#avatar-help

1 messages · Page 197 of 1

rigid jetty
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that IS in mobile

somber sequoia
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oh, that should work then, huh.

clear tapir
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Nope

somber sequoia
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this is a world shader, it makes no sense to use on an avatar.

rigid jetty
#

regardless it's still under mobile

somber sequoia
#

yep, it is, the error is a bit misleading.

balmy barn
somber sequoia
#

oh I know why I had to go through Unity Hub - the links on that page for Linux versions of those components are actually mac packages.

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funny they haven't fixed it in 3 years

loud vortex
nimble zenith
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is that the latest version from git ?

spark walrus
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looks fine to me..

balmy barn
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those legs vrchat wont like and tries to straighten them

spark walrus
#

ah-

balmy barn
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use some fake ones and constraints , havnt done it ever ratl

balmy barn
nimble zenith
# spark walrus looks fine to me..

I think you would map the lower bone instead of that horizontal one, which may work. If not you could probably change the rig to have that bone removed cause its kinda non-humanoid rig so it may be a little tricky to get it to work. You could also try final ik with that one but I couldn't assist you on setting that up right.

loud vortex
uneven bough
#

any help?

rare jacinth
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Does anyone have a tutorial on how to make paw pads in blender for the hands and feet of a avi? Trying to do it for the hyena avatar I have but I havent found any useful tutorials on YouTube yet. Any advice is appreciated 🙏

nimble zenith
uneven bough
glass condor
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Can anyone help me with this problem? My character's head bobbles an extreme amount when moving, and I think it has to do with the neck bone being too small. I increased the size in Blender, but nothing changed. Any ideas?

nimble zenith
glass condor
nimble zenith
#

It doesnt look like weight paint pulling does it ?

glass condor
glass condor
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it's basically a character with a mesh that came in pieces that I attached to bones directly. tbf, the neck bone has no mesh of its own.

nimble zenith
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Well I can see that causing problems tbh vrcSkull

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Do you have a clip of it ?

glass condor
nimble zenith
nimble zenith
glass condor
nimble zenith
#

Whatever you're comfortable with

glass condor
slender loom
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I do apologize for this question as i hope im not annoying people but when i import my character into unity it seems his feet are slightly twisted and clipping through the floor when ingame and in play mode. But for the normal view or went not in play mode it's normal? Is there something im missing or need to fix as i tried moving the bones and thought that would fix it but no. Sorry I hope i'm not bothering folks with what is probably a basic question lol. But thank you for taking the time to read this. :]

devout rampart
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how do i hide the camera on the bottem left

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its getting annyoing

ancient adder
somber sequoia
devout rampart
glass condor
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I'm begging for help to stop this weird head wobble/head flick, it's been the bane of my existence for the past 5 hours 😭

crude pumice
lilac dragon
#

ye

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boutta say

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bones?

glass condor
crude pumice
#

View point ball?

glass condor
lilac dragon
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frfr

glass condor
crude pumice
#

Never had this issue before cant help

nimble zenith
jagged vessel
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this happens when I export from blender, i just added hair and merged the models into one, and made a shapekey that hid the hair. what do I do?

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i applied all transforms before i exported, got rid of leaf bones, made the scale to fbx all, not sure what could be wrong with the export settings

rapid wharf
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I'm trying to add sync dances 4.5.1 to both my pc and quest version of a model and they are not syncing pc works fine but when quest emotes the fingers move and thats it.

molten inlet
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it has a thumbnail????

proven quail
left gull
molten inlet
#

What the fuck that worked?

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whats wrong with the latest SDK?

left gull
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not sure but a few have had that issue too so kinda new the fix off the top of my head :P

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hoping they drop a fix for it soon though

dark jay
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is it possible to add a animation to a model and have it not be a toggle but a default animation plays when turning into avi but still humanoid

dark jay
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lmk

ornate stump
dark jay
dark jay
ornate stump
dark jay
#

But i dont want it to be a toggle i want it to be default on

ornate stump
dark jay
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On a humanoid model

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So does it still allow me to move my arms and legs?

ornate stump
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And actually has nothing to do with toggle.

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It more sounds like animation compatibility and not even relate to a toggle.

dark jay
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Nvm i dont know how to make u understand it

ornate stump
dark jay
dark jay
arctic ginkgo
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if you want it to take over your body you can use tracking control to disable tracking from different body parts

arctic ginkgo
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it's the walking animation of "not walking" lol

dark jay
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As its a mega pokemon and im having trouble posing it like in game so i wanted to use a animation instead of having to pose it

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Or pose parts

arctic ginkgo
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you need a custom base controller

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if you literally only want it to have that idle animation, just put the animation in a controller and put that in the base layer

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to make sure your tracking doesn't kick in, disable tracking for everything with the tracking control behavior

dark jay
dark jay
arctic ginkgo
#

alternatively, add a toggle that switches between having it on and off

arctic ginkgo
#

base is the name of the layer

ornate stump
arctic ginkgo
#

if you have the animation on a model you can import into blender though, you can convert it to humanoid

ornate stump
#

That's what I meant by animation compatibility.

arctic ginkgo
#

the rig needs to be humanoid compatible, or you need to make it so, then export the model, import to unity, and set it up as humanoid

dark jay
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Ah, thank you I wanted it humanoid but i didnt wanna fiddle and pose parts of the model to be like in game and instead use the animations that came in game

spark walrus
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does anyone know why the model always has a slant and then has weird leg placements

dark jay
#

U can also try reseting in unity then reinforce tpose to see if it fixes it

spark walrus
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Where do I see the Bone rolls?

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@dark jay

ornate stump
spark walrus
#

Okay thank you both I’ll try those

grave ruin
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So i've been trying to edit a skin texture for a booth avatar i bought. What i decided to work with is Blender since it offers enough to work on the textures and i find it quite easy to show the texture mapping and the 3d model at once side by side. However my biggest issue right now is while i can edit the texture i cannot see the 3d model using the same shader as i would see ingame. The model looks completely washed out and playing with the world settings only gets me to either darker or brighter colors with always low contrast.

The model used is using liltoon shaders in vrchat and they pretty much pop the texture out just the way you see them in the 2d texture image with strong colors. How do i get the same effect in Blender to work on the texture as its supposed to look?

jagged vessel
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..my entire model is disproportionate

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its like huge

ocean berry
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you may need to scale it to be smaller inside of blender

jagged vessel
#

?

ocean berry
#

make it smaller using blender

jagged vessel
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idk if thats how it works

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i dont have to use blender

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i applied transforms too, it shouldnt be

ocean berry
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could be cuz of the rig

jagged vessel
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i checked it all

ocean berry
#

did you applied transforms to the rig?

jagged vessel
ocean berry
#

okay

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okay can you give a bit more context, is the model the whole too big or is it with just with the shape key?

jagged vessel
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its huge, disproportionate, seems like none of the bones wanna move or animate, seems like all the materials are messed up

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im not at my pc atm

ocean berry
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idk how to fix these inside of unity, but I do recommend getting blender and take a look at it in there (I recommend downloading it from steam)

jagged vessel
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i feel like its obvious i used blender

ocean berry
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oh thought you said you didn't

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I missread

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sorry my bad

grave ruin
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the export function of blender to fbx has different kinds of scalings maybe thats the issue (though i started using blender at all like 3 days ago so dont take my word on it). I usually use FBX All as the scaling option when editing my booth avatars. maybe thats the issue but idk.

ocean berry
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when I export a .blend file to a .FBX the scales usually(all) stay the same

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btw I reccomend talking to people in the blender discord since I think this is a export issue right? it will be much more helpfull then any of us

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(vrchat is mostly made of hobbiest thats why)

grave ruin
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can they also help me with my texture editing question? i think thats pretty much a vrchat exclusive thing wanting to use the liltoon shader on the preview.

ocean berry
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maybe, it's for a shader so maybe ask how to export a shader into blender

fallen sparrow
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Hi! Me and my friend have been trying to upload a avatar for hours now because of this problem

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If you can help that would be appriciated

grave ruin
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is there anything that might prevent the upload listed in the sdk's builder section

fallen sparrow
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What do you mean by that?

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Im a new uploader so, im like a noob lmao

grave ruin
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when opening the vrchat sdk where you login to upload your avatar theres a list of restrictions that are checked in real time in the upload window

fallen sparrow
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these?

grave ruin
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yes. though that looks pretty good

fallen sparrow
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Ive done the blueprint thing before you ask

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Even though it isnt there

junior void
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Isn't the fallback msg old?

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Fallbacks ain't a thing anymore

grave ruin
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blueprint ID can prevent upload if the ID is already in use by someone else, other than that it shouldnt matter

junior void
#

What's your unity ver

fallen sparrow
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2022.3.22f1

grave ruin
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which version of SDK are you using

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not unity version

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the SDK version

junior void
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Figured I'd ask both

fallen sparrow
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I used both 3.9.0 and 3.7.6 same problem for all

junior void
#

But ty for plowing over me

grave ruin
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sorry xD

fallen sparrow
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Do I switch back to 3.9.0??

grave ruin
#

the error message really doesnt tell us much about whats wrong

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you can actually use both

fallen sparrow
junior void
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It could also be something in fbx import

fallen sparrow
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its a blend file

junior void
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I had stuff there not throw a useful error in console

grave ruin
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the newer version just tells you the most uptodate restrictions and makes spotting issues easier also preventing the avatar from getting flagged by a serverscan later

junior void
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Well...

grave ruin
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for things like texture memory too big

grave ruin
fallen sparrow
#

First one is: Avatar validation failed
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__137:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2786)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__137> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__137&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:BuildError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__130:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2578)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:Start<VRC.SD

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second is: BuilderException: Avatar validation failed
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Build (UnityEngine.GameObject target, System.Boolean testAvatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2553)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Build (UnityEngine.GameObject target) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2979)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndUpload (UnityEngine.GameObject target, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2998)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.OnBuildAndPublishAction () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2021)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

junior void
#

How would you even set an avatar humanoid if you use a blend file

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I bet stuff would pop up if you used fbx

fallen sparrow
#

Vrchat does like this weird thing where it imports it into a fbx in unity

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Pretty cool

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But it shouldnt be a problem

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I used blend files before

grave ruin
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even if it would upload as generic rig it would still upload. not being humanoid doesnt prevent the upload except you have a humanoid descriptor but missing hip bones and such

junior void
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The error we have is super generic

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It could be anything

grave ruin
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can you share the avatar descriptor in unity?

fallen sparrow
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K

grave ruin
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are you using Creator Companion btw?

fallen sparrow
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Yeah

grave ruin
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out of ideas for the moment the error doesnt really give away much except the sdk found an issue which is not listed by the sdk on building

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weird

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it might be a very minor thing something you didnt do like last time it worked

fallen sparrow
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Could it be something with gogoloco?

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Vrcfury?

grave ruin
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i havent used that yet. i do know that exporting and reimporting and copying descriptors and stuff can cuz some issues but they are usually cought by the sdk so you should see them

fallen sparrow
#

oh wait forgot this error the blueprint one

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Blueprint: Attempted to load the data for an avatar we do not own, clearing blueprint ID
UnityEngine.Debug:Log (object,UnityEngine.Object)
VF.Hooks.VrcsdkFixes.SuppressBlueprintWarningHook:Prefix (object,UnityEngine.Object) (at ./Packages/com.vrcfury.vrcfury/Editor/VF/Hooks/VrcsdkFixes/SuppressBlueprintWarningHook.cs:27)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleAvatarSwitch>d__93:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1561)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<GetAvatar>d__31:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:575) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<Get>d__171<VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:378) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequest>d__162<object, VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:341) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.ValueTuple2<VRC.SDKBase.Editor.Api.VRCAvatar, System.Net.Http.HttpResponseMessage>>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<MakeRequestWithResponse>d__152<object, VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:332)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

grave ruin
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now thats different

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i guess you already tried clearing the blueprint id an reupload fresh

fallen sparrow
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Reupload fresh?

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Do you mind explaining that?

grave ruin
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is there anything part of another avatar attached to the current avatar?

grave ruin
# fallen sparrow Reupload fresh?

you can clear the blueprint id in the avatar descriptor so it uploads with a random id instead not overwriting whatever the id was attached to before

fallen sparrow
fallen sparrow
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It might be a shared asset my model creator got from a friend of theirs

grave ruin
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i had an issue 2 days ago where i combined the hair of another avatar with my avatar and it didnt wanna upload because of some issues after using pumkin tools to copy outfits and stuff to the new fbx i used.
I had to delete the hair and then readd them manually for it to work.

However it did throw an error in the 3.9.0 SDK saying that something is not the children of the avatar and stuff

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It also gave me the blueprint error though so it might be connected in some way

fallen sparrow
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thing is, it was given in a fbx and put on the avatar on blender with new textures and all

grave ruin
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try to delete the fbx temporarily and upload see if it works

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then we would at least know the culprit if it works

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not delete the fbx of course

fallen sparrow
#

What if it was binded to the model..

grave ruin
#

but the object on your avatar

fallen sparrow
#

🥺

grave ruin
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if you melded it into one file it shouldnt be an issue

fallen sparrow
#

what the freak

grave ruin
#

but thats frankenstein stuff i have no experience with

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you mean you used another avatars fbx adding it to your blend file then add it to unity to upload right

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i have no experience with that sadly there might be some issue there that i dont know yet

fallen sparrow
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this friggin sucks, thanks for helping though

grave ruin
#

What exactly is it you wanted to add maybe you can combine it inside unity instead and just edit the fbx itself to match your avatar

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However that might break your good evaluation in sdk if you use multiple objects

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(my avatars are usually all poor or very poor matsix )

fallen sparrow
#

didnt work

grave ruin
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nothing more really i can suggest. i would attempts to edit the fbx to match the avatar and then use both the fbx and the avatars blend file in unity setting up the part you want on your avatar using modular avatar.
But do know when i end up having to troubleshoot in avatar creation i mostly spend 8+ hours until i figure it out so ye.

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there is probably a way to work the issue out in blender itself that i dont know about

fallen sparrow
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removing the gun entirely didnt work

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im mad

proven quail
grave ruin
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Bummer. I guess there's no way to edit textures in 3d with the same visuals as in-game then

ocean berry
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why, I have the shape keys needed and yet nothing

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as you can see I have them

ornate stump
ocean berry
#

last time I checked it was only the armature, but let me see

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yeah smooth by angle

ornate stump
ocean berry
#

it works

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thanks

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I only have 6 why does it say I have 27?

ornate stump
ocean berry
#

new problem: when I try to find my assetusing the VRCFury Toggle Component, it only show the bones

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nvm it shows the assets but also the bones

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but it's hard to find the assets

grave ruin
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so what is vrcfury does it make things easier? i never had to use it yet

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can i create a toggle that lifts my avatar up? for things like heels. want to be able to take off the heels without floating and vice versa

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i do know transformation isnt possible thats why im asking

balmy barn
#

'yes' but your viewpoint wont change

torn crypt
grave ruin
balmy barn
#

toggles is the simplest thing to learn a blendtree give you alot more options if you need more then one parameter

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im way too used to placespace to think of a way to animate up/down , it will need tracking control

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animate hip up/down

grave ruin
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so i should probably just keep using my spacedrag for it

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just upsetting that in desktop mode my shoes will be below ground

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idk how to lift myself in desktop mode

grave ruin
# torn crypt Vrcfury makes is so much easier to make toggles

im not so worried about the toggles themselves. what i do wish would be easier is making animations, having to use the menu to select stuff and not being able to see the changes is so obnoxious and then when you use the record variant and you select a different prefab editing gets interrupted and you have to start over. its just dumb.

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i do a ton of outfit toggles that require animations to work doing each one its annoying

torn crypt
#

Vrcfury also automates a lot of that setup, so you don’t have to manually make every animation or menu toggle yourself. It can auto-generate the animations and parameters for outfit swaps, saving a ton of time.

grave ruin
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i guess ill check it out

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do i add that via vcc or just import in unity

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and should i backup

royal bloom
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i'm trying to port this fella to vrchat, i already exported as a fbx, but for some reason when i put him on unity, he doesn't appear.

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i don't know if i'm doing something wrong, so i wanted to ask for some help.

royal bloom
spark zealot
#

Guys! Please help me! My Avatar eyes looks like being fixed at one point when I move my camera arounds. Anyone know how to fix this?

torn crypt
spark zealot
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This one?

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When I preview, all 4 directions works correctly tho

balmy barn
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your eyebones need to be fixed in blender, looking straight should need no value

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they likely point towards eyes , not up wich vrchat prefer

spark zealot
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This is my looking straight

balmy barn
#

you have values there, none should be needed

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0.0.0 is eyebones straight up

spark zealot
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And the eye bone come with this value already, I don't know how to fix it in blender

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All 4 eye bones in blender have 0 roll

balmy barn
spark zealot
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I did it already

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with CATS, and 0 roll

balmy barn
#

typical rotation states, no idea how yours so all over

spark zealot
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Me too. I have no idea. This is the eye's transform in default state

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I took sometime, trying to fix it, then someone here say it doesn't matter, just move the eyes in accordance to it then it's all good

frigid glade
#

It depends on what bones you use for the set up. I had that problem when I used the Eye_R bone instead of using the Right_Eye bone. The eye_R requires you to adjust it but the other one doesn’t

spark zealot
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I name them LeftEye and RightEye

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I even tried to use that LeftEye and RightEye here, still no result

icy galleon
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is there a way to toggle something on someone elses avatar?

ornate stump
icy galleon
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oh thanks ill check it out

loud vortex
somber sequoia
#

yow

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Also you should move the avatar to 0,0,0, that's probably your issue.

loud vortex
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@royal bloom Kazin is refering to this part in upper right corner of you window

royal bloom
#

oh thx

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i'll see if that resolves

nimble zenith
# royal bloom i'll see if that resolves

Avatars don't need to be zeroed to work, I used to upload a bunch of avis in the same scene and would move them over by a unit so they were not inside each other (atleast Z axis). But Y being at 24K+ is kinda crazy thats like way up in the air vrcSkull

royal bloom
#

i'm kinda new to all of this so

somber sequoia
#

I'm sure it was just a mistake

trim edge
#

Hi there, been while. So im trying to connect a head fbx to a body's fbx. when i go and add vrc avatar descriptor and try to do the eye positions, it either moves the entire body or the entire head. Any suggestions?? (Its been months since ive worked on avatars, i used to be able to do this, i swear)

somber sequoia
#

doing the eye positions moves the whole mesh?

trim edge
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yeah, and it wont show me where the view position is. im very confused on what im doing wrong here

somber sequoia
#

if it won't show you, make sure gizmos are on - little globe icon at the upper right of the Scene view

trim edge
#

i should have mentioned im doing this entirely in unity 😅

somber sequoia
#

I'd do a head+body join in Blender.

trim edge
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i know nothing about blender but ill download it and try to figure it out 🙂 ty!

somber sequoia
#

other people have done it in Unity though, just saying I wouldn't

trim edge
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oh, well ill try to figure it out in blender haha. gonna have to learn how to navigate blender eventually anyways

somber sequoia
#

it's really useful if you're going to do real avatar work

spark zealot
#

Someone please teach me how to export my model

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I right click on the model folder - export package

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But, the PhysBone component is gone

somber sequoia
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from what, Unity? Ideally don't do that, just grab the .fbx file itself and put it into whatever.

spark zealot
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Yeah, I want to send my model to my friend

somber sequoia
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Oh you want to make a whole package

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Yeah that's pretty much how you do it.

spark zealot
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Yes, the whole package so that she can upload to her avatar

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But when I try reimporting, the PhysBone Components are all gone

balmy barn
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if you use vcc just use the backup option , send that file , they unpack it and open in with vcc/unity its all setup for you

spark zealot
#

Brilliant! Thanks so much!!!

balmy barn
#

it wil be much larger then if you use unity export option but that can leave a mess and they need to get x y z packages

spark zealot
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Yeah, that's true

#

But what about model on Booth? People also share Unity Package there

#

How did they do it?

half siren
grave ruin
#

Does vrcfury use write defaults or not setting up the toggles? My projects all have write defaults enabled so I'm worried if I add it that I have to change everything

somber sequoia
spark zealot
#

But yeah, it's my fault

#

I make another project, re-import, and the PhysBone is gone

#

Dunno why tho

somber sequoia
#

huh

spark zealot
#

Is this the right way to export the whole model?

somber sequoia
#

what object have you clicked on?

spark zealot
#

I have to click on object?

#

In Hierchy?

#

Not just the folder?

somber sequoia
#

ohhh

#

Yes - the folder in your project is not your scene, you want to export the scene

#

you can just like, copy that folder outside of Unity as you would copy any other file. or zip it, etc.

#

So right click on the avatar object in the scene, then export that.

spark zealot
#

This one? I don't see the export button tho?

#

Sorry, I'm new to Unity

somber sequoia
#

oh I think it's Assets -> Export Package

spark zealot
#

Oh? This one? After I click on my model in the hierachy?

ornate stump
#

You actually have to export the scene file where your avatar is saved in.

somber sequoia
somber sequoia
spark zealot
somber sequoia
#

I was thinking about exporting items and props, that's the only way I've used this before.

#

the scene is the top object in the hierarchy

ornate stump
spark zealot
#

Sorry for my skill issue, but one more thing I want to ask

#

I set the model to be able to interact by other people

nimble zenith
spark zealot
#

But I can't interact with my friend model

nimble zenith
# spark zealot

The best way is to create a prefab of the avatar by dragging it from heirarchy then to the folder then right clicking that and hitting export package. Cause anything associated with the prefab will be included in the package.

#

Can also do the same with the unity scene

ornate stump
spark zealot
#

Yes, all work now, thanks

ornate stump
nimble zenith
spark zealot
#

I sent the backup to my friend, and the model work now

#

Now I'm testing it, and I can't seem to interact with the model

#

This is the setting

ornate stump
nimble zenith
#

You made sure interactions were on within the game right ?

spark zealot
ornate stump
spark zealot
#

It's a mess, but here. I checked in Gesture Manager with mouse and it works there

nimble zenith
spark zealot
#

Yes, collision works just fine

ornate stump
nimble zenith
#

Hm I think i had this problem before. I think pasting from another script worked for me or like starting over did. Sometimes I feel like changes don't translate to vrchat.

spark zealot
#

So I hope to be able to do the same in VR Chat

nimble zenith
# spark zealot I did this in Playmode

I think the grab mechanic in the game window indeed tests grab but not collision. I have had problems where my hand would phase in but not interact with the bone at all.

spark zealot
#

I'm using PC, so I also want to test grab too

#

But I can't grab in VRC PC

ornate stump
# spark zealot I did this in Playmode

So you can't grab physbone of another person avatar? Double check if you can interact with other person grab the other person while using another avatar.

spark zealot
#

Can you recommend a free one with grabable bone to check

#

Sorry, I'm new to this

somber sequoia
# spark zealot

those are local colliders. The only other-user colliders physbones react to are hands

spark walrus
#

I'm making an avi in Blender based of a character off the British TV children show 'Mister Maker' - the Square to be exact.

I had problems when I made the avi out of one model, so, I'm making the legs separate from the body. [this character is armless]

I want there to be fluid motion as if someone was in a mascot costume just like in the original show and their live-show rendition.

Is anyone able to help with that?

ornate stump
somber sequoia
nimble zenith
spark walrus
ornate stump
somber sequoia
#

I'm not sure I understand why the specific shape of the model is relevant to rigging it.

spark walrus
somber sequoia
#

I don't do that anyway

spark walrus
#

I'll try explain as best as I can, but it;s a bit lengthy.

somber sequoia
#

make model, rig model, import into Unity, setup avatar, upload avatar.
Same process for everything.

spark zealot
ornate stump
nimble zenith
#

Seems so, very weird you're having an issue.

ornate stump
spark zealot
ornate stump
spark walrus
#

This avatar I'm making is based off characters from Mister Maker, an arts and crafts children show from 2007.

This character is not alone - it has three other 'friends'; Circle, Triangle and Rectangle.

The Shapes are mascot like characters with two simple dotted eyes and a wide grin - as if a child drew them.

In 2014, Zodiak Kids helped the Mister Maker team make a live show rendition for British holiday resort 'Butlins'. The Shapes kept their design but instead on normal day laced boots, they went for a more padded semi-sphere look - they got felt-like leggings in their colour [Pink, Yellow, Blue or Red] and they have kept that design since - with a new series of live shows set ready for 2026.

These characters are difficult to convert into 3D softwares like Blender/VRC due to their flexibility and the weird angles they can bend too - which can make it HARDER to make into a riggable character.

spark zealot
#

Yes, both of us set it as Everyone

ornate stump
spark zealot
#

She tried a few free model, and I can't interact with any of it

#

And I use PC, with mouse btw. Can I still grabbing people with mouse?

nimble zenith
ornate stump
spark zealot
#

Ah I see

nimble zenith
#

If your friend is in vr they should be able to grab you though

spark zealot
#

So, I can only check in Unity, but not in real use with mouse?

nimble zenith
#

You might be able to do some loops with camera to arm tracking but I never messed with that stuff.

ornate stump
#

Camera track also can't grab. But the hands should collide with bones.

spark zealot
#

I see

#

So that's why I can't grab

#

About the collision, it's kinda hard to do on PC. Maybe I'll ask someone with VR Heatset to do it then

#

Thanks so much for helping me again guys

#

And you really did help me alot Irumi. This whole Unity and VRC thing is so confusing forme

bitter ginkgo
#

why dose my animation not play even though all the paramiters are met

ornate stump
bitter ginkgo
#

the controller is correct and the animation is correct the contact works so i dont know why

ornate stump
bitter ginkgo
#

dose this help

#

i have other avtars with contacts and they work i have tried everything but it dose not wanna work

ornate stump
spark zealot
bitter ginkgo
nimble zenith
ornate stump
ornate stump
trim edge
#

So i tried to connect the head to body in blender, got that right, put her into unity to try and do the eye positions and shes still not doing it, it wont show me her eye look and when i try to change eye positions it just moves the whole fbx

bitter ginkgo
bitter ginkgo
spark zealot
ornate stump
#

Restarting without learning anything is pointless.

bitter ginkgo
ornate stump
ornate stump
trim edge
#

Im trying to make an avatar after months of not working on any, i import the head and body fbx's. put all the good materials in and whatnot, but when i try to add the avatar descriptor it does not show me the eye look and when i try to rotate eye positions it either moves the entire avatar or just the head

spark zealot
trim edge
ornate stump
spark zealot
nimble zenith
trim edge
ornate stump
trim edge
#

gizmo?

spark zealot
#

Gizmo is the thing you use to move or rotate object

ornate stump
trim edge
#

when i click preview on the rotation states nothing pops up near the eyes to change the states of them so thats the only thing i can move

trim edge
#

i dont see that?

nimble zenith
spark zealot
trim edge
#

?

nimble zenith
spark zealot
#

You're in game mode

nimble zenith
#

And make sure your in scene tab not game tab

trim edge
trim edge
nimble zenith
#

yippie

inland seal
#

I need to put a password on my public avatar that I made for friend, who knows any packages/assets that have a password added

somber sequoia
#

none of those are really worth it - better to just make it not public

inland seal
somber sequoia
#

why not just make one?

nimble zenith
inland seal
#

I'll tell him

nimble zenith
nimble zenith
inland seal
#

It's just my work got stolen by another guy on this server

#

I wouldnt mind since afterall it's public, but He claims that he did the texturing

#

Wich really made me mad

#

I dont really want to ping him

#

unless you guys want to

hoary rain
#

For world creators, if I put all of my objects in my world into an empty game object- does that affect anything I need to be aware of?

balmy barn
#

scaling , 1.1.1 or it get funny

#

some worlds forget that and when you move it/objects in it scales very wierd

ashen pelican
#

Anyone know why outlines do this or how to fix it? I'd like to have a bold outline for my bee thang

trim edge
#

ahem- hey guys. i need help adding lady jiggles 😅 i add vrc Phys Bones but nothing happens (unity)

somber sequoia
hybrid basin
#

I'm wanting to make a headpat contact toggle that cycles through a few short, randomized sound clips every time you touch the avi's head. Is there a way to do this? Preferably with VRCFury? Any tips would be amazing

somber sequoia
#

you probably want to set a collision radius at least.

balmy barn
#

set radius if nothing shows up add endpoint , cant tell if its 1 or more bones

somber sequoia
#

probably set pose to false too, for those specific items.

trim edge
#

ok thanks ill try that stuff

#

i got them to move but they are sooo messed up haha, thanks for the help, ima take a break till tomorrow 🙂

grave ruin
polar valve
#

hey im having a multitude of issues with an avatar and need a lot of help :(

  • legs seem to be disconnected from the torso for some odd reason though it doesnt happen in blender, the weight paints are fine

EXTRA INFORMATION:

  • we do not use fbt and its not a height or anything issue
  • as you can tell im extremely unexperienced and new to this kind of thing :((
  • im also slow and bad with instructions so visuals or simple but detailed explanations help out a lot

PLEASE help if you can, ive been working on these avatars for months

somber sequoia
#

pic1: what is that, a long coat?
pic 2: weight paint issue
pic 3: don't zoom so much, what is this?

grave ruin
polar valve
polar valve
somber sequoia
#

I'm not sure why your other model is relevant here, unless it's literally identical mesh and armature.

polar valve
#

theyre all using the same armature from the first model but the first model (which isnt shown) doesnt have either of these issues

somber sequoia
#

also if you can't get it to clip in blender but it does in unity you're not trying hard enough - this is tricky to do sometimes. Annoying, yep.

grave ruin
polar valve
somber sequoia
#

I'm not sure I know what that means?

polar valve
#

like the legs completely rotate like its not connected to the torso when it should be parented properly

somber sequoia
#

you keep clipping these images really close and they're super low quality so I have no idea what they're indicating.

#

also you said "parented" - what in this case are you suggesting is parented?

polar valve
#

here let me record a video rq

#

ugh unitys being slow on me so sorry

grave ruin
full dawn
#

Is anyone else getting an sdk issue where you cant add an image/upload and it gives a "failed to upload file" with no reasoning behind it? I've tried restarting the project, installing the newest sdk, changing the name and image, and I'm always met with the same issue.

#

I can build and test, but not upload

errant coyote
#

I can build and uploaded

full dawn
#

Pardon?

errant coyote
#

Yeah

full dawn
#

Yes 👍

errant coyote
#

Ohh I can really help you with that

full dawn
#

What? 😭

errant coyote
#

Is just to build and upload

indigo compass
full dawn
#

Okay, thank you 🙏

errant coyote
#

Have you get that

crisp briar
#

Im having a small issue, whenever I try to upload an avatar without a blueprint ID, the blueprint id suddendly just appears, gives me the classic "Attempted to load the data for an avatar we do not own, clearing blueprint data" and then removed it again

full dawn
#

Install modular avatar, it tends to fix it for me. Another way is to downgrade/upgrade your sdk

nimble zenith
#

brutha talking like a bot

nimble zenith
full dawn
#

I fixed my issue, I had to downgrade to upload

#

I downgraded to 3.7.6

crisp briar
#

But ill try

#

Okay, now it is spitting out that it needs a blueprint id. God this thing is weird.

nimble zenith
heady sparrow
#

Can someone help me asap if possible ? I'm having an issue from an avatar I made myself and it says this in the logs :

#

I copy pasted it and sent it to myself cuz it was too long to screenshot everything in unity

#

I need help asap asap because I won't be able to access the files soon because the computer I'm doing this on is a virtual machine I was paying from and the subscription ended

#

Please I'm begging, anyone

#

I literally just finished making everything : materials, physbones, toggles, that's literally all there is on here

#

I did the usual stuff that I usually do but it didn't work for this model even tho I worked on another model a couple days ago and it worked

#

I even uploaded an avatar I won a couple hours ago and it worked

#

I don't understand

fair hornet
#

I know this is not an avatar thing but can someone help me I’m trying to play VR chat on mobile and when I join someone the loading screen keeps on flickering, but I can hear people. Does anyone know anything about this? I have an iPhone 12.

heady sparrow
nimble zenith
#

no

#

you scammers are too obvious

serene osprey
fair hornet
#

I don’t have iOS 26

#

Updated

heady sparrow
#

Then there goes your answer most likely

fair hornet
#

Huh

#

?

nimble zenith
heady sparrow
#

That's literally all it gives me q-q

serene osprey
#

soooo new asset i just bought doesnt want to build for me, any solutions or......?

heady sparrow
#

It just says "Nope, not uploading your avi girlie"

serene osprey
heady sparrow
#

No but honestly comes out as this

nimble zenith
heady sparrow
#

There's nothing wrong but nothing works

serene osprey
nimble zenith
#

its abnormal to come into a random chat, especially labeled avatar help only to flex ur a pro modeler go to #vrchat-general-1 with that.

heady sparrow
#

I don't know what to do rn

#

It works all the way until the last freaking loading thing and just switches to "upload failed"

worthy ridge
nimble zenith
worthy ridge
#

They collected his money and blocked him without doing the Job

nimble zenith
#

In practice, never send money til the job is done.

heady sparrow
#

This is the white thing

#

And the red thing is the screenshots

#

Above

nimble zenith
heady sparrow
#

There's no yellow

#

None

nimble zenith
#

Says theres of them in your picture

heady sparrow
#

I only got red and white

#

Wait where

#

Oh

nimble zenith
#

Top right corner, maybe u have them disabled

heady sparrow
#

It's the poiyomi stuff

heady sparrow
nimble zenith
#

And who are you? You also have a generic profile like micheal

nimble zenith
heady sparrow
#

Already did that

nimble zenith
#

hmm

slow smelt
#

Hello bot

worthy ridge
#

Bird of the same feathers

slow smelt
#

Scammer then, whatever

nimble zenith
#

They usually arn't bots but uneducated scammers that don't know basic social interactions within vr/3d community that they stick out like a sore thumb.

heady sparrow
#

Says that for all of em with teeny changes for names

nimble zenith
#

Btw if you don't know you can take screenshots on windows hitting your "Print Screen" (PRTSC) button on keyboard.

heady sparrow
#

I know but it's not my computer, it's a virtual machine, can't screenshot and send on discord cuz ion got discord on it

nimble zenith
#

Gotcha gotcha. I am unsure, it looks like something is causing a fault and build fails. Have you uploaded this avatar before or was previous one a dif project ?

heady sparrow
#

Nope, brand new, just finished the project today right before uploading

#

Started today, finished today

#

Brand new

#

Blender and all

#

Kit bashed, not from scratch tho

#

If that can help somehow

nimble zenith
#

Im not leaning towards you much making a error on the model itself but rather its setup in unity

heady sparrow
#

I didn't do anything different from the other model I made a couple days ago tho like

#

Aside from the materials being setting up different

#

But it's the same shader

#

I tried unlocking and locking back the shaders

#

Nope

#

Still not working

#

Atp, idk if it's the mats or something else

#

Also

#

It says that

#

There's a station on the avatar ?

#

Idk what that is

round quiver
#

when I add a phybone to my avatars hair the hair falls behind the head and doesn't stick to the head does anyone know why this is happing?

heady sparrow
#

I uh

heady sparrow
#

By doing

#

The same thing

#

As the avatar I uploaded earlier

#

Which is

#

Unpacking the prefab

#

Drag and drop in asset tab

nimble zenith
#

Weird

heady sparrow
#

Drag and drop in project

nimble zenith
#

Sorry in a arc match so i wasnt responding

heady sparrow
#

And upload the copy

#

That is so weird

#

I'll test in on desktop since I'm a questie and I'll convert it

rocky fractal
thorn swallow
#

I need help with unity

still shuttle
tired umbra
#

can someone help me with my avatar real quickly, I'm trying to remove a Sub menu but I don't see it anywhere in the Expression menus but its still there when I use Gesture manager.

somber sequoia
#

is it being added by a VRCFury prefab?

tired umbra
#

yeah it is (I think), I tried removing it from there. but when I started up gesture manager it just readded it to the VRCFury prefab

somber sequoia
#

gesture manager wouldn't add things to prefabs

tired umbra
#

I know that 👍 its something to do with me not knowing how to add and remove toggles properly

somber sequoia
#

you'd have to edit the prefab if it has VRCFury menu stuff

tired umbra
#

okay thank you

ebon dirge
#

My avatar keeps defaulting to a blendshape that’s not the basis in unity and I don’t know how to fix it

nimble zenith
polar valve
#

I still do need help if anyone can :(

somber sequoia
#

I have no idea what is going on here, and it's really hard to see how the mesh is moving the way you're showing it.

odd inlet
#

does anyone have an up to date video on how to upload an MMD model to VRChat?

tidal void
#

I added a hat to my avatar but it shows on my first person view. How do I make that object now show for my first person view but show for others normally?

somber sequoia
#

VRC Head Chop

rugged lagoon
#

Hello, I’m struggling to find good hair for my avatar, can someone tell me where to search to find the best (For details : It’s a edit with a Ririka Head and a Lumina Body)

tidal void
somber sequoia
#

no, you should read the documentation on the component.

fathom rover
#

Hey, I'm starting on my models eye rotation and am running into an issue.
so my model should be looking straight at 0, 0, 0, right? well when i click preview, the eyes show as them being inside of the head.
Could anyone help? Im going to show the images of my issues here if I can

#

The first is what happens, the second is where it should be.

timber wharf
#

in blender make sure your eyebones are perfectly vertical

somber sequoia
#

and 0 bone roll

fathom rover
somber sequoia
#

TheLeastMost just said: perfectly vertical.

#

put the bone head at the exact center of rotation

fathom rover
somber sequoia
#

I have no idea what this is, it's so zoomed

fathom rover
#

Im trying to show the axes, the ZYX. does it matter if the bone is rotated on the z axis?

somber sequoia
#

set bone roll to 0

#

which I said

celest lodge
#

Hey I have a question in all I've been trying to upload a Avi all day and it's just not letting me I've tried multiple other Avis and it's giving me different errors it's saying it build the avi and it can be uploaded and has nothing to do with the actual avi itself or its like there's just something blocking it.

ornate stump
bleak vortex
#

is the sdk down?

celest lodge
#

Umm in not sure I might have figured it out because it hasn't been even saying the error I may have got it if I haven't I'll send

ornate stump
#

That can't be called "figured out" if it's just a random chance it's failed.

bleak vortex
#

i think the sdk shit the bed

#

all details are stuck loading

celest lodge
bleak vortex
#

ill restart my pc and see if that helps

celest lodge
#

I'ma restart as well and make sure it's all updated it said it was but it I'm not all that sure cuz it tried to say I didn't own the avi when I bought it-

ornate stump
celest lodge
#

It was saying this on one

bleak vortex
#

oh ik how to fix that

#

click on the avi, and look for a button that says detach blueprint id

celest lodge
#

I'm still trying but It had different ones before it just uploaded and uploaded yk

bleak vortex
#

then detach it

celest lodge
#

I did and it still didn't work that's the thing

ornate stump
celest lodge
#

No it didn't

#

Cuz it doesn't have any missing scrips everything is updated I followed the upload instructions 😮‍💨

ornate stump
# celest lodge No it didn't

Upload failed happens when sdk tries to communicate with the server. So you have to enable API logging in the SDK settings and see more detail what's happening.

celest lodge
#

In this?

ornate stump
bleak vortex
#

restarting didnt help, welp rip quest side of avi... for now at least

celest lodge
#

I have no clue what any of that means-

bleak vortex
#

pretty sure you have the same problem me, cant make requests to the api, basically nothing you can do till it gets fixed

#

i think

ornate stump
celest lodge
#

I've never had this issue how dose one fix that.?

#

If it is possible

celest lodge
ornate stump
celest lodge
past mist
rocky fractal
little plume
#

unity wont install

arctic comet
#

my avatar on pc is fine, but on quest my toggles are all toggling over and over, and my head is purple
why

ornate stump
arctic comet
#

ok ty

placid cedar
#

I am having an issue with animations. I have one for my headpat and a custom blinking animation. I want to make it so the headpat temporarily turns off the blink when its active then turns in back on when inactive.

balmy barn
#

my old blink in fx had something like that any vrcemote/other paramters it tells it to stop the blink

#

if the headpat is lower layer on fx you can just set the blinking to 0 and it will override the ones above it

placid cedar
#

let me try now :)

ebon dirge
lyric sonnet
#

recently bought this and it has a furry side, everytime i try and remove the furry head it removes the human head too

placid cedar
#

and the other stuff doesnt work

#

:(

plain mural
#

How can I make it so that every time the hand touches the head, the animation increases by 10%?
like this

junior void
heady sparrow
#

I'm having an issue and idk why this issue is even here
The avatar eye height it exactly where it should be (between the eyes of the avatar) but it shows up in the chest
I moved the avatar armature up so the feet don't clip into the ground, does that have anything to do with the eye height?

#

Also, is it possible to prioritize bones on quest? Some physbones I put on quest are getting deleted by vrchat because the avatar has too many bones, is there any way to delete other bones instead?

#

I might have another issue as well but I think it's linked to the eye height so I'll talk about it when those 2 are fixed if it persists

somber sequoia
heady sparrow
#

So I'm scared it'll f-ck it up

somber sequoia
#

Physbone components are a Unity thing. Reducing bones you do in blender.

heady sparrow
#

Physbones components are already as low as needed tho

#

And I can't go back in blender

shut oxide
#

im getting these white lines on sum assets im making right where the seems are whys that happening

somber sequoia
#

you can always go back to blender.

heady sparrow
#

Cuz I had to unpack the prefab

somber sequoia
#

oh

heady sparrow
#

I can't

somber sequoia
#

yeah that's a bad idea, don't do that.

#

(you still can, it's just a bit of work now)

heady sparrow
#

I had to because it was the only thing that worked to upload the avatar

heady sparrow
#

How??

somber sequoia
#

You drag a new copy of the avatar into the scene and copy everything over to it.

#

then you don't unpack it.

heady sparrow
#

Oh

#

Right

#

I'm stupid

#

Imma eat and do that

somber sequoia
#

not stupid, just probably inexperienced.

heady sparrow
#

I just woke up lol

somber sequoia
#

or under-caffinated possibly 🙂

balmy barn
gaunt sun
#

I don't know to much about avis and fixing stuff I tried uploading a quest avi and I'm having this problem... I'm a bit confused

heady sparrow
#

I forgot this was an option that's all

somber sequoia
somber sequoia
gaunt sun
#

all I see is its breast 1 L and 1 R

somber sequoia
gaunt sun
#

the error is on 1 L and 1 R

#

so the breasts all together..? are the problem

somber sequoia
#

Click on the bone, look in the inspector - we can't tell you anything more from here

gaunt sun
#

I really need to learn this stuff idk what Im looking for.

somber sequoia
#

You are looking for a VRC Physbone component.

gaunt sun
#

ok Im prob blind Im not seeing that-

somber sequoia
gaunt sun
somber sequoia
#

that is a Phsybone component.

gaunt sun
#

oh

#

uh

#

I knew that..

#

mb

#

idk what any of this means-

gaunt sun
somber sequoia
#

based on the error message, I'm guessing you have multiple physbone components affecting those bones. but it's just a guess

gaunt sun
#

how would I check for that?

somber sequoia
#

You find all the physybone components and see what they affect

gaunt sun
#

like from 1 to 6?

somber sequoia
#

Like anywhere on your avatar

gaunt sun
#

they all effect different areas of breast from the chest to the end nothing else

#

as far as I can see

#

unity is hard to understand

#

I really dont want to mess anything up

nimble zenith
frail hedge
#

why cant i export it to VRM? exporting it to VSF works, but when i load the VSF file into VSeeFace its not working. I have been doing this for like 5hrs 😂 💀.. I have the (.glb) 3D slime object, i just wanted to use it as an avatar where it floats.

nimble zenith
rugged lagoon
#

Hello, I have a top that's isn't following my b**bs physbones like when i jump my top stay still

balmy barn
#

either of these reasons > no weight painting / not parented bones / not set physbone or endpoint

rugged lagoon
#

Where can i see all that ?

balmy barn
#

easiest way to check physbone set a radius if its visibile , not ? set a endpoint , then play mode and move avatar around to see if they follow , some add outfits in unity vrpill and that will have their own bones for the outfit wich need to be set to follow the bones of the actual avatar

#

in blender you'd just parent that instead and merge if you need less bones ( rarely need more then 2-3 )

rugged lagoon
#

Thx, i'll add that others Tops is working perfectly

#

just this one has this problem

plain mural
#

Why can't I see individual small meshes when I zoom in on the avatar? I set the camera clipping to 0.1, but the meshes still disappear
The avatar is the same size as the test robot avatar, so it's neither too big nor too small in Unity

balmy barn
#

click mesh hit F to focus on it zoom after, blender have it easier with that annoyance

#

but if your mesh super tiny it can have the clipping issue

plain mural
#

it's not super duper small

worldly goblet
#

working on my first avatar (pretty much 100% from scratch) and. what's going on here.

timber wharf
#

@plain mural thats not in-editor camera settings, those are above 3d preview

unborn crag
#

Why can I only activate one animation? What have I done incorrectly?

timber wharf
#

show us what have you done?

left egret
#

hi my avatar texture is broken in vrchat but alright in unity and the vrc menu, i tried multiple shaders but always the same problem i dont know what to do anymore

timber wharf
#

most likely smth animates it. remove fx layer and see.

left egret
#

oh shit your right, now i just need to find which animation did that thank you so much

polar valve
#

anyone else able to help? still haven't gotten any answers

#

really desperate :(

night ember
#

you can only have like 4 bones weighted to a vertice

polar valve
night ember
#

in unity it only uses 4 of the bones for weight

polar valve
#

what do you mean weight? so sorry im just new to all of this

night ember
#

weight yknow
weight painting

#

how the mesh knows what bone to follow and how much

polar valve
#

ohh okay so how could I fix it? is it an issue w the torso or legs

night ember
#

the legs Ig?

#

🤷‍♂️

#

dont know how you weighted it

polar valve
#

uh

#

I have photos a sec

night ember
#

the bones are clearly rotating a part before the bone

#

so its going to rotate the other way

polar valve
#

im on phone rn forgive me uh

#

do you need any more screenshots im sorry im just like really stressed cause ive got no clue on hoe to fix it LOL

#

its the same weight paint as my other models which is why im so confused and lost

#

it feels like everything i do creates a new problem

#

the same for the torso as well which is why im so confused

#

I can get anything you need if you can figure it out :( no tutorials have been helpful at all

night ember
#

the armature in unity doesnt look the same

polar valve
#

yeah im not really sure on what the issue is, is it because the bones arent connected from hips to legs on blender

night ember
#

no?

#

you dont connect the bones to begin with

#

they just need to be parented to the hip

polar valve
#

does relative parenting need to be selected

night ember
#

if its parented then its parented

#

did you like rig it as humanoid then later moved bones in blender

polar valve
#

yes

#

but I re rigged as humanoid

night ember
#

then you need to reset the bones

polar valve
#

would it be better to just re import things entirely

#

like redo the model's stuff in unity

night ember
#

that model doesnt look sfw

unborn crag
#

How many layers do you need for facial expression toggles?

night ember
#

depends on how you want to do it

#

I split my mouth and eyes so I can keep lipsync without it clipping

unborn crag
#

I have 8 facial expressions I followed the guide on youtube that everyone watched

#

thing is, only 1 is playing in game

#

i can only toggle 1 on our off and it's my first one

mint fossil
#

mb

unborn crag
#

i'm going crazy I feel like this should be such an easy fix man

night ember
#

idk how you set it up

unborn crag
#

i followed this

#

to a teee

#

on the second option

night ember
#

well of course only 1 toggle would be active at a time

#

you used an int

unborn crag
#

Alright so, what am i doing wrong

night ember
#

🤷‍♂️

#

this is a video not what you did

unborn crag
#

I used an int

night ember
#

ok?

unborn crag
#

why are you rude for no reason?

night ember
#

Im not?

#

Im waiting for you to tell me all that you did

willow salmon
#

hey guys so does anyone here know what the chibi skip4d model is? and how to add face tracking to it???

night ember
#

like yea you used an int
but what else

night ember
unborn crag
#

that's why i showed you the tutorial I did everything the guy did

#

mamma mia man

night ember
#

If you did then it would be working

#

So you in fact didnt do everything

unborn crag
#

hmm well idk where to start

#

what should I show you

night ember
#

I need to see what you did specifically

#

Like screenshots

unborn crag
#

alrighty

#

@night ember

celest lodge
night ember
jagged vessel
#

would anyone recommend some videos about properly creating blendshapes and fixing the model after? Every time i've tried to import a novabeast into blender, add hair then turn it into a blendshape it always breaks the entire model and i have 0 idea what i'm doing wrong

#

i've been following stuff from pxinky

somber sequoia
#

explain what "breaks the entire model" means?

jagged vessel
#

i'll try my best to describe this

night ember
#

just use screenshots

jagged vessel
unborn crag
somber sequoia
jagged vessel
# jagged vessel i'll try my best to describe this

The entire model is in the wrong rotation, size and position, etc. Even after I apply all transformations. All materials are in the wrong places, the model stays in T-Pose mode, and if I set up the avatar (I use a plugin called pumpkins avatar tools), it still ends up being broken and I can't figure out why. The animations wont work, either

somber sequoia
#

ok - I don't see how a shape key would cause any of that.

jagged vessel
#

i wouldnt either

night ember
#

if you put a parameter on it then it literally will only ever be that value if the submenu is open

unborn crag
#

it already had one to begin it defaults into vrc expression menu

#

i'll remove it and see what happens tehee

night ember
#

submenus arent supposed to have a parameter on it not unless you want it to toggle something if you are in that menu

unborn crag
#

so....

night ember
#

why did you write "Cheese"

#

also

somber sequoia
#

You can just delete that parameter unless you actually want to use it, in which case, use a parameter that's actually in your parameter list.

night ember
unborn crag
#

oh

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i like cheese i dunno why lmao

#

okay... i create it

#

sure

night ember
#

no like

#

why did you write cheese in the parameter input

unborn crag
#

i removed it

#

i didn't see

night ember
#

just leave it empty

unborn crag
#

yes i am now

#

but do i click create button??

somber sequoia
#

what create button?

night ember
#

you put in your avatar's parameter list

unborn crag
#

the one I already had??

night ember
#

yes?

unborn crag
#

but you told me to remove it

night ember
#

no I didnt

unborn crag
#

omg i'm so confused

night ember
#

said video you followed has the parameter toggle empty

#

you did not

unborn crag
#

right but it was like 3 years ago so... probably things changed since then

night ember
#

I told you to remove that

unborn crag
#

oooh

#

okay i understand

#

is it ok boss?

night ember
#

I mean there is no error

unborn crag
#

uhu

night ember
#

whenever you put a parameter there
when you open that submenu the parameter gets set to that value

unborn crag
#

oh okay

#

so that might've been why i could only play one animation then

#

i'll see if it works

unborn crag
timid gust
#

Heyo im Sasha and I am looking for some help with avatar creation. I belive this is the right place to ask but i apologize if this isnt. I have been learning and trying very hard to figure out how to fully create The Awtter avatar base into a custom avatar. I've tried from Youtube to Google and when i try to do as they say, everything is different, or out of date. I'm looking for someone who is knowledgeable and able to help me learn as I'm more of a hands on learner than a video's kind of person lol. If your willing to help please DM me, im open to any form of help.

regal musk
#

How do you turn a .mesh.ascii into fbx

timid gust
#

Well honestly everything so far has confused me, and that the guides i've gotten online don't do the same things as they should. I've had 1 person who was very familiar with The Awtter and even they were very confused as my version was newer than the one they had. From what I'm guessing is the primary problem is I'm not super knowledge on avatar creation since i learn better from being shown or guided, since videos dont have the same problems i have or they explain things in ways i dont understand, as well as the UI's don't match up to what I'm told they are supposed to look like.

night ember
regal musk
#

deviant art

night ember
#

link?

night ember
regal musk
#

Mhm

night ember
#

no ones helping you with ripped files

regal musk
#

Aw man

night ember
#

nor should you be using ripped files

somber sequoia
#

If you don't have exactly all of the same things the tutorial maker has, of course there will be some differences, and you'll have to be able to work around those. Learning more general stuff will help in these cases too.

#

which also means that anyone helping you is going to probably give more general advice too, it's not likely they will have exactly your situation.

night ember
#

like downloading unity?
avatar not uploading? what specifically

timid gust
# night ember that isnt a specific issue

The issue is that the instruction online have different UI's than what i have, as well as me not being able to learn what i need to do as I'm not familiar with The Awtter base. I'm hoping for help that can help me through the process in a way that i can understand.

hazy quest
#

Drag and drop the avatar in the Project window (to make a prefab), but not link it with the generated prefab?
By default, it gets linked to the newly made prefab.

somber sequoia
#

hmm I wouldn't expect drastically different UIs

night ember
#

the only drastically different is 2.0 to 3.0

somber sequoia
#

yeah

timid gust
somber sequoia
#

anyway, feel free to talk about specific problems, we probably can't really help with such general things

junior void
#

Could also be incorrect unity version, no?

somber sequoia
#

again, with absolutely no specific details, there's no way we have any idea what to say here