#avatar-help

1 messages · Page 177 of 1

loud vine
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does this look right?

halcyon kayak
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that's probably fine, though if you can display the view point axis it would help to know if you're accidentally pointing towards your own face instead of away

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just click "edit" on the view point and it will show

loud vine
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i found out what my problem was
It Weird, I Had Put The View In The Back Of The Skull In Unity To Look In The Front Of THe Head In Game
basically Its Inverted

oblique rover
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im a lil confused on what they mean by

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Make your bodys material cutout or transparent

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and then applying the legs mask

junior void
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Materials can (if the shader supports it) have different rendering modes. In poiyomi, you can see that at the very top right on any poi material

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Opaque is opaque, transclipping or cutout support alpha/transparency

unborn sail
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Randomly I get these sets of error and my avatar fails to upload at the "File Uploading Stage" any ideas why or how? I've restarted my pc, reloaded the sdk and I'm on the latest version

urban current
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so i’m converting an avatar for the first time in a really long time and i forgot how to find the menu of physbones and roots that you can just turn off and on?

jaunty herald
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Hello! This is my very first time working on an avatar. I bought one and have been customizing it in unity and went to upload and test it for the first time. It seems to have a glowing outline. What is this option called - or rather what setting do I search for - in order to basically remove this?

still jasper
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I think I'm ready to upload my avatar. Are there any small things that you usually need to do that prople often miss? All I've done is the descriptor, the materials, the physbones, the expression gestures, the visemes, and I did something to the skirt to keep it from clipping (I forgot exactly what I did). Is there anything else I need to do before I upload it??

still jasper
jaunty herald
sharp ocean
jaunty herald
sharp ocean
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Poiyomi has a ton of options in it.
Ye ye no problem

still jasper
sharp ocean
jaunty herald
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This is my very first time working with an avatar or unity in general so I am being very cautious to not break anything.

still jasper
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Me too dw lol

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Shaders are safe though I promise

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You can tweak those

sharp ocean
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Mhm changing things on shaders is usually just an undo if you screw up

still jasper
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My personal favorite is toonlit shading so I can use my avatars in dark worlds fully lit
It just doesn't add any shading itself, but I include that in my textures

sharp ocean
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I've been using poiyomi for like 5 years ehe

jaunty herald
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I suspect it might be Dissolve cause the color option in there matches what I am seeing in world

still jasper
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Oh, yeah, by the way, when changing the shader, make sure it's a VRC compatible one
You can check for those by searching "VRC" in material shading and I think it says something like VRC/mobile for the folder

still jasper
sharp ocean
sharp ocean
unborn sail
sharp ocean
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Did you see what performance rank your avatar is btw? Great thing to work on keeping to a certain point. If you care about people not lagging anyway

stone trellis
jaunty herald
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Mine turned out to be medium, but I wouldn't know a thing about blender to try to optimize it further

sharp ocean
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Medium is absolutely fine. Don't even stress

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That's what I use.

jaunty herald
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I know the uhhh sdk control panel threw lots of issues claiming it was going to be poor... but here in game it says medium

sharp ocean
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Poor is still fine. Most important is to avoid very poor

urban current
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where can i find the list of all the physbones and colliders for an avatar in unity?

timber wharf
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type 't:script' in search bar on top of hierarchy

lucid slate
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i was doing well with my avatar but i was opening a unity file for a piece of clothing and when it loaded in it made my while avatar look purple like the image above but the confusing part is i tried deleting the file and it was still purple but when i go to the texture to change it to lil toons its all the same as it was before, if any of you guys know id appreciate it

junior void
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Pink mat = missing or broken shader

lucid slate
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ive checked the shader they look completely normal

balmy barn
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set to some material, then back to whatever its using

lucid slate
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i did

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i use lil toon before but now its doing this

still jasper
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Does someone know how to upload avatars from Alcom? I don't use Creator Companion and the official guide talks about that so it doesn't help much
I have VCC though, so do I NEED it or can I just do it through Alcom?
It's an alternative, but I think the interfaces are different and the guide on the official website doesn't guide me well

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Either that or I need a caffeine shot to look at it again because I might just be tired and missed it

still jasper
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I figured it out nvm

stone trellis
arctic wing
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I added some audio to this avatar and it works in unity and in desktop mode but when I load into pcvr mode it stops working I don't know what to do

fiery tiger
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So i have this avatar thats already face tracked and is set up in unity. And im trying to add some new face tracking points (basically all the eyebrow movements). I already have the blend shapes made, but i have no clue where to even leap into it on the unity side and the doccumentation rattles my head a little. Does anyone have any insight on how to do this, or maybe have another place i can look to for guidance that'll be easier to understand?

still jasper
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How do I make my rig humanoid?? I thought I did but guess not.

left gull
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go to the .FBX and swap it from generic to humanoid

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hit configure and check that the bones are setup properly then apply

urban current
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how does one reduce the jiggle physics of an avi? because i uploaded a really cute one but JESUS they’re everywhere

fiery crow
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misty what did u do? 😭

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why do i have u blocked lmao

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o its a leaker thats why

left gull
fiery crow
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adjusting the spring and pull will usually do the job yeah, and angle limit too if need be

grave hornet
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I guess I never knew that non pc users see my avatar differently. Apparently to them it shows my hair floating way above my head. Anyway to fix that?

left gull
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i always add a note to people b4 i block them incase i forget their name and unblock them its also just easier since alot of people (like leakers) do namechanges often on disc 🙏

fiery crow
fiery crow
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different fbx scales can also affect physbones dramatically, kinda just depends on how it was converted and what was done to it

grave hornet
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Its an avatar I grabbed from booth. I dont think I did much from it outside of changing hair on it. Usually worked fine before. I wish I could preview it without asking a quest user what they see

fiery crow
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ohhh my bad i read ur question wrong

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if its floating way above, id make sure that the modular avatar component/prefab was used correctly

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thats typically whats used for booth avis, and it helps merge things to bones and stuff like that

grave hornet
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Oh I dragged the hair on to the head slot. Should I add an armature link with vrcfury then?

fiery crow
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does it come as a prefab option for merging? itll be a component somewhere in the prefab, they usually do those things on booth

grave hornet
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This one had a prefab to it. I normally would drag it to the headslot and it would be done.

fiery crow
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for those with modular avatar components on the prefab, youd typically want to drop it on the avatar root (the avatar name)

still jasper
fiery crow
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whats the hair hierarchy look like? for the asset

still jasper
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Me?

glass solar
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I don see the viewport thing

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or dot

fiery crow
fiery crow
grave hornet
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Let me check

fiery crow
glass solar
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ohhhhh

fiery crow
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yeah u gotta have that open/on to adjust viewpoint

glass solar
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how did I not notice that lol

fiery crow
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it happens DOGEKEKE

grave hornet
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Im remoted into another pc from my phone so screenshot may look scuffed

fiery crow
fiery crow
still jasper
fiery crow
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ive always corrected it from blender personally, so i cant confidently say

still jasper
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So do I rename EVERYTHING that it mentioned or just the parts of the mesh and not the bones?

still jasper
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Alright. I probably have to do it from Blender lol

fiery crow
grave hornet
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Here is the inspector and scene

fiery crow
grave hornet
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Ill try something once more then, its just so weird that non pc users see it messed up but others dont

fiery crow
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yeah its a bit difficult without a pic of it, i dont think having over 64 physbones transforms would cause it to be wayy higher than it should be

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im kinda at a loss if it doesnt work cat_sweat

grave hornet
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Its an auto generated fallback avatar they see right?

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Idk if thats the right term, still noobish with this

split cairn
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Anyone know where I could find a cloak for an avatar?

halcyon kayak
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you could try making one, it's not so hard in Blender. basically just a subdivided plane with some bones which get a physbone component in unity

still jasper
# fiery crow just the mesh thats named neck

So.. I did that. I don't have a mesh part named shoulder, I have a bone named shoulder. I'm confused. Is it because of the metarig having the same names or is there something else I need to change?
The metarig was just an accident lol, it's my ref in Blender and I just forgot to delete it.

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I fixed it

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I win

fiery crow
visual bough
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anyone know what causes the messed up polys in substance painter? its not flipped normals, already checked that

visual bough
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omh yeah i think thats literally it

fiery crow
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mirrored uvs is just kinda annoying to work with in substance

visual bough
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its 100% that 😭

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thank you lmao

fiery crow
still jasper
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Uhhh it won't let me upload my avatar. "Failed to agree to ownership agreement".

jaunty herald
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ok yeah turns out I do need help. I edited a blend file to edit some horns that came with an avatar I purchased. Just to remove some extra sprigs. Anyway when I export it to fbx and readd it, it no longer will upload. It claims the new horns are not attached to the avatar. I have tried moving the location of Horns_F to straight under "DragonCat" which also throws the error, it only successfully builds if I put it at the very top but then it doesn't appear on the avatar at all in world. Is there another way to manually set this?

fiery crow
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then try again, sdks kinnda really bugged lately

inner ingot
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Is it possible to make a toggle that raises and lowers entire avatar? So that when heels go on they won’t be under the map, but the avatar won’t be floating when they’re off.

balmy barn
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moving viewpoint isnt a thing , hacky ways around it but wouldnt recommend it - spamming posemode every 0.1 sec or camera toggle wich is nausiating

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one av with rollerskates , it was either having them on or off, cause viewpoint isnt going to change

left gull
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open the console and see what the top-most red errors say

still jasper
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It says the exact same thing. "Failed to build avatar, check logs for more details" in the console. I closed and reopened Unity too.

left gull
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if thats the only red error there then are any of your model's stats past the max limit? vrcBotThink

still jasper
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I think so

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Let me check

unreal juniper
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That shouldn't stop it on its own; SDK will say "max" but if the error isn't red and shaped like a stop sign it won't prevent you from uploading

still jasper
unreal juniper
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? Is it the animators? I've never seen that one flag up before

still jasper
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I'm not sure. The animators are for the visemes.

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And expressions.

unreal juniper
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I feel like there's only supposed to be one - did you make this avatar yourself or is it a pre-built/edit?

still jasper
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I made it myself.

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There's also this with confuses me

still jasper
left gull
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thats an error that gets thrown anytime an upload fails

still jasper
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Ah

left gull
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it can generally be ignored

still jasper
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I keep finding so many different answers about it in terms I don't understand

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Would any of these other errors cause it??

left gull
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yeah... you're missing a script (something about gogo)

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kinda why id asked if there was any other errors then the blueprint ID one

still jasper
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Ohhhh.

left gull
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add gogo loco to your project or remove the script from the model's heirarchy

still jasper
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I did add Gogo loco to the project- or so as I followed a tutorial. It told me to download it from gumroad, import it into the assets, and just drag and drop on the avatar in the hierarchy. That was it.

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Why does everything have to be so complicated 💔

left gull
still jasper
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And I can apply it the same way if I just delete the old one?

somber meadow
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not the gglc install directly

still jasper
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Alr lemme see how this works

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Okay, it's been added into Alcom

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Now what?

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Should I delete the Gogo Loco file and reupload it?

somber meadow
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manage the project in alcom and import vrcfury into the project with this issue

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and uploading should work

sour sparrow
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how do I make it so that when I toggle something and try to toggle something else, it'll toggle the second toggle thing and not the first?

vernal yacht
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i need help with my avitar

sour sparrow
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for example, say I have a toggle that changes the color of my hair, but i have another toggle that changes the hair to a different color, how do I make it so that when I toggle the first, then try toggling the second, the first will automatically toggle off

still jasper
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Sorta like if they have the same exclusive tag, they won't be on at the same time

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I can see if I can find a guide for you

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Either that or it has something to do with parameters

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I hope it helps

glad drift
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Does anyone know how i can start making a VrChat avatar? I downloaded this modle, but i have no idea how to make it work for VrChat, i dont even know what apps i need to make a VrChat avatar vrcTupCry , i downloaded Unity and Blender, along with VCC, but i have like no idea where to go from there lol, the person who made the Modle also made a VRChat avatar, But its PC only and the shorts clip through the body when you move, He said i could download the model and go from there, but where do i even start 🥀 ?

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This is what it looks like, i got it for my PC but i really want to use it for my quest

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But i heard there was like a limit to an avatar that makes it unusable, its like 20+ MB of an avatar if that effects anything at all 💔

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Ive been trying to look for youtube videos but they all seem so confusing, and they are all telling me to download so many dif things in every other video 😭

still jasper
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I encountered a lot of errors I think I can help you avoid

glad drift
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That would be amazing ❤️

still jasper
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Sweet :)
I'm working on another avi, I already have the model done, so I can work through that and give you steps while I do it to make sure I'm giving the right ones
I made my avis from scratch though, not sure about premade models.. it depends where you got it.

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Is it from a game? Gumroad?

glad drift
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I forgot, i can dm you the link to the youtube video that sent me to the model

still jasper
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Yes yesss

sour sparrow
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yeah im using that

still jasper
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Realllyy quick uhh.. I don't know how to upload my avatar to quest lol

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Can someone tell me how to do that?

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Apparently it's PC only

still jasper
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Try the video link I sent

left gull
# still jasper Apparently it's PC only

you'll probably need to look into something like VRCQuest tools or if the models too unoptimized you'd likely need to take it into blender and optimize it

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and just swap platforms in the build settings, File>Build Settings>Android iirc?

still jasper
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It's making me download something to convert it into Andriod

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Sigh

foggy tiger
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I was trying to do something to my model in blender and I exported it back into unity and now my center point of my avatar is like super far away

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No clue how to fix it :(

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I have a backup of my avatar from before I added the whiskers, but I think I put them on the model wrong or something because the backup doesn't have the problem

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I have like no blender experience so I know that's probably where it went wrong

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Apparently I broke the backup too actually and I kinda need help to fix it because it makes my camera do this

foggy tiger
grand trellis
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whats the animator command to open it ? [ I'm doing an avi edit ]

foggy tiger
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Also apparently it messed up all my assets too

still jasper
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Hey, does anybody know how to fix not being able to convert it to android? I just downloaded the android thing it wanted me to, but it's still greyed out. Do I have to apply it somewhere? Do I have to open the file?

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I closed and reopened Unity twice

fiery crow
still jasper
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I think I might have fixed it one se

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sec

foggy tiger
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I did experimental instead of just FBX bc it's been like a year and a half since I did this stuff and thought they just renamed the FBX option

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I might have to make a new project and redo all the stuff I did on a fresh FBX unless there's a way to fix it in blender

still jasper
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Into Blender or from Blender?

foggy tiger
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Into blender

foggy tiger
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Didnt' see the normal one until like 2 hours ago

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I think it might've done smthn to the model because it can't be the whiskers I put on it being the problem since the model without them is also broken

fiery crow
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if you use ctrl+A and click all transforms, while having meshes/rigs selected in blender itll set the scaling to 1.0

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usually would want it to be 1 for most avatars

foggy tiger
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It alr was but rotation was 0.000016d on x

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That realistically matters naught tho

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I'll try the all transforms thing tho

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Didn't work :/

fiery crow
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whats your export settings?

foggy tiger
fiery crow
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sorry, trying not to die in risk of rain

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try fbx All

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instead of ALL Local

foggy tiger
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I can't believe I didn't think of that

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It fixed it

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That's what I had to do last time as well because I remember having this problem like 2 and a half years ago now

fiery crow
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yeah thats generally what i have mine set to

foggy tiger
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Thanks though, I got really worried I messed something up big time.

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Now I can say I sucessfully mashed 2 avatars together

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Took the rex whiskers and put em on my nardo

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Anyways the avi works now, so imma take my leave, cya

crystal fulcrum
still jasper
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Yeah so.. I did the thing with making it android compatible like I needed to

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But now what??

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It's not working

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Apparently it's not working for quest

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I don't know what to do

fiery crow
crystal fulcrum
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no at the moment they are set to geometry ill change them to transparent

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uh this isnt a skin mesh render tho, its just a normal mesh render

still jasper
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I fixed it, it's quest compatible.. but my visemes aren't working.
It's set the viseme parameter only, and I think I did it right? Let me get an example of what it looks like

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And my expressions aren't working but to be fair I guessed how those work because there was no tutorial that helped with the way my avatar is. I have blendshape expressions that are 2d, and all tutorials I found are wayyy different with realistic anime avis

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Okay, so according to someone testing my avatar, the mouth and expressions sorta work.. but not really. They get stuck and don't change. How do I fix?

steel fjord
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After some messing around, I found some confusions;
Wireframe's not working unless I got this Debugger in the scene, and even then it seems to only outline objects/textures?
All I'm looking to do is a Client-side Toggleable Wireframe Vision, das it

still jasper
# still jasper Okay, so according to someone testing my avatar, the mouth and expressions sorta...

I think I mightve labeled them wrong and VRC isn't reading it?

The blendshapes do come out.. but they get stuck and don't revert back to their normal state. They're supposed to be inside the head when they're not active. Something's wrong with my Silent and Neutral Hand I think but I don't know what. In case they are labeled wrong, what should they be?
In the animator, of layers, visemes are "Visemes" and I only put expressions on one hand so they're "Left Hand Gestures". The parameters themselves are "Viseme" and "GestureL".

frail badger
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how does one make a particle system like produce 1 burst of particles on command, just make the system visible or

unkempt canopy
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was editing an avatar and the default standing/crouching/prone animations disappeared at some point. any idea how to add them back?

valid marsh
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is there a way to get an avatar to move at a custom speed (not using colliders, those make it way too fast) cuz i kinda need to
i made a sawrunner avatar but it's forced to the world speed and it's not fast enough for how fast he normally moves

exotic smelt
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hey i am in need of som help i tried to make a crouch animation in unity it looks normal but in vrchat it is kinda floaty like if somone knows a fix for this i wuld be verry happy about it 🙂

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it is also whit the DefaultVRCRoboterAvatar like this

frail badger
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why would a contact receiver not show up on an avatar? it's not animated

frail badger
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ok new problem: how do i make a contact receiver activate on any contact trigger

ornate stump
frail badger
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so i dont add any collision tags?

ornate stump
frail badger
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but doesnt that limit it to only working with that specific tag?

ornate stump
frail badger
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aw beans, ty

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i dont get it though, ive seen people make shields that block any sort of projectile

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unless theres some sort of universal collision tag that everyone puts on their stuff that i dont know about

ornate stump
peak dagger
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I am having some trouble with the Nyakoh chibi base model as it says it's rig is non humanoid, everybone but the thumbs are green. I asked in another server and was told it wouldn;t effect it but when I uploaded my avi to test it's stuck in t-pose. Idk how to fix the t-pose issue as another avatar I tried to make did had a very similar issue. I've tried a few fixed that reddit and other servers have suggested but I have yet to get it to work. Idk if anyone has had a similar issue or if anyone could help out but it would be greatly helpful!

ornate stump
peak dagger
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Okay I'll check what the error is thank you!

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This was the error, I tried to change the bone names but that didn't seem to work

ornate stump
peak dagger
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Okay thank you so much you have been massively helpful!!!

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Omg it worked Ily!

sick star
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im trying to make an audio spammable but i cant really figure out how to, anyone know how to?

sudden violet
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what do you mean by spammable?

sick star
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its just when i hit someone it has a slight cooldown

sick star
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i want there to be alm to none since its a stabbing thing

junior void
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sounds like transition delay in the animation setup

sick star
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well it does have these 2 in the animator

junior void
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click the transitions

sick star
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i see now, this si the left one but does it matter how much i change them? if i can

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is*

junior void
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Well, the transition is zero. Not sure how long each anim is

sick star
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ill prob figure it out from here, thank you :D

undone oracle
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anyone else had teh missing prefab in unity problem?

steel hatch
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is anyone an "expert" with blend shapes that can help me make my beautiful sid the sloth looking ass creation better,

ornate stump
steel hatch
junior void
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Thats still very vague

ornate stump
sudden violet
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Do you understand what a blendshape is first of all? Because what you need sounds more like sculpting, or editing vertices.
You can't really "buy blendshapes" either, unless someone made blendshapes for an existing model.

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unless you mean that you'd want to pay someone to make blendshapes for you (Not trying to be rude of course, just trying to understand what you need exactly)

steel hatch
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i jus want someone whos good at moving blendshapes to help me make this thing look good

sudden violet
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So, two things to follow.

  • First of all, your model would need to actually be shareable (if you bought it online, triple check that it can be shared. Most of the time they aren't)
  • Second, you will get A TON of scammers in your DMs from this discord. I would advise #1204506421631393913 message if you want to commission anything.
steel hatch
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their not really good at hiding it

hushed egret
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I'm working on an avi and I want to be able to see her braids in first person, is there a way to disable the head culling vrc does on a specific mesh? The braids are a separate mesh from the hair

hushed egret
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ty :3

steel hatch
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why am i just now realizing, ive never saw my avis hair from my view

steel hatch
ornate stump
sudden violet
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^

balmy barn
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dont need headchop if its a seperate mesh , just constrain it ( mesh of whatever is on root of avatar )

sudden violet
marble pagoda
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Why when I use freeze to world on any constraint, the first location I freeze the object seems to get set permanently. If I unfreeze and move to a new location and refreeze the object always freezes way to original position. The position does not update when I move. Yes I have tried checking "Rebake offset when unfrozen". Doesnt seem to do anything. What am I doing wrong here???

balmy barn
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you have no source it wont behave

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, doesnt need to be filled it - just grabs whatever its on

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just add one

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nothing just need to exsist

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never used the rebake offset when unfrozen - myself

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shouldnt this be locked , mine are

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experiment with a box ratl

steel hatch
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can someone help explain this to me and if theres a way to make it lower?

sudden violet
balmy barn
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compression of all textures/meshes/animations/sounds/controllers - animations / audio and mesh can be very large ,remove or lower

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can be checked using a offline upload

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uncompressed/compressed

vagrant hare
sudden violet
sudden violet
vagrant hare
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But it look like a mirror when I mirror them to fit the hand and shoes

sudden violet
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you'd need to check the shading tab, if anything is plugged into the alpha

vagrant hare
drifting thunder
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i've converted a vrm model to vrc, everything looks great but the idle mouth animation is open for some reason so all the other expressions have open mouths or open wider when a mouth expression is used
anyone know how to fix it?

somber sequoia
drifting thunder
somber sequoia
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most basic setup tutorials describe doing the rig setup, picking "humanoid" from the options

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find your model file, look in the inspector, rig tab, click "configure"

still jasper
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I think the "source has no motion" is the reason my visemes aren't working, but I have no idea how to fix it or what I did wrong. I followed a different tutorial this time because the other one wasn't working out for me. Can someone explain to me how someone fixes the visemes?

somber sequoia
sudden violet
junior void
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i was gonna ask the same thing - why do we not use the avatar descriptors viseme section

sudden violet
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to be honest, i've never realized there is a layer for lipsync, but it looks very straight forward.

somber sequoia
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I could see if you have a good reason to do it manually, such as needing to animate multiple meshes or doing 2D things

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but if you don't, definitely let VRChat do this for you

junior void
#

Better just merge meshes

balmy barn
#

2d face stuff or sending it to other meshes, not having a single viseme shapekey ect

somber sequoia
sudden violet
#

so if i get it correctly, you can either setup visemise with the VRChat avatar descriptor, or set it in the FXlayer?

#

or do you need to do both?

junior void
#

either or

still jasper
still jasper
balmy barn
#

set lipsynch to viseme parameter only

somber sequoia
#

doesn't sound like you'd really need those to be a separate mesh, but it's certainly a way to do it.

still jasper
somber sequoia
#

I'd join 'em all into the body mesh.

still jasper
drifting thunder
still jasper
balmy barn
#

vrm > blender > unity , dont use the unity converter ratl

somber sequoia
sudden violet
somber sequoia
drifting thunder
#

tbh everything works, its just the mouth's default state is somewhat open the entire time even while using lipsync(the mouth moves)

junior void
#

exactly a rig issue

somber sequoia
junior void
#

you cant fix this unless you get to go into the rig configuration

still jasper
#

Can I do that from Unity actually or do I have to do it in Blender?

somber sequoia
#

Blender

still jasper
#

Alrighty

somber sequoia
#

of course this may not work in an ideal way - blendshapes aren't the best things to use if you want to animate something moving between points, they go quite direct, and so that might be weird.

#

Without knowing what you're doing, this is a guess and maybe not the best one at all 🙂

drifting thunder
still jasper
#

Blendshapes are sorta what's needed for a 2d avatar. There's not much of another way to do it, the other way is using a transparent texture plane and applying the mouth textures on and then hit record, but then you could see the transparent plane in VRC since I'm a quest user. Transparency isn't quest compatible.

junior void
#

thats why you shouldnt use unity plugins for vrm conversion

somber sequoia
still jasper
#

Being direct looks better on them too

balmy barn
#

nope, tilesheets dont require a single blendshape, any viseme detection dont either

drifting thunder
somber sequoia
#

You've already stated the actual problem several times

drifting thunder
#

i havent done any rigging, just imported & converted the vrm then uploaded it to vrchat

#

not sure if thats what you meant

somber sequoia
#

You said "I can't get to the rig configuration like in the guides"

#

explain this.

drifting thunder
#

well the people here have been saying to go to the rig config so i checked the guides, i doesnt give me that option

somber sequoia
#

yes. explain exactly what you mean

#

You are not giving us any idea as to how to help you

#

Describe in detail the steps you are taking here.

junior void
#

Iirc the vrm doesnt give you import settings like fbx does

somber sequoia
#

aha!

junior void
#

I saw it once so could be wrong but i think the whole rig page is missing

somber sequoia
#

yeah I've never seen this, I'd never use this method

#

but this explains things finally. Import the .vrm into blender, export as .fbx into Unity, do things the standard way from there.

balmy barn
#

only tried that thing once and went thats a aweful mess , back to blender vrcRat

drifting thunder
junior void
#

Theres a nice blender addon for it

placid cedar
#

I have the avatar view in the right place in unity but when i upload it the view is way to high like this is lookin in a mirror straight.

placid cedar
#

i figured it out yall

#

i didnt have them low enough in blender so they are floating

edgy pendant
#

okay so i added some clothes to an avi in blender exported it into unity, changed the rig to humanoid but when i change the avatar to the one i edited nothing i added pops up in the hierarchy

past glacier
#

so yesterday i decided to add a dissolve toggle (aka invisible toggle) to my vrc avy, but whe i re opened it today the hair is kinda transparent for some reason and i dont know how to fix it

past glacier
#

issue fixed :2

edgy pendant
shadow agate
#

someone once told me that it's technically possible to create a "grenade" that blocks people in a radius with OSC
is this true? how do I start

onyx narwhal
#

mane im tryna import my roblox avi and in unity it wont let me put in the texture (a tut told me to press a button in unity called extract materials) what am i supposed to do mane? is it because my the models in the armature (the limbs) are seperate on blender or something?

slow smelt
#

then you can edit it as a normal material, you will prob want to set the shader on the material to the vrchat toon one too

#

oh just noticed its grayed out, strange, can you drag it into the scene and then show what it looks like once you click it?

#

maybe you didn't pack the materials into the fbx or something

#

in that case youl just have to create a new material and drag it onto the avatar in scene

onyx narwhal
#

like this?

slow smelt
#

hm, its not showing up at all?

onyx narwhal
#

i draged the "gioo" model onto the screen part

#

and its just showing that movable box thing

slow smelt
#

yeah.. the avatar should be shown there

#

the scale is really strange too

#

did you export it with the right settings for unity?

onyx narwhal
#

because i used the ones in a video

#

let me find it

#

i'll tell you the timestamp

#

4:10

#

thats the tut i followed

late heath
#

anybody know why the skirt keeps getting mangled? nothing is autoassigned incorrectly so i have no idea what that's about

onyx narwhal
#

i wish i could tell you but im ass at avatar making

#

✌️ 🥹

late heath
#

thank you :)

slow smelt
onyx narwhal
dark jay
#

how do i make it so the hair material is at the bottom where element 4 is without messing up position of textures

late heath
dark jay
#

lmk

stray saffron
#

Whats the current optimal way to turn on/off parts of an outfit? I have some gladiator armor pieces and wings for my current avatar that I want to be able to toggle

edgy pendant
late heath
timber wharf
stray saffron
#

Ah nice, I assume that just stops it from rendering those faces?

timber wharf
#

ye but still runs through vertex part

#

so for complex outfits when youre already very poor, just toggle meshes

stray saffron
#

Thats so much easier than screwing around with shape keys and split meshes 🫠

timber wharf
#

shapekey is the worst way aside from making it invisible via alpha. its just thats the only way available on quest

stray saffron
indigo compass
stray saffron
#

Yeah, I think im going to do splits for the major components, and have uv discard for the times where I want to take the small parts off, like gloves etc.

spark walrus
#

Does anyone know how to fix this the head keeps dislocating itself

spark walrus
onyx narwhal
night ember
#

did you import the image file into unity

onyx narwhal
#

the assets folder?

left gull
#

the image the body uses needs to be imported to your assets folder to show up on the embedded material yes

past glacier
#

hello i was wondering if someone might be able to make a certai ntoggle for me

onyx narwhal
#

also is it a problem that when i select my model or something it just shows a box like this

left gull
left gull
onyx narwhal
#

and i placed my model here

#

thats a problem right

left gull
#

thats not what i was reffering to i meant the heirarchy

onyx narwhal
#

ohhh

#

okay

#

i dont think theres any meshes

left gull
#

yeah, did you join the mesh to the armature properly?

onyx narwhal
#

yeah on blender all the meshes are connected to the correct bones

night ember
#

you dont connect meshes to bones

#

you weight paint them and then parent the meshs to the armature root

onyx narwhal
night ember
#

yes?

onyx narwhal
#

oh alright

#

if i weight paint am i still gonna have that like lego joints effect

#

where the arms dont stretch and stuff

somber sequoia
#

you don't have to actually paint if you have rigid parts, you can just set the weight to 100%

#

but without weight, mesh won't move with a bone.

night ember
#

depends on what you are trying to do

onyx narwhal
#

how do i weight paint it

#

with it like

#

stretching yk?

#

so what if i want the joints to be very very stiff like a lego characters limbs

night ember
#

and do what follow the hand completely or rotate to face it but stay at the shoulder

junior surge
#

Anyone know if there is a way to constrict or tighten a ring of vertices all at once? Doing each vertex manually would be so much work

night ember
#

wdym tighten

junior surge
#

Like constrict it. Decrease the diameter of the circle this loop makes

night ember
#

just scale?

junior surge
#

How do I do that?

night ember
#

theres an entire scale tool?

fiery crow
#

left side in edit mode

junior surge
#

Oh wow, thanks.

#

Literally have maybe 5hrs in blender

fiery crow
junior surge
night ember
#

if you already have a shirt entirely modeled just use sculpt mode with x mirror enabled and use the smooth tool

fiery crow
#

^ yeah u dont need proportional for that

#

just something im throwing out so u can know about it cause youre beginner, for the future

junior surge
shell river
#

is there a blender asset library or something out there with the poses and/or animations for walking/crouching/crawling? I'd like to test for clipping, but I am absolutely terrible at manually posing avatars

night ember
fiery crow
#

probably better to test that in unity anyway, the anims i mean, and make adjustments then overwrite when needed

shell river
#

There will be clipping if i go crazy, i was hoping to test with something like the actual expected range of motion. I am packing all my avatar's addons into a single mesh to toggle with blend shapes, clipping is inevitable if i bend the joints at random

night ember
urban current
#

is there a way to stop the slowdown i get when dragging around or zooming near my avatar in unity? because i don’t think my scroll wheel gonna make it

tidal cave
#

how do upload to quest

#

in the recent SDK

night ember
#

you need to download the android build of unity

sly night
#

does anyone know why when i go to toggle this object on it keeps going back and forth between the back and hand?

#

animations are setup properly and int parameters should be correct

night ember
#

transition Ig

still jasper
#

I'm genuinely going insane over these visemes dude
Can someone just list a bunch of issues that cause visemes not to work so I can look into them and hopefully fix mine because this is ridiculous

night ember
#

wdym "not work"

still jasper
#

In one of the methods I tried to get them to work, they looked like they animated properly when I tested them in Unity, but absolutely nothing happens in VRC.. they don't move or respond the way they should.

#

They stay idle.

night ember
#

wdym animated

#

how did you do the visemes
are they blendshapes or what

still jasper
#

Yeah blendshapes

#

I have a lpoly 2d model

#

The visemes are planes that are suppose to come out of the head

night ember
#

and how did you set it up

#

just the default avatar descriptor setting or what

still jasper
#

Viseme parameter only

night ember
#

is the animator even set up correctly

still jasper
#

Though neither are working rn, I tried both

#

I must've made an error when I first started but I can't rewind to find it because it was so long ago it must've been made

still jasper
#

Or at least what a correct animator should look like

night ember
#

thats like

#

incredibly vague

#

cause you can set it up however you want

#

there is no "correct animator"

still jasper
#

..You asked me if it was set up "correctly"

night ember
#

and?

#

did you actually set up how you did it where it would actually work?

still jasper
#

I don't know. I was probably gonna just delete all the animations and controller and just start from scratch in case that was the issue. I don't wanna do that, but I might have to

night ember
#

just because you previewed animations in unity doesnt mean the animator will actually yknow do anything with them

still jasper
#

Hmm gotcha.

night ember
#

like did you actually set up transitions with the conditions with the animations actually there

still jasper
#

It's like VRC won't even register them as Visemes tho, they won't move at all. I labeled the parameter layer "Viseme" like I was supposed to and paired them all with the correct numbers. Idk what I did wrong

still jasper
night ember
#

itd be actually helpful if you sent images

night ember
#

all vrchat does is change the value of a parameter

still jasper
#

I thiiinnnkkk I found the issue actually.. might be in blender. Let me try that first

night ember
#

what would blender have to do with it

wet pier
#

how fucked am i

#

the mmd model came like this btw

somber sequoia
#

that's a lot of material slots.

wet pier
#

well this is gonna be a bit

#

oh well

somber sequoia
#

it could be because all those parts are separated and can just be joined (in Blender or similar)

wet pier
#

is there anyway to merge all the materials into one?

#

it seems like it only needs one texture

night ember
#

thats a blender thing

wet pier
#

yeah ik

somber sequoia
#

Sure, assign all the various parts a single material in blender.

#

(and merge those parts)

night ember
#

or just click the -

somber sequoia
#

yeah you could do that, assuming the material you want assigned is the top one

#

or at least, above the one you are removing

late rover
#

Does anyone have experience with texturing Mayus? I'm super stuck on how to go about doing it on Blender

crimson heath
#

Need help from someone familiar with the PCSS/NGSS system for liltoon. I'm using a recent version of liltoon and pcss, ive also imported next gen soft shadows and I am receiving this error. Previously, with an older version of liltoon I would not have this error. Additionally, the nHaruka thing on top doesn't pop up so I can't add PCSS to the avatar. Any help or ideas would be great, I've already tried reimporting both files, however the error remains.

glass solar
#

for some reason unity wont let me upload the avatar due to console errors

#

some say the prefabs say they still contain missing scripts but I removed them

somber meadow
#

The errors don’t react dynamically. You’ll need to clear the console and attempt to upload again

somber meadow
#

Then those objects still exist

#

Use the hierarchy search

valid prawn
#

can someone help me with this!! im not sure how to fix the shading vrcTupCry

somber sequoia
slender venture
#

Getting this parameter not defined error and not sure how to rectify it.

somber meadow
slender venture
#

Aha I see. tyvm

valid prawn
somber meadow
somber sequoia
#

there's a whole help section in the poiyomi discord too

valid prawn
#

yeah everything is up to date, ill try the other discord thank you! vrcPartyRat

somber sequoia
#

right but the shader used in that material may not be up to date, those do look like valid parameter names

smoky flame
#

Hey yeall. Im having problems rigging my inverted eye ball. the pupil keeps clipping when it rotates on the eye bone

#

Is there another way I can rig the pupil that will transfer into VR chat seamlessly?

#

I've never done this before

glad drift
#

can someone help me, im trying to install CATS to my Blender but this keeps showing up

#

it also says this when i try to turn it on

fiery crow
#

you have to use the unofficial cats plugin

glad drift
#

where do i find that?

glad drift
#

🙏

#

i have blender 4.5, do i need a later version of it?

#

Im trying to make a MMD model into an avatar (With owner support) and i was thinking if there will be any problems in the future due to my version

smoky flame
#

Be careful, CATS royally effed up my skeleton...

glad drift
#

its all i got, im to new gen at this stuff to try anything else 💔

#

I just sit down and watch videos of people making avis without any knowledge just because 🥀

smoky flame
#

me too. me too 😭

#

I was trying to make the face keys.. put it onn the back burner when I saw CATS destroyed my work for a sec

glad drift
#

is this bad?

#

when i install cats on blender this showed up, im worried its gonna screw me over in the future

#

omg there is so much

#

I downloaded that and some other MMD thing and its saying somthing bad about that mmd thing i downloaded

#

its called blender_mmd_tools

fiery crow
#

the blender youre using, 4.5 is a more recent one

glad drift
#

do i need an older one?

#

and if so, which version?

somber meadow
fiery crow
#

for that mmd plugin, im not too sure which version

#

im not at all familar with it

glad drift
#

do you have a recomened one i could use, i could just delete the one im using rn

fiery crow
#

if you look at where you got the mmd tools from, it should specify the verision its made for

#

but for that id assume something before 3.6 LTS, maybe 2.9 LTS

#

or even 2.7 LTS, i cant confidently really say

#

actually if its this same one i came across

#

then i think you could try this version of the plugin, if not then that version of blender

glad drift
#

ok 🙏

fiery crow
#

this is what youre trying to use?

glad drift
#

i was using this, idk what it is, some youtube video told me to use it

fiery crow
#

maybe you possibly got the wrong download?

glad drift
#

should i get the one taht says main?

fiery crow
#

correct

glad drift
#

Do i extract the zip or keep it a zip

#

I have the MMD thing downloaded and the Cats thing downloaded, but the model still wont spawn when i try to import it

#

It keeps saying error traceback

fiery crow
glad drift
#

Yes

fiery crow
#

try closing and reopening maybe? sometimes plugins dont all work unless theres a program restart

glad drift
#

its still saying the same error 💔

fiery crow
#

youre cooked 🥀

glad drift
#

Is it ok if i send you the Model to see if it might be somthing with that?

fiery crow
#

im not currently on my pc, i dont have blender on my laptop im using at all

#

😭

glad drift
#

I mean like the link to where i got the model

#

its a rar file if that help, idk what that means

inland gyro
#

i have an asset on my avatar which creates a smaller version of another avatar on my head. it makes another animator in the process to animate the extra avatar.
when viewed on PC, it shows all the animators correctly, but on android, the second avatar T-Poses since android hides any animators besides the first by default.
therefore, is there a way i can hide the extra avatar if the animator isn't active? my avatar is otherwise medium rank!!

smoky flame
# glad drift

I read on the official CAts discord that you just ignore that

ornate stump
night ember
glossy quarry
#

How do I install modular avatar?

night ember
#

You just import the package?

glossy quarry
#

But what is the website?

ornate stump
glossy quarry
#

What plugin do you recommend to get started in the world of creating avatars?

junior void
#

plugin for?

glossy quarry
#

Manage Packages Sorry

junior void
#

so for unity then

glossy quarry
#

yeah

ornate stump
#

You better try without any plugin first. To appreciate problem the plugin is solving rather than just blindly add every thing people tell you to and ended up not needing it.

glossy quarry
junior void
#

what

ornate stump
sudden violet
toxic pumice
#

Anyone familiar with VRCFury here? I need to add a menu to an avatars base radial menu so like Radial Menu -> [Menu point i add] -> [all my stuff]

I know I can change the menu point icon using an icon override, but how would I go about making the menu point trigger an avatar parameter

#

Like in non VRCFury you can go add a submenu point and have it trigger a parameter when opened

junior void
#

cant you add an action to it and set that action to "drive global parameter"?

toxic pumice
#

there is 0 animation controllers in this

#

purely OSC based menu to communicate with an external app

#

and i need to know when the root menu opens as a "hello" signal in my app and start shoving over the initial sync / resync

#

In non-modular VRChat i would just add a parameter like menu_open to the submenu where all my things are in

#

but I'm trying to make this a prefab so it needs to be VRCFury, another kicker is that every single menu point under the main menu is also modules, so the only "real" normal vrchat menu components are 2 layers deep, way too late for me to add the menu sync parameter normally

#

ooh nvm I had an idea on how to do it

cinder mortar
junior void
# cinder mortar

you were given a reply more than once. do you ever check them?

cinder mortar
sudden violet
#

try removing allign position

cinder mortar
#

I will try that

junior void
#

i told you its because of the hip bone being upside down

#

this can easily be fixed in blender

#

if weights are whack, they can also be fixed in blender, same with shape keys

cinder mortar
#

What, by rotating the bone?

#

Will that not mess it up some other way?

junior void
#

no. import the üants to blender and the avatar

#

youll see the hip bone of the pants is pointing up

#

the ones of the avi pointing down

cinder mortar
#

I might’ve not been clear enough that that’s what I meant lol

junior void
#

vrcfury tries to align the rotation rn

#

which means the pants hip flip bc the avi hip is upright

cinder mortar
#

So will rotating the bone in blender just solve it?

junior void
#

yes because then theres nothing the wrong way anymore

cinder mortar
#

I thought that would mess up the rigging somehow. Alright, thank you

junior void
#

it only would if you were to move the hip bone

#

just flipping it is fine

sudden violet
#

wouldn't have guessed the bone was upside-down, makes sense.

cinder mortar
#

Am I just doing a complete 180 for it?

junior void
#

the rex's hip used to be upside down. so the asset is old, made before the base bone was fixed

cinder mortar
junior void
#

yes, 180

cinder mortar
#

Alright, thank you.

junior void
#

just please, next time, dont just post the same thing like a copy paste maniac - engage, reply and ask those who answered you questions, tell them your concerns, let us know why youre hesitant. Just reposting looks so incredibly ignorant, I doubt you want to be perceived that way

frosty oyster
#

Need help with an avi, posted the stuff in Avatar Quest tho and idk if resending it again here would be cluttering chats or not ;-;

junior void
frosty oyster
#

i posted a screen recording of what happens in the channel

#

it only changes the color and opacity

#

which is wierd.. i thought it was a swap at first too but u can see me clicking "select material" and it literally shows me the one its supposed to be using
same folder and everything so im at a dead end rn on how to fix this issue..

junior void
#

i see

#

things jumping in play mode only really makes me think its animated

frosty oyster
#

hmm

junior void
#

could there be a color change animation

frosty oyster
#

i could see it might be a hue one

#

lemme check rq

junior void
#

just yeet the fx for a test

frosty oyster
#

its js wierd cuz i didnt set up any hue sliders in the menus

junior void
#

yea sometimes shit happens by accident

frosty oyster
#

hmm ill try but if its not that i might actually have no clue whats happening

#

;-;

junior void
#

id say vertex colors but it would show out of play too

frosty oyster
#

yeah..

#

heres the thing tho

#

the same model

#

original files

#

work fine

#

it does NOT do it tho that

#

ONLY to the edited one

#

in the same project

junior void
#

that does sound like vertex colors xD

frosty oyster
#

and whats wierder is, in this instance all stuff shown was in a new project tho

#

i got it

#

omg it was the hue stuff

#

in the fx

#

😭

junior void
#

aha

balmy barn
#

dont think the new quest shader care about vertex colors (not tested)

frosty oyster
#

:D

junior void
#

^_^

frosty oyster
#

^w^

balmy barn
#

troubleshooting usually remove stuff until it stop doing it

frosty oyster
foggy tiger
#

I added the physbones to the whiskers, but the ones on the face are bugged out. In unity play mode the whiskers work as intended, but they droop in game

junior void
#

maybe you added gravity?

foggy tiger
#

I copied the official physbones from the avatar i took the whiskers off and the didn have gravity

#

could it be collisions?

junior void
#

only if the physbones are set to collide. have you looked if its really the bones bending the whiskers or if the bones are straight as should be but the mesh only is crooked

foggy tiger
#

Well like I said in unity play mode they work as intended and the settings for it don't have gravity

junior void
#

look at the radius

foggy tiger
#

0.00002

#

What about it?

junior void
#

thats some billion

foggy tiger
#

That's 0.00002

balmy barn
#

thats very small so scaling bonkers

foggy tiger
#

Gotcha

#

I'll copy the one from the ears then

balmy barn
#

they arent assigned to jaw by chance , would noticed it in unity tho ( hair assigned to it make it vibrate )

foggy tiger
#

Nope, I attached them to the head bone in blender

balmy barn
#

not there, rig setup

foggy tiger
#

What?

junior void
#

import settings humanoid rig setup in unity

foggy tiger
#

It's whatever is default for nardo import settings

junior void
#

when you replace the fbx, that can change

foggy tiger
junior void
#

rig -> configure

foggy tiger
junior void
#

go to head

foggy tiger
#

yea

junior void
#

thats what he meant and the answer is no

foggy tiger
#

Gotcha

#

Yeah I've never even seen this part of unity b4

#

But yeah in play mode the physbones work normla

#

I'll try uploading with different radiuw

junior void
#

interesting

#

did you try visemes in play mode?

foggy tiger
#

No

#

I just was using gogo loco and stuff

#

Yeah the whiskers don't move with my face

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But that's bc it's not weighted to the snout I dont think

junior void
#

hmmm

#

we can try removing the physbones or set collision to false to prove whether it is colliding with something else or not

foggy tiger
#

Yeah it wasn't radius

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The eyebrow whiskers are fine tho which makes no sense

#

It's just the face ones

junior void
#

Definitely a weird issue but all we can do at this point is remove stuff until it stops

foggy tiger
#

Turning off collision fixed it :(

junior void
#

aha

foggy tiger
#

Maybe turn off self collisions?

#

I mean I won't be able to touch my own whiskers but whatever

junior void
#

up to you

#

i personally would be interested in what its colliding with

foggy tiger
#

Yeah same but I gotta go to work now, so I can post more when I get back

junior void
#

sure

cosmic igloo
#

does anyone know how to add a custom run toggle with Gogoloco?

somber sequoia
#

the gogo loco docs describe how to change any of the animations it provides

cosmic igloo
somber sequoia
#

no, it shows how to swap the animations for another one. Making toggles is very well documented in other places and tutorial videos

ornate stump
#

I read the question is toggle for switching gogoloco animations.

somber sequoia
#

yeah

#

now I do - I was reading it as swapping out the animation for the existing run thingy. I haven't used gogo in quite a while so I forget what's a toggle and what's not

cosmic igloo
#

Yeah i'm trying to make a toggle to swap the default run to a different one with a toggle but all the tutorials I find are all outdated or not for Gogo menus

somber sequoia
#

ah ok. Well if you look in the gogo docs you can find where that animation happens, you'd just want to duplicate the existing animation state and use your toggle variable in the transitions to pick which one of those gets used

azure tapir
#

Anyone that knows blender. I want to sculpt the avatar's body without scultping the eyes. The avatar is in one piece. How do I protect or seperate the eyes and later place them back after I am done sulpting the face and body?

somber sequoia
#

You can either hide them or split them - I personally just split them into a separate object.

#

(edit mode, select faces, hit 'p' to separate selected)

sour sparrow
#

im not home so I cant test anything, but would it be possible for a particle to have a property that let's it collide with other particles? im trying to make a beam clash system for my dragon ball avatars where if two of my avatars do a beam style attack, the beams will stop when they touch each other

somber sequoia
#

you can have particles collide with objects but I'm not sure about other particles, that's an interesting question.

muted wharf
#

does anyone know how to import .VRM models into Unity? i need to color protogen textures

balmy barn
#

vrm > blender > unity, vrm converter in unity leaves you with a very unoptimzied model

muted wharf
#

i just wanna use it for vseeface

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nothing else

somber sequoia
muted wharf
#

maybe vrchat but im not trusted

muted wharf
somber sequoia
#

Thulen just said

balmy barn
somber sequoia
#

ah perfect

balmy barn
#

vrchat support camera tracking dont need other stuff unless they add something

#

(pretty basic i guess in vrchat)

muted wharf
#

but. i need to recolor the textures and how will i do that. with unity?

balmy barn
#

gimp/paint/paintshop/photoshop whatever can do layers is handy

muted wharf
#

but how will i get the textures if theres only a vrm model

somber sequoia
#

are there no image files provided?

muted wharf
#

nope

sour sparrow
muted wharf
#

;-;

balmy barn
#

they are in the model , blender spits out a atlas you can recolor with that thing up there i linked

rough crow
#

i want to add a face to my avatar, but it has both black (outlines and pupil) and white (inside of eyes) on the texture (i have to make it a particle, dont know why but i have to).

if i do Multiply, the inside of the eyes and mouth go transparent. if i do additive, the outline of the eyes, mouth, and pupil goes transparent. is there a way to make it so that i can have none of those transparent?

somber sequoia
cosmic igloo
#

New problem, does anyone know why the new parameter I created isn't popping up? (even after restarting)

muted wharf
#

how will i import it into blender tho?

somber sequoia
#

did you not look at the link Thulen provided?

muted wharf
#

what link?

muted wharf
#

in gen?

sour sparrow
somber sequoia
muted wharf
#

called?

somber sequoia
#

literally said in Thulen's message.

balmy barn
#

vrm tend to make a messy atlas, but its still better then several materials ( can be shuffled around after anyway )

#

then just recolor that instead of 10-40 texures , its all there

muted wharf
#

so all i need is the img and then yeah?

#

but how will i make it into a vrm again?

#

unity?

somber sequoia
#

do you want a vrm?

muted wharf
#

do it need unity

#

yeah

somber sequoia
#

that's not a vrchat thing, so...

muted wharf
#

i need it for vseeface tho

balmy barn
#

bam its vrm , works with any fbx and vrchat physbones converted to vrm

somber sequoia
#

ah, no idea and kinda off-topic around here so this may not be the best place to ask

muted wharf
balmy barn
#

its 1.0 tho, most things still using 0.0

muted wharf
#

like the NKD Protogen VRM?

balmy barn
#

no clue

muted wharf
#

i will get blender running

#

thanks alot

balmy barn
#

image skirt that actually collides after converting it to vrm

#

vrchat physbone goes nope

muted wharf
#

i think my 115 gb win 11 with a bad gpu is starting to get hot

#

and now blender wont open

#

perfect

#

just perfect

#

now its just a black screen

#

and back to nothing

#

and now it works

#

how do i open a vrm model for it

#

how do i put the plugin into blender?

somber sequoia
#

install the plugin we mentioned then file -> import -> .vrm

muted wharf
#

how am i going to put it in tho

#

into blender

somber sequoia
#

?

muted wharf
#

theres updater

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init

#

and then

#

globs

rough crow
ornate stump
rough crow
#

alrighty!

#

first image is the original.
second image is additive.
third image is multiply.

the issue is that im wanting all of the colors to stay, but i cant figure out how to keep them without the particle shaders getting rid of them.

ornate stump
rough crow
#

mhm, both windows and android.

ornate stump
rough crow
#

ahhhh.

#

i believe i can find a work around, i could recolor the black to a darker gray so that it doesnt get eradicated from the additive shader.

#

thanks for your help though!

ornate stump
rough crow
#

ohhh.....

#

hmmm.

muted wharf
#

guys

#

i installed the plugin for blender but how do i put the vrm into blender

#

@balmy barn

#

i installed the plugin for blender but how do i put the vrm into blender

left gull
#

theres likely several videos on youtube that could explain that (its kinda rude to just @ people that arent actively assisting you lurkrat )

azure tapir
tidal void
#

What causes that the right hand is prioritized over the left when making face gestures? Left hand gestures do not work unless the right hand isn't on idle

balmy barn
#

lower layer have priority

somber star
#

When creating a VRChat full body model, do I need to completely remove the private parts to make it safe for work, or is censoring the texture enough?

somber sequoia
azure tapir
somber sequoia
foggy tiger
muted wharf
#

hey guys. how do i import a protogen VRM into blender with the cats plugin

#

hello?

muted wharf
#

ok

#

i got the vrm flies

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files

rigid hemlock
#

hello, does Lip Sync Visemes blendshapes add on to toggled expression blendshapes or overwrite them?

topaz lantern
muted wharf
#

this is what im working with

#

please send help

#

(joking)

topaz lantern
#

LMAO

azure tapir
#

In sculpt and object mod it looks fine but in edit mode... it breaks. WHat just happened?

#

XD

#

I am so confused. Did I mess up the key shapes?

#

When I select body thicker it shows my modifications

#

I click below that in the key shapes and bam. BROKEN

small patio
azure tapir
#

LMAO!!!

#

XD

#

Okay I see what broke. I wasn't on the basis shape key when I was scultping...

#

OOPS

junior void
#

generally a better idea to make an extra shape key and sculpt on it. if you end up not liking it, you can then always start from scratch and later apply it to basis if you really want

tame knoll
#

In blender, when I apply a viseme to my mesh it messes up the shadow. Any fix for this?

sour sparrow
#

alright im home...

urban current
#

so in unity is there a way to stop the slowdown you get when dragging or zooming near the avatar?

somber sequoia
muted wharf
somber sequoia
#

in Unity, use a shader that has emissions. Make a mask where white = where you want to emit and black = where you don't want to emit.

muted wharf
#

will it save to the VRM?

somber sequoia
#

So I'm going to assume you're asking questions about vrchat in a vrchat server.

muted wharf
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. im using it for VSEEFACE

somber sequoia
#

ok then don't ask me

muted wharf
#

vseeface uses VRM models

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this is the only help i have here

#

oh ok.

#

ill just leave then ;-;

somber sequoia
#

I'm not saying leave, I'm saying don't ask me because I have no idea about that

#

I'm sure a lot of the channels will still be useful for you

#

just don't expect help with non-vrchat things in a vrchat-specific channel

edgy pendant
somber sequoia
#

change the avatar?

#

not sure why you'd try to change that field

edgy pendant
#

Yes like the prefab

somber sequoia
#

is the prefab still packed?

edgy pendant
#

After I added the prefab from blender I changed the rig to humanoid

somber sequoia
#

what does "added the prefab from blender" mean - you mean you saved the .fbx into the unity project?

edgy pendant
#

Yes

somber sequoia
#

Good, drag that into the hierarchy in your scene.

edgy pendant
#

When I just drag it into the hierarchy the shaders and everything is off. Hold on I’m opening up unity I’ll show you what I mean

somber sequoia
#

yes, you have to set up that stuff

#

Are you trying to update an existing avatar in your scene?

edgy pendant
#

Yes

somber sequoia
#

Okay then again, is the avatar in the scene unpacked?

edgy pendant
#

im not sure what you mean by that. i just changed the "avatar" to the one i edited

somber sequoia
#

don't touch that.

#

In the hierarchy, is the root object of your avatar colored blue or white

edgy pendant
#

its blue

somber sequoia
#

Ok good - then you should be able to simply overwrite the .fbx file itself, and it'll be updated.

#

Changing the animator component won't do what you want here.

fiery tiger
#

Heya! I'm working on adding face tracking to my avatar. A friend of mine mentioned that when making the blendshapes, the actual result will never hit the full expression so to overexaderate it. Is that true?

somber sequoia
junior void
#

Depends also on hardware, how well it picks up ft

somber sequoia
#

I find that mine way over-exaggerates my open mouth 🙂

edgy pendant
somber sequoia
#

(but this is what calibraton is for)

somber sequoia
edgy pendant
#

oh yeah i did that. i exported it with .fbx. Im just trying to figure out how to get all the new assets i added to pop up in hierarchy. Because when i just drag the prefab in all the shaders are off and none of the original toggles are gone

somber sequoia
#

I do this all the time, I simply overwrite the file and Unity updates it immediately.

#

dragging in a new copy is just that, a new copy with the defaults.

#

I wasn't sure what you were doing when I mentioned that before

edgy pendant
#

by overwrite do you mean exporting it with .fbx? im sorry im confused😭

somber sequoia
#

yes, I export from blender to the same filename as previous - i.e. overwriting the file

junior void
#

Export the fbx from blender and point it to the place where your fbx in the avatar assets is

#

Dont save it, drag it in, do it in one step

somber sequoia
#

This doesn't work if you've unpacked your avatar in the scene, and possibly you can break it if you have swapped avatars in that Animator component (don't touch this)

edgy pendant
#

Okay im going to try again