#avatar-help

1 messages Ā· Page 217 of 1

mint badger
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k

junior void
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get vrcfury if you dont have it yet

mint badger
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oh yeah

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i got it

junior void
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ok now go to the collar, hit "add component"

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select "vrcf armature link"

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then set the hips part to "neck"

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that should be it iirc

mint badger
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ok

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what do i do with the assets thing?

junior void
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it should be on your avatar

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its just a holder for all assets that may be added later

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think of it as a folder

mint badger
junior void
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drag it onto the avi

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right now it is not part of it

mint badger
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yeah I think I mixed myself up lol

junior void
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yep

mint badger
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ok but that does makes sense having it all in one place and just using fury to do its thing

junior void
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physbones in dynamics, colliders and vrcf stuff all ordered

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imagine the mess if it was all directly on avi

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go digging good luck

mint badger
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wow this fucking garbage refuse of an avatar must being giving you a stroke huh? youa re so neat and organized

junior void
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ive been doing this stuff for years

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but yes, unorganized things give me a stroke in general

mint badger
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whats funny is I had someone redo this avatar but unfortunatlly... uh... he kinda ignored everthing I said and made him all smoooottthh

junior void
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tbf this is a base, i didnt set it up

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im optimizing it rn after i made massive edits

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but i do have my own model too

mint badger
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okay so where do I set up expressions

junior void
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gesture expressions?

mint badger
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yeah. i think I still ahve the file trying to figure out where I put it in unity

junior void
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your avatar has playable layers in the descriptor

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playable layers such as fx ones go there

mint badger
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hm

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how the hell did I get it to work last time?? Its empty in ym old broken one

junior void
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no idea

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you can set this up using vrcfury too

mint badger
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wuh. really?

junior void
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pretty straight forward imo

balmy barn
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or just a blendtree wich is pretty easy

mint badger
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jesus I had no idea

junior void
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many ways to do it

mint badger
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damn things really have changed

junior void
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i told you xD

mint badger
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I feel so old... like an old man buying his first smartphone and asking his grandkids how to open an app

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ok I have some of the animations/gestures or whatever. how do I do it with vrcfury

junior void
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the image above should tell you

mint badger
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I dont ee where that goes. its cut off

junior void
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i have it on an empty

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same as "assets"

mint badger
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oh

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OHHHHH

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I was always bad with context clues

junior void
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is fine

mint badger
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OH! I remmebr something. I have a tail wag animation thats supposed to always be on but its does tdo jack when I add it

void mango
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Does anyone know how to make textures easily on complex models?

junior void
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what does that mean

void mango
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Uhh

junior void
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like paint on a model?

void mango
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Like, making this

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As a texture

junior void
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is it uv unwrapped already?

void mango
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I kinda made it in blender, so there's no textures at all

void mango
junior void
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a uv unwrap is a 2d map of the mesh on a flat surface

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its the basis for making textures

void mango
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Ahh

void mango
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Like, would it be simple or really confusing?

junior void
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definitely far away from simple if you want to be able to put proper detail

void mango
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I'm really just trying to start with a very basic texture

balmy barn
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a cube is basic this is like going to the moon

void mango
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Oh, I don't mean basic like that

balmy barn
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learning uv's is handy

junior void
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i mean sure you can just cut it up on uv map straight across

void mango
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I mean, is there a way to just paint colour onto the mesh?

junior void
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vertex paint but it sucks

void mango
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Fair point

balmy barn
verbal bone
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so im tryna do the quest thing

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and this thing is 0.9 bigger vrcTupCry

stable citrus
# verbal bone

Reduce Texture size by a little and/or enable crunch compression

verbal bone
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I'll have to find the crouch compression thing then @stable citrus

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Is it in materials or..

stable citrus
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Select all the textures used by your avatar, usually inside the same directory. Press Ctrl+A to select everything, then go to Properties.

verbal bone
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Oh it's already enabled

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😭

balmy barn
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texture setting , probably last thing id recommend is crunch cause it can 'hitch' when loading avatar (zipbomb) , fbx / blendshapes / animations / texture resolution in that order what id check for size , crunch can be very bad

verbal bone
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Bruhh

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How can I get rid of 0.9.. hmm

stable citrus
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Then reduce their size or remove any unwanted/unused GameObjects. vrcRat

balmy barn
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vrcfury have that to remove unused blendshapes , can shave off 1 mb iiish

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heavy depends how many you got

verbal bone
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Ahh okay

stable citrus
balmy barn
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it a easier way to read unity output log or just find it manually

long sedge
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i changed my username on VRC and now i cant sign in to the SDK

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cant use my email either

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the password im using is correct, and works on the website

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never mind it randomly started working now

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awesome

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wtf

limpid cargo
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what are the settings for a physbone that only moves when grabbed?

harsh hedge
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how can i delete all unused vertex group ? i don't have an option

nimble skiff
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Can someone help me with a custom avatar I'm working on? It's mostly set up, but. I have a clipboard item that should be grabbable, but when I'm in the game, it is not grabbable. My hand will break every now and then. Modular avatar moslt yset it up, there was a broken bone selection thing that I fixed. Also, for VRC Fury toggles, I have no idea on how to make those saved, if you can.

Can someone DM me and help me with this please?

limpid cargo
nimble skiff
limpid cargo
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i think "saved between worlds" is easier wording for saved in general

nimble skiff
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ah

limpid cargo
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hi

nimble skiff
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i dont see it

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i may be stupid

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wait i found it

limpid cargo
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options section

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when making the toggle

nimble skiff
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yea i got it. Thanks. Any way you could help me with the clipboard thing tho?

limpid cargo
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i... don't know, i'm sorry

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there isn't enough explanataion on it

nimble skiff
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The only thing is that I can't grab it. Everything should be set up right, I made sure all the bones were right, positioned all the stuff that told me to, I dunno what you need to know what's wrong.

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wait it hink i just put it too low

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or its a constraint thing

nimble skiff
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op

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i fixed it

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lmao

radiant night
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Can you toggle physbones and if you can, does that freeze the bones in place or does it return them to 0,0,0

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If you cant, can you use an animation to force them to stay at 0,0,0?

junior void
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Iirc you can and they'll jump back to their resting position

tardy rover
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Hey was wondering if anyone knows why this is happening? I got the NovaBeast avi and didnt like the goggles so I got rid of them... or so I thought but now they wont dissapear no matter what I do and seem to only do so when I get rid of the body, any help at all would be appreciated :p The Goggles need to go...

gaunt knoll
odd cobalt
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hi is here sombody that knows how to upload a avi from blender to VRC?
i got the avi in blender and VRC creator companion plus uni but no idea how

night ember
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You need to go into blender and actually delete the mesh

gaunt knoll
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I have something for that

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I believe

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this tool deletes meshes in unity its really good for getting rid of stuff thats connect to other stuff have a go

tardy rover
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I shall give this a whirl give me a sec

thorny tartan
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what is that one blender modifer that alows a mesh to copy the weight of the nearest vertices from a different mesh

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I've been tweaking about this

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nvm I found it

gaunt knoll
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What was it

night ember
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I dont think theres a modifier but its just transfer weights

thorny tartan
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Data transfer modifier

violet surge
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how do add my avatars to prismic's?

grand scaffold
cunning crypt
heavy ingot
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Anyone know where I can buy assets from? Like emotes, poses, and things like that? Not clothes

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Gimmicks

gaunt knoll
heavy ingot
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I love crazy stuff hahah

gaunt knoll
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yeah if you have imu's you can do them yourself

heavy ingot
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Imu?

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Whats that

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Damn yo we got scammers in here

gaunt knoll
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where?

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imu's are a type of FBT

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they are the ones that you dont need base stations for

heavy ingot
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Oh no im not talking about FBT, im saying like- systems kinda like sync dance system, pole dance system

Poses- mmd dances or like other cool animation gimmicks

gaunt knoll
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yeah i know

heavy ingot
# gaunt knoll where?

The moment I bring up assets I get a bunch of ppl trying to sell me their stuff rn- shoot ur shot ig but no thanks- lol

gaunt knoll
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NOOOOO

heavy ingot
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Randoms are trying to dm me noweeghh

gaunt knoll
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i was just saying if you wanted to make your own you would need that

heavy ingot
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Oh lol

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Naur

gaunt knoll
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i cant find that one discord server with all the mmds stuff in it

heavy ingot
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šŸ’

arctic ginkgo
heavy ingot
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Yes, such weird behavior

wide lagoon
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I've been bashing my head against a wall for the past three hours... can anyone tell me how tf Station sitting animation controllers are meant to work?

I used the example as a base, swapped out the sitting animation (leaving the standing one alone) and it worked, BUT on switching out from the "PoseSpace" state I noticed the avatar was scrunching up. On checking, I guessed this was due to the TrackingControl state not having a Desktop vs VR checker (I was using Desktop to check - specifically via a secondary Unity project with VRChat's world checker, so I can get two clients running at the same time).
But, I addeda "VRMode" bool check, branching into Desktop (everything set to Animation minus jaw/eyes/fingers) and VR (only hips and legs set to Animation) and it's... working? But not? Like - no matter what I do to the state, it ALWAYS force-enables the Head, Left Hand, and Right Hand tracking, causing the avatar to fold almost entirely in half.

Am I doing something wrong? Is it just... like this? Or is there summat else going on?

lavish cosmos
gaunt knoll
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YES

shut bough
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I have a general question; i made an avi and chose a public upload on unity, but my friends are saying they cannot clone it. Cloning is allowed by me and as I said, it was uploaded "public" so why can't anyone clone it?

lavish cosmos
shut bough
gaunt knoll
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you can send them a link on the vrchat website

spiral lintel
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Idk what happend but my hood is doing this to the model 😭 😭

wide lagoon
# lavish cosmos Probably some other controller (likely Base or Action) is conflicting with track...

That's the thing, there AREN'T any. The avatar itself is the Avatar Dynamics Tutorial Robot, I'm using it for testing a VRCFury asset.
(I originally asked them about this, but they said to ask here 'cos it's just a Stations issue)
The Avatar has an FX layer (with no tracking control stuff anywhere), and VRCFury adds an Additive layer, BUT that also has nothing in it other than an empty "Base Mask" layer

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...wait

gaunt knoll
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oh

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he got it

wide lagoon
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I'm a fuckin' idiot... apparently the tutorial robot uses tracking control in its FX layer, for... some reason?

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Thought I'd deleted that, genuinely XD

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Welp, there goes the last three-to-five-ish hours

spiral lintel
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I did weight painting and idk how but the fluffy part of the hood is affected by the arm movements what do i do

wanton schooner
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trying to upload an avatar for the first time but every time i try to put it on it says its unavailable šŸ˜”

timber wharf
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@spiral lintel you can manualy edit weights, in edit mode select hair only, select vertex group (ie arm) and underneath it drag slider to 0

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and click assign iirc

somber sequoia
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or just remove those vertices from the vertex group

spiral lintel
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i have absolutly no idea what both of those mean cuz im new to blender

somber sequoia
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weight data is kept in vertex groups named for the bone in question

spiral lintel
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okayy

somber sequoia
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weight is how much a vertex moves with the bone

spiral lintel
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ohhhh

somber sequoia
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when you weight paint, you set these values

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if you have some mesh moving with a bone you don't want it to move with, that means it's painted to that bone, at least somewhat.

spiral lintel
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oh yeah i see it

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how do i erase it tho

somber sequoia
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there's no erase, there's setting it to 0 for no movement, or 1 for full movement. You can erase by removing a vertex from the group, but always remember that weights are relative. 0 weight means it's 1 for some other bone. Hips is the default though, since the whole avatar moves with that.

crystal whale
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How do I use two textures for my avatar using toon standard? Like a normal texture and then one to add lines and detail on top?

spiral lintel
somber sequoia
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I didn't say to remove any vertex, nor did I refer to any specific one

spiral lintel
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oh

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so how do i make it so that my hood isnt affected by the weight

somber sequoia
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you can remove a vertex from a vertex group which is named for a bone, and it'll effectively make that vertex not affected by that bone.

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Or, you can paint it to 0

spiral lintel
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ohhhh

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I get it now tysm :D

cedar grail
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help, why does it say id is not allowed to be used? vrcTupCry

left wharf
somber sequoia
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You know, the second sentence in that reason box.

prime escarp
mint badger
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question. is there a way to set blendshapes as the default state when you get in game? as in I want my arms to stay thicker and not go back to skinny and have to use the taggle in game all the time when I start up

somber sequoia
mint badger
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oh. so when I reset avatar in game it will go back to that state?

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the one in unity I set I mena

somber sequoia
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it'll go back to whatever the default state in Unity is, then start your animator

mint badger
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oh ok thanks

pure thicket
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something I was wondering a while back;
how does vrchat handle its walk/run animations? In the blendtrees they are just a single key frame, I tried adjusting the position of the legs in that key frame and I just get weird results in game. Any info on like the rules for editing these animations properly? (still using one frame)

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Trying to look up this kind of stuff online, you just get only tutorials for how to add in premade animations, which I already know how to do

timber wharf
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i believe sdk's bundled animations are one frame for some license reasons ie vrc cannot distribute og ones with them being bought from mixamo or smth. in game theyre replaced with proper ones

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in fanct any animation called proxy_* doesnt get uploaded at all and just already exists in client

mint badger
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si there an easy way to clone an avatar for another unity project? or should I just make a unity package?

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well I mean just copy the unity project

timber wharf
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@mint badger drag root object from hierarchy into assets, youd get prefab, right click - export unity package

mint badger
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oh. well shit thats way esier than what ive been doing. thanks

pure thicket
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i have to animate an actual walk cycle then tanabae

timber wharf
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you can get them from mixamo yourselfšŸ˜‰

pure thicket
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i did actually make one before in blender but it bugged out in unity

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so I thought there mightve been some magic one frame thing i couldve been doing instead vrcCrying

somber sequoia
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are you trying to do this not in vrchat or something?

pure thicket
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me?

somber sequoia
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yeah

pure thicket
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its for vrchat yeah

somber sequoia
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if you have a humanoid rig it ought to just work as is though right? or are you trying to alter it

pure thicket
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ohh yeah no it works fine, I was trying to make a custom walk cycle for something

somber sequoia
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ah ok

pure thicket
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its just this bird avatar im experimenting with building

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so the default walk cycle doesnt really suit it

somber sequoia
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ah ok that makes sense then

pure thicket
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i can send a gif later of how the animation bugs out if you have any experience with that

tiny bronze
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how do i make my own avatar

somber sequoia
tiny bronze
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like making one from scratch

somber sequoia
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do you know how to model?

tiny bronze
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no but ima learn on my own

somber sequoia
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yep, that's where I'd start, learning that.

tiny bronze
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where i go

somber sequoia
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tutorial videos for your modeling software of choice?

pure thicket
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i learnt modelling just for vrchat avatar too

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but to be honest most of the youtube tutorials for it are super annoying

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you have your work cut out for you lol

lavish cosmos
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same. i dont believe there is a single video that covers it all. you need to learn bits from here and there

pure thicket
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it is Doable to make one knowing nothing, but god its frustrating lmao

gaunt burrow
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How would I fix this? I just imported an avatar, and it's giving me this error. I don't know if its a major error or not (note: the avatar didn't come with gogoloco already with it)

lavish cosmos
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add gogoloco prefab. it can be added via VCC. or you can manually add the missing parameters in the avatar expression parameters

gaunt burrow
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and idk how to manually add the missing parameters

lavish cosmos
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you also need to install VRCFury. also via VCC

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the best bet is adding both VRCFury and GogoLoco via VCC

gaunt burrow
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It's added as well, thats why im confused

dusty orchid
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Does anyone have a dope tutorial for kitbashing avatar bases + heads that yall liked learning off of?

lavish cosmos
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delete the existing gogoloco prefab from avatar hierarchy and add it back through Tools menu

gaunt burrow
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it's still not working... vrcTupCry

lavish cosmos
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hmm that's odd. what if you find gogoloco prefab from Project tab and see its Inspector tab withouot adding it to the avatar? do you still see script missing errors?

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it should be somewhere under Packages

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if i remember correctly, gogoloco prefab comes with two versions: VRCFury and Modular Avatar

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maybe what's being added is Modular Avatar variant

somber sequoia
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it also comes with the version for using neither

stiff cedar
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I can't see this avatar outfit every time I go into play mode and VRC but I don't know why
I can see the light orange outline of the outfit but I went to blendShapes to see if it was that but it wasn't
The toggles work their here and working fine

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But I can't tell whats wrong

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I'm thing something went wrong in the armatures but I don't see any problems

pure thicket
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something wrong with your animator logic probably?

lethal flower
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Random question but if I had a custom avi made can someone search it in the avatar search worlds?

stiff cedar
lethal flower
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Nono I mean like hypothetically if I had an avatar made for just me, would people be able to find it in the search? Bc it would be a private avi for just me

pure thicket
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no

night ember
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if its marked as public then anyone can freely use it

lethal flower
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Interesting okay

stiff cedar
lethal flower
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Sorry i haven’t touched vrchat in years and im finally coming back to it and wanna get a custom avi and am so lost so far LOL

stiff cedar
lethal flower
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Ty!

stiff cedar
pure thicket
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take a photo of the animation layer that controls it so we can see

stiff cedar
stiff cedar
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It's uploading right now T.T might have wait a minute

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Sorry

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It's still uploading

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Might take a minute T-T

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or a hour

pure thicket
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i was just asking for a a screenshot vrcRat

stiff cedar
lilac scaffold
#

Hello, Question, does anybody here have any tutorial videos or instructions on how to do 2D face rigging with images(not a texture painted face) ? or of the similar, specifically for VRChat avatars (obviously), the program i use is Blender, and i am a beginner so warning for that.

stiff cedar
halcyon coral
#

Apologies if I end up double posting, seems like Discord ate up my message - I'm having an issue while using Deira Neo by Mari where a hair I'm trying to attach is flying off my head when moving. It seems to be following the same movement path as the ears. I'm new to Unity and feel I'm missing an obvious setting or folder placement to "anchor" the hair mesh - any help would be greatly appreciated.

stiff cedar
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I'm not good at understand how to help without seeing it

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Are able take a picture to show me?

halcyon coral
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No worries, Discord ate up my longer post with screenshots (potentially security since I'm new to the server.) Let me try and link those instead.

stiff cedar
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Alrighty

stiff cedar
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Do you use VRCfury?

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For the armatures?

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Did you put on the head?

lilac scaffold
halcyon coral
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I believe I have VRCfury imported based on the documentation tutorial for Deira Neo but I haven't "applied" it or utilized it in any way.

pure thicket
stiff cedar
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I can't really do much when I can't see much

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Could I add you?

lilac scaffold
halcyon coral
stiff cedar
#

uummm discord

oak raptor
#

hi, hello c: im completely new to this discord and im sure this same exact question comes up a lot, but im looking for someone who can help me put together my avatar >~<
i bought a base yesterday and was messing with it trying to follow a couple youtube videos but for me its kinda one of those things where i need help with specific stuff that videos cant fully help me with. if theres anyone who would like to take the time to help me my dms are open i can show u all the details and everything i would really appreciate some help rn thank u ā¤ļø

proven quail
oak raptor
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oh fhbfgf ok thats fair, theres like several things i really need help with tho and im kinda dumb the videos arent helping me much 😭

somber sequoia
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one at a time

oak raptor
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one of the main things i need help with is i have like a set of parts i wanna put on my avatars body but it comes as an fbx and i have no idea how to do like rig it and everything

somber sequoia
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by "parts" what do you mean?

oak raptor
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lmfao that sounds wrong how do i put it.. i have like a set of bat ears, bat wings, and tail i wanna put on my avi

somber sequoia
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ah, I'd do that in blender.

oak raptor
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😭

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this is gonna be a lot harder than i thought

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i cant just rig it like i would with clothes?

somber sequoia
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sure.

oak raptor
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idek how to do that but im sure i can do it in unity right..?

somber sequoia
#

but you rig it in blender.

oak raptor
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hfdghdf

somber sequoia
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unless it's specifically setup for your avatar base, it's not likely to be simple

oak raptor
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;-;

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it like

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fits almost perfectly on my avi

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just need to figure out how to like

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attach it yk..

somber sequoia
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you might get lucky and be able to just drag the parts below the bone you want them on. I don't do this method, so can't really help here.

oak raptor
#

last time i did this i just had someone like watch my screen and guide me step by step ig thats kinda what i was looking for imma just have to beg one of my friends to help me atp lmao sorry am big dumb

civic cliff
#

i know im supposed to use the matcaps in the matcaps slot obviously but i dont know how to make it look like the advertised image, if i use them with a texture on the body it just looks extremely bright, the pictures are what it looks like without a texture, only the matcap, and for some reason, the effect has attached itself to the top even though it doesnt have the matcap on it at all

civic cliff
somber sequoia
#

how it works sometimes šŸ™‚

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this is a SFW server

arctic parrot
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Nah I'm jokin

somber sequoia
#

uh huh.

arctic parrot
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Ok whatever

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Bith

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Jjsn

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Snns

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Snns

somber sequoia
quasi pasture
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Ok

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Sorry

tired vale
#

I can’t log into my unity
Trying to upload a avi but no matter how many times I put in my password it keeps telling me it’s wrong?? Even tried with my email and still nothing- anyone else dealing with this?

dusty orchid
#

Would any kind soul look over my merged armature of my body and head and see if anything look egregious before I add hair/clothes in blender

willow grove
#

does anyone know how to fix this- i feel like ive tried everything but idk- sobs vrcTupCry

halcyon coral
dusty orchid
pure thicket
#

part of your mesh is probably labelled Head

dusty orchid
#

Embarassingly I think that might have been a previous error. I tried really hard to make sure the head was named body, the body was named body_all etc

frosty junco
#

in blender is there a way to select a portion of the avatar if its all one mesh

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or am I doing this manually

frosty junco
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I want to seperate a parrt of my avi into a new material

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but the fbx is one mesh

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when my friend did it in substance painter (to make a mask) it was one click, but when I'm selecting it in blender its in pieces

ember escarp
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Press L for "Linked Selection". Extra window in the bottom left to modify whats linked.

ember escarp
willow grove
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It’s not- I’ve fixed it in blender and all the normals are facing outwards

frosty junco
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actually

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is there a way to put my avi's texture over the fbx in blender?

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would make this way easier

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nevermind

#

thanks a ton man @ember escarp

#

you just saved me like an hour

ember escarp
willow grove
#

It’s kinda like backface culling but everything is regular or standard in unity, like the texture was all standard and it was just the actual model that was like see through

bronze grove
#

I assume people draw their own reference orthographic and then model around them as a base but I am extremely slow and cannot process the thought of drawing. Does anyone know how I could start to learn drawing art references or if there is places where I can find references to practice blocking around?

frosty junco
#

how do I replace the fbx on my avi

#

in unity

#

with my new fbx

#

e.e

ember escarp
willow grove
#

Funny thing is I did that too 😭

ember escarp
#

you can just overwrite the fbx, or place it in the same folder with a name change to be less destructive

ember escarp
#

im not sure what else to trouble shoot, sorry

frosty junco
ember escarp
#

just drag it into the scene the same as you wouldve with your avatar the first time. if you just replace the fbx it usually keeps whatever scripts youve put on it in the scene with your updated fbx

frosty junco
#

oh I see

#

thank you

#

when I overwrote it

#

this happened

#

I svaed copies of the fbx tho

ember escarp
#

ah fuck

frosty junco
#

ill redo it

#

was very easy

#

I probably messed it up some where since I was clicking blindly to figure out how to move in blender

ember escarp
#

smart to save another file but uhh, idk what mightve done that, did something change in the armature for those leg bones?

frosty junco
#

I dont even know e.e

#

ill redo it and see

pure thicket
frosty junco
ember escarp
#

i dont think so, should be just the same as how you first exported it

frosty junco
#

uh

#

it didnt work this time either

#

and now my eyes are gone

somber sequoia
ember escarp
#

is your rig still working in the blender scene before unity?

frosty junco
#

oh nvm

somber sequoia
frosty junco
#

im blind

#

lol

#

that fixed it

#

thanks you

#

:D

somber sequoia
#

yep šŸ™‚

frosty junco
#

now I need to figure out why my eyes dissapeared

ember escarp
#

noice

frosty junco
#

pupils still disappearing when I export the avi :(

#

I dont touch em at all

#

and im using that all fbx option

#

they are present in blender ;-;

#

nevermind im stupid

#

it had 3 matieral slots instead of 4

supple needle
#

Where do I turn off avatar culling

frosty junco
supple needle
#

I can’t seem to find it

frosty junco
#

let me look

#

for mine

heavy ingot
#

I was able to get an FBX file for Komano Manato I want to make him into a vrchat model.

It says he has no animation connected to his model.

I set it up as humanoid model under inspection tab.
Added gesture manager and everything else, but it doesnt work. How can I get him to be molded into an avatar for VRCHAT?

ornate stump
heavy ingot
ornate stump
supple needle
#

How do I import cats into blender, it for some reason is not allowing me to

#

When I go to preferences > install from disk > cats blender plugin it says ā€œerror extracting archiveā€

lavish cosmos
#

The original official cats plugin stopped updating so you can’t install it on newer version of blender (I forgot the exact version number) but other enthusiasts decided to take it from there and keep updating it: https://git.disroot.org/Neoneko/Cats-Blender-Plugin
this is the one that can be installed in newer version of blender

errant karma
# lavish cosmos The original official cats plugin stopped updating so you can’t install it on ne...

ok i'm just really bored and decided "what if i try making avatars?" then i followed a video tutorial and i had that exact problem, imported the latest release from the link, and when i toggle it on i get an error that says "cannot import name 'tool' from 'mmd_tools_local.panels' (C.\Users\wryy\AppData\Roaming\Blender Foundation\Blender\5.0\extensions\user_default\cats_blender_plugin\extern_tools\mmd_tools_local\panels_init_.py)"

harsh hedge
#

i don't get it i have weight paint on my knit but i still have a hole

#

not here when i lower my arms

somber sequoia
#

You need to watch which bone moves that part of the body, and weight the clothing to that bone also

#

Don't be afraid to go into edit mode and move parts of the mesh further from the body either

crystal whale
#

Can anybody help me figure out how to attach robot arms to my avatar? Theyre specifically made for my avatar and already weight painted.

I went into blender trying to delete the vertices of the arm it's replacing, but when I try to export that fbx to unity, it no longer recognizes it as an avatar.

somber sequoia
#

Did you unpack your avatar prefab in Unity?

#

you shouldn't, because if you did you can't just overwrite the FBX and have changes be applied.

crystal whale
somber sequoia
#

ok cool. So what do you mean by "recognizes it as an avatar" then?

crystal whale
somber sequoia
#

Did you export the armature in the .fbx?

#

Can you show the exact error message?

crystal whale
#

The armature was exported with the FBX

somber sequoia
#

ah that's a fury message - but it does say the armature isn't humanoid, that's the issue here. Did you alter the armature?

crystal whale
#

I didn't mess with the armature at all. I just imported the FBX into blender, removed the vertices where the arms are, then exported the fbx. Then sent it to unity and dropped it in the scene.

somber sequoia
#

ok - Unity will try to guess at what bones go where, and without mesh attached to the arm bones, it may not have mapped those properly. So you'll want to go into the rig setup and make sure the arm bones are indeed there

crystal whale
#

.... how?

somber sequoia
#

click on the fbx file in the project window, and in the inspector, go to the rig tab, make sure it's set to humanoid there, then click "configure"

#

this should be covered in a lot of the avatar setup tutorials if you need visuals

#

you want to make sure all of the arm bone slots in the rig setup have the correct arm bones. The avatar's bones, not those from the add-on arms.

crystal whale
#

Where's the rig tab?

somber sequoia
#

I said right there ^

#

"in the inspector"

crystal whale
#

There is no rig tab. Just a section in the descriptor that says rig type: non humanoid. I can't click on anything near there

somber sequoia
#

no, not the avatar descriptor

#

again, click the FBX file in your project window - not anything in the scene.

#

the project window is the one at the bottom of your screen

agile birch
#

is there a way for me to recover an avatar i lost that i uploaded šŸ™

#

like a way to recover avatar lost

somber sequoia
#

you should make your own backups

crystal whale
#

It's not working. At all. I tried adding all the bones that said were missing, then it kept telling me i was missing my left hand which i was not and it just kept that error message there.

agile birch
somber sequoia
crystal whale
#

No more errors, but it's still saying non humanoid.

#

I applied the changes

somber sequoia
#

then there's still something wrong with the rig

crystal whale
#

how?

#

All the bones are in the right place in the rig.

#

all of them

#

Everything is assigned except the upper chest and there's not even an option for that

somber sequoia
#

I can't tell you anything without further detail, sorry

crystal whale
#

What details do you need?

somber sequoia
#

to start, an image of the rig setup with the slots all shown and the bone hierarchy from hips down to head

crystal whale
somber sequoia
#

yep, that looks great. But I notice the animator on your avatar root doesn't have the avatar selected, that's strange

junior void
#

Avatar isn't in the slot

somber sequoia
#

Can you just drag that in there? I haven't had to

junior void
#

Put the blue man there

crystal whale
#

which slot?

somber sequoia
#

In the Animator component on your avatar root, the Avatar slot

crystal whale
#

... fuck

somber sequoia
#

hmm?

crystal whale
#

Okay so the avatar itself is working now as an avatar, but without the normal rusk expressions. Now how do i attach the arms?

somber sequoia
#

I'd do them in Blender, personally, but it looks like you are trying to use VRCFury's armature link?

crystal whale
#

Whatever the simplest solution is for somebody who doesn't know what the freak they're doing, really

somber sequoia
#

I don't really use Fury so the most I could do there is say that's a decent way to do this

crystal whale
#

I don't think armature link will work here because the armatures aren't exactly the same. The arms only have the arm bones.

#

not the full rusk skeleton

somber sequoia
#

If they have shoulder bones it probably will work if you attach them to the chest bone

#

but you can put the add-on arms into Blender and add the other bones too

somber sequoia
#

how what, to add bones? What I'd probably do is make a copy of the avatar's armature, edit it and delete everything except the hips, spine, chest bones, then ctrl+j to join it to the arms' armature, and re-parent the arms to the chest bone.

lyric sonnet
#

how do i fix this?

junior void
#

Try reimporting poi, perhaps a newer version will do

lyric sonnet
heavy ingot
#

how do i fix his eyesight range?

#

do i fix using this??

gaunt knoll
# heavy ingot

i mean if your not looking out of your head yes move it so its in the middle of eyes

heavy ingot
#

yes but how do i do that

somber sequoia
# heavy ingot

5,5,5 is likely way far from your avatar, click "edit" and position it as said.
also that's a weird scale, interesting.

heavy ingot
#

i was looking at this

#

but

#

how should i scale him?

#

hes a big guy-

errant comet
#

Big how, most standard height aren't going to be much more or less than 6ft or 1.5 to 1.8m

somber sequoia
#

One easy thing you can do is create a cube in Unity, and set the Y scale to be the height you want in meters, then scale your avatar up to match that.

heavy ingot
#

thank u both, so this model isnt originally for vrchat so the scaling is heavily off

#

i think he was meant for 3d printinh

#

when i imported him in, he was so tiny!

#

so i had to scale him oddly so thank you i will surely try that!!

errant comet
#

Should use the import scale instead of scaling in the scene

crystal whale
#

How do i send a file from unity to blender to make some changes? It's in a unity package.

heavy ingot
errant comet
#

It's what shows when you select the model file in project files, first tab in the inspector when selected

errant comet
crystal whale
#

I've got it into blender now

heavy ingot
#

yeah i'll have to check bc 1.8 is smaller than the viewpoint ball lmfao

somber sequoia
#

remember that for your avatar, 1.8 is the scale, it's not the actual size in meters

#

1 = 100% scale

heavy ingot
#

oh shet.

somber sequoia
#

that's why I suggested creating a reference cube

heavy ingot
#

how do i calculate the meters??

somber sequoia
#

not in Unity

#

hmm maybe there's a way in Unity, I'm not sure off hand.

heavy ingot
#

hmmm.. ok

errant comet
#

Cube is 1m cube, so just scale whichever direction to match what you want for avatar scale, change import setting until it matches what you set cube to. 1.87 ish is 6ft

#

You'll want to have the scale in the scene for the avatar set to 1x1x1

heavy ingot
#

thank you so much!

errant comet
#

Now you just have to set eye position

heavy ingot
#

yep another obstacle lol thanks!!

errant comet
#

Eye height is probably 1.5 with 1.8 being avatar height, or close. It has been a while since I had to set up eye

heavy ingot
#

i think thats a good position

errant comet
#

Yes that should be where you need it, minimal tweaks if any

somber sequoia
heavy ingot
#

what are these blue rings?

gaunt knoll
heavy ingot
#

how do i move it up?

gaunt knoll
#

some are like that

junior void
#

You shouldn't move things around before understanding how they work

drowsy crane
#

I'm trying to separate the jaw from the rest of the head for a movable jaw, idk how to properly do it, I already tried boolean but it just deforms the head

lavish cosmos
drowsy crane
#

i want somethingh more precise

somber sequoia
#

yeah how exactly are you trying to do it now? I'd probably mark seams, then select all the faces, and hit 'p' to "part" it out into a separate object

drowsy crane
#

what i was trying to do was use the bottom jaw like a cookie cutter for the head

drowsy crane
junior void
#

Why can't you use an edge of the mesh to separate the parts? It should have edges flowing along the lips to the head

somber sequoia
#

You can select edges and right click and select "mark seam". Then when you select faces you can have the selection limited by seam borders. It's for convenience, but you can just select the faces manually.

#

Other than that, let me know what you don't understand about what I said.

lavish cosmos
somber sequoia
#

Yeah I wouldn't separate this either.

#

but you certainly could

junior void
#

There may also be a jaw vertices group already

#

It looks like the nardo head

drowsy crane
#

it is the nardo head\

#

everything is one big thing\

junior void
#

Then it's rigged

#

Why would you separate the jaw tho

#

Like what's the goal

drowsy crane
#

im trying to 3d print these for a fursuit with a moving jaw

junior void
#

Ah

somber sequoia
#

ah neat

lavish cosmos
#

Ok separate that bad boi then lol

junior void
#

Ye in that case it makes sense

#

Show us the topology?

drowsy crane
#

uhmm, how do I access topology?

somber sequoia
#

x-ray view mode

drowsy crane
#

is it these?

somber sequoia
#

the square one on the left, yes

#

oh - the left-most round one actually

junior void
#

Just edit mode would've done it

somber sequoia
#

(I always use the hotkeys)

junior void
#

Or view settings and enable grid

drowsy crane
junior void
#

Does it still have vertex groups?

drowsy crane
#

how do I check that?

somber sequoia
#

in the properties box

lavish cosmos
#

Green triangle

somber sequoia
#

^

junior void
#

Bottom right panel

drowsy crane
junior void
#

Bottom

somber sequoia
drowsy crane
#

that?

junior void
#

Yep

#

If it also has shape keys, you can make it open the mouth

#

Easier to see then

drowsy crane
#

i can do that with the pose thingy

junior void
#

Then I'd use jaw group to start getting a shape you wanna cut

drowsy crane
#

im so lost

junior void
#

I gtg tho but I think kazin knows where I was going with this

drowsy crane
#

alr

somber sequoia
#

yeah but I wouldn't do it this way, I bet the vertices in that group are not exactly what you'll want for this

drowsy crane
#

are you able to hop on a call and I can share my screen for more direct instructions by any chance?

somber sequoia
#

sorry, not right now

drowsy crane
#

ok

#

nvm I found a way to do it, but thanks for the help anyway

earnest gorge
#

hey, i bought an avatar and im really struggling to upload it even though i think ive followed all the directions. it uploads but then its only visible on the website and i cant change into the avatar. any ideas?

night ember
#

are you even using the correct unity version

earnest gorge
#

im pretty sure

somber sequoia
#

Which one are you using?

#

(it's in the title bar)

earnest gorge
#

2022.3.22f1

#

i think

somber sequoia
#

good

earnest gorge
#

ive tried a lot of things but i am new to unity so i could just be missing something

#

and its hard to decipher what the error messages actually mean too

lavish cosmos
#

did you upload it as PC version but trying to assess it thru Quest?

earnest gorge
#

nope, uploaded as a pc avatar and im trying thru pc

somber sequoia
earnest gorge
#

its also just not viewable in the actual game itself, only on the website

somber sequoia
#

by "viewable" what do you mean, it isn't shown in your avatar list?

earnest gorge
#

yeah

#

its just not there

#

even though i def uploaded it cause i can see it on the website

somber sequoia
#

I assume you're looking in the right place, in your uploaded section

earnest gorge
#

yeah, i have no other uploaded avatars so there just is no uploaded section

lavish cosmos
#

you're certain you logged into the same account, right?

earnest gorge
#

yep

#

like i can view it on the website, i just cant equip it

#

i think it might be something to do with the blueprint id cause im getting an error about that

somber sequoia
#

That's usually a side-effect error, look above it.

earnest gorge
#

it says something is missing prefab with guid whatever that means

somber sequoia
#

show the error, otherwise we're guessing. But my guess is that something is looking for a prefab from a package you haven't installed

earnest gorge
#

hmm maybe

#

i could try redownloading the files for the avatar

#

and just make a new project

somber sequoia
#

I'd be surprised if that helps at all

earnest gorge
#

yeah....

somber sequoia
#

but since you haven't shared the error, I can only guess

earnest gorge
#

yeah hold up ill share it

#

would u rather i send it here or dm it?

somber sequoia
#

here, so anyone present may help

earnest gorge
#

good point

somber sequoia
#

is that the first error?

earnest gorge
#

its the first one that doesnt just say to see following logs for details

somber sequoia
#

it's not really that useful unfortunately, but does suggest whatever prefab it's referring to is somehow weird or missing something

earnest gorge
#

hmmm

#

is this like an issue with the model itself or something i did, you think?

#

if ya had to guess

somber sequoia
#

it's hard to guess when I have no idea what object that's talking about or what it does

earnest gorge
#

yeah lol thats fair

wicked pecan
#

How do I add the texture from blender onto my avatar in the vrc creator companion editor?

somber sequoia
#

Creator Companion is just a package manager and launcher for the Unity editor. You're using Unity.
You put textures into materials, and materials into material slots on mesh objects.

wicked pecan
#

idk how to do that

somber sequoia
#

I'd suggest basic tutorials then. I don't have a link to one offhand though, sorry

wicked pecan
#

k

#

thank you

somber sequoia
#

maybe someone else does?

wicked pecan
#

I figured it out, thanks for the help

somber sequoia
#

ah good

arctic ginkgo
#

is anyone else having issues with the latest version of Gesture Manager? I'm getting errors related to the filepath using the character ""

#

oh

#

i can't type that

#

\

#

backslash

somber sequoia
#

yeah - I rolled back to the previous one, haven't checked if that got fixed yet though.

vagrant dock
#

i haveing trouble merging/joining hair armature to main armature, is it okay/safe if i use cats?

arctic ginkgo
harsh hedge
#

when i update/edit in blender my fbx everything get deleted in unity ( option and stuff like vismeme ) how can i prevent that ?

upbeat widget
#

Anyone know the base of this avatar? Like what the name of it is?

arctic ginkgo
arctic ginkgo
harsh hedge
#

i mean, i do my change on my avi in blender then export it with the same name i had

arctic ginkgo
#

that should work

vagrant dock
#

maybe it already parented, but i dont see a line

upbeat widget
vagrant dock
#

nvm it let me do it this time

#

their goes not having to weight paint it

arctic ginkgo
#

select the hair, go to the modifiers tab, and there should be an eyedropper icon in the armature slot

#

click on that and then click on the main armature

vagrant dock
vagrant dock
wicked pecan
#

Just got this message when i tried to upload, how do i get permission?

harsh hedge
#

is there a way to sync my quest and windows model ? i mean, when i do a change on 1 i would like to have it on my other avi. or do i have to do the change twice ?

dusk pulsar
wicked pecan
#

how long will that take

#

i just had to make another account

somber sequoia
left gull
flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

barren lantern
#

One message removed from a suspended account.

somber sequoia
#

"missing script" is the primary issue

#

looks like you're at least missing the face tracking prefabs

barren lantern
#

One message removed from a suspended account.

somber sequoia
#

no idea what the other ones are

barren lantern
#

One message removed from a suspended account.

somber sequoia
#

maybe gogo loco and/or vrc fury

barren lantern
#

One message removed from a suspended account.

somber sequoia
#

start by installing those

kind flax
#

mine says this what do i do

somber sequoia
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

stable citrus
shrewd stirrup
#

Can anyone convert an mmd animation i have for me i bet its something many creators would want

barren lantern
#

One message removed from a suspended account.

#

One message removed from a suspended account.

somber sequoia
#

do you at least have a list of requirements?

barren lantern
#

One message removed from a suspended account.

somber sequoia
#

you could switch to alcom

gaunt knoll
#

yeah sure alcom is way faster

barren lantern
#

One message removed from a suspended account.

somber sequoia
#

just like VCC does

gaunt knoll
#

the same

barren lantern
#

One message removed from a suspended account.

#

One message removed from a suspended account.

spark walrus
# kind flax mine says this what do i do

Create a new project then just go to the ID, detach then try and upload sometimes u just need a little luck i feel like, if u have any more questions abt that tbh just hit my line

somber sequoia
brittle condor
#

how do i fix her feet sinking into the ground? adjusting in creator companion didn't do anything

somber sequoia
#

You mean the Unity editor. Creator Companion is just the package manager and launcher.

brittle condor
#

yes, unity

#

someone said gogoloco, but i'd like a permanent solution

somber sequoia
#

yeah that's not really a solution here. Are you using full body tracking?

brittle condor
#

no

somber sequoia
#

is this a pre-made avatar or a model you have in blender?

brittle condor
#

i made her in blender, but I'm a massive beginner when it comes to avatar creation

craggy agate
#

Anyone have a cool unity package

somber sequoia
gaunt knoll
craggy agate
#

Idk šŸ¤·ā€ā™‚ļø just something cool

gaunt knoll
#

Or where you thinking of a asset?

craggy agate
#

An asset

gaunt knoll
#

Then just look for yourself

craggy agate
#

I was thinking like a download?

#

Like any package

#

Could be a cat

#

Like whatever

gaunt knoll
#

Yeah sorry advertisement is against this discord rules

brittle condor
somber sequoia
#

Yes.

brittle condor
#

She is on the origin in blender and transforms are applied

fierce hazel
#

can some one help me please. Ive rigged everything in blender, and know trying to publish it, its saying i need to map the feet, head, hands

#

im now in unity

somber sequoia
#

have you done the rig setup in Unity?

vagrant dock
#

Bruh the armrure it manual done after it auto assigned it and it correctly done what more could vrchat and unity want. I enforced t pose. And still says not humanoid

somber sequoia
#

depends on what else it says - often there's an error in the rig tab

sweet cape
#

is it safe to use unity 2022.3.22f1? for avatar uploading?

somber sequoia
somber sequoia
stable citrus
somber sequoia
#

?

sweet cape
#

is there a specific place to get it?

vestal sand
#

may i ask why is it doing this with the new sdk version when i use just "Toon Lit" ?

#

even, it does the same thing with the rest

main remnant
#

Why is it doing what?

#

How is it supposed to look?

vestal sand
#

like that (from blender)

fringe grove
#

I’m having a problem where the avatars I got uploaded today are not showing up on vr and when I check the website, they look like this. Anyone know what’s happening?

#

Nevermind, reuploaded them and they work now

main remnant
vestal sand
#

it is

main remnant
#

Showing the tpose from blender would be more helpful than showing a render so we could actually see exactly what it looks like. Very hard to help otherwise. My bet would be wrong textures, bad uv map, and or wrong shaders

gaunt knoll
vestal sand
main remnant
#

Have you put the textures in unity as assets?

vestal sand
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what do you mean ?

main remnant
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The legs there don't look anything like in the first picture

vestal sand
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????

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what do you mean ?

main remnant
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The first picture you sent is all black. There I can see the legs look correctly

main remnant
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Yes

gaunt knoll
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Yeah that's because the light is inside of you

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...

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Maybe try moving it

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Dynamic lighting go brrr

vestal sand
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nope

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it's not that

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i tried

main remnant
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I don't really understand

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It looks good in the last picture you sent

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It doesn't look like in the first picture where you were showing your problem

vestal sand
main remnant
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Ooh... You're trying to make it quest compatible

vestal sand
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im mainly quest

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yes

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in both 3.9 and 3.10 the issue is there

main remnant
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It looks good with the correct shaders because they are PC shaders. You can't just toggle it to another shader and expect it to work exactly the same

gaunt knoll
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He's in quest shaders now and it looks fine

main remnant
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If it looks fine on quest shaders what's the issue then?

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I'm on mobile can't read very clearly the text on the video

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I don't understand the problem

vestal sand
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it's not that it's still an issue for me but im wondering why those shaders that used to work perfectly fine now doesn't, because now the A+ on the head is gone with the particles shader while usually it used to just get rid of the black

main remnant
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As far as I know you can't have transparent textures on Quest. If it used to work on Quest I don't know how

night ember
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you are using the shaders in a nonintended method

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those are meant for particles

gaunt knoll
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Yeah you know I don't know

vestal sand
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this was from an older version and it worked well

ornate stump
vestal sand
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it didn't mattered if the meshes were big or small, it still worked

ornate stump
ornate stump
vestal sand
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vertex color ? i didn't even used that

ornate stump
vestal sand
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here or in Data ?

ornate stump
vestal sand
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Thanks alot, it now works! šŸ˜„
and thanks to the others for still trying to help

river hinge
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For buying avatars where’s a good place to buy avatars that isn’t gumroad

river hinge
ornate stump
river hinge
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Fair point

arctic ginkgo
wanton cedar
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Is there any reason why this shows up as non human even though it is rigged correctly

ornate stump
wanton cedar
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oh those are just shoulders. I never needed to use them

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my other models are like that but still say humanoid

ornate stump
wanton cedar
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You sure?

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Because it applied

ornate stump
ornate stump
wanton cedar
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my model breaks apart like this in play mode, why does it do this?? i can add more screenshots if needed

junior void
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"like this"? all i see is the feet separate a bit

wanton cedar
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look at the joints

teal laurel
wanton cedar
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the right is the normal height, but for some reason every joint raised itself when in play mode and in game

ornate stump
teal laurel
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OH FUCK

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ty xd

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you saw nothing

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I swear i was tripping balls

junior void
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did you maybe scale the mesh but not the armature

wanton cedar
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I dont think so, no

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thats the mesh and armature

junior void
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does the original have the same scale

wanton cedar
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I did move 2 bones in blender, so maybe I need to reconfigure the entire uh.. rig?

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I didn't think moving it 1 atom down would mess it all up

junior void
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you might need to set the rig generic and back to humanoid

alpine turret
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Would anyone be down to help me put a head onto a body, and combine their armatures without having the entire thing explode on build? XD

alpine turret
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I aint too proficient in blender but i tried placing em one on the other and lining it up, then combining the bones the way they should be, which worked cause it rigged up in unity just fine, but the model "explodes" upon building/entering play mode

ornate stump
alpine turret
ornate stump
ornate stump
alpine turret
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i removed the previous model and then imported the one i hacked together in blender

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i mean i just think its cause i did something wrong in blender but i got no idea what

ornate stump
alpine turret
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i dunno how to do that

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i have like

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never used blender before and so far all ive been able to do is edit armatures

ornate stump
alpine turret
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Alrighty, and how do i use it?

ornate stump
jaunty spear
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Be so fr with me, is this good avatar topology 😭

junior void
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around the eyes isnt if you want to animate it such as blinking etc

jaunty spear
junior void
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"more" is not always "better". you want to have some proper loops around the eyes, not just increase topology around them.

barren thorn
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Has anyone used the dextro’s clone system?

junior void
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think about how the eye closes

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if you have only dense topology at the lid edges but not around the eye itself, you will need to massively stretch that lower density area for a blink

jaunty spear
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Thought so, I reduced some edge loops inside the eye lids because that seemed excessive

junior void
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yea

barren thorn
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how do i fix this error?

jaunty spear
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Also, speaking about the eyes. How does the rigging on them work? Since the actual, like, eye part is joined with the head mesh, but not the pupils. And I'm afraid that when the pupils look around, they'll just move out of the eye lids and just float.

junior void
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depends on how you do this

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the avatar im showing uses almost whole spheres

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so a sphere can easiyl be rigged by setting the bone to its center of mass

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its different if you want to use a flat circle as eye.

jaunty spear
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Then, how would that work? If the pupil is a circle and not a sphere without it moving outside the eye lids? Do I have to guesstimate where the center of mass is on the eye?

slender bronze
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Hey guys, I'm running into issues uploading this vroid avatar. I've tested it offline, but uploading it just... isn't working. Anyone run into this before? (Image with errors in unity attached)

junior void
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maybe they add a sphere just to see the center?

oblique adder
# slender bronze Hey guys, I'm running into issues uploading this vroid avatar. I've tested it of...

Hey @TheNumbah3, I’ve run into similar issues before when uploading VRoid avatars. A few things you can check:

Unity version & VRChat SDK: Make sure you’re using a Unity version compatible with the latest VRChat SDK (usually LTS versions). Mismatched versions often cause upload errors.

Avatar settings: Check your VRoid export settings—especially the polygon count and materials. VRChat has a 70k triangle limit for Quest avatars, and too many materials can break the upload.

Naming & file conflicts: Avoid special characters in bones, blendshapes, or material names. Sometimes Unity fails silently if a name conflicts.

Missing components: Make sure your avatar has an Animator with a valid controller and that the VRChat Avatar Descriptor is properly configured (view position, lip sync, etc.).

Console errors: Check Unity’s Console window carefully; sometimes the error points to a missing shader, texture, or duplicate script

barren thorn
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What does it mean validation failed ?

oblique adder
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Validation failed basically means that the VRChat SDK ran a check on your avatar and found something that doesn’t meet their requirements. It’s not a Unity crash it’s VRChat telling you, something about this avatar isn’t allowed or supported for upload

barren thorn
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I didn’t have that issue before I added this shader thing I just wanted to have a clone FX on my sbi

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Avi*

slender bronze
slender bronze
jaunty spear
barren thorn
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Oh nvm

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Got it

oblique adder
# slender bronze Do you know any good ways to maybe get high-quality texture atlasing in blender?...

Yeah Even if you’re not an artist, Blender can handle texture atlasing pretty well. Here’s a simple workflow you can follow for VRChat/VRoid avatars:

Smart UV Project: Select your mesh → UV → Smart UV Project. This automatically unwraps everything, which is perfect if you don’t want to manually unwrap

Bake your textures: In the Shader Editor, create a new image for your atlas. Then, bake all your materials (diffuse/color, normal, etc.) onto that single image. This merges multiple materials into one texture

Assign the baked texture: Replace the old multiple materials with one material using the new atlas texture. This reduces material count, which VRChat loves

Optimize texture size: Keep it reasonable (1024–2048px for Quest) to avoid heavy memory usage

Check in Unity: Import the model with the new atlas and make sure it passes VRChat validation before uploading

junior void
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did you legit copy from chatgpt

somber sequoia
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looks like it

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it's not bad though

junior void
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im not saying it is but it is weird

round comet
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Also I wouldn’t recommend 2048 for quest HAHA

junior void
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if its one single atlased texture it could work

round comet
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That’s the only exception frfr

oblique adder
# junior void did you legit copy from chatgpt

Nah I didn’t copy it from anywhere. That’s just the workflow I’ve been using for VRChat/VRoid avatars for a while it’s a standard method for texture atlasing in Blender. Works every time for baking, merging, and optimizing materials

junior void
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thats not the point

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my point being you didnt type that in 5 seconds

oblique adder
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Haha fair point šŸ˜… I didn’t type it out word-for-word in five seconds, but that’s because I know the workflow well and just wrote it out clearly for everyone. When you’ve done texture atlasing in Blender enough times, explaining it just comes naturally it’s basically second nature at this point

junior void
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youre still shooting past me

round comet
oblique adder
# junior void youre still shooting past me

Haha true šŸ˜… I might’ve typed faster than expected, but that’s just experience showing. When you’ve done this workflow enough times, it’s not really thinking about it you just know the steps and can explain them quickly

round comet
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What abt the arrows in your steps doe

somber sequoia
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you bake normals into the same image as the diffuse?

round comet
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→

wide lagoon
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Bit of an odd question - is there a way to bypass the "Disable Exit Station always forced off on upload" for Avatar stations? Like - would having a menu-toggle to turn it on in-game work?
Working on a thing that requires it, I get why the limitation exists for a variety of reasons but still hoping XD

icy moat
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Heyo! One of my friends is experiencing the exact same issues with his avatar now! Anyone got a solution?

somber sequoia
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show the view position

icy moat
somber sequoia
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avatar isn't at 0,0,0, weird. Also weird rotation.

icy moat
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Very weird rotation lol

somber sequoia
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yeah - kinda wondering why that's the case, I'd go examine it in Blender

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I'm not saying that's the actual problem, but it could be an indicator or something strange

icy moat
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fixed the export options. hopefully this'll solve it.

somber sequoia
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definitely looks better!

icy moat
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Ayyy! Thank you so much!

somber sequoia
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excellent, I was hoping it was that easy

icy moat
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I never had these issues with my own avatars, so I'm glad someone was able to help šŸ™

somber sequoia
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in words, what is "this"

fickle bridge
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in words her neck shrinks in play mode

somber sequoia
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like her head shifts down a bit?

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wow this is a very very poor

fickle bridge
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yeah

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her spine too

junior void
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Looks like adding clothes with third party package and bones being scaled on merge

gaunt knoll
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Dammm 500k

waxen jungle
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Anyone know if there’s a plugin that would allow me to quickly transfer stuff like physbones over to a new fbx? Every time I update my fbx it feels like there’s a 50/50 chance that I break everything and have to re add all of the physbones and toggles

night ember
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the only reason itd remove them is if you changed the hierarchy

somber sequoia
jaunty spear
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I'm trying to add a walking/running cycle to my avatar that changes its scale and position. I want the animation to change its scale, but it's not working as intended in Unity. When I tested it out in the home world, it was just making my avatar slide and A-pose.

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I'm not sure if I'm exporting the animation correct since I'm doing everything from scratch

short loom
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Can someone please help me I’m new here

somber sequoia
short loom
somber sequoia
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and?

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I mean, it isn't clear what you are asking for help with, please explain.

spark walrus
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are you wanting to start making an avatar from scratch or

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because you're not gonna be able to do that in unity

vagrant dock
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everytime i merge head armature with the head to male base armature unity then says humanoid is broken

junior void
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Sounds like you need to configure the rig in the import settings

vagrant dock
somber sequoia
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doesn't mean it's actually humanoid though

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you'd have to show the spine hierarchy, or the rig window, or look for possible errors in the rig window itself

vagrant dock
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oh i think it because i have mesh name head and bone name head

somber sequoia
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ah yeah, you can't do that. There should be an error message for that, probably in the rig tab

vagrant dock
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this is what console said so im fix it

somber sequoia
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ah yep, that's it

vagrant dock
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it worked im so happy i can just move on

flat elm
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Hey guys I need some help

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So I am trying to find a fit female based model? Is there any good place to find?