#avatar-help

1 messages · Page 226 of 1

olive pelican
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That actually reminds me I have to eventually learn VRCFury

somber sequoia
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the blend tree is kinda insane

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like it freezes my Unity while it loads

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(this is the Winterpaw Feline, just the one I happened to open)

olive pelican
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I'm so old school I do it all manually T_T

somber sequoia
#

yeah I really only use Fury for this prefab

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nah, I'm good, I know what complicated looks like 🙂

terse thorn
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okie lol

olive pelican
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I wish I had examples of my TX RX anim setup to show, kek.

terse thorn
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now time to work on the avi for my friend (this one has 78 and no ft)

olive pelican
#

RX listens to controller inputs and follows basic state logic, and sets an Int to the right state. TX then listens for a change in state, and applies the appropriate animation, so everything is synced.

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Means it's 2 layers per exclusive prop slot, but has 255 possible states for each slot, syncing, and variable transitions between those states.

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So, you theoretically could have 255 different props toggled by one int and 2 layers, with minimal exit listening.

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All this to control a friggin censored bar.

terse thorn
olive pelican
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I joke, but I wanna make this expandable as a basically universal prop control setup. Eventially with it's own deployment script and whatnot, so I can make things like prop guns and sunglasses asset sets that people can use.

terse thorn
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nice

near ice
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one triangle disappear depending on how i look at it, any way to fix this in unity?

somber sequoia
#

I'm not sure I understand what you mean

terse thorn
near ice
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its all one mesh

terse thorn
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ohhhhhh

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thats backface culling

somber sequoia
#

yeah red = backface, so in Unity if you don't have your shader rendering back faces, they'll be missing

terse thorn
#

on the shader you are using look for a setting called culling ad set that to none

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or fix it in blender

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no idea on that one tho

somber sequoia
#

IMO if it's just a handful of faces, duplicate them, it's not worth turning that on

terse thorn
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true

near ice
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fixed it

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ty

terse thorn
#

btw random question, is there any reason to not use blend trees besides how easy it is to edit and parameter drivers or am i allowed to be annoyed at avi creators for selling unoptimized avis

near ice
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not sure, but unoptimized avis are hella annoying

somber sequoia
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No real reason, I get the annoyance, this is why I don't use pre-built avatars, I do my own based on the model and textures and animations and such

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I bet most don't know about them though

near ice
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need a little help, i made this avi by scratch, i added a vrc avatar descriptor and animator, i would like it to blink and the mouth moves when i talk, can i simply copy other settings from another model and paste it to this new one?

somber sequoia
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If the model is the same that'd work, but otherwise probably not helpful

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it's not hard to setup though, I'd just do it from scratch

near ice
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how do you do it from scratch

somber sequoia
near ice
somber sequoia
# near ice

Click "configure" and do the rig setup. It sometimes can't auto-detect.
You did weight paint, right?

near ice
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yea i did and everything worked fine

somber sequoia
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cool. Should be fine then if you go make sure it's got the right bones in the right places.

near ice
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oh the whole rig is a mess

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hips were in the arm area

somber sequoia
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yeah sometimes it isn't good at it.... or your hierarchy isn't right

digital cairn
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So my friend passed me an avatar for me to try and fix, and I'm honestly not really sure where to start, but I wanna see if I can fix whatever scripts are missing. I thought it was dynamic bones which I imported into here, but still nothing.

near ice
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i think i fixed it

somber sequoia
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you can't really tell just from the script component

somber sequoia
digital cairn
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I might honestly need some live help cuz this is definetely a broken model 😵‍💫

somber sequoia
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(even if unity says it's optional, VRChat requires it)

near ice
somber sequoia
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no

terse thorn
somber sequoia
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You can't ignore it, it won't build with broken scripts. You can just remove those though, and hope nothing breaks 🙂

digital cairn
somber sequoia
#

oh that has a tool for that? Neat

digital cairn
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Ye

terse thorn
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at some point you will find something missing and then you can add it [or nothing ever breaks and it wasn't an issue in the first place :) ]

modern gyro
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any ideas? i keep getting this nullreference problem

terse thorn
somber sequoia
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definitely click that autofix button

balmy barn
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[ auto fix ]

terse thorn
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or the avi didnt do it right

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oh ya

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and autofix ;3

lethal sluice
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I need a avatar thats a mil Sim type but female for one of my friends any one know some?

terse thorn
somber sequoia
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it is - probably just don't have the gogo loco package installed

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and/or VRCFury

lethal sluice
modern gyro
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auto fix didnt fix it, and i deleted gogoloco off the avi since i dont use it, still isnt working

somber sequoia
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autofix definitely fixed one thing, there may be others

modern gyro
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VRCFury and Poiyomi are added through creator companion

terse thorn
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like what's not working

modern gyro
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it says "object reference not set to an instance of an object"

somber sequoia
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no that's not the root cause - scroll up to the top of the errors list and look there

digital cairn
open sage
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I need help. When I try to add automatic weights to my model it keeps enlarging and turning on its side

spring basalt
terse thorn
somber sequoia
open sage
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Why???

spring basalt
# open sage Why???

You moved the object to the armature (i think) without applying scaling and rotations?

somber sequoia
# open sage Why???

probably means you didn't apply all transforms to all the objects you're working with before you started re-parenting things.

open sage
somber sequoia
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yup, that's it.

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undo things. Select the objects, ctrl+a, all transforms

open sage
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Then I do the add weights?

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Or is it supposed to prompt something

somber sequoia
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Then you can do things which require re-parenting, yeah.

digital cairn
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Is there any way to find out what the original shaders of an avatar are? I know you can open the material in notepad and it should tell you somewhere, but the materials here dont have that info when doing that.

somber sequoia
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the log message from earlier was another sort of clue

open sage
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It didn’t work

somber sequoia
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maybe I'm wrong, in which case, no, not really a good way to tell

open sage
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I think I’m missing a step maybe

digital cairn
somber sequoia
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paid asset that was stolen

somber sequoia
open sage
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Ya the same thing

somber sequoia
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maybe the apply transforms didn't work right

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You did the armature too, right?

open sage
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Yes

somber sequoia
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all of the objects should have the same scaling and rotation

open sage
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I selected everything

somber sequoia
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(1,1,1 scaling, 0,0,0 rotation, 0,0,0 position)

open sage
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Where do I see that

somber sequoia
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'item' box in the right-side popup (the one that toggles with 'n') when you select an object in object mode in the layout view.

open sage
somber sequoia
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Or that

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I never look there so I forget to mention it 🙂

open sage
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It came up automatically lol

somber sequoia
#

yeah I usually have my properties box on different things

open sage
#

All of that is correct it seems

somber sequoia
#

I'd expect this to work then

digital cairn
somber sequoia
#

yep, that's what I thought

open sage
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Well this time when I clicked all transformers it flipped

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Same as before

near ice
somber sequoia
near ice
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oh right

digital cairn
somber sequoia
open sage
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Should I redo the bones? Maybe I did something wrong with those? I have no idea what to do

digital cairn
somber sequoia
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the result is the same.

open sage
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Or maybe start a new project completely? I have no idea T^T

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I spent so long making the model. I wanna make it work

somber sequoia
modern gyro
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okay, so i imported gogoloco to my creator companion and then made a new project, imported gogo, poiyomi, and vrcfury, and im still getting this error thing, any ideas?

somber sequoia
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Also "invalid username/password" seems clear too

modern gyro
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i did the auto fix, didnt change the problem

open sage
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I might just have to find someone to jump on a call to help me at some point. I have no idea what I’m doing

near ice
somber sequoia
modern gyro
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and i simply typed my password wrong the first time that doesnt change it lol

near ice
modern gyro
somber sequoia
somber sequoia
# near ice

You do also have both neck and head, right? And try the "enforce t-pose" if you haven't.

near ice
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yea neck and head are also good

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how do i do enforce tpose

somber sequoia
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it's under "pose" in the image you just sent

near ice
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same error

somber sequoia
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I'm not sure what's causing it from the things I've seen so far, sorry

near ice
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all good

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thank you though

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ok i fixed it

somber sequoia
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ooh, what was it?

near ice
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but its unity so i got more errors

somber sequoia
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haha that's normal

near ice
somber sequoia
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ahhhh

near ice
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here are the new errors lol

somber sequoia
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Those are warnings, and may not be important, you'll have to test

near ice
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yea prolly

proper depot
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How does one get the physbone colliders to not shake like this? I tried messing with the gravity and the collider size and just feel like nothing is really changing the shaking factor, only how much it is shaking? Its defo a collider issue though.

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and if i edit the setting and it looks fine, the instant she is moving it starts to shake again and looks worse off too. So confused :(

somber sequoia
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I try to avoid colliders for stuff like this, because of that jitter

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sometimes you can't though

proper depot
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ty for the help

somber sequoia
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definitely gotta make it pretty!

modest musk
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Hi, I am new to here
I have set up 52Arkit in Blender, but I have no idea how to put them in Unity(in VRX Avatar Descriptor)
I saw a post on reddit said that I can make them to animation and add them to FX layer, so the OSC can see them...but I know FX layer can't activate multiple animation at the same time...

Can anyone help me?

near ice
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so ive got these small triangles that are the eyes and mouth and is under one mesh with the whole body, but it doesnt move with the head

sage garnet
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@full urchin hey sorry to ping but i got your grilln cat yesterday and im having some problems i want help with idk how to make these correct

jagged frigate
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Did you ever figure out how to fix this? Im having the same issue 😭

rotund python
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never seen ts before

gaunt knoll
near ice
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so in game my avatar is at an angle even though in unity its perfectly fine

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also fixed all the warnings

gaunt knoll
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weird

near ice
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and then the bones in blender

olive pelican
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Hip rotation.

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Fix your hip bone roll.

rotund python
tough marsh
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still havent figured out how to sync 2nd arms with the original arms, should i be using vrc rotation constraints or normal ones??

sage garnet
bronze sinew
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This is somewhat a Blender to Unity question if anybody knows.
I'm attempting to export a model from Blender, all works well seemingly there, but once going to Unity, all my Blendshapes seemingly breakdown completely. They work fine in Blender though.
https://gyazo.com/d613f3015c5340964296d9e36aa34183
A small recording to visually show what I mean.
I'm attempting to convert an MMD model using the updated unofficial CATS plugin.
I'm told might be something to do with the Basis shapekey?

near ice
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anybody know how to make mouth and eye movements?

sage garnet
tough marsh
near ice
tough marsh
cedar echo
near ice
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mkay ty

tough marsh
near ice
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we got numi and rumi

near ice
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please dont yell, i'll cry

tough marsh
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okay dang.. what i said was please help me lol

cedar echo
distant trout
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Hii, i've been trying to make a low poly model but when i imported to unity it seems faces aren't rendered on both sides? i have tried converting my materials to urp but the model turns magenta (also i might want a way to make the textures not blurry)

tall karma
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Hello! I'm just about to finish up my avatar but I'm having trouble once I import it into VRC. Everything looks and runs great when I use it without VR but as soon as I switch over it looks like I'm imitating a T-Rex. I remember the last iteration of this avatar having a similar issue and I solved it by changing the eye height and scaling up/down the arms. Assuming I want to keep my eyes in the spot I have them pictured, how would I solve this issue?

near ice
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how can i make animations slower?

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using the animator controller to control the speed isnt working for me

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nvm

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im dumb

low siren
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So I have some avatars that I bought and I have one of them in blender and it’s not letting me upload it I tried fixing it it just doesn’t work

near ice
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nnvm

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avatar is tilted in game but in unity and blender its fine

proven quail
proven quail
tall karma
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y'know what? I'll try that

fallow ridge
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Hello. I'm working on this avatar and the only issue I keep running into is that the bones for the feet are not attached to anything in unity. I tried working on it in blender like my friends told me to but I can't figure out how to change the parent bone. I'm completely stuck and have no clue what to do

lusty berry
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does anyone have/know a good yt video that shows how to add clothes to an avi(in unity), i got down adding everything but clothes, they just dont move with the character. maybe its a me issue though lol

lusty berry
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i watched that exact one

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didnt work

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no clue what my issue is

near ice
lusty berry
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ill try this

stable citrus
near ice
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someone made a Miku one and i love it and figured to make a Teto version

stable citrus
brittle rose
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can someone tell me why the security check on my avatar keeps failing for quest all of a sudden it always used to just not let me upload bc of the mb size but that doesnt even show up anymore

open sage
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I fixed it!! I was using mirror for the ears and apparently it broke it so I went back into my sculpting app and made the other ear its own layer and it fixed itself. I do need to know now how to decrease the polygons. Its solid orange when I look at the mesh lurkrat

tall karma
civic sinew
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brand new project, wth

gaunt knoll
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thats all the files and cash unity has

frail vessel
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how do i turn assets on by default instead of having to toggle them?

gaunt knoll
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what are you using

frail vessel
gaunt knoll
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for the toggle

frail vessel
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i apologize idek if you were talking to me LMFAO

frail vessel
#

not using vrcfury they're put on manually i assume

brittle rose
frail vessel
brittle rose
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theres a few things you could do

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you could have the mesh on and make the animation turn it off

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or you can have it to where the toggle is default on

frail vessel
brittle rose
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yeah thats what i said

fierce shoal
#

i cant change to android, can someone help

gaunt knoll
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go to unity hub

fierce shoal
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all of these are already installed

limber bison
#

is there a way to animate a shotgun effect with vrcfury?

gaunt knoll
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yeah you need to make the animateon your self then you can turn it on and off

gaunt knoll
#

show*

limber bison
fierce shoal
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going to see if i can get it to work

frail vessel
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Welp I broke something bc now qhen I toggle the shirt my blendshape activated and the shirt won't toggle back on

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And my bracelet asset turns off as well

fierce shoal
#

its happened to me a few times, ive js had to wait it out

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other than that, reinstalling the sdk or unity version would be my next choice

proper fjord
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can someone help me with uploading a avi ?

civic sinew
gaunt knoll
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did you add them to CC

open sage
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Is this to many polygons? I’m trying to make sure it works for quest

civic sinew
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its js refusing to work, ive opened like 2 diff projects and neither one had them pop up

gaunt knoll
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im having issues with sdk right now as well

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you first they can you send a screenshot of CC please

civic sinew
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dunno what you wanted a ss of but here

gaunt knoll
#

can you send your log as well please

civic sinew
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what in the log, my log is really long

vagrant frost
open sage
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Think so

vagrant frost
#

or by hand?

open sage
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Uhh modifier

vagrant frost
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i think that kills weight painting

open sage
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The video said to do that to lower polygons

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Oh hmm

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How else should I do that?

vagrant frost
open sage
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It did not

gaunt knoll
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that would be why it has so much. I recommend you doing it by hand

vagrant frost
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hmm yeah i think that kills the uv (textures) and weight paints

open sage
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I’ve never made an avatar from scratch before. I’m winging it with any videos I can find TwT

vagrant frost
#

hold up im working on my blender

gaunt knoll
open sage
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I made the model in nomad sculpt so when I moved it over it had a looooot of polygons

vagrant frost
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hmm you need reto it then UV maps weight pain and rig

open sage
#

Huh

vagrant frost
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you scuplt this in nomad?

open sage
#

Yes on an iPad

vagrant frost
#

yeah you got lotta things to do

civic sinew
open sage
#

vrcTupCry I knew I was missing something

vagrant frost
#

you need retopo make it all quads

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then you need weight paint and rig it

open sage
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Ahh I have already rigged it

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That was several hours of research

vagrant frost
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oh you weight painted already

open sage
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Yes

vagrant frost
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ah that helps

open sage
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Everything moves properly but I’m afraid of the amount of polygons it has

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I am a quest user so I need it to work for quest

vagrant frost
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you still //should// look into retopology before weight painting but i can work this

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create a vertex gorup call desmainte

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decimate

open sage
#

Wha

vagrant frost
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oh yeah you use auto weights

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hold on

gaunt knoll
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how are you going to upload it

open sage
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Me?

vagrant frost
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click on your mesh

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see the vertext groups

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click the plus

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name it

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place it in vertex goup of demsiate

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that allow you limt desmation on avatar

open sage
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I don’t have the triangle

civic sinew
gaunt knoll
vagrant frost
#

can you use print screen so i can see the whole project

open sage
#

I just clicked the circle that makes it show

civic sinew
vagrant frost
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click on tri gabke

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like this

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not this

open sage
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Ohhh

vagrant frost
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also set it too that

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set object mode and set the vall to the soid

open sage
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Okay set

vagrant frost
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copy you mesh ctrl c and ctrl v

open sage
#

It pasted part of the armature

vagrant frost
open sage
#

Alright

vagrant frost
#

you need the poly count < than 20k

open sage
#

Do I do the modifier after pasting?

vagrant frost
#

yes

open sage
#

now it looks like this

vagrant frost
#

go to onhect mode

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object

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hid the unedited mesh

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wait you edited a base model in nomad?

open sage
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Sort of. It was a shell

vagrant frost
#

do you have original model?

open sage
vagrant frost
#

?

open sage
#

I can’t remember. I’m pretty sure it used to be a human with paws

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I haven’t touched it in years. I just found it again and decided to make it into my fursona now

vagrant frost
#

Nanachi?

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or a hobkin more liky

#

we keep going then

open sage
#

I have no idea I’m sorry TwT

vagrant frost
#

it ok

#

we need hid old bigger mesh

open sage
#

Someone gave it to me. It was a failed project they didn’t like so they gave it to me to play with

open sage
vagrant frost
#

create a gorup call deismate

open sage
#

Where do I create the group?

vagrant frost
#

the plus

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top right

open sage
#

New collection?

vagrant frost
#

no bars on vertex groups

open sage
#

Im sorry i cant find where to find that

vagrant frost
#

vertext groups

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im sorta burning out as of now

open sage
#

That’s alright. I think I am to. This is a lot

vagrant frost
#

looking into rigging and weight paint

open sage
#

I’m gonna save it how it is now and do some more research later

#

Thank you for all your help. I appreciate it

vagrant frost
#

^^

civic sinew
#

im dying tryna figure ts out

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all of ts from a new project

gaunt knoll
#

can you share the whole screen please

civic sinew
gaunt knoll
#

sorry this looks like unity

civic sinew
#

yea? thats where the issue has been

gaunt knoll
#

you haven't put anything into it

civic sinew
#

nothing changes when i do, one sec ill show you

civic sinew
gaunt knoll
#

yes that is still unity

left wharf
#

the only issue is you are unpacking the prefab lol

civic sinew
left wharf
#

yes, that isn't a big probrem for now

civic sinew
#

so dont unpack ts gotcha tho

left wharf
#

ok if i understand correctly, you want to upload an avatar but there's nothing to do that, right?
then click VRChat SDK > Show Control Panel on the top of the window

civic sinew
#

lemme see

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theres that and the toggle system isnt working

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ill figure it out thx

placid wasp
#

Updates my SDK and Unity Version to 2022.3.22f1 (from 2022.3.6f1 and now i cant upload avatars anymore

NullReferenceException: Object reference not set to an instance of an object
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.<GenerateDebugHashset>g__ProcessStateMachine|35_0 (UnityEditor.Animations.AnimatorStateMachine stateMachine, System.String prefix, VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass35_0& , VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass35_1& ) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:560)
somber sequoia
#

You've restarted Unity, right?

placid wasp
#

many times since then, yes

somber sequoia
#

Is that the only error you see?

placid wasp
#

it still works on some avatars when i click "Select this avatar in the SDK control panel" but on some it doesnt 🤷‍♂️

#

yes

somber sequoia
#

and it doesn't go away when you clear?

placid wasp
#

appears when i tab / open the VRChat SDK panel

somber sequoia
#

you might have to remove and reinstall the SDK

placid wasp
#

i can try, should be straightforward through the CC right

somber sequoia
#

yes.
If that doesnt' work, you might have to close Unity entirely, delete the Library directory in your project, then restart it - it'll rebuild on start, but it might take a while.

#

usually the upgrades work fine. Sometimes...........

placid wasp
#

not doing that xd rebuilding the cache will take days

gaunt knoll
placid wasp
#

cant remove the SDK - Avatars lol

somber sequoia
#

unless you have an amazingly slow computer I'd be surprised if it takes more than like 10-20 minutes.

#

ah I don't use VCC, not sure the right method there.

placid wasp
somber sequoia
#

hahaha

#

nice

placid wasp
#

didnt work o7

civic sinew
#

this booth model is kinda aids

gaunt knoll
placid wasp
#

turns out one of my animator layers killed itself and was completely broken lmao, redid it and everything is a-ok now

somber sequoia
#

huh!

civic sinew
#

ok, so im trying to simply upload this Hanka booth model but i cant drag and drop it into the heirarchy

left wharf
#

can you show me the video of what happened?

civic sinew
#

?

left wharf
#

i mean, i want to know what did you do
i guess you dropped a FBX Prefab instead of a preconfigured Prefab

civic sinew
#

i think so? im honestly not sure atp, ive been tryna get this model to work w me for a minute now gimme a second

gaunt knoll
#

thats the file...

left wharf
#

ok you did soo, ya

#

you need to drag and drop .unitypackage file into the "Project" tab, first

#

-# that brings back memories...
-# i also did like that XD

civic sinew
#

yea ive gotten a bunch of commed but never uploaded anything myself

civic sinew
#

thats the only way itd work-

somber sequoia
#

seems unpacked. Interesting.

civic sinew
#

it did ts itself yo

left wharf
#

also you drag and dropped a FBX Prefab

left wharf
civic sinew
#

it wouldnt let me do the unitypackage

#

well i think at least

left wharf
#

what so you mean by "do"?

civic sinew
#

drag n drop

#

into the area you specified

#

unless i did? i was doing like 2 things but now im locked on ts

left wharf
#

you can also do this: right click on the project tab, and Import Package > Custom Package to import unitypackage

civic sinew
#

ill delete what i have n try that

civic sinew
#

it came up the same way and as ive been told "unpacked"

somber sequoia
#

you got a unity package with an unpacked avatar prefab in it? wow someone did that wrong

#

Did you purchase this?

#

hmm how do you even do that though...

#

one assumes the model file is in the FBX folder and that's what you're dragging into the scene?

left wharf
#

hanka is a booth avatar
i don't heard about unpacked hanka...

somber sequoia
#

I have no idea what it is, hence the question.

civic sinew
#

its from booth ill try and maybe a new project n redownload it or somth

gritty frost
#

as you can see the avatar leg is like anchored to the head , it's just sliding/ no walking animation , i checked on gogo thing also turned off if anyone knows anything please do tell me

somber sequoia
#

I don't really see what you're referring to there

civic sinew
#

redownloaded it, its coming packed now

#

what do i do now oh wise ones?

digital cairn
#

Sorry for the super late reply, but you said you managed to fix it?

somber sequoia
gaunt knoll
digital cairn
gaunt knoll
#

sorry getting late. you have a toggle turned on that your meant to

digital cairn
jagged frigate
placid sage
#

does anyone how to fix this, my sdk is updated

somber sequoia
#

must not be if you're getting that message

placid sage
somber sequoia
#

you're sure that's the same project? Maybe try to restart Unity.

gaunt knoll
#

there some issues with sdk

placid sage
#

ur right

#

its not the same project

#

😭

gaunt knoll
#

xD

placid sage
#

yeah its time to wrap it up im going to bed man

somber sequoia
#

been there 🙂

gaunt knoll
#

same

frigid void
#

Im not sure if this is the channel to ask, but would someone be able to help me edit a texture? Its a generic varsity jacket, but the creator only made black/red and a black/grey textures. Im trying to figure out how to make one of the textures black/white. I tried using gimp but im not very familiar with it and it made the entire image bright blue shaded which isnt what I want

digital cairn
civic sinew
#

got till this point

somber sequoia
#

open "review any alerts" and look at what's there

civic sinew
#

no idea on these

somber sequoia
#

Click that auto fix button

#

but that first one is a problem you'll need to fix

#

the rest of it will just make you very poor

civic sinew
#

alr, you know how to fix that first one?

somber sequoia
#

Reconfigure your rig so it's correct

#

Check in the rig setup, maybe you missed a bone?

civic sinew
#

its a booth model so im not too sure

civic sinew
somber sequoia
#

doesn't mean it's actually correctly humanoid

#

does it still have the error?

civic sinew
#

its been set on humanoid since i started the project

somber sequoia
#

well it's saying it's not right, so go click "configure" in the rig setup and make sure the right bones are in the right slots

civic sinew
#

do i need the upper chest?

somber sequoia
#

no, that one is optional

#

but if you do have one, the shoulders should be direct children of it

civic sinew
#

yea its all figured out, now it wont upload for quest bc of the shaders but idk where to change that at

somber sequoia
#

top of each material is where you pick the shader

civic sinew
#

yup i did that to all of them that are on the avatar, its still giving me that warning

somber sequoia
#

might be a material swap animation somewhere

spice obsidian
#

I have a problem where I have that the model in blender is a-posing, in the avatar configuration is t-posing, but whenver im in game or in the gesture manager's play mode the shoulders won't work properly anymore and dont move with the arms

ornate stump
junior drift
#

I have my recroom avatar in Blender. it has a rig and I know it has textures and stuff that VRChat doesn't support I'm positive or pretty sure.
if someone wants to help me get my Rec Room avatar in VRChat or at least unity, I'd very much appreciate it

ornate stump
oak steeple
#

Anyone else here who happen to use linux experience a bug with the unity editor where it randomly freezes/locks up until you rebot it again and knows a fix for that?

junior drift
junior drift
#

idk

#

i gottta repopen it

ornate stump
# junior drift idk

What even was your observation to be more descrptive than "it doesn't work"?

spice obsidian
junior drift
rancid sundial
#

dont see an avatar support channel so im posting here, why does unity stop the animation when selecting something in the hierarchy?

ornate stump
junior drift
#

uh... just stuff for the recroom avatar

ornate stump
junior drift
#

i tried ro make it a vrm idk

ornate stump
junior drift
#

oh ok

ornate stump
junior drift
#

yes

#

should i try again?

ornate stump
junior drift
ornate stump
ornate stump
spice obsidian
junior drift
ornate stump
spice obsidian
#

or should I just edit the rig

ornate stump
ornate stump
ornate stump
# junior drift

Can you try export as a new file? Don't override the previous fbx file.

hollow hull
#

I have been trying to set a custom idle animation for a while and at this point i just want to give up. It has been days. Please dm me if you are willing to help, i guess i could stream you whats wrong

cyan kettle
#

does anyone know how I can fix the blurry mess that happens when I turn LTCGI on some of my materials, the top half is clearer than the lower half, I'd just like to know why it's doing it specifically :<

strange jasper
#

hey, just wanted to ask if squished faces are a common issue and if there is a solution for it. Kind of confused on why it happens.

uneven whale
#

Hello. I found an interesting sleep animation, but how can I make it not blend with other facial expressions? Similar to gestures and facial animations from the radial menu.

proven quail
uneven whale
uneven whale
proven quail
#

When the sleep animation isnt playing, the facials should work like normal.

uneven whale
vapid oar
subtle hatch
#

Where can I get a free avatar at? Or create one myself

left gull
#

you might be able to find some on Jinxxy but most avatars cost some type of money: https://jinxxy.com/

#

or you can look into making your own in Blender

subtle hatch
hazy quest
#

What should be the Transform>Apply Scaling>? When exporting FBX for Vrchat?

somber sequoia
#

the default

hazy quest
somber sequoia
#

OH

#

sorry I should drink my coffee

#

That ideally should be FBX All unless you have good reasons to do otherwise

#

I was thinking of a checkbox lower

hazy quest
somber sequoia
#

I should remember to read entire messages before replying until after I've been awake a bit.

hazy quest
somber sequoia
#

yay, more coffee!

gaunt knoll
#

Now go to bed 🤣

left gull
#

additionally if you ask specific questions for stuff in here you could get some help just not like hand-holding for the whole process since its a pretty lengthy process

uneven whale
proven quail
#

The animation won't have the values likely, so yeah add them and set them to 0

livid river
#

I'm trying to get Gesture Manager to show but when I go to tools it's not there

livid river
gaunt knoll
#

all good xD

quasi moon
#

Hey everyone, how's it going? I need some help... I've been getting an error for the last two days and I don't know what it could be.

DISCONNECTED Your connection to VTCHAT has expired. Check your connection and try again: OK (Timeout of 20 seconds)

#

I asked around on forums and they tell me it's something to do with the internet port, but I don't like messing with it too much haha... Any help would be a huge relief

gaunt knoll
wooden wing
#

HI, just a quick question. how long should i wait while an avatar uploads, before restarting unity?

wooden wing
#

oh xD

terse thorn
#

if something is in the background tasks while uploading for more then like 30s and there is not a popup showing the build progress than something probs broke

#

it only has something down there if its uploading it after its done building

quasi moon
quasi moon
wooden wing
#

another question, does somebody know, what that error means? i get it when im trying to upload an avatar (to windows and android).

terse thorn
#

its not doing it when i have the animation time to 0. only when i set it above 0 btw

calm lodge
#

When I have a vrm0.0 file and I'm using unity I can't duplicate and export the file its just grayed out

#

If you have e answer pls ping me I'm going offline for abit

wooden wing
wooden wing
#

yea, just didnt think, a windows setting would be the problem (have been trying to solve it for 5 days :/)

gaunt knoll
#

1.0 what you should be using

near ice
#

so my friend needs help with an avatar, she gave me her vrc sdk info and i have the ID for the avatar that needs to be fixed, how can i import it into my project, or do i need the actual avatar files to do that?

gaunt knoll
#

is that what you meant

junior void
#

Files aren't stored in some cloud you can download. You need them to zip up the project or make it a unity package and send it to you to edit it.

distant trout
#

I imported my humanoid fbx into unity but one of the meshes is being moved by the wrong bone, is there any way to change it from a finger to the head bone?

junior void
#

In unity, no. You need to weight paint it in blender

wispy elm
#

Does anyone know where i can find idle hand/fingers animation on avatar and gogoloco? I have a problem where one of my avatar has idle fingers animation and other one for some reason have idle hand animation where hands wings like crazy

somber sequoia
#

Gesture layer, I believe.

wispy elm
#

I only see regular one-frame animations, I don't understand where this new one is coming from

oak raptor
#

i need help!! i bought this bat parts asset and in the thumbnail the textures work fine but in unity the back of the wings are transparent!! how do i fix this?

timber wharf
#

@oak raptor any shader without backface culling. poi on pc can toggle it off, toon standard on quest

oak raptor
#

i have no idea what that means ;-;

#

the wings take poiyomi

#

im also completely new to this

#

ive watched hours and hours of videos to try to help put this avatar together and im barely making any progress lmao

#

so is it possible to fix this in unity?

agile reef
#

it may say back culling- thats the problem. disable that

somber sequoia
agile reef
#

My default parameters are not defaulting when I spawn in. I have my parameters properly set and checked on the default thing but in gesture manager it is not working- I also have played around with the "fix write defaults " component and no changes. anyone know whats going on?

oak raptor
#

i dont see anywhere where it says renderer or disable culling >~<

#

i even used the search bar

oak raptor
#

WAIT

#

YESSSS

#

shut up vrchat im HAPPY

#

tahn k uu!!!

agile reef
#

of course

oak raptor
#

someone tried to charge me $300 to do this btw

agile reef
#

to do what? the material fix??

oak raptor
#

yes lmao

agile reef
#

great heavens x, x

oak raptor
#

ok how hard would it be to try to extend the arm warmers on my avi xd

agile reef
#

extend the arm warmers?

#

like- to pull the clothing up your arm?

oak raptor
#

yeah

#

to cover my whole arm

agile reef
oak raptor
#

u think it would be easy?

agile reef
#

well I have a lot of blender experience so- its hard to answer that question

#

if you dont know blender, it might be a tad difficult but there are videos out there

somber sequoia
#

I literally posted the link to the documentation about this features.

agile reef
cedar steppe
oak raptor
# agile reef some people just need a bit more guidance with visuals.

thanks for understanding >.< youtube videos did not help me much at all lmao i think cause they go way too fast and dont cover my specific situation, same with reading guides. plus a lot of words thrown into my face at once and having to sort thru all of them to find what im looking for is hard for me being dyslexic and having adhd xd

oak raptor
#

omg i feel like i can finally move on with my avatar lmfao

#

i been trynna fix the stupid wings for months now

agile reef
oak raptor
#

seems like unity is constantly changing and updating too so starting even from youtube videos that are all outdated is extremely frustrating

#

and apparently i started off with a more difficult model lmao but i have an exact idea of what i want so thats why im going with the booth models

agile reef
#

absolutely things can get frustrating in unity but hey, you're doing great so far and theres help all around ya

timber wharf
#

@oak raptor were literally on same render pipeline as 10 years ago so anything, in your case, regarding materials shaders etc would be applicable.

oak raptor
#

thanks!! ^W^

oak raptor
wooden wing
#

Hi, i have another question. I need the liltoon shader for an avatar. Does somebody know, where i can get it for unity?

agile reef
somber sequoia
#

first hit

analog fjord
#

At what point of an public avi claiming to add something next update but not updating is it considered abandoned and i can force myself to learn unity to add the feature?

wooden wing
somber sequoia
#

there's link to install it via VCC on the page though, did you try that?

wispy elm
#

Does new sdk have different idle animation?

timber wharf
#

@wispy elm idle animation (or nay proxy) is client-sided. animations in sdk were at some point replaced with oneframes for legals reasons but they never were actually used in game (ie uploaded)

#

ie unless youre usin custom idle, your idle in sdk has not much to do with what will be playin in vrc for proxy_idle or whatever its name is

timber wharf
#

@analog fjord wdym. there are no proper ways for you to obtain a public avi and edit it.

wispy elm
#

so if its client-sided is the reason why avatar uploaded week ago have different animation than avatars that upload in example today? Or I'm understanding it wrong 😅

analog fjord
#

I couldnt anyways

timber wharf
#

@wispy elm if they all use default locomotion controller then theyd look all the same

wispy elm
#

They should use the same controlers cause i didn't touch that part

timber wharf
#

but is it default? no gogo involved?

wispy elm
#

gogoloco yep

timber wharf
#

well then prob up to them. dont really know what gogo does but id expect less janky non-fbt is included

cedar steppe
somber sequoia
#

hmm?

#

oh! my cat haha

prime agate
#

This sometimes happens with like 5 materials in my project and eventually it just stops but idk how to actually fix it. Any idea? I can't build or play mode

#

Tried reimporting them, updating my shader, and restarting the project to no avail

#

I even just made a replica of the material with a fresh material and it doesn't work too lol

near charm
#

How do I add gogo loco to an avatar?

olive pelican
near charm
#

I don't have it where do I go to get it??

somber sequoia
#

have you tried a search engine?

olive pelican
#

There's this really cool website called Google, it's kinda new so I understand you might not have heard of it.

somber sequoia
olive pelican
#

If you go to it and type "gogo loco vrchat" it'll show you websites that have that text in them.

warped ether
#

Wrong image one sec

#

This wasnt in the yt tutorial to uploading an avatar

frail vessel
#

how do i allow it to let me export the FBX

somber sequoia
#

Does your project not have a .fbx file in it already? Just import that. Trying to export here really not ideal at all

frail vessel
#

i made a quest version

somber sequoia
#

I'm not following - how did you make a quest version?

frail vessel
somber sequoia
#

I guess I'm not sure why that would matter then

frail vessel
somber sequoia
#

ah you must have unpacked it to do that?

frail vessel
#

i hate unity sm

night ember
frail vessel
night ember
#

its never going to export properly nor should you be doing it that way

frail vessel
night ember
#

fbx's dont have shaders
you need to edit the fbx in blender and overwrite it/reimport

frail vessel
#

or meshes

#

whatever its called

night ember
#

if you want to do that?

frail vessel
eternal trail
#

I copied and pasted some things from another avatar on to this one. When I paste the things into the hierarchy, they don't show up blue like the rest of the things meanwhile regular assets I added to the avatar like the glasses show up blue. Why is that? How do I fix the White ones?

somber sequoia
#

blue = part of a prefab
white = not part of a prefab

#

there's nothing to fix here

eternal trail
#

so it just doesn't work?

somber sequoia
#

what doesn't work?

eternal trail
#

adding the white coloured ones to the avatar?

somber sequoia
#

they're added, the color has nothing to do with that

eternal trail
#

If I want to make it part of the prefab, how do I do that?

somber sequoia
#

Blender

eternal trail
#

oh no

somber sequoia
#

that's the FBX file

eternal trail
#

I need to use blender? There's no other way?

somber sequoia
#

I'm guessing one of those, "hair root" is a set of bones? you can't really add them like that. Blender is the right way to add bones.
maybe you could use VRCFury's armature link, but it really depends on what you're trying to do.

eternal trail
somber sequoia
#

blender then

eternal trail
#

Thank you

frank dragon
#

anyone here know how to update an avatar from sdk 2.0 to 3.0? i’ve looked online for services but people charge anywhere from 200-500 for this process alone, which is over 10x more than i paid for the avatar itself lol.

frail vessel
#

how would i import all my avatar stuff onto the new fbx

somber sequoia
#

Pumkin's Tools does a decent job of that

frail vessel
somber sequoia
#

I don't know, been a while since I did this

#

I don't even have that installed in any project

frail vessel
#

damnn

#

welp im cooked lmao

somber sequoia
#

no you aren't, it absolutely does the thing you want

frail vessel
somber sequoia
#

exactly

somber osprey
#

how do I get the gesture controller?

I was told to look for Tools that's in the top but I don't see it

somber sequoia
modern oak
#

Hi, good evening, I'm new to uploading avis, would it be possible if someone helps me with it, or can point me in the right direction, I managed to put the avis into unity but I'm kinda stuck😅

#

If someone can DM me with some advice that would be amazing

somber sequoia
#

It would help if you explain what you have just done and why you are stuck.

agile reef
#

the parameters I have set to default are not showing in vrchat. When i reset avatar or load into it- I see the clothings flicker but then turn off almost instantly like they're instantly being flicked on and off- what could be causing thiss??

modern oak
modern oak
#

Nice, thank you kindly

agile reef
#

of course

rain phoenix
#

so.... how do i solve this..? its doing the same thing with all of the clothing im toggling in unity using gesture manager....

rain phoenix
left gull
rain phoenix
left gull
#

in blender and check that its weighted properly to its nearest (i assume) arm bones and isnt weighted to any other bones in your armature

rain phoenix
#

their assets my friend gave me, ig he like bought them, does that mean the creator did something wrong?

left gull
#

id verify with your friend where they purchased them, and ask for proof of it since its pretty unlikely the creator flubbed something up like that or hasnt released an updated version

#

additionally get them to send the shop page since its likely they're not allowed to share it to begin with

rain phoenix
#

it has an image in the folder too

#

oop.... so i just outed my friend? lmao

left gull
#

and yourself

#

:P

rain phoenix
#

oh no....

#

hm....

#

yall didnt see this ig then...

#

:3...

left gull
#

not really how that works.

rain phoenix
#

wdym?

left gull
#

if you've broken a rule you've still broken a rule, people will be weary to help in here in the future :P

rain phoenix
#

mb T^T

#

not knowinglyyyy :(

#

-# can i still know how to fix it....?

onyx lotus
#

helloo how would i put a bang length radial wheel on my avi using vrcfury ?? vrcThinking

somber sequoia
left gull
#

otherwise you're committing piracy which is a crime and just not allowed in this server.

left gull
onyx lotus
#

oh ur right

#

thank u!! lol

slate nimbus
#

how do i add gogo loco to an avatar

#

?

merry pasture
#

I need help

somber sequoia
merry pasture
#

Where can I find a free female base file to start with?

#

I’m learning

left gull
#

theres not too many free things avatar creation-wise though

merry pasture
#

Alright thank you. I may be back with more questions

merry pasture
#

how do i add it into unity

left gull
#

depends on what file you bought provides

#

is it a .unitypackage?

merry pasture
#

no its an FBX file tho

left gull
#

then you can just drag it into the assets folder

#

though if its just a base you're likely meant to take it into blender and add stuff like hair,clothes,accesories etc in that then export it to unity as a .fbx

merry pasture
#

Oh dang

blazing garnet
#

Hey there, I've been thinking about avatar animations.
I want to replace active/idle animations and have watched a few tutorials, but none of them really show how I can create animations of my own. Would I export the project as an fbx and try to animate it in blender? How would I bring it back, etc.

#

I'm familiar with blender but I'm just wondering how I would move it from blender to VRC if that's the appropriate step.

somber sequoia
#

no need to export, it's probably already a .fbx file

#

If you want to go that way

#

Just import it.

#

But you could also make the animation in Unity, if you like.

blazing garnet
#

Gotcha.

west karma
#

hi folks I am needing help with uploading the avatar i bought from gumroad. i was going through the process, had the assets in the project, setup all the info "name, thumbnail, etc" and it keeps having an error saying to check the logs. this is what was shown

#

someone said it could be missing pack like vrcfury which the gumroad page doesn't mention any packages. says vrchat ready. i was recommended to this channel for help

somber sequoia
#

Unfortunately, you can't tell from that message what package you need

#

but you could try installing VRCFury

west karma
#

i already did and no luck on the fix

somber sequoia
#

ah then it's something else

#

modular avatar?

#

(totally guessing)

west karma
#

I have no idea what that means lol. im fresh as a baby bird on this whole process. been trying to get through this for the past few hours

#

i did just notice i didnt have vrcfury enable on vcc so let me try after that

somber sequoia
#

oh

#

well that means you don't have it installed into your project

west karma
#

yeah ill see if i can get it to work now that its actually enabled lol

#

nope sadly same errors

weak terrace
#

so im trying to get started with modeling and creating my first avatar
any tips on how I should approach it?

west karma
#

ok idk what changed but I re-opened the project like 10 times and kept trying to publish. it randomly worked. thank ya for trying to help Kazin lol I appreciate it

somber sequoia
weak terrace
#

ok i'll give it a shot
thanks Kazin

left gull
#

and will likely lead you down a suggestion rabbithole of modeling creators

somber sequoia
#

yeah that's the real answer 🙂

west karma
#

ok so another issue i have come across. upload went through but I noticed some of the expression sliders aren't doing anything. any of them regarding changing colors of the hair, the clothing. I can remove the facial hair and the head hair but no color changes. is that something I can solve in unity easily?

somber sequoia
#

yep, that's made in Unity. easily? depends 🙂

west karma
#

idk what program they used to make it.

somber sequoia
#

Unity

west karma
#

so it is strictly the options that are sliders. any thoughts on what i can do to fix that?

somber sequoia
#

having never seen anything about how it's setup, no idea, you'd have to start debugging

shrewd pendant
#

Question, does anybody know how to model in VR?

somber sequoia
#

Lots of people here do, don't ask to ask, just ask your questions

dense vine
#

I'm trying to learn how to use less synced parameters but all the ways I've found only sync when someone has your avi on

#

what can i do to condense this

somber sequoia
#

have less stuff on your avatar

#

try vrc fury's parameter compressor thingy

#

try to use bools instead of floats and ints

#

I go with the first method, removed stuff I never used

dense vine
#

im making a prefab not an avi

#

avi creators fill up most of the bit slots now so i really need to condence them as much as posable

somber sequoia
#

ah yeah, that's annoying

eternal trail
#

Not really sure how to even go about asking how to mix this monstrosity. Has anyone encountered this before? Ask me questions as needed and I'll try my best to answer.

somber sequoia
#

usually it's best to describe what action you just took

eternal trail
somber sequoia
#

Okay - in the export dialog, set "apply scalings" to "FBX All" unless you know for sure it should be otherwise.

#

(also uncheck the thing for leaf bones, it's in there somewhere)

eternal trail
#

I will try that soon. thank you kindly

undone oracle
#

Hey I know you can use gogoloco but if you want to make your own sit/lay animations (doesn’t have to be overriding the original just as an animation that plays on toggle) but still be able to use the arms and such do you have to use the gesture layer and is there a mask just for the back and legs?

somber sequoia
#

you have to use gesture or action, there are masks like that or you can create your own

undone oracle
#

If you use action will you still be able to use the arms?

somber sequoia
#

depends on which parts of the avatar you "take over" and animate

#

(with VRC animator tracking control)

undone oracle
#

if no animation is on the arms bones it should still be fine?

somber sequoia
#

action is generally for full-body animations, so I think you'd need to do something specific for that. I don't have the docs in front of me though

undone oracle
#

That’s ok, if you know, in theory would using gesture layer work?

somber sequoia
#

there you explicitly mark what you want to animate

undone oracle
#

Using masks?

somber sequoia
#

no, tracking control

undone oracle
#

Oh

#

Is there a ton of YouTube vids on tracking control!

#

?

somber sequoia
#

not a clue, haven't looked

undone oracle
#

That’s ok

#

Is it fairly simple?

somber sequoia
undone oracle
#

Ty

somber sequoia
#

read this and the section on "playable layers"

#

(read all of that site, more than once 🙂 )

oak raptor
#

almost done with my avatar, just need to figure out wtf is happening xdd help

clever cloak
#

guess who is re making their whole avatar over again for the like 10th time

#

and will def need help at some point

ruby prism
#

Trying to upload an avatar myself and it keeps redoing the compiling shaders when I'm trying to build it?

eternal trail
remote gate
#

i can build and test my avatar offline.. but not publish it online?

#

not a single error in the console, the area where you name it and such just goes grey after i hit build

cedar echo
raven summit
#

I know this may sound silly but does anybody have a blank Draconian texture? or even just a picture of it? I need to make refs for a commission but I can't find a blank one

balmy barn
rigid hemlock
#

Is there anyway to make a blink close the eyes less when an expression is applied? My eyelids are clipping during some expressions

lucid pawn
#

How I install iOS module on unity? Edit:nvm I have to download iSO from unity site.

rugged steeple
#

extremely confused i dont know what i did for it to mess up like this

#

all of my transitions for these mouth animations are copies that i didnt even make

#

this is for 2d viseme mouth movements btw

sudden violet
pseudo fox
#

having trouble with this eye glitch in-game. im assigning the eye different materials from an eye pack i downloaded, but its just this ONE eye thats causing problems. all the others eyes work fine. anyone that could help me fix this please?

#

i should also state that while in unity, the eye works properly. even when using gesture manager, it works. this only happens while in-game.

stable citrus
dire fern
#

the tail flips on its side in playmode whenever armature link is applied, any idea on how to fix it? looks completely normal outside of play mode

somber osprey
# somber sequoia did you install it?

I did, but somehow it ended uop corrupting my project

Unity is telling me that it needs to run Safe mode now because of alot of errors, and when I run normally, my Avi is gone

modern oak
#

hi, im trying to upload some avis by moon jelly and im getting confused, can someone sit in a vc or something with me

#

basiclly i cant find the sdk

gaunt knoll
modern oak
#

alright, so i got the avi imported into unity 2022.3.22, the instructions say i need to find and open the vrc sdk but i cant find it anywhere, plus the tut vids im trying to follow have the vrc sdk in the top right of unity but somehow i dont have it there, it only has the inspector tab available

#

be warned, its my first time uploading an avi

gaunt knoll
#

Can you send screenshot please of your unity

modern oak
#

alright

teal laurel
modern oak
gaunt knoll
#

Apologies I'm on phone currently

modern oak
#

thank you, i now feel stupid😅

teal laurel
#

No worries, we all started like this hehe

gaunt knoll
#

All good oh what part of Wales are you in @modern oak

modern oak
#

pontypridd, how come

gaunt knoll
modern oak
#

oooh nice

#

do you go to cardiff anime con by any chance

gaunt knoll
#

No first time I'm hearing that there's a anime con in Cardiff

modern oak
#

ah fair enough

#

you sould go, i try and go every year, theres tons of people in cosplay and just messing around

remote gate
#

on a different note is there a way to completely disable hand gesture animations?

modern oak
#

it worked, uploaded something successfully😁 😁

modern oak
echo dagger
#

if i share screen can someone help teach me how to upload avatars?

sudden violet
gaunt knoll
sudden violet
#

the Animator Tracking Control component is what dictates if an animation utilizes the animation, or finger tracking.

gaunt knoll
echo dagger
gaunt knoll
echo dagger
#

i did give the video my full attention

#

they got to a step that i couldnt perform i didnt see the options

gaunt knoll
#

Then try another one

echo dagger
#

if anybody wants to watch me share screen, that would be helpful and i would appreciate it if someone could. if you don't want to, you don't have to, please don't be rude to me about it. I'm new and I don't know what I'm doing.

gaunt knoll
#

Send screenshots

left gull
#

chatGPT isnt really helpful for avi stuff fyi, it pulls from everything on the internet and a large majoirity of the info out there is old/outdated

#

there is a support bot in this server but even it struggles with stuff so asking specific questions/showing what you're stuck on is really the only way you'll get help here

loud ermine
#

Do we know for certain whether Ready Player Me avatars already uploaded to VRChat will still function after Jan. 31?

gaunt knoll
#

Is there no way of exporting the Avi

loud ermine
# gaunt knoll Is there no way of exporting the Avi

Sure. RPM provides a gib file that can be uploaded directly to Unity. But I'm not very proficient with Unity and was hoping to avoid that if possible. (And I'd have to do that before Jan. 31, obviously.)

gaunt knoll
#

yeah we are here to help if you need any think you dont understand we cant hand hold you thats all

#

hope it still works tho

ornate stump
loud ermine
ornate stump
clever cloak
#

despite having a skinned mesh renderer, and being under and on my avatar in the heiarchy, the shoes are not showing up in play mode. all the others are. strange

#

peculiar

#

also, the shoes i use are below the floor. is there a way to dynamically change the height of my avatar based on if im wearing them or not?

#

where when i have the shoes on, my avatar gains height based off of the shoes added height

somber sequoia
#

Not really, no

gaunt knoll
#

There is no way to dynamically change the high of your Avi

#

Well not yet

clever cloak
#

space drag it is then

#

now back to wondering why my shoes dissapear

calm lodge
lapis aurora
#

Anyone know what causes my entire model to move forward and then back when the automatic footsteps do the little shuffle step when i stop moving?

#

It's worth mentioning I'm using rotation constraints because i have such a weirdly proportioned model

somber sequoia
#

yeah it just does that.

clever cloak
#

weird question, in getting the pants to work with the avatar, i just copied the avatar armature in blender onto the pants and exported them both

#

however, now it is thinking that it is the main armature

#

and getting confused

#

thinking the avatars armature is the one for the pants

#

also i fixed the shoe not showing up, it was just a read write issue

lapis aurora
#

i was wondering if there was a way to tone it down at least

clever cloak
#

for the armature, should i go back into blender and delete all the bones except the legs?

#

then use that version instead

#

as this is the one im using

opal relic
#

Why can't I see anything different in the inspector? I am trying to edit this new material.

somber sequoia
#

you cropped it so I can't tell if the inspector is locked or not - upper-right, lock icon

#

it looks like you clicked on the armature or something though?

echo halo
#

does anyone know how to fix contact receivers taking a few seconds to register? ive made a lot of avatars with contact receivers and they all work normally but this avatar im working on is sort of delayed but its configured in the same way

opal relic
#

ohhh

#

one other issue

#

I am missing toon standard AGAIN

clever cloak
somber sequoia
opal relic
#

My only fix is to copy and paste project folders and start over but I really don't feel like doing that

somber sequoia
#

that seems weird

opal relic
#

it happens any time I make a new project

#

screw it I am doing it anyway til I can figure out a fix

echo halo
somber sequoia
#

You have a .vrca file? that's ripped.