#avatar-help

1 messages · Page 213 of 1

desert vale
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Swap the numbers then

main remnant
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That's what I said initially

trail marten
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well shit

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someone help please

somber sequoia
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show the rig

trail marten
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how

somber sequoia
#

but it does say what's wrong

trail marten
somber sequoia
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Ideally what it looks like in Blender and the hierarchy from the root bone (hips) down to the head, with the shoulders shown

trail marten
#

this is the asset not the the one in the heirarchy

somber sequoia
#

unity's display there is not really great

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"the asset"?

trail marten
#

not this

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the one here has physbones and the descriptor

somber sequoia
# trail marten

also you didn't show the bone list here, you cropped the image. Don't do that.

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not sure why you have two armatures, probably don't do that either.

trail marten
somber sequoia
#

ah yes - no chest. You need one.

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and shoulders.

trail marten
#

breh, so basically i need everything here nothing is optional

somber sequoia
#

no

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upper chest is optional, fingers/toes are

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unfortunately unity says some of these are optional but vrchat says they aren't, and that ^ diagram is Unity's

trail marten
#

damn

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chest and shoulders both?

somber sequoia
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yep

trail marten
#

does the chest need to have weights or can it just be a small bone with no weights

somber sequoia
#

you don't need anything weighted

trail marten
#

fair

glad dirge
#

wth does this mean

somber sequoia
#

ooh they updated the message, very nice

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Seems clear to me, what about it isn't?

glad dirge
#

huh

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idk how to get sdk 3.9.0

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ohh I see

somber sequoia
#

upgrade with vcc or alcom or whatever you use

raw spindle
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its saying im using an unsupported shader, but im using that material for a damn particle 😭

glad dirge
#

Where do I find this settin

somber sequoia
#

oh - it's in your FX animator, if it exists

somber sequoia
raw spindle
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im using an actual particle systems

somber sequoia
#

oh huh

glad dirge
#

I can't change the weight of this one for some reason

somber sequoia
#

yeah the first on is always on. You can make an empty layer and put it there.

glad dirge
#

o halr

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thank u

trail marten
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thanks to everyone who helped

hexed copper
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im having an issue with a pc avatar that quest users are seeing this is how quest users are seeing this model but it cant even get this bare on the pc side so im confused cause the default state is right and nothing is wrong with my animations as they are all synced any ideas?

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'any ideas to how to fix this would be awesome

trail marten
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well thats not right

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the model is floating, and the arms are stuck this way

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they only move a little forward

main remnant
trail marten
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yeah they do

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ok rebuilding avatar

main remnant
#

Oh I have a friend that is also in that TETO server. How crazy

glad dirge
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hair won't link to the head

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I've tried using armature link and setting it up via modular avatar but it ain't doing anything

junior void
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It should have a setting what to link to

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It's probably on hips by default but should be set to head

glad dirge
#

what

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no I already tried that lol

umbral oriole
# glad dirge

theres your problem your linking it from from the wrong plsce

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change that hip and drap and drop the main parent object its all contained in

umbral oriole
hexed copper
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i forgot to delete but yes i found that

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thank you so much

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:)

umbral oriole
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i could be wrong but i dont think there is a way to know how an imposter will turn out

umbral oriole
trail marten
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anyone know why my arm movements feell weird?

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idk how to describe it but its not quite right

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feels like the arm motions are being limited

noble patrol
#

Can someone do my vroid thing cuz I can’t do it and it’s bugging me completely I downloaded all this stuff and nothing works

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Too hard for me to do I just want to use my thing

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@ me when someone wants to help me out

brittle juniper
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not exactly sure what channel i’d ask this in but just going to put it here. I’m like brand new to adding clothes/objects to avatars, how does one add bought clothes to an avatar in Unity and how do you make it a toggle? any help is appreciated!

brittle arch
#

ive done a few and suddenly this starts

gusty viper
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i have my bounding boxes set correctly but the object still dissapear? i even toggled on update when off screen and it still happens, why?

brittle arch
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nvm fixed it

timber wharf
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@gusty viper you cant have update offscreen, thats enforced on upload or runtime or smth

harsh thicket
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Hello
what can be the reason, why my muscle settings beeing ignored?
Especially for the hands and eyes

ornate stump
frigid ore
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My avatar is using these blendshapes and the avatar creator says these are ARKit blendshapes and I have to apply a unity prefab for them myself. I don't know what prefab that might be though in this specific case.

ornate stump
frigid ore
# ornate stump But what you're trying to do?

Get facetracking to work on the avatar. It is working for other avatars for me but that's just because I knew what prefab to use (VRCFury, Jerrys Face tracking etc). It has these ARKit blendshapes. The creator is saying I need a prefab for it. I have no idea which prefab that might be so I thought i ask here.

harsh thicket
frigid ore
harsh thicket
#

for the hands I just to adjust both the sliders to take effect?

frigid ore
#

Anyone know a solution to an issue where you are trying to access a radial puppet ingame in the radial menu and it immediately closes the moment you are trying to change the value?

ornate stump
dry gyro
#

Does anyone know how to undo this? I accidentally loaded the sample project thing and everything else got removed? I still have everything in my assets folder

ornate stump
junior void
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Load your original scene

dry gyro
#

How do i do that? Forgive me im pretty new at this

ornate stump
dry gyro
#

I have saved, closed, and reopened the file multiple times in the past

ornate stump
ornate stump
dry gyro
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Yeah closing unity

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Yeah i cant find it

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ive got a friend who has been making an almost identical avatar with me. ill just have him send me his file

ornate stump
dry gyro
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I did. It has the original FBX without textures but no unity project

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WAIT

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TYSM

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i found it

ornate stump
dry gyro
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It was in the open me

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i forgot that folder even existed because i only needed it once

pure thicket
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if anyone was wondering i figured it out and you CAN do this

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you have two unconnected bone chains and "tie" the ends together with a constraint component

minor trench
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bro am I just getting gaslit by the VRC SDK rn

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This parameter doesn't exist anywhere it could exist

ornate stump
minor trench
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Checked already

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I click "select" and the SDK says it's in a submenu that I've scanned over every inch of lmao

ornate stump
# minor trench

Have you ever changed control from anything that isn't a button to toggle?

minor trench
#

wdym changed control?

ornate stump
minor trench
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Ughhh I'm not sure

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Should I just change all of them to button then back to toggle?

ornate stump
minor trench
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yep there it is

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Little goblin

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ty lol

umbral oriole
# brittle juniper not exactly sure what channel i’d ask this in but just going to put it here. I’m...

as for the clothes there is the easy way and the hard way, first of all the easy way if the cloithes are made specifically for the avatar in question as in the exact avatar then all you need to do is drag and drop the clothes prefab onto the avatar in the heiarchy and then add armature link to the armature in the prefab,
fthe hard way is when the clothes arent made exactly for the avatar in question which is the case 95% of the time for western avis, you will need to do blender work or have someoe knowlegable in blender to refit the clothes to the avi

spark walrus
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So I keep hitting Apply but it doesnt save. Nothing is getting printed to the console whenever I do as well.

ornate stump
spark walrus
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I figured it out- It was stupid.

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Unity couldn't tell the diference between the bone 'Head' and the object 'Head'. So I renamed it

ornate stump
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If you actually read the discussion you will see.

warped rune
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does anyone know why i can't upload a avatar when i click build it just does nothing but when i upload for testing it works fine?

trail marten
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what the hell?

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what am i doing wrong

ornate stump
trail marten
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pick something from world?

ornate stump
trail marten
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when i pick anything else it looks like this

ornate stump
trail marten
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why does part of the mesh turn black

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while the rest stays textured

ornate stump
main remnant
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Any idea why the backflip animation looks so weird? Like he spins horizontally mid air. Every other animation is good. This doesn't really bother me, I'm just curious about the possible reason

trail marten
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it worked! thanks

main remnant
ornate stump
halcyon blade
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hihi !! no matter what i do the sdk wont take my authy codes and it says that it didnt work... any idea on why this is happening?

main remnant
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I'll come back later if still happens in game. Again it doesn't really bother me, it's even funny, I'm just curious about why could this happen. Thanks

ornate stump
halcyon blade
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wdym by that

ornate stump
halcyon blade
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they are correct

ornate stump
halcyon blade
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no, i'm trying to log into my account in the sdk on unity

ornate stump
halcyon blade
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ohhhh alright, will try then, thank you!

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it didnt work on the website either... it says i've attempted too many times, but i tried in my phone and it said the same exact thing

ornate stump
halcyon blade
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bruh

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i dont get why vrchat is giving me issues, i can log in fine in any other apps :/

main remnant
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wrong password maybe

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not an avatar problem though

onyx seal
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Hi guys! I makeshifted these shoes to fit on my Base but, the blendshapes don't allow them to sit there comfortably,

My idea was to maybe hide the feet with an alpha map, but so far I haven't been able to get the results I want, what's the ideal Poiyomi settings for my situation?
Cutout value is set to 0 by default of course

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Either the toggle doesn't hide the feet at all or it gives them a texture from somewhere in the current instance, like wooden planks or stuff, no idea how to fix it

ornate stump
halcyon blade
onyx seal
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wait on the map too?

ornate stump
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I have never said the map. And the texture property can't be animated to begin with.

onyx seal
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ahhh nvm i see what you mean now

ornate stump
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<@&397642795457970181> Scammer

main remnant
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$700

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Against the rules too

ornate stump
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So are you going to remove your message or waiting for mod to remove you from this server?

balmy barn
civic hornet
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okay, I have no idea whats going on here. This avatar is a commission I finished last night, right? it has like.. 80% less stuff than some other Avali avatars I had created in the past which are also quest compatible. But for some reason, this one is over the 40mb uncompressed size limit???

I have tried everything! Compressing the mesh, compressing/lowering the resolution of textures, decimating the polygons, combining meshes, removing uneeded blendshapes. But it's STILL giving me this error! It barely has anything on it! What do I do??? I need to upload this avatar, as I had gotten $230 plus a $70 tip from the person who commissioned it.

I don't know if this is a bug or what, because this shouldn't be an issue with how little stuff is on the avatar compared to my other avatars that has WAAAY more stuff to them on quest

grand scaffold
balmy barn
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overpaid there, if they didnt even bother optimizing it

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thats alot of bones

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see no reason for 11 materials either

grand scaffold
balmy barn
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heres 2 ways you can find size of everything compressed

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i use the output log mostly

shadow agate
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so thankful to know output logs are still made for avatar builds

civic hornet
# grand scaffold I believe unity has a built in tool for checking the contents of each build and ...

but like.. this avatar only has a few things to it. a clothing toggle, custom modeled arm and visor, and gogo loco. thats it.

meanwhile my other public avatar avatars has things like:

  • armor + armor undersuit toggles
  • multiple fully functioning guns
  • LITERAL SPACESHIP TOGGLES
  • 3 different outfits
  • 4 different prop toggles
  • gogo loco
  • face tracking
  • more that I can list off but too lazy to do so

they got all that and was able to be uploaded to quest no issue. but somehow THIS... this teeny thing cannot be uploaded?

balmy barn
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if you use vrcfury ect dont trust the sdk build stats it can be very different

grand scaffold
shadow agate
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in my experience
blender projects with a lot of included images bloat the model's file size
shape keys seem to be extra bloat when exported to FBX

balmy barn
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included images only make the fbx bigger in unity , doesnt matter when you upload

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blendshapes you can cut down some mb's maybne if you are using alot - mine usually see 0.5-1mb difference

civic hornet
# balmy barn overpaid there, if they didnt even bother optimizing it

what do you think I'm trying to do? this thing was made for pc and I'm trying to upload it to quest. This is the first time I had ever had this issue, as many other avatars of mine both public and private has way more too them and was able to be uploaded no problem. this thing I had actually lowered the polygons by around 70%, compressed the mesh by about 50%, compressed and lowered the texture resolution by around 60%. the 11 materials are needed due to the fact without them the textures would look very... uhh.. garbage. Seeing how the original avali base model had multiple materials, on top of the additions I made with the arm, visor, and holograms

shadow agate
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the bones might have something to do with it but that's my only guess

civic hornet
balmy barn
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the bare minimum for it to upload from the stats, why arent bones merged its like you added things in unity and materials can be cut down alot by merging/atlasing'

grand scaffold
balmy barn
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🐧 for that price id expect min poor rating for quest

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vrcRat anyway youll figure it out eventually

civic hornet
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this is legit the first time I ever got an error like this

grand scaffold
civic hornet
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build size viewer. I'll go download that

balmy barn
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sdk could do with a build log tab, its handy to find whatever is big

plucky hearth
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does anyone know how to do this in vrchat? (make an ik rig)

grand scaffold
somber sequoia
plucky hearth
civic hornet
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wait what? these textures aren't even being used by the avatar. why and how are they being uploaded with the build??????

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I think my unity project is bugged

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and hey wait.. that face tracking fbx isn't being used, either

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the hell is going on???

grand scaffold
civic hornet
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that mesh isn't even being used by the avatar in any sort of way. and those textures are not being controlled by any animation on the avatar

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this is all that is in the avatar hierarchy. everything else is just bones and rotation constraints

grand scaffold
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Right click on the texture and select 'Find references in scene' or something similar to that

civic hornet
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hm.. well I think I know why the face tracking fbx is being used. doesn't explain the textures tho. I'll go digging around in each animator

grand scaffold
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Does this not give any results?

civic hornet
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it gives me a list of bone names (bones that have no mesh on them) as well as the base avatars with the descriptors

grand scaffold
# civic hornet

The one you have highlighted looks like the most likely suspect, possibly an extra material is on an fbx but not assigned to any tris or used in an animation. But it's a start for where to begin digging

civic hornet
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there's no extra unused materials on the avatar

grand scaffold
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Could it be possible VRCFury is adding something when you hit build?

civic hornet
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why would it add those textures? I never gave it the ability to do so

frail bluff
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Im trying to make an avatar but i can’t get the animations or the colors for it

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How do i fix that

civic hornet
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it's just being used with gogo loco and the single coat toggle

grand scaffold
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If you disable them both before building does the size go down?

civic hornet
frail bluff
civic hornet
frail bluff
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And i need the colors i had on it? But they won’t show

somber sequoia
civic hornet
frail bluff
somber sequoia
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assuming it's humanoid. If it isn't, you probably are going to do something much more complex and would already know this 🙂

civic hornet
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well then check to see if the avatar's fbx is utilizing a humanoid rig, or a generic rig in unity

frail bluff
somber sequoia
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I have no idea what that means

civic hornet
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star wars

frail bluff
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Its humanoid

somber sequoia
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oh ok

civic hornet
#

hm.. check to see if the bones are correctly placed in the humanoid rig editor

grand scaffold
frail bluff
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Ok, ima go back to blender and see what i did wrong

somber sequoia
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it'd probably warn you about any rig issues in the build window

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or in the console - probably you don't need to go back to blender until you know what's actually wrong

civic hornet
somber sequoia
civic hornet
frail bluff
#

The model parts combined together, and left out the bones

somber sequoia
grand scaffold
civic hornet
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well there's not really any other choice I have. the person paid for the avatar and doesn't want it public

grand scaffold
somber sequoia
#

Ohhh that thing, right right

grand scaffold
civic hornet
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I'd have to ask for another login code if I do that, as I still need to upload it to their account. And they're offline

grand scaffold
civic hornet
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you know what? I'll just lower those unused textures resolution size to like.. 32x32 and call it a day. I have no idea how to fix this issue as nothing on the avatar is using those textures

grand scaffold
civic hornet
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I could do that too, I suppose

#

that was faster than I expected. I guess it really was those textures. I still have no idea why or how they were being included, but whatever I guess. thanks for the help

wicked fulcrum
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everytime i applay armature deform onto the wings they get fucked up and inverted

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and i tried inverting the normals and that worked but the specular wouldnt be there and would insetead be on the backface

trail marten
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can someone help, i have my eye bones like this in blender

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but then they get transformed weirdly in unity and kinda disappear

ornate stump
trail marten
#

i noticed, how can i make it work when the eyes are basically on a flat plane

ornate stump
trail marten
vapid oar
#

How do you select only the texture borders?

ornate stump
trail marten
ornate stump
trail marten
#

ok 10 meters works

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ok now the eyes are just gone

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i cant see them, they are offscreen somewherer

somber sequoia
vapid oar
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I might have to update then

main remnant
#

If I want to trigger a prop animation through the menu... It should be a button instead of a toggle, or am I wrong on this? I want it to do the animation once and that's it

somber sequoia
#

sure, that'll work - buttons go on briefly, then off.

main remnant
#

I'm basically trying to make a skate prop make a jump (an ollie). I've never worked with animations that end by themselves. Is this the proper way? Or am I doing it wrong?

vapid oar
somber sequoia
vapid oar
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I think im gonna try to seam it and then export and put it into my normal blender version, unless I cant do that

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Doesnt it remove seams when exporting fbx and stuff?

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Really dont wanna have to deal with new blender 💀

somber sequoia
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but if you're just trying to select seams on the 3D model, then the way you had selected in that image was correct anyway

vapid oar
somber sequoia
#

the upgrade to 5 from 4 is pretty trivial

vapid oar
#

Probably just gotta survive and do it though

somber sequoia
vapid oar
#

My fav

vapid oar
#

Just because im lazy to select 3 whole objects with their own uvs lmao

somber sequoia
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I looked into this the other day, didn't see any way to do it without a script, which I haven't decided if I'm writing yet 🙂

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I misunderstood what you were trying to do

vapid oar
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Oh my bad

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Yeah im trying to do it kinda automatic

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I was hoping there was like

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A "select all border" or somethihng

somber sequoia
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yep, I wanted to also, I had way more islands than you have there.

vapid oar
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Boundaries

vapid oar
somber sequoia
#

like.... 40

vapid oar
#

Damn you did all that?

somber sequoia
#

had to

vapid oar
#

Id actually kms

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Well I better get to work then

somber sequoia
#

I needed to rearrange them a bit anyway, half of them were oriented wrong

grand scaffold
somber sequoia
#

that's not going to select the island border

vapid oar
#

Was confused reading that

grand scaffold
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Won't it? Surely the boarders are where the seams are unless they've been lost

vapid oar
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Yea theyre lost

somber sequoia
#

the point is that they want to mark seams which are not currently marked

grand scaffold
#

Aaaaaaah right

vapid oar
#

I fucked up lmao

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It was when I was exporting from substance I think

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I did something weird and had to just keep the substance export and ditch the blender

trail marten
#

when importing the eyes spawn all the way over there, whats the issue

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those small vertical lines are the eyes btw

somber sequoia
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OOH

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I found it

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in the UV editor, select an island, however you like, switch to edge mode, and in the Select menu, find "bounds" at the bottom

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really glad I actually looked

wicked fulcrum
trail marten
broken bone
#

There's a Seams from Islands option. Does that not also do it?

somber sequoia
wicked fulcrum
#

so baically, everytime i put on the armature modifier on the wings they fuck up in a wierd way

somber sequoia
wicked fulcrum
#

its not inverted normals ive tried that

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cuz the specular just doesnt appear anymore once i invert them

somber sequoia
wicked fulcrum
#

how so, sorry i dont understand

somber sequoia
#

I mean I don't see what would cause whatever is making that pink, if that's what you're referring to.

wicked fulcrum
#

not the pink thats just the materials being wierd

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the mesh inverting

somber sequoia
#

does that object have all transforms applied?

wicked fulcrum
#

its not inverted normals because when i do invert the normals it doesnt fully fix

wicked fulcrum
#

oooh i see now

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okay that fixed it

trail marten
wicked fulcrum
#

thanks

main remnant
#

I don't know

near ice
#

is there a way to search for vrcfury toggles? im trying to delete some to free up parameter space but i cant find them

#

nvm they might be blendshapes

cloud plover
#

Anyone knows a fix?

vapid oar
#

When I try to convert my model into a humanoid rig it gives me that errpr

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Wait I think i might know lmao

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Yea fixed

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Duh

somber sequoia
#

these are required for a humanoid rig

cloud plover
#

the legs doesnt work when testing tho, but the bones are selected in the menu

somber sequoia
#

is there an error listed in the rig tab?

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or in the console perhaps?

cloud plover
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give me a sec, i'll check

somber sequoia
#

oh but you fixed it, good. I can read, really.

vapid oar
somber sequoia
#

haha sometimes you gotta read more than once

vapid oar
#

Now I got another damn problem though, i might need to fix it in blender

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I set it as humanoid in unity but ig i gotta import it somehow as humanoid?

somber sequoia
#

well it's gotta be a correct rig, so you may have to go look at what bones are mapped whre

vapid oar
#

Uh let me see if this is what you mean

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Does that look fine?

somber sequoia
#

you need a chest bone

vapid oar
#

Hmm

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Im making a robot avatar so

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Its kinda scuffed on how I did it

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I dont really want the "chest" to have any bendy parts unless I have to

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This is my first avatar so i dont know anything

somber sequoia
#

then don't weight paint stuff to it.

timber wharf
#

you can have empty bones

vapid oar
#

Wait I should have the bones though

timber wharf
#

neck also mandatory

vapid oar
#

I added them

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Here let me show the rig

somber sequoia
#

And the shoulders should be direct children of the chest.

vapid oar
#

The shoulders are super tiny since I saw a post about how making the shoulder bones small can reduce movement for the type of character im doing

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But they are there

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Not sure the best way to take pics of it

timber wharf
#

show hierarchy

cloud plover
vapid oar
#

Here

timber wharf
#

@cloud plover win+shift+s

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@vapid oar looks fine, have you tried assigning missing bones?

vapid oar
#

Not sure why they arent detected, the left foot is wrong too like wtf

vapid oar
timber wharf
#

well ye just select whatevers missing

vapid oar
#

I might need to reimport, cause its not even tehre

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But it is in blender

timber wharf
#

if its not selected then it wont be a part of a rig

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tho with a proper hierarchy unity should be able to figure it out itself

cloud plover
vapid oar
somber sequoia
somber sequoia
timber wharf
#

@vapid oar i mean yours looks fine, idk why unity cant pick em up automatically

vapid oar
#

Like that left foot has weight and everything

#

Moves in blender fine

timber wharf
#

try assigning

vapid oar
#

Sorry im slow, in unity you mean?

timber wharf
#

ye

vapid oar
#

Alr

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Bruh I think i found the stuff

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Oh my god i think i did lmao

timber wharf
cloud plover
somber sequoia
vapid oar
# timber wharf

Yea I realized on the left of my screen it literally says all my bones, yikes

timber wharf
#

you prob want to disable leafbones on blender export. not important but you dont need _end bones

vapid oar
#

Oh alright, what does it do btw

#

Just a blender thing i guess?

somber sequoia
#

it's actually for other things like Unity that don't know where bone ends are

timber wharf
#

@vapid oar blender has bone's length. unity only its origin/rotation

somber sequoia
#

but for vrchat purposes, we don't need them.

vapid oar
#

I see

#

Stupid question about bending, i should just test it in vrchat to see which i will do. but how does bending work like if you were to pick something up from the ground

#

Does that act on the spine bone?

timber wharf
cloud plover
vapid oar
#

Im doing a stupid robot avatar so i dont know if it can even work without any bending joints in the "body"

somber sequoia
vapid oar
#

But I DID add some weight on the spine in the center of the body, just in case but it wont be "robot" like

cloud plover
vapid oar
somber sequoia
timber wharf
#

@vapid oar if stuff is weightpainted evenly like you showed feet, it wont bend. if it has gradient between bones it will bend

vapid oar
#

I dont think I can even do this type of model without moving joints in the center, because its like 1 whole piece

#

Here a pic

timber wharf
#

if you dont like 100% spine you can set whole mesh to like 50% spine 50% chest etc

vapid oar
#

I would like the center piece to not bend, but i doubt thats possible

#

Or itll look funky

timber wharf
#

well you have to test it. gesturemanager/av3emu can at least play you default loco animations

vapid oar
#

Yeah

#

Im still getting this error I think

#

Wait let me check something

timber wharf
#

did you press apply?

vapid oar
#

Ignore me i forgot the neck, thatd probably do it lmao

#

Does vrchat require finger bones? I want to test without them for now

timber wharf
#

no

vapid oar
#

Alr ty

#

I appreciate all the help

cloud plover
somber sequoia
#

"loads first"?

rotund grotto
#

js got a quest pro and I've been trying to add FT to an avatar that i bought, it didnt come with it, and ive been at it for about 3-4h now and cant figure it out. i even have a video but still cant get it. theres seems to be different somehow. willl anyone be willing to give me some advice or help? idm dm's or if u need any extra info

vapid oar
somber sequoia
timber wharf
#

@vapid oar rename head mesh

#

in 2022 cant have two stuff names same as mesh+bones for example

#

even if the path is different

rotund grotto
#

i will ahve a look rq. its not vrc face tracking thats the problem ive got ti to work on other avitars but i have no experience in blender and not much in unity so folowing the guids is hard

vapid oar
#

Oh alright

somber sequoia
vapid oar
#

I tried renaming the package one and didnt let me

timber wharf
#

dont unpack model, like ever

somber sequoia
#

I cannot emphasize that enough

timber wharf
#

just reexport from blender with overwrite

vapid oar
#

I dont even know if I ever did that

rotund grotto
somber sequoia
cloud plover
rotund grotto
somber sequoia
#

you can learn, or check in Unity

vapid oar
#

Yea I cant change the name of the mesh?

rotund grotto
#

js look up a yt video or is there a quicker way?

vapid oar
timber wharf
#

blender

vapid oar
#

Oh fk

timber wharf
#

you cant in unity

vapid oar
#

But I DONT need to delete? just the head?

timber wharf
#

goto blender, rename head, export on top of your existing fbx in assets. also disable leafbones while youre at it

#

as long as you don't unpack your prefab you can freely owerwrite fbx at any moment without loosing unity progress. just make sure to not export extra stuff or miss smth

vapid oar
#

I see, ima just reimport everything without the leafbones and stuff

#

I didnt really do anything to the avatar thats special

#

And I dont know why I couldnt even delete the head in unity either?

#

In the assets

timber wharf
#

its packed in fbx, fbx is immutable

#

its a file and unity cannot edit it content, only read

vapid oar
#

Is obj a better export?

timber wharf
#

no why

vapid oar
#

I misunderstood I guess

#

Thought you were saying like fbx was bad or something lmao

timber wharf
#

unity cant edit fbx. or obj. or png

vapid oar
#

Jeez I changed the head mesh in blender but its still the same

#

Wtf

#

Swear I literally reimported everything brand new

timber wharf
#

did you overwirte fbx in assets or what

vapid oar
#

I just reimported a whole new "package" just reexported the entire avatar with a differently named head

#

Let me just delete everything and reimport again

#

Cant find what I dont have lmao

#

I think I found it

timber wharf
#

assets is just a folder, you can locate it in blender and export on top, no need to import stuff

vapid oar
vapid oar
vapid oar
#

I dont know if changing it will mess with the rigging

timber wharf
#

i dont think mesh name matters

#

its not a part of hierarchy

#

only objects+bones

somber sequoia
#

mesh name will matter a lot if you have animations targeting it - but those can be repathed pretty simply (with hfcRed's tool especially)

smoky anchor
#

hello, i'm really new to the vrchat community and so don't really understand anything about avatar creation, anyways i bought an avatar which has metallic wings on the back of his hips, i want them in the back of his chest so i put them behind his back but the roots of the wings are connected to the hips (screenshot), i asked chatgpt about it and it said that unity wasn't able to manage this and i needed to modify the .fbx on blender wich i did, so i made the wings child of the chest in blender and imported back the fbx in unity annnnnd everything disapeared and the prefab won't update with the new fbx..... i'm stuck on this for 2 days now and i don't really know how to fix this.... thanks for helping me
i tried modyfying the armature tree on unity didn't worked
I tried adding materials back to the modified fbx but all the settings were broken and everything is basically broke xd

somber sequoia
# smoky anchor hello, i'm really new to the vrchat community and so don't really understand any...

Export from blender with "Apply scalings" set to "FBX All" unless you know it should be otherwise.
possibly you need to redo the rig setup if you move bones... but maybe not.
Anything else you'd probably need to show us the armature in Blender, it's not clear where the wing bones are, or if they got positioned weirdly. You'll probably have to do more than just re-parenting bones, such as move them and the wing mesh too.

smoky anchor
somber sequoia
#

probably would help to see where the wing mesh is along with the wing bones

smoky anchor
#

Hum i don't know how to do that.. i don't even know of they are linked or not

vapid oar
#

The view is high as fk but I set it to the front of the helmet

#

Oh I think ik why

#

For some reason the "view white sphere" I just cant see it anymore

#

Disappeared lmao

#

Found it

near ice
#

every time i upload this avi, the necklace turns pink, i know it means its invalid or something but idk what exactly about the shader is invalid

somber sequoia
#

it means your material is somehow broken

near ice
#

strange

vapid oar
#

Gotta do more texture work and itll be alright

somber sequoia
vapid oar
#

Sorry

somber sequoia
#

Thanks

primal folio
#

is there a way how to fix this problem with the hands and fingers?

balmy barn
#

cant tell if it has a wierd fingerbones, looks like these are

#

some models have alot of bones instead of a wrist, those need to be merged

plucky berry
#

does toon standard decrease performance?

grand scaffold
plucky berry
#

ight

primal folio
balmy barn
#

blender if it looks something like this you need to merge

charred valley
#

anybody know how to make it so the skirt doesn't stick up like this while sitting down with gogo loco

balmy barn
#

longer skirts in vrchat not fun, that looks weightpainted to your legs - not much you can do about that

charred valley
balmy barn
#

I tend to make its own bones weight to 'legs' but its own bone so it follows them, can look terrible or okvrcRat , sure

primal folio
#

i figured it out its the per-muscle setting in unity

tropic pollen
#

guys i am STRUGGLING does anybody know how to make hair cast real time shadows on the face?

somber sequoia
#

realtime? with a realtime light, which is awful for performance

shrewd path
#

I've been struggling with an issue for about a week now. I have an Avi that I've been working on. Everything is upload ready, the second I launch the SDK to upload the avatar it just sits at the build screen. Nothing happens. I've let it sit for 40 minutes and it doesn't even move. I've asked around and have essentially been told to "figure it out myself"

#

Any help would be appreciated

vapid oar
#

How do I get the same see through effect with my opacity like in substance painter?

#

So I can see inside to the inner mesh

#

Using transparency alpha map on poiyomi toon shader

#

Found out mb

crisp trail
#

hello im trying to use shape keys for eye blinking but i want to use bones to move the eyes around. when looking through the UI i cant seem to find an option for both in this tab

#

never mind i am just stupid

#

its right there

lime gorge
#

should be fixable through unity

smoky anchor
low hedge
#

Hi! I am trying to make this MMD model by TipperTopper on DeviantArt for the Netflix character Hilda. Having no experience in VRChat modeling I was following a tutorial on converting MMD models to VRChat on the Meta Quest 2, and I ran into the issue in the image when using the CATS plugin. Is there any way to overcome this issue?

balmy barn
#

get blender 4.5 + unoffical cats , thats a very old version you got , that model doesnt seem like it has any shoulders or it got nuked ratl

low hedge
#

Well, to be honest, I don't think it really does have shoulders due to the simple artstyle of the show the model replicates. But I'll still try and ssee how Blender 4.5 and the Unofficial CATS works if nothing else

balmy barn
#

yup no shoulders

#

could throw it in mixamo and hope it doesnt explode , but weightpainting odd

smoky anchor
#

is there a way to delete that stretch or redirect it to the upper chest of my avatar ?
i tried making winngs child of the chest in the armature tree, didn't changed anything
i tried modifying root bone to the chest and nothing happenned neither
any suggestion ?

low hedge
balmy barn
#

would not be fun to fix ratl outfit / hair should be seperate before mixamo

rigid hemlock
#

I keep getting this error when i enter play mode, despite the error everything works as it should, can i ignore it? Rigging looks correct as well

low hedge
crisp trail
#

any guides for dynamic bones? i know physbones has replaced this system but i only have one bone for each ear and i think its more applicable

near ice
#

is there a way to copy a sculpt and paste it but under the same game object?

#

on blender

#

like lets say i want to make the left side look exactly like the right side, how can i do that?

balmy barn
#

old one is pretty bad for performance and not quest friendly why vrchat now have physbone

crisp trail
#

this is also fucking with me

#

i imported the asset folder into a new unity project so i can upload it and now many of the old scripts are missing

#

what?

#

including the physbones im trying to fix

compact dust
#

Hi I'm looking for help making a avatar companion system, [a pet]
I am working on trying to make a working ground pet for a model but I need help setting it up as I Don't know how to do a grounded pet system

compact dust
shrewd agate
#

Hi

shrewd stirrup
#

i have this dress like thing im trynna make look good when walking, im trynna make it look natural but theres bones in the dead middle front and back but idk what to do.

#

the leg bones move the skirt but them middle ones trip me up

thorny tartan
#

does anyone know how to make a gun shoot semi automatically without having the last bullet you shot go away to shoot a new one?

thorny tartan
night ember
thorny tartan
#

appricate it

thorny tartan
night ember
#

then the particle is just not a child of the buffer particle

thorny tartan
thorny tartan
night ember
#

every time the buffer enables it fires the gun particle

thorny tartan
#

Like if I want to shoot again the bullet disappears because to fire it a second time I have to turn the emitter off

night ember
#

you dont ever turn off the actual gun particle

thorny tartan
somber sequoia
night ember
thorny tartan
night ember
#

Its literally just
Enable buffer particle
It shoots gun particle

thorny tartan
#

that's it?

night ember
#

Yea?

thorny tartan
#

damn

thorny tartan
#

Yeah nvm im dumb

tepid jetty
#

I've tried reimporting it multiple different ways and times but Liltoon is just pink ;-;

left wharf
#

i think liltoon might be broken?
try reinstall and update pckages

somber sequoia
#

"hidden" - is that locked and maybe you can unlock the material?

tepid jetty
left wharf
#

oh

tepid jetty
#

What do you need help with?
Don't ask to ask

somber sequoia
#

Lots of us make avatars here, that's the point of this channel 🙂

#

if you ask in this channel, anyone present may help, and others can learn from the discussion.

#

Read what I said, rather than trying to DM everyone in here.

#

I'll wish you luck then.

#

Unless, that is, you wanted to talk about monetary compensation for private 1-on-1 tutoring...

arctic ginkgo
#

Most people aren't willing to call, but you could try screen recording and sending the video here, or sending screenshots alongside a voice recording

pine sundial
#

doesnt mean people need to act like cunts about it shrug

somber sequoia
#

it happens all the time

pine sundial
#

the problem ^

main remnant
#

It's parented to the hand because I want to carry it around, and I can drop it in the world and see it do the tricks by itself

arctic ginkgo
somber sequoia
#

Yeah, I'd use constraints for that rather than putting the skateboard on the hand itself

#

constrain it to target objects and position those for the different positions, use weight to swap

main remnant
#

Okay I hadn't hear about constraints yet.
I should put the skate on the root of the avatar, add a constrain position component to it, and in the constrain settings add the hand as a source?

somber sequoia
#

that's what I would do, yep, one constraint target for held in hand, one for stuck on your feet, and then you can world-drop with the "freeze to world" option if you want that too

main remnant
#

Okay I'll try all that. Thanks for the heads up

arctic ginkgo
#

I would put the skate on another object first

#

add an empty object to the root of the avatar, and this will have the constraints on it. The skateboard goes under this object

main remnant
#

I'll try that too. I appreciate it

#

Wish me luck

tepid jetty
#

https://dontasktoask.com/
Screenshots and video recording exist
Along with speech to text

Your issue was Creator Companion installing the wrong version of Unity
VRChat currently uses 2022.3.22f1
https://creators.vrchat.com/sdk/upgrade/current-unity-version/
https://unity.com/releases/editor/whats-new/2022.3.22f1

You could've provided screenshots of Creator Companion instead of calling
I understand explaining a problem can be difficult especially when you don't know what's going on
But in future please attempt to elaborate in text/screenshots first
Then jump to VC/Call if the person helping you is okay with it

main remnant
#

This happens when I paste the keyframes in either the skate transform or the empty transform

arctic ginkgo
#

you could also just scale up the skateboard by 100 and scale down the empty to 0.01

main remnant
#

Skateboard and Avatar are 2 different models. I'm pretty sure I did select FBX All but I could export again to make sure. You're talking about the skate model, right? Not the avatar

main remnant
arctic ginkgo
main remnant
#

Sorry didn't mean to reply on that message

#

Exported like this but the problem persists...

#

I'll try the scaling thing

somber sequoia
main remnant
arctic ginkgo
main remnant
#

You really are a sunshine

#

Thanks a lot

#

Uuuuuuuuuuuuuuuuuuuuuugh I can finally rest

#

Although it's not spawning on the hand. Is something wrong here?

arctic ginkgo
main remnant
#

Okay still not spawns in the hand but somewhere else. I can try to fix this by myself though, I believe...

#

I appreciate the support 💖

dull sable
#

Hey if i upload an avatar as public but write "Private" in the description d does it still appear in the avatar search world

main remnant
worldly scarab
#

Hey uh this is my first time in here but I’m searching for this avatar I saw someone wearing in prison escape and I asked ai to make me an image that kinda looks like what I remember. This is the avatar, lmk if anyone knows what avatar this might be

arctic ginkgo
arctic ginkgo
crisp trail
#

any guides for vrc emotes?

#

im trying to add in facial expressions to the UI wheel but im having issues with it

dull sable
#

Does it have to only say private or do i need the special characters

somber sequoia
#

Remember that public is still public

worldly scarab
somber sequoia
#

no

floral token
#

Soooo does anyone have any simple instructions on how to install gofreeze? I joined the gogo server but I’m still confused😭

somber sequoia
#

if that's part of gogo loco, the creator wrote extensive documentation on how to use and install it, which includes images

floral token
#

It’s a part of it but I’m still super confused, the picture shows something that I don’t have in the package and I don’t understand, my friend who knows how to install it is on overwatch rn, there’s not any direct instructions on how to install it that I could find

arctic ginkgo
arctic ginkgo
# dull sable Even if set to public? Ok im gonna have to do that with the rp group Avis

Yes, but it doesn't garauntee people can't get their hands on it. If you want it to be truly private, the only way to do that right now is to upload the avatar on the account you want it on and then set it to private. Private avatar sharing is a VERY popular feature request though, so hopefully it's something that's being looked into, but we won't know until they say anything

dull sable
arctic ginkgo
somber sequoia
#

yeah it's posted in the world

#

at least, I've seen Prismic say that several times

bleak prism
#

Sorry to just jump in here but I wanted to quickly ask if anyone has experienced their avatar shifting down during play mode with gesture manager or uploading it?

I've checked the position of everything in unity and the FBX but found it was all zeroed and in the right place. When i hit play without gesture manager (and the descriptor removed) she doesn't shift downwards at all. I've had to move the view point into the mouth to match where she shifts down too but I've got no clue what's causing it. Her unity humanoid avatar is fine and i've rebuilt it several times with nothing helping >.>

idk if this is an SDK bug or something but none of my other recent avatars are doing it (working on 4 atm)

somber sequoia
#

you're sure the avatar is standing on the origin and all transforms are applied in Blender?

worldly marlin
#

@somber sequoia do u still have that little tutorial u made on weight painting simple meshes to bones?

bleak prism
#

I'll go back and double check but that's what i looked at after my unity testing

worldly marlin
#

i cant find it

somber sequoia
worldly marlin
#

shit someone back when i was making my avatar showed me how to weight paint bones to a mesh bc i had my meshes separated so they moved independantly, guess it wasnt u mb

somber sequoia
worldly marlin
somber sequoia
#

sure, nothing wrong with one mesh

#

that's ideal for export anyway

worldly marlin
#

right, id like to do it bc its easier to work with

#

i just dont remember how do it

somber sequoia
#

wait, which part?

worldly marlin
#

making the bones move individual parts of the mesh

somber sequoia
#

mesh moves with bones because of weight painting

#

well you don't have to actually paint but you get what I mean.

worldly marlin
#

right i need to do vertex groups and all that but i dont think im doing it right

somber sequoia
#

select armature. shift select mesh object. go into weight paint mode. select bone, paint.

stoic bobcat
#

Is there a chart for VRChat avatars for arm and leg length? I need to use it for reference when I make my own models since I tend to make them too long and the bend when I rest, if that helps to understand what I mean 😭

somber sequoia
stoic bobcat
#

I think it’s like, the finger bones can’t go past the knee?

stoic bobcat
worn cloud
#

I have some long back hair that I'm animating to be shorter with a slider (affecting the scale and rotation of the transforms affected by the physbone), and i have isAnimated checked; but whenever the animation is being triggered the hair begins to jitter intensely

worldly marlin
somber sequoia
#

be specific: what doesn't move when?

worldly marlin
#

the ear does not move when i move the bone

somber sequoia
#

weight paint the ear mesh

worldly marlin
#

select armature > select mesh > create vertex group > weight paint?

somber sequoia
#

no? you don't need to create vertex groups, it'll do that automatically when in weight paint mode.

worldly marlin
#

oh okay

#

thats the vertex group that was made with the weight painting

#

i think i found a tutorial online and i got it i think

#

thnks

west fable
#

can someone help i was working on my model yesterday and saved and went to bed i reopened today and i opened to this it just looks like the armature exploded...

#

all erros are gone

crimson lodge
#

so uh... anyone knows why my fingers are buckling or like, indented like that?

#

completely fine in blender and unity till the avatar is bein used in gesture manager or vrc

worldly marlin
#

yeah i got it

pallid drift
#

how do i fix this? i am VERY new to unity and know nothing

main remnant
#

The hierarchy is incorrect

pallid drift
#

ah

#

so do i have to re rig?

main remnant
#

At least the bones that are incorrect

pallid drift
#

alright

#

thanks

main remnant
#

I don't remember right now if you can re-parent without the need of creating the bones again

#

Select the child bone, hold shift and select the parent. Control+P to parent and keep offset if needed

#

I've been awake 20 hours and am in bed right now so probably im misremembering but I think that's it

gaunt knoll
#

im off to bed and my brain no wokie

pallid drift
#

does this look right? i have a better idea of what im doing now.

somber sequoia
rigid hemlock
somber sequoia
#

must be some add-on you have

rigid hemlock
#

Not sure if it's from unity or a plugin it only pops up for one avi in my project

#

And they all use the same add-ons, but I'll look deeper

gaunt knoll
rigid hemlock
gaunt knoll
#

your using sdk 3.7.6 that is no longer supported you have to use 3.9.0 or up

#

3.10.0 is the less buggy one as of me saying this

#

someone might say otherwise

#

yes but without it sdk 3.9.0 then you cant upload

#

plus i dont think it will break anything of yours

left gull
#

as long as you set the avatar SDK to 3.10 before tabbing back into the unity project it'll be fine

#

but if you tab into your unity after only setting the base it might make some stuff bug out a lil, unsure if that is a temp side effect or not though :P

gaunt knoll
gleaming field
#

is there a way i can see how my avatar shaders would look like in darker settings/worlds ?

ripe bloom
#

how do i make a clone of my avatar like one of those cloning systems but keep them at a fixed position (the position the avatar wearer was in when it was created)

ornate stump
ripe bloom
ornate stump
ripe bloom
#

i've done worse

ornate stump
#

Good.

grim crescent
#

I jst got a package anyone able to help me with making a custom particle system for it? basically i have a piano addon and i want to add in particles so when u press the key or hold it down a line shows up going up from the key with it toggle on n off and maybe changing the color?

arctic ginkgo
# grim crescent I jst got a package anyone able to help me with making a custom particle system ...

you can use the logic from the piano to animate a buffer particle on/off (you can use VRCLab's buffer particle prefab). These can be parented to an empty, which can be moved however you want. You could potentially add to the piano's animations to set a position for the particles as well, and have them be simulated in world space.

For the particle system itself, I would have emission set to 0 for over time and distance, and just add a burst of 1. No shape, and speed and lifetime set however you want. Then you can add a trail with the option enabled to attach it to the base transform, and that will create a line moving up from the key

grim crescent
#

cuz i litt started using vcc yesterday jst to add in the piano

arctic ginkgo
#

ah not really, i'm kind of busy right now

#

hopefully this provides a bit of direction though, good luck

#

if you have any specific questions i may be able to help a bit more though

fierce spear
#

hey, does anyone know why my depth animations stop working in vrchat? when in unity, they work as intended, but when in game, they refuse to trigger.

fierce spear
#

from VRCfury's SPS plugs.

#

they trigger blendshapes dependent on the plug, but its not triggering the blendshapes in game.

ornate stump
fierce spear
#

fair enough. thanks anyways.

versed pasture
#

I am getting a compilation issue here when i imported an old project. It seems to be frcfury. Whats the best approach to fix it?

stray trench
#

are all variants of mamehinata using an identifcal body? so all these bodies can use the same assets?

ornate stump
stray trench
left gull
#

if you search MAMEFRIENDS it should show all the assets+bases that work interchanably with mamehinata

#

theres several avatars that're similar enough where they share assets and/or that tag is used for assets that include the majority of the mame compatible models

rocky fractal
#

anybody knows why my imposter avatar is like this

brave sedge
#

cant make a new project

#

help

#

nvm fixed

tame badge
#

So on a standard shader my emmisions layer keeps forcing iself to black no matter how many times I try to change it is just ignores me and snaps back to pitch back.

#

What setting did I change to cause it to be locked in the corner even if I move it?

grand scaffold
tame badge
#

No, I don't think so. I don't have any animations open hmm but maybe one is messing with it

trail marten
#

if you notice the vrchat arms snap into weird postions, the arm movement is affected by the head orientation for some reason, the arms just dont rotate with my wrist, and it just overall doesnt feel normal

#

the vivecraft movements look much more natural

#

if a better explanation/video is needed i can provide that

round comet
#

MIKUU

night ember
trail marten
trail marten
night ember
timber wharf
#

id try placing actual mesh as a child of a wrist with aim constraint to upper arm (ie effectively to shoulder socket). then probly some proximity contacts on torso and blendshape so when you move controllers too close to body, arms do shrink in length🤔

trail marten
#

and why would i want the arms to shrink

ember viper
#

how could I go about removing the weights from the jacket beneath the arm..?

#

new to weight painting in general.. so im tryna figure this out

#

so close to having the avatar i want 😭

somber sequoia
#

Either paint them to 0, or delete the vertices from the vertex group named the same as the bone you're working on.

ember viper
#

okay well how do i paint them to 0 if i can't see em ;-;

somber sequoia
#

hide other parts

ember viper
#

unfortunately the arm n stuff isn't all seperate

somber sequoia
#

doesn't matter

ember viper
#

oh?

somber sequoia
#

tab into mesh edit mode, hide parts, tab back to weight paint - parts are still hidden

ember viper
#

word

somber sequoia
#

Personally I split stuff up in Blender to make this kind of thing easy, and merge down to 1-2 mesh objects when I export (usually 1 for body, one for clothing)

ember viper
#

Yeahh i would have too but the original model isn't mine, and i just don't feel like making it more complicated for myself incase i fuck it up right now, this is the first time i've gotten it rigged properly and working in VRC, so i am just hyper focused on making it work how it is LOL

somber sequoia
#

yep, makes sense

ember viper
#

the original model is public, but it was an IK model so this has been fucking ROUGH

#

😭

tepid jetty
#

I recently was trying to adjust the proportions of an avatar to make it work better for FBT
But now the eye rotations are wrong
Is there a good way to copy the original bone rotations in Blender so that the animations in Unity work properly?

somber sequoia
#

generally you have the eye bones perfectly vertical with 0 roll

junior void
#

sounds like an issue that i had which was fixed with setting the rig generic and then humanoid again

somber sequoia
#

Yeah probably that's the right way to fix it

ember viper
#

@somber sequoia sorry for the ping, but uh.. i've forgotten how to UNHIDE stuff

tepid jetty
#

Alt + H

plucky hearth
#

has anyone been able to get final ik (ccd ik specificly) to work before i buy it?

ember viper
#

now.. how can I isolate this now that I've gotten it all selected? so i can repaint the arms

#

i tried pressing / but that didn't work

#

shift H, got it

ember viper
#

i'm achieving my goal

main remnant
#

Trying to learn Avatar optimization. I have this case in which my avi and the prop it has use the same material. However since avatar and prop are 2 different meshes, it counts as 2 materials even though it's the same one.
How would one go to improve this?

night ember
main remnant
#

Yeah each mesh has 1 material slot, that's why it says there are 2. But since I'm using the same material for both, is there anything I can do to improve this?

#

I know it's not drastically bad. But just want to learn these basics

night ember
#

make it not use another mesh/material slot

#

just because they happen to use the same material they are still entirely independently rendered and can be animated independently

main remnant
#

Yeah that's why I'm using 2 meshes

#

So there's nothing to be done

somber sequoia
#

Unless you join those meshes, then you're stuck with at least one material slot each

main remnant
#

Great, thanks. It's incredible how picky Quest is

radiant zephyr
fierce steppe
# radiant zephyr

You have to use vcc and upgrade the sdk version (as mentionned in the message) to something higher than 3.9.0

night ember
#

as it says right there
update to 3.9 or newer

warped rune
#

does anyone know why i can't upload a avatar when i click build it just does nothing but when i upload for testing it works fine?

ember viper
warped rune
#

the thing is it doesnt show a error

ember viper
#

is it just failing to upload, or is it failing to update on VRC

warped rune
#

when i click build the name and thumbnail panel goes like darker and nothing happens

#

its like it wont even start uploading

ember viper
#

darn.. embed failure

#

anyway, do you have everything filled out?

#

Picture, Name, Desc

warped rune
#

yeah

#

desc is optional

ember viper
#

I haven't run into an issue like this so im legit just shooting out ideas honestly,

warped rune
#

yeah same

ember viper
#

lack of info out there for random lil things like this is painful lmfao

warped rune
#

like its the newer version it worked perfectly with a older one

near ice
#

anybody know how to fix this sharp curve on the particle systems?

night ember
#

sharp curve?

near ice
#

like this thing

night ember
#

ehhhhhhhhhhhhhhhhhh

#

thats less a sharp curve and more the fact trails struggle with bending in general

near ice
#

oh

#

okay gotcha

night ember
#

thats just the stacking layers

near ice
#

oh well

#

also question, is possible to make a particle system only turn on for a time when the object is toggled on?

#

im assuming i turn off "looping" and set a duration right?

night ember
#

itd stop after a time yes

near ice
#

awesome

#

thank you

dark jay
#

so i have a emote/aniamtion that has 1 and a half minutes before it starts how do i get rid of that blank space, and yes ive tried cutting the animation it breaks

night ember
#

if its just blank space you can drag the keyframes to the left

dark jay
#

it breaks

#

theres keyframes that do nothing

night ember
#

if there are keyframes then they definitely do something

night ember
#

if they did nothing it would just smoothly go from one keyframe to the next one that "does something"

#

that pause is it doing something

dark jay
#

how do i get rid of the pause without it breaking

#

thats what i want not the pause does something

balmy barn
#

go to frame you want to start at then copy all humanoid rotations/ect to it , can be done from animator (hold shift or some other way to just add all probably exsist)

dark jay
near ice
#

i added these trails via particle system but they dont show when i try it out

dark jay
#

i got it now

balmy barn
#

add keyframe adds all the humanoid bone values ratl i guess

near ice
#

my other question is, how can i set up the sword so that the trail only shows whenever i move the sword itself

ember viper
#

Anyone know what this means?

#

was attempting to play the scene to test emotes, but it comes up w this error,

#

when trying to load VRCFury

#

ah

#

it's when i try to add goloco

#

nvm it loaded fine this time

#

maybe smt just went funky last time

near ice
#

anybody here good with particle systems?

harsh hedge
#

Hello, i need help to export my model from blender to unity, i tried so many ways / plugins but none worked, when i use my fbx in unity everything is broken and i can't swap my mesh like i used to.

#

even if i simply import the fbx to blender and directly export it to unity without doing any modification

#

it still broke

somber sequoia
#

set "apply scalings" to "FBX All", uncheck leaf bones (under armature) and don't unpack your prefab in Unity. that's all.

viral kernel
#

Can someone help me

somber sequoia
viral kernel
#

but why do i have a list and i cant click on anything on it

somber sequoia
#

I have no idea what you did to cause that list

#

looks like a list of face tracking variables

lavish cosmos
somber sequoia
#

could do it with a physbone pretty easily

wild widget
#

toggles through vrchatfury working/appearing only in unity and not in the actual game. Any help?

dreamy flint
#

what does it mean with you need to spend more time on app to create my own avatar

grand scaffold
dreamy flint
#

which app tho

#

like on vr chat?

#

like how much?

night ember
dreamy flint
#

i am a new user

#

i mean i am new

night ember
#

the rank

dreamy flint
#

oh

#

how do we check that

tiny dock
#

this is moreso a question and not something i have an issue with but can physbones be controlled with an animation or will the actual physbone aspect override whatever i manually add

#

idk if that makes any sense

somber sequoia
tiny dock
#

got it

sharp delta
#

Are custom colliders supposed to show a gizmo when you press Edit?
Been trying to set up custom colliders, but without any visuals i'm just guessing...

somber sequoia
#

do you have gizmos on? 'cause yea, they usually do

fringe spade
#

uhh idk what section to go for this but i need help, im a questie, and i put on an avatar in prismics using the randomize avatar feature. i got an avatar that never loaded and crashed me and my friend. and now i cannot get back into vrchat to take it off because i keep crashing. i have no pc, and i downloaded vrchat on my phone and logged in, and the app closes entirely when i try to join 💔

wheat horizon
fringe spade
#

ty ty

sharp delta
spark walrus
#

anybody here have experience uploading with linux? I have a weird issue

somber sequoia
spark walrus
spark walrus
somber sequoia
#

oh - definitely only use 2022.3.22f1

spark walrus
#

would it be alright to send you a friend request so i can dm you about it if i run into any issues?

somber sequoia
#

no, I'd much prefer keeping things in here so everyone can benefit

spark walrus
#

sounds good! i appreciate it

#

hopefully all i had to do was switch versions, I'll be back if it's still broken

unreal fable
#

I've had a weird problem on my avatar for a little over a year now, where the nametag is way up above my head. (Typically into the ceiling.) Is there anything I can change within Unity to fix that?

somber sequoia
#

Usually that's because your bounding box is excessively large

unreal fable
#

Where would I go to change that? The avatar is only scaled to around 5ft8

somber sequoia
#

usually it's calculated based on the max size of the avatar and props, you can set it for each mesh but beyond that, I'm not sure, you may have to check props or something

kindred chasm
#

when i logged into vrchat it said i could upload my own avatar, when i tried it said i wasnt permitted?

#

nvm i got it

spark walrus
#

ok so i lied, its still broken, except now it wont let me choose a platform

dusk lance
#

Which error is this? and how do I fix it?

trim smelt
#

Can’t find anything online on how to fix this.

somber sequoia
trim smelt
#

does it on new avatars too, newest update for everything too

dusk lance
#

I have no idea why I cant upload, just getting an Upload error

trim smelt
dusk lance
#

3.10.1 Right?

trim smelt
dusk lance
#

Worked last night when I uploaded one

#

Yeah, top right

#

Fucking uploads now!

#

I did nothing