#avatar-help

1 messages · Page 199 of 1

pine valley
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a shader can use a heightmap to affect the surface normal, but it doesn't look very good

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You can probably batch-process the images in Photoshop. I bet there's some way you could do this with the Blender Compositor, too, but I haven't explored that much

inland sparrow
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how do I bake it?

stray lintel
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hi, why do i have two fx layers?

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which layer should I use?

pine valley
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well that's weird

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the fourth one is supposed to be "Action"

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are you on the latest version of the Avatars SDK?

pine valley
# inland sparrow how do I bake it?

Create an Image Texture node in one of your material graphs and make sure it's selected. This determines which texture gets baked into. Hit "New" to create a new texture that'll be baked into.

In the Render section of the Properties window, set the Render Engine to Cycles and look at the "Bake" tab that appears below. Switch the Bake Type to "Normal", then hit Bake.

This will capture the normals from the object you have selected and copy them into the target texture.

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this is the result I get after scribbling all over the heightmap

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(given this height map)

crimson plover
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OK new question, how can i make a toggleable decal on my avatar that shows on both pc and quest

somber sequoia
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I haven't looked at the new toon standard shader, but I didn't think any quest shaders did decals.

crimson plover
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new shader?

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oh none of my shits updated LMAO

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oh DAMN they gave us some options with this

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holy shit we got emissions now too?

inland sparrow
# pine valley Create an Image Texture node in one of your material graphs and make sure it's s...

ok while I'm trying to bake it without splitting it into 3 different materials it constantly overwrites the same random but not selected image and the normal map is always empty
idk how splitting into 3 materials can help while I'm in blender because I wouldn't be able to apply them to the same faces, which is what I'm doing and that's why it's all in one material rn, from what you said I just assumed unity has a way of overlaying materials or sth

pine valley
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it looks at which Image Texture node you have selected in the material editor window

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(this is very obtuse)

inland sparrow
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and it ignores that

somber sequoia
crimson plover
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Alright, time to replace all of my materials again

inland sparrow
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also what do I do when I have images that take tweaked uv coordinates like here (I believe baking to an image will only account for the original UV's and the result image will be tilted and most certainly distorted considering how low res my textures are)

somber sequoia
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You can bake to a new UV map if you want

inland sparrow
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can one mesh have multiple uv maps?

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oh wow

somber sequoia
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yep, 4, though your shader needs to support that

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well it can have many more but generally only the first 4 are used

inland sparrow
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I was able to get the hair material to look like this, but I believe this is not the way to tell the .fbx format what UV map to use for that second texture

quartz lily
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Hey there, if i have a FULL locomotion upackage, specifically this Ghost Locomotion one from booth that comes with an outfit.. How am i supposed to apply that to an avatar, i get there's something that has to do with the Base and something to do with default vrc locomotion but im not seeing any of that 😭😭

somber sequoia
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Also that roughness texture you probably want to set the color space to Non-Color

quartz lily
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My pea brain is looking at 3 year old tutorials and can't find anything updated..

quartz lily
somber sequoia
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that

quartz lily
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I have that on there but got no clue what to do next..

somber sequoia
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without having that package, I dunno either

quartz lily
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Maybe i just need to upload and see? But in the test im not seeing anything different so im unsure.

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I did end up removing gogoloco because that usually messed with animations unless i do something special in that menu.

somber sequoia
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yeah, GogoLoco requires a humanoid avatar and also has its own base locomotion layer

inland sparrow
somber sequoia
inland sparrow
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I'm importing it back to blender because it's faster to test this way, unity lags a ton

somber sequoia
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and yeah you wouldn't have this stuff preserved doing a re-import

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generally treat the blender -> unity pipeline as one direction

inland sparrow
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crap

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ok thank you

quartz lily
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Ill see about uploading it and check back later..

inland sparrow
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is it ok to be saving roughness/metallic maps in .bmp since they are all b/w?

somber sequoia
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no, use png for everything always

inland sparrow
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alright

somber sequoia
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Ideally you combine those into a multi-channel file, like red = metallic, green = smoothness, etc.

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That depends on your shaders.

inland sparrow
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is smoothness the opposite of roughness? like, 1 - roughness

somber sequoia
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Yes

quartz lily
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That did indeed not work.

inland sparrow
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ok I found that creating a new plane and applying the desired material to it allows you to actually export normals, as well as some other things yay

somber sequoia
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I use a non-free plugin for all of this called SimpleBake - it makes this whole process really easy and fast.

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absolutely worth the small fee

quartz lily
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About to rip my hair out i dont know how to FIX THISS\

inland sparrow
somber sequoia
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Looks like UDIM tiles or something?

inland sparrow
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jesus

somber sequoia
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not sure what you did but you should make sure all of your UV islands are fully contained within the main tile, in the UV editor that's coordinates 0,0 to 1,1

inland sparrow
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yea seems like it

somber sequoia
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(unless you're doing UV tile stuff... which is another fun topic)

inland sparrow
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though before I did not care about that at all because I had no problems with that in blender

somber sequoia
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Gotta run but I'll respond to stuff later

inland sparrow
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thank you for everything you've told so far!

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already making the process a few times less frustrating

lone hedge
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omg i’m so sorry i was at work

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here lemme take some

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the model here has the viewpoint set slight under and behind the eyes, trying to fix the issue if the body moving with the head, but when i go in game the viewpoint is set wayy back behind the head which also makes full body completely break. when you try to calibrate you calibrate really far behind the avatar which causes constant clipping into the stomach which was already an issue, even with fbt off

boreal python
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when i try to upload an avatar it says i dont got the permission why is that

grave ruin
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my avatars texture memory is below 400mb but upon upload it fails saying the avatar uncompressed size is 590. how do i reduce that

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i wish there was a tool that just shows me the biggest parts so i can reduce quality and stuff

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i have no idea what the issue is now

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why doesnt the sdk give me a warning about uncompressed size prior to upload either

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how do i tell which parts have which size

indigo compass
indigo compass
grave ruin
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whats the best step to take now without starting to delete stuff

indigo compass
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Well, you probably should delete stuff in general or reduce texture resolutions even further, the limit isn't something you should be just below.

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But the worldtoolkit in VCC can help give you a gist of what is taking up space

grave ruin
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this avatar will only be used in 2 person instances or very very small groups

indigo compass
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But you need to attempt an upload before it reports anything

grave ruin
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worldtoolkit?

indigo compass
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It is a included package in the creator companion

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It works on avatars too

grave ruin
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how do i see the size of a texture or material

indigo compass
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It also gives you suggestions on texture formats to use and resolutions that fit, but the latter doesn't matter for you

left gull
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?upload

flat muskBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

boreal python
left gull
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make sure you're using a vrchat account (not a steam,oculus, or w/e they offer) and that you're atleast New user rank

rotund glacier
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Is anyone having issues with the unity android build support not being recognized despite it actually being installed?

grave ruin
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I reduced texture sizes a lot of stuff that was 20mb+

rocky fractal
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The fastest way to get to trusted user is literally just leaving your vrchat on for hours and add a bunch of people , you don’t even have to hangout with them 🤣

grave ruin
left gull
spark walrus
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Does anyone know how to make it so my avi isn’t stuck in tpose in game

left gull
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is it rigged to the armature correctly and is the .FBX set to humanoid and setup properly in the configure menu?

spark walrus
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How do I change it to hunanoid?

half knot
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Anyone else having trouble uploading avatars? Or just me?

timid thorn
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yo is there a way to add human rigs to models off of blender?

grave ruin
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everything seems to work fine but the spacedrag i was expecting from gogo loco i cant find. theres a couple buttons with arrows but they mostly do other stuff

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i was hoping i could lift myself to fix the heels inside the floor

left gull
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theres also prolly some good YT tutorials that'd go over how to do it a bit better/more in-depth

short ferry
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any way to remove seams on the texture without going into texture paint and painting oover the seams?

kind heath
short ferry
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I figured it out, blender has an option called Bleed under Tool-->Options-->Bleed when in texture paint mode

amber pivot
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Also still having this problem, if anyone knows what's causing this, pls let me know.
I'm like 99% sure both multiply and additive being there is causing this but I never tested only multiply on standalone quest and can't rn since im away from my computer.

mild cloud
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Sooo idk what to do

I obviously can’t upload it like this so far and when I remove the scripts causing errors the main model breaks and all the parts disconnect..

idle narwhal
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how do i get my scene back

somber sequoia
smoky kernel
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so... do i really have to weight paint or can is there like something i can do in unity to fix the errors

somber sequoia
smoky kernel
somber sequoia
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without seeing it I couldn't say more than "sounds like you need to fix the weight painting"

frozen dragon
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I have a weird issue - for some reason, the Jaw Bone entry under LipSync/VRC avatar Descriptor is stuck when setting it to Jaw Flap Bone; I can't change it to anything else, and just stays as "None (Transform)," regardless of whether I drag the jaw bone (or any bone) to the field, or select it using the circle selector on the right. When I try creating a new Avatar Descriptor, the same thing happens. I have no issues editing other bone entries in the Avatar Descriptor.
Has anyone encountered this before? I might just try creating a new project and set everything up again >.<

quartz lily
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Idk what to doo..

spark walrus
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Anyone know how to add physbones to hair I tried and it was stuck in the air

left gull
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stuck in the air sounds like you might need to mess with the gravity, though a screenshot of what you mean would help

fervent spear
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hi guys whenever i export my avatar to unity and back to blender again, the neck bones appear to have been seperated from the chest bone? i tried making the neck bone longer and moving it down, but it caused problems with the chest bone, will it matter if i just leave the neck bone like this? if not how do i fix it?
first picture is how it was originally, second is after reimporting from unity

somber sequoia
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those bones don't really have to be connected. But also how did you go from unity to Blender? Re-import the FBX? Why do that?

tacit storm
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What is the minimum credit price for avatars? From the looks of it, it seems to be 1200. Is that the minimum?

spark walrus
fervent spear
somber sequoia
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yeah generally there's no reason to go back again. Go blender -> unity and not back

fervent spear
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hmm ok thank you:D

signal spire
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This Piccolo model that i'm working on has a large Leg Dent on Import in unity, in order of photos-

1st is Untextured in Unity, 2nd is Unity's Configuration, and 3rd is Blender.

The dent transports into VRC, and I'm not sure how to fix. Has anyone had a similar issue, and does anyone know a fix?

nimble zenith
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@idle narwhal

nimble zenith
signal spire
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It's also only on the left leg

nimble zenith
# signal spire Deformed polys

is that portion of the leg weight painted ? It looks like either no weight or something is pulling it that has weight.

signal spire
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And the Configuration has all the proper bones in place

nimble zenith
signal spire
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I don't believe so, I'm like 90% sure I removed all of em, but I'll check momentarily

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It's possible though

signal spire
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Here's a photo of the dent behind

nimble zenith
signal spire
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wait do you mean mesh dragged off the armature in the scene?

nimble zenith
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No I mean redragging the fbx to the scene.

signal spire
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Oh lemme check

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Yes it does

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I can also show how it looks in the Model Preview when setting up the Config

nimble zenith
signal spire
signal spire
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Do i send it here or dms?

nimble zenith
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This guy needs some surgery

signal spire
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Not sure on the server policy regarding files

nimble zenith
signal spire
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I gotchu

signal spire
nimble zenith
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I think that is due to your communcations settings not mine

signal spire
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Lemme check

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Very well could be

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You were right yes

brisk brook
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would anyone be able to help me set up my animator, just to get my model into a testable state?

somber sequoia
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can you be more specific?

brisk brook
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i really wish i could, but when i tried to do the test upload it just said animator missing even tho i made one

somber sequoia
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did you do the humanoid rig setup?

brisk brook
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no, besides i dont know how much that would apply since her outfits are part of her sprite sheet

somber sequoia
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well that's why it's complaining, that adds an animator component to the root automatically

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it also gives you humanoid locomotion

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if you don't want that, that's fine, but you'll need to add an animator component, I'm not sure the right method to do this, I don't do generic avatars.

brisk brook
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ah

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whoops

nimble zenith
tight quail
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my avatars eye position keeps seemingly moving around randomly. Ill have it lined up just right, then when i check later it will be lined up with my eyebrow or lower cheek and idk whats causing this

storm loom
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So, I was trying to make an avi of mines quest compatible, it was too big at first but after a lot of working and removing and lowering - I managed to get it to 10mb. The issue now is that when i go to upload it - it failed. Saying that 10mb > 10mb. I'm not too sure how else to fix this issue because whenever i lower anything else in the project the size goes up a little bit again.

Anyone have any tips on how i could fix this issue or is the avi a lost cause and just might not be able to be quest compatible?

vernal pecan
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Why when im changing index finger spread muscle just for 1 - all fingers became broken - especially thumb and pinky fingers

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any changes here breaks all fingers

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ok, looks like i was just need to enforce t-pose after any muscle changes.

grave ruin
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I need one of these options to work:

  • Enable a space drag equivalent in desktop mode.
  • Have a toggle that lifts both the avatar and the viewpoint.
  • Use Gogo Loco to fly but disabling the flight animation and the downwards movement so you walk midair.
vernal pecan
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try to look here, i beieve removing animation toggles in tracking control should work

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or if not - you may add some kind of a walking blending tree copy here

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with your own toggle to enable it

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and keep pose space as is (enter)

grave ruin
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That would block the float animation if I untoggle those right. What about the decline. If I use the flight mode I decline while standing still. There's the arrow keys for float to adjust but they have so tiny intervals you keep clicking for a while

lunar iris
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anyone know what version of gogo local this is i want it

ornate stump
# lunar iris

This rather look like a very old one. Why you want it?

vernal pecan
grave ruin
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idk i find just operating the gogoloco menu extremely bloated and difficult as is. i find the icons not very explaining towards their functions. ill look at it more later after im done updating my avatar versions

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just finding the alternative idle animations is already a science

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because its literally a lab jar with bubbling water inside

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if i have LOTS of time i might think of customizing the whole thing to make it more intuitive and easy to use

distant sleet
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how i should i fix this

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i did this for all texures

ornate stump
balmy barn
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casual 242k quest 'av' 24 seperate meshes / 47 materials vrpill

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reason why quest can crash right here

sand mica
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Hello. I want to know if the last child bone of physbone is supposed to be invisible or not??

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Imean the collision capsule is invisible on the scene. Only the last ones

ornate stump
bitter dune
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Putting this here too because this is probably a better channel anyway

bitter dune
# bitter dune

Update it seems the main mesh is rendering behind the background layer for some reason

dense fractal
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hello does anyone

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know when i click on the dropdown menut to select shader

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i click it flickers and it just doesnt work?

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in unity

raven herald
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id like to test my avatar from someone elses perspective, but i feel like there could be a faster way to do that without running to random people and asking. it looks normal on av3 emulator but apparently my invis toggle is broken, id wanna fix it but i at least want to confirm its broken from another perspective

somber sequoia
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I use a second account running in desktop mode

raven herald
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oh, can you run pcvr with desktop or would u have to use a virtual machine?

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oh a second account

somber sequoia
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by "desktop mode" I meant not in VR since presumably I'd be wearing the one you want to test. But you could obviously do it the opposite way too.

raven herald
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alright, id like to test it on pcvr before quest so ill figure smth out, thank you

crisp hornet
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Hi! Out of curiosity, is there a "clean" way to add premade presets to my avatar? The idea was to have a menu where each item would change multiple parameters at once (including VRCFury params if possible?)

somber sequoia
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Yeah - I do that kind of thing with a Button menu item, and VRC Avatar Parameter Driver to do the actual changes to other parameters.

crisp hornet
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is there any documentation online I can follow? Pretty new to doing things manually

crisp hornet
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tysm ^^

somber sequoia
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You put this component on a state in the animator. Mine is simple: enter -> wait -> whichever button got pushed -> exit.
For each of the "wait -> button" transition, I check for the button's paramter being true, and also IsLocal being true, since it's only necessary to run this on the local user, the other options get synced.

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For my button -> exit transition, I have that transition time set to 1 second so it delays long enough that by the time it's done, the button press has been released, and it doesn't try to loop

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I use this same method (in the same layer actually) for a few other triggers too, not just buttons. Like having a combo gesture setting some other parameters.

crisp hornet
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I see, again, thank you!

floral fable
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Yo, anyone know what this means?

somber sequoia
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It does however seem like an error response from the API server

floral fable
somber sequoia
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which means the VRChat API returned an error and your client is telling you about that.

floral fable
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So try again later?

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Huh, nevermind then. I just duplicated the avatar and it went smoothly? This Unity stuff will never make sense to me bro.

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Thanks tho

tawdry idol
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Im scared to download the avatar thing to publish my avatars to vrchat can anybody upload it for me? it has no toggles and just plain white texture

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exept gogoloco

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pls

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if so dm me i will send u avatar its made in blender

somber sequoia
tawdry idol
somber sequoia
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you want people to do work, so I'd assume there would be compensation involved

tawdry idol
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im still a teen...

somber sequoia
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and?

tawdry idol
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how would i get that money

somber sequoia
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the usual methods I'd assume. Either way there's a free section there, maybe someone is willing to work for free.

dapper fjord
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So like, can we still not fucking animate physbone settings???
like why hasnt this been fixed its been like a year

balmy barn
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turn off - change - turn back on (flicker slightly likely)

grave ruin
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how do i reduce the bounding box size of an object

somber sequoia
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there are settings for that in the mesh renderer component, see Bounds

grave ruin
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found it thank you

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curious why those elf ears had bounds 4 times the size of my avatar

finite mango
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How do I fixe the problem so I can upload the avatar

bitter dune
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and I don’t see any differences here that would potentially cause the issue, (considering the only “fix” I’ve found so far is disabling the animator on that mesh which makes it re-appear in the preview like it should, but the animations it has then don’t play ingame)

(Poiyomi is pc, toon standard is quest, and before anyone mentions the difference of the “avatar” in the animator section between the two, I have tried toggling the other and it did not fix the issue, same for root motion)

somber sequoia
somber sequoia
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you really need to show the whole console window without clipping the errors

hexed knoll
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Does anyone know how to get that bloom effect with poiyomi shader

somber sequoia
hexed knoll
somber sequoia
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I suspect if you setup a post-processing volume maybe

hexed knoll
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How do I set one up

somber sequoia
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of course, it's world stuff, not sure if any of this will work how you want for an avatar project

hexed knoll
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Thx

cosmic fiber
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Im new to trying to make any avatars and im trying to get the hair to work but when i run it the hair floats far above the character

somber sequoia
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how have you attached it?

cosmic fiber
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yes i have it would move with the model if i moved it before loading it i just slightly moved part of the hair and it now works and idk why

somber sequoia
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I keep forgetting that exists, thanks

short ferry
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anyway to make a viseme toggle? where I can toggle it off and on?

left gull
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Does anyone know of docs or YT vids that go over how to setup an MA prefab?

silent hearth
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Avatar Validation Failed, Anyone know how to fix this?

somber sequoia
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Also try to not clip the little red error count in the upper-right of the console when sharing images of it, it helps figure out if there are errors above which are not visible

grave ruin
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To make quest compatible avatars you can't use Liltoon shader right?

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I've read about another toon shader that's part of VRchat you can just change the shader to that right

night ember
shrewd stirrup
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Does anyone have a VRChat animal movement controller for something like a 4 legged creature like a horse or cow?

grave ruin
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That would involve blendshapes reacting to your movements to estimate the legs you don't control. Tons of work for sure. I haven't seen one properly made yet

night ember
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thats not really how that works

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every model would be unique

night ember
grave ruin
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Can that work realistically though? You can't control the bones and making them physbones doesn't help either you would have to animate them somehow

night ember
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you can just animate them?

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like bones are entirely animatable

grave ruin
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Ye but. Making a step with your right foot translated to let's say a horse doesn't mirror to the right leg behind. You have to properly study the movement and translate each position of the humanoid rig legs to the legs behind

night ember
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yea?

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blendshapes wouldnt be how you move the legs

grave ruin
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Ye I get that. Just tons of work and not surprised you don't see that much or at all

night ember
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youd have to animate the bones in one way or another
be it preset animations or constraints

shrewd stirrup
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but like i seen these avtars that are like realistic horses with complete anims and probably a good blend tree so im not sure how to find some

night ember
grave ruin
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The easiest way is to animate the hole horse based on movement speed and distance scrapping the part where you would move your own legs at all. Then you can probably import already animated assets from games and such but you won't be able to move any limbs.

somber sequoia
short ferry
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So I'm trying to add something to my avatar, changing the material but it just reverts it back to the first one on its own. It does this with blendshapes too, it'll revert the blendshapes back to zero on its own

stray lintel
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can anyone help

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im trying to make a cutout in my thigh

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of a holster

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kind of have the hoslter be in the thigh, and it comes out from inside

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I want to make it two seperate meshes

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but have the first mesh disappear when the animation is played

night ember
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Why separate meshes

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You can just take a section and make a hole then use blendshapes

short ferry
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uhm why is it doing this?

somber sequoia
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"this"

night ember
somber sequoia
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oh you said in the previous message

short ferry
night ember
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Then fury

grave ruin
somber sequoia
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fury shouldn't be doing that

short ferry
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I know

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I have no idea why it's doing this

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this happened after I uploaded the pc version as well

night ember
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I only ever seen people have that issue when using stuff like fury

somber sequoia
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SDK 3.8 is kinda buggy for material properties, haven't seen it do this but it wouldn't surprise me

grave ruin
# stray lintel im trying to make a cutout in my thigh

You could open your model in blender to add a blendshape that moves the thigh into the leg. To make it fit you can probably add the holster in blender and position it where you want it then make it fit into the leg with transformation tools you save as a blendshape. Then you would use that new model and toggle the blendshape when you turn on the holster on your avatar.

night ember
short ferry
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lemme remove vrcfury and see if it fixes it

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it was not vrcfury

somber sequoia
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oh I haven't had blenshape issues, just shader properties

grave ruin
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If your avatar is already well populated with stuff in your project I suggest using pumkin tools to copy the project with the new model instead of overwriting the original just in case something goes wrong on import

spark walrus
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not sure. but I think this happened to me. the avi needed vrcfury too. I wanted to recolor its textures. material kept on resetting, even when switching the texture. fixed it by deleting the material in file explorer, renaming another to its name.

night ember
stray lintel
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I kinda have an idea of how I want the leg to work

grave ruin
stray lintel
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Ah ok

grave ruin
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Sec

short ferry
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reverting the SDK back to 3.8.1 worked

silent hearth
grave ruin
somber sequoia
silent hearth
somber sequoia
#

if you had further errors in the console, as I suggested, feel free to paste them

silent hearth
#

I assumed it had to do something to do with my avatar

brittle condor
#

I’m extremely confused as to how to add physics. All the tutorials I’ve found are like “oh you just add the component and adjust this and that” but the mesh I applied physbones to remains static. It has bones, too. What am I doing wrong?

somber sequoia
spark walrus
# silent hearth Trying to load into VRChat with a new avatar, it looks like its gonna load in co...

it looks like you/avi isn't where your viewpoint is. its somewhere else, colliding with stuff. it looks like you are hitting invisible walls, but your avi is actually doing that, you just dont see from its pov. is the viewpoint not between the eyes? some temporary pose driver gone wrong? if it happens with another avi, its not world related. then, start removing things until it works (animator layers from avi descriptor, etc). narrow the problem.

sand mica
#

Hello. Physbone vs Spring bone, same amount of colliders, which one is heavier?

somber sequoia
#

spring bones aren't a thing in vrchat

sand mica
#

Didn't knw

#

Thanks............

somber sequoia
#

yep

blazing marlin
#

anyone know how to make these normal maps normal? its straight from the game and theres nothing else. im struggling

#

They need to be BLUE

somber sequoia
#

that doesn't look like a normal map to me

#

what sort of format is that file?

blazing marlin
#

I know. But this is the normal map. It’s called normal in the files and there’s nothing else other than this

blazing marlin
somber sequoia
#

does it look the right color as that?

blazing marlin
#

No

#

It’s always grey

#

I tried to change some channels around and I got it to be the proper blue

#

But it’s not right

#

It keeps being inverted no matter what I change

somber sequoia
#

well if it's for direct X, you'll need to invert the green channel anyway

blazing marlin
#

Yeah which I did

somber sequoia
#

Unity wants OpenGL format normals

spark walrus
blazing marlin
#

materialize always makes normals look so flat and gross. not how they are supposed to look

verbal latch
#

so im tryna do a dbz attack how do i make it to where when i press trigger it shoots?

thick narwhal
#

Hey im having in issue in all of project even with different avatsr but this errors seems to be the only one stopping me from uploading any fixes?

glacial vale
#

downloaded a clothing item to put on an avi and it doesnt have a direct fbx or add, how would i add it?

somber sequoia
#

that's the site that's full of stolen assets, isn't it

glacial vale
#

probably

alpine jay
#

Did you ever figure this out I’m having the same issue

glacial vale
thick narwhal
somber sequoia
#

No, you buy the asset from the creator and follow their setup instructions.

#

(which may be that)

thick narwhal
#

Yea....

glacial vale
thick narwhal
#

Either way i highly recommend you dont use the site it directly steals from proper creators

thick narwhal
glacial vale
#

no clue what that is

thick narwhal
glacial vale
#

i dont think its too hard to just drag all the armature stuff over either way

thick narwhal
#

If its fit to the base it would do it by it self using modular avatar with a few simple buttons

#

It what i use for my booth models

#

Or clothing utility

glacial vale
#

im kinda confused about the textures part, those arnt automatically added

thick narwhal
#

Well no it would sorta depend if you would like to toggle with texture you would would via radial or button you could use something like av3 creator or learn how to do all that in the animator/animation

thick narwhal
glacial vale
#

yeah, i just have it in here to learn. i dont plan on using it

#

trying to atleast learn how to get it to work

thick narwhal
#

I would love to help but im at work T-T incase ya dont figure out feel free to dm me and i can record a video showing you how to use modular avatar or vrc fury/ clothing utility

left gull
#

buy it legitimately even if your using it to "learn"

glacial vale
#

just learning how the parts line up, chill

#

its already in there i might as well try and figure it out

left gull
#

then you're not gonna recieve help from users here, its both part of the #rules of this server and scummy.

glacial vale
#

im literally deleting it anyways in like 5 minutes but ok lmao

#

and yeah i found the orignial site

night ember
glacial vale
night ember
glacial vale
#

whatever you say big dog

left gull
#

use something thats free and legit then? theres tons of free skirts and stuff on sites like booth,gumroad or jinxxy

night ember
glacial vale
#

xD

#

i deleted it, be happier now lol

#

nobody lost or gained anything from that

night ember
#

as you claim

glacial vale
#

hope your day goes better, i dont know how you can be so unhappy about something so small

left gull
#

because its scummy towards the creator and is illegal as its piracy :P

#

id imagine lots in here would be peeved over stuff like that since they're creators themselves

glacial vale
#

go tell them directly then, otherwise dont cry about it

#

because theres so many other people who do actually use it

left gull
#

ew.

#

thats a terrible mindset

glacial vale
#

nothings going to change from it

left gull
#

i mean using pirated content can get your vrchat account banned + using/advocating for it in here can get you banned from the discord

#

and if the creator finds out (which lots of em tend to lurk in here) they'll blacklist you from their storefronts aswells as telling other creators whom their close with

#

its a pretty big lose situation especially if you're wanting to get into avatar making

night ember
#

even worse that you lied the first time by stating you werent going to use it and proceeded to use it anyways for "learning"

sand mica
#

how do I change my avatar's T pose in unity? I enforced it but it twisted the hand, so the thumb is poking out the sleeve. I want to slightly bend Thumbs but dont know how to.

night ember
#

you dont have to enforece tpose

night ember
sand mica
#

ooopsie

#

Thought vrchat had to do that too because VRM needed that

left gull
night ember
sand mica
night ember
#

they are entirely independant and not related to each other

strange saffron
#

you can still import a vrm model and convert it to a VRChat model tho

night ember
#

which makes it no longer a vrm

strange saffron
#

yeah I know

sand mica
#

I did the vrm for 2 days for nothing........ I misunderstood the tutorial video saying Blender to VRM... I thought it was for VRchat

strange saffron
#

people might be confused that it would stop being a vrm model since lots of tutorials are like "this is how you make your vrm compatible for VRChat"

#

you can still import the fbx from Blender to convert it to a VRChat model

sand mica
#

Yeeeehaw!!!!!!!!

#

Nice

#

Ill convert my vrm to vrchat... thanks!!!

strange saffron
#

this for example started off as a Vroid Studio model > export as VRM > edits in Blender > export as fbx > import into Unity via Creator Companion> convert necessary things like physics and colliders>export as VRChat avatar

#

obviously you don't need that many steps but I'm just showcasing that vrm to VRChat is doable

#

If you do decide to use something like Vroid Studios, I highly recommend using the feature to decrease topology/triangles/tris/polygons/polys that shows up just before export

#

otherwise you might have a hard time dealing with VRChat restrictions depending on the visual complexity of your model

#

since you have already worked hard on making a model, you can now use it as a VRM for VRM compatible softwares like VSeeFace, VNyan, XR Animator, etc., for content creation outside of VRChat, and you can use your VRChat model for all the fun stuff you can do inside of VRChat

sand mica
#

Im afraid.......... What does this mean

strange saffron
#

yeah you need to decrease the poly count in Blender

sand mica
#

Should I do the retopology

night ember
strange saffron
#

it is too high topology

sand mica
#

oooooooo nooooooo :(((((

#

Ok better than nothing...... Thanks for helping!!!!

strange saffron
night ember
#

yes

sand mica
#

Is it impossible to be in game at all... like just standing in front of mirror??

strange saffron
#

hard maximum is 70k tris if I am reading the PC limits correctly

sand mica
strange saffron
#

places you can frequently get away with less tris are hair by the scalp, mid section in a humanoid rig, middle sections of arms (like between wrist and elbow, and elbow to shoulder), middle sections of legs (between hips to knee, knee to ankle), feet (mostly because it isn't going to be that visible most times

night ember
#

it tells you the performance rank its going to be

strange saffron
night ember
#

yea and?

#

very poor exists

strange saffron
#

ah nvm

night ember
#

pc generally doesnt have limits other than getting security check blocked

strange saffron
#

still probably should decrease tris though

night ember
#

there is hard limits but you generally wont reach it

strange saffron
#

good to know

sand mica
#

okivrcRat

charred sky
#

guys do i need a pc to find or create good avatars for my vr?

night ember
charred sky
#

ok also with a pc does it help my vr have like better graphics and more games to play

somber sequoia
#

of course

charred sky
#

ok thank u

thick narwhal
#

Hey im still having an issue with the sdk is it possible vrcc or alcom is currently broken?

somber sequoia
#

those are unrelated things

#

What issue are you having?

proper depot
#

Heyo, not sure if anyone knows what I am talking about, but back in the earlier days of VRC, there was a spoecific animation that when you would toggle it, your avatar would lean back and just literally ascend into the sky, it wasnt an idle animation and almost seemed like an infinte float up to the sky, does anyone know what I am talking about? when looking it up I cannot find anything regarding this animation, thanks in advance! Needing it for an avatar but its like lost media 😭

somber sequoia
#

I think newer GogoLoco has that as a joke

proper depot
somber sequoia
#

I might be misremembering, I don't use it anymore

thick narwhal
somber sequoia
#

that unfortunately doesn't say much

thick narwhal
#

Should i copy and laste whats under it in here?

somber sequoia
#

no, there's nothing of use there.

night ember
#

thats just telling you it failed to upload

bitter dune
night ember
#

what shader are you using

fast karma
#

hi noob question. so i cloned someones avatar and it has a bunch of custom emotes but none of them actually work for me, am i missing something or are they broken or something else?

left gull
#

could be broken/messed up for your platform (if you and the person you cloned from arent on the same platform as each other) but theres nothing you could do in that situation since it'd be on the model's creator to fix

plush tundra
#

I have a question. I'm trying to animate physbone values. My goal is to have my glasses move very little on my face, utilizing an angle limit. I'd like for the glasses to be grabbable and pulled away from my face using stretch. However I need the angle limit values to be raised for my glasses to pull in more than one limited direction.

I've successfully created an isgrab animation/parameter, and the physbone values DO change on paper, however it doesn't come into effect at ALL on the model. Does anyone know how I could fix this?

https://gyazo.com/21ea4dd1f662f108ae03f2fe89275354
https://gyazo.com/be3c132e576b007c5c40737af5b97cf8

timber wharf
#

@plush tundra physbones properties are not meant to be animated without disabling/enabling them (or some at all)

#

have two sets of physbones nested, first is for grab stretch and disabled initially, other for idle and disabled on grab. or smth like that

plush tundra
#

I tried using 2 diff physbones but it didnt wanna animate right

bitter dune
#

It can’t be the shader cuz the hair uses the same material and still renders fine

dense fractal
#

why is my unity suttering while i move the zoom around

#

how could i fix

lunar iris
ornate stump
random hare
#

im tryna do this power ranger samurai avi where i have a morpher on my hand and everytime it hits a contact receiver (which would be somewhere in the air infront of my body) it like makes a part of the letter appear, basically what i was thinking is there are multiple contact receivers and everytime one is hit, it basically turns off, and a new one turns on which (when hit) allows a new stroke to appear, how would i do that? i have everything ready i just dont know how to do the contacts part

#

basically this

#

ik its pretty complicated but if anyones done something similar and used like a youtube video thatd work 😁

hollow quiver
#

Anyone here can test face tracking?

vocal flint
#

So I got this chain that im trying to make act like a chain with gravity but I cant for the life of me find any tutorials on stuff like this. Can anyone redirect me to one?

ornate stump
thick narwhal
#

Looking for help i keep running into an error without any fix anyone under the cause for this?

vocal flint
ornate stump
ornate stump
vocal flint
#

Theyre somehow not connected

ornate stump
lone shoal
#

is there any way to perform/simulate sin/cos/tan operations on parameters?

ornate stump
lone shoal
#

oh perfect tysm

#

i was looking at that page but mustve missed that part

ornate stump
lone shoal
ornate stump
balmy barn
vocal flint
thick narwhal
#

I used ethernet/hotspot neither worked

balmy barn
#

yellow errors can sometime tell your connection is bad and failed to reach asw/whatever

ornate stump
thick narwhal
#

How do i do that ?

ornate stump
thick narwhal
#

I have it on/ protected

ornate stump
thick narwhal
#

Ill try that rn

#

Im sorry im really trying T-T

#

IT worked ty!

#

That weird that the thumbnailed mattered i dont remember it being like this T-T

balmy barn
#

tried a few uploads to find that error, yet to encounter it - premade pic or from scene both behave

ornate stump
thick narwhal
#

Thats so weird i wonder if i can upload my other 20 avatars....

#

XD

floral token
#

Ok so idk if I should ask this in the VRCC channel or not but I’m using the VRCC and none of my blendshapes are showing up on my avi and I cannot find anything wrong with it to make them not show up

#

They show up on my other model but not my main one-

somber sequoia
#

VCC has nothing to do with editing your avatar in Unity. Here is the correct channel.

#

Did you just export your model from Blender as FBX?

floral token
#

Yea

somber sequoia
#

Ok you probably have an un-applied modifier, such as subdivision surface or mirror. You'll need to apply those manually before export. It's a common cause of missing shape keys after exporting.

floral token
#

Ok! Thank you :))

undone shoal
#

does anyone know what avatar this is?

left gull
#

apparently its a game character or sumn

undone shoal
#

sorryy I was looking for that channel but it’s not in my list

#

tysm I found the avatar

raw spindle
#

there HAS to be atleast 1 way to have transparent materials for quest?

bronze rock
#

Does anyone know how to get vrchat sdk on a mac? (I tried using the website and went through that process but i dont understand it still, a screen recording or tutorial for idiots would help) vrcTupCry

#

Pings are okay

frail tiger
#

hey any1 able to help so im new to the whole facetracking stuff and have the prefab on my avi but it doesnt work at all i tried other prefabs but cant seem to get it to work

cunning quartz
#

I have no clue if this is a place to ask but I need help getting a avi unity package after I lost the person who i commissioned for the custom avi and the USB drive I had the back up on failed and stop working all together so is there any sort of way to get the unity file back ?

balmy barn
#

nope o7

#

reason i have 4 backups of my stuff

grave ruin
#

uhhhhhm.... where the heck did the "uploaded" selection go?!

#

i can still access them via my profile... but wtf is this

balmy barn
#

beta issue

grave ruin
#

hoo boy

cunning quartz
#

well I have to figure out my biggest issue now trying to figure out who I commissioned for the avi cuz I paid quite a bit for it >.> well I guess off to fb to make a post to start the hunt for the maker i went with but thanks for helping anyway .w.

vagrant crater
#

what are reasons for why Blendshapes wont show up in your Skinned Mesh Renderer in unity?

dense fractal
#

does anyone know

#

why my unity doesnt allow me to select other shaders on the menu when i go to click on dropdown menu

#

and why it lags when i move around with wasd

timber wharf
#

@vagrant crater having modifiers other than armature would delete all shape keys on export

vagrant crater
#

as in blender modifiers?

timber wharf
#

yes

vagrant crater
#

i see!

dense fractal
slender lake
timber wharf
#

locked shader is still selectable. image would help

dense fractal
dense fractal
slender lake
#

have you restarted the programm or your pc recently? maybe its overloaded (if not no idea didnt have that happen yet)

dense fractal
#

nothing worked

slender lake
#

how is your ram and stuff doing if you say it lags?

dense fractal
#

ram 16 gigs

slender lake
#

how full is it? wich percentage

slender lake
slender lake
broken summit
left gull
#

1st warning should get fixed but the thumbnail thing is kinda buggy, you might just need to take a screenshot manually and use that

rocky fractal
bold swan
#

just updated the sdk. is this normal for it to keep slugging on after minutes? (last time it climed up to 500 something seconds.)

dense fractal
broken summit
lucid current
#

Any one know how to fix this weird thing happening to my avatars legs when I stand still? It happened with the last avatar I made too, but other peoples seem fine.
Edit: I fixed it myself, the toe bone wasnt long enough and the foot bone was too long :)

bold swan
#

it always leads to not responding

lunar iris
ornate stump
dense fractal
#

can anyone tell me why tf unity doesnt let me click on SHADER dropdown menu??

#

whenever i click it it just flickers for one second and doesnt let me click it

#

or i hardly get it and when i finally do it lets me select the thing with the right mouse

#

why??

slender lake
dense fractal
#

what can i do for the flickering shader problem

#

menu

slender lake
#

dont know, my best guess is just unity suffering. So I would just suggest checking your assets if they have reasonable sizes

dense fractal
#

unity suffering?

#

tf is ts

#

it never did this shit

#

ever before

left gull
#

unity is a very laggy program by itself especially if your PC's specs arent great

#

if you've got too much going on at once in project it can just sometimes break a lil

dense fractal
#

my pc specs are great

#

but

#

now question is

slender lake
#

thought so too, unity broke it

left gull
#

are there any errors in your console? red ones specifically

dense fractal
#

12 only?

#

red ones

left gull
#

screenshot the top-most ones

slender lake
#

could you maybe screenshot them?

dense fractal
#

127 yellow

left gull
#

and hit the collapse button to remove and duplicates that there might be

dense fractal
left gull
#

not yellows

#

the red errors only

slender lake
#

teh red ones

#

alternatively what does the builder page from the sdk say?

#

you can enable a setting to see more details

dense fractal
#

????

slender lake
#

yes that

left gull
#

i dont think that's whats causing your shader issue but those also need to be fixed, select each one of them and delete the script thats trying to access the removed physbones

dense fractal
#

well cannot access it anymore

#

i deleted the onsole

#

console

slender lake
#

they will return

dense fractal
#

also when i clicked on one of my avis

#

this pops up

slender lake
#

you can also select that setting in the bottom in the sdk and then see when you have an avatar selected what potential problems there could be

left gull
# dense fractal

yeah that kinda just says the shader is broken, dont think they actually give a reason as to why though, you could try re-importing the shader to see if it gets rid of it but yellows are just warnings and ignorable

#

(also if you enter playmode those previous red errors should re-up again so that you can go back and fix them later on before uploading)

dense fractal
#

idk how that will have anything to do with my unity not letting me select the shader menu

#

selectiomn

slender lake
#

how long does opening the file take?

dense fractal
#

the project?

slender lake
#

but yeah maybe cleaning the assets out a bit and reimporting stuff might be the way to go

dense fractal
#

meh

#

not feeling like

slender lake
#

then you can test step for step wich one makes the problems

dense fractal
#

re importing 10+ avis..

slender lake
#

or a new fresh file rather

#

too many for one file

dense fractal
#

still i rlly dont wanna go through that-

slender lake
#

how much experiance do you have with avatar creation and unity?

#

cause 10+ is a giant sum for one project

dense fractal
#

i wouldnt be creating 10+ avis if i didnt have a bit at least...

#

it is

#

so....

#

yeah

#

i basically have all my avis in one project..

slender lake
#

how many bones or polygons do they each rougly have?

dense fractal
#

idk?

#

they all at least have tails bones and such

#

and plus again the shader menu gui

#

when i finally get to click on it

#

it clicks on it

#

then lets me select one of the shaders ex toon or standard with the right click..

#

from the menu

#

the same menu that was flickering before

slender lake
#

well thats new

dense fractal
#

very..

slender lake
#

still think its to much for unity to handle tho, maybe there are some giant textures hidden somewhere

dense fractal
#

it only happens in that project btw..

#

well

#

i do have very hq models

#

official gaming render quality avis

#

per say

slender lake
#

that... says nothing

dense fractal
#

it doesnt

#

a menu shouldnt behaving like this even on high pressure

slender lake
#

is it just that menu or also others?

dense fractal
#

the layer menu

#

and the editor menu on console

#

does the exact same shit

slender lake
#

yeah your unity does not appriciate everything

#

is there a sepecific reason all the models need to be in one project?

dense fractal
#

because i chose them to

#

to be in one project packed

#

instead of many ones

#

organized there

slender lake
#

maybe you could work with scenes if you arent already, to split them up

#

so they all wouldnt be loaded in at the same time

left gull
#

or as a last ditch effort you could try if you really dont wanna re-import models and stuff is clearing your library folder (id do a backup of your project before doing this though) vrcBotThink

slender lake
ornate stump
slender lake
#

oh i just found it, neat

dense fractal
ornate stump
dense fractal
#

i presume so yeah why

left gull
#

then they should be fine

ornate stump
#

Is that still a question?

dense fractal
#

i have no clue what cleaning cache library will do...

#

since is the first time hearing that

#

yes

#

is a question

#

since i dont know'-

#

?

ornate stump
#

Clearing cache is a common way to reset invalid state of any program. In Unity, removing library folder act like clearing cache.

dense fractal
#

would that interfere with anything i have been making?

#

or is just like deleting temp files

ornate stump
dense fractal
#

where the library folder is located at?

ornate stump
#

Cache also exists in the vrchat game itself, just so you know.

ornate stump
slender lake
#

you can open the explorer by right clicking in unity and there it is

dense fractal
#

il try that

mossy terrace
#

Figure I would try asking here.

#

I am stuck trying to remove a old gogoloco from the menu and add a newer version, Ive tried a few things but it seems to break my avatar completely. I did a backup so I can fix it if it does again.

junior widget
#

Hey my best friend needs help with this one problem. How can he turn on the android button

junior widget
balmy barn
#

check there and get the files to install android/ios support (if thats a thing you'd need)

brittle condor
#

i'm still confused about how physbones work

I have the skirt bones connected to a parent root but it's still not working

mossy terrace
#

I cant find anything about gogoloco and updating it to the newest version

left gull
brittle condor
left gull
left gull
left gull
#

try dragging your skirt root into the root transform maybe? your physbone settings are good so they should be making it move if it is actually weightpainted correctly

brittle condor
#

I wonder if I have to do it for each separate skirt chain

left gull
#

thats what i was about to suggest though usually just putting it on the root works

#

might be a weird bug or just and issue with how you've got it parented

brittle condor
#

yeah, i think it was something with the bones, cause it works when I do it to each chain

grim heron
#

Please help. The model is full black & the eyes are green after removing the textures & idk how to fix it for quest compatible

rugged lagoon
#

Anyone have a humanoid base rig?

somber sequoia
rugged lagoon
#

The body as well

#

Like as a base to actually design my avatt

#

Avatar

left gull
somber sequoia
rugged lagoon
#

Not a rigging pro

#

But do you know any?

somber sequoia
#

nope, no idea, that's far more generic than I've looked for

left gull
#

try looking on sites like Jinxxy,Booth,Gumroad,VRCarena or make a post in #1138520828556890214 if ur looking for something specific style-wise

steep herald
#

I'm not going to stop saying it, Kazin needs a raise for all the hours he's putting in helpin' folks.

brittle condor
#

is there something i can do with physbones to prevent her legs from clipping through the skirt like this?

unreal juniper
#

You can try adding colliders to your legs and directing the Physbone components to use them but sometimes it doesn't work as you'd expect

stiff grotto
#

yall how do i do a head swap? ive tried using kimera to get it done but it just isnt working. im just trying to do a simple head swap of two avatars

unreal juniper
wooden pagoda
#

Hi, I deleted 2 avatars I uploaded but they still showing up, in game and on website. When I click on them they are unavailable. Can I make the listing go away?

fervent nacelle
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does anyone know how to fix this? the image is not linked to the shirt either, if i give a files could someone help me put it into vr chat?

somber sequoia
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explain what "this" we're looking at here

fervent nacelle
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the cross image is not loading in for some reason im not sure why

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i also dont know if i have enough bones for the vrchat model, i tried to put another model inside but i think there is a certain amount it needs? its kind of odd

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for this model i have 15 bones

night ember
fervent nacelle
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is there a download or should i just try to go off of this?

somber sequoia
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...

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damn I should have just scrolled first

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(it's that image)

somber sequoia
fervent nacelle
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thank you!!

fervent nacelle
somber sequoia
#

I can't see the spine bones clearly enough to count, but you should have:
hips -> spine -> chest -> upper chest (optional) -> neck -> head

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shoulders come from the higher of : chest or upper chest

south kraken
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anyone know why this happens on the standard lite shader? material is just albedo color, no texture image

edit: it was leftover vertex colors on the model that the mobile shaders support (without saying they do)

fervent nacelle
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my cross wont load i really dont know what to do lol

night ember
fervent nacelle
night ember
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also knees dont bend backwards

fervent nacelle
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oh my gosh you are righti dont rig like ever

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thank you for telling me

night ember
fervent nacelle
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do i need the third bone?

night ember
#

third?

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you already have 3 bones

twilit crag
#

I need help making my eddsworld OC into a avatar on VR chat

frozen crow
#

hello can someone tell me the right place to post commission

wide hedge
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really not the place to post a comission since there are bots here who will swarm you lol.

left gull
left gull
fervent nacelle
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do you know why the gester tool thing wont really work for me? i am following a tutorial and all i just dont know why its not working right

left gull
#

is your .FBX set to humanoid?

fervent nacelle
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Yes i believe so

left gull
#

was there any red text that showed up when you were in the configure menu?

#

id check what that import warning says in the console too

fervent nacelle
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there were no red text but ill check the console

#

is it okay to paste it?

left gull
#

screenshot it, a full text paste isnt necessary

#

usually you can tell what they mean by the first few words

fervent nacelle
#

alot of this is very new to me

#

i used automatic weights on blender idk what its talking about

left gull
#

did you test the model in pose mode before exporting?

#

automatic weights is pretty iffy and usually requires manual touch-ups to make it work properly

fervent nacelle
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I did before but ill probably try to rerender it all

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thank you for helping me!!

nocturne shell
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Hi, may I ask if I can pick any tattoo from any other avatar and put it on another one ?
I wanna buy Cleo's avatar from BunBun, but I'm not the most fan of this tattoo.

ornate stump
glossy quarry
#

Does anyone know an easy way to optimize an avatar easily?

ornate stump
glossy quarry
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Okey

keen ravine
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what does this mean?

#

everytime i use gesture manager, it gives me this

ornate stump
# keen ravine what does this mean?

This should only show up when you click on Build Test/Publish. It's reporting that it has other errors, you will have to see the other errors.

ornate stump
keen ravine
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gotcha

keen ravine
limber magnet
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What should I do here?

ornate stump
limber magnet
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The uploading image?

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It was a png

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What image btw

ornate stump
limber magnet
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This time I used "capture in scene"

ornate stump
nocturne obsidian
#

I request help uploading avatars

limber magnet
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No

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That's it

ornate stump
# limber magnet

Open the sdk Settings and enable API Logging and upload again to see more detail.

limber magnet
#

Okay so restarting it fixed things

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idk

floral jackal
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For some reason for me, I cannot make a radial for hue shift of one single material, I have an avatar with a body material and an eyes material on one mesh and for some reason trying to make a hue shift radial for them changes the hue of both the materials instead of just one or the other

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Idk what to really do at this point because the individual sliders for each material themselves work but when I try to do it in an animation it hue shifts both of them

balmy barn
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some shaders cannot be locked or renamed , for quest you need to have seperate mesh or it will affect the other, pc can lock/rename or mask

floral jackal
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This isn't quest, this is with poiyomi

balmy barn
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right click and have it renamed so it will only affect that material , need to remake the animation tho

floral jackal
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So like, it should have "ra" next to the slider right?

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so it's both renamed and animated

balmy barn
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yup

floral jackal
#

Yeah, it still doesn't work like that

balmy barn
#

then lock all materials after

floral jackal
#

wtf

#

Why does it function like that 😭

balmy barn
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shader isnt renamed until its locked my guess 🤷‍♂️

floral jackal
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Gonna eplode

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Thank you so much though

grave ruin
#

Which bodies are compatible with Karin? Meaning if I take an outfit of another avatar it can be easily adjusted using scale inside unity without creating any issues.

ornate stump
floral jackal
#

Also one more thing, I have an animation that works in play mode in the unity editor but only half works in game, it's supposed to rotate and move up and down which it does in the unity editor but in game it only moves up and down

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Idk what's causing it

grave ruin
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i was kind of tricked buying this https://sweetroom.booth.pm/items/7638384
The images show Karin wearing it even with the name mentioned but after downloading the outfit there is no fbx for Karin and the Karin prefab that is indeed in there has no linked fbx showing up as broken

ornate stump
#

You have to import Karin base package into your project.

grave ruin
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i mean there is no outfit fbx for karin

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i already own karin

floral jackal
ornate stump
timber wharf
#

@radiant zephyr theyre animated by fx layer somewhere

ornate stump
#

You had animation that's controlling those blendshape.

grave ruin
ornate stump
grave ruin
#

i suspect that the animations for gesture do determine the value on idle

grave ruin
ornate stump
bitter dune
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Anyone else have an issue where after doing some animations, doing other animation break and they instead do the default Unity one instead?

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Happening to me specifically from doing some of the laydown menu animations and breaking my dance anims and the default afk animation

balmy barn
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check debug, guessing your tracking control is set to tracking where it should be animation (something guessing here)

bitter dune
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I can get some footage quickly if I’m not explaining it well

sand mica
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In animation tab whenever I start recording the avatar goes into bike pose...... I just want to start tweaking bones from T pose, How should I fix this?

balmy barn
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set it temporary generic

sand mica
grave ruin
ornate stump
grave ruin
#

Btw how hard is it to combine 2 projects into one scene

sand mica
grave ruin
#

I have an older project I had to keep updating but I wanna merge it with my current project that contains all new model setups

sand mica
#

Imean do I animate other humanoids (outside VRchat) like this too?

ornate stump
grave ruin
sand mica
grave ruin
#

And what about the assets they might be misaligned

ornate stump
stray lintel
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hi

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how would I go about adding contact toggles to dissolve clothing on a avatar?

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I also still want it to be toggled by my toggles in the menu as well

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not just exclusively contact and gesture based

grave ruin
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How do you in blender select all the dots inside your square selection instead of just the ones facing you. When I tried to add a delete feet blendshape I was struggling with rotating the feet until I finally selected the whole mesh of them.

daring ivy
#

how can I fit one piece of clothing to an avatar

torn crypt
daring ivy
#

what about for unity?

torn crypt
#

Use Unity’s Humanoid rig +prefab clothing models just drag the clothing onto the avatar and make it a child of the body part

azure crown
#

Idk if my blender is having issues or I am but I'm currently getting racing suit on canis and the skin wrap seems to help great but when I export the mesh doesn't have any change at all? And I think I'm messing something up bc I want to get the model ready for vrc fury after I get it good for skin wrap and use the blendshape link to do it?

bitter dune
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I recorded video showcasing it with the debug but it’s fairly big so I’ll probably just have to take screenshots or clip bits from it

chilly solar
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in unity my blink blendshape looks like its stuck on but in game works fine, any ideas what this could be?

#

i press preview and return on it and it just doesnt do anything

night ember
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click the mesh and make it not 100

spark walrus
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@static bough i cant find any fbx file

static bough
spark walrus
balmy barn
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wich one would that be

spark walrus
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@static bough @balmy barn

static bough
#

So I won’t help with that

spark walrus
#

what

spark walrus
#

u can donate if u want

static bough
#

?? Okay then what is it

spark walrus
static bough
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Where you got the avatar

spark walrus
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are there free options

night ember
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So you got it illegally

balmy barn
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there you go

static bough
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Yeah illegal

spark walrus
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i didnt even know it was paid

static bough
#

Right

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Won’t be helping

spark walrus
night ember
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Pay for the model

static bough
#

Right

spark walrus
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i didnt know that website stole work

static bough
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Yeah it’s all it’s for

spark walrus
night ember
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Then go and buy the model from the official place

static bough
spark walrus
#

i didnt know it was paid alright

night ember
#

Now you do
Go buy it

static bough
spark walrus
static bough
spark walrus
static bough
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That’s their entire purpose

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To work

arctic ginkgo
#

well...

static bough
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Be glad you don’t have a virus

arctic ginkgo
#

some people imo shouldn't be selling models

static bough
arctic ginkgo
#

they kitbash and don't care about optimization

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well

spark walrus
arctic ginkgo
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and they advertise as "quest compatible"

static bough
arctic ginkgo
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but it's just that it doesn't have anything that can't be uploaded to quest

static bough
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A pirate site?

arctic ginkgo
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and it ends up being wayyy over the file size limits and forces people to come here and ask for help with optimizing and compressing the avatar

static bough
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Idc for quest things so idk nothing about it

spark walrus
arctic ginkgo
arctic ginkgo
static bough
arctic ginkgo
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if it's broken on the model you can always fix it yourself

spark walrus
vapid slate
#

how to fix this?

arctic ginkgo
# static bough Bleh

I've seen an unreasonable amount of people in here asking for help optimizing a "quest compatible
model they bought that is way too large for quest

static bough
arctic ginkgo
static bough
vapid slate
#

how to fix?