#avatar-help

1 messages Ā· Page 192 of 1

sage prairie
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i owe my life to whoever knows whats going on here

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only happens when i pose my arms down in blender

left gull
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weightpaint is messed up

sage prairie
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ah. damn

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easy fixx..?

left gull
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errr

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its better you manually paint it

sage prairie
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alr lemme go into weight paint and see whats going on

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dark blue everything

left gull
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select armature then mesh>go into weightpaint mode> shift select bone it should be weighted to> paint those stray pixels (move the arm down to get a better idea and swap viewmode to wireframe)

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it'll fix it unless theres something other then weightpaint issues going on

sage prairie
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alright thank you! ill take that advice and see what i can do with it

open merlin
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Can someone please tell me why all of a sudden Poiyomi Fade has this super annoying bug where if it's not viewed from the correct angle, the mesh just totally vanishes? it's EXTREMELY annoying, any fixes??

wanton dew
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my eyes disappear in unity šŸ˜”

swift finch
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how do i update my avatar to the latest SDK?

swift finch
open merlin
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Creator Companion

swift finch
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just dont know how to access it

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a friend helped me a lot ok

open merlin
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Download it, use it

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it's a godsend

swift finch
open merlin
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Does all the hard work for you in terms of project creation

swift finch
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just dont know how to access it

open merlin
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you just have to launch it

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it's called "VRChat Creator Companion"

inland seal
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Who knows what property here will disable double halo? Because in the game I can see the halo twice while I dont want that to happen

inland seal
sage prairie
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get yourslf a drink on my behalf

mellow scaffold
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does anyone know any yt vds on animation files for idle tail movement, and ear flickering? not an idle animation, just one that continnuously goes on while you have the avi on

timber wharf
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@mellow scaffold anything that is nonhumanoid , can go to fx. so just create an additional layer there and drop your animation unconditionally. dont forget to allow "is animated" in physbone

wanton dew
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once i've got the blendshapes, what's next.... i don't see anything in unity for looking left and right using blendshapes

inland seal
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If you need blinking just make a blink animation, for left and right look, it will be made by VRC avatar descriptor wich should make it automatic if you made it correctly

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Unless if you have other ideas on your mind, tell me

wanton dew
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my model has peculiar eyes

inland seal
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But ok

wanton dew
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i can't use vrchat's automatic look left and right stuff

lone birch
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hey guys, what would i have to do with the shader for these fishnets to work, suppost to be black and transparent

inland seal
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Or remake them so they'll work with VRC component

left gull
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its deff possible for it to work as proper-ish tracking just not something im knowledgable on

wanton dew
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damn alright

inland seal
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I mean it does have this

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Also blinking

left gull
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i dont use VRCFury for anything because of how broken it often becomes.

inland seal
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never had problems :D

left gull
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its far faster for me to manually do stuff then to mess around with it so i dont use it unless needed for a prefab or something

somber sequoia
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I only use it for adding the face tracking stuff to my avatars.

inland seal
lone birch
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ja

misty spear
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Can someone tell me why objects on my avatar keep vanishing when I try parenting with automatic weights in blender. I’ve been trying to use google but nothing seems to be working

lone birch
inland seal
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if you wanted it to be that colour

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but it should be fixed

ancient adder
lone birch
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in blender its black with the see through holes but in unity its opposite and not transparent

lone birch
inland seal
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I was about to say to check Color attributes in blender

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but glad it worked

upbeat ruin
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where can i find good demon slayer avatars

left gull
lone birch
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what about i do about this, looks fine in blender and original ver, does that in play mode aswell and ingame

light charm
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does anybody have any experience with gogo loco?
i'm experiencing an issue that i haven't seen anyone else struggle with
so, there's this button that makes you float/hover, right? (the one that looks like a ufo)
well it's supposed to have an animation, but for some reason, mine doesn't? it's just the default humanoid pose (the "bike" pose), i tried replacing the animations within the float/hover controller but that just broke things like sitting poses (the ones that come with gogo loco)

uncut lotus
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The hair has this red outline in Blender (I did the solidifier modifyer method to make it here) but it didn't work in Unity. I tried another tutorial of duplicating it, flipping the norms, but then it all just went red. How can I keep the outline/add one, that works for quest

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Also, just noticed, the VRChat SDK tap is missing?

misty spear
lone birch
uncut lotus
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I....don't know how or why this happened

rich girder
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Hey so a buddy of mine is trying to upload a avi on my account but the SDK is not allowing him what could be the issue

supple needle
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Does disconnecting from unity cloud and removing the project from the list in unity hub free space ?

surreal salmon
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the rapture

lethal ibex
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how come when all my rig are on wrong place where it wasnt supposed to be and i did the t pose thing (for exmaple bone09 arm -> bone09 neck, bone01 torso-> bone01 head)

surreal salmon
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thats x man known as William Hanover

plucky drum
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im trying to add eye movement to my avatar but if i set it to the eye bone it does nothing and if i set it to the end of the bone it just disappears from the tiniest movement

uncut lotus
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If you move the spherical gizmo, does the eye move?

wanton dew
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my physbone doesn't stretch :(

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it just rotates

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i want to be able to pull it

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i'm not sure what other info i could give, i don't really understand how the stretch works at all, the stretch values aren't changing anything for me

still shuttle
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Anyone know why physbones arent working on quest but work fine in play mode?

plucky drum
wanton dew
still shuttle
uncut lotus
whole acorn
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Hey I’m not a robot just checking in how’s everyone doing ?

plucky drum
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Been trying to make these eyes work for so long that my actual eyes are starting to strain

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So aight

hybrid citrus
misty spear
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hey could someone tell me why my avatars head wont move with the body at all in blender, it was working before but i messed something up without realizing and now i cant figure it out. Ive checked the weight paint and tried parenting to the bones and it does both fine but just wont move

uncut lotus
oak bone
oak bone
plucky drum
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I assume that's why they're disappearing whenever I try moving them

misty spear
oak bone
stuck forge
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can someone teach me how to upload thiiis paid avatar on my account?

proper depot
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Heyo, is there any setting in unity that could fix this texture mask's mask-age? Its kinda hard to see but the tattoo is leaving these squares around the eyes, is that with the actual texture itself?? I changed it to 4k and it didnt change anything

misty spear
stray lintel
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help

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why is my avatar showing like this

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in play mode

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in scene mode it's perfectly fine

proper depot
# stray lintel

you are using gesture manager, it automatically puts you in the normal standing position when testing toggles

stray lintel
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it's not rendering

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the uh textures aren't correct

frank slate
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Is it possible to put my vtube avatar into a 3d model for VRChat? If so how can I do that, ik i have to make one from scratch since my avatar is live2d model and wouldn’t import it cuz avatars are made in 3d model but i wonder if I could use the design that looks like in the image. I’m definitely new and don’t have any good skills but it’ll be appreciated for a guide. Thanks!

stuck forge
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can someone please help me uploading this paid avi? a video will surfise stare_look_away

proper depot
stray lintel
honest warren
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Looking for help on unity if anyone can help out!

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I have a little bit of experience, just running into some errors that I dont know how to solve

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Porting over a pc avi to quest, just need to fix these and cut down the memory a lil bit

stray lintel
somber sequoia
honest warren
somber sequoia
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that looks fine

honest warren
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figuring out the shaders rn, dont know how to 'map' how it wants me to is all

somber sequoia
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map?

honest warren
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please map: Chest, the second error

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I dont know how I go about 'mapping' it

bold turret
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Anyone know why the eye tracking on my avatar with the bsb2e isn't as good as other avis, the pupils can clip throught the eyelids when looking to the edge of the displays and when blinking the eyelids can clip into each other

misty spear
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im back with my avatars head having more problems. The avatar works just about perfectly through blender and unity, i have no visible problems but when i get into the game the head is no longer connected to the body. it acts as though it isnt parented or weight painted at all even though it works just fine and moves along with everything in unity and blender. Ive checked everything and im kind of at a loss because of how it broke now

somber sequoia
# honest warren I dont know how I go about 'mapping' it

rig setup. Find your model file in the project window, click it, look in the inspector, in the rig tab. Look for errors there, and if there are none, set it to humanoid and apply if it isn't, then click "configure" and make sure the right bones are in the right slots.

honest warren
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Done! know what you're talking about, I'll ss to make sure

somber sequoia
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cool, no errors, that's a start

honest warren
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mhm! The same error persists ofc, I'm still tearing through all the files on the model for the unlit shader- cannot find it for the life of me lmao

somber sequoia
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yeah that's really annoying. Maybe a particle system?

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maybe a material swap?

honest warren
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Yeah, Im testing it out in playmode but that error goes away when doing so- its weird

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FIXED THE SHADER, it was my face tracking debug menu lmao

somber sequoia
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ha!

honest warren
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just gotta get that chest thing

somber sequoia
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that's good to know - I keep forgetting to remove that and then wonder why there's an extra material I can't find

honest warren
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and then figure out how to get the size of the avi down a couple mb

pine valley
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to find all of the materials your avatar is using, you can search the hierarchy for t:renderer

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that will show you every object that's got a MeshRenderer/SkinnedMeshRenderer/ParticleSystem/LineRenderer/TrailRenderer on it

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(well, to be pedantic, it finds the ParticleSystemRenderer, but that's hidden in the inspector)

honest warren
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Just this bit left

south rain
echo heath
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Hihii, im having issues with my models rig being "Non humanoid". Jst it case it matters its a vroid model made for quest. I went through the rig and checked everything and it seems proper

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Im curious if the model itself is jst too stylized and I'll have to change the proportions and start over?

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I'd rather check and make sure theres a fix before i go back to square one lol

somber sequoia
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proportions don't matter. Any errors?

echo heath
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The third image shows this is the only error in the creator, the rig shows all joints as green

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The jaw was attached to a hair piece and has nothing rigged to it now though, in the tut I watched he didnt have issues with it so i assumed it was ok

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He also had it attached to a hair piece and jst unrigged it so i followed lol

somber sequoia
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first image: click "configure"

echo heath
dusty rose
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Wym exactly?

pine fable
# dusty rose Wym exactly?

shrinking the upper leg for example shrinks the ENTIRE upper leg, not just the part in the sock. so the thigh looks really squished

echo heath
uncut lotus
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I'm struggling bad. I can't figure out why or how this happened, but the head stretched stupid high when In game, and in Unity when testing it. The head, and physbone stuff works fine

echo heath
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Was still having the non humanoid issue before I removed the rig it was set

somber sequoia
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looks good

echo heath
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oh lol

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wait isnt that bad and means the issue isnt surface level

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im on like hour ten for a vroid model..

echo heath
plucky drum
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i managed to get one of the pupils to work and look around but when setting any of the states it also affects the other eye and shifts it back into the head, is there any way to tweak each eye individually?

somber sequoia
plucky drum
echo heath
somber sequoia
plucky drum
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its 2 flat planes on the same UV but on diff spots of it

somber sequoia
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oh 2D stuff, I've never done that

plucky drum
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i can tweak it a but but then its just cross eyes all the time

somber sequoia
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but possibly the bones aren't setup right - make sure they're perfectly vertical, with no roll, and the head is at the center of rotation

plucky drum
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no roll, vertical

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is this aight?

somber sequoia
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really hard to make out what this is without reference, maybe zoom out or something

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which direction is that facing, and which bone is what

plucky drum
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big bone is the head, 2 smaller ones control the eyes

somber sequoia
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you mean the ones that are horizontal?

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horizontal is not vertical

plucky drum
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how should they look?

somber sequoia
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I said

plucky drum
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i know im asking if you have an example

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1 sec

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lemme try something

somber sequoia
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my description isn't enough?

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I mean, I could show you a picture of a single bone if you want

plucky drum
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so should the eye be like this?

plucky drum
somber sequoia
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... I said that too though

plucky drum
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said what

somber sequoia
plucky drum
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i

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i read the message dude

somber sequoia
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ok then what part of that needs clarification?

plucky drum
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specify what you mean

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the bone position

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where should it be

somber sequoia
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put the bone head at the center of rotation

plucky drum
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all im askin

echo heath
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its all gone??

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like the right tab with all his stuff is empty wth what did i do

somber sequoia
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what tab?

echo heath
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u can see the model highlighted in the bottom i have that selected

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but when i select them from the left thing (the blue text) its still nuthin

somber sequoia
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"the stuff"?

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you mean in the inspector?

echo heath
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yeah the inspector is empty

somber sequoia
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you could try clicking some other object then back to that one

echo heath
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still nothing </3

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i got it back using dark magic (I unlocked and relocked the inspector idk and idc how it worked)

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ok google.. plz help fr this time </3

somber sequoia
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ohhh you locked it, yeah that'd do it

echo heath
plucky drum
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with the new bones the eyes are now just super far apart

somber sequoia
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the centers look kinda reasonable from that angle

plucky drum
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wdym?

somber sequoia
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the centers of those gizmos look roughly centered where I'd think the eye centers would be

plucky drum
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then why are the eyes all over the place

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or so far apart

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i mean

somber sequoia
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I have no idea what you mean - they don't look far in that pic?

plucky drum
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theyre on the cheeks

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they start off fine, but the second i tweak it they both go to their own repective cheek on the sides of the head

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last time they were too close together now theyre too far apart

stark meadow
# plucky drum

i would move the bones forward towards the actual eyes

plucky drum
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with where theyre currently positioned they eyes can glide over the face without clipping

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this is like the sweet spot i found

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im gonna try clearing boneroll and re export and see if that happends

stark meadow
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it may also help setting the .fbx to default then back to humanoid

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in unity

plucky drum
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alright

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nope same issue

stark meadow
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did u roll them to be the same?

plucky drum
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in blender or unity

lost swan
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I need help with an issue. When I put my avatar into unity the front bangs are away from the body and rotated in the wrong position. Is there a solution for this problem?

echo heath
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Different issue on a different upload </3

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When I look down his body floats up if that gives any reference to where the issue is

echo heath
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I changed the viewpoint uploading now hoping it works lol

mighty basin
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im dumb dumb stupid what does this mean in dumb dumb terms

wraith blaze
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what? it was fine when i left it

plucky drum
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for reference, the blinking and Viseme are both being handled by VRCfury cause im dumb and it was the first solution i found to making both work

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the aformentioned blink controller, swaps the eye texture from open to closed and hides the pupil with an invisible texture

mighty basin
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huh, so the issue i had was because a mesh was the same name as a bone

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thats boof

pliant bronze
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i dont know if i post this here
but where would one start with creating there first avatar?

mighty basin
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if you are making it from scratch, learning a program like blender is a good place to start

pliant bronze
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ok, i know a reference is also needed for it
-# im just scared and nervous TwT

mighty basin
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im still learning majorly, dont be scared. i mainly used a youtube channel called "Rainhet Chaneru 3D" to learn how to do some stuff

lost swan
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I fixed the problem nvm

olive tendon
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Hi hi, can someone help me on why my avatars goodie and clothes on the Northern Aspil model don’t upload correctly on quest? They show up in unity just fine, but they don’t show up at all. Like, the menus are connected and everything but they are just non existent

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Please @ me or reply if you reply

keen rover
#

How do i get android

echo heath
wraith blaze
keen rover
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how

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nvm

echo heath
lime hawk
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how would i setup the Fx for a toggle that should occur when i have my contact receiver get hit by a sender and it toggled immediately off when nothings inside?

plucky drum
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im following a tutorial to make grabbable props attached to an avatar, at one point he goes over the conditions and sets one of em to gesture, to require a gesture to grab the object, however when i open the dropdown i dont have that option

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just grab

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vs his perspective

main fiber
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I'm using a random number generator to make an int chose an sound to play, but my animations aren't turning off, so they get stuck and wont play any sound if the same number is chosen. how can i fix this?

main fiber
olive tendon
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yes, it's the same for both sides

main fiber
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same fx, same param?

olive tendon
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The clothes just don't exsist

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yes

lime hawk
timber wharf
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@plucky drum you just add it manually to animatoršŸ¤·ā€ā™‚ļø

undone oracle
craggy torrent
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Is this normal? every time I make a new project and install av3 with the creator companion it says this and asks if I want to use safe mode

ornate stump
craggy torrent
ornate stump
craggy torrent
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okay, thanks vrcLove

ornate stump
craggy torrent
craggy torrent
ornate stump
grand coyote
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sooooo i'm trying to add mmd lip sync to my avatar (its a vroid). I followed this tutorial (youtube link) and in unity the blend-shapes are there and when i move the sliders it shows on the avatar. is there an extra step/ plugin i'm missing because its a Vroid model?
(photos attached in order; blendshapes in blender, blendshapes in unity, blendshapes working on model)
https://www.youtube.com/watch?v=3ddZOj0JMpA

honest warren
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Still having this issue, can anyone help me figure out how to fix it?

night ember
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you need to go into the rig tab of the fbx and actually assign it

honest warren
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Where from here?

somber sequoia
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click "configure"

honest warren
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It worked!! i tried so many times last night trying to open the menu but it never worked

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dont know whats diff this time but im so happy lmao

somber sequoia
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yeah it sometimes opens in an inspector window you aren't expecting. I run three usually and it randomly shows up in the least-convenient one

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The solution is to lock the ones you don't want it to go into

honest warren
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🫔

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Just need to delete a few accessories probs to get it below the size limits, I wanna delete face plates and its choker- but it wont let me delete them. What should I do?

somber sequoia
honest warren
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so delete from from the heirachy?

somber sequoia
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That is how to remove things from the avatar, yes.

honest warren
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gotcha thank you!

pine valley
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to elaborate: what you see in the Project Window is all of the assets in your project

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In this case, you're looking at sub-assets produced from your model file. You can't delete or modify these; they're created by Unity based on what it found in the FBX

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it creates prefabs (things you can put in the scene), meshes (the actual model data), and materials (which tell you what a surface looks like)

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The model prefab uses all of these assets to render the model

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(and by deleting things from the instance of the model prefab in your scene, you can get rid of parts of the model)

worthy zealot
sonic jacinth
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I’d make sure you clear any sharps that you may have there in blender or reset vectors

loud grail
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Howdy! So I’m trying to add a hair asset I purchased onto this avatar, but even with the hair under the head root it still moves around like it’s not attached properly.

From the information given to me about the hair, it’s not rigged for a specific head. I tried fury armature link and it did nothing. I’m not sure what else to try at this point lol

pine valley
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the hair is following your head; it's just following it slowly for some reason

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maybe you have a physbone affecting the wrong things?

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Ah, you may have a physbone component on the Head with a bunch of ignored transforms

loud grail
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could be. I've found that unpacking the prefab and attaching the hair root to the head has helped, but now it's stiff so im trying to add physbones

pine valley
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(so that it only affects your ears, for example)

pine valley
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In that case, you'd need to ignore the hair object as well

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you'd increase the size of the Ignore list by 1 and drag the hair object into it

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but i'm just spitballing there

loud grail
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i getcha, thank you!

cosmic sigil
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so i added some toggles to my avatar but whenver i switch avatars then go back to it the toggles reset

charred escarp
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no not defaut saved

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look at the bottom couple

cosmic sigil
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ooohh

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okay

charred escarp
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and the synced one makes it so other people can see your toggles

cosmic sigil
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wait i can't find where the parameters are

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im pretty new to this sorry

charred escarp
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should be where you put then in your expressions, when first setting up your avi

cosmic sigil
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oh well apparently i dont have expressions

charred escarp
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hmm, if you can toggle then you should do.
are you using fury by any chance?

cosmic sigil
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yea

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oh nvm i found it

charred escarp
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oh good good

cosmic sigil
# charred escarp

unfortunately i cant find any of my toggles there like it has here

charred escarp
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it looks different for fury than what i normally see, and i refuse to learn that lol. sorry looks like someone else would have to help you

cosmic sigil
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okay

lime hawk
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how would i setup the Fx for a toggle that should occur when i have my contact receiver get hit by a sender and it toggled immediately off when no sender is touching it

open jetty
#

hi one simple question

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idk what happen, but know my avatar disapear in weird angles

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friends told me its the bounding boxes

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or something like that

lime hawk
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yea you can adjust them by clicking the mesh and editing the bounds

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it should usually be the same size as your Body mesh (best case

charred escarp
lime hawk
cosmic sigil
charred escarp
wanton dew
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i'm going insane

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viseme parameters work perfectly in unity

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when i load into the game nothing happens

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i had it working not too long ago too

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i have no idea what to even

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check for

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my mic is working too but aaaaaaa

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mouth stays shut

marsh jungle
wanton dew
marsh jungle
wanton dew
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not like that because that doesn't work for 2d mouths

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i know those aren't the correct names for the visemes but the conditions are correct

balmy barn
#

your states does not have 'can transition to self' riiight

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when you use any state thats default - bad

wanton dew
balmy barn
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it does it once instead of 10000 times a minute when its on

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disable it , i have never seen a use for it but it can cause issues

marsh jungle
#

You're not making yourself clear cuz even I don't know what you mean

wanton dew
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no i get it

marsh jungle
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oh dang

wanton dew
balmy barn
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this happens when its on, spams it infinite times instead of one

marsh jungle
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Oh because "any state" occurs to itself as well, I see, that makes sense

balmy barn
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try blendtree, its the fastest

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wait what is your voice set to, cause it should be 'viseme parameters only'

marsh jungle
wanton dew
balmy barn
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done multiple ways but this is the fastest setup

wanton dew
marsh jungle
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because right now it's not even working for them

balmy barn
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id check debug ingame, but no clue if quest have it

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easy to see if it picks up visemes

wanton dew
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i'm using windows right now

marsh jungle
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oh the debug overlay on PC, that will show the name of the proper parameter to make sure it's working

balmy barn
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any and blendtree way (learn blendtree it will save you alot of setup in future)

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no need to setup transtions ratl

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but its also hell if you need more then 1

marsh jungle
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Well this is for if you have custom shaders

balmy barn
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its not custom this is offset/scaling

wanton dew
#

op nevermind

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found it

marsh jungle
wanton dew
#

nevermind 😭

marsh jungle
wanton dew
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well

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viseme is changing but that makes sense since it's a built-in parameter 😭

marsh jungle
#

Is it capital or lowercase

wanton dew
charred escarp
#

does anyone have an idea of why this is happening and/or how to fix it?
my running theory is that for the expressions i set up i have it so that it rotates the ears and whiskers for some animations. but i don't know why they are constantly spinning because they shouldn't be playing

wanton dew
wanton dew
#

it's a problem with the animations themselves or something but like

#

i don't understand

marsh jungle
# wanton dew

And you have Viseme set as an int in your avatar controller, yeah?

wanton dew
#

yeah

balmy barn
#

make noise, numbers should change 0 nothing and check your animator if it doesnt have a mesh it wont work in vrchat

marsh jungle
#

Okay so we're sure that it's changing, and should be driven, that's good.

wanton dew
#

but yes the built-in Viseme thing is changing, just chose a bad time to screenshot

balmy barn
#

roof of avatar

#

seen my share of plane avs without it , wont work if its 'none'

marsh jungle
#

that's the avatar definition, sometimes shortened to "avatar" in unity

wanton dew
#

i have the avatar set

#

is this a possible cause for the problem then?

#

this is the controller on the mesh

balmy barn
#

layer weight = 1 only thing i can think of then

wanton dew
#

done

#

already

marsh jungle
#

Oh, yeah you're not supposed to use that component I don't think?

wanton dew
#

so take the animator off of my mesh?

marsh jungle
#

You would need to put it in your avatar playable layers section

wanton dew
#

or just the controller

marsh jungle
#

you may need to ask VRChat for a default one of these, and then add your layer there

#

sorry, let me specify

#

this should not have a controller by default, vrchat fills in the controller by default for this component

wanton dew
#

clicking default doesn't do anything

raw spindle
#

when was the last time VRChat updated the performance ranks?

#

because i feel even with very poor avatars, quest users can run it just fine?

#

no like serious question?

marsh jungle
wanton dew
#

this happens

marsh jungle
wanton dew
#

if i ask for a default

balmy barn
#

vrchat limited to q2 wich is still a potato , they cant have 2 different builds for q2/3

marsh jungle
# wanton dew

Uhhh does anyone here know where to get the default FX controller?

raw spindle
balmy barn
#

v.poor is anywhere from ok to -instant crash-

raw spindle
#

that way q3 can have some better graphics

#

its really annoying, especially for 2d faced avatars that we cant have transparent materials

balmy barn
#

q3 pretty weak still

marsh jungle
marsh jungle
#

which is funny because they made impostor avatars which literally use cutout shaders

raw spindle
#

ik 😭 when can we have it, surley its not that bad

marsh jungle
#

and made them almost REQUIRED on quest

marsh jungle
wanton dew
#

that was just to show me trying to grab the default FX layer

marsh jungle
#

ah okay, try it now?

balmy barn
#

vrchat default fx controller is pretty useless , most just copy the gesture and remove the masks

#

nothing interesting in their stock

marsh jungle
#

FX used to hold the hands but I think they moved it?

#

I'm seeing the old hands stuff under "Action" now

wanton dew
marsh jungle
#

you added your controller to a playable mask on the avatar, vrchat will combine these on upload

#

and make the combined controllers the official controller

wanton dew
#

i already had that

marsh jungle
#

you had it in your animator component, or maybe I misreading you

wanton dew
#

yes but i also had it in the fx layer

marsh jungle
#

Oh

wanton dew
#

and now that it's off of the animator component nothing changes when i test it in unity

marsh jungle
#

which tester are you using

raw spindle
#

i have a question actually, is there a way to make a bone move with the hip but not rotate with it?

marsh jungle
#

if it has a way to test which controller you are debugging, set it to "FX"

raw spindle
marsh jungle
#

fiddle with the settings

marsh jungle
#

Sorry I meant in editor

wanton dew
#

all i'm doing in the editor is going into play mode and changing the values in the animation controller

marsh jungle
#

Oh

#

wait are you not using like AV3 emulator or gesture manager?

wanton dew
#

nope

marsh jungle
#

Those would give you more reliable tests and able to view how they would work with everything going on at once

#

as in, it more accurately reproduces the conditions of VRChat

wanton dew
#

how do i add it into my existing project

marsh jungle
#

do you use VRChat creator companion?

wanton dew
#

yes

#

oh

#

manage project

marsh jungle
#

mhm!

wanton dew
#

what else do i do though

#

once i get it in

#

do i need to

#

restart unity or something

#

op nevermind

#

sorry

marsh jungle
#

Depending on the one you use, you will need to let me know, I use Av3 emulator

raw spindle
marsh jungle
#

I press play, then go to tools > AV3 emulator > enable

raw spindle
#

alr

wanton dew
marsh jungle
#

with all layers active and moving

wanton dew
#

ok

marsh jungle
#

select FX

wanton dew
#

have no idea what i did

marsh jungle
#

Um

#

Restart project maybe?

wanton dew
#

alright

lime hawk
#

how would i setup the Fx for a toggle that should occur when i have my contact receiver get hit by a sender and it toggled immediately off when no sender is touching it?

marsh jungle
lime hawk
#

pretty familiar

#

ive done lotta other stuff just cant find out how to do this

marsh jungle
#

So contact receivers set a boolean when they get touched, yeah?

lime hawk
#

what im basically trying to do is when my sword hits chest and head colliders it plays the particles its simple but im kinda dumb

marsh jungle
#

So animation state 1 with animation clip of particles off, state transition to state 2 (conditoned on that boolean being true) with state 2 having an animation clip of the particles being on**, and then a transition back to state 1 if that boolean becomes false

#

in it's own animation layer

wanton dew
#

alright it's still happening

#

i'll just

#

make

#

the unity project from scratch

marsh jungle
wanton dew
marsh jungle
wanton dew
#

or well

lime hawk
wanton dew
#

while it's playing

marsh jungle
balmy barn
#

unless it stops you from uploading , wouldnt bother with that error

marsh jungle
#

ehhh constant errors are a bad thing usually lol

balmy barn
#

can generate 100's of them if use av3 and certain settings, wont break anything

#

physbone math can throw alot of them for reasons

marsh jungle
#

this feels like the control panel drawer function is erroring out

#

which means the script might not be functioning

wanton dew
#

ough

balmy barn
#

just ui

wanton dew
#

well apparently it uploads

#

i do have physbones so

marsh jungle
#

well does it test in editor properly, as in, sliding the visemes slider in the emulator script, does it work?

wanton dew
#

where do i even view the animator i'm debugging

lime hawk
marsh jungle
#

good catch

marsh jungle
#

the root object

#

with the vrcdescriptor

wanton dew
#

viseme automatically sets itself to 0

marsh jungle
#

screenshot plz

wanton dew
lime hawk
marsh jungle
# wanton dew

cool that's not where you're meant to edit during play mode

wanton dew
#

found it

#

still doesn't do anything

marsh jungle
#

Right, so it's not working?

wanton dew
#

yes indeed

marsh jungle
#

this is good news, because now we've reproduced your problem in editor

#

instead of vrchat

wanton dew
#

coolio!

marsh jungle
#

just to be clear, you're sliding this, yeah?

wanton dew
#

yeah

marsh jungle
#

okay, NOW, set the "debug duplicate animator" to "FX"

#

and THEN you can actually see if your animator is being driven properly

wanton dew
#

where

#

sorry i'm stupid

marsh jungle
#

the dropdowns above

#

you're okay!

wanton dew
#

well i set it to FX

marsh jungle
#

now go to your animator unity tab

wanton dew
#

yeah

marsh jungle
#

show me the layers

wanton dew
balmy barn
#

i tend to avoid first layer in fx

#

always left it empty (digging up reason in docs)

marsh jungle
# wanton dew

and if you slide around the viseme slider, does this change?

wanton dew
#

yes

marsh jungle
#

and your avatar doesn't change?

wanton dew
#

doesn't

marsh jungle
#

okay that's very interesting

#

and is there animation clips in each one?

#

I assume yes

wanton dew
#

yeah

balmy barn
#

ratland some worlds like to disable the first 2 layers/mmd worlds

marsh jungle
#

what why

wanton dew
#

the first 2 layers?

#

why?

marsh jungle
#

that's dumb lol

#

but you can fix it by making two new layers and dragging yours down below them

balmy barn
#

cause we gotto use some hacky way to setup stations and force tracking control it breaks the first 2 layers

#

so its using a avatar component in a world sdk

#

no idea if it will help your case tho, but i always avoid anything in first layer on FX

marsh jungle
#

But that may not make a difference, so we'll leave it alone for now

#

So, I have a theory, spook

wanton dew
#

go on

marsh jungle
#

Is ANY other animation in your avatar animating whatever is making your face move?

wanton dew
#

yes

marsh jungle
#

outside of this tree

wanton dew
#

blinking

marsh jungle
#

is it the same properties?

wanton dew
#

i might be stupid let me reread

wanton dew
marsh jungle
#

if two animations ON DIFFERENT LAYERS are trying to animate the same properties of your avatar that make your face do "the thing", you may need to change your approach

#

sorry , changing that post

wanton dew
#

my blinking is a blendshape/shapekey and my visemes are all blendshapes/shapekeys

#

that's it though

marsh jungle
#

Oh blendshapes

#

does any other layers in your avatar animate those mouth blendshapes?

wanton dew
#

uhm

marsh jungle
#

Okay, and since this is layer 1 the layer weight should be set to 1, and do you use WD on or off?

#

(write defaults)

#

I don't think that matters but just wondering

wanton dew
#

write defaults is on

marsh jungle
#

Oh okay, I use off but I don't think that's a concern yet

wanton dew
#

when it's playing the weight of the layer is set to 0

marsh jungle
#

okays

#

so we found the bug

#

change that layer

wanton dew
#

that's so weird

marsh jungle
#

vrchat yall!

wanton dew
#

i can't change anything here

marsh jungle
#

set weight to 1

wanton dew
#

i can't change the weight

marsh jungle
#

are you in play mode

wanton dew
#

i think you aren't understanding

#

when it's out of play mode, it's set to 1

#

when it's in play mode, it's set to 0

#

and i believe that this is a new problem

#

because it doesn't change the weight on the top layer

balmy barn
#

av3 just does that in playmode

wanton dew
marsh jungle
#

I have a bunch of these layers and this is what they look like when I press play and have the amulator running

#

I can change the weights freely for anything except the first

#

by clicking the cog wheels

wanton dew
#

i can't

#

okay i'm gonna leave it on the first layer so that i can deal with this later

#

this seems like a different problem that i'm not that interested in solving

marsh jungle
#

right

wanton dew
#

bhhhhh sorry

balmy barn
#

really should check your weights 1 or it wont do anything

wanton dew
#

the weights are 1 now because it's on the top layer

balmy barn
#

shoving it to top does that, not reliable

wanton dew
#

alright

#

i uh

#

i don't know

balmy barn
wanton dew
#

that's not helpful lol, it's because of the avatar 3 emulator

#

the weight is set to 1 outside of that

#

damn i really hope i can get this working today 🄲

marsh jungle
#

which is weird because I'm not getting that with the emulator

wanton dew
#

maybe i'm doing something really weird

#

idk

#

by the way thank you for all of your time so far you two

#

i'm so sorry 😭

#

i'm just

#

so confused

marsh jungle
#

so the layer is just having zero weight in playmode?

wanton dew
#

wh

#

it's

#

back?

#

i didn't even change anything

wanton dew
#

but for some reason the weight is correct right now

#

oh, it's the incorrect weight when i click on anything besides the body mesh

marsh jungle
#

well the emulator is doing what vrchat is doing, we think, we hope, we pray

wanton dew
#

the thing is

marsh jungle
#

so if we can figure this out, we might be able to figure out why it's not working in vrchat

wanton dew
#

even if the weight is 100, it does nothing

#

so

#

i dunno

marsh jungle
#

weight changing when you click different objects is crazy

wanton dew
#

new development

#

juno is what sets the latter two layer's weights to 0, body is what sets them to full, and clicking on anything else will just keep the current weight

lone birch
#

how would i be able to fix this, original to left edit to right looks fine in blender but not in unity?

#

something to do with the bones maybe

lone birch
#

nope

marsh jungle
lone birch
#

okok ill try that

#

it moved the wrist in the config but in scene looks the same

marsh jungle
#

if you unpacked the prefab, save your soul, spawn in the avatar, check the hand position manually, type that into the position

wanton dew
#

i'm willing to restart at this point because

#

it's been 2 hours and

#

no progress

left gull
#

restarting the project entirely kinda just wastes time though

marsh jungle
#

I don't think this something you can fix with a restart, unless some other package or setup is messing with the emulator

wanton dew
#

just the physbones

#

and. this

left gull
#

only thing that really messes with AV3 generally is if you've also got Gesturemanager in your project

wanton dew
#

don't have that

left gull
#

hrm, have you saved ur project and re-opened it to see if any red errors are getting thrown in console? they might not be showing up currently cause of a bug or sumn

wanton dew
#

there are red errors

lone birch
wanton dew
#

i've restarted the project

left gull
#

send the topmost red errors in your console (and hit the collapse button to remove dup errors)

#

as a screenshot

wanton dew
left gull
#

what are the other 2 topmost red errrors (if any)

wanton dew
#

that's the only one

left gull
#

vrcBotThink hmm well thats a like

#

ignorable/clearable error that doesnt really say anything specific that'd cause issues

#

so no dice there ig

wanton dew
#

yeah šŸ˜”

wanton dew
#

man i really wanted to use it tonight </3

#

cryging

wanton dew
#

i don't know

devout pond
#

hey guys, I'm very new to Unity and uploading avatars this is my first and im attempting to add all the accessories toggles and sliders, but i can't figure out what I'm looking for. I'm not sure if that makes sense

wanton dew
#

fixed

#

!!!

#

i'm so happy!!!!!!!!!!!!!!

raw pendant
#

is this a problem?

marsh jungle
devout pond
gilded canopy
#

I am going to need some help with this. My avatar is having some really strange issue with idle animation, even in T-Pose. The avatar's arms and chest seem to move subtly and I am struggling to figure out what the root cause is. This seemed to have possibly stemmed from one of the packages I installed in VCC, but I'm unsure how I could undo what it did. The avatar's idle movement is just jittery or mildly shaky, not at all what other avatars have. Pretty sure this is something to do with some form of animation within the controllers, but I have no idea what to look for

I have tested with 3 different avatars, all having the same issue, but older avatars are unaffected, meaning this stems from my upload

marsh jungle
thorny tartan
#

does anyone know why empty states aren't causing my animations to stop when I transition to them

gilded canopy
gilded canopy
thorny tartan
gilded canopy
supple needle
#

I’m still having this issue where my blender is distorting. My focal length is at 50mm

#

When I open blender it’s automatically like this

barren thorn
#

I have the files and textures on but I need too create a armature and vertex group to send too the person doing my custom avi can anyone help really fast on how to do that

somber sequoia
#

in Blender, hit 'A' and select armature. Do you need to like, fully rig an avatar?

calm zenith
#

I’ve got like a 3d model of this Jo Jo avatar but when I go to import it into unity it doesn’t show up I’m not sure what I’m doing this is my first time doing it and I’m so lost

tired steeple
#

So I managed to fix it by just using a downgraded version of the a
SDK specifically 3.8.0

#

I guess problem solved imma be real I only upgraded to creator companion from bloodborne for the other quest shaders

amber gull
#

it wont let me upload the avi

#

any idea how to fix? i think its bugged

teal laurel
#

I forgot what of the ones it was

amber gull
#

thanks

teal laurel
#

Probably a bug in the vrchat sdk

amber gull
#

still the same issue :/

safe spire
#

everytime I calibrate my avatar with full body all the animations go off at once is there any way to fix this?

somber sequoia
amber gull
somber sequoia
#

... wow.

#

okay.

#

Thanks VRChat for download size limiters šŸ™‚

amber gull
#

hahahahaha

crimson flax
#

does anyone know what the issue is?? im so confused

amber gull
crimson flax
#

the sdk just updated im pretty sure

#

cuz i just updated it so maybe it has to do with that

amber gull
#

its still 3.9 for me tho

crimson flax
#

try that and see if it works

amber gull
#

i see ima give it a try

tender mica
#

So I need help I don’t have a PC or a computer, but I wanna figure out how to upload an avatar that I bought onto my oculus with my oculus, but I don’t know how to do it is it possible that I can do it without a computer?

broken fog
#

Is there any way for me to tell why the quest version of an avatar is failing the security checks? This avi was uploaded once before and worked just fine. The only thing I did was update the SDK via VCC and actually reduced the number of Mats used on the avi. The PC version works find but when I upload the Quest version it says it failed the security checks. So my main question is, is there any way to see what made the avi fail so I can address the problme? And yes, the avi actually uploads to VRC with out error. Its only after it uploads does it say it failed. SDK version 3.7.6 (as defaulted by VCC itself)

crimson flax
tender mica
crimson flax
#

ofc!!

amber gull
crimson flax
devout pond
gilded canopy
gilded canopy
devout pond
sharp cloak
#

Whenever i upload a model into unity, it's not visible and I don't know why :_:

hardy crest
#

Is there a guide somewhere of exactly where the bones should be on a model? I'm having issues with the head refusing to angle up when crouching, or turning the head causing the body to pivot.

somber sequoia
hardy crest
#

Thanks, unfortunately that already looks pretty much the same, damn.

gilded canopy
muted wharf
#

Can someone please put my avatar called some proot in a world called some proots world

#

its been rigged

#

in blender

left wren
#

I have a contact receiver set up so that when i grab the gun at my side it equips it in my hand. However despite the fact that i buffered its loop, if i grab it too fast friends of mine cant see it. Is there a better method of syncing bools activated by contact receivers?

#

i chocked it up to a latency issue that vrchat has between players. I'm just hoping there is a way to make it function better so that i can quickdraw the gun.

mellow scaffold
#

anyone know where to find a aizawa model from mha?

somber sequoia
sharp cloak
#

I'm trying to upload a FNAF Puppet model, but it's not visible in Unity. All of the assets are there, and the asset file thing shows the model as pink, but it doesn't appear in the preview area

#

How do I combine skin meshes in Unity?

timber wharf
#

blenderšŸ¤·ā€ā™‚ļø

sharp cloak
#

;-;

#

Then how do I make my model visible in the preview window? It's in the hiearchy and the box is checked off

somber sequoia
#

off? if you mean the checkbox in the upper left of the inspector, you want that on

devout pond
#

anybody understand whats happening here

sharp cloak
still shuttle
devout pond
devout pond
still shuttle
#

I just look through my hierarchy until I find it

#

it'll say in ur inspector window "missing script"

#

on whatever object has a missing script

devout pond
still shuttle
#

yep

devout pond
#

its litteraly on the entire avi i think

uncut lotus
#

Im lost on what I need to get rid of.....

still shuttle
sharp cloak
#

My avi isn't visible in unity. I was wondering if anyone could help me with it? I've been at this for hours. The model is in the hierarchy, the boxes are checked, and all layers have been set to default. I've tried reuploading the assets and even scaling down the model, but it won't show up.

somber sequoia
#

double-click on the avatar root object, do you now see it?
If not, click on the Body object - do you see an outline?

devout pond
uncut lotus
sharp cloak
somber sequoia
#

root as in the root of the tree - the upper-most object in the hierarchy that is still your avatar

sharp cloak
#

Ah. Nothing happened. Nor when I clicked on the body

cursive spade
#

Is it possible to adjust physics parameters with animations?

#

Like when my tail gets huge, it kinda freaks out with the physics-

spare valve
#

Guess what iam wearing from Halloween

ornate stump
spare valve
#

NVM

placid mica
#

I've got one error that I am not able to clear that's preventing me from entering playmode

magic storm
#

^^^ ????

#

^^^ ????

rich crown
#

anyone else having an issue where it doesnt recognize you have an avatar thumbnail or am i doing something wrong? screenshots dont work, downloading images dont work, even doing in scene thumbnails dont work???

rich raptor
#

Does anyone have any idea how to fix this problem? If you're wondering, yes. I've already tried uploading a thumbnail, even with a screenshot of the scene, but the error persists.

rich crown
teal laurel
#

Seems to be a bug in the sdk

rich crown
#

thats what im trying right now

#

this has happened a few times

#

i tried like... 4 times?

placid mica
#

but the error wont leave

#

it wont let me enter playmode

timber wharf
#

it says gesturemanager, make sure its up to date or start with removing it from a project

mellow sapphire
#

Hi! I'm completely discouraged at this point. I'm trying to make a custom avatar, I bought a bunch of assets and I use the CATS addon in Blender to help merge the armatures but not really anything else. I import each FBX I need in Blender, remove the bones I don't need, then merge the armatures together. I don't know what I'm doing wrong, but once I import it back into Unity, my blendshapes are all messed up. Sometimes they'll just weirdly distort some other parts (especially in the face) or sometimes when expanding them, they will look very low poly (as if there was no shadesmooth). I tried a bunch of different export settings from blender, and a bunch of different import settings in Unity. Everytime I try something it fixes one thing and breaks another. In blender, all the shapekeys seem fine when I play around with them. In unity, when I put blendshapes to "Import" it sometimes would fix the blenshapes (not always all of them though, weirdly) and the "Tangents" setting on Import would also kinda mostly fix the weird lowpoly look, but then ONE braid would still be messed up (Out of two braids lol). I imported the base model, with no modification and exported back into unity, and it still breaks (the face) so there must be something wrong with the process of importing to blender, exporting and then reimporting to unity, but I have no idea where. I'm really new at this but I've been at it for 3 days from morning to night with no success. I'm on the verge of a mental breakdown, please help. šŸ™ƒ

junior void
#

lets start by what blender version are you using and how do you "export to blender"

mellow sapphire
#

I drag the FBX from Unity in a folder and then Import it in blender through the FBX Import/export addon (I also tried the Better FBX "..." but it's been no different, it could be the settings though, Idk)

#

But I also tried with a FBX of my base model that came with the ZIP (so not dragged from unity, directly from the folder) and it still did the same

solar shard
#

Short question, i was investigating a theory about dividing complex animation controllers into smaller ones by having separate animators but those doesn't seem to be working in game, is there any limitation on which animators can use avatar parameters?

#

but when i try to test that in vrc they seem to ve unresponsive to parameter changes

balmy barn
#

cant talk to other animators , only world can send commands to other

solar shard
#

just in case i am not speaking of animator to animator comunication

#

i'm speaking about if one animator that is not the main animator can read parameter values or if those have to always go to the main animator

#

(if second case that's sad because it could potentially make the game run better for a lot of people if used correctly)

timber wharf
#

animators other than main one are uncontrollable

raw pendant
#

how do i fix GLSL compilation failed for shader .poiyomi/Poiyomi Pro ShatterWave ??

solar shard
#

that's sad, thank you Thulen and TheLeastMost for the answer

raw pendant
#

there are 47 errors and if it makes a diffrence i use arch btw

mighty basin
#

hypothetically if i throw some rotation constraints on this would it work like a leg?

solar shard
#

be sure no unicode characters in the path to the project file

#

try reinstalling poiyomi in case it's corrupted

#

unlock the shader and let it re-lock/recompile

raw pendant
#

how do i unlock it?

solar shard
#

on the materail using it

#

click the big button that says unlock

raw pendant
#

btw if the button is in the inspector i cant see it bc nothing gets displayed in it doesnt matter what i slect there is just blank

solar shard
#

humm if you are willing to screenshare i can take a look

still shuttle
#

Is it possible it sync up physbones for pc/quest avatars? I was told that all they need to be synced are to be on the same bones and have the same settings, but that doesn't seem to be the case

shut oxide
#

how do i make it so the physbones for chain has two still spots where it hooks to the belt (included how the rig for the chain looks cuz i imagine that might not be the best setup)

junior void
#

you cant really do that. maybe with some constraint wizardry

proper tulip
#

Hi question
Anyone know a place here you can like ask someone to upload an avatar for you or that not something we can do here?

#

I have a link to a public model but I don't own a PC only a quest so I can't do anything with it myself was hoping someone could just upload it but idk how that works

junior void
#

It is prohibited by vrchat rules. Reason being if you or they get banned, so will the other one.

#

Doubt you want that

proper tulip
#

Whuh so no one can upload a public model for me to use? I mean I use models made by other people is that different?

junior void
#

To their own account, sure. To your account no

night ember
#

if its a publicly uploaded avatar you can clone thats fine

#

but uploading it to your account no

proper tulip
#

Oh no yeah I was hoping someone could just upload it to theirs n share with me 😭

night ember
#

well

proper tulip
#

I wouldn't share my account with anyone lol that'd be scary

night ember
#

as long as you are even allowed to upload it as public

#

avatars have terms of use

junior void
#

^

proper tulip
#

As far as I'm seeing w the creator they have uploaded the model publicly and said they may make it a vrc model but haven't done anything with it
Maybe I could DM them and ask?

#

Thanks for the help btw!

junior void
#

Isnt there a page of sort

night ember
#

could link where you are getting this avatar

proper tulip
junior void
#

The creator says he plans to make it a vrchat avatar

#

the package only includes blender and fbx model so its not just "upload" its the whole unity setup missing

uncut lotus
#

I'm confused of the problem? Asked reddit and so far the only thing I haven't tried is downgrading the version yet, but would that work out?

proper tulip
#

I may ask this user to share with me!

raw pendant
slow panther
#

?????????

#

and it keeps saying validation failed

broken fog
somber sequoia
junior void
# slow panther

Is the avatar (blue man symbol, the config of the humanoid rig) assigned to your avatar in your scene?

finite bone
#

How to make avatar

left stream
somber sequoia
#

You should commission people at the VRC Traders discord, you'll just find scammers around here.
Link is in #1204490664637890580

raw pendant
#

how do i fix this?

still shuttle
still shuttle
left stream
#

just have NDMF and VRCQT in the project, then add the network id assigner component to the pc and quest avis

#

as long as they're in the same path on hierarchy it should work

still shuttle
#

Modular avatar?

left stream
#

i believe it's like, the "backbone" of modular avatar

raw pendant
still shuttle
still shuttle
#

nvm

left stream
#

yes

still shuttle
#

u answered that already haha

#

my bad

fiery tiger
#

Anyone here familiar with Jerrys FaceTracking? I am trying to disconnect the eyebrows from moving with certian mouth movements (like how frowning makes the eyebrows move) but i can't find what causes it. It's not an animation, or at least the ones I can see, and i cant locate where the actual cause of it is

raw pendant
still shuttle
still shuttle
#

the issue is the name of the mesh

#

you want the vertex group the same name as the bone so it moves with the necessary bone

raw pendant
#

its named face so i dont get it

left stream
gilded canopy
#

Does anybody have any idea why my avatar's arms (and subtly chest) move this way? I am using the gogoloco T-Pose as a default standing animation for the sake of the example, but the arms move like this even when standing, sitting or crouching, and I am unsure why. This happened after I installed a package, and managed to fix it on my other avatars, but not this one. Any help would be appreciated!

versed granite
#

so my phybones are there, everything is weight painted, but the bones are frozen in place and nothing moves?

gilded canopy
# versed granite is it an animation on the mesh using blend shapes?

Nothing relating to blendshapes. There's some kind of animation playing that's affecting the whole body. What I believe this is, is the finger movement animation being played on the whole body instead of the fingers (but fingers also seem to subtly move, so it appears both are affected). It's most likely something within the playable layers, but even after getting a fresh replacement of gogoloco for mayu, the issue persists

violet coral
#

Im trying to make a Mobile version of my avatar and I can build for windows and andriod, how ever I can't build for IOS (which is what I use for my phone) is there some sort of thing im missing?

vernal moss
violet coral
#

nope, first time doing this, for IOS

vernal moss
#

Okay, similar to the android build for Unity

#

Did you install the IOS support

#

Go to file, then build settings. Click on IOS. if it says you need to install it. Do that

violet coral
#

ah thank you

vernal moss
#

Yep

#

No worries

versed granite
#

anyone else have stiff physbone issues?

gilded canopy
gilded canopy
versed granite
#

the physbone trail is there so i know its at least there

gilded canopy
versed granite
gilded canopy
#

Oof.. All I can say is that you should go into play mode, get a camera and use gesture manager emulator, enable scene camera and clickable contacts under the "tools" tab. While in the "game" window, try grabbing the physbone with your cursor and see if it moves at all. Make sure grabbing is set to true for the physbone as well

#

Physbones overall try to stay in their resting position, so without external input, they do not move on their own. Hence my suggestion to use gravity

versed granite
mild parrot
#

looking for a chain avatar

versed granite
chilly raptor
#

what the frick man

still shuttle
left stream
#

huh, i thought it wouldve needed ndmf to actually run the hook before build

still shuttle
#

Surprisingly not! I tried one version of the avatar with it and then one without and they both worked perfectly! So my guess is that is doesn't need it to work

left stream
chilly raptor
#

THANK you'

broken vector
#

so everytime i upload for quest when my pc sides are done, it always says "window security checks failed" how do i fix that?
i remember i clicked something in unity hub that made it work. but i dont remember how i did it. can someone help me?

somber sequoia
gilded canopy
slow crane
#

idk what i did wrong, i had 15 alerts but now I have 20, i'm not the best at reading and im not familiar with this type of things cuz i never done this before

gilded canopy
slow crane
#

ooo bc what i wanted to do was like upload this for pcvr but it said its too big so i tried to use d4rk or poly but idk how to use it

fair star
#

your physbones are too heavy for quest. if you try to upload there will be no physbones