#avatar-help

1 messages ยท Page 212 of 1

heavy ingot
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normally it lets me use the sliders

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no i am not in play mode

somber sequoia
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how strange

heavy ingot
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i dont even have gesture manager on it yet

fresh quartz
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Ok so i just deleted two materials that had the wrong shaders

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Still all pink.

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Anyone know how to fix all pink avi i fixed everything with wrong shaders and all

somber sequoia
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pink still usually means broken material somehow, so you'll still have to investigate the materials

fresh quartz
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All the materials arent pink

somber sequoia
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if your avatar is pink, a material is pink.

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don't trust the little bubble icon thingy

fresh quartz
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Ima send a pic of my mats

somber sequoia
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not a useful pic though

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materials in your project window may not be the ones actually in the scene on your avatar.

fresh quartz
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I checked out all materials in project window

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Nothing is pink

somber sequoia
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still not relevant

abstract mortar
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anyone else having issues uploading avatars? it keeps giving me the "missing credentials" error
tried logging out and in again, and it just wont let me upload-

somber sequoia
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Click on the avatar's mesh objects and view the materials on them

fresh quartz
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Ok where would i go to find this pink shader?

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Ok heres another thing every material says this too

somber sequoia
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Seems you got an avatar with locked poiyomi materials. that's generally fine

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it's an old version of Poiyomi though

willow peak
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Hey i am just at the beginning as you See and still need to lern bout creating avis so how do i fix this?

fresh quartz
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Could that be the reason?

somber sequoia
willow peak
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The eye mat

viral elbow
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drag and drop

somber sequoia
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what about it - you need to explain for those of us who don't know what your intent is

fresh quartz
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So go through all of these and find the pink one?

somber sequoia
willow peak
somber sequoia
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looks grey - I'm guessing you mean it to be transparent? Check the rendering mode for the shader used, it may be set to opaque instead of something transparent.

fresh quartz
somber sequoia
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okay

willow peak
fresh quartz
somber sequoia
white topaz
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Question, if none of my packages are showing (when they should be)... Is my project cooked?

somber sequoia
fresh quartz
somber sequoia
somber sequoia
fresh quartz
white topaz
willow peak
somber sequoia
somber sequoia
fresh quartz
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So i would go into the anims folder and find the issue of what is swapping them?

somber sequoia
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you look in the animator(s) on the avatar. Folders on disk are just what could be on your avatar, not necessarily what actually is.

fresh quartz
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Mk im im the folder and this is what i see

willow peak
# somber sequoia feel free to show the material config

The material configuration is what pops up when I click on the eye material, right? Like I said, I've been doing this for a week. I had someone help me at first, so I skipped the tutorial because he said so, but that doesn't work anymore because of the time zones, so now I'm on my own.

somber sequoia
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probably?

fresh quartz
somber sequoia
fresh quartz
somber sequoia
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I don't have your project so I have no idea what any of those do or if they are even on your avatar at all.

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you should be looking in the animation controller(s), not at random files in your project.
If you don't know what that is, I'd suggest vrchat's documentation on setting up an avatar, and various tutorial videos.

willow peak
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Might be an idea

abstract mortar
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hey! so no matter what i do, vrchat will not let me update my avatar. I only ever get this error now and I am at my limit

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i have troubleshooted for god knows how long, and cannot for the life of me figure out why its giving me this error

somber sequoia
somber sequoia
somber sequoia
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first = top

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but still, "missing credentials" sounds problematic.

abstract mortar
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sorry you didnt explain it to me

somber sequoia
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I did, I said show the first 2-3.

abstract mortar
abstract mortar
somber sequoia
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... no, first is first, not latest.

abstract mortar
somber sequoia
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fascinating.

abstract mortar
# abstract mortar

i have legit done what it has told me, logged in and out over and over and over again

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tried reimporting every package, tried uploading the avatar under a new blueprint ID
NOTHING IS WORKING AND I DONT KNOW WHAT I DID WRONG

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is there anyone able to help me with this error?

vapid slate
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can someone pls send me a video on how to export an asset and import it into a different project and attach the asset to the avatar (its a tail)

abstract mortar
analog igloo
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ok i need help after that stupid forcing of newer sdk to publish avatars im stuck with this when installing the new sdk

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and yes i have those on my avatars

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:/ forces us to use newer sdk yet makes it buggy as hell checks out tbh

indigo compass
analog igloo
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it was older

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i used a older vrchat sdk and such because i felt comfrontable wirth the interface personally hate the new uis

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had to install another unity thing and sdk

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did both and its just stuck like this no matter what i do

indigo compass
analog igloo
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2022

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something a older version fo it

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of

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i dont remmeber

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my pc didnt have much space so i didnt bother with installing the newer and as i said hate the ui

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i was on 3.6 or something

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now its 3.6.22

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or something

somber sequoia
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what is that the version of?

indigo compass
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3.22f1 is the current version

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Double check that you are using exactly that version and not any later, even as Unity tells you to not do it.

analog igloo
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i installed the newest as i said

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and migrated

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everything is on latest update

somber sequoia
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you specifically want 2022.3.22f1 and no other

analog igloo
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using that one rn

somber sequoia
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good.

analog igloo
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deleted the problems listed still showing that stupid glitch

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this is so dumb

somber sequoia
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which glitch?

analog igloo
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why force people to move to this crappy version

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like fucking hell

somber sequoia
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oh the missing descriptor

analog igloo
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im annoyed

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yes

somber sequoia
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it's not a unity issue

analog igloo
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its stuck

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even tho all my avatars have it on

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so its a vrc issue not surpised

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sdk was buggy always

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but god this sucks i cant figure out a fix

indigo compass
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Then it is probably a conpatability issue with some other imported package.
Go update all those and worst case clean up your project.

analog igloo
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i deleted all my models and tried atest

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still has it stuck

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so idk what the hell it is

indigo compass
analog igloo
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i guess

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fair

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but damm i hate the new ui so much im sorry

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its a shame

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wish it gave option to at least use older ui

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or something

somber sequoia
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what new UI?

analog igloo
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it stresses me out

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the new look of everything

somber sequoia
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"everything"?

analog igloo
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it looekd way diffrent then the one i used

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preety much

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yeah

indigo compass
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It really doesn't sound like you were using unity 2022 before

somber sequoia
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did you last do this so long ago you used SDK 2?

analog igloo
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idk

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maybe i wasnt

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i downloaed it awhile ago

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havent bothered updating and stuff

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except a few times

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regardless im just trying to figure out what i need to do rather then talk about what version i used

indigo compass
analog igloo
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fair

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ill try that thanks

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ill try from scratch ig a shame since i had a ton but idk maybe importing them bugged it out

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i lost intrest in vrc for awhile and got back into it a bit

somber sequoia
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most things ought to migrate fine

analog igloo
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thats good to hear thanks

indigo compass
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The issue with older projects is having left over script files that break as the SDK and other things update.

analog igloo
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this thing has me stressed out

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yeah i can see that quite a shame btu understandable

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yeah the version i used was 2022.3.6

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a little bit older but not super old

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it had a diffrent look sorta

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i got used to it

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thanks again for the help wish me luck

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that issue does suck tho couldnt find anything on it at all on the internet

abstract mortar
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is anyone able to help me at all with this error?
this happens on EVERY project, I also get "missing credentials" as an error.

Ive been researching and apparently its a common issue if you have a VPN? But I actually Dont have a VPN.
Im basically lost, I cant upload any avatar or world from any project at all

somber sequoia
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which VRChat SDK version?

abstract mortar
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3.10.1

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i tried downgrading earlier to 3.10.0 but no change

somber sequoia
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Good, that's probably the one you should use

abstract mortar
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Sadly Iโ€™m at my wits end for this.
I may just wait for tomorrow to see what happens, if this persists then Iโ€™ll try and just redownload the creator companion

somber sequoia
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vcc should not have anything to do with anything in Unity itself, it's just a package manager and launcher.

abstract mortar
analog igloo
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i guess its not too bad using it now

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but still have to get used to it lmao

west fable
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does anyone kno why my avatar looks like this but in unity it looks like this when i upload it the hair turns white and theres no shading but when i build and test its fine

near ice
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can someone help me make this quest compatible? the model in the unity picture is the android one

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also whenever i change outfits in pc, it turns my avi naked in quest

ornate stump
near ice
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left one being my pc avi and right one being my quest

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but now i dont know why this boot is weird

lilac musk
near ice
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im assuming triangles and bones are a blender thing right?

green lance
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Wonderin why some of these are greyed out and i cant see them even tho they arent masked with the slashed eye

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wait nevermind im a dummy

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lol

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they werent checked in the inspector

ornate stump
woeful stag
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has anyone got like a base bone structure, nothing else just like the bare minimum to upload an avatar

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or is there like a thing i can goto/press to get something like that instead of having to make one from scratch

eager radish
eager radish
hidden anchor
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when making physbones on an avatar, are you able to use a chain of bones to act as one phybone or do I have to use multiple just to apply the same physics to that set of bones

ornate stump
round comet
plucky berry
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how can we set a fallback? cuz my main avi i cant make vrc generate a new imposter for it

somber sequoia
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I thought that got removed?

plucky berry
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yeah it did i think but my fallback still exists and its legit an invisible avatar, i want to make it something that people can actually see not some invis avi i made like 2 years ago]

void mango
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Y'all, which sdk should I use?

somber sequoia
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3.10+

void mango
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Bet

somber sequoia
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3.10.1 is the latest, last I checked

void mango
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I was wondering why my sdk kept breaking

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But it was at 3.9

somber sequoia
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yeah that one's pretty buggy.

gaunt knoll
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Sounds like 3.9

void mango
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Wtf

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Tf does this even mean

somber sequoia
# void mango

Look in the console window and screenshot the first 2-3 errors and don't crop the console window. that one is not useful on its own.

void mango
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Nvm, it disappeared

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Bruh -_-

somber sequoia
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also not useful by itself

void mango
somber sequoia
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Please read what I said, it was very specific.

void mango
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I didn't crop anything though

somber sequoia
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we can't see the right side of the console window with the scrollbar and the error count.

void mango
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Ohh

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Mb

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The errors go too far

somber sequoia
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nor can we see the first 2-3 errors in their entirety.

void mango
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I can't even see the full error

somber sequoia
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don't expand the errors though, the summaries are fine.

void mango
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That's all I can put

somber sequoia
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Exactly like that, thanks. Unfortunately those errors aren't really helpful ๐Ÿ™

void mango
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Those are the only errors in the whole thing

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So, it's probably just the fact that vrchat uses very useless sdks

somber sequoia
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yeah the error reporting is pretty awful.

void mango
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Ik

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But why does it say something about an object reference not being set to an instance of an object?

somber sequoia
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really hard to say without knowing what object, and it never really tells you that

void mango
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Like, the only object in it is a grandfather clock and that worked fine

somber sequoia
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well no, everything is an object

void mango
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Fair

somber sequoia
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"object" in the programming sense

void mango
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I'm just gonna use a different sdk

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This sdk is horrible

somber sequoia
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you really need 3.10 - anything before is buggy and before 3.9, unsupported

near ice
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anybody know how to fix this?

somber sequoia
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explain "this"

reef zealot
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Is there a way to find every animation that references a specific object or blendshape on it?

somber sequoia
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personally I grep through my .anim files, but that might not be what you are looking for

reef zealot
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grep?

reef zealot
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Actually, is that a Unity editor screenshot or an in-game screenshot?

somber sequoia
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grep is a unix tool for searching text files.

reef zealot
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Ahh, I'm on Windows

void mango
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All of these sdks are horrible

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None of them work

somber sequoia
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grep is available for all platforms, should you actually want to go that route.

void mango
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What is that?

somber sequoia
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I was responding to Goblin Mode

void mango
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Oh, nvm mb

reef zealot
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But Google searching suggests it's Linux only

somber sequoia
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it's not linux only, but realistically I don't suggest it if you're not the type who would be ok using Linux ๐Ÿ™‚

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that said, animation files are just text files, so searching them for text strings does work

reef zealot
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How do you search them for text strings?

somber sequoia
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again, I use grep for this. I don't use Windows so I have no idea what to suggest there.

void mango
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Ykw, vrchat is just making quest users experience worse

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They've literally removed the majority of our features, and let pc keep them

somber sequoia
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they haven't "removed" anything though.

near ice
void mango
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They went from 40mb for quest to 10mb

somber sequoia
void mango
somber sequoia
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also it's 40MB uncompressed, 10 compressed.

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that is entirely false.

void mango
somber sequoia
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there have been loopholes and hacked SDKs, but nothing official

void mango
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Then they need to stop making everything worse

somber sequoia
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sounds are disabled on quest specifically to not make things worse though

void mango
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And why is that?

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Sounds worked perfectly fine when they were around, not a single issue

somber sequoia
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apparently sound is expensive and an easy way to cause crashes, even if your anecdotal evidence says it "works fine"

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but anyway, this argument is a dead horse.

void mango
void mango
somber sequoia
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"expensive" in terms of processing time

void mango
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But honestly, real question here

somber sequoia
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you hearing sounds on quest avatars does not mean they were ever official supported.

void mango
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Why did they ban bloodborne?

somber sequoia
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because it breaks the rules in the terms of service

void mango
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So, they want us to only use Unity?

somber sequoia
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bloodborne ran in unity, you always have to unity

void mango
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Bloodborne itself was a game

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Then it got used for avatars

somber sequoia
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oh I thought it was just a hacked up SDK, I've never used it.

void mango
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What's the true issue is the sdks

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They're literally buns

lilac musk
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buns?

desert vale
random ridge
void mango
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Like bruh, I spent three days making an avatar, everything was going fine, I could upload it, then the moment vrchat uploads a new sdk update, the whole thing breaks and I need to restart it

desert vale
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Have you... updated the sdk
Dumb question but, did you actually update the sdk

somber sequoia
void mango
desert vale
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Are you using creator companion or something else

desert vale
#

If creator companion, in creator companion

somber sequoia
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at one point they did say they were using 3.10.1

random ridge
desert vale
void mango
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Do I need to update creator companion to 2.4.5?

desert vale
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You have to update both as well

void mango
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Cause I'm kinda three updates behind

desert vale
lilac musk
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Keep everything up to date unless told otherwise

void mango
# desert vale

Well, for some reason, 3.10.1 wants to crash every 10 seconds

desert vale
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Does it crash every 10 seconds on a fresh project or in any projects besides the one currently being worked on

random ridge
somber sequoia
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some of them have been exceptionally buggy for me, but this one seems to be ok so far

random ridge
#

I have had the SDK break itself though lol but that's easily fixed by reinstalling the SDK

desert vale
void mango
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What versions of unity is the best to use?

somber sequoia
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2022.3.22f1 is the only one to use.

void mango
lilac musk
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Buggy? Sure, and somewhat to be expected as making things is hard. But straight up crash every 10 seconds? Nope, not in my 7 years messing with this stuff

void mango
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And this bs shows up again

void mango
desert vale
random ridge
void mango
random ridge
#

No that is not your only choice

desert vale
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Not even close to that yet, but the console message suggests an avi issue (not that its related to the crashing)

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This is literally "does unity itself crash"

void mango
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It's just the same annoying errors all the time

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But it doesn't seem to happen on a fresh one

random ridge
void mango
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There it is

lilac musk
# void mango But it doesn't seem to happen on a fresh one

Then you might want to start pulling the assets form the first project into a new one. Do it one thing at a time. If the error shows up, then it was likely cause by the last thing you imported or a conflict of the last and another.

void mango
#

But I'll try

desert vale
#

And then try again

random ridge
#

Simply drag your avatar into your project view and prefab it and then take that and the files for your avatar and move it to a new project

void mango
desert vale
#

May as well try the dumb easy stuff first

random ridge
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Ye

void mango
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Found the reload thing

desert vale
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Im not at my desktop right now so I cant take a photo of where it should be

void mango
#

Just testing now

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Got these errors now

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Wait

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I deleted the Id by accident

somber sequoia
#

your pipeline manager has a red symbol like you deleted it or something?

void mango
#

And the old stuff are back

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Same errors as usual

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So, for prefabs, would I go to the project file and copy the assets over then copy the prefab?

random ridge
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You can prefab anything in your hierarchy by simply dragging it into your project view

void mango
#

I've made a prefab already

lilac musk
#

You can even make your scene a unitypackage and drag that into the new project

void mango
#

I see

random ridge
#

Have you uploaded this avatar before?

void mango
random ridge
#

Do you have multiple pipeline managers?

void mango
#

And it broke again

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On a fresh one

static sparrow
somber sequoia
# static sparrow what am i doing wrong????

yellow means the paths are not right, they should be from the avatar root, but you seem to have done this with an animator on the prop itself, not on the avatar, so everything will be one level higher than when it's on the avatar.

#

hfcRed has an animation repathing tool that'll probably be useful for you right now.

static sparrow
gentle gyro
#

how do i make a normal map for moist skin?

grave ruin
#

So when a booth outfit comes with its own MA menu that uses deletion of blendshapes to fit stuff I can't use a toggle to enable the outfit because it breaks and the body parts won't vanish plus the menu stops working. Is there a way to get around it or am I just forced to use only that outfit on one avatar?

near ice
#

does anyone know why the arms are still tposing? ive tried different armature combos but still nothing

arctic ginkgo
#

if you just want your avatar to be glossy then normal maps are not the way to do it

arctic ginkgo
#

inrease the specular

arctic ginkgo
#

not sure if you are but good to put that info out there

arctic ginkgo
#

but like i said, normal maps won't by themselves make the avatar look moist

#

you would need to increase the specular

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that's the shiny-ness of a material

gentle gyro
#

how do i increase it?

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or you mean the metalic

arctic ginkgo
arctic ginkgo
#

you can also create a specular map in put it in the slot

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i don't know what shader you're using though, so i couldn't tell you where it is or if it even has it

gentle gyro
#

what do i do

static sparrow
#

is there another way of toggling an animation? cuz when i toggle it it doesnt actually animate. it just moves a tiny bit then freezes

arctic ginkgo
# gentle gyro

looks like your shader doesn't have specular, what shader are you using?

gentle gyro
#

standard

arctic ginkgo
# gentle gyro standard

i would try using a custom shader, like poiyomi, or even one of the mobile shaders, like toon standard

arctic ginkgo
gentle gyro
#

new to avi creating

somber sequoia
arctic ginkgo
#

there a few different ways of getting an animating to toggle, but i'm not sure which one you're using or if that's even the source of the problem

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this will just add it to your VCC

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makes it really easy to add to projects

gentle gyro
static sparrow
#

but now the animations just dont work when i toggle it

arctic ginkgo
#

okay, how did you create the toggle?

somber sequoia
static sparrow
void mango
static sparrow
arctic ginkgo
# static sparrow

first thing i'm noticing is that you're using vrcfury, so if the animations stopped working, then were you using vrcfury to change the place the music box is in the hierarchy?

arctic ginkgo
void mango
arctic ginkgo
#

and i personally like to stay away from vrcfury if possible

somber sequoia
#

same.

arctic ginkgo
#

nearly every time i've helped someone and it's taken hours or been a total pita it's been an avatar using vrcfury

void mango
arctic ginkgo
#

it's fine for beginners, but if you don't learn how to do it manually, then you don't know how to debug when something goes wrong

somber sequoia
void mango
static sparrow
arctic ginkgo
void mango
#

I'm just starting with vrcfury, then after my prelims, I'll learn the better way

arctic ginkgo
#

and toggles are really just what controls the parameters, you can toggle between two states if you want, but you're not limited to just that

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using the unity animator is programming a state machine, you can do a ton with them if you learn the basics of how they work

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I think an easy way to understand state machines is they're kind of like flow charts. If you can create a flow chart of the behavior you want, you can make a state machine for it

static sparrow
#

is there any easy to follow tutorials? the word documents vrchat has for it is too confusing for me personally

arctic ginkgo
somber sequoia
#

haha I was just about to link that one

arctic ginkgo
#

this is a good tutorial on making a basic toggle, but it's good not to just follow the instructions, but try and understand why everything works

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then you can apply those skills to creating something new

gentle gyro
#

hey can i have a world constraint prefab so i can make one of those cool scary avatars

somber sequoia
#

you shouldn't really need one though

arctic ginkgo
#

it should come with the latest VRC SDK

gentle gyro
somber sequoia
#

Sunshine just answered that

fresh quartz
#

My avatar is all pink in game and not in unity

somber sequoia
#

possibly an animation is swapping a broken material onto it. Does it happen in play mode in Unity (assuming using gesture manager or avatar 3.0 emulator)

fresh quartz
#

Ok so when i am in vrchat and i put on the avi its just all pink

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But in unity its perfectly fine

somber sequoia
#

yes, you just said that

void mango
#

Wait a damn minute..

#

I think I found the problem with my avatar

arctic ginkgo
fresh quartz
#

One sec

void mango
fresh quartz
arctic ginkgo
void mango
somber sequoia
#

what has that got to do with this question?

arctic ginkgo
round comet
void mango
#

One second, let me reread it

fresh quartz
#

No its just the whole avatar in game is pink

void mango
#

Ohh

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Then vrchat/mobile/toon standard

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That's the main one

arctic ginkgo
#

well

#

first of all

arctic ginkgo
fresh quartz
fresh quartz
void mango
arctic ginkgo
fresh quartz
#

One sec

void mango
#

๐Ÿ‘

fresh quartz
#

Im 2 mins away

#

Ill @ when i try

arctic ginkgo
#

most likely, what kazin said is correct, you're likely swapping to a broken material

void mango
#

Oh yeah, do y'all think the problem with my avatar was the fact that I used a blend file model rather than an fbx?

arctic ginkgo
#

if you're on quest, it may also be a PC only material, which gets removed from your avatar on upload

somber sequoia
void mango
somber sequoia
#

You get no control over how it's exported in that case.

fresh quartz
void mango
somber sequoia
#

ah

arctic ginkgo
fresh quartz
#

Ive clicked on all textures and. They have no pink

void mango
#

I only realized it when I checked the armature again and noticed the light and camera ๐Ÿ™

arctic ginkgo
fresh quartz
#

Later

arctic ginkgo
#

if it's either pink or not using a mobile shader, you'll need too fix the shader used by the material

arctic ginkgo
void mango
fresh quartz
#

Yes ok so i am using toon standard also

#

Ill send some screen shots here in a moment.

void mango
arctic ginkgo
fresh quartz
#

Ill @ u once im done here

molten bloom
#

uhm has anyone had this before ive been making an uploading avis for like 2-3 years an have never had this before

somber sequoia
#

make sure you used the right account

near ice
#

so im trying to attach a prop that messes with FX layers and the prop breaks because of Write Defaults, is there a way to fix this?

somber sequoia
#

Of course - which does your avatar use?

near ice
near ice
somber sequoia
#

it's a setting on each animation state

#

that message is basically saying that in most cases you want to use the same thing for all animation states.

molten bloom
somber sequoia
near ice
#

im a bit slow, where do i go to check?

somber sequoia
#

animation states. Those are the boxes in the animator other than entry, exit, and anystate.

near ice
#

oh yea i found something

#

write defaults on

#

seems like all the animations use write defaults

somber sequoia
#

okay then you'll probably want add-on props to also do that

fresh quartz
#

@arctic ginkgo Abt to add gesture manager now.

near ice
somber sequoia
#

I'm not going to suggest either way since I don't know what the package does

near ice
#

mkay

#

thanks for the tip

#

i'll try turning them all on

fresh quartz
#

Ok so what do i do now when i add gesture manager ? @arctic ginkgo

somber sequoia
#

use it to go into play mode and observe your avatar. debug as needed

fresh quartz
somber sequoia
#

ah good - so it's definitely a material swap causing it to be pink. You can inspect the materials while in play mode to see which material is on the avatar now, and why it's broken

fresh quartz
#

Ok so how would i get there? Im so sorry im new to all this

somber sequoia
#

find the mesh object and look in the section about materials

fresh quartz
#

So click on the bug and go to meshskinning.gpuskinning correct?

somber sequoia
#

I have no idea what that is

fresh quartz
somber sequoia
#

huh I've never clicked that. But I meant go click on one of the mesh objects in the hierarchy and look in the inspector at the material list

fresh quartz
#

Here correct

somber sequoia
#

yeah see on the right it says "none" - that seems weird.

#

also wow you have a lot of objects there

fresh quartz
#

Ok. So should i put the body material there?

somber sequoia
#

if you're in play mode, you're looking at this to see what an animation has done - making changes now will not fix anything. You'll need to find what animation is doing that and make it do whatever it's supposed to do. Or disable it if you don't want it to do this.

fresh quartz
#

Ok stupid question lol where do i go to find the animation im sorry im acting very dumb rn

somber sequoia
#

in the animator

fresh quartz
#

So go to gesture manager? And then.?

somber sequoia
#

I'm sorry, I can't really guide you through this right now, I'd suggest some tutorials to understand how the animation works

fresh quartz
somber sequoia
#

no, that's an animation, not the animator

fresh quartz
#

Ah ok found the animator

somber sequoia
#

well that's the window where you can work on an animation

fresh quartz
#

Is there anything here unusual?

somber sequoia
#

@fresh quartz I don't do private help in DMs, if that was your intent with the friend request.

fresh quartz
#

But do u see anything unusual?

somber sequoia
#

I see nothing, that's the animator window, not the animator currently active

fresh quartz
#

How would i make it active?

somber sequoia
#

probably there's a tutorial about debugging with gesture manager

#

again, I can't hold your hand through this, all I was doing here is confirming that you probably do have an animation swapping to a broken material in game.

fresh quartz
#

Ok sorry ill search a tut rq and then lyk what i find

somber sequoia
#

no need to let me know, but feel free to ask the channel for further help.

fresh quartz
#

Could anyone help me out im trying to figure out how to activate the animator

somber sequoia
#

if you're in play mode, click the avatar itself, that should cause the currently active animator to be displayed in the animator window

fresh quartz
#

Sadly i didnt find anything with materials

#

Anyone know where i would go to find what animation is messing with the material causing my avi to be pink?

#

Can anyone tell me how to fix animations swapping to broken material im in animator

#

@somber sequoia hey kazin quick question now that ive found animator where would i go to find the broken mat?

somber sequoia
#

without actually looking at your avatar, I have no idea what's in it, so can't really tell you where to look

#

this part of debugging you'll have to do

fresh quartz
#

Oh okkk so do i look for it in the parameters tab and just go through everything and find the mat?

somber sequoia
#

this is why I suggested tutorials about how to make animations like material swaps. If you know how to do it, you'd know what to look for.

fresh quartz
#

So i have to make the material swap?

somber sequoia
#

I didn't say that.

fresh quartz
#

So how would i get to the material tab to fix?.

somber sequoia
#

I don't know what "material" tab you mean? Again, all the advice I have at the moment is to find whatever animation is causing the problem.

fresh quartz
#

And where would i go to find that? Im already in animator

somber sequoia
#

as I said, I have no idea what your animator looks like.

fresh quartz
#

Could this be a issue

#

Ima js send a screenshot of this right here

night ember
#

None of that really shows what the avatar actually has

fresh quartz
#

Im lowkey getting confused so my avi has a folder named fake index and in there has anims and when i click on the anims index that screenshot above is whats in there in animator

night ember
#

Thats the gestures

#

Yknow hand poses

fresh quartz
#

Yea

#

So do i go into gogoloco?

night ember
#

Why would you need to

fresh quartz
#

Im so lost ima send a screenshot of my assets and can u please tell me where i go for the animations

night ember
#

Go into the fx on the actual avatar

fresh quartz
#

Now when i click on the avatar in the hierarchy the animator shows this

night ember
#

Click on the actual fx

fresh quartz
#

Im new to this where would that be at im sorry if im making this difficult

night ember
#

the fx slot

fresh quartz
#

Thats weird i cant seem to find the fx slot

somber sequoia
#

where are you looking for it?

fresh quartz
#

I dont know how to find it either omg im so slow

somber sequoia
tight saddle
#

Hello~ does anyone know how to fix "floating" positions? Like these kneeling and criss cross posings. Standing looks completely normal and touching the ground

fresh quartz
#

So i read the whole thing and its trying to make me create a material swap

#

@somber sequoia

somber sequoia
#

again, I can't hold your hand on this

#

there is literally nothing here I can help you with beyond what I've done.

night ember
#

you kinda need to go through the animations on the avatar yourself and find it

somber sequoia
#

Yep, I've said that like 5 times already

fresh quartz
#

Ok so heres the thing i dont know how to get to the animationsโ€ฆ

static sparrow
somber sequoia
fresh quartz
#

So i believe i found it

#

Correct?

somber sequoia
#

no.

night ember
somber sequoia
#

those are sample animation controllers.

night ember
fresh quartz
#

I dont even think it has animationsss

main remnant
#

What are you trying to do?

somber sequoia
#

fix an animation swapping to a broken material in-game

main remnant
#

That should be rather easy

somber sequoia
#

gotta find the animation first

static sparrow
night ember
main remnant
#

Just gotta use the mesh renderer instead of the game object

somber sequoia
#

oh it's not me, but thank you. @fresh quartz ^ you may want to watch that.

noble chasm
#

does anyone have an example hierarchy for the vertex of a humaniod rig, Im having trouble and it doesn't seem to be clear in the documentation

night ember
#

vertex groups are just your bone names

noble chasm
#

maybe it is a different issue but when I imported into unity it wouldn't allow me to recognize it as a humaniod rig

#

and it said there was an error with hips

night ember
#

and said error?

somber sequoia
#

that's different than the vertex groups - feel free to show the error message though

noble chasm
#

yes

somber sequoia
main remnant
#

Yeah the hierarchy doesn't matter at all for that. The important thing is that the bones are on their expected place. Sometimes it doesn't recognize them even if they are properly set, but you can manually select what bone is which to fix it

noble chasm
#

sorry if this is very wrong im completely new to this

somber sequoia
#

refer to the diagram I mentioned

main remnant
#

That topology tho ๐Ÿ’€

somber sequoia
#

oof, I hadn't zoomed to see that

noble chasm
#

๐Ÿ˜ฟ

#

is there an example project file

#

sorry im really bad with computers just got my first laptop

#

only had phone before

main remnant
#

Learning the basics of Blender would be a nice first step

noble chasm
#

I understand

main remnant
#

You just need to place the bones like the diagram that was linked to you. You can create the armature by extruding the bones and properly placing them. That's very basic, watch any tutorial on the matter

#

E to extrude. G to move bones. R to rotate

fresh quartz
main remnant
fresh quartz
#

Thats why the avatar is all pink in game?

main remnant
#

Yes

night ember
#

are you uploading to quest side specifically?

fresh quartz
#

Yes

night ember
#

you can only use vrc mobile shaders

main remnant
#

If you added me so I can help you, we have this chat for that btw

night ember
#

mmmmmmmmmmmmm

fresh quartz
#

Ok so to change shaders do i go to my clothing textures?

night ember
#

the actual material file itself

night ember
main remnant
fresh quartz
#

Hmmm thats weird

#

Let me try to find the file

main remnant
#

You should pick the mobile compatible shaders, but if you downloaded your avatar and it's expecting those shaders, you'll probably have a hard time making it display properly

fresh quartz
#

It wont let me change the shaders for my materials

somber sequoia
#

embedded material, you'll need to make a new one and swap

fresh quartz
#

I see now it wont let me delete the old one for some reason

somber sequoia
#

that's correct

fresh quartz
#

So do i just leave it there?

somber sequoia
#

wait, old what?

fresh quartz
#

Old mats

#

Im making new ones and putting mobiles shaders

somber sequoia
#

I'm not really sure what it is you are doing here, sorry

fresh quartz
#

Wait so how would i swap the embedded mat?

somber sequoia
#

make new material, drag it into the mesh renderer

#

(and also deal with any material swap animations)

sinful pond
#

Hii I've been having trouble making clothing toggles for a avatar I've bought recently I have zero experience in this but I've been watching looking up info and tutorials but I just dont get them the avatar brought everything needed appearently as well if anyone can help itd be appreciated ๐Ÿ‘

fresh quartz
#

Ok so where fan i find the mesh renderer im starting to see how to fix it

fresh quartz
noble chasm
main remnant
#

You need 3.10

fresh quartz
#

There is no mesh renderer for me

#

Nvm

#

Its embedded also

main remnant
#

I highly suggest watching some tutorials

somber sequoia
sinful pond
fresh quartz
#

My mesh renderer is also embeded

main remnant
night ember
fresh quartz
main remnant
# fresh quartz My mesh renderer is also embeded

Yes we read that and suggested you how to work around it. We can't be making a step by step guide of a particular problem. If you need help with something specific we can give you an idea of where to go or how to learn. We're not ChatGPT to help with every little detail

#

You can always try to pay someone to do it for you if you don't want to learn how stuff work and just need this specific change and nothing else ever again. If you want to keep doing changes in the future, the best way is to learn by reading documentation or watching some tutorials

#

Or even finding an avatar that already does that, and trying to understand how it does it. IMO that's the best way to learn

fresh quartz
#

I may have figured it out my avatars remapped mats were set to none

noble chasm
proven cedar
#

How to pose one arm and cast as one toggle?

somber sequoia
#

or some wording like that, I don't use VCC

main remnant
#

Yes "Manage Project" and update SDK Base and SDK Avatars

#

Should be 3.10

viral elbow
#

how do i make my avi quest and pc compat?

night ember
#

upload to both android and windows

viral elbow
#

yes

arctic ginkgo
# viral elbow how do i make my avi quest and pc compat?

you need to upload it to both Windows and Android. Install the Android build target and then in the SDK Control Panel it will let you swap between them as well as set overrides for each platform and do a multi-platform upload

viral elbow
#

where do i get the android build target?

arctic ginkgo
viral elbow
#

ohhhhhh okie

#

thankssssss

arctic ginkgo
#

click on android and there should be a button that says "open download page"

viral elbow
noble chasm
#

I updated and this happned

arctic ginkgo
# viral elbow

looks like you already have it installed, so you should just be able to switch platforms from the control panel

viral elbow
#

okie

#

last time i tried it broke everything

arctic ginkgo
viral elbow
#

like it got tooken down on vrc

#

do i check both pc and quest boxes?

arctic ginkgo
arctic ginkgo
#

you would have likely gotten a suspension if it was against ToS

#

do you mean that it got server checked and failed?

#

like when you load it it's just a robot

viral elbow
#

it was just a nom avi non nsfw it

#

when i load in it say unavlable

arctic ginkgo
viral elbow
#

yeah

arctic ginkgo
#

what this means is that either your avatar is really unoptimized, or that there's something on your avatar or in your project causing it to be flagged

#

if you have any broken scripts make sure you remove those

viral elbow
#

okie

arctic ginkgo
#

also just make sure everything in your project is up-to-date

#

if that doesn't fix it, my best advice is to just try and optimize things like material slots, mesh count, particles

viral elbow
#

okie

night ember
#

What even are the stats

shut bough
#

could someone tell me what setting in the shaders I am missing that controls this lighting setting?
In unity her ears are color matched but then in-game just the ears are affected by the world ambient light. I've been messing with settings and doing a trial and error thing but its taking forever and I'm lost. q v q Please and thank you!

shader is liltoon!

viral elbow
#

imma try to upload to Q/Pc

shut bough
proven cedar
#

Could anyone help with this? I want to be able to toggle the cast on when it toggles on the left arm is already pose inside the cast. But not sure how to do it

arctic ginkgo
arctic ginkgo
night ember
#

That or constraints to brute force it

arctic ginkgo
# proven cedar Could anyone help with this? I want to be able to toggle the cast on when it to...

you can use the action layer controller for this, you need to add an avatar mask for just the arm to the layer in your action controller, and set up a toggle there that controls sets the weight of the action layer and sets the tracking control to animation for the arm (these are both state behaviors). If you have "emotes" on your avatar, this might interfere with those, so make sure the logic for changing the weight of both your action layer and the layers within the controller won't override your emotes or make your body freeze when emotes aren't playing

vapid oar
#

So I realized I got too many separate objects on my mesh, like 1 for the head, legs, and body, I wasn't sure how bad the textile density would be so I just made 3 so I had plenty. Now I realize that was way too much since vrchat is complaining about it, am I able to bake all of the color map onto just 1 mesh if I combine all the pieces? And will they retain the weight painting and everything too

shut bough
night ember
#

I dont see why weight painting wouldnt just stay

proven cedar
arctic ginkgo
gentle gyro
#

who knows how to texture realisticly?

#

like cyber chimp realistic

arctic ginkgo
# vapid oar So I realized I got too many separate objects on my mesh, like 1 for the head, l...

if you just join the meshes into the same object they will retain textures and weight painting. If you want you can rebake the textures onto one texture in order to reduce material slots, or you can atlas them (less optimized). You can also use masking and/or UV tiles to map each texture to each part of the mesh in material settings, depending on the shader you use (poiyomi for example can use decals)

viral elbow
vapid oar
arctic ginkgo
arctic ginkgo
vapid oar
#

Good to know

arctic ginkgo
night ember
night ember
viral elbow
#

would that affect pc veiwpoint

arctic ginkgo
# viral elbow ?

you need to change the shader to one of the shaders in VRChat/Mobile like the error says (excluding world shaders)

arctic ginkgo
viral elbow
#

okie

arctic ginkgo
# viral elbow ?

These are the shaders you can use on Quest avatars (all within the VRChat/Mobile folder):

  • Toon Standard
  • Toon Lit
  • Matcap Lit
  • Standard Lite
  • Diffuse
  • Bumped Diffuse
  • Bumped Map Specular
  • Particles/Additive
  • Particles/Multiple
arctic ginkgo
#

here are some websites to help generating other maps from images

oak lynx
#

is anyone able to help im new to uploading avis and am finding it hard on what to do in general

#

someone please help me if yk whats happening

viral elbow
#

it says theres no bones

oak lynx
#

im just so confused ๐Ÿ™

main remnant
viral elbow
#

yeee

#

how do i fix this?

main remnant
#

Rigging it

viral elbow
#

ohhhhhhhh

noble chasm
#

is there a blender project file or template of a working model that is a basic human/humaniod

#

and can you add clothing seperately and where could you buy them

robust herald
#

just installed the vrc cc yesterday idk if i have everything?

slate stone
#

I imported this fbx file from Blender and the texture were fine but when I upload it in Unity it becomes transparent.
What to do
They are all Opaque in the texture setting

robust herald
#

do i need 2022?

main remnant
#

You should add clothing on blender and weight paint it

main remnant
main remnant
robust herald
#

also...

#

*dead*

main remnant
#

ignore

robust herald
#

huh?

main remnant
#

If I'm not wrong you can still upload the avatar even with those messages

trail marten
#

Hello everyone, im new to making vrchat avatars but quite experienced with blender and a little experience in unity

#

i just need some help with an avatar i am trying to make and i cant seem to find the issue

#

it is a very minecraft coded model so im not looking for full finger wrist and ankle tracking just the limbs

#

this is what my rig looks like

#

i get this error when i try to go into the avatar configurator

pure thicket
#

have you weight painted it

trail marten
trail marten
#

all meshes have weights

#

well its one mesh obv

#

all the parts have weights

#

this is what shows up in the configurator

#

the bone names seem to be correct from what i can tell

pure thicket
#

ohh you might have to manually assign the bones in the configuration, if you havent

trail marten
#

also how come the right upper arm shows up but not the left

#

the rig is symmetrical

#

odd isnt it?

pure thicket
#

yeah

trail marten
#

can you please help?

pure thicket
#

are they assigned properly then?

trail marten
#

a closer look at the bones and bone names

main remnant
#

Sometimes it just doesn't find the bones even if everything should be perfect. You can manually assign the bones to the proper place in Unity

trail marten
main remnant
pure thicket
#

below the man diagram you posted on the right, it lists the slots

main remnant
#

Just as clarification. Properly naming the bones is just for clarification and a good practice, it really doesn't matter. But having them properly named will help you do this step much easier

trail marten
main remnant
#

For example I've just uploaded an avi rigged like this

somber sequoia
#

ugh, that would annoy me

pure thicket
#

in the hiearchy on the left, you should be able to drag the bones you want into the right slots

trail marten
#

mine looks like this

main remnant
main remnant
trail marten
#

should i have this?

pure thicket
#

in your hiearchy? yeah

#

thats just your mesh

trail marten
#

also just to make sure, have i added bones to the hair correctly? because its currently assigning HairA_1 and HairB_1 to left and right eye

pure thicket
#

you can just remove that

main remnant
#

On this screen, the bones that are not properly assigned will show in red. Click where the arrow is pointing to select the proper bone

pure thicket
#

hair will be affected by physbones i assume

#

thats a seperate thing

trail marten
pure thicket
#

i dont think it matters

trail marten
#

ok

somber sequoia
#

yeah bone names are only for your own reference and sanity

trail marten
#

what happened here?

#

i noticed it wasnt using the right bone for hips so i changed it and this happened

pure thicket
#

i cant actually read what that says

somber sequoia
trail marten
#

spine transform 'spine' is not a child of hips

#

should these not be connected? parented instead?

#

thats the joint between the spine and hips

pure thicket
#

are the hips the parent?

somber sequoia
#

the spine hierarchy must go: hips -> spine -> chest -> upper chest (optional) -> neck -> head

trail marten
#

they are connected

somber sequoia
#

connected doesn't matter, but the parent-child relationship does

main remnant
trail marten
#

let me check

#

ok i parented the hip to spine in blender let me re-export

somber sequoia
#

does that mean the hip is a child of spine? that is wrong.

pure thicket
#

Anyway I actually came in here to ask my own question lol

trail marten
#

oh dear..

trail marten
somber sequoia
# trail marten oh dear..

if you re-order the armature you'll probably have to redo the rig setup, set it to generic and apply, then redo the humanoid setup.

pure thicket
#

Does anyone know if you can have a physbone chain connnected on both ends to the mesh without it deforming weird? I want to create like a loose rope that can be pulled taught.

#

or if theres another way to do this, let me know

somber sequoia
#

oh to the mesh - you can paint it to mesh however you want

pure thicket
#

damn, any experience creating a similar effect though?

pure thicket
#

i wanted to see if anyone has done something like this before i start experimenting

somber sequoia
#

I haven't

trail marten
#

ok now im getting this

somber sequoia
#

weird, probably go back to blender and fix that too, I'd bet that bone's head and tail are at the same point, which you don't want.

somber sequoia
#

huh interesting

trail marten
#

i moved it a little to the side temporarily to show, the dotted line is the parent influence, is this correct?

heavy zephyr
somber sequoia
pure thicket
somber sequoia
#

stick that bone's head to its parent's tail - that's what the connected checkbox does

#

Unity doesn't actually know a bone's length, it judges that based on the next bone's position, and it only cares about heads.

trail marten
#

ok that fixed it

#

i had to flip hip bone around but it worked

jaunty haven
#

my avatar doesn't seem to save the blendshapes I edit in unity. It works until I go into gesture manager or in game.
i have a lot of parameters because of face tracking but cant seem to find any animator that would change her blendshapes vrcTupCry

somber sequoia
jaunty haven
trail marten
#

ok everything is setup correctly i believe

#

how do i export it out into a vrm

somber sequoia
trail marten
#

i have the fbx in the heirarchy

somber sequoia
trail marten
somber sequoia
#

for vrchat you do?

trail marten
#

i need to assign wrists and ankles?

somber sequoia
#

if you want it to be humanoid you need hands

#

and feet

trail marten
#

i dont want hands and feet

main remnant
#

For humanoid you need hands and feet. Fingers and toes are not necessary

left wharf
trail marten
#

oh alright

#

wait there isnt a configurator now

#

is it just done?

left wharf
#

note that if you want to make generic avatars, you'll need to make all animations like movement, jumping and all other things

trail marten
#

what

somber sequoia
#

just give it hands and feet bones, you don't have to weight paint anything

pure thicket
#

you can just make invisible hands and feet

trail marten
#

what if i just have bones with nothing parented to them on the rig

#

yeah ill do that lol

somber sequoia
#

no need for digits

trail marten
#

got it

#

what do i name the hand and feet bones?

#

LeftHand RightHand?

#

LeftFoot RightFoot

main remnant
#

Peter and Alfred. Doesn't matter

trail marten
#

i keep forgetting you can just assign them ๐Ÿ˜ญ

somber sequoia
#

I generally do Foot.L and Foot.R

#

the extensions help Blender know to mirror them when needed, for things like weight painting.

trail marten
somber sequoia
#

you can, yep.

trail marten
#

that works for symmetrize

#

ok we're set

left wharf
#

lol

somber sequoia
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hahaha

trail marten
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ok so what do i do for export

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vrc avatar descriptor i believe

sharp bluff
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Bro WTF am I doing wrong ? Iโ€™m trying to convert to quest. Iโ€™m at 11.53 mb when I need 10mbโ€ฆI look on google they say โ€œtry deleting some bonesโ€, I delete some bones and BAMโ€ฆIโ€™m at 11.58 mbโ€ฆWTF

somber sequoia
#

bones shouldn't make any real size difference

sharp bluff
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What should I do then ,

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?

somber sequoia
sharp bluff
#

Oh sorry- i didnโ€™t know their was a channel for it

somber sequoia
trail marten
#

les go

mortal knoll
#

once again, yet again, i cant upload my avatar ๐Ÿ˜ก

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this always happens vro

somber sequoia
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feel free to share details

main remnant
mortal knoll
#

windows

trail marten
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is this preview accurate

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the image aspect ratio is 3/4 same as 1200x900

mortal knoll
somber sequoia
somber sequoia
trail marten
mortal knoll
#

so what do i do

somber sequoia
#

face tracking takes up a LOT of parameter space, it's annoying

mortal knoll
#

ok

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bet

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i'll get rid of that

somber sequoia
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if you don't use it, definitely get rid of it

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if you do... get rid of other stuff ๐Ÿ™‚

trail marten
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what aspect ratio pls ๐Ÿ˜ญ

somber sequoia
trail marten
#

i have 1:1 and 3:4 both

somber sequoia
#

I only know of its existence, since it's mentioned a bunch in the beta channel

mortal knoll
#

kazin the most useful guy so far

somber sequoia
#

only sometimes

trail marten
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it says online that its 4:3

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so

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ig ill use that

main remnant
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Try 16:9

trail marten
main remnant
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I thought you tried 4:3 already that's why I said it

mortal knoll
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me shall be gone >:3

main remnant
#

1200x900 is exactly 4:3.

trail marten
proven cedar
#

I did an aim constraint could someone help me make it look like the 1st pic and tell me what went wrong

main remnant
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I always upload panoramic and it always displays good

trail marten
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ok guys im uploading

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lets hope it goes well

main remnant
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This looks 16:9 to me.

somber sequoia
#

I may be misremembering, did a quick search in discord and the suggestion is to use 4:3. Funny.

desert vale
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Its like 900x1200

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...that may be worlds actually

main remnant
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That's a vertical rectangle

trail marten
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worse comes to worst ill export again if the thumbnail isnt right