#avatar-help

1 messages · Page 189 of 1

inland seal
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Do these in order:

cd ~/path/to/your/unity/project
vrc-get init
vrc-get install com.vrchat.avatars
vrc-get sync

undone cargo
#

it STILL told me "no such file or directory"

inland seal
somber sequoia
undone cargo
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kept giving me "unrecognized subcommand"

somber sequoia
#

oh - then maybe not

undone cargo
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I do.

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Here's proof.

somber sequoia
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there's no init or sync commands on the version I have

inland seal
undone cargo
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9.0.110

somber sequoia
#

but vrc-get isn't a dotnet program, why would you need dotnet here?

inland seal
# undone cargo 9.0.110

.NET 9.0.110 is not compatible with the current vrc-get tool. It expects .NET 6.x or 8.x. On Linux, if you have only 9.x installed, vrc-get will fail with “unrecognized subcommand” or other errors.

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This is your problem

little plume
undone cargo
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VRChat users uploading an avatar

somber sequoia
undone cargo
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"You can upload pictures in the support chats"

inland seal
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the first one I saw

somber sequoia
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it's entirely incorrect

inland seal
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well then fuc that guy who said about it

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I give up

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I hate linux commands

somber sequoia
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technically it's not a "linux command" since it works on all three major platforms

inland seal
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but any big dirrectory line npm or npx or node work with --v

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Idk why I just mentioned these

undone cargo
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Okay, i'm up to the VRChat SDK

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There's just one problem left.

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It's asking me to log in to my account

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But my account is a Steam account.

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Is it possible to log into that from here?

pearl furnace
#

How do you remove white background in this plane. it's a flipbook/gif and i already tried making it to cutout/transparent but still white

exotic steppe
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so i have these bags aroudn the waist of my coat mesh that i need to be entirely red in weight paint, but no matter how much i try they can never be fully red

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it is really annoying

somber sequoia
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Weight painting is relative, so if you can't get something all the way to a weight of 1, it might be weighted to some other bone also. I usually turn on auto-normalize so this is much more obvious.

solemn heart
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all values set to zero and jaw bone is rigged in config, what is the issue here??

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sorry I want to know how to stop the mouth from staying open

primal swift
somber sequoia
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you probably do NOT want the jawbone rigged unless you actually use that for speaking

solemn heart
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yes

somber sequoia
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visemes

solemn heart
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oh ok thanks

somber sequoia
#

(which are shape keys)

solemn heart
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im mean aha

somber sequoia
#

oh, then you do use the jaw bone

solemn heart
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cos its two avitars for one mesh

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i mean 1 set of bones for two avitars

somber sequoia
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okay...?

solemn heart
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its saying use viemes for each of them not both?

balmy barn
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you can always tell something else to mimic the other one, jaw bone usually bad

somber sequoia
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ah - you can only use visemes on one mesh object.

solemn heart
somber sequoia
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So, you could join those, or instead just use the animator parameter and do an animation layer for the visemes.

solemn heart
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im lost

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monkey brain description?

balmy barn
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detect viseme used - tell other to do it

somber sequoia
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if you tell me what part you didn't understand, perhaps I could try to clarify that

primal swift
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^ putting it on the armature didn't work, anyone else have tips? ^

solemn heart
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the animation layer for the visemes

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how to create that, and where to put that

somber sequoia
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you use the Viseme parameter in the animator to select which animation is running, it's the same idea for the usual hand gesture thing

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then of course you need an animation for each viseme too

undone cargo
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Okay, i've got just one more problem.

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I can't select any of the platforms to upload my avatar to. They're all greyed out.

somber sequoia
undone cargo
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And where do i find those?

somber sequoia
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... in the editor config in unity hub?

undone cargo
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oh right, that one.

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one second

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i feel quite stupid now.

solemn heart
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is there an easier way, iu just wnat my mouth to move when talking, no hand gestures or anything

somber sequoia
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not for two meshes, nope

balmy barn
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ratl detect whats in use - animations tell other things to do things , thats one way

solemn heart
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where do i find this?

balmy barn
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you need to set that up yourself

undone cargo
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Ok, i'm completely lost.

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I'm using ALCOM to manage the project

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Where the hell do i find the editor config in then?

somber sequoia
undone cargo
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oh it's that config

somber sequoia
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click "installs" for the list of editors, then "manage" for the one you're changing

undone cargo
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You were talking about the unity version, not the project filoe.

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Yeah, i feel quite stupid now.

sour linden
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how do you usually setup assets with vrcfury again? i'hve completely forgotten unity

somber sequoia
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as long as you got there

undone cargo
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Will i have to restart Unity after they've installed?

somber sequoia
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not sure, I haven't done this in a long time

primal swift
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i'm trying to have a physbone collider on the ground, and it like kinda works, but it jumps along with the avatar, how would i make it not do that?

solemn heart
somber sequoia
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Sorry, not a thing I'm interested in doing right now

solemn heart
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i c

frail vessel
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is there a way to make it so my avatar doesn't disappear when i get close to it in unity

solemn heart
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do u know everything keeps disappearing

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this is in unity

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its like my camera has a giant bubble around ity

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everything is getting cut off with my camera

primal swift
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oh i know

primal swift
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at the top right there are these cool camera settings

solemn heart
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wait thats the issue im getting

primal swift
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try setting your near clipping planes thingy lower than whatever it is

solemn heart
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thanksss

frail vessel
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i clicked on my avatar and pressed the F key if you're having the same issue i was, idk how worlds work though ❤️

solemn heart
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ur a star

plain mural
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How to move sps from the main menu to any other submenu?

glacial quail
balmy barn
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spritesheet / detect velocity animate

carmine robin
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i need some help regarding texturing with my avatar ;w; In unity and vrchat it looks flat compared to in blender textured, How would i be able to use the normal maps in unity like i can in blender? in unity they seemingly do nothing.

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this is in blender

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n then in unity

frail vessel
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alrightyy, so i got a hoodie off gumroad and i'm following the instructions on how to attach it and what not and it says to add "hoodie up" & "hoodie down" to the controller field using the "VRC Full Controller" component but im a little lost on where im adding the "hoodie up" & "hoodie down"

frail vessel
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no matter what i do, it keeps clipping

exotic steppe
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so ive been trying to work out how to make this cloak not look awful with weight paint but i cant figure out how to make it look semi presentable

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whenever i attempt to make a weight paint for the arms (no shoulder groups for some reason, even though they are present on the armature) the decals on the front and back looks awful, everything becomes a clippy mess, and when i try to blend the weight paint no matter what i do it just seems like the weight paint goes from 0 to 100.

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it just seems like i cant get the hang of weight paints or somethigns is really wrong with my mesh

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any help would be greatly appreaciated

somber sequoia
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re: 0-100, weights are relative. So if you want to weight something at 0.2 to one bone, it's automatically 1 unless it's also weighted to another bone.
For some clothing, often you can start with it weighted at 1 to the hips bone, then with auto-normalization on, paint it to the bone you want it to move with.

exotic steppe
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I’m not sure that the issue is the weight paint, I don’t really know if the amount of faces on a mesh influencer how it bends but the cloak part of the mesh has very few faces

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Granted I know very little about this whole subject but it seems that the wight paint snaps into places instead of being applied smoothly

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And the cloak seems to snap at pre-determined angles

somber sequoia
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Weight applies to vertices

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if you have large spaces between them, well...

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You may need to retopologize in order to get things to move how you want. Especially if it's mesh you made yourself - you often don't know how it'll move until you go try to move it, and end up reworking the mesh topology to allow it to bend better.

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There are some blending tools, and a smoothing bush (which I forget the name of) to help you do that between weight groups

little plume
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does the main camera set the world spawn point?

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if nto how do i change the spawn location?

agile willow
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Does anyone know how to fix the Avatar creation requires thumbnail even tho it INDEED has a thumbnail?

somber sequoia
slow panther
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having trouble with my avatar’s eyes they’re always stuck open and none of my gesture / other animations seem to affect them.

Here’s what I’ve checked and tried so far:
• Looked through all the animation clips used in my FX layer none of them seem to touch eye blendshapes or bones.
• Deleted the “Eye L” and “Eye R” (my eyes poking) layers (and their parameters) since in the Debug menu they showed as “Constant: Off.” No change.
• The avatar’s face just stays at the default “eyes open” state no matter what gesture or expression I trigger.

I’m not sure if something in the FX controller is still overriding the eyes, or if it’s a problem with the Eye Look setup or parameters.

Does anyone know what else could cause this? I’d really appreciate ideas on what to check next.

broken vector
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uh im having trouble.
everytime i upload avis to quest it always says Windows Security checks failed or something like that.
its been doing this to me for a while now but idk how to fix it. it seems to happen everytime i upload for quest after the pc side is done.

surreal salmon
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how do i fux a jaw being agape

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(using jaw flap

primal swift
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aaaa how do i stop my gestures from overlapping

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i added a new gesture but it like merges with the last gesture

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so i cant even do it

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because the other expressions break that one

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i thought i just had to add a tag here to the things i dont want to clash but i guess thats not how it works?

somber sequoia
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tag?

primal swift
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i dont know

timber wharf
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@primal swift answer highly depends on SAME hand adding more and more gestures or tho hands overlapping

primal swift
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i mean on one hand

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it happens on both hands though but yeah

somber sequoia
primal swift
timber wharf
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and tag is not a thing anyway

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in vrc. anywhere

somber sequoia
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oh there, not at all what I was expecting. Yeah that's not a thing VRChat uses.

primal swift
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ive been using vrcfury too much i assumed tag was the same as exclusive tag thereeee

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okay but how do i make it so they dont overlap though

timber wharf
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no. not a single working thing named tag

somber sequoia
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you'd probably need to show some more detail or explain how these are setup

timber wharf
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except hands layer is now in packages/sdk or smth

somber sequoia
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ah, that's a good video, yeah

primal swift
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it only overlaps with one of them though

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i had to put it in a different layer because it just would not work no matter what i tried in the same one

timber wharf
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bro

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thats like makes it completely different🤷‍♂️

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you sould strive for least amount of layers, ie both hands should ideally be on one let alone having two for one hand

primal swift
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okay well i cant have it on the same layer

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for some reason putting it in a different one fixed it, so im sticking with that

somber sequoia
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if you want them to be mutually exclusive, a single layer is kinda ideal

primal swift
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dang

somber sequoia
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again, without knowing what you have so far, we're just guessing

timber wharf
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and you issue is "that not working on one layer", not "i did other layer but now its not exclusive"

primal swift
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ok so expressions are like these, these all work fine, theres one for each hand,

somber sequoia
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one assumes those anystate transitions all have "can transition to self" unchecked

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(if not, do this first)

primal swift
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maybe i accidentally did check those off while trying to fix the other gesture

timber wharf
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they should be off

primal swift
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uh, theyre all unchecked on the right hand, but not the left

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i cant remember changing anything here though

somber sequoia
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it may not fix this problem, but it'll prevent a bunch of others.

primal swift
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okay

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idk if you guys really understand my issue here :/

left stream
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uhh... is this an SDK bug? "not ... a humanoid rig" nvm lol i changed rig to copy and didn't fill the animator avatar property again

primal swift
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it needs an animation when it goes it because its not just 1 blendshape, and it needs the same but reversed on the way out, and that didnt work in the regular gesture layers so i moved it, but now it just gets stuck with other gestures i guess

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actually i have an idea now

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oh okay im just kind of dumb :D

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issue was i had it turn off when gestures were set to 0, instead of just when gesture 3 was off -_-

somber sequoia
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Glad you solved it though! Definitely wouldn't have caught that without actually looking at all of the transition conditions

somber sequoia
primal swift
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yeah, i kind of stopped using the animator for a really long time because of vrcfury, so im kind of retracing my steps and all to remember how it works

left stream
somber sequoia
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I got a new avatar base and found that basically all of it in Unity uses Fury, so I guess I'm doing a full from-scratch project myself 🙁

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So yeah I get that losing track of how stuff works thing

verbal forge
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how do i get rid of the black from this material?

somber sequoia
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As a guess, you don't have the shader in transparency mode?

verbal forge
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oh where do i do that?

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nvm

surreal salmon
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^still need help on here or reccomendation/ work arounds

somber sequoia
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it's not clear what is happening here

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oh now that I clicked the image bigger this looks right

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edit mode is the default pose, object mode is with the current pose. So go into the armature in pose mode, select all, and clear any transforms

surreal salmon
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on the main body it uses the antigen which default pose is the A pose

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but the hands are from a rexoiut which defult pose is a T pose

somber sequoia
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you'll want to repose something so those match in the default rest pose

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things won't work well otherwise

surreal salmon
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oh i totally forgot bout the concept of changing the "rest pose"

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ill look that up

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thanks

verbal forge
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what can i do to reduce intensity on the edges?

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ideally in a gradient

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nvm

surreal salmon
verbal forge
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thanks. and yeah i figured it out. just had to read for 5 seconds and fiddle for 3

frail vessel
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okay, so i imported my avatar into blender but the issue is that the skeleton isn't connected to the avatar, how would i rig it to the avatar

somber sequoia
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click the eyeball at the upper right?

feral tundra
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oh my god bruh

somber sequoia
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Also for the record, VCC manages packages in Unity, that is all, it's not involved in how Unity runs.

feral tundra
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that really was it

somber sequoia
feral tundra
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i'm a complete noob so i probably pressed it on accident

somber sequoia
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iirc by default it hides some stuff

feral tundra
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thanks pimp

frail vessel
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now im just trying to figure out how people make a certain material

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Like this

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Its like animated

somber sequoia
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what route?

frail vessel
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i just used the modular avatar thingy in unity

somber sequoia
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ah so it was already rigged

frail vessel
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yeahh

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it was weird

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anywayssss

frail vessel
somber sequoia
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yeah I'd have given you very different advice if you'd mentioned that

frail vessel
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or nah?

somber sequoia
frail vessel
somber sequoia
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iirc panosphere

frail vessel
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How does one do that?

somber sequoia
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I imagine one looks up "panosphere"

frail vessel
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Just on my browser?

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Like idk what website id look on

somber sequoia
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dunno, I'd google for "panosphere shader" probably

frail vessel
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Instead of poiyomi

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Id use that

somber sequoia
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or you could look in the poiyomi docs

frail vessel
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Like the poiyomi I already have in unity?

somber sequoia
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is there another poiyomi?

frail vessel
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Im not sure? I assume not

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I dont see anything for panosphere

somber sequoia
junior void
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🥴

frail vessel
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i did ittt

icy peak
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So ive been working on a kitbashed v drone and fell bullet. ive gotten it able to work but right now im going back as to optimize it for android/quest. Ive merged all meshes and turned all of the materials into a texture atlas. I am asking for help when it comes to vertices count. basically what can i dissolve but still have it look fine

junior void
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areas that dont move

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aka middle of thighs, middle of lower legs, aim for stuff between far apart joints

icy peak
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alright thanks for the advice

wintry plank
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Ever figure this out?

junior void
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sounds like the sdk bug that happens when you have a avatar controller filled in that should be empty

wintry plank
frail vessel
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it wont let me use video player on my texture when uploading?

somber sequoia
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because you can't put that on an avatar.

frail vessel
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any solutions? its for my video texture

somber sequoia
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what's your video source?

frail vessel
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mp4

somber sequoia
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you mean a file on the avatar? You can't do that.

frail vessel
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wth

somber sequoia
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points at Zero's link

frail vessel
# frail vessel

i watched a vid on how to do this and it said use video player

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im sooo confused

somber sequoia
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yes well video players don't work on avatars

frail vessel
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welp

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lost now

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is there anyway to get a video as a texture

somber sequoia
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best you could do is a flipbook

frail vessel
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becuase isnt that what panospheres are

somber sequoia
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no

frail vessel
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oh.

ornate stump
frail vessel
ornate stump
frail vessel
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oh

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idek anymore ive been trying to do this for the past 4.5 hours

ornate stump
frail vessel
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lol

ornate stump
frail vessel
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yes

ornate stump
frail vessel
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like when looking at the diff shaders?

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if so no

ornate stump
junior void
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heck?

frail vessel
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i see glitter here tho

ornate stump
frail vessel
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there's a video im wanting to use tho

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or even get close to

junior void
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again, flipbook

ornate stump
frail vessel
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how does flipbook work

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oh

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how is it made

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i was told panosphere

junior void
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what u shared was likely glitter

ornate stump
somber sequoia
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I said panosphere but there was nothing video related about that.

frail vessel
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thats what im saying tho

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i thought panospheres were videos because it looks like a video effect my apologies

junior void
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panosphere is the effect where when you move around, the texture seems to stay in place

somber sequoia
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not at all - I assume you didn't actually read the link I posted then.

ornate stump
frail vessel
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i thought that was a poiyomi download link tbh

somber sequoia
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it was very clearly documentation on the poiyomi panosphere feature, with explanation as to what it is and does, and a video demonstrating it

frail vessel
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but even when they're standing still the texture is still moving

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that's why i was confused

junior void
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glitter can be made moving

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its one of the glitter settings

frail vessel
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and how would i get a similar effect with glitter

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because idk how the texture works for glitter

somber sequoia
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'tis also documented in the same place

ornate stump
scenic ether
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Is the VRchat SDK login down?

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I have the exact password, email, and even tried username but it still says it's incorrect.

somber sequoia
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if it were down, you wouldn't be getting a response

scenic ether
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Tried it on the VRC website, and logged in fine, but the SDK still says its incorrect

scenic ether
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Okay nvm, I apologize, it is smth to do with my SDK on that project file

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Any ideas on how to restart it? I've reloaded the SDK through it's tab but didn't fix

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I found it finally, 3.8.2 of the SDK doesn't appear to allow you to sign into the SDK for some reason, at least for me

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Updating it to 3.9.0 has fixed

modest ferry
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Whole avi was done in blender. Everything is attached fine and it works, except the pants. I attached it just the same as I did everything else but they come off the legs in both blender and unity. Anyone know how I could fix this? (I’m also quite new to blender)

left gull
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either the ends of the pants arent weightpainted or were possibly weightpainted to a seperate duplicate set of legbones on your armature

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either way you'll need to fix the weightpainting in blender to the correct bones

slow panther
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is there a way to make a small change to a hand movement in the gestures layer without messing up locomotion

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without having to make another gesture layer or anything, adding it to the custom animation clip just breaks the locomotion or doesnt work

junior void
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if you have a gesture layer, you need to edit the animations and if you dont, you need a custom one

slow panther
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it took me like an hour to fix it

junior void
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fx?

slow panther
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so i dont know if those lifelike movements and those specific hand gestures are just baked

junior void
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gesture dont go into fx

slow panther
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if i make a seperate gesture layer hands are frozen and dont look good

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it gives the facial gestures fine

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and still does the basic open peace rock and gun

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but i want to change what the rock n roll one looks like

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anything outside of just blendshapes stops my entire locomotion

so i was wondering if its possible to edit the base locomotion

junior void
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what layer is this in anyway

slow panther
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fx

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i only use one controller for my avatar

junior void
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do you have a gesture layer assigned

slow panther
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default

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i tried that but it didnt look great

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and the hands didnt move slightly

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im assuming its just a built in movement feature

junior void
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if you dont have a gesture layer, it will use vrchats default hand animations. the range of bone movements can be set in the fbx import settings, however you wont be able to assign a whole new hand shape if you dont use a gesture layer with your own setup

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from what i remember you need to set up all hand shapes too, not just the one you want to change. it wont stack with the default ones

slow panther
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ah alr i just like the default for all of the other hand gestures and just wanted to change this one

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thats so sad

junior void
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you can just copy the default ones into your own setup, its really rather easy

slow panther
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so like when the hand is open not moving itll still move slightly? i wasnt able to find any of the pose animations

junior void
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the idle slight moving is part of the animation that the default uses iirc

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i copied the anims to my own setup and deleted the floating motion

slow panther
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where would those be? or is it a script

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or would i just duplicate my fx, delete everything but the things i need

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and then make adjustments

junior void
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i can send you a gesture layer file with the general setup if youd like but obviously youd have to add your own hand masks and animations

slow panther
junior void
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its been ages since i last looked for the gesture anims in the sdk tho, not sure where they are anymore

slow panther
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did it look like this one or similar to mine

junior void
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yep

slow panther
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this is the oine i tried to set up but no idea where the default is

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i appreciate you offering

junior void
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it would be some place in packages/sdk/avatars

slow panther
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i spent around 2 hours getting all the gestures nice and only able to use 4 of them bc i hate the still poses emoji

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ill look around

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i was actually missing that demo folder i kept seeing

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mostly just scripts and controllers

junior void
slow panther
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im missing that entirely

junior void
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is it a 2019 project?

slow panther
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2022

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they must of hid it hid it

junior void
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not sure then. my project is also 2022 but im still on the 3.8.2 sdk

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it may have moved but the demo stuff was there for a long time

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if this is a bought package, maybe it was removed by the creator

slow panther
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theres nothign when i search for proxy thats so odd

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partially i reinstalled everything after that myself

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ive p much changed everything

junior void
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dont look in "editor" folder tho

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would be in vrchat avatar -> samples

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if you dont have that then idk, make a new project and copy the folders out from there?

scenic ether
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When uploading the quest ver of this avi, it comes back as "Security error"

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Both outputs report it's quest compatible

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And it let's me upload it

slow panther
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sippspeen thats true or i can see if it is on a older version

slow panther
lone shoal
#

can someone help me with some particles?

ive set up my avatar with a gun that fires when you pull the trigger, however for some reason the bullet particles disappear after travelling like 5m from my avatar even though their lifetime is much higher than that and they travel at least 10x that distance in Unity.

also the particles seem to be taped to the gun for some reason (ie if i shoot the gun and the bullet travels 2m, then rotate the gun 90*, the bullet is 2m ahead of the barrel rather than 2m to the side of the gun) and i cant find any way to fix it - ive tried with the particle being on the hand bone and being on the gun's bone but i cant figure it out

timber wharf
#

simulation space World is correct one, wirh it particle should be independent of its parent after emitting. also always set scaling to hierarchy, cause that way it scales with the avatar height.

scenic ether
#

Using VRC fury armature link to get this FBX to be on my avi, but the scaling is incorrect, it now tracks the avi and moves with physbones but it looks like it's not scaled? Unsure how to fix this

fervent spear
#

hey guys why does unity change my armatures transform when i import it into blender? every time i exported it to unity i applied transforms

#

does the same for the body mesh too

open spindle
#

it only happens with new projects not old

mossy acorn
#

Hey my name is Leo I’m Looking for someone to create my Furry porsona for me but in the best quality available in 3D ✨🌕

junior void
#

please read this server's #rules

olive yoke
placid mica
#

Im having issues with my VCC crashing every time i open it and i cant figure out how to fix it, something about a duplicate key. Tried “reinstalling” but i dont think im 100% uninstalling it first. How can I make sure I 100% uninstall it?

distant sleet
#

I have an avi with no armature and in fixed pose not T pose so what is the best way to add armature to it

somber sequoia
#

add an armature that matches with the current pose, weight paint it so it moves properly, re-pose into T-pose and set that as the default pose

peak furnace
#

just type in uninstall in the search thingy

little plume
#

can someone help me figure out why my dynamic bones arent working?

night ember
#

you even in playmode

little plume
#

how am i supposed to move something in playmode

#

video tutorial i was watching wasnt in playmode so i didnt go in it either

night ember
#

nothing will move if it isnt in playmode

#

thats how unity works

#

I highly doubt if the tutorial you are watching has moving physbones and arent in playmode

#

also playmode doesnt just make you unable to move anything

tulip delta
#

Could anyone help me with my avatar? Its sinking into the ground and im not sure why

night ember
#

whatever the root is will always be 0,0,0 when uploaded

tulip delta
#

Well, I did drag it up, and it still sinks

night ember
#

you cant drag it up via the root

tulip delta
#

im stupid sorry, which is the root

little plume
#

they stayed zoom into the view window the entire time not even showing the inspector unless mentioning a setting

night ember
#

the thing you have the avatar descriptor on

somber sequoia
tulip delta
night ember
#

I said twice now you cant move the root object

tulip delta
#

ok

#

well

#

what do I do then?

somber sequoia
#

Oh okay good.

tulip delta
#

idk what im getting rude responses

#

Im just confused and wantt my avi fixed

#

is it not fixable?

night ember
#

you move the not root objects not the root object itself

somber sequoia
#

Oh this is just a root object and a child object which has the image? Yeah, move the child object.

little plume
# tulip delta Im just confused and wantt my avi fixed

ive noticed when people think they are so good at doing something they become egotistical and narcisistic, thinking that people that dont know how to do something are just stupid like they didnt start knowing nothing too, thinking they are better than them and they get snotty. not just in this server but in pretty much any server

#

not everyones like that but ive noticed it

#

in other servers mostly

tulip delta
#

i moved the plane(not GameObject) and I still have it sinking

somber sequoia
#

oh is this just in play mode with no humanoid locomotion? Yeah the default position in play mode is going to be a bit sunk, I'm pretty sure it won't do that in-game.

tulip delta
somber sequoia
#

I'm not sure what you mean by sinking then - when does it sink?

tulip delta
somber sequoia
#

oh - well as Diven said, make sure the root object is at 0,0,0

tulip delta
#

Oh that worked

#

🤦‍♂️

#

sorry about that

radiant night
#

Im adding some heels but I dont want the toes to move when they are enabled, how do I do that?

exotic steppe
#

hey guys trying to make a follower toggle for my avatar. Does anyone know how to stop the follower from trying to match my avatar's elevation? Currently the follower target is attached to my avatar's hip bone

#

in short im trying to make the follower grounded but still follow my avatar around

radiant night
#

Add a position constraint to the follower and lock the y axis

exotic steppe
#

sorry if this is a bit of a dumb question but how would i go about doing this?

#

i tried doind this but its not doign anything

somber sequoia
#

Use the VRC position constraint instead

#

(not saying just doing that will make it magically work, just that those are more efficient)

exotic steppe
#

also should i be settign the position constraint for the follower or the follower target?

#

this is under follower please tell me if im doing anything wrong here?

#

nothing really happens when i lock, unlock, freeze, or unfreeze Y

amber gull
#

how to fix

lone pivot
#

what does this mean?

somber sequoia
winter vigil
#

(Please ping for a fast reply.) so I have a super big question. I want to buy a Avi, however I don’t know how to upload. And I want to have a few things tweaked. Just the songs that it plays nothing about the avi itself would anyone know how to do that? Or know one that can possibly help?

She has electric guitars and a boombox that you can apparently play with. However, the songs that are on there are not my type of songs and I was wondering if I could get them to be tweaked to my music

somber sequoia
#

Probably you could swap the audio files, yeah

winter vigil
#

I don’t have anything or any knowledge so I would need someone to do it for me is the problem

somber sequoia
fallen wave
#

Anyone know why im seeing this weird artifacting on the brown

#

texture is like brown

#

not artifacts

crisp tinsel
#

that just looks like the texture on the material

fallen wave
#

i thought so too but the texture for example

#

of that bit

#

there is no black on it

#

so why is black artifacting in

crisp tinsel
#

huh... try different shaders
ive never seen that before

fallen wave
#

same deal - i assume its a texture setting, i dont have them set to compress

crisp tinsel
#

unity doing unity things

jaunty urchin
#

I know this isn't entirely the best place to ask this, but if someone could redirect me to the correct place I'd really appreciate it. I'm using a program I found called Virtual Motion Capture, although I don't know if this will work. I need some help setting up eye tracking, all I can find on google is videos of people doing it with their webcam (not what I'm looking for) and tutorials for other things that aren't entirely related. I'm not the best at communication or making words, so it's hard for me to find any results at all.

crisp tinsel
jaunty urchin
#

I have an eye tracking headset, I'm just trying to figure out how to get it to work with the program I'm using. I'm asking the same question in a vtuber server hoping I can get some help setting up

#

I'm having trouble getting the eye tracker to actually do anything and all the resources I can find are either not what I'm looking or in japanese

#

I'm using a Vive Focus Vision if that helps

somber sequoia
#

really isn't about avatar creation though

jaunty urchin
#

That's why I'd like to be redirected

slow crane
#

is there a way to use vrcfury toggle to a clothing but make it the main clothing without the model going base model? or do i not put the clothing in the toggle???
(also an item keeps disappearing ever sicne i used vrfury toggle on it ://)

#

also if i am misusing a channel please redirect me to the right one

somber sequoia
#

seems like you're in the right one

slow crane
#

no, i used the radial menu to change into it bc it keeps puting her just in her base when i load in geasture yk? idk if im wording this right

somber sequoia
#

no I mean, the right channel

slow crane
#

oh im terribly sorry

somber sequoia
#

no worries, I wasn't exactly clear there

slow crane
somber sequoia
#

greyed out right there means the object is disabled - checkbox in the upper left in the inspector when you've clicked on the item.

slow crane
#

ur a life saver, ty

exotic steppe
mossy acorn
#

It’s called avatar help so I ask for help so what happen ✨🌕

somber sequoia
#

You asked for someone to do work for you, not for help for YOU to do the work.
If you want to commission someone, visit the VRC Traders discord, there's a link in #1204490664637890580

somber sequoia
exotic steppe
#

well what ive noticed is that setting the weight of the PARENT constraint affected the follower

somber sequoia
#

of course

exotic steppe
#

however attempting to freeze the y value of the parent constraint only meant that the follower would lock onto the follower target without any animations

#

what i wanted was to anchor the follower to the floor

#

so that when my avatar jumps or crouches, the follower doesnt fly or sink into the floor

somber sequoia
#

Yep, I read the problem description earlier. Was just pointing out a thing I thought was off.

slow crane
raw pendant
#

hello guys i cant use this can you tell me why

somber sequoia
#

Calooh! Callay!

somber sequoia
hazy quest
#

Can't upload.

somber sequoia
#

did you make this avatar?

raw pendant
#

no i downloaded it

somber sequoia
#

then you'll have to go look in Unity to see how that works

#

there's nothing we can tell you from the information given, unless you find someone with that exact avatar

#

possibly contact the seller?

raw pendant
#

ok thanks bro

hazy quest
exotic steppe
#

Figured it out

somber sequoia
#

nice, what was it?

exotic steppe
#

had to make a parent constraint on the follower target

somber sequoia
#

ah that makes sense

exotic steppe
#

set the source to the world that came with the prefab and froze the y axis

left stream
#

how do i attach an unrigged mesh to my model? im trying to add some antlers in blender but i can't figure out how

#

for the clothes i could just select them and then the armature, reparent -> armature deform, but for an unrigged mesh i dunno how to do that

somber sequoia
#

oh blender

#

rig it

#

give it an armature modifier and weight paint it to the bone in question

left stream
#

huh is there no way to just like meld the vertices together or something

#

i am new to blender so im not sure if thats a stupid question lol

somber sequoia
#

meld it to what though? You could merge the object with the body but you'll still have to weight paint it

left stream
#

to the body yeah

somber sequoia
#

if it's a permanent part of the body that's probably ideal - just merge the new mesh object to the existing body object and weight paint the new part to move right

left stream
#

i'm not planning on removing it so i guess time to figure out weight painting

somber sequoia
#

(you don't technically have to merge it but for efficiency purposes you should)

#

yep! In this case though it's probably real easy - all those vertices are going to move with the head bone, rigidly, so a weight of 1 for the head bone is probably perfect.

#

if they flex...... yeah then it gets fun

left stream
somber sequoia
#

Oh good, that's what I do also.

#

Most of my avatars have each clothing item a separate mesh object, and various body things like eyes, hair separate also.

tulip delta
#

What would be a good equivelent shader for android that keeps the transparency?

left stream
# somber sequoia Oh good, that's what I do also.

is there some more efficient way of doing it? what i do is probably inefficient as hell
when i'm done editing the unpacked one, i make a copy and group the meshes together by joining them (e.g. body by itself, fishnets and collar joined, shorts and socks joined)
then i pack the uvs of each mesh, and then join them all into one and export fbx

#

so i only have 4 materials instead of 12

somber sequoia
#

That's about what I do, but I usually have the UVs all setup already.

left stream
#

ahh okay

somber sequoia
#

usually just two objects: body, clothing. usually only two materials for that, but sometimes one more for clothing, depends what I've done this time

somber sequoia
left stream
#

and now its all red, im assuming thats 1 and blue is 0

somber sequoia
#

Don't assume the color matches directly with the numbers unless they've been normalized, but yeah, that looks about right to me!

#

This is a good way of doing it also, no need to actually paint if you just have to set the values to 100% to one bone

left stream
#

they are fixed :D (ignore the blank eyes 😭)

#

thank you so much!

somber sequoia
#

very nice

tulip delta
#

whats a bounding box? and how do I fix it?

covert atlas
#

anyone ever had avatars "fail to upload"? I'm kinda lost. I've logged in again, tried uploading ones I was able to yesterday, but not it fails to upload and creates a blank avi. The errors I'm getting in unity doesn't seem to give any info on what the actual issue is.

somber sequoia
#

as for the box size, something is very very big on the Z axis - you'll have to see what's on the avatar that is so large.

surreal salmon
#

this mesh dont follow head bone

#

an setting up a armature link dont work nor does parenting it to head bone

#

ignore audio

#

the plane is like locked in place

#

idk why

#

works in blender

#

nvm got a work around.... i think

#

i got it

exotic steppe
#

worked perfect in unity

timid fog
#

Hey yall, i got an issue. Whenever I take the lenses off the male base of this spiderman model and swap them, I export and replace the male base in unity from the unitypackage it becomes invisible and doesnt work in vrchat OR gesture manager. Am I importing wrong? I've tried looking at some tutorials and all those are doing is making it worse, so im back on default export fbx settings and would love some help

ancient adder
quasi delta
#

hey im trying to get my avatar to work with pc and quest, and the android checkbox in platforms is greyed out, ive added per-platform overrides, and nothing. i check build settings in unity and there isnt an android one even though ive installed it several times. any help?

ancient adder
quasi delta
#

nope

ancient adder
#

hmm

quasi delta
#

i know, right?

#

and in here, nothing

#

i even downloaded the one from there

ancient adder
quasi delta
#

so im not hopeless is what youre saying

#

because it works on pc, tested myself, just confused why it wont let me select android at all

#

just greyed out

ancient adder
quasi delta
#

how would i remedy both of those

#

C:\Program Files\Unity\Hub\Editor\2022.3.22f1-x86_64\Editor\Data\PlaybackEngines\AndroidPlayer yeah thats a lot of characters

ancient adder
#

94, so that shouldnt be the problem

#

hmm

quasi delta
#

i mean i have an idea

#

i have two

#

C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Data\PlaybackEngines

#

what if i just pull a gamer move and transplant the android stuff from x86 to the other

left stream
#

the architecture shouldn't be in the folder path

#

at least not by default

quasi delta
#

odd

#

let me try my idea then, lets see what happens

left stream
#

did you ever manually run the android build support installer

#

or did you just do it via unityhub

quasi delta
#

i downloaded an exe one yeah

left stream
#

that probably had the wrong folder path then

quasi delta
#

ok im gonna try my idea then..?

#

that worked

#

im genius

ancient adder
#

oh great

quasi delta
#

thanks for the help anyways

#

you guys are cool

ancient adder
#

np have a good one

quasi delta
#

you too :D

#

okay hold on it wont let me select both at once is that normal

icy ibex
#

(Let me know when this question is answered, I've got one of my own but it's not urgent)

ancient adder
ancient adder
icy ibex
#

o7

#

Essentially, I want to make the UV offset of a material's texture to change depending on the most active blendshape in the BlendShapeAvatar, I have a script for it that works in unity but I'm not sure how to properly connect it to the regular workings of a VRM file, if that makes sense.

#

Not strictly a vrchat thing, but I haven't found a more specific place, so sorry if this isn't the sort of question y'all are equipped to answer, it's no worries

night ember
#

vrms dont exactly support animation logic

icy ibex
#

ah, that's tricky then...

ancient adder
night ember
#

vrm by itself doesnt support it but offshoot vrm files types like vsf do but thats a vseeface only file type

quasi delta
#

got an error when going for android;
Unable to test avatar: Unable to locate Android Debug Bridge (adb.exe). Please be sure to install the Android SDK as a Unity module, or add adb.exe to the PATH.

icy ibex
#

much to consider

#

thanks

night ember
quasi delta
#

installing what

night ember
#

the android build

quasi delta
#

it wasnt started when i installed it

night ember
quasi delta
#

i installed it in an unusual way

#

i have two editor paths, it kept installing to an incorrect one so i moved its files over to the correct one

#

unity was not open during this process

alpine canyon
#

okay so if i'm using a model made in vroid do i have to redo the bones from the ground up if i want to add jiggle physics?

night ember
#

what

#

if it has the bones already then no?

#

you only need to redo the armature if its not a humanoid rig

alpine canyon
#

it has the vrm spring bones not unity phys bones

little plume
little plume
#

and then for the helmet I need to apply the face image, remake the scan lines, and make the galaxy effect

surreal salmon
#

how do i merge armature without messsing up mesh

#

this is a kitbash

#

so 2 different rigs

somber sequoia
#

ctrl+j? not sure I know what you mean by "messing up"

surreal salmon
#

it removes the weight values

icy ibex
#

does "set inverse" in the armature constraint work?

somber sequoia
#

probably it doesn't - weights are in the vertex groups, it won't remove groups. But you may need to rename groups on the new mesh to match the main armature

surreal salmon
#

so do i just rename the armature?

somber sequoia
#

the name of the armature is not relevant

#

the names of the bones are - they match the vertex group names on an attached mesh

icy ibex
surreal salmon
#

it has weight but wont do anything

radiant night
#

I am trying to add heels to an avatar but I dont want the toe bones to be able to move when they are active, how can I force them to always be 0,0,0 when toggled

surreal salmon
#

(i moved it back to place)

radiant night
somber sequoia
radiant night
#

also check in the modifiers tab that its set correctly

somber sequoia
#

And yes, that

radiant night
#

Yeah that

#

lol

somber sequoia
#

^5

radiant night
surreal salmon
#

ok i might be a few steps behnd

#

as far as i can tell vertex groups are still right

radiant night
#

press the icon that looks like a wrench, do you see a modifier called armature?

surreal salmon
#

but idk what to do with the armature modifeir

radiant night
#

ok

surreal salmon
radiant night
#

Is that the right armature? make sure its set to the one you want to use

somber sequoia
#

unfortunately showing pics of weight painting doesn't really provide much info.
Or an armature modifier with no clue if that's the right armature or not. We'll assume that you've verified it is.

surreal salmon
#

i joined the hand armature to the main body

somber sequoia
#

yeah I'd not have joined those

radiant night
#

Make sure to parent the new hand bone to the old arm bone

somber sequoia
#

unless there are new bones there's no reason to

surreal salmon
#

kitbashing

somber sequoia
#

and for a hand I don't see why there would be new bones

surreal salmon
#

new hand old body

somber sequoia
#

did the old body not have a hand?

surreal salmon
#

did but wanted a different hand

somber sequoia
#

ok so did you remove the old hand bones or something?

surreal salmon
#

yea

somber sequoia
#

okay

surreal salmon
#

same for head but ye

somber sequoia
#

so yeah make sure the new hand bone's parent is the lower arm bone

surreal salmon
#

i cant do that without joining armature

#

an once i do the vertex groups stop working on the hand

somber sequoia
#

So what I do here is I strip the new armature down to only the new bones I need, nothing else. Probably you're having the groups get renamed because there are name clashes

#

interestingly, I did this like 5x yesterday

#

You'd really have to figure out what "stop working" means

surreal salmon
#

its working now

#

it was the modifeir ig

somber sequoia
#

yep

surreal salmon
#

i been struggling with this for days

#

thank u

glacial quail
night ember
night ember
#

rigging tab

#

you have to mark the fbx as humanoid and assign the bones

glacial quail
#

for some reason it just straight up isnt importing the lower legs

night ember
#

🤷‍♂️

#

dont know what your rig looks like

glacial quail
#

nvm

#

it was i just couldnt see it

#

fixed it

glacial quail
#

is there a way to replace/edit the default animations? the default animations on mine look funky

somber sequoia
#

which ones? "yes" is basically the answer.

glacial quail
somber sequoia
#

well you'd have to get/make animations then build a base locomotion controller. I think there's a sample one in the SDK examples somewhere, but I'm not entirely sure where.

#

If you use GogoLoco it's probably easier and the creator has documented it decently well

glacial quail
#

all i really need to do is move the head up and rotate the arms a little

#

wait actually

#

it probably has something to do with the bones

pure wave
#

im kinda at a dead end here. im trying to export my avi but unity keeps screaming "avatar validation failed!" everytime i try to publish it.

#

this is the avi btw, its something i bought plus liindy's card bending

glacial quail
glacial quail
somber sequoia
glacial quail
unborn latch
#

could someone help me import this avatar i just bought, its been like 4 years and i dont remember how to lol

somber sequoia
#

there are lots of tutorials, I'd suggest watching some, then asking specific questions here if you get stuck

halcyon geode
#

Never had this error happen to me before. I clearly have a pic to upload with this avatar, so what in the hell is going on here?!

unborn latch
#

i did

unborn latch
somber sequoia
#

which shaders

unborn latch
#

poi

somber sequoia
#

you'd need to provide more detail but also the poiyomi discord is very useful too

halcyon geode
unborn latch
#

i import the unity package into assets but they dont work

somber sequoia
#

pink = broken shader. Select the object and look in the inspector where the material is to see if there's an error

unborn latch
#

ah i had to go manually select it

#

see no video was saying that lol

somber sequoia
#

it's hard to make a tutorial video for every possible situation

unborn latch
#

where do i add an animator component?

somber sequoia
#

if you setup your avatar with a humanoid rig, it'll automatically be added

#

but it goes on the avatar root

somber sequoia
#

?

glacial quail
#

nevermind, i'll just make a new project

unborn latch
#

yeah i cant figure this out 😭

somber sequoia
#

do you not have a humanoid rig already?

unborn latch
#

i dont know what that meeeeaaans

#

i bought this avatar

somber sequoia
#

it's detailed in most of the tutorials

unborn latch
#

ive watched 3
none of them mention it, they just work for them

#

it also says the scripts are missing

somber sequoia
#

oh then you didn't install some requirement

unborn latch
#

the avatar page says to use Unity 2019.3.41f1 but i cant find that specific version

somber sequoia
#

And use 2022.3.22f1, that's the right version.

unborn latch
#

even if the author said that one specifically?

somber sequoia
somber sequoia
#

you can't use the latest SDK with that version, it'll just be a headache setting it up and clearly you don't need that

unborn latch
#

thats the one i'm using already

somber sequoia
#

then I expect you will have issues.

unborn latch
#

22f1 i mean

somber sequoia
#

oh

#

good

unborn latch
#

would you be willing to look at my screen

#

i just rly wanna use this avi my friends are waiting for me

somber sequoia
#

nope, not a thing I do, and I'm in the middle of stuff

unborn latch
#

alr sorry

glacial quail
#

how do i fix this?

left gull
#

select the .FBX and change it from generic to humanoid

somber sequoia
somber sequoia
unborn latch
#

okay i think i figured everything out but the scripts

#

theres a bunch to pick from and idk which one

glacial quail
somber sequoia
#

There you go - you need a spine bone. Click configure and put the right bone in that slot

glacial quail
somber sequoia
#

Okay bad rig - you'll need to rework this in Blender.

unborn latch
#

no i still have 5 billion errors

#

when i try to publish

left gull
#

send a screenshot of the Red errors in console then (or upload SDK panel if thats what you mean)

left gull
#

and hit the collapse button to get rid of duplicate errors

somber sequoia
#

get the first 2-3, at the top

unborn latch
#

idk what i'm looking at

left gull
#

you didnt import all the required scripts for that model

somber sequoia
# glacial quail my bad

it should go, from root to head: hips -> spine -> chest -> upper chest (optional) -> neck -> head. The names don't matter so much but the hierarchy does.

left gull
#

well these are saying that theres a broken or missing script so perhaps was there a .TXT for how-to upload the model?

#

maybe you're using the wrong version provided or missed a step

unborn latch
#

wait wait

#

ive been uploading the vrm unity package

#

but theres a non vrm one
could that be it?

left gull
#

likely yes

somber sequoia
#

probably

unborn latch
#

omg it worked i'm so dumb
i'm gonna go check it

visual hill
#

I need some advice/help, i have helmet model that I want to put on a model that i bought from a 3D Printing website. When i import it into blender, ofc its pretty high poly. I want to decimate to be more optimized (at least 50k polys or lower.) But without completely destroying the mesh. Is there any other way to do that without using decimation modifiers.

sharp cloak
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I'm trying to upload a model I made from Unity to VRChat, but Unity won't let me. It said something about having to play around in the program for a while and it'll let me know when I can upload models. How long does that take???

waxen bobcat
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posting again hoping someone might know :) i'm trying to find the expression used for this public manuka model where the ears go down and to the side when the eyes close instead of the normal manuka tucked in ear animation

waxen bobcat
sharp cloak
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So I just gotta play VRChat a bit longer first?

waxen bobcat
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yep, and keep an eye on your rank in your profile tab, it doesn't take long to get to new user

sharp cloak
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I see...Gotcha

somber sequoia
visual hill
somber sequoia
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of course, you can learn

visual hill
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You know any good videos i can watch?

versed marsh
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if i wanted these lip piercings to move with my face tracking would i just join it to the head mesh?

somber sequoia
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not offhand, I haven't looked up any in a few years

somber sequoia
versed marsh
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yeah thats not worth the headache haha, thank you

viscid garnet
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I cant find a video that explain what I need to do well im extremely new to unity and ive been adding props to premade avatars and I cant seem to figure out how to make the fingers lock in certain positions when I activate a toggle can anyone help me

somber sequoia
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yeah that looks good

viscid garnet
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I tried that the main thing in struggling with is locking the toggle to the bool variable for it to trigger the fingers freezing

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Because I set the bool variable but I hav enough idea how to actually set it to the toggle and the video didn't explain that oart caus that's the one I watched

somber sequoia
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not sure I understand where you're stuck, but this video seems to cover that

viscid garnet
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So in the video when you add the bool variable for the animation you have to tie it to the oaraneter of said prop

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I don't know how to tie it to the prop

somber sequoia
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I'm not sure what you mean by that?

viscid garnet
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I have the animation set up and the toggle works fine and I have everything connected as far as I know but in the video the prop is already there as far as I know

somber sequoia
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a variable enables the prop, right? Use the same one to run the hand animation too

viscid garnet
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I did not make the avatar or the prop so I woudl not know what to look for or how to do that

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And there's no variable in the animator for the prop

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Howvere now that im saying taht I do have an idea for finding smth

somber sequoia
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ahh, there must be some toggle in the menu, that will change a variable of some kind.

viscid garnet
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How can I view and edit the action menu in unity i haven't had to access that with what ive done so far

somber sequoia
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find the menu file, then look in the inspector

versed marsh
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where can i disable backface culling on poiyomi?

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I need to disable it for my body material for stream safety

somber sequoia
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bottom, under the Rendering section

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note that this basically halves render performance

versed marsh
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wait why would it reduce performance if less is being rendered lol

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what would i select here to make it not appear? it already says off but skin is still shown

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would i need to change this in blender instead?

somber sequoia
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disabling backface culling means it will render the front and back side, which is double the work

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I'm not sure what you're trying to do here I guess

viscid garnet
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Ok so before I go and do everything I found teh animator for the toggle if I create a transition without removing the exit state to my custom animation will that work for what im trying to do

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Because I could find the menu file

ornate stump
viscid garnet
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That's what the other guy said

ornate stump
viscid garnet
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All ive truly figured out is just having the animator set up so far

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I have zero idea what im doing

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I just got unity so I could just start uploading avatars I got

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And taht was literally a few days ago

ornate stump
# viscid garnet I have zero idea what im doing

Think menu and animator are 2 completely separated things.
Menu's job is only for changing parameters. And animator job's is playing animation based on those parameters. So what connected those two are the parameters.

viscid garnet
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Would you be able to help me with the process of just locking my fingers when I have teh toggle on

ornate stump
viscid garnet
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Ok so how do I tie the toggle to an animation

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Like

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Idrk what to ask specifically

ornate stump
viscid garnet
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And how would I go about doing that exact thing

ornate stump
viscid garnet
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Yeah I have familiarized myself the the whole gesture thing because I actually got a half decent ways through the video tahy was sent ealier

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There are just some things I could quite familiarize myslef because its not a super in depth video because its made in mind for if you have a half decent experience in unity

austere dome
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A question. I'm currently having an issue with non-humanoid style hands (as they are the hands of a robot). I've managed to get everything working with the claws, the animations work fine. However, I'm unable to rotate the hands like I'd want to in the FX layer. I use VRCFury but I'm currently not using it for this. The animator claims it plays yet the hands do not rotate. How should I override the rotation of the hands within an animator?

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If I must, additive animation will suffice. I must rotate the hands is the context.

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The animation preview of the clip functions just fine.

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The layer has no animation mask, but I suspect it is related to the IK overriding it.

timber wharf
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@austere dome is it humanoid after all, just weird?

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cause fx cannot affect humanoid bones, we have other 4 layers for that

deep siren
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I have a question about the avatar's default hand positions - does applying a hand position to the IDLE layer make that hand position always work ?

austere dome
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I attempted to do this in Gestures, but it did not seem to work there, either.

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Should I send it to additive, perhaps?

timber wharf
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if your goal to rotate next bone after fingers

austere dome
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The context is that the hands idly spin from time to time, as do Chibi Robo's hands.

timber wharf
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id avoid fighting ik and just added extra bone after whatever vrc considers to be a hand

austere dome
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Appreciated! I'll do this tomorrow though because 9 hours on an avatar is rough, lmao.

timid fog
junior void
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the blueprint error is a symptom

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is there more at the top?

timid fog
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Let me check rq

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this is it

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When im adding a vrcdescriptor to an fbx is there any extra steps i might be missing?

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if it helps i also used VRCFury for adding the lenses, as it seems like blender messes stuff up idk

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is it this perhaps??

junior void
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possible yea

timid fog
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Is there anyway i can fix this?? I dont know what that means as the chest and everything works perfectly fine

junior void
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this means unity failed to auto recognize all bones

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go to the fbx in your files, in the inspector, move to "rig" tab

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in there, click configure

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assign the chest bone in the configuration you see there

timid fog
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I see, thanks ill see if that fixes things TYSM in advance

timid fog
primal gulch
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Does anyone know why the terms checkbox won't show up? I've already tried reloading the SDK a few times. Haven't uninstalled yet because it'll take forever

junior void
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happens to me sometimes, reloading sdk fixes it for me

shut oxide
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Hello ive been stuck with weightpainting one shirt for like 10 hours no matter what i do it still has sum cliping issues i could usually make shape keys to shrink the base underneath but im making an outfit for somone else's character on booth and the shrink shape keys he has on the avatar dont match my needs so what can i do i was thinking of making copy of the shoulders area of his model and making my own shapekeys and just deliver that with the outfit files but i think that might go against the TOS so idk

inland seal
somber sequoia
somber sequoia
somber sequoia
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in the animation layer that runs this, look at each transition

inland seal
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All of them are off

somber sequoia
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Ah good, it's not that then. Maybe the animation loops?

inland seal
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It indeed does loop

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Fixed 👍

sweet epoch
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I been trying to upload my avitar to Vrchat but it keeps giving me Build Failed

somber sequoia
sweet epoch
somber sequoia
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can't help you without info - maybe post the first 2-3 error message here

sweet epoch
uncut lotus
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Just curious, which pose is better? A, or T pose when making a model?

ornate stump
somber sequoia
sweet epoch
somber sequoia
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there we go - 3rd one is the issue

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Is this not a humanoid setup? Usually that gets added automatically.

sweet epoch
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Okay

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it is a humaniod

somber sequoia
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weird that it has no animator then, huh. You could add that component to the avatar root, but I forget how to get the right avatar in the slot it's got

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I don't remember if you drag in the avatar or the model to make that work

sweet epoch
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okay ill try it

little plume
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Can you not do panning textures on the quest avatars?

somber sequoia
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I don't have Unity open at the moment to check, but if there aren't panning options in the texture setup, then nope.

frail vessel
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how would i make an asset of mine on my avatar have physics, it's bunny ears

somber sequoia
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Physbones!

frail vessel
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how do i add those

somber sequoia
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most of this stuff is documented

frail vessel
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okay so im adding a radial slider to my avatars eyes to switch the material but it wont let me put my avatars eyes in the renderer, like it doesn't show up

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i figured it outt

surreal salmon
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the jaw bone on my model is agape, anyone know how to change the jaw bone pose in unity?

little plume
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I currently only have 1 panning layer because I couldn't figure out how to do 2, but I think the official skin uses multiple and uses overlapping parts of green/blue to turn them into blue and orange somehow

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Also the space image on the face is only a still image and doesnt have that galaxy skin effect

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For the audio reactivity it goes off bass but thats a built in poiyomi feature so it shouldn't be hard to implement

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Just realized for the official material clip you can really read it, sorry about that.

frail vessel
somber sequoia
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Are the eyes a separate material though?

frail vessel
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yes

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these are the ones i use

somber sequoia
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what do you mean "put my avatar's eyes in the renderer"?

frail vessel
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they don't let me put them here

somber sequoia
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Oh, is this Fury? I have no idea how to use this, but I'm guessing you drag the game object with the eye renderer from your hierarchy into that slot.

frail vessel
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thats what i did

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it won't work for some reason

somber sequoia
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there's a discord for vrcfury

frail vessel
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i think it's bc they arent their own asset?

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maybe

somber sequoia
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I don't know why that would matter

frail vessel
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idek

little plume
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it wont embed but it should be in higher quality

little plume
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anyone have any ideas on how I can do this?

muted wharf
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why cant i upload a avatar to vrchat?

somber sequoia
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Nobody here can answer that without info. Like an image of an error message, or paste errors from the console log.

muted wharf
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no like

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do i need the trusted role for uploading a avatar?

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in vrchat?

somber sequoia
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no, just user

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But it has to be a VRChat account, not some other platform, like Steam

muted wharf
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k

somber sequoia
# muted wharf k

I don't do private help in DMs for free, use this channel for questions.

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That's what it's for.