#avatar-help

1 messages · Page 236 of 1

gaunt knoll
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you exported the avi wrong in blender

woven pulsar
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how do I do it properly

night ember
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dont know what your blender looks like

night ember
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why is it lying down in blender

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where are the bones

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why is there a light and camera in the hierarchy

stray trench
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make sure you watch a tutorial and follow it every step of the way

woven pulsar
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I did

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this has been an issue an there is already bones inside the avatar

night ember
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I see no bones at all

woven pulsar
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@rich cypresssaid he fixed it but went afk

stray trench
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did sheol make you pay them money

woven pulsar
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the bones show up in unity

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I used Mixamo to add in the bones

night ember
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there are no bones I see in blender

woven pulsar
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where would I go to fix this though

night ember
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actually fix it in blender

woven pulsar
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because I don't have the warnings I did before

night ember
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what you have in blender is just a mesh with no bones
its lying down
the root is in the crotch not at the feet
you never deleted the camera or light from blender so they exported with it

woven pulsar
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I have him standing upright now in blender and got rid of the lights and camera

night ember
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did you apply transforms

woven pulsar
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I scaled him larger

night ember
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that wouldnt be a problem

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the fact he was in the floor was

woven pulsar
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might just pay someone to do this it's taking too long

woven pulsar
gaunt knoll
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no its not xD

somber sequoia
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gogo loco documentation explains exactly how to replace its animations with your own, even has pictures

half sandal
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question I'm struggling with, how would I go about restraining both sides of a physbone chain to different body parts (In this case, head bone and chest bone)? I've seen a friend do it, but they said it was janky and had to sleep,, I know constraints and physbones don't mix well, but I at least know it's possible

ornate stump
solar warren
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how do i hide an object from my view? (aka make it invisible on my screen)

ornate stump
solar warren
solar warren
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How do I make a two handed gun? Like, to be able to grab it with your other hand and aim it

pliant garden
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Sorry for such a basic question, but someone on Fiver made me an avatar compatible with Quest and PC. For the Avatar to be viewable for both PC and Quest users, when I upload the avatar do I check BOTH the PC and Android boxes for the same upload or do I upload a PC version, then repeat it again for the Android version? The goal is to select one avatar and just have everyone be able to see it.

solar warren
solar warren
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If it was made directly with quest support you wont need anything else

pliant garden
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okay thank you. Someone on Reddit said to do PC first, then re-upload with only Android checked which did not really make any sense.

solar warren
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You'd upload pc first, modify whats needed to be modified

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Then upload

balmy barn
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you can have 2 avatars in scene, one for quest other for pc - we have multi upload option like this but its abit hidden

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ios can just use whatever android using

pliant garden
fresh rose
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does anyone know how to fix these into a t-psoe without having to pose manually

balmy barn
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cats can sometime rotate them auto right way, but names must match ( it will yell at you if it isnt) otherwise you can use this way

eternal grotto
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Hey everyone! 👋
I’m a 3D artist specializing in VRChat avatars, modeling, optimization, and customization.
I enjoy collaborating with creators and helping players bring their avatar ideas to life.
Happy to connect, learn, and contribute to the community.

fresh rose
balmy barn
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then its the manual way

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looks like a xna

fresh rose
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ughhh i gotta do it with hundreds of face bones too 😭

balmy barn
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many facebones

fresh rose
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yeahhh

balmy barn
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you also need to make the shapekeys for it using those facebones

fresh rose
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hypothetically i get rid of them what happens,all i use is the jaw

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oh wait hang on

balmy barn
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ive tried using facebons in visemes animating by detecting sound but it was alooot of work , jaw tend to be terrible flapping wierd

fresh rose
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some fixed

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teh finger tips,toes and face boens are all pointed up still

dull monolith
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does anyone know why that can happen?
in blender separate command copies wireframe on all other geometry.

junior void
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Viewing backface with culling on? Doubt there's no faces

hasty plover
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I’m sorry for asking again but I didn’t get any response last time, does anyone have any suggestions on how to make the face topology of this character? Like I’m struggling it’s not a like an anime face or realistic like the tutorials… my goal is to have the ability to blink and have mouth movements when my character speaks.

junior void
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It will probably become more clear to you once you create a side view

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Not sure what you're struggling with. The head shape is a sphere. Eyes and mouth need edge loops like any humanoid.

hasty plover
somber sequoia
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yeah I saw this question also and I'm not really sure what you're asking for. Maybe show the current topology in #3d-modeling ?

pine valley
somber sequoia
wanton pulsar
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hey so i used the animation tab bar thingy and after i was done testing my animations its been stuck like this any way to fix it

hasty plover
still shuttle
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tried to make a toggle for gestures to turn one set of animations off and active another set but when the main set (fake index animations) are turned off, the hand just spases out and doesnt actually do gestures

inland seal
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Is there a way to apply the Gradient on each feather in the Substance Painter?

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Because all the Feathers are rotated in other directions

somber sequoia
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I'd do it with a bunch of layers - select all the islands that face one way and gradient them, repeat for the other ones. Some might end up being kinda custom.

somber sequoia
pine valley
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I'm not sure how you'd use that in Substance Painter, though...

grand scaffold
pine valley
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a shader like Poiyomi Toon could use to apply a simple gradient texture to every feather

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but it'd be ideal if you could just bake the gradient into that existing texture

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I know the math you'd use, but I'm not sure you could actually do it in Substance Painter

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(you'd basically just use the UV x or y coordinate to pick a grayscale color)

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You could definitely do this in Blender and then bake a texture out

grand scaffold
wanton pulsar
inland seal
grand scaffold
inland seal
grand scaffold
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How'd you end up making the gradients?

inland seal
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Atleast some

grand scaffold
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Not the actual gradient image but yknow, how you oriented the gradient per-feather

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the question you had

inland seal
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I didnt

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Im doing the thing Kazin told me

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the lazy and long way one

grand scaffold
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ooh ok

rotund solstice
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Hiii. A friend of mine recently got marshmallow PB for their Ichigo model but everytime something interacts with them the boob physics just freak out. Does anyone know what could cause this and how do fix it? There hasn't been any other PB's on the model before.

olive pelican
wanton solar
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Is there any way to make "fake blinking" using parameters? My avatar uses UV-moving for different expressions instead of blendshapes

olive pelican
wanton solar
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How would I go about doing that? I'm fairly inexperienced with slightly more in-depth avatar stuff

rotund solstice
olive pelican
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Enter>Blinkwait (empty 6 second animation set to have Multiplier at a float parameter named "BlinkMult") > BLINK (also sets parameter "Blinkmult" to random between .2 and 1)

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Blink goes to exit

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All transitions have 1 as their exit time and 0.1 as their transition time.

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That will randomize the blink time from 1.2 to 6 seconds.

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BLINK is the total blink animation, whatever that is.

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You can also set an anystate interrupt for certain visemes, (F or P would be most common) to force a blink when using strong plosives by making it transition when Viseme is correct and Voice is .9 or higher.

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Animation Controllers are magic.

olive pelican
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They'll have to show what the settings actually are to get help fixing them.

night ember
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Its an overcomplicated mess

lament mountain
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Hey. Does anyone here know how to import a roblox avatar in vrchat? I know the jist, im just struggling with bone modifications. If theres a base or something that people use, I wouldn't mind a blend file or something in dms or wtv

olive pelican
olive pelican
solar warren
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How can I test contacts using gesture manager? I want to place my hand on one and thats all I need to test, would it work?

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Oh I cant, amazing

balmy barn
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tested it again cause i rarely use gesturemanager, it works - so how are you testing it ratl

solar warren
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Found out I can use pose mode

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Either my thing is shit or it doesn't work

final forum
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omg bunny

solar warren
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How do I do something based off the hand gesture? I mean it like, if I close my left hand, how do I trigger something?

lilac musk
solar warren
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I hate you dyno

lilac musk
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I don't know, I also do use gesture manager

solar warren
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As I was saying

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I'm so dumb

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The weight was at 0

lilac musk
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lol that would probably be it

solar warren
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...and it isn't working!

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Oh i'm dumb

wheat gyro
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Hi, I have a problem with my VRChat avatar.
When I use it in-game, the clothes and hair stay in a T-pose and don’t move with the body.
They look stiff and not properly attached.

Unity looks fine, but in VRChat it’s broken.
Any help would be appreciated.

foggy wadi
somber sequoia
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check in play mode (with Gesture Manager or AV3 Emulator), see if it moves right. If not, it's not attached right.

foggy wadi
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What this expert said ^

left wharf
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it looks like the armatures haven't been linked.
also, you should downloading packages(e.g. lilToon) from vcc instead of using .unitypackage since they seem to be old.

woven pulsar
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how do I make this less shiny and more matte

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like this

grand scaffold
# woven pulsar

Set the material's smoothness to 0, or roughness to 1, depending which one you have on your shader.
It looks kinda like your texture is also whiter thean the one in the below image

woven pulsar
grand scaffold
solar warren
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Are animated materials possible? I tried putting a gif on a material but it ended up just being a static image

balmy barn
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animate offset / tiling on a spritesheet, any gif can be converted to one

night ember
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If the shader supports it or if you manually animate a sprite sheet

somber sequoia
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sure

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can't think of what armature link would help with there though

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@wheat gyro So since you seem to be active again, did you confirm it does not work in play mode, as I asked?

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Alright.

stoic bobcat
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I’m trying to make toggles for a spawnable prop but they don’t seem to work. It’s one that uses the world constraint so It would be stationary on the world but I’d like to have toggles to give it actions, I tried connecting a controller to it with the same parameters as my main avi.

timid kite
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im playing with raivo's particles. how do i make it so that particle stays still after its done playing? i dont wanna loop. just want the last frame to stay

somber sequoia
stoic bobcat
somber sequoia
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Yeah thats complication that you really don't need

wheat gyro
somber sequoia
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With one of the add-ons I mentioned, you can hit the play button at the top of the unity editor and then see your avatar in the Game view as if it would be in vrchat. It's a great way to test without going through the trouble of uploading and then starting the game.
I suggest doing that first.

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Otherwise, if you could explain in detail how you added the clothing, we might be able to figure out where you went wrong.

wheat gyro
prisma whale
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Hi I need help with a general blender question.

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I am trying to weight paint the leg that is greyed out.
Right now the bone that is selected is the root bone.

Whenever I try to alt click to the bone the greyed leg is on, it's not switching.

Am I missing something?

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I already went to the edit > unchecked Lock Object Modes.. But it's still not working.

somber sequoia
left wharf
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ndmf is non-destructive modular framework that many japanese non-destructive tools depend on

somber sequoia
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ahh

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well maybe someone else has suggestions then, I've never used it.

left wharf
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also you need to link the armature by using vrcfury or modular avatar to link clothes and body

wanton pulsar
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is there any way to fix my wrist? cause while im in game and move my wrist it doesnt move at all and everything is rigged properly and idk what the problem could be. like my right wrist works but not my left

cobalt cloak
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Question: I have two avatars, one for quests and one for PC, but both have the same outfit. Do the toggles still work, e.g. when I put on the hoodie, do the quest players in Dan also see it?

north lark
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Anyone know if there is a avatar that looks like this?

somber sequoia
cobalt cloak
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and i copy past its

somber sequoia
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oh then I think there's some tool for that they have

cobalt cloak
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The clothes use VRFury toggles,
and I copied them from the main to the quest avatar with the appropriate shaders, but somehow the others cantsee the clothes

stoic bobcat
pine valley
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The Animator component doesn't really matter

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oh, you added another animator component, right?

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That sub-animator is not going to respond to your menus at all

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VRCFury's Full Controller component can give you this kind of behavior

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(it merges the controller into your FX layer)

stoic bobcat
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dang

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im trying to make a object im spawning in the world have toggles for it but all its doing is rotating my entire avatar

pine valley
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you should add them to your FX controller, and you should record the animations relative to the root of your avatar

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so, plug the FX controller into your main animator

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that will produce animations with the correct path

somber sequoia
pine valley
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If you use another animaotr, the paths will be wrong

somber sequoia
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assuming that's the one on your avatar root

pine valley
stoic bobcat
somber sequoia
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In order to record animations, you must have the object with the animator component on it selected, and the animation controller containing the animation clip in question in the slot on the animator component.
For avatars, in 99% of cases this all happens on the avatar itself. I just mention objects because you can do similar for worlds where you might have various animation controllers around

stoic bobcat
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i think i understand, ill try again and see if I can get it to work

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looks like I got it to move, but still need to figure out why my avatar is leaning forward when these are active

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thanks for the help on this! ill redo my anims and figure out why my avatar wants to be Michael Jackson 😭

hybrid iron
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Hello , got an issue that i never saw before. I have 2 bones for this cape. Both are parented to the Root and i applied all transformed. But in unity , the import window shows it completely flipped 90 degrees ! I checked and none of the bones of the cape is used in any of the mapping

stoic bobcat
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then test it in vrc, very weird its like that

hybrid iron
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it's not just weirdly rotated , its also scale up for no reason

short ferry
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I got a problem. I have a world drop for my avatar. when I toggle it on it stays in place like it should. but when I toggle it off it doesn't turn off-
I'm using VRCFury to do this, it worked before
ok so I sort of fixed it? I put the VRC component on the object itself and now it works, but breaks after a few times toggling it off and on

wanton pulsar
somber sequoia
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"this"?

wanton pulsar
# somber sequoia "this"?

sorry the wrist isn’t working but if you look the chain it is moving with the wrist bone idk how to explain it

somber sequoia
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ahh, chain moving with wrist is probably a matter of weight painting.

wanton pulsar
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no no that’s the thing the chain is supposed to move with the wrist

stoic bobcat
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do you have hand gesture toggles on it

somber sequoia
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oh - so the chain is right and the wrist is not?

stoic bobcat
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if you have the tracking and animated on the hand it will lock the wrist

somber sequoia
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if you rotate the hand/wrist bone in the editor, not in play mode, does it move the mesh also?
(ctrl+z to undo afterwards)

wanton pulsar
stoic bobcat
wanton pulsar
somber sequoia
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ok cool, then it's probably a runtime thing, like what the Dr. is suggesting

wanton pulsar
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hmm ok ima test and see if what hes saying will work rq brb

wanton pulsar
somber sequoia
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that's a component added to an animation state, in the animation controller

stoic bobcat
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but if you dont have something to lock your hand in a animated position then its prob not it

wanton pulsar
stoic bobcat
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then its prob not it then :/

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not sure why your wrist is locked

wanton pulsar
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yeah idk ive been looking to see if its any other problem and it hasnt been. and its killing me cause the right hand is perfectly fine

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thanks for the help though both of you, now ik for the future what to look for.

wanton pulsar
wanton pulsar
sinful obsidian
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how do i set up a bone to constantly copy another bone's rotation

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the rotation constraint component doesn't seem to be working for me

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ignore that the first is disabled rn, neither seems to be copying the rotation

junior void
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the first one has same bones assigned so not surprised about that

sinful obsidian
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upperarm_l is the one that i want copying, ArmUpper.L is the one to be copied

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which should the copy be in?

junior void
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Are you trying to add clothing like this?

sinful obsidian
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duplicate arms/legs

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i've done it before

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don't remember how though and the file's inaccessible

junior void
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well you need to use at least one axis as well

sinful obsidian
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oh i see

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i thought those checkmarks were to lock them and prevent movement

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one moment

balmy barn
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mixing unity and vrchat constraints there

sinful obsidian
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yeah i know

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was just to show my settings on both

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i had tried them separately

sinful obsidian
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we all good now

random prawn
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hey i uploaded my first avatar however there is something off with the eyes when i look up the eyes look down instead idk what is going on

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please ping me if anyone have a fix i will appreciate it a lot

junior void
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why dm for that

random prawn
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sure i'll do that thank you so much i can send a screenshot here tho

balmy barn
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dont fill in these unless you plan on using eye tracking, in desktop looking up down eyes go all over the place , if you using a webcam / vr for eyetracking its handy

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(up/down)

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thats one of my webcam test av , eyes all over the place when moving

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never really bother filling the eyelid type on my avatars before the whole desktop webcam face tracking ratl

solar warren
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Can someone help? I'm trying to add a hud to my avatar, but whenever I put the shader to Toon Standard, the back becomes black

balmy barn
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hud probablyusing cutout/alpha , toon standard cannot

random prawn
random prawn
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i don't have that in my end

solar warren
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If?

solar warren
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i'll just make a quest version with the black background and a pc version without

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I'll just make separate versions for quest/pc

balmy barn
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vrchat mobile shaders get affected if you have vertex colors , newer quest shader you can just disable them if its that causing the color

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old one dont have a option for it

agile shell
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Hello everyone!
So I've been customising my avatar for a bit and there's a thing I cannot resolve. In general, the chat box appears high, but when I use a Gogoloco sitting animation (or I guess anything that lowers the head...), it refuses to follow the head at all, staying at the same height. Anyone knows a solution?

cobalt zephyr
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so "forced" dosent let ppl see my avatar when getting close,
any way to fix this?

junior void
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What

cobalt zephyr
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on vrc, forced culling

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it dosent work on me

shut oxide
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is it normal to have different rotations on bones in unity or will that cause problems with physbones

vapid slate
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anyone know if its possible to make an asset thats not fit for the base im using fit on the avi anyway? [sorry if thats worded weird]

lilac musk
solar warren
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Anyone know how to make something stick to the camera? Having it linked to the head causes some bobbing (i'm trying to make a hud)

vapid slate
lilac musk
vapid slate
balmy barn
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your viewpoint isnt affected by locomotion animation so it just looks wierd having a object in headbone(linked to it) it wont follow and wobble , only way is to move viewpoint to a camera (dont in vr) then it will also have whatever object in face follow properly

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this one uses a camera as viewpoint it will follow headbone in any animation , vr its super nausiating

lilac musk
vapid slate
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alright thanks ^w^

tame knoll
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I'm masking a toggle to switch face mesh on my avatr and want both meshes to have visemes. How could I make that swicth through an animation?

balmy barn
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id just use a blendtree and tell other meshes to do stuff based on currently used viseme

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vrcfury have something something you can use for it too

tame knoll
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Oh ok sure

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I lit have never used vrc fury before

solar warren
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How do I make something only show for the client?

lilac musk
solar warren
lilac musk
solar warren
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Thanks anyways

random prawn
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anyone here good with animation in vr chat i have a question about something

ornate stump
random prawn
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how do i add sit gesture the one when you press W i want to add a custom one for my custom avatar

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could you tell me the steps i need to follow

ornate stump
random prawn
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one sec

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for example i want to add this custom animation when i press W on my keyboard my character will perform that sitting animation

random prawn
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ah you must have the english keyboard

ornate stump
random prawn
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I see well anyways for me Z is forward W is where i can sit

balmy barn
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is this afk , sitting would be a toggle , just have to replace the afk (or station animation)

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or the upright one, where you prone enough

ornate stump
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So you have to change animation of either crouch or prone to be your sitting animation

random prawn
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all i have to do is replace the animation clip right ?

ornate stump
balmy barn
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prone one - id rather use a toggle tho ratl since you can trigger random ones in action controller with parameter driver

random prawn
ornate stump
random prawn
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hello im back

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i fixed the issue and installed the package successfully i got to this part

fierce raptor
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Did we ever figure this out?

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I really want to be able to use my audio link lights when i play music through my mic

heavy zephyr
fierce raptor
heavy zephyr
random prawn
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im not sure what causing this issue it shows up when i try to install gogo loco

fierce raptor
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Like VRCFury or modular avatars

random prawn
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modular avatars ? is that also a must installed package

somber sequoia
fierce raptor
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depends on what youre using. If its for go loco, I would say its just vrcfury. specifically if youre using the vrcfury prefab. if its installed, make sure its updated

random prawn
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nvm i fixed the problem

trim prism
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anyone know why this happens? i was adding shrink shapekeys to this avatars body, but when i export the body as an FBX into unity and use the new mesh, it goes invisible. when i put the body mesh into the hierarchy it shows it rotated wrong. ive had this happen before and i never found a fix, the last pic is my blender export settings btw

runic pawn
#

Hey, I’m looking for help right now to help with an avatar

fierce raptor
fierce raptor
solar warren
# runic pawn

Oh yeah I had that issue too, a real pain the ass to fix

I dont remember much but you need to use blender to reparent the bones and edit some stuff on the rig by clicking the prefab then edit the skeleton in unity to fix a few things

restive loom
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dose anyone know how to fix this it happen on all of the pants and shorts i weight paint

round comet
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You could always shapekey the body mesh a bit

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So when the shorts are on the parts that clip don’t show

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Are you using yamu’s safety shorts?

restive loom
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no im not i dont remember what shorts im useing

round comet
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Alrighty

restive loom
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but ive tired the thing with shape keys but it still isn't working

round comet
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Do you use robust weight transfer to do the weightpainting?

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Or are you doing it manually

restive loom
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transfer

round comet
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It isn’t a horribly long video and has positive feedback

restive loom
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oki thank you so much

round comet
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No problem ^^

trim prism
round comet
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Into unity you reimport

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But dont overwrite the original fbx

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Which is why they’re recommending pumkins

lucid ice
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Is there a way to have physbones actually collide with a physbone collider?

I've added some new hair to my avatar, given it physics and i'm trying to prevent it from clipping into the face

round comet
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You could also try adding an angle limiter to help with clipping if you haven’t yet

lucid ice
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oh yeah good idea

somber sequoia
cedar bear
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Why does my crouching idle animation make the character go a bit below the floor when in utiny its the exact same level?

lucid ice
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i'm asking how to get it to work since there's no actual documentation

lucid ice
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bruh

somber sequoia
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well then explain what you have done and what isn't working

lucid ice
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nevermind

somber sequoia
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you need to put the collider in the collider slot on the physbone, otherwise we'll need more detail.

lucid ice
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I didn't see a slot for it, I figured it out though

heavy ingot
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does anyone know how to convert mmd to an animation file??

balmy barn
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you can convert a vmd to anim in unity ( google vmd2anim ) , then grab shapekeys from blender merge anims or use layers in controller after

glad thunder
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Anyone know how to merge two meshes together like merge to body bases into one base ?

somber sequoia
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put them in blender, select both mesh objects, ctrl+j to join, then it depends on what you want to do from there.

pine valley
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if they have armatures, you'll also need to join the armatures together

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this will take some work if they have matching bone names

glad thunder
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So for the one base I want to keep the everything except for the chest and butt area and go the other base I wanted to merge the first with the seconds base is chest and butt

somber sequoia
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I'd probably delete what you don't want first, then merge them

glad thunder
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Ok ill try that

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Also looking for someone that does textures for face and body (both human and furry textures)

soft sun
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how can i make my avatar platform on android? because my friend can put windows and android at the same time but i can't for some reason

arctic ginkgo
soft sun
#

Ohhh

#

my bad

#

i'm so blind jesus

solar warren
somber sequoia
#

Just don't use a rotation constraint on the flying collider - theirs copies rotation from your head so it'll angle around.

#

(I haven't tested this)

solar warren
#

I meant like

#

How do I do it?

#

Like

#

Actually move my avatar

#

Because I have no idea

somber sequoia
#

well if you have gogo loco you can study their flying animations and controller

solar warren
#

Thats what i've been trying

#

Or like, doing

#

But I asked here incase someone knew and said before I found myself

strong summit
#

A question, so i found a holster on booth, can i use it with every pistol i find or does it have to be compactible in any ways

#

It's my first time in unity

somber sequoia
strong summit
#

?

sinful obsidian
#

can you set a physbone up without its children also becoming physbones?

somber sequoia
strong summit
#

I kinda dont understand it

sinful obsidian
#

ooh ok

#

so if i set it to 1 does that mean the first child and all its children are no longer affected?

strong summit
somber sequoia
strong summit
sinful obsidian
#

tail1 is the bone i want grabbable via physbone, and i don't want any of its children grabbable or anything; when i set Ignore Transforms to tail2, all the collision bounding boxes disappear but when it's set to tail3 there's a box around tail1 like i'm guessing there should be

#

does excluding a bone fully exclude both ends, meaning tail1 would be partially excluded so you'd only be able to grab the joint or something?

somber sequoia
#

it treats the bones as the whole

sinful obsidian
#

so i should exclude tail2, not tail3?

novel nacelle
#

Is anyone able to help me with resizing a set of clothing to a model through blender?

somber sequoia
novel nacelle
#

wdym?

somber sequoia
#

What exactly do you need help with?

solar warren
somber sequoia
#

I don't have Unity open, and haven't dug in here in a while, but there's a layer that controls this in FX and the body motion stuff is in the base layer I think?

#

basically it bounces a collider up and down under your feet.

novel nacelle
#

That is a pretty specific question, but it's Pyro Hyenid clothing but I'm assuming due to my Yeen's(Redux) body type it's too small so i need to resize it to fit her.

somber sequoia
solar warren
solar warren
somber sequoia
#

ah yes, it uses a station now (which automatically gets a collider at runtime)

somber sequoia
#

I haven't really looked at gogo loco in over a year

solar warren
#

Damn

somber sequoia
#

My answer to it is: yes.

novel nacelle
#

Your answer seems purposely sarcastic and not necessarily helpful. Thanks

somber sequoia
somber sequoia
gaunt knoll
solar warren
novel nacelle
#

What all do you need me to give you to tell you what i need help with

somber sequoia
#

Where in this process are you right now? Do you even have the models in Blender?

soft sun
#

What does this means im dumb

somber sequoia
novel nacelle
somber sequoia
somber sequoia
soft sun
#

oki

solar warren
ember hawk
#

Does anyone have any assets for the Mayu avatar base they could share?

river gazelle
#

Having problems with uploading this avatar. don't really know what the errors mean for this is my first avatar i try to upload

somber sequoia
#

"timed out" = likely network issues of some sort

#

not very helpful, I know

river gazelle
somber sequoia
#

huh, not sure what that first one is

thorn garden
somber sequoia
#

ok that wasn't too hard.

#

heh, Jan 2022.

arctic ginkgo
somber sequoia
#

yeah you'll still have to jump first

solar warren
fallow token
#

I have a vtuber model, and I have the model converted to an fbx model, and I'm trying to add the materials included with it onto my model, but I can't seem to add them on

solar warren
#

If it works i'm gonna cry of joy

#

Fuck you dyno

#

dude

#

Istfg

#

WHY do y'all have this

#

Deadass most annoying dyno feature

#

As I was saying

#

It worksn't

#

My avatar follows but not my camera

stray trench
#

what is causing the necklace to be so bright? its poi shader and i have nothing enabled but the cubemap, if i disable the cubemap its just as bright

#

i tried fiddling with the max brightness, i put it to zero and nothing changed

sturdy prawn
#

im having issues with an avis shaders

stray trench
arctic ginkgo
# solar warren it works on screen

OH I thought you meant moving the whole player. This looks like just moving the avatar up (your player collider still stays on the ground). This issue is that you aren't using temporary pose space

#

you need to spam transition between two states with it, that's what gogo loco does

solar warren
#

Wdym?

solar warren
solar warren
sturdy prawn
stray trench
#

if i remember right

sturdy prawn
solar warren
stray trench
#

click on one of your pink assets

stray trench
#

when you click on them youll see this in the corner

arctic ginkgo
stray trench
#

the orb is the material, and the little box to the right is what shader its using

#

yours probably says error

solar warren
arctic ginkgo
#

writing an explanation now

stray trench
#

you need to select a shader

solar warren
stray trench
#

scroll up

sturdy prawn
arctic ginkgo
# solar warren Thanks a lot

okay, so "temporary pose space" is an animation state behavior, so it's a type of script that triggers when the animation state is transitioned to. What it does is set your viewpoint's height to match the height of wherever the head is currently being animated to. It only does this on the frame it's transitioned to though, so in order to constantly change position, you need to spam transitions back and forth between two animation states that both have "temporary pose space" on it

sturdy prawn
#

?

stray trench
arctic ginkgo
stray trench
#

i gave you instructions for every step

sturdy prawn
solar warren
torn token
#

does anyone know how to make a glass material with liltoon? i don't want to download crystal shader this prefab depends on

flat wraith
#

i keep on having a issue with this animation in blender i already know how to import an animation from blender to unity but in blender it looks like the hips are stuck and everything else is messed up

solar warren
sturdy prawn
solar warren
#

Do I just spam an empty animation?

sturdy prawn
solar warren
#

I found half of it

#

But the how to use part not

#

Yeah I give up

somber sequoia
still shuttle
#

Having a texture issue

Added freckles to a face texture in blender, saved the image, image has the freckles. I add it in unity, freckles do not show up despite being on the texture. anybody know a fix or what the issue could be?

#

I have made sure that I:

  1. saved the edited image in blender so its an actual image that I can use in unity
  2. made sure I am using the exact same image in unity as I am in blender
  3. Made sure the image I am using actually has the freckles (it does)
stray trench
peak flare
#

it will let you pinpoint the problem

#

if it doesent show up you know its not saving changes
if it does you might have made the freckles too small or on the wrong area of the texture

still shuttle
lunar cape
still shuttle
peak flare
#

maybe the material has the wrong texture?

still shuttle
#

nope

#

I made sure it was right multiple times

peak flare
#

whaaa

still shuttle
#

also deleted all textures and re-imported it

peak flare
#

thats wild

still shuttle
#

Yeah im goin mad

peak flare
#

i can imagine

somber sequoia
#

kinda looks like a bunch of things all weight painted really weirdly

lunar cape
#

could... it be because i took a head off one booth model, and put it on a diff model in blender and now its f**cked

somber sequoia
#

yes

#

Did you do that entirely in Unity?

lunar cape
#

i've done it before with my own model, so i thought itd be fine with my bfs model 😭

somber sequoia
#

you only have one set of bones there, right?

lunar cape
somber sequoia
#

hmm yeah merging might be weird, I'd probably check over all of the weight painting.

lunar cape
#

crying why is only his toe weighted

peak flare
somber sequoia
#

did you only select the toe bone?

wanton pulsar
#

hey. so how do i create a new texture for the chest piece?? im still trying to get use to blender.

lunar cape
peak flare
wanton pulsar
#

hmm ok so im assuming that would be in uv editing tab right?

somber sequoia
peak flare
somber sequoia
wanton pulsar
peak flare
#

np :3

verbal anchor
#

i dont get it]

#

as to why it wont upload

peak flare
# verbal anchor i dont get it]

well as it says its missing a script
it might be the avatar you got or you could have deleted it by accident
also could be an old avatar with dynamic bones

candid swallow
#

hi. does anyone know how i could remove hand-based gestures from an avatar?

peak flare
verbal anchor
candid swallow
#

i know you can disable gestures, but that disables hand animations too. i just want the face to be static

peak flare
candid swallow
#

i don't really know where that is..

#

could you circle it maybe?

verbal anchor
#

What a cutie little avi

candid swallow
#

thank you

#

i just recolored it though nothing else is from me

peak flare
peak flare
verbal anchor
#

Still adorbs i love sakura miku

candid swallow
peak flare
#

you should see a layer for right and left hand
you can then just delete the transitions to the gestures in those layers

candid swallow
#

but i want to still be able to use the gestures, just not have them change my expressions

peak flare
#

hold on lemme see if i can show you

candid swallow
#

so here i should delete the grey boxes?

peak flare
#

just in case you want to use them again

verbal anchor
#

fucking poiyomi diddyblud expecting me to pay and taking awy my shaders

#

Hell nah

peak flare
#

lmfao

candid swallow
#

i already made a duplicate so i'll just delete them. i'm entering play mode now

peak flare
#

oki

verbal anchor
#

Boi...

candid swallow
#

seems to work. thank you!

#

the avatar base i use is named digi-el so it's quite funny seeing the first word as your name haha

verbal anchor
#

i cant even fix the texture shader shit thing omg..

#

poiyomi gotta die, sorry

peak flare
# candid swallow seems to work. thank you!

np ^^
basically that layer is just different states your avatar can be in
when doing stuff manually theyll be in there usually
but now sometimes people use vrcfury components like this (my avi)

verbal anchor
somber sequoia
#

sure you can - you just have to install whatever package is required, or remove that broken script.

peak flare
#

toon is free

verbal anchor
#

why do i need questtools on a pc avi

#

N

#

Nah

#

not that one

#

ts two diff avis

verbal anchor
somber sequoia
#

ohh

peak flare
verbal anchor
#

gotta wait forf ths shitty ass website to load to accomodate them

peak flare
#

makes making a quest avi take 2 mins and its non destructive

verbal anchor
#

its n9ot quesst

#

im uploadin g

#

steelseries get out of my face

#

im uploading the pc version

peak flare
peak flare
#

if it need something from there (which is weird anyway)

verbal anchor
#

oh ok discord

#

i guess bro

#

REALLY

#

yk what fair

#

ok my other avi is nnow workig

#

tank god for toon, fuck pro

peak flare
verbal anchor
#

I hate patreon anything tbh

peak flare
#

i mean its fair that they get compensated for their work

verbal anchor
#

i was a sims player so

#

im a hater

#

a huge one

#

if i see patreon i gag

peak flare
#

especially when they do continued development

verbal anchor
#

i suppose

peak flare
#

and they give a very featureful free version

verbal anchor
#

the sims modders were vevry much entilted and thats what im used to

peak flare
#

fair

verbal anchor
#

"15 a month so you can download my shitty cc, or else i cant p;ay my bills" no one told you thnis had to be ur full time job yk, right?

#

im a hater, im a young ho

wanton pulsar
#

any easier ways to draw an symbol or a logo of sorts on to here

#

ive figured out how to add textures and all just don't know how to put logos on there easier

somber sequoia
#

Unwrap the chest UV, draw on the texture where that UV island is.

verbal anchor
#

its netanyahu

#

i blame netanyahu

cold oxide
#

Ive had this issues with blendshapes for months on my eyes i have no idea why they do this

candid swallow
#

girl chilllllllllllll

verbal anchor
#

wait

#

not the pupil right

#

the

#

nvm

cold oxide
#

yeah i js need them to looks right for upclose shots this is how its meant to look [this is an old screenshot but same concept]

ancient adder
#

do particle materials take up a material slot in the performance evaluation?

wanton pulsar
ancient adder
somber sequoia
#

Looks like it

peak flare
wanton pulsar
#

so now i just draw orr.. cause im not the best at drawing so i have a image reference next to the model.

fast swan
#

I need help finding a Avi

peak flare
#

i dont really draw for the stuff i do i tend to use krita and the fill tool, brush and lasso

#

layers are your friend btw

somber sequoia
#

I'd probably find the logo I want as an existing texture, and in the node editor for the material, position it where it needs to be, then bake that to a texture for use in Unity.

peak flare
#

i am also fairly sure blender has a feature where you can paint directly on the model but im not 100% sure

somber sequoia
#

sure does, in the "texture paint" section

#

you can even make that better with some add-ons such as ucuPaint

wanton pulsar
somber sequoia
#

it may be harder than I'm making it seem if you've never done it, but yeah, that's what I would probably do

peak flare
wanton pulsar
#

well thanks ima go mess around vrcPartyRat

peak flare
#

np good luck!

somber sequoia
cold oxide
#

So on my eye blendshapes they seem to bug out and only move at certain parts at the eye unlike in blender

somber sequoia
#

are you testing by just changing the blendshape in the editor, not in play mode, and watching the effects there?

cold oxide
#

im doing a mix in vrc using gesture manager and js moving the slider

somber sequoia
#

ok so in play mode, animations are active, so it might be a combination of things adding up

cold oxide
somber sequoia
#

I don't think gogo loco would change eye blendshapes. Otherwise, no idea what's on your avatar - I'm suggesting you check the blendshape by itself, so you can confirm that works fine, then you'll know it's something to do with runtime animations

cold oxide
peak flare
#

Gogoloco shouldn't touch blend shapes like that

peak flare
somber sequoia
#

Can you screenshot the eyes with the blendshape off, then also on so we can see the difference?

#

I'm not sure what it is we're looking at yet

cold oxide
somber sequoia
#

.. and make sure we know which is which 🙂

cold oxide
somber sequoia
#

are we looking at the eyelid?

cold oxide
#

yes

somber sequoia
#

Looks like you need to fix that in blender

ancient adder
# cold oxide on

i assume the problem is the bit on the edge where it doesnt move?

somber sequoia
#

that's what I'm assuming

ancient adder
#

does it look fine in blender too or just broken in unity

cold oxide
#

this is it in blender perfectly fine

ancient adder
cold oxide
#

ok it did nothing

ancient adder
#

apply and test blendshape again

cold oxide
#

nah same thing

ancient adder
#

hmm

cold oxide
#

i was messin around with the legacy blendshape thing turned it off set it to import but then my models would go low quality when using blendshapes

ancient adder
#

yeah idk whats going on then, afaik blendshape normals shouldnt affect that

cold oxide
#

ight

hard hatch
#

this is more of a SubstancePainter/Blender issue, but does anyone know why this might be happening? i blender, the UV maps and model look completely fine, but when I try and open the Mesh in SP, one part of the mesh is microscopic while the other is normal.

ancient adder
#

probably apply scale before export

hard hatch
#

in blender?

ancient adder
#

yes

#

select all meshes > ctrl+a > scale

somber sequoia
#

absolutely apply all transforms before export

hard hatch
ancient adder
hard hatch
round comet
somber sequoia
#

I didn't do nothin'!

hard hatch
#

okay that completely fixed the issue! you guys have no idea how much of a headache this has been giving me 😭

#

much appreciation

somber sequoia
#

excellent!

placid fiber
#

does anyone know how to make metal on quest look like this? its shiny and dark at the same time, on PC i use a cubemap but i have no clue how to get the same effect on quest

somber sequoia
#

Yeah metal is going to be dark - try decreasing the metallic slider a little

placid fiber
somber sequoia
#

oh, I don't know, I rarely make quest content

round comet
#

I think that matcap in particular is just a poiyomi one

cold oxide
queen trail
#

my vcc keep logging me out and wont load my vrc descriptor and wont fully load the vcc assets so i can update

#

(i have logged in 3 time atm)

#

my upload tab is staying like this

somber sequoia
#

FYI, VCC has nothing to do with this, this is the VRChat SDK running in Unity.

#

ooh I wonder if the API errors are affecting you

queen trail
somber sequoia
#

me either

queen trail
#

Funny rat

#

Hopefully they get it back online

wheat horizon
#

Just letting everyone know as of today CATS Plugin is no longer going to be maintained, so for future blender versions I do suggest finding alternatives or learning to fix stuff yourself

round comet
#

Waittt I just looked. What a bummer

worthy bramble
#

can someone help me with some sort of sahder thingy? i uploaded an avatar but 3 things are showing pink and it seems to be a pattern. 2 types of glasses and a watch is showing pink where it should be kind of see through? i tried going into the inspector and changing the shader but its just like a default grey color.

wheat horizon
wheat horizon
worthy bramble
wheat horizon
mystic mountain
#

Does someone know how to add textures to a model in unity??

somber sequoia
mystic mountain
#

i imported my model and i dont know on where to start to add the textures

#

im watching a video rq to see if it helps

somber sequoia
#

textures go into materials, materials go into material slots on mesh objects

mystic mountain
#

okay, ill try it fr

mystic mountain
#

Managed to add textures, but I can't ads gogo loco for some reason

mystic mountain
#

Try avi search thing

high sun
#

I've been searching

#

for hours😭

prisma monolith
#

is there a way i can make him use gestures to fire these weapons with vrcfury?

#

i also need it so that everyone can see it, not just me

somber sequoia
#

100% possible, but I don't use Fury for this so can't help much more.

prisma monolith
#

can you teach me your method?

#

because i know about something having to do with layers

valid cedar
#

@somber sequoia it wont let me submit a appeal and i got perma banned for chatbox abuse even though i got hacked and doxxed

somber sequoia
#

why are you pinging me about this?

valid cedar
#

your a community helper

somber sequoia
#

I don't work here, submit a support ticket or something

valid cedar
#

it says that i cant do tickets about moderation issues

somber sequoia
prisma monolith
#

a little, but the last time i tried it didn't work

#

u mind showing me?

somber sequoia
#

nope, there are lots of tutorials for this.

prisma monolith
#

most of the ones i find are for worlds, so they don't necessarily help

somber sequoia
#

animators are the same

ancient adder
prisma monolith
#

oh ok

#

ok so in the tutorial i found he does his stuff in a udon graph script, is it basically the same as the animator on the avatar?

somber sequoia
#

not at all

valid cedar
lilac musk
#

Is that a new role Kazin? I don't think I've seen it before.

somber sequoia
#

no idea, it happened today

prisma monolith
#

yall wanna hear something funny? the video im watching, i followed these exact same steps the first time

#

but i think i realized my mistake:

#

i NEVER set the weights on the layer to 1 so it never did anything 😭

lilac musk
#

Interesting! You are probably one of the most helpful people on here, so it makes sense lol

somber sequoia
#

I hope it doesn't get me pinged for silly things

prisma monolith
#

😭 like 20 minutes ago

somber sequoia
#

yep

prisma monolith
#

hope that guy's stuff gets solved tho

#

bro got hit with the combo of doom

prisma monolith
#

ok so i followed the tutorial but when i run gesture manager and test to see if it worked

#

the gunshots play over and over

#

without my avatar even doing a fist

somber sequoia
#

check the conditions on the transition from enter to the gunshot state

#

btw, for guns I like to have the "ready to shoot" gesture be the point gesture, and "fire" be fist - it feels most natural that way.

prisma monolith
#

ill send ss of my conditions in a few i tried something ill see if it works

#

ill send if what i tried doesn't work

#

first is from off to on and 2nd is from on to off

#

so what do i do?

somber sequoia
#

watch the animator when in play mode, see what it does

prisma monolith
#

ok well i fixed the issue but now im just trying to get the effects to actually show

#

apparently from a quick search its saying i need to add another frame in the animation because it only toggles for 1 really quick frame

ancient adder
sinful obsidian
#

my parameters are linked to my menu, and both are linked to the avatar
the parameters file and the parameters in the Animator match exactly
the buttons in the menus are all set correctly
yet when i test, nothing happens

#

both ingame and with the gesture manager

ancient adder
#

send screenshots of one of the params that isnt working

sinful obsidian
digital roost
sinful obsidian
#

the layer that uses the parameter has all of its transitions set correctly as well and the weight is set to 1

somber sequoia
digital roost
#

how should i go about making something like that then

#

cloth sim?

sinful obsidian
#

could set a position or parent constraint on the final bone and lock it to something

ancient adder
# sinful obsidian

only thing that comes to mind is that the animations arent working properly, a transition condition is wrong, or youre being tripped up by write defaults somewhere

sinful obsidian
#

write defaults?

ancient adder
#

its kinda hard to explain with words

sinful obsidian
#

oh huh

#

could be the issue

#

where do i find it?

ancient adder
#

well you have to work around it, the problem would probably be in your animations if write defaults is causing issues

sinful obsidian
#

oh i see what you mean, it's not something to be disabled

#

i'll look into it then

ancient adder
#

all animator states in a controller have to be Write Defaults on or off, you cant have a mix

sinful obsidian
#

i see

#

ohh found it

#

ok so write defaults just says whether it's persistent or not

ancient adder
#

yeah

sinful obsidian
#

i don't have it disabled anywhere

ancient adder
#

ye

#

your problem is probably in the transitions or the animations tho

sinful obsidian
#

the example param i used is for the mouth opening and a light enabling, and vice versa

#

nothing happens when i toggle it, other than the spinning arrows to say the toggle's on

ancient adder
#

check to make sure the animation turns on the right gameobject or that no parent objects are off when theyre turned on

sinful obsidian
#

yeah

#

i'm pretty certain all the animations are set correctly

#

certainly looks that way

ancient adder
#

take a screenshot of the animator transition going between them

sinful obsidian
#

there's other nodes that can't interfere and aren't important

ancient adder
#

does off transition only to lightmouth-open or does it transition to other stuff too

sinful obsidian
#

off goes to one other, but only if a different param is true

#

as well as beacon

ancient adder
#

ok hmm

#

can you take a screenshot of the animation dopesheet for lightmouth-open

sinful obsidian
#

by default all params are off

ancient adder
#

oh well theres one problem

#

you cant animate the jaw in the fx layer

#

anything with bones goes in the additive layer

sinful obsidian
#

oh huh

#

is that only when transforming bones or does it include changing settings related to bones?

ancient adder
#

transforms

somber sequoia
#

any humanoid bones

sinful obsidian
#

if it means anything i don't have the jaw set in the import settings

#

only in the vrc descriptor

#

i removed it when i noticed it wouldn't let me move it in an animation

#

lol

#

i do have another toggle that is just supposed to disable one object and enable another

#

and it doesn't seem to work either

prisma monolith
#

am i cooked? i used the vrcfury fx thingy, menu, and parameters, but i don't think thats even close to right

#

because the gunshots still don't work

#

can someone send screenshots of a better setup in the animator for the toggles?

#

cuz i managed to get em to show up in the expressions menu, its just they don't do anything

somber sequoia
#

menu sets parameters, use those parameters in the animator

prisma monolith
#

ok watching it rq

sinful obsidian
#

if i want an animation looping should loop pose be enabled as well or just loop time?

ornate stump
sinful obsidian
#

wonder if that's got anything to do with it then

#

doesn't seem like it

#

there's nothing wrong here right

ornate stump
# digital roost

Have bone like this. The middle bone is constraint in between 2 bones and the chain is weight paint to only middle bone.

digital roost
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define constraint here

loud wave
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can leap motion work consecutively w/ webcam? I can't find an option

sinful obsidian
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i think i found the issue

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it's on the wrong controller

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knew it was something stupidly simple

ornate stump
cobalt zephyr
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so whenever i open the expression menu it sends me back to where i was after opening for a second, avatar isint uploaded and im using gesture manager

ancient adder
prisma monolith
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idk if i need to turn on the rate for the animation or the entire effect itself

ornate stump
prisma monolith
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ok so im using a custom layer to make it so that

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when my character does a fist

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these effects will play and shoot once the toggles for them are on

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if it makes sense

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basically im trying to setup a gesture particle kinda thing

ornate stump
prisma monolith
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how do i setup particle burst?

ornate stump
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Rate over time is not for one time shooting particle.

ornate stump
prisma monolith
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OHH ok

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so how much should i put for that?

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its at 1 rn

ornate stump
prisma monolith
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so the avatar has weaponized arms with 2 barrels on the guns each

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so its 4 effects, 1 per nozzle

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so for each effect every time it shoots

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i just want one shot

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per fire

ornate stump
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It wasn't a question. You put the number of particle count you want to emit into the burst count.

prisma monolith
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OH

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mb

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so this is good?

steep bobcat
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Can someone help me with VCC and Unity? I can't figure ts out.

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DM me if you can, I'mma need to share my screen for this.

undone oracle
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anyone know how to turn a particle system off and on in an animation without it cutting off abruptly

ornate stump
prisma monolith
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dont i have to fix it in the animator?

cobalt zephyr
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how do i fix these?

prisma monolith
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i meant the animation tab?

ornate stump
ornate stump
steep bobcat
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Which Unity editor does VCC want me to pick? 😭

ornate stump
steep bobcat
ornate stump
steep bobcat
ornate stump
gaunt knoll
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2022.3.22f1

steep bobcat
ornate stump
ancient adder
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is there a way to match sub emitter particle rotation with the normal of the face the parent particle collided with?

ornate stump
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It's better to install via unity hub link in the page above.

prisma monolith
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ok so i followed what u said but now when i run gesture emulator, it only shoots after it loads the test and never fires again

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not even when i activate fists

prisma monolith
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i animated in 2 seperate animations for turning on and off the emissions tab

ancient adder
prisma monolith
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ok

ancient adder
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actually in your case have it be one frame

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so frame one is count 1, frame 2 is count 0

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that should probably work

prisma monolith
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for which anim? cuz for both sides i have the on and off

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or should i follow the steps for all?

ancient adder
prisma monolith
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oh ok

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when i do it it refuses to play the entire clip like yours

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it wont even switch the count in the next frame to 0

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oh wait

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i didn't set cycles to infnite

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lemme try again

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yeah

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once i set one count to 1, it does it for both

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and ontop of that the animation doesn't even get to the next frame

lilac musk
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Wasn't there a way to show the full breakdown of the performance? I don't know why my avatar is only good on quest.

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Also, WTH? It's a simple skinned mesh renderer and 2 physbones. How would that fail?

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Oh, the physbones are causing the performance rank of good. I see now.

prisma monolith
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im at a loss its 3 in the morning bro

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ive been trying to solve this issue since like 9 pm yesterday 😭

sinful obsidian
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what does this mean?

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that's the avatar name

prisma monolith
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ngl im not getting this done

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imma just publish it yet again without gunshot effects

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cuz i did make many changes and stuff so i dont wanna have to start those again

strong summit
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How can i change hair color

gaunt knoll
strong summit
gaunt knoll
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change the color of the texture

junior void
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or hue shift for lazy edit

gaunt knoll
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anyone got any good info on how to do sprites that isnt 4 years old

dreamy storm
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how do i unpack a prefab instance

gaunt knoll
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why do you need to

dreamy storm
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or how do i set the chest to be the parent of the neck and shoulder bones

junior void
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in the import settings

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never unpack an avatar

dreamy storm
dreamy storm
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im so new to unity

junior void
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find the fbx in your assets folder, not the one youre viewing in the scene. literally in files at the bottom