#avatar-help
1 messages · Page 226 of 1
the blend tree is kinda insane
like it freezes my Unity while it loads
(this is the Winterpaw Feline, just the one I happened to open)
I'm so old school I do it all manually T_T
yeah I really only use Fury for this prefab
nah, I'm good, I know what complicated looks like 🙂
okie lol
I wish I had examples of my TX RX anim setup to show, kek.
now time to work on the avi for my friend (this one has 78 and no ft)
RX listens to controller inputs and follows basic state logic, and sets an Int to the right state. TX then listens for a change in state, and applies the appropriate animation, so everything is synced.
Means it's 2 layers per exclusive prop slot, but has 255 possible states for each slot, syncing, and variable transitions between those states.
So, you theoretically could have 255 different props toggled by one int and 2 layers, with minimal exit listening.
All this to control a friggin censored bar.
lmao
I joke, but I wanna make this expandable as a basically universal prop control setup. Eventially with it's own deployment script and whatnot, so I can make things like prop guns and sunglasses asset sets that people can use.
nice
one triangle disappear depending on how i look at it, any way to fix this in unity?
I'm not sure I understand what you mean
is it a separate object, if so check the bounds maybe?
yeah red = backface, so in Unity if you don't have your shader rendering back faces, they'll be missing
on the shader you are using look for a setting called culling ad set that to none
or fix it in blender
no idea on that one tho
IMO if it's just a handful of faces, duplicate them, it's not worth turning that on
true
btw random question, is there any reason to not use blend trees besides how easy it is to edit and parameter drivers or am i allowed to be annoyed at avi creators for selling unoptimized avis
not sure, but unoptimized avis are hella annoying
No real reason, I get the annoyance, this is why I don't use pre-built avatars, I do my own based on the model and textures and animations and such
I bet most don't know about them though
need a little help, i made this avi by scratch, i added a vrc avatar descriptor and animator, i would like it to blink and the mouth moves when i talk, can i simply copy other settings from another model and paste it to this new one?
If the model is the same that'd work, but otherwise probably not helpful
it's not hard to setup though, I'd just do it from scratch
how do you do it from scratch
much of that is documented here: https://creators.vrchat.com/avatars/creating-your-first-avatar
Click "configure" and do the rig setup. It sometimes can't auto-detect.
You did weight paint, right?
yea i did and everything worked fine
cool. Should be fine then if you go make sure it's got the right bones in the right places.
yeah sometimes it isn't good at it.... or your hierarchy isn't right
So my friend passed me an avatar for me to try and fix, and I'm honestly not really sure where to start, but I wanna see if I can fix whatever scripts are missing. I thought it was dynamic bones which I imported into here, but still nothing.
i think i fixed it
you can't really tell just from the script component
You need a chest bone.
I might honestly need some live help cuz this is definetely a broken model 😵💫
(even if unity says it's optional, VRChat requires it)
can i put the spine bone twice?
no
this is probs bad advice but just ignore the issue until you can find what is not on the current avi (also make sure you have vrcfury and modular avatar installed)
You can't ignore it, it won't build with broken scripts. You can just remove those though, and hope nothing breaks 🙂
yeah I used pumkin to removing empty scripts
oh that has a tool for that? Neat
Ye
at some point you will find something missing and then you can add it [or nothing ever breaks and it wasn't an issue in the first place :) ]
any ideas? i keep getting this nullreference problem
gogo isnt installed right
definitely click that autofix button
[ auto fix ]
I need a avatar thats a mil Sim type but female for one of my friends any one know some?
this might be a seprate issue
Ah alr sorry
auto fix didnt fix it, and i deleted gogoloco off the avi since i dont use it, still isnt working
autofix definitely fixed one thing, there may be others
VRCFury and Poiyomi are added through creator companion
that's the issue though
like what's not working
it says "object reference not set to an instance of an object"
no that's not the root cause - scroll up to the top of the errors list and look there
Yeah I have those installed. Well I still need help with the avi in general, cuz its not supposed to look like that
I need help. When I try to add automatic weights to my model it keeps enlarging and turning on its side
It looks like gogoloco prefab is broken, try reimporting a newer version
Or search for gogoloco to see if there's anything you arent seeing
didnt see that in the screenshot
automatic weights is "okay" at best. But explain exactly how you did that? I have an idea...
Why???
You moved the object to the armature (i think) without applying scaling and rotations?
probably means you didn't apply all transforms to all the objects you're working with before you started re-parenting things.
I selected the stuff then the bones then control p then add automatic bones
Then you can do things which require re-parenting, yeah.
Is there any way to find out what the original shaders of an avatar are? I know you can open the material in notepad and it should tell you somewhere, but the materials here dont have that info when doing that.
is this a ripped avatar? It sounds like it might be...
the log message from earlier was another sort of clue
It didn’t work
maybe I'm wrong, in which case, no, not really a good way to tell
I think I’m missing a step maybe
I dont know. What would the differences be?
paid asset that was stolen
did it do the same thing though? what does "didn't work" mean exactly?
Ya the same thing
Yes
all of the objects should have the same scaling and rotation
I selected everything
(1,1,1 scaling, 0,0,0 rotation, 0,0,0 position)
Where do I see that
'item' box in the right-side popup (the one that toggles with 'n') when you select an object in object mode in the layout view.
This
It came up automatically lol
yeah I usually have my properties box on different things
All of that is correct it seems
I'd expect this to work then
Okay so I asked my friend. and apparently its a rip of a public model.
yep, that's what I thought
hmm
Did you add the chest bone?
oh right
What should I do then?
Up to you, but most of us here won't help you with ripped assets. Pay your artists.
Should I redo the bones? Maybe I did something wrong with those? I have no idea what to do
I getcha. Yeah they never told me it was ripped, they just asked for my help with fixing it
the result is the same.
Or maybe start a new project completely? I have no idea T^T
I spent so long making the model. I wanna make it work
I doubt you'd need to fully restart, though I don't really know what's going on here either
okay, so i imported gogoloco to my creator companion and then made a new project, imported gogo, poiyomi, and vrcfury, and im still getting this error thing, any ideas?
again, "auto fix"
Also "invalid username/password" seems clear too
i did the auto fix, didnt change the problem
I might just have to find someone to jump on a call to help me at some point. I have no idea what I’m doing
added it but still getting the same issue
again, that fixes the specific problem, but you may have other problems.
and i simply typed my password wrong the first time that doesnt change it lol
i get that but im asking for help with the null problem
And I'm again saying that is not a root-cause error, it's a side-effect of some other error you should be investigating.
You do also have both neck and head, right? And try the "enforce t-pose" if you haven't.
it's under "pose" in the image you just sent
same error
I'm not sure what's causing it from the things I've seen so far, sorry
ooh, what was it?
but its unity so i got more errors
haha that's normal
animator didnt have the avatar selected
ahhhh
here are the new errors lol
Those are warnings, and may not be important, you'll have to test
yea prolly
How does one get the physbone colliders to not shake like this? I tried messing with the gravity and the collider size and just feel like nothing is really changing the shaking factor, only how much it is shaking? Its defo a collider issue though.
and if i edit the setting and it looks fine, the instant she is moving it starts to shake again and looks worse off too. So confused :(
I try to avoid colliders for stuff like this, because of that jitter
sometimes you can't though
thank you! Tbh i wish i didnt have to but its a for sale so xD gotta make it pretty haha
ty for the help
definitely gotta make it pretty!
Hi, I am new to here
I have set up 52Arkit in Blender, but I have no idea how to put them in Unity(in VRX Avatar Descriptor)
I saw a post on reddit said that I can make them to animation and add them to FX layer, so the OSC can see them...but I know FX layer can't activate multiple animation at the same time...
Can anyone help me?
so ive got these small triangles that are the eyes and mouth and is under one mesh with the whole body, but it doesnt move with the head
@full urchin hey sorry to ping but i got your grilln cat yesterday and im having some problems i want help with idk how to make these correct
Did you ever figure out how to fix this? Im having the same issue 😭
never seen ts before
what does it say
so in game my avatar is at an angle even though in unity its perfectly fine
also fixed all the warnings
weird
and then the bones in blender
Bones are wonky.
Hip rotation.
Fix your hip bone roll.
can someone tell me how to fix this?
still havent figured out how to sync 2nd arms with the original arms, should i be using vrc rotation constraints or normal ones??
if your using vrc creator companion then if you manage projects you can update the sdk
This is somewhat a Blender to Unity question if anybody knows.
I'm attempting to export a model from Blender, all works well seemingly there, but once going to Unity, all my Blendshapes seemingly breakdown completely. They work fine in Blender though.
https://gyazo.com/d613f3015c5340964296d9e36aa34183
A small recording to visually show what I mean.
I'm attempting to convert an MMD model using the updated unofficial CATS plugin.
I'm told might be something to do with the Basis shapekey?
anybody know how to make mouth and eye movements?
if anyones used the grilln cat avatar and grill asset could i get help
blender
blendshapes im assuming?
yep!
oh hi numi
mkay ty
hi evertide, do you know hopw to rig 2 sets of arms im crine over here
we got numi and rumi
yessssss
call?
please dont yell, i'll cry
okay dang.. what i said was please help me lol
Join the callllll
Hii, i've been trying to make a low poly model but when i imported to unity it seems faces aren't rendered on both sides? i have tried converting my materials to urp but the model turns magenta (also i might want a way to make the textures not blurry)
Hello! I'm just about to finish up my avatar but I'm having trouble once I import it into VRC. Everything looks and runs great when I use it without VR but as soon as I switch over it looks like I'm imitating a T-Rex. I remember the last iteration of this avatar having a similar issue and I solved it by changing the eye height and scaling up/down the arms. Assuming I want to keep my eyes in the spot I have them pictured, how would I solve this issue?
how can i make animations slower?
using the animator controller to control the speed isnt working for me
nvm
im dumb
So I have some avatars that I bought and I have one of them in blender and it’s not letting me upload it I tried fixing it it just doesn’t work
how can i make it so there's a longer break between blinks?
nnvm
avatar is tilted in game but in unity and blender its fine
Depending on the shader you are using, there may be a culling mode setting. Most have the default set to back face culling. Try finding the setting and set the culling to none. Vrchat's toon standard shader has this feature
Could it be the shoulders? Usually the shoulder bones are not touching each other and there is space between each shoulder and the chest/neck strand. I don't know if this is the issue but that's what stands out to me in your rig
y'know what? I'll try that
Hello. I'm working on this avatar and the only issue I keep running into is that the bones for the feet are not attached to anything in unity. I tried working on it in blender like my friends told me to but I can't figure out how to change the parent bone. I'm completely stuck and have no clue what to do
does anyone have/know a good yt video that shows how to add clothes to an avi(in unity), i got down adding everything but clothes, they just dont move with the character. maybe its a me issue though lol
ill try this
Low poly Teto ! 
yes!
someone made a Miku one and i love it and figured to make a Teto version

can someone tell me why the security check on my avatar keeps failing for quest all of a sudden it always used to just not let me upload bc of the mb size but that doesnt even show up anymore
I fixed it!! I was using mirror for the ears and apparently it broke it so I went back into my sculpting app and made the other ear its own layer and it fixed itself. I do need to know now how to decrease the polygons. Its solid orange when I look at the mesh 
Alright I tried doing that. No fix though it defo seems improved? Also lowering my height also fixes the issue, though my legs break when I do that
brand new project, wth
thats all the files and cash unity has
how do i turn assets on by default instead of having to toggle them?
what are you using
wdym, like for assets?
for the toggle
i apologize idek if you were talking to me LMFAO
they're toggles alreaady on the avatar
not using vrcfury they're put on manually i assume
do you still want it to be a toggle?
yes
theres a few things you could do
you could have the mesh on and make the animation turn it off
or you can have it to where the toggle is default on
i want it default on but able to come off when i toggle it off
yeah thats what i said
i cant change to android, can someone help
all of these are already installed
is there a way to animate a shotgun effect with vrcfury?
yeah you need to make the animateon your self then you can turn it on and off
I've tried but the buffer system I was told to make isn't working
im installing it inside of the unity project itself
going to see if i can get it to work
lets help this guy out
Welp I broke something bc now qhen I toggle the shirt my blendshape activated and the shirt won't toggle back on
And my bracelet asset turns off as well
most i would say is restart unity
its happened to me a few times, ive js had to wait it out
other than that, reinstalling the sdk or unity version would be my next choice
can someone help me with uploading a avi ?
theyre not popping up in my tools, i dont have anything but that
did you add them to CC
Is this to many polygons? I’m trying to make sure it works for quest
yup
its js refusing to work, ive opened like 2 diff projects and neither one had them pop up
im having issues with sdk right now as well
you first they can you send a screenshot of CC please
dunno what you wanted a ss of but here
can you send your log as well please
what in the log, my log is really long
you desmated in blender?
Think so
Uhh modifier
did say jus on avatars?
It did not
that would be why it has so much. I recommend you doing it by hand
hmm yeah i think that kills the uv (textures) and weight paints
I’ve never made an avatar from scratch before. I’m winging it with any videos I can find TwT
hold up im working on my blender
can you send your log please
I made the model in nomad sculpt so when I moved it over it had a looooot of polygons
OH
hmm you need reto it then UV maps weight pain and rig
Huh
you scuplt this in nomad?
Yes on an iPad
yeah you got lotta things to do
I knew I was missing something
oh you weight painted already
Yes
ah that helps
Everything moves properly but I’m afraid of the amount of polygons it has
I am a quest user so I need it to work for quest
you still //should// look into retopology before weight painting but i can work this
create a vertex gorup call desmainte
decimate
how are you going to upload it
Me?
click on your mesh
see the vertext groups
click the plus
name it
place it in vertex goup of demsiate
that allow you limt desmation on avatar
they are here ?
thats the issue, i cant
im looking chill
can you use print screen so i can see the whole project
I just clicked the circle that makes it show
im good man lmao, just saying
Ohhh
Okay set
It pasted part of the armature
thats ok
Alright
you need the poly count < than 20k
Do I do the modifier after pasting?
yes
now it looks like this
go to onhect mode
object
hid the unedited mesh
wait you edited a base model in nomad?
Sort of. It was a shell
do you have original model?
I do not it’s very very old. I started editing it like 6 years ago
what was the base
?
I can’t remember. I’m pretty sure it used to be a human with paws
I haven’t touched it in years. I just found it again and decided to make it into my fursona now
I have no idea I’m sorry TwT
Someone gave it to me. It was a failed project they didn’t like so they gave it to me to play with
Yes hidden
OH makes sense
create a gorup call deismate
Where do I create the group?
New collection?
Im sorry i cant find where to find that
That’s alright. I think I am to. This is a lot
looking into rigging and weight paint
I’m gonna save it how it is now and do some more research later
Thank you for all your help. I appreciate it
^^
can you share the whole screen please
sorry this looks like unity
yea? thats where the issue has been
you haven't put anything into it
nothing changes when i do, one sec ill show you
yes that is still unity
the only issue is you are unpacking the prefab lol
that wasnt the og issue, nothing was popping up to do the uploading
yes, that isn't a big probrem for now
so dont unpack ts gotcha tho
ok if i understand correctly, you want to upload an avatar but there's nothing to do that, right?
then click VRChat SDK > Show Control Panel on the top of the window
Updates my SDK and Unity Version to 2022.3.22f1 (from 2022.3.6f1 and now i cant upload avatars anymore
NullReferenceException: Object reference not set to an instance of an object
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.<GenerateDebugHashset>g__ProcessStateMachine|35_0 (UnityEditor.Animations.AnimatorStateMachine stateMachine, System.String prefix, VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass35_0& , VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass35_1& ) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:560)
You've restarted Unity, right?
many times since then, yes
Is that the only error you see?
it still works on some avatars when i click "Select this avatar in the SDK control panel" but on some it doesnt 🤷♂️
yes
and it doesn't go away when you clear?
appears when i tab / open the VRChat SDK panel
you might have to remove and reinstall the SDK
i can try, should be straightforward through the CC right
yes.
If that doesnt' work, you might have to close Unity entirely, delete the Library directory in your project, then restart it - it'll rebuild on start, but it might take a while.
usually the upgrades work fine. Sometimes...........
not doing that xd rebuilding the cache will take days
cant remove the SDK - Avatars lol
unless you have an amazingly slow computer I'd be surprised if it takes more than like 10-20 minutes.
ah I don't use VCC, not sure the right method there.
my project is older than the people who play VRC nowdays xd
this booth model is kinda aids
did you make a backup of the avi
turns out one of my animator layers killed itself and was completely broken lmao, redid it and everything is a-ok now
huh!
ok, so im trying to simply upload this Hanka booth model but i cant drag and drop it into the heirarchy
can you show me the video of what happened?
?
i mean, i want to know what did you do
i guess you dropped a FBX Prefab instead of a preconfigured Prefab
i think so? im honestly not sure atp, ive been tryna get this model to work w me for a minute now gimme a second
i cant drag n drop any of it
thats the file...
ok you did soo, ya
you need to drag and drop .unitypackage file into the "Project" tab, first
-# that brings back memories...
-# i also did like that XD
yea ive gotten a bunch of commed but never uploaded anything myself
like that?
thats the only way itd work-
seems unpacked. Interesting.
it did ts itself yo
also you drag and dropped a FBX Prefab
hm, mb it's might be .blend file
what so you mean by "do"?
drag n drop
into the area you specified
unless i did? i was doing like 2 things but now im locked on ts
you can also do this: right click on the project tab, and Import Package > Custom Package to import unitypackage
ill delete what i have n try that
it came up the same way and as ive been told "unpacked"
you got a unity package with an unpacked avatar prefab in it? wow someone did that wrong
Did you purchase this?
hmm how do you even do that though...
one assumes the model file is in the FBX folder and that's what you're dragging into the scene?
hanka is a booth avatar
i don't heard about unpacked hanka...
I have no idea what it is, hence the question.
its from booth ill try and maybe a new project n redownload it or somth
as you can see the avatar leg is like anchored to the head , it's just sliding/ no walking animation , i checked on gogo thing also turned off if anyone knows anything please do tell me
I don't really see what you're referring to there
Sorry for the super late reply, but you said you managed to fix it?
I missed what your goal was but probably follow one of the many basic avatar setup tutorials from here.
yes o have something toggles that your not meant to have
Sorry can you run that by me again? 😅
sorry getting late. you have a toggle turned on that your meant to
Oh do you know what it is?
I think you might want to look into if your normals are oriented correctly on your mesh
And to make the textures not blurry just select the texture in unity and set the filter mode to Point (no filter) and apply.
this short explains how to fix flipped normals pretty well https://youtube.com/shorts/AsSV5PgQW4U
does anyone how to fix this, my sdk is updated
must not be if you're getting that message
you're sure that's the same project? Maybe try to restart Unity.
there some issues with sdk
xD
yeah its time to wrap it up im going to bed man
been there 🙂
same
Im not sure if this is the channel to ask, but would someone be able to help me edit a texture? Its a generic varsity jacket, but the creator only made black/red and a black/grey textures. Im trying to figure out how to make one of the textures black/white. I tried using gimp but im not very familiar with it and it made the entire image bright blue shaded which isnt what I want
Did you ever figure it out?
Nope
got till this point
open "review any alerts" and look at what's there
no idea on these
Click that auto fix button
but that first one is a problem you'll need to fix
the rest of it will just make you very poor
alr, you know how to fix that first one?
Reconfigure your rig so it's correct
Check in the rig setup, maybe you missed a bone?
its a booth model so im not too sure
i set it to humanoid-
its been set on humanoid since i started the project
well it's saying it's not right, so go click "configure" in the rig setup and make sure the right bones are in the right slots
do i need the upper chest?
no, that one is optional
but if you do have one, the shoulders should be direct children of it
yea its all figured out, now it wont upload for quest bc of the shaders but idk where to change that at
top of each material is where you pick the shader
yup i did that to all of them that are on the avatar, its still giving me that warning
might be a material swap animation somewhere
I have a problem where I have that the model in blender is a-posing, in the avatar configuration is t-posing, but whenver im in game or in the gesture manager's play mode the shoulders won't work properly anymore and dont move with the arms
Can you screenshot it while testing with gesture manager?
I have my recroom avatar in Blender. it has a rig and I know it has textures and stuff that VRChat doesn't support I'm positive or pretty sure.
if someone wants to help me get my Rec Room avatar in VRChat or at least unity, I'd very much appreciate it
Model, rig, texture, material pretty much are industry standard and you could use in vrc if you can put it into unity.
Anyone else here who happen to use linux experience a bug with the unity editor where it randomly freezes/locks up until you rebot it again and knows a fix for that?
see I'm pretty sure I can't put it into Unity because I tried and it didn't do what other people do when I watch the YouTube video
What did it do then?
What even was your observation to be more descrptive than "it doesn't work"?
Blender, Avatar Configurator, Gesture Manager Test
dont see an avatar support channel so im posting here, why does unity stop the animation when selecting something in the hierarchy?
And what do you have in blender?
uh... just stuff for the recroom avatar
Screenshot those stuff you have.
Don't make it vrm if you're going to use in vrc.
oh ok
Did you export as FBX file?
What does it do if you put this file into the scene?
I would rather say the shoulder position in idle animation is way high up with than the A-pose.
Screenshot the FBX export settings in blender.
maybe? thats how the rig looks like in blender
idle animation just moved the shoulder up then.
can I fix the idle animation somehow?
or should I just edit the rig
You could edit the idle animation by customizing the avatar base layer and change standing animation clip.
You also either could edit the rig.
Can you try export as a new file? Don't override the previous fbx file.
I have been trying to set a custom idle animation for a while and at this point i just want to give up. It has been days. Please dm me if you are willing to help, i guess i could stream you whats wrong
does anyone know how I can fix the blurry mess that happens when I turn LTCGI on some of my materials, the top half is clearer than the lower half, I'd just like to know why it's doing it specifically :<
hey, just wanted to ask if squished faces are a common issue and if there is a solution for it. Kind of confused on why it happens.
Hello. I found an interesting sleep animation, but how can I make it not blend with other facial expressions? Similar to gestures and facial animations from the radial menu.
You would have to edit the sleep animation to override the blendshapes the other facials use. The animation would have a bunch of face blendshapes set to 0 or the default value
Okay, what should I do with these facial animations set to 0?
Will they need to be removed, or just set the values so they don't mix with the sleep animation?
So look at the facial expressions and see what blendshapes they use. And in the sleep animation, record those blendshapes as set to 0. This will override the facial animation when the sleep animation is active. You don't have to delete anything
When the sleep animation isnt playing, the facials should work like normal.
Thank you very much, I will try!
Castle crashers ref
Where can I get a free avatar at? Or create one myself
you might be able to find some on Jinxxy but most avatars cost some type of money: https://jinxxy.com/
or you can look into making your own in Blender
I can try I don’t really how to tho
What should be the Transform>Apply Scaling>? When exporting FBX for Vrchat?
the default
All Local?
I don't think so.
OH
sorry I should drink my coffee
That ideally should be FBX All unless you have good reasons to do otherwise
I was thinking of a checkbox lower
Was just making sure. Thanks👍
I should remember to read entire messages before replying until after I've been awake a bit.
Here you go ☕
yay, more coffee!
Now go to bed 🤣
theres plenty of how-to videos on Youtube and https://discord.com/channels/189511567539306508/1139228456090087495 has some good resources too
additionally if you ask specific questions for stuff in here you could get some help just not like hand-holding for the whole process since its a pretty lengthy process
And if the animator doesn't have the required values, should they simply be added and set to 0?
The animation won't have the values likely, so yeah add them and set them to 0
I'm trying to get Gesture Manager to show but when I go to tools it's not there
have you added it to CC
That was the issue, thanks
all good xD
Hey everyone, how's it going? I need some help... I've been getting an error for the last two days and I don't know what it could be.
DISCONNECTED Your connection to VTCHAT has expired. Check your connection and try again: OK (Timeout of 20 seconds)
I asked around on forums and they tell me it's something to do with the internet port, but I don't like messing with it too much haha... Any help would be a huge relief
thats more a #1138891887374237706 question
they are correct put it in there and i will type out some fixes you can do
HI, just a quick question. how long should i wait while an avatar uploads, before restarting unity?
about 400 seconds ago probs
oh xD
if something is in the background tasks while uploading for more then like 30s and there is not a popup showing the build progress than something probs broke
it only has something down there if its uploading it after its done building
Okay, I was able to upload the photo
I already made the post, I included the title "Argentina" just in case.
another question, does somebody know, what that error means? i get it when im trying to upload an avatar (to windows and android).
anyone know why the weight is getting set to 0 when i do the toggle? (didnt mean to reply to something 😭 )
its not doing it when i have the animation time to 0. only when i set it above 0 btw
When I have a vrm0.0 file and I'm using unity I can't duplicate and export the file its just grayed out
If you have e answer pls ping me I'm going offline for abit
so the reason why it didnt work was 1 setting in in windows settings because my pc language is set to german (utf-8) and unity didnt like that
checks out lol
yea, just didnt think, a windows setting would be the problem (have been trying to solve it for 5 days :/)
pretty sure vrm 0.0 are too old now and are no longer supported
1.0 what you should be using
so my friend needs help with an avatar, she gave me her vrc sdk info and i have the ID for the avatar that needs to be fixed, how can i import it into my project, or do i need the actual avatar files to do that?
how do you export the files to give to her?
is that what you meant
Files aren't stored in some cloud you can download. You need them to zip up the project or make it a unity package and send it to you to edit it.
I imported my humanoid fbx into unity but one of the meshes is being moved by the wrong bone, is there any way to change it from a finger to the head bone?
In unity, no. You need to weight paint it in blender
Does anyone know where i can find idle hand/fingers animation on avatar and gogoloco? I have a problem where one of my avatar has idle fingers animation and other one for some reason have idle hand animation where hands wings like crazy
Gesture layer, I believe.
I only see regular one-frame animations, I don't understand where this new one is coming from
i need help!! i bought this bat parts asset and in the thumbnail the textures work fine but in unity the back of the wings are transparent!! how do i fix this?
@oak raptor any shader without backface culling. poi on pc can toggle it off, toon standard on quest
i have no idea what that means ;-;
the wings take poiyomi
im also completely new to this
ive watched hours and hours of videos to try to help put this avatar together and im barely making any progress lmao
so is it possible to fix this in unity?
Select the material of the wings and scroll all the way down til you see renderer and disable culling
it may say back culling- thats the problem. disable that
My default parameters are not defaulting when I spawn in. I have my parameters properly set and checked on the default thing but in gesture manager it is not working- I also have played around with the "fix write defaults " component and no changes. anyone know whats going on?
i dont see anywhere where it says renderer or disable culling >~<
i even used the search bar
.
WAIT
YESSSS
shut up vrchat im HAPPY
tahn k uu!!!
someone tried to charge me $300 to do this btw
to do what? the material fix??
yes lmao
great heavens x, x
ok how hard would it be to try to extend the arm warmers on my avi xd
you would have to edit the clothing in blender
u think it would be easy?
well I have a lot of blender experience so- its hard to answer that question
if you dont know blender, it might be a tad difficult but there are videos out there
I literally posted the link to the documentation about this features.
some people just need a bit more guidance with visuals.
Nice cat though
bumping this
thanks for understanding >.< youtube videos did not help me much at all lmao i think cause they go way too fast and dont cover my specific situation, same with reading guides. plus a lot of words thrown into my face at once and having to sort thru all of them to find what im looking for is hard for me being dyslexic and having adhd xd
its a bat but thanks xD
omg i feel like i can finally move on with my avatar lmfao
i been trynna fix the stupid wings for months now
trust me I absolutely understand. Visuals are my way of learning also. I just wish people were more kind to that need
agreed, a lot of people who are already experienced probably dont know or remember how hard it is for people who are just getting into this
seems like unity is constantly changing and updating too so starting even from youtube videos that are all outdated is extremely frustrating
and apparently i started off with a more difficult model lmao but i have an exact idea of what i want so thats why im going with the booth models
absolutely things can get frustrating in unity but hey, you're doing great so far and theres help all around ya
@oak raptor were literally on same render pipeline as 10 years ago so anything, in your case, regarding materials shaders etc would be applicable.
thanks!! ^W^
ig i just didnt know where to find this kinda stuff on youtube idk Dx again all of this is new to me. i literally just found out the other day that theres sites with free vrchat model accessories lmao
Hi, i have another question. I need the liltoon shader for an avatar. Does somebody know, where i can get it for unity?
if you just google search liltoon shader a github will be accessible there for the download
first hit
At what point of an public avi claiming to add something next update but not updating is it considered abandoned and i can force myself to learn unity to add the feature?
yes, but its not a unity package. is it possible to convert is somehow?
there's link to install it via VCC on the page though, did you try that?
Does new sdk have different idle animation?
@wispy elm idle animation (or nay proxy) is client-sided. animations in sdk were at some point replaced with oneframes for legals reasons but they never were actually used in game (ie uploaded)
ie unless youre usin custom idle, your idle in sdk has not much to do with what will be playin in vrc for proxy_idle or whatever its name is
didnt see it. Thx
@analog fjord wdym. there are no proper ways for you to obtain a public avi and edit it.
Dangit
so if its client-sided is the reason why avatar uploaded week ago have different animation than avatars that upload in example today? Or I'm understanding it wrong 😅
I couldnt anyways
@wispy elm if they all use default locomotion controller then theyd look all the same
They should use the same controlers cause i didn't touch that part
but is it default? no gogo involved?
gogoloco yep
well then prob up to them. dont really know what gogo does but id expect less janky non-fbt is included
Lol I meant to say that to Kazin, but your bat is awesome too
This sometimes happens with like 5 materials in my project and eventually it just stops but idk how to actually fix it. Any idea? I can't build or play mode
Tried reimporting them, updating my shader, and restarting the project to no avail
I even just made a replica of the material with a fresh material and it doesn't work too lol
How do I add gogo loco to an avatar?
Follow the instructions included with gogoloco.
I don't have it where do I go to get it??
have you tried a search engine?
There's this really cool website called Google, it's kinda new so I understand you might not have heard of it.
here, I'll help this time: https://gogoloco.net/
If you go to it and type "gogo loco vrchat" it'll show you websites that have that text in them.
how do i allow it to let me export the FBX
thanks!!
Does your project not have a .fbx file in it already? Just import that. Trying to export here really not ideal at all
yes but its the PC version of that avatar
i made a quest version
I'm not following - how did you make a quest version?
i deleted a bunch of stuff, and changed all the shaders and everything, i just need to delete some meshes and blendshapes to make a little smaller to upload
I guess I'm not sure why that would matter then
bc the fbx already in the project has all this extra stuff on it that i already deleted thats why i wanted to export so i dont have to delete everything again
ah you must have unpacked it to do that?
i honestly dont remember im just wanting to get this over and done with bc its lowkey making me tweak lmao
i hate unity sm
you cant really export to fbx
wdym
its never going to export properly nor should you be doing it that way
well if i use the one already in the project doesnt that mean everything i did in unity was for no reason?
fbx's dont have shaders
you need to edit the fbx in blender and overwrite it/reimport
ok so just deleting the assets is what matters?
or meshes
whatever its called
if you want to do that?
i thought that's what i have to do?
I copied and pasted some things from another avatar on to this one. When I paste the things into the hierarchy, they don't show up blue like the rest of the things meanwhile regular assets I added to the avatar like the glasses show up blue. Why is that? How do I fix the White ones?
so it just doesn't work?
what doesn't work?
adding the white coloured ones to the avatar?
they're added, the color has nothing to do with that
If I want to make it part of the prefab, how do I do that?
Blender
oh no
that's the FBX file
I need to use blender? There's no other way?
I'm guessing one of those, "hair root" is a set of bones? you can't really add them like that. Blender is the right way to add bones.
maybe you could use VRCFury's armature link, but it really depends on what you're trying to do.
It's from a PC version of the avatar to the quest version. Ye, hair root is some bones 😅
blender then
Thank you
anyone here know how to update an avatar from sdk 2.0 to 3.0? i’ve looked online for services but people charge anywhere from 200-500 for this process alone, which is over 10x more than i paid for the avatar itself lol.
how would i import all my avatar stuff onto the new fbx
Pumkin's Tools does a decent job of that
what do i press to transfer all textures and everything
I don't know, been a while since I did this
I don't even have that installed in any project
no you aren't, it absolutely does the thing you want
i just gotta figure out how to use it lmao
exactly
how do I get the gesture controller?
I was told to look for Tools that's in the top but I don't see it
Gesture controller as in animation controller on your avatar, or Gesture manager as in the play-mode testing tool?
Hi, good evening, I'm new to uploading avis, would it be possible if someone helps me with it, or can point me in the right direction, I managed to put the avis into unity but I'm kinda stuck😅
If someone can DM me with some advice that would be amazing
It would help if you explain what you have just done and why you are stuck.
the parameters I have set to default are not showing in vrchat. When i reset avatar or load into it- I see the clothings flicker but then turn off almost instantly like they're instantly being flicked on and off- what could be causing thiss??
Ok, so I inserted the avi files into unity, but I don't know what to press from that point
ill send you a tut video
Nice, thank you kindly
of course
so.... how do i solve this..? its doing the same thing with all of the clothing im toggling in unity using gesture manager....
you have to go to "manage project" in vcc and then add "gesture manager"
Gesture Manager
looks like weightpainting issue
how would i fix?
in blender and check that its weighted properly to its nearest (i assume) arm bones and isnt weighted to any other bones in your armature
their assets my friend gave me, ig he like bought them, does that mean the creator did something wrong?
id verify with your friend where they purchased them, and ask for proof of it since its pretty unlikely the creator flubbed something up like that or hasnt released an updated version
additionally get them to send the shop page since its likely they're not allowed to share it to begin with
not really how that works.
wdym?
if you've broken a rule you've still broken a rule, people will be weary to help in here in the future :P
helloo how would i put a bang length radial wheel on my avi using vrcfury ?? 
did you install it?
find out if its 1. legit first and 2. allows sharing before you continue to try and use it, if its neither then buy it legally and it'll either work properly or you can get help in here
otherwise you're committing piracy which is a crime and just not allowed in this server.
might have a quicker response time in the VRCFury discord server (or there might be an existing answer there)
I need help
https://gogoloco.net/ it's listed here
you could try Jinxxy for more "realistic" stuff: https://jinxxy.com/ or Booth/Boothplorer for more anime stuff: https://booth.pm/en / https://boothplorer.com/
theres not too many free things avatar creation-wise though
Alright thank you. I may be back with more questions
how do i add it into unity
no its an FBX file tho
then you can just drag it into the assets folder
though if its just a base you're likely meant to take it into blender and add stuff like hair,clothes,accesories etc in that then export it to unity as a .fbx
Oh dang
Hey there, I've been thinking about avatar animations.
I want to replace active/idle animations and have watched a few tutorials, but none of them really show how I can create animations of my own. Would I export the project as an fbx and try to animate it in blender? How would I bring it back, etc.
I'm familiar with blender but I'm just wondering how I would move it from blender to VRC if that's the appropriate step.
no need to export, it's probably already a .fbx file
If you want to go that way
Just import it.
But you could also make the animation in Unity, if you like.
Gotcha.
hi folks I am needing help with uploading the avatar i bought from gumroad. i was going through the process, had the assets in the project, setup all the info "name, thumbnail, etc" and it keeps having an error saying to check the logs. this is what was shown
someone said it could be missing pack like vrcfury which the gumroad page doesn't mention any packages. says vrchat ready. i was recommended to this channel for help
Unfortunately, you can't tell from that message what package you need
but you could try installing VRCFury
i already did and no luck on the fix
I have no idea what that means lol. im fresh as a baby bird on this whole process. been trying to get through this for the past few hours
i did just notice i didnt have vrcfury enable on vcc so let me try after that
yeah ill see if i can get it to work now that its actually enabled lol
nope sadly same errors
so im trying to get started with modeling and creating my first avatar
any tips on how I should approach it?
ok idk what changed but I re-opened the project like 10 times and kept trying to publish. it randomly worked. thank ya for trying to help Kazin lol I appreciate it
reshape the default blender cube!
ok i'll give it a shot
thanks Kazin
highly suggest looking in https://discord.com/channels/189511567539306508/1139228456090087495 its good for general creation resources/how-tos
and will likely lead you down a suggestion rabbithole of modeling creators
yeah that's the real answer 🙂
ok so another issue i have come across. upload went through but I noticed some of the expression sliders aren't doing anything. any of them regarding changing colors of the hair, the clothing. I can remove the facial hair and the head hair but no color changes. is that something I can solve in unity easily?
yep, that's made in Unity. easily? depends 🙂
idk what program they used to make it.
Unity
so it is strictly the options that are sliders. any thoughts on what i can do to fix that?
having never seen anything about how it's setup, no idea, you'd have to start debugging
Question, does anybody know how to model in VR?
Lots of people here do, don't ask to ask, just ask your questions
See also #3d-modeling
I'm trying to learn how to use less synced parameters but all the ways I've found only sync when someone has your avi on
what can i do to condense this
have less stuff on your avatar
try vrc fury's parameter compressor thingy
try to use bools instead of floats and ints
I go with the first method, removed stuff I never used
im making a prefab not an avi
avi creators fill up most of the bit slots now so i really need to condence them as much as posable
ah yeah, that's annoying
Not really sure how to even go about asking how to mix this monstrosity. Has anyone encountered this before? Ask me questions as needed and I'll try my best to answer.
did you just export from blender?
usually it's best to describe what action you just took
yea as fbx, I then applied all the necessary components (animator, Descriptor) and converted it for Quest
Okay - in the export dialog, set "apply scalings" to "FBX All" unless you know for sure it should be otherwise.
(also uncheck the thing for leaf bones, it's in there somewhere)
I will try that soon. thank you kindly
Hey I know you can use gogoloco but if you want to make your own sit/lay animations (doesn’t have to be overriding the original just as an animation that plays on toggle) but still be able to use the arms and such do you have to use the gesture layer and is there a mask just for the back and legs?
you have to use gesture or action, there are masks like that or you can create your own
If you use action will you still be able to use the arms?
depends on which parts of the avatar you "take over" and animate
(with VRC animator tracking control)
if no animation is on the arms bones it should still be fine?
action is generally for full-body animations, so I think you'd need to do something specific for that. I don't have the docs in front of me though
That’s ok, if you know, in theory would using gesture layer work?
there you explicitly mark what you want to animate
Using masks?
no, tracking control
not a clue, haven't looked
Ty
read this and the section on "playable layers"
(read all of that site, more than once 🙂 )
almost done with my avatar, just need to figure out wtf is happening xdd help
guess who is re making their whole avatar over again for the like 10th time
and will def need help at some point
Trying to upload an avatar myself and it keeps redoing the compiling shaders when I'm trying to build it?
IT WORKED thank you so much
i can build and test my avatar offline.. but not publish it online?
not a single error in the console, the area where you name it and such just goes grey after i hit build
Anyone know why I cant see the avatar bone thing
I know this may sound silly but does anybody have a blank Draconian texture? or even just a picture of it? I need to make refs for a commission but I can't find a blank one
reset unity layout try again, thats a bug ive run into a few times (upper right corner)
Is there anyway to make a blink close the eyes less when an expression is applied? My eyelids are clipping during some expressions
How I install iOS module on unity? Edit:nvm I have to download iSO from unity site.
extremely confused i dont know what i did for it to mess up like this
all of my transitions for these mouth animations are copies that i didnt even make
this is for 2d viseme mouth movements btw
change the animations, face expressions are usually done with blendshapes.
If changing the animation's blendshape doesn't cut it, you'd need to change the actual blendshape.
having trouble with this eye glitch in-game. im assigning the eye different materials from an eye pack i downloaded, but its just this ONE eye thats causing problems. all the others eyes work fine. anyone that could help me fix this please?
i should also state that while in unity, the eye works properly. even when using gesture manager, it works. this only happens while in-game.
alrighty thank you~
Edit the animation by changing the blinking/eyes closing blends shapes inside the animation clip
the tail flips on its side in playmode whenever armature link is applied, any idea on how to fix it? looks completely normal outside of play mode
I did, but somehow it ended uop corrupting my project
Unity is telling me that it needs to run Safe mode now because of alot of errors, and when I run normally, my Avi is gone
hi, im trying to upload some avis by moon jelly and im getting confused, can someone sit in a vc or something with me
basiclly i cant find the sdk
Just send what you need and someone will tell you your errors
alright, so i got the avi imported into unity 2022.3.22, the instructions say i need to find and open the vrc sdk but i cant find it anywhere, plus the tut vids im trying to follow have the vrc sdk in the top right of unity but somehow i dont have it there, it only has the inspector tab available
be warned, its my first time uploading an avi
Can you send screenshot please of your unity
alright
In the toolbar at the top you should see VRChat, when you click it you should be able to open the control panel i think it is called
thank you, i now feel stupid😅
No worries, we all started like this hehe
All good oh what part of Wales are you in @modern oak
pontypridd, how come
I'm in Swansea that's all
No first time I'm hearing that there's a anime con in Cardiff
ah fair enough
you sould go, i try and go every year, theres tons of people in cosplay and just messing around
anyone else experiencing this issue?
on a different note is there a way to completely disable hand gesture animations?
it worked, uploaded something successfully😁 😁
um, im new to all this so i dont know😅
if i share screen can someone help teach me how to upload avatars?
yea, hand gestures are controlled from your gesture layer, have a look in there.
Only thing we can do I guide you that's all
the Animator Tracking Control component is what dictates if an animation utilizes the animation, or finger tracking.
There are 100s of videos teaching you how to upload
i'm watching videos and still struggling. im also trying to use chatgpt and still struggling
Like forever you or a toggle
Stop using ai and give your full attention to the video
i did give the video my full attention
they got to a step that i couldnt perform i didnt see the options
Then try another one
if anybody wants to watch me share screen, that would be helpful and i would appreciate it if someone could. if you don't want to, you don't have to, please don't be rude to me about it. I'm new and I don't know what I'm doing.
chatGPT isnt really helpful for avi stuff fyi, it pulls from everything on the internet and a large majoirity of the info out there is old/outdated
there is a support bot in this server but even it struggles with stuff so asking specific questions/showing what you're stuck on is really the only way you'll get help here
Do we know for certain whether Ready Player Me avatars already uploaded to VRChat will still function after Jan. 31?
No clue have to wait and find out
Is there no way of exporting the Avi
Sure. RPM provides a gib file that can be uploaded directly to Unity. But I'm not very proficient with Unity and was hoping to avoid that if possible. (And I'd have to do that before Jan. 31, obviously.)
yeah we are here to help if you need any think you dont understand we cant hand hold you thats all
hope it still works tho
Since the avatar files already exist in vrchat services so the avatar should continue to exist. Except if RPM requests vrc to take down all of its avatar which is legally more troublesome than just letting it be.
That was my assumption. As well. Ran into some tech friends last night who were quite certain they would disappear, but have no idea what that was based on.
Since there is no official statements from vrc yet, we could just assume that they continue to exist.
despite having a skinned mesh renderer, and being under and on my avatar in the heiarchy, the shoes are not showing up in play mode. all the others are. strange
peculiar
also, the shoes i use are below the floor. is there a way to dynamically change the height of my avatar based on if im wearing them or not?
where when i have the shoes on, my avatar gains height based off of the shoes added height
Not really, no
How do i export that because i cant find any tutorials fr 1.0
Anyone know what causes my entire model to move forward and then back when the automatic footsteps do the little shuffle step when i stop moving?
It's worth mentioning I'm using rotation constraints because i have such a weirdly proportioned model
yeah it just does that.
weird question, in getting the pants to work with the avatar, i just copied the avatar armature in blender onto the pants and exported them both
however, now it is thinking that it is the main armature
and getting confused
thinking the avatars armature is the one for the pants
also i fixed the shoe not showing up, it was just a read write issue
it's always done this for me, but since i took this new approach the amount it readjusts by is a lot now
i was wondering if there was a way to tone it down at least
for the armature, should i go back into blender and delete all the bones except the legs?
then use that version instead
as this is the one im using
I don't know of one
Why can't I see anything different in the inspector? I am trying to edit this new material.
you cropped it so I can't tell if the inspector is locked or not - upper-right, lock icon
it looks like you clicked on the armature or something though?
does anyone know how to fix contact receivers taking a few seconds to register? ive made a lot of avatars with contact receivers and they all work normally but this avatar im working on is sort of delayed but its configured in the same way
ok got rid of all the bones that aren't in the legs or the hip and that fixed it
do you maybe have a lot of animation layers? Or the transition that uses the contact has a delay or something? Or the previous state loops slowly?
My only fix is to copy and paste project folders and start over but I really don't feel like doing that
that seems weird
it happens any time I make a new project
screw it I am doing it anyway til I can figure out a fix
no theres only goloco and 4 toggles but they are lower on the list
You have a .vrca file? that's ripped.