#avatar-help

1 messages · Page 191 of 1

somber sequoia
coarse thistle
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Guys i need help

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how do i fix this?

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so far ive tried these two ways

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  1. Click Body and the Pants and Click transfer weights

  2. Tried going in the Modifier and adding the data transfer from there and applying the data layers

somber sequoia
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if you mean the bad weight painting, yeah - do better weight painting. Don't rely on any automated tool, they're all just okay, you'll probably have to touch up the results of all of them.

round quiver
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could anyone help me with this in unity my avatar looks fine but when I upload it to vrchat the head messes up?

coarse thistle
somber sequoia
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looks like it probably is

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put it in blender and pose it and see if you can recreate the issue

coarse thistle
somber sequoia
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Yep, weight paint. Or you might actually need more topology there so it flexes/bends well. It's a difficult spot to get right.

somber sequoia
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more faces, more edges. maybe rework the existing topology so it flexes better

coarse thistle
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so what would you say try first? and do you use a weight painting video?

somber sequoia
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I did at first but that was a long time ago so I don't have one to recommend now

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without actually playing with this myself and watching it move it's difficult to tell you exactly what to do

coarse thistle
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dang yeah im new to putting diffrennt clothes on i mean the other pants i have works fine

wary wedge
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Does anyone know how i fix this issue?
All i have on the avatar is expressions and goco

coarse thistle
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i think its pumpkin or avatar 3.0 manager

somber sequoia
coarse thistle
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theres a option where it says to set all of them to wd on or off

wary wedge
coarse thistle
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its 3.0 manager

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use that

somber sequoia
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ah I didn't realize you were indicating with that.

coarse thistle
wet pier
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Can somebody help out with this rig for me?

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(the rest of the fingers do this as well)

coarse thistle
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enforce t pose

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sometimes it works

wet pier
coarse thistle
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its mostly a 30 percent chance of working for me

wet pier
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fingers offset

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its a blender issue

coarse thistle
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oh try i think people use a diffrent armature thing

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i think people use mixamo

wet pier
round quiver
wet pier
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sad...

queen isle
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Anyone know why Gesture Manager is making my model go into bicycle pose and how to fix it?

wet pier
round quiver
wet pier
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yes

round quiver
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yea

wet pier
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add armature link to it using vrcfury and had it linked to your head bone

round quiver
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the body and head share the same armature tho

wet pier
round quiver
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yea

wet pier
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thats a rig issue

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you need to fix it in blender

round quiver
wet pier
round quiver
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yea

wet pier
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then merge the mesh

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ctrl j in blender

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vroid has no way of doing this as far as im aware

round quiver
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ok ill try it

round quiver
round quiver
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I just made it use the body instead because the head is connected to it

static mica
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I don't know where to get help with this but is anyone else having issues with the audiolink thing not working? I've trying reimporting and doing a new project even uninstalling and reinstalling but the second I change the song OR do anything the audiolink gives me an error. I just don't want to have to open vrc everytime I want to test my avi's audiolink. ;-;

somber sequoia
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If you're having yt-dlp issues, this'll work for you as well.

round quiver
wet pier
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ie both the meshes

round quiver
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I think so yea

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both the body and head are the same mesh now

static mica
obtuse flicker
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This also happens to another model with most of the same parts

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Anyone know why this is happening? Trying to change the material in the animaiton but it screws up immediately when switching it and says the object is missing

still shuttle
wooden nova
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can we upload yet?

little plume
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im trying to make a hinge bone for my gun but nothing shows up

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i added the component to the right bone, because moving the bones moves the part I want to grab, yet nothing happens

still shuttle
little plume
wet pier
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why is my eye look doing this

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eyes look normal in the rig

brazen heron
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I need help figuring out why this is suddenly showing?

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Nevermind figured it out-

void spoke
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can soneone help me with avatars

somber sequoia
void spoke
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im trying to import a avatar and idk how\

somber sequoia
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have you watched a tutorial on that yet?

void spoke
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yeah

somber sequoia
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Ok then explain what you've done and where you are stuck.

void spoke
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nvm

sweet crypt
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anyone good with assigning textures to a material. My Bf got me a texture and idk where the textures go?

sweet crypt
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poiyomi

little plume
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put it here

safe spire
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anyone know how i can swap the existing texture with a new one on my avatar?

sweet crypt
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im also talking metallic and roughness

little plume
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just use the search button

somber sequoia
sweet crypt
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shit i be dumb tyyy

glacial quail
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Unity's bone constraints don't work but what i'm looking for doesn't exist in vrchat's constraints (rotation constraints so i can limit the rotation of a bone, i'm making a robot character and i want it to have limited mobility)

somber sequoia
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Yeah, there are no limiters available, it's quite annoying.

glacial quail
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is there a way to edit animations in bulk?

somber sequoia
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there are for physbones, but not anything else.

glacial quail
safe spire
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i have a png file where would i put it?

somber sequoia
glacial quail
little plume
somber sequoia
# glacial quail ?

you can bulk-edit via C# script, or anything that can edit yaml files, since that's all .anim files are. But other than that, in Unity... there isn't really something that can do this

sweet crypt
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the tetxure didnt come with stuff how do i get the tetxure on the horns and jewlery

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only think i can figure out is that its a mapcap

little plume
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it looks like they interact with lighting using normal maps and stuff so probably just a poiyomi material if I had to guess

slender loom
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Sorry for the annoying question, but i'm testing the water in unity with my own new avi. But when i imported it i got a warning that looked like this. Could someone better versed in unity explain what's happening?

night ember
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if no weight they dont follow bones

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unity tries its best to auto fix by just setting the weight to 1 at the "best" bone

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a lot of the time just the hip

slender loom
night ember
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it says otherwise

slender loom
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ok and odd question. when exporting a model to unity should u export it at FBX all scale or units scale?

misty laurel
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I’m having a weird problem. Trying to make a compression shirt in blender for a bought avatar — I selected part of the body mesh in the shape of the shirt, duplicated and separated it, then added a solidify modifier for some thickness. Looks perfect in blender and follows the armature fine. All transforms are applied and I’ve removed every shapekey before exporting.

But in unity, it only fits properly around the torso — the sleeves and shoulders shrink slightly and clip into the arms. It’s like there’s a shapekey shrinking the arms or scaling the mesh weirdly, but the shirt mesh itself has no blendshapes. The avatar has a bunch of shapekeys, but they’re all set to 0 in blender, and only a few facial ones are active in unity.

Only thing I can think of is some unity import setting or some bones are getting scaled for some reason.
Any clues as to what could be the culprit?

tardy locust
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Does the audiolink package for unity not work anymore? It's just returning can't play this URL errors whenever it tries to play anything from youtube

left stream
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how would i fix up things like decals i use in my material when i pack uvs in blender? the nardoragon has a blush decal, but it doesn't work on my optimized one because i edited the uv map

molten rampart
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issue is still happening!
gogo works fine in gesture manager but not in vrchat
and ONLY on this avi
pls help!

somber sequoia
tardy locust
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I mean, yeah, I got a local file working— I was trying to get youtube URLs to work.

somber sequoia
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ah, yeah that's still a problem, because yt-dlp and google trying to prevent us from doing that.

tardy locust
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Bleh, alright

somber sequoia
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?

stable badger
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i've got a quick question about custom normals:

are custom normals and blendshapes mutually exclusive? the fluff i made for my avatar uses custom normals, but setting Blend Shape Normals to Import in the model's import settings messes up its blendshapes and makes them shade flat when activated, while setting it to Calculate straight up removes the custom normals on my fluff. should i just have the fluff as a separate model?

somber sequoia
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I export from Blender with smoothing set to Face and then use Import, seems to work ok in most cases

rancid anvil
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Anyone know how to make a Toggle swap where you toggle another toggle on and the other one toggle off

copper hill
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Has anybody ever gotten this error message before? I don't know what it means

somber sequoia
somber sequoia
copper hill
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Ohhhhh. Thanks!

rancid anvil
somber sequoia
somber sequoia
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oh nice! I think it was Zero I got that idea from, but yeah, been working great for me too

copper hill
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So for some reason, this happens when I test the model out with the Gesture Manager. Anybody know why this might be? It looks fine otherwise.

copper hill
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I tried everything I could. Gogoloco and other addons installed weren’t an issue. All mesh and armature transforms in Blender have been centered to 1,1,1. Merging meshes didn’t help. Do I just have a bad Unity project maybe? Or do I need to re-download the Gesture Manager? I don’t know how accurately the gesture manager reflects how the model will be in game, but yeah…

red crow
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any reason why this emitter (An empty game object childed to my avatar's gun) is emitting above his head in play mode and not at the tip of the gun where I put the emitter?

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it's not even emitting where the guns are in tpose..

copper hill
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I meant that

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It’s centered in Blender and in Unity is what I meant to say

somber sequoia
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all transforms applied in Blender, on all objects?

copper hill
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Yep

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I think it has to do with the gesture emulator because it looks and acts fine otherwise until I turn it on.

somber sequoia
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acts fine in-game?

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gesture manager doesn't do anything weird here, it's probably not the actual cause.
But if you want to test that, remove it, and test with AV3 Emulator

misty spear
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Does someone know how I can stop the waistband of my avatars skirt from moving when I add physbones in unity? I’ve tried removing all weight paint from the area and even removed the tops bones but it continues to move with the rest of the skirt.

somber sequoia
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with no weight paint it'd move with the hips bone

copper hill
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It’s the same thing with AV3. Weird

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I’ll test it in game and see what happens

somber sequoia
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Yeah definitely something about the avatar then

copper hill
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Yep. Can confirm. Avatar is so tall that I couldn’t get out of the game normally. x-x

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What should I troubleshoot?

somber sequoia
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I'm not sure I understand what's happening, and you got all the first things I thought of

copper hill
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I don’t know what’s happening either.

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Reimporting the model fixed the issue!!

somber sequoia
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ugh!

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I hate that.

copper hill
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At least the issue’s solved! It’s a pretty easy model with not much on it, so y e

red crow
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anyone?

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The simulation space is set to Local if that's helpful

brave edge
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Is the transform reset to 0,0,0?

somber sequoia
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it's not really clear from that where the parent objects are. what is GunsL and where is it?

red crow
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Guns L is left hand gun, it's the gun in the hand facing the viewer in that screenshpt

somber sequoia
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I'm also guessing that GameObject is the thing we're referring to

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But check the locations of each parent

red crow
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resetting the transform does put it where the emitter shooting from in Play mode

uncut lotus
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Got a question about Blendshapes.

If I make a blendshape for Key 1, that I reaaaally like, and wanna become the main Key, or default. Is there a way to kinda swap what Key 1 and the main Key is like?

brave edge
red crow
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wait I think i fixed it. both guns were sharing a prefab so I unpacked it and it fixed it

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I'm just using the base unity emitter

somber sequoia
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check the other shape keys though, they may not be quite what you expect if the default is shifted.

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.... I didn't mention: this is in Blender.

uncut lotus
somber sequoia
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you mean the arrows to move shape keys around?

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if you move something to the first position, that doesn't make other keys which are based on the original basis key now based on the new one

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can't say I've tried to re-base all of those to a new key, since that's a lot of work 🙂

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but I suspect you could if you wanted to

blissful mantle
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how to use a radialpuppet with int

somber sequoia
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you don't - they take float values

uncut lotus
digital dew
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Is vcc working now?
-# I was able to upload once last night before it gave out on me again

somber sequoia
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oh, with only two keys you could probably just re-order them, then make the new second one be based on the first

uncut lotus
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Oh ok

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thanks

digital dew
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Yeah idk

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It said it was fine this morning when I tried but it was still not working

blissful mantle
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what can i use int with

somber sequoia
digital dew
somber sequoia
digital dew
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Probably just taking its time to work fully again

somber sequoia
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oh do you mean the white screen thing? Look in there for details, it's a Windows update issue

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(use alcom)

digital dew
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Nah

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Alcom is sketchy imo

somber sequoia
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weird take, but okay.

digital dew
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Just looks sketch- and my computer gives me a virus warning for it

somber sequoia
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don't trust those things

balmy sun
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ok so I swear just the other day I was able to use crunch compress when uploading for android/quest and I went to do it today and its not actually compressing anything?? has crunch compressed ever worked for quest? is there a work around?

somber sequoia
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crunch isn't great anyway, it results in delays loading your avatar and reduces quality

balmy sun
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aw man

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it makes the avatar download smaller though

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which is why it would be useful for quest uploads

somber sequoia
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yep, but there are probably better ways to do that.

blissful mantle
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how doni select an int with a radial button i want a button to correspond with a int

tacit valley
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i've been trying to figure out what's causing this odd animation behavior for a while, I have a gun I modeled out from scratch and for some reason when animating the gun to rotate it will follow the axis, but suddenly playing the animation it completely ignores what I was doing. Anyone else run into this before?

https://gyazo.com/16eb20a82a8611810b357827baacb38a

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link is a screengrab of my unity project btw

somber sequoia
balmy sun
blissful mantle
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because optimization

somber sequoia
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I'm not sure what that would get you though

blissful mantle
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i want to be able to set the int number with a button

somber sequoia
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oh with a button you can, use a toggle

tacit valley
languid dagger
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When I'm importing a rigged avatar model from blender I to the creators kit, is there anything I need to look out for in terms of shaders, textures etc? I also say some stuff about optimization but I'm not sure I'm tech savvy enough to know what they are talking about there, would anyone be able to clarify?

azure crown
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So I need some help pls. I'm adding the teku logo decal which required 3 and I lined them up. One of them is on the hood part. I tried separating the mesh in blender and also made that another matieral but when I exported it. The model disappeared. I could export as new fbx but it already comes with vrc fury setup

stray lintel
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can anyone help me

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My animations are playing only once

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I'm trying to have the blades stay out when I do the fist gesture once

somber sequoia
# stray lintel

like 3/4 of this video could be cut, but it looks like your exit transitions have no conditions, so they run immediately. I think you only clicked one here, so I'm not actually sure.
If you want the animator to stay in a state you have to actually keep it there with a condition. Such as "blades = true" to turn it on, but then on the return transition use the condition "blades = false" or it'll just exit immediately

stray lintel
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ah ok

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so which transition should I put blades=true?

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The one to the blades extend?

somber sequoia
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from off to on, of course

stray lintel
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ah ok

somber sequoia
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I don't actually know what these do, I wasn't paying attention to that, I was just skimming the video for the details about the animator

stray lintel
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ok

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here's the animator

gaunt cobalt
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Help? Model's feet are stuck in hips, even on desktop mode

stray lintel
somber sequoia
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that video isn't playing for me

stray lintel
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weird

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does this work

gaunt cobalt
slow panther
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i downloaded an emote pack, the animations are fine when i prview them, but when i press play the car is no longer attached to me, and of course if i link it to any other body part the animation messes up,

and this also goes for any of the ridable bits in this package.

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any idea how to set this up or fixz this or attach all these animation clips to my avatar so they play properly

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im also using the vrcemotemanager

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should i create a root bone or something to my avatar so it attach it with vrc arm link - idk

somber sequoia
# stray lintel does this work

if you make it a .mp4 it'll embed, but I think it's a weird discord issue.
Either way images are probably better. Also describe the problem

somber sequoia
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so same issue - did you do what I sugested?

stray lintel
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yep

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no dice

somber sequoia
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maybe show the setup then

stray lintel
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same setup for blade enable except flipped

placid mica
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After making an animation my Avatar is stuck in this position even after exiting the preview- halp

stray lintel
placid mica
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I do

stray lintel
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have you tried doing T-pose?

placid mica
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I havent used those tools much, but I'll take a look

placid mica
stray lintel
placid mica
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Nvm. found it!

stray lintel
placid mica
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Thank you!

stray lintel
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Reset pose

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Yep np

somber sequoia
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I looked at your video but there's really not enough to go on, sorry

tardy locust
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Is there any easy way to mark an object to not export it to VRC? Sort of like how Blender lets you only export visible meshes...

junior void
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Do not parent the object to the avatar

digital dew
tardy locust
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Anyway that lets me keep the hierarchy intact?

digital dew
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Delete the object if you don't want it wym

tardy locust
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No, I'm thinking more in terms of different versions of the avatar since VRC has really low polygon limits, except without having to manage all of the common stuff

digital dew
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Make a different copy of your avatar

somber sequoia
tardy locust
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This? Alright

somber sequoia
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yep

tardy locust
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Yep, that's perfect, thanks

red crow
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I'm trying to make the previously mentioned particle generator activated when I make a fist, but the tutorial I'm following says to edit the parameters section, but myparameters looks like this and not like in the tutorial (where it just says the vRC expressions etc. part w/o the none) . Did I accidentally delete a default file? (I'm also using VRCfury/Gogoloco so that also might be why...)

ornate stump
junior void
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In files, right click, create, vrc, parameter file

still ore
#

Does anyone know if there's a way to do avatar world constraints with vrc constraints? I used unity constraints for an avatar I did, but it no longer works now.

latent idol
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does anyone know why i can upload avatars? i accepted the thing but after that it just takes ages to show me that i didnt accept it after all suddenly? and the rest of the hud just wont load either like i cant change name picture or choose any tags

digital dew
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I cant either still
-# It's been 4 days

red crow
ornate stump
ornate stump
latent idol
ornate stump
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Also you might have to update the sdk.

latent idol
latent idol
quick token
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hi so uh basically i have this issue and well uh basically with the image the autofix makes the blendshapes kinda messed up even though they looked fine before but it wont let me upload like that and ive been stuck with this issue and i keep going in circles...

ornate stump
ornate stump
latent idol
#

another person seems to have the same problem

ornate stump
ornate stump
latent idol
#

the creator companion wont load either been like this for a few days too

quick token
ornate stump
latent idol
ornate stump
vocal plume
#

hey I'm trying to upload the quest side of an avatar for my partner and it wont let mw switch to android may anyone help?

quick token
vocal plume
ornate stump
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You install Android build module.

quick token
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(its on)

vocal plume
#

I havent made a quest avi in months lol

ornate stump
vocal plume
vocal plume
languid dagger
#

the editor is claiming my feet arent specified but ive named all of my bones, am i doing something wrong?

junior void
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That claim is about that unity failed to auto recognize them

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It has nothing to do with blender or your naming

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See the rig import settings in unity and configure the bone assignments there

languid dagger
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okay! where would i locate those?

junior void
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Click your fbx in your assets

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See inspector

languid dagger
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hmmm, okay, ive popped it open, and it seems to have located the feet int he settings themselves but it still gives the warning.

junior void
#

Is the correct bone in the foot slot

digital dew
#

This is cause vcc isn't working correctly for some people right? Or is it something I can fix

junior void
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Likely there are more useful errors further up

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First 3-5 are usually it

digital dew
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This is the only error

languid dagger
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well ill be porked it looks like my mexh and armatures have somehow gotten swapped 180 degrees

junior void
#

Your naming is messed up then

languid dagger
junior void
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Right leg should be if you see the rig from first person, the right leg there. Right leg should not be right from when you view it face on

languid dagger
#

wait i see it i rotated the mesh in blender by accident before i exported

junior void
#

Check that your naming follows first person view

digital dew
junior void
#

Anything in the validations?

digital dew
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No, it's not the avatar I've had the same error on 4 different ones

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I was able to upload one avatar yesterday and then it went back to this

junior void
#

If something was wrong with unity itself, you'd get a butt load of other errors unrelated to the sdk. You can try updating your sdk and packages, perhaps even try a different network to rule out it's a breaking connection during upload

languid dagger
#

alright that fixed it right up, thanks! now i just need to apply texture

digital dew
#

Ima guess it's just vcc then vrcTupCry cause it's not my wifi or me needing to update stuff cause it's all set to the newest versions for my SDK and addons

naive ermine
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can someone help me with this ;w; been stuck on here sine last night

stray lintel
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My animations play, but they don't stay on

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NVM!!!!

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Finally found it out!

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had my write defaults on on the idle animation

left gull
naive ermine
frail vessel
#

does anybody know how to get the dextro cloning system on my toggle wheel? i have everything setup but it's not there

torn crypt
frail vessel
frail vessel
somber sequoia
#

isn't that what the clone system does though?

frail vessel
somber sequoia
#

oh I see

frail vessel
#

i just uploaded the clone as the main avatar and it worked

daring lark
#

This is random but I was filming content by casting my quest onto my iPhone then pressing record thru the meta app , but I have no clue where to find the videos from casting.

timid ether
#

after I added more shapekeys to velle in blender, she has a grin and "eye_heart" stuck on her in unity (the hearts seem to disappear when playing a motion in certain MMD worlds)

small valve
#

What is the difference between ".fbx" and ".fbx (experimental)" and what what benefits does the experimental fbx have and should I use it as my model format for my VRC Avatar?

I don't find anything useful in google besides that the new fbx experimental is C++ and the normal fbx is Python .

fickle bridge
#

i want to use my avi in blender, how do i do that?

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is there a way to export it as fbx in vrcc unity??

gaunt cobalt
night ember
gaunt cobalt
night ember
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Your rig in general

dark jay
#

Stupid question, if a model doesn't have thigh physics/not ment to have thigh physics like thigh jiggle how would i add it

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And how would i also make it so the whole leg doesnt jiggle

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Lmk

night ember
dark jay
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And is it possible to do it without a seperate bone

night ember
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Separate bone that is child of leg bone

dark jay
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Trying to understand it

night ember
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You cant have weight over 1

dark jay
#

Weight over 1?

dark jay
night ember
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All bones weighted to a vert needs to equal 1

dark jay
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Oh ok

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Equal one?

night ember
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The literal value of 1

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Wwight painting bones is between 0 and 1

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That includes every other bone all added together

distant onyx
#

Has anyone encountered this problem in Blender? I have created twist bones. Their logic works correctly, but when I rotate the wrist, the hand looks step-like. I have created a weight area for each bone with a gradient, so everything should be smooth, but it is not.

frank phoenix
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so, swapped clothng n blender, kept bone structure, its for an alt version of same avatar but this keeps happening

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This in question:

blissful mantle
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why does the animation get loaded thatss connected to the entry state ?

frank phoenix
#

its not folding with the legs, it seems

blissful mantle
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like after joining 2 worlds specifically the animation plugged intonentry state gets activated

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and then it doesnt respect the saved state

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so in this case after joining 2 worlds it will go back to hair off

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all the toggles are saved and synced btw

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and hair even is set to default

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why specific after 2 world does it activate the animation thats connected to entry

night ember
distant onyx
night ember
#

Also thats not how you set them up

#

They match the bone you are giving twist to

#

And its usually just 1

#

So you can constrain with lower weight so it only partially twists for the lower bone

distant onyx
vernal quarry
#

Heyo, I'm making an avatar with three heads, and was wondering if it's possible to add a toggle to deactivate the visemes on the two extra heads?
if so, how?

somber sequoia
# vernal quarry Heyo, I'm making an avatar with three heads, and was wondering if it's possible ...

I've done this - the answer is yes, but not easy. You can only have one head mesh if you want vrchat to run the visemes, so you have to do shenanigans to setup which head speaks. You could do the animations yourself with the Viseme parameter, but I found that didn't work very well.
I tried a few methods but ended up doing UV tile discarding, where each head had a duplicate of all vertices that move with viseme shape keys, and swap those around as needed.

balmy barn
#

have a toggle to disable certain heads, detect viseme , blendtree it has to be really fast - any state can work but not the one that has multiple transition you will notice delay

somber sequoia
#

yeah, the delay is why I didn't go with that method

nova saffron
#

Anyone know the system people use for a combat system instead of a typical weapon toggle?

vernal quarry
#

thanks for the relpies, I'll look into the UV tile discarding!

somber sequoia
#

especially the part down the page about how to set it up

vernal quarry
#

thanks!

somber sequoia
#

I'm actually planning to do this again to a new avatar, just need to find the time.

night ember
#

be aware that tile discarding doesnt agree with post processing or fog in worlds

somber sequoia
#

yep, it's got some caveats.

night ember
#

youd kinda have the outline of the stuff you discarded

somber sequoia
#

In this case it's literally the mesh duplicated, so you really don't notice it (I tested). With clothing.. yeah, you can tell.

vernal quarry
#

ah damn x'D

night ember
#

tis why I like to give it a bone to shrink or blendshape (despite blendshapes making the size larger)

somber sequoia
#

I don't find it overly annoying, it's more like "oh hey, that's happening here, neat."

night ember
#

if you do that and discard itd make the issue not as horrible

somber sequoia
#

I tried bone shrinking and the blendshapes made it get really weird. I didn't try very hard though, since tile discard works well enough here for me.

#

but yeah both together is a good idea

night ember
#

bone shrinking just doubles your armature size
blendshapes you have to uniformly scale down or else it stretches weirdly since weights dont shift with blendshapes

#

basically just alt s

#

if you discard clipping doesnt matter so you can just alt s until its at least to your body underneath

dark jay
#

whats the best physbone values for thighs

night ember
#

🤷‍♂️

#

entirely up to you to figure out

azure crown
night ember
# dark jay whats the best physbone values for thighs

pull > how much it tries to get back to the original rotation
spring > how much it swings back and forth when reaching the point
gravity > gravity
gravity falloff > how much it pulls based on how far its rotated
immobile > how much movement affects it
limit type > angle polar or hinge so it can only rotate in that area
collision > collision size based on spheres
colliders > custom colliders you can set based on the physbone collider component you add to other objects

night ember
azure crown
night ember
#

if that overwrites it sure

gaunt cobalt
# night ember Your rig in general

So this model is @pseudo pine's, he'll have any screenshots you need. I was just trying to help since he wasn't originally in this server

pseudo pine
#

I can get those momentarily 🙃

night ember
pseudo pine
#

So it was riging photos you need to diagnose it?

#

This I believe \

night ember
#

what about blender

pseudo pine
#

Never touched blender. I started working in unity and somewhere down the line the legs mucked up.

#

Prior to me making edits it was working, So I feel like it's something I did in unity.

night ember
#

why is that a clone

pseudo pine
#

That, Is an excellent question

night ember
#

you arent supposed to upload the clone generated by fury or whatever you used

pine sundial
#

opening the armature turns it into a clone and closing the armature uncloneifies it

pseudo pine
#

I wouldn't be surprised if that's the issue. I downloaded VRFury, Then changed to Modular Avatar.

night ember
#

could be

pine sundial
#

avatar configuration

pseudo pine
#

Ah

nova saffron
# night ember do what

I’ve seen avatars have a combat mode that adds a grip point to their sheathed weapon so they can draw it instead of doing a simple toggle for their weapon.

night ember
#

its still a simple toggle its just the way the parameter is flipped is different

#

basically you just have 2 conditions in a transition checking for if the contact is true and your gesture is true
it switches to held state or back

#

Id recommend using a parameter driver on the "simple toggle" parameter so you can 100% guarantee is syncs for remote players

still zealot
#

This is my first time uploading a avi and getting a "Failed to upload File" any fix?

latent peak
#

why forth?

still zealot
latent peak
#

Mine saying somthing about floot3 or something and its failing to upload

still zealot
#

i wouldn't know how to fix that I'm only able to take a model and upload it 🥹

latent peak
#

"Avater creation is easer then world creation they said"

#

like I am ready to upload it why it gotta be so difficult.

still zealot
#

truely

nova saffron
#

Gotcha, and I’m guessing depending on parameters I can even change it down to motion and gestures

dusk elbow
#

hii, i was wondering if anyone could help me figure out how i can change the default height in which my avatar spawns in as, when you select them? I was wondering if i need to do something in the avatar unity project or in blender?

somber sequoia
dusk elbow
#

Thanks! I'll give that a try with the unity import. Thanks again, it solved my issue!

misty spear
#

Does someone know how I can stop the waistband of my avatars skirt from moving when I add physbones in unity? I’ve tried removing all weight paint from the area and even removed the tops bones but it continues to move with the rest of the skirt.

devout tinsel
#

Quick question, how do I make it so the edges of my avatar don't show up like that? Is there a setting I forgot to change on Unity or is it because I didn't shade smooth it on Blender?

#

The edges on the chest and arms for example, not the outline

crude pebble
#

Hihi ^^ I recently got a model commissioned of my sona for use in VRC, it has basic humanoid rigging and all the bones needed to function in VRC from what I can tell but when I try to upload it through the VRCsdk Unity gives me these errors, Usually the second one and then when I do ANYTHING to try and fix it the first two take its place :(

I have the entire Avi set up besides it being uploaded, I've verified that the bones are functional by testing it in the Gesture manager addon + Gogoloco posing and animations and everything seems to function correctly! 😭 any help would be appreciated!

(i took a look in the blender file aswell to check the bone parenting and they seem correctly parented?

glacial quail
#

I want to make a 2d avatar that turns to face the player, (billboards) but has its sprites change depending on the angle you're viewing it from. (and also has sprites for motion.) How would I do that?

timid ether
somber sequoia
azure crown
#

Question on vrcfury.
Currently fixing up my menus and such.
I got the hoodie to work but I had a jacket previously and I plan on having it setup with vrc fury. There a way I can have it where only one toggle at a time is enabled for said clothing? So I don't have jacket and hoodie on at once? I know how to do it manually but I want to know if there's a vrc fury way?

Edit: same said for toggles props as I have 2 vehicles I am adding

crisp perch
#

can i convert a stl 3d printer file to a blender file to make a vrchat avatar

uncut lotus
#

So Im trying to use the CATS plugin to make the visemes, but it keeps showing an error message, and not working.

Before - after 'create Viseme'

What am I doing wrong

latent peak
#

Does anyone know why Unity hates me?

#

like we dont own sweetie I have the rights to have it

wheat flame
#

Unity does the same to me ALL THE TIME

latent peak
#

I have a quest and a PC one and the one made for quest works fine but the one for pc the GOOD one dont???

wheat flame
#

Btw!! A friend gave me files to a human avi, it was a whole project folder and fully built already- but it won’t let me upload it once I change it to how I wanted it to look…

wheat flame
#

Sometimes you just gotta clear the console and then close & save the project, re-open it and try again

#

Otherwise you may have to restart entirely

devout tinsel
distant onyx
# night ember And its usually just 1

That helped, thank you! Do you happen to know how to solve one another problem? Now in Unity, when I rotate the wrist, my arm gets thinner. In Blender, I could fix this by enabling Preserve Volume. Is there anything similar in Unity?

junior void
#

Or corrective blendshapes

distant onyx
latent peak
wheat flame
#

That’s good!!

uncut lotus
#

Yess!

timid ether
pastel glen
#

was balling out making springbonnie and then the inspector broke my heart and idk what ANY OF THIS MEANS 😭

#

can someone help me out?

#

first photo shows the errors and the second one shows the animation clip attached to the vrcfury toggle component

bold turret
#

Anyone know why the eye tracking on my avatar with the bsb2e isn't as good as other avis, the pupils can clip throught the eyelids when looking to the edge of the displays and when blinking the eyelids can clip into each other

keen rover
#

how do i fix the arrows not popping up when i click edit on the Veiw position

bold turret
#

You have gizmos turned off by accident

distant onyx
fervent ocean
#

i dont know if i should put this in the beta or the avatar section but im having problems with my avatars physbones being stuck straight upwards but its only happening in the beta, some of them work while others dont, the confusing thing is there are no consistent outliers in neither the ones that work and the ones that dont, is anyone else having this issue?

devout tree
tardy pike
#

Anyone know what’s up

frank dawn
#

uhh,, anyone else getting this issue?

#

this is my vrchat creator companion btw

tardy pike
#

Close from taskbar and open again maybe?

digital dew
digital dew
frank dawn
tardy pike
#

Version 2022.3.22f1

digital dew
#

Huh

digital dew
tardy pike
#

How do I do that because I’m very dumb

digital dew
#

In vcc

tardy pike
#

Ohhhhh

digital dew
#

@frank dawn

tardy pike
#

It’s on 3.7.6

digital dew
#

Just don't use 3.9

frank dawn
# digital dew

okay one unistalled and the other one wasnt in the device

#

it worked!! AH thankies!!

tardy pike
raw spindle
#

hey so i was just wondering, i have a face swap because my face is 2d and i have a Halloween texture but i want the face to swap to the halloween face aswell. So what im asking is when i have the halloween texture on and i swap the face it will also go to the halloween face of that expression?

#

the ones with backgrounds are just quest versions dont mind it

#

so i have 2 of each, one for default and one for halloween

#

i am using vrcfury

tardy pike
#

Word it works now guess it was just me being stupid as per usual

modest moss
#

Does anyone know anyone who could upload avatars for free?

#

I have the files just don't have a pc

left gull
#

ontop of giving ur account info for it you'd also become that users alt account and vice versa so if they do something ban worthy you could get hit with it too

#

are the parameters for the toggle sync'd?

modest moss
neat coral
#

if thats what you meant

digital dew
modest moss
#

Ok

brittle grove
#

please help, im not too great with this whole unity thing but after adding Gogoloco to my avatar and testing some of the poses in gesturemanager, my avatar's tail got all weirdly inverted.. any fixes?

cold agate
#

Is there anyone who can upload an avi for me? My brother is unsure of how to fix the script and upload it and I just bought the avi. I would like to use it soon

somber sequoia
#

Feel free to post errors, but otherwise, you'll get scammers around here, so probably don't trust anyone who replies to that

quasi spindle
#

Anyone make object show avis if so can u dm me

#

I need help making a rig

tame cave
#

I need help, my avatar stays below the ground when I start play mode

west bluff
sterile relic
neat coral
#

can anyone help me w this

west bluff
#

We've to treat ourselves respectively

quasi spindle
#

I got it covered, it was just i need to use weight paint

left matrix
#

can someone help me create an avatar? I'm not understanding how to do it even with youtube videos 💀

warm phoenix
#

im trying to figure out how to work off of a base and it's very complicated

night ember
#

Thats vague

warm phoenix
#

my bad

#

uhm

#

I have a gator avatar base

#

and I'm having trouble porting it into unity

ornate stump
warm phoenix
#

nevermind I got the package imported

#

just didn't know the proper menu before to import it

devout tree
#

how do i mirror pose a 2 opposite sided bones in unity?

hasty badge
#

Am I the only one getting this error?

#

It has a thumbnail and im still getting this error

sullen robin
#

Me too

#

Try Detaching avi descriptor reloading sdk or restarting unity. One of those 3 things just worked for me

hasty badge
#

still going on

plucky drum
#

ive gotten a bit silly and for my first avatar with facial expression ive decided on a nontraditional approach.
the eyes, brows and mouth function by sliding the UVs across a texture with a bunch of sprites. are there any tutorials or guides that anybody knows of that can show me how to make talking and facial expressions work with a setup like this?

#

ive seen avatars that do this like Waterpark Shark but this is my first time experimenting with an avatar with facial expressions at all so im out of my depth

night ember
#

Like x axis is the lipsync
Y axis is the expression

#

Split the eyes and mouth and you have 2 sets of axis

plucky drum
#

the eyes and the mouth are already separate i believe

#

seperate textures and meshes

night ember
#

Then just pan it on the one axis or other

plucky drum
#

yeah i figured that was how it worked. i more so dont know how im gonna make it do that when i make certain sounds is what im trying to figure out

#

my unity file is still being created so i wanted to get ontop of it and see if there were any premade tutorials around that i could watch while it loads :3

night ember
#

Vrchat has default parameters

hasty badge
sullen robin
#

weird...

#

by deleting it you mean deleting the one that was uploaded right? Because for me it uploaded one to the site but I couldnt use it at all

hasty badge
#

yeah

#

constantly having to remake the avi for it to get the same error

#

And every time i do a fresh upload it fails and removes the thumbnail

plucky drum
night ember
#

Literally just use that

plucky drum
#

oki doki

#

looks like VRCfury has something similar too

night ember
#

You dont need fury

#

Like at all

plucky drum
#

i know but when trying to figure it out myself fury was the first thing i saw with viseme, never even heard that word till now

#

tho it does spit out this error no matter where i apply it

#

so ill look at the default VRchat viseme stuff

#

when i find it

hasty badge
#

it weird cause when i upload for my friends it uploads fine

plucky drum
#

new weird issue

#

when i click configure on my rig it doesnt open the menu for assigning bones?

#

idk why the menu isnt even opening when i click configure?

ornate stump
plucky drum
#

i did, it says what the yellow warming message says

hasty badge
#

alright i finally got it to upload

ornate stump
# plucky drum

Try changing Type to None, apply, and change back to Humanoid.

plucky drum
#

same error

#

wont even let me open the tab to assign the bone properly

#

i click configure and nothing happends after it selects the rig

#

im googling the issue and i cant find anyone else running into it :/

somber sequoia
tame cave
#

How can I fix this, it happens when I'm in play mode

lavish copper
#

hello guys. I’m tryna find mostly Eboy avatars without having to pay solo on quest. without converting. in prismic what do I need to search or worlds to find eboy? (a lot of accessories also)

teal laurel
tame cave
#

And even if I upload it, the same thing happens.

night ember
#

And what exactly did you put on the avatar

#

Cause thats just the default pose when animating

tame cave
night ember
#

Thats a lot more than throwing into a project

#

You got gesture manager n stuff

tame cave
night ember
tame cave
#

XD

plucky drum
#

so i have some stuff set up on my avatar now, but i want to add new bones to make the eyes move, will i have to entirely restart if i wanna edit my meshes rig?

lost umbra
#

How do you figure out what is causing the issue with the animations?

ornate stump
#

It's like saying "there is an issue with my car" and there are hundred of possible issues.

lost umbra
#

I got less than 15 hours to fix it and I still have work soon in 4 hours for my 12 hour shift. Im going to bed.

#

On the floor, it shows that it's attempt to play. Just the animation is somehow being override but no cluse what's causing it.

#

Im asking how to look for animation/parameter effecting specific animations variable so I know ow what's causing it

ornate stump
lost umbra
#

I just got done making 5 other avi using the same template, the last avi for the event had a hiccup

#

Aka the issue I'm currently having

ornate stump
lost umbra
#

Events happening real soon and I need to finish and upload all of them by tonight.

ornate stump
lost umbra
#

and as you would expect, no actaul change besides a brief flash of pants only to snap back

#

I did check animation just in case for ALL of them. Nothing. They all seem right as well

ornate stump
night ember
#

Im questioning why you didnt just use anystate

lost umbra
#

the other bottom clothing slots are all correct as well

ornate stump
# lost umbra

If the pants show up for a frame, then what show up after that?

lost umbra
ornate stump
lost umbra
#

only when trying to change it

#

it's just not swapping to anything else

#

pant's stuck

ornate stump
lost umbra
#

had to simply swap them around and it's fixed now

warm oyster
#

I can't seem to enter play mode to test this avi for this issue and I have NO IDEA how to fix this?

junior void
#

Update or remove vrc quest tools?

ornate stump
warm oyster
#

Just remove the folder all together?

warm oyster
ornate stump
warm oyster
#

W, it worked. Legends

magic storm
#

help anyone?

#

Hey guys, I got my unity fucked up so i been trying uninstalling whole unity, cause the unity keep saying unity running as admintinion idk how get that shit off? pls helps?

#

worse is its dont let me click "restart unity as a standard user" either

neat spire
#

any ideas on how to fix this? the right thumb bone is parented correctly in blender, assigned correctly in unity, and is literally just a symmetrized version of the left bone, which was successfully assigned. everything is identical between them, I have no idea what could be causing this

#

claims it's not in t-pose and it's stopping my right hand from animating correctly

neat spire
#

the issue persists even with all my FX and GES menus removed, I've tried forcing the t-pose and the animation issue persists. I'm at my whit's end here

gilded vector
#

how do i fix this issue with importing edited fbx's? ( it mentions a mountain tall lists of blendshapes it cant generate and the prefab isnt updated right but the fbx is fine?

balmy barn
#

doesnt really affect anything, have avatars with it - some setting in blender you need to change but i dont remember what ratlor unity

#

been posted in this discord glazed over it

lost umbra
#

Question, how do you force a specific prehab or setting to prevent avatar resizing from working? I want to make sure that the avali avi isn't able to get big.

cedar echo
#

Question I have four material slots on my avatar and I want to change only one thing on one material but I don't know how to select a specific material in the animation thing

cedar echo
somber sequoia
cedar echo
somber sequoia
cedar echo
somber sequoia
#

ahh, then yeah

#

Though ideally fewer materials is better in that case

cedar echo
#

I'm trying something different than how I normally make stuff so it's not going to be that optimized cuz it is my first time doing it

lime hawk
#

Quick question does anyone know what I’d have to do to make a toggle that’s activated when I grab a physbone and stays on until I toggle it off with my expressions menu?

cedar echo
lime hawk
#

It has to be the physbone tho because I’m pulling a cord to activate something

cedar echo
lime hawk
#

Well I mean I got it to work it just kinda breaks there’s the Is_grabbed book for the physbones

ornate stump
lime hawk
ornate stump
lime hawk
#

Can the driven layer just be the basic toggle so = toggle off -> true toggle off false ?

ornate stump
lime hawk
#

Sorry, my bad I just mean is the toggle layer just supposed to be a normal toggle layer or do I need any second conditions in my transitions?

ornate stump
#

In other words, you have to create a toggle that can be control via the menu first.

lime hawk
ornate stump
lime hawk
#

Sorry my bad I just never worked with physbones that much so I thought I’d learn it

ornate stump
random aurora
#

hey so im like 100% new to blender as a whole, and have no idea what i'm doing, i managed this but i've no idea how to make it animated

#

also i was told there were too many vertices for being a quest avatar

left gull
#

((where to toggle the stat thing ))

wild hare
#

ok I found a avatar pc only and it has a zone that can be placed down and it counts down all players in the zone during when it finishes counting can only see it but it makes the zone have particals and all that making it to where it also looks like you are in another world in the world you do it in and I was wondering if this can be done in pc and quest support

#

except I don’t plan on doing a lot of partials

random aurora
left gull
#

ctrl j merges meshes as for materials you'd go to the material tab and just delete the duplicate meshes BUT if each mesh is using a different texture or is just using solid colours you'd need to join them (atlas them) in a image editor like photoshop,gimp ETC then re-setup the meshe's to fit the new UV

random aurora
#

ctrl j took away his ear texture :(

balmy barn
#

2 different uv names can do that

#

make sure they are named the same before joining

left gull
#

you'd check em here and make sure they fully match up name-wise its case sensitive

random aurora
#

okay now that that's been figured out, these are all the materials he's got

wanton dew
#

is the fact that i'm designing this avatar with quest in mind going to kill me and ruin everything? my goal is 2d eyes and 2d mouth/visemes, and i'm not sure what aspects of these are incompatible with quest? is it just transparency??? i don't get it 😔

#

this is not only my first avatar but my first full human 3d model so this has been a process

left gull
#

really only transparency that causes issues with 2d viesemes/eyes imo

#

but if you've just got flat colours behind em it isnt too bad

balmy barn
#

just make sure the background on 2d face stuff are the same, dont need transparency

wanton dew
#

alright

balmy barn
#

if you have eyes/mouth on its own plane weighted to a bone you can scale & move them around too

#

one way to make a 2d blink just squish the bone

wanton dew
#

if i want to have a custom blink texture, would that work the same way as 2d visemes

balmy barn
#

yup

wanton dew
#

first of all awesome

#

that is so cool lol

balmy barn
#

uv shifts dont like being on the same mesh , especially on quest

wanton dew
balmy barn
#

pc can use decals on same, so much easier

wanton dew
#

sucks that quest can't 😭

#

so, 3 materials, one for the body, one for the eyes, and one for the mouth?

balmy barn
#

it will be 3 meshes that way and instantly very poor for quest

#

my quest version only does the entire face on its seperate mesh wich isnt good = 2 meshes , pc have upper/lower & a decal version i tested but it was more how to do 2d faces then actuallyusing it ratl so never really done much after

wanton dew
#

m

#

so is this a battle i cannot win lmao

balmy barn
#

2 meshes fine , id avoid 3 on quest

wanton dew
#

kinda crazy that having 3 meshes would instantly mess that up even when two of them are just planes

ornate stump
wanton dew
#

😔

#

what if the eyes were a part of the same mesh and i had the blinking animation just be another plane appearing out of the face

#

that way only the mouth is its own mesh

ornate stump
# wanton dew 😔

That also work but you will have to customize blinking animation for that.

wanton dew
#

well

#

just one more thing to figure out it'll be fine 🥲

left gull
#

oooh i do my blinks like that

#

super ez to setup and theres a few prefabs that you could use to make it work

#

if u dont wanna setup ur own

wanton dew
#

oh that's awesome!

#

i haven't imported into unity yet but i would be very interested in that

#

what's the blender side

left gull
#

i personally do 4 eye option (normal,blink,look left,look right) and make a blendshape for each of them coming out (though for the normal eyes their blendshape makes them hide into the head)

#

and i setup a tile sheet like this for the eyes so each's UV is set to a different look but all use the same texture and material

#

(for the quest version i just fill the background with w/e colour the skin is)

wanton dew
#

love the way that looks that's so awesome!!!!!!

random aurora
left gull
wanton dew
#

blendshapes are the same as shapekeys no?

left gull
#

yep

#

and the only thing ive found people struggle with using this method is setting up the atlas for the textures

wanton dew
#

what's so hard about that?

left gull
#

they use image editors ive never worked with so i cant help em with using the program

#

so when they setup the faces and mess up with something we both kinda blank on how to fix it

wanton dew
#

m gotcha

#

i don't think i'll have trouble with it honestly if it's how i'm imagining

random aurora
somber sequoia
#

There's a "how to use" section right there in the readme though

random aurora
#

negative ghost rider

left gull
#

i think they meant on the Github

random aurora
#

yk

#

fair nuff

autumn seal
#

Hello i habe a Problem to Upload my Avatar on Quest. The avatar have only Armature and Body Mesh With 4 Mats all texturs under 1MB an i Get the message the uncompress size to high but why? i have this problem with alle projects and ALL SDKs and Packages are on the newst version

left gull
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are you trying to add things during upload through something like VRCFury?

autumn seal
random aurora
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okay so that broke his face-

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looks like he just got out of the coal mines

left gull
# autumn seal on this avatar not but other avatar have VRCFury Stuff

VRCFury stuff doesnt get counted into the stats until it successfully uploads so that could be causing issues with the other ones, you could try checking Thry's avatar performance tool and seeing if anything looks like it could be taking up a buncha space (like blendshapes, avatar texture size etc)

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or try going back a SDK version and see if its a bug with the most current one

left gull
random aurora
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the what

left gull
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select mesh in edit mode>go to mesh at top>normals> and choose one of the two, if one doesnt work CTRL-Z and undo then try the other

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it should fix that, though idk the reason that happens in the first place to prevent it

random aurora
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okay no neither happened to work-

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combining everything but that seems to work, though now his hoodie is shiny-

left gull
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open the surface dropdown that's there and drag the reflect down to 0

random aurora
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ah got it

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so does that fix work and the bones can be made so that tail and ears can be given life and get it in the game? or are there more steps

left gull
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that should work, i dont really see any immediate issues from the screenshots you've sent

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rig em up and export it to unity, though make sure you save a .blend of the model before you export the model just in-case somethin messes up that you cant see yet

lean bobcat
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Is it possible to make particles on an avatar be audiolinked?

digital dew
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Maybe

lean bobcat
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I plan on adding a borealis effect that floats move and hovers around my character, and I think particles are the best way to male it look great, from what I've gathered on my own though is that audiolink might not be possible, back up options was to make a see through model with a borealis shader effect instead but I think that wouldn't be able to look as good or be as interactive as I'd like it to be

random aurora
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and idk how to make the big number be smaller

timber wharf
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two maim methods ate subtraction and division

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but coming from 3d modelling perspective its decimation

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tho it wont look pretty

true halo
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hello would someone mind helping me troubleshoot? trying to add a drone asset i bought and upload an avatar, i'm getting a couple errors on build

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complete fkn novice here

timber wharf
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imgs of red errors in console pls

true halo
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........thoughts

timber wharf
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does it upload on same project without that asset?

true halo
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um

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what?

timber wharf
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?

true halo
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oh right

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i havent tried uploading the avatar without the asset

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but the errors are referring to the asset, the fpv drone

timber wharf
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well, the first advice is to contact its creator.

true halo
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i'm not actually all that interested in the specific avatar, i just want to use the asset lol

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ah yeah, i have. he's uh... busy

timber wharf
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theyre the one to make sure it is at least any vcc sdk compatible.

hazy quest
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Just created a new avatar 2022 project with VCC 🫤

timber wharf
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@hazy quest restart stuff, first run ever since vcc is always ass. Otherwise i see G: in your paths, unity dont like it, a lot of windows stuff csnnot access drives othet than C: without admin rights

hazy quest
hazy quest
timber wharf
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then do you care? 🤣 told you to restart. if you can upload succesfully, pay no mind.

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vcc spams ton of red for me every first start

hazy quest
timber wharf
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was it the latest sdk?

hazy quest
crisp tinsel
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Current hair:
The texture:
The texture doesn't have layers, it's a flat image. How in the hell am I supposed to change the highlight colours?

timber wharf
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tis life🤷‍♂️

hazy quest
crisp tinsel
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hold please

night ember
crisp tinsel
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and it makes it look like this
i could do it the hard way and do shader swapping with hue shift or do it the easy way and hard code colours

night ember
crisp tinsel
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im using gimp

night ember
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neat

crisp tinsel
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now i gotta fuck around and find out for another 30 minutes while i figure out how to select highlights and not get... this

night ember
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select by color and select the brightest part with raised threshold

timber wharf
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@crisp tinsel try krita

crisp tinsel
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you see how stupid the texture is? the bright parts modify other areas of the mesh

crisp tinsel
night ember
neat coral
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Dose anyone know why I can see my boop particle and sound but nobody else can

timber wharf
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im suspicious of adobe paying gimp for it to be as bad as it gets, so whenever anyone mentions free software, thats the answer (so you suffer and buy ps). it was bad 18 years ago, it was bad 2 years ago, i dont believe anything changed

night ember
timber wharf
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@neat coral and your set is False

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in local param driver

night ember
timber wharf
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so whats the idea. of people booping you without you seeing it?

night ember
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the set synced/boop on driver is not local only despite it being in the synced parameter list

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well

neat coral
night ember
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Im assuming you put it there

neat coral
night ember
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is the synced/boop even in your synced parameter list

night ember
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thats not the synced parameter list

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thats your animator parameters

neat coral
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oh you mean this

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no- wait dose it need to be in there

timber wharf
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yes

night ember
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if its not in there then its in fact not a synced parameter?

neat coral
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omfg

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im so slow

timber wharf
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with its full name

night ember
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like

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the remote user isnt seeing the parameter driver fire

timber wharf
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ie Synced/adfjfjdjks

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name means nothing

sturdy kestrel
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anybody with knowledge of particles know how to make an Eye Trail effect?

timber wharf
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its judt the same between param list and animator

crisp tinsel
night ember
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"eye trail effect"

sturdy kestrel
night ember
somber sequoia
night ember
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like eye trail effect is insanely vague

sturdy kestrel
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So basically, i'd like a particle that leaves a short lasting trail behind when moved

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i'd say "Like an anime lol" but i dont watch anime 🤷

timber wharf
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am i genuinely stupid? i dont see anything affect parts other than mesh

night ember
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you dont need particles for that

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trails are its own thing that particles can have

sturdy kestrel
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oh? interesting 👁️

night ember
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its under effects where you can create a particle

timber wharf
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what are we talking bout

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you said highlights

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with regards of a texture

sturdy kestrel
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alright, thanks

lilac compass
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Currently wokring on an avi from scratch in blender with almost 0 experince (ive used this as a project to get me to learn and its worked alot from where i started) ik it probs looks bad and stuff but i have a simple question. When do shade smooth on this and export it to unity, will it still be all smooth or will i have to smooth it all manually and should not bother with the shade smooth? no where near ready for it but was curious since I'm taking a break to go do some chores also any tips would be greatly appreciated please and thank you

neat coral
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ill test it on vrc

night ember
night ember
crisp tinsel
night ember
crisp tinsel
neat coral
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try turn it up maybe

crisp tinsel
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okay so im just blind

neat coral
night ember
crisp tinsel
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this is 0.1, i feel like it's a bit... dull
but if i go brighter then it just turns into a highlighter

neat coral
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just try little by little

crisp tinsel
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i wanted just the ends to light up not the whole hair mesh

grand scaffold
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If you give the mask more contrast it should look better

crisp tinsel
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this is 0.15

crisp tinsel
night ember
crisp tinsel
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oh rihgt hol

neat coral
crisp tinsel
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i guess this works

night ember
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also you put it under map not mask

night ember
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user inputs

crisp tinsel
neat coral
crisp tinsel
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cus it is in maps

night ember
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like if you slapped that emission all the way up to 20 your texture doesnt matter anymore

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however if you stuck it in mask then the black would literally never emission

night ember
night ember
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literally how you dropped down any other part of the menu?

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the dropdown arrow?

crisp tinsel
night ember
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I boosted the contrast again but its just making it not gradient and have solid lines between black and white

neat coral
night ember
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they are labeled right there

crisp tinsel
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these are all the same emission strength

neat coral
night ember
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then toggle the parameter and see if its synced for the nonlocal clone?

night ember
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because of the fact I can see the hair is just a gradient from top down

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likely done in blender or something

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you can redo the uv map by just projecting from view or cylinder etc

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and just hit one of these

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honestly you can drop it down to 64 or 32

crisp tinsel
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i did that like a year ago

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i gotta relearn some things

night ember
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fair

crisp tinsel
# night ember fair

some material editing later and we've got this
how did you make emission maps tho?

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i know how they work but i cant figure making them out

night ember
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I just took texture since its black and white and just set the contrast to like 300%

random aurora
timber wharf
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dissolve edge loops is most you can do

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otherwise stuff comes both q optimised initially and not

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cant just make quest run crysis

somber sequoia
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I love that that's still a joke

still shuttle