#avatar-help

1 messages · Page 218 of 1

vagrant dock
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can you alaborate on the word fit female

flat elm
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Like she has abs and muscles

vagrant dock
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eh i have seen any on the market

flat elm
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But not too muscaline

somber sequoia
vagrant dock
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ive been all over the sites and havent came acros any

river jewel
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SUP DOODZ guess who got THIS MESSAGE WHEN UPLOADING MA AVIIIII eheheheeeee

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eheheee

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help me

somber sequoia
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Look in the SDK build window, maybe there's an error there.

river jewel
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huh where's that??

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OH the control panel yea?

somber sequoia
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yes

river jewel
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well this is what I got now

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should I be worried about the 1st errors?

somber sequoia
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yep, probably fix that.

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look in your avatar descriptor, the menu under "expressions" is probably invalid

river jewel
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I checked

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and its just the default vrc parameters

heavy ingot
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can someone dumb this down for me

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trying to instal sync dances dlc

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but its not letting me

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i have the main system as well but trying to add the dlc to the main system

sick bear
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Anybody know why this keeps happening when importing a unity fbx file to substance painter? its either this or only one UV for the whole model
the console keeps saying [Scene 3D] Skipping one or more lines with the same contents

somber sequoia
somber sequoia
river jewel
sick bear
somber sequoia
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no

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you'll want to learn what UV maps are, it'll be very important for using Substance Painter

nimble bloom
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I am adding an outfit that is defaulted to T-pose to an avatar that is set in A-pose, How do I change the outfit to default to A-pose? I did pose mode and moved the stuff to where I want it and did all my sculpting already, now I need it to be the default where it is posed at

somber sequoia
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Yeah.... this is annoying. You pose one of them with the armature it's got, then apply the armature modifier. Then add another using the other armature and deal with any vertex group name changes.

nimble bloom
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You just spoke greek to me

somber sequoia
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well it at least gives you things to learn about

heavy ingot
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i dont understand this error. anything after sync dances 3.0 doesn't work

somber sequoia
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it says it's missing required files

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even tells you where it expects them to be

civic rose
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how do you do constraints for monster avatars

jade falcon
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I'm getting an error about a missing parameter that exists
anyone got any ideas on how to fix this?

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the error doesn't show if I change it to use any of the other parameters

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its just this one giving an error
it also works fine with gesture manager

nvm I fixed the problem

somber sequoia
civic rose
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bottom one is with constraints

somber sequoia
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Yes, I get that, but what exactly do you want to do with constraints?

civic rose
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I wanna learn how to use them and put em on my godzilla avi

somber sequoia
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But what do you want to do with them?

civic rose
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cuz idk what to do

civic rose
somber sequoia
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What exactly do you want to use constraints for?

civic rose
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The godzilla avatar

somber sequoia
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...

civic rose
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im gonna have a stroke

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All I want is to use rotation constraints

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On my Godzilla avi

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So it could look good

modest ferry
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how would i switch the sdk-?

somber sequoia
civic rose
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it will show a green arrow

somber sequoia
modest ferry
somber sequoia
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what? Be specific

civic rose
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I dont understand

somber sequoia
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read the doc I linked to learn what constraints are

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they have many uses other than making godzilla

civic rose
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I have an invisble armature

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And I was told to use to rotation constraints to make godzilla look like this

somber sequoia
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okay so you want to use rotation constraints to copy from the armature VRChat runs to the one that runs the mesh.

civic rose
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yes

somber sequoia
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Okay

civic rose
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so what do i do

atomic rapids
somber sequoia
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best I could suggest is put one rotation constraint on each dinosaur bone, with the source being the matching humanoid bone, and.... hope that works ok.

somber sequoia
sick bear
somber sequoia
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why export? do you not already have the model as a fbx?

nova igloo
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Hi i need help with an avatar i just downloaded, i wanna upload it but in the files the unitypackage is actually a zip file, how do i load the project then ? When i take a look into the folder it looks like this :

somber sequoia
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don't unzip the unitypackage

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(technically they are either .zip or .tar files)

nova igloo
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Okay so how do i load the file on my unity project ?

somber sequoia
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assets -> import package -> custom package -> select the .unitypackage

tropic obsidian
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is there anyone here experienced with flipbook/sprite sheet textures
is there a way i can only make an animation start when i want it to like with a or keyframe

nova igloo
somber sequoia
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nothing I can tell you about whatever files you have from here, of course.

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Just that you don't unpack .unitypackge files

somber sequoia
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yes?

nova igloo
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This is the actual content of my avatar folder

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On my unity project i cant see the zip folder, it's only showing me the last folder

sick bear
somber sequoia
somber sequoia
nova igloo
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I just wanna load this avatar on my project

nova igloo
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But i don't know how

somber sequoia
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I also don't know what you mean "on my unity project" - do you mean in unity? you don't work with .zip files in unity.

warm phoenix
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how do i upload this to vr chat

somber sequoia
warm phoenix
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nope

somber sequoia
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oh, well probably start there. But at a glance, it may not have the kind of rig needed for VRChat, so that might take some work.

warm phoenix
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damnit

nova igloo
somber sequoia
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As I said, .unitypackage files are either .zip or .tar files, just renamed and with special files and such. You don't unpack them manually.

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As for "it's not working at all" please explain what this means if you want help with it.

somber sequoia
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I have no idea what you are showing here

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looks like an empty project?

nova igloo
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Yes it's empty cuz i try to import the avatar on it

somber sequoia
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maybe it's a bad file

random ridge
# nova igloo

Open the zip file with winrar and drag the contents into your projects asset folder

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Unity can't import zip files

somber sequoia
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yeah it's not clear if they have a .zip or .unitypackage

nova igloo
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Here is the content of the zip file idk if it's normal

nova igloo
somber sequoia
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a .zip file could contain anything

random ridge
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That is not an avatar ._.

somber sequoia
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maybe extract the .tar file and open that with winrar and see what's up but yeah, this doesn't look like avatar stuff, so dunno

nova igloo
somber sequoia
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ohhhh

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is this a ripped avatar you should have paid for?

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if so I've already wasted my time here.

random ridge
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Also nested compressed files smells like a zip bomb

somber sequoia
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yeah this looks really sketchy

random ridge
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Maybe don't open that tar file

nova igloo
random ridge
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It's a bomb

nova igloo
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Wdym ?

somber sequoia
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that looks like the contents of a unitypackage to me

random ridge
# nova igloo Wdym ?

A zip bomb is compressed file that That's usually around a few kilobytes to a megabyte in size that extracts to several petabytes and crashes your computer by filling up its memory

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Essentially small file become really really really big

nova igloo
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I already extracted the zip file but it's seems like the unitypackage is broken

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But usually you just have to drag and drop a unitypackage into your asset folder on the project then it's opening a window for the import right ? So how do i deal with this type of file exactly i dont understand

somber sequoia
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If you got it from that site, you won't get help here. Pay artists for their work.

random ridge
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Yeah

sick bear
somber sequoia
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uh, okay..

nova igloo
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Nvm i found how i load the unitypackage thanks for the help tho

somber sequoia
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You should still pay artists for their work.

lilac musk
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smh

sick bear
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this is what happens when I preserve uv layout, its probably an issue in unity

fluid wagon
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i need to upload an avatar to quest, so i went to unity to add the module for android but theres no “add modules” button

somber sequoia
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yeah that happens if you install the editor via a standalone package instead of through the unity hub archive link, it's annoying.

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I'm not sure the right way to fix it on Windows but on Linux I'd remove it and then reinstall the editor from the archive link in hub.
probably doing it via VCC works?

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you can probably get the add-on module packages for windows separately too, the linux links are broken so I've had to reinstall the editor

fluid wagon
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i’m just gonna reinstall it and see if that works

winged bobcat
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i'm trying to use a custom script to add delay to a looping sound on an avatar but the sdk is saying it will be removed? how do i keep the script?

somber sequoia
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you don't - no custom scripts on avatars. Do it in the animator.

winged bobcat
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ok so how would i add the desired delay to the sound? i'm using VRCEmoteManager to turn on the motion and sound from an object

somber sequoia
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no idea about that tool, but you can use transition times in the animator, or put the keyframes in your animation not at frame 0, but at a later one

winged bobcat
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looking at the animator, its supposed to swap between two objects with the sound to play it on time, but i can't hear it doing that in play mode using gesture animator

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nvm it works now

fluid wagon
hard hatch
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does anyone know how to change the default transition for an aminator layer? I would like to change the default state to Metal Off

somber sequoia
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right click the other state, there's an option there

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I forget what it's actually called and don't have an animator in my open project

hard hatch
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ohhh okay I actaully found it. Thanks!

somber sequoia
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np

main remnant
somber sequoia
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Blender

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hmm

vapid cipher
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yeah thanks, i just found out it just doesnt fit and i had to use the bigger chest models lol

viral elbow
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anyone know how to fix this?

somber sequoia
viral elbow
somber sequoia
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are those the first few, or are there any above? Always share the first 2-3 errors, and ideally don't clip the image so much so we can see the count indicators at the upper right

viral elbow
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ohhhh okie

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and theres the first few errors

somber sequoia
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huh, 26 of them

viral elbow
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yeah

somber sequoia
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I'd clear them and build again

viral elbow
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ohhh okie

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uno momento

viral elbow
somber sequoia
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well click that "autofix" button in the build window at least.

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no idea about that prefab import error, but it seems important

night ember
somber sequoia
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no I get that, but I mean I don't know what it's looking for.

viral elbow
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idk either i didnt add face tracking to it yat it looks like its saying i did?

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do i just add the face tracking to it?

somber sequoia
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do you have a face tracking headset?

spiral lintel
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Idk what happend but like di weight painting for my model and theres no other colors besids dark blue on the hood yet it still moves with the arm

somber sequoia
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remember the color is meaningless unless normalized

spiral lintel
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oh

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how do i do that

somber sequoia
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I like to paint with auto-normalize on, but there's a way to do it in the menus somewhere

spiral lintel
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i pressed normalize all and it just made it worse

somber sequoia
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no, it made it accurate

spiral lintel
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the hood came down more and worse

somber sequoia
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so paint it to 0

main remnant
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Just paint it with weight 0 for the arm

spiral lintel
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it is already painted at 0

somber sequoia
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definitely isn't if it's moving

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remember to look at child bones too

main remnant
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Check all the bones

spiral lintel
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the only thing with bones is the armature

somber sequoia
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if you tab back to edit mode you can select a vertex and see its weights in the "item" box of the "n" popup sidebar

spiral lintel
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for the body

somber sequoia
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well yes, bones belong to armatures.

spiral lintel
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its not showing me the weight

somber sequoia
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?

spiral lintel
somber sequoia
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what are we looking at here

spiral lintel
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edit mode on the jacket

somber sequoia
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yes, but why are you showing us this?

spiral lintel
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i dont see the weights

somber sequoia
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weights aren't shown there

main remnant
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Click on the vertex from the hoodie that moves with the arm and you'll see in the n sidebar what weights it has, I think that's what kazin said

somber sequoia
main remnant
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Or go to weight paint mode and check each bone to see which one paints the hoodie

spiral lintel
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ok i might just be dumb but is the bottm right not the item box?

somber sequoia
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no that's the properties box, and nothing to do with the "n" popup sidebar

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hit 'n' and it'll toggle the sidebar, right?

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that has tabs. Click the "item" tab, you're on the "cats" tab.

spiral lintel
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didnt even knw i had caps on

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but nowww i see it thank u

somber sequoia
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though I bet the weights are in the properties box somewhere too, I haven't looked for it.

viral elbow
somber sequoia
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probably not attached properly or not weight painted?

viral elbow
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ohhhhh i have no idea how to do that

somber sequoia
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I'm sure there are tutorials

viral elbow
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ohhokie ill see what i can find :)

vapid slate
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what to do if a project is missing the avatar sdk but it appears in the creator companion?

somber sequoia
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you could remove it and reinstall it with VCC

vapid slate
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it wont let me remove it

storm sapphire
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Hi, does anyone know how to fix this error that only happens when I "build and test" my model in the SDK panel? When I click "play," there's no error on the console, and I'm sure it's something to do with the rigging so my model appears in T-pose when I open VRC and view the model 😵‍💫

somber sequoia
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often that's irrelevant

storm sapphire
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oh really ?

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:0

ancient adder
storm sapphire
night pasture
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am having this isues with uploading my avatar these are sdk error can anyone help me out

foggy socket
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hi i got this weird white place in some faces ,though i m using basic color now ,not sure what they re ,anyone know ?

junior void
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looks like normals. set shading to smooth and/or reset vectors

foggy socket
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i ll try that thx

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that worked thx again

haughty plaza
ornate stump
haughty plaza
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omg ty

oblique adder
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@alpine turret i sent you friend request on my back up acc ?

slender spire
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is there a way i could have two viewpoints? ik abt having a camera on where u want it but it doesn't rlly work could anyone explain how i can toggle a different view

main remnant
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On unity or blender?

slender spire
main remnant
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In your hierarchy you must have a camera, that's where the point of view goes when you hit play. You can move it anywhere you want

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You must do all these changes BEFORE hitting play. Any changes that you make WHILE on play will be undone once you hit stop

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You can have 2 viewports though. Just grab the tab you want to move and drag it where you want. You'll see it creates another panel for it, or even leave it as an independent window

indigo compass
# slender spire is there a way i could have two viewpoints? ik abt having a camera on where u wa...

The only way to have two "viewpoints" on an avatar is with the other being done with a camera.

I think it was as simple as if a camera is in your avatars hierarchy then it will override your view, but that just comes from accidents with me importing the Blender camera into Unity years ago might have changed.

Regardless overriding your viewpoint is probably not going to be as good as you are expecting, it is pretty bad in all avatars I have seen it done on, cool gimmick but that's it.

main remnant
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Oh viewpoint I read viewport

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My bad

plucky hearth
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anyone know why my avi is stuck like this in edit mode. im not previewing any animations

somber sequoia
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because you left it like that after making an animation. Pumkin's tools has a reset feature.

plucky hearth
#

whats pumkin?

ivory kayak
#

I want to edit the highlighted picture but it is all gryed out when i try, and it dosent let me open it eith my painting softwhere

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@ me of you know how to fix it

plucky hearth
ivory kayak
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Heck yeah, thanks

somber sequoia
plucky hearth
plucky hearth
somber sequoia
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yeah, some useful stuff in there

hazy quest
#

Unity PP (。_。) Bloom values equivalent to Vrchat's?
And can you preview material animtions in the scene view without being in the play/game-mode.

balmy barn
viral gate
#

could someone upload an avi forme? i got the filess

kindred leaf
#

if anyone is willing...i got a free AVI but i have to upload it...and i got pretty far but theres so many problems with it when i try to upload it that it wont let me...could someone maybe walk me though the process...at any time today im just a girl and im so confused

somber sequoia
#

have you watched tutorial videos?

viral gate
kindred leaf
kindred leaf
somber sequoia
#

Show the error, maybe someone here can help with it

viral gate
#

so methinglike that

somber sequoia
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I should say specifically: paste the first (top) 2-3 errors in the console window, and don't crop it too much, so we can see the error counts in the upper-right.

viral gate
#

oki

somber sequoia
#

we can't help with "something like that"

viral gate
junior void
#

Don't crop the error count at the top right

somber sequoia
#

Please re-read what I said.

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Also no need to click on a specific error, the summaries are fine right now.

plucky moth
#

Would anyone mind helping me out with uploading my laptop keeps crashing

gaunt knoll
#

What's crashing

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Would love some more information besides my laptop keeps crashing

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@plucky moth

plucky moth
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My entire laptop crashes

gaunt knoll
#

So when you just open up unity on your laptop

plucky moth
#

Correct

gaunt knoll
#

That's it you haven't done anything besides open unity through CC

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Is the laptop plugged in

plucky moth
#

Its not on the charger no

gaunt knoll
#

Try it on the charger if you have a boost button turn it on turbo

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If the laptop is 5 years old then you can't do anything with unity

somber sequoia
#

did they bring back the turbo button and I missed it?

gaunt knoll
#

Asus have it and I think some dell ones

somber sequoia
#

Huh, not on my Asus. Interesting.

gaunt knoll
#

What model?

somber sequoia
#

Zephyrus 14, like 2 years old though

gaunt knoll
#

Yes you have one

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Hold fn and press f5

somber sequoia
#

ah is that what that symbol is

gaunt knoll
#

Yeeeee

somber sequoia
#

well I'm running Linux so I didn't map that keycode to anything anyway 🙂

gaunt knoll
#

Sammme

plucky moth
#

With a hard drive plugged in

gaunt knoll
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Yeah I'm sorry but any Chromebook it doesn't work with as the Chromebooks are only ment for running stuff for school like word
So they make the hardware for them really bad

plucky moth
#

Ah

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Well crap 🙁

gaunt knoll
#

Sorry

plucky moth
#

Whats my best option then i bought an avatar

gaunt knoll
#

you can ask the creator of the Avi and they can do it

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They normally do it for free and your not going to get scammed by giving someone random your login details

stiff wagon
#

if gumroad avi upload instructions say "Unity 2019.4.31 is needed!", does that mean i cannot use the latest 2022.3.22f1 unity to upload it?

somber sequoia
#

Those instructions are out of date - use the current version VRChat supports, which is 2022.3.22f1.

inland gyro
#

anyone know how i could make an FBX Patcher so that i can distribute a model without providing the original?

somber sequoia
#

one exists, let me see if I can find the name

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hmm this seems to have used HDiffPatch

crystal whale
#

Could somebody please for the love of the gods help me attach this damn robot arm to my avatar?

somber sequoia
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I've seen it used for adding face tracking shape keys to FBX files

inland gyro
#

appreciated, ill look into it !

crystal whale
#

I've tried everything by this point. I've tried modular avatar and VRCFury, i've tried manually adding back in the damn bones to the avatar, i've tried manually parenting the bones of the robot arm to the avatar. Nothing is fucking working

somber sequoia
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I'd be doing that in Blender probably.

crystal whale
#

Tried that. still didn't fucking work

somber sequoia
#

you'd have to explain/show what you did and why it isn't working probably

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Assuming the arm is positioned right and already weight painted, it should be as simple as updating the vertex group names to match those of your avatar's armature, and if you aren't joining mesh objects, updating the arm's armature modifier to point at the avatar's armature.

fervent oxide
#

I need help making a custom recolor of an NKD Protogen

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(More like have someone help walk me through it lol)

crystal whale
#

I figured it out. i have to manually unpack the armature and slowly move everything to match the avatars armature. This is going to take fucking ages.

somber sequoia
#

strip the new arm's armature down to only the bones you want to add, then join it with the avatar's armature (and then edit the combined armature and re-parent the new bones properly)
That is, assuming it has bones that are vastly different than the avatar's, if not there's really little reason to use it at all.

slender bronze
#

Guys, I am losing my /MIND/, I have a model i'm trying to upload, but whenever I boot the creator companion, it says "Can't check for updates, please check your internet connection. "Timed Out"" And it won't open the unity project. So, instead, I used unity hub and loaded the SDK and appropriate packages manually. Logged into the SDK fine, but when I select "build and publish" for the model, the information boxes grey out (like I assume they would while submitting the info), but the model doesn't build /or/ upload. My internet has been fine, I even went the extra mile of giving Unity + VCC permissions on the firewall to make sure it wasn't getting blocked by security. Nothing seems to be working.

If anyone has any direction/experience with this issue, please let me know. I am going mad lol

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Could it potentially be this???

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That wouldn't mess with the companion though aaaaaa

stiff wagon
somber sequoia
#

you really want to update that, I don't think you can run the current acceptable SDKs in that old Unity.

stiff wagon
#

but unlucky for me, trying to create a 2019.4.31 project in Unity hub resulted in some type of corruption that made Unity Hub completely inoperable

stiff wagon
somber sequoia
#

anything can be updated

stiff wagon
#

that's beyond my skill set at this time

crystal whale
#

Can you help with that last one? I just want normal rusk expressions.

junior void
#

Blendshapes getting lost on export is a sign that there are unapplied modifiers other than armature

somber sequoia
crystal whale
crystal whale
storm sapphire
# oblique adder Have you got helped ?

Nope, but it's not necessary, thanks anyway. I already fixed the error, and it happened because I had set the skeleton's HIPS as the "root transform" in the Phys Bones component

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Although I have a question: is it illogical or incorrect to add physics to a skeleton? Because my idea was for it to have smooth movement. Do you know how to achieve that? Or does it require something else before exporting or importing it into Unity?

somber sequoia
#

What exactly are you trying to achieve?

storm sapphire
somber sequoia
#

Putting physbones on humanoid bones is going to make you a rag doll

storm sapphire
somber sequoia
#

I'm not entirely sure I follow, but yeah, physbones are how you get parts to react to gravity.

ivory kayak
#

how do i go about making this into a texture i can edit and bring inro my painting sophwere

somber sequoia
#

if you mean the highlighted one, it looks like an image texture to me.

ivory kayak
#

i just cant edit it

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this ius the error it has

somber sequoia
#

Unity isn't an image editor? what are you trying to do here

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oh that looks like it might be embedded in a .fbx?

ivory kayak
#

yes

somber sequoia
#

extract it, either in blender or similar, or in the Materials tab in the inspector for the model object in Unity

ivory kayak
#

how do i extract it in blender?

somber sequoia
#

I forget, I almost never work with embedded textures

balmy barn
#

ctrl+d , but they already have it

ivory kayak
#

thats a ss of the picture and then blown up on a painting sohwere and its to pixilated

#

ctrl+D just made a copy of the unedibal one

balmy barn
#

unity set texture default to 2k

ivory kayak
#

editable*

balmy barn
#

just drop it in gimp/whatever you are using

ivory kayak
#

it says its unsuported file type

storm sapphire
ivory kayak
proven quail
#

If you post an image of the mesh here and the rig (like the bones) people will be able to better understand what you are asking and give you specific tips like where bones should go to make it look like gravity effects the entire piece like in real life

grizzled sand
#

Does anyone know how to fix this issue when uploading a avi ?

proven quail
grizzled sand
somber sequoia
proven quail
#

Above the upload section. It will say things like so and so polygons, will be very poor, and stuff like that

somber sequoia
#

there ought to be an auto-fix button for the mipmaps issue

somber sequoia
#

there it is

proven quail
#

Click auto fix on that top one there

grizzled sand
#

Ooh thank yall lol

proven quail
#

Yeah, so sometimes the SDK will have the upload button avalible before it refreshes the validations. So basically the SDK let's you upload, and then in the middle realizes that oops, you can't actually upload because the validations refreshed and something needs a fix. So then you get that error

grizzled sand
#

Ooh okay thank you all for the help lol

#

Damm it didn't even take a min to upload lmao

alpine turret
#

I have a question, so...

In unity, visemes work fine and whatnot, using gesture manager and vrcfury, but upon upload they don't work in game, why would this be?

I'm using VRCFury, if that helps

balmy barn
#

you missing one in descriptor?, they break in vrchat then

alpine turret
#

They're all binded in the descriptor

#

Besides ff

somber sequoia
#

you need all of them

alpine turret
#

ff don't exist tho-

somber sequoia
#

you'll need to make something for it then

alpine turret
#

Hopefully that fixes it then XD

lilac musk
#

Usually FF is similar enough to PP or TH, so you could just use one of them a second time in its place.

hard hatch
#

I would like to make a toggle for my avatar that makes it so that whenever I turn on mute, it toggles on an object on my avatar. Anyone know where to start?

agile sapphire
#

does anyone know if you can put the same parameter on 2 different physbones?

somber sequoia
agile sapphire
somber sequoia
#

oh that. I bet you could but it'd conflict like crazy

agile sapphire
#

not risking it then, split parameters it is

feral drift
#

I used to have non humanoid avatar with animations and toggles
now all animations no longer works, toggles still works
I made a new one, same thing, toggles works, animations don't
Anybody know what caused this or why it happens, and how to fix it?

somber sequoia
#

if it's non-humanoid we assume you've done all the locomotion stuff yourself? Are you using the same base animator on those?

hard hatch
somber sequoia
#

yeah just add it, named exactly as it is and the data type specified.

#

that's all

hard hatch
#

okay thanks

hard hatch
#

should this param be synced?

somber sequoia
#

there's no need to put it in your avatar parameters list

#

also the docs page ^ says how it's synced, VRChat does it for you

frank dawn
#

Can someone help me with this issue. my view point keeps setting itself to high and no matter how i keep readjusting it it sets it above my head even though its set to my eyes and its locked there

#

if anyone knows how to fix this error please @ me

agile sapphire
#

does your humanoid rig match the placement of the version of the avatar in the scene?

frank dawn
#

yes its a humanoid rig and the same version

warm fable
#

Does anyone know how to swap a material on an avatar?

noble chasm
#

can anyone help me figure out how to make my models arms track better to the remotes

#

This is how it looks with a non custom model

cursive elbow
#

guys it says that my avatar failed to uploade bc ''thumbnail image is required for avatar creation''

#

but i do have a thumbnail

cursive elbow
#

should i?

gaunt knoll
#

yes

#

your sdk

#

3.9.0 has a lot of issues

cursive elbow
#

whenever i created a new project

#

it always goes to 3.9.0

modest veldt
#

so, im getting a TON of compilation errors.

cursive elbow
#

never updates it

modest veldt
#

using liltoon

gaunt knoll
#

yeah you have to press 3.9.0 all the time i will update to it just takes a couple of trys

cursive elbow
#

would updating my sdk also better my compiling times

#

i compiled for like 2h

modest veldt
gaunt knoll
#

nope

cursive elbow
gaunt knoll
#

only 3.9.0 and up

modest veldt
#

hm

gaunt knoll
modest veldt
#

ah

balmy barn
#

you dont want 3.9 it has funny bugs - so 3.10.1

gaunt knoll
#

i wonder where in the files it says oh you want a lower version when you just made it

modest veldt
#

Oh wow.

#

All 700 some errors just went poof

#

thanks.

gaunt knoll
#

yep

modest veldt
#

I didnt think an sdk error since it was mainly liltoon

balmy barn
#

same thing happens if you use a newer package/script on a older sdk

modest veldt
#

Ahh

gaunt knoll
#

no point in supporting something thats the old version

modest veldt
#

Well this saved my brain from an explosion, thank you all. (I definently didnt link my phone to my discord just to chat here)

onyx drum
#

i have this issue wich now pops up in multiple of my projects when trying to upload avis

#

its completely stopping me from uplaoding avis

gaunt knoll
#

what sdk are you on

onyx drum
#

VRChat SDK - Avatars 3.10.1

#

VRChat SDK - Base 3.10.1

gaunt knoll
#

is that the only error

onyx drum
#

jup, that is the only error that has popped up when uploading

#

sometimes the windows uplaod succeeds

#

but it then fails on the quest one

#

but mostly it just fails at the windows upload too

gaunt knoll
#

what are you doing putting the quest on the the same project? as the windows one

onyx drum
#

nope, the project has purely the quest prefab, only other thing i did was make an fbx edit where i added a new shapekey, but my other avatr where i did that uplaoded fine

#

this issue spans across multiple projects though

warm fable
#

Could I have someone help me troubleshoot an issue I have with an avatar

modest veldt
#

I know this is a newbie kind of question, but... well, just look

#

how fix

gaunt knoll
devout fulcrum
#

anybody know any shaders that work like the standard (specular) shader but quest compatible

modest veldt
#

i dont get it

gaunt knoll
#

what are you using to connect them

warm fable
modest veldt
#

empty objects

#

"Manuka" under head is the hair

balmy barn
#

hair goes under head bone

modest veldt
#

oh

gaunt knoll
balmy barn
#

easiest way to add something just adjust where it need to be, move it under the bone it should follow

#

(id use blender)

modest veldt
#

I just drop it into the scene and drop it under something

#

however im just starting out with unity

gaunt knoll
#

or just add fury armature link

modest veldt
#

I dropped it under the head bone and it still isnt linked

#

so ima try vrc fury link

gaunt knoll
#

hey @balmy barn what's up with the green plus lately is a just saying this isnt part of the avi from blender?

modest veldt
#

the green plus is an empty object

#

I think

#

thats where ive seen it at least

somber sequoia
warm fable
somber sequoia
#

depends on how the toggle has been made

gaunt knoll
#

maids where

somber sequoia
warm fable
#

Its a female slider that turns a male body into a female

somber sequoia
warm fable
somber sequoia
#

fury? modular avatar? is it a layer in the animator? part of a direct blend tree?

#

there are many ways to create a "toggle"

warm fable
#

How doe one check?

gaunt knoll
#

what base is it

#

sounds like your talking about the rex

warm fable
gaunt knoll
#

oh

#

loading up unity now give me a sec

#

do you want it gone from the action menu

warm fable
#

Idk, My issue is the female toggles is messing up my avatar's body materials

modest veldt
warm fable
#

Its fine in scene mode but in play mode and in-game its the default body textures

somber sequoia
#

if you can't find it, one thing i'll often do is disable all of the layers in the animator and enable them one by one in play mode (with gesture manager and/or avatars 3.0 emulator) until the errant behavior occurs, then you know where it is at least.

gaunt knoll
#

should be in there

warm fable
somber sequoia
#

There's nothing there unless you select an animator. You can put one in the Animator component on your avatar root and then it'll be active by default if you click the avatar root. Probably you want the FX animator your avatar uses. See in the avatar descriptor to find it.
(or watch a tutorial on animating, etc.)

gaunt knoll
#

theres nothing there because i just made a new one to it

rich mason
#

Okay, I have never done any avatar work before. How do I drag n drop Gogo Loco to a free avatar I use that doesn't already have it?

gaunt knoll
#

what

somber sequoia
somber sequoia
#

oh I see, I'll stop being confused now 🙂

gaunt knoll
#

xD

#

maid

somber sequoia
#

pfft.

warm fable
#

@somber sequoia I fixed it with the help of a few other people in other servers

somber sequoia
#

excellent

warm fable
#

how do I remove the now useless toggles from the action menu?

somber sequoia
gaunt knoll
#

xD

pseudo basalt
#

where do i find the fire contact trait

warm fable
somber sequoia
#

you asked about menu files so that's what I meant.

somber sequoia
gaunt knoll
#

YEP

somber sequoia
#

I can't read what's behind the glare but I think so

gaunt knoll
#

thats it

warm fable
#

So what do I need to do to remove them?

somber sequoia
gaunt knoll
somber sequoia
warm fable
#

Oh im stupid

somber sequoia
#

no, you're inexperienced

gaunt knoll
somber sequoia
#

inexperienced is not stupid

main remnant
#

I'm stupid and inexperienced

gaunt knoll
#

that what he said

somber sequoia
#

it's not stupid, it's advanced

warm fable
#

Well thanks

#

Damnit

#

The avatar is over 500mb

somber sequoia
#

oof

warm fable
#

All that work for it to be pointless anyways

#

How do I compress materials

#

I know thats what's screwing me over

pseudo basalt
#

if this works properly people will be able to light their stuff off my eye fire

warm fable
#

The person who retexture the base for me didn't optimize the files

pseudo basalt
#

optimize you vram and it'll also bring down your mbs

warm fable
#

Im kinda really frustrated rn

gaunt knoll
#

why

warm fable
#

You would think people who do retextures would make sure the assets actually work in vrc

somber sequoia
#

haha, nope, most people really have no idea how to make anything efficient

gaunt knoll
#

you can change the quality texture

warm fable
somber sequoia
#

I wouldn't know, never been there.

gaunt knoll
#

if you want something good then do it yourself

warm fable
#

Maybe it's time for me to actually learn unity more

gaunt knoll
#

all 4 of them

pseudo basalt
warm fable
vernal haven
#

Anyone who knows how to create an Avy available?

#

Mid-process with mine running into issues.

gaunt knoll
#

avi?

somber sequoia
#

describe the issues, maybe we can help

mint badger
#

why wouldent vrchat build menu not update????

#

it keeps showing the same size even thouhg I removed a bunch of stuff

wraith saffron
#

Has anyone gotten Hai's ComboGestures working with Kipfel without breaking all the other stuff on it? If so please message me!

#

Trying to make combo gestures but the existing avatar is kinda complicated so I would appreciate the help.

somber sequoia
mint badger
#

ah ok. thats silly

#

what does this symbol mean? I cnat see my boyfriends android avatar only his fallback

#

ignore his labels he is my silly boyfriend lol

sterile finch
#

Ok quick question for anyone who may know about Loco gogo

So normally you'd select "fly", open your mirror, and then press the jump button/key to fly

Well I finally added fly to my avatar but for some reason the jump button doesn't make it fly. Instead I need to press that fist icon on the Loco gogo menu and I do fly but at the speed of light 😅

Any idea how I'd fix this? (Or what I may be doing wrong?)

#

I'm so lost on this TvT

prisma sedge
sterile finch
icy pewter
#

does anyone know about mmd? idk why when i play the animation in unity the motions is weird and the legs wont move , anyone know how to fix this? ic ry

ember viper
#

My avatar looks like this in unity, but looks completely different in game, any way to make SURE the lighting is consistent no matter where I'm at?

devout fulcrum
#

why is my imposter and my avatar in some instances black?

#

heres my avatar normally

#

here it is without my specular map

#

here is the specular map

#

im using standard (specular setup)

haughty plaza
#

Quick question, does additive animation override the default arm ik/ hand animations?

slender bronze
#

I've been trying to get the creator companion/unity to let me upload an avatar for like 3 days, and the log says its unable to check for updates/connect to the internet. But my internet has been fine, and everything else is working perfectly. I made exceptions for it in the firewall so it's not that. Any help?

grand scaffold
devout fulcrum
#

is standard specular setup compatible with quest?

grand scaffold
devout fulcrum
#

oh

#

there a shader thata acts the same?

grand scaffold
#

Standard Mobile is likely to be the closest but not sure if it has a specular setup.

ember viper
#

trying to make it so the lighting stays the same no matter where i'm at

somber sequoia
#

probably use a toon shader then

ember viper
#

I am using a toon shader, with flat lighting

#

nothin is workin ;-;

somber sequoia
haughty plaza
#

Okay then I appreciate it

#

Looks like I would wanna use action then

somber sequoia
#

if you want to entirely take over, yeah, probably

ember viper
civic rose
#

help

junior void
#

The highlighted error tells you

flat elm
#

Okay when I tried to flip the arm in edit mode its fine. But somehow when i turned back to object mode. THis happened

junior void
#

maybe because of the vertex groups still being tied to the other side

spark gulch
#

Anyone know how to get a character model from a game and upload it into Vrchat?

lyric sonnet
#

how do i fix ts

junior void
#

this looks like a blendshape to hide the arm when clothing is on

#

just turn it off from the blendshapes section of the mesh in question

lyric sonnet
#

and the legs are still weird

junior void
#

"like this" like what

lyric sonnet
junior void
#

it looks like youre using vrcfury

cursive elbow
junior void
#

i hope youre not currently in play mode making changes because when you get out, your changes will be gone

cursive elbow
#

its not letting me upload an avatar

lyric sonnet
#

the legs still do it too

cursive elbow
#

it gets to uplloading file 90% then just breaks

left gull
#

are there any errors in the SDK upload panel? not 100% but im pretty sure the error shown doesnt actually give any explanation as to whats failing

junior void
#

its to counteract that the body pokes through clothes

lyric sonnet
#

bc there's no option for the legs

junior void
#

again, theres nothing to fix with the legs. pants on = hide body mesh to avoid clipping

#

it should go back to normal when you toggle the pants off

#

assuming its set up with vrcfury

cursive elbow
#

can anyone help meh

lyric sonnet
lyric sonnet
cursive elbow
#

please someone helppp

gaunt knoll
#

@cursive elbow

stray trench
#

can someone tell me a bit about what the process would look like for taking an already completed non booth avi (like one of the eboy/egirl ones from payhip) and adding new clothes to it?

#

i know i can find clothes already sculpted to whatever the body is, but id need to take everything into blender right? and that'd mean losing all the unity specific components like physbones and vrcfury and itd need completely redone?

cursive elbow
gaunt knoll
#

But yes usually you will have to put it into blender and connect it to the Avi there a 100s of YouTube videos explaining this

somber sequoia
# cursive elbow

no need to show the shader warnings, are there any other errors?

somber sequoia
#

Yes, I saw that one, that's not a useful message by itself, and probably not blocking your build anyway.

eternal knot
#

I want to make a button that spawns a balloon at my hands position as a world drop, i want to make it so every time i press the button it spawns a balloon and a seperate button to delete all of them

somber sequoia
#

I'd consider using a particle system

vapid slate
#

trying to the project open (HAS NOTHING IN IT) and it keeps giving me this error

junior void
#

i assume its this

somber sequoia
#

Yeah, did you actually read the error?

gaunt knoll
#

consider compressing your avi files

vapid cipher
#

anyway to fit the sandals ?

gaunt knoll
#

blender @vapid cipher

devout fulcrum
#

anyone know how i can make this toon standard look more like the standard specular setup?

#

specular setup

ornate stump
devout fulcrum
#

what is it and how does it work?

ornate stump
devout fulcrum
#

ok

vapid cipher
gaunt knoll
#

yeah not to use them

somber sequoia
desert bronze
#

how can i fix it?

spare dome
#

yo can i get some help with this

somber sequoia
somber sequoia
#

also with the shoulder bones shown, you can collapse the arms so the rest of the bones don't get in the way of the image

spare dome
#

what do you mean form root to head

somber sequoia
#

show the root bone and all bones on the way down to the head bone.

#

in the hierarchy window, I mean.

limpid cargo
#

some people tell me they can’t see my shorts, that it only appears in certain angle. but i can see it all the time.

proven quail
spare dome
storm sapphire
storm sapphire
#

🙂

somber sequoia
# spare dome

Ok the way you have this it's extremely hard to see, so I'll just give advice instead.
The spine hierarchy must be:
hips -> spine -> chest -> upper chest (optional) -> neck -> head.
Shoulders must be direct children of chest or upper chest, whichever is higher.
Bone names don't matter to Unity.

#

Rearrange if you need to.

spare dome
proven quail
#

If the bounding box is too big vrchat will also restrict I believe so that can also cause the same issue

somber sequoia
spare dome
#

i moved the shoulders into the chest but its still saying it isnt right

somber sequoia
#

did you move that in Unity?

spare dome
#

yeah

somber sequoia
#

ah you must have an unpacked model prefab. I don't think that works how you want, the right place to do this is in Blender, but it'll be some work to be able to update it there.

spare dome
#

i dont have he blender files this is a premade package

somber sequoia
#

there's a .fbx which can be imported. But if it's not something you made I'm curious why it's incorrect.

spare dome
#

ight i got the fbx in blender now what

limpid cargo
grizzled sand
#

Hello could anyone help me am tryna add a clothing add-ons to a avi and if I look at the instructions am supposed to also see something saying editor lite here but I don't see It

#

Also does anyone know what the parent box is ?

somber sequoia
#

check the console to see if there are any errors, they can prevent custom editors from showing up

somber sequoia
#

that seems like it'd be the problem

grizzled sand
#

Any idea on how I can fix the error lol ?

somber sequoia
#

not a clue, I don't know anything about this package

grizzled sand
#

Well dammit

wheat horizon
#

having issues having the collider show up, ive tried deleting and even adding zeros to the radius with no luck

#

other colliders show up on models but im having alot of trouble with this one

gaunt knoll
wheat horizon
#

thats what I said, there is no colliders showing up

gaunt knoll
wheat horizon
#

you dont need colliders for them to show up
example is my hair

gaunt knoll
#

those are the hair phys bones

wheat horizon
#

😐 i know that

#

I think you are confused on what im asking about

balmy barn
#

physbones radius, colliders are green

gaunt knoll
#

yeaaaa you want to add colliders to the head

#

so the hair doesnt clip

wheat horizon
#

😐

#

i dont think you guys understand ive been doing avatrs since 2017

#

there is miscommunication

balmy barn
#

if radius dont show up its usually cause theres not enough bones, but i can see that endpoint you have setup

wheat horizon
#

the white circles around a physbone are also colliders

balmy barn
#

ive been doing avatars longer way way longer

wheat horizon
#

ok cool

#

Ive done all the other physbones on this model they work fine this is the only one im having issues with

gaunt knoll
#

i work at blizzard

grizzled sand
wheat horizon
#

nvm my mistake was asking the vrc community, ill figure it out on my own

gaunt knoll
#

all you need to do is say your issue

wheat horizon
#

👍

spare dome
#

so can someone else help me the dude who was just ghosted i need to get thes two bones to be connected to the chest bone but i cant move them

#

thought i could just do it in unity but appartleny i need to do it in blender

#

i just need to fix this error

balmy barn
#

their physbone was like this even with radius (left one) , but guess troubleshooting is hard, just make its gigantic and have endpoint and it would appear as right one

sleek oxide
#

Guys on unity VrchatSDK doesnt show up im very confused

sleek oxide
#

do i need an older version of sdk?

balmy barn
#

3.10.1 only one id recommend now

gaunt knoll
#

can you screenshots of it

sleek oxide
#

oki

gaunt knoll
#

snip tool pls

sleek oxide
#

like it is installed

#

when i import the avi files still not there

gaunt knoll
#

did you add everything to that project

sleek oxide
#

yeah all the three files the shaders and the pc and the quest unity packages

gaunt knoll
#

no as in like you added everything to it

#

like you clicked on everything

sleek oxide
#

yup

junior void
#

World toolkit = won't upload

sleek oxide
#

do i need to maybe reinstall cc?

gaunt knoll
#

what

#

no

sleek oxide
#

or change the unity version

gaunt knoll
#

noo

#

you ddont add must to thge project

#

you clicked on everything you only need like 5 things

sleek oxide
#

ouh which ones i need

gaunt knoll
#

read the instructions for uploading that avi again

#

make a new project and try again

sleek oxide
#

oki

#

tnx

#

sry i bothered u

junior void
#

You deffo don't need WORLD dev stuff for an avatar

gaunt knoll
#

no your all good its a steep learning curve

gaunt knoll
#

shows whats the biggest thing on your avi

#

really handy

junior void
#

Really not necessary

gaunt knoll
#

not for uploading no but for Optimizing your avi yes

junior void
#

No

gaunt knoll
#

wow thanks

sleek oxide
#

oki i just manually installed sdk and it worked

somber sequoia
junior void
#

Faking screenshots is really not cool, not even as a joke

gaunt knoll
#

bro its me changing no to something silly its not like im changing you to say something bad

junior void
#

You overstepped and don't accept that others have boundaries that don't align with your own. I'm blocking you.

somber sequoia
#

edit the armature, change the bone parents, there's a parent property in the properties box for a bone. Possibly find a blender tutorial

gaunt knoll
#

no skin off of my teeth you cant take a joke not my problem

sleek oxide
#

object reference not set to an instance of an object

#

can someone help?

#

😅

somber sequoia
sleek oxide
#

do i just delete it?

somber sequoia
#

delete what?

sleek oxide
#

remove the error or what to do with it

somber sequoia
#

is it the only error?

sleek oxide
#

naa i got alot of them first avi trying to upload

somber sequoia
#

oh, then share the first 2-3, that's probably where the actual problem is

sleek oxide
#

how to do that? i feel stupid xd

somber sequoia
#

screenshot the error messages in the console, the first 2-3 at the top, ideally with the console window so we can also see the error count

sleek oxide
somber sequoia
#

I said the first 2-3 several times, but in this case it's ok - "missing script" is your problem. You need to install all the required packages for this avatar.

sleek oxide
#

but if i installed all the packages

#

and it still shows it

somber sequoia
#

you must have missed something then

sleek oxide
#

i bought the avi and there was only 3 packages

#

oki il try to find it on youtube then

somber sequoia
#

not packages it came with, packages the creator says you have to download and install

#

such as VRCFury maybe? I see GogoLoco in one of the errors there, make sure you added that too

sleek oxide
#

Yeah vrcfury is the only one it meantioned

sleek oxide
#

i got my errors down to 4 from 14 now god its so frustrating

#

these ones i dont understand

junior void
#

I can't read it on mobile lul

somber sequoia
#

still says missing script

round comet
crystal whale
#

I need some help again. I finished my robot arms and they work perfectly no problem, and everything works in the unity test play, but I uploaded it to VRC and for some reason my eyes are like a solid meter above the top of my head and it's causing the arms to always be sticking up as well. The avatar height also says its a meter higher than it's supposed to be.

simple lynx
#

Good evening, I wanted to know the most efficient method to avoid data loss if I want to transfer Unity VRChat Creator Companion projects to another PC. Should I send them by email? Or something else? Thank you.

crystal whale
#

Or put on a flash drive/ external harddrive

somber sequoia
crystal whale
#

This thing is annoying as hell though. I dont know whats causing it.

simple lynx
astral atlas
#

Is there a way to make a fx trigger when a gesture happens without making the gesture layer itself?

somber sequoia
#

gesture layer is for the actual hand movements. gesture-triggered anything else goes in FX, so yes, absolutely.

astral atlas
#

Would it be one of the behaviors on the nodes in fx I would use?

somber sequoia
#

there's no reason you must use what's already there

astral atlas
#

I want a FX bool to only trigger via fist but dont want to premake the fist gesture itself incase the user has their own fist gesture already.

somber sequoia
#

Right - what I mean is there's no reason you need to make any animation for a fist gesture if it's already there

#

ignore anything about what the hand does, and just trigger your animation off the GestureRight or GestureLeft parameter.

proven quail
crystal whale
proven quail
wheat horizon
# proven quail So they aren't called the colliders, it's called the physbone radius. Increase t...

idc anymore i figured it out 🤷 , they just arent showing up for some reason but the radius still works fine if I just guessed what size it would be. I know how they work there is just a bug and that specific one wasnt showing for some reason. Like I said I already had physics on multiple other things in my project that did show and no matter how high or low the number was it wasnt showing in the preview.

#

and yes they count as colliders as depending how big the radius is is where a collider would contact, they are technically still colliders

waxen jungle
#

Are there any tutorials for how to make a grabable object on your avatar that can also be placed in the world, also is there a way to do this via vrcfury or a prefab?

waxen jungle
azure hornet
#

Help me please my avi i have has 4 toggleable sets of arms 2 pairs work and the other 2 dont, the 2 non working when i toggle then play the animation of going away but then they immediately come back ive been fighting with this thing for hours. someone save me

crystal whale
#

Okay, next and hopefully final question: even though the arms are using the same materials, same shader, same normal maps, etc, one shows a carbon fiber pattern and has emissions, the other does not.

Is there a way I can get them to be the same?

slender bronze
#

Hey guys, I got this avatar all ready for someone and it's not letting me upload it from unity for some reason. So I was gonna just... compile it, with everything done, and send it to them and run them through how to upload the avatar. How would I package it up to make it easy on them?

civic rose
#

how do I compress bruh

#

Im trying n this shit barely goes down

slender bronze
civic rose
#

Im literally fucking lowering the texture quality and it keeps going up

#

This is so dumb

slender bronze
#

Is it a texture atlas? Or a bunch of different materials?

civic rose
#

wdym

slender bronze
#

Is it a bunch of textures on a single image, or a bunch of different images for the texture? Cause crunching the textures only does so much, if it's bad materials + shaders they are gonna be big

civic rose
#

Bunch of materials andf bunch of textures

slender bronze
#

You need to atlas the textures. I'd help more but it varries from project to project. I recommend using "Material Combiner" in Blender, and then adding the materials in unity after exporting them.

There's plenty of guides on youtube for that sort of thing, should heavilly reduce your texture issues.

civic rose
#

what is an atlas

slender bronze
#

An atlas is basically taking all of your texture images and smacking them on a single image, which is then draped over the model.

#

Reduces the amount of times the program has to call the textures, and reduces their overall size, while maintaining quality.

gaunt knoll
civic rose
#

I dont have enought time to figure that out

gaunt knoll
#

?

gaunt knoll
slender bronze
gaunt knoll
#

nice man

slender bronze
#

Just needed to export as a package and I missed the option lmao

gaunt knoll
#

yessss

#

you got it

#

remember to add a scene to it as well

#

you know you open me things

#

to do with it not uploading properly is probably the SDK a version. Make sure it's a 3.9.0 or up

#

recommend 3.10.1

gaunt knoll
#

put a phys bone on the object

#

you can use vrcfury world drop

waxen jungle
#

Ill try world drop

#

but Ive seen some avatars that have a knife or sword that can be picked up from the hip and then dropped in the world

verbal plover
#

can anyone help me out with why my avatar's mouth wont move?

somber sequoia
frosty junco
#

is there any way to get my scene back from the void

#

it was deleted for some reason

#

I dont want to remake my whole avatar ;-;

somber sequoia
#

only if you made backups

frosty junco
#

damn it

verbal plover
somber sequoia
#

that's your problem - you must fill in all slots with unique shape keys

#

(sil = silent)

waxen jungle
#

ah, ill look into it

dusty monolith
#

why is my blendshape like broken in unity? they both have no shapekeys on

#

i have a shapekey to turn the spiral on right now its off, if i turn on any other shapekey it just turns the spiral off which isnt supposed to happen

frosty jacinth
#

Layer weight = 1
Parameter names are all consistent
Parameters do change
Animations work
Trees work in the animator preview

No movement during runtime, any tips?

civic sinew
#

Heyo so im tryna make my first avatar and i have the Minase model from booth which requires liltoon but when i downloaded the most up to date version the shader itself wasnt in there

frosty jacinth
#

and you extracted it into your project?

#

it's weird that it's not a unitypackage

civic sinew
#

Yea, I did everything properly as far as I can tell

#

this is all i see in the zip folder

civic cliff
#

if i wanted to use a matcap as the texture for an entire avatar, and make the skin of the avi slightly transparent along with that, would that theoretically be possible? because i just tried and its just making the skin very faded

frosty jacinth
civic sinew
#

alr then ill see if that work tho i thought i did that before-

twin raft
#

just import it into the VCC and add it that way

#

gonna be the easiest

paper cedar
#

Yo can someone help me with editing this model In blender I don't really know how to edit models. And I really do want to know How to

civic sinew
#

that doesnt seem to be working- idk if im slow orrrrrr

twin raft
#

click "vcc"

#

done

civic sinew
#

alr

frosty jacinth
civic cliff
supple cloud
#

i forgot the rig plugin for blender to rig my avatar

civic sinew
#

ok so now i cant drop the minase model in, mb if im being slow but idk

frosty jacinth
civic sinew
#

unity

#

am i doing somth wrong? i even opened it up and just tried to drop the package by itself in but it wouldnt let me

frosty jacinth
#

so you did extract it and try to drag and drop the .unitypackage into the project?

civic sinew
#

yea

frosty jacinth
#

you can also go to Assets > Import New Asset

frigid void
#

Does anyone know the best way to remove npples from a base? I have a female body base I like to use for my avatars, but it has npples, and Im not sure how to get rid of that without ruining the model

frosty jacinth
frigid void
frigid void
#

Its pandas female base v1 if anyone has used that before

civic cliff
frosty jacinth
# frigid void the actual mesh

it's not really that linear, there are a few ways to do it and it's really just up to how much you want to learn and if you don't mind a potentially botched result

frigid void
frosty jacinth
#

i mean if you're not taking off any of the clothes you could just delete the faces and not bother to add new geometry lmao

frigid void
civic sinew
frosty jacinth
#

still need somebody who can help me with these puppets, they don't work .>.

verbal plover
#

my sdk has been stuck like this for over half an hour and i've tried restarting my pc and everything

frosty jacinth
verbal plover
#

yeah i just now tried that. it's still doing it, very confusing

#

ope nvm i just had to do it 2 times. thanks for your help i totally forgot that button existed 😂

obsidian isle
#

hello! I wanted to ask if there are other ways to get eye movement working for my model other than messing with the bone.
My iris is a transparent texture on a mesh that basically fits perfectly within the eye socket, and I was intending to either:
- make the texture itself move across the mesh for movement
- make up some blender shape keys of the eye in the up/down and left/right positions and use those shapekeys for movement
am I out of luck, or is there a way to get this to work the way i want it to?

crystal whale
#

So can somebody help me? My arms are different despite using the exact same materials and shaders. There is nothing different. But one arm has the proper carbon fiber look and emissions and the other has nothing.

frosty jacinth
obsidian isle
crystal whale
frosty jacinth
#

if you need the metal look, make sure to either find an already existing metallic mask or make one

crystal whale
#

It's the same f*cking material. Theyre using the same material. The exact same one.

#

The left arm is proper. The right arm is messed up

frosty jacinth
#

as i said, maybe it's an issue with the metallic mask if reflections are enabled

#

reflections/clear coat or something of the like

crystal whale
#

If its enabled in one, shouldnt it be enabled in both because again, its the exact same material.

frosty jacinth
#

masks

crystal whale
#

There is no metallic mask.

frosty jacinth
#

okay, what all do you have in the shader?

#

albedos, masks, maps, ect

glass ridge
#

Hello, rq anyone know of a video showing how to make a seat that causes anyone who sits on it to do an animation?

obsidian isle
frosty jacinth
crystal whale
frosty jacinth
#

these options specifically