#avatar-help

1 messages Ā· Page 184 of 1

wraith blaze
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You can also up the import count if your pc wont struggle

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BUT other things like discord or browser, or anything will be competing for CPU

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And limited RAM, high % can make Unity stutter or freeze.

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This will definitely speed up importing, but it also depends on your pc specs a lot as well

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I hope this helps

pseudo rover
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thank youu

bleak vortex
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anyone know why its stuck like this?

unkempt iris
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hi chat could anyone help me on why this would be happening 🄹 the pants themselve were made with solidify and the outline too but the outline itself is the only thing bugging... i thought it was a normals problem but it look s fine?last is outlines removed

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some other outlines in places r having the same problem and i have no idea why

night ingot
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how do i make toggle component in vrcfury save so i dont need to re-toggle on the object/clothing

night ingot
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yes lol

wraith blaze
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kk

woven maple
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my avatar was fine without any problems, but out of the blue whenever i move my head down, the body lifts up a little and same goes if i look up it lifts down.
i tried fixing the view point so many times but still cant get it stable...
im using Quest pro and vive trackers 3.0

wraith blaze
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not your trackers themselves, but just tracking in general thats the problem*

wraith blaze
foggy tiger
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Alt + N in blender

floral holly
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ok so when i rigged this model her face looks like this? how can i change that

somber sequoia
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you'll probably need to explain what is wrong here, what you want it to look like, etc. and what you did

floral holly
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im using cats blender to rig my model, but it keeps messing with the face??

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i was told not to use cats to rig my model

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and thats the only way i know how to rig models so im just rigging it old fashion way and im having troubles..

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the rig button is grey

somber sequoia
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yeah I'm not sure what cats does but I definitely don't believe anything automated can generate an ideal rig for your model. And you'd still need to weight paint

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but in any case, I don't know why that would "mess with the face" at all

obtuse bronze
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Any clue on how to fix this?

wraith blaze
somber sequoia
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er, that's not the right link

obtuse bronze
somber sequoia
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you need to install the build tools for android, it's an optional package for the unity editor

wraith blaze
obtuse bronze
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ok

wraith blaze
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and switch

somber sequoia
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you need to install android support before any of this ^ is going to work

wraith blaze
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no, you dont all you need to do is make it android compatable

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and the sdk just tells you what errors to fix there

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its not complex at all

obtuse bronze
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so do you think that could have been my problem this whole time?

somber sequoia
wraith blaze
obtuse bronze
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ah ok

obtuse bronze
wraith blaze
somber sequoia
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Why would I retype what someone else already did?

obtuse bronze
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Well it actually did help a lot so

wraith blaze
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all that tells you is not related to their problem

somber sequoia
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seems to have been useful here? I'm not sure what else you'd want me to do except literally write what is in that document I linked

wraith blaze
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read through it, it said "you already have all this and heres how you test avatars on mobile" not related to the issue

somber sequoia
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The section I specifically called out explains how to get the android support components for Unity

wraith blaze
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again, not their problem

somber sequoia
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Clearly is, if the "android" checkbox is greyed out there.

wraith blaze
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it doesn't, it tells you how to change the build in the sdk, and it was greyed out (as stated)

somber sequoia
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Are you looking at the first link I posted where I said oops, that's wrong, or the last one?

wraith blaze
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both pretty much say the same thing

somber sequoia
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they don't look the same at all to me

wraith blaze
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second one just tells more about testing than anything

somber sequoia
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the section I linked directly to, entitled "Set Up Unity Android Tools"

wraith blaze
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yeah where does this say anything about build settings NOT in the sdk

somber sequoia
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Again, the section I just named

wraith blaze
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Ok, but thats also just not true

snow plank
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its literally in the screenshot you posted

somber sequoia
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That is what you must do in order for that checkbox to not be greyed out.

wraith blaze
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literally where

snow plank
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literally the whole top half of the image

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it is the first sub section of "Set Up for Build and Test"

wraith blaze
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ohhh, the part that isnt even needed whatsoever. got it.

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this is all useless

somber sequoia
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I'm curious how you build android content without the Unity tools for building android content.

wraith blaze
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because its built into the sdk woahhhh who wouldve guessed

snow plank
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no?

somber sequoia
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Unity build tools are not built into the VRChat SDK.

wraith blaze
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uhh yeah they are

somber sequoia
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they literally tell you on that page I linked to install that stuff.

random ridge
snow plank
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the sdk has vrchat stuff but not the base unity android tools

wraith blaze
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you dont need those "tools"

snow plank
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chat is this guy just ragebaiting?

wraith blaze
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this is literally built in

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literally prove me wrong

snow plank
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that means you already downloaded it

wraith blaze
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but i havent

somber sequoia
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that's Unity, not the VRChat SDK, and yes, you've already downloaded it somehow.

snow plank
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also what kinda server has a profanity filter

wraith blaze
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i never set any of that up it has always worked

snow plank
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like this isn't roblox why tf can't i speak like a normal person

random ridge
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It's installed by default if you installed unity through Creator companion but it's not if you installed it manually

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But yes you do in fact need that in order to build for Android

wraith blaze
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fuck

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what are you talking about

snow plank
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i literally just got

somber sequoia
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might be 'cause you're new

snow plank
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thats gay

wraith blaze
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and thats homophobic

snow plank
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sure bud

wraith blaze
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common sense has left the chat

snow plank
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it left when you couldn't read the first sentence of the page for like 5 minutes straight

wraith blaze
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it even says so

somber sequoia
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yeah if you use VCC to install Unity, you get this automatically. The person asking here clearly didn't get it already.

obtuse bronze
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alright another issue what do I do for this?

indigo compass
# obtuse bronze alright another issue what do I do for this?

With that much over, set an override fo android on each texture and make them lower resolution and uee the ASTC texture format, 6x6 or 8x8 is a good statting point but you can go higher for lower size.

Crunch compression does not help and will primarily just cause stutters whenever anyone is loading your avatar.

obtuse bronze
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how do I set the override for android on each texture?

indigo compass
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The first page is the global settings and is imprecise because texture formats differ between platforms.

obtuse bronze
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ok

midnight kindle
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hello?

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for context my avatar is one with extra arms and legs. each of them just copy the humanoid arms and legs, so the highest chain should just be the length from the shoulder to the end of one of the fingers. but for some reason it's calculated as if every constraint is dependent on every other constraint, when that's just not the case

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there's also a constraint for the tail to follow the head's rotation, and for the start of the centaur half to stay aligned vertically, but i don't think those should affect anything (it's not like the centaur half is a root bone or anything, it's separate)

night ember
midnight kindle
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here's how it's described in the documentation

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constraint depth is a seperate property from the amount of constraints in the avatar as a whole

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..wait. i'm using an outdated version of the sdk
sigh yeah that'd do it

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i saw that this used to be an issue but thought that wasn't relevant to my issue since it was patched. whoops

plain mural
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Is there a way to fix dark normals when shapekey is active? I exported from Blender when shapekey was at 100%, but it didn't help

night ember
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blendshape normals

plain mural
night ember
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either make them or use calculate in unity if you havent made custom normals

obtuse bronze
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how do I fix this? it looks fine on one side

night ember
obtuse bronze
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and how do I do that?

night ember
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shader or model it

obtuse bronze
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the problem is I don't know how to model

wooden dew
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Could somebody help me in unity i have alot of errors still can not do any custom avatar {i have prepared avatar just wanna upload it equip it in game}
i downloaded sdk avatar 3.9.0 and 2019.4.21.f1

night ember
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vrchat doesnt use 2019

wooden dew
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you sure cuz chat gbt and all yt says 2019?

night ember
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the creator companion literally tells you

wooden dew
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k

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ima try it out

night ember
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why would you even trust what chatgpt tells you

wooden dew
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Well i cant say hi without him

plain mural
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Gah, something's constantly happening with this model's normals

On a working model, normals mode and blendshape normals = import (last pic), and when shapekeys are activated, everything works fine. But when I did this on a new model, rough polygons appeared when activating shapekeys

tiny dock
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Just cut it off and mirror the other one

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Ez fix

tiny dock
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Good question

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People these days are so dense

limpid cargo
plain mural
limpid cargo
somber meadow
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The SDK would enforce you to enable it anyway when you got to uploading

slender spire
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my avatars blendshape was auto on in unity it only changed when i used another blend shape but it messed toggles up, i deleted the blendshape in blender and reimported it replacing the mesh but it still did the blendshape even tho it wasn't on it anymore, how could i fix this?

night ember
slender spire
night ember
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exporting the fbx and overwriting the already existing file

slender spire
wooden zinc
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hey does anyone know how i could make a toggle local with vrcfury im struggling ;w;

somber meadow
wooden zinc
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thank you!

surreal salmon
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i wanna rotate a sphere but cant get it to look good cuz blend shapes squish mid rotation, what would yall reccomend

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ittle be on a avatar

somber sequoia
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Rig it to a bone, rotate the bone

surreal salmon
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can u animate bone rotations ?

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like for a toggle

somber meadow
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as long as it's not apart of the humanoid rig that you defined

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so something like Hips/Spine/Chest/Ball can be animated and transformed

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but not Hips/Spine/Chest directly cause you'd have that defined in Unity's rig configuration

surreal salmon
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im assuming this is reliant on rotation constraints?

wintry ledge
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yo gang what does that mean </3

wooden dew
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But still i have many proplems Any1 can help me just get rid of them or just like open a sharescreen and help me

little plume
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i dont have a clip of what it looks like when it is lagging, but people are saying it is like the animation just slows down for them

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idk why the vidoe didnt embed

opaque thicket
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doe someone know how to make these eyes square and still blink?

left gull
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if its a mesh take it into blender and sculpt it (on the basis shapekey/blendshape) to be square then edit the blink blendshape to make it look like how you're wanting it to look

somber sequoia
opaque thicket
icy peak
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Hey is anyone familiar with Mizs Murder drone base models? If so I’m going to need quite a bit of guidance as I’ve only started using blender around 3 days ago.

icy peak
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Wait I think I’m cooking

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So the clothing I found for V (Fell bullet) has its own separate skeleton rig. Could someone help me merge these?

left gull
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just gotta make sure they share the same bone naming scheme

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then either use something like CATS or manually merge em

icy peak
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Does cats work on 4.5 or do I have to use 2.8 and redo the small amount of work I’ve done?

icy peak
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This is wonderful thank you

icy peak
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So I'm trying to delete V's right arm but can't find it as it's part of the body collection but I can't find it in there

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I've tried removing the vertex group but it's still there. I don't know what I'm missing

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Vertex Group labeled Right arm I mean

hushed ember
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In the same project, a few other avatars have been uploaded normally, but I'm trying to upload the 3rd avat, but I'm getting that error and I'm not uploading my avatars. What should I do?

icy peak
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Finally I found out

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I think

candid sail
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Okay so im new with making avatars but i made an avatar in blender and everything seemed normal as far as im aware but when i went to move it in unity its body is facing backwards, back facing me and the textures are gone from blender, i atleast expected the textures but im stumped on it being backwards

still shuttle
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as for textures, you will need to import them into unity and set up materials

somber sequoia
icy peak
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Mesh. Gonna remove the bones from the outfit and replace them with the V bones

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I think I got it right by deleting all of the Vertexs

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This is what I ended up with so far

somber sequoia
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ok then you'd need to go into mesh edit mode and select the actual mesh parts (face, vertex, etc) then delete them. maybe a vertex group can help you

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so yeah, that seems right

candid sail
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well i got that part sorted but i then see this

somber sequoia
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Yep - you can't have another object on your avatar with the same name as a humanoid bone. Looks like you have a mesh named Head

sharp lily
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I symmeturised my model and it made all the weights patented to the right side of the armature and idk how to fix it.

foggy tiger
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Why are teh other 2 options greyed out

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I was trying to upload the quest version of my BFs avatar but it doesn't give me the option to change platform

foggy tiger
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I already have that done

somber sequoia
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shouldn't be greyed out then

foggy tiger
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Lol the add modules thing isn't even an option

somber sequoia
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ah that can happen if you didn't install Unity via the UnityHub

foggy tiger
foggy tiger
somber sequoia
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worked for me

foggy tiger
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They allow 2022.3.62f2 but not 22f1

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Have to go to the website to get it

verbal latch
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it said something about vrcfury being able to fix it but idk

foggy tiger
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Or install thru vcc

somber sequoia
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Yeah, this is stupid, somewhere in there is a way to get to the archive list website via the UnityHub. As a Linux user, VCC isn't an option so that's the way I had to do it

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ah I see it

foggy tiger
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But either way I built my own avatar on quest

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Same unity

somber sequoia
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in "Installs", you go click the "Install editor" button at the upper right and then at the top is "Archive" - go in there.

cyan light
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Hey, sorry to interject but I've been trying to find a base/basic mimi sentry model without having to go through re-doing everything in blender; does anyone have one/know where to find one?

somber sequoia
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there's a link to "download archive" that you can use to get the right version in the right way.

somber sequoia
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... literally right there in front of you

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click "download archive"

foggy tiger
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Oh I thought you meant like that you could browse the archive from the app

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Yeah I already went to the site lol

somber sequoia
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no, you have to click this and it puts you in a browser in the right context somehow that when you go to install one it goes into unity hub.

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going separately won't work

foggy tiger
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Well it's alr installed now

somber sequoia
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if you can't add the android package to it, it's not installed right, so if you want that, delete it and install how I'm saying to

foggy tiger
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Oh apparently it's disabled

foggy tiger
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gigabit will make it take literally like a minute

somber sequoia
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yeah - that's why I didn't put any effort into figuring out how to fix it

foggy tiger
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I mean it's bull because I did install the android tools

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But reinstalling won't take too long so idc

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Well I didn't unistall the other one and now idk how to switch it in vcc

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I have 2022.3.22f1 installed twice and it's using the wrong one

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I deleted the other one, testing it again

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Fixed

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It auto found the right one when I deleted the wrong one

simple inlet
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Anyone know what could cause liltoon outlines to not work? Even if I set the Mask & Width to max there are no outlines. Works fine on previous versions of the avatar FBX.
FIXED: Apply all transforms in Blender before export.

foggy tiger
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Can private avatars not be cloned anymore?

simple inlet
foggy tiger
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Nah bc I made an avatar for my friend in the past and uploaded it to my profile as private and they just cloned it off me

somber sequoia
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that shouldn't be possible

foggy tiger
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???

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It happened though

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Is there a way to do that again?

somber sequoia
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I bet it wasn't actually private before

foggy tiger
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What would happen if I re-privated it?

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They would still have it?

somber sequoia
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then only the owner can use it

foggy tiger
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That makes no sense because it's always been private and they were using it though

somber sequoia
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fascinating.

foggy tiger
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I'll upload it as public then

somber sequoia
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I wasn't aware that was possible.

foggy tiger
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I jsut thought private meant it can't be found

somber sequoia
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it can always be found

foggy tiger
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Then I have no clue

foggy tiger
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How do you make 2 seperate unity projects have the same avatar id thing

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Because I need to have 2 seperate projects for quest vs pc version

modest ridge
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what did i need to change to disable those hand animations? i have two projects with the same avi but i just cant remember what i did to disable this

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omg not again. damn mkv

sharp lily
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I symmeturised my model and it made all the weights patented to the right side of the armature and idk how to fix it.

foggy tiger
somber meadow
modest ridge
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yes i need to have gestures enabled

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If I remember correctly, it had something to do with the FX layer, but even when going back and forth between my two avatars, I can't figure out what's different.

somber meadow
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FX doesn't do finger muscle animations

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it's simply just the gesture layer

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you're most likely going to be able to just get away with simply removing the custom gesture layer from the descriptor

modest ridge
somber meadow
modest ridge
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looks like this for me

somber meadow
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unless the FX enforces tracking control set to animation on the hands for some reason, that's odd

modest ridge
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i even copy pasted the whole avatar folder from my other project into this one, so it should replace the fx layer settings but it didnt change anything

indigo compass
primal swift
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i have these particles i can throw, but whenever i do, the first few particles dont get thrown for some reason? they just fall down, how do i fix that? (im using the inherit velocity set to initial

modest ridge
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how is it possible that even if i delete everything out of the controller it acts like nothing change, everything still works like before

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This hand gesture is just a minor thing, but it's so damn annoying.

somber sequoia
reef zealot
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Above are my Blender Copy Rotation settings, what settings should I use in Unity with VRC Rotation Constraints to achieve the same thing? Trying to fiddle with it myself but the bone keeps flying off to the side

somber meadow
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define what you're attempting with that copy rotation modifier. Is this a twist bone?

reef zealot
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Hip helper bone to help maintain volume when sitting or otherwise bending the legs

modest ridge
# modest ridge

found now out what causes it, for whatever reason the face tracking addon "disable gestures" feature is adding this animation, no idea why but now after i removed it its gone, now i just use the vrcfury gesture disabler

reef zealot
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Oh wait I think I got it, needed "Solve in Local Space"

somber sequoia
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yeah definitely local space

plain turret
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i have a slight problem, i have my build target set to android and im trying to make my pc side load, however i cant switch my build type to pc again since i cant sign into my account atm. is there another way to swap build type without needing to be signed in?

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perhaps i can log into someone elses account and then switch build type then log out of their account again? theoretically that would work right?

still ivy
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Hello, i just got vrc+ but am i not able to upload characters yet?

somber meadow
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click the tab of the corresponding platform you want to switch to, and click switch platform

somber meadow
plain turret
somber meadow
# still ivy user

Then you're able to upload, the minimum rank required for uploading content is "New User"

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make sure you're using a VRChat account and not a platform account (Steam, Meta, Vive, ect)

still ivy
somber meadow
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what's your name in game, does it have a string of 4 random characters at the end

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like Null 84EO

still ivy
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oh duck me i was using the wrong account

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thats mb

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im so used to using my old email i didnt even think it had any connections

clear flame
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My avatar now looks like this whenever I upload it. Anyone know what the problem might be?

plain turret
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man he needs some milk. (my best guess may be the avatar is using anticlip blendshapes and the default value may be auto set to 100, that or an animation is forcing it like that)

plain turret
clear flame
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How do I check gesturemanager?

delicate wolf
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Anyone else's lights not working for any quest avatars?

somber sequoia
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Avatar lights don't work on quest, so yes, everyone's šŸ™‚

left gull
stark cypress
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i cannot find anything meaningful in this error log so something is probably very fundamentally broken

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imported this model from blender into unity

somber sequoia
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check the SDK build window, maybe there's a blocker there?

stark cypress
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trying to build and test and it keeps throwing meaningless errors

stark cypress
somber sequoia
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does build and publish work though?

stark cypress
somber sequoia
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you can easily publish privately if that's a concer

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also that build window isn't showing the report on problems or stats

stark cypress
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don't know what that is

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this shit's all new to me

somber sequoia
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it's that window you showed but another part of it that's clipped out of the image.

stark cypress
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kinda diving head-first into something complex and i wanna get it to a basic "it will run in VRChat" point

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this is all i see

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the little button obscured by the bar just shows me the console

somber sequoia
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make that window taller

stark cypress
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ohhh

hushed ember
buoyant solar
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i’m trying to upload an avatar for quest, when i select android it starts loading then my pc freezes and doesn’t unfreeze i have to restart it, it keeps happening everytime i try to switch to android. i uploaded pc version just fine. how do i fix this?

ornate stump
icy peak
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So I've been trying to Kitbash a V and fell Bullet. I just merged the armatures but the clothing isn't moving with the V. Is there anything I should check for?

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I made a backup before merging just in case

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I should probably take a screenshot hold on

buoyant solar
ornate stump
icy peak
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heres a photo of the backup before merging

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merged but with more info on right side

icy peak
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I might redo this whole thing. I don't know what I'm doing and I feel I hit a roadblock

limpid cargo
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something not weighted to other

icy peak
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Yeah, now I just have to figure out how to fix it. although I've been working on this for around 6 hours so I'll come back to it tomorrow

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At least I'm certain of it now with your reply. Thank you

icy peak
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Thank you truly

rustic tide
#

🫔 🫔 🫔

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We love blender. More ppl need to join the blender loving hivemind

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Cause putting in ā€vrchatā€ when looking for a tutorial gives you worse quality restults

gilded vector
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Im trying to setup a custom locomotion animation, but when i click undo(just to fix a wrong rotation it resets it back to whatever animation it was before adjusting, and just exiting preview mode removes them as well, im just trying to have my avi rest its hand on her hip and it wont let me, any way i could fix or go around this?
(im using goloco for most of the locomotion and i thought it'd be easier to edit one of those poses but ti wont let me)

ornate stump
gilded vector
#

the video is taking a bit to upload srry

winter perch
#

How do I apply this in my avi? I just learned Unity today haha

gilded vector
ornate stump
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This is not unique to gogoloco.

gilded vector
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ah okay idk why i didnt think of that lol thx

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ill get back to this in the morning its 7am for me

winter perch
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why is my avi looks like that? the avi moved but not with the clothes

digital river
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im pretty sure theres a lot of ppl here uses Robust weight paint so does anyone know whats this about?

ornate stump
winter perch
ornate stump
winter perch
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How should I do it?

ornate stump
winter perch
#

Modular avatar

ornate stump
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Also using tool to merge won't apply in animation preview so keep that in mind.

winter perch
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oh never mind... it was somehow because of unity's play mode

balmy barn
grizzled rose
#

Hey guys! I need some ideas on how to tackle a system I want to make:

I want to make a system where if I step down, little stars appear.
Simple right? I got contacts on my feet, and floor contacts.
However, I want this to work with ovr too.
Currently it doesn’t because the floor contacts are stuck at the actual floor, not my play space floor. I have a position constraint on the floor colliders with the y axis off.
(I have this off because I believe if I keep it on, it’s just going to constantly stay right on top of the foot and not work)

Help šŸ˜…

opaque thicket
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can someone help me with dis error and uhh help me make the funny strips have gravity and not me stiff?

unique cloud
#

Heyo! I'm looking to add some functionality to my product and am looking for resources since I don't exactly know what to google for. Essentially, I want there to be an area I can grab, this should spawn a prop that's held in the hand, which then also can be left in world (floating, no world physics needed) if you let go of it. Likewise, if you place the object iwthin the grab area again and let go it should disappear again. Can anyone direct me toward what I'd need to be looking for? feel free to @ me so I get notified, thanks! ā¤ļø

somber sequoia
opaque thicket
#

yeah but its no longer an issue

#

it would be nice if you could help me with those strips though

naive wind
#

anybody has an idea, how to make my particles show up in my mirrors ?
either by unity / shader settings or VRChat settings ?

warm adder
vital crow
#

Anyone know how to fix this error

spice atlas
#

If anyone has a suggestion for how I can get the blood effect going that would be awesome

ornate stump
ornate stump
vital crow
#

is that why im geting errors uploading

ornate stump
somber sequoia
naive wind
# warm adder Don't use Unity's default particle shaders they don't reflect in mirrors. Use a ...

I do use Poiyomi Shader, but it still does not show up! Ok so here is my current setup:

  • game-object is on layer "0, Default" (that's what u meant right ?)
  • Unity particle system with render mode = billboard, render alignment = view
  • shader: poi Toon 9.2. render mode: soft additive (render queue 3000)
  • did not try the Mirror/Cam visibility section, since it was never necessary ? well I turned it on now, lets see
  • @ornate stump double sided ? Well backface culling was on if you mean that ? I turned it off now

@somber sequoia ah ok - so it seems to be the backface culling ! thanks to you all guys for the tipps. love vrcLove

ornate stump
feral dew
#

Hello yall hope yall doing great I was wondering if their is a Labubu VR chat skin? thank you in advance

cedar echo
feral dew
#

their are Labub skins on prismics?

winter perch
#

How do I "remove" this built in toggle?
90% of it doesn't work properly anyways

prisma sedge
winter perch
#

Where can I access it?

balmy barn
#

unity

winter perch
#

I know

#

But which setting?

wintry ledge
#

how to turn the psd file into png? i got new skin tex and it only had a unity file,got it in,and the tex only opens in psd(i dont got photoshop,it opens in libre office draw instead)

#

i can export it as png but then the size gets messed up and whole thing becomes blurred

wraith blaze
winter perch
#

Nice

#

Thank you!

amber gull
#

can someone help me how can i export an avatar fbx from unity to blender?

#

thats the settings i used

wraith blaze
# amber gull

just find the fbx in the assets folder, right click, show in explorer, and that’s the fbx

amber gull
wraith blaze
#

idk then lol i don’t really think you can

#

there might be a plugin for that but other than that i’m not sure

somber sequoia
#

yeah, this is going to go poorly - you really want to treat the blender -> unity pipeline as one direction.

timber sparrow
#

Yo does anyone know a good female furry cat head cuz I'm trying to make something for a friend

#

That's free

boreal saffron
#

Hi! I got my SlimeVR trackers 3 weeks ago and I've been having a great deal of trouble getting them to work on my main avatar. Here are some videos and pictures of the issue. My feet are in the ground and despite talking to the SlimeVR support in the server, I can't seem to fix it. I'm thinking really heavily that it's an avatar issue because in that little clown avatar everything seems to work perfectly fine, but I had a friend test my main model out on their SlimeVR trackers and it worked perfectly fine too, but they are on PCVR with SteamVR. I should mention that I am a Quest3s standalone user. I don't know if that information helps with anything in particular but I'm really at a loss here :( if someone could possibly pinpoint what's wrong here and tell me how to fix it, I will be forever grateful. Thanks!

timber sparrow
#

Yo question how do I put a avatar head on a different body

somber sequoia
timber sparrow
#

Kk

#

Is there any way to get a unity package in blender

somber sequoia
#

no, but if you load it into Unity you could find the .fbx inside and just import that into Blender.

olive pelican
#

^

#

It's not the hardest process, but it's nott he easiest. I'd call it a 6/10.

timber sparrow
#

Kk

#

I might need some help Cuz I'm pretty new at this

olive pelican
#

10/10 being optimized subdiv modeled baked normals avatar from zero.

#

Basically, import FBX of head model, delete mesh and boens you aren't using, move, scale, whatever, then apply all transforms, apply armature modifier to head mesh, join head nones to body bones, set new armature modifier.

#

There's tutorials on how to do it.

#

(Most of them are mid, but I am WAY too busy as fuck to cut a tutorial rn)

#

bloody typos, I need to ease off the caffiene.

timber sparrow
#

Yo cool I message you directly cuz I might need some help with it later

#

Cuz I'm just getting the files I need right now

olive pelican
#

I mean, all I'm gonna do is link you to tutorials, lmao.

#

I'm STACKEd on work rn.

timber sparrow
#

Kk

rigid coral
#

does anyone have a good guide on avatr contacts? I'm following text advice but none of it is working so I'm assuming there is something I should have done or need to do that is assumed. A link to a solid video would work! Been following text advice for 2 days and failing.

somber sequoia
rigid coral
#

It looks it and the setup seems easy enough but it never functions and for the life of me i cant get a test to work

#

so i cant tell if it actually doesd anything without repeated uploads

wooden dew
#

Yo can some1 help me im new to vr chat any avatar that i upload like prepared ones it always white no texture on it could some1 help me or i can even screenshare to him I'd be apprtiate that

somber sequoia
rigid coral
#

likely it's a simple step and im just ebing dumb and frustarted/burnt out on it

somber sequoia
#

Watch the animator parameter to see if it's changing, it could be your animator logic rather than the contact itself.

#

Also remember that if your test object is not on the avatar, just in the scene, then it's not a local contact, and contact receivers will treat it like it's another player

#

this one gets me about half the time I do this, I keep forgetting šŸ™‚

rigid coral
#

i'll give it a look. Never would have thought about that

olive pelican
#

Like, from a functional standpoint.

wooden dew
#

Could anyone help me to upload an avatar ,
the avatar is fully complete but its fully white for some reason

rigid coral
#

it looks setup corectly but fails to function

#

i figure its likely a setting or something i have off as i dont normally do avi work. Just shader adjustments and vram reductions

#

do my best to reduce load on others when possible but i'd liek to learn contacts and see where I can go with it

olive pelican
#

Or I've never had good luck with it.

rigid coral
olive pelican
#

No worries, if you're still stuck later I can take a moment to eye it. It's likely an issue of the parameter name, the animator/animation, or just that it's not triggering for some reason.

pallid anchor
#

hello chat, quick toggle question, is it possible to hide a mesh using a toggle?

somber sequoia
#

Sure, lots of ways - could shrink it by shrinking the bone it's attached to, shrink via blendshape, UV tile discard, or outright disable the GameObject.

pallid anchor
#

how would one going about doing that? /genq

#

id prefer the easiest way cause im still fairly new, lol

olive pelican
#

There's several tutorials on youtube on how to set up prop toggles.

#

Have you tried looking at thsoe tutorials?

pallid anchor
#

i have, but none of them have really been what im looking for

somber sequoia
#

toggling on/off a game object is usually the easiest and most of the tutorials ought to work for it

olive pelican
short ferry
#

does anyone know how to make model on your avatar follow you? Like a pet or something, but using your own model for said pet

tender bough
#

(Not really avi help but still wanted to ask)

Does anyone else have this problem? If so could someone please help me on how to fix it/update it

somber meadow
short ferry
olive pelican
wooden siren
#

I need some help with making my avatar.
I'm trying to get my first avatar into vr chat but the SDK is flagging up things that i didn't expect. I've made the avatar an android avatar so i can use it with my quest 2 but the SDK is saying that the mobile shaders aren't compatible with quest.

the SDK is also saying that the arms and the feet aren't specified but they are and the SDK is saying that my model doesn't have a head mapped when it does.

Can anyone please help?

(i am very new to this, this is my first time trying to make a vr chat avatar, i tried to post this on the subreddit but i didn't have enough karma)

olive pelican
#

WRT the shader, you got a shader somewhere that's a standard shader.

#

It could be that you have 2 meshes or something.

#

Do a quick check on the meshes you have in the hierarchy, it will list the shaders you're using.

somber meadow
#

You need to use VRChat/Mobile shaders (included from the SDK)

#

not Mobile

wooden siren
somber meadow
wooden siren
#

I didn't know there was two different mobile shader sections

somber meadow
#

one's by Unity the other is from VRChat

unkempt pelican
#

Hey guys, i was trying to use pumkin tools to copy my stuff over and for some reason the ui went weird and i cannot use it properly anymore as the button to copy disapeared. anyone know why this happened or how to fix? i tried reinstalling it but that dident work.

somber meadow
unkempt pelican
#

nvm, i found the issue, the External button has to be closed

somber meadow
#

external button?

unkempt pelican
#

in the picture at the bottom

#

hitting the arrow on external option causes it to disappear completely

wooden siren
unkempt pelican
wooden siren
unkempt pelican
#

Old addon for support,

#

used to do like 90% of the work for people setting up models for vrchat

#

idk if its still used today because most people updated there blender and im still using the old one xD

somber meadow
#

an unofficial fork of CATS exists for recent versions of Blender

unkempt pelican
#

makes it as easy as import hit button export.

#

unity i do know can be really particular about the nameing system of your bones

somber sequoia
unkempt pelican
#

im just noting that the bone names have caused me issues before

#

and since his issue is a mapping issue that he seems to of done correctly its my asumption

somber sequoia
#

oh absolutely - having funny names makes it much harder for you to figure out what goes where.

#

Unity will often guess wrong.

#

.... or your hierarchy is wrong šŸ™‚

unkempt pelican
#

thats fair

#

using mixamo 🤮

tawdry swallow
#

genuinely what the fart does this mean

icy peak
#

Struggling pretty badly on blender. would anyone be willing to watch me screen share and give me a general direction?

unkempt pelican
zealous gyro
#

hello

#

right now i'm going through hell

#

i got an outfit which was working but it had no blendshape on the cloths for the chest so i made it, but after i exported the fbx back into unity it started to make this black thing around the avatar when i copied the shaders and the materials back to the clothing

#

i'm really new to avatar making and i do it because i want to learn new things, but right now i'm hard stuck on this

#

i was thinking on adding the shader into blender because when i make the textures in blender it works but the shader is not appied

#

but i'm not sure if that's the easiest way to do it or not

pallid anchor
sour sparrow
#

how do i make it so when i have a form toggle on but i have an ability, that i can change the color of that abilty depending on the form?

#

for example, i have a blade of energy, but i wanna make it so that when i go to the golden form i have, the blade changes to gold when i change to the gold form and have the energy blade on

somber sequoia
#

change material or maybe hue shift your material. Really depends on how it's setup now

sour sparrow
#

i mean in the animator

somber sequoia
#

right but you need to figure out what to animate before you go to the animator

sour sparrow
#

i already have

somber sequoia
#

and once you've figured that out, it's just like animating anything else

sour sparrow
#

ohh i gothca

somber sequoia
#

you start recording an animation, change the property or swap material or whatever, save it, then setup the animator to trigger it based on some parameter change

hybrid basin
#

Using Poi to make a translucent cutout window for this torso, but the alpha transparency looks weird and patchy. Are there any shader settings that would make this look better?

somber sequoia
#

there isn't one

somber meadow
pure isle
#

how do i fix this, the one on the right is my original model, and the left is a clean version just imported to blender. im trying to fix the issue with the teeth. normally i would change the normal and blendeshape settings however when i do it makes the left look like the right. (the blendshape glitches.) i use face tracking so its really noticeable when im talking to people

somber meadow
#

What's bad about the image on the right?

#

is your FBX exported under the FBX All scaling

pure isle
#

that did it ty

astral river
#

I created a brand new unity project via the creator companion and selected the packages i wanted (which has worked in the past) for whatever reason the files do not show in my project. Anyone know why this may be?

somber meadow
somber sequoia
#

the all-seeing eye

astral river
#

?? i don't see an eye... maybe i'm blind

somber sequoia
#

iirc upper-right in the "Project" window

#

it's obscured in that ^ image

astral river
#

oh jeez, yeah i see it. thanks x.x

vapid swan
#

Gogoloco problems anyone knows wtf this means

neat coral
#

my vrcc broke when i restarted my PC and broke my Scene and FX and animation, is there anyway to recover it? Its uploaded to vrc but sadly cant downlaod it lol

somber sequoia
#

you can't download avatars or worlds from VRChat.

icy peak
#

I need some advice on how you guys would weight paint this arm

somber sequoia
#

Such that it moves like you want it to, with the bones.

#

not a great answer, but without being able to actually move it around, there's really no way to tell you how the weight should be

icy peak
#

yeah but it has extra bones for the flames but some reason they dont follow the the elbow bone when they move

somber sequoia
#

Unless those bones are children of the arm bones, or you have setup rotation constraints, yep, that's how it is

#

I'd probably paint those parts first, and have the bones be children of the arm bone

#

but again, without playing with the model, dunno - can't really see the bones clearly in your image there either.

icy peak
#

for a bit more context this Is from the fell bullet outfit I got off of booth. I can send the link

somber sequoia
#

no need, I'm not going to load up the project and look at it

icy peak
#

fair enough

neat coral
#

Im screwed Imam ahve to redo everythinh

somber sequoia
#

not sure why you asked then?

#

otherwise restore from a backup. You have one, right? šŸ™‚

#

(nobody does, the first time)

icy peak
#

this might be like a really basic question but i want all the bones under "upper_arm_r" until "arm flame left" to be moved under "Right elbow". how do i go about doing that?

somber sequoia
#

in the bone properties box you can set the parent bone

#

(in armature edit mode)

astral river
#

Anyone know what would cause these piercings to rotate after the ears move?

left gull
#

do the piercings have their own bone and do the ears have phybones on them?

astral river
#

i'm not sure how to be certain of that, but it's a possibility. i ripped them from a different asset

#

how would i check?

left gull
#

šŸ‘€

#

err id use different wording there but grab the bones under the ear bone and see if it just moves the peircing or not

#

can be done in unity or blender's pose mode

astral river
#

i haphazardly removed them from an asset i own xD
they initially rotate after i move the ear (not necessarily maintaining their rotation)

devout fulcrum
#

anybody know why my hands are so messed up when i build and test in vrchat?

#

also is it just me or does this face look kinda flat or something

somber sequoia
#

if you convert that to .mp4 it'll embed

astral river
#

it embeded in my dms x.x

#

guh

#

i think i fixed it. I deleted the old ones and disabled the rig animation type and dropped new ones in. i figured it didn't need that so i guess we'll see

#

that did not fix it... I think there's a bone left on them or smt cuz they're fine until i scrunch the asset, then their positioning breaks

timber sparrow
#

I tried reinstalling it and it's still the same thing

#

Yo I need some help with my unity whenever I open it it just does this

#

I really need some help If anyone's on

#

Cuz I'm trying to finish a project for a gift

somber sequoia
#

is that just a maximized inspector window?

#

in the menus there's a way to reset the layout, maybe under Window?

timber sparrow
#

Okay I got it working

#

But my VR chat creator client is now gone

olive tendon
#

Hi hi, my avatars view point seems messed up as it seems like it’s in my body, here a shitty picture, what can I do? Everything seems to be set up correctly, I’m just not sure

olive tendon
somber meadow
olive tendon
#

Yes

somber meadow
#

t:camera in your hierarchy search

olive tendon
#

It all seems good, I mean, I do have this message, let me screenshot it rq

somber meadow
#

oh wait

#

this looks like your avatar's origin is way below your feet

#

you either need to fix this in blender by correcting the origin, or simply adjusting the armature object in the Unity rig configurator till your feet meet the origin point

olive tendon
#

Yessssss that’s the message I’m getting right now, I think I fixed it, let me check

boreal sky
#

I cant understand Whats wrong I did a normal upload like I use to do and I cant and its saying me this

somber sequoia
#

Missing script means you added something but didn't add its prerequisite package

boreal sky
#

Wtf its only a unity package tho like idk what script

somber sequoia
#

dunno, you'd have to see if it has documentation that mentions it

boreal sky
#

Well no thts the problem and I contacted the creator and he didnt respond Even on his discord

somber meadow
#

it's really late in the NA area currently

#

they most likely aren't going to respond instantly

#

read the avatar's store listing for required scripts

boreal sky
somber meadow
#

My guess would to be make sure VRCFury is imported

boreal sky
#

Yes it is

#

thts all its says and i did excaly what it says

balmy dove
#

Hey guys can yall help me find this avatar, friend has begged me to find it but I can't (any suggestions?)

coarse thistle
#

why do i do this when i record animations and it stays like that until i press gesture manager

plain phoenix
#

Hello everyone! Is there a way to replace/reset an avatar's walking animation? I have a custom Minase-based avatar with GoGoLoco, and the walking animation on it is super goofy, not sure it's supposed to be this way. Is there any way I can find a different compatible one and change it out?

vague idol
#

Hi, does anybody know how to fix this issue with PCSS? The fur shader on the cardigan doesn't work with PCSS.

unkempt pelican
#

anyone know why my avi is doing this pose in unity? i made a copy of them and used the copy to make an animation but when i went back to the original it was doing this too...

#

works fine still whe in playmode and in game but its doing this possition in unity

#

ive had it happen before but was unable to fix it

warm adder
#

I think the issues is in bones

#

it should be in a T pose

unkempt pelican
#

it was fine before i started making animations on a copy

#

but when i went back after making the animation and reinable this

#

it was in this possition as if still making an animation

#

whats super annyoing is my version that i used to animate is working fine.

#

it goes back into the tpose

balmy barn
#

can reset it back with pumkin tools / other things

unkempt pelican
#

found this

#

oh i got it!

#

hit reset

#

ur a G, dident think pumpkin could do that

balmy barn
#

its handy sometime i get stuck in 'bike' pose too

unkempt pelican
#

huge W.

#

i really dident want to have to remake the avi in unity again

coarse thistle
unkempt pelican
#

allot of components i have to manually add over since pumpkin doesent copy my shapechanger componentns

unkempt pelican
#

cause it looks like half of you is doing the pose that happens in animation.

#

like mine was above

coarse thistle
#

well the problem is it does it when i record an animation and then when i unpress it it goeslike that until i press the play button

#

for example hold on

#

see so it goes fine then it goes in the bicycle pose then when unrecord into this werid idk what pose you would call it

balmy barn
noble swallow
#

looking for some help on an issue i dont know how to fix

when importing the fbx into unity everything is fine except one of my clothing accessories. its see through, acting like the normals are on the inside, except in blender i already looked over face orientation and normals and they are on the outside. idk why its doing this, ive never encountered this issue before. if anyone knows, any help will be greatly appreciated!

coarse thistle
#

sometimes that can cause it

noble swallow
#

i had checked that too but it isnt enabled

unkempt pelican
unkempt pelican
# coarse thistle

Well, bysicle pose in animation preview is normal when doing that, the one hand out tho.. i dont know i would suggest doing what i did above and use pose editor to reset it to default possition

coarse thistle
#

it just keep it like that until i press record again

#

see the part that i would say eh just upload it like that i had a problem it was doing something to my avatar that made my avatar do that werid camera thing like when avatars fly you look a certain dirrection and it changes to where ever your looking its hard to explain but i check if was control drift and no and none of my other avis that i worked on did that so im thinking it does something to where it makes this werid glitch happen to me

noble swallow
coarse thistle
noble swallow
#

all good, ty!

noble swallow
ruby summit
#

could someone help me? my avatar's eyes do this when i try to pose them for eye look

somber sequoia
ruby summit
#

ok fixed

balmy barn
#

eyebones wrong direction, no value should be needed on looking straight

ruby summit
balmy barn
#

need to fix that in blender make them eyebones straight up

ruby summit
#

they are like this on the model

#

i had to rerig them since the eyes were broken but they work fine on blender

balmy barn
#

ok, vrchat dont want them like that

ruby summit
ruby summit
#

and they now are as you said

ruby summit
#

could someone help me do a swing effect similar to the one on the movie please

somber sequoia
#

trail renderer maybe?

empty ingot
#

Hey im using the wyren base, i made some light topo edits (deleting those hideous palm beans and the mask) and im having hella clipping issues with the hoodie and pants

I have both set up in vrc fury with a toggle armature link and blend-shape link to body but the clipping persists. No pics till i get home.

I also have a broken hue slider? I made it from scratch, animation works in the player and the menu works on the avi, however they aren’t working together.

Other than that i should be good just need help with these last bits

#

Also the jaw is hanging open like the model is brain dead but i think i remember how to fix that, just need to delete the jaw yea?

prisma thunder
#

Hello! Been a while since I've been hereeee, but I just wanted to double check that my idea would work ^w^

#

Oh, also, can I make multiple (5) particle systems use only one material slot, provided it's the same material?

#

If you don't know what RUMBLE is, basically I'm using hand rotation + position to summon structures, and then modify them after summoning them

#

Look up RUMBLE on steam if you wanna see what I mean :3

somber sequoia
prisma thunder
#

Ahh alrighty

hot rune
#

this is what keeping me stuck, i just cant select it and i've already run the download thing it wants me too

prisma thunder
#

I'll probably use blend shapes for that then

#

I wonder if there is any way to cheese physics outside of an animation

#

Like maybe with physbones or a Ridgid body

#

But that wouldn't work great for quest

#

Or general performance

ocean marsh
#

hey, I'm having a weird issue with one of the shaders on my avatar, on the valve index specifically this shader is rendering offset to the actual avatar in the right eye, I can't reproduce this issue on my own headset either

little plume
#

how can i make one of those 2d avatars that makes the top half of the head move when it talks?

balmy barn
#

many ways, here is one using a bone weightpainted to top of head and use voice parameter to trigger movement depending on how loud it is

little plume
#

you didnt send anything lol

#

but do you know a video tutorial

#

i want the top half of their head to flop around like Terance and Philip from south park

surreal salmon
#

Is there a way to make mesh stop rendering upon contact with the other players head?

ruby summit
#

because for some reason her eyes drift

faint dock
#

any shader wizards on? thry's tool is taking an 85kb gif and making it into a freaking 250mb texture array and i got no clue why

foggy tiger
#

Is gesture manager not updated for SDK 3.9.0? it downgraded my sdk when I added gesture manager

balmy barn
#

rare i use gm , but its behaving

foggy tiger
#

I didn't wanna update and have it not work

#

So I jsut wanted to check first

opaque thicket
#

how can i scale up an avi in unity?

foggy tiger
#

How do I make a unity project upload to an already existing avi

#

Because I need to upload teh quest version of this avatar

#

But it needs to be 2 seperate projects

#

I can't just duplicate it since the quest version is in a different unity package that overwrites the unity scene when I import it which removes the vrchat sdk settings like my login status and avatar id

foggy tiger
#

Actually can I just change the GUID to be different so that the pc Scene doesn't get overwritten

#

Because the pc and quest scene are the same exact object or something is what it was sying

#

That the GUID is the same

#

I renamed the PC version .unity file, but it originally was the same exact file name as with the quest one

balmy barn
#

is there a reason you dont just switch build

foggy tiger
#

I need the model already made for quest because I'm not manually making everything on here quest compatible

balmy barn
#

just duplicate avatar and put quests shaders/stuff on that one instead

#

no need for 2 projects or whatever you are doing

foggy tiger
#

There's already a quest package tho

#

But I can't import that into this project without it overwriting the SDK settings

#

This avatar has like almost 30 assets and like nearly 40 textures

#

I'm not sitting here for 3-5 hours doing stuff that has already been done

#

I don't think that's unreasonable

somber meadow
#

Why do you need to have it in the same project

foggy tiger
#

I don't

#

I just need to have it be part of the same avatar in the vrchat sdk

somber meadow
#

Copy the ID in the SDK’s content manager tab, and paste it in the avatar’s pipeline manager component located next to the avatar descriptor and click attach

bright edge
#

How to add skins to vrchat mobile WITHOUT PC?

dusk haven
#

how do the clothes work? if i buy them and get them uploaded can i use them on any avi or do i have to get the clothes added to the avi i want?

bright edge
#

Also NO Avatar worlds pls

dusk haven
#

i want a cowboy hat for my puppy boy avi

foggy tiger
#

That worked

#

I really need to figure out how to use google better because I genuinely couldn't find that anywhere

somber sequoia
foggy tiger
#

Thanks @somber meadow

unreal juniper
#

Anyone have any good resources/tutorials on kitbashing? šŸ¤” Gonna try to stitch these together but I have no idea how to make menus/texture blending/parameters/etc work once the meshes are combined

(stuck clothes on rq, cause the model is SFW but this server flags that sometimes anyway)

#

It's Ghostly's Feline head on Darbi's Kiggy body

waxen iris
#

Is there an easy way to transfer animations and effects from an avatar to a different one? Bc I bought an Avatar and got approval, just I have not a single clue how im going to do that

junior void
#

You can just ctrl c the animations and paste them into another project without a problem. The issue is the paths of what they animate will likely need to be corrected plus youll have to add/copy the animation layers as well as to make the logic work and that can get complicated if you have a bunch of custom animator layers already that you need to add to

waxen iris
#

i mean ig
just uh, animations n stuff are COMPLETELY new terrain for me. I have no idea what to copy from where to what ^^,

he said everything is merged with the root of the avatar so it should be easy
but yeah still no idea about anything regarding that

junior void
#

Fair enough. Im not at my pc so im kinda limited here. Is that stuff set up via vrcfury by chance?

waxen iris
#

ahhhhhh lemme check

#

couldnt find any traces of vrcfury
all i could provide is this
if that is even helpful in the slightest

junior void
#

Dang. This is not just animations. Its constraints, contacts, the whole thing. Could you copy it? Yes but youd also need to make sure the system is adjusted to fit the new avatar.

#

If it was set up with vrcfury, it wouldve been way easier

waxen iris
#

i mean i suppose i would "somehow" be able to adjust it, just transferring it and making sure they are on the avatar with the toggles is the problem ^^,

But I guess thats Starkim for you, no VRCfury xd

junior void
#

You could make it a prefab first for easy copy. But youll also have to find out which animations are needed for this and what playable layers (likely just fx tho)

waxen iris
#

oh boy
ig il see what i can do and what not

prob also gonna try to harass ChatGPT

proven quail
# waxen iris oh boy ig il see what i can do and what not prob also gonna try to harass ChatG...

theres an easy way to do this. Just put everything you need in a prefab, create a new scene with the prefab, and then export the new scene. Unity will automatically find all the dependents of the scene in assets and include them in the exported unity package. This assumes that all the fx logic and animations are attached to the gimmicks and effects themselves and not the avatar's main FX.

unreal oracle
#

Apparently this isn't a thumbnail?

#

What do I do to fix it?

#

Should I just restart my computer?

somber meadow
#

is a png format?

unreal oracle
proven quail
unreal oracle
#

I have no idea why it's saying that

proven quail
proven quail
unreal oracle
#

With 3 different pictures

#

Including one in scene

proven quail
#

ok thats weird

unreal oracle
#

Yea

#

Ima restart my computer and if that doesn't work

proven quail
#

try putting it in the scene on a plane object and use 'Capture In Scene'

unreal oracle
#

I have no idea

ember blade
#

The angle between the pelvic and thigh bones are 90 and not 180.

#

???

surreal salmon
ember blade
#

oh ok good

waxen iris
proven quail
#

ok so say i have these gimmick stuff on my avatar, and I want to export them.

waxen iris
#

ye

proven quail
#

I ctrl + d on my avi, and it makes a copy

somber sequoia
#

it'd be easier if the two avatars were in the same project.

proven quail
#

now, i grab the gimmick stuff and move it out of the avatar

waxen iris
#

ye done that
made em a prefab

somber sequoia
#

yup, prefab it.

proven quail
#

ok, now create a new scene

waxen iris
#

got the scene with my new avi
does that work too?
or a completely new one

proven quail
#

a completely new scene

#

empty scene

#

drag the prefab in there

waxen iris
#

mhm

proven quail
#

now, we need to identify all the fx stuff the gimmicks need

#

lets go back to the main avi, and look in that fx

unreal oracle
#

I'm so confused, I litterally logged in and out

#

To build this

#

And it still doesn't work

#

Because of a thumbnail that is there

waxen iris
proven quail
# waxen iris mhm

we want to find any layers that look like they are related to the gimmick

#

click on the fx in the assets folder, and ctrl + d to duplicate it. we are going to edit the duplicated fx to only have the gimmick layers

#

so on the DUPLICATE (make sure you are on the duplicated fx) delete any layers that have nothing to do with the gimmick or effects

waxen iris
#

that is gonna be fun

#

might take a lil

proven quail
#

there might be more than 1 gimmick layer so pay attention to the names of each layer

waxen iris
#

k i "think" this is everything i need for the gimmick

proven quail
#

cool, now we get to delete unused params!

#

so this one is easy, because when you go to delete a parameter that is in use, it will give you a warning

#

so try deleting all the parameters, and if it gives you the warning, don't delete that parameter

waxen iris
#

alr

proven quail
waxen iris
#

ok got rid of quite a few

proven quail
#

alright, so now we need to add this fx to our new scene

#

create an empty object and give it an animator

#

make the controller the new fx we just did all that deleting on

waxen iris
#

mhm

proven quail
#

now save ur new scene, and then all we need to do is click on it in the assets and click export unitypackage

waxen iris
#

i think i made a lil oopsie

proven quail
#

its in the top bar assets > Export package

#

whats up

waxen iris
#

i made all that while being in the scene of the avatar ;-;

proven quail
#

just make a new scene, thats fine. as long as we modified the duplicated fx and not the main one, no permanent damage

waxen iris
#

phew

#

ok

proven quail
#

so I just saved as my scene as gimmick export, so it put it in the assets folder

#

so click on the scene in assets, and then go to the top bar and click assets > export package

#

you should get this window with stuff in it (yours should have more things, mine is mostly empty because my gimmicks are fake and have nothing in them)

waxen iris
#

yee

proven quail
#

make sure include dependancies is on, and then export the package

waxen iris
#

did

proven quail
#

now you can import this package in any project to add the gimmick to whatever avatar

#

so lets go to the new avatar's project and import the gimmick package

#

theres a couple of things we need to do to make sure its going to work

waxen iris
#

well
i have everything in 1 unity project rn
does that work aswell?

proven quail
#

yeah. that just means we didnt have to make a package, but now you can have it for more than one project

waxen iris
#

^^,

proven quail
#

so make sure avatar 3.0 manager is added to your project in creator companion

#

if it isn't, just add it

waxen iris
#

should be standard ngl
but ye i have it

proven quail
#

at the top bar, go to VRLabs > 3.0 manager and add the new avatar in the window there

waxen iris
#

yus

proven quail
#

then click the drop down for fx and add a controller to merge

waxen iris
#

yee

proven quail
#

make sure none of the added params have a suffix, those boxes should be blank

#

merge on current or on copy, doesnt matter

waxen iris
#

kk

unreal oracle
#

Is there an issue rn with models or something because

waxen iris
#

as of now everything looks fine

unreal oracle
#

This thumbnail is she

#

Issue*

#

Is not going away

proven quail
#

now, you drag the prefab into the scene with the new avi, and drag all those gimmick stuff and put it inside the avatar

unreal oracle
proven quail
waxen iris
waxen iris
unreal oracle
#

Your good

#

Just extremely frustrated

#

Due to the fact nothing is working

proven quail
#

now something I forgor to do was extract params list and the menus for the gimmick. but its in the same project so we can just do that now

waxen iris
#

mhm

proven quail
#

we go to the first avatar, and look at the params list. and ctrl + d the param list

#

then do the same thing as the fx, delete params that arn't used. But this time we wont get an error, so use the fx params list to match up what param list parameters are needed

bright edge
proven quail
#

my siblings got home, so im going to be in and out from my computer helping you and getting them ready for a school function, sorry if replies slow

waxen iris
#

ur fine
ur more help than i could have imagined already ^^

proven quail
#

but anyways once you have the duplicated param list all cleaned up and just gimmick params, we are going to use 3.0 manager to merge the gimmick params list onto the new avatar

waxen iris
#

and then it should be pretty much done right?
at least with other prefabs it pretty much like that

proven quail
#

again NO SUFFIX not even 0

waxen iris
#

ye

proven quail
#

well we need to add the menu, but almost doen

waxen iris
#

true

proven quail
#

go to the first avatar's menu and find the menu that holds all the gimmick options

#

then, we go to the 2nd avatar's menu, and add a submenu that links to that same menu

waxen iris
#

got it

proven quail
#

so now the gimmick should work, if it doesn't we have to scrub in and modify the gimmick to work with the new armature

#

basically test the new avi and see if the gimmick is functional

waxen iris
#

alr imma test it with gesture manager rq

#

im praying rn

proven quail
#

usually fixing a gimmick is like, assigning the right bones to constraints, or like fixing the pathing on animations

#

not too complicated

#

or moving elements to fit the new avi, like put things in the hands or whatnot

waxen iris
#

nothing is happening at all :,)

proven quail
#

ok, lets look at the stuff

#

first, make sure you didn't leave all the gimmick stuff under the prefab object, because that will break animations

waxen iris
#

THAT might be the problem xD

obsidian harbor
#

hey

#

im SMGA

proven quail
waxen iris
#

testing now again

#

šŸŽ‰

proven quail
#

epic

waxen iris
#

sounds are missing but those arent a problem

proven quail
#

i love not scrubbing in and fixing stuff

waxen iris
#

xd

#

but ayy i learned something new today

proven quail
#

so check any audio components on the new avi, and see if they are missing the audio source

#

you can check the old avi and see what the source is supposed to be, and then assign it to the new avi

waxen iris
#

nono dw
the i deleted the music and voicelines bc they didnt fit to my avi at all

il add em manualy

proven quail
#

I see

#

now that unity package we made wont work because I forgor important steps like the menu and params list

waxen iris
#

dw
only need it for this one avatar lol

proven quail
#

but if you make a new unity package that also exports the duplicated param list and menu, then ur package will work

waxen iris
#

yee

#

but hey you were really great help
i thank you a lot

Great Unity Wizard

surreal salmon
#

my pov on this model stays too far in fron, cant get it to move back, any solution?

#

yes i moved it in unity it just goes back to where it was before

uneven bough
#

how do i make my avatar's particles keep their look regardless of the lighting of the world? in most worlds i join they lose their smoothness and normal map even when the world is lit up

muted wharf
obtuse bronze
#

What do I do for this?

queen reef
#

guys, how do i make the eyes not red?? no matter what i do, i cant figure it out T^T

surreal salmon
queen reef
#

yup

#

its just red. the texture works on other parts of the model, just not the part its meant to be on TwT

somber sequoia
#

or open up that "materials" tab in the inspector in the image you have shown there, and you can find the eye material slot, it's often easier to drag stuff into that.

queen reef
#

everything looks right i think, it just wont stop being red whenever i put it on the eyes

somber sequoia
#

which shader? It might be taking vertex colors into account

surreal salmon
#

sometimes eyes have 2 parts, the lese and the innner eye

somber sequoia
#

oh that too

#

(I hate that)

surreal salmon
#

if this is the case and ur trying to make it work for quest just delete the lense

queen reef
#

how would i go about deleting the lens ?

queen reef
surreal salmon
#

if ur goin for quest id reccomend standard lite

#

you will need to import the fbx to blender

#

to check there

queen reef
#

idek how to do that TwT

somber sequoia
surreal salmon
uneven bough
surreal salmon
#

then in blender select file, then import then fbx and paste the file location in blender before importing the selected file

queen reef
#

alright, its in blender now. is it supposed to have all those spikes coming out of it ??

surreal salmon
#

select the main body and click where it says object mode and switch to edit mode

queen reef
#

alright, in edit mode now

surreal salmon
#

hold shift and select a few of those dots, while they are orange let go of ur buttons before entering the keybing "p" then select "by loose parts"

#

this will seperate all the different objects used to make the model

somber sequoia
#

beware that may be a LOT of objects

surreal salmon
#

yes so close unnessisarry programs

somber sequoia
#

er.. okay?

queen reef
#

alright, i did all that. i dont think ive screwed up yet

surreal salmon
#

try taking a look at the eyes

#

click on em an right click

#

an hit dlete

#

if theres a lense then u will still see a eye beneath

#

or u can hit g to move it around

queen reef
#

i cant select the eyes

#

nothing happens when i click them

surreal salmon
#

oh yea u gotta switch back to object mode

#

same way as u did to edit mode

queen reef
#

alrighty, i deleted the lenses. now i just save it and bring it back into unity ?

surreal salmon
#

yea but first lets rejoin evrything

#

hit a to select all

#

then select then shift left click the main body

#

after that keybind cntrl + j

#

its not a necessarry step but it simplifies some stuff

queen reef
#

i think i did that right, nothing popped up or changed visually though

surreal salmon
surreal salmon
#

A keybind to select all

#

"file" -"export" - "fbx"

#

then paste your link back into the top an select the fbx to export back to unity

#

before you export make sure u turned off the following