#avatar-help

1 messages · Page 237 of 1

dreamy storm
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ohh alr alr i gotchu

junior void
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then in the inspector youll find a rig tab where you can configure the rig and see if the assigned slots are correct. sometimes unity doesnt fill them right

dreamy storm
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ohhh alr alr

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everything says its correct

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guhh

junior void
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you will see the slots be green but you have to apply your own logic here

dreamy storm
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hmm

junior void
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even if a slot shows green, it may not have the correct bone in it

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for example i had neck be in spine slot earlier and the same issue because of that

dreamy storm
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so like all the names seem correct though

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a lot of it is translated from japanese so its kinda guessing

junior void
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if the assignments are correct, then the actual rig isnt. on the left in the config screen youll see the avatars hierarchy. now youll have to look whether your shoulders and neck bone all originate from the chest or upper chest if set

dreamy storm
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hmmm

junior void
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if this is a bought avatar, thats pretty uncommon

dreamy storm
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free download model off deviantart

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okay wait i mightve gotten it

ornate stump
dreamy storm
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hang on

junior void
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Take a picture of the whole window so we can see the bones on the left too

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just to confirm

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Obviously expand the hierarchy so we actually see the neck xD

dreamy storm
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hang on

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this work?

junior void
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I see "Shoulder_L" be in the shoulder slot but the shoulder bones next to neck on the left are named differently

dreamy storm
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hmm

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ohhh

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the “p_l” ones

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shoulders

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hmm

junior void
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yeap

dreamy storm
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i think thats it

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got it

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thanks zero

strong summit
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can i upload 2 avatars on the same project?

junior void
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yes

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if you want them to be separate, just make sure the blueprint id is different

strong summit
dreamy storm
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zero quick question, if the model had a bunch of extra bones named “dummy-(insert bone type)” or “shadow-(same again)” is that like blender posing stuff? cuz anytime i messed with them nothing happened lol

strong summit
junior void
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yea

junior void
dreamy storm
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ohh alr alr

junior void
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Since its a free download, it could also be that the avi was made with a different game in mind that requires that?

dreamy storm
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i ignored em for now, they didnt rlly do anything and everything on rig says its fine

dreamy storm
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so maybe

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i believe its a model created FOR mmd

junior void
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are there vertex groups for those bones?

dreamy storm
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no clue

junior void
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they may otherwise be just driver bones

dreamy storm
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maybe

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like i said they didnt do anything, but they werent in the way so idc

junior void
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keep in mind that bone count affects your performance rating

dreamy storm
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true

junior void
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as shit as it is, dont keep useless crap on an avi

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later you add a tshirt and boom, suddenly youre over every limit and wonder why lol

dreamy storm
junior void
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i had that happen in the beginning

dreamy storm
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im testing it rn, ill see if anythings up

junior void
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in blender you can see vertex groups easily if you want to look at that

dreamy storm
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my hands are so fucked up oml

junior void
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whatever fucked up means lmao

dreamy storm
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wdym?

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means like my hands are super messed up

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the bones in them

junior void
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messed up how

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do they deform weird, crankle up, what

dreamy storm
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ill send a pic hang on

junior void
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beautiful

dreamy storm
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so the fingertips curl backwards, and that first bend in the arm is where my wrist is

dreamy storm
junior void
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this calls for you needing to inspect this in blender really

dreamy storm
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ohh ugh alright

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idek what to look for😭

junior void
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do you know blender at all

dreamy storm
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no tbh

junior void
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if wou want ill have a look

dreamy storm
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like the model?

junior void
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just no promises, if fixing takes hours i might not

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ye

dreamy storm
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i dont wanna ask you to do it all for me

dreamy storm
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ill dm you

barren chasm
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anyone know what this could be caused by

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guessing try to update the sdk?

sinful obsidian
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what's the simplest way to set up a multi-gesture trigger? like thumbs up/hand open alternating twice in a row or something to activate a toggle

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mention reply if anyone has anything, otherwise i'll ask again later today

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also can gestures be used to change the value of a parameter, like toggling true/false

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that'd be ideal

trail wigeon
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so i bought the ToN emote bundle, i also been following the steps exactly how you did it in your tut video, but when i copy the ToN parameters it says its not used in any animation, and when i use the gesture manager the emote slot where you adjust the volume and speed isnt there? did i do something wrong

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and i already had the emote manager installed as well

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im bout to go to bed so ill respond later if anyone got an answer for this

ornate stump
ornate stump
molten thunder
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ive been struggling with an issue where certain verticies on my models shirt are pointing to the world origin. in editor it looks fine until i move the model in play mode.

thing is i have a previous fbx model where the mesh is similar (i think all that changed were uv layouts and deleting a mesh i no longer wanted) and it works, but only if i take the mesh from the old fbx. if i take said mesh and export it as part of my new fbx, it breaks again. i thought it may have to do with weight paints and i accidentally messed them up without noticing, but the weight paints look fine to me.

solution somehow: #avatar-help message

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left is what its doing and right is how it should look

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ive tried looking up anything related to models pointing to the world origin and couldnt find anything. in both screenshots the model is moved Z:-5

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if i place the armature at z:+5 it would point backwards instead

ornate stump
molten thunder
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like dragging my fbx in?

ornate stump
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Then do the test the same way.

molten thunder
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it doesnt have the armature deform on it, unsure if that would change the pointing to world origin thing ill try it

ornate stump
molten thunder
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when i drag the model in its in tpose and doesnt animate if i hit play, im unfamiliar with making models from scratch only editing the one i bought, manually replacing the mesh within the skinned mesh renderer

ornate stump
molten thunder
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i mean ive been doing it forever and never had issues until now

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and its only with this shirt mesh specifically, none of the other meshes are doing this

ornate stump
barren chasm
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anyone know why my avatar says avatar not found when i try to upload i upgraded my sdk i cannot get it to upload for the life of me

molten thunder
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im not really sure what to say, ive had many iterations of fbx where it hasnt broken anything before, im doing the same process, i doubt that that specifically is the issue

barren chasm
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there is no blueprint id attached

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also it wasnt saying avatar not found like 20 minutes ago 20 mins ago it was a space issue so i optimized textures

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anyone got any ideas

ornate stump
# barren chasm

Are there only 2 errors? Does it have more when you scroll console up?

barren chasm
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just shader warnings

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nothing else that points to anything at all

ornate stump
barren chasm
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only 2 red errors

ornate stump
ornate stump
# barren chasm

Did you check blueprint ID in the pipeline manager component?

ornate stump
# barren chasm

Does it allow you to put the avatar name in and a picture in the sdk before you uploading it?

barren chasm
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yea

ornate stump
barren chasm
barren chasm
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new error

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:l

ornate stump
molten thunder
barren chasm
ornate stump
barren chasm
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ill try that and if not should i try and reimport all packages? via vcc

ornate stump
barren chasm
sturdy prawn
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i downloaded the software for it but it wont let me upload to vrc

ornate stump
sturdy prawn
ornate stump
# barren chasm

Update the sdk and make sure that avatar and base sdk package are the same version.

molten thunder
ornate stump
barren chasm
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oops this look good? i just updated the sdk for avatars as well

ornate stump
ornate stump
wheat horizon
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Im making a model that doesnt need shoulder bones (it has ball joints) What should I do so that the shoulders dont actually affect the body? (all weights are off in blender for them but they still affect things)
It does come with clothes that would need them. When rotated it does this and Im not sure if thats right. This is my first big project

barren chasm
ornate stump
molten thunder
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forgot to send the image lol

wheat horizon
ornate stump
wheat horizon
ornate stump
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Move it away from the model center.

wheat horizon
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I see, thank you for clarifying

barren chasm
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so im a bit scared tho so it uploaded but somethings off to me rn because the file was 700 i compressed it down to 650 last time i made sure all my textures were then mip map and i made sure to go through and lower most textures and somehow its down to 350 what the avatar regularly is. should i be concerned?

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a bit scared maybe.

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do you think maybe there was something wrong via the sdk version?

wheat horizon
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Is this even okay though for vrc use?

ornate stump
barren chasm
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renfrew do you know if having different sdk's effect the size of textures / files?

wheat horizon
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ooo prolly not whoops, I might have to find another way

barren chasm
# ornate stump It doesn't.

should i be concerned about the fact it was 700-800 mbs uncompressed i compressed it down to 650 and now somehow its down to 360 what it standardly is?

ornate stump
barren chasm
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everything works in play mode..

ornate stump
barren chasm
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and now magically its 360 uncompressed

wheat horizon
barren chasm
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which when i started editing the avatar it was 340 uncompressed

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i just was meaning should i be worried about the random jump back down when ive added quite a bit of stuff

ornate stump
barren chasm
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ah so thats probably why. so did i get lucky on this upload or it probably just built up over that time LMAO

wheat horizon
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Can anyone help me find out how to have both good Shoulders with the outfit but also my balljoint shoulders?

balmy barn
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dont want any part of the shoulder weighted to arms

ornate stump
wheat horizon
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it still looks bad, maybe giving the jacket its own rig might be better

violet summit
junior void
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looks like either a scale and/or viewpoint issue

violet summit
ornate stump
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Looks more like an extra camera on the avatar model.

violet summit
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Is that a unity thing?

ornate stump
junior void
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could be that too yea

violet summit
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Where do I fix it? Unity or blender?

ornate stump
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The camera is included from blender. But you could just remove it in unity.

violet summit
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Okay. Ill try that and hopefully it works

wheat horizon
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figured it out, it was the weight painting for the jacket not the bones

molten thunder
# molten thunder ive been struggling with an issue where certain verticies on my models shirt are...

ok the solution to this for me was downloading the original model, getting the armature from the fbx and importing that into my updated fbx (making sure to reassign all my meshes to the new armature) and then importing that and replacing the mesh in the skinned mesh renderer.

if i had to guess why this was happening, maybe i accidentally moved/deleted some bones in blender and some sort of armature desync between unity and blender was causing it. why it only affected the shirt only god knows because every other top uses the same bones

sturdy prawn
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okay so i downloaded vrc creator companion and it wont let me upload to vrc till, i checked the consle and it doest show errors

somber sequoia
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In VCC, click "manage project" on your project and make sure you have the avatars SDK installed into it

peak flare
sturdy prawn
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right?

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yeah see

peak flare
sturdy prawn
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yeah thats it

peak flare
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no

sturdy prawn
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i clicked install

peak flare
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the sdk is different

sturdy prawn
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oh

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how do i get the sdk?

peak flare
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did you launch the creator companion?

somber sequoia
sturdy prawn
peak flare
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so you want to add your project to it

sturdy prawn
peak flare
sturdy prawn
solar warren
sturdy prawn
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is that all?

somber sequoia
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Excellent, then when you open Unity, if the VRChat SDK menu doesn't show, there will be an error.

peak flare
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and the vrc sdk should show at the top

sturdy prawn
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?

peak flare
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just check

somber sequoia
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shouldn't need to, but it doesn't hurt

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Also.... which Unity version do you have?

peak flare
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you should see it here

peak flare
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makes it easier

somber sequoia
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Yes, you should, but who knows what things people do 🙂

sturdy prawn
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i think?

somber sequoia
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Please be specific and say the actual version number.

peak flare
somber sequoia
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you must be using 2022.3.22f1

peak flare
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VCC will tell you the exact version

sturdy prawn
peak flare
sturdy prawn
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it works so im not touching it

somber sequoia
somber sequoia
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it's in the title bar of the window

sturdy prawn
somber sequoia
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that is incorrect

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get the one I said.

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(VCC can do this for you)

sturdy prawn
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okay

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?

somber sequoia
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Is that the version I said?

sturdy prawn
somber sequoia
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I literally said it like 2 minutes ago

sturdy prawn
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it is but it says its not supported by vrc

peak flare
# solar warren .

i dont really know much but maybe look at gogo loco since it does something similar?

solar warren
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alr tried

peak flare
# sturdy prawn

i believe it means migrating your unity version from the one you currently have is not supported
that IS the official version supported

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it says recommended

somber sequoia
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oh so it's already installed, that's nice

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(I don't use VCC, not familiar with this part)

peak flare
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usually you just make it in the right version 😭

peak flare
sturdy prawn
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says i might have to reupload my avi

somber sequoia
somber sequoia
peak flare
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yeah i use unity hub didnt know you could install unity with that

somber sequoia
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that's Unity's way to do it, yeah. Which is what you have to use on Linux

peak flare
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for some reason i cant drag and drop from other windows to unity its so annoying 😭

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like i can in unity itself tho

somber sequoia
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I've never done that on Linux so no idea there

peak flare
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ah

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its not the end of the world anyway

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i jusst copy and paste from the file explorer

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everything else works

sturdy prawn
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again why i said i shouldnt touch it

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cuz it worked

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before i did

somber sequoia
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You really need to show us error messages if you have them, without context we have no idea what this might be from or saying

peak flare
sturdy prawn
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i did what?

peak flare
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also agree please show us what you are seeing

sturdy prawn
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i alr closed it

somber sequoia
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I guess we can't help with it then.

peak flare
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-w-

peak flare
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something must have messed up in that process

sturdy prawn
somber sequoia
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That seems perfectly reasonable.

gaunt knoll
peak flare
sturdy prawn
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continue

somber sequoia
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So what I'd suggest here is closing Unity, and deleting the Library folder in your project, then opening the project in Unity 2022.3.22f1.

somber sequoia
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switching versions often makes a mess of things

peak flare
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or if your project isnt big just remake it in the right version

somber sequoia
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If you find a way to delete that folder in VCC I'll be impressed.

sturdy prawn
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ive only changed the shaders

peak flare
sturdy prawn
peak flare
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it makes it quite easy

sturdy prawn
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oh wait i have 2 of them?

peak flare
sturdy prawn
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i thin k i downloaded it twice

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wait no it says i have 3

peak flare
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dont tell me your launching the installer 😭

gaunt knoll
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84x one and the none 84x one

sturdy prawn
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like 5 times

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cuz it wouldnt show up before

peak flare
sturdy prawn
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i did

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i got it

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making a new project now

spark walrus
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wth does this mean..?

somber sequoia
peak flare
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try reinstalling

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cause thats a programming error not an avatar error

spark walrus
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ok

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ty

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its not letting me remove it

peak flare
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huh

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try it from the VCC

sturdy prawn
peak flare
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thats what id do

spark walrus
peak flare
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doesent let you?

spark walrus
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doesn't let me

peak flare
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hmm

spark walrus
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it just keeps saying "failed"

gaunt knoll
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na top 3 ...

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reinstall packages

peak flare
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make a copy before you do this
but go inside the file explorer and delete the vrchat sdk folder

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then try reinstall

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but make a backup

spark walrus
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oki

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just the avatars of the SDK or the base aswell>]?

peak flare
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not suree

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try the avatars first then both

spark walrus
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oki

gaunt knoll
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dont mess with any of the files

spark walrus
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it worked!

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Ty Digi!

peak flare
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np

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but yeah always make backups

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especially doing stuff like that

plucky drum
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Unity says my Humanoid doesnt have the head, hands or feet bones mapped but they clearly are and can even be grabbed and moved with the body moving with them

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its happening because im changing the rig name

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is there a way to change the name of the rig without it breaking like this?

peak flare
ornate stump
thorn marsh
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i have these controllers right, I wanna organise them into the 1 new controller called Yeen_Menu

How would 1 do this, cuz the vrc fury way kinda messy for my liking

kind sparrow
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how do i set constraints for my eye movement? they seem to not be applying at all

ornate stump
ornate stump
kind sparrow
radiant mason
kind sparrow
ornate stump
kind sparrow
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right ok

ornate stump
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You can't disable avatar descriptor component so that doesn't make sense to enable it.

radiant mason
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Eye tracking 🙄

kind sparrow
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i dont have eye tracking

kind sparrow
plucky drum
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got this weird error just as my avatar was about to finish uploading. not seeing any errors that i think could cause this in the build menu tho

somber sequoia
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Oh menus

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sorry

plucky drum
thorn marsh
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just gonna do it the vr fury way with emptys

somber sequoia
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you said "controller" and I didn't actually look close

distant trout
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,

wheat horizon
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anyone perhaps have a shapekey guide for the base Vrchat blendshapes needed?

somber sequoia
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yes, here:

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(this space intentionally left blank - there are no "needed" blendshapes)

wheat horizon
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im not into the real human previews

somber sequoia
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(linked in the "building your first avatar" in vrchat's creators site)

wheat horizon
somber sequoia
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I'm not sure what that means?

wheat horizon
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the previews are all a human beings face doing the faces

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Im looking for something more like an anime model preview

somber sequoia
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ahh

wheat horizon
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The human being ones are kinda hard to read for a cartoon model im making

somber sequoia
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that I don't know of, but I think I've seen one somewhere

ornate stump
timber wharf
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would be mentioning an ai be my final mistake?

wheat horizon
ornate stump
timber wharf
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now when i tihnk bout it i used meta official one and it was so unexpressive ass that i had to bring a mirror and act🤔 and it still ended up kinda deadfish

ornate stump
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Yes. After that it's just "artistic exaggeration" to make it more expressive.

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It really depends on art style.

timber wharf
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'a' viseme

ornate stump
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That for example.

wheat horizon
arctic ginkgo
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i'm going to link it i just need to find it real quick

ornate stump
arctic ginkgo
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here this should be a little easier to follow

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a lot of the technical information is outdated, so don't bother with that. Just look at the actual descriptions of the viseme shapes

arctic ginkgo
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that's the same link I just sent 🙃

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yeah lol

wheat horizon
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i was a lil late to reply to the other

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thanks haha

trim prism
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i already reimported it into unity 2 times but nothing has changed >_<

im just clicking "export fbx" in blender then importing it into unity from there

chilly river
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How do I stop the idle blinks from over extending from the face gestures? I used animator tracking control and its not working

somber sequoia
torpid hatch
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Hey.. Ehhh, would anyone possibly be able to help me get my OC made as an avatar?

somber sequoia
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Probably, what kind of help do you need?

daring axle
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Anyone have any tutorials on how to make a avatar that allows them to have a duplicate head that still talks and emotes while you hold it?

trim prism
daring axle
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Basically te reall head would shrink down super small and the prop one would just appear in the avatars head

somber sequoia
trim prism
somber sequoia
trim prism
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this one

somber sequoia
#

oh thanks, I was looking

daring axle
somber sequoia
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Was this a reimport or the initial import?

trim prism
somber sequoia
somber sequoia
# trim prism re import

ok the rotation wrong is likely transforms not applied in Blender or it's facing wrong in Blender. Invisible could be many many things, shaders even. Can't really tell what it is from those images

daring axle
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I've tried the boneconstraints route but it can only bee seen on PC

somber sequoia
daring axle
#

I'm a Stupid and complicated person

peak flare
trim prism
torpid hatch
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Well I was wondering if anyone could help me make my OC an avatar tbh, if you want I’ll send it in DMs

somber sequoia
trim prism
somber sequoia
somber sequoia
somber sequoia
peak flare
trim prism
trim prism
somber sequoia
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definitely make a backup!

peak flare
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make backups regularly

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very important

trim prism
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yea truee, rn i dont have any for this project or my other cuz it wouldnt let me upload them to my home server for some reason.... once i figure that out ill back up all my projects tho :3

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oki yea exporting over the main fbx like you said works!!!! yipeee

somber sequoia
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excellent!

ornate stump
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Did you also test in play mode or use gesture manager to test in unity?

somber sequoia
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Is it like, very, VERY poor?

ornate stump
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Can you screenshot what you have in unity?

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You should post in here.

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I can't help in that case then.

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It's going to be against game ToS too so I can't help with that.

dire skiff
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hey, I have problem with avi upload, I did everything by instructions, but yet I got these errors, can someone help ? 😄

left gull
#

show the top-most 3 red errors, they usually list the reasons

dire skiff
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these are only red errors i have 😄

sturdy prawn
#

how do i make it so these ears lock onto the nardo?

left gull
peak flare
sturdy prawn
agile birch
#

this isnt an avatar problem more like shader or unity problem, i cant seem to preview normal maps when i apply it to my texture, can i have some help 🙏

sly rose
#

Can I do 2D Visemes that's only change a texture ?

left gull
somber sequoia
dire skiff
#

alr, let me try

left gull
peak flare
# sturdy prawn how does one do that?

in your avatar hierarchy open up the armature of your model and find where you want to attach them to (probably the head bone)
then drag the bones of the ears onto the armature
you could also use vrcfury for this if you want to structure your project a little better but i prefer the other way

sly rose
left gull
#

i could try to find an old avatar i made and you could look through the animations to get an idea

sly rose
#

Oh don't worry you are not obligated to do that

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I guess I'll just try to find where I can do this

sturdy prawn
#

how to remove these

peak flare
#

theyre audio sources

somber sequoia
#

upper right of Unity's scene view, the gizmos icon, you can scale down the 3D icon size there

junior void
#

Don't just blindly remove stuff x.x

dire skiff
somber sequoia
left gull
# sly rose I guess I'll just try to find where I can do this

The quickest rough idea i can give you on how it works is selecting your desired mesh>create your animation>add property>open meshname dropdown>skinned mesh renderer>Material._Main Tex_ST and mess with the X-Y-Z-W settings to make it scroll across the tilesheet. make sure your image is an even size or it'll have issues with blurryness and sizing (i use this image when making my tile sheet faces to make sure everything is evenly spaced and such)

dire skiff
somber sequoia
#

I suggest 3.10.1, previous ones have significant bugs

dire skiff
#

3.10.1 you say ? alright! thank you very much

hazy quest
#

Trying to edit a friend's avatar.

The attached image is the prefab. I Overwritten the FBX in Unity.
Now the model(Prefab) is all messed up. How do I fix this?

somber sequoia
#

export from Blender with the same settings as previously used. Usually it's "apply scalings", which should be "FBX All" unless you know for sure it should be otherwise.

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Also make sure the avatar prefab is not unpacked in the scene

hazy quest
dire skiff
#

I am starting to be clueless

left wharf
somber sequoia
somber sequoia
#

"look at that list" really means "look at the entirety of that list"

left wharf
#

double click the arrow point multiple times until you see the FBX Prefab icon
if the root prefab isn't FBX Prefab, you have an Original Prefab

hazy quest
left wharf
#

It won't affect the Prefab in the scene
but the Prefab refers the FBX meshes, bones, and others
that's the issue

lime hawk
#

yo yo anyone know if its possible to have the same animation that i trigger by pyhsbone_is grabbed be affected by a toggle?

sturdy prawn
#

i dont understand this

somber sequoia
#

There's some package that is required, but you didn't install yet

sturdy prawn
#

what package?

somber sequoia
#

look at the avatar creator's documentation for clues as to what it is

sturdy prawn
#

okay

somber sequoia
#

it's not clear from there, but make sure your VRChat SDK is up to date (i.e. 3.9 or newer) while you're at it

flat skiff
#

how do i fix this

i made my textures low but it won't go any lower

#

this is for quest

somber sequoia
#

decrease other things - could be remove extra stuff you don't need, reduce mesh size, remove unused blendshapes

left gull
#

Thrys avatar performance tool is good for finding out what's taking up the most space on your model lurkrat

flat skiff
#

how do i use it tho </3

#

more like find it

#

i have it in the prokect

somber sequoia
#

top menu, under Thry

flat skiff
#

oml i didn't see that 😭

left wharf
#

also, that is last build size
try rebuild the avatar

flat skiff
#

okayvrcPartyRat

sturdy prawn
left wharf
somber sequoia
#

Yes, that's what I meant by requirements

sturdy prawn
#

it says i cant download it

somber sequoia
sharp osprey
#

i need help, im trying to upload an avatar and when i export it from blender and put it in unity all of sudden the armature is rotated, when everything is fine in blender

sturdy prawn
somber sequoia
sharp osprey
somber sequoia
#

weird!

thorny tartan
#

why isn't there a material slot for the trail?

sturdy prawn
#

how do i upload to android?

#

it wont let me

somber sequoia
#

you don't have the android build tools installed

sturdy prawn
robust bison
#

What it mean if a texture doesn't load on the model on my PC but it does on someone elses?

past crystal
#

Hey to anyone who cares enough to read this. i need help making an avatar (if im in the right place)

stiff crane
#

Does anyone know how to set up sound for locomotion? Like jumping and walking.

stray trench
#

i just found out my gestures dont work somehow

#

i can press buttons and my hand makes a fist, or finger guns, but if i enable the hud to show when gestures are triggered, it never shows anything

#

learned this by buying an asset based on gestures and cant get it to work on vr

past crystal
stuck wadi
#

my avi's legs keep crossing

somber sequoia
#

when?

glad thunder
#

anyone know how to make hair not clip through the body?

somber sequoia
#

a combination of physbone angle limiters and colliders

glad thunder
somber sequoia
#

dunno, probably

woven pulsar
#

hey would anyone be willing to do me a quick favor

#

I need help changing the skin on my avatar

#

I need to change it from #2 to #1

#

looking a little bit too shiny

left gull
#

select the mesh>open material dropdown in its inspector window (On the right)>find material used>select the material>drag texture into it's albedo slot

woven pulsar
left gull
#

what shader does it use ?

#

there might be multiple slots that need their textures changed from 2 to 1

past crystal
#

I need someone to tutor me through blender

peak flare
#

Very good

mortal dagger
#

Hey guys what is this message

#

i tried looking up discord but it felt like this

somber sequoia
# mortal dagger

you can only do "build and test" for android avatars with an active Android emulator or device plugged in

#

you probably meant to click build and publish

mortal dagger
somber sequoia
#

that's in the window above the build and publish button though

mortal dagger
somber sequoia
#

not sure what you're showing - type the name in there?

mortal dagger
#

it doesnt let me

somber sequoia
#

you can't type in it?

mortal dagger
#

yes

somber sequoia
#

weird.

mortal dagger
#

okay never mind the problem that i had sens morning fixed it self randomly

rapid osprey
#

Wheres that tiny party goer honk made?

#

Plz @ me when u do

#

I need ts now :,)

safe venture
#

hi, I'm new to making my own vrchat avatars.

And I need some help making it quest compatible

I am also have no Idea what I am doing I am also perfectly fine colabing with someone as well to help me.

Also please dm if interested

somber sequoia
#

wow that bounding box is huge

safe venture
somber sequoia
#

is your avatar scaled up huge or something?

safe venture
somber sequoia
#

huge props? why is that so big?

safe venture
sturdy prawn
#

how do i attach these ears to the avi?

night ember
#

Do they have bones?

#

Cant really see much of anything from the image other than it being a mesh

somber sequoia
#

still not really helpful - do they have an armature?

somber sequoia
#

there we go. that armature link is how you attach it

night ember
#

That still really doesnt show if it actually has an armature or not

sturdy prawn
mortal dagger
#

Oh my god why the hell is the avatar so big in game i made sure the scale is set to 1

#

oh its the bounding box

#

what the actual AUDIO JUNGLE is a binding box

night ember
coral mountain
west current
#

Is vrchat racist to 2d avatars why are they so hard to make?

somber sequoia
#

they are?

digital roost
#

I give up, ive been trying for a while but i dont know what im doing, how should i rig/cloth sim the tube so that it confrorms to the head moving and is still linked to both the mask and the backpack while having jiggle

sturdy prawn
night ember
west current
#

How do you give a 2d avatar toggles?

somber sequoia
#

same as any other avatar?

west current
#

Then my thing just fucked up

halcyon needle
#

hihi i was creating a vrc model through SDK and the only way i truly would play is if i was able to have my own model, but its saying that i'd have to play more to be able to upload an avatar? i'd really like to know if theres a way to bypass this as again, the only way id rather play is if i have my own model nd i dont wanna have to wait to even do that if i already have it yknow? i'd love some help

somber sequoia
#

Sure, pay for a month of VRC+

halcyon needle
#

;-; thats the only way to bypass it? thats not bad ig but kinda iffy lol, ty for telling me

somber sequoia
#

yep

nocturne urchin
#

i'm very new to making avatars, recently purchased a prefab and i just cannot figure out how to do what it wants me to do here?

somber sequoia
#

find the model file, click it, look in the inspector, rig tab, "configure" button, make sure all the right bones are in the right places

nocturne urchin
#

i mapped the chest but it still gives me the error

#

oh wait i didnt click apply lol

#

thanks

obtuse bronze
#

anyone know how to fix this (pls ping)

somber sequoia
#

I'd do what it says, and make sure my avatar descriptor does not have gogo loco animation controllers in it

#

(also there's a vrcfury discord)

obtuse bronze
#

oooo can you send link?

obtuse bronze
teal laurel
obtuse bronze
teal laurel
#

Can you show your avatar descriptor where tzw FX layers are?

obtuse bronze
teal laurel
#

It should say something like FX, gestures and stuff in your descriptor somewhere. I forgot where exactly it is, i am at work rn ao i can't show a screenshot

obtuse bronze
teal laurel
#

Playable layers

obtuse bronze
#

OK So what do I do with that?

teal laurel
#

Can you show whats in there?

obtuse bronze
#

Just now looking at your profile picture and Oh my God I love it

teal laurel
#

There you have the issue

obtuse bronze
#

So do I just reset to default?

teal laurel
#

Remove the acrion, additice and base layer

obtuse bronze
#

ok

teal laurel
#

Also put in the ones your avatar uses by degault

#

If you know where they are

teal laurel
obtuse bronze
teal laurel
#

I think my avatar only has
FX
And Gesture.

obtuse bronze
#

It is getting past the last Upload number so it might work

teal laurel
#

Nice

obtuse bronze
#

hell yea

teal laurel
#

Otherwise try in play mode with Guesture Manager (can be added in vcc)

#

Then you don't need to build it or upload it for vrchat and can test it within the editor

teal laurel
#

Can you show the errors in the log?
i hate unit logs lol, i feel like i can't read ahkt there

obtuse bronze
#

So the problem is is it didn't let me 'cause it crashed

teal laurel
#

A

obtuse bronze
#

So this might take a minute to open back up I apologize

teal laurel
#

I hope you saved

obtuse bronze
#

It should have

teal laurel
#

always save from time to time

#

Because unity is a bitch xd

obtuse bronze
#

my laptop has Personalized beef with me😭😭😭😭😭😭

teal laurel
#

🥀

#

F

obtuse bronze
#

so i'm gonna restart this project give me a few seconds

teal laurel
#

Take your time man

obtuse bronze
#

I do apologize for the inconvenience though

teal laurel
#

do i not have embed perms? a

obtuse bronze
#

It only took my entire computer crashing to do so

#

Well regardless thank you so much for the help I would have never figured that out

teal laurel
#

Don't be like me and try updating your avatar while being on PCVR.
If i upload and build my avatar while playing vrchat my pc just goes 💥

#

And unity crashes

obtuse bronze
#

oh my

obtuse bronze
teal laurel
#

What the fuck did you do xd

obtuse bronze
#

Nothing but for some reason it's giving the errors but I uploaded it anyway and it all works This don't make sense😭😭😭😭😭

obtuse bronze
#

😭😭😭😭😭😭😭😭

fringe quarry
#

hey so im working on this my hero avatar on vrchat and i need help adding the eye motion

#

the eyes just go white when i uploaded it

ornate stump
fringe quarry
#

damn it sounds like such a hassle

ornate stump
fringe quarry
#

alright

#

i'll try my best

#

thanks tho

balmy barn
#

hit preview on the first , if they turn white you have rotation wrong or the wrong eyebones if it has multiple

#

eyebones should be up in blender

solar kernel
#

Hi everyone

sturdy prawn
#

can someone call and help me with this?

junior void
#

did what?

sturdy prawn
#

the ears wont lock onto the avi

junior void
#

show the armature of the ears

sturdy prawn
junior void
#

its... part of the ears in the hierarchy...

sturdy prawn
#

your acting as if i know what any of this is

junior void
#

expand it

sturdy prawn
#

sorry that was mean

sturdy prawn
ornate stump
junior void
#

so the first uppermost bone that the ears include is the head

sturdy prawn
#

yeah

junior void
#

that means the armature link component should merge the armature at "head" not neck

sturdy prawn
#

thats what i locked it to

#

and it didnt wokr

#

work

#

so i did neck

#

still no luck

junior void
#

this is concerning

sturdy prawn
#

oh

#

how do i change that?

junior void
#

im unsure if this is referring to the asset or to your base but you can look at the avatar descriptor

#

its the big script on your root object

sturdy prawn
#

activly lying to my face'

ornate stump
#

The object wasn't inside of avatar object hierarchy.

sturdy prawn
#

unity is confusing

junior void
#

good catch

sturdy prawn
#

wait huh?

junior void
#

you only have the asset next to the avi

ornate stump
#

It's written in the red border box.

sturdy prawn
#

like this?

junior void
#

better

sturdy prawn
#

ooooo

#

hold on lemme launch vrc

junior void
#

you can test this in unity using gesture manager

#

much easier than having to upload a million times

sturdy prawn
#

how do i do that?

junior void
#

add gesture manager thru vcc to your project

#

then add a gesture manager object to your scene and go into play mode

#

from there, you can move your avi around and all physics are there as if ingame

sturdy prawn
junior void
#

ye

sturdy prawn
#

hold on its loading

#

and my avis gone

junior void
#

your window probably changed to camera view

#

you can just go back to scene view

sturdy prawn
junior void
#

please dont crop so much

sturdy prawn
junior void
#

this seems like an error of sorts

sturdy prawn
#

idk tho

junior void
#

if you get out of play mode, it should be back

#

did you go into play mode using gesture manager? or just the play button at the top

sturdy prawn
#

gesture manager

#

:(

junior void
#

anything useful in the console? errors?

sturdy prawn
#

ITS

#

BACK

#

w nardo

#

the error was with an object i had on my avi

#

gotta remove it

#

ig

#

i pressed play

#

idk what to do now

junior void
#

go to scene window

sturdy prawn
#

okay

#

now what

junior void
#

click the gesture manager object. then drag the arrows on it around which will move the avi

sturdy prawn
ornate stump
#

It's missing from the above image.

sturdy prawn
#

:D

junior void
sturdy prawn
#

whats that do?

junior void
#

it gives you arrows that you can use to move things around

#

like jiggle the avi around to test physics and if things are sticking

sturdy prawn
#

its just doing this

junior void
#

click the gesture manager object

#

then scroll out to see your avi in full size

#

it should have arrows at the bottom of its feet

#

im starting to question my sanity

sturdy prawn
#

ohhhhh

#

i found it

#

its how you move the avi normally

#

thanks

#

:3

#

uhhh

#

my krita is glitched

sly rose
#

Hii, I have a question, I have a plane with the same texture as the head that's placed on top of it (this plane is for the face)
Problem is, that the original UV is very messed up, and for drawing a face, it's pretty difficult. So is it possible to take the UV from the Head Texture, and create a new Texture with the same UV as the plane (Project from View) and still have the texture correctly put on it ??

junior void
#

if you change the uv, the texture will no longer fit

sly rose
#

Yeah I know, that's the thing that bother me, I tried Bake and stuff but yeah It's no use

sturdy prawn
junior void
#

whats the problem with re-unwrapping the head and adjusting the painting?

sly rose
#

The thing is that it's need to be exactly in the same spot

junior void
#

not what i meant

#

why can you not repaint the head

#

in a different location

sly rose
#

I guess I could do that, that just bother me to redo all of the head texture, just for this stupid problem, but I guess it's the right option

junior void
#

the other option is paint on the model in 3d space

sly rose
#

Hmm, okay then, well thanks

junior void
sturdy prawn
#

:3

sturdy prawn
#

how do i change the texture of my avi?

#

i have krita but now idk how to change the texture

junior void
#

save the image, drag the image into your assets into unity

#

then you need to apply the texture to the material that is assigned to the avatars body

sturdy prawn
#

ik there was a button i could click that could auto drag it into krita and let me auto save it from there

junior void
#

no idea, ive long abandoned krita for clip studio plus i never use flat texturing

somber sequoia
#

isn't that just an OS thing? If you setup krita to be the default app for opening files of that type, double-clicking it in the Unity project window should open in that app, right?

mild temple
#

hello

junior void
#

dang, since when does discord actually flag and hide spammer messages lol

somber sequoia
#

oh neat

fast storm
#

can someone maybe help me with my avatar?
For some reason the imposter looks like this, i'm not sure what to do to fix it...
it happens regardless what outfit i use

somber sequoia
#

it's kinda hard to tell what's going on there, but imposters usually use the default state of your avatar, without the animator running.

fast storm
#

it look normal, it's only the imposter that looks like that

gaunt knoll
#

weird i love it when people do stuff they have no idea how they did it

fast storm
ocean galleon
#

Hello I have absolutely zero experience and knowledge making avatars + no experience with 3D animation software and have foolishly decided to make one out of a barely rigged ripped PS2 model (It’s Lucia from Devil May Cry 2 specifically). I have (attempted) to give her a humanoid rig and have placed the camera properly but that’s it. Idk what to do from here or even if I can do anything from here because she doesn’t have hip bones apparently. I also want to add some toggles that changes her model and textures, a toggle that lets her hold the weapons on her waist, Gogo loco, and some music toggles. Probably too daring for my skill level but whatever. Please explain it to me as you would a child since I don’t know what anything on the software really does.

#

Is it that bad

#

Yeah I’m here

junior void
#

Is that the mesh?

#

It looks like Swiss cheese

peak flare
timber wharf
#

@ocean galleon almost any humanoid can use mixamo autorig as a starting point

#

tho ive no idea what im looking at and if its supposed to look like this

round comet
#

Ok I need sum advice

I wanna optimize my avi more but I don’t wanna delete the body mesh in case I wanna put more outfits on her in the future.

Should I make an extra save of the blendfile so I can have one to edit later and one to optimize more by deleting parts of the body? :o

#

I’m leaning toward yes but opinions are always fun

somber sequoia
#

You can duplicate objects in the same blend file. Lots of mine have stuff named Source.ObjectName next to ObjectName, or in a collection of source objects

timber wharf
#

ye just duplicate it to a different collection so it doesnt get exported

round comet
#

Oo ok, thanks guys

somber sequoia
#

Yeah I have my defaults set to export only visible objects

#

(operator preset in the FBX export dialog, upper right)

round comet
#

I’ll give that a go carjump

solar warren
#

is there a way to make physbones collide with the world

solar warren
#

sad

#

what abt my avatar

somber sequoia
#

what do you mean?

balmy barn
#

sure, not very reliable vs a angle limit

solar warren
somber sequoia
#

physbones collide with physbone colliders only

#

so put colliders wherever you want

#

ah right, now you can collide with 'global colliders in the world' but that's up to the world creator

flat lava
#

So im rather new to making toggles; ive added an outfit to an avatar and im trying to preserve the original outfit aswell, basically make the new set be another set of toggles for it; the issue im running into is the jacket of the new outfit seems linked to the toggle of the old jacket, as they both turn on at the same time // also I cant seem to get the glasses toggle to work. Im using MA for both

junior void
#

Ew modular avatar

teal laurel
#

I myself use vrcfury over modular avatar but i see nothing wrong with modular avatar

balmy barn
#

not a fan of it, people who use shortcuts dont really know what happen if something break, learning basic is handy ratl

flat lava
#

im just following the documentation of the outfit since it came with MA on it :v

peak flare
#

yeah ive only ever done it manually and recently messed around with vrcfury so

#

idk

peak flare
#

we dont know what the project looks like

#

theres not a lot to work off of

flat lava
#

could be difficult since i got these off booth from a japanese creator

wanton solar
#

Is there any way to fix my avatar's hands not lining up with my controllers while in VR?
The avatar has a big head if that could have anything to do with it.

lilac musk
still shuttle
rocky axle
#

whenever i Upload a Avatar doing the Multi upload for PC and Quest it would run thought, and Finish Pc, but then enter not responding, when it trys to switch and upload to quest. and i tried waiting it out but it doesnt fix and just gets stuck. is there a way to fix this?

teal laurel
lavish glen
#

does anyone have the new sdk for unity?

lilac musk
#

Use VCC to get the latest SDK

rocky axle
tender plover
#

im new to avatar making and im already trying to do next level stuff at beginner level 😭
i have a scythe i bought from booth i tried to follow youtube videos but its not the same because it has effects and sound, spin animations and im so lost

junior void
#

You're stating everything except what you need help with

vapid hedge
#

does anyone here use the undertale mmd models for the avatars im having trubble keeping there eyes closed

round quiver
#

can anyone help my avatars eyes keep going white when I put it into gesture manger playmode and I have no idea why and I couldn't find any results online

vapid hedge
#

i have this but the eyes are open when im in the game

vapid hedge
round quiver
vapid hedge
#

ok try this click on the eye model in the hiarcy and then copy and paste it

round quiver
#

ok I fixed it but also didnt so I found out I was using the wrong animator but now its using a random texture for the eyes instead :(

#

fixed it :>

somber osprey
#

what does this mean?

it failed to upload

livid river
#

How do I rotate this mesh in the renderer 90 degrees?

vapid hedge
#

has anyone used these models before what im i doing wrong it looks the way i want with the eyes in unity but for some reason i can't set the default as the blink WHAT im i doing wrong

bronze rock
#

how would i convert real height into xyz for avatar sizing?

ornate stump
wanton solar
#

Is there any way to have multiple UV's on one mesh without Poiyomi?

#

I wanted to keep my avatar as optimized as I can, but my current setup relies on multiple meshes

dawn oak
#

my avatars hair keeps going sideways despite the settings being on default and having no collider, other parts of the avi move fine, what can cause this? i already treid just dragging it on instead of armature link and that fixed nothing

dawn oak
west pulsar
#

does anyone know why my vrcfury dosent pop up after reopenign your unity project and then the poyomi dosent work anymore when its clearly in my vrcc

errant comet
#

Showing the errors in the Unity console would be more helpful. The top most error after clearing would be what is most likely to be what the issue is

dawn oak
cobalt cloak
#

how do i fix that

dawn oak
cobalt cloak
#

it is

#

thats the problem

dawn oak
#

are htey in the same location in the hierarchy

cobalt cloak
#

yes

rough phoenix
#

Both versions must share the exact same blueprint ID, if you forgott to do that
Fix it by uploading the PC version, copying its blueprint ID, pasting it into the Quest avatar, then uploading Quest again!!

cobalt cloak
#

i did that

#

but I'll do it again

#

wait

dawn oak
rough phoenix
# dawn oak theyre litteraly default and its happening anyone knows what can cause this?

The hair root transform is probably rotated or scaled weirdly, so the PhysBone thinks “sideways"' is forward
This often comes from the model import or from applying armature changes in Blender (if you used that)(

Fix is to check the hair root rotation and scale, reset it to clean values, or re export with applied transforms

Also make sure the PhysBone root is the actual hair root, not a parent that’s rotatedvrcTupCry

dawn oak
rough phoenix
dawn oak
#

didnt seem to work

rough phoenix
#

NawvrcCrying sorry mate
My knowledge didn't go far
Sorry that it didn't work for ya, can't help you more((

somber osprey
#

is there a way to check the UV map of the model?

to see which part of the texture is where?

opaque geyser
#

so im working on an avatar for a friend and my material has the texture in the right slot. but everytime i set it to standard lite it goes completely black but if i have it on standard its perfectly fine. this friend is a quest user so i need it to be standered lite. does anyone know how i can fix this

errant comet
errant comet
sage kelp
#

Im currently working on my Karin avatar, and it seems that the expressions are using the actual face texture (pictures below for reference). My friend showed me that their avatar has 2 materials going, but mine only has one. There is a texture called Karin_Alpha not being used and it looks like it could be whats supposed to be used, but i have no clue what to do with it, nor how to fix this at all. I also have boots from a set i bought that dont seem to be cooperating and looks like they get crunched(?), is there any way to fix this too?

latent terrace
#

as the mentioned friend here's mine

#

not the same model but works the same as any one i've worked with previously

nocturne urchin
#

i'm trying to retexture this avatar i've bought but somehow i broke one of the materials and i can't get it back? what exactly am i doing wrong here? this is my first time doing an avatar like this lol

urban tulip
#

so i recently uploaded an avatar that used jerrys face tracking template and when i went in game to test the tracking when i look up my eyes will roll back into my head is there any fixrs to this?

peak flare
#

you can do control + z to undo

#

if that doesent work you can make a new material

nocturne urchin
peak flare
#

alr so right click in the directory thingy at the bottom -> new -> material

nocturne urchin
#

I was trying to rename the texture to what i thought was its mapping but that just made it white

nocturne urchin
#

yeah

peak flare
#

click onto the mesh of your avatar and check the materials section

#

see if its still there

#

if its not then just drag it back on to the right place

nocturne urchin
#

ohh you know what i had to drag it onto the model

#

thats why it wasnt doing anything lol

#

this has been very much a learning process for me lol

peak flare
#

weve all been there lol

somber osprey
agile birch
#

hello, i'm having issues where my avatar or shaders arent making normal maps visible, anybody help?

agile birch
errant comet
agile birch
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also the texture itself should have the uv wrap, just remove the texture on the png but the fastest way is with Blender

nocturne urchin
proven quail
peak flare
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i need screenshots and a better explanation

nocturne urchin
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oops sorry

agile birch
proven quail
nocturne urchin
# peak flare i cant help with an issue this vague

so i'm comparing it to a free public avatar of the same kind, its expressions menu has options such as first picture. i don't see those on the avatar i just uploaded, just the default emotes that vrchat puts in.

another thing with the one i just uploaded is there doesn't seem to be any movement on the ears or tail like so assuming these are physbones (pic 2). on the av i just did everything is just stiff

proven quail
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Yeah flat shading won't have any shadows or highlights. That's the problem. Add shadows, or rim shade, or just something to make the normal values show

agile birch
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wont i need a shadow map

peak flare
proven quail
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Those are some of poi's shading modes if I remember correctly

nocturne urchin
agile birch
nocturne urchin
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you know what i dont think i configured the avatar

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that may have been the issue

peak flare
nocturne urchin
peak flare
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kewl

sage kelp
proven quail
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a mesh can have more than one material slot

sage kelp
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oh i see, theres an element one and 2, do i keep one as the face texture and the other as the alpha one?

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sorry im a big noob to all this lmfao

proven quail
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yeah, one of the elements is the face material, and the other is the alpha material. When you switch one, make sure the face looks okay, because it might not be obvious if the alpha is supposed to be element 0 or element 1.

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if you switch the wrong one, you can just put the face material back and then put the alpha material in the other slot