#avatar-help

1 messages Β· Page 219 of 1

crystal whale
#

Not yet. But it doesnt make sense that it's working for one and not the other.

frosty jacinth
#

well if your vectors are screwed up it'll mess with your lighting

#

just change your fbx import settings on your arm models and see what happens

austere mantle
#

does anyone know how to set up realkisssystem?

ornate stump
cerulean flax
#

Henlos. I'm making an avatar from scratch for the first time. Should I keep any objects separate? Like the fingers and ears and tail or should it all be merged into one object?

#

Using Blender

austere mantle
somber sequoia
#

You can keep them separate while working but for export it's way more efficient to have one single mesh for the body

austere mantle
#

it's been 2 days for me trying to add it

ornate stump
somber sequoia
#

explain where in that you are stuck

cerulean flax
somber sequoia
#

I mean the whole body

cerulean flax
#

Okay, by body you mean like not accessories I guess

somber sequoia
#

I export my avatars with one mesh for body, one for all of the clothing.

austere mantle
somber sequoia
#

I usually include piercing jewelry on the body and accessories on the clothing

austere mantle
#

idk what is this arrow

somber sequoia
austere mantle
#

it says adjust postion, i don't understand what i'am supposed to postion exactly

ornate stump
ornate stump
austere mantle
#

ok

torpid oriole
#

How do I make it where the lavender follows the butt but the physbones for the butt to go on the lavender

#

ik itll be in blender but I forgot

ornate stump
torpid oriole
#

thats the issue

ornate stump
torpid oriole
ornate stump
#

You have to assign excluded transform for the lavender bone into butt physbone.

torpid oriole
#

how do I do that

ornate stump
torpid oriole
#

I had that checked

ornate stump
torpid oriole
ornate stump
torpid oriole
#

once again! Had it checked

#

did not IGNORE

ornate stump
torpid oriole
#

theres no physbones

#

I had it checked when I checked it

ornate stump
#

Not the ignore check box.

torpid oriole
#

I did when I tested it

ornate stump
#

Ignore Transforms

torpid oriole
#

.

#

I had it on

#

i turned on the ignore transforms.

ornate stump
#

Not the checkbox mind you.

#

Since lavender bone itself doesn't have physbone, so Ignore Other PHysbone doesn't do anything.

#

You have to assign Ignore Transforms

torpid oriole
#

Im adding physbones to it tho but sure ill redo it

lilac musk
#

🍿

ornate stump
torpid oriole
#

YES I know!

#

Im redoing it

ornate stump
#

Your words sounded wrong so be sure that you really know it.

torpid oriole
#

OK now wtf the ass isnt moving

#

the lavender stopped moving but ass isnt

#

..

#

As bones still there for blender

ornate stump
lilac musk
#

You can have 1 bone as long as you give the physbone an endpoint position. Though it doesn't give a whole lot of control and probably is better to add an endbone in blender

ornate stump
#

Endpoint Position that's what I meant.

torpid oriole
#

still have to use the ignore transforms but now it isnt annoying

woeful coyote
#

Hi

sour plank
#

Anyone help me with a avatar (it's really long story)

ornate stump
sour plank
# ornate stump Write it down.

So main Avi has dlc but how it was told to be set up the dlc lands up not showing the Avi original outfit and only the dlc in the toggle but it's stated the dlc will allow all clothing toggles from the original Avi and the dlc add on. I'm really worried I'm going to have to have two individual avatars instead of just all in one. Tried last night friend tryna help me but we struggled so. I did ask creator but haven't heard word yet but I just want to know if it sounds like it can only be two individual avatars. Cause dlc comes with like a better version of the original. Just confusing. Dlc FX menu will replace the originals so like ya idk I'm new to this stuff

ornate stump
nocturne wagon
#

Im having trouble importing this avatar I bought from booth into vr chat im new and I have no clue what im doing please help

#

nvm i think i fixed it

junior void
#

if you do need help, youll have to describe and/or show what youre stuck at

nocturne wagon
#

one sec

#

basically I try and upload the avatar and it keeps telling me to save it somewhere

#

but it never lets me save it anywhere

#

and idk how to fix it

junior void
#

maybe try to save the scene before uploading

#

yea

nocturne wagon
#

how do

junior void
#

ctrl + s

nocturne wagon
#

where do i put it

junior void
#

somewhere in "assets"

nocturne wagon
#

uh how do I find the assets

junior void
#

its the folders and stuff in the bottom panel

#

in the project panel

nocturne wagon
junior void
#

anywhere under assets

#

not on your pc anywhere, in assets da da da wherever

nocturne wagon
#

just keeps saying this dosent let me select where the file goes to anymore

patent crater
#

i know this is a long shot, but has anyone seen this problem before?
the left leg keeps shaking. it seems to be linked to the idle animation, but I'm not able to reproduce this problem in Unity.
i have checked, and the bones are mirrored in Blender with he same heights and lengths.

Does anyone have an idea what the problem could be or what else I can check?

#

it is the whole leg, but just up to the hip bone. Everything else is fine, and it does happen in Desktop, VR, and full body.

junior void
nocturne wagon
junior void
#

what message

knotty jay
#

i'm trying to update an avi so it can be available on quest but it keeps saying validation error. i've checked the console and i didn't really see anything that could possibly make it fail

timid acorn
#

Having a problem with the Mayu. the model doesn't shade properly presumably because the mesh where the nipples would be is separate from the rest of the body to keep texture memory down while also having a nipple/no nipple toggle. How could I fix this?

junior void
#

i personally would stitch it on and use decals for the area, also saves texture memory.

timid acorn
#

so just merge the vertices then?

junior void
#

thats what i would do yes

#

merge and then reset/smooth vectors

timid acorn
#

would that cause issues with the crotch area? i'm not super super knowledgeable on decals but i could set it up np for the chest

junior void
#

depends how its made

#

if the crotch is a simple island by itself, it wont be a problem to project the decal for it flat on the texture

#

i personally made a matswap because of that for my avatar (not a mayu)

#

you could also consider just making a sfw upload and one adult version to keep em separate

#

so many options x)

timid acorn
#

it seems to be like this

junior void
#

hard to see but also youll have to make a choice

#

i cant make it for you, just tell you the options

#

also why are there so many bones

timid acorn
#

okok mb, there's blenshapes in place for those portions of the body, just need to add decals on top of those

#

am deathly ill atm and my brain is not all there but ty!

limpid mason
#

I've been out of the avatar creation scene for a while and I'm just looking to get an idea of the "norm" for avatars nowadays.

Is it typical for a single avatar to have multiple outfits to toggle between? Or is it preferred to have multiple avatars, each with a single outfit?

junior void
#

Most people go the lazy route and just slap everything in one avatar

#

I dont think i need to explain why thats not the best option

limpid mason
#

Ty, and indeed you don't, I thought that might be the case but I was intrigued whether the systems were somehow compensating for this

#

Here's another question, if anyone knows the answer. If a mesh is disabled in unity (be it in the project or via a toggle), does it's contents still use any vram? Or is it essentially inert until active? Don't worry, that's been answered for me

mellow arrow
#

hey so, this is my first time doing this so a need a bit of help
im trying to add clothes to an avatar that should fit it since it was made for the base, but I cant even figure out how to get the clothing into unity itself. the file is an .fbx file I dont know if that matters or not

junior void
#

theres no unitypackage?

mellow arrow
junior void
#

well you can just drag the fbx into your assets

#

after that youll have to add it to your avatar in scene and "link" the armature, preferably with a non destructive tool like vrcfury

mellow arrow
junior void
#

It doesnt appear to have an armature which means you will have to add this using blender

round fractal
#

Im using 2022.3.6f1 for the Toon Standard shader and i dont wanna switch versions bc 2022.3.22f1 doesnt have it. Which version does have toon standard?

gaunt knoll
gaunt knoll
round fractal
#

alr, ty πŸ™

gaunt knoll
#

But also it asking you to update your sdk

#

Not your unity

round fractal
#

im not the brightest when it comes to differenciating them

gaunt knoll
#

It's on cc

round fractal
#

alr!! ty gang

somber sequoia
#

.6 has an annoying memory leak too

trim edge
#

im trying to make a pair of doctor gloves for an avatar im making, someone mentioned to duplicate the hand mesh, scale it up and slap a latex thing on it but after i duplicate the hand mesh it doesnt show in the scene collection in blender, its still just the hand so im not sure how to make the gloves since it also duplicates the nails the body already has. any ideas appreciated

junior void
#

can you not just not select the nails?

trim edge
#

im a blender baby, i barely know how to duplicate haha

junior void
#

also, when you duplicate mesh, you should hit p to make that its own object, then it will show up. otherwise its part of the body

vagrant summit
#

Has anyone figured out why this sometimes happens when updating an FBX in blender?

junior void
#

could happen if the avatar was unpacked

vagrant summit
#

uhhhhh

#

I only edited the fbx, nothing with the prefab

junior void
#

another reason could be if you exported with(out) apply transforms

vagrant summit
#

it does have a ! next to it

#

I'm not sure what that means

#

oh, warning experimental

#

I manually applied everything though, so shouldn't be a problem

crude lantern
#

heyooo!! im trying to upload an avatar for pc and quest cause it has 2 seperate versions how might i make it so people see the two seperate versions?

somber sequoia
vapid cipher
#

is it normal for mamehinata hand to go inside the body/cloth like this ?

dusty monolith
#

Thats prolly just cause its a wide outfit

plain mural
#

Can any of the physics parameters be animated?

balmy barn
#

need to disable physbone before it take new values

pale ridge
#

I have two version of an avatar, a PC one and an Android/iOS one. usually when I upload, I upload the PC version first, then I upload the Android/iOS one separately. Does anyone know of a script that makes it so I can specify which avatar to upload to each platform in a single click?

lilac musk
#

That's a default feature of the VR chat SDK

idle thicket
#

Hello, I think I have a question for something very advanced.

On my avatar I have an animator that is not apart of the VRC Animator Descriptor (The avatar has two seperate character so to speak on the avatar, I wanted to see if I could create a Stand from JJBA for fun) and I wish to change parameters on this animator with the animator/animations of the main avatar. VRC Avatar Parameter Drivers do not work for this sadly, I have already tried that. I am looking for ways to change the parameters of this separate humanoid rig and animator via the VRC Menu, or something else I can do to achieve a similar effect of having animations play on this separate rig of my main avatar.

pale ridge
# lilac musk That's a default feature of the VR chat SDK

Sorry, I don't think I specified enough. I meant that when I try to multi platfom upload for all platforms, I can only select one avatar. i want to be able to do the multi upload but have two different avatars selected for specific platforms

#

so once its done with the windows upload and switches to android or ios, it will select a different avatar for upload automatically

somber sequoia
balmy barn
idle thicket
somber sequoia
#

it'll animate whatever you tell it to animate

pale ridge
somber sequoia
#

you can't use the humanoid muscle animation stuff on anything not the actual avatar anyway, so you'd just be doing bone rotations

idle thicket
#

I'll give combining go... it might work, if I can specify to animate the other humanoid rig.

#

It did not work.

void socket
#

anyone use krita? i cannot figure it out and i need help!

nocturne wagon
#

Can I stream to someone and can they help me navigate how to upload my first avatar to vr chat (Im alr have everything installed I just need help doing it cause idk why its not working

mellow arrow
#

So, I was able to get my asset connected and rigged properly to the avi I wanted to add it to, in blender
How the heck do I get it back into unity now?

somber sequoia
#

file -> export -> export FBX, set "apply scalings" to "FBX All" and uncheck the option about leaf bones under "Armature". Save the file into your Unity project.

stable citrus
mellow arrow
#

the only issue i seem to be having now is, the asset itself doesnt seem to have the same lighting as the avatar is there a way to fix this?

somber sequoia
#

use the same object for the 'anchor override' on all your mesh objects. For avatars I usually use the chest bone.

mellow arrow
somber sequoia
#

in mesh objects, under "Probes", you drag the chest bone in there

mellow arrow
somber sequoia
#

in your project, in the hierarchy somewhere, I have no idea what your project looks like.

#

(mesh is the part of the 3D model that you can see, vertices, edges, faces, that sort of thing.)

mellow arrow
somber sequoia
#

if you want help with that, of course you'd need to describe what you were hoping it'd look like, what you think is broken, and possibly show images.

mellow arrow
#

right so, this is what the shading is looking like right now. i added armor to the avatar. I just want the lighting on it to look normal.

somber sequoia
#

are you using the same shader, with similar or same lighting settings?

lavish cosmos
#

Try this. Click the armor. Open up the material in the inspector panel. Under lighting setting change Toon to realistic.

mellow arrow
mellow arrow
somber sequoia
#

I suggest basic tutorials which go over how to use shaders and materials

#

I don't know what pumkin's tools has to do with lighting, but I think it can do a lot I'm not aware of

nocturne wagon
#

thats why im having the problem

#

😭

stable citrus
nocturne wagon
#

thats why Im asking if someone can watch my stream and show me how to fix it

#

cause idk what this means at all

balmy barn
#

scroll up on those errors if you have more red ones, those you have there pretty generic

nocturne wagon
somber sequoia
#

"missing script"

nocturne wagon
#

so where do i get it

stable citrus
#

Make sure to follow the upload instruction of the avatar

somber sequoia
#

you need to figure out what it is first. Check the documentation provided by the creator of the avatar or whatever props you have

nocturne wagon
#

alr it started uploading but

#

now it says this

somber sequoia
#

I recommend taking a look at the console for more details

nocturne wagon
somber sequoia
#

unsupported shaders is certainly going to prevent building

nocturne wagon
#

how do i fix it

somber sequoia
#

use Quest-compatible shaders instead of whatever you are using. This one is pretty well covered by quest avatar tutorials

nocturne wagon
#

i didnt make it i bought it 😭

somber sequoia
#

doesn't really matter, you still need to do it if you want to use it on quest/mobile

little inlet
#

Can anybody walk me through how to upload this avatar with my hud on it? Normally, I have my friend do it but she’s going through some stuff right now and I don’t wanna bother her.

hexed leaf
#

Okay I’m in desperate need of assistance. Can be been trying nonstop to add a tank today to a character in blender but whenever I move it to unity it doesn’t work.

primal spruce
#

anybody know how to upload a .blend into unity?

light charm
flat wraith
#

im trying to make a png avatar with expressions but i dont know how i would make the actual expressions in blender like make them shape keys with the plane is there anyway someone could show me?

primal spruce
#

also what shaders are quest comp? (trynna find a shader that looks good on pc and quest)

timber wharf
#

@primal spruce basically nowadays its pointless to go for anything other that standard lite or toon standard

#

first one being realistic/pbr and second one being toon (poiyomi/liltoon) replacement

primal spruce
timber wharf
#

what. its in latest sdk for sure

#

poi has nothing to do with it

chilly inlet
#

ive been trying to make the Avatar Descriptor work but it wont show up

#

i dont know how to fix it

timber wharf
#

what

#

i see descriptor

#

looks fine

chilly inlet
#

no thats the model

#

the pos is the model itself

#

theres not grey dot

timber wharf
#

πŸ€·β€β™‚οΈ what

#

enable gizmos ie right-topmost icon on 3d preview if youre trying to set viewpoint

clever matrix
#

whenever I've tried installing the latest version of unity vrc allows for avatars, this program keeps popping up in my antivirus every 30 seconds or so
is this a normal program and a false positive, or something more malicious?

chilly inlet
timber wharf
#

nah im on phone

chilly inlet
#

oh alr

#

i go it

worn kiln
clever matrix
#

I've just tried to install unity 2022.3.22f1, nothing else
so assuming it's a false positive?

#

genuinely the only thing that's stopped me upgrading from an older unity version

timber wharf
#

@clever matrix alternative to being false positive is shady 3rd party antivirus being able to spot the issue first in two years. so ye.

#

that version of unity is vulnerable though but not for vrc content, only standalone apps

stray trench
#

how would i go about a physbone toggle? i didnt see the option for this in vrcfury

night ember
#

why not just manually make the toggle instead of relying on fury

stray trench
#

if i knew how to do that i would be doing it instead of asking this question

#

i assumed it was possible and i just missed something, if thats the only way then ill just learn how to do it the normal way

night ember
gaunt knoll
#

you cant toggle physbones in fury

stray trench
#

thats what i was thinking, but i found a reddit thread making it seem like you could

#

thank you

night ember
#

you could technically by toggling the object but thats it

stray trench
#

thats what i was thinking of doing, just making a copy of the mesh without the physbones

gaunt knoll
#

true truee

stray trench
#

itd only add 4k polys and im lazy

gaunt knoll
#

yeah if their connected then you would have to do that

round fractal
#

for an object toggle off
have a blendshape that scales it down into the main mesh
object toggle (make it set to off)
scale (target the bone you want) and do 0, make sure the bone is animated

#

im not the best at describing so sorry if it doesnt work in the order i told /_\

somber sequoia
limpid cargo
#

well, not all

#

but most

night ember
stray trench
#

oh thats way smarter

spark gulch
#

Does anyone know how to upload an xps file as an avatar

somber sequoia
#

xps? isn't that like a document format?

spark gulch
#

This is all the files for the model i'm trying to use

somber sequoia
#

well the .tga files are image files

#

last I checked xps is a document

#

where'd you get this?

timber wharf
#

blender def can, did that

somber sequoia
#

ah cool

spark gulch
#

I have other models if that wouldn't work

frigid void
#

what should i do is the avatar "isnt in t-pose", the avatar is t-pose and the only bones that are red are finger bones. I havent moved the fingers in blender at all and im not sure how to fix that

night ember
#

theres an entire enforce tpose button

frigid void
night ember
#

scroll down rig tab in unity

frigid void
primal spruce
#

what do i do when my project no longer shows VRChat sdk? 😭 i cant even upload no mo

silent hearth
#

Trying to upload an avatar and keep getting this error message, I've tried using Google Gemini which recommends deleting the library folder which didn't help. Any help would be appreciated.

somber sequoia
silent hearth
#

This one as well

somber sequoia
#

Ok post the first 2-3, summaries are fine, no need for the full messages.

silent hearth
#

It fixed itself, I used a picture from my desktop as the thumbnail pic instead of capturing one within Unity.

#

Quite strange

mighty widget
#

what does this mean

somber sequoia
#

nothing useful - always look at the first errors in the console, not the last.

#

I cannot emphasize that enough times, it's so often missed.

mighty widget
#

this then

errant comet
#

In this case they are showing all errors. Just attempt uploading a second time

mighty widget
#

Ive attempted 4 times

somber sequoia
mighty widget
#

ty how do I fix it?

somber sequoia
#

look in your avatar descriptor to find the parameters file, make sure it exists and has what you want in it

mighty widget
#

I founbd it but im not sure which one to use

#

only 3 avaliable

stable citrus
mighty widget
somber sequoia
mighty widget
#

Im guessing I do RepelParam pc version?

somber sequoia
#

it's your avatar, we don't know what parameters you need.

mighty widget
#

Its not mine

#

Im uploading it

somber sequoia
#

it's your project then.

mighty widget
#

But I dont know

stable citrus
somber sequoia
#

roughly 3.6ish I think? I forget exactly.

#

again, always look at the errors starting from the first, not last.

stable citrus
#

It's really lame, it still hasn't been fixed since then ?

somber sequoia
#

what's to fix?

mighty widget
#

figured it out lawd that is tedious

#

so glad my pc can handle opening more then 1 project tho

#

nvm it did not workl

stable citrus
# somber sequoia what's to fix?

the fact that it constantly gives the same error message Loaded data for an avatar you do not own when the real issue is unrelated to this message

somber sequoia
#

it's an accurate error though, just not the root cause

mighty widget
somber sequoia
#

I suspect trying to suppress that when it isn't the root cause is more trouble than it's worth.

mighty widget
shadow agate
#

would someone be so kind as to post the build report .png at me again

#

can't remember where to find it

primal spruce
#

why is my loading process always getting stuck on this?

devout fulcrum
#

is there a way to disable culling with the standard (specular setup) shader

ornate stump
devout fulcrum
ornate stump
#

If you can edit the mesh then use solidify command on the faces.

devout fulcrum
#

is ther any shader with the same type of specular as unity?

ornate stump
devout fulcrum
#

yeah but something about what poyomi does with the rgb values and unity's specular are different i guess

ornate stump
devout fulcrum
#

idk how to explain it but in the unity spec, the specular map somehow also colors the surface?

#

ex: the helm without specular

#

and with

cerulean flax
#

I've heard that it's best to keep avatar bodies as a single mesh. My toe beans are separate objects which all intersect. Is there a good way to merge this into being one mesh by fusing the toes to the rest of the foot without fusing the toes to each other? Or is the design just bad? (Using Blender)

Side question: how do VRChat avatars have their toes move with FBT? I understand that it goes off of how you've tilted the foot tracker, but how is it set up?

ornate stump
devout fulcrum
#

wazat

ornate stump
devout fulcrum
#

yeah

orchid stirrup
#

Can someone gimme advice on how to properly make an avatar that has a model prebought from a store? I'm really shitty at this and i do really wanna learn but it's really fuckin hard.

devout fulcrum
#

problem is idk where to put my specular map

ornate stump
devout fulcrum
ornate stump
devout fulcrum
#

i mean its kind working

#

but its an srgb texture

ornate stump
ornate stump
devout fulcrum
#

closer?

ornate stump
devout fulcrum
#

this is mochie

ornate stump
devout fulcrum
ornate stump
devout fulcrum
#

wher is that

#

workflow has seperate or packed

ornate stump
devout fulcrum
ornate stump
devout fulcrum
#

oh

#

set the base with the specular

#

thx

#

but why does it work with standard im wondering

ornate stump
devout fulcrum
#

hm

rapid mirage
#

i made this really cool 3d model and im super proud of it and kinda want to turn it into an avatar

#

ive never made a vrchat avatar before and i am kinda worried it might not be possible with this character bc her legs work fundamentally differently to how human legs work, she has like a piston thing going on instead and i worry that that will make it just not work

#

shes got like a piston leg thing going on

#

like she has a joint at the thigh but no knee

#

should i like bother or will that mess it up anyway

ornate stump
rapid mirage
#

i see

#

perhaps i could set up like invisible leg bones and then set up like inverse kinematics at the position of the invisible feet

#

so the leg-piston mechanism always points to and extends to the foot position

#

could that work?

#

no yeah thatd definitely work

#

i wouldnt even need to do inverse kinematics

#

id just have to have the thighs point at the feet and the pistons extend the distance between the thigh and the feet

#

thatd be easy to implement in script

ornate stump
rapid mirage
#

i assumed you could use udonscript

ornate stump
rapid mirage
#

damn :/

rapid mirage
ornate stump
rapid mirage
#

thank you

trim edge
#

still working on these gloves. So if i try to scale the glove it does not fit the hand anymore, however, if i try to inflate in sculpt mode it just goes into the hand and dissapears. im pretty new to blender so very confused and youtube isnt helping haha

junior void
#

you want to do this in edit mode so you can scale it like inflation

#

also you probably want to scale one hand while x mirror is enabled

#

otherwise you will scale it from the center between both hands and then they will offcenter themselves

trim edge
#

hmmm ill try to figure that out πŸ˜…

junior void
#

we can go step by step if you want

trim edge
#

i think i maybe figured it out

trim prism
#

can someone explian how the contacts work on the "gold plated lighter"

could i use the lighter to contact my avatar? like, setting a part of my avatar on fire for example

vague spade
#

can someone help me with an upload :( im stupid and new to unity
long story short heres whats happening:
i got a new avi but it doesnt have the normal "open me" package so im confused what to do. when i try to put the avatar, it puts it in prefab and wont allow me to upload. idk what to do since i tried putting it in "hierachy" but when i do im "missingf assets".
if anyone can help id be very happy and would make my year (get it :p)

lyric sonnet
#

gogo loco just breaks my avatar, it's not letting me add it, when i do add it it breaks all my toggles, my face and gogo doesn't even work

ornate stump
ornate stump
lyric sonnet
ornate stump
stable citrus
lyric sonnet
vague spade
ornate stump
lyric sonnet
vague spade
#

Im so confused with this :( it’s usually simple to upload and this one’s just wack

#

One sec lemme get back on

ornate stump
vague spade
#

It might be cuz of me. I slid it into « hirarchyΒ Β» because I can’t just add it cuz it’s a prefab file

somber sequoia
#

can you show where this is in the hierarchy?

ornate stump
lyric sonnet
ornate stump
# lyric sonnet

Can you screenshot the entire unity screen when testing in playmode?

ornate stump
somber sequoia
#

this is difficult.

lyric sonnet
somber sequoia
#

Open up your avatar (in the hierarchy) so we can actually see whats inside it

ornate stump
vague spade
somber sequoia
#

wow that's a lot of parts

lyric sonnet
somber sequoia
vague spade
#

im so confused TvT

somber sequoia
#

put your avatar into the scene?

ornate stump
somber sequoia
#

follow one of the many many setup tutorials.

vague spade
#

lemme show what happens when i put it into scene cuz it popped the error i first showed

ornate stump
lyric sonnet
ornate stump
lyric sonnet
ornate stump
lyric sonnet
ornate stump
somber sequoia
#

no - you have to put your avatar in the scene

lyric sonnet
somber sequoia
#

that is not at all what has been said

ornate stump
lyric sonnet
#

but i asked if it'll be ok if i upload it

somber sequoia
#

and I told you want to do

#

twice

ornate stump
lyric sonnet
crude moat
#

Is there a way to make something appear only through other specific material? I know it's possible to do it with Renderer Queue but when doing that there is a risk that other avatar or world itself will have some unusual renderer queue number and it will show up through them too

ornate stump
# lyric sonnet no

Screenshot the entire unity screen and show that component to confirm.

ornate stump
lyric sonnet
ornate stump
lyric sonnet
ornate stump
lyric sonnet
ornate stump
lyric sonnet
ornate stump
crude moat
dusk elk
#

Can someone help me export the mayu spp? Its only exporting the head and I dont know why

junior void
#

You mean textures?

#

Show your current export settings

finite patio
#

just yesterday I started getting these warnings and my unity wont upload any of my avatars- my unity version is 2022.3.22f1 so I thought it was fully updated? I also updated the VCC but still getting these errorsvrcTupCry

junior void
#

This message talks about the sdk version

#

Not unity or vcc

#

The sdk package

finite patio
#

how do I update that?

junior void
#

In vcc click 'manage project'

#

Update sdk base and avatar package there

finite patio
#

ooooo I see I see, thank you!

slender bronze
#

Heyo, anyone got experience with Blender who might be able to help with avatar creation issues? I have this skirt, and I was just about to start adding bones to get some weight-painting going, but realized that the skirt is kinda... out far. And rigid. Since the bone would end up following the structure of the skirt, would the skirts "default" position, be this really rigid pose? Does anyone know how to potentially fix that?

junior void
#

With cloth sim or gravity involved the default position won't be rigid like this

#

Imo the position is something to worry about later. You can always pose the skirt once it's rigged too if you really must

slender bronze
junior void
#

Another option is to use phys bone with angle limits

#

Regardless, know that you will never get it perfect

dusk elk
#

Im doing this mayu for a commission and if you know how to fix it Ill actually be over the moon

junior void
#

'Oyama' seems to be the body. I'm not sure what you mean it's only exporting the head

#

It looks like head and body are on one texture

dusk elk
#

Yes but I dont kow why its only exporting the head part

#

This is my frist time working with a mayu

#

So forgive me if I sound dumb

junior void
#

Show me what you mean only the head

#

You mean the rest of the texture is black or what?

dusk elk
#

Yeah I mean I can show you in DM's if thats okay, I dont want their texture in the server

junior void
#

Sure idc

surreal salmon
#

anyone know how to setup poiomi shader to add a spackle to the avatar?

#

i wanna make my avi sparkle but am not sure how

grand scaffold
limpid cargo
crude moat
#

Can someone help me figure out what I'm doing wrong? I'm trying to make white material display only over parts of the black material that are in front of it. What I wanted to happen is first shape of black material is put into stencil buffer and then white material replaces black material in places where stencil test passed but ztest failed. But it's clearly not happening. No matter what I set in stencil zfail nothing changes(even when I put zero).
Shader is poiyomi 9.2 if that matters.

somber sequoia
#

note that the Poiyomi discord is a good place for stuff like this too

crude moat
somber sequoia
#

it happens πŸ™‚

round comet
#

This is random but anyone got any ideas for springy names?

Like maybe something sweet or pretty PaimonThink

I’m making a spring avi and she has a theme of sweet stuff and pretty things (and she’s a bunny girl if that’s relevant)

There’s also a theme of strawberries and flowers

#

I’m srsly blanking on a good name for her

round comet
#

Oo I actually like that!

#

I’m coordinating a little list because I’ve been so void of ideas

mellow vigil
#

its greek rooted for sweetness I think

round comet
#

WATT wait I love that

mellow vigil
#

Does anyone have any tips on how to make a proper outfit swap toggle? or a system that turns one outfit off automatically when another is turned on?

#

the way I have it now is annoying, they all just stack on each other lol

somber sequoia
#

You could use the same variable. Or you could use VRC Avatar Parameter Driver

chilly raptor
#

hey so ive never had this problem be for so im a bit confused

spare dome
#

how do i fix this ?

somber sequoia
junior void
#

Avatar may not be in the slot on your animator

chilly raptor
junior void
#

Blue man icon avatar goes here

chilly raptor
#

its there\

soft cliff
#

not sure if this is the right place to ask, but i went to update an avatar i have uploaded and the vrc sdk just isnt there?
ive already made sure im on the most updated version of the sdk i really have no clue why its suddenly gone now

somber sequoia
#

check the console, compile errors can prevent that from happening

soft cliff
#

ran in safe mode. but im a complete novice to unity and dont know what this means or how to fix it

somber sequoia
#

looks like you might have installed packages more than once

#

looks like two gogo locos there at least

soft cliff
#

oh
any idea how to find the duplicate and delete it?

somber sequoia
#

also _PoiyomiShaders in your assets rather than having been installed via VCC/Alcom

soft cliff
#

im really in over my head with this i tried getting rid of the dupe and a million more errors popped up

dire dagger
left gull
somber sequoia
soft cliff
#

i did that and it got rid of a lot of the errors

somber sequoia
#

make sure you have the latest VRChat SDK and updated versions of other packages, such as that marker one

#

did you get some ancient avatar package with all this stuff included?

#

this is not how it should be done.

soft cliff
#

already fully updated everything

somber sequoia
#

well that marker package doesn't seem to like something about the SDK

soft cliff
somber sequoia
#

ah.

#

of course.

#

I'll just assume you've paid for any paid assets in here.

left gull
#

you're gonna get major scammers messsaging you in here so id delete your message

pastel canopy
#

gulp

left gull
#

its prolly the safest place for new buyers

pastel canopy
#

okay thank you so much

orchid stirrup
#

So, i'm new to the avi making community. And i'm curious, do you need to make everything for a prebought avi model? Or does it all come finished. (I'm really slow and i really wanna learn)

somber sequoia
#

"it depends" πŸ™‚

#

there are no real rules or standards, there are barely even "conventions"

orchid stirrup
#

So, in a nutshell, i got a prebought model and idk if i just upload it and it'll have all the menus

somber sequoia
#

if the person who made it set it up that way, sure

orchid stirrup
somber sequoia
#

but I'm the type who makes all of his own stuff in Unity for an avatar, I just use the model/texture from the creator, not much else.

orchid stirrup
somber sequoia
#

it's a blessing and a curse

orchid stirrup
#

Also, if i have a prebought model, do i have to put the textures on everything? Ik it depends but is it mandatory for every single one?

somber sequoia
#

again, "it depends"

#

how "finished" is the package you got, and how much of that do you want to use?

left wharf
#

why don't you read the avi's instruction?
it should be on the store page

somber sequoia
#

assuming it has some, yeah

orchid stirrup
left wharf
#

ooh

orchid stirrup
#

So, i'm gonna assume i still have to apply everything here. 🫩

somber sequoia
#

I'd assume most of that is ready to go

left wharf
#

yes, you might install the requirements and import avi, then you'll be able to upload

orchid stirrup
#

I've been at this for 4 days, thank you

spare dome
#

still need help with this

somber sequoia
#

no idea - are those the firsterrors? If not, post the first 2-3.

spare dome
#

this is all there is

west pulsar
#

Can anyone help me with my avi please

fast storm
west pulsar
#

I fixed it I forgot to put VRC fury on it

#

LMAO

fast storm
#

oh :3

#

that's nice then

west pulsar
#

Yeah

trim rover
#

i'm wondering if ther is a way to set up custom IKs for an avatar

#

spicificaly for the arms, i have an avater with an abnormally long neck and i'd like a way to translate the hand tracking down to aling with the shoulders withput having to move the view position to the neck

#

i know i can use VRC constraints to just copy the movements off a dummy rig (something i've don't in the past for legs) but then the grab position is off

#

tghere used to be a mod that let me fix these things in game but since the EAC update i've been kinda stranded on this one

hard hatch
#

is there a way to not have to manually weightpaint every single one of these 52 bones?

trim rover
#

ctrl+p apply automatic weights

#

it wont be perfect but it'll do most of the job

junior void
#

that setup wont work, you cant anchor a chain of physbones to 2 places

hard hatch
#

yeah ik. I realized it after I took this ss and it's fixed now

hard hatch
junior void
#

correct

trim rover
junior void
#

thats because an object needs to be parented under the armature in order for the armature to move the object in the first place

trim rover
#

if it's allready parented clear the parent then reparent with automatic weights

#

however

#

damn boot keeps taking down my message for typing however in all caps

#

however, this will clear any weight painting you have allready done

hard hatch
#

yee it also seems to have done it a little janky

#

some parts are weighted pretty randomly

#

it did really good with the chains tho!

trim rover
#

unfortunatly the featire is a bit iffy especally if the mesh is made a bit funky

trim rover
#

yah ok i knew it would mess up the rest

hard hatch
#

i would much rather have to tweak the weights on the larger bits than painstakingly weight each bone for the chains by hand XD

trim rover
#

that's why i was trying to type however in all cpas as a warning

hard hatch
#

ahh i see

trim rover
#

but aparently there is a bot that prevents you ftom typeing in caps and didn't let me send the warning untill after you tried it

hard hatch
#

lmao sounds about right

#

so it did the weight on the chains good, but screwed up just about everything else 😭

#

it's not that badbecause the rest of the bones are pretty simple and easy to do by hand, but still a little troublesome

solar sand
#

I salute anyone who has to manually weight paint every single bone when rigging 🫑

frigid void
#

I don’t know how to get rid of the issue, when I go to configure, it says the avatar isnt in tpose, so I enforce tpose then click apply, but then nothing happens and the error is still there, plus when i went back into configure the avatar β€œwasn’t in tpose” again

solar sand
#

Ok so

frigid void
#

also the avatar is in tpose, but according to unity its only a few of the finger bones that are red, but Im not sure how to fix that since I haven’t touched the finger poses

solar sand
#

Go back into configure and reset the pose

#

Then click enforce tposr again and reapply

#

That’s typical when first imperiling a fbx into unity

frigid void
solar sand
#

SS?

frigid void
#

Whats ss?

solar sand
#

Screenshot

#

Also what is the error message some of them don’t actually matter

frigid void
#

so it does what its supposed to when i click enforce tpose, but then i apply it and it doesn’t stay

solar sand
#

The second one is correct

frigid void
solar sand
#

Then don’t worry about it

arctic ginkgo
frigid void
solar sand
#

Yeah

#

Do you click the apply button before leaving

frigid void
frigid void
solar sand
#

Try importing the fbx

#

Bruh I hate phone keyboards so much

#

Reimport

frigid void
#

lol

#

Ive done that a few times and every fbx has the same error

solar sand
#

Hmmm

#

I’ve never seen it not apply

#

It always just does it no matter what

frigid void
#

This has never happened before, and Im using assets and models ive used in previous avatars so Im not sure whats different

solar sand
#

Try a new project file and don’t worry about importing anything else just see if the fbx works in it

#

Then we will know if it’s unity or the fbx itself

#

Cuz fuck unity

#

I’ve had some legit fucked unity bugs where I had to dig into unity files and into the code to see what the fuck was going on

frigid void
solar sand
#

Yeah ok

frigid void
#

I really wish it would just tell me what the error is, instead of just saying theres an error cuz its not showing up in the console

solar sand
#

Hmmm that’s weird

#

I’ve never encountered it maybe try remaking it in blender with just the head hair and body

#

Other than that idk what else it would be never had unity reject to tpose something

frigid void
#

Is there possibly a way to get true tpose in blender? I honestly don’t know why its just this avatar because I always use Pandas v1 femal base and Ive never had this issue

frigid void
cosmic temple
#

guys i havent made a model since last year and ive completely forgotten the optimization steps how do i fix these

timber wharf
#

@cosmic temple just resize panel and youll see autofix buttons

solar sand
cosmic temple
#

ooh i see.

#

thanks guys

solar sand
#

Np

stray trench
#

anyone able to help me figure out why my face tracking wont work? it works on other avatars and used to work on my version of minase but i must have broken something along the way

#

i tried reimporting the FT prefab, i double checked i have all necessary components, i tried making a completely new project with only the avi base and the FT asset

#

i can see the FT is working in the debug menu

cosmic temple
#

i lost my irises after restarting unity 😨

#

nvm fixed it

#

wait what

stable citrus
stray trench
#

im racking my brain but i cant figure out what im forgetting, i thought i remembered i had to do a patch but the instructions for this dont mention it

cosmic temple
#

how do i import a newer version of SDK to unity?

stable citrus
#

Sorry I meant which FT prefab: Unified Expressing, ARKit and ect...

stray trench
#

ah my bad ill double check

cosmic temple
#

ooh i see now

#

ty ty

stable citrus
stray trench
#

it also isnt allowing me to move the blendshape sliders, is that normal?

stable citrus
stable citrus
stray trench
stable citrus
#

That's it vrcAevSip
Don't forget to enable FT with the menu on the top just like in-game

stray trench
#

and i do have it enabled in the menu

stable citrus
#

Then it's probably not using UE prefab

stray trench
cosmic temple
#

uhh..

#

guys i think i need a lil help

#

i published my vroid avatar but for some reason the irises are gone for everything except for my crawling/sleeping pose

stable citrus
stray trench
stable citrus
stray trench
nimble zenith
#

Does anyone know why when I go to calibrate it tposes for like 1 frame then like cancels out ?

stable citrus
stray trench
stable citrus
#

Damn, does the avatar package already come with the Adjerry FT package or you do have to import it yourself

stray trench
#

i import it myself

stable citrus
stable citrus
junior void
#

i had a similar issue the other day, ft wouldnt work but it was due to the ft module not working

#

are we sure this is due to something on the avatar?

stray trench
junior void
#

ok so does the "ft enable" button work in unity? does it toggle the parameter correctly?

nimble zenith
#

nvm figured it out

hazy quest
#

Can you animate/toggle "Hue Shift" found in Toon Standard on Quest?

thin otter
#

my avatars that im trying to upload are stuck on "Server Processing"

pulsar comet
#

I'm having a similar problem, is this something on VRChat's end?

bleak latch
#

does anyone know how to properly link armatures, I made a pair of socks in blender for this avatar, and transferred weights, it works fine in blender and follows the leg exactly, but it doesnt export with armature in unity. I've tried everything I can think of, and have even gotten help from others.

#

i export it as an fbx, and it only exports with the model, even though I have the armature selected and toggled and stuff within blender

junior void
#

peraps the socks are part of the body mesh?

#

show us what youre seeing

bleak latch
#

in blender, unity or etc

junior void
#

blender

somber sequoia
#

if you're working in blender already and unless you really really need it to have a separate armature, like to export it to share with someone else, just use the avatar's armature

somber sequoia
#

make the socks' armature modifier point at the avatar's armature, and drag it to be a child of that armature

bleak latch
#

okay wait, i didnt think of that

somber sequoia
#

(join with the rest of the clothing into one mesh on export, etc., etc. optional, but for efficiency purposes)

bleak latch
#

idk what i did lol, but now whenever i edit the rig in pose mode the legs dont follow but the socks do

somber sequoia
#

sounds like incorrect weight paint

bleak latch
#

i remember what i did, lemme undo it

junior void
#

rather like armature mod on base broke

somber sequoia
#

could be

#

oh - yeah I misread that, I should know better than to read stuff quick before I've finished my coffee

bleak latch
#

i fixed it

#

dw

somber sequoia
#

I also enjoy tea

bleak latch
somber sequoia
#

yes.

bleak latch
#

lol

somber sequoia
#

usually jasmine green or genmaicha

bleak latch
#

i cant do the overly flavored tea, like added honey and mint and stuff

#

but anyways, I got it following the rig again in blender

somber sequoia
#

execllent

tame badge
#

How do you remove the... the only way I can describe it is 'Invisible detail mask' from a model?

bleak latch
#

doing what you said

tame badge
#

Like... the madel behaves as if every material attached to it has an invisible, unremovable detail mask layer

somber sequoia
#

I have no idea what that could be

bleak latch
#

yeah same

junior void
#

normals? screenshot?

tame badge
#

Well you can see here its UVed correctly

#

Yet even with only the texture applied, no normals, detail mask, reflections... it has a 'blend'?

somber sequoia
#

I have no idea what you're even referring to here

bleak latch
#

or vrc shaders

junior void
#

could it be only quest shaders

#

vertex colors?

bleak latch
#

Still exporting to unity doesnt change anything, I could just be applying it wrong

haughty plaza
#

Question about animator controllers, I'm rusty so I could use some help getting this working proper. So I have 3 animations, Indi (my character) pulling out his 3DS, him playing the handheld, and him putting it back. I figured I'd reference vrc's emotes and make an animation controller like that, and it isn't working the way I'd hoped. Here's a video, I expect him to (obviously) not be doing anything until I activate the toggle, he blends into that first animation and then the second, and then upon disabling the toggle it plays the 3rd animation and resets to doing nothing.

tame badge
somber sequoia
#

you'd probably have to show how you have it setup too

bleak latch
#

if its just a prop thats toggled on and off it should be pretty easy to fix

haughty plaza
chilly raptor
#

hey so ive never had this problem be for so im a bit confused

tame badge
#

I... deleted... the color attribute inside of blender and the invisible blend layer is STILL THERE!

I don't even understand why any dev ever would want this. Part of the texture baked into the mesh itself!? Why?

#

Why would you not have everything in the material?!

haughty plaza
#

It works! I just figured it out

chilly raptor
somber sequoia
jovial rune
#

Mono Script missing from Mayu Prefab though i installed the poiyomi shader

junior void
#

poi wont show up as missing prefab

bleak latch
#

still having issues with the socks, this is what they look like in blender

#

in unity its just a single objectr

jovial rune
ornate stump
ornate stump
bleak latch
somber sequoia
#

what are you trying to do, export this as a standalone object?

bleak latch
#

how should it be exported?

#

im just exporting it as an FBX

somber sequoia
#

what is your goal though? Is it a separate package you can attach in Unity? Or an avatar with socks on it?

bleak latch
#

id like to have it toggleable in unioty

#

unity*

somber sequoia
#

Yes, that's fine - my question still stands

bleak latch
#

seperate

somber sequoia
#

then you want to select the armature and mesh objects, and choose 'selected items' in the export dialog.

bleak latch
#

thats what ive been doing 3:

somber sequoia
#

then you'll have to deal with attaching the object in unity with like VRCFUry's armature link or something

#

not how I'd do it.

somber sequoia
#

okay

#

not sure why you don't have the armature in there if you exported it with the mesh and the armature modifier was on the mesh object.

junior void
#

if armature is unchecked in export setting

bleak latch
somber sequoia
#

also set "apply scalings" to FBX all

ornate stump
#

Was there even armature object in blender?

bleak latch
#

ok anything else?

bleak latch
#

i think

somber sequoia
#

wait, you you have to select the armature object also

#

I don't see that in the image.

ornate stump
bleak latch
#

oh

somber sequoia
#

selected objects means literally that, only selected objects

bleak latch
#

so im a dumbass

somber sequoia
#

no, just new

bleak latch
#

would you look at that?

somber sequoia
#

better

bleak latch
#

im crying broo

#

lol

#

5 hours spent on ts

bleak latch
somber sequoia
#

if you included the entire armature in the socks package, link to its root, which is the hips

bleak latch
#

okay

jovial rune
somber sequoia
#

tjd?

ornate stump
bleak latch
#

I DID IT

#

shut up robot

#

I DID IT

somber sequoia
#

haha

bleak latch
#

it works finally

#

why is it getting angry at me for being expressive

#

its not like you guys are hearing my exclamation right next to your ear

jovial rune
#

This sorry

#

Auto correct is killing me

jovial rune
ornate stump
jovial rune
#

Okay i got it now how do i add it

somber sequoia
jovial rune
#

Mbmb

#

Gotta reset but atleast itll work now

tame badge
#

I cleared custom normals I still have an iremovable noise layer baked into the FBX, any other idea what this could be?

Its a layer of noise smeering the entire texture, is not in the material itself, is not in the texture itself and I have been systematically deleting FBX properties to troubleshoot it and none are haing any effect.

ornate stump
jovial rune
#

Is it normal to open with compilation errors

#

I am opening the base 2022 avatar base

ornate stump
bleak latch
#

my file path is so confusing, because i accidentally flipped flopped them in blender, the sock left texture goes to the sock right material

#

lol

#

and im too lazy to rename anything

#

and my armature hips for the socks are named, the sock and the other one

jovial rune
#

What is the usual problem?

mellow cedar
#

can someone help me upload an avatar. I dont have a pc

ornate stump
jovial rune
#

Ill ignore and see what the errors are

tame badge
# ornate stump You should take screenshot of the issue.

These textures are flat. The belly is 1 solid color of grey, the body is 1 color of dark grey, with a color outline.

The blending noise smeering the texture is my issue.

It is present in every material even of only the texture is applied. No normal maps, metalic layers, detail maps or anything.

#

I have cleared custom normal splits: no effect.
And deleted everything in the shading tab of blender: no effect.

mellow cedar
#

can someeone helps pls

tame badge
#

I checked Standered, VR Chats Standered Lite, Toon Standered, toon lit, and Poi 8.0

#

The issue persists in all of thoes

#

I even checked with unlit. Same.

balmy barn
#

low resolution texture turns into a blurry mess if power of 2 is on, disable it and its super sharp , still not sure if thats what you have

ornate stump
tame badge
#

Yes. You can see the clean, very flat texture on the left and its unlit render on the right.

somber sequoia
mellow cedar
ornate stump
somber sequoia
mellow cedar
somber sequoia
#

head over to the VRC Traders discord if you want to commission someone, you'll just get scammers around here.

gaunt knoll
mellow cedar
balmy barn
#

having strangers upload for you is a terrible idea and if its a bought avatar its likely breaking the tos for it

mellow cedar
#

idk wht else to do

gaunt knoll
#

ask the creator

ornate stump
ornate stump
mellow cedar
ornate stump
mellow cedar
ornate stump
# tame badge

Do you see texture preview below that has some detail written on it?

tame badge
ornate stump
balmy barn
#

power of 2 off and no point filter ,thats a tiny one it will be a smudge with unity default

ornate stump
# tame badge I do

You might have to try setting override for android and change format to ASTC 4x4.

tame badge
woeful anvil
#

Hey im having issues uploading this avatar can anyone help me?

tame badge
balmy barn
ornate stump
woeful anvil
balmy barn
#

funny name

jovial rune
#

When i import this article of clothing it does not automatically pair to skeleton and i can not figure out how to

weak granite
#

why the rotation axis change its position?

ornate stump
jovial rune
#

how would I do humanoid and should i do it

somber sequoia
#

if you want vrchat to deal with all the humanoid locomotion and movements and such, you want to be humanoid

tame badge
trim jackal
#

does this actually improve anything at all?

trim prism
#

how do i unclamp my blendshapes? idk where the "player settings" are in unity

#

my blendshape just doesnt move in unity, but in blender its fine

trim prism
junior void
#

Being unable to move that in play mode indicates that an animation is controlling the value

trim prism
#

oh it wasnt in play mode, i just made another blend shape and it that one worked so idk, maybe i messed something up and the "up" blendshape was applying to basis??

ig its no biggie tho

supple reef
#

Blendtree is a cool thing, but I have a question: how can I make the animation play slowly? There are two animations for facial tattoos: appearance and disappearance

limpid python
#

Would anyone be able to tell me what shader or whatever I can use to achive space-like hair? I see it all the time but no matter what I google I can't find any info on how to do it ;w;

#

Someone once said something about a space cube map but idk what that is

somber sequoia
#

the linked Unity documentation page is good too

severe crown
#

So my avatar is at this and I delete a asset

#

Then it goes to this after I reupload

#

Why does. It do this?

somber sequoia
#

because compressed and uncompressed size are different

indigo compass
# severe crown Then it goes to this after I reupload

If you are using crunch compression anywhere then I recommend not doing that. (On avatars it is just bad in general, causes stutters for everyone who loads in your avatar)
Crunch compression is generally the cause for getting caught on the uncompressed size.

severe crown
#

I dont know if im doing crunch compression

somber sequoia
#

don't unless you have to, it's CPU intensive

severe crown
#

How do I upload it then

indigo compass
severe crown
#

I just converted it to android

#

As what

indigo compass
#

Click the square that shows your texture and look at its settings.

#

When you click it it will be highlighted in the asset window, where you can just click it to see its settings.

severe crown
#

Crunch compression is off

indigo compass
#

This is the section that matters the most.
For good settings on Android and IOS you want to click the little Android goob and the IOS tab, enable override and set the texture format to ASTC 6x6 or 8x8, if you want a further reduction is the textures size.

severe crown
#

My phone broken so forgive me my computer also won’t let me screenshot

indigo compass
#

2048 sized textures go from about 2.7MB to 1.3MB when you set it from ASTC 6x6 to ASTC 8x8, of course quality goes down but good to keep in mind.

#

But you might have to go through all textures referenced on the avatar as I imagine one of them might have crunch.

severe crown
#

Okay thank you!

indigo compass
severe crown
#

Tyyyy

hard hatch
#

anyone know why unity is just blatantly excluding bones that I obviously added in blender?

#

i don't see any reason why it should be doing this

#

like it's just behaving as if those extra few bones aren't even there

arctic ginkgo
#

Bones work differently in Blender and Unity. Unity uses single transforms, while Blender uses a head and tail. Physbones require an end point, and that will end up being the "head" of the last bone, since there is no tail. In order to add an endpoint, you can either set one for the physbone component at the very top, which goes based off of the last bone in each chain, or you can add an additional bone (a leaf bone)

hard hatch
#

ah okay this helped a lot, thanks!

arctic ginkgo
hard hatch
#

oh i see i see

somber sequoia
hard hatch
#

feel like this could just be a weighting thing

balmy barn
#

the bones you have not going to work, should be more like the green

hard hatch
#

You know what, that is actually so much easier than what I have now 😭

#

I'll give this a shot

junior void
civic rose
junior void
#

Well, set your avatar humanoid

civic rose
#

Uh I did

hard hatch
#

here's what I got now

hard hatch
#

okay it works perfectly now! thanks y'all πŸ™

viral knoll
#

Gang how do I upload an avatar on mobile πŸ™

somber sequoia
#

for mobile, you use a PC. on mobile... you don't.

viral knoll
#

My bad, how would I have someone upload the avatar for me?

somber sequoia
#

that means sharing your account credentials, really not advised.

frigid void
#

anyone know why hue shift might not be working? Its the only toggle on my avatar and ive set everything up like your supossed to, Ive double checked the animations themselves, the perameters, and making sure the layer weight is set to 1, but it doesnt work when I test it out

somber sequoia
#

is your base color white? you can't hue shift white.

#

Or black.

frigid void
#

like the main color of my avatar is pink, so I made the hue shift animation for everything thats pinks

somber sequoia
#

should work then - show that part of the material perhaps

viral knoll
#

Thanks for helping.

somber sequoia
#

Yeah that's a reasonable option

frigid void
mellow vigil
somber sequoia
#

sorry, what was this about?

mellow vigil
#

trying to get toggles to turn off when another is selected

mellow vigil
#

so I dont have to mainuly turn them off when I wanna turn another one on

junior acorn
#

im new to making avatars and i dont know how to do that exactly