#avatar-help

1 messages · Page 228 of 1

inland gyro
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oh goodness, i found the issue. the armature had just been renamed from the prefab 🤦‍♀️

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thanks for trying to help anyways though, even if it was my own mistake

vernal pecan
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My eyes won't move, despite tracking is on (they worked earlier but something went vrong)

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(i mean automatic movement)

proven quail
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with the vrcfury toggle, create an animation. Make that animation set the blendshape values you want and then set every other face blendshape to 0 (leave the vismes alone)

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this will override the facial expressions because you are setting the blendshapes to 0

wintry ledge
sharp relic
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vrcAevSip I'm trying to figure out stupid skirt physics again with colliders and I am having issues

somber sequoia
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yep, it's difficult.

sharp relic
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It seems like sometimes the phy colliders dont work

kind heath
stray saffron
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For some reason, in unity the bone weights I painted are acting differently than in blender. On the left, the arm can clip into the torso slightly, but in Unity, the torso crumples inward creating a gap. Does anyone know what might cause this? I assumed it was unity and blender processing weights differently, but IDK where to go from there...

junior void
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unity strips vertives to 4 bone weights

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in blender, go to weight -> limit total -> set to 4

stray saffron
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🫡 thank you king, will do.

real sequoia
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Hey yall I am new to all this shit and I am trying to upload a vrchat model to unity so I can put it in vr would anyone be able to help me it’s when ever I try to drag and drop it won’t import it

junior void
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you need to put the fbx into the scene as well

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any basic tutorial shows that

real sequoia
somber sequoia
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drag from where, drop to where?

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and what is the type of file you are using?

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Definitely follow a basic tutorial if you have't.

real sequoia
somber sequoia
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"files"?

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which vr model store btw?

gaunt knoll
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vr model?

somber sequoia
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okay so ripped/stolen content. You won't get help for that here, pay artists for their work.

real sequoia
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Idk how any of this shit works

somber sequoia
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if it's from that store, almost certainly.

real sequoia
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Damn ok if I go buy one how would I do it then?

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Also what store would be the best to buy from?

somber sequoia
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again, follow basic tutorials.
The best store is the one which has the content you want and has not stolen that from the artist who made it.

real sequoia
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Dude idk where that is

somber sequoia
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well we don't either

real sequoia
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Damn ok

somber sequoia
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jinxxy? gumroad? booth?

gaunt knoll
glass condor
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I've noticed some things about most prefabs that rely on vrcfury: they usually have something set to the avatar's fingers.

I'm bringing this up because im trying to add Ike HUD to a roblox avi, but it lacks fingers, and I think thats causing an in-game issue that's making the HUD toggles not work. (Putting on any of the filters doesn't work)

I think you can Edit in Prefab to change the finger contacts to other bones, but anytime I change it, it says "not found, rig is not set to humanoid" even though it is. Any tips?

gaunt knoll
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ike hub is supported in his discord server and hes really good at helping with this

(there's a manual installation if you dont want to use fury in the prefab)

glass condor
karmic sand
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Currently making an avatar without a humanoid rig. I’m trying to add toggles to it, and they work fine in the unity engine, but when I upload it to vrc the menu doesn’t show up. Any fixes, or is it just not possible?

somber sequoia
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huh, humanoid rig should have nothing to do with menus working

karmic sand
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I unsure tbh. I’ve had similar problems with avatars that have no rigs either. 😔

real sequoia
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Hey yall I am new to all this shit and I am trying to upload a vrchat model to unity so I can put it in vr would anyone be able to help me it’s when ever I try to drag and drop it won’t import it I just got the avi and its quest

gaunt knoll
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no

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your using ripped avi we wont help

karmic sand
glass condor
glass condor
gaunt knoll
karmic sand
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Oh oh

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🥀

real sequoia
gaunt knoll
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still ripped

real sequoia
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Broo how lmao

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I bought it from a buddy of mine

gaunt knoll
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what do you mean how

real sequoia
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How is it ripped when I got it from a buddy of mine

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And he sent me the avi link

gaunt knoll
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still ripped

somber sequoia
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What kind of file do you have?

real sequoia
somber sequoia
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"unity" is not a file type

real sequoia
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It says unity package file

somber sequoia
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ok that's a unitypackage.

real sequoia
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Ok ok I am new to pc shit

real sequoia
somber sequoia
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what for?

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That is the wrong version for use with VRChat.

karmic sand
somber sequoia
real sequoia
somber sequoia
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the "getting started" docs.

real sequoia
gaunt knoll
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the docs no

somber sequoia
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I can't answer any questions about installing software on Windows

real sequoia
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K

gaunt knoll
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you downloaded the docs

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yes it does matter that you have unity installed on a ubs stick

real sequoia
gaunt knoll
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yes it does matter that you have unity installed on a ubs stick

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that mean you have the portable version

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which isnt supported by CC

real sequoia
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Damn ok so I have to movie it back to my pc

real sequoia
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Of unity

real sequoia
gaunt knoll
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yes

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cant be in any sort of portable device

bold moon
somber sequoia
night ember
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The pc also comes with a screenshot tool by default

bold moon
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How about now ?

night ember
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All those are telling you that it failed

bold moon
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I don’t how to fix it

bold moon
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It’s something to do with the SDK 3.0

somber sequoia
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Did you look for problems in the SDK build window?

bold moon
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Yes I did I tried searching it up on Google. Nothing helped. I’ve even tried using my own AI to help with it. Nothing helped.

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That’s why I came here to ask to see if anyone else is having the same problem

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Ever since I updated my SDK it’s been acting like this for the past couple days

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I was about to upload one of my avatars just now and yesterday and the day before

somber sequoia
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That's not a problem that others would have, it's local to you. But those messages don't provide enough detail, unfortunately.

gaunt knoll
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What version of sdk are you using

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(send a screenshot of CC)

bold moon
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3.0

somber sequoia
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3.0 is not a SDK version.

bold moon
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I have an idea that my help it

somber sequoia
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well it is but not one that's usable right now, you need 3.9+

bold moon
gaunt knoll
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...

somber sequoia
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again, not what they are asking. specific version.

gaunt knoll
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Just send a screenshot of your packages in CC

somber sequoia
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You can find this in VCC or Alcom

bold moon
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I’m out of my computer right now. I’m on my phone, but I will send a screenshot when I get to my computer.

somber sequoia
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always fascinates me when people ask questions but aren't prepared for follow-up questions asking for more detail. Why not just wait until you are ready?

gaunt knoll
somber sequoia
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no, I know better than to think such silly things 🙂

bold moon
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It’s just a human thing

night ember
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I will always find this kind of interaction a bit dumb
shows something
"thats not what I asked"
shows same thing again like itd change anything

bold moon
night ember
bold moon
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I was just showing you the version I was using that I was using

somber sequoia
gaunt knoll
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when is the new one coming out next year?

bold moon
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Nvm

azure lodge
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I’m already preparing to do a factory reset but has anyone else gotten this error? I’ve tried everything both I can think of and what others have suggested.

When I try to upload an avi since yesterday I get these errors in the picture. It then puts a prefab of the avatar in the assets below.

I’ve tried uninstalling and reinstalling unity, vcc, and even unity hub. I’m not sure what’s going on

bold moon
somber sequoia
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so this "object reference not set to an instance of an object" is not really useful for debugging an avatar, unfortunately.

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no matter how many different times you share that one, the answer is going to be the same, "that probably isn't the root cause error"

bold moon
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Like bro i tried every thing your no help

wet gyro
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is there a way i can make a texture holographic?

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i'm trying to make the avatar's hair holographic

heavy zephyr
left hornet
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lol guess what

somber sequoia
uneven bough
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any help with this texture problem?, the body skin should match the face skin, i've also been getting invalid subscript shader errors but i wanna fix this problem first

somber sequoia
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I haven't seen a full picture of your console to see if there are other errors, but if you have a list of errors, post the first few errors, ideally with the error counter shown so we can see how many there are.

somber sequoia
uneven bough
somber sequoia
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always look at the top ones first, that's where the root cause error will be.
But I'd probably unlock and maybe upgrade those Poiyomi materials.

vapid hedge
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I can't find the arrows on where I'm supposed to use to move the Avatar descriptor I'm clicking at it but there's no new arrows and I don't see the small thing anywhere what do I do

somber sequoia
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move the avatar descriptor? Do you maybe mean the viewpoint?

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make sure gizmos are enabled - upper-right icon in the Scene view, looks like a sphere

vapid hedge
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Thank you so much

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How do you test his bones to see if they work?

somber sequoia
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in what way?

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actually, better question: humanoid bones or physbones?

vapid hedge
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You know how certain avatars have moving hair how do I test that the things that I've done work in unity I'm trying to get a skirt to work and the bones are already there

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I meant to say phsbones speech to text is a dumb

somber sequoia
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Physbones. Go into play mode with an emulator installed (gesture manager, av3 emulator) and grab the model and move it around

somber sequoia
vapid hedge
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I didn't think I added an emulator and I still don't know what play mode is oh well I got the viewpoint good so even if it doesn't work correctly I don't care

somber sequoia
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at the top middle there's a play button

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it goes into a testing mode

uneven bough
somber sequoia
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you'd have to go look at whatever material that refers to, no idea what's going on there

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those are shader properties, but I don't know what is happening there

signal orchid
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How do I log in through discord

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I need help

somber sequoia
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sounds like a question for a different channel, this is about avatar creation

uneven bough
somber sequoia
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I guess you can try it? not sure, I haven't seen this before

uneven bough
somber sequoia
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haha that's not helpful

vapid hedge
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Is there a way for me to change how much I'm moving things or rotating it like is there a way for me to change it from 1 inch into 0.1 cuz I'm trying to make this certain floor for a toggle but I can't have it above the feet since it's a floor but every time I go below it goes underneath the entire project

somber sequoia
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in Unity?

vapid hedge
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Yes

somber sequoia
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you could type actual numbers into the object's Transform component, sometimes that's helpful

uneven bough
somber sequoia
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not really, no

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can't imagine I'll have any more idea

naive bough
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not sure where to ask this.. does anyone know if the VRCTraders group has a ban appeal site or something? my old discord got hacked and they IP banned me i think? i cant reconnect on my new account with a new email.

mighty shuttle
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anyone know how to fix this error?

shadow marsh
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has anyone else done anything with symlinking for project packages?
i have dozens of avatar projects and they all use roughly the same packages; and it'd be neat to have a single physical instance of each package and then a symlink to them for the projects (i tried to do it manually and i've saved over 10GB of space by symlinking) but i dont know why the VCC is complaining about the packages not being resolved, any ideas?

somber sequoia
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did you update the various manifest json files in the Packages directory too? I haven't tried this but that might be why.

shadow marsh
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ah, seems like it doesnt like the version of the package changing without the manifest updating; but im not sure how i could maintain both (given that not every project is making use of the same exact set of packages)

somber sequoia
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yeah that makes sense. I think you'd have to do some manual merging of those files

shadow marsh
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too bad the version files arent just dynamically taken from within the package folders themselves

somber sequoia
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hmmm actually - this might be a neat feature for Alcom, to have it use a centralized place to store those and just symlink them into each project and deal with the manifest files properly

gaunt knoll
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you could message him or do it yourself and send him the code

somber sequoia
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yeah I'd do it myself if I wanted it enough

gaunt knoll
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I know this is totally off the topic but I wonder if you can give a screenshot of all packages requirements and use ocr to put all of the packages in the project

somber sequoia
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hah, that's an amusing way to do it

shadow marsh
small stone
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Hi everyone I'm a vocal performer on desktop trying to swap some gogoloco emotes on this avatar I purchased but I am totally stumped and needing help ... is anyone available to help with this? I've been trying to figure this out for like 3 days and I'm at my wit's end I fear

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Im really willing to even pay for help with this

cobalt cloak
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how i do fix the shader on the moblie version

uneven bough
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hey so i deleted the json file in the creator companion and now all my projects are gone from the list any help?

shadow marsh
shadow marsh
shadow marsh
surreal salmon
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anyone know how to transfer mesh weight data to a new object?

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making some cloths that arent simple enouph to just dupe from the body mesh

cobalt cloak
shadow marsh
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try the blendshape to remove the outer eye sphere and then use regular mobile toon lit probably

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also on quest its going to be pixelated in most cases - the platform doesnt like high res

cobalt cloak
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hop do i remuve bendshape

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remove

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found it

uneven bough
cobalt cloak
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Okay, never mind.

shadow marsh
uneven bough
shadow marsh
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i wouldnt know without seeing what you're seeing, and even then i might not know

uneven bough
shadow marsh
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enter safe mode see whats up i guess

surreal salmon
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i usually ignore

uneven bough
shadow marsh
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sounds like typical av3 emulator being weird; i think last time i just deleted the package from the folder and reinstalled in the vcc?

uneven bough
shadow marsh
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delete the package itself

uneven bough
shadow marsh
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project/packages/av3whateveritscalled

uneven bough
somber sequoia
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I find I have to use one-version-back of Gesture manager, but I also use AV3 emulator and Linux, so maybe current ones work for others.

rustic prairie
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how to I open the "unity package" of an avatar

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and how do I use this avatar in game

timber wharf
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both comes with vcc from vrc home download page

somber sequoia
rustic prairie
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where do i import this?

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i need to create a new project?

somber sequoia
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in the menu: assets -> import package -> custom packge

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yeah if you don't already have a project, make a new one

rustic prairie
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i see

somber sequoia
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again, there are lots of tutorials on the basics

rustic prairie
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thanks

somber sequoia
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np

wind jacinth
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friend needs help wit this

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@flat musk

somber sequoia
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I'm not sure any of that makes sense

left wharf
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bring your friend here
...btw, why did you ping the bot?

wanton cedar
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What do i need to do to this for it to stop appearing as black in the render and shader tab? Im trying to bake the nodes into the image texture

somber sequoia
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why is "Cycles" selected there?

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in the material output node.

sand verge
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my FBX is in perfect tpose but for some reason it imports like this. (yes I applied all transforms)

wanton cedar
somber sequoia
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set it to "all" and see if it works

uneven bough
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so does anyone here know how to fix invalid subscript shader errors? starting a fresh project didn't work

wanton cedar
somber sequoia
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nice

opal light
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Hey, so I made a parent constraint system on a hat (so I can pick it up and move it and stuff) it works, but it is in the wrong location for the head in game. Basically in unity the hat is on top of the head, but in vrchat the hat is lower, making it so that my eyes are inside the hat and I cannot see! what can be causing that? it works fine in my hands when I pick it up

zinc thunder
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the problem is I don't know if that would make it able to be a quest feature, but I just checked with my friend who's on quest rn, and apparently he can see it too

night ember
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particle probably

zinc thunder
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wait lemme check with them and see whether they see a wireframe or normal at prismic's

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okay, apparently the normals and wireframe are still there?

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hmm

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OH

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nvm

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it is a particle

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a mesh particle

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i MIGHT be stupid

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and I didn't realize I could just look at the avatar details

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and see the statistics

opal light
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aaa why is it in wrong spot ingame...

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I think I figured it out

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it was using the wrong animator

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wait, it might be worse.

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So, it is putting the hat in the right spot, but it is somehow changing my view to be inside the hat?

torn token
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I was trying to set up eye look but came into an issue when attempting to rotate the eyes. This model is really set up for the irises to translate and not rotate. There already are existing blendshapes for vertical and horizontal eye movement, but I don't know what to do with them

dense iron
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Pls help me im trying to upload my avi and it says "Failed to upload file". I work on this avi literally last night and it was still uploading fine but today this suddenly happens. I checked the console but I couldn't find anything that stands out for me. I tried making new project and the same problem appears when I try to upload. I don't have a VPN on and I even tried Cloudfare warp, still nothing.

frosty junco
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is there a way to make a toggle to change this back to hips once the avatar is rendered in game

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it changes to another bone and I dont know what changes it

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havnt been able to figure it out for months and atp I just want to work around it

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once it is changed back to hips in game, the avatar is fixed ( no longer disapears )

lilac musk
opal light
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ohh... how do I do that?

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ill see what happens when I put it on the head bone

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it broke something, i cant grab it now

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but i can see now!

somber sequoia
frosty junco
cyan swan
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I need help with this comission some of the textures arent working

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Btw it isnt the avi with the wings, its from the same person tho

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But imvu doesnt have nsfw so doubt its from there

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At least i dont think it does

opal light
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moving it to the head bone breaks the parent constraints (stops it from working)

cyan swan
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Ik the hair isnt from
Imvu

opal light
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yeah I need help figuring out how to move an object somewhere else locally, I am at a loss

lilac musk
gloomy wind
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Hey does anyone know if its possible to use pngs as faces with being able to use hand gestures for expressions?

dark jay
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I have a question so I have a model that i kinda broke the body a little then I decided to delete the body in blender and re inport it and delete everything but the body and used armature link to link it and it worked, but was wondering if its better to armature link something like that or combine it in blender then have the body be a separate mesh in blender so in unity i can have outfit swaps?

dark jay
# torn token I was trying to set up eye look but came into an issue when attempting to rotate...

Hey!, Im also a umamusume avi creator! The thing about umamusume models ive figured is after u make eye bones at least for me I generally push the left eye bone and right eye bone back a little bit and the white eye part i would extrude it by normals and move it just a little so you have it adjusted behind the eye and that it will be bigger then the original eye white a little bit (we want it a little bit bigger so the iris doesnt clip) then we delete the old eye white (at this point u will notice the old eye white is smaller) i like to seperate by section after i extrude it so i can delete the old eye whites easier then I would join the 2 objects/meshes back together

dark jay
uneven bough
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how do i make my avatar's audio scale with avatar size?

torn token
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I see. I'm not great at blender (more of a CAD person when it comes to 3D software packages) but that makes sense.

torn token
dark jay
dark jay
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Im splicing a head on a model and was wondering if theres a way for me to delete all shapekeys at once on the body not the head instead of clicking the - sign until its gone in blender

somber sequoia
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blender 5 lets you select them all then - them

torn token
lilac musk
dark jay
dense iron
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Pls help me im trying to upload my avi and it says "Failed to upload file". I work on this avi literally last night and it was still uploading fine but today this suddenly happens. I checked the console but I couldn't find anything that stands out for me. I tried making new project and the same problem appears when I try to upload. I don't have a VPN on and I even tried Cloudfare warp, still nothing.

cyan swan
ornate stump
pine valley
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we got the same set of errors that you have here

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I never definitely solved it, because recompiling scripts fixed it

dense iron
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oh ok ill try that thank u

pine valley
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Try hitting the "Reload SDK" button in the VRChat Toolkit menu

pine valley
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but the SDK only logs the outer exception, which just says "uhhh didn't work"

dense iron
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but ill try recompiling scripts when i get home

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thank u

pine valley
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Restart the editor as well, just to be sure

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If it's still busted, I have some ideas for how to debug this

torn token
tough minnow
#

can someone explain how to add tooglable voice lines to an avatar

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i made this springbonnie avatar that i want to add tooglable blood particles and voice lines

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couldnt find a tutorial anywhere

uncut pulsar
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guys why is lip sync is not working?

stray spruce
#

Does anyone have experience with Modular Avatar? I've been troubleshooting a problem for a while now, looking for documentation or tutorials that might cover this, sifting through their official discord for other ppl with same problem, but I am kinda stuck

gaunt knoll
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yeah still

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we cant help with that one piece information

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did you make this avi

next summit
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I’m having the same problem with all of my projects and its driving me insane

gaunt knoll
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did you make the avi yourself

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where from

small silo
#

Hello!! I have a question. So I just bought this j avatar and am unsure of how to upload it for both pc and quest, as in upload both textures to their respective platforms. I’ve tried finding a video on it but I can’t find anything. Please help if possible, thank you!!

balmy barn
#

getting some avatar from discord dont really sound suss at all

stable citrus
gaunt knoll
low epoch
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does someone know how to fix this?

somber sequoia
#

You'd need to explain what you think is wrong with this.

low epoch
#

so, when i try adding an matcap to my baldi model the matcap looks like that

but when i try adding an matcap to another model it works fine

the matcap only works if the model doesnt have bones

somber sequoia
#

I can't imagine what bones have to do with the materials

fickle rover
#

Bro does Anyone else's SDK fail on the PC side?

somber sequoia
fickle rover
#

It just fails no reason

somber sequoia
#

okay, probably we can't help with that then.

fickle rover
#

Alrighty
I was just wondering if I was the only one having that problem

verbal anchor
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why is it doing this

somber sequoia
verbal anchor
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its like turned on in the thing but idk wtf

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theres no avatar

somber sequoia
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swapped in a broken material?

verbal anchor
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well idk i didnt make it

fickle rover
#

My avatar keeps saying Failed to upload even when it's next to the wifi I'm geeking bro

somber sequoia
#

Can you share the error message(s)?

trim prism
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whats the best way to get a ps1 style for my avatar in vrchat? i tried using the "vertex rounding" in poi yomi but it doesnt realy look right, should i just try make a low poly 3d model and put my avatars textures on that? or is there some shader that can make it look ps1 style?

dense iron
dense iron
#

still same error

somber sequoia
#

Looks like a DNS lookup error, judging from that last message in the console. Fix yer networking.
(no I have no idea anything about Windows networking)

timber wharf
#

@trim prism pc1 look def includes very lowpoly models that take way more than a few pixels per polygon, think like thousand polygons for a humanoid top. and lowres unfiltered textures. poi implementation is quite usable, if you have the right model, but making a lowres model from a highres is not that simple

trim prism
timber wharf
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@trim prism honestly idk, never tried to downshift to ps1 look, only did it from scratch (for simplicity ye). id try making lowpoly model and projection baking (aka rebaking) textures to it probably. but same as decimating models and pixel art go, just lowering the texture res automatically is bound to look not too great compared to a manual approach

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maybe youd be fine with the most of the model and fixing just the face a bit

trim prism
arctic ginkgo
#

Vertex rounding helps with the jittery look from the way the ps1 rendered its 3D graphics

trim prism
steel root
#

When I crouch with my avatar on the legs bend outwards.. I've tried some of the solutions i've seen from people previously having this problem but havent gotten anything to work yet, I did turn off bone roll as well, any suggestions?

arctic ginkgo
bold snow
#

Having trouble fitting a wrap to her body- I did scale n what not = uneven and a little messy. Moved onto inflating n sculpting n it kinda distorts the top- The front is good but I cant get the back to form right- Tips?

cyan swan
eternal aurora
#

hello i was needing help. i bought 2 avatars from booth but for the life of me i can not seem to understand how to get the uploaded in vrchat i downloaded vvc and unity but it does not evidently click with me, can anyone help?

somber sequoia
eternal aurora
#

yes, i just get more confused this is my first attempt at this

somber sequoia
#

maybe you can explain what you're stuck on?

eternal aurora
#

to start off with i get to the package section and the file "liltoon" that is needed for my avatar does not show up at all. the lil toon file i downloaded from booth came with the unity file but it does not show. that is as far as i have got

#

i think i am still at the begining

somber sequoia
#

I don't know liltoon for sure but probably that should be installed via Creator Companion

left gull
#

one in the package might be buggy or broken if it's really just the shader package

eternal aurora
left gull
#

it's a .unitypackage it doesnt get installed in the companion app

#

it gets put in your unity project's assets folder

eternal aurora
left gull
eternal aurora
steady merlin
#

Anyone knows how to texture eyes? Ive used the Texture Paint but nothing shows up

#

also things disappear when i enter texture paint

somber sequoia
small silo
steady merlin
somber sequoia
#

no idea what that means?

steady merlin
#

like u see in the second img that the eyes are hollowed out

#

im tryna make it appear and texture it

somber sequoia
#

ah I really don't use the texture paint mode much. But you'd have to make sure you've selected the material you want to work on

steady merlin
#

yea i selected it it still doesnt work 😭

eternal aurora
#

quick question i was following along on the video and the guy was talking about how he needed liltoon as well and it showed him downloading it then it appeared in the inventory list in unity do i need to do some thing to get it to show up?

somber sequoia
#

inventory list?

#

if he installed an older unitypackage you'll see a liltoon folder in the Assets folder in the project window. If you do that via Creator Companion, it won't be there, it'll be under Packages somewhere - this is the more modern way to do things.

eternal aurora
somber sequoia
#

Ok yeah, that's the "project window", as in "files in your project". So not a bad name for it!

eternal aurora
#

I have the file re-download from git hub but it is not showing and he kind of skips over that so I'm confused as you can see I have the model (I belive show up) but liltoons is nowhere to be found

somber sequoia
#

I'd install liltoon via creator companion, no matter what any tutorial tells you to do, as that's the modern way - you can do that by clicking the "VCC" button on this page: https://lilxyzw.github.io/lilToon/

eternal aurora
#

I downloaded it but I am not sure what to do next. Sorry for being a pain.

timber wharf
#

dont see liltoon in the list

eternal aurora
#

Yea it not showing up so I am lost

somber sequoia
#

downloading the file does not add it to VCC - that button I mentioned should.

eternal aurora
#

This is what I have downloaded

#

I clicked on the vcc button that why I'm confused unless I'm not understanding properly

somber sequoia
#

oh okay. I don't actually use VCC so I was assuming that would work

timber wharf
#

@eternal aurora youre not supposed to download anything, you're supposed to add vcc link provided by liltoon docs to vcc app

somber sequoia
#

oh I thought that happened automatically if you clicked that link

timber wharf
#

if your browser doesnt propmpt you to "open this with an external app" then you messed up your security settings and should copy link with a right click or smth

somber sequoia
#

ahhh

#

ok so it's supposed to

eternal aurora
#

Ok I think I got it right now it is showing up

#

I know that it is jumping the gun but is this where you add in the dancing and emotes as well?

somber sequoia
#

really depends on what kind of package you have for that

eternal aurora
#

Why does it look like this

somber sequoia
#

you'd need to not crop out most of the UI for us to get an idea of what you're doing. And try to screenshot instead of photo

eternal aurora
somber sequoia
#

Thanks - at the top there: Scale is 5x, that just zooms in the view in play mode. Put that back to 1x, and if you want to get closer, reposition the camera instead.
But probably you'd want to be working in the Scene view anyway - Game view is only really useful while testing in play mode

eternal aurora
#

ok that helped i going to continue with the video

#

this might be obvious but should i also add all the other png files at this time?

somber sequoia
#

we're not watching your tutorial and don't know what png files you might mean.

eternal aurora
#

the body hair that is shown next to the model in the assests

#

there is more of those kind of files for this avatar

somber sequoia
#

really no idea what you might be referring to

eternal aurora
#

so it said that the avatar was built in sdk and it would be found in the others page in my avatars. does this mean that i need to start up vrchat or is it somewhere else?

somber sequoia
#

if you clicked "build and publish" it's in the game

eternal aurora
#

ok so just load up vr and i should find it in there then. sorry for being daft this has been a pain to do

somber sequoia
#

it gets much easier!

eternal aurora
#

so if it works and say down the line i want to add say dancing emotes i just load the file and add them or do i need to complete do it over again?

somber sequoia
#

just make changes and hit the build button again

eternal aurora
#

ok i noticed an issue what do i need to do to get the avatar from just t posing everywhere?

somber sequoia
#

depends on why it's t-posing

#

did you do the humanoid rig setup?

#

I don't know if you had to with whatever package you got

eternal aurora
#

it keep telling me that i needed to assign legs ,head , and hands when in human so i put it in generic

somber sequoia
#

generic means it'll T-pose unless you have created all of the locomotion animations yourself

#

so yeah, that's the problem. You want to set that to humanoid.

eternal aurora
#

how do i map them so that they quit giving errors?

#

while in humaniod

somber sequoia
#

depends on why there are errors

eternal aurora
#

says they are not assigned

somber sequoia
#

click the "configure" button near where you set the armature type and see what's not assigned

eternal aurora
#

you talking about this

somber sequoia
#

Yes

#

you need something in "Chest" there

eternal aurora
#

ok

#

how would i go about fixing this?

somber sequoia
#

Map head, hands, and feet in that rigging setup

red warren
#

does anyone know how to make clothes and add on to a model in blender im looking for someone to do that for me and yes im willing to pay but not alot

somber sequoia
red warren
#

okay

#

ty

eternal aurora
somber sequoia
somber sequoia
#

sorta assumed this would have been done by the creator of the avatar, but hey, who knows.

eternal aurora
#

is this what your were wanting?

somber sequoia
#

ideally with Chest open so I can see the shoulders and as I said, down to the head bone

#

but that t-pose thing is something you can fix, in the "pose" dropdown under the bone list in the right of that pic is an enforce t-pose function.

eternal aurora
somber sequoia
#

The armature looks correct.

eternal aurora
#

the sample that they had in the booth cafe seemed to work fine when i went to buy it it seems to have been nothing but issues.unless i been doing it wrong this entire time

#

i just dont know what i am suppose to do

drifting halo
#

Hi ive been having a problem, my avatar looked fine until I followed a tutorial to add some animation thing to change the hair texture, the problem I have now i that after I was done doing that my avatar now has a bent arm and I have 0 idea how to fix it, i am not that familiar with unity I have like no experience-
ive triede some things i found online like enforcing t pose, but the avatar is already in T pose aparently maybe im doing it in the wrong place or something?

left wharf
#

if you're using Modular Avatar, try "Setup Outfit"
if you're using VRCFury, try to use armature link
both of these have official tutorials

drifting halo
#

setup outfit did this

left wharf
#

hmm, that's weird
can you show me the hierarchy?
expand all bones of avatar and clothes

drifting halo
#

or do i expand more which part?

left wharf
#

also expand clothes' bones, please

drifting halo
#

sorry its kinda hard to fix the image in my monitor

lunar sigil
#

hey so I'm trying to add an asset to my existing avatar I'm following the guide that came with the asset but i don't understand what to do for this step "Merge the animations into your avatar's FX controller"

note I am working with a very nothing knowledge base sorry.

left wharf
drifting halo
#

the avatar was looking just fine right before adding the animation

drifting halo
#

ill see what else i can do

somber sequoia
gloomy wind
#

Anyone know how to fix this error? I'm trying to use a png as a face for my avatar

somber sequoia
#

You can't use that shader on quest avatars

gloomy wind
#

So I can't make my avatars faces pngs for quest?

somber sequoia
#

sure, you can use PNGs, you just can't use alpha transparency

gloomy wind
#

Whats other ways could I do it? Like what can I use?

somber sequoia
#

I don't really do quest stuff, but we have channels for specifically for this, I'd go dig through the scrollback there

gloomy wind
#

Ohh okay so ask in the "avatar quest" section?

somber sequoia
#

not what I said, but I suppose that could work.

gloomy wind
#

Ah I didn't understand what you were trying to tell me mb

somber sequoia
#

no worries

surreal salmon
#

whats the limit for seats on vrc

#

count wise

uneven bough
#

how do i make my avatar's audio scale with avatar size?

night ember
#

Thats the neat part
You dont

surreal salmon
#

have the audio radious get bigger as u swap to the next

raw gust
#

toon standard detail mask just doesnt work. trying to apply it only in the grey areas n its just not

#

😭 jus want a normal map in the select areas on quest bruh

ornate stump
surreal salmon
raw gust
ornate stump
raw gust
ornate stump
raw gust
#

ah, my bad

#

Am I missing anything?

ornate stump
dense marlin
#

Hello! I'm unable to create new projects because of this error... I found some info online but it wasnt overly helpful.

raw gust
ornate stump
ornate stump
raw gust
#

yeah i know, im just trying to get details down before I downscale everything

raw gust
spiral lance
#

having these errors in my vcc when trying to add packages into the project

ornate stump
raw gust
#

Okay, I gotcha gng, how could I make the texture use the A channel? I got photoshop just in case I need to mess with it there

ornate stump
raw gust
#

Yeah, no matter what channel I change A to, its all the same, blank white in the A channel

ornate stump
#

This should make A channel available.

raw gust
#

ayyyy, that worked! thank ya kindly dude

uneven bough
surreal salmon
uneven bough
surreal salmon
uneven bough
surreal salmon
#

usually used for setting up material swaps or changing material propperty

surreal salmon
#

nother that might be relavent for u

uneven bough
#

neither of those show how to make audio scale with size @surreal salmon

surreal salmon
bronze rock
somber sequoia
#

vertex colors?

bronze rock
#

im not sure what that is

#

im new to unity and blender (kinda to blender)

somber sequoia
#

you can paint colors into the actual vertices in blender or similar, lots of the basic shaders use those and multiply the color by the vertex color value. You can remove them in Blender

#

or use a shader that lets you toggle that

bronze rock
#

mk ill try that

uneven bough
night ember
uneven bough
night ember
#

🤷‍♂️

uneven bough
# night ember 🤷‍♂️

i'm just gonna forget about trying to make it scale then, though i did make my avatar's audio really quite even at it's smallest, any help with that?

night ember
#

if you just need it to be smaller when you are smaller then itd already do that

uneven bough
ornate stump
ornate stump
uneven bough
ornate stump
# uneven bough

Gain affact the volume 1 is too low. Normally it's 10. And also consider increase Near range. Don't use Audio Curve.

uneven bough
ornate stump
uneven bough
#

u know that right?

ornate stump
ornate stump
uneven bough
ornate stump
uneven bough
uneven bough
uneven bough
# ornate stump Yes.

thanks, now what would u say is a realistic far setting for a handful of mud splattering on the ground sound? assuming the source is where the mud lands of course

ornate stump
uneven bough
somber sequoia
#

#2 means literally adding that parameter to your animation controller.

ornate stump
uneven bough
ornate stump
uneven bough
#

so even though it's an animation it'll still scale the audio automatically when i change my avi height right?

ornate stump
ornate stump
uneven bough
quasi crypt
#

Is the problem with unity or is it just me my project was corrupted and I tried to get rid of it and it just won't delete and tried force deleting it but still won't work and in another project it take forever when I click on a certain menu on an avatar and get a loading screen that says inspector.InitOrRebuild waiting for unity's code to finish executing is there a way to fix these both problems I have

ornate stump
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
arctic ginkgo
#

I don't have an Index myself, but as an avatar creator, I'm wondering if there's a way for Index users to use gesture animations instead of finger tracking or if I should add a toggle onto the avatar to do that for custom hand animations based on gestures, like for holding objects a specific way, spreading or crossing fingers, using sign language, etc

#

like is there a setting in VRC or steam or elsewhere that they can use to override their finger tracking with the gesture animations that are on the avatar's gesture layer (like how Quest controllers work), or is that something the avatar would have to do with animator tracking control?

#

I'm making an interactive telekinesis system based on the Absolute Solver from Murder Drones and I want it to be compatible with basically any setup (Gesture controls, Index finger tracking, Quest hand tracking, Desktop, etc) and intuitive to use while remaining immersive as an option (so you don't have to rely on menu toggles to change options, move things around, etc)

gaunt knoll
#

the index uses gestures

#

just the same as every other headset

arctic ginkgo
# gaunt knoll the index uses gestures

so when they move their fingers they follow the animations in the gesture layer? because I thought they had finger tracking that activates the gesture layer, but overrides the gesture animations for the hand (since the fingers are tracked) if you don't use animator tracking control to set the fingers to "animation"

#

I think you may not be understanding my question

arctic ginkgo
# gaunt knoll the index uses gestures

Quest users move their fingers:

  • gesture parameter changes
  • fingers move according to animation because there is not tracking
  • anything else gesture-driven works correctly (like facial expressions)

Index users move their fingers:

  • gesture parameter changes
  • fingers move according to tracking
  • fingers do not move according to animation (because of the tracking)
  • anything else gesture-driven works correctly (like facial expressions)

I'm wanting Index users to be able to have the same experience with my avatars as Quest users would have, but I'd like to it to be optional.

I can change this with the Animator Tracking Control state behavior by setting fingers to Animation instead of Tracking.

The issue with this is that there is no way (afaik) to distinguish between someone using Quest hand tracking and Index finger tracking automatically, and Quest hand tracking (afaik) does not trigger gestures in any scenario while Index finger tracking does.

This means if you enable this option while using Quest hand tracking, your hands will just freeze, which is not ideal. I'd like to trust people to not be dumb and not turn it on if they aren't using Index controllers, but I'd much prefer to design my avatars to be as seamless and intuitive to use as possible.

So what I'm looking to understand is if there is a way for Index users to change this themselves with a setting (in VRC, SteamVR, etc), and if not, I'd like to know if there is a way to automatically detect if someone is using an Index or Quest that isn't too convoluted (and basing it off of platform AKA Quest vs PC wont' work because you can use Quest hand tracking by connecting a Quest headset to PC).

If not, that's okay, I'll just put (Index ONLY) on the name of the toggle and hope it's not too confusing 😅

#

The reason I'm wanting to do this btw is because index finger tracking is more limited than Quest hand tracking in the ways you can move your fingers. Most importantly, you cannot splay them. The system I'm trying to recreate is from a show where they use specific hand gestures to control a telekinesis power — iconically with their thumb, index, and middle finger splayed, and doing things like pinching and spinning their fingers to move and rotate objects with precision. These aren't really actions that are supported by Index finger tracking though.

I have friends that use Index, and so I will have them test it for functionality, intuitiveness, etc, but my plan is to adapt comfortable gesture-based controls for Index and Quest controllers that will optionally animate the fingers to match what the characters in the show would do, even if you aren't mimicking those exact movements. For example, making a peace sign to splay your first three fingers, or making a fist to pinch them together.

#

the first like 4 seconds of this video shows a character using the ability, see how she moves her hands and fingers to control the knives.

arctic ginkgo
#

i just would like to know if it's possible to use gesture animations with an index (without modifying the avatar to do this) or if there's a not super convoluted way for avatars to detect if someone is on index. sorry for the long explanation, I was hoping it would provide clarity 😅

#

I think I'll just go with trying to clearly label the toggle (which disables finger tracking to enable custom gesture animations) as INDEX ONLY so quest finger tracking users don't get confused

gaunt knoll
#

and some gesture can be harder to hit lets say rock n roll thats harder to hit then the sign

untold swift
#

Can annyone help me, i cant seem to upload avatars to android, its greyed out for some reason and i dont know how to fix it

somber sequoia
valid marsh
#

How can I fix the hair doing this? It seems when I move closer to the world spawn point, it becomes less and less prominent and vice versa for going farther.

#

closer to spawn

valid marsh
#

nvm seemed to be a world issue

hidden kindle
#

I can't seem to find the reason for this
Blendshapes was completely fine but when i test the avatar using gesture manager or even in VRchat my Shoulder and Upper arm are set to off by themself. any suggestion?

somber sequoia
#

An animation must be causing that

valid marsh
#

How can I fix this?

#

Should look more like this

somber sequoia
#

what, the color?

valid marsh
#

Yes

#

its using standard lite

somber sequoia
#

show your material settings

valid marsh
minor crater
#

what haooened to her neck aaaa

hidden kindle
somber sequoia
#

I usually disable all layers then enable each one to find out which causes it

valid marsh
somber sequoia
# valid marsh

I don't really use standard lite and don't see anything very weird as far as color settings here, maybe play with the metallic setting? Not sure what you're using occlusion for and that looks like a normal map in the slot, which is probably not what you're going for... unless maybe you are?

valid marsh
#

yeah the normal map works good as an occlusion

somber sequoia
#

okay, never tried that.

valid marsh
#

it seems to be some sort of specular issue, i removed the detail normals for more clarity and when turning off specular lightprobe hack it stops being an issue, but then it doesnt look as good

#

okay it seems to be a specular issue involving the directional light, as using a point light does not recreate the issue

flat skiff
#

I'm trying to upload a model but it has errors that require the auto fix feature but I can't see them on this drop down

buoyant hamlet
flat skiff
#

Ikr it’s only happening with the one model and idk why

buoyant hamlet
#

huh

#

try to look for mistakes in ur avatar

#

maybe some problems with gestures

#

mb w bones

#

idk

buoyant hamlet
flat skiff
#

these are the errors i get when i try to upload it

somber sequoia
#

probably fix the second one also

somber sequoia
#

checkbox in the first tab in the inspector when you click on the model file

somber sequoia
#

that

flat skiff
#

ok i checked the boxes

tired loom
#

Hello all im currently working of my first rex avatar, im using the base rex model. after exporting it into unity and seting up the materials with their textures and matching them to the appropriate parts i cant get the fluff_head_ears one to take the texture properly. It either shows up all black, or all black with the emission blue tips. Does anyone know what im doing wrong?

wet gyro
#

how do i fix the choker not being on the neck

#

i'm using vrcfury to link it to the neck bone

tired loom
buoyant hamlet
balmy barn
#

just put the mesh on the neck bone, no need for vrcfury link or better weightpaint it to the neckbone

wet gyro
#

damn that easy huh

#

wtf is vrcfury for then

flat skiff
#

i still dunno how to fix the other stuff manually since the auto thing still won't show

somber sequoia
#

that blendshape normals one is in the same place as the one you just fixed

half plover
#

can someone help me with this

somber sequoia
half plover
#

i cant upload it and idk why

somber sequoia
#

there are 23 errors - see the red indicator above the console. Inspect the first few of those.

flat skiff
#

wait

somber sequoia
flat skiff
#

i just saw

half plover
somber sequoia
#

"missing script" means you didn't install some package that's required by components on your avatar.

half plover
#

so how do i fix that

somber sequoia
#

Install the missing package.

#

No idea what it is from the message though, check the creator's documentation

half plover
#

i did and it says the poyomi the avi and the fury one witch the fury one is automaic and i have added the other 2

somber sequoia
#

yeah Fury is usually a good guess

half plover
#

it does say to detach the pipeline thing but there is none

somber sequoia
#

no that's a side-effect of the other errors.

half plover
#

oh so i downloaded a avi that i can even use? bc that is the one the creator gave me for the avi

somber sequoia
#

You can't use it until you fix that error, nope.

half plover
#

but if i cant find the error

somber sequoia
#

you can always just remove the scripts, though that might break something

left gull
#

contact the creator u purchased from about it, might be a common issue with that model

proud vessel
#

Hello! I dunno if any of you can help me but I need someone who makes avatars at a pretty advanced level. Does anyone know how people shrink mesh to hide the body under clothes? I'm wracking my head! I'm wanting to do it with blendshape where I hide the body under the skin to minimize clipping. :3 I tried googling and couldn't find anything so I figured if anyone could help me its vrchat avi creators haha ^^

left gull
#

look up how to do shapekeys,thats what most do if your planning on keeping the mesh underneath the clothes for later usage

balmy barn
#

id just use a matswap if its that close to your skin anyway

errant comet
# half plover

I don't know why it wasn't mentioned, but you are also inside of a prefab, you won't be able to upload regardless of fixing the errors until you go back to the scene

timber wharf
#

@proud vessel youre looking for shrink-fatten operation btw, its literally called that. and shapekeys yes

plain lava
#

Is there anyway to get rid of the fanning lines?

waxen jungle
#

try applying all transforms in blender too

plain lava
#

Is there anything else or is that it?

wet gyro
#

these shoes come in a pair but i can't seem to get them to fit right... any fix?

broken summit
#

this is a problem i need help

plain lava
wet gyro
#

if i move one the other moves

#

how do i separate them

plain lava
#

Hold on just sec i didn’t think of that

broken summit
#

Help me please

uneven bough
stable citrus
#

Definitely a problem

lime hawk
#

uhh

plain lava
lime hawk
#

here sorry idk why it didn't load

broken summit
#

it broken 🙁

waxen jungle
stable citrus
# lime hawk

Check each MenuExpression for the missing parameters reference (could be a toggle, redialpuppet, ect...)

broken summit
waxen jungle
#

A quest user can enable it but cant see it

broken summit
#

😮

plain lava
#

Also what causes this see through issue?

waxen jungle
#

in viewport overlays, check off face orientation, slect any faces that are red that shouldint be, press alt + n, flip normals

plain lava
#

Ohhh alr

waxen jungle
#

yeah it can happen in blender when you mirror or duplicate an object sometimes

#

you can also turn off backface culling in your shader which would also fix the issue but it will decrease preformance

plain lava
#

I don’t think it will matter much actually the black hides it pretty well

waxen jungle
#

yeah it can probably wait, but I would suggest fixing it as it will appear in other projects as well

#

I make sure to always have face orientation on inside of blender to prevent it from happening

dark jay
#

Is it possible it make it so a avatar has a music player that only plays music to the person wearing it not to others?

kind heath
waxen jungle
#

but I would assume its possible

broken summit
#

It still bugging me when i uploading the safe for work one 🙁

kind heath
broken summit
#

how?

kind heath
#

Click Ok on the bottom right

waxen jungle
#

usually there might be an sps prefab or something

kind heath
#

yep ^

waxen jungle
#

idk where it would be in your exact avatar

broken summit
#

fixed it thx u two

#

Thx Minya and yee

oak raptor
#

texture on the back of my wings broke again when converting it to matcap lit material for questies. is there a way to fix this or just have to deal with it?

#

like maybe i could just set it to a different material thats compatible for quest?

waxen jungle
oak raptor
#

toon standard? that works for quest users?

waxen jungle
#

Yes

oak raptor
#

awesome thanks!

dark jay
oak raptor
#

ok so im completely confused on the process of making ur avatar quest compatible.. i just made a completely separate duplicate of my original pc avatar and changed all the textures to be mobile friendly, but when i upload it is it gonna overwrite the one with the pc textures??

kind heath
waxen jungle
#

no, you switch to android in the upload settings

#

just android

oak raptor
#

oh hm.. but my other avi is set to both android and pc. should i change that?

waxen jungle
#

as long as toggle names are identical there shouldint be any issues

waxen jungle
#

I personally have issues with multi uploads no matter what though

#

usually its best to just do it one at a time

oak raptor
#

ah ok so my main one should just be set to pc only and then i upload my quest as quest only?

waxen jungle
#

yeah, just make sure they have the same upload id

oak raptor
#

ok that helps a lot thank u so much ^W^

#

crazy how much ive learned about all this within like a week lmao

waxen jungle
#

yep, theres a lot to learn

#

keep up the good work though!

oak raptor
#

thanks! next up is toggles 🙃

#

ive literally fixed like all my main issues tho so thats awesome

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ok have another question, trynna set the material of the lens of my glasses quest friendly too, how do i set transparency?

kind heath
#

you can use the additive/multiply shaders in Vrchat/Mobile/Particles!

oak raptor
#

one of them is completely solid and the other one is completely invisible 😭 i have no idea how to do this

granite willow
#

getting this now too, any fix?

surreal salmon
#

Sometimes unity messes up between uploads an closing it gets rid of some errors

vale cove
#

How I fixed it :3

#

It's been happening to me more often, unfortunately-

kind heath
sharp lily
#

Making this, the eyes and texture is a placeholder for now but I wanna make the eyes textures but don’t know how to do that in a way where they can actually move and blink. I’m also looking to make clothes a overlay of some kind so I don’t need to worry about clipping, if that’s possible

oak raptor
#

ok so i added physbones to the jiggly parts of my avatar and it just like did not do anything?? not sure if im doing something wrong

kind heath
#

Are you in play mode?

#

They'll only move in play mode

oak raptor
#

nvm im dumb i added it to the wrong thing lmao

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ok cool so now my jiggly parts are like way too light and go crazy when i move around xd

#

ig imma have to goto youtube for this

kind heath
undone oracle
lethal aurora
#

so im sketching out my model. I want the ears and two piercings to jiggle. How would this even set up- this is my first time ever making a model

somber sequoia
#

jiggling can be done with physbones in Unity. For the rest, standard modeling

lethal aurora
#

i plan on adding a mane but i would like it to be a bit see through with a tint, how would i approach that?

somber sequoia
#

if not quest, alpha transparency

lethal aurora
#

would i make that a seperate layer or combine that with the model??

somber sequoia
#

what's a "layer" here?

lethal aurora
#

I seen this tutorial video where they combined things so there wasnt collision. Something about the mesh not intertwining and removing that wall

somber sequoia
#

no idea what a layer means in that case either.

lethal aurora
#

hang on lemme pull a clip

#

"removes the overlapping part"

somber sequoia
#

I'm not really sure what you're trying to indicate here - it's two spheres?

lethal aurora
#

the boolean marker

somber sequoia
#

marker?

lethal aurora
somber sequoia
#

That's a modifier. It's useful for combining meshes in various ways.

lethal aurora
#

yes that

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do i have to do that with the mane and the body. if so, how do i make sure the whole thing isnt transparrent

somber sequoia
#

you don't have to do anything, but it could be a useful tool. I'm not sure how useful it is for hair, but hey, model however you want.

#

As for transparency, that's a matter of material properties.

lethal aurora
#

This is my first time. I had to scrap the model like 5 times because i messed something up

somber sequoia
#

oh - maybe I see what you're asking about - Modifiers in blender should all be applied before you export a .fbx file into Unity. They won't show up in unity or be used at runtime, they're really just modeling tools

lethal aurora
#

ohh okok

#

i just cant get the head right at all

#

is there any tricks or tips to sculpting something so that you dont mess one side up when you do the other

somber sequoia
#

sure, you could hide the half you don't want to affect

#

or just cut it in half, use a mirror modifier so you only have to do one side

lethal aurora
#

i have no idea how to use these tools

somber sequoia
#

good thing we have tutorials and manuals 🙂

lethal aurora
#

where

somber sequoia
#

as for tutorials, I don't tend to keep links to tutorials on subjects I already know

lethal aurora
#

thank you

eternal aurora
lethal aurora
#

how do i stop this with the mirror tool?? or how can i fix it??

heavy ingot
#

bikini kuikomi keeps resetting when going into game mode, how do i stop it from going back to 100, ive removed the ma shape change, and removed any kuikomi breast blendshape in all the clothes i added. it resets to 100 during game mode/gesture manager - bikini kuikomi makes the boob have an indent

ornate stump
ornate stump
heavy ingot
ornate stump
heavy ingot
#

Got it thanks :3

high crest
#

I am still having this issue I thought they fixed this

#

I haven't been able to use for 2 or 3 days now

polar bobcat
#

Does anyone know why the SDK is telling me I cant use vrchat/mobile/particles/additive, even tho it should be good for quest?

high crest
#

Can someone help me out with this

ornate stump
ornate stump
polar bobcat
#

So it looks like im blind and set it to Mobile/particles/additive

#

not vrchat

arctic ginkgo
#

I know you can do this on the avatar itself, but if you do, it breaks Quest hand tracking, and since this will be a public avatar, I don't want someone to mistake this setting (which is specifically for Index users) as something for Quest and then freeze their hands and get all confused why their hands are "broken"

#

but I think I might just label it something like:

Force Gesture Animations
(INDEX ONLY)

proud dagger
#

So im having a problem with a avatar the Avatar has a Logo on its shirt i want to swap it out im assuming its baked on the shirt of the avatar but im completely lost on what to do 😅

ornate stump
proud dagger
#

Its not a texture the texture box is blank

ornate stump
#

You can bake texture onto model vertex color. But this doesn't look like it's baked vertex color because texture quality is too good to be vertex color.

proud dagger
#

And mmm

ornate stump
proud dagger
#

Ok

proud dagger
#

Its the pumpkin by the way

ornate stump
ornate stump
proud dagger
#

Ohh then no i dont

ornate stump
proud dagger
#

Hmm

#

Ill look

#

I do see its just real small

#

The same black shirt

uneven bough
#

anyone know how to make the audio my avatar plays scale with avatar height?

ornate stump
# proud dagger

Then it's some of the material feature that has the skull texture on it. You have to be thorough and check on every texture on that material.

ornate stump
proud dagger
ornate stump
proud dagger
ornate stump
proud dagger
#

Assuming 1 for image and 1 for animation

ornate stump
proud dagger
uneven bough
ornate stump
# proud dagger

You're showing texture settings. Not the material section I asked for. And that isn't the skull logo that's on the shirt.

ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
#

You add only the EyeHeightAsPercent in the parameter inside of animator controller parameter list.

ornate stump
uneven bough
# ornate stump The making animation.

i don't know where to start in that part cause he's toggling a prop but i'm doing something different, do i start following when he gets to the opening the FX controller part?

ornate stump
uneven bough
uneven bough
ornate stump
uneven bough
uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
#

so i'm assuming past a certain size my avatar's audio won't get any louder which i'm fine with

ornate stump
uneven bough
ornate stump
ornate stump
uneven bough
ornate stump
uneven bough
#

not before i asked u how to do that

ornate stump
# uneven bough i didn't?

So you had the parameter, and the animation file now? Can you screenshot what you had in the animation file?

#

Also screenshot where you added the parameter.

uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
#

Because you're going to record a different thing from the video.

uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
#

i just want a step by step explanation

ornate stump
#

Because every avatar logic is made by animation and animator state logic. The animation is made to animate audio range.

uneven bough
ornate stump
uneven bough
ornate stump
#

Yes.

uneven bough
ornate stump
uneven bough
ornate stump
ornate stump
uneven bough
ornate stump
ornate stump
uneven bough
ornate stump
uneven bough
junior void
#

wow

ornate stump
ornate stump
uneven bough
ornate stump
# uneven bough don't see a record button anywhere

You should at least watch the video as a whole once and see its process. The point even is for making toggle but the majority is for making animation and animator logic that you could use some knowledge to applied to your audio scaling.

ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
#

that's the animation clip i just created

uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
ornate stump
uneven bough
ornate stump
uneven bough
#

how do i do that?

junior void
#

do you not know where the audio source is located

uneven bough
#

oh on my avatar?

ornate stump
junior void
#

...from the scene...

left wharf
#

beautiful voice

uneven bough
# ornate stump Of course.

looks like i can record now, now to make sure i don't mess anything up it should look like this right? also the audio source is under a box with the little green plus sign, by default it's unchecked and is meant to "play on awake" when activated by a gesture, do i need to do anything differently then normal because of how i have it set up or nah?

ornate stump
fair harness
#

I'm not good at modelling

uneven bough
ornate stump
uneven bough
left wharf
#

-# i suggest to start from creating simple toggle animation first if you haven't created one

ornate stump
ornate stump
uneven bough
uneven bough
# ornate stump Of course.

just to clarify by that i mean the box with the audio source component in it cuase i'm ussuming it'll auto find it right?

uneven bough
ornate stump