#avatar-help

1 messages Β· Page 215 of 1

ember viper
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no idea what that even is

somber sequoia
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it's a component you put on an animator state

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documented on vrchat's site

ember viper
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tried searching for an answer online before coming here, couldn't find nothin :(

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i see

somber sequoia
ember viper
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gonna get some food in me then tackle it

sleek agate
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It keeps doing this an i dont know whats causing it

distant sleet
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im using jerry's template why theres no mapping here?

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this is the avatar component

somber sequoia
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FYI, there's a discord specifically for face tracking, if you don't get help here. It's linked on that vrcft.io page

distant sleet
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jaw opening is not working

ember viper
opal ferry
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how do I update my SDK?
it said "Make sure you're using SDK 3.9.0 or newer"

but I thought VCC automatically does that?

balmy barn
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it does not

mint badge
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is there any fast way to find out what is toggleing an animation bc ive been looking and i cant find it

somber sequoia
somber sequoia
mint badge
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so when i make both hands to fists claws come out of my hands

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but i cant find it anywhere in the animation controllers

somber sequoia
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Right, so what I suggested might work

mint badge
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mhm

frail vessel
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okay, so i changed the colours of my clothing but as soon as i go to play mode they cdhange back to the original colour

junior void
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Sounds like an animated material

frail vessel
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i just dragged the colour wheel

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like when i change the colour of the material

somber sequoia
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you mean other than what I suggested?

ember viper
somber sequoia
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you add this component to the state, it'll run when that state becomes active

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have a single audio source, drag that into the play audio component.

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you can have multiple states which use this to play different audio files using the same audio source.

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or use this to randomize a list of clips, or do them in sequence or something

ember viper
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I only need a single state, right? Also, do i put this in here?

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like when you click into it

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it opens up the animator thing

somber sequoia
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That is your FX animator, which is where you should be doing this, yes.

ember viper
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okay making sure, and I only need a single state?

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I was trying to follow a video and they were using two, one for on and one for off

somber sequoia
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I don't know what you want to do. With one state in a layer, that state will always be active, probably not what you want.

ember viper
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okay

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I have a radio object that I can world drop, trying to make it so turning it on plays a one of the few songs I put into the animator component thingy

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i would like it to be able to be turned off

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and be off by default

somber sequoia
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entry -> off -> (some condition) -> play a song -> (some other condition) -> back to off

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etc, etc.

mint badge
harsh hedge
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is it better to add the VRC avatar descriptor on a PREFAB or on the FBX directly ?

somber sequoia
mint badge
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i found it now i just need to add a toggle in between

somber sequoia
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oh but if you found it, great.

mint badge
gloomy notch
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Own this model from jinxy was wondering if this is a good model and not sure how to add it to vrchat

somber sequoia
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is it a model or an avatar?

main remnant
rapid stump
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how i fix this? pls help T~T

somber sequoia
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you'l have to install whatever is missing, check the avatar provider's documentation for clues

rapid stump
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Alr ty

mint badge
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why cant i put the parameter i put as a condition for an animation?

harsh hedge
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if i want to move my hair armature, i have to unpack it ? but i wont be able to modify it later ?

somber sequoia
harsh hedge
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i have this bug

somber sequoia
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I haven't used modular, can't help you there.

mint badge
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can you not use menu parameters as animation conditions?

somber sequoia
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of course you can - you have to add them to the animator though

mint badge
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oh

somber sequoia
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At the top of the layers is a tab for parameters, go there.

mint badge
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yea i made one how do i trigger that now

somber sequoia
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trigger what

mint badge
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allg it work

atomic hound
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Anyone know how to deal with this error in vrcc when making a new project?

fiery linden
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Because, This SDK Error said build failed avatar validation failed

harsh hedge
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how do i save my model ? because it's not on my folder

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the "v2"

frozen glen
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hello i have came here for some help i am making my first every avatar its not really a human avatar its more of a tank avatar since i am really into tanks i got the 3D model done i think i got the texture down i just dont know what to after that if you can help reach out to me! thank you!

somber sequoia
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what do you need help with though?

harsh hedge
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i mean, if i close or delete v2 prefab i can't re-open it

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it's not on my folder

somber sequoia
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what does "on my folder" mean?

harsh hedge
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this x)

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idk how you call it

somber sequoia
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that is your project window, the previous view you shared is the hierarchy of what's in the scene

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project window is actual files on disk, stuff you can put in your scene or attach to your avatar or other things

frozen glen
somber sequoia
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this works better if you ask specific questions

reef cove
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The animation I made, which works in unity, does not work inside VRC. The animation state changes like it should (I checked with the debugger) and the layer weight is set to 1, but the item does not change. It's making me crazy. The thing I animate is on my hands and the layer is on the fx animator, but things like this usually work and I haven't applied any layer masks. Any ideas?

somber sequoia
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(because you don't do that in FX)

reef cove
somber sequoia
harsh hedge
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When I press β€œselect,” it takes me to my Fbx, but it doesn't have the changes I made (such as adding my glasses). This means that if I delete β€œV2,” I will lose everything I added. I would like to be able to save the changes I made.

reef cove
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Wait, there's an animator on the parent gameobject, maybe it's messing things up
Edit: That was it! The animator was animating the same thing as me, overwriting it

nocturne frigate
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so someone commed me to make png avis and i went in blender and used the knife tool to cut around the image then exported the model and blah blah but then it errors when i try to upload it, i just wanna know if you would know if somthing is missing
so its just a cut up cube to fit the picture
these are it

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its just a cut up blender cube to fit the tex

round zenith
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When i have my avatar in blender it looks fine, but when i put my avatar in unity it loses its textures and its just gray :( help please

somber sequoia
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I don't know why you would delete that from the scene though.

somber sequoia
somber sequoia
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Yes - you'll have to make new materials in Unity anyway, using the textures that were used in Blender

round zenith
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😒

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It wont take my textures

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Theyre in dds format

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Do I have to convert them...

zenith isle
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Can someone help me? I'm very, very fairly new to making avatars for VRchat and i've only seem some videos, this is an mmd avatar i ported for myself and I would like to know why in certain worlds the texture does that? in the mirror

hidden ferry
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sending the avatar to quest makes the windows security checks fail and I can't use it on any platform. sdk v3.10.1 on linux

fiery linden
nocturne frigate
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i realised i needed to add a animator and update sdk but now the avatar is just randomly sideways

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in game

viral elbow
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how do fix this?

cyan swan
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do u know where i can find a muscular man body and masc head for free (not piracy, actually free dl like for joining a discord server)

somber sequoia
round zenith
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Okay thank you

cunning spindle
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my transp texture just nukes my fur around my neck'

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what it should be

somber sequoia
cunning spindle
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also ignore the helmet coloration the unity one is more accurate

somber sequoia
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"opaque" is not transparent...

cunning spindle
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it is actually

somber sequoia
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that's news to me.

cunning spindle
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wait no

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where did you see it

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i might be stupid

somber sequoia
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in your image, at the top of the shader

cunning spindle
main remnant
cunning spindle
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looks trippy

somber sequoia
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I'd probably be trying cutout first

cunning spindle
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made a seperate material for the plume? and set it to cutout

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mane?

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idk

cunning spindle
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wheres the rig tab

main remnant
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In your assets click on the model and on the inspector you'll have a rig tab

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Adding me out of nowhere just grants an immediate block

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Probably scammer beware.

somber sequoia
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yeah, happens all the time here

barren radish
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what is this error?

somber sequoia
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I wish that one provided more useful detail

barren radish
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How do I fix it?

somber sequoia
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No idea without knowing what's wrong

gaunt knoll
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xD

heavy ingot
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emote audio plays upon opening gesture manager, how to stop that? it wont play if toggled either.

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i have the audios conneected to an animation toggle

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but its playing without being toggled on

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also using vr spatial audio

main remnant
heavy ingot
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i love you.

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thank you

hot vector
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does anyone know how to fix this

gaunt knoll
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I know this is pretty dumb but I was bored and wanted to look more into the files of the Creator Companion so I can help people more
I've found a way to add stuff when you load a new project

gaunt knoll
barren radish
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what do you meannnn

gaunt knoll
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your Vrchat sdk in on 3.9.0

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update it

barren radish
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It's on 3.10

main remnant
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Try any other image. You can change it later

hot vector
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does anyone know how to fix this

rough rose
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no

hot vector
main remnant
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You have probably deleted a parent constraint that is used somewhere

zenith isle
main remnant
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You could have used an actual mirror or at least point the camera at the spot where the texture "does that"

kind ether
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help

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i cant build my avatar

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i ned help

main remnant
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The error is self explanatory

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You don't reach the requirements to upload

kind ether
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nooo

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como se consigue? (how i can get it?)

main remnant
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Playing the game. Read pinned comments on the server

kind ether
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a ok

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thanks you

gilded vector
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what does this error mean?

Edit: fixed it, modular avatar removed itself for some reason and unity went awol over it

arctic ginkgo
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use rotation constraints for most bones, parent constraint for the hips

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it takes a lot of constraints though

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you need to have a duplicate of your avatar's armature with the same constraints

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the respective bones target each other (left hand targets left hand copy and vice versa)

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then you toggle the components' enabled states

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so by default the constraints on your main armature are off, while the copy is on

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this way they'll track your body

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when you go AFK, turn on the constraints on your main armature (locks your body to the clone armature) and turn off the constraints on the clone (so it freezes in place)

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it happens in the same frame, so they just instantly switch places

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since the copy isn't being animated/tracked by your body, it should remain frozen

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well

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similarly

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the idea here is that instead of keeping track of just rotation, you're keeping track of rotation and position relative to a world-dropped object and the hand you're picking it up with

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this way when you pick it up (in your use-case, freeze your body) it gets constrained to the exact position and rotation it was at in that very moment

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this makes it very natural to grab objects, since they just get picked up by your hand in the location you grab them at, rather than "teleporting" the center of the object to your hand

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for objects that are centered around being world-dropped, I prefer this method, while for hand-held objects that can be world dropped, especially those with a handle (like a weapon for example) I prefer the "teleport" method, so your grip is always aligned correctly

pure thicket
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i figured it outvrcLike

pallid drift
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i think i actually broke my entire project and i need help like now

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i thought re opening it would help so the undo button is a no no

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i broke it im pretty sure while i was animating the magnum

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but i didnt notice

ornate stump
pallid drift
fair solar
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i uh need help cause i cant really import avi into vrc

ornate stump
fair solar
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I know I'm noob

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Idk what to send

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Just 312 warnings looked funny

ornate stump
fair solar
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I'm reinstalling unity rn

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If it occurs again can you let me know what I should send here?

ornate stump
fair solar
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Kk

ornate stump
fair solar
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Editor didn't install properly

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That's why

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I just had to remove my tunneling and firewall

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To install it properly

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Sorry its kinda like my first time with avis

fair solar
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is it supposed to open the projects from vcc straight up or is it supposed to put me on unity hub ?

ornate stump
fair solar
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set it up as 2022.3.22f1

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but it opens unity hub for some reason

ornate stump
fair solar
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seems right when i backtrack

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C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Unity.exe

ornate stump
fair solar
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yeah i just checked

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both uninstall and unity .exe files are there

ornate stump
fair solar
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nope ill check again

ornate stump
fair solar
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yeah checked

ornate stump
fair solar
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should i send it to you cause i did ??

ornate stump
fair solar
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i didnt send the screenshot i was meaning i took a screenshot

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i can send it if u want

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lemme

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gimme a second

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discord is acting all fucky

ornate stump
fair solar
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i cant send pics for some reason

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just add https:// to last one

ornate stump
fair solar
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straight up pictures cause of my vpn probably

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so i sent imgur link

ornate stump
fair solar
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i know

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i was saying something else

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i had to send links

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because could not send images

ornate stump
fair solar
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aaaaa

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there u go fixed the link

ornate stump
fair solar
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same thing yeah

ornate stump
fair solar
fair solar
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idk what u mean

ornate stump
fair solar
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aight boss gimme a sec

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oh says vrcfury and gesturemanager

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seems like i need em

fervent spear
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hi guys i noticed my arm bone was not very straight (birds eye view of the arm btw), was wondering if it affects the avatar at all if its not completely straight? and if it would matter if i straightened it?
sorry if this is a dumb question

junior void
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the elbow should actually have a slight bend so that the ik knows in which direction to bend it when you move your arm

fervent spear
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ohh ok thanks!

tiny dock
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how do you make an animation clip play passively?

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wait nvm i have an idea

junior void
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passively?

tiny dock
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i think i'm just gonna have it default on as a toggle that's easier and allows it to be turned off

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i'm trying to make wall nut from plants vs zombies and i made an idle animation out of blendshapes

junior void
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you can surely use contacts to drive a parameter and animation or use another parameter to drive something else

tiny dock
fervent spear
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hey i have another question, for the spines and chest bones, are they okay like this or are they supposed to be straighter? planning on trying fbt soon and wondering if it will affect it or not
(i just saw other rigs and they looked kinda straighter than this lol)

tiny dock
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i believe they're normally straighter

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i make mine that way but i do very unconventional rigs most of the time so i'm not 100%

fervent spear
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oo alright, thankyou

arctic ginkgo
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like just put it in a new layer...

rugged night
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Trying to lean how to make an Avatar for the first time... idk waht I'm doing, but it feels like me brain is eploding

rugged night
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I still don't understand ;-; (sorry)
Feels like my brain is being blended

main remnant
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Watch tutorials, read pinned comments, and if you still don't get the basics you might want to work on your attention span

pine fable
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hi so uhhhhh
gogoloco issue
is this a common thing to happen?
i can't find it online anywhere, the positioning is just really off for the limbs when doing some specific laying down poses.
also is this fixable? i dont wanna spacedrag every time i lay down with gglc

lavish cosmos
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Idk the exact cause of it but I had the same problem. I fixed it by clearing the sitting controller (the one below fx controller) in my avatar descriptive component

junior void
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if you mean the legs being so stretched, i can imagine that unassigning toe bones from the rig might work. i had something similar where the foot overly stretched just like in your picture

alpine turret
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So, ive been fighting with making this avatar work for a bit, and i finally have fixed the rigging issues i had on my own with the help of some youtube tutorials and whatnot, but i have a new issue. Every time i load in with the avatar, or enter play-mode in unity, his face does... This? How would one go about fixing this strange expression?

pine fable
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thanks

gray copper
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I tried uploading and this happened. What can i do? I tried using vpn. Stuff like this happens for the first time

main remnant
alpine turret
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?

gaunt knoll
# alpine turret ?

I believe he's trying to say thats your idle position in your gestures

alpine turret
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Well I found out what the issue was, cause it turns out it wasn't an expression, it was the jaw being bound to the wrong bone...

grim crescent
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looking for help from someone whos good with particles

grim crescent
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i need help to make a visualizer for a piano

torn hound
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i cannot find this anywhere, and its been preventing me from doing anything with any models, idk what it is. i make a new project, it immedietly doesnt allow me to upload, its just constantly stuck forever :c

junior void
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That's not going to prevent you from uploading

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Are there more errors or anything in the upload screen?

grim crescent
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anyone able to help me make a visualizer for my piano?

ember viper
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I feel so stupid but I still am having trouble figuring out the Animator Play Audio component, and how to use it to cycle through different audios from one source

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i have made two states, one for on and one for off, but I don't know how to make it switch between them

balmy barn
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except not random , if you trigger parameter Audio = 1 - 2 - 3 it plays those , 0 stops it

fickle ivy
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Is it not possible to animate a bones position/rotation if its being used by the player? Like can I animate the hand bone moving to a different location from the players hand?

timber wharf
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@fickle ivy it can be done via humanoid bones being empty (unweighted) and mesh using bone copies with rotation constraints to original bones

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same as second set of hands just first one being invisible

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you probly can try just positon constraining actual upper hand but i think it will be more broken? maybe not

fickle ivy
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Ahhh Yeah I had a feeling I would have to do that. So simply put. Duplicate hand. no weight. just constraints. One invisible. When I start animating they flip

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Just oh boy a lot of work just to do that lol

gaunt knoll
smoky anchor
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hi, i'm applying animations to some of my assets to give them shape, is there a way to make an aaset do HALF an animation ?
Like here the wings up animations make my wings go way to straight in the air, is there a way to make my asset do half of this animation ? (going through all the value and dividing them by 2 would take forever ngl)

dense meadow
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question that probably is answered somewhere im too blind to see- i wanted to make two separate versions of an avatar i already had uploaded and set up so i duplicated the project folder, but the sdk has both projects uploading to the same avatar. is there a way to disconnect it and upload the duplicated one as a separate avatar? or is there a better way of doing this? i just didnt want to start an entirely new project and have to set up all of the base avatar things again :,)

still shuttle
dense meadow
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OH DUH- i knew it'd be something super obvious lmao. thank you!!

south rain
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How do I stop my avatar from breathing? Is that a blender thing?

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Like the tummy moving in and out

torn hound
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i left it at this for over like 2hrs once,

heavy zephyr
smoky anchor
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i tried using a motion time paramaeter set to 0,5 as we can see in my screenshot, and it did not affect the animation.
As for the blend tree i'm not sure if i got it the way you explained it but my goal is not to set a toggle with a blend tree but just to play half of the animation, if i can how do i do this through a blend tree ?

heavy zephyr
stable citrus
torn hound
smoky anchor
stable citrus
torn hound
heavy zephyr
smoky anchor
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i can't xd i tried

stable citrus
# torn hound it is

Is your avatar that's quite heavy ?

If you have a lot of material, it can take a long time.

I had the same problem on one of my projects, but I solved it just by updating the poiyomi shader.

heavy zephyr
# smoky anchor like i bring all the right dots to 0:005 ?

Oh I see, no, legit just move the right part to an even number like 0.006, put the line at half that 0.003, click on the second button after your animation name (that will create a keyframe at that time for all values) and then delete the last keyframes at 0.006

torn hound
smoky anchor
heavy zephyr
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Just put to even, got to half, create keyframe, delete end

smoky anchor
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i did it i build and test

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changed nothing, strange

heavy zephyr
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uh-

stable citrus
torn hound
smoky anchor
heavy zephyr
#

right, that's dum-

smoky anchor
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it's ment to work with other a,imations in a blend tree, i'm just trying to use a single one
is there a way to tell the asset "ok go make the animation half up, half spread" or smthg like that ?

wispy zealot
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so uhh my rig is completely fucked

zenith isle
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Hello, i'd like help with something that has been troubling me lately, ive recently began making avatars to vrchat and this one is ported from an MMD model the avatar is for my own use, I'd like to know why in the second video his face looking like it's glitching? Only happens in certain worlds, in the first video that doesn't happen at all, is it a shader issue? i'm using the toon shader with outlines on

lavish cosmos
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I’ve noticed that whenever it happens it happens to most of the avatars in the same world. And yeah usually this happens in MMD. I think it’s the lighting of the world, not avatar shaders

haughty plaza
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why does vrchat assume there arent bones when they are selected here

pallid drift
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trying to make it so you can remove the orange sleves by hiding the sleve mesh and replacing it with a custom mesh, but it doesnt seem to move where the old sleve mesh did, how can i fix this?

lavish cosmos
haughty plaza
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some of my bones dont have weight painting

zenith isle
rapid stump
balmy barn
#

colliders and cloth used? they will collide with your avatar and send you flying around randomly unless set to 'is trigger'

rapid stump
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how i do that im new at this

balmy barn
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you'd want to avoid using cloth its terrible and local for oneratl , but if using colliders with it they must be set 'is trigger'

rapid stump
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Alr Ty

alpine turret
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Would it be possible for some to help me put an avatar's head onto a different body? (Both are already rigged, I'm just having issues actually making them work together)

tired vapor
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hey iv got an issue with finding where an avi was bought, would i ask for help in this channel?

round wadi
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Hello! I'm recently new in avatar making but I need help, I've been working on this 2d avatar for ages and the SDK wont work at all, it keep son glitching and the first tow tabs work but never the third one. HELP PLEASE

gaunt knoll
round wadi
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I am? Which one woudl you reccomend?

gaunt knoll
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the supported one that CC makes you download

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2022.3.22f1

round wadi
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Let me change it in settings rq, ill update if that fixed it!

gaunt knoll
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you dont do it in unity hub if thats what your doing

round wadi
#

I changed it to that on creator but then it brign sme to the hub

gaunt knoll
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as you need to download it from unity hub

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and then open the project in CC

round wadi
#

im sorry to ask this but, how would i download it?

gaunt knoll
round wadi
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OOOH- I alreayd changed that, let me try and mess with soemthing rq

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should I just make a new one?

gaunt knoll
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@round wadi

round wadi
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heres al that i installed

gaunt knoll
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yes and none of those are supported

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uninstall them if you dont use unity 6

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all that vrchat care about is 2022.3.22f1

round wadi
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Ooohhh, let me do that rq!

round wadi
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Okay im back and I was wondering, what shoudl i change the vrc sdk sicne its red and everijme i boot it up it is always a mess

gaunt knoll
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What do you mean red?

round wadi
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Okay if you look to thr far right theres pluses and one minus thats red

gaunt knoll
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That's normal

round wadi
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Oh so proceed woth it?

gaunt knoll
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Yeah you press open project

round wadi
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Okay so- now its jsut jot showing vrc sdk at all now

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Let me look bakc to see what I did wrong g

gaunt knoll
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2022.3.22f1 you are not

round wadi
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Wait

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...wait did you say 22 and nkt 62

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Okay so Tuesday Vrc cc IS 22 but for some reason the unity hub wont let me choose anything else but this one

gaunt knoll
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Bottom left install other editor

round wadi
gaunt knoll
#

Hang on your interrupting my fishing session xD

round wadi
#

sorry man, i just thought it be easier than this, of course not ToT

gaunt knoll
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I've got cookies to get 🀣

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aaa i see now as it an older unity you have to go into their website and download it there now

round wadi
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Thank You!!

blazing marlin
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how would i make this disappear from the view point like anything attached to the head bone, without it moving with the head bone?

round wadi
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I keep getting mroe issues ToT

round wadi
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and now its gone...

blazing marlin
hot vector
#

does anyone know the solution to this?

#

it prevents me from uploading my avi

lavish cosmos
#

Looks like an error from SeeThroughHair component. Find the component from hierarchy. It's likely on hair mesh. Remove the component. If you really need it, follow the instruction and add it again. The instruction is at https://booth.pm/en/items/6610175

modern creek
#

Does anyone know how to add a texture into a Skin Slider?

hot vector
plain lava
#

Any idea how to get the texture without a texture id in Roblox?

lavish obsidian
#

can somebody explain to me, why does my model follow the bone correctly in Blender but not in Unity, even though I transferred it correctly?

balmy barn
# alpine turret ?

depends if you know blender somewhat, seperate head from other av - delete bones not needed (anything from neck and down usually) export that somewhere as fbx, load up other av you want it on , chop its head off/hair remove useless bones it might have after , import the other head adjust , merge armatures , select new head root bone merge , remove empty bones again after ((** tldr ; youtube tutorials or you get a wall of text **vrcRat )

#

learning navigating blender and stuff is the 'fun' part, practice and its pretty fast

still thunder
#

is there a way to prevent toe movement on an avatar with an animation? for example, turning off toe rotation so they dont clip through the mesh of certain kinds of footwear

#

my first guess is the animator tracking controller, but idk if that would stop movement of the whole foot or not

ornate stump
still thunder
#

well, in my case, the footwear is high heels

#

so the feet would hella clip through due to the difference in toe rotation point

low hedge
#

Has anyone else come across this issue when using the CATS plugin on an MMD model? She works in every other area, except for her hips twisting like this, and I haven’t been able to find a solution… (I have also used the humanoid rig, with everything lining up well in the configuration menu, and no sign of the cause of this issue)

ornate stump
ornate stump
low hedge
#

Got it (...well, the main scene)

ornate stump
ornate stump
mint badge
#

hallo im trying to add a energy sword type thing to my avi rn (im editing an avi) and im trying to make the sword the same texture as the claws that are already on the avi how would i do that? the texture is just 2 diff colors as far as i know

balmy barn
#

extremely small hip on that avatar , its inside spine

ornate stump
mint badge
#

so the first one is the sword i made and the sec one is the claws that are already on the avi

#

and the avi has like hue shift in stuff build in so i was tryna reuse the texture if yk what i mean

low hedge
#

I see. How should I go about removing it from the spine?

ornate stump
ornate stump
mint badge
#

it just makes this

#

i mean theres all these diff maps and i kinda can guess what they do but thats about it lol

ornate stump
ornate stump
mint badge
#

i mdde the sword in blender and just moved it into unity

mint badge
low hedge
#

Should I reparent the hip to the spine?

ornate stump
balmy barn
mint badge
mint badge
ornate stump
mint badge
#

idk i like never work with blender

balmy barn
#

uv have to be somewhere on your texture , that is blender

ornate stump
mint badge
#

and that was like the 2nd time ever i used blender

#

😭

low hedge
#

So I should just move where my spine bone is?

ornate stump
#

Not the entire avatar.

mint badge
#

oka

#

i still got it open in blender

ornate stump
low hedge
low hedge
#

Okay

mint badge
#

or can i just add one bc my goal is just to be able to use the already existing avi texture

ornate stump
dusty orchid
#

Hi all, I'm completely new to making avatars and would love if someone could give me some guidance, and maybe help point me in the right direction. Right now I'm trying to start simple, and just combine an avatar base with a head, I believe the best way to do this is to import the fbx files into unity, scale them and then combine the meshes?
I've been able to successfully(I think) do this, and then export the new combined fbx file into unity.

My main questions are, does it look like the armatures combined correctly, secondly why can I not change the materials/textures on the head? everything is grayed out in the settings I'm confused what I did wrong, and third it says a polgyon of mesh 'body' is self-intersecting and has been discarded, in blender I did merge by distance, I thought that would stop an error like this from occuring, what happened and should I be concerned?

#

note: I just grabbed a couple random heads to test out this is not one I was going to use lol

junior void
#

So the rig hierarchy is incorrect. head should be under neck

#

you cannot edit embedded materials that are part of a model, extract them or make new ones in unity and apply

#

the self intersecting warning can be problematic but doesnt have to be. if your model looks fine both out and inside of play mode, i wouldnt worry. this happens often for things like mouths, eyelids etc where its likely that polygons are squished

dusty orchid
# junior void So the rig hierarchy is incorrect. head should be under neck

This is set up in Blender yeah? Is there a specific hierarchy that people follow? As for the materials, it's weird because the head came with all the PNG and PSD files for the textures and without importing them into unity the textures don't show up, how do I make them into independant materials that I can actually manipulate and edit?

I appreciate your time btw, thank you!

low hedge
#

Didn’t think to ask, the placement of the hip will affect how the CATS plugin makes it appear and affect the rig, right? Because after using the CATS plugin for the first time and looking at the hips bone now I realize that the hip incredibly minuscule…

stoic zinc
#

Hey everyone, I recently started working with avatars, and when I download an avatar it downloads as a WinRAR file and I can't open it in Unity. Could someone help me?

dusty orchid
stoic zinc
#

The file looks like this to me.

dusty orchid
#

you have to unzip/extract that file

#

i believe

mint badge
junior void
# dusty orchid This is set up in Blender yeah? Is there a specific hierarchy that people follow...

Yes, the usual setup is what youre expecting irl. Hips -> Spine -> Chest -> (optional upper chest) -> neck -> head -> eyes. From hips, you also got both legs, shins, toes. From chest or upper chest if available, you got shoulders, elbows, and hands. Fingers and toes are also optional, a rig doesnt need them in order to qualify as a humanoid setup.

As for the materials, go to the import settings of the head. On the last page you can extract materials which you can then edit and apply.

ornate stump
mint badge
#

i just fucked the model somehow

mint badge
ornate stump
ornate stump
ornate stump
balmy barn
#

then you can move it around if you want it to be somewhere else on a texture

mint badge
#

trying to find it in blender rn

#

found it

#

looks like that are the claws

junior void
#

well, where are you stuck at

mint badge
#

so now texture n everything works but the hue change doesnt work

#

😭

junior void
#

using poi?

mint badge
#

dont think so i have amplifyshadereditor

#

on this avi

junior void
#

dont think so?

#

is the new thing using the same material

mint badge
#

yes

junior void
#

ok so how is it "not working"

#

are you using gesture manager to test?

#

is it an auto rolling hue, a menu setting one?

#

how is the hue shift set up? manually or vrcfury?

mint badge
#

so i got a whole bunch of "skins" that are just hue changes but those dont apply to the new object for some reason

junior void
#

sorry that answers none of my questions

mint badge
#

its menu settings

#

this is the shader thing idek

#

and the "skins" are just animations that change those values

#

idk more

junior void
#

Well then i guess you have to learn how to operate/debug amplifyshadereditor scripting

#

id argue the most common shader used for pc is poiyomi, probably closely followed by liltoon. And those are just guis with shader settings, not node style scripting. So we, the poi users, will have no clue what this is that you got there

mint badge
#

yea i just tought it would just work bc same texture n everything

#

and when i change the color in unity it does change for everything

junior void
#

I cannot speak for the shader you got there but for poiyomi, you have to mark material properties "as animated" for them in order to work, otherwise the material locks down and the value is unchangeable

mint badge
#

ohhhhhhhh

junior void
#

maybe there is something similar, where you need to tell the shader to include that sword mesh

mint badge
#

that might be it icl

#

i might have just bricked the shader tho lol

alpine turret
#

this is the effect i've managed to achieve after working through the night, the model looks fine, has no rig errors, but when entering play mode... Splat.

junior void
#

did you merge pieces while a blendshape was active

#

looks like base is messed up

balmy barn
#

base (probably) shapekeys broke , hope you have backups - if it doesnt affect head you can shape propagate

alpine turret
#

thank yall for the ideas, just uh...

Im like, really new to the whole avatar stuff, and blender and whatnot in general, so all ive been able to do so far is add toggles onto bases, and decided to give myself a challenge of... This. So if yall could, please try and explain what those mean? XD

balmy barn
#

ive done this too when i delete things in blender, so now i tend to part it before i delete havnt had one explode since

alpine turret
#

Okay

#

So part, yeah?

mint badge
#

ok i found the problem

#

and idk if theres a quick fix

#

bc the skins are done with animation it animates the body mesh itself not the shader

#

so i would have to edit every skin and change every lil number by hand

#

or can i just combine meshes?

stray trench
#

i added face tracking to an avatar and hopped on vrc on desktop to check it and the mouth doesnt move? i have visemes enabled and face tracking off

gaunt knoll
stray trench
#

im testing it on desktop, checking visemes, obviously face tracking off does not matter lol

hot vector
#

I need help, im unsure how to fix this issue

gaunt knoll
hot vector
#

but now i ran into this

gaunt knoll
#

message wataam about that

#

not a vrchat thing its someone in the community

#

also i think its ment to be on the base avi not the clothes

hot vector
stable citrus
stray trench
junior void
#

did you enable visemes in the radial menu?

#

how did you add ft anyway? some third party package? installation via vrcf?

stray trench
stray trench
#

it requires jerry's ft add on which i do have installed

junior void
#

ok so have you had a look at the animator states to make sure the viseme toggle works as it should

gaunt knoll
#

you have Vrcfacetracking app on

harsh hedge
#

how can i group my 3 meshes without merging them ? ( i want to control each one individually in unity later )

harsh hedge
gaunt knoll
#

yeah I belive you select them then press the object tab and press join

#

then that makes one of the objects a parent

stray trench
#

but ill watch some videos and try to figure it out

balmy barn
#

quickest way to test, remove any controllers and upload a test version , otherwise be sure you filled all visemes - one missing it breaks the entire thing ingame

stray trench
#

is there a way to make these teeth move along with the mouth? instead of just floating

#

i assume itd need done in blender but im not sure what would need done

timber wharf
#

theyd need to be merged with the same mesh as mouth if not already and follow same blendshapes (ie edited for each blendshape individually). if it have visemes and not just jaw flap

stray trench
#

the avatar does have visemes

#

if i merged the meshes would it just work?

timber wharf
#

no

#

youd need to select each viseme (blendshapes in unity, shape keys in blender) and 'bend' teeth to look good for every current mouth shape

stray trench
#

oh man thats tedious

timber wharf
#

well unless theyre already have their own blendshapes

stray trench
#

it has blendshapes for the teeth being next to each ot her, or being farther apart

timber wharf
#

if its just one or two then prob wont help much

stray trench
#

yeah probably not, ill just leave it alone

brittle condor
#

extremely confused about how colliders work

I want it so that the legs don't clip through the skirt but no matter what I do it doesn't work how I want it to. I've tried colliders on the legs but the either make the skirt balloon up or don't work at all. Skirt phys bones are at near maximum stiffness but that only helps a little

gaunt knoll
#

add angel limiter to the bones

brittle condor
#

which ones? skirt or legs?

gaunt knoll
#

skirt

brittle condor
#

it doesn't seem to have changed anything, the skirt still floats up when i move

gaunt knoll
#

is that because you have changed the gravity of the phys bones

brittle condor
#

the gravity is at 0

#

really all i've changed is the stiffness'

gaunt knoll
#

yeah that would be why you have zero gravity turned on

brittle condor
#

but the legs are still clipping through. I know the answer is colliders but I'm confused as to how to set it up

gaunt knoll
#

then on the thing you want it to not clip on

brittle condor
#

for some reason the capsule is reallyyyy big and I can't fine tune adjust it

gaunt knoll
#

you have to edit in the script not in the move tool

brittle condor
#

how do i edit its script?

gaunt knoll
brittle condor
#

it's still quite big. if I make the height smaller than 1 it just becomes a sphere

gaunt knoll
#

0 all of those in the transforn

#

and add 1 to the scales

brittle condor
#

but won't that make my leg bone distort?

cosmic scaffold
#

im trying to port a gmod model to vrc, but im having some problems and hard time

#

anyone that could guide me or something?

gaunt knoll
cosmic scaffold
#

what is ripping models meaning

gaunt knoll
gaunt knoll
cosmic scaffold
brittle condor
gaunt knoll
gaunt knoll
#

it doesnt go on the leg its self its their own object

brittle condor
#

ohhhhh I see

so like, an empty with phys bone collider?

gaunt knoll
#

YES

cosmic scaffold
brittle condor
# gaunt knoll YES

i see now! so how would I connect it to the leg mesh so it applies to it?

cosmic scaffold
#

what

gaunt knoll
#

wrong guy

gaunt knoll
#

then you click or drag the thing you want it to connect to

brittle condor
#

aw, the capsule got huge again,,

cosmic scaffold
#

what am i supposed to do here

gaunt knoll
gaunt knoll
cosmic scaffold
#

why tf would i read

brittle condor
gaunt knoll
#

i dont believe you

#

jk

#

can you send a video of you trying you resize it

brittle condor
#

here's what it looks like when root transform is set to none, I can make it fit her leg

junior void
#

You can just... Close it

brittle condor
#

and then...

stoic zinc
#

Does anyone know how I can fix this bug? It's the reason I can't use the access?

junior void
stoic zinc
brittle condor
balmy barn
#

colliders arent reliable , id rather use angle limits and weighted to legs/separated to skirt bones after , exsample using zero colliders (skip to half ish for unity)

#

long skirts however vrpill

brittle condor
#

so how exactly do the angle limits work? it doesn't seem to do anything no matter how i adjust it

balmy barn
#

several ways to do it , need to rotate skirt/whatever bones towards avatar mesh in blender then set angle limits or they will only go in on direction instead of away/toward

brittle condor
#

did a quick search, it says the scale settings when exporting as fbx might have to do with the colliders being huge

gaunt knoll
#

but you made a new object

brittle condor
#

yeah, but the second i make the root transform the leg bone it becomes huge and I can't adjust it

gaunt knoll
#

aaa okay fair then

brittle condor
#

oh it's working now!!! the scaling thing

gaunt knoll
#

as its a new object you can use tranform

cosmic scaffold
gaunt knoll
#

yeah its called unity?

cosmic scaffold
#

so what am i supposed to do

gaunt knoll
#

Use your own initiative

#

This discord isn't here to hold your hand

cosmic scaffold
gaunt knoll
#

Use your own initiative

#

You can do it

cosmic scaffold
#

no i cant

#

what does the image even mean

stoic zinc
#

Does anyone know how to fix this bug?

gaunt knoll
#

What's the bug

#

Everything looks fine

#

@stoic zinc

stoic zinc
#

This debug info is nothing?

gaunt knoll
#

Yeah that's supposed to happen when you haven't unpacked the asset

stoic zinc
#

But then wouldn't that be the reason I can't equip it in terms of gestures?

gaunt knoll
#

@stray trench yo

stray trench
#

thank you that looks perfect

gaunt knoll
#

yeah its not free but its easyier then doing it all by yourself

lavish cosmos
gaunt knoll
#

I completely forgot about hai

#

They does some really cool stuff

wraith salmon
#

Hey so I'm getting a very generic error trying to upload any avatar in one of my projects including the avatar dynamics test avatar

#

it stops uploading at like 20%

#

I'm able to build a test avatar just fine but actually uploading it doesn't work

gaunt knoll
wraith salmon
#

I am reinstalling all of my packages

#

It got to 81% but then failed

#

okay... it got to 100% then failed

#

I have no clue what's going wrong here

#

I tried again and got this

#

(the file was in fact not already uploaded)

vapid slate
#

when im adding wings, is it preferred to add it to the spine armature or the chest?

wraith salmon
vapid slate
#

okay

#

im putting them here

#

@wraith salmon

wraith salmon
#

okay

vapid slate
#

so chest?

wraith salmon
#

yes

wraith salmon
vapid slate
#

ok so... i put my avatar into play mode... her tail is sticking up (could be colliders) but is there a way to make sure that it isnt broken and not just the coliders

vapid slate
#

i did

#

the tail stays like that

wraith salmon
#

It probably has negative gravity or something

vapid oar
#

Would I be able to just make planes for these types of "eyes" and just shrink wrap and make different versions for "expressions"

lavish cosmos
vapid slate
#

when not in play mode the tail is normal

#

im probably gonna upload her, see if the tail will resolve itself in game

glass condor
#

Anyone familiar with SyncDances by Kinimara? I'm trying to get the dances to work on Quest, but the Quest prefab seems to be busted, and the PC prefab is too big for the android version (even after removing the music).

Anyone know of any fixes or alternatives?

waxen jungle
dusty orchid
#

Sorry hit enter when I was trying to hit the apostrophe so my post sent early lol.

lavish cosmos
dusty orchid
lavish cosmos
#

Hmm it depends. I'm sorry but I don't know the context of your previoius conversations. What did you do in Blender? Did you combine your body mesh and head mesh into one mesh? Or are they still two separate meshes?

dusty orchid
#

Just trying to learn the basics in hopes that I can add custom props and personal items/clothes/hair to my own avatars.

split mantle
#

so i have a fnaf model im working on and it has eye emissions, i already made an animation of them fading on and off but i cant get the off animation to play, i use vrcfury mainly, the shaders i use is only mochi (i know poi can have them be animated) am i doing something wrong?

#

these are the settings, i got rid of the off animation (i touched nothing)

waxen jungle
lavish cosmos
# dusty orchid I'm trying to take an avatar base(Kaycee's Inclusive Male Base) and add a prefab...

If the texture seemed ok before joining the meshes but not ok after joining the meshes in Blender, it's likely going to be an issue in Unity too. Typically when meshes are joined in Blender, they'll create two material slots (one for head, one for base, and geometry that used to be head mesh will automatically keep pointing to slot 1, and another to slot 2. The problem is that while materials usually transfer fine, UV Maps can sometimes break. If this is the case, you need to go back and join them again correctly.
If the texture seemed broken even before joining the meshes, the issue should be addressed first before joining them. So... you still have to go back.
Typically, unless you care about optimizing avatars, it's actually better to have separate head and face meshes (but both rigged to the same armature).

hot vector
#

anyone know how to fix?

pallid drift
#

i have this avatar with toggleable stilts and i was wondering how id make it so i could make the body rise like the flying on gogoloco but also to keep the walking animation, the avatar does have gogoloco on it so maybe theres a way to disable that "legs-crossed animation it uses?

split mantle
nova trench
#

How do I fix this avatar falling bug? The avi jurks down after jumping or falling

pallid drift
nova trench
#

I have other avis that dont do that

pallid drift
#

i use full body but back when i didnt and back when i was on quest it did that

pallid drift
gaunt knoll
#

thats the default animation for falling

nova trench
#

So its an animation i have to tern off for it to stop?

pallid drift
gaunt knoll
gaunt knoll
pallid drift
#

that felt stupidly obvious for me lmao

#

ill see

split mantle
#

i need help with adding feet colliders that play a sound with each step how do i do that

main remnant
#

Have you tried looking for a tutorial?

split mantle
#

but it wasnt in depth

main remnant
split mantle
#

yea those are the vids i watched

main remnant
#

I made something similar just today following them

lavish cosmos
split mantle
frail vessel
#

how do i rig clothing to an avatar again? i remember VRCFury having a tool for it

eager valley
#

So this is gonna sound dumb, but does anyone know how to make a VRChat model?

#

Obviously but still

spiral jay
#

I CANT SEE THE but physbones 😭 they won’t even move man

#

Like making a model and I got her chest to work just fine butt her but phys bones won’t show up more will her stomach and thighs. I have gizmos turned on too

eager valley
#

Jeez… what software is that and where can I download?

spiral jay
#

Unity

timber wharf
spiral jay
#

U gotta download the vrchat creator companion. It’ll pretty much walk u through the rest

#

What that guy said

eager valley
#

Thanks, am I gonna need my laptop?

spiral jay
#

Ermmmmmm. It’s takes up a good bit of space so if you have a pc that’d be better. I’m using shadow on my laptop so I’m fine. You could get that but if your laptop is good enough then ur fine

timber wharf
#

@spiral jay theres no endbone so you need to set endbone position. also win+shift+s

eager valley
spiral jay
#

What’s an endbone?

timber wharf
#

endpoint

frail vessel
#

does anybody know how to fix this lol

#

i tried armature link

spiral jay
spiral jay
#

It didn’t have an end point

timber wharf
#

.......

#

show physbone setup

spiral jay
#

Ong I see it. But how do I set it up?

timber wharf
spiral jay
#

Thank you sooooo much

#

U deserve the world

frail vessel
#

omgg this is coooooked

frail vessel
gaunt knoll
#

yes it does

stray trench
#

what would cause the pants mesh to shrink like this? it has no blendshape that does this, and doesn't have any kind of component on it that affects meshes

lavish cosmos
west fable
#

anyone know why my head is moving like a physbone i checked and theres no physbones at all on the head

arctic ginkgo
#

if you scaled your head, neck, etc it'll rotate weird

west fable
arctic ginkgo
dusty orchid
#

Hello sorry to keep asking such noob questions but I realize I keep jumping the gun. Can someone help me figure out my bone structure hierarchy? I'm trying to combine the Akii base and 23Mink's Male head in blender, and keep getting errors in unity that I can't make the model an avatar due to the bones not being set up correctly. I have them in blender right now set to where I want them to merge, but unmerged currently. I believe part of the issue was that the head had a bone that was labelled as "Head" and the body also had a bone labeled the same thing so I changed the hea'd's bone to "Face" CATS is also asking me when I merge armatures where I want the head to attach to, can someone verify that "Neck" is correct to attach it to? Heres a screenshot of my setup currently.

#

Or maybe I'm supposed to attach at the "Head" Bone?

junior void
#

Keeping "Head" as bone is fine

#

What you want to do is delete the bones "head, eye l and eye r" of the original body since there is no longer mesh for that. Then you want to merge the armatures of your new head with the body armature. And yes, you obviously want to merge head bone as child of neck. You currently have 2 independent armatures so yea thats problematic

spiral jay
#

Erm I have a question. So when I tested my avi in vrchat her pants didn’t move with her mesh? Like her thighs had the physbone and what not and I could touch it but as for her jeans they didn’t move. Her butt as well

summer hearth
#

Is there like a, clone system that instead of using a mesh fbx of your own avatar, it just makes a puff of smoke in a rough shape of yours so it saves heavily on polys?

harsh hedge
#

how can i fix this hole ?

#

it only appear when i lift my arm

#

Merry xhristmas btw πŸŽ„

junior void
#

Either:

  • fix the weight painting
  • thump out the base shape a bit so that it doesnt cause clipping
  • use a "body hide" shape that sucks in the body so it also prevents clipping
junior void
spiral jay
#

It wasn’t made for my base so I used data transfer

#

Give me a second

junior void
#

so there is only one armature here?

spiral jay
#

Yuppers

junior void
#

i cant see al objects so ye

spiral jay
#

It moves just fine in blender

#

But when I get in the game it funky

junior void
#

funky as in

spiral jay
spiral jay
junior void
#

ye that would help

#

kinda hard to diagnose something you havent seen before

spiral jay
#

Yeah I’m sorry. Just gotta upload her

junior void
#

youre not testing in unity?

spiral jay
#

I did but it looks okay in unity. Like it did before. But when I get in the game it’s buggy

#

That’s why I was so confused

junior void
#

thats why you can use gesture manager in unity

#

it simulates "play" mode aka being ingame

#

without that, play mode does nothing

spiral jay
#

I did that. Idk if I broke something or what but it looks fine in play mode

#

Maybe I fixed it??? Imma hop in to see

#

I fixed ittttt

spiral lintel
#

My clothes wont stick to my avatar in blender and idk how to get them to work 😭

ornate stump
spiral lintel
ornate stump
spiral lintel
ornate stump
spiral lintel
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uhm

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the pants of my model has bones in the model, do i just take them out and use them without amature?

ornate stump
autumn gyro
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I need an avatar working gun.

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does not really matter what gun but like a m4 style and a glock.

river jewel
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so uuuh dudesssss, cant really move my avatar at all, I got a whole humanoid rig and its still in this t-pose, I know I get into alot of pickles but I need halp :')

void mango
ornate stump
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Also I believe I have tested generic rig with gesture manager a few times in the past.

void mango
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That's probably it

ornate stump
void mango
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But honestly, if it didn't have a rig, one, it wouldn't have the option to be humanoid and two, gesture manager wouldn't work

river jewel
# ornate stump Have you set humanoid rig?

I did, twice, and it STILL stayed in that t-pose in play mode, I even checked the configuration (yk, the settings whereas you delete optional bones 'n all), and the rig moved just fine there, but in play mode? t-pose πŸ₯²

river jewel
ornate stump
river jewel
ornate stump
river jewel
ornate stump
river jewel
ornate stump
river jewel
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probably not

ornate stump
river jewel
ornate stump
river jewel
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oh

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I'll do that now πŸ₯²

onyx monolith
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hello guys, i recently started to change the clothes of the avatar i bought. I heard that its better to upload a different avatar with a new outfit instead of using toggles. I was just wondering if i should create a new avatar project for each outfit, or just duping the avatar and then detach it? what will you recommend?

mint badge
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is there any way to combine meshes is unity or do i have to use blender?

junior void
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blender

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careful tho, combining meshes takes the ability to toggle the objects separately

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so to hide stuff, you then have to make blendshapes instead and that can get funky especially when there are physics attached

mint badge
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so how they did it with the stuff that already on the avi its just an animation and its hid inside the hand would that be easyer?

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and how much of the avi would i break replacing the body mesh with the new one?

ornate stump
mint badge
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not good

pure sky
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I cant sign back in

mint badge
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bc i could just add the thing into the animation ig to get the hue shift

ornate stump
mint badge
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basicly this is what it looks like idk what the skinned mesh value means tho so

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and if i can just add the sword into that to just get the hue shift

ornate stump
mint badge
ornate stump
mint badge
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yea but its only doing to the main body mesh so if i just do the same to the sword mesh it sould work no?

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it just doesnt let me add a property

ornate stump
mint badge
ornate stump
mint badge
ornate stump
# mint badge never touched it nope

You need to put animator controller into animator component of the avatar, then put animation clip there, then you select the model in the scene and you can record.

ornate stump
mint badge
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so these are for the avi i just need the same for the sword

ornate stump
mint badge
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but like looking at these they dont seem to be doing anything

mint badge
ornate stump
mint badge
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so with animations you mean these?

ornate stump
mint badge
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how do i add it

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bc i also just tought i just add the same value again just for the sword mesh

ornate stump
mint badge
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the what

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sorry dont know what you mean

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where do i put the controller

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and just the one or the whole tree?

balmy barn
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animations are from root of avatar to a mesh if you ever want to change something

ornate stump
mint badge
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caps

ornate stump
ornate stump
# mint badge THIS?

Then you select object you want to animate from the scene, and select animation from dropdown menu in Animations panel.

balmy barn
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not sure how you managed to remove the mesh from animator

ornate stump
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Having animator on the same object with material is quiet concerning.

mint badge
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idk its been like this 😭

balmy barn
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and this av was from where , i know that robot (friend uses it alot)

ornate stump
mint badge
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just never edited it

balmy barn
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probably should open the right scene then

mint badge
ornate stump
mint badge
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btw i sould add a animator to the sword too then or?

ornate stump
mint badge
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i cant click that

ornate stump
ornate stump
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NOT selecting animation clip from the assets.

mint badge
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im sorry to be that person rn

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😭

ornate stump
# mint badge how else?

Then you select object you want to animate from the scene, and select animation from dropdown menu in Animations panel.

mint badge
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ok so theres nothing in the dropdown menu

ornate stump
mint badge
ornate stump
mint badge
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nothing i didnt change anything on the controllers

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this is the controller rn

ornate stump
mint badge
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and put that one back later or doesnt mater?

ornate stump
mint badge
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the one that is there rn idek i have like a bunch of diff controllers

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😭

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the fx one is the one that has the hue shift in it

ornate stump
mint badge
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yea didnt know that sry

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alr got it

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so now i just add the same value as is in there just for the sword mesh right?

marsh geyser
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hello! bought an avatar off booth and tried tinkering and following vague instructions on its page to no avail. how do I attach the costume set on the right to the base body on the left?

ornate stump
mint badge
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@ornate stump it works tysm

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now i just gotta do the same for the skins and set all the values by hand 😭

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can i somehow copy all these values and just add them to the same things just for the sword mesh?

vague spade
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does any1 know how to fix the error: "we do not own this avatar"?? i dont have a blueprint added. no matter what i do it keeps saying i do not own it. im new to unity so this is kinda stressing me out lolz

warm vortex
marsh geyser
stable citrus
mint badge
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can i do a "do not if" here somehow?

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nvm thing i got it

stable citrus
mint badge
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ok now it just doesnt go in again

junior void
vague spade
junior void
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looks like a network issue

vague spade
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im just so confused cuz i read sometimes its the tumbnail

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is it really my shit wifi </3

junior void
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what sdk version are you on?

vague spade
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lemme try to see

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i cant find how to see it