#avatar-help

1 messages · Page 220 of 1

somber sequoia
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oh I was thinking if you wanted to have an item on when another is off, you can use the same variable to trigger both. true = item A on, B off, false = B on but A off.
If you actually want to change the state of parameters in an animation state, VRC Avatar Parameter Driver.

mellow vigil
dusty monolith
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all the sudden i cant update any packages and my project is asking me to go in safe mode, tf happen? all i was tryna do was install modular avatar

junior acorn
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im not sure, kazin could help you with that

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but anyways

somber sequoia
somber sequoia
somber sequoia
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(I've also never used Modular Avatar, so other than "fix broken scripts, see console for errors" I have nothing to add here)

dusty monolith
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i mean i also updated my vcc

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let me get my logs holup

junior acorn
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ok but while your doing that i just wanna ask some people if its okay to publish my something wicked (ultrarevamp) avatar for testing

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even if the textures are a little wonky

somber sequoia
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? you can publish whatever you want

junior acorn
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im not sure about the textures though thats one of my main focuses with this avatar

mellow vigil
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I got a better explanation

dusty monolith
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everytime i load my logs this pops up

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the only error

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im not importing anything since it didnt work the first time

somber sequoia
# mellow vigil I got a better explanation

so you could use one variable, an integer, and have 0 = off, 1 = butcher knife, 2 = kitchen knife.
Or use VRC Avatar Parameter Driver on the animation states to turn off the other variable.

mellow vigil
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thank you!

junior acorn
somber sequoia
#

blendtrees tend to use floats

harsh hedge
#

does it matter where i place my bone ?

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do i have to be accurate ?

mellow vigil
somber sequoia
harsh hedge
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spine hips and chest

somber sequoia
harsh hedge
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yeah but it's not very accurate x) + there are more bone in this picture

somber sequoia
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Yeah it's got an upper chest, which is optional. Otherwise it's pretty good.

junior acorn
harsh hedge
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when i do the data transfere i have this bug

dusty monolith
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what the hell?

somber sequoia
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(use alcom)

proven python
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Yo I NEED help so ALL my toggles work on PC but 3 of them don't work on quest any reason why?

dusty monolith
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i installed it

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just spamming me with errors

somber sequoia
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I don't use vcc, sorry

somber sequoia
proven python
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Mhm

little plume
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the ones rotating around the head

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so far i just have a mesh particle of the roller coaster carts

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which do not currently orbit the head

somber sequoia
hard hatch
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so I created a radial toggle to swap certain meshes from an asset on and off but whenever I actually try to use the puppet in play mode, it doesn't change anything

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I made sure that when I made the parameter for it, it was a float, made sure that everything is named the same, and for some reason, it's not working.

quasi crypt
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the contacts on vr chat made it is a bit big is there a way to fix that in unity or not

heavy zephyr
dull glen
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Trying to export an idle (for the crown) but the actual animation part in unity refuses to actually import? any idea why?

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is it just cause it's an NLA strip or something?

junior acorn
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should i publish ultrarevamp something wicked now or do it tomorrow?

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even if it looks a little off, it should still be good enough for first timers

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or however you wanna put that

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i dont know

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just a reminder its gonna be private for now until i manage to get everything all fixed up

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i need to get things done such as quest compatability, and a few abilities (which im not so good at)

clear quest
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i have removed assets from him, i lowered image qualities, i sold my kidney to the devil, YET NOTHING, someone PLEASE JUST TELL ME

copper bone
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I'm at the final step of a project, but i've no idea what this is reffering to

somber sequoia
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any errors above it? if so, always look at the first few.

copper bone
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these are all that's in the console

little plume
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i have the roller coaster cart itself spawning as a particle, but it isnt orbiting

junior acorn
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to see how it works

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oh what the heck i'll publish it anyways

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wish me luck guys i hope it doesnt get leaked on any avatar searches

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oh come on

timber wharf
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cant upload new avis on old sdk ye, they broke avatar ids smth smth

junior acorn
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i knew that i saw the error

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idk how to get the new sdk when i have one already

timber wharf
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just upgrade package in vcc

junior acorn
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i see, THATS what i forgot to do

vale cove
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Stuck on loading in the VRChat SDK and vcc is stuck loading packages.

Not sure if this is me or not and I checked servers for anything but it says the issue similar to this was fixed earlier so I'm not sure what's up

junior acorn
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alright NOW i'll upload it privately

junior acorn
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like i said im new to avatar development

vale cove
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No worries! Just seeing if it's just a me thing or not lol

tender spruce
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Probably a common question, I have a pair of animations that change a blendshape from 100 to 0, if the default state of the blendshape is 0 it works fine but when I set it to 100, then the animation doesn't play. Did animations always not work when the blendshape default is not 0? maybe that's what write defaults mean?

cedar echo
somber sequoia
timber wharf
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@tender spruce stuff should be driven by animations just fine, its more common for initial value to not work rather than an animation. write defaults means animation kinda remembers what it was before animating it, so with wd on youd only need blendshape going to 0 as animation, while with wd off both 100 and 0.

somber sequoia
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yep, there you go

timber wharf
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yep try applying second one

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armature is fine

somber sequoia
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yeah don't apply armature

cedar echo
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so i had to delete the smooth one, becuase you cant apply it for some stupid reason

somber sequoia
cedar echo
mellow vigil
somber sequoia
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very nice!

outer adder
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I've been working on avatars for some time and I've been trying to make RKS(Real Kissing System) and JKS(JustKissingSFX) work on some avatars that are not Karin, but can't wrap my head around how to make it work.

RKS Does work as intended I think but I thought it had animations for when you get close to someone else and start kissing.

JKS Is supposed to play sounds but it doesn't even tho I followed the guide and checked that is not only local + the detection area looks fine and in the middle of the face of the avatar.

I even got one of the contact settings for the specific avatar I'm trying to modify and still no sounds (at least i got the animations working with that one)
I am using gogoloco as well
(I've been messing with the contact size and all that, it still doesn't really play any sound)

sleek agate
#

What are the best booth avatars

dark saddle
#

is it possible to have colliders work inverted for physbones?

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For example, having a physbone NOT leave a sphere collider?

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Making a hoodie, I want the hair to stay contained within it without disabling the physbones

somber sequoia
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Yes - you want "Inside bounds" on the collider

cedar echo
somber sequoia
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in play mode or in game, the animator in the animator slot is not used

cedar echo
hard turtle
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Unity vs blender why is the weight painting fucking with me in unity

junior void
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unity strips wweights to 4 bones

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you can simulate that in blender under weight -> limit total -> set to 4

junior void
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in weight paint mode under the tab "weights"

hard turtle
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ah

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i was lookin in the armature

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thnks

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ok thank u :)

spiral lintel
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Idk why but the bellybutton ring i added wont move with the body when i use pose mode in blender

junior void
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did you weight paint it?

spiral lintel
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yes

junior void
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to which bone?

spiral lintel
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the bones near it

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thats supposed to move it

junior void
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is it its own object or part of the body mesh?

spiral lintel
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uh

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u mean like is the object connected to the armature?

junior void
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no, is the piercing its own object

spiral lintel
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yea

junior void
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ok, so is the armature modifier pointing to the correct armature

spiral lintel
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the mdoel dosnt have an armature

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its just a mode;

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*model

junior void
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what

spiral lintel
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the model for the bellybutton ring dosnt have an armature

junior void
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the mesh of the ring has to have an armature modifier on it

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otherwise it wont move when you move the model

spiral lintel
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oh it says it does

junior void
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now you need to start showing stuff

spiral lintel
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alrr

junior void
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lets have the hierarchy, the armature modifier and an example of you posing but the rng not moving so we see what youre doing

spiral lintel
junior void
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why does the piercing have vertex groups that should not move it

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such as butt and leg

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also, what is being posed? all bones look the same position to me

reef cove
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What causes blushes to appear as being too dark? I know that it sometimes happens in some worlds, and with some shaders settings, probably depending on which type of light is used, but that's as far as my intuition goes

hard turtle
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is there a way i can check just the poly coutn of this in unity?

junior void
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you can see triangle count in your assets (expand fbx so you see mesh grid symbol and right click -> properties on it)

hard turtle
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ah

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that shit jacket is 6k triangles

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guess i really was in a rush when i made it lol

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its down to 2.5k now with minimal work

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improved my topo too

velvet stratus
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Hi everyone,
I’m still pretty new to Unity and VRChat avatars and I’m a bit stuck.

The issue with this model is that it’s missing a proper chest bone, and VRChat won’t let me upload it unless a chest bone is assigned. I tried fixing it myself, but it just created more issues.

Another problem is the scale of the avatar — Unity keeps warning me that the model is too small for VRChat.

Would anyone be willing to help me fix this model properly (chest bone + correct scaling) and make it upload-ready for VRChat? I’d really appreciate it if the fixed file could be sent back to me afterward.

Thank you so much in advance — any help or guidance would mean a lot 🙏

hard turtle
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think 2.8k is too much for a jacket?

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im practicing making more messy clothing

junior void
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hard to say if its too much without seeing the mesh

hard turtle
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im just practicing adding noise

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the model is largely personal but like 80 people downloaded it off jinxxy so figured id revisit it

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either way its down from 6.8k

junior void
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looks decent imo

hard turtle
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hell yeh

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usually my clothes are entirely flat

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and just quickly done

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figured id take some time to make something mroe

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clothy

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xD

somber sequoia
somber sequoia
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maybe show the stats in the build window

clear quest
somber sequoia
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ah, yeah no surprise there

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I'm not sure what you mean by optimize in this case

clear quest
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downsized the texture files, removed phys bones, removed assets

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i spent 25 dollars on this model man idk what to do

somber sequoia
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this is why I wish creators would post stats up front, that's extremely poor.

clear quest
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no stats were listed

somber sequoia
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yep, figures.

clear quest
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is there any way to fix this?

somber sequoia
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you could attempt to optimize it

clear quest
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what more can i do with just unity? i dont have the raw files

somber sequoia
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there's a .fbx in there, right?

clear quest
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only a prefab and scene thing, im not knowledgable on this stuff though

somber sequoia
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huh, with no model files, I dunno. That's not a thing I'd pay for.

clear quest
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it said quest compatible, this is the QUEST VERSION OF THE MODEL

somber sequoia
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that is the quest version? No wonder it gets flagged

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I figured that was the PC version

clear quest
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no

somber sequoia
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I'm surprised you could even upload that

clear quest
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last night i was able to upload it to be quest only so i know it can go through

balmy barn
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get nuked

somber sequoia
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yep.

balmy barn
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no way it will ever survive a security check

clear quest
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it did (one on the right)

somber sequoia
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recently?

clear quest
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last night

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i couldnt get it to work on pc but i could for quest only

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pc users saw a robot

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i could try removing his keys and hairs

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jesus fucking christ

somber sequoia
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yep, zero surprise there.

clear quest
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i should have known something was off when all the quest textures were still 2k even for small details

errant comet
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Some work, that could at least be not unreasonable for PC. Could try using d4rkAvatarOptimizer and see what it gives you with default settings. Going to need manual work, but could at least clean up some and give an idea on what to manually remove.

clear quest
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i somehow got this

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i removed two of the hairs, the sleeves, the socks, the headband. the ears, the horns, and im still suffering

somber sequoia
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are you a quest user?

clear quest
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it uploads just fine to android but the moment i upload to pc it fails

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i am a quest user

somber sequoia
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you do realize that your own performance is going to be quite compromised by something this bad?

clear quest
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it ran just fine

somber sequoia
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I'm sure it was, even if you didn't notice yet in the specific situation.

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Just saying.

clear quest
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my friend on a quest 2 thats on its last leg was able to see my avatar without any llag

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anyway heres the new stats

clear quest
hazy quest
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how to find which objects are using unsupported shaders for Quest Vrchat?

junior void
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how does one even get to 538 bones

somber sequoia
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chains, probably.

junior void
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maybe but thats insane

somber sequoia
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yep

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but not uncommon

vagrant dock
clear quest
gaunt knoll
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How made it

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Who*

vagrant dock
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I find a way to overhaul it

clear quest
gaunt knoll
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wild they must be from be in asia

vagrant dock
vagrant dock
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Or I just remove the stuff I won’t see and also change the the texture size

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For quest I always put body texture to 1021 mb and 513 for clothes and shoes and accessories

clear quest
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i used 513 for everything

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64 for the smaller textures

vagrant dock
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And if it stop to large you can split your avatar into 2 spectate avatar like one with 5 hairs style and other with 5 different hair styles

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I’d don’t expect you’ll to understand what I mean by that

clear quest
sterile pike
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I'm getting an error where it says to check to see if I'm on the right sdk? and it also says invalid id?

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I'm confused

junior void
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Update the sdk then

oblique rover
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how do i add more controls or add it to another menu

balmy barn
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submenu in a submenu and maybe ever more submenues under that

civic sonnet
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Hi, I have a question. When I add an expression menu to my avatar, it works correctly, but the default animations (clapping, waving, backflip) no longer appear. Is there any way to fix this?

somber sequoia
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You'll have to add your own menu for those

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iirc they all just set the integer parameter VRCEmote, I don't recall the numbers offhand

civic sonnet
somber sequoia
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Yes, if you add your own menu, you get none of the built-in stuff, so you'd have to create those controls yourself

civic sonnet
somber sequoia
young mango
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hello, i got a quick question to see if anyone else is having this issue, where the feet on your avatar rotate both to one side, instead of being perfectly straight when calibrating for fbt, is this something to do with the armature, or something in the idle animations that is messing with the positioning ?

civic sonnet
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Is it possible to keep the default animations and submenus on the same wheel? Or something similar?

somber sequoia
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Yes - you'll have to create all the ones that VRChat provides by default, those are added at runtime.

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it's possible they are in a sample asset in the SDK's examples section, I haven't looked though

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once you provide your own menu, you won't get the stuff they add automatically

civic sonnet
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Okay, now I understand. I'll look up what you said, thanks.

somber sequoia
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I was just looking in my open project but I realized it's a world, so no avatar SDK in it 🙂

minor crater
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i did some blender mods and i wonder if i didnt export properly. this is only in play mode. im thinking the scaling was wrong but idk what to set the export stuff to

somber sequoia
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That is correct

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however, if you're overwriting a .fbx file, it may have been set differently before, you might have to just redo the rig setup

minor crater
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uh idk anything about that aaaa i was hoping i could just change a value in blender to fix this

somber sequoia
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probably not

minor crater
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okay so i scaled everything up to 100 in the export, now the body parts look like the correct size but yeah the rigging isnt scaled

somber sequoia
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in Blender, also make sure you don't have any objects with scaling values other than 1. If you do, apply the scaling transforms

minor crater
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somehow its magically corrected now phew but yeah everything was set to 1

somber sequoia
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ah good

supple lodge
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I'm trying to upload a free avatar after I re textured it a little, this is my first time uploading anything and using Unity, and I get this error, may someone be able to assist me?

somber sequoia
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unfortunately, that error is not very useful.

supple lodge
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dang, yeah this is the only thing it says.

somber sequoia
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is that the only error message in the log?

supple lodge
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there's these above it

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uhhh

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hm

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it says to remove gogoloco, I should try that I guess?

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nope didnt change anything

somber sequoia
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oh. the ones that say "missing script" is the problem. Always look at the first few errors for the root cause.

supple lodge
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now it says this

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lemme see again

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earlier I think I did remove like a prefab but I don't know how to return it

somber sequoia
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it's not about prefabs, it's about packages like those you install via VCC/Alcom

supple lodge
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ah I see

somber sequoia
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perhaps gogo loco, perhaps VRC Fury, you'd need to check the documentation that came with it for clues

supple lodge
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this has also been appearing for a bit now.

somber sequoia
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have you installed the poiyomi package? You may need to unlock then re-lock those materials

supple lodge
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don't think so, let me try that

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I can just find it by searching it up right?

somber sequoia
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yeah go find the docs that came with the avatar and install everything it tells you to

supple lodge
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oh ok yeah today I guess I jsut haven't been reading properly, yeah that's one thing I missed.

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ok so it seems like I did get one stepped closer, but now it's this.

somber sequoia
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that one isn't very useful and likely not blocking anything

supple lodge
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lemme check the rest of the logs

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there's a lot of errors, but these are the first few

somber sequoia
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yep, again missing script

supple lodge
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hm

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almost all the accessories and core avatar mechanics are an error

somber sequoia
# supple lodge

nothing in here is useful, it's the missing script ones, the rest are likely just side-effects

supple lodge
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yeah that makes sense

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you said something about reloading shaders or something like that?

somber sequoia
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unlocking and re-locking, but that's not going to fix the missing script issues

supple lodge
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how would I find the missing script?

somber sequoia
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the errors tell you where the script component is, they don't tell you what package you need.

supple lodge
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I found these other error from earlier

somber sequoia
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those are not errors, won't block the build.

supple lodge
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ah

somber sequoia
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errors are red.

supple lodge
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should I try talking to the author?

somber sequoia
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if you can't find info from their documentation, sure, might work

minor crater
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this just happened to me to

neat spire
gilded current
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need tpyical help upload avart to unity

junior void
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Uh what

gilded current
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I got it haha I was trying to upload it for the biggest time period

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like just to get to untiy

proper orbit
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anybody have any ideas why gestures wouldn't work? all the animations work and the hand movements work it is all on a spcific gesture layer but they just dont animate the face in game for some reason?

arctic ginkgo
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A blue line should show under each animation state that's currently playing (it's also a progress bar for the animation within the state), and active transitions will light up blue

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If this isn't happening, you may have an issue with your logic, or the parameters could be misspelled

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If the states are being triggered but the animation isn't playing, then either your animations are broken, have 0 weight, or their properties are being overriden

proper orbit
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no blue

arctic ginkgo
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To check if your animations are broken, you can open the clip and see if anything shows up yellow in the properties area, but if you are using a tool that changes the hierarchy at runtime (like VRCFury) then this might not work. Make sure you're aware of and account for any changes to the hierarchy or names of objects

proper orbit
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the animations are fine those were the first things i checked

arctic ginkgo
# proper orbit no blue

There is blue on "any state", which shouldn't stay that way since that's a placeholder for, well, any state. Is this highlight flickering between any other states or transitions?

proper orbit
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wait i just reset it and now its doiing this

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but the face animation still isnt playing

balmy barn
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'animate the face' , so this is your fx controller ?, wont do much on any other

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if you are animating any viseme in use dont it wont like it

proper orbit
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its on a gesture layer is was working a few weeks ago butrecenlt got a report that it stoped working

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no visemes

balmy barn
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blendshapes dont go on gesture

proper orbit
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this is the setup the facial expressions on are the gesture layer

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this worked just fine a few weeks ago im just trying to figure out why it would stop working

balmy barn
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doesnt matter blendshapes/face stuff dont go on gesture it might work testing in unity but wont ingame

proper orbit
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but it did work

arctic ginkgo
arctic ginkgo
zinc willow
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How do I make a hue shift move individually (Body hue moves separate from eye hue) (Quest)

strong estuary
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How do I change the height of the viewpoint when crouching and going prone in desktop? I'm trying to use custom animations, but the head keeps going too low when going prone or crouching

heavy zephyr
ocean snow
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how do i fix this keeps happening when i try to upload a quest version of an avatar.

somber sequoia
ocean snow
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yes the format of executable is

somber sequoia
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... what?

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oh

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okay - no idea what that'd mean then, which OS and Unity version?

ocean snow
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the unity version is 2022.3.22f1

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and the os is windows 11

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i think i might have figured it out.

warm junco
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I have an odd question does anyone have any poi shaders settings to make realistic looking skin and clothes??

timber wharf
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poi being toon focused, odd question indeed

somber sequoia
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eh, I exclusively use the realistic shading

somber sequoia
warm junco
finite mountain
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would somebody be able to help me with avatar customization? I know Blender well, but not Unity. I have the Kipfel avatar as a base and want to customize it (new tail, keep ears, change textures, add some peircings). How do I keep all the original animations and gestures when modifying it? video recommendations are welcome!!

somber sequoia
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gestures and animations won't be changed unless you specifically change them

finite mountain
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It's my first avatar, so i don't even really know how to approach adding whatever i've made in blender and attaching it to the set animations in unity

somber sequoia
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what have you made in blender though?

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usually you can just overwrite the .fbx file if you update it in blender... depending on what you change, you may need to do stuff in Unity too. Hard to say in a general case

timber wharf
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@finite mountain step one, make separate project, step two, replace fbx on export. then it just works most of the time

somber sequoia
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yes - make backups

finite mountain
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Ah!! that makes sense. I'll do that then :> so far i've made a tail and attached some piercings, but im a bit confused on how to apply that method to it since i added more bones for fluidity.

somber sequoia
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if you added them to the avatar's armature, they will translate into untity

real linden
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i made a impostor for my avi but non of my friends can see it, thought i was just like we gotta wait some time its been a month now and they still cant see it but it says i have a impostor

somber sequoia
#

what do they see instead?

real linden
dire dagger
#

What..

finite mountain
somber sequoia
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if the bones are the same names as previously it'll be just fine

finite mountain
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what about the new bones?

somber sequoia
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if you have new bone names you'd have to adjust animations. physbones... depends on how they are setup

finite mountain
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i will be back if i have problems 🫡 ty

real linden
somber sequoia
#

no - look on the website, make sure there is a fallback

hearty gazelle
#

Is there a way to fix this

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Ran it through multiple times and same result happened

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Also for some reason under optimization there’s no generate material list for the cats plugin

somber sequoia
#

fix what exactly

cyan viper
#

I have a system for buttons on a tape recorder to be pushed, but they shake when moving in the animations, does anyone know why?

somber sequoia
#

ooh that's a cool tape recorder!

cyan viper
#

It's the same in game. The way I found to fix it was to set the interruption source(I'm not entirely sure what this does) to next state but that makes it so the stop button doesn't work and the sounds don't always play. The other settings don't help either

cyan viper
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I also tried moving the transitions from anystate to transition to each other but that results in shaking still

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current settings

supple needle
#

How does one make something transparent with Poiyomi

somber sequoia
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it's got a transparent rendering option up at the top

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also a few others - the docs explain them

chilly raptor
#

the middle finger won't go down fully

spiral lintel
ancient adder
#

why does the audio sometimes clip when i play it? using animator vrc play audio behavior to play the audio, audio source always on

#

fixed: solution was to change rolloff curve

white moth
#

Would anyone be willing to help with this

#

I have connected everything to the chest and it's still not registering right

ornate stump
drifting carbon
#

does anyone know how to set Booth Avatars With compatible Clothing with Modular Avatar?
i bought clothing for it so i can take VRC photos. But i don't know how to set it up?
i came here Needing some Help.

drifting carbon
#

thank you Hopfully i can do it. i dont have big brain but its there ill try this out.

drifting carbon
#

this is confusing 🧠

ornate stump
drifting carbon
#

yeah but for me its a little hard since this is my first time

ornate stump
drifting carbon
#

i got the out fit dragged into the avatar and set it up.
only thing is the body's Breasts and Legs get very skinny

ornate stump
drifting carbon
#

ohhh okay

#

this is where im currently at

#

it also needs shape keys for the Heels

drifting carbon
#

im very terrible at this i restarted.
im just at the point where i set up the outfit

drifting carbon
#

i do better when i have someone talking me in Vc through it.
i dont know what to do after i setup outfit with MA.
ive read through it but i dont understand it :/

ornate stump
hard turtle
#

dont really need any help but i spent the past like 4 hours optimising my model, and the pants on their own were 26k polys before

#

not onyl have i made the overall model look better

#

but the entire outfit is now 14k

scenic ether
#

Can't for the life of me get weight painting down, having trouble understanding

hard turtle
#

weight from bones or use the gradiant tool :)

#

ur doing hair and blender can strugle with many tubes

main remnant
#

It can be complicated

supple needle
ornate stump
supple needle
#

Still won’t move with it

ornate stump
supple needle
ornate stump
hearty gazelle
#

Does anyone know how to fix this issue

#

Cause the video I’m following on how to do this says keep pressing create eye tracking but it’s not doing anything

#

Keeps giving me this but the neck already seems to be connected to the chest

ornate stump
hearty gazelle
#

Wdym

ornate stump
hearty gazelle
#

Thank you so much I didn’t even see it

#

But um the issue still shows up

#

And I still don’t get what blender means

ornate stump
hearty gazelle
#

Ok I’ll send the screenshot

ornate stump
# hearty gazelle

The bone slot got cropped out and I can't see what bones you put in there. And that doesn't show bone hierarchy tree. See the bone hierarchy at the top-right panel.

ornate stump
hearty gazelle
#

like this?

ornate stump
ornate stump
hearty gazelle
#

Yea

hard turtle
#

I got my entire outfit under 13300 tris

#

TwT

hearty gazelle
#

Wait so it wasn’t necessary

#

I feel stupid

#

Sorry if it was stupid

flat hill
#

How do I make the hair on a character not float in the air? And how do I make it viseble for quest-players aswell as pc-players?

junior void
#

you need to properly parent the hair root bone to the head bone

#

i recommend vrcfury for that

flat hill
#

???

#

I don't understand.

junior void
#

which part of that

flat hill
#

all

junior void
#

so do you want me to start explaining what a bone is

flat hill
#

yeah... I'm kinda new to it all

ornate stump
# flat hill yeah... I'm kinda new to it all

In short, bones are invisible object that make mesh moves. If you take a look in Armature object, you should see list of bone and its name. So fine Head bone and put the hair object under there.

flat hill
ornate stump
flat hill
ornate stump
flat hill
#

ok

ornate stump
#

I already typed it out. So try it out and you will see how it change object relation.

flat hill
ornate stump
flat hill
#

???

ornate stump
flat hill
#

Where do I find that?

ornate stump
ornate stump
# flat hill

Right there to the left side. But you must exit from prefab edit mode first.

flat hill
#

Prefab?

ornate stump
flat hill
#

And now?

ornate stump
flat hill
#

And that means?

ornate stump
# flat hill And that means?

You should not edit the model as prefab. You should put the avatar in the model into actual unity scene and edit. NOT double click on the avatar object from the asset below.

flat hill
#

oh

#

So should I restart?

ornate stump
flat hill
#

Is this what you mean?

ornate stump
round comet
#

Yeah you got it thumbsupnerd

flat hill
ornate stump
flat hill
#

And how do I do that again?

ornate stump
flat hill
#

idk

ornate stump
flat hill
ornate stump
# flat hill

That's strange if the hair that came with avatar doesn't move. Test it by moving bones in Armature one by one, start from Hips bone.

#

If your avatar made from vroid then naming scheme might be confusing.

ornate stump
# flat hill

Find this Head bone and move its position in the scene.

flat hill
#

I found it

#

Now what do I do again?

ornate stump
flat hill
#

oh

#

Did I do something wrong?

ornate stump
ornate stump
ornate stump
flat hill
#

oh

#

ok

ornate stump
#

Hierarchy is showing object relations.

flat hill
#

Then how do I move something in the Scene?

flat hill
#

ok?

ornate stump
# flat hill ok?

Then you see the red-green-blue arrow in the scene? Drag and move.

flat hill
#

But that moves the whole head

ornate stump
flat hill
#

Yes.

ornate stump
flat hill
#

It's acting as if it had space fysicks.

ornate stump
ornate stump
# flat hill Here

It isn't really called "floating" just slow react to physic. You have to increase Pull value of the hair physbone.

flat hill
#

How do I do that?

ornate stump
flat hill
#

On every single one of them manualy?

ornate stump
flat hill
#

And where do I find it?

ornate stump
#

Keep in mind, physbone component only exist on some bones.

flat hill
#

Is it called Physbone in unity?

ornate stump
flat hill
#

ok

#

just wondering because I can't find it

flat hill
ornate stump
# flat hill

I haven't even mentioned that. Do you see image I sent above?

flat hill
#

Yes, but mine only says Inspector

ornate stump
# flat hill

Ok that's a really unexpected way to do the physic.

flat hill
#

I just thoght that was what you meant.

ornate stump
flat hill
#

idk

ornate stump
flat hill
#

Yes, and not all of them has it

#

I was able to remove it

ornate stump
flat hill
#

done

ornate stump
ornate stump
# flat hill done

And sidenote, if the avatar is made with VRoid, it isn't going to work well in Quest.

ornate stump
#

Of course.

flat hill
#

found it :3

#

What value should I use?

ornate stump
stray lintel
#

hi

flat hill
stray lintel
#

im trying to make it so an audio plays automatically when im afk

#

how would i do that

ornate stump
stray lintel
ornate stump
stray lintel
#

can i not use the existing afk parameter?

#

oh wait

ornate stump
stray lintel
#

oki

#

wait so should i make it in the same controller

ornate stump
stray lintel
#

ok so

#

im in the fx layer

#

do i just create an empty anim

ornate stump
stray lintel
#

ok did that

#

can i have my animation include audio?

ornate stump
somber lark
#

Trying to use vroid to make myself an avatar, I have unity and vcc but idk how to convert...

ornate stump
somber lark
#

I need blender now???

ornate stump
somber lark
#

Jeeze

#

This is frustrating

#

Wondering if I can just give the model file to somebody and have them convert it for me....

hearty gazelle
#

Is there a way to reduce the polygons/triangles to 15000 easily to make my avatar quest compatible

#

Cause I tried reducing them already but they only went to 40,000

#

But I don’t want to mess up my avatar too much and the safe option didn’t work so I had to manually do it

sturdy valley
#

does anyone know how can i put the selected menus into my avi?
(edit, these are actually toggles, and i want to put these toggles into a menu)

hearty gazelle
warm vortex
sturdy valley
#

got a bit confused my bad

hearty gazelle
warm vortex
#

you can upload an avatar with 70k tris to quest, however it'll be very poor

ornate stump
hearty gazelle
hearty gazelle
#

It’s at 40k

#

But will ppl be able to see my avatar tho?

ornate stump
warm vortex
#

they'll have to manually show it, but a lot of people on quest have to do that anyways.

hearty gazelle
#

Ah ok

#

So could I probably reduce the polygons in unity or should I just use the vrc quest tool

warm vortex
#

i'd say delete any body mesh you have thats covered by clothing

#

that'll cut out a decent amount

hearty gazelle
#

Where can I delete the body mesh at

warm vortex
#

blender will work fine

hearty gazelle
#

Cause i am planning on adding like a second outfit on my avatar for toggles

warm vortex
#

or are you decimating in unity using polytool?

hearty gazelle
#

I’m doing it on blender

warm vortex
hearty gazelle
#

Ah ok

warm vortex
hearty gazelle
#

So then I can just make multiple versions of the same avatar with different avatars then?

warm vortex
#

yep !!

#

just duplicate the fbx

hearty gazelle
#

This might be stupid to ask but idk where the body mesh is at on blender

#

I’m lowkey new to blender

warm vortex
#

it should be on the right hand side where the bones and stuff are

hearty gazelle
#

So do I just click on body

warm vortex
#

there should be a list of things

hearty gazelle
#

Cause I already combined materials together as well

warm vortex
#

uh im not sure, sometimes the body is also the head

#

have you merged the meshes too?

hearty gazelle
#

I might’ve I pressed save to atlas

#

Lemme double check

#

Yea I don’t see the body meshes

warm vortex
#

so theres only one mesh there?

hearty gazelle
#

Yea

warm vortex
#

okay, it's still doable- you just have to kind of go inside of the mesh and delete from there

hearty gazelle
#

Ok

#

Also should I get rid of the hair bones

#

Cause I’m not sure if I need it if imma add some physics on the hair

warm vortex
#

you need the bones for physbones

hearty gazelle
#

Ok

#

Also if s there a way I can add these goggles as a toggle for on the head and on the eyes

balmy barn
#

weightpaint googles to a bone, parent to head, create a toggle moves the bone up or on eyes ( to hide just scale it to 0 )

long locust
#

Does anyone know how to get illythekittys avatar

umbral tusk
#

Whats this error i get when i try uploading my avatar?
I tried googling the errors but it dosent give me anything helpful

winged harness
#

Could anybody help me set up an avatar properly im struggeling

somber sequoia
#

provide details - what have you done, where are you stuck, error messages, etc.

winged harness
#

But idk how to

#

Im at dinner rn i can provide more info in a bit

somber sequoia
#

interesting to ask for help then not be available for that help. But okay.

winged harness
#

I honistly dident expect anybody to reply this quikly

#

My appolagies

gaunt knoll
#

Tbh all of the channels in here are pretty quick as long as we know how to help 🤣

winged harness
umbral tusk
#

If its a prop from gumroad or smth it usually has VRCfury support built in

winged harness
#

Its like a ghost flashlight w mutiple functions

umbral tusk
#

Ill help u wanna do in DMs?

#

So we dont fludd the chat

hearty gazelle
#

Hi I’m can anyone help me fix with wtv is going on here

#

Cause there’s a lot of black stuff showing

glass roost
#

anyone know any boy avatars for quest bc im stuck w the basic ones bc i ain’t know any good ones

tired notch
#

none of the clothing has textures on properly in just unity, so im not sure what to do. ping responses appreciated!

dark python
tired notch
#

yes, all of it is set to 1

mellow otter
#

hiii so i don’t have access to my desktop right now but if i were using a bought preset off of gumroad, is there an easy way to make a functioning (not camera-wise but reactivity/gesture wise) second pair of eyes underneath the main ones? i’m not sure if id have to create new blendshapes or what but i haven’t been able to find any tutorials on yt for something like this 😭 im also wondering if it would be easier to do something like this in unity or blender

balmy barn
#

if they have eyebones , slap on rotation constraints to follow the other ones

#

(gameobjects also work if they are seperate mesh or whatnot)

dark python
#

is there something like a gestureweight but for individual fingers when using index controllers i can reference in unity ?
or a way to add new gestures that give me an output when i make them ingame.

knotty jay
#

ive been trying to add a boop thingy to my avatar but it doesn't work, i was following a tutorial by pxinky. not sure what ive done wrong

dark python
tired notch
# tired notch

i still need help with this. from what i've gathered, its an issue with the .fbx not keeping the UV unwrapping when the .fbx is exported, but i dont know how to make sure the UV goes with it and nothing online has a direct solution

knotty jay
dark python
knotty jay
#

Thanks, i'll try it out and let you know if it works!

dark python
tired notch
balmy barn
#

check for multiple uv's , some shaders have no selection for others and use first one

tired notch
#

how do i check for multiple UVs?

somber sequoia
dark python
somber sequoia
tired notch
tired notch
balmy barn
#

I use cats export all the time so thats not a thing ive ever experienced ,

dark python
somber sequoia
knotty jay
dark python
knotty jay
#

alright give me a second

balmy barn
#

you can use bool instead of a float (true/false) and if you are using av3 to test there is a setting you need to enable

#

av3 default dont have them all

somber sequoia
#

huh I've never enabled that, what does that do?

#

oh descriptor colliders

balmy barn
#

default is just senders, some things i do need both

somber sequoia
#

that's neat, I didn't know that was there

glad dirge
#

how do I add a suffix like this is suggesting

dark python
balmy barn
#

thats av3 , i find gesturemanager slow so i rarely use it ratl

somber sequoia
glad dirge
#

I'm guessing it's because it can interfere with the other stuff right

#

I don't think it would exactly though because they're stuff I have toggle in the 3.0 menu

somber sequoia
#

Yes, that's what it's for, assuming you actually want these variables unique

frosty mist
#

I cant upload this avatar and idk why ive tried everything, i made it in blender, i textured it in substance and i built it in unity but it keeps saying I dont own it, how do I solve this?

#

Ive made a new project multiple times as well, i can upload other avatars and I am not restricted

#

the neck bone is not the issue either

somber sequoia
#

The armature being wonky is the issue.

frosty mist
#

how would i fix

somber sequoia
#

make it not wonky. Really depends on what's wrong with it - come into #avatar-rigging and show the armature, bone hierarchy from root down to head, and your rig setup bone mapping

dark python
#

it telling you to map the neck in the import settings

somber sequoia
#

yeah, probably it's not mapped

#

possibly it is and it's wrong

dark python
somber sequoia
#

also look for errors in the rig tab before you click "Configure"

frosty mist
#

guh

#

is this also an issue or will it be fine

somber sequoia
#

that's probably ok

dark python
#

it will be fine

runic crest
#

hey so i have this issue? this is my first time doing this

balmy barn
#

no shoulders assigned

runic crest
#

i have the same issue with "feet" but everything is selected

hearty gazelle
#

Does anyone know the option or how to fix this cause I already got rid of the triangles needed to fix this but don’t know what to do

runic crest
#

maybe this is the issue? or are they not connected just because i haven't clicked on apply?

#

nice, everything got deleted

#

gotta redo

hearty gazelle
civic cliff
#

just started on an avi, imported this lil free nose accessory i found, and EVERYTHING in the project just took a shit, i dont know what the error means

balmy barn
#

missing shader or it broke 🤷‍♂️

runic crest
#

have u put liltoon shader on?

hearty gazelle
civic cliff
# runic crest have u put liltoon shader on?

liltoon shader was and still is on all of the body materials and ofc imported into the project, i tried re-applying the shader to one of the face parts to find out if that'll un-purple it, and it didnt

runic crest
#

is there a way to update an already uploaded avatar?

civic cliff
#

whatever i lost like 10 mins of progress ill just try to reload the project and if that doesnt work im restarting without the nose thing

runic crest
#

i cant change the shader

stable citrus
runic crest
#

out of nowhere my avatar doesnt do a t pose no more, and i even made a new project

#

cant fix it

woeful anvil
#

All of my VRC stuff disappeared off of my top tab help

grand scaffold
woeful anvil
grand scaffold
#

I mean you could, dya know what happened to the prefab?

errant comet
#

Prefab disappearing, unknown, but if you imported a new package or scripts, that's why something broke.

lyric lintel
#

hey why do the knuckles stretch out and break when im trying to make hands?

#

the weight painting is good but its the fingers to hand part that keeps messing up idk why

whole escarp
#

@compact dust

#

You can manually rename it to match it

#

Just might work, otherwise try bruteforcing it with Dressingtools

compact dust
#

i refuse to rename 200 bones

whole escarp
#

200 bones? Wth are you trying to rig lol

compact dust
#

tis a dress
i have no clue why the creator put that many in it cus it definitely doesnt need that many

whole escarp
#

Sounds like the clothing set isnt meant for the avatar if the naming is different

compact dust
#

tis not

whole escarp
#

Hmm then like I said, try renaming or forcing it with dressingtools

#

Shouldnt be 200 unless it includes hands, even then

compact dust
#

134, close enough

whole escarp
#

Did you count it?

#

Anyway going off-topic, force it with dressingtools, if that dosent work ur out of luck and have to rename manually.

compact dust
#

blender counts em

whole escarp
#

You are confusing bones with transforms

compact dust
#

no, i do in fact know what a bone is

whole escarp
#

Then you shouldunt have to rename 134 "bones"

#

As a matter of fact you couldve gotten it done like a moment ago if you started it. Unfortunately I cant really provide any min/max solutions for bone mapping, again either dressingtools it or rename it. That will be all

compact dust
#

what are you on about 🙏

whole escarp
#

Dont ask for avi help if you are going to get all emotional about it.

mellow otter
plucky hearth
#

does anyone know how to draw a line between two points. i wanna make a grapple hook kinda system but idk how to do make that rope between the two points

opal relic
#

Wait, can I not use blendshapes for eyelook stuff?

balmy barn
#

it blinks on itself using a layer in fx, can be randomized

mint silo
#

hmm somethings not right here

#

I honestly dont know whats wrongi have fixed the humaniod rig and its still broken

#

can someone please help me?

somber sequoia
#

show us a pic of the armature and the rig hierarchy

half mirage
#

my avitar is vewing from the chest plz help

stable citrus
half mirage
stable citrus
half mirage
somber sequoia
#

the toe end bones seem like the wrong choice, but that's not really relevant to being humanoid.

#

yeah - wrong toe bones, pick the ones above that.
Then try the "force t-pose" thing under the "pose" dropdown right below the bone slots on the rightmost inspector

mint silo
somber sequoia
#

I don't see the neck and head though so verify those are sane - should be spine3 -> neck -> head

somber sequoia
# mint silo

this looks like your mesh is not properly weight painted with the armature, but this isn't the right place to judge that anyway.

torn hound
#

im so cooked chat 💔 idk why it keeps doing this. in the project of VCC its up to date, only has gesture manager & Poiyomi Pro. Nothing else, nothing more.

#

it gets stuck like this, never moving, and has not changed. it uploaded fine on pc, but is stuck like this. if i hit cancel it will break my entire project

somber sequoia
#

you could cancel, close unity, delete the Library folder then re-open Unity and let it rebuild everything from scratch. Might take 55 minutes though 🙂

half mirage
torn hound
stable citrus
half mirage
somber sequoia
#

in your unity project folder, there's one called Library, it's full of stuff that will get rebuilt when you open Unity, if you were to delete it. Sometimes that's a way to make it do a full reset, compiling all scripts and shaders and everything.

runic crest
#

i need a Head bone, right? but when i make a head bone after applying it disappears

somber sequoia
runic crest
#

this is what i have, if i make a head bone under neck it simply dissappears after aplying on the right

somber sequoia
#

you can't make bones in unity

runic crest
#

nice

#

any way i can fix that?

somber sequoia
#

fix what?

runic crest
#

i need a head bone

somber sequoia
#

yes, so make one in blender or similar, and weight-paint the head mesh so it moves with that bone

runic crest
#

i made this so i thought it would fix it

somber sequoia
#

you need another spine bone too - you have root -> waist -> neck, this is not valid humanoid

torn hound
somber sequoia
#

root (hips) -> spine -> chest -> upper chest (optional) -> neck -> head

#

shoulders come from chest (or upper chest if present)

runic crest
#

im trying to read the rigging section in the vrchat website but it never says what the structure should be like

somber sequoia
runic crest
#

this one

runic crest
torn hound
#

task manager,,, kill this man

#

HUH???

somber sequoia
torn hound
#

im so cooked chat

somber sequoia
#

maybe reboot? that seems to solve many Windows problems 🙂

torn hound
#

im gonna reopen it and hope for the best

chilly raptor
west ember
#

does anyone know how to fix this issue?

I've tried reinstalling Unityhub, VRCC, 2022.3.22 but none of these fixed it. I can't open packagemanager, and im trying to open it with 6000.3.2f1 right now

stable citrus
left wharf
stable citrus
west ember
#

let me reword, which has a better chance to work 💔

stable citrus
left wharf
west ember
#

alrighty

west ember
west ember
left wharf
west ember
chilly raptor
left wharf
#

I don't know about CC cleaner, do you have a link to it?

left wharf
stable citrus
fringe belfry
#

quick question, how do i fix the "enable/disable keyframe recording mode" cuz i want to edit the animation of an asset but it doesnt let me TwT its just grayed out

west ember
#

but yeah, i use this to clean up my pc whenever i use it

chilly raptor
west ember
#

💔

chilly raptor
left wharf
#

eh???

west ember
#

im gonna disable it real quick

left wharf
#

lol

stable citrus
#

Its only an exemple

west ember
#

nope. didnt fix it

left wharf
#

just to double check, did you reinstall Unity?

left wharf
west ember
#

i uninstalled via control panel

#

then reinstalled it

#

is there a specific way to?

left wharf
west ember
#

C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe

chilly raptor
west ember
#

this doesnt even open

stable citrus
chilly raptor
#

I don't have it popping up

west ember
#

should i delete it 🤔

left wharf
west ember
#

i deleted it, im gonna reinstall unity

left wharf
#

do you have other av software? like McAfee

west ember
left wharf
#

ok

stable citrus
chilly raptor
stable citrus
chilly raptor
chilly raptor
chilly raptor
#

idk what happened

#

I fixed one issue and I gained another

stable citrus
chilly raptor
west ember
#

im just gonna reinstall EVERYTHING and pray it works

stable citrus
left wharf
west ember
#

also, should i be concerned about the security alert

left wharf
#

that's for application like vrchat(ya, it's already patched)
so don't worry about it

fringe belfry
#

sorry to bother but how do i fix the "enable/disable keyframe recording mode" cuz i want to edit the animation of an asset but it doesnt let me TwT its just grayed out and i cant seem to find the reason why

stable citrus
hot grotto
#

Is there a reason why my arms don't change color at all but everything else can? And can I please get help on this?

chilly raptor
stable citrus
chilly raptor
#

and its only the middle finger

stable citrus
chilly raptor
#

yeah give me a sec

mint silo
somber sequoia
#

and?

mint silo
#

dont know how lol

#

i barely touched blender

#

im lucky i got this far

somber sequoia
#

okay, I'm not sure why the version is relevant then

west ember
#

what in gods name

#

someone please help 💔

errant comet
# west ember

Is this a completely new Project or did you open a previous one

west ember
#

the avatar i imported

#

im about to make a new project

errant comet
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TextMeshPro is very out of date, it should probably be at least 3.0.6, which I think is the default version installed in new projects

west ember
errant comet
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shouldn't have, what errors are there other than ones for textmeshpro

west ember
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i only have these installed

#

@errant comet ?

errant comet
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And this is happening before you import anything else? You open the project after creating one with VCC and get those errors

west ember
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yup

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nothing

errant comet
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Let me see if a new project does that to me

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at the least you could just open the package manager and try updating textmeshpro yourself

west ember
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hoooly

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it fixed it

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but now

#

theres these

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does this matter?

errant comet
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Not usually

somber sequoia
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that's weird though

errant comet
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New project doesn't do that for me. I wonder why your packages didn't update until you manually did it

west ember
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i refuse to ask chatgpt

somber sequoia
errant comet
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Second 2 are something that just happens, bug.

west ember
somber sequoia
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okay...

west ember
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let me.. try

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💔 💔

hallow tree
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howdy y'all I'm having an issue with the toon standard shader matcap. Basically I'm using the lilavatarutils lighting simulator and matcaps in additive mode are not getting lit at all. So I'm expecting that in an actual world things are going to look funny when spotlights are around one way or another. I guess I can use multiply mode but then I need a white base color and I think that is kinda messing up something else I'm trying to do. Basically working within the limits of the shader ya know... I suppose the answer is to just make new materials in blender but I was really trying not to do that 😕

somber sequoia
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you can't use Blender materials directly anyway, the best you'd get there is baking them out into static textures, which you'd then put into Unity materials anyway.

hallow tree
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wait you can't use unity to make new materials on a mesh can you? I thought that was basically a blender thing and then you can apply a shader to a material once in unity and set all the settings... maybe I'm misunderstanding something I dunno

errant comet
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Blender is for UV work that the materials in Unity will use. Only material names transfer to Unity

somber sequoia
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yeah you make materials in unity. You may be thinking of material slots, which apply to faces on mesh, that you do in Blender

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materials are basically just a list of textures and settings which configure a shader

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I mean, you make materials in blender too but what comes into unity is really just a generic read-only one that you end up replacing with a real one anyway.

hallow tree
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yeah material slots is what I'm thinking of then.

somber sequoia
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yep

hallow tree
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well anyway I'm putting this to rest for the day I'll revisit it later.

quaint badger
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Does anyone know how to make piece of clothing stay active when your jumping worlds because I have avatar with pants that turn off when I join a new world??

somber sequoia
glass geyser
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does anyone know a good guide on setting up a quad-legged avatar like a pony? I'm going to try to make one as my model just doesnt fit bipedal, so I know I'd have to use the generic type avatar but I've heard that means setting all the animations yourself.

somber sequoia
waxen bronze
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getting this error, i dont know what im doing in unity 😅

somber sequoia
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do as it says. Upgrade that in VCC or Alcom

waxen bronze
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🫡

still thunder
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im having an issue with my audio source every now and then playing in my right ear rather than playing where it should be in 3D space. is there anything in my settings here that could be causing that?

ornate stump
still thunder
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i didnt at first, tried it afterward, still wasnt working

ornate stump
still thunder
ornate stump
still thunder
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its like, it plays normal in 3d space to both channels, and is layered an extra time on the right channel

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hold up

haughty plaza
still thunder
ornate stump
still thunder
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is it cuz the audio files themselves are stereo?

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i've already tried it with the "force to mono" option, but no dice. do i need them imported to the project as mono?

ornate stump
ornate stump
night ember
haughty plaza
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Because there is no playable layers