#avatar-help

1 messages · Page 205 of 1

round comet
#

It adds upon build though

night ember
#

Or just use av3 to do it then and there

round comet
#

Oo thats smart too

night ember
#

No reason to use fury for that

sinful forge
#

If you see that message, that may cause strange animation state issues. So in some edge cases, your animations might get weird for you or other people. VRCFury can do some checking for that. Avatars 3.0 Manager can do it directly https://github.com/VRLabs/Avatars-3.0-Manager

fluid flame
#

That sounds familiar! I am booting up unity!

round comet
#

better than stuff that adds upon build. Imma start doing that pgirlhappy

#

Bless you, Diven

fluid flame
#

I am discovering so many things ahaha

night ember
#

Outside of using prefabs or making your own prefab you should generally avoid using fury

round comet
#

I usually use it for blendshape optimizer and anchor override fix

fluid flame
#

I believe I am using a lot of prefabs :O
But I'll keep that in mind if I learn to do it another way! vrcBlush

night ember
#

it tries to be the "I can do everything" tool but ends up just doing it worse

round comet
#

Having an issue rn because of it

#

And I’m like “ough”

sinful forge
fluid flame
#

Those are my messages!

fluid flame
sinful forge
fluid flame
#

Yisss

#

Okay I'm re-opening with it installed in my VRCCC

sinful forge
#

In VCC add it to your project

fluid flame
#

This is the message Avatar manager is giving me now^^

sinful forge
#

Excellent. Scroll through them. Are most unchecked?

fluid flame
#

Everything is unchecked until the "FX" section where everything is checked!

sinful forge
#

Great. If most are unchecked, press Set Write Defaults Off. That will fix your animation controllers to all be consistent.

fluid flame
#

Okay!

#

Nothing seems to have changed :O

sinful forge
#

You won't notice the difference unless you look inside your FX animation controller.

fluid flame
#

Do I need to check the "Force all Write Default"?

sinful forge
#

Did it not clear all the checkboxes when you pressed 'Set Write Defaults Off' ?

fluid flame
#

No :O

#

They're all still checked

sinful forge
#

Ah, ok. Sorry, I haven't used it in awhile.

fluid flame
#

Could this at the top be the issue?

fluid flame
sinful forge
#

I can't test it myself, but ultimately you want all the checkboxes cleared. There may be youtube vids on how to do it correctly.

fluid flame
#

I could try looking for it! And if you want I could also screen share in a voice chat so you can see my screen (we don't have to have mics on if we don't want!)

fluid flame
#

Thank you so much 🥺

sinful forge
#

Sorry, that video might not actually shows how to do it...

sinful forge
fluid flame
fluid flame
sinful forge
fluid flame
#

Okay!^^

#

Is it normal that nothing is checked outside of FX?

night ember
#

what

sinful forge
fluid flame
#

XD

fluid flame
night ember
#

gonna have to bare with my half asleep brain rn so Idk what you are asking about specifically

sinful forge
fluid flame
night ember
#

is your avatar naked by default or no

fluid flame
balmy barn
#

glitching out peoples bounding boxes pretty easy, if its all one mesh way harder

fluid flame
fluid flame
sinful forge
#

We were looking at these possible root causes:

  1. culling issues (at certain angles they disappear)
  2. animator write-default mixing (toggle animation states get mixed up)
  3. people have custom animations disabled on your avatar and you don't have cloths on by default
  4. shader issues
    Number 2 is my best guess at this point
#

I'm surprised pressing 'Set Write Defaults Off' didn't do anything. It's supposed to. I just tested it.

#

I think you can also just manually click each checkbox to turn them off. (haven't ever tried that before though)

fluid flame
#

Hmmm unless I've missed that it changed something? Those are my console messages now

#

Nope, still the same errors Xp

sinful forge
#

Oops. I didn't read your error messages carefully. "the animation clip is either missing or empty" is a separate issue than mixing Write Defaults.

fluid flame
#

Ooooh?

#

And no problems! Your guesses are still a 1000% better than mine ahaha

arctic ginkgo
#

Just means there's no data. You can make a "null" clip by just adding a gameobject, animating it on, then deleting the object

#

Really it can be anything, you just need to have garbage data in it

sinful forge
#

I'll have to defer to someone who better understand animation controllers...

fluid flame
arctic ginkgo
fluid flame
#

How do I make a null clip? And where do I put the gameobject?

#

I am so sorry, I am very very new to all of this 🥺

sinful forge
arctic ginkgo
#

What i typically do is add an empty gameobject to the avatar (literally can be anywhere), name it something I know I'm never going to use again ("null", keyboard smash, etc), and then animate something random (like disabling the object). Then once you're done you can just delete it

#

The animation doesn't practically do anything now, but it has data which does for some reason make a difference to the animation controller and can prevent bugs and unexpected behavior

fluid flame
#

I see! I am sorry to ask but how do I add a gameobject? And how can I animate it?^^

arctic ginkgo
# fluid flame I see! I am sorry to ask but how do I add a gameobject? And how can I animate it...

To add an empty gameobject, right click on the hierarchy and go to "Create", then "Empty Gameobject". Make sure to have it parented to your avatar. Then to animate, open the animation window (Window > Animation > Animation). Select your avatar, and press the red record button. Then do what you want to animate (disabling the gameobject, or moving it, for example), and press the red button again to stop it.

sinful forge
#

Avatar root most likely means add it as a direct child under the object with your avatar descriptor

fluid flame
#

It gave me those errors

hazy quest
#

Can I use a gmail account to login to VRChat?

little plume
#

how can i make a quest compatible invisibility material?

#

i have a model that has 2 models on the same rig, and i want a toggle to swap the invisible material between meshes

hazy quest
quaint hound
#

hey hello can someone HASHTAG help me :P

#

For some reason, when importing an Avatar FBX into Unity makes my wrist bone appear higher than where it should be

#

oh, so it actually isnt the wrist moving, its the elbow moving...?

#

1st. RIGHT elbow
2nd NORMAL/Left elbow
im using a squished cube to see hight differences and you can clearly see the right elbow poking out below, while the left elbow isnt

hazy quest
quaint hound
#

the left wrist is how its supposed to be

#

did that, didnt change anything

#

its so weird though

#

some transforms are different in the avatar config

#

and it does transfer into the game aswell

#

multiple reimports havent fixed it eitherr

#

my issue is that its ASYMMETRICAL... if it was the same on both, even if it was different from how its in blender, i could let it pass

#

but ugh not when its not asymmetrical

#

but why!!!

#

UGHHHH

#

yet its fine in blender

#

i really dont understand

#

importing it without an animation type fixes it.

#

how interesting

#

but well. i dont want htat

little plume
#

how do i get audio distortion on poiyomi to work?

north ivy
#

Hi i'm new to Unity and was working on my avatar optimized it and was going to work on adding clothing next then the scene or page in unity changed and now I cant find the model I was working on. I think its something simple I clicked and can't find it. Can someone please guide me.

rustic barn
#

no one can hear me talk

#

my payment also never came through on steam

coral patrol
#

I dont know why in the avatar descriptor, it say that my avatar is not humanoid. But I properly setup my bones...

coral patrol
little plume
#

ive followed every audiolink tutorial i can find it jsut doesnt work idk why

rustic barn
#

ill google it

round comet
#

It’s pretty easy to turn on. The settings are just confusing to fiddle with imo

little plume
#

im trying to make it effect a distortion on a jacket and emission on the helmet

round comet
#

Idk about distortion but the emission part is easy

night ember
#

its just enabling audiolink in poiyomi and then enabling it under the emission and setting the min and max brightness

coral patrol
#

I dont know why in the avatar descriptor, it say that my avatar is not humanoid. But I properly setup my bones...

quaint hound
quaint hound
#

make sure to set your fbx imports rig to humanoid

#

incase you forgot maybe

coral patrol
#

I will check

round comet
#

Are you testing it in-game?

coral patrol
night ember
quaint hound
#

@coral patrol

coral patrol
#

I did

quaint hound
#

else send a screenshot of both the error and your avatars fbx

coral patrol
quaint hound
#

open the import messages thingy

coral patrol
#

Cant open it

quaint hound
#

interesting

round comet
coral patrol
#

Yea i know

round comet
#

Do any of your meshes have the same names as bones?

#

Like the head being named head or something like that

coral patrol
#

Yea

round comet
#

If they have the same name errors like this can occur

#

You do?

coral patrol
#

Yea

round comet
#

Change the name of the mesh to something else

quaint hound
#

didnt know that, thats cool to know

round comet
#

Then reimport

coral patrol
#

In data

quaint hound
#

also bunnicuda............. 🥺🥺🥺🥺 do you have a fix for my problem

round comet
#

Whats your problem? :o

quaint hound
#

pray to the unity gods with me to manifest a solution

round comet
#

Praying angelpray

quaint hound
#

i mean like

#

not weridly moved but like

#

the mesh is slightly off

quaint hound
#

look

#

the left (from avatars view) wrist is fine, but the right one is too high

round comet
#

Oh— that’s so weird

quaint hound
#

yea yea

#

and

#

wait ill record a video

round comet
#

Is this like an avi you made or some editing you did in blender then reimported? PaimonThink

#

You might need to force t-pose

quaint hound
round comet
#

Hoh ok

little plume
#

like the unitypackage

quaint hound
#

its so weirdx

#

like, looking at the avatar def, all the values are the same too

#

it literally shifts the mesh for some reason

little plume
quaint hound
#

but ???? unity is doing some weirdness

night ember
quaint hound
#

tried

round comet
quaint hound
#

enforcing tpose literally doesnt move anything 😭

round comet
quaint hound
round comet
#

Hm PaimonThink

quaint hound
#

and blender's bones are all properly aligned

#

and as you can see, in blender the arms behave properly

#

*wrists

#

???ELBOW??

#

i think the reason its breaking is the elbow

#

because i did some measuring in unity and the elbow is whats moving, the hand/wrist is correct (world space)

round comet
#

Are transforms applied upon export? :o

#

And scaling is consistent?

quaint hound
quaint hound
round comet
#

What the flip

quaint hound
#

god, i havent even exported to the fbx's that came from the asset

#

i duplicated it to test with

round comet
#

That’s so odd

quaint hound
#

IT ISSS

#

and the rotation/position values in the avatar definition are the same thing mirrored too

#

its just the mesh

#

honestly i wouldnt mind if it did it to BOTH left and right because then itd be symetrical..

#

but now i have this 😭

#

its making me lowk CRY

round comet
#

I wonder if anyone else has any ideas

quaint hound
#

and its almost 3am

#

and i have to sleep because of work

#

like im actually crying

round comet
#

Noo its ok

quaint hound
round comet
#

The project isn’t going anywhere

quaint hound
#

please ask around if you can lmao

#

i knowwww but i want it to be done eventually 💔

#

BUT ALSO??? there isnt anything inherently wrong with it

#

im so confusde

#

right, missing a bone, having it be messed up in blender, id understand

#

but it isnt any of that so im super confused

#

also, looked at other public avatars, the problem persists there too

round comet
#

I wonder if its the base itself?

quaint hound
#

it probably is

#

but like i said, the blender file is clean

#

the weights are the same

#

so im like at an complete lack of ideas

#

@round comet mind you this is a an avatar i havent touched

#

found this off avatar search

#

and it has the same issues

#

it is the same base though

#

god, its the same paid avatar

#

im SO confused

obtuse hare
#

hellooo can someone help me with the downloading with everything i need for uploading avis? i got a new compuyter and lost everything

coral patrol
quaint hound
#

UGHH

#

LIFE hates me

round comet
broken vector
#

so everytime i upload for quest it always says it uploads but when i check on the website it says windows security checks failed, idk what i should do bc this has been happening to me for months now & im very confused. it happened with the updates of the sdk & everything like that. could anyone help?

little plume
warped turtle
#

I hate this error

#

What ever

round comet
warped turtle
#

wha

round comet
#

you could set it super low if you want

warped turtle
#

Yeah

round comet
#

what

warped turtle
#

Wait is VRChat 13 + because there is a 13 year old in my lobby😭

round comet
#

it is 13+, yes

warped turtle
#

Bro why

round comet
#

I didnt make the game

#

idk

#

random for the avatar help channel

warped turtle
#

Why not 15+ I hate lil kids

round comet
#

ok frogblink

warped turtle
#

there always in the way

#

Ew

#

it would be ok if there 15 or somthing

round comet
#

thats not even a difference if you dont like kids lol

stuck ridge
round comet
#

^

warped turtle
#

at least

stuck ridge
#

Agreed!

round comet
#

I'm just confused why you specified 15 specifically if you wanted an 18+ game

warped turtle
round comet
#

didnt you just say you dont like kids tho

warped turtle
#

damn

#

yes i did

#

but u know im right about 18+ thing

round comet
#

never said you were wrong haha

warped turtle
#

but am i wrong tho

round comet
#

but if you have a preference, you can always age verify or join group instances. With any free game there's a younger playerbase, as irritating as that can be bear_nod

warped turtle
#

ohh damn witch groups like sunset ?

round comet
#

otherwise complaining isnt gonna do much. I don't think many people like it either so there's a similar consensus

warped turtle
#

alr mb

round comet
#

no problem. I'm just saying its random to talk about in the avatar channel 😭

warped turtle
#

ik

round comet
warped turtle
#

yeah mb

round comet
#

all good, dude

#

also for your error (the one you sent a photo of) you can probably ask for help in #1138891887374237706 if it continues

warped turtle
#

wait do u live stream?

round comet
#

I don't, no PaimonThink

warped turtle
#

i seen ur name before

little plume
gloomy breach
#

I need help with this

#

I can't seem to get the front visor transparent enough to show the skull

trim trellis
#

Can someone help me with uploading avatars? I swear everytime I purchase a avatar that is quest compatible I always have issues going over the 10mb limit? and on this avatar I have I cannot get below 10mb. I can't get it lower than the 10.4MB. It already uses blendshape optimization and I have downscaled all textures to 256 and below? Using thry's it seems all the assets are taking up most of the space but I am not that experienced and have no idea of how to go about making the assets smaller? I can't get it below 10.4 mb

little plume
#

Quest having mobile shaders, lower quality textures, and less toggles

trim trellis
round comet
little plume
little plume
#

how do i make it so the backside of a mesh doesnt vanish?

night ember
little plume
#

like ik its bc the normals are facing one way

night ember
#

thats the front face

little plume
#

but is there not an option to disable culling

night ember
#

then give it a backface

little plume
night ember
#

ok then have it be invisible

little plume
#

thats be complicated

#

not my model

night ember
#

no?

#

literally just open blender
select jacket
shift d
alt n flip

#

takes like 2 seconds

little plume
#

i could duplicate it yeah

#

ill do that later thx

#

i was thinking about manually adding mesh or solidify

fallow dome
#

Does anyone know what this means and how I can fix it so I can upload my avatar?

night ember
#

that tells you nothing

#

you need to actually go look at the console

fallow dome
#

This is what I see when I look at the console

night ember
#

it tells you right there that your rig is wrong

fallow dome
#

Do you know how I can fix that?

#

Sorry im pretty new to this whole thing

night ember
#

go to the fbx in assets and configure the rig

fallow dome
#

Yeah but in what way? I don't know how to do what its saying

#

Sorry man

night ember
#

hip > spine > chest > Shoulder and neck

chilly solar
#

i want to copy and avatar project and make a new avi out of it, how would i do that. when i do it its saving over the avi it was in the vrchat sdk thing. idk how to make it like,,, not do that? if that makes sense

#

i wanna have 2 avis and have it be the same thing basically and just swap textures

night ember
#

remove the id in the pipeline manager

junior void
#

duplicate the avatar in your scene and delete the avatar id. make your changes and upload

chilly solar
#

does it give it a new id when i upload? i need it to make another project again for the quest version

junior void
#

it generates one at first upload

chilly solar
#

okay thank you i think that helps im kinda confused but i think i got it

restive wave
#

Hello! I am currently working on a Christmas lights asset. It has a switch you can turn the lights on and off with contacts.

When it is on and I join another world it resets it. I would like it to be saved and not reset (I would like it to stay on when I join another world). I was wondering if this is possible?

I have saved check marked in the parameters and I have looked into parameters drivers. Maybe parameter drivers is the solution but I’m not too knowledgeable about it and I haven’t gotten it to work as intended. I have read the VRCHAT website about the drivers and I still don’t understand how to apply it. Are there any other resources I could look into to try and figure it out?

rotund berry
#

I have a question, i have worked with this person to get a certain avatar made and i wanted to get a second opinion on if this is the right pricing for this kind of avatar. Its a Chibi Model Mamehinata Alastor that comes with all of his powers and can even change suits and hair color based on desire. How much does a huge project like this usually cost so i can compare.

rotund berry
ornate stump
tardy locust
#

Is there any easy way to switch the variant parent on a prefab in unity? Or, basically, if I have a prefab and want to make a duplicate of it that's pointing at a different base.

night ember
#

Thats not how prefabs work

tardy locust
#

Then how do I make any sort of duplicate that keeps all of the overrides, settings, etc, intact?

#

Because it seems really stupid if the only easy solution is to duplicate the entire project

night ember
#

You can make a separate prefab by just dragging it into assets again

#

You just cant take a prefab and move it to a different fbx/base

tardy locust
#

That just deletes everything on the prefab that's been customized though

night ember
#

No?

#

Whatever you drag from scene into assets makes a prefab or varient

tardy locust
#

Okay, you're telling me to... Duplicate the .prefab file, basically, right?

#

Which still has the same issue of using the same .fbx as its parent.

night ember
#

I told you that you cant do that

#

You cant just swap fbxs

tardy locust
#

There's absolutely something better than manually maintaining multiple 5gb projects with half a dozen differences

night ember
#

Why are you even using different fbx files

#

Why not just have them be separate avatars in scene

tardy locust
#

Because we have limits to abide by for performance ranking, so I'm just separating them into variants

night ember
#

Then just have them be separate in scene

tardy locust
#

That's what I'm trying to do, but I'd also like to have everything still properly connected so that refactoring is easy

#

No one likes playing the magic string game

night ember
#

Using a prefab to begin with was your first mistake

tardy locust
#

I didn't make that

hazy quest
arctic ginkgo
# tardy locust Is there any easy way to switch the variant parent on a prefab in unity? Or, bas...

I'm not entirely sure what you're trying to do, but you can just duplicate a prefab in the scene and make changes to it there. If you want to make this a prefab, just drag it into your assets.

If you're looking to change the mesh of an avatar, it will only work if the armature is IDENTICAL. Otherwise the skinned mesh renderer will break. So this basically only works if you're just using the same model with changes to the mesh and mesh only (like lower polycount, blendshapes removed, etc). The better way to go about this is to drag the new FBX file in, copy the scale of the original avatar, and then use Pumkin's Avatar Tools to copy components.

young hawk
#

Hey i want someone who can help me link something to my arm movement. Like making multiple arms move in sync with each other or what i want, a mechanical arm to move with my arm when i want it to

#

if you can get in call that would be preferable

summer hearth
#

Is there a quest material thats a bit, transparent or fades?

round comet
#

What are you needing it for

summer hearth
#

Transparent glasses

round comet
#

You could probably try mobile particle shaders but that isn’t always the most practical

If you don’t mind the lack of transparency you can mess about with reflectance using toon standard too

balmy barn
halcyon geode
#

SDK related issue when attempting to upload my avatar. Currently running Unity 2022.3.22f1 and using SDK version 3.9.1-beta.2. A similar issue happened in the past where I needed to downgrade to 3.8 of the SDK to be able to upload, but that version is going to soon be deprecated so I'm not sure how to solve this situation.

timber wharf
#

and youre not on 3.10.0 why?

mellow scaffold
#

im wondering if someone could upload an avatar for me that has experience in realistic-esc avatars? i only ever worked with anime models so i dont know the more complex stuff to unity, im unable to pay since i spent all my money on the avatar itself, im willing to give the actual file and my account info later since its not done yet💔

junior void
#

you do know its against tos to upload to an acc not belonging to you?

halcyon geode
rich monolith
#

Anyone know of a destructive clothing tool (want it for an avi in a world)?

grizzled sand
#

Hey does anyone know why my avi won't upload

ornate stump
balmy barn
mellow scaffold
sharp ocean
junior void
grizzled sand
#

Wait yall read the tos I didn't know people read that lol

ornate stump
grizzled sand
mellow scaffold
#

im just having a lot of problems

#

i dont know how to work an fbx animator, and the hair isnt like the usual mesh so its hard to figure out how to put it in the vrchat>mobile stuff since it doesnt look right if i do it normally

#

and i cant find any help or sources

junior void
#

you could ask for help with each problem one at a time here instead

dire dagger
left gull
#

idk about that exact error but you're not even meant to ever touch that button unless you're porting something like a MMD or a .VRM to a vrchat model

#

it loves to break stuff on models for no reason

spice ridge
#

hello, i am wanting to get into making avatars but i have no idea how to use blender and unity. youtube is not helping

balmy barn
dire dagger
#

This is indeed cats 5.0.0

balmy barn
#

mine comes with a giant warning, i tend to stick to lts so im mostly on 4.5

night ember
spice ridge
#

alright

balmy barn
#

2.9x something so old

deft cloak
#

Hello everyone, I'm having a fatal error that I don't know how to fix or even what the cause of it really is. Could someone help? Here is the error it is throwing up if that helps.

celest scaffold
#

New empty avatar project with latest updates and sdk and already getting errors.

spare gust
#

is there a way to make a toggle between diffrent hand gestures?

balmy barn
#

adding a second parameter to toggle alternative is one way

#

( when using any state disable 'can transition to self' on every one of them 🐧 )

mellow scaffold
junior void
#

Fbx animation file?

quaint hound
#

im crying

#

it just deleted itself

#

thx UNITY

storm marten
#

Does anyone know what this means? I've been working on trying to upload an avi for two days now but I'm not very savvy with the creator companion

short ferry
#

uhm I have never seen this bug before

#

Feet in play mode

#

not in play mode

#

any help please?

timber wharf
#

bike pose, normal for lacking main controller. make sure youre using and activated gesture manager or av3emu

short ferry
#

i am, it's just the feet

#

only the feet do that

timber wharf
#

then probly feet/toes bones is not placed correctly, did you blender it?

short ferry
#

yes I made it in blender

timber wharf
#

show sideview with armature visible

short ferry
#

bones in blender

timber wharf
#

well, looks fine as far as i see, im out🤷‍♂️

short ferry
#

new unity/sdk bug??

night ember
short ferry
#

does the same thing

#

could the roll of the bones be fucked?

sinful widget
#

anyone know how to make a gif material??? i have a spritesheet thats animated

short ferry
#

fixed it, I went into the armature set up and just twisted them up lol

night ember
short ferry
#

in unity's rig menu it twisted them down as well, but I fixed it

night ember
#

whatever the rig menu shows thats whats going to happen when you animate it

short ferry
#

gotcha

night ember
#

its why tpose is a requirement albeit not a hard limit

short ferry
#

understandable

vagrant grail
#

does anyone know how i get this light around the eyes on my avatar?

gloomy breach
#

I bought a cloak for an avatar, but the cloak doesn't come with any armature. Anyone willing to help me on this plz?

nova saffron
#

If anyone’s worked with avatars that do a toggle for specific parts to appear/vanish (Ex. Human head to helmet) what would I have to do with blender and Unity for something like that?

mental pawn
#

Its totally possible, all You need Is a texture image with a black background, enable emission 0 on poiyomi, add the image there and customize how much You want it to glow and thats it

mellow scaffold
hard hatch
#

anyone know why unity refuses to let me record animation clips?

#

i have the animation selected and set up, however it's just greyed out no matter what I do

#

literally can't do anything

#

idk much about how this stuff works but I know that I should be able to at least click to record

crimson lodge
#

gang, u gotta put the controller in the animator in ur avi and click on any part of ur avi in the hiearchy, then go to Animation and from the top left of the animation panel, click on the drop down and select an animation to edit or make a new one

#

@hard hatch

#

Now for issue, if anyone here is reading

#

why the hell r my fingers doing this :c

hard hatch
#

i dont really understand lol

crimson lodge
#

We can call and I can show u rq

#

I'm terrible at explaining bruh

#

always been

#

its like

#

ik how to do it

#

but I try n explain it and it confuses ppl TvT

#

@hard hatch

crimson lodge
hard hatch
crimson lodge
#

yerp

#

uh

#

idk if the calls here allow u to stream

#

lemme see rq big dawg

#

nvm

#

there's just no vc channels

#

uh

#

ill just message u rq then

hard hatch
#

okay lmao

vagrant grail
mental pawn
vagrant grail
#

Okay, thank you. I feel like I’ve also seen an asset of it floating around a few years ago, but I really can’t remember and haven’t been able to find it by searching for it

sick star
#

has particle optimization ever been a thing or is vrc just always dramatic over particles?

hazy quest
ember lynx
#

I need help uploading my avatar to vrc ,dm me plz

ornate stump
quaint hound
hazy quest
# quaint hound no. paid avatar

Then, There should be a scene or a prefab for it with everything correctly setup.
Or else this is the seller's mistake 🤔

fathom atlas
supple fiber
#

what does this mean

#

please help my back aches and i need to get this done

still hinge
#

anyone having issues uploading avatars? or is it just me, my unity keeps getting stuck on building avatar

spark walrus
#

I think vr chat uploading avatars is down I think I'm not smart because I had to ask a friend to re-upload my avatar for me since my pc fried TwT

supple fiber
#

please no i want this uploaded tonight so i can see if its ok

spark walrus
#

I would say wait 20 or 30 minutes than try again to upload if its not that won't work something is bugged on the avatar thing

supple fiber
#

im so tired ill upload tommorrow

#

maybe its because it needs to be updated?

ornate stump
supple fiber
#

Yeah that was it

#

its on vrc now

round zenith
#

Has anyone here made a Pokemon Masters EX avatar?

#

I need help making the avatar have blinking/eye animations.

junior void
#

usually, blinking is done through blendshapes.

round zenith
#

How do I make a blendshape?

junior void
#

they are made in blender. youtube has plenty of tutorials on that

verbal latch
#

the blendshapes are messing up

junior void
#

looks like a rig issue, not blendshapes

verbal latch
#

no no it's not the rig ik it

#

i've done similar poses and the armatures were just right on other avatars but they still messed up

ornate stump
verbal latch
#

ohhhhh maybe

ornate stump
#

Emphasizing on "the worst".

spark walrus
#

does this have anything to do with the recent issue's the servers had?

late sentinel
#

Say I have 2extra arms and I want to control them and not the first par of arms is there a way to make a switch/toggle for that? and can it be done to things like wings/props with bones on them?

somber sequoia
still shuttle
#

Im tryna make an avatar keep her hand open when a cookie tray is enabled, I remember doing something similar with a bucket for a halloween avatar but the hand was closed. I can recall using that "Animator tracking control" Component but I need a refresher on how to properly use it so it works as intended. Right now this is how I have it set up, did i do it properly?

The animation itself only toggles on the cookie tray, I cant remember if Im supposed to animate the finger position or not lol

somber sequoia
#

tracking = VRChat runs that part.
animation = you can animate that part.
basically: enter -> wait for condition -> set part to "animation" -> animate the part -> set part to "tracking" -> exit

pearl rampart
#

someone know how to convert .vmd to .anim?

somber sequoia
#

you can possibly simplify some of that, but it's the basic workflow

still shuttle
somber sequoia
#

Happy to explain further - which part?

#

I do assume you know how to make animations and work with the animation controller and such. if not, there are lots of tutorials on that

still shuttle
#

I guess im just not understanding like how you explained this last part

somber sequoia
#

I need to know what about that you need help with

still shuttle
somber sequoia
#

cool

still shuttle
somber sequoia
#

Specifically which part

still shuttle
somber sequoia
#

that line describes the workflow in one layer in the animation controller

#

each of those is an animation state

still shuttle
#

HUH
The last time I did it I only used like 2 animations vrcRat that seems like a bit much

somber sequoia
#

you only need two animations

#

also enter and exit are states already in each layer

#

And you could make your "wait for condition" state actually just be the off state - I did say it could be simplified, this is just the basic workflow of how to use animator tracking control

inland seal
#

My friend is having this error when uploading an avatar, I never saw this one before myself

somber sequoia
junior void
#

some also say updating sdk works

dusk elk
#

why are my ears like ts😭

round comet
#

like what?

dusk elk
#

So like

#

1 sec

#

Its suppost to look like this

#

But in game they are kinda spread

junior void
#

perhaps colission

dusk elk
#

so what should I do

junior void
#

go to play mode in unity using gesture manager

#

then, you can see the gizmos of physbones and colliders while playing is simulated

dusk elk
#

I mean they seem fine

junior void
#

another option is its just a gesture controlled position or a radial menu option

dusk elk
#

oke ill try

#

thanks

hollow adder
#

This is my first time uploading a avatar and my friend is saying to change the texture capacity but I’m not too sure on how to do it

#

To downsize it

junior void
#

resolution, not capacity

hollow adder
#

How can I change it?

junior void
#

if you click the texture images in your project, you will find the inspector giving you import options

#

at the bottom of the inspector are resolution and override settings

fallen hedge
#

Yo can someone help me make a avatar

somber sequoia
fallen hedge
#

Never made a avatar before so I'm just curious about the basics like toggle and stuff

somber sequoia
#

toggle angles?

fallen hedge
#

No I meant just like normal toggles

#

It auto corrected

somber sequoia
#

oh ok. There are lots of tutorials, have you watched any?

fallen hedge
#

I ll watch this one

silver sleet
#

So I made this shader in blender and I wanna use the textures baked from all the nodes into unity but I don’t know how to get the same results

#

I remember a furality theme with a bunch of crystals and I want to know how they managed that effect

torn galleon
#

I have returned with the same avatar!
because I cannot for the life of me figure out how to change physics bones properties. :/

#

this is why I need to edit these settings by the way

#

-# my tail just wont behave

dense moth
#

Does anyone know why this would break the way it does? I used the gesture emulator to see what it would look like and then it broke like this for some reason.

mellow scaffold
wide bay
#

does anybody know the updated way to add gogoloco onto an avatar? all of the tutorials that pop up when i search it up are outdated and dont work anymore ☹️

silver sleet
#

the unity package itself has instructions in it as a image in the files

wide bay
#

oohh

silver sleet
#

but just drag the prefab under your avis main object

#

most likely the same layer as your armature

wide bay
#

so drag it under the armature?

silver sleet
#

it has to be the same layer as the armature but not under it

#

put it under the object that has your VRC avi compoents on it

wide bay
#

ooh like the head and stuff?

somber sequoia
#

just put it onto your avatar's root object.

#

(we of course don't know where your "head and stuff" are)

wide bay
#

SORRY i work better with videos

#

i think i got it though

cedar garnet
#

how do i fix this-

foggy tiger
#

The struggle of using 2d image editing programs in a world of Substance Painter users

#

If I got substance painter could I add this image as the texture and reexport it to not auto fill the gaps

#

Or does it always do this

somber sequoia
#

You want the gaps filled though

foggy tiger
#

You only need a tiny bit of overhang for downscaling the texture

#

Not the whole shebang

somber sequoia
#

ok well sure, you could probably do that in substance, import it as a fill layer then re-export without the fill on

foggy tiger
#

Damn, it's all or nothing?

#

Fair enough

somber sequoia
#

I can't remember if you can control how much "overhang" there is but I suspect it's an option, I've just never looked

#

I've never actually needed to

foggy tiger
#

Yeah makes sense

#

I just can't make textures in 3d

#

It confuses me

#

Also I don't wanna buy substance painter either

somber sequoia
#

yeah that's a problem. You could try ArmorPaint - it's a bit unstable still but I've had good enough luck with the current version that this would probably be doable

#

not sure what else to use, maybe blender, but I'm not sure if that'll compromise quality

foggy tiger
#

I'm very excited to work on the base wicker texture but the other texture for it I honestly might just leave.

#

Base is gonna be so easy to recolour

foggy tiger
#

Thx for the suggestions

foggy tiger
rose valve
#

Okay i have like an actual question and i dont know where else i could ask this, does anyone here know how to make like avatars? Uhm, i don't want to like commission because I'm kinda low on money right now but what do you use?? I'm a quest user and stuff i just wanna know

somber sequoia
rose valve
#

from scratch unfortunately, i apologize I'd jus like to have something of my own haha

#

what could i use to uhh

#

Start one?

somber sequoia
#

Blender for 3D modeling and rigging and sometimes texture painting

rose valve
#

okay!

#

I'll get there and ill ge back to here in a bit to see what i can do

somber sequoia
pearl rampart
#

i just convert my .vmd into a .anim but idk why i cant use this anim on my avi

#

can someone help me?

foggy tiger
#

And I don't think that fill thing is a thing on blender

#

I think that just exports the png with no export options

#

It automatically does the overhang when painting on the model im pretty sure

somber sequoia
#

it's paid for a built version but you can get source and build it for free

foggy tiger
#

😔

#

They don't even have a tutorial to follow for building the source

somber sequoia
#

I followed one successfully

foggy tiger
#

Yeah but I mean like there's not one on the github which is crazy

#

I'll probably try to figure it out in a little bit

somber sequoia
foggy tiger
#

That's not the same page I found for the source wtf

#

😭

somber sequoia
#

right - you want paint, not the base library

#

the link for armorpaint is on that page you linked

foggy tiger
#

I got that link from the website

somber sequoia
#

right and on that link is the link to the actual painting program, that's the base repo with all of the tools

foggy tiger
#

Gotcha

#

I'll clone is and see what happens

#

An extra 8gb to the visual studio

somber sequoia
#

wow that's huge

foggy tiger
#

Yeah and it didnt' even work

#

Lol

#

I give up lmao

#

It needed the ClangCL build tools

#

Installed it

#

And it says it still needs it

somber sequoia
#

I did this in Linux, no idea bout Windows

foggy tiger
#

Yeah it's jsut visual studio being stupid probably

#

Then again trying to compile literally anything from a repo has never worked for me ever so honestly idk

#

No matter how many dependencies I install or anything

#

Something about building shit always breaks on any pc I've ever owned

#

It genuinely makes no sense

#

I have everything it says I need and it just doesn't work.

lofty condor
#

how the tuna do i set up pcss for a booth ava can someone help me?

night ember
#

I forgor what pcss is

lofty condor
night ember
#

it comes with installation instructions

lofty condor
#

ive done evrything it says it wont show on the ava

night ember
#

then you likely havent done everything

#

booth avatars are no different from avatars from other places
booth is just where it was sold

chilly solar
#

i dont understand this, im trying to make a fallback and upload it for andriod rn. what do i do? the console doesnt even say anything :c

somber kiln
#

🤔 Anything causing the finger here to bend so much? This is both with a custom fist animation and the default VRC SDK

#

It seems to only be the Fist..

#

the other fingers bend into the hand

proud basin
#

is there a way for me to get only the ears off of this model and make it into a toggle for the normal novabeast?

#

also these tails

#

ykw alternatively is there a way for me to just get normal novabeast arms onto the novapup?

#

and get the normal ears as a toggle too

#

the only problem i really have is the texture i want not working with this model

little plume
#

anyone know how to make new face shape keys using already existing ones?

#

basically instead of sculpting them from scratch i want to use these to make the face poses

foggy tiger
#

How do I get the hoodie and the body to be the same object when joining

little plume
#

the unofficial one

foggy tiger
#

God I hate blender

foggy tiger
nova crystal
#

first time making a vrchat avi by turning an old blockbench model into a vrchat avatar via blender.

pretty big in size but not in disk space

textures work.
rigging is fine.

it works fine
but for some reason
its stuck halfway in the floor?

little plume
#

how do i make animations in unity for shapekeys to use on visemes?

foggy tiger
little plume
#

to like 4.5

#

thats what i use for cats and other vrchat stuff

#

i recommend not using the steam version

blazing marlin
#

So this might sound crazy to most, but there was an avatar I used to have where, unless you were in the avatar as well, it sounded like you were talking just straight gibberish. I wish to make an avatar just like that. How would I go about that?

night ember
#

your voice is attached to the head bone

silver sleet
blazing marlin
silver sleet
little plume
#

How can I make animations to use for visemes in unity?

#

Ive not really messed with face animations on avatars yet

hidden epoch
#

Can someone please help- im trying to convert the avi but i keep getting this

foggy tiger
#

Anyways

#

How does substance painter work

foggy tiger
odd inlet
#

is it normal to be stuck on this for like.. more than 20 minutes? and is there a solution?

foggy tiger
little plume
#

why am i getting this error when every single material is locked?

#

not a single material is unlocked

foggy tiger
#

Why is it so shiny

#

That's not at all what the textures look like :(

#

Oh the lighting thing

#

I got it fixed

proud basin
#

is there any blendshape for tailsize in novabeasts? i want to make a swappable tail but i cant find one

#

figured that out, how do i make the shark tail behave like the normal tail though?

#

figured it out

full vigil
#

I uploaded this avatar a few days ago and went to update it but everytime I open the control panel it's stuck on this

pearl rampart
#

by any chance someone know how to fix the face of my avi when i do a dance?

vague spade
#

can anyone help me upload an avatar?

foggy tiger
#

how do I disable this popup

winged bobcat
#

can anyone help me figure out why my outfit components are disappearing when i try to swap the mesh to an edited one?

#

OH

#

the new fbx doesnt have an armature???

#

why isnt it exporting with an armature??

wraith geyser
#

hi, by default my eyes are a bit "inside" (pic 1) but as soon as i go to play mode it looks like they move forward and glitch through eyelid (pic 2). Any ideas of what is going on?

sand verge
#

Is there any way to keep unclamped blendshapes in VRChat/Gesture Manager?

#

I'm looking to keep it at 170

dry ibex
#

I was on vrc wearing the avi i made and i noticed the preview of my avi showed the mesh was flickering/flashing white, i asked my friends if they see that too and they said yes, so i checked blender and saw the edge(?) lines on the mesh that was flashing was darker than every other line. I tried clicking L to see if there was any duplicate mesh that was messing everything up but nothing seperated. does anyone know how i could fix this or what could be causing this?

wraith geyser
#

i'm having the same issue, did u manage to fix it? do you remember how? pretty please

lusty gust
#

can someone help me im having trouble with textures when i put standard lite it turns black idk why if someone could help i would appreciate it

timber wharf
#

you have vertex colors

lusty gust
#

thx

timber wharf
#

@dry ibex L wont help it thyere connected, try just H(ide)

dry ibex
timber wharf
#

i mean select vertex and hide it

#

to see if theres indeed a duplicate

dry ibex
timber wharf
#

you can try merge by distance if you dont care much for UVs

dry ibex
#

Okay

#

Thank you

ornate stump
#

If you tried everything. there wouldn't be anything left to do.

split carbon
#

does anyone know how to fix this? D:

ornate stump
split carbon
ornate stump
blazing marlin
#

if I'm making a camera hud, what would the best aspect ration for it? i want to do it with like a plane in front of the camera and then put a transparent texture on it

blazing marlin
#

Hud

#

sorry

ornate stump
blazing marlin
#

rahh

#

okay

dawn oak
#

how do i fix this compiler error? its a new project with only a humanoid model dragged into it so i dont get how this couldve happened

pearl rampart
#

by any chance someone know how to fix the face of my avi when i do a dance?

slow panther
#

any idea why the parent constraint works while im playing the animation, but as soon as i go in play mode it just ignores all logic

#

what its supposed to do

still shuttle
slow panther
#

i fixed it it ended up bc i accidently added scale rotation and position into the animation xD

idk its the default for me

#

ive always noticed it was rainbow

still shuttle
#

It's definitely not default unity settings

slow panther
#

The "rainbow colors" you are seeing are the normal, default behavior of the Unity Animation window when in Dope Sheet or Curves mode. Each color is assigned by the editor to visually distinguish between the different properties you are animating.
What the Colors Mean
Color-Coded Properties: Every animatable property listed on the left side of the window (like STE: Animator Chest Front-Back, STE: Animator Left Arm Down-Up, etc.) is assigned a unique color.
Visual Tracking: The corresponding horizontal track of keyframes (the small diamonds) on the right will use that same color, allowing you to easily see which track belongs to which property at a glance.
This coloring helps you manage complex animations, especially when viewing multiple curves overlaid in the Graph/Curves mode. It is not an error or an issue, but a core feature of the Unity Editor's UI

wraith geyser
#

hi, i still didnt find any answer so im asking again, help pls
by default my eyes are a bit "inside" (pic 1) but as soon as i go to play mode it looks like they move forward and glitch through eyelid (pic 2). Any ideas of what is going on?

#

or a quick fix to bypass ? maybe a new blendshape to move em back?

somber sequoia
somber sequoia
wraith geyser
#

you mean in pose mode with cats or in edit mode?

#

coz in blender it looks fine, this happen only in unity play mode

somber sequoia
#

edit mode, nothing about cats here.

#

So in Blender the eye bone should be perfectly vertical, with 0 bone roll, and the head positioned at the exact center of rotation. My guess is it's not quite right

wraith geyser
#

ok ill try this thanks

#

it looks vertical to me (its a manuka head)

still shuttle
wraith geyser
somber sequoia
#

Yeah I look at the position values in the "item" tab of the "n" popup sidebar and simply set the tail's X and Y values to match the head's values.

#

you can copy/paste them

still shuttle
cyan kestrel
#

Is there a way to use the Parameter Driver with the Random option to randomize only whole values and not partials, for Integers? (ex: 1, 2, 3 not 1.2, 2.5, 3.7, etc.)

#

Have some Int toggles that use Blendshapes and when some are partially randomized/enabled it causes some weird looks

somber sequoia
cyan kestrel
slow panther
#

yeah i looked through all my other animations no idea lol

somber sequoia
north cradle
cyan kestrel
slow panther
#

could just be a package im using, but i use it for every avatar ill see if its what i think it is one sec

wide whale
#

hi i tried exporting my roblox hats and instead of them being obj they got saved as mtl can i still use these for my models

slow panther
#

found it

still shuttle
slow panther
#

dopesheet colors is bd_'s misc tools

That package includes editor scripts that modify Unity’s Animation window to add:

✔ Colored Dopesheet rows
✔ Colored keyframe channels
✔ Extra animation visibility/debug helpers

somber sequoia
#

ahh that's what that is

wide whale
#

i accidently

#

made both of their names

#

"hats"

#

🥀

#

i just realized it now

#

wait what

wide whale
slow panther
#

idk where i got it or when but 😂

still shuttle
#

its on github, thank you!

slow panther
#

no problem! helped me learn smth new xD

odd inlet
#

😭

still shuttle
#

yeah sometimes it takes a long time, I've had it take hours before

odd inlet
pseudo crag
#

I'm rusty

#

I swear I fixed this before

somber sequoia
#

do what?

pseudo crag
#

The textures are not adding properly

#

For the body

#

It’s the last thing I need to do

pseudo crag
#

I think

#

Like last year

somber sequoia
#

no idea. and the video isn't playing for me, what do you mean "not adding correctly"?

pseudo crag
#

Ok well uh

#

So I got a model

#

It included textures

#

Extracted the mats

#

Applied the textures to the mats and then there’s the body

#

There’s one mat for the entire body

#

Let me show you how much textures there are.

somber sequoia
#

not sure how that's relevant, but ok

pseudo crag
somber sequoia
#

looks like textures for UDIM tiles, is that how this came?

pseudo crag
#

yes

#

Just plugging everythin in

somber sequoia
#

interesting, maybe there's instructions to tell you what goes where?

pseudo crag
#

Not from this creator

somber sequoia
#

unfortunate

pseudo crag
#

The video will show my problems

#

I've been able to plug everything else in

somber sequoia
#

you really need to explain what to look for in the video

#

in words, what is the exact problem?

pseudo crag
somber sequoia
#

what?

#

only one goes into that slot

pseudo crag
#

That's what I'm having problems with

somber sequoia
#

oh I think I get what you're trying to do

pseudo crag
#

mmhmm

somber sequoia
#

yeah nothing here really supports UDIM tiles, so I'm not sure what you'd do with those textures

#

could probably do something complex with multiple materials in Blender and bake them down into a single texture set

pseudo crag
somber sequoia
# pseudo crag

this definitely looks like the wrong texture for the UVmap it's using

pseudo crag
#

It says it's a texture for the body

#

looks like it

#

but it's seperated into 3 parts

#

when the body mat is only 1

somber sequoia
#

yep

pseudo crag
#

so I'll put this on hold

#

The thing is

#

The creator made both a .blend file and a .fbx file

#

knowing people would use his model for vrchat

#

but the textures are fubared

wide whale
#

so um im using pmxeditor and opening the obj file but nothing happens

#

it doesnt ask me for scale or anything

#

wt am i supposed to do

#

fixed this

heady dirge
#

Hello, i need some help, im tryin to fix the armature on this model, and its not a vrc model its supposed to be a nimation model but i would like to put it on vrc, the problem is that its sayin its not on t pose, and the fingers didnt map, but they r on the model already, theres no fingers missing, its the only problem gettin me away from uploadin the avatar, and i cannot access the muscles and settings tab

wide whale
somber sequoia
quick dagger
#

i have a problem when it comes to uploading the avatar doesn't build and it infinity loads this happens when ever the sdk updates the only fix i have for this is to make a new project and move my old stuff to the new stuff

heady dirge
#

thks thou

somber sequoia
#

no, it wouldn't fix those

#

but you don't need accurate fingers in order to be considered humanoid

#

re: t-pose, you may be able to use the "force t-pose" option under "pose" right below the bone slot list

mystic verge
#

Hey guys i have a quick question is it possiable to use the parameter driver to also scale your avi ? using like the regular built in scale, i want to be able to use a transformation toggle in the menu that also turns you taller, when switching into like mech armor. withouth doing it manualy

somber sequoia
#

Sorta - you can't change the viewpoint so it's not really great

timber wharf
#

ie no you cannot access built-in radial scale from animator

spark walrus
#

Hopefully someone can help me with this, but what does it mean? Normally it should just be smooth and no have these random patterns

somber sequoia
#

is the left pic a 3D view and the right the 2D view?

#

that ring looks like maybe the mesh was moved around but the UVs not reworked, as if it's stretching the texture weirdly. You'd have to look at this in the UV editor in Blender (or similar) to see where that part is

somber sequoia
#

?

pseudo crag
#

Can you add the textures in blender then export to unity

#

Or will it not work

somber sequoia
#

please don't reply to a totally different topic

pseudo crag
#

I’m talking about the one I was talking about

#

Like

#

More than an hour ago.

somber sequoia
#

yes but you replied to my comment on someone else's post.
Anyway, Ultimately you have to have your textures in Unity and setup your materials there, so doing much texture work in Blender is fine, you'll just export to files for use in Unity.

pseudo crag
#

Oh thanks.

foggy tiger
foggy tiger
#

Yea I almost got a virus lmao

#

Will this fuck with me trying to just join 2 meshes?

somber sequoia
#

select both mesh objects, ctrl+j

foggy tiger
#

I needed the meshes to be the same tho

somber sequoia
#

what does that mean?

#

this combines the two objects into one

#

(ctrl+j = join, works on many kinds of objects)

foggy tiger
somber sequoia
#

no they don't?

foggy tiger
#

See the gif I replied to

somber sequoia
#

link me, no idea which message you mean

foggy tiger
#

I'll just resend

somber sequoia
#

but this is a thing I do all the time in Blender. so

#

Oh you're trying to join armatures, not meshes

foggy tiger
#

2 seperate meshes

foggy tiger
#

The armature linked fine

somber sequoia
#

right, so now join the mesh objects

foggy tiger
#

💀

#

Damn

somber sequoia
#

?

foggy tiger
#

I didn't think to try that

somber sequoia
#

ohh

foggy tiger
#

Thanks 😅

somber sequoia
#

np

boreal horizon
#

does anyone know why it's giving me this error?

foggy tiger
#

Now it made a whole other issue where I just have a massive eye in my neck, but that's not on blender so idk what I did wrong

#

My export settings

#

the eye bones didn't move either

#

Idek how stuff like this happens, I just pressed ctrl + j and it doesn't look messed up in blender

somber sequoia
#

make sure your objects have the same scaling before joining - applying all transforms is generally a good idea

foggy tiger
#

Everything was the same :/

#

Could it just be a bad export setting

somber sequoia
#

those look fine

foggy tiger
#

I'll just add the fluff in unity :(

dense moth
hot vector
#

does anyone know how to fix this?

#

I'm not smart in unity

somber sequoia
dense moth
#

Im not even sure, I got it that way

#

Put it on the Novabeast and it did that

somber sequoia
#

I mean what action did you take that made it look like this?

dense moth
#

I clicked play, used the gesture manager to see what it looked like live time

somber sequoia
#

oh okay. Is this a rigged asset for this avatar? or for some other...

dense moth
#

Yeah its rigged for the novabeast apparently is what it said

#

So I went to try to use it and well here we are

somber sequoia
#

yeah I'm not sure what's going on there to cause that

hot vector
somber sequoia
#

looks like maybe bones moving differently than they ought

dense moth
#

Yeah Im not sure, its just really weird

#

Hoped someone could help fix it cause its so cute

hot vector
#

nevermind it did not fix itself

#

it's being sent here everytime a moving image on my outfit updates

round comet
#

Thats usually from deleting physbones

hot vector
#

oh

foggy tiger
#

Does anyone know anything about texturing

#

Bc I just realized that the texture I have doesn't work with the custom fluff I put on

#

And I was kinda hoping to understand how they made the texture because I was hoping I could make a version of it for the custom fluff

somber sequoia
foggy tiger
#

I can only really do like simple patterns and recolours

#

But this texture I have has a like knitted thing all over it

#

As you can see the custom fluff doesn't have it

somber sequoia
#

looks like a normal map

foggy tiger
#

And the UVs aren't the same so trying to use the same material doesn't work

foggy tiger
#

It's part of the texture and it has a normal map to make it bump up

#

I don't know how they got the knitted thing to be part of the texture tho

#

I can also just go back into blender and make a blendshape to hide the custom fluff when I use this texture, but I'd rather not

somber sequoia
foggy tiger
#

Yeah the person who made this avi did it in substance

#

I wouldn't even know where to begin doing smthn like that tho

#

This is part of the normal fluff texture, it's not just a repeating plane

#

It's different for each plume of hair

somber sequoia
#

yeah I'd do that in substance

foggy tiger
#

But idk how I would

#

Like where would I even start other than getting the current texture and model imported

somber sequoia
#

import the model, find a texture you want to use, then make a layer per UV island and position the image how you want it

#

you may not need one per island but it's a good way to think about it

foggy tiger
#

But like it isn't just overlayed on the uv

#

It actually wraps around each plume of fluff

somber sequoia
#

yep, that looks really well done

foggy tiger
#

Yeah which is my issue bc that's above my skill level and I can't contact the creator bc their twitter got taken down or they deleted it

#

So like I can't even ask him how he did it

#

I just made a blendshape to disable the custom hair for now until I find a workaround for that

still shuttle
#

Trying to make it so where a bell on the collar of an avatar I am working on jingles every time I walk while also having a toggle for the sound. Cant seem to get it to work for some reason, I feel like im doing something wrong.

Currently using 3 animations for it,
Jingles off = audio source off
Jingles on = audio source on
wait = empty animation, thought it would help for like the mid point when you arent walking to stop the noise but im unsure.
I am using the VelocityX parameter but im not sure if that is the right one to use.
I provided images of how I have it set up.

heavy zephyr
still shuttle
#

ur so right how did I not think of that

heavy zephyr
foggy tiger
#

Unity keeps switching my material for a part of my avi without me doing anything

somber sequoia
#

do you mean In play mode?

foggy tiger
#

Nope