#avatar-help

1 messages · Page 221 of 1

haughty plaza
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I didn't touch them

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Never had this issue b4

night ember
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Then leave it on default instead of empty

livid vortex
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Does anybody know if I can find the transformers cyber versus McAdams Avatar

hard turtle
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from like 6k polys for the jacket down to 2.9k and it looks better!

eternal glacier
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can someone help me to change the texture of my skin?

ornate stump
lavish cosmos
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if you want to completely replace the texture image, click the body object, expand the material in the Inspector panel, and drag-and-drop your new texture into the existing texture slot

somber wedge
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Does anyone know how to add effects to an expression?

eternal glacier
ornate stump
ornate stump
eternal glacier
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retexture for human look

lavish cosmos
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what's in it? png files? mat files? is it specifically made for your avatar base?

ornate stump
eternal glacier
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i have an unity pack here and some psd files

ornate stump
eternal glacier
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into my avi?

ornate stump
eternal glacier
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done

ornate stump
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You have to put the file into unity first before you can put it on your avatar.

eternal glacier
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its now in the assets thingy

ornate stump
eternal glacier
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these?

ornate stump
eternal glacier
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i dont understand ts

ornate stump
eternal glacier
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which one?

ornate stump
# eternal glacier

Look for it yourself since it's different on every avatar. See the material settings right below. If it's using Poiyomi shader, then you have to click Unlock button first.

haughty plaza
burnt light
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anyone know what this error in particular means? I own the model im trying to upload

junior void
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It's a symptom that's useless. There will be red errors at the very top

somber sequoia
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Always look at the first 2-3 errors for the root cause. Those after are likely side-effect errors caused by the first.

hard turtle
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13k polys for my outift

frigid remnant
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So i found this avatar but it doesn't have goloco and it's public so I dont think I can reupload it. Could anyone please help me find a similar one or could someone make me an avatar just like this with goloco?

somber sequoia
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Or if you want to commission someone to make it, head to the VRC Traders discord, you'll just find scammers around here.
Link is in #1204490664637890580

tough marsh
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.....its not her bones or weight painting. i've literally re-rigged it and everything and no matter what i do every time i import it into unity her legs do this

ember viper
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is there an easy way to achieve lip syncing for a model.. the model im using is proving difficult to actually move around when it comes to the mouth,

tough marsh
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i genuinely have never experienced this issue before and every avi creator i've consulted has no idea wtf ive done bru

tough marsh
ember viper
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i'll look into it

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i'm like

tough marsh
ember viper
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really considering just not having it cause of how difficult it seems to be

somber sequoia
tough marsh
somber sequoia
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Also check the bone roll values for all humanoid bones - it ought to be 0.

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(fingers/toes excluded)

tough marsh
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hold up let me send a picture of her rig

somber sequoia
tough marsh
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ooohh...

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nevermidn then lmao

ember viper
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lowkey think the mangled mess is a look 💅

tough marsh
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is there an easy way to check bone roll values?

somber sequoia
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oh it's a look alright

somber sequoia
ember viper
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if someone showed that picture to me without context i'd think it was a bow legged grasshopper

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😭

tough marsh
ember viper
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sounds like the issue

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another Kazin W

tough marsh
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TYSM Kazin!! that was my problem, re-imported it and her legs are fine now!

opal relic
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How do I export a Unity package for someone? I see there is an "export package" option. Do I just leave everything necessary checked? Just wanna make double sure I do this right.

ornate stump
somber sequoia
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...

ornate stump
opal relic
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. . .

ornate stump
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That question is irrelevant to everything.

opal relic
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seriously?

ornate stump
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It wasn't even a minute you took to look.

opal relic
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Prismics.

ornate stump
somber sequoia
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big blue button which says "new post"?

ornate stump
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Then wait for people who know to answer.

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Be petience. It wasn't even an hour after you asked.

ember viper
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😭

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this dude has to be like 11 man

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wtff

lyric zenith
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can anyone make me an avatar based of of a picture

lilac musk
fast fern
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I have a model problem here, after building and exporting i notice that the avi doesn't properly sidestep even when it's nearer to the ground. Any reasons as to why? (example on right for what i mean)

hard turtle
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old vs new

digital cairn
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This is a super specific question but, to anyone who uses the SyncDances prefab for both PC and Quest, does anyone else have trouble putting the Quest version on avis because it makes the avatar size go over the limit? I'm asking because I've had trouble with it multiple times. I swear I've tried to put it on avatars that had only a small number of toggles and Gogo loco, but it just keeps saying its over the Quest limit.

balmy barn
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animations can make it go over limits pretty fast, check their sizes

digital cairn
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Maybe I'll remove the animations that I don't really use from the Quest version

wooden zinc
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question , im making a division 2 avatar with animals that have been hunted like red dead 2 ? theres no blood or gore but they do flop arround a little with physbones? if i put the extreme horror and other tags on will i get banned still? cause i only just found ou tthats a bannable offence i think?

digital cairn
wooden zinc
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idk cause ive seen avatars with correct tags get banned

digital cairn
wooden zinc
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public? idk its going to be a private for a bit due to errors but ive been asked from like amost 20 people for a division avatar so

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and alot of people including myself wanted ''hunted animals''

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like i said theres no blood or gore on it

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like animals that are attached to the bag and a holster

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you can toggle it off and on

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so its not like stuck there

ruby nexus
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Is there a way to stop an avatar's body from moving around when looking down? (or moving around in general)
Whenever I wanna lay down in VR, I can never get my avatar to line up with my body because the avatar's body sinks down when I look down, and I'm pretty sure that's the cause

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I've used things like Standable before, which kinda does what I'm asking for, but I'd rather stick to locomotion

foggy wadi
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Can't you just use the GoGoLoCo lock if you're half body ?

round comet
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That’s what I was gonna say

ruby nexus
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that locks the feet, but the body still goes down

round comet
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Oh, weird. Usually locks the body for me when I’m laying

hard turtle
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Ok so im new to vrcfury im making a full controller for a set of clothing i wish to upload for my avatar base to jinxxy, its all working nice n dandy until i use my blendshape toggles to increase stuff like leg size thigh size arm size hand size etc

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im using the same paramater in both the paramater list thats getting merged onto the main,

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why isnt it seemingly using the same paramater???

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ive never used vrcfury before </3

ruby nexus
hard turtle
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its the same right?

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so why isnt it working off the same radial puppet?

somber sequoia
hard turtle
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TY MAN

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<3

cobalt cloak
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I have a question: I only have a Tail.001 (red) in the base model, but no Tail.Root. How can I turn it into a Tail.Root or switch to the new Tail.Root (yellow) from the new tail without breaking anything so that I can attach the tail (Tail.001 sticks out of the model)

foggy wadi
ruby nexus
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the lock icon only locks feet

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body and legs can still move around

somber sequoia
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probably rename it in case the body mesh has weight paint matching that bone name.

olive pelican
somber sequoia
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not sure why you'd need another bone if you have that one though

olive pelican
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Ye. I'm guessing they're maybe trying to move the tail mesh?

somber sequoia
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yeah no idea without seeing mesh

olive pelican
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If so, gotta repose the model using pose mode with the ecxisting tail root.

cobalt cloak
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the tail.1 is the one sticking out so i just rename the tail.route frome the new one to tail.001

gaunt schooner
olive pelican
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Oh. Just go into pose mode, move it, then apply the pose.

gaunt schooner
olive pelican
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Either use CATS (ew ew gross) or manually apply the pose (🅱️ased)

olive pelican
gaunt schooner
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Not atm!

olive pelican
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In order of likelihood, Menu settings are wrong, animation controller is wrong/doing a silly, you have some other animation effecting the animation paramater.

gaunt schooner
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I do have a parasol toggle itself, it comes with a premade animation, and I made toggles like night and day a separate thing

cobalt cloak
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and the the tail rute from the new tail ill rename to tail 2 and the following 3, 4, 5, 6, etc.

olive pelican
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in POSE mode.

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Not EDIT mode

cobalt cloak
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i dont have a tail root on the body

olive pelican
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You do, technically

somber sequoia
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er? why would you move this in pose mode?

olive pelican
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Pose mode > apply pose, moves mesh and resets everything

somber sequoia
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oh you're trying to move the mesh too, I see

olive pelican
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Ye, peep the screenshot. Tail is off in lala land.

somber sequoia
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yeah I wouldn't do it this way so didn't consider this method 🙂

cobalt cloak
olive pelican
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No, you really don't. You can just gra Tail.01 in POSE mode, move it wherever you want, and then appl the Pose.

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*apply

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Also it is intensely difficult to understand you.

cobalt cloak
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but the bones from the tail and the body are not connected

cobalt cloak
olive pelican
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Oh, right. Just Parent the Tail.01 to the Hip bone.

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Edit mode, select Tail.01, hold shift, select Hip, Ctrl+P, Keep Offset

cobalt cloak
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Can I delete the cook and simply connect the new tail.root?

olive pelican
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No, because that would un-rig the base of the tail.

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Delete the Red, it's vestigal.

cobalt cloak
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oke

olive pelican
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After you Parent Tail.01 (yellow) to your Hip, you can go into Pose mode and move the tail to where you want it.

cobalt cloak
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oke thx

olive pelican
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Assuming the tail is rigged correctly, it will all move together.

cobalt cloak
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I'll give it a try.

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and I can delete the old tail.root

still thunder
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Having a bad audio bug where my sound effect is not only playing where it should be in 3D space, but playing at full volume in the right channel, its not that noticeable on desktop, but extremely noticeable while in vr, and cannot be ignored

pallid drift
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i use the video player component to add this video to the avatar but i cant build the thingy without removing the videoplayer, is there any other way i could add the video without it?

somber sequoia
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You can't use a video player on an avatar. You could do a flipbook, that's about it

pallid drift
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is a flipbook quest compatible?

somber sequoia
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Or with the right shader setup you could display a properly-configured world video player on a plane on your avatar

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if you're talking quest you're likely to rapidly hit the file size limits

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Also I'm not sure what the toon shader can do

obsidian valley
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kazin , la null rat curious how to do flipbook

somber sequoia
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depends on your shader, I imagine.

obsidian valley
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yeah im not really into avi creating but i send him uhh tutorial

errant comet
cobalt cloak
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Question: I have now attached the new tail to the body, but in Unty only the bones of the tail move, not the tail itself, which is stiff. What could be the reason for this?

shut bough
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booth avi help!~
how to hide the leg strings?
this asset didn't include actual instructions but did include a texture file that looks like a mask or something for the legs but is unnamed, so idk where it goes. Any idea or booth avi veterans that know how to make them disappear?

olive pelican
shut bough
olive pelican
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The only way that could have been funnier is if it was a random keysmash, NGL.

lavish cosmos
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Find the body material, look for a texture slot named mask or alpha mask under main color. And drag and drop it there. You may have to change the material to cutout or transparent to see it

clever zinc
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Dose anyone know if I can enable this in a animation?

heavy zephyr
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You should be able to

cinder mortar
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How do I change my sdk? I tried to build and it seems to be telling me to update to a newer sdk

minor crater
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if i buy a booth hair thats rigged for other models and put it on an avatar that isnt that model will it work

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i dont mind some clipping since its an updo

minor crater
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are you using the creator companion

cinder mortar
minor crater
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go to projects and then manage project next to the one you are working on and it should show all the plug ins. the sdk's will have the version next to them and likely green arrows that you can just click to update

cinder mortar
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oh thats way easier than I expected, thanks

minor crater
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qwll lmk if it works tho if it helps

cinder mortar
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it worked! lol

dense vine
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When I use an int param can I set than one int to any number in the 32 bit limit or does vrchat limit it

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Nvm vrchat compressed it down To 8 bit 😔

dense vine
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Still a bunch tho thanks gang

heavy zephyr
dense vine
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Like is a requirement for avatars to have or is it just a vrc gogo loco thing

heavy zephyr
somber locust
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So i need some help with uploading a avatar i keep having it fail when i try and upload it even tho i have everything i need i get this so any help would be great

heavy zephyr
dense vine
heavy zephyr
dense vine
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I need to know if I'm likely to conflict with other prefabs other than gogo

heavy zephyr
dense vine
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Is there a work around to not use 8 bits but still syncing it

heavy zephyr
dense vine
heavy zephyr
opal relic
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Heyo, I'd like to add a trail to a saber prop (like from Beat Saber). Not sure where to start as I have never messed with trails or particles ever. Does anyone have any guidance on that?

heavy zephyr
opal relic
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Also, what happened to the toon standard shader? This is a freshly new project.

heavy zephyr
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You don't need to render the initial particle, just the trail one.

opal relic
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Not the first time this has happened. sigh

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I'll just make a new one. I'll figure out particles when I get to it. Thank you!

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Hm- Toon Standard still isn't in the list.

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I'll just copy/paste a project folder.

bitter mural
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Anyone know where I can get this exact avatar? I don't plan on buying any avatars vrcAevSip

torpid oriole
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How do I fix where it doesnt do this? the lashes overlapping makes the other disapppear

polar geyser
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I have a huge discrepancy between reported texture memory usage in Unity and VRChat In-Game.
I have a lot of stuff admittedly on this model but i made sure to limit all textures down to 1024 - SDK shows total as 117MB- In game its around 400MB. Anyone know what causes this? used addons in my Project: vrcsdk base/avatar 3.10.1 , gesture manager, vrcfury, lightbox viewer. Materials are all Poi 9.2. I have rebuilt all materials, multiple reuploads and all the usual stuff.

if anyone can give me a pointer why my textures seemlingly blow up/become uncompressed in game i'd be very grateful.
Otherwise i gues im just gonna rebuild a fresh project.

lavish cosmos
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I recommend using Thry's Tool to correctly view texture sizes in your avatar

polar geyser
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textures probaply coming from the base avatars layers are showing up

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8k

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who wouldve guessed

bitter mural
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Any help with my issue?

gaunt schooner
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almost all avis cost money but idk about this 1!

gaunt schooner
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speaking offf...can anyone drop into a call with me to figure this out? its been like this for a weekvrcCrying

night ember
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show the actual toggle in unity

bitter mural
bitter mural
bitter mural
gaunt schooner
night ember
somber sequoia
gaunt schooner
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How do I show the actual toggle in unity 🤤

night ember
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screenshot?

gaunt schooner
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The toggle is in the video :o

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What I’m saying is I don’t understand what you’re asking

night ember
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you showed gesture manager but not the actual toggle in the menu'

night ember
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you got something controlling the parameter?

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other than the rotation

gaunt schooner
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this is the parasol menu itself

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these are my main parameters

limber bison
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I'm trying to make it so whenever my character talks their eyes light up, but I can't seem to figure out what I'm doing wrong.

delicate tide
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So I'm trying to add this halloween cape and teeth thing to my model, but the cape is moving around too much when I move, not staying attached to the shoulders. If I put the cape on another part of the armature, it doesnt turn when I look around, but its still detached from my neck, and also the teeth become visible in my field of vision

somber sequoia
somber sequoia
heavy zephyr
bitter mural
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I did last night I'm not sure what happened to the post though and posts are kinda hard to use

heavy zephyr
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And the cape itself should probably be attached to your neck at most

delicate tide
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Here's what the prefab looks like

heavy zephyr
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There's probably a physbone component on it. Also looks like it's meant to be attached to the chest or spine

delicate tide
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Plane 1 is the teeth, plane 2 is the cape
The physbone is on plane2

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So put the physbone on the actual spine bone now?

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Or on the entire prefab?

limber bison
somber sequoia
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great!

delicate tide
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This is what happens when I put the cape onto anything that isn't the head. The teeth are supposed to move when the head moves but the cape isn't. Also the teeth are now visible in my fov. Do I need to uncouple the whole thing and put the teeth on the head and the cape on the neck?

somber sequoia
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what do teeth have to do with the cape?

frigid void
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any tips to fix this? I’ve already lowered all the texture resolutions but that didn’t seem to do anything

lime summit
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ok so ive restarted my computer and ive stared my project and logged in and everything for when im trying to upload it and it says i need to fill out again and i cant

sick perch
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I had the same problem as you, bro

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My avatar couldn't be uploaded at that time

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They said, set the computer name to English. All right, it's settled.

lime summit
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as in? where and thanks

sick perch
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I don't know if your windows is Chinese

lime summit
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its English

sick perch
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Then I don't know what went wrong. I'm sorry.

delicate tide
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Idk my friend was able to get it to work but he's gatekeeping the info from me

lime summit
olive pelican
dark jay
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anyone know how to animate/get spritesheet textures to work on eyes for a model

olive pelican
night ember
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not really

olive pelican
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Poiyomi, special effects, flip book

night ember
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just changing the uv scale setting and then animate the panning

olive pelican
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I mean, that also

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But flip book is less bother.

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Or well, no, it's not, but it is.

night ember
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you really only use poiyomi flipbook if you have a gif

olive pelican
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Use VCC, manage project, check what version your VRC base and avatar are

olive pelican
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Stuff like "🛑 Error; I am actively dying because you added like 13 lights to this model, I know what you're going to do and I'm telling on you."

lime summit
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uh

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ill check once i have to update it

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nothing like that

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just on how to optimize it

olive pelican
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In the console?

lime summit
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no

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this is all i have

olive pelican
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Ah. Yeah that's a hint.

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There's something up imeith your login credentials or the panel coding. Did you maybe delete something or edit something you weren't supposed to?

lime summit
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no my computer must've deleted something

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coz i did factory restarted my computer to do a full flush since shi was being funny then now its not so uh yea my computer must've deleted it

dark jay
balmy barn
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theres the values for a 4x4 tilesheet, 0.25 x 4 = 1 , so just shift offset 0.25

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rare i use poi flipbook anymore, since i can edit a tilesheet much easier ratl and this works for a quest shader

floral sparrow
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Hey, so I have a friend who's helped me with a Vroid model. For some reason, When just playing normal vr, it works perfectly fine, but the moment I start using FBT, the viewpoint suddenly gets messed up and I can see my own neck from inside the model. Has anyone seen something like this/have any idea how to help with it

thick oyster
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Is anyone else having issues where it just.. doesn't let you upload and gives you.. no reason? lol

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nothing related to size, or too many components.

thick oyster
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Thank you, it's likely my internet in that case.

hot grotto
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I'm having trouble uploading an avatar. It's saying "failed to upload" when it's perfectly ready for upload. But when I remove the parameter menu it uploads fine? I tested this with another avatar with the same sync byte count and it upload fine somehow. How can I fix this????

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These are the only two errors I got btw

junior void
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What's your sdk version

hot grotto
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Latest.

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Not an SDK issue from what I checked.

cyan light
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hi people, when i try putting a decal onto a avi using poiomi my game crashes. i press the checkmark on poimi and the unity client crashes

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legitametly, i click the checkmark. unity freezes. then it crashes

hushed goblet
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Hello everyone am Here to Help and make a friends

hard turtle
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what causes an object to dissapear when you get close to them in unity?

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i cant remember

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TwT

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im using armature links n shit to try make my assets drag and drops using vrc fury

cyan light
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you are too close

arctic ginkgo
hard turtle
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ah yes

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boundign boxxes

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ty

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another thing

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still new to vrc fury

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trying to make my transforming spear i made in blender AGES ago a drag drop asset

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it WAS

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working

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now it wont toggle on

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the animations say their working

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the transitions are all correc

cyan light
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well thats odd. using an in game test, it works fine. i guess guesture manager is just bugging the fuck out

hard turtle
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Can you not animate vrchat constraints?

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or is there a vrcfury constraint i can use??? im trying to make my assets automatically apply themselfs

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xD

balmy barn
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pretty sure you can animate them, dont remember if i got one that ever do anything but turning it off/on tho / or move stuff to other places

hard turtle
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ok so got around it but now, my animations are just stopping instead of returning to the previous idle state???

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im trying to make the spear spin

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animations arent finishing themselfs

olive pelican
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You can animate constraints, yes. Some properties are not animatable, IIRC, but most properties are.

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VRCFury questions should be posted in the VRCFury discord.

hearty gazelle
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Does anyone know how to add clothes to your avatar cause I wanna add some clothes to my avatar but idk how to make need help with this pls help

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Just need to know how to add clothes or outfits on my avatar

olive pelican
hearty gazelle
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Ah ok it might be better if you can show screenshots so I can have a better understanding on how to do it

olive pelican
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I was -mostly- joking.

gaunt knoll
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There are lots of videos how to put clothes of avis

olive pelican
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Unless the body is built off of a common body base, you'll have to find clothes and edit the model in blender to make them fit.

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Ye, the keywords you're looking for are "VRChat Blender Avatar Clothing"

hearty gazelle
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Ah ok

hearty gazelle
hearty gazelle
gaunt knoll
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This is the one I used to learn it

olive pelican
somber sequoia
olive pelican
hearty gazelle
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Wait so there’s a tutorial on how to make clothes on blender for vr chat

olive pelican
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There's probably a few hundred of those, yes.

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Of varying levels fo quality.

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What kind of clothes do you want on this model?

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Cause that will determine how hard the model is to make.

hearty gazelle
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Probably like a school uniform or a hoodie

olive pelican
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Hoodies are easy. Skirts are easy to model but rigging them well has always been annoying for me.

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Well and perfomantly, rather.

somber sequoia
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ugh, yeah rigging skirts is annoying

olive pelican
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I'm sure there's a trick to doing it reliably.

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Maybe after I'm done with the Psycho Warrior model I'll learn skirts.

somber sequoia
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there are tricks, some work okay

olive pelican
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The theoretically ideal way would be to have VRC allow us to have a control mesh

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Then just use cloth and 2 colliders, max 50 verts.

somber sequoia
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or just to give us Magica Cloth 🙂

olive pelican
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Yeah but control meshes would be beastly for tons of stuff.

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NEver gonna happen tho

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Magica is more likely.

somber sequoia
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and still pretty unlikely, they'd have to figure out how to make it work with physbones

olive pelican
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yuh

somber sequoia
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when it works it's pretty fantastic though

old marsh
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does anyone know how to fix this? ive had this problem for a few days but found no help online, the avatar is from booth

olive pelican
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Literally the warning is just a heads up.

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"Hey, if you don't know why something is broken it's probably this. If it works, don't worry about it."

old marsh
olive pelican
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Check your console.

old marsh
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alright hold on

olive pelican
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Also you have 11 other alerts.

old marsh
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theyre the only alerts that arent preventing me from uploading my avatar

olive pelican
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Reset the blueprint.

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Booth uploader forgot to

old marsh
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how do i do that? sorry

olive pelican
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Avatar component, there will be a blueprint ID, reset that

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If that doesn't work, double check that you have Avatar and Base components 3.10 or higher.

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They changed how blueprint IDs work, recently, so you need to update to 3.10 or higher.

#

My wife had that issue a week back.

somber sequoia
#

That one gives you a pretty clear error though

olive pelican
#

My memory of the ezxact error is vague and blurry, I was drunk when I fixed it last time.

somber sequoia
#

hah

gaunt knoll
#

Most of the time I'm drunk when doing unity and blender best way for it

#

I wake up and I'm like awwww you shouldn't have

olive pelican
fast fern
hearty gazelle
#

Does anyone know how to fix this

#

Just wondering

olive pelican
#

Humanoid bone config is wrong. Configure it correctly.

somber sequoia
hearty gazelle
#

Ah ok so I see what I’m missing it’s the upper chest

#

But I don’t have a bone or child bone for the upper chest

#

But I have one for the chest

somber sequoia
#

you can skip upper chest

hearty gazelle
#

Oh ok

somber sequoia
#

it's optional for vrchat

hearty gazelle
#

I also set jaw to none but I clicked on chest and set it to the chest bone

somber sequoia
#

good

hearty gazelle
#

But um it still won’t let me config it tho

hearty gazelle
somber sequoia
#

I have no idea what you're trying to do?

hearty gazelle
#

So I went and double check the avatar in avatar but I’m not sure if this will cause problems

#

Cause it says character not in t pose

somber sequoia
#

below the bone list, there is a little "pose" dropdown with an enforce t-pose option

hearty gazelle
#

Ok did so so it’s not fixing anything it seems like I add the chest to chest I have upper chest and jaw set to none

#

Idk what it means by tie bone was found instead of chest

somber sequoia
#

you'd have to show the error message

#

oh the one you showed before - it means Unity guessed which bone goes where, and got it wrong. If you've fixed it, that message should go away.

#

TieBone is likely the name of a bone in your armature

daring lark
#

Does anyone know what causes the head to just hunch over like this?

In an older update, the avatar's legs would be behind until I overrid my idle

Now the head just hunches over.

It doesn't do this in gesture manager at all, only when ran in vrchat.

balmy barn
#

hows the spine looking, probably need to straighten it

daring lark
#

It's completely straight in unity

hearty gazelle
somber sequoia
hearty gazelle
#

I mean for the armature

somber sequoia
#

what about it though?

hearty gazelle
#

It’s a mess that might be why and it looks like some bones aren’t really connected

somber sequoia
#

bones don't have to be connected

daring lark
#

I am noticing that the green seems to cover where the hair front bones are, but I don't know how to remove this or if this is even a cause

hearty gazelle
#

Well cause this is what the armature looks like

night ember
somber sequoia
#

all that matters for this part is as Diven said, the humanoid bones

daring lark
#

So does anyone know could be causing this?

hearty gazelle
night ember
#

show the actual hierarchy

somber sequoia
#

Did you save after you put the right bones in the right places? feel free to show us that list, and yeah, the bone hierarchy would help.

#

hips down to head, you can leave the legs and arms collapsed, just showing shoulder bones

balmy barn
# daring lark

prefer to see spine in blender, unity is 'eh' , but you want some slack on the neck and might be viewpoint too far out/in , been awhile since ive seen the hunchback on a avatar

hearty gazelle
#

Cause it worked and converted to humanoid

#

After I exported the blender one I edited a bit

hearty gazelle
#

And now I ran into a new problem but have no idea how to fix this

#

Cause I’m uploading this to pc first then quest

somber sequoia
#

I recommend taking a look at the console for more details.

#

Also it says there are 4 alerts but none are shown, you'll want to look at those too

#

also you didn't name the avatar?

harsh hedge
#

anyway to fix this ?

#

my left leg pants clip on my right one

somber sequoia
#

better weight painting

fading flax
#

Does anyone know why when I click “Upload,” the interface turns gray and nothing happens?
I’ve already checked the SDK version and rebuilt multiple project files, but every time I click upload, the SDK just gets stuck.

daring lark
#

Does anyone know what's causing either my legs to be behind, or my head forward? I tried moving the view position back and forward and it made no difference.

#

The spine is completely straight in both unity and blender, so the cause of it leaning forward is an absolute mystery

olive pelican
daring lark
#

Where is the hip/head lock for this?

#

Also it only has this issue in game, gesture manager or regular play in unity doesn't cause it to lean forward

olive pelican
#

in VRC, use the search in settings for "Lock"

#

Oh then yeah probably viewpoint, since that links to your hmd

daring lark
olive pelican
#

Ugh, the menu system for VRC is so ass. I'm not at my desk so I can't search it and specify, it might be only in the small settings menu?

daring lark
#

Changed viewpoint to be 0 on the z axis, still no difference.

olive pelican
#

oh uh, maybe your humanoid has a weird tpose?

#

I have to override that stuff all the time.

daring lark
#

T pose is normal

#

Surely there has to be a cause for this

olive pelican
#

Hm. Weird.

daring lark
#

Only does it in game

#

Gesture manager doesn't have the tilt

night ember
daring lark
night ember
#

of course its not going to happen in unity

#

you dont have tracking or ik when previewing in unity

glass geyser
#

I was busy at the time but I can't find it so I'll dm you

hard turtle
#

is there a way to make a particle system that can interact with contacts? like lets say i wanna make grass that dissapears when the end of my sword touches it

night ember
#

particles no

#

youd need an actual collider not a contact

arctic ginkgo
#

This will only work on PC though since you cannot add colliders to quest avatars

night ember
#

stations exist on quest

spare dome
#

Hopeful i wont get ignored this time but can someone help me with this

somber sequoia
#

show the first 2-3 errors.

spare dome
#

i did its this

somber sequoia
#

there is nothing at all above that?

spare dome
#

nope

somber sequoia
#

well nothing there is of much use, sorry

spare dome
#

can anyone else help been trying to get this avi to work for three days

somber sequoia
#

can you screenshot the console again but don't crop so much, so we can see the error counts in the upper right?

spare dome
somber sequoia
#

7 errors but I only see 6. Perhaps clear and try again. Or see if there are any errors listed in teh build stats area of the build console

#

(the window where you click "build and publish")

spare dome
somber sequoia
#

yep, no idea what any of that might be referring to

deep siren
#

is there a fix for when heels are under the floor without blender intervention?

stable scarab
#

My avatar was working fine, and now it's doing this ingame. It doesn't do it in the Avi Emulator. Does anyone know what's wrong?

#

Nvm fixed it!

vernal adder
#

I'm trying to replace and audio clip for an asset I bought and it's longer than the default one and it's getting cut off early, what do I need to change to get it to play the full length?

somber sequoia
#

Maybe extend the animation, if it turns the player off after the sound.

vernal adder
#

good start, will try

vernal adder
somber sequoia
#

process of elimination - turn off all layers, turn on each one until you find it

#

(in play mode with an emulator, etc.)

vernal adder
#

oop, found it. my bad but thanks lol

somber sequoia
#

nice

covert fox
#

can someone explain to me like how in horror avatars if you do something (like with your hand or stuff like that) u can jumpscare people with SOUNDEFFECTS? like wth

somber sequoia
#

contact receiver on your hand that triggers when contacting another user's sender, like their head

spare dome
somber sequoia
covert fox
#

what if i'm not close enough to touch them how can the jumpscare work?

#

like in other ways

somber sequoia
#

bigger contact receiver?

spare dome
somber sequoia
#

throwable object?

arctic ginkgo
#

do you mean like using gestures? For example, do a thumbs up and a jumpscare happens

somber sequoia
#

menu toggle?

arctic ginkgo
#

-# lunarix is typing

covert fox
#

ts so hard

#

wait i mean like yk the youtubers lolathon or cyberchimp i watched it from them idk what they do but i don't think it's a menu toggle it is more of a gesture (OR SO I THINK)

#

i don't even know if i'm just yappin but yeah

somber sequoia
#

if you can explain what you want, we might be able to help

arctic ginkgo
#

yeah, if you can explain how you want it to function we can help with the technical details and getting it to work

covert fox
#

sorry guys i'll try

arctic ginkgo
#

it seems like what you're asking for are jumpscare animations + sound effects that play whenever you make a certain gesture. As for triggering something with a gesture, it's pretty simple. There's a parameter for each hand (GestureLeft and GestureRight) which give a number 0-7 based on what gesture you're making. You can just assign each jumpscare to the right number.

covert fox
#

so basically i want a way to trigger a jumpscare with sounds without having to use a menu toggle ye that

somber sequoia
#

right so what do you want the trigger to be?

arctic ginkgo
#

for the jumpscares themselves you may be able to find prefabs or pre-existing free sound effects, models, animations, etc, or you can create them yourself.

I'm not entirely sure what type of effects you want, but what I usually see are things like monster models jumping or running out with sting or screaming sound effects, screenspace shader animations, or something changing on the model (like the head rips open to reveal sharp teeth or something)

covert fox
#

is there like a way to appear and then do the jumpscare?

arctic ginkgo
#

like you want your avatar to be invisible and then only appear when you trigger the jumpscare?

covert fox
#

like your invisible and u just pop out and jumpscare them?

covert fox
#

like i can appear and disappear?

#

why is ts so hard tho

somber sequoia
#

why is what so hard?

arctic ginkgo
#

oh yeah there's a few ways to do this. On PC you could probably use tranparency or UV tile discard? I would recommend against disabling all mesh renderers or hiding the model far away because those can cause a bug that makes you stay invisible for other players until you reset the avatar

#

you could try moving the model below the floor (but personal mirrors or skybox and player-only mirrors will give you away

somber sequoia
#

I've got a disappearing thing on one avatar, it uses Poiyomi dissolve in cutout mode, works decently. Still can't hide your nametag though.

covert fox
somber sequoia
#

eh.... I'm not going there.

arctic ginkgo
#

if you move the avatar far away or scale it down that can sometimes hide it, but that usually causes issues. I also think that may be considered abusing unintended behavior, so the avatar could get taken down for that

#

if you're only using it around friends though then you should be fine

#

some people will just do that to like hide crashers and stuff. Also some people don't want to be jumpscared and it's hard to turn off your avatar if they can't see your nameplate

#

I think it's fine as long as you just don't hide your nameplate in public though

covert fox
#

alr

jolly ingot
#

Heya, im trying to join a 2 meshes together in blender and managed to merge them and recalculate all the normals but have a slighty obvious merge line that I dont know how to fix

covert fox
#

i mean a nameplate cant be that much

somber sequoia
#

assuming you don't have custom normals, this'll wreck them

arctic ginkgo
#

you could try just using an additive animation on the base layer that moves the avatar a few meters below the ground

covert fox
#

nah i'll just stick to the nameplate i don't wanna be a rude or smth

jolly ingot
covert fox
#

and i'm new too this so let's start slowly

somber sequoia
jolly ingot
#

Yes

somber sequoia
#

not sure I get what's causing that then

arctic ginkgo
#

if you want to hide it from mirrors you can also scale the avatar down or turn off the mesh. I would advise having at least one mesh visible at all times though to prevent any bugs. For scaling it down you could use a scale constraint on the hips

somber sequoia
#

it's a bit zoomed in too, hard to see without some more context

jolly ingot
#

One of my friends said it could be the normal mapping

candid ember
#

hello, i just bought the vrc pcss addon from boothe and im struggling to get it to work. Is anyone able to help me? Im sure im just missing one thing to make it work.

somber sequoia
#

But go into studio mode rather than material mode, see if it shows up there

covert fox
#

i gtg so i'll text you if i need help with smth

jolly ingot
#

The lighting is on studio mode

arctic ginkgo
# covert fox i'll see

I'd probably start with small functionalities and add more as you get more comfortable. Try adding a scale constraint to your avatar's hips, and set the target to an empty object on the armature. Press the "activate" button to lock and activate the constraint. Then you can make an animation for scaling the object to 1 and to 0. I would follow a tutorial for controlling facial expressions with gestures, but just replace the facial expression animations with these scaling animations.

https://www.youtube.com/watch?v=UU9NFJz2qls

somber sequoia
arctic ginkgo
jolly ingot
#

It doesn't have a normal map attached

somber sequoia
#

It's got to be the mesh itself then, maybe duplicate faces? I really can't tell from that image.

jolly ingot
#

Whats weird is if I change the color to object its fine and not there

somber sequoia
#

maybe enable face orientation, it could be a backface

jolly ingot
#

I think it might be

#

One sec

covert fox
candid ember
somber sequoia
#

yeah - it really looks like a duplicated face

mellow vigil
#

does anyone know why my my phys bones cant be grabbed? I have the settings for grab and pose both set to true. am I missing something?

candid ember
#

u need to set the radius

#

set the radius under collision to 0.01 and make it larger to your needs

#

thats in the phys bone settings btw

jolly ingot
#

No i didnt use a solidify modifier

candid ember
#

im 99.99% sure its a duplication or some sort of overlap. Is there a better angle you could show?

jolly ingot
#

When I joined them I clicked the two vertices and selected merge at center

candid ember
#

you need to undo that

#

wait

#

nvm

#

if you undo it, does the issue go away?

jolly ingot
#

I dont know know unfortunately I saved over my previous save

somber sequoia
#

might be more vertices than just that one

candid ember
#

yes

#

perhaps u selected one behind by accident

#

would explain the overlap

#

cant really tell without a better image

jolly ingot
#

No its still one vertices and its connected

candid ember
#

would you be willing to share the blender file?

somber sequoia
#

yeah that really looks like it's not joined

jolly ingot
#

I cant sadly

somber sequoia
#

select the area, mesh -> cleanup -> merge by distance

candid ember
#

the tapology isundesired

mellow vigil
jolly ingot
#

The clean up did nothing

frank dawn
#

im trying to make a radiant wheel for a thickness increase but the second it hits 100% it reverts itself to 0% even though its at 100%? any ideas?????

heavy zephyr
frank dawn
#

that fixed it. thank you

heavy zephyr
#

You're welcome ^^

lyric lintel
#

Hey I’m working on a fun avi and wanna give it some cool eye expressions does anyone know where I could get some cool eye textures??

junior void
#

You'll need textures that fit your personal UV layout

ebon dirge
#

Guys help what does this error mean and how do I fix it?

arctic ginkgo
#

the messages in the console appear in the order they happen, so scroll up and look for any other 🛑 errors to see what could have caused this

supple prawn
#

Avatar missing shape keys.

somber sequoia
supple prawn
#

ahh

#

let me use SKKeeper

royal matrix
#

i keep seeing the label "jex texture"

#

does jex mean anything special?

#

or is it just a label

cerulean flax
#

How do people retopo toes? Image 1 is the topology of the Winterbold base and you can see some of the geometry of each toe is intersecting with another toe. Image 2 is my first attempt at making my own base. I started with some spheres for the toes (not the claws) but obviously this is a waste of tris and not great topology overall so I want to retopo them, but how would you even start that process? Do you retopo each individually as separate objects and only after that join them together?

#

This is my first time retopologizing and sculpting in general, and my first time making an avatar, so my b if it's a stupid question.

junior void
#

I do one inner toe separately, then mirror it so you have the two inner ones, then do the same with one outer toe. I also use an empty as my mirror object in the mirror modifier to make sure they don't intersect until I'm ready to stitch them together

cerulean flax
#

wdym by inner and outer toes?

#

Inner as in, like, big toes?

#

Like what would be your thumb on your hands?

#

@junior void

#

Or by inner toes do you mean the big toes?

#

That's probably what you mean

somber sequoia
#

that's how I'd read it

#

I wouldn't mirror them though, I'd make the first and third the same, second longer and 4th shorter

cerulean flax
#

Neither here nor there since that's stylistic preference

somber sequoia
#

yep

cerulean flax
#

What I'm taking away from what Zero said is to retopo toes separately, basically

#

Makes sense

#

That was my intuition

somber sequoia
#

yeah - not sure I'd take that approach but it makes sense

wind pelican
cerulean flax
#

Hindsight 20/20

#

Was expecting to retopo it anyway

#

But it stayed together much better than I expected

#

Now it is obvious, but it wasn't then

wind pelican
#

for those shapes id duplicate/scale subdiv cubes for all of them and then delete the back half of them, then fill in the bits between and the rest of the foot

cerulean flax
#

This is not germane to what my question was tho

wind pelican
#

very vague but uuuh idfk how to explain stuff lol

wind pelican
supple prawn
#

??? im lost

ornate stump
supple prawn
#

ahhh

west magnet
#

I'm getting this weird error where it says the bones are missing when I'm trying to animate them, but they're clearly not missing

#

also when I go to preview the animation it sets the bones at 0 0 0 for position

#

Apparently it was the names that were the issue, I renamed the bone the two other ones were attached to and it fixed it somehow

ornate stump
west magnet
viral lark
#

This white stuff appears between my avatars legs everytime i look down and i have no idea how to get rid of it

ornate stump
viral lark
ornate stump
arctic ginkgo
outer adder
#

does anyone know how to preview .anim files like this:

ornate stump
outer adder
#

i did

ornate stump
outer adder
#

give me a sec i'll take a ss

#

nvm

ornate stump
outer adder
#

i figured it out

#

yeah

#

thank you

mild light
#

Hey guys i have an Generic Avatar here and for some reason it does not work properly. I have three layers, and only the "Walking" layer seems to work fine but the "Talking" Layer doesnt do anything at all for some reason:

#

The only thing that is in the "Talking" layer is this one animation and the Motion Time for the Voice Parameter:

#

The only place where i have the Controller in is inside the Animator since that is the only thing that seems to work somewhat as of now:

balmy barn
#

this is why

#

it has no idea wich mesh to talk to

#

see this one have a mesh and menu appear, other dont

#

both generic

#

if you making a plane avatar, do it in blender so you have origin right and it will have a mesh as generic

obtuse bronze
#

OK so I have been working on this world for two months and I finally was confident enough to try something with udon for teleportation to another part Only problem is that then it did not work so I had to scrap that and now I am stuck with this error that I cannot get rid of and I have googled it and everything and honestly I'm getting very stressed out can somebody help me to fix this

young mango
#

hey, does anyone one know a reason why this could be happening to my avatar, when in T-Pose, the feet on the avatar are fully straight, but when entering Play mode and in game the feed just rotate to one side, and this rotation persist even when calibrating for fbt, my avatar doesn't have any special animations, not even gogo.

obtuse bronze
#

ok

balmy barn
young mango
#

vrcRat to my understanding this should not persist when calibrating for FBT, and last few avatars do not have this problem

balmy barn
#

most fbt tend to disable that in settings , mines off

mild light
#

I did make it in Blender. Do i need to change anything in the fbx settings?

balmy barn
#

long as you end up with something like that it will work

mild light
#

Peak it did work! Thank you so much ❤️

frozen imp
#

Hey all, my avatar isn't letting me configure the rig. it's saying that i'm missing a bone, but i already have the bone in the model! if anyone could help me, that would be kickass.

#

if you reply, @ me

vapid cosmos
#

im a little confused as i keep getting this message. i made a new unity file and VRCFury adds just fine. it only does this with avatar 3.0 manager, Av3Emulator and i just installed a follower package and i not sure if that could be the possible cause or not

gaunt knoll
vapid cosmos
gaunt knoll
#

Can you screenshot the logs please

vapid cosmos
#

this is the best sc i could get

#

that, or i could copy them

gaunt knoll
#

No that's amazing thank you

vapid cosmos
#

yw!

#

sorry for the late responses, im doing several things 😭

gaunt knoll
#

Nooo DW I'm on a jog

vapid cosmos
#

i also just seen this, dont know if its important

gaunt knoll
#

You have space in your C: drive right

vapid cosmos
#

yeah

gaunt knoll
#

Oh yeah plenty of room

vapid cosmos
#

thats what im confused with, i downlaoded 2 things to my VVC application as they were follower prefabs, then thats when the issue began

gaunt knoll
#

Yeah VRLabs had an issue

#

okay there are two things we can try first one

#

windows + r

#

%LocalAppData%\VRChatCreatorCompanion\

#

do you see the setting.json file?

vapid cosmos
#

looking rn

#

yep!

gaunt knoll
#

Can you move that to your desktop or somewhere else

vapid cosmos
#

lemme try rq

#

done

gaunt knoll
#

Okay when you load up cc now it should make a new one

vapid cosmos
#

are all my projest supposed to be gone or?..

gaunt knoll
#

Yes they aren't there but they are DW

#

Can you now delete the new one and more the old one back into the file

vapid cosmos
#

alright, done

gaunt knoll
#

Can you check cc see if you have the same error

vapid cosmos
#

yes, i do get the same error

gaunt knoll
#

That's annoying

vapid cosmos
#

could it be something with this or nah?

gaunt knoll
#

Yeah

#

You have duplicates

#

@vapid cosmos

vapid cosmos
#

i removed the one

gaunt knoll
#

That's annoying as well it normally says that

vapid cosmos
#

so i remoed the one and i still seem to get the same error 😭

gaunt knoll
#

Broooo

hard hatch
#

I'm trying to make a texture on SP, but I want my teexture to only apply for a certain part of the UV map. Quick Mask is useless, and using normal black or white masks only dont do the job at all. I've tried using the setting that makes it so that painting doesn't bleed over to other islands, however that rarely ever actually works. Does anyone know a way that I can section off only a specific part of the mesh to paint on?

dark python
#

Does anyone know how to make corrective blend shapes look good ?

my problem is that when i rotate my arm it obviously changes where the Blendshape moves the vertices to. And it looks even worse in game, I have no idea how to approach this so it doesnt look awful.

somber sequoia
#

I've tried this but didn't really come up with something that was noticable enough to be worth the hassle. I usually just use twist bones and call it a day.

gaunt knoll
dark python
somber sequoia
#

I did try using an extra bone on the elbow constrained to the forearm to reduce some of the elbow movement... worked alright in one case.

gaunt knoll
#

Isn't that bad for fbt

somber sequoia
#

I don't see why it would matter?

gaunt knoll
#

@vapid cosmos did you get it working

vapid cosmos
#

Back sorry I didn't see the earlier messages I've been modeling!

gaunt knoll
#

Aaa sorry 🤣

vapid cosmos
#

But no, I haven't. I'm just gonna result into finding the packages myself and importing them into my unity scene

#

I truly don't know the issue 😭

gaunt knoll
#

Do you mind adding all of your packages back manually

#

Like adding them back to cc

vapid cosmos
#

Idm at all

gaunt knoll
#

Oki can you move the settings.json back to the desktop

vapid cosmos
#

Done!

gaunt knoll
#

Can you now go to cc and make a new project

#

See if you can add that package to it

#

Just as a test

vapid cosmos
#

Hmm, strange it still doesn't work even with removing the setting file

gaunt knoll
#

Really

#

Wth

vapid cosmos
#

Yeah I'll get a screenshot

gaunt knoll
#

You know I love cc sometimes but most of the time

vapid cosmos
#

I'm finna fight this application 😭

#

i dont know if this is useful but could it be related to this aswell??

#

As vrc fury adds fine, gesture manager is fine, it's mainly just avatars 3.0 manager, Av3Emulator

gaunt knoll
#

Yeah that's very strange you can add that settings.json back now

#

I'm going to see if I can replicate this error

vapid cosmos
#

Alright, it only started after I tried following a vrchat follower tutorial

#

Apologies

gaunt knoll
#

Naaa all good 🤣

vapid cosmos
#

Also that I could try doing is deleting the community repositories from the settings and reinstalling them to my creator companion

#

Tried it, that also failed

gaunt knoll
#

Nooooooooo

vapid cosmos
#

I'm now genuinely confused on what the issue even is

sturdy kestrel
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So im a little confused, I can update an avatar ive already uploaded (it uploads fine), but when I try uploading it as an entirely new avatar i get an "Avatar not found" error. Any ideas why?

somber sequoia
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can you show the actual error?

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I suspect it's because you can't upload new avatars with SDK less than 3.9

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(which you don't want as it's buggy, use 3.10.1)

sturdy kestrel
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however im using 3.9

somber sequoia
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sure it does.

sturdy kestrel
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well i'll try updating it and i'll see what happens

somber sequoia
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likewise

sturdy kestrel
#

again, i'm updating to see if it works

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what version of vrcf are y'all using

somber sequoia
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looks like 1.1276.0 in this one project

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I see an update though

timber wharf
#

wasnt 3.9 still viable for a new uploads tho?

ornate stump
sturdy kestrel
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k i updated to .10, uploading now to see if it works

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i think i figured out the issue

ornate stump
sturdy kestrel
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Okay so when i updated it, it updated incorrectly

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especially since the Avatar Descriptor looked REALLY off

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unless thats just what it is now

ornate stump
timber wharf
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its the same, and being off does mean it is died halfway

sturdy kestrel
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like being able to choose the animations is nice [male or female] but the rest was REALLY icky

sturdy kestrel
#

probably from a failed update, since again, it's all good now

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plus the avatar just uploaded

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so we ball

still shuttle
#

Anyone know how to do something like this with menus?

trim prism
#

anyone know how to fix physbones jittering when i sit down? so, my skirt physics jitter when i sit down, probobly becuase theyre colliding with the leg colliders?, idk much about skirt physics its just a booth outfit that came with the physics, i have another outfit that did this too! is it a common issue? or can i fix it? if it helps i can send screenshots

candid ember
# trim prism anyone know how to fix physbones jittering when i sit down? so, my skirt physics...

I believe colliders physics are always gonna be jittery. However I could be wrong. If I where you, id mess around with the phys bones collide radius, the radius of the actual collider and the gravity settings untill you find a nice balance where jitter is low. I don't think it's anything your gonna ever fully avoid. The best you can do is get it to a manageable state that doesn't bother you in game :). I could be wrong tho, I don't mess with colliders all to much.

heavy zephyr
grizzled salmon
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can somebody help me my balloon when I turn on world drop its sticking to my hand

lapis aurora
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Does anyone know how to handle tracking for a model with a long neck?

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when i look up and down, my character starts to float or descend into the ground

night ember
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Or the animation

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Either or

somber sequoia
grizzled salmon
lapis aurora
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it's based on the viewpoint as opposed to a particular bone?

somber sequoia
night ember
night ember
somber sequoia
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oh really

grizzled salmon
night ember
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The head bone is forcefully ik tracked to the viewpoint

somber sequoia
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ahhh

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ok that makes sense.

night ember
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Its why when its too far forward your avatar shifts up and down

lapis aurora
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does the location of the view point

night ember
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Or if you use hip instead of head lock

lapis aurora
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also affect where the legs try to go when on desktop / not full body?

night ember
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Technically yes and no?

lapis aurora
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because i have an issue where my legs go far back, instead of remaining in place

night ember
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In desktop the camera literally pans up and down to compensate

grizzled salmon
night ember
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Mmmmmmmm fury

lapis aurora
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to compensate for what?

night ember
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The offset?

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If it just rotated the viewpoint without moving it up and down you would be dragging the avatar up and down

lapis aurora
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ah, which is why it only happens with tracking

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it looks fine in desktop

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but with tracking it has to correlate to where my literal head is

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so it has to compensate

night ember
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If the avatar moves up when you look down the view point is too far forward

grizzled salmon
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is the root bone the prob

lapis aurora
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the problem is this is a very non standard avatar

night ember
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You dont want to put it at the avatar's eyes

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Otherwise your hands are fucked

lapis aurora
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the hands were fucked when i tried it yeah

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i couldnt put them down fully

night ember
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Well yea

somber sequoia
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that's fine - you just have a "humanoid" neck and head bone, and the viewpoint somewhere in the chest where your human view would be, and the rest of that neck you do via some bone chain with constraints or something

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treat it like it's a costume your IRL self is inside

lapis aurora
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bone chain?

night ember
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Youd want to have the viewpoint shifted forward equivalent to the vr headset irl compared to your face

somber sequoia
lapis aurora
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i can move the view point down towards the base of the neck

night ember
somber sequoia
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okay

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haven't done this myself, just talked to others than have, apparently differently

lapis aurora
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how exactly can you hook that up? afaik there's certain bones that need to be present, and anything else is kinda like, separate from a standard model

night ember
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Well

lapis aurora
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right now the neck joint is somewhere in the middle of the neck, only one joint... it looks a bit awkward but could be worse

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i tried messing wit hthe head/neck bone to fix the issue but based on what you're saying the viewport is the issue

night ember
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For humanoid rigs for vrchat
Its just
Hip>spine>chest>neck>head
Hip>upper leg>lower leg>foot
Chest>shoulder>arm>elbow>hand

night ember
#

Well specifically the vr headset

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As well as the controllers

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Since the avatar just tries to move those 3 points of the avatar to your tracking

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Its why the hands "wont go down"

lapis aurora
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ok i can adjust that

night ember
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Just slap the view point in the neck and you are fine

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Use a headchop component if it blocks your view

lapis aurora
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that's the bit that makes it so i can't see certain things nearby right?

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parts of the model, that is

night ember
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Well yesnt

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On the local avatar when your view is close enough to it it scales the headbone to 0 by default on every avatar
Headchop is a component that lets you control this functionality by specifying the object you stuck it on's scaling when vrchat triggers this

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So you could scale anything to whatever scale value between 0 and 1 of itself based on if the normal headchop is triggered

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People use it to scale up hats n stuff so its still visible

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Or in your case scale the neck to 0

lapis aurora
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uhhh let's see

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like so?

night ember
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Thatd work

lapis aurora
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Let me see how it is on desktop

lapis aurora
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wont my perception be kinda weird since i won't be looking out the avatar's eyes?

night ember
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If you find it weird then yes

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You could add cameras to the eyes that take over your vision but I wouldnt recommend it

lapis aurora
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uhhhhhh

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it kinda fucked everything

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he became a necklet lmao

night ember
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A what

lapis aurora
night ember
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Whats wrong with that?

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I dont see anything wrong with it

lapis aurora
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the neck basically folded into itself

night ember
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Oh

lapis aurora
night ember
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Odd behavior

lapis aurora
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i adjusted the bones to my pre-fiddling but all i did here was change the viewport and move it into the neck rather than be in the head

night ember
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You might need to actually do the secondary bone thing then

somber sequoia
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yeah this is exactly why I said it

night ember
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Shouldnt be moving the head like that

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My only guess is its too far from the view point that the ik is trying to drag the head closer?

lapis aurora
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i think that's what's going on

somber sequoia
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yep, that's my assumption too

lapis aurora
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is there any guidance to follow on how to do this sort of thing then?

night ember
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It normally shouldnt do that though

lapis aurora
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this is a pretty uncommon model type i imagine given the neck

night ember
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Though you might need to scale down the duplicate neck and head to fit humanoid proportions

lapis aurora
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uhhh

night ember
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They dont need to be weight painted they just need to exist

viral folio
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Ok vrchat sdk just suddenly isn’t showing up

night ember
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Need more info than that

viral folio
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On the top left where it was before, I made a new project and now it’s not showing up in unity

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Or in any other project

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I didn’t even do anything to make it go away

night ember
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Well did you actually import it

viral folio
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I thought so? It was there once before but when I closed unity it went away

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How do I import it again?

night ember
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Using creator companion?

somber sequoia
lapis aurora
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ok gonna try what u suggested diven give me a bit to work thru

lapis aurora
night ember
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No

lapis aurora
somber sequoia
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eye bones must be direct children of the head bone in that slot

dark cypress
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Way cant i up dat th sdk any more i am on sdk3.8.1!!!!!!!!! help

somber sequoia
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because you have to be on 3.9+

lapis aurora
somber sequoia
lapis aurora
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ok i will duplicate the eyes then

dark cypress
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but how id dose not let me !

timber wharf
somber sequoia
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it says so right in that error though

timber wharf
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weird, why cant it be anywhere in hierarchy, not being humanoid bone

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@dark cypress the what and some images pls

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you cannot upload a new avatars on pre-3.9

dark cypress
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I am not aveb to update the sdk in the VRCcreatat compionan like usaly thrue the Project mangment seting and the in the drop don menue. I am on the news version

somber sequoia
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if you are on 3.8 you are not on the latest version of the SDK.

dark cypress
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the news versi0on of the creater compainan 2.4.5

timber wharf
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thats not the english i learned

lapis aurora
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ok so i did the bone duplicating

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i can't see now though...

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i think my viewport isnt disabling the geometry around it

viral folio
# night ember Using creator companion?

K got it, but now the avatar won’t load? The model I mean. The thumbnail loads but the avatar has a blue box next to it and every time I click it the background goes blue and the avatar comes, but then when I try to build the avatar it doesent build

night ember
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The avatar descriptor controls eye look