#avatar-help

1 messages Β· Page 178 of 1

edgy pendant
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So I exported it in blender with .fbx. Once it loads in do I just drag it into the hierarchy? Or like do I attach it to smthing?

junior void
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Did you overwrite the fbx from your unity files directly?

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Again, you DO NOT drag the fbx into unity

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You set your export path to where the fbx is saved in your unity project, skipping the "dragging it in"

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If you did that, the prefab (which uses the fbx that you just updated) should update by itself

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No new prefab or dragging in needed whatsoever

edgy pendant
#

okok so thats prob what i was doing wrong i was just dragging it in. so before i click export i just select the file for the avatar project?

somber sequoia
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file -> export -> fbx, pick the file that already exists in your project, set "apply scalings" to FBX All and uncheck the leaf bones checkbox under "armature", click "export" (or save or whatever it is, I have no idea what this looks like in Windows)

edgy pendant
#

okok

junior void
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Correct

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Dragging the fbx in will make unity see it as unrelated new asset

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Saving it where it originated from will update it

edgy pendant
#

Everything turned red😭

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Oh nvm I fixed it

somber sequoia
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red = the object is from a prefab but the prefab's file is missing

edgy pendant
#

It’s working now thanks for helping I rlly appreciate it

somber sequoia
#

excellent!

wet pier
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trying to work with a mmd model and its bones are like this

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i already put it through cats

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also since the models japanese. all the bone names are in japanese

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i have no clue what im doing

balmy barn
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cats can translate the bones so they make more sense

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that skirt is not fun so its better to just weight it to legs and leave bottom flowy

muted wharf
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i need help adding glow to my VRM because unity is being a pain

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there discord server

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sucks

somber sequoia
#

if by "glow" you mean "emission" and you can use shaders that we use in VRChat, it should be roughly the same

muted wharf
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with unity?

somber sequoia
#

which shader are you using?

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the generic answer is to figure out what your shader does for emissions and use that feature according to its documentation

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I said before about making a mask too

tired steeple
#

Anyone know how to fix these errors i recently decided to upgrade from using unity hub to using VCC but when i tried to make a new project it launched in safe mode and showed me a bunch of these errors i tried looking up solutions but most of them said the same thing which was deleting the package cache folder but even that didn't work, i even tried going back to using unity hub and nothing changed i've also tried reinstalling VCC, Unity Hub and the Uinty Editor thats used to upload vrc avatars

somber sequoia
#

this is Unity 2022.3.22f1 right?

tired steeple
#

yes

rotund mountain
#

I have problems with uploading an avatar on vrchat, it’s already made and I’ve spent about 10 hours on blender and unity and all I have is a block on vrchat, is it possible that anyone can help me

somber sequoia
#

but if you mean "a block on vrchat" by vrchat itself is blocking you somehow, you'd need to engage the support team, they don't do support here.

rotund mountain
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I’m completely new to using unity

halcyon kayak
#

i assumed they meant like, a cube

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lol

rotund mountain
somber sequoia
#

oh could be!

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aha! a block

rotund mountain
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yep ;-;

muted wharf
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does anyone know how to apply emission to a vrm?

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without VRCHAT

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just a vrm

still jasper
#

Yeah, no, I still can't figure out why my gesture expressions + visemes don't work. Here are some pictures of how they're setup, I followed a couple videos. The expressions are on the first model, and the video about the gesture expressions told me to duplicate the model and apply the gesture animation controller to the FX of the second one so it's on the second one in my hierarchy. I also put one of the blendshapes out ("closedmouth") just to show that the blendshapes do work.

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In VRC, my visemes and gesture expressions don't trigger whatsoever.

somber sequoia
muted wharf
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SFSEFS

still jasper
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Okay, they're all off now.

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They've been off on the gesture expressions already, but they still don't work. Do I have to fix anything else?

sudden violet
still jasper
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They were supposed to be equal- maybe they reset when I updated my file, lemme fix that real fast

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Yeah, it was only three of them

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The rest are all equal

sudden violet
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does it work now? Even having just one broken could lead to a lot of issues

still jasper
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I'm not home yet, so I'll check when I get home The tester bugs out for me when I try, so I'll just have to update my upload and see if it works on VR in about 20 or so minutes.

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Would it really bug the gestures out too?

fiery crow
somber sequoia
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not vrchat

still jasper
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Oh, and does it matter if I use the same blendshape for multiple visemes?
For example, my "closed mouth" blendshape is applied to multiple animations/visemes like rr, kk, nn, th, ch (etc).

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I've seen some people make copies of the same blenshape to apply it and I didn't know if I had to do that when I made the blendshapes

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blendshape*

somber sequoia
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I suspect so though, it'd be weird otherwise

still jasper
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Hmmm. If it doesn't work, I'll update my file and make 14-15 blendshapes and just copy the repeat ones.

somber sequoia
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not sure how much blending happens in this case though? I'd suspect none really

still jasper
#

We'll see soon

tired steeple
oblique rover
#

what does this mean?

somber sequoia
# oblique rover

Look in the console, there is a compile error you have to fix before you can use play mode

oblique rover
#

how do i know which parent constraint?

somber sequoia
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no idea. But make sure you start at the first error, later ones are often side-effects of the first

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that one seems more runtime, it probably isn't the root cause

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clear the console if you have to, probably the problem will persist

oblique rover
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ill try

oblique rover
#

i just restarted my console and tried again and it just fixed the issue

short ferry
#

how do I make physbones constantly flow? like constantly moving

amber gull
#

any idea how to fix this error?

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it wont let me upload

somber sequoia
amber gull
somber sequoia
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you'll want to fix the mipmap one, usually there's an autofix button in the build window

ornate stump
somber sequoia
hot walrus
#

I am going crazy, for some reason my lipsync just isn't doing anything ingame, I added visame for aa, E, ih, oh, ou and sil, but it doesn't seem to move at all when I speak ingame?

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if I move the blend shapes on my mesh manually it moves the mouth

ornate stump
hot walrus
#

I see

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do they really need to be unique?

ornate stump
amber gull
supple trout
#

i know this is the avatar help section but does anybody know how to make an udon script global toggle for worlds i got no one to help and i came to this server for help TvT

oblique rover
#

why is the shader grayed out?

ornate stump
# oblique rover

Because it's embedded material and you can't change settings of embedded material. You have to create new materials and replace it in the scene.

oblique rover
ornate stump
oblique rover
rotund mountain
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its weird because it says humanoid, so i dont know what im doing wrong

somber sequoia
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it says it's not right there

hot walrus
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huh, why is it recommended to have 2 meshes (for Viseme ) but the recommended number of skinned meshes is 1?

somber sequoia
#

check the rig setup

rotund mountain
somber sequoia
somber sequoia
# rotund mountain

Then there's some issue with the rig - click "configure" and see what it looks like. Just because this is selected doesn't mean the rig is actually valid.

oblique rover
somber sequoia
#

Looks reasonable

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And no, I don't do one-on-one help in DM or voice calls for free.

turbid wigeon
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Im not sure if this is an avatar thing or just a unity problem but I keep opening my project and after about a minute or two it just closes. no crash warning or anything just completely shuts it down.

balmy barn
#

rare time library or the scene you had open is bad, you can delete library or just rename it temporary to see if it behaves

amber gull
somber sequoia
amber gull
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theres no texture without streaming map enabled- i dont know why its happening but still cant upload

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i just wana know what does "avatar validation failed" means

somber sequoia
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It means exactly that - but doesn't tell you why.

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maybe clear the console and try a build again?

amber gull
amber gull
somber sequoia
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ok so same error

amber gull
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same 3 errors

somber sequoia
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welp, fix the middle one. You probably missed a texture.

balmy barn
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use something like vram checker and find all materials & their textures , not yet gotten an av i couldnt click autofix on tho

amber gull
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only this one left lol

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idk what to do

foggy tiger
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Nardo 3.0 has a boop thing which idk if that would make the whiskers do what they're doing

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Sorry for ping if ur busy

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I've been working in blender on and off for the past while since I got home so haven't had time to focus back in on unity side of the avi

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Failed to figure out weight painting lol

amber gull
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is that the reason?

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vrchat changed their TOS

remote otter
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gesture manager wont import

balmy barn
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delete/update , if you are on older sdk it wont like it

remote otter
balmy barn
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yup

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first time you add something might not work so i often restart after i add a script , just a unity thing

left gull
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<@&397642795457970181> ?

balmy barn
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99% of the time i just use av3

remote otter
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how do I update?

balmy barn
#

vcc gottem

remote otter
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those are the recent updates

foggy tiger
#

Does unity save backups of projects by default?

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If not I have to remake my whole avatar...

remote otter
left gull
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do you have both in the same project?

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pretty sure it'll only work with one or the other not both

remote otter
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yea

left gull
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try removing one and see if that fixes it

foggy tiger
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I accidentally exported my avatar from blender without an armature and it removed every bone for all my assets

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So now all my assets are broken

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But the whiskers I spent 10 hours on work fine...

somber sequoia
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This is partly why I don't hang anything off the armature if I can help it

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BUT

remote otter
somber sequoia
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you might be able to just re-export with the armature and that stuff will magically re-appear

foggy tiger
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I don't like VRC Fury armature link

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It broke my whole avatar one time

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So I don't trust it

foggy tiger
somber sequoia
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You tried by overwriting the file, right?

left gull
foggy tiger
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Honestly

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I think I deleted the bones

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But unintentionally

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And I have no way to go back that far to undelete them

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Because all the bones on the armature ended up just under the avatar in the hierarchy and I deleted them thinking they were the normal bones from the armature but just in the main area because I forgot to export the armature

somber sequoia
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yeah. I did this a few times, then I quit putting stuff in the armature.

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Sucks.

foggy tiger
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I'd rather put it in the armature than use vrcfury still

somber sequoia
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I don't use fury unless I have to

foggy tiger
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then how do you link armatures?

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Do you just add assets in blender

somber sequoia
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yes

foggy tiger
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πŸ’€

somber sequoia
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I don't do multiple armatures on my personal stuff.

foggy tiger
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😭 I just suffered through 10 hours of ripping the rex whiskers to use them on my nardo

somber sequoia
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(well, the occasional prop might have something)

foggy tiger
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If I put all my assets on in blender it would genuinely take me about 80-150 hours

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I have like 18 assets

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Of varying complexities

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if I can't even get whiskers to function properly in 10 I'd be horrified by a shirt

somber sequoia
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you only need to do it once

foggy tiger
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Yeah but that's still 30x longer than just doing it in unity

somber sequoia
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okay

foggy tiger
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Yeah, sorry

somber sequoia
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you do you πŸ™‚

foggy tiger
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I'll shut up and remake my avatar

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Blender is just too unintuitive of a program for me to want to learn

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Coding is easier

somber sequoia
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I feel like there's a bit of a learning curve to start, but once you get the hang of the interface and such, it gets pretty easy to do avatar stuff with it. Still can't say I've sculpted an avatar model from scratch but I make a ton of props and world stuff with it.

foggy tiger
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I get it's a tool that has a lot of uses, but my opinion of blender is that it should be more like photoshop. Photoshop is pretty self explanitory for the basics, but you still gotta take time to master it. Blender is just not in the slightest self explanitory at any step of the way.

somber sequoia
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I have no idea how to use Photoshop, but I don't see how these are too vastly different.

foggy tiger
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Photoshop is easy to pick up hard to master blender is hard to pick up harder to master

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I feel like they could've made it more understandable without outside knowledge while not sacrificing the ability to do more advanced things

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Because I hear that excuse all the time that because it has advanced uses when you understand the program that it can't be simplified for a new user.

somber sequoia
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eh, I feel like you need a bit of "outside knowledge" to start with anything specialized like this

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haha, as a professional software engineer, I'd never say that πŸ™‚

foggy tiger
somber sequoia
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Anyone who does should hire a UX expert. But that's digressing far from avatar stuff.

foggy tiger
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Because not everyone can attend an irl blender class

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And I'm not the only person in the world who can't learn from a video or piece of text

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Anyways yeah, topic has gone off the rails

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Cya lol

somber sequoia
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I'll just continue to blender. I'm making furniture today πŸ™‚

umbral tusk
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im currently making an avatar for a friend but the base we use its feet were made heels on them
How do i deform the feet so they are straight to fit in normal shoes?

oblique rover
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where and how do i find this?

somber sequoia
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I'm curious what causes that, seen it a few times in here.

west temple
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any idea why my avatar is like this

somber sequoia
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like what

west temple
somber sequoia
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some sort of shader, for sure.

west temple
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wait let me see if it has to do with the hud

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its okay with my other avatars which is strange

left gull
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its likely the HUD based off the top-left

west temple
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yeah

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let me just check it out

somber sequoia
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it'd be an asset added to this avatar specifically. Is this something you have in Unity? If not, probably wrong channel.
I've seen this shader package on other avatars, it's pretty neat.

west temple
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oh hey i just closed the game and it works

somber sequoia
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I forget what it's called though

west temple
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jarvis type thank you in the chat

oblique rover
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im trying to change the shader of this specific material

somber sequoia
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You can't, that's the one embedded in the model file. You'll need to replace the material

oblique rover
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i cant find the material

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everytime i right click it and try to select material

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it just points me to assets

somber sequoia
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it's embedded in your model file

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you need a new material

oblique rover
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i made this one

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how do i use it to replace that one

somber sequoia
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drag this material into the appropriate slot on the object you're working with

oblique rover
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where do i find that

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the other ones were easy

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this one is a particle system

somber sequoia
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in your project somewhere, but no idea - you had clicked on it before, so...

oblique rover
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i clicked on it before?

somber sequoia
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you were showing me the material, so presumably you clicked on the object which had that material embedded in it

oblique rover
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its in here

somber sequoia
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if it's in a particle system you probably don't want that shader, but if you scroll to the bottom of the particle system in the inspector window, there's a section for "renderer" or something like that, the material slot is in there.

oblique rover
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that was for another material

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i cant seem to find this default-particlesystem

white topaz
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could anyone tell me why my phybones look like a ball of yarn?

somber sequoia
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it results in the avatar being scaled weirdly and those physbone radii are now 10x the size

white topaz
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TYSM! ez fix

somber sequoia
#

yeah!

still jasper
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Sooo.. I think I found out why the visemes won't work. I must've messed up some or all of the animations. I don't know how though, I thought you literally just make an animation asset, drag it onto the object with the blendshape in the hierarchy, select it in the animation window, hit record, adjust the blendshape to how you wanted it, and stop recording? Am I doing this wrong?? 😭

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When I play the animation in the window, it says it plays and it pops up the blendshape where I want it to, but I might've missed a step or something I dunno

somber sequoia
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that's pretty much what I do

still jasper
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Weird. What would cause them to be invalid then?

somber sequoia
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you dragged the animation into the slot in the animation state in that layer, right? (for each animation)

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And made sure the layer's weight is 1?

still jasper
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Weight is 1
Lemme get another screenshot of their animation slots in the layers

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The motions, right?

somber sequoia
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looks fine

still jasper
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Weird. Idk why they're invalid, I must've made some really tiny error along the way

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I know I updated my file a buncha times. Would that mess with them?

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Huh, that's new.πŸ†•

static mica
#

I don't know exactly where to ask this but is the audiolink thing in Unity broken again? It's not working for neither me nor my friend.

dark jay
#

whats causing my unity scene when moving to stutter? i restarted unity and it still does it

sour sparrow
#

is there a way to make a particle not added or multiplied for the quest particle shaders?

fiery crow
paper delta
#

@fiery crow do you know how to upload an avi to VRC quest

fiery crow
paper delta
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can you call me and walk me through the process

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if poss

fiery crow
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but in the sdk menu where u upload, there will be a tick mark to choose which platform u want to upload for

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youd just tick "android" and untick "windows" and upload

paper delta
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i am a new person

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i dont anything on this

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i dont know anything on this

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can you just call me plz if poss i dont know what i am doing

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i bought an avi and i just want to upload it

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@fiery crow

fiery crow
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im not able to call at all as its pretty late for me

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have you already installed the VCC app?

paper delta
#

yes i did that and unity

fiery crow
outer temple
#

I wanna pull my hair and eyes out god Substance painter it finnicky I did nto achieve my goal of using projection brush of the multiview eref images i wanted it keep showing blank no paint nothing shows. I did learn substance painter but cant say im happier for it so far lol

fiery crow
#

substance being like 90% learning masking, and 10% texturing

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πŸ˜”

outer temple
#

I've started this morning be kind lol ( its fine )

brittle wave
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Is there a way to change the view point through animation? I'm trying to pull off a rig change system and part of that involves changing the view point higher

balmy barn
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nope , there is one way but i do not recommend it - switching viewpoint to camera but its nausiating

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i call it barf cam in vr - fov is extremely strange

junior void
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barf cam XD

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i am dying hahahaha

brittle wave
balmy barn
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add empty gameobject add camera on it, move it somewhere keep it off and toggle it on in game - now its your viewpoint , in desktop it behaves vr tend to be way way off where it should be

brittle wave
balmy barn
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not where you actually have the camera

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offset in vr wierd

brittle wave
#

Even if the gameobject is parented to a bone?

balmy barn
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last time i tried it yes

ornate stump
balmy barn
#

got a smaller copy of my av i could drop anywhere and move viewpoint to, its camera offset way 1m ~ away where it should be

brittle wave
ornate stump
vagrant hare
#

ok i js like all the android sdk install 9/10 the last one js stuck 11% so when i check my wifi it went bad in 10sec so when it went back to fast the 11% still stuck in 10min so i Cancel by closing the unity hub and open back go to install/manage/add modules android build support/openJDK/android SDK & NDK tools all install and when i open the project all load it it gave me this error how can i fix this?

vagrant hare
#

and btw how can i fix this?

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gogo loco

ornate stump
vagrant hare
ornate stump
vagrant hare
ornate stump
vagrant hare
night ember
#

can you link the avatar

ornate stump
junior void
#

who else here has a fishy feeling

vagrant hare
ornate stump
vagrant hare
vagrant hare
ornate stump
vagrant hare
ornate stump
vagrant hare
ornate stump
vagrant hare
balmy barn
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added gogo on my webcam desktop test avatars some days ago , all i did was this

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audio testing in unity is 'fun', add a audio listener if you dont have one and keep it 3d - yet to have any luck with 2d and limited range (same setting in a world build behave - avatar no )

junior void
#

Anyone know where i can find this icon ?

sudden violet
#

unity, right?

junior void
#

plugin?

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Its just the material icon used in unity

sudden violet
#

oh never mind, i confused it for something else that looks similar, and missunderstood the question

tardy locust
#

Are there any good places to get extended blender help?

ornate stump
sour sparrow
#

is it possible for a contact receiver to work on a particle effect?

tardy locust
#

Er, more specifically with modifying avatars / assets / etc for VRC, not making stuff from scratch

ornate stump
sour sparrow
#

damn... would there be a way to attach an invisible plane to the end of my particle stream that has collision on?

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im trying to make a dragon ball beam clash system and thats the only way I could really think of it working

ornate stump
sour sparrow
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but blank planes can have a contact sender and receiver, correct..?

ornate stump
#

But keep in mind that receiver dosn't have a flat shape.

sour sparrow
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thats good to hear, thanks. like I said before, is there a way to attach a blank plane to the end of that particle effect?

sour sparrow
ornate stump
sour sparrow
#

have a clash system, idk if you know exactly what a beam clash is the context im using it, but its where two energy beams collide, so that blank plane would be that clash point if that makes sense.

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its just gonna be invisible, but it'll be a point in which both the beams on my avatars would clash, like a wall.

ornate stump
sour sparrow
#

I know, but the plane will determine exactly where they would meet. it would be on both avatars so both beams would meet with each other.

ornate stump
sour sparrow
#

I jus wanna know if its possible or not

ornate stump
balmy barn
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gameobjects + physbone stretch / animated + contacts + particles ? , dunno whats in making

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particles i dont do much , find them fun about 5 seconds then never use them again

sudden violet
#

i've seen people do interesting systems with rigidbodies that could work for what you are describing, but i'm nowhere near good enough to know how they work, and if they'd help here.

sudden dew
#

whast the best method to replace the fbx on an avatar prefab? i repropotioned my avatr but im not sure about hwo to implement it back into unity

somber sequoia
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just overwrite the file

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if you didn't unpack in the scene it'll just update

sudden dew
#

but does everything stay linked? i see that i lsoe all of my scripts and textures

balmy barn
#

yes

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overwrite my fbx's all the time, unless you drasticly change the bone hiarchy it will stay

sudden dew
#

i jsut made the legs 0.8 of the length they were before

sudden violet
#

yea, what thulen said will work in that case.

sudden dew
#

well i guess i did remove thw wing bones but it still feels like there is a lot missing

sudden violet
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did you overwrite the FBX?

sudden dew
#

so these are my files, do you mean i need to overite the original artist fbx?

junior void
#

if thats what youve used so far, yes

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if you import a new fbx, it will be a blank fbx with nothing on it but armature and meshes

halcyon kayak
#

yea, usually i copy the old FBX into a separate folder on my desktop as a safety, then export the FBX from Blender directly into the Unity project folder with the same name

sudden dew
#

siluspropo is a COPY i made of the artist original nd then i applied it to the prefab which is also a copy of the original

halcyon kayak
#

Go into the Unity project files (easily accessible from VCC little hub thingie) and look for that specific FBX

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in Assets

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THAT'S the fbx you need to overwrite

sudden dew
#

in blender it works as import/export, exporting to overwrite works right?

halcyon kayak
#

I don't ever import into blender

sudden violet
sudden dew
#

i made a backup of everything

sudden violet
#

then ye, go for it

real timber
#

I have seen models where the weapons are able to count the ammo and stop firing, along with you have to actually reload. is there a way to learn wizardry. I am trying to make a fully working Halo Assault rifle. Thank you!

sudden violet
real timber
#

Huh

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is there a video on this by chance

sudden dew
sudden violet
sudden violet
sudden dew
#

i didnt do leaf bones im not sure where/what that is

real timber
sudden violet
sudden dew
#

np, thansk for the help

real timber
#

Okay thanks

real timber
steel hatch
#

ive placed the shirt onto my avi,and i have merge armature on but it dosent seem to help, anyone got any ideas?

steel hatch
#

hats how i usually do it

ornate stump
steel hatch
ornate stump
steel hatch
#

noooo

sudden dew
#

i reproportioned my avi and now im prefab in blank after i exported fbx for rig changes, any help?

steel hatch
#

lowkey couldnt find a shirt for my avatar so i tried just slapping one on

ornate stump
steel hatch
#

how does one do that

#

Because idk if it helps or not, but i tried the adjust bone names to match target

#

Oh wait

#

I just did it on the wrong ting

steel hatch
radiant night
#

how can I play an animation when a physbone is stretched beyond a certain point

balmy barn
#

stretch float greater then -numberhere- animate

radiant night
#

Okay... I think I got it, thank you

balmy barn
#

action controller ratl [ wait/nothing ] < less then 0.2 || greater then 0.2 > [ animate ] , but i will likely need tracking control

#

unless its not humanoid bones then its easy in fx

radiant night
#

Got it, now time to fight with mekanim πŸ₯²

slow panther
#

anyone that knows contact senders/receivers well for unity around?

#

idk why its not working, whenever someone touches it i want it to be able to play this clip\

#

ive added the fx to both my main avi and the bookshelf fx the same but still not working

balmy barn
#

avoid 2d audio its going to be global , using av3 to test ? , 2 fx? as in audio sfx ?

slow panther
#

i tried creating agame object as the sender but its not doing anything as expected xD

balmy barn
#

no need for 2 fx controller, everything should be animated from root of avatar

slow panther
#

but the bookshelf has its own fx layer it uses

balmy barn
#

wont work

slow panther
#

huh?

balmy barn
#

you can test in unity and it might tell you it is, but having 'none' in avatar fails in vrchat

slow panther
#

but it works for my idle animation\

#

(it moves the mask up and down)

balmy barn
#

you do not need 2 animators, stick to only on root

#

it cannot send parameters to other ones

slow panther
#

its what came with the bookshelf i havent transfered it over yet

#

i see so youre saying if i transfer this over to the other animator it should work?

dull hedge
#

can someone help?

somber sequoia
#

?upload

#

ah I forgot what that was

somber sequoia
shadow mirage
#

added some clothing from blender to an avatar and in game it causes the lighting around me to go all white anyone had this happend to them?

sour sparrow
#

im not currently at home so ive never checked, but can I play a special animation when making a toggle for turning the toggle on and off?

somber sequoia
shadow mirage
#

o shit i might have!?

somber sequoia
#

Best to select just mesh & armature in the export dialog

somber sequoia
dull hedge
somber sequoia
#

help you do what, upload your avatar? no way. Go play the game a bit and rank up.

#

(or buy VRC+ for a month)

dull hedge
somber sequoia
lyric flume
#

hey there! ive edited a an ear bone in my unity rig but it keeps perking back up, how do i enforce the flop?

halcyon kayak
#

personally i will be adding a sun light to all of my avatars... all of thesse horror worlds are too dark and scary...

shadow mirage
somber sequoia
olive pelican
# lyric flume

Something is animating the bone. Go look at the animations, and see what might cause it.

lyric flume
#

oh hold on, it looks like theres already an aniamtion clip in here for the floppy, but why isnt it on the menu...

#

ohhhhhhh

#

ok im dumb

azure tapir
#

Hello hello. I am in need of a little help in learning how to add earrings to a furry VRchat avatar's ears.

#

I am doing this in blender.

junior void
#

Whats the trouble exactly

azure tapir
white jungle
#

is there a quick way to update the armature in Unity if you have to scale it down in blender - quick meaning dont have to redo the physbones etc.

white jungle
balmy barn
olive pelican
#

Pick an adjacent vert on the ear, copy it's weight paint, apply to whole earring.

#

Ezpz

azure tapir
real timber
white jungle
# azure tapir Does this help to see how the ears will behave?

depends on what the weight painting on the top two bones looks like. would try painting the top two rings to the top bone & bottom two rings to the 2nd bone down and seeing how bad the warping is. might get lucky. If not and it's bad on the middle two, adding a child bone is the cure. generally the further the rings are from the bone, and the closer they are to a joint - the more they will warp. the 3rd ring down is the one I'd be worried about

sudden dew
#

is reproportioning an avatar different if youre fbt?

olive pelican
sudden dew
#

i was having an issues where the legs were too long, i shrank the legs 0.8 and the difference was negligible

#

my feet are in the ankles

white jungle
#

in unity or blender?

balmy barn
#

https://github.com/kittynXR/imscaler , can scale stuff with modular avatar in unity, that script also for blender , i use a body for ages thats pretty close to mine already so i dont really need it much

#

not a fan of modular avatar either so i just briefly tried it then went, meh ratl

#

arms ive just edited in unity legs never

white jungle
sudden dew
#

i used cats to scale the legs to 0.8 in blender and then brought the fbx to unity

#

so is there something i need to change in unity?

balmy barn
#

set it generic and back to humanoid if you overwrite the fbx or it will yell at you values not the same

white jungle
sudden dew
#

i can import and use the fbx fine but the prefabs yell at me for diffferent bone sizes

white jungle
sudden dew
#

yea looks good

white jungle
#

the avatar model preview i meant, the linked bones shouldn't change

balmy barn
#

from earlier, cause size isnt same, set generic and back to humanoid , it wont touch anything you already setup on avatar since nothing really change

#

done it on quite a few models when i noticed legs were very off ratl

sudden dew
white jungle
sudden dew
#

maybe?

#

not sure yet but i dont have error

west kestrel
#

okie, so question, i workin on an avatar but one vertex isnt weight painted. any help on ways to find that vertex?

slow panther
#

gonna cri ive been stuck on thisd problem for 7 hours

#

10 different videos idk what im doing wrong

white jungle
white jungle
slow panther
#

one second

lucid current
#

Can someone help me? My avatars fingers are doing this in unity and vrchat but look fine in blender

balmy barn
#

rather see how they are in blender

#

ive seen fingers like that on some avatars

lucid current
#

This is in blender

white jungle
balmy barn
#

yeeh those dont fit the mesh at all ratl

slow panther
#

its taking a min i tried restarting the project to see if it was a bug or not

radiant night
#

I havent worked with particles before so idk if this is possible, how can I stop new particles from being emitted without them pausing mid-air or removing the ones that already exist

slow panther
#

idk why the animation is suddenly just going floppy and im just trying to trigger a contact reciever to it so it makes a little noise when someone touches that area

#

(i added a rotation to the animation clip to try to default keep it in that state but it didnt do anything)

#

ive also tried setting idle/contact receiver up with my avatars fx layer and same result \

balmy barn
#

never gonna work, you still trying to do contacts from a 2nd animator

#

do it from FX on root of avatar, generic avatars/objects do not have a 'avatar' so it will have no idea where to send parameters

#

i wish we could talk to other animators , things i could do then (worlds can)

white jungle
#

would a global parameter work here? been a while

#

i know you dont NEED to add them for contacts, but i wonder what would happen

slow panther
white jungle
#

also verify removing/disabling the contact receiver 'fixes' things, i've spent so many hours chasing my tail only to find out I goofed somewhere else

slow panther
#

im like .0007 just putting this down and being done with it idk whats going on
whenever i exit out of play mode it keeps swapping the controller, disabling the animator

#

and sticking the old fx on the bookshelf animator if i dont delete it

#

idk how all my layers are working in that regard bc my tail and ears go off my FX layer but its defaulting my controller to Avatar 3 when it only has a base layer on it

#

πŸ«ƒπŸ» idek what unity is rn

white jungle
#

blender is the grind of avi creation; unity the boss fight

slow panther
#

i love blender sm but unity is gonna make me aksdjf ;aksdui fgo

#

i deleted useless fx controllers to see if itll stop

#

OKOK i got the animation working

#

but the sender is still being broken\

#

do i need to add a blendshape to blender for this to work

slow panther
#

i give up vrcRat

sour sparrow
#

how do I make it so an animation plays when I turn a toggle on as well as off?

night ember
#

Just have an animation you go to when toggling off?

sour sparrow
#

but idk how to get that

#

like i want a custom made animation to play when I toggle it off

heavy zephyr
#

The question itself makes little sense. Turning something off doesn't mean anything without context.

Are you asking how to play an animation if your parameter is false/0?

If so it's not any different than any other toggles, just change the value in your transitions.

sour sparrow
#

I guess that would apply, for context, im trying to make my character move when the toggle is turned off

#

apologies if what I say doesnt make sense, im still kinda new to this whole thing

heavy zephyr
sour sparrow
#

alright, thank you

spring vessel
#

Anyone know how to fix feet that gets stuck in heal pose when its supposed to have heal and flat feet bc when I take the shoes completely off they go flat but when I put shoes on the go to heal mode

#

This is in unity btw

azure tapir
#

In blender, the mirror modifier is not mirroring the body. I am trying to make... a nipple and have it on the other pec and the mirror is acting up

#

XD

somber meadow
#

set the object's origin on the the world origin (assuming your avatar is at 0,0,0) if you want it to mirror properly in this context

sour sparrow
#

how do I make a wind sorta system in an animation? I want a characters hair to flow in an animation

balmy sun
#

The audiolink youtube player isnt playing any youtube link I put in there- does anyone know a fix?

sour sparrow
glad drift
#

Im trying to import a MMD model into blender but im only getting this

#

what am i doing wrong 😭

somber sequoia
sour sparrow
#

yeah ur in wireframe mode I think

glad drift
#

im in the solid mode and its still silly πŸ˜” πŸ₯€

somber sequoia
#

probably overly high poly

#

hard to tell from here though

sour sparrow
#

yeah what is going on there lol

#

try going to the blender discord

glad drift
#

what if they call me names for trying to rig a furry vrchat avatar

somber sequoia
#

do they do that?

sour sparrow
#

they probably have done worse, dw

dark jay
#

just curipus if i wanted toe tracking how would i do it

somber sequoia
glad drift
#

Full body tracking - but get a tracker and put it on your tougue

sour sparrow
#

how do i make an animation not play by default?

somber sequoia
#

lots of ways - one is to use a variable that's false by default

#

then two states in the animator, so it goes enter -> animation off -> animation on, but the off->on transition only happens when the variable turns to true

sour sparrow
#

how do i make the variable false by default?

somber sequoia
#

set it false in the animator and/or the avatar parameters list

sour sparrow
#

i got it, thank you

ruby igloo
#

For starters, I do not know anything about unity. I’m trying to upload an avi and when I upload the files the model is all pink. The pc version worked fine once I switched from poi pro to poi toon but for the quest version I obviously can’t use poi

somber sequoia
#

wrong shader, broken shader, missing textures... you'd have to look at the material in the inspector

ruby igloo
#

I have no idea how to use unity, where can I find that?

somber sequoia
#

I'd suggest some basic tutorials. It looks like all your materials are a problem, you'd have to click on the mesh objects and look in the inspector for them, materials will be at the bottom.

ruby igloo
#

I think they are all missing

sour sparrow
stone trellis
#

using a new hair texture and it has a blue square on where its transparent how do i fix that on poiyomi

upper ridge
#

Everytime i try to upload a new avi it has this error and i dont know how to fix it help, it works if i put in a previous avatar's code or build and test but i need to upload a new avi

#

I tried:

  • Using a vpn
  • Switching builds
  • re adding vrc fury
  • logging out and back in
  • resetting password
  • Im not missing any scripts
stone trellis
somber meadow
somber meadow
#

screenshot the whole console including the buttons

upper ridge
#

alr 1 sec

somber meadow
#

your console is obstructed by the SDK panel

#

also when you click the down arrow on the "Clear" button, is anything enabled

upper ridge
somber meadow
#

uncheck all of them

upper ridge
#

Ill try to build it again rq

coarse thistle
#

So i tried to enforce a t pose and hit apply but it reverts back any way to fix it?

somber meadow
solemn wyvern
#

hey can I have some help? I put my rig as a humanoid rig in unity and it works really well ihn unity but the moment I put it into vr chat it basically is stuck in tpose

somber meadow
solemn wyvern
somber meadow
#

screenshot it and where your avatar descriptor is

solemn wyvern
somber meadow
#

did you modify the animator in an attempt to fix it?

#

update mode should be normal and culling should be update transforms

#

and can you show the rig tab of the model file's properties within the inspector

solemn wyvern
#

I was following a tutorial (the digitigrade legs tutorial by kaidearts) so it's supposed to be like that

#

And it’s worked before

#

Which is the thing

solemn wyvern
#

I just said it’s supposed to be like that from the tutorial

ornate stump
solemn wyvern
ornate stump
solemn wyvern
#

No like worked as in it’s showed red error and didn’t really mess with it

#

I’ve been able to get away with it

somber meadow
#

the t-pose one, maybe

#

but if unity sees a malformed rig it just will reject it

ornate stump
solemn wyvern
#

Ok nevermind I rewatched it and I did do it wrong

glass geyser
#

Does anyone know how to copy physbones from one avatar to another that has the same bones

#

In short there's this complicated ass avatar I have I trying to set as a fallback cause I want something that still represents me but it's medium on desktop and of course very poor on quest and can't so when I optimize it where they're both good it just breaks when I replace the model the prefab is using

#

So I gotta use the optimized model by itself with everything removed from it

winged condor
#

I'm trying to use the move tool to move the hat part of this outfit a bit down so that it rests on the head, but I can't get it to move. Is there a way to unlock the position?

glass geyser
ornate stump
winged condor
sharp lily
#

I don’t know how to make good looking eyes for my model. Ive tried cutting holes or shrink wrapped circles but still I have no idea how to make good eyes that are expressive :(

plus these shrink wrapped eyes and pupils just don’t work at all.

glass geyser
ornate stump
glass geyser
ornate stump
urban tulip
#

so im having trouble here the physbones on a avatar im editing is clipping the breast pysbones seem to move more than the physbones on the shirt which causes clipping idk what to fix

quick ridge
#

Does anyone know why my outline looks like this?

#

as if it were shining brightly

glass geyser
ornate stump
quick ridge
ornate stump
quick ridge
#

ok

umbral tusk
#

making avi for a friend rn and i have this clipping issue at the shoulder
No matter what i do weight painting or sculpting it it dosent fix it.
in unity it changes like you would expect but ingame it dosent change anything

#

yes i have the avatar selected its the only avatar in the project

junior void
#

It must be either weights, base shape, or the topology in that area is just so grim, that it wont properly deform no matter what

still shuttle
glass geyser
#

ok I got a slight problem with this fluttershy I optimized for a fallback, so as you can see here this is how it's supposed to look with it's motuh closed;

#

But in vrchat it's open for some reason and I swear I'm not speaking here

#

Is there like a way to fix this

still shuttle
#

Is it using a jaw bone at all?

#

Could also be a blendshape animating it

glass geyser
#

No it uses blendshapes, while it does have vismises blendshapes wouldn't know why it's appearing like that, the silent one has its mouth shut too

still shuttle
#

Look through its animations and see if any of them are forcing the mouth open when it shouldn't be.
I would also double check the configuration and make sure nothing is set as a jaw bone cuz ive had similar issues when there was something set as the jaw bone when it shouldn't have been

#

Also is it always open by default or does it open when you say, look up or down?

#

Cuz it could also be something in the avatar descriptior if like its blinking/looking blendshapes are accidentally set to a mouth blendshape

junior void
#

if you forgot to unmap the jaw bone, that could be why

glossy quarry
#

Can someone help me with an error I have? I installed Modular Avatar, I have it in the project but it doesn't work. I go to the avatar, I click on the Modular Avatar-) extract menu and nothing comes up. I feel like it's not installed correctly. Talk to me in MD and I'll send you the video that gives the error.

glass geyser
glass geyser
junior void
#

click your fbx in the assets -> inspector window go to "rig" -> "configure"

still shuttle
#

If the jaw bone is mapped, just remove it and upload, should fix it up

glass geyser
junior void
#

yep there it is

#

set jaw to "none"

umbral tusk
glass geyser
still shuttle
umbral tusk
#

ill do that

earnest spruce
#

Hey there i got a question
whats the best way to make an Object grabbable for other players and to move it around the world.
I tryed and couldnt figure it out

glossy quarry
#

Can someone help me with an error I have? I installed Modular Avatar, I have it in the project but it doesn't work. I go to the avatar, I click on the Modular Avatar-) extract menu and nothing comes up. I feel like it's not installed correctly. Talk to me in MD and I'll send you the video that gives the error.

ornate stump
ornate stump
glossy quarry
#

Is correct?

ornate stump
proven quail
#

When I toggle the constraint to freeze it, it moves the chair to 0 0 0, but I want it to freeze and not move

earnest spruce
#

normaly i use VRCFury's World Drop it drops it right at your feet in VRChat

proven quail
#

I'll try that, thanks

#

it worked. I wonder why the old tutorial doesn't work anymore

earnest spruce
earnest spruce
proven quail
#

for some reason the scale of objects can be effected by parenting them and stuff. in the physbone, just move the decimal point two places to the left on the radius of the physbone and it will be the correct scale

earnest spruce
#

oh jea but the next probliem is that it wont follow the mesh of the body

#

it just stays in the same position no matter what i try

proven quail
#

well the hair stuff should be parented to the head, not the hips

#

the armature looks weird, why does it go Armature > Head ?

#

shouldn't it be Armature > Hips > Spine > Chest > Neck > Head?

earnest spruce
#

Im trying to make it into somthing like a puppet

proven quail
#

i see

#

ok, so in the physbones, what bones is it controlling?

earnest spruce
#

so basicly all the Physbones are in the Body

proven quail
#

because it seems to move the head mesh, but mayby Armature > Head isnt the bone actually moving the head

#

like what is the root bone of the physbone that moves the head?

earnest spruce
#

everything goes to the hips

proven quail
#

I see Spine in the armature, follow spine up and see if there is another head bone

earnest spruce
#

the hips render the Body Mesh and i had to manuly add the Physbone but it somehow had physbones it used for it

#

the whole model only has 1 physbone component i had to manuly add

proven quail
#

right, but Hips isn't the only bone moving the body mesh, as you can see with the physbones they are mapped out to multiple bones. If the root transform is hips then all the bones under hips would also be affected. I think there is another head bone hiding in Spine, open that one up and see if the real head bone is in there

#

you would want the wings on the chest bone as well

earnest spruce
#

i think the file was corrupted somehow.
Ther were no physbones in the Model at all but when i added 1 physbone componend to the Hips all the other physbones somehow connected to that 1 Physbone component

junior void
#

what

#

you do realize any bone under hips will be affected right

earnest spruce
#

i checked everything only that 1 Physbone component on the hips

junior void
#

you never put physbones on humanoid bones to begin with

#

including the hips

earnest spruce
#

I tryed making an AV into an asset (Somthing like a doll i can put on any AV)

junior void
#

fine but then why do you need to put a physbone onto the hips

#

ah wait now i get it

#

fair enough, so you want the whole thing to jiggle

earnest spruce
#

jes just like a doll

#

XD prommised a friend ill make him (His av) into a doll as a joke

junior void
#

are the wings and hair part of the avatar or are they added somehow differently aka with MA or VRCFury

earnest spruce
#

i might have to redo the whole thing maybe thers somthing missing from the AV i got it from

junior void
#

Why is your armature so weird

#

generally looks like you unpacked the whole thing

sour sparrow
#

why is it that when i tried to put new gestures and changed the hands for my character, the left hand doesnt move at all and when the right hand has a animation, the left copies it?

earnest spruce
junior void
#

are the tail bones right under hips

#

i have a feeling that the tail, wings and hair may have come with the avatar, but are parented to the rig using some toolbox like vrcfury

earnest spruce
junior void
#

then this is hard to long-distance-diagnose

earnest spruce
#

at this point i think that somthing didnt transfer from the original model

#

that some important thing is missing

junior void
#

i see your gizmos blew up when you put tail under hips

#

that speaks for that the tail uses different scale than the body

earnest spruce
#

that and it didnt fix the stuck in place thing

#

when i move the model in the game the added stuff stays in place

#

might be best if i add the Original Unity Package and change it there

junior void
#

id also go fo the original and if the not unpacked original has issues, check that in blender

#

screw unity and dragging bones around in it

earnest spruce
#

XD

#

jea thats my first time using unity trying to learn as much as possible on my own XD

earnest spruce
#

how can i make it so that other Player can grab the object and move it around in the world?

sudden violet
sour sparrow
#

the video i saw told me to not have masks

glass geyser
#

Don't know where to post than here for this but literally even though my avatar on pc is excellent and android is good, it says "it can't be used as a fallback" why?

sudden violet
sour sparrow
#

oh alright, thanks I will certainly try

balmy barn
#

no idea if its already gone, this is a older model

glass geyser
balmy barn
#

just updated mine with webcam tracking so i just did them all

glass geyser
#

Idk anymore what the problem is it's almost about to be 9 AM with no sleep cause of this, literally. I'm never doing this again

balmy barn
#

uploaded a new version , android > pc > back to android and it can be set as fallback - so still work 3.8.2 sdk

glass geyser
#

Huh guess ill try switching to pc then back to android

#

Vrchat is a real buggy hellhole

balmy barn
#

vrchat removing custom fallbacks anyway so no point

glass geyser
#

Yeah I didn't know that till now wish I was notified of these things sooner otherwise I wouldn'tve bothered optimizing this avatar as a fallback since there's no optimized mlp avatar on there

#

Yeah still didn't work I'm done with this shit, never doing this again in my life

#

Good thing I don't use vrchat often anymore and moved on to better things it's only getting worse as time goes on

olive pelican
radiant night
#

Can I toggle particle emissions with animations without having the particles freeze midair or removing already existing particles

grand scaffold
radiant night
#

where is the emission value?

#

I havent worked with particles before

olive pelican
#

It's in the part of the particle system called emission

radiant night
#

I dont see any input that says value, I see rate over time and rate over distance but no value

torn vector
#

An avatar I have uploaded for quest and PC is having a problem where on some peoples screens its an error robot but not on others, its not only for one platform either, if they restart they can see the avatar ubtil I change avatar then chnage back it will be a an error robot again. Does anyone know the cause for this?

tulip radish
#

How do I lock in outfits in quest side? The clothes on the pc I use makes the avatar go naked on quest. I tried taking the toggles off but it did nothing for quest. How do I keep an outfit locked in so it doesn’t affect it when I switch outfits on pc side?

radiant night
#

Just change the animations on the quest side to toggle the main outfit

tulip radish
radiant night
#

Or remove the animations and have the main outfit always enabled

tulip radish
tulip radish
radiant night
#

One moment

#

Do you want to only have one outfit?

#

And that outfit always be enabled, or have the option to go naked

radiant night
torn vector
prisma isle
#

Im trying to compile with linux but i cant find wherever the files are being placed

#

Is there a config file so i can manually set the export path or something

somber sequoia
#

compile what?

prisma isle
#

Compiling the avatar

somber sequoia
#

not sure what you mean by where the files are then, they'd be in the unity project

#

(I use Linux also)

prisma isle
#

When the avatar is completed the local avatar file that lets you choose the avatar in game goes somwhere

#

But i cant find it

somber sequoia
#

that's not really of much use to you, and typically only lives long enough for the upload to happen

prisma isle
#

I was trying to test it because i was getting security check fails

rough moat
#

i have a question does anyone know how to add an parameter to an already existing one?

somber sequoia
#

add like in math?

rough moat
#

like u have an asset witch already has an parameter and an expression menu and i dont know how to add this to my avi

somber sequoia
#

do you want to add a parameter to an existing parameter list?

rough moat
somber sequoia
prisma isle
dusk elk
#

Guys I seem to be having blendshape issues with this lip piercing over and over again, in unity the piercings look perfectly fitted but in VRC it somehow ''resets'' how do I fix this?

somber sequoia
#

those blendshapes look like they have the same names as typical visemes

#

oh sorry, missed the fury component, that'd make sense

somber sequoia
#

I've never used Fury like this, not sure I can help you

dusk elk
#

ah okay

lone shoal
#

what does this error mean when building for Windows (building for Quest works fine)

VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Build (UnityEngine.GameObject target, System.Boolean testAvatar, System.Collections.Generic.List`1[T] overrides) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2779)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndUploadMultiPlatform (UnityEngine.GameObject target, System.Collections.Generic.List`1[T] overrides, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3602)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndUploadMultiPlatform (UnityEngine.GameObject target, System.Collections.Generic.List`1[T] overrides, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3605)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.StartMultiPlatformBuild (System.Object sender, System.Object data) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2621)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)```
somber sequoia
#

"something broke"

lone shoal
#

not helping

somber sequoia
#

yeah unfortunately, neither is that error message

prisma frigate
#

Pft- I'm sorry- the level of sass was funny

somber sequoia
#

oh it was πŸ™‚

balmy barn
#

post the red console errors starting from top,never bottom

lone shoal
#

agreed

somber sequoia
#

you probably don't need to show the full details either

lone shoal
#

ah wait hang on i see the issue

#

bcs im doing an upload from a different computer than my original upload it cant find the same directory

radiant night
#

What do the 0-1 numbers next to float parameters determine?

tulip radish
lone shoal
somber sequoia
lone shoal
#

generally theyre the most useful as they can store any value from 0 - 1 so it isnt just a true or false but can have many options from the same input

somber sequoia
#

(well more than that, but that if you want them synced)

radiant night
#

Okay, that makes sense

lone shoal
#

from what ive seen its good for having multiple outfits on an avi by just checking what that value equals

#

-# "what ive seen" being the one avi that im currently modifying

fiery crow
#

clothing on a radial float is atrocious menu ui tho

lone shoal
#

just have several toggles

fiery crow
#

yeah much cleaner

lone shoal
#

i mean several toggles that each just set the value of the float

alpine crypt
#

Hi, I've got a weird issue. An asset I added had an fx audio clip, I deleted the asset and removed it from the project file, but somehow the audio is still playing when gesture manager is opened, how could I figure out what's still playing it? I checked all audio sources, I looked through all audio clips, I'm stuck kinda

lone shoal
#

how much of a failed build log do i need to send to figure out what the issue is?

somber meadow
#

anything above "Assetbundle was not build"

lone shoal
#

i dont understand the long error with the missing script in the middle because i removed that prefab

somber meadow
#

as well the gesture layer doesn't have a valid mask

#

are you using VRCFury/Modular Avatar

lone shoal
#

maybe?? the avatar had been made with vrcfury when i got it but i dont know how to use it so i mightve disabled it or smth

#

oh figured it out

vivid trail
#

Guys, is there any way to attach audio to a subemitted particle?

sudden dew
#

i have the same gesture controller on the original avatar and my reproportioned one, but none of the custom radials show on the new avatr, any idea why?

shy drum
#

any videos on how to get a flying toggle, and a thruster effect like a gundam avatar?

somber meadow
sudden dew
#

yup bingo, missed the drop down thank you

#

and how would i go about editing defaults

somber meadow
#

in the parameter asset below the menu asset

#

there will be a default section there

amber pivot
#

does anyone know why my hat legit wont show up when I toggle it into my hands??
i dont have headchop on any of the bones or whatevers so idk why its not working?

vivid trail
#

Ahh darn, trying to make me some mc potions haha

kindred cypress
#

I can't seem to animate this avatar's ears if its rig is set to humanoid mode. If I add an animation controller I get the following warning:

#

Nevermind; The ears were set up as eyes in the animator

sudden dew
#

so, im an fbt user and i was tryin got scale the model i use to match my own body proportions. I took the fbx to blender and scaled it based on the provided image i attached that showed the differences in game. For reference legs went to 0.65 and arms were 0.95. When import it back into unity and place the viewport where it is supposed to be in relation to the character, im now seeing from the chest of the avatar i scaled. I jsut want to have an avatar that matches with my body proportions, where am i going wrong?

wintry creek
#

I have a question I had avatar made like twice is it possible for another avatar maker to put her online vrchat?

#

This guy tried to scam me by making her but I think she might be in an avatar shop.

#

I know

#

That’s why I came here

#

Also I dm you

spark walrus
#

The β€œOpey” person is

wintry creek
#

Ok

spark walrus
#

πŸ’”

wintry creek
#

It’s fine

somber meadow
# wintry creek

Don't trust comissioners who DM you, they'd never do that. Ask for reviews and a portfolio, if they say they use fiverr that's an immediate red flag

wintry creek
#

I learned that one the hard way because that was my birthday gift

sudden dew
#

do you have the whole file and everything it just need top be uploaded?

limpid cargo
wintry creek
#

Sadly no

limpid cargo
sudden dew
wintry creek
#

Oh ok

sudden dew
#

the "Avatar" is still from the original though, could this be causing issues?

limpid cargo
wintry creek
#

Looks great to me

limpid cargo
sudden dew
limpid cargo
somber meadow
#

Your piss poor English doesn't help

sudden dew
#

when i overwite the prefabs go invisible

limpid cargo
# sudden dew new fbx

in this case, please create from new…
do not reuse the old fbx’s components

#

i hope you understand it well !

sudden dew
#

is this component required?

#

im not sure how to create a new one

naive copper
#

This is a very simple question
I've seen avatars use lamps that actually work, but I keep getting told the same question
"Quest avatars can't use lights"

I had made an avatar with a working flashlight using particles that emit light, but how can one be done for stuff like lanterns?

limpid cargo
limpid cargo
naive copper
#

That's the thing
I want to do it but it just creates the stupid flashlight glow, and that looks really weird for something that's supposed to have a soft glow that spreads out

limpid cargo
#

i understand…
i don’t know many about it, i’m sorry πŸ™‡πŸ»β€β™€οΈ

naive copper
#

Dang.. I guess I'll try to look for a prefab

limpid cargo
#

i think another person can help you!

naive copper
#

Hm?

limpid cargo
#

just me don’t know it!

naive copper
somber sequoia
#

The best you could do is something kinda hacky by making a cone that looks sorta lit, or using particles.

naive copper
#

Okay here's the thing

#

I'm relatively new so I don't know how it works..

#

I used a prefab for the flashlight

#

But other than that, I'm kind of a newbie when it comes to the particle system

mental topaz
#

Anyone able to explain how to add audio clips to a contact? Or able to provide a good tutorial? I have an object that I attached a contact receiver to and I want it to play an audio clip whenever the object hits something and im not sure how to do it. The tutorials im finding are no help.

Another note, is it correct to have contact receiver on the object or should I make it a contact sender?

somber sequoia
#

receivers are what receive a contact from the sender - so you want a receiver.

austere bay
austere bay
mental topaz
#

Ive tried, but no luck

austere bay
#

then you're not doing it right </3 just set it up like you would a normal animation in your FX

somber sequoia
#

I'd use VRC Animator Play Audio probably

austere bay
#

make sure you've spelt the parameter the same in the FX and in the component

#

capitalisation matters

arctic gate
#

what do i do when i can see blendshapes in blender but not unity?

somber sequoia
#

make sure you didn't export with an un-applied modifier

#

that usually results in no blendshapes in unity

arctic gate
#

how do i make sure i do that?

somber sequoia
#

(armature modifier doesn't count)

#

apply all your modifiers

sour sparrow
#

so im making toggles traditionally now, but when im doing a shader change for the hair and eyes on one toggle, then toggling another toggle that also changes the hair, the second toggle that was activated wont change the hair to its change

arctic gate
somber sequoia
#

you'd have to better explain exactly what you did

somber sequoia
sour sparrow
arctic gate
#

went to reddit did this

somber sequoia
#

huh I've never tried that, interesting.

arctic gate
#

yeah i gotta try another way bc it didnt work

somber sequoia
somber sequoia
naive copper
somber sequoia
#

it probably won't work in-game

#

if you uploaded now anyway

naive copper
#

It does-

#

Unity's particle system comes with this little emission thing for lights

somber sequoia
#

ohhh that, okay.

arctic gate
somber sequoia
#

Rememember that realtime lights are really awful for performance

sour sparrow
#

dammit

naive copper
#

Especially for horror games

somber sequoia
#

(in the physics tab)

naive copper
#

That's kind of why I wanted to figure out how to get the little lamp effect working

I've been talking about this for a while now- I've been working on this goofy Avatar

And I've been thinking it'll be pretty cool if I can make the stuff on it actually glow

somber sequoia
#

upgrade to PCVR and it's easy πŸ™‚

arctic gate
naive copper
somber sequoia
#

I'm betting it's that collision one.

naive copper
#

People who say that genuinely annoy me
Like my PC can't even run VRC dude :(

somber sequoia
#

shrugs

naive copper
#

I've always tried thinking of quest compatible methods