation scaling the bones in the wings along their Y axes for stylistic purposes. I think this is likely a physbone bug, but if anyone has any solutions please let me know 🤞

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😭

somber sequoia
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ugh, figures.

arctic ginkgo
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I'll try redoing the animations to move the bones rather than scaling them

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it won't look exactly the same but it's better than intense jitter

gentle iris
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im adding a gun to my avatar, how can i have it play a shooting sound when i do a gesture

arctic ginkgo
gentle iris
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the weapon has 3 sounds, fire, idle and reload, how would i do all 3?

arctic ginkgo
gentle iris
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it doesnt have a animation included

arctic ginkgo
gentle iris
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ok

arctic ginkgo
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these are what control your hand so it makes the right shape when you use the gesture

woeful berry
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this pops up when i try to publish a avatar

gentle iris
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my avatar is in a bike riding postion

arctic ginkgo
gentle iris
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got it fixed so im working on the wunderwaffe again

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i got the sound to play when i toggle the weapon on but how could i have it so i toggle then after a few seconds it shoots and i can shoot again using a gesture?

gentle iris
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how can i make a grabbable prop? i tried 2 tutorials and both didnt work

gentle iris
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thats one of the tutorials i followed but didnt work

ornate stump
gentle iris
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did that, watched multiple times

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i did notice however, when i press record on the avatar and go to the gun it stops recording

ornate stump
gentle iris
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oh

ornate stump
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That's pretty much is what you missed and there will be no any tutorial telling you that.

gentle iris
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i followed it again and fixed the animator mistake but still wont work

quasi delta
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im attempting to publish my avatar but im running into this;

junior void
quasi delta
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oh thats a good theory, lemme test...

ornate stump
quasi delta
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then what am i looking for

ornate stump
quasi delta
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my uppermost error is a poyomi error which i doubt is the cause

ornate stump
# quasi delta this?

You should screenshot the list of error first at least to see what actually had happened.

quasi delta
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fine, here

ornate stump
quasi delta
ornate stump
quasi delta
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how would i fix them

ornate stump
forest wraith
mortal dagger
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hey guys quick question i want to make Spells for my Avatar like summon a diamond from the sky or something

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and i am not sure what is it called

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and is there a tutorial for it?

junior void
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Sounds like you want particles

flint dawn
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Is it necessary to weight paint the root bone for my Blender model? It seems to work just fine without doing that

ornate stump
flint dawn
ornate stump
flint dawn
ornate stump
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Root bone in this context totally means something else.

flint dawn
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Is it necessary to paint it?

ornate stump
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Same for every other bones.

flint dawn
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Don't want fur showing through fabric :p

ornate stump
flint dawn
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I used the transfer weights option

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It should have the exact same

ornate stump
flint dawn
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Honestly I've been having some real weird problems

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I've only been using Blender for a year and I've had a lot of tutorials do a thing on camera and then when I try to do that thing exactly like they did, something weird happens and then I got on a 3 day troubleshooting journey to find out all I had to do was restart Blender.

tulip linden
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hello and i would like to ask about how should i fix this situation about unable to upload the avatar to vrchat. recently i couldnt find any solution in the console so it would be kind if anyone can provide help, thank you very much.

left wharf
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always show first 1~3 errors, please

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(also scroll up the "Review Any Alerts". some first messages are the most helpful for troubleshooting in many cases.)

tulip linden
left wharf
# tulip linden

that's not first errors. you should be able to scroll up the console

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the second picture looks fine, great

teal laurel
tulip linden
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sorry and i retook one

teal laurel
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also when will staff finally enable embedding perms here

left wharf
tulip linden
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thank you! i will try to fix it

update: it worked thank you very much!

lilac wraith
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Hii, I wanted to ask;
I bought this avatar (retinia) and she's got this hammer shredder thing going on
I can toggle it to be on my left hand buuut I kinda wanna know how to make it so I can just grab it from behind me (without it just staying behind me at all times, as in when I turn; It turns too.) or just toggle it to my right hand because I am not left handed LMAO

somber osprey
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anyone once again can help me what am I doing wrong?

my main is to bind the Radial puppet to the animation seed

if there's anything missing or I didn't show, tell me what and I'll show it

somber sequoia
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This looks fine, what about it is a problem?

arctic ginkgo
somber osprey
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I asked around in other places, they say something about FX layer

somber sequoia
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what about FX layer?

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Do you not have this animation controller in the FX slot on your avatar descriptor?

somber osprey
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"This looks like an animator that's all by itself and not the FX layer animator"

I've been told, I asked for explanation but they never said anytthing

somber osprey
somber sequoia
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You should look at your avatar descriptor then, under "playable layers"

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If this animator isn't in the FX slot, it's not going to do anything, since it won't be on your avatar.

somber osprey
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Here's the playable layer

not sure what to do next

somber sequoia
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yep - so that animation controller in FX, that's the one you want to be editing.

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You added this animation to a controller that isn't in use.

somber osprey
somber sequoia
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there's nothing wrong with the way you built the animation logic

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you just did it in the wrong animation controller. Easy enough to fix.

somber osprey
somber sequoia
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I don't know what "set multiplayer only" means

somber osprey
somber sequoia
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But again, the stuff you put in "Shion.controller" needs to in the animation controller which is in the FX slot in your avatar descriptor.

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oh multiplyer not multiplayer, sorry

somber osprey
somber sequoia
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no, I misread that 🙂

somber osprey
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so did I make this correctly?

I made a new layer dedicated for this, made a new BPM and set that orange box to Multiplier paramet to BPM

So what's next?

somber sequoia
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Yes - but again, you did that in the wrong animation controller

somber osprey
#

Wait wdym?

the layer should be somewhere else?

somber sequoia
#

Yes, I've said that several times now

somber osprey
#

Where should it be? I'm really confused

Cause all of these have their own layer for each toggles

balmy barn
#

0 weight?

somber sequoia
#

Oh! this is a totally different view than you pasted before

#

But this one, has the weight at 0, the other one it was fine

somber sequoia
somber osprey
#

okay I made the Weight to 1

anything else or should I focus on the radial menu now?

somber sequoia
#

you should now test.

somber osprey
somber sequoia
#

That looks fine to me.

somber osprey
#

Then how come its not working?

what can I show to help you understand what my issue is?

somber sequoia
#

I suggest watching what the animator does while in play mode. It looks ok from the images.

somber osprey
#

I'm not sure what I'm supposed to be checking exactly

somber sequoia
#

does it do what you think? do the parameters change?

somber osprey
#

Wait...I think I see the problem
"BPM (NO VALID ANIMATION)"

somber sequoia
#

that seems like a problem, yep.

somber osprey
#

Parameter is working tho

somber osprey
somber sequoia
#

Look at the animation, test it, etc.

lucid nacelle
#

okay got it working thank you :3

somber osprey
somber sequoia
#

You're testing the blendshape, not the animation.

somber osprey
#

I tested this. it worked

somber sequoia
#

And that animation is in the state in the animator, right?

somber basin
#

Hellooo, i dont know if this is the correct channel, but i have a problem with my avatar and viseme. If can someone help i appreciate it 🙏

So this is about my quest, viseme is not working at all, i have added all blendeshapes and followed everything i saw online but still is not working
Blendshapes for eyes are working fine, and mesh is fine i can see that blendshapes are working in general but viseme is like i never added it.
Aaaaany advice is helpful

somber osprey
somber osprey
somber sequoia
somber sequoia
somber osprey
somber sequoia
#

again, only be working in the FX controller that's in the avatar descriptor, any other ones are not useful here.

somber osprey
somber basin
#

also im super new probably im doing something wrong, i have no idea fro, unity

somber sequoia
balmy barn
somber sequoia
#

oh - the empty one, that's definitely the issue

#

"sil" = "silent", it should just do nothing.

somber osprey
somber sequoia
#

Put that animation into some layer in your FX animator.

somber basin
#

oh really? i have to add something to everything? ok i didnt know that. ill make some changes and ill let you know!! thanks!!

somber osprey
somber sequoia
#

no, you don't drag it to the mesh

somber osprey
somber sequoia
#

"box thing"?

#

either way no, you don't drag an animation file onto anything in the hierarchy

#

you put it into an animation controller that's currently on your avatar.

somber osprey
#

I drag this. Into this

#

but the heart has the blendshapes that I need to control it

somber sequoia
#

yes?

balmy barn
#

animate from root of avatar, you can just put the fx in your avatar animator temporary (where your descriptor is)

somber osprey
#

Okay let me try to start over

Drag BPM to FX_Layer. did I do it correctly?

somber sequoia
#

I'd put that into the "BPM" layer on that, it seems you have the top one selected

somber sequoia
#

Cool, then you should be all set here.

#

make sure that animation is not anywhere else in that animation controller, you don't want it to try to double up or something

somber osprey
somber sequoia
#

now what I'd do is click the avatar root, then in the Animation (not Animator) window, select the heartbeat animation from the dropdown and verify nothing in it is yellow, and push play and watch the animation work.

somber sequoia
somber sequoia
#

then the animation paths are incorrect, probably because you built this animation when the animator was on the wrong object. This is your problem.

#

so, you can click-then-click that yellow path and re-type it, or delete it and redo.

#

(not double-click)

somber osprey
#

I'll try to delete it and re do it

but if I'm selecting the heart, then now the Animation is focusing on that instead of the root of the avatar, right?

somber sequoia
#

Select the avatar root. Choose the BPM animation in the animation window. Click record. Do whatever. Un-click record. Select a different animation to reset your avatar back to rest pose.

#

Also: If that heart object has an animator component on it, remove it.

somber osprey
balmy barn
#

you have another animator somewhere

somber sequoia
#

yeah, that's what this looks like to me.

#

There should only be one Animator component on your avatar, at the root. And in that animator component, you should have the same animation controller that you're working on, in this case the one in the FX slot on your avatar descriptor.

somber osprey
somber sequoia
#

"state" is not what we're referring to here.

#

I suspect dragging around animation clips caused another animator component to be created somewhere, like the heart object.

somber osprey
#

now I'm beyond lost

idk hwo to troubleshoot that

somber osprey
somber sequoia
somber osprey
somber sequoia
#

it cannot have two items

somber osprey
#

okay I got rid of Shion_heart
what's next?

somber sequoia
#

On the right in this ^ image, you see "Animator"? That.

#

The items in the inspector are components. The one labeled "Animator" is the "Animator component"

somber osprey
#

yeah this whole thing right?

somber sequoia
#

Drag the animation controller named FXLayer into it.

#

no

#

no that is not at all what I was referring to

#

Again, on the right - in the inspector.

balmy barn
#

just use that in there , dont drag stuff onto avatar it keeps making a new controller

somber osprey
somber sequoia
#

that

somber osprey
#

Ohh....

somber sequoia
#

that is your problem entirely

somber osprey
#

is this what you mean by "Animator Controller?"

somber sequoia
#

that is the Animation component

#

the item in the "Controller" slot is the animation controller

somber osprey
somber sequoia
#

that is the wrong one for this purpose

#

put the FXLayer one into that.

somber osprey
#

-# I'm very sorry that I sound really dumb

somber osprey
somber sequoia
#

If you're not clear on terms, we're happy to explain them.

#

Good - now do that whole recording animation thing.

somber osprey
balmy barn
#

you probably have a second animator when you dragged to heart, check for another animator component somewhere and remove it - why animation recording goes blank

somber sequoia
#

you already have a clip though?

#

And yes, what Thulen said is likely happening now, we said this before too.

somber osprey
#

I'm trying to re-do cause I feel like I'm breaking stuff

sand cedar
#

i was watching a video on how to upload an avatar. it was fine but i had to redo something. after redoing it the thing is in 2d and i cant move around can someone help?

somber sequoia
#

You want to be using a clip already in the animator - which is the case right now, so no need for a new one.

somber sequoia
junior void
#

Looks like game view

somber sequoia
#

probably

junior void
#

Check which window tab you're in

sand cedar
#

thx bro

somber osprey
somber sequoia
#

check the heart object

somber osprey
#

oh right. the Heart has its own controller

Should I replace it with someone else?

balmy barn
#

remove , you need to animate everything from root of your avatar

somber sequoia
#

as we've said several times now, only the root avatar object should have one. Remove that.

somber osprey
#

okay done

next is?

somber sequoia
#

record (or update) animation as explained before

somber osprey
#

I done the recording

somber sequoia
#

then test

somber osprey
# somber sequoia then test

NOW it works

okay one last thing so I don't ahve to bother you

The steps I need to do to do all of this by myself are

  • The FX_layer should be in the Controller of the Avatar
    *ONLY the root of the Avatar can have the Animator component in the Insepector. Nothing else can have the Animator component
    *While selecting the Root of the Avi, In the Animator Tab (next to asset store tab). Make a New Layer and Parameter for it
    *Drag the Animation in that Layer
    *In The Expression menu folder, Click on the parameters icon and make a New Parameter as Float
    *Then the actual VRC menu for it should be RadialPuppet with only Rotation set to BPM,Float and keeping the Parameter as [none]

did I get everything correct?

somber sequoia
#

sure, sounds reasonable

somber osprey
#

I'm saying this cause I don't wanna bother you guys again, this took me Days

somber osprey
somber sequoia
#

not directly

somber osprey
#

is there a way I could atleast?

or a tutorial taht exist I can follow?

somber sequoia
#

I don't have links to any tutorials, and haven't really thought through how I'd do this. Maybe some complicated math with a blendtree.

#

the zero case is interesting though.

somber osprey
somber sequoia
#

There's no options for that in the radial menu item

timber wharf
#

@somber osprey in theory you can use state behaviour set variable - remap, especially if you would use radial puppet second variable. ie open radial puppet - set value of synced variable - close it - some other layer sees that puppet was closed and applies remap to an actual animation speed. sounds doable

#

tho adjusting speed blindly kinda sucks too

#

wait what would happen if it was an actual blend tree with the same anim but different speeds?

balmy barn
#

tried using multiplier in a blendtree ?

somber sequoia
#

yeah, I was considering a blendtree here

balmy barn
#

2 ways of doing it, blendtree bit slower

#

rare i need more then 5issh layers on my fx ratl - you can also use this on action controller to speed up any humanoid animation (id just use multiplier here and not a blendtree)

stiff kiln
#

I... have a weird issue.
I somehow managed to make the stencils work, so now the mask in front of the camera does hide the screen. But for some reason, the stencil doesn't work in vr. Like, in desktop mode it works fine, but in vr it doesn't work.
Is that normal...?

#

Wait... I just did some testing, and the shader seems to always work on the SDK test avatar, but not on the uploaded avatar?
What?

quasi delta
#

ive been having an issue similar where my avatar refuses to build for the upload but doesnt do the same for the sdk test

wide hedge
quasi delta
#

ill screenshot the error later tonight when im back at my pc, i shoved it through ai last night (im disappointed in myself for that but wtv) and it said something about poiyomi..?

#

i will ping you the soonest i can, that alright?

vague ravine
#

How can I make it so my default avatar crouch/prone is used instead of the gogo loco sit prone.

#

is used instead*

gaunt knoll
#

You can change your z and c key in gogo

#

If you want to change change them you have to refer to gogo docs

somber sequoia
round comet
#

If I wanna make an on-off toggle for an animation idle whats the best param type? PaimonThink

somber sequoia
#

bool

#

they're true or false, and the smallest size

round comet
#

Gotcha tyty BM_HeartLove

#

For the off state I could just use an empty animation clip?

somber sequoia
#

if you do write defaults on, you don't really need an off state. But yeah that'd work

round comet
#

Okey ty!

vague ravine
#

That is the thing though I don't have it as a clip, I just want the defualt one that my avatar was using before gogo loco.

somber sequoia
#

unfortunately, you'll need a clip

woeful berry
#

How do i make a PNG avatar quest compatible

somber sequoia
#

What about it is not currently compatible?

vague ravine
#

Okay, now how do I upload a fallback avatar? Does it have to be uploaded to iOS also?

supple marsh
#

Would any of you guys know how I could fix this hat? Everything in the prefab the booth outfit came with fine except for the hat, thinking of (somehow) manually adjusting it but idk how to lol

flat skiff
#

what does this mean </3

supple marsh
balmy barn
#

ratl proportional editing in blender one way

night ember
#

sculpt mode

somber sequoia
balmy barn
#

some of these hats have bones for head adjusting, but id still attach them in blender

supple marsh
#

I'll also look for an alternative outfit just in case

flat skiff
supple marsh
#

Thanks guys

woeful berry
somber sequoia
#

haha

woeful berry
#

😭

#

i need help

somber sequoia
#

right, but with what? There are many tutorials for avatars and quest avatars, start there if you haven't. After that, can you be specific?

woeful berry
#

making it for quest and pc i have tried many tutorials and its not working

cobalt cloak
#

any body know why that happen it shoud not look so black

heavy zephyr
#

You scene has no lighting, worlds do.

#

In darker environments, you will look darker unless you set up your materials to react to light differently

cobalt cloak
heavy zephyr
cobalt cloak
gentle iris
#

i already uploaded to windows with the wunderwaffle but its saying i havent?

heavy zephyr
# cobalt cloak idk how lighting works but do you see the problem

Your min brightness is set to 0 so your material is allowed to be all the way black if there is no light hitting it. If you want your avatar to keep a minimum of colors in darker environments, increase the minimum brightness.

To test it in your scene, select the light you have and lower it's intensity

cobalt cloak
#

but on the other version i dont have that and the settings ar the same

gentle iris
#

i also got this error

somber sequoia
gentle iris
#

how do i fix it?

#

i never had this error before

somber sequoia
#

read what I said

gentle iris
#

i read it but how would i check this part "without an android device or active emulator." im still learning unity

somber sequoia
#

What is it that you're actually trying to do here?

gentle iris
#

upload my avatar

night ember
#

so you didnt read the message

somber sequoia
#

nope

gentle iris
#

when i read something i struggle to understand fully

somber sequoia
#

here, I will simplify what I said: probably you meant "build and publish"

supple marsh
somber sequoia
gentle iris
#

i am offically stupid, i have only just realized

#

i am going to face palm for the next hour

cobalt cloak
#

eny idea how to make a good bone material for my sekeleton

somber sequoia
#

I'd probably try a web search for "bone PBR textures" or something like that, maybe someone already did a decent one

cobalt cloak
#

what do you think dos thet look good for bones

woeful berry
#

how do i make it cross platform

proven quail
#

Upload PC, switch the build to android (file > build settings) and then upload for quest.

#

If you want iOS too, then take your quest version and upload on iOS (file > build settings again)

woeful berry
#

it wont let me click on it

proven quail
#

Do you have android and iOS installed with your unity?

woeful berry
#

no

proven quail
#

Well you need those installed

woeful berry
#

i dont know how to get it

proven quail
#

You might need to go into unity hub and see what addon packages you can add

#

It's been awhile so I don't remember exactly how to do it

proven quail
#

click add modules and then you can install android and ios build

#

make sure to uncheck visual studio because it will keep trying to get you to install it, you don't need it.

#

but install Android build support and iOS build support and then you should have the options

woeful berry
#

Thanks

proven quail
#

once you have those, File > Build Settings will open this menu. You can click on the build you want to be in and click switch platform. Only Windows, Android, and iOS are supported so don't worry about 'dedicated server' or any of the other options.

bitter mural
#

how do i put a unity package into blender?

warped scroll
#

Hey so I got an audio effect on my avatar that's not being heard from nearly as far as it's supposed to. Anyone know why this might be happening? It seems like the range is limited to like around 30m or so

left gull
#

Ive never seen this error before and its preventing me from uploads, i think its telling me theres a messed up parameter but theres literally nothing on my avatar that's listed as index does anyone how to fix it/or knows what it actually means?

bitter mural
#

it's been like this for awhile

manic terrace
#

whenever my avatar sits in a chair the body turns left or right really weirdly, it uh,.., turns a bit too far ,..,

night sentinel
#

Hey guys, Im having small issue, or maybe its just a me thing. So, I have a prefab Ive been working on. I just added a new mesh (A septum ring) in blender, saved over the blend file in the assets folder in the project. So, it DOES update the FBX file in Unity, but the prefab is not.

bitter mural
#

I can't make my avi quest compatible and i have quest tools. any idea?

bitter mural
#

?

vagrant dock
#

so i dont see this misformed spot in blender but clearly i never notice it and it in unitt

meager quest
#

Does anyone have suggeation fo adding rainbow ends to the hair like in my older avatar? The texture is a little more complicated.

bitter mural
#

i have no idea

#

i just need help making a pc avi making it both quest and pc compatible

supple cloud
#

i dont get it

bitter mural
#

go to the clear on consle and clear it

supple cloud
#

its still showing

zenith forge
vague spade
#

i need help turning an avatar to quest compatible..

round comet
# meager quest

Probably an emission on the end of the hair — you could use a mask then poiyomi’s rainbow texture can be your map

#

(Assuming you use poi)

#

Ive done it with my own model and it works well

proven cedar
#

I'm having an issue where it's kinda posing when I move side to side
It only goes back to place when I look forward

warped scroll
#

Is there a way to make 3d audio sources heard from further away than 40m?

vague spade
#

i usualy know how to but like now im stuck ash

bitter mural
#

I tried using Questools but it didn't help and this does work for quest

vague spade
#

nah fr same

vague spade
bitter mural
vague spade
#

fuck

proven cedar
#

What are you stuck on?

#

what avatar are u trying to upload into quest?

proven cedar
bitter mural
#

the whole thing its fine with pc not quest though

proven cedar
#

What issues does it give u when u try to upload it?

vague spade
#

my problem is that im too dum to figure it out lol

proven cedar
#

What issues does it give u when u try to upload it?\

vague spade
#

yippee

proven cedar
#

Is the avatar too big?

vague spade
#

lemme show

meager quest
proven cedar
round comet
vague spade
proven cedar
# vague spade

Could I see all the review any alerts? Also click auto fix

bitter mural
#

i have no clue how to fix this

bitter mural
vague spade
proven cedar
analog fog
#

I need help with emission syncing here is a picture but i don’t think it going to help very much

the crystals on the shoulder I want them to be the same color as the active emission

I don’t know how to sync them btw I am working on a model I had bought and it already has a emission wheel I’m just trying to figure out how to sync up the crystals to the color wheel please dm me if you know

round comet
#

Gotta install the android build module

bitter mural
#

theres no issues

proven cedar
vague spade
bitter mural
round comet
#

The other ones don’t necessarily matter, at least at the moment

vague spade
round comet
#

You forgot to import something required for upload

vague spade
#

weird

#

lemme check

round comet
#

looks like sps or something? Maybe vrcfury?

vague spade
#

lemme try both TvT

round comet
#

Yeye just a missing script

vague spade
#

so far it seems to be vrc fury

#

its loading

round comet
#

Alrighty

vague spade
vague spade
round comet
#

Tysmm !

vague spade
#

ofc :D

round comet
#

Well missing script error is gone. I don’t recall how to fix this one

vague spade
#

TvT

round comet
#

Is there any errors in the sdk?

vague spade
#

nothing i can autofix

proven cedar
round comet
#

Oh wait, your texture mb is too large

proven cedar
vague spade
#

oh

proven cedar
#

Set it to 1024

round comet
#

Or just lower yeye abpixelcatsparkle

You could even set like skintones you aren’t using to 32 for example

proven cedar
#

But for ur case you might have to sacrifice a few things

bitter mural
proven cedar
vague spade
#

ahhh

proven cedar
vague spade
#

imma try that

#

hope it works </3

round comet
#

Best of luck ^^

#

Doesn’t need to be everything but I’d try to get that a lil lower

vague spade
#

ill come back in like 5 and let yal know

round comet
bitter mural
analog fog
#

I need help with emission syncing here is a picture but i don’t think it going to help very much

the crystals on the shoulder I want them to be the same color as the active emission

I don’t know how to sync them btw I am working on a model I had bought and it already has a emission wheel I’m just trying to figure out how to sync up the crystals to the color wheel please dm me if you know

vague spade
#

im ok with size now! lets see

broken bone
#

I'm having a weird issue. When I enter playmode, one of my materials seems to delete itself. I've never seen this issue before. There should be a head 2 material but it's just not there. This wasn't happening yesterday. I've scoured the console and can't see anything that seems to pertain to this at all. No mention of materials or any errors

vague spade
#

oml i have to lower more </3

round comet
# vague spade

Should be fine. You need to change a shader now and remove stuff not compatible with quest

#

One of the materials is using alpha blended which isn’t quest

#

And then you need to scroll up and autofix in your sdk to remove audio sources and whatever else

vague spade
#

i fucked up and now her face is plain white

round comet
#

Did you make the face texture too small? You can just make the resolution higher

#

It doesn’t need to be shrank anymore as you’re within the limits now

#

Also ctrl + z maybe

vague spade
#

i think i deleted it

round comet
#

The material?

vague spade
#

ive been doing control z a bunch

#

lemme see

round comet
#

Ahh ok

#

Well if you deleted it you can create a new material, make it toon standard (or whatever shader quest is using) then drag the face texture in

#

Then just apply that material to the face

vague spade
#

idk how to do that.. i might just restart a new project and lower everything im lowkey dumb ash

round comet
#

You could also just reimport the face material you accidentally deleted

#

Up to you abpixelcatsparkle

#

You’d just need to uncheck everything excluding the face material you need to reimport

vague spade
#

idk how to do that

#

omfg i just screamed so looud

round comet
#

Import the unity package

vague spade
#

a bug jumped on my face

round comet
vague spade
#

im so dead ass i died

round comet
#

Oh no 😭

vague spade
#

i will try to do that

round comet
#

Alrighty, best of luck

vague spade
#

i hope it all works

round comet
#

It should be easy kitty

vague spade
#

i got her face bac k

#

but this is what i get

#

im slow im very sorry

round comet
#

You still need to change the incompatible shader and remove the stuff on quest that cant be uploaded

#

No worries!

vague spade
round comet
vague spade
#

there was one i fixed

round comet
#

You also need to find what material is using this shader and change it

#

since alpha blended isn’t compatible with quest avatars

vague spade
#

is it with companion

round comet
#

This is in your project itself

vague spade
#

oh TvT

round comet
#

It has no relation to any plugins

vague spade
#

where would that be

round comet
#

Is the eyelash material possibly using alpha blended?

vague spade
#

this hoe has eyelashes?

#

i didnt even know lemme check

round comet
#

Yeah 😭

#

If you click on her head you can probably see the list of materials

vague spade
#

ah

round comet
#

Whatever material using alpha blended just needs to be changed to a compatible one

vague spade
#

any that says alpha

round comet
#

? PaimonThink

vague spade
#

her gloss

#

said alpha'

round comet
#

can I see? Not sure I understand

vague spade
round comet
#

Oh no, those are textures, not materials

vague spade
#

ah

round comet
#

Go to the folder that says “MATS”

vague spade
#

yes

round comet
#

And just see if any of those materials are using the alpha blended shader

vague spade
#

where will it say it has it

round comet
#

Oh— these are using poiyomi?

vague spade
#

wait wil it say an error next to it

round comet
#

Also here where it says shader

vague spade
round comet
#

None of your materials should be using the poiyomi shader if you’re wanting a quest model

#

Since it isn’t a quest compatible shader

vague spade
#

oh

#

so i remove poyomi

round comet
#

What you need to do is change the shader PaimonThink

#

Or you could try having a plugin like VRCQuestTools do it for you, but changing it manually isn’t hard

vague spade
#

for each one by onevrcTupCry

round comet
#

Essentially, yes

vague spade
#

i have poiyomi in my vr companion do i remove it

round comet
#

Just leave it for the time being

vague spade
#

i uploaded quest tools

#

ill see if that works

round comet
#

Alrighty, best of luck

vague spade
#

i forgot how to use it ngl

#

ik i have to slide sum

#

but i forgot what

round comet
#

You need to select the avatar in that tab

#

Also all those red errors are why you couldn’t upload bear_nod

The ones with the exclamation points are one you need to fix to be able to upload

vague spade
#

im still confused on what i need to put in quest tools im sorry

round comet
vague spade
#

AHHH

#

okay

#

i still have to lower

round comet
#

Ahh ok, so that may be harder

junior void
#

Jesus over 500 bones

vague spade
round comet
#

The model seems too big for quest so lowering your resolution more wouldn’t do much in all honestly

vague spade
#

so im cooked

round comet
#

You’d most likely need to delete stuff off the model or consult someone experienced in quest conversions (no one here bcs scammers)

#

Deleting stuff is ez pz

vague spade
#

where do i delete stuff in like the category

round comet
#

You’d have to delete assets off the model which you can do in your hierarchy

vague spade
round comet
#

I’d say small things you wouldn’t mind getting rid of like certain accessories or props

#

But there’s no guarantee that’d make her mb count small enough to upload her

vague spade
#

damn it

#

who do u recommend to do it

round comet
#

I can’t personally recommend anyone, but I see from our mutual servers that you’re in some avatar servers. You could always ask for advice, look up tutorials on quest conversion, etc

#

If you decide to go the route of having someone convert it for you they need to own the model as well as file-sharing is against TOS for most creators who sell their models

vague spade
#

thats so unfortunate i wanted to show it to my bf TvT

#

ripppp

#

tysm for the help

round comet
#

Yeah no problem at all

vague spade
#

sorry for the waste of time ngl im very slow

round comet
#

Noo its ok haha. Quest conversion is hard and unity is confusing

#

That isn’t your fault

vague spade
#

thats insane tho

#

500 bones

round comet
#

I’d assume she has multiple hair styles and props PaimonThink

vague spade
#

1 hair </3

#

idk where them bones go

round comet
#

Oh my flabbergasted

#

Its a mystery then LMAO

vague spade
#

nvm like 5 hair

round comet
#

Ok so yeah

vague spade
#

lemme dm u her avi

round comet
#

Then thats why

#

Ahh my dms are off, its ok haha

vague spade
#

ahh

#

ok :))

#

well tysm for the helpo :DDD

round comet
#

If you still wanna go the route of conversion, google is an awesome help

#

Np heart

vague spade
#

unity is hard

#

i cant even send a gif

#

im dead

vague spade
#

LOL

#

anyways, have urself a blessed night! <3

round comet
#

You too!

lucid nacelle
#

so i reimport things to unity editor in my linux instead in windows vm

and wha? i thought i clicked ok

left wharf
#

i can't see anything useful from your video..
when you clicked Build & Publish, it doesn't do nothing, right?(please include mouse cursor in your video)

#

and if there are any errors in the console, please show them too(only red ones. white and yellow doesn't matter in many cases)

lucid nacelle
#

and failed

left wharf
#

i guess you might have forgotten to install Windows Build Support (Mono)(i forget correct name)

lucid nacelle
#

i did install windows and linux build support at setup

left wharf
#

ok, great

left wharf
lucid nacelle
lucid nacelle
silver atlas
#

Hi everyone. I'm developing an avatar with a custom shader (built in shader graph, converted to normal shader code). When testing the avatar, a friend said that the custom shader was rendering differently in each eye, causing an effect where the mesh the shader was applied to was appearing in different spots in different eyes. Does anyone know how to fix this? Any help would be massively appreciated!

lucid nacelle
# lucid nacelle

the error shifts between "Failed to upload" or that and now it didnt ask the confirmation again .w.

left wharf
# lucid nacelle

it seems to be internet connection issue
try running curl https://api.vrchat.com and ping api.vrchat.com

lucid nacelle
#

another variant

#

also strangely it stopped asking to "agree this to bla blah not infrige blah.."

#
<foxie> QuiteAFluffy:~$ ping api.vrchat.com
PING api.vrchat.com (2606:4700::6812:79c): 56 data bytes
64 bytes from 2606:4700::6812:79c: seq=0 ttl=53 time=7.998 ms
64 bytes from 2606:4700::6812:79c: seq=1 ttl=53 time=6.824 ms
64 bytes from 2606:4700::6812:79c: seq=2 ttl=53 time=7.793 ms
64 bytes from 2606:4700::6812:79c: seq=3 ttl=53 time=285.130 ms
64 bytes from 2606:4700::6812:79c: seq=4 ttl=53 time=7.001 ms
64 bytes from 2606:4700::6812:79c: seq=5 ttl=53 time=22.888 ms
64 bytes from 2606:4700::6812:79c: seq=6 ttl=53 time=16.375 ms
64 bytes from 2606:4700::6812:79c: seq=7 ttl=53 time=58.520 ms
64 bytes from 2606:4700::6812:79c: seq=8 ttl=53 time=9.000 ms
64 bytes from 2606:4700::6812:79c: seq=9 ttl=53 time=43.344 ms
^C
--- api.vrchat.com ping statistics ---
10 packets transmitted, 10 packets received, 0% packet loss
round-trip min/avg/max = 6.824/46.487/285.130 ms
<foxie> QuiteAFluffy:~$
#

this box i mean now it appear again?

left wharf
#

agree this to ... is only asking few times, such as after reopened unity, rebooting pc

lucid nacelle
#

oh.... i see i thought it was suppose to ask everytime because i used to need to reboot the VM everytime i want to edit

left wharf
lucid nacelle
#
{"error":{"message":"\"please identify yourself with a properly formatted user-agent containing application name, version and contact information. thank you!\"","status_code":403,"waf_code":13799}}<foxie> QuiteAFluffy:~$
``` looking fine
left wharf
#

yea, looks fine

#

hmm

lucid nacelle
#

there suppose to not be strange unknown interaction by distrobox right?

#

because i ran alcom and unity inside ubuntu box cuz my host is alpine linux

lucid nacelle
#

and got screenshot with console

#

when i switched to mobile data to see if it fixes anything but instead make it worse

left wharf
#

hmm... strange...

lucid nacelle
#

it doesnt occur in windows vm -w-

left wharf
#

try re-login

left wharf
lucid nacelle
#

i tried relogin

#

first i try it and this what it complains

#

and second retry this occurs

#

between retry i did not relogin

left wharf
#

sooo weird 🤔

#

can you run unity on the host machine?

lucid nacelle
#

impossible

#

mismatched libc

#

my host runs on musl libc and unity requires glibc

left wharf
#

i see

#

yeah i just see that you are using alpine

somber sequoia
#

you're using musl for something that's not like, a container? Interesting choice

lucid nacelle
#

the weirdest thing, when i swtch to mobile or wifi, the vrchat sdk works fine in windows vm

#

but not if its ran natively on linux where bajillions weird issues occured

#

(even its in distrobox, its still native)

lucid nacelle
#

and no systemd and glibc stuffs hidden :3

somber sequoia
#

sure, I've used it a bunch. It can be kinda a pain, and using as a workstation is a very interesting choice.

lucid nacelle
#

its kinda not much pain from steam, steam always run linux native game in its own steam provided container (pressure boiler? i think the name)

#

the steam itself still ran inside container

somber sequoia
#

ah, haven't tried it for that, but that does make some sense

#

I've used it mostly for containers in Kubernetes... but here we are straying off avatar stuff.

lucid nacelle
#

so funnily its like
host -> flatpak container -> steam runtime container (where steam itself runs) -> game linux runtime container (where game runs)

#

nests 3 container :3

somber sequoia
#

turtles^wcontainers all the way down!

lucid nacelle
#

lol

#

flatpak allows me to like "flatpak kill com.valvesoftware.Steam" to kills everything

left wharf
#

lol

lucid nacelle
#

for misbehaving games (such as vrchat when i entered large public world that ate all my 8 GB RAM and 6 GB compressed swap)

#

in a swift motion :3

lucid nacelle
#

i modify a little like changing a coordinate of view orb thing by 0.00001 so its technically changed even it results nothing practically

it still complains its "uploaded" what is already exist?

#

if that cant be fixed properly, can i just get a .zip or smth ready to be uploaded? so i can upload on the website instead in editor?

arctic ginkgo
lucid nacelle
#

uhhh zero errors

#

build & test works fine

left wharf
#

it seems to be connection issue as i said before, but some simple tests are fine...

lucid nacelle
#

my connection should be fine, im using mobile data

#

instead home's wifi

#

i just noticed because its failing for entire time since start

how does it incremented from 1 to 3?

#

the 1st one is yesterday where i got the camera working (and decided to crete new avatar and clearing pipeline component so sdk create new one)

left wharf
#

uploading avatar, changing name, description, image increase the version

lucid nacelle
#

that strange? everything is failing since i attempted to upload it for 2nd time

left wharf
#

plobably the avatar were partially uploaded, but the connection was interrupted until uploading somehow

lucid nacelle
#

hmmm

#

would creating new avatar would fix something?

#

if the state somewhat corrupted?

left wharf
#

hmm, I don't think so, but it's worth a try

lucid nacelle
#

this is what it said

#

iits somehow alreayd upploaded just no data

left wharf
#

hhm??? lol

lucid nacelle
#

its weird.. it has credential to upload but forgot the credential after creating entry to upload data from what i see?!

lucid nacelle
#

i did it alot of times -w-

#

it doesnt work and random errors appeared

ornate stump
lucid nacelle
#

soemtime any of these errors

#
  1. The SSL Connection cannot be established..
  2. Failed to load avatar data..
  3. File is already uploaded
  4. Failed to agree to owner...
ornate stump
lucid nacelle
#

maybe either i tried to use mobile data and home wifi

#

on home wifi only the 3rd and 4th occured

#

while at home wifi all of those

#

oh yea this occured too
5. An error occured while sending request...

wanton pulsar
#

just imported this model any idea on how to fix the rig or wtv its called

lucid nacelle
#

the strangest of all, when i do it inside windows vm, no issue occur

#

now it works (maybe for once) after spamming non stop on the button ;w;

craggy widget
#

So if I wanted to be able to make a animated “material”for quest using particles, how would I go about it? Someone had made a Emre from OW and said they used particles to make it happen. vvv

#

How would I go about making something like this happen? vrcRat

ornate stump
craggy widget
#

They said it was a particle system, what I mean is how can I make a animation like that that sticks to the avatar. For example I know particle systems can attach to the chest bones and such, but I don’t understand how they make it stay in one spot and not fly all over as well as how they make it be animated. If that makes any sense, sorry, I’m not the best at explaining

ornate stump
craggy widget
#

vrcTupCry Thank you so mucchhhhhhhhh

open jetty
#

one question

#

if i delete the layer/parameter of a AFK custom animation

#

i can still use the AFK default from vrchat?

ornate stump
#

Try adjusting shadow stength in the liltoon.

opaque thicket
#

ok soo... im having a lil issue
im working with an avi that doesnt have a gesture controller thing
and i wanna add a prefab that needs it to work
but when i just add a blank controller it breaks the gestures but not the expressions
soo i wanna know if there is a fix to that or am i just doomed?

ornate stump
opaque thicket
opaque thicket
#

on?

ornate stump
opaque thicket
#

thanks man

unborn lichen
#

hello im trying again to create some trigger animation for my piano by getting guided by claude but unfortunately the free plan have limitations, i was trying to see if the animation was working in play mode by clicking the bool in the parameters but it doesnt work even if ive followed the instructions correctly

balmy barn
#

not gonna work ingame, all keys should been weighted to a bone instead and 1 animator on root of it, not on every key

#

then you can just assign contact on the bone move it around whenever its touched

#

whenever you end up with a animator with no mesh assigned it fails ingame

unborn lichen
#

so its suggested to create a bone for each key of the piano and they will move as pressed when i interact with the hands/fingers of my avi on vrchat ?

broken bone
ornate stump
balmy barn
# unborn lichen so its suggested to create a bone for each key of the piano and they will move a...

generics are funny , **root of avatar animator must avatar slot filled in **- or it will fail miserably ingame when trying to trigger a parameter - empty humanoid skeleton works fine for it (it has 1 vertice to exsist of unity does funny things sending you into ground) - so just cram it under there an it will behave - closest i have is a jukebox as a piano will likely be very poor fast ratl - weightpaint keys to bones and its easier to animate those when pressed down/up after

#

(audio warning at end)

broken bone
unborn lichen
balmy barn
#

forgot vrchat limits how many 'avatar' sounds it can have at once before things start breaking 3 maybe

unborn lichen
#

sounds is not an issue, i just wanna obtain the press animation but i guess i have to give up, my knowledge of unity is literally absent and even worse on blender.

balmy barn
#

vrchat dont allow x amount of sounds from avatar to avoid audio spams , i dont remember limits but ive played piano and its not hard using 5+ at once ratl

somber sequoia
#

honestly this piano thing isn't too hard to do, it's just that you have to repeat the same thing for each of 88 keys 🙂

#

but yeah, definitely the sounds-at-once problem will be there

#

i suspect a monophonic synth wouldn't be too bad, that's just one animator layer