#avatar-help

1 messages · Page 230 of 1

eager surge
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It's still acting like I haven't deleted the unity version

somber sequoia
eager surge
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Vrchat creator companion

somber sequoia
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I don't use VCC so can't really help with it, but #creator-companion exists.
I do know you have to pick the proper unity version for each project before you open it.

eager surge
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Probs gonna take a break since the unity version Im downloading takes 3 hours to download

somber sequoia
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wow thats a long time

sharp lily
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So I’m making tongues for this and it’s going to have 3 long ones. I’ve never had to make a tongue before so I’m a bit confused on how to rig it

somber sequoia
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do you need to?

sharp lily
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Considering it’s basically the defining thing about this character, yes.

I probably should have clarified this isn’t like a weird thing, this is an alien from Ben10 who can eat anything and turn it into a bomb inside its stomach, I found a very basic model of him floating around so I’m adding features and making it my own.

somber sequoia
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yeah without context I have no idea what you want here

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but still

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do you need to? I mean, what are they supposed to do?

mossy kayak
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hello chat, need some help with something. i'm not new to blender but i haven't touched vrc model creation in a few years, so most of the tools are outdated.
Does anyone know the best way to make a texture atlas? i tried to use the material combiner addon that's part of CATS (the newest forked version) but i'm having some issues with it. the documentation doesn't really seem to be very clear about some information

sharp lily
somber sequoia
somber sequoia
mossy kayak
somber sequoia
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yeah we are - but I haven't looked at it for real in like 2 years

sharp lily
somber sequoia
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oh, can't really comment on that, it's an aesthetic thing so up to you

mossy kayak
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basically what happens when i combine them (only two meshes, but four materials) is that it only creates an atlas with only one of the textures, and the UV maps on the other meshes get destroyed.
the readme has this line but i can't really figure out what it means.

somber sequoia
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huh interesting

fast jay
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it just exports as fbx

mossy kayak
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the python script has this but i don't know much about python so i can't really tell if this means all of the image texture nodes need to be named image texture??? i'm just using the default principled bsdf with an albedo, roughness, and normal map. the different types properly convert into the atlas, but it's still only for that one material.

fast jay
mossy kayak
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and the images for that material aren't named "image texture"

mossy kayak
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oddly, the normal map properly "converts" into the atlas as well, even though there is nothing about normal in the script

somber sequoia
mossy kayak
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wdym

somber sequoia
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I mean the names of those shader types and image nodes are what I'd expect a thing like this to do

mossy kayak
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huh. anyway... do you know of a better tool for making atlases

somber sequoia
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I do not

mossy kayak
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if anyone else has an answer i would appreciate it

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(only vrchat user to care about avatar optimization)

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being silly

gaunt knoll
mossy kayak
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which is why i'm confused that it's what was linked in the readme for the issue

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the link here links directly to that block of code

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because the other things listed here don't apply

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all the textures are sourced from a folder on my computer, my blender has always been in english and all of the names are in english, the objects do not share the same materials

spice fossil
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hi! im trying to remove the jacket from this model to make it toggle, and i want to seperate it with the armature. so its already rigged, i used to know how i just forgot. thank you!

mossy kayak
somber sequoia
mossy kayak
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it looks like it's all one mesh judging by the outline

spice fossil
somber sequoia
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you might be able to select by material before you hit 'p' to "part" out the selected faces.

mossy kayak
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i would advise not separating the armature though considering they share bones

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just separate the mesh and make that togglable

somber sequoia
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yeah no need for that unless you actually want to have a package you can share or something

spice fossil
somber sequoia
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what do you want to do here?

spice fossil
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to parent the bones in unity

mossy kayak
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multiple objects can use the sme armature

spice fossil
mossy kayak
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if you separate the jacket as an object, it'll still be parented to the armature, you'll just be able to toggle the object itself

somber sequoia
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Oh then one way is to just separate the mesh into its own object, then just export he FBX.

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Zero need to separate the armature and make it into something you have to deal with merging back in in complicated ways in Unity

mossy kayak
somber sequoia
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Personally I'd probably use UV tile discarding, but maybe that won't work for you.

somber sequoia
mossy kayak
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im just adding onto what you said

somber sequoia
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okay.

spice fossil
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is there a way you can simplfy what you're saying? im sorry its been a minute since ive done this 😅

somber sequoia
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Then re-export the avatar

mossy kayak
somber sequoia
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if you're doing a quest avatar, note that doing this means an additional Mesh Renderer and that counts against you.

mossy kayak
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yes, idealy you want the least mesh objects possible. there is a way to hide it using shape keys (by scaling it down) but that's rather complicated

spice fossil
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wait

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nvm!

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thank you!!!

wheat horizon
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I have a question, how do I export a fbx to blender and then back to unity. I needed to fix the weight paint of a asset I bought but idk how to export it back into unity without it imploding on itself, i swear it used to be way easier than this

somber sequoia
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just import the .fbx that's already in your project into Blender.
When exporting back to Unity, make sure you set "Apply Scalings" to whatever it was previously.... or just FBX All as a good assumption.

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Also make sure you didn't unpack the avatar prefab in Unity

wheat horizon
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nope didnt work

somber sequoia
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works for me, every time.

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You may have to redo the rig setup if the settings aren't the same as before

wheat horizon
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just to be sure can you check this

somber sequoia
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the only things I suggest changing for most people are "Apply Scalings" and then unchecking "Add Leaf Bones"

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But if that isn't what was used last time... it'll be a mismatch that might result in weird things.

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no, I mean the line which literally says "apply scalings"

wheat horizon
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yeah i have both those options the way you said there

somber sequoia
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ok that's how I suggest doing it. If that doesn't work perhaps the last time it was export to that .fbx file, different settings were used

wheat horizon
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damn used to not be this hard back in the day

somber sequoia
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this hasn't really changed since at least when Blender 2.9 was popular

wheat horizon
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i changed one weight so no idea why it isnt working

somber sequoia
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what exactly is happening?

wheat horizon
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I bought an asset and whoever made it accidentally rigged part of a backpack strap to the neck so the vertex gets thrown out in game

somber sequoia
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ooh that's annoying

wheat horizon
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yeah

somber sequoia
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but I mean when you exported and it didn't work - exactly how didn't it work?

wheat horizon
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cant put it back in unity without it disappearing pretty much

somber sequoia
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and you didn't unpack the model prefab, right?

wheat horizon
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nope didnt touch it

somber sequoia
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ok well you could try redoing the rig setup, or drag a new copy into the scene and copying everything over (perhaps with Pumkin's tools)

wheat horizon
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I get pretty confused with pumkins tools

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i usually just give up and do it all manually lol

somber sequoia
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yeah I don't even have it installed, haven't needed it in years

wheat horizon
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last time i tried using it it just broke my model and dont really know what i should or shouldnt have checked so i gave up

dark jay
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what does local only do in vrc avatar parameter driver

somber sequoia
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iirc sets it in the local animator only, doesn't make it sync

dark jay
somber sequoia
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I believe so

dark jay
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alright

primal fog
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I'm a little stumped on this and finally decided to ask for help so I've been making an avatar and I've been kinda stuck on how I should go about the eye and well any facial features for it to move correctly whenever I make the blendshapes this what I have

nova saffron
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For someone with little knowledge with making avatars/optimizing what tools could I use to help optimize an asset?

shell pilot
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I have a problem with the vr I can't move at all like the joysticks I just can't move I can look around and look at the menu and such but I just can't move like it's stuck I tried to factory reset the headset but it just won't work someone please help

shell pilot
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Yeah I think I haven't checked rn it's charging

ornate stump
shell pilot
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Wdym sketchy?

ornate stump
# shell pilot Wdym sketchy?

Something that isn't made by you. Something that's isn't well known in public. Something that's made to be malicious.

shell pilot
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Ohh

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Like isn't built well?

regal tulip
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How are those 2D South Park avatars made lurk

shell pilot
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I can go check rn

ornate stump
merry holly
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Some avatars have locking features where the entire avatar is locked and it prevents you from moving

shell pilot
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Ohh

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Oh

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Daum

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I didn't know

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Let me go check

regal tulip
ornate stump
regal tulip
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I tried looking for tutorials and no help

ornate stump
regal tulip
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YouTube Google

regal tulip
ornate stump
regal tulip
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Sorry I thought you were asking something else

merry holly
ornate stump
# regal tulip Animated sprite sheets

In summary, it's using material with animated textures offset. The texture consist of many image of a character animated. You could just google to see what "spritesheet" is because it's common in game and cg.

merry holly
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A basic overview as well would be:

You basically make a long image (tilesheet) where, say, if you had 256x256 tiles, with 8 tiles, it'd be 256x2048. You can animate the X axis in your material/shader using blend trees/FX layers, based on whatever you want. A popular one would be doing viseme-based.

regal tulip
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Now I just need to find South Park sprite sheets that got the show uses a style that is simple to rig

merry holly
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you can also just make them

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using something like Krita or any image editor

ornate stump
regal tulip
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I’m mainly trying to make South Park characters that haven’t gotten a avatar yet

shell pilot
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I can't change my avi since I factory reset the vr it removed all the ones I saved and when I go to a room I can't move at all its like in stuck with the avi I have rn it started since I put that avi on

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😭

ornate stump
shell pilot
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I don't have the Avis I put on and saved

ornate stump
shell pilot
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I have

ornate stump
shell pilot
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I didn't see em

ornate stump
# shell pilot I didn't see em

There should be some public avatar that you can use in avatar menu. Or you could even use some avatar sample from marketplace menu.

shell pilot
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But you have to buy em?

ornate stump
shell pilot
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Oh ok ill try that

ornate stump
shell pilot
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It doesn't show me that at all just the ones you buy

ornate stump
shell pilot
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I do

ornate stump
shell pilot
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Just shows me the purchase ones

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Ill try

inland seal
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Anyone knows how to fix this problem?

ornate stump
ornate stump
inland seal
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I already have it installed on unity

ornate stump
inland seal
ornate stump
inland seal
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It does

ornate stump
# inland seal

So that mean the package require some specific version of poiyomi shader. Maybe older one because the script namespace had been changed since poiyomi 9.

inland seal
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All my other materials are on the same version and they work just fine and I could publish the model before

ornate stump
inland seal
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Why do I need that?

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If you mean that it's invasive

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It's not

ornate stump
ornate stump
inland seal
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I have been using it for weeks and it started only today

ornate stump
inland seal
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Let me try something, I'll check the code

ornate stump
inland seal
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I found the problem

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The script itself had wrong version set so I just changed it inside the script configuration

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now it works

unkempt sail
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Is it possible to make an avatar contactor trigger with a particle?

frosty junco
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how can I make a plane invisible while keeping the gif on it visible?

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im using poiyomi for shaders

balmy barn
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try alpha on material setting , if texture has any parts will be transparent

frosty junco
inland seal
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This is so annoying, How do I make it smooth instead of being like this

inland seal
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Also subdivision wont work

ornate stump
inland seal
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;D

ornate stump
inland seal
ornate stump
inland seal
ornate stump
inland seal
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I'll just send this

ornate stump
inland seal
ornate stump
ornate stump
inland seal
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nvm

inland seal
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Clear Custom Split Normals Data

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Much better

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But thx for help

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I'll clean the vertices

ornate stump
prisma monolith
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i positioned my particles what do i do next? I want them to shoot when i have the gun toggle on and when i press fist

balmy barn
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Togglegun bool? = true and GestureRight = 1 > trigger stuff ( or left) , can add multiple conditions in transitions

prisma monolith
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if u dont mind can u show me how through like call or something? sorry im new to all of this

balmy barn
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ratl im busy but there is how id do it

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blendtree way bit more fiddly to do

prisma monolith
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ok thanks for this but how do i get to that again? I've been so used to using vrcfury i kind of forgot the other method of setting this stuff up

pine valley
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this would be a layer in an animator controller

prisma monolith
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thanks i found it

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i've decided to do my gun toggle without vrcfury and go the animation route so i can properly use the layers

somber sequoia
prisma monolith
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how do i fix paramater does not exist in controller

somber sequoia
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Add the parameter to the controller

prisma monolith
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how?

somber sequoia
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there's a plus button in the animation controller's parameter list

prisma monolith
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screenshot?

somber sequoia
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I don't have Unity open. Just find your animation controller, click on it, then in the Animator window (not Animation), there's a parameters tab.

prisma monolith
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ok i see it

somber sequoia
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Type the parameter name exactly.

prisma monolith
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im trying to replicate this

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from a guide im watching

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i figured it out

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does anyone know the hand gesture id's?

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nvm i found em

somber sequoia
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they're liste- k.

stuck wadi
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how do i change the floor hight cause my avatar is pawning in the sky

somber sequoia
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you don't, the floor is at 0,0,0. If your avatar isn't, put it there.... which likely means doing so in blender (or similar).

stuck wadi
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ok

stuck wadi
somber sequoia
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change it how?

stuck wadi
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idk i just put the model at 0,0,0 in blender'

somber sequoia
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Did you apply all transforms after doing that? If not, do so.

stuck wadi
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ok

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done

zinc thunder
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if you made a fallback version of your avatar and a regular version with more features

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will people see you use the toggle on your fallback if both versions have it?

arctic ginkgo
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it doesn't really matter what the file type is, the only way to upload an avatar is to use Unity. I'm guessing you're converting a vtuber avatar to a vrchat avatar?

arctic ginkgo
zinc thunder
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that's my own question not connected to yours

pine rapids
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Oh sorry

zinc thunder
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mb

arctic ginkgo
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this was a question separate from yours, they were asking if fallback toggles will sync when you wear an avatar with the same parameters

pine rapids
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Yeah, gotcha my bad

arctic ginkgo
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fallbacks are simplified versions of avatars displayed to others when your avatar is performance blocked, though they are being depricated in favor of impostors

night ember
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As long as it fits good quality on android you are fine

arctic ginkgo
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I don't believe you can change your fallback anymore without VRCX, and if your avatar has an impostor (most do because they are automatically generated now) then the fallback won't show, the impostor will

zinc thunder
arctic ginkgo
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iirc you can't change it in game anymore though

zinc thunder
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tbh

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i think vrchat should let us upload impostor versions of avatars

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to the same avatar file

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like avatar-specific fallbacks

night ember
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Make a canny for it

zinc thunder
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?

zinc thunder
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I've never heard of that

somber sequoia
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it's the service VRChat uses for their bug/suggestion site

night ember
zinc thunder
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ohhh

pliant token
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Good afternoon everyone. Can anyone help me? I'm trying to create a skin to use in VRchat, but it's not showing up in the SDK. Can anyone help me?

honest swallow
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I need help so badly as well, I'm trying to fix my avatar where it's stuck in a pose on PC.

On PC, all the gestures work, but the model doesnt move at all
On Quest, the model moves, almost all the toggles work, but none of the gogo poses work.

ornate stump
ornate stump
honest swallow
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I've tried the YT tutorials, but it still does it

ornate stump
honest swallow
ornate stump
pliant token
ornate stump
ornate stump
pliant token
pliant token
ornate stump
ornate stump
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There will be something like "Show SDK panel" button in it.

ornate stump
pliant token
zinc thunder
night ember
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if you want to

pliant token
ornate stump
ornate stump
balmy barn
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not sure id ever put a project in appdata ratl tend to put stuff on other drives if you have more , easier to nuke os drive

pliant token
ornate stump
pliant token
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Will I need to reinstall?

ornate stump
pliant token
ornate stump
pliant token
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"I might also as well resolve the issue."

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How do you manage to solve it?

ornate stump
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Reinstalling I mean.

honest swallow
somber sequoia
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just X that unless you have something to add into there.

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Also don't put base in additive if it's already in base, x that one too

pliant token
ornate stump
honest swallow
ornate stump
honest swallow
honest swallow
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yeah it's still not working

ornate stump
wary orchid
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Hey folks, i'm trying to remove a tail from an avatar, i successfully loaded the model in blender and deleted it, and patched over the hole. There appears to be a wierd shadow/lighting effect that is occuring and I'm not sure what it is. Someone suggested normals weren't good, but I recalculated normals and nothing changed.

Goal is to get a smooth surface matching the rest of the surface.

I'm super new to blender so go easy on me 🙂

stray trench
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cats blender plugin only works with 3.5 or lower right?

arctic ginkgo
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It definitely is an issue with normals, but normals can be affected by multiple things

balmy barn
balmy barn
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some addons i have probably will hate 5 ratl had to mess with some to get it work on 4.5 , lts - long term support , blender like to change stuff too much , lts wont

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its done , so just minor changes

honest swallow
ornate stump
honest swallow
ornate stump
honest swallow
ornate stump
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What an irresponsible author.

wary orchid
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@arctic ginkgo WTF, i followed your steps, and clear normals data was there, i cleared it and now it's perfect. I definitely tried to clear this last night, couldn't find it on the F3 fast search menu, so assumed there was no custom data. Wild. Thank you so much.

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Now I just have to suck less at the rest of blender. See y'all in 800 years

honest swallow
night ember
wary orchid
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Gotta stay positive in these trying times

night ember
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there is no way to not suck at blender lmao

somber sequoia
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haha

wary orchid
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honestly im surprised i got this far, the last time i installed blender i stared at it for 5 minutes, got a migraine and uninstalled it

night ember
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mood

somber sequoia
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haha yeah

wary orchid
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helps to have a blender knowing waifu, I recommend one of those

gaunt knoll
winged sandal
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is it possible for a shader to get the value of a parameter?

somber sequoia
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No, but you could use that parameter to drive animation that sets a material property

dark jay
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how do i make eyes not move when toggling a specific toggle

wary orchid
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i actually have the blender waifu, she is assisting now

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it is going terribly 😄

gaunt knoll
dark jay
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i thought disabling the eye bones might but ill try that

dark jay
dark jay
gaunt knoll
agile reef
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im trying to work with poiyomi shaders dissolve and im currently making the toggle for a harness that has two materials- the leather and the metal but when I go to record the dissolve on the metal, its blue as in "already animated" but like, it only dissolves the leather not the metal-

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how do I get it to affect the other attached material as well?

somber sequoia
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"attached" material?

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by default, that ^ affects all materials on that MeshRenderer.

agile reef
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OH I didnt have the second material on cutout- nvm x. x thank you

somber sequoia
#

ahhh, that'll do it

timber wharf
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ye usually its the other way around and you use rename on lock for poi so all the materials are not affected by animation meant only for one

agile reef
#

got itt thank you guys! ❤️

inland seal
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Can I join shape keys?

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Because I got a problem that every shape key makes my tail break

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So I want to take the old shape keys

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Before Shape keys is used:

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After:

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And it also breaks the face itself

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Mostly whole model

agile reef
# somber sequoia ahhh, that'll do it

im sorry to ping, I thought you might help me again- when I set this material to cut out- the whole thing went invisible but it has a texture? When I click the reset button it removes the texture and the normal map but it works, which means is there a setting I have on here enabled?

timber wharf
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@inland seal goto edit mode, select whatever shapekey verticies and reference state is, find 'propagate to shapekeys' in upper menus

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ie select shapekey with a proper tail state, select tail only, propagate it to other shapekeys

somber sequoia
agile reef
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well, im editing an avatar I have and it uses that so I didnt want to break anything by updating it- and with animating I cant edit locked materials so- I wouldnt know how to do the toggle like that

minor patio
#

Is there a simo hayha Avatar if not can someone make one

somber sequoia
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I meant that if you lock it and it shows up, then this is the issue, too many features enabled. You can work around that.

agile reef
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ok I see- I did lock it and test but no that didn't work.. ill probably just have to click the reset and re-apply those textures tedious- but itll work lol

somber sequoia
#

yeah not sure what would be causing that then, nothing I see in that image.

civic sinew
#

Could someone upload an avitar for me? I can’t figure out unity for the life of me…

tough marsh
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why is this happening when i use gesture manager?? she has a neck bone and it's properly mapped

dense meadow
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alright im losin it. trying to set up an avatar and for whatever reason the finger bones keep messing up weirdly when imported to unity. ive tried and checked everything ive seen from looking it up: ensuring its named correctly, ensuring things are configured correctly in unity, bones are parented correctly in blender, exported using fbx settings, weightpainting is correct in blender, im just sort of at a loss. blender vs unity pictures

tough marsh
dense meadow
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iiiii have not as i have no idea what that is! how do you do that?

tough marsh
dense meadow
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for a brief moment i thought we were onto something cause the funky bones all had funky numbers, but fixed it and still nope :,)

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ill also add that for whatever reason, it automatically assigns the chest bone as the spine in unity? which is easy enough to change but i wonder if that might have something to do with it somehow??

somber sequoia
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my main avatar it gets the legs entirely wrong, 'cause I have a complicated digitgrade thing going on. Just part of the joy of setup 🙂

dense meadow
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yea, thats not a big deal, easy to change. just wonderin if that guessing is whats making the fingers go all wonky lol

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its just so weird

somber sequoia
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hard to say from there, I'd check them in Blender, make sure they move right in pose mode.

dense meadow
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they do :,) further messing about makes me think its something going wonky with t pose mode. cause when i try to move the avatars finger bones to the right position, it says its not in t pose

somber sequoia
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it does have very particular ideas of what t-pose means

dense meadow
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does it matter if it considers it in t pose?

night ember
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yes and no

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what unity believes to be in tpose no

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the actual model visually being in tpose in the rig window yes

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thats what it animates off of

dense meadow
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alr im done im redownloaidng the base and resetting it up, im just gonna assume mine was broken somehow lmao

rapid void
#

got a weird question, first time ever doing stuff in blender
got everything set up to my model, but when trying to put it into unity there are no shaders nor can i put any on-
how do i go bout fixing that

tender hatch
#

hiii! so im using unity and substance painter for literally the first time ever - how does one perchance import a model from unity to substance painter?

foggy wadi
rapid void
foggy wadi
#

Huh, at the bottom where the assets are and all that, find your prefab and click the little arrow, it should expand and show you the materials, right click those and there should be an option to detach those.

rapid void
#

Gotcha, I’ll try that

vapid oar
#

Wait nvm

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I read that backwards lmao

tender hatch
#

SOBS im trying so hard

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my partner wants me to make them an avatar while knowing i have NOOOO knowledge and im trying really hard using a base ;^;

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realized all my work with unity was useless bc i need the quest avatar so now i have to use blender.... sigh

plucky drum
#

so, im making the quest version of my model and for it i needed to make a quest version of the gun. problem is the animations are made in unitys animator for the PC Version, the rigs are identical but it looks like i cant just use the PCs animations for the Quest versions, is there any way to take the animation from 1 rig and put it on another identical rig?

proven quail
plucky drum
#

oh alr, fixed 2 out of 3 of em

proven quail
#

the third I am not sure, I am taking a closer look now

#

can I see the hierarchy better? its cut off

plucky drum
proven quail
#

looks like it wants Rig/whatever not Pilot Rig Sub/..

#

change that, but that could break other things. You could duplicate the animation and edit it via f4 i believe it is

plucky drum
#

the PC versions were done ages ago so i def fucked up and have diff rig names for the pilots

proven quail
#

that key allows you to edit the reference names in animations

plucky drum
proven quail
#

ctrl + d on the animation in assets, and edit the duplicated animation

#

the keybind is f2, not f4

#

just replace 'Rig' with 'Pilot Rig Sub' in all the references in the animation

plucky drum
#

now all thats left is this

#

the weird part is that exact path is present

ocean snow
#

I connected the bones. parented this hand to another body but it does this when i move arm in pose mode how do I fix this?

proven quail
plucky drum
#

i see what part of the animation clip is broken. idm just redoing that part its super simple so u can focus on other ppl who need help lol

#

its just the micro movement adjustments to keep the gun spinning around the finger, nothin too bad

#

it got the complex animations like the reloading working fine thankfully

proven quail
ocean snow
#

ah i see

wild isle
#

so this outfit for some reason does this when i load into play mode through gesture manager, how do i fix this?

#

it's only the shoulders, legs are fine

#

the outfit is changing the blend shapes on the shoulders to 100, i know that much i just don't know why

modern osprey
#

Hi I want to have an avatar commission that will have a cowboy hat and a eyepatch but I want to have it removable and stuff looking for the right person

lilac musk
lilac musk
dark jay
#

what causes physbones to jitter

night ember
#

no one really knows

#

my only guess would be float point precision overcompensating cause if you set the momentum higher it jitters less

idle patrol
#

Guys I need like help bro before i cry (out of anger) over this stupid blender issue

#

..I try and merge my bones on my model and they wont connect with the bones on the body and it does this for all of my clothes

night ember
#

wdym connect

idle patrol
#

mergeing

night ember
#

that doesnt answer my question

idle patrol
#

Okay i dont know how to answer?

#

the clothes wont follow the arm

#

or anything

night ember
#

well is the correct armature selected

idle patrol
#

yes

night ember
#

are you sure?

#

idk how you transferred the mesh over or what you did specifically

idle patrol
#

I figured it out

dense meadow
proud dagger
#

How can a check an asset size in my unity to know what size it is taking up

naive ridge
#

Helloooo! I needed some help here. I don't have a pc but I bought a quest compatible avatar from payhip. Could someone help me download it to my account?

#

Btw, if this is not how it works I apologize

proud dagger
#

What type of avatar is it if u have the link?

somber sequoia
naive ridge
#

Strange....may I get some help on how to do things like this?

somber sequoia
#

that's what this channel is for

naive ridge
#

Prefect, my question is....how will I do this on mobile? I'm on my phone and all. I'll send you an image of where im at rn

somber sequoia
proud dagger
naive ridge
#

I'd love the help, im new to this.

proud dagger
#

ofc let me no when u r ready

naive ridge
#

All ready

calm mirage
#

so i bought a model that has a bunch of preset toggles i can add but i cant figure out how to add them T_T is anyone able to help this is my first time trying to upload a avatar

night ember
#

thats pretty vague
what avatar is it

calm mirage
#

like specific name or type? cause name wise its kanata bluestella and type its part human part furry idk its actual name

night ember
#

can you link it

calm mirage
night ember
#

should just already have the toggles set up

calm mirage
#

🤦‍♂️ i feel so dumb now LMAO i went through so much trouble trying to get everything in there not realizing they had a file for the entire thing

#

thank you for your help diven

merry ermine
#

Im gonna assume people here should have good experience with Unity.. WHAT DOES THIS MEAN?? Unity is not telling me what the source of the problem is and Im super duper annoyed

#

See like THIS is fine other stuff is too Im so confused?

#

cuh

#

yup lemme say it monotonely

#

or however you spell it

#

what the freak is an index woohhoo im so robotic /nm

#

Its one am dude Ive been trying to fix this since 11 pm

ornate stump
merry ermine
#

Oohh maybe..

still thunder
#

how am i getting this error when there was never an ID in the slot to begin with?

junior void
#

the error is a symptom of another issue and the message itself couldnt be more misleading

still thunder
#

what is the other issue?

junior void
#

could be a plethora of things. do you not have more errors above that one?

still thunder
#

the shader warnings are something i always get and have had no issues uploading with

#

telling me build successfull, but never actually adds the avatar to my content manager

junior void
#

Maybe it's due to the maximum height

ornate stump
still thunder
cobalt cloak
#

do i have to fix that

gaunt knoll
cobalt cloak
inland seal
#

Why any gesture (even blinking) do this to my avi

#

Theres no visible issues in blender, only Unity does this

inland seal
ornate stump
inland seal
ornate stump
# inland seal Where

In the model import settings. Or you could even look into the sdk build panel and it shows the Autofix button for it.

inland seal
#

Ill try

inland seal
#

I did Auto Fix on everything else btw

#

Where is this located?

ornate stump
inland seal
#

Found it?

ornate stump
inland seal
#

I dont have a Spine bone existing

#

I mean

#

I can just get my old model and apply the bones from it

ornate stump
inland seal
ornate stump
pearl wolf
#

Interesting to know even the most optimised Quest prefab with more optimization isn't enough for the crappy 10mb limit 😭

#

its not possible to lower this

inland seal
#

Not a big deal

#

I'll fix it

ornate stump
pearl wolf
#

Its the same quest one I tried to upload before

#

Keyword quest prefab

#

Also

#

Another version I tried had broken texture memory

#

The textures are compressed in unity and are 500kb outside of it

#

Strange bug for sure as no other textures exist

ornate stump
pearl wolf
ornate stump
pearl wolf
#

Ill give it a go thank you

#

💜

cobalt cloak
kind heath
cobalt cloak
#

so one bone for the hood

kind heath
#

not sure on the specifics, I haven't done that myself before, but probably?

#

there's probably tutorials out there

cobalt cloak
#

okay

#

ill try

#

Oh dear God, please help me.

sand olive
#

Hey guys. Recently, I adapted my character for VRChat, but I’m not really happy with the result. I have a question: how can I achieve proper PBR reflections for the material shown in the screenshot? I know it depends on the instance lighting\HDR, but let's assume we are in a well-lit world. Do you know any shaders or have any tips on how to improve the look?

junior void
#

I recommend poiyomi for PC

somber sequoia
cobalt cloak
inland seal
#

Only the textures are broken a little but its an easy fix

#

Thx for help

#

I really like my work I did

stable isle
#

Would anyone be able to help me with a situation?

Currently on my outfit, i made it where there's a physical zipper you can pull.

  • The "heart" zipper follows a track of 5 points, each of which are "vrc parent constrained" to the body at different amounts to prevent clipping.
  • The zipper animates down the path by changing the weights in its own vrc parent constraint
  • I use blend trees to offset the points by adusting their "offset" from various bones in the constraints (this is to match body augments done, like body thickness or breast size)

3 main problem points:

  • when scaling the model in unity or vrchat, the points disconnect from the body, due to those offsets from the constraints
  • fixing it would require the offsets to be set to 0 for all those constraints, which isn't fesable for the body, due to how it needs to bend at different rates
  • making animations to protect against these is very time-consuming

I need to find a fix or new solution that:

  • still allows for the zipper pathing visually
  • allows for body customization like breast size and thickness
  • doesn't break during avatar scaling
inland seal
#

oh, one more problem, why does the head tilt like that in play mode?

reef zealot
#

Anyone have any ideas why my avatar would be by default partially into the floor? Afaik the white line is supposed to signify the ground and the avatar's relation to it, yet my avatar still sinks a little into the ground across every world I've tested it in

Scale is 1, 1, 1 and position is 0, 0, 0

errant comet
#

Possible that the origin is not actually at 0, can check in blender

reef zealot
#

It is, I checked that too

ancient grotto
#

I need help. I'm trying to upload an avatar I bought, and I'm having trouble uploading it for both pc and quest. The pc version has shaders and the instructions it came with tell me to have the pc and quest builds in their own individual project files

balmy barn
#

turn it off and notice it doesnt do that (fbt toggle)

inland seal
#

Atleast now the Textures are fixed

clever needle
#

Sorry to ask but I've been using VRCQuestTools for awhile but now it won't even convert stuff anymore, of course I can do it all manually which isn't horrible but what is going on here?

somber sequoia
#

try unlocking that shader first

clever needle
#

Will do

#

No dice :/

#

Coudl just be poiyomi... Lemme try a differnet shader

mossy kayak
#

why is the right foot collider all the way over there? even if i reset it to defaults it's over there. the bone is correctly mapped

mellow scaffold
#

why???

mossy kayak
#

alright aparently it was because my avatar was moved away from the center of the scene. oddly it didn't do this with the other colliders, they were properly mirrored.

clever needle
#

Ok yeah, Liltoon gave me the same error

vapid slate
#

hey so... taught my friend how to upload but this error keeps popping up even though everything is already updated?

clever needle
#

Time to do it manually-

vapid slate
junior void
#

proof?

inland seal
somber sequoia
pine valley
#

Resetting the humanoid rig should do the trick

#

the exact 90 degree error makes me think you adjusted a bone orientation in Blender

#

which is fine, but Unity still thinks the bone should point another way

somber sequoia
#

Yep, probably that's it, but of course, we don't actually know

pine valley
#

the humanoid animation system knows that a bone is "neutral" when it's in a certain orientation

#

and if that orientation is very goofy, then...

#

stares at the floor

junior void
#

the avatar is just shy

inland seal
inland seal
#

Also its in blender?

#

or unity

somber sequoia
#

check/fix bone roll in blender, redo the rig in unity by setting it to generic, apply, then doing the standard humanoid rig setup process

inland seal
#

ok

plucky drum
#

im updating the quest versions of mine and a friends avatars to add a weapon system i made. the one on my pc and quest avatar works but when copy pasting the system over to the other avatar in the scene upon trying to upload it spits out this error. the 2 models and their rigs and set ups are identical, the only differences being the friends model has another item toggle and different emmissions

keen jay
#

Does anyone know how to make bendy arms? I've seen a jester with long arms but both reddit and chat gpt have been no help, I have fake arm bones that follow the default structure and the chain of deforming bones (that have been moved down) that actually deform the arm. How to I make it follow the hand using vrc bone constraints?

urban pier
#

hello i was wondering if i could get some help with this?

somber sequoia
somber sequoia
urban pier
#

I'll look into that

#

Thanks

#

Added the chest and its still shows the errors

keen jay
somber sequoia
#

It does but it's not something that you can do anything with. Though you can use some FinalIK components if you want to.

urban pier
#

from my pov that IS mapped but idk what im missing

somber sequoia
plucky drum
urban pier
somber sequoia
#

But ok - often right there is a message suggesting you look in a dropdown in that same tab

urban pier
#

you mean the auto mapping?\

somber sequoia
#

?

urban pier
#

Had to switch to my phone

balmy barn
#

much clearer way to taking a screen shot, just paste into discord after

urban pier
#

also if i hit select this where it takes me for the error

somber sequoia
urban pier
#

idk either...

mellow scaffold
#

i gave him new eyes, to try and fix his cross-eyed look in unity:\

#

i dunno what to do

somber sequoia
#

check bone roll for the eye bones probably.

mellow scaffold
#

?

somber sequoia
#

setting on bones that changes which angle it is basically. You can check it in Blender

mellow scaffold
#

i just made it zero

somber sequoia
#

yep, that roll. Eyes should be 0, and they should be perfectly straight up and down Those look like the head & tails are at slightly different X,Y

mellow scaffold
#

oksy, tysm

#

oh gosh i made it worse💔

dark jay
#

Anyone have any ideas how i can make a effect like the right

plucky drum
#

Update, despite changing nothing it's now broken for both avatars.

Image 1 is the toggle for the PC avi

Image 2 is the toggle for the Quest Avi

I can actually see where the toggle is and that it has the same name and identical position in the hierarchy

#

Yet I keep getting this error

#

PC avis hierarchy

#

quest Avis Hierarchy

#

the names of the 2p ackages are different, 1 is G2A2 while the other is Quest Shit2 but ive already accounted for that

trim rover
#

i need some help, for some rason any time i try and use the toon lit shader it turns everything red

ornate stump
trim rover
#

how do i fix the vertex color?

ornate stump
plucky drum
#

the hierarchy's are identical i dont know why its saying some toggles arent present on the PC version im literally looking at them in the position its saying they arent present

near ice
#

how does one do a headswap?

gilded gorge
#

Ok so I plan on making an avi from scratch for myself. What programs do I use to make the body and clothes and everything.

plucky drum
#

blender

weary bloom
#

Hello! I just got a Vrchat model and i was trying to upload it but was told i couldt because of security reasons. how long would i need to wait till i can upload set avatar on my Vrchat Account?

rare jacinth
#

need a lil help. i made a tummy rub using vrcfury. i tried to add a purr to it using a audio source. this is all under 1 contact. the animations work. however the purr starts before i use the contact to touch the tummy to make the contact work. this is all in play mode. how would i fix this issue? i want it to play on contact not continuously.

near ice
#

head disappears when i get too close

formal vault
#

I want to make my own avatars

kind heath
kind heath
formal vault
#

Ok thnx

soft otter
#

I have this toggled object I added with vrcfury, I wanna add a particle beam and a gesture that allows that it to fire, how would I do that? I've looked in the particle package and there's no fx

inland seal
#

I was curious on how people make these type of normal maps that look like clothes

#

Also this,

grand scaffold
#

Substance painter has a pretty good crease alpha, if not you can find some free ones online if you search

opal relic
#

How do I yoink an animation from an fbx file from Blender? Do I need to export it in a certain way?

night ember
#

export the fbx with the animations attached
import fbx with animations

night ember
inland seal
#

what about the 2nd image?

#

How they make so realistic clothes

opal relic
#

Am I supposed to keyframe all of the bones?

#

I'm trying to set the hand to a certain pose when the saber prop is on.

night ember
#

checkbox is animated in the physbone like it tells you

opal relic
#

That fixed it, thank you!

left gull
# inland seal How they make so realistic clothes

programs like substance painter offer realistic textures for different materials so alot of vrchat creators use some form of it but you could search something like "jeans texture" on google you could find some free material sheets

inland seal
#

The images I took are from Substance Painter (My Substance)

#

I just never saw that

#

but thx anyway :D

dapper mulch
#

can i get some help my avis eyes arenot lining up correctly

night ember
#

well is the avatar root correct

dapper mulch
#

everything is working but the eyes

#

i even tryed differnt eye texturs

night ember
#

wdym by lining up

dapper mulch
#

ile show u

#

Everything else seems to work, but when I go to put the eye texture, it’s not showing up. It’s just messing up, but everything else is fine. I’ve even tried different eyes.

night ember
#

that still doesnt show me what the problem is

dapper mulch
#

The problem is is the eyes aren’t showing up at all the eye texture in there, but the eyes themselves don’t show up as if there’s eyes in there

#

The main texture is in the eye. It’s just the eyes on the avatar don’t show that it has eyes.

night ember
#

I dont remember if the rex has a transparent eye reflection mesh or not

dapper mulch
#

could I be using the wrong eyes then?

night ember
#

not what I said

dapper mulch
#

Well, my Rex came from blender

#

And I imported it into unity

balmy barn
#

gotto remove that mesh for the quest

dapper mulch
#

And followed the other steps

dapper mulch
night ember
#

quest doesnt have transparency so you need to delete the transparent parts of the mesh

balmy barn
#

its a material over the eyes that wants alpha

dapper mulch
#

So I could be using the wrong eye texture

night ember
#

literally not what we said

dapper mulch
#

I don’t understand what you said

night ember
#

delete the mesh thats covering the eye that is used for reflections cause it uses transparency which you dont have

dapper mulch
#

Ok

balmy barn
#

it has 2 materials on the eye, one is for alpha other opaque , you dont need the alpha one ratl

dapper mulch
#

OK, that makes sense

#

Is this what I’m trying to look for?

white topaz
#

My avatar balls into the ground despite everything being mapped properly. Any ideas what's wrong?

somber sequoia
white topaz
gaunt knoll
#

please

somber sequoia
#

I said "explain", what am I looking at here.

dapper mulch
white topaz
#

My avatar scrunched into a ball on the floor

somber sequoia
#

Does it do this in play mode in Unity when using an emulator tool like gesture manager or AV3 emulator?

white topaz
gaunt knoll
#

maybe contact godfall about this he has a discord

somber sequoia
#

are there build errors?

white topaz
#

it's set to humnoid

somber sequoia
#

hmmm but warnings. go look where it says to look

dapper mulch
somber sequoia
dapper mulch
#

How do I change these to let me edit them before I accidentally screw one of them up by having it changed to avatar to one texture again

somber sequoia
#

the greyed out ones are materials embedded then the model file, they can't be changed. You'll need to make new materials and drag them to the appropriate slots.

dapper mulch
#

Ok

somber sequoia
#

(the Materials dropdown in that image contains the list)

dapper mulch
#

So basically copy the names of them and then go from there

somber sequoia
#

names are not relevant

white topaz
#

this?

somber sequoia
# white topaz

That's why - you re-exported from Blender with different scaling settings, right?

#

(yes)

white topaz
#

Probably. Sorry, I'm nowhere near as good with Blender as I am with Unity.

somber sequoia
#

You should export from blender with "Apply scalings" set to "FBX All" unless you know for sure it should be something else.
If that doesn't fix it, in Unity you'll need to set the armature to generic, apply, then redo the humanoid setup.

white topaz
#

The second part fixed it. Thank you so much!

somber sequoia
#

hooray!

fickle onyx
#

i'm trying to use xiexe's fur shader on my avatar however it renders super weirdly (i dont really know how to describe it, picture does more explaining lmao..second pic is what it's supposed to look like with the shader.) - i dont really know what i did that caused this, although i know my installation of the shader does this by default in my project (this project had a previous installation which i replaced the files for the shader, still yielding the same results)..i did move OS from windows to linux and i just noticed this happening (could be a unity linux/version thing?), anyone familiar with using xiexe's shaders knows what's going on here?

somber sequoia
#

I haven't noticed any issues like this with Linux that I could actually blame on Linux.
Haven't used that shader either, I've only tried out Warren's

fickle onyx
#

mm, alright, was only thinking about that since it never did this when i had the project on windows

somber sequoia
#

I suppose it could happen - I haven't tried this shader

floral zephyr
#

when trying to select what platform to upload to all 3 options are Grayed out and are not selectable

#

How do i fix this?

honest swallow
#

Another question if anyone knows

somber sequoia
honest swallow
#

Is there a way for me to find the best settings for the textures on my avatar that’d work for PC, Quest and mobile?

floral zephyr
honest swallow
#

Is it like this cause I’m on mobile?

somber sequoia
floral zephyr
#

yes, and the project is using 2022.3.22f1

floral zephyr
somber sequoia
#

you still have to install the build support for your target platforms. I'm not sure where that link is, hang on

floral zephyr
#

hanging on 👍

somber sequoia
#

hmm how did you install unity? I thought VCC did all that right

floral zephyr
#

a friend told me to try ALCOM cause its faster, its honestly given me more heaches setting up all the packages

If the solution is just go back to Creator Companion ill get started on that

somber sequoia
#

yeah I can't find the link - I do it differently than one would in Windows, via unity hub

#

looks like docs have a circular path of links that don't actually tell you how to get those packages anymore, very weird.

floral zephyr
#

huh strange

floral zephyr
#

Giving this a shot, thanks for the help mate 🧡

dense meadow
#

would anyone have any idea why some of my physbones dont work with mmd world motions? but only some, and i cant tell what the difference is between the ones that work and the ones that dont :s

floral zephyr
somber sequoia
#

nice!

mighty acorn
#

I'm having a problem where I have 61 physbone transforms count but it is saying I have 70, Upload issue on the Quest platform

#

So What does it count as Transforms??

#

Because it isn't making sense to me

night ember
mighty acorn
#

I counted the roots too tho

#

It still adds up to 61

flat fiber
#

trying to troubleshoot why my mouth visemes arent working. its a vroid imported into unity, A E I O and U are bound to their menu's, and when i test build and equip, it doesnt move with my voice input. anyone understand whats happening here?

mighty acorn
somber sequoia
#

(also make sure the jawbone is not mapped)

flat fiber
flat fiber
somber sequoia
#

find your .fbx file in the project window, select it, and in the inspector, in the "rig" tab, click configure. It's in the head tab there

mighty acorn
flat fiber
somber sequoia
#

oh you went that way... huh... well good luck.
But still somewhere is your model file where you do the whole humanoid rig setup

flat fiber
#

i do have a version of the model that i dropped into blender and turned into an FBX. the body is different, but the face is the same. could i pull it out of that and replace the one in this avatar?

#

or is this just a hard-baked f-up?

somber sequoia
#

I don't do this, but if I did I'd import stuff into Blender and clean it up there, then treat it like any other avatar.

flat fiber
#

okay, so the pipeline should be Vroid to Blender and then Unity? probably screwed myself over hard by avoiding blender at first

somber sequoia
#

that's the way I would do it.

flat fiber
#

how would others do it?

somber sequoia
#

I can't speak for others

dry ibex
#

why is my multiplatform build and publish greyed out

timber wharf
#

most likely you don't have android sdk installed

dry ibex
#

i already tried closing and reopening unity

dry ibex
median moss
#

any know abt it

#

i try fix it but idk how do it

timber wharf
somber sequoia
#

#creator-companion - but I had issues logging into my account via the SDK before dinner - haven't checked since though

dense meadow
placid fiber
#

does anyone know what Ushanka hat model this is and where i can buy it??

dense snow
#

Is it possible to use a constraint to make a part of a players avatar look at another player continuously?

somber sequoia
#

oh you put this in two places.

white pumice
#

I've been trying to figure out why this booth avatar's face has been appearing weirdly in game. The first image is what it looks like and the second is what its supposed to look like.. it appears normal in testing.

ocean snow
#

I made the pants from the model but in pose mode when moving the leg how do i stop it from messing with the other pants leg?

somber sequoia
night ember
woven garnet
#

Does anyone know why the soldify of the ears and legs does not work in unity? vrcTupCry

gaunt knoll
glossy cosmos
#

trying to figure out a build error for a friend. builds fine for me but gives them this error. the error doesn't say anything specific about what's wrong so wondering if anyone has any idea

somber sequoia
#

did you put a name?

glossy cosmos
#

yes they did this happened during upload

somber sequoia
#

well nothing in those images is of use, unfortunately

glossy cosmos
#

yeah they claim no other errors

shell zephyr
#

Maybe have then send the unity log file

glossy cosmos
#

ill check with them

rigid matrix
#

Can someone help me with this problem? When I test the toggles in Unity, everything works as it should, but when I do it within VRChat, as you can see in the video, everything redirects to the swimsuit menu.

unreal pasture
#

whats this its lagging me so bad

ornate stump
#

You had multiple message across multiple channels so go remove them before the mod see you.

gentle goblet
#

So I am still having this issue, I try to upload my avatar and it says I need the thumbnail but I already have a thumbnail it just says there isn't one and I don't know how to fix this ;-;

gentle goblet
gentle goblet
#

Thank you...

formal sigil
#

Having some trouble fixing my avatar for VrChat, been stuck on dealing with null error for a while now

formal sigil
#

Ah ok, this is like the current set up of my rig, this is all new to me so I kinda don't know what I'm doing

ornate stump
formal sigil
#

Alrighty, this is what I got

ornate stump
formal sigil
#

That seemed to do the trick!! Many thanks for the help! I just gotta test my man now

thick oyster
#

A random "failed to upload avatar" without any other clear errors is internet, right?

#

It does this with the test robot too, so I assume so but I want to know for sure

#

Welp, I tried a few more times and it worked, so I got my answer, nvm lol.

torn vector
#

Does anyone know how when using custom locomotion animations to make it so the player head isnt locked with the animation while moving, only fix I know of is using full gogoloco but then I have to set up the locomotion manually

ornate flint
#

does anyone know any good creators to buy avatars from like booth, kofi ?

gaunt knoll
ornate flint
# gaunt knoll Depends on what you want

anything masked, knight/ medieval like, solemn lament from limbus/LOB, cool looking features and/or abilities
full masked military with working guns and abilities

pine valley
#

you should at least get more errors

#

(they may be non-helpful)

#

I've seen a few people having this issue recently

trail canopy
#

Hi everyone!

#

Does anyone know how to fix this? I don't even have the shrink clothes blendshape on

#

The clothes also don't change any of the blendshape

#

In gesture manager it causes the body to look like this as default:

inland seal
#

How do I fix this

inland seal
trail canopy
balmy barn
#

some in your fx controlling them

inland seal
#

Why everytime I upload the quest version it breaks the pc one

#

Both PC and quest upload just fine

inland seal
#

but when I try to upload on quest it breaks

#

nvm, I fixed it after 100 times of uploading and fixing

white pumice
#

Avatar permanently squinting, doesn’t appear this way in unity or Gameplay test

strong dragon
#

For avatars should I be using unity 2022.3.6 or 2022.3.22 or is either one fine?

timber wharf
#

@strong dragon you cannot upload new avatars with anything but a couple prev sdks and those work on 22f1 only

#

so as long as its not maintenance of old stuff were talking, use the latest of everything

worn kiln
timber wharf
#

3.9*

fickle onyx
strong dragon
#

I’ll go update it then I just wanted to make sure I wasn’t using one that wasn’t good or anything lol

#

Also completely forgot to add the f1 at then end whoops

balmy barn
#

has way more options like drawing directly on avatar

vapid slate
round comet
round comet
#

They look like they’re attached to the hips almost

#

How’d you do the phys?

amber gull
#

any idea how to fix it after exporting it?

balmy barn
#

dont unpack avatar ever and keep same scale if you export from blender over a fbx already in scene

vapid slate
round comet
#

Can you show what settings you used maybe? PaimonThink

vapid slate
round comet
#

My dms are closed at the moment. If you send them here you’re honestly more likely to get help since there’s more people

vapid slate
#

alright

#

lemme get that screenshot for ya :D

round comet
vapid slate
balmy barn
#

dont put physbone on head , use a gameobject then drop ears in that

#

it will acts as root instead then add endpoint

#

(if it doesnt have 2 bones pr ear)

vapid slate
#

gameobject..?

balmy barn
vapid slate
#

okk

#

then what do i do with the gameobject

balmy barn
#

just be sure the gameobject actually in head not somewhere else

vapid slate
#

alright, i dragged it ontop of the head

#

[in hierarchy]

#

i want the ears to jiggle tho...

round comet
#

You aren’t just applying the phys to each ear bone? :o

vapid slate
#

...no?

#

am i supposed to ;-;

round comet
#

Like left and right ear

#

Yeah ^^

vapid slate
#

oh oki

round comet
#

So instead of moving separately it seems you attached the phys to the root? Maybe that’s it

#

Apply them to the left and right ear bone of the ears respectively

vapid slate
round comet
#

If the are the bones, yes. See if those are the ones for the ears

vapid slate
#

it is

round comet
#

Alrighty, then select the left and right ear bones and apply them there. I’d assume it’d be Ear and Ear_004 by the looks of it

vapid slate
#

i also looked up 'left ear' in the hieracrchy

round comet
#

Some bones are just named funky I think

vapid slate
#

alright

#

do i add anything to the root transform?

round comet
#

I wouldn’t worry about that

vapid slate
#

ok

vapid slate
round comet
#

If you added tails as well, yea

#

Are you adding the ears and tail just in unity?

vapid slate
#

yea

round comet
#

You’ll need to make sure to drag them into your main armature (on the avatar)

The ears prefab can go under the head bone and the tails prefab can go under the hips bone (if you haven’t already)

vapid slate
#

oki

round comet
#

You also don’t need to unpack the prefabs btw. I noticed they were unpacked ^o^

vapid slate
#

sweet! makes my life easier

round comet
#

Its fine since you already started but you don’t need to

#

Yep abpixelcatsparkle

left gull
#

if the horn asset only has one material slot then you'd need to seperate the chain mesh and horn mesh from each other in blender>remove the chains material and give it a new one>join meshes back together (and before joining you might want to invert the normals of the horns if they're flipped? it kinda looks like they are)

somber briar
#

i want to put this guy in unity, but when i do, the material that has the fresnel on it doesnt show up
been years since i uploaded an avatar, i got super rusty

left gull
somber briar
#

no, the shoulderpads and the rings on the arms and waist are wonk when i put them in unity

unborn mirage
#

Is there a solution to transparency in personal mirrors. If the grabpass or transparent backround is not the avatar the object is clear.

somber briar
#

even the head- which doesnt even use the fresnel

#

its just a series of normal materials
but then again, that might be the shape key talking
i made it so the materials get brighter when the key is toggled

desert pendant
#

look ive tried everything, can anyone give me any tips on how to potentially fix this? im using the parameter driver btw (this is now void)

timid kite
#

why are these boxes semi transparent? i do see my avatar in the scene and checkbox is ticked

#

if u cant see the difference look at gesturemanager color and then aneessa

somber briar
indigo compass
timid kite
#

ty

torn remnant
#

Anyone know how to fix this in unity? Please @torn remnant if you know

dreamy storm
#

yall know what this means?

#

first ever avatar

#

“object reference not set to an instance of an object”

left gull
#

pretty sure none of those errors actually mean anything they just kinda say it failed, is there any other red errors and can you screenshot the SDK upload panel?

modern gyro
#

how do i make it so these chains move? i cant seem to find a yt video on it

left gull
#

check that your model's .FBX is humanoid if it is and for some reason didnt provide a animator add it to the root of your model where the avatar descriptor script is located

modern gyro
# dreamy storm

ive had this issue before! i had to download "missing script cleaner V2.0.0" and import it into the file, i could send it to you if you want

left gull
modern gyro
left gull
dreamy storm
#

new to unity as well

left gull
#

id imagine you can use "Horns Chained Root" for the parent bone you're putting the script on and would only need to add each chain's parent (L1Chain,L2Chain etc not any of the children in their dropdowns) if the root is too wonky movement wise

#

also highly reccomend watching some basic tutorials or reading any of the doc's out there on avatar setup so you atleast know the terms and where stuff is meant to be added

dreamy storm
#

uhh

#

like whats the icon for it

left gull
#

i dont know off the top of my head tbh, you should be able to just use the search bar when hitting the button to add scripts and search animator

#

theres only one script named it so it should be the only one to show up

dreamy storm
forest portal
#

Hii,

I'm using an avatar (Lumin) that works great in VRC! The only issue is that android/headset people can't see my skin. I don't care if it's a dumbed down version of it, but I want them to at least be able to see it, not a dinosaur! LOL!

I'm 100% lost when it comes to this kind of thing, so if you guys know how I would LOVE help
Thank youuuu :D

left gull