#avatar-help

1 messages · Page 174 of 1

frail badger
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...kinda?

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nvm i reapplied t pose and it just Works now

teal steppe
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i would fix that up

frail badger
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ok why is there schmutz in the middle

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it disappears when i zoom in but its there at any moderate distance

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nvm i figured it out W me

night ember
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thats not going to work how you think it will

sharp nebula
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Ok has any1 come across an issue where u can see your eyes' bones move in vr. its kinda hard to explain but its this weired issue where the eyes on your avatar are visible in first person and it obstructs vision

steel hatch
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does anyone know why this happens, despite me merging the armature?, it just floats and bugs back n forth for context

ornate stump
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Everything attached to head bone gets scaled to zero when in first person view to not obtruct view by default.
If you still can see it then possibly:

  1. Eye bones by isn't children of head bone.
  2. Head bone isn't recognized as head bone.
  3. Eye bone somehow has headchop component.
  4. Is generic rig.
ornate stump
steel hatch
steel hatch
sudden violet
frail badger
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so why would it allow me to upload to android if i cant use it on android

halcyon kayak
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  • made some custom animations, used AV3 Manager to swap out as necessary
  • animations aren't applying as expected, can't test in play mode (changing parameters like VelocityX doesn't seem to work)
  • part of the armature gets way separated from rest of model upon uploading...
ornate stump
frail badger
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i hopped on and tried to put it on and it doesnt let me

ornate stump
frail badger
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it previews as an error model and says "purchase" instead of apply or whatever its supposed to say idr off the top of my head

ornate stump
halcyon kayak
frail badger
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because it LET ME :(

frail badger
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lemme re-open unity and double check

fiery crow
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just relaunch your vrc quest app, if ure trying to test it

ornate stump
frail badger
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oh look at that it did

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huh, how do i fix that

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oh lmao? i had rotation constraints on the thing failed to warn me about, it seems

ornate stump
sudden violet
frail badger
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but i got it to work so no worries

ornate stump
halcyon kayak
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importing animations adds a whole lot of parameters and they're sending part of my arrmature into outer space... is there some info i'm missing about importing / converting animations?

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if the answer is "sit there and delete everything that's not relevant," it's gonna take a while 😅

ornate stump
halcyon kayak
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i believe i did, but i'll try once again

frail badger
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oh new issue

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can you not have 2 copies of the same avatar, one for PC one for quest, and upload them both to the same "spot" so one is android-compatible and the other is "normal"?

halcyon kayak
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you can upload one to PC, rename it in Unity, then upload that one to Quest?

frail badger
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oh they have to have the exact same name?

ornate stump
frail badger
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no i want to upload them as the same avatar

ornate stump
frail badger
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how do i. do that

ornate stump
halcyon kayak
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i'm fairly positive i've done something wrong in Unity in regards to applying my animations

frail badger
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i have the ID copied, i don't see where i put it in to make sure it's the same

ornate stump
ornate stump
frail badger
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ohhhh thank you bless

halcyon kayak
# ornate stump So then you shouldn't extract the animation from the model file when in unity.

oh, i think i see an issue now. the bones i'm animating mostly are not in the "humanoid" part of the armature (mostly un-weighted "dummy" armature, save for the skull weighted to head bone). something about extracting the animation is erasing the data from these extra bones that i mostly animated on. i'll look more into another way to preserve all animation data... X_X thank you

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the way i learned to do it was just by duplicating the animations to force read-only off

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i didn't realize it was kind of destructive... WEIRD!!

river python
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Uhh, so I'm trying to upload a pcvr/quest version of an optiimized avatar. But I'm getting this

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Why?

balmy barn
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whats the stats on that thing first thing id check, quest requirements much lower then pc and using a old sdk ? wont warn you if its above limits

austere bay
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my avatars looking off to her left for some reason, anyone know how i can fix this? :) she's fine in blender and she was fine when i imported her yesterday, all I've done so far is make materials, toggles and I've set up the avatar descriptor (as you can see in the video) but they're not on preview and you can see when I toggle preview for look ahead she looks ahead 🤷‍♀️

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doesn't matter if I remove the transforms, they're still looking left :(

marsh gust
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i want to learn how to create a avatar,but every time i see a tutorial,its totally diferent

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or the tutorial its pretty old

night ember
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you need to know how to use blender if you want to make a model
you need to know how to use unity if you want to upload it

marsh gust
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im just want to know to use vroid and them usie blender

frail badger
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i have an animation i made for an avatar being triggered by a contact. in the debugger, the boolean is changing states properly, and in av3 emulator, the animation works. However when trying to put everything together, the animation doesn't happen

frosty summit
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Is it possible to record a texture change for an animation? I know you can material swap, but what about texture swapping?
(with/without vrcfury)

balmy barn
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no

frosty summit
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damn

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requires uploading it as a seperate avatar i guess x_x

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makes sense though

somber meadow
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They don’t cause performance issues as all you’re doing is swapping an existing material slot with another material

frosty summit
# somber meadow What’s your issue with material swaps?

I don't have a material, just a texture (png)
not sure I'm even saying this right, but yes it's just a png that works when i change the material's texture using the png
maybe I should make a COPY of the material that uses the png I want and make it so it changes to that material?
is that gonna even work?

vernal yacht
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ill be willing to pay anyone 5$ if they can help me with a unity problem

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over call'

lilac musk
lilac musk
vernal yacht
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i usally have dms from people idk turned off i only have them on for help and it would be better explained over a call , plus i dont really like texting

hazy quest
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And animate its alpha value.

frail badger
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anyone know why visemes wouldnt be working despite being plugged into the avatar descriptor correctly

balmy barn
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missing one viseme , wrong mesh

frail badger
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neither seems to be the case?

balmy barn
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if you also animating any of the visemes somewhere in your controllers it doesnt like that

frail badger
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ITS THE HEAD RESET thank u bless

mystic schooner
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Is there a way to do something like GoGoLoco's boost without having to jump?

versed marsh
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might be a stupid question but how do i merge armatures with a clothing piece that is already rigged and sculpted to it? (in blender)

olive pelican
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As long as all the bones are named the EXACT same, this will work

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If there's ANY bones wrong, poof, asplode.

versed marsh
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Yeah i think something may have went wrong with the bonnes

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because i tried doing it earlier and my ears like glued to my boots and stretched down my enntire body

olive pelican
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explbonesions?

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Top kek, make sure both armatures are as close to identical as possible

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check the names and stuff

grim condor
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I'm getting these errors in the attached image, however these bones are all mapped (other image).
I've tried reimporting and reconfiguring the rig but I've had no luck. Any Ideas for common causes here?

versed marsh
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i just checked the bones and they seem the same names

olive pelican
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Ctrl A, apply all transforms to the bones AND THEN the mesh

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IIRC

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I'm at my work desk like 30 miles away from my art rig so I'm guessing from heuristic memory

versed marsh
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I did this and clicked apply transforms

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it seems fine in pose mode

olive pelican
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Oh Lord CATS

versed marsh
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is that bad?

olive pelican
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Bo

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,*no

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It's just...

versed marsh
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oh okay!

olive pelican
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CATS is a chainsaw.

versed marsh
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but theres no data symbol

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is that an issue?

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😭

olive pelican
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Not a clue, 😐

versed marsh
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it still has all the vertex groups

balmy barn
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if they are the same name it shouldnt have .001 whatevers tho

versed marsh
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it did it again

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wtf

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the ears get pulled down to the feet

balmy barn
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base of ears probably not weightpainted to anything or not connected bones, just move head and if they that dont follow it need weightpaint

versed marsh
balmy barn
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posemode and move head

versed marsh
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it moves with it

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i think theres something wrong with the fbx

ivory cove
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Is anyone else having this issue, where any avatar I been trying to upload for quest, I just get security check errors and it is unusable. I can upload the PC just fine but then if I try Quest it breaks and becomes unusable from checks?

balmy barn
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whats the stats on this quest avatar

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windows,android,ios ratl but i dont make very poor avatars

tacit storm
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aw man

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discord won't let me send images directly so it has be though imgur (will just stay on the first part)

feral salmon
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I have an avatar in unity and I can't seem to find the viewpoint, can someone help?

tough pivot
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anyone know any known avi creators that do conversions and uploads

night mortar
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goodnight gentelmens

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I have a problem

tough pivot
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?

night mortar
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I cant upload my avatar because of this error

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can someone help me resolve this ?

somber meadow
night mortar
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like this ?

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this is what I have

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(sorry I am new to this)

somber meadow
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Whiskers 5 (5) has a missing script, you probably have a script needed for the avatar not imported

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you can also just remove the script entirely

night mortar
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I will keep you updated

night mortar
somber meadow
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Whiskers 5 (5)
Hierarchy has a search

night mortar
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did it, doesn't work

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I deleted all the scripts

tall dock
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Why from the front it looks normal but dissapear from the back?

night mortar
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or you object is in 2D

tall dock
night mortar
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idrk

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I am new too

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I just know I made an error similar to this

tall dock
thorn orbit
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not sure why it happens

tame badge
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The avatar Im working on disappears from certain angles but its bounding box is gigantic... what am I missing. im trying to compare it to avatars without this issue but I cant tell what is differant.

halcyon kayak
tame badge
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I have, no change. I have a suspiction

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The center of it is way to the side and changing the origin is flat out ignoring me when I click it

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No matter what I do, it rips itself to the side.

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I move it and reset its origin but on export it, despite my not clicking to do so, it wrenches itself back

past glacier
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hello, im currently tring to add a simple premade taggle with vrcfury and i really need some help on how to make sure im doing this right.

pleas dm me if you can help

hallow tree
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Howdy y'all I'm trying to figure out what's wrong with my avi, hopefully without starting over. So what happens is the mouth just kinda hangs open a little. Visemes work, but it's like the mouth stays open during speech. I did modify the FBX, but I went back and replaced it with an unmodified one and it still does it. I also examined the blendshapes and that looks ok. Another note is that it looks fine in the unity scene until I go into play mode. I am thinking maybe I deleted something in the animator that could have messed things up? Well, I tried reverting back to the unmodified animator and that did nothing~~~

somber meadow
hallow tree
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hum well it's staying closed when I press play now... yeah that makes sense now if the jaw isn't supposed to be mapped, I think I had to do something with the fbx at one point that might have caused it to be mapped but I can't remember for sure

somber meadow
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Unity will automap it frequently

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but fail to get the chest bone most of the time, it's confusing

hallow tree
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that fixed it, thanks! 😄

lapis nacelle
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hey i dont know if theres anyone that would know this or not but if i copy over an avatar file to a new project is there a way to upload it without it affecting the previously uploaded version?

balmy barn
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detach blueprint id, upload it wont be on the old one - no need for another project

lapis nacelle
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okay thank you so much!!!

sick tusk
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i am currently trying to make a png avatar with multiple material swaps/images using vrcfury, have i done something wrong?

balmy barn
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its made in unity for one , you have no mesh in your animator

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you will run into this where animator have no clue where to send parameters to

molten pulsar
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Does vrc expose the parameter for earmuff mode?
i want a toggle to turn on everytime i use it

fallen oxide
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(Pinged him just so he knows about this)

sick tusk
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thank you

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uhh

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nothing appears when i press it

sick tusk
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ill take a picture on my phone

sick tusk
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Do I have to add animator components to my planes?

balmy barn
# sick tusk nothing appears

need to make it in blender or it will not have a mesh to talk to easy , just a plane moved slightly up so origin is at bottom ( red dot )

sick tusk
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am i able to transfer my avatar to blender?

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so i dont have to fiddle with it for an hour

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because im more used to unity

balmy barn
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nope, you can copy things over to it in unity tho

fresh rose
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So how would i maoe it that my avi switched models btw?
So it like rn im tryna makw a senator armstrong
And i want it to change from shirt to shirtless but their 1 seperate models

How do i do that?

ornate stump
fresh rose
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how on earth do i stop my fingers from doing this?

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Can anybody help?

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I kinda need this cua im currently doin a commission

ornate stump
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It's quiet bold of you for accepting commission without knowing the topic through out.

fresh rose
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I dont usually have this problem

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Plus its just my friends so they know that im still learning

Im not taking large public commissions

ornate stump
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You will have to fixed the bone orientation in blender.

fresh rose
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Ah ok

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it looks fine in blender

ornate stump
fresh rose
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Oh

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Oh yeaa

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They arent meant to be facin up

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Ok

fallen oxide
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That's why

fresh rose
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like this

fallen oxide
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Yes

fresh rose
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when ive did it now they look like this

fallen oxide
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Still bugged?

fresh rose
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yep

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this is how they look with model on blender

fallen oxide
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Check with the other hand

fresh rose
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i havent did the other hand yet

fallen oxide
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Ok then you might wanna check the bones and how you placed them

ornate stump
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You should do mirror editing so it'd just do both side at time.

fresh rose
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oh

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didnt know that was a thing

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how do i toggle that

ornate stump
fresh rose
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theres only a x for me

ornate stump
fresh rose
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oh

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kk

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they didnt mirror the other ones

ornate stump
fresh rose
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ah

vagrant parcel
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can somebody help me with making a hue shifter on the body? i cant find any helpful tutorials online

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i have poiyomi installed, but i'd prefer to not use it if possible, so i can add it to quest.

ornate stump
vagrant parcel
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i have poiyomi toon, does that work on quest?

ornate stump
vagrant parcel
vagrant parcel
somber meadow
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They come with the SDK

vagrant parcel
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i wont port it to quest if it isnt possible i suppose

balmy barn
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just animate any of these , first one is everything , others could do with a mask

past glacier
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hello, im currently tring to add a simple premade taggle with vrcfury and i really need some help on how to make sure im doing this right.

pleas dm me if you can help

vagrant parcel
somber meadow
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VRChat/Mobile/Toon Standard

vagrant parcel
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ohhhhhh

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i dont have it :(

somber meadow
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update your SDK

vagrant parcel
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ok

vagrant parcel
ornate stump
somber meadow
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open creator companion, click manage project on your project, and click the update button on the SDK packages

vagrant parcel
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i made 2 animations but idrk what to do with them😭

devout locust
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I'm using a vrm avatar and I don't how to fix the hierarchy

vagrant parcel
devout locust
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K

molten elm
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do i need to have thumb bones mapped? im trying to have my model have arms without fingers like this

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but if i leave the thumb there it will move the mesh on the surface when i parent it to the mesh

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or would i just weight paint it to make sure it doesn't move the mesh

ornate stump
molten elm
ornate stump
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Auto weight always not accurate and you will have to do touch up after anyway.

molten elm
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its pretty good for this model

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not alot to fix

molten elm
ornate stump
molten elm
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the bones i removed their vetex groups or weights but i want all the fingers to control the red area

ornate stump
molten elm
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no its not i selected both

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thats the group i just made

ornate stump
# molten elm

The weight group it's showing is written at the top left of the view port so you have to screenshot to include that corner too.

molten elm
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im trying to pair them

ornate stump
molten elm
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its a mitten type of hand without the thumb

ornate stump
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Because having a vertex group without matching bone for weightpainting doesn't really make sense.

molten elm
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i want the fingers to all controll the same vertex group

ornate stump
# molten elm

Each finger has different movement so that also doesn't make sense to have them all controlling the same part.

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It will conflicting each other.

obsidian tapir
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Hi, i need some help on how to properly add a menu for my jon arbuckle png avatar

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ive used vrcfury to add toggles and such, but when i upload it to vrchat, none of my menus show up aside from the quick settings, i assume this has something to do with the rig being non-humanoid... but thats all i can figure out atm

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any help would be appriciated

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My menu on unity (gesture manager)

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Menu in-game

balmy barn
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#avatar-help message - you have no avatar in your animator , dont make these av's in unity, blender plane first

halcyon kayak
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or one finger's worth of bones 😅

obsidian tapir
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no avatar in my animator?

balmy barn
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you have no 'avatar' mesh in your animator, controllers will have no idea what mesh to talk to

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see the one missing = no menu

obsidian tapir
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so i gotta make a few blender planes and import then into unity to replace unity's planes?

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are you able to reshape blender planes in unity? @balmy barn

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if so, could i just download one as i really prefer not touching blender with all my might

balmy barn
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can also use a empty skeleton with a mesh, then drop things inside that, since it will know about it and stuff under it

obsidian tapir
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yeah but then youll get that weird jitter with png avatars

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as it does the idle animation

balmy barn
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not if its in root

obsidian tapir
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which one do you think is easier, im not exactly familiar with either of these methods

balmy barn
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just make the plane in blender for the 'avatar' slot to be filled ratl

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only reason id use a empty skeleton if something need constraints

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(or beeing lazy testing)

obsidian tapir
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as obj or fbx

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exporting the plane

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i mean

balmy barn
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fbx

obsidian tapir
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alr, thanks man

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so i did the plane animator

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but in unity my plane just has a mesh

balmy barn
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'create from this model' or there wont be anything

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fbx import settings

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been awhile since ive looked at my generic plane av (years) ratl

somber sequoia
near ivy
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how to fix

brisk hazel
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Trying to get my avatar to work with MMD, its an MMD model, but the mouth isnt working with the VRCFury addon thing

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this addon thing

somber sequoia
near ivy
balmy barn
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exsample from a script that generates them in blender

brisk hazel
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I'll see if I can re-make them somehow though

somber sequoia
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if they exist you don't need to remake them

balmy barn
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Mesh must be named Body , never seen a animation that doesnt have that as base

brisk hazel
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It is.. its literally an mmd model </3

balmy barn
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vrcfury dont keep this , ive seen some anims that use it ' ウインク2 '

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so i never use it ratl

night ember
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there is absolutely no reason to be using vrcfury for mmd

balmy barn
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its whenever you use the blendshape optimizer it eats them

brisk hazel
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The eyes work, but the mouth wont

unborn mirage
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Is there a way to have the avatar display correctly during FBT calibration? When I wear my jacket, I hide my arm via blendshape. When I take my jacket off and calibrate, my arm are shrunk. If there are reading materials for this I'd definitely appreciate it. Trying to stick closely to using VRCFury for most toggles if possible to test out a fully modular workflow.

night ember
brisk hazel
night ember
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whatever the default state is
thats what you are in tpose

night ember
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have the mmd blendshapes named that
and DONT use the same said blendshapes in the avatar descriptor

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its either you use it for mmd or you use it for the avatar
never both

brisk hazel
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really helpful...cause its got both for blendshapes... </3

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Both the Visemes and MMD shapekeys

night ember
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just sounds like incorrect names or you are trying to use them for both
since its only the mouth not working

brisk hazel
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Well, I've never tried doing MMD stuff with models before, so I don't know. I dont know how to tell. Which is why im asking for help.

night ember
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screenshot your blendshape list

brisk hazel
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Unless im just really blind and they're not there despite it being an MMD model...

mental estuary
serene hemlock
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guys anyone know this avatar?

balmy barn
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not that id ever recommend using vrcfury ratl it does some annoying things like removing states that it think does nothing

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this 'animation' does nothing imma remove it

mental estuary
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Then you should report that it removes that

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And if it removes an animation it shouldn't, report that as well

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Not reporting anything and not using the tool won't magically make it better

mystic schooner
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Does anyone at least know how GoGoLoco does flying on Quest? I want to try using a similar technique for something else, but it's for an avatar for someone who's stuck on Quest, so it has to work on Quest

night ember
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just place it at the feet

mystic schooner
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I've never used stations before, no clue how they work

molten elm
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question, should the "face bone" from blender be the Head bone? its connected to everything in the head like eye mouth etc

icy bane
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i put the avatar into unity and the quest textures are pink, how do i fix

unborn mirage
night ember
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🤷‍♂️

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you dont exactly need arms when calibrating fbt

somber mural
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hellooo is there anybody here that knows how to mess with booth models? add toggles and change hairstyles and outfits into the toggles and can teach me :D

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i have the base kipfel model and would like to customize it with toggles with different outfits hairstyles etc and i can’t figure out how to do it

versed marsh
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so i had some issues with my fbx when bringing it from blender to unity and decided to use modular avatar to join it instead, its already rigged to the armature and sculpted, how would i go about merging it here?

flat tulip
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Why does my Unity say I need an Avatar Descriptor when the Project is a World? It's suppose to say add a Scene Descriptor not Avatar Descriptor. Also I know this channel is called avatar help but there's no channel called world help so I'm putting this here and I need an answer.

twin raft
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and youre done

versed marsh
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or prefab

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because it kinda broke when i went to launch gesture manager

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or the objects armature,,

twin raft
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i typically put the script on the clothings armature

versed marsh
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okay let me try that

twin raft
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hows it broken?

versed marsh
#

1 moment

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going into play mode and seeing if this worked properly

versed marsh
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is there any way for modular avatar to do some blendshape stuff?

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in specific i need a blendshape to toggle when i turn on some stockings

twin raft
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it can, vrcfury can too

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i dont know how though

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i use vixen personally

versed marsh
twin raft
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i would just look at the docs for vrcfury or modular avatar

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shouldnt be too hard

versed marsh
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okayy thank you

bold beacon
#

Why can I not upload this avatar In anything but windows even if it's performance estimate is good? It says I can upload it as a fallback if i upload it to all available platforms, which is what I am trying to do

left wharf
#

You need to install Android Build Support from UnityHub

bold beacon
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Ohh alright thank you

versed marsh
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Another tricky thing i encountered in blender was trying to get these accesories rigged to my main armature. the tricky part is i need to keep all the bones for the chains and such while im rerigging but im not really sure how to go about doing this

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armature A is the one i dont need while armature B is my main armature i need to have the accessories rigged too

fiery crow
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could use an aim constraint or parent constraint for the legs

versed marsh
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how would i go about that?

fiery crow
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the unity component i mean

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but idk, ive never tried something like this before or used quadraped final IK

versed marsh
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ive been trying to wrap my head around it myself

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quite the headache

civic cliff
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i removed the underwear on an avi im making for somebody else, realized that was a mistake, then tried to add it back on by just dragging it from the base model onto my customized one, and now it isnt moving with the model at all, so if i want to get that to work, how would i go about that?

civic cliff
versed marsh
#

hi redd

quasi tundra
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I thought I'd throw a model into vrchat for the hell of it, but the view is not at all coming from where I put the view position

somber sequoia
somber sequoia
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is the asset rigged? how are you attaching it?

civic cliff
#

either way, i think ill just move the clothes from the edited version onto a fresh version

somber sequoia
#

yeah that's not going to attach it to the armautre

civic cliff
#

i figured, i just tried it anyway

serene hemlock
#

anyone know this avi?

ancient zephyr
#

Hello everyone

#

How are you all doing

timber wharf
serene hemlock
timber wharf
#

heres a channel to make/upload avatars, not name them. so ye

serene hemlock
#

sorry mb

fiery crow
woeful raft
#

Anyone like a wizard with this stuff?

#

I’m running into issues with my purchased avi

somber sequoia
#

just ask your questions

molten elm
#

how do i connect these 2 bone spheres? i had to add an extra bone and this one is kinda just floating but its connected at the bottom sphere

somber sequoia
#

"bone sphere"?

#

and also what do you mean connect?

molten elm
#

the sphere of the bone

#

yes

somber sequoia
#

the spheres are either heads or tails

molten elm
#

new to doing armature stuff

somber sequoia
#

you can "connect" a bone's head to another's tail by making it a child of that bone

molten elm
#

im trying to clear the parent but its not doing anything

somber sequoia
#

you can't "connect" a bone's head to another bone's head

molten elm
#

its not

somber sequoia
#

I'm not sure what this diagram indicates - you want to move that where?

molten elm
#

the top one that is circled, is pared with the head bone under the highlighted bone

#

i want to connect the head of the highlighted to the tail of the circled one

#

but its already parented

somber sequoia
#

okay so make the hilighted one a child of the circled one

#

ohhh ok

#

the in the bone properties box near where it shows the parent is a checkbox called "connected"

#

enable that and the head will snap to its parent's tail

molten elm
#

thank you that fixed it

#

didn't know there was a tab for it

somber sequoia
#

yep!

dark jay
#

letssay i have another armature like a coat and i didnt want to use blender to merge would i parent constraint in unity?

somber sequoia
#

you could use VRCFury's armature link

dark jay
#

can i still have it be a toggle after

dark jay
somber sequoia
#

probably?

#

I don't use fury

dark jay
#

ok

vagrant crater
#

so as someone who understands the basics of phys bones ive had a hard time making this cloth work especilly with full body id love some suggestions on how to treat something like this

high rapids
#

Where in unity is this menu?

#

I have lilToon imported I think

somber sequoia
#

Looks like it's material properties, so look in the inspector when you have a material selected

high rapids
#

Mine just looks like this

somber sequoia
#

that's the dropdown to choose a shader.

unborn moon
#

getting this error constantly on my avatar, and uploading works, but adding "extra assets" causes it to fail uploading

high rapids
stuck oxide
#

how do i add end bones to the boobs? in unity it just doesnt pop up with the radius thing for phys bones when i apply them and they dont work

ornate stump
stuck oxide
ornate stump
#

Literrally that.

stuck oxide
#

ok

stuck oxide
ornate stump
spark walrus
#

why does my unity infinitly load when i made a expression menu?? 😭

cobalt zephyr
#

so i wanna change the fbx in a prefab with a copy that i edited on blender to fit my avi, is that possible?

#

i only wanna change the fbx/mesh and nothing else

ornate stump
cobalt zephyr
#

how?

ornate stump
cobalt zephyr
#

?

#

like when i save i save over the original fbx?

ornate stump
cobalt zephyr
#

thx

#

i was trying something probably dum XD

#

copying over all the diffrences from the prefb and my fbx to mke a new prefab xD

#

should i export with leafbones?

ornate stump
cobalt zephyr
cobalt zephyr
#

so this only happens to the blender edited versoion

#

idk why

#

since i just eddit mesh shape suing sculpt

junior void
#

did you perhaps sculpt on a blendshape

cobalt zephyr
#

it seems that when i replace the fbx some bones dont move properly

#

idk why

junior void
#

have you checked the console for errors?

#

or the import settings' rig tab

halcyon kayak
#

does anyone have a good tutorial for importing animations from a set of bones which are part of the armature, but NOT parented/attached to the main humanoid bones? most tutorials i can find are things like tails or ears.

my issue is that trying to import / extract the animation from the FBX into Unity's humanoid rig erases the data from bones which aren't parented to the top layer of humanoid bones.

is there any other way to import animations to preserve this data?

#

picture for reference. maybe something about the way it's set up is causing issues. the two sets of bones are part of the same armature, but their own independent heirarchies.

#

skull = weighted to head bone, cube = weighted to the back set

devout locust
#

I'm a known user and have spent a lot of hours on vrchat is it a bug or not?

ornate stump
devout locust
#

Ok thx

supple crag
#

Does anyone know why all my avatars look like they have dinosaur arms

#

Basically the arms are positioned weirdly on vr

#

They're fine on desktop tho

#

Please help!!!!

ornate stump
supple crag
ornate stump
supple crag
ornate stump
supple crag
ornate stump
supple crag
boreal sky
#

hey im new on unity ect ect and its hard for me to upload my Booth avatar i cant understand anything even with a tutorial can sm1 help me

supple crag
ornate stump
supple crag
boreal sky
supple crag
#

But I'm not sure what could've caused it

supple crag
ornate stump
boreal sky
#

my ex use to use alot unity but yk , its a Booth avatar so there is like 10k files and i cant understant shit

cinder mortar
#

Whenever someone has a second, does anyone know why this is happening? It's happening cross-platform. the lower legs seem to be linked correctly but everything else is broken

supple crag
ornate stump
boreal sky
#

idk what to put ect ect so yeah

supple crag
supple crag
boreal sky
boreal sky
#

all u see is unzip alrdy

supple crag
#

What's the models name?

boreal sky
#

Jumpy

supple crag
#

The file u likely wnt is ym jumpy ver 4

ornate stump
supple crag
#

Do any of y'all have PC VR?

boreal sky
#

yeah but it puted me this file

ornate stump
#

The base itself should work fine unless you did some change to it.

#

Also try testing with only the base avatar without customization.

supple crag
supple crag
# boreal sky

That's a vrm file, you likely want to convert it to fbx in unity using a plugin

boreal sky
#

uhhhh

#

ok how XD

supple crag
#

HOLDON, I'll send a plugin

boreal sky
#

ok ty

cinder mortar
#

Doesn't unity have a built in fbx converter?

junior void
#

no

cinder mortar
#

what in the world have I been using this whole time

junior void
#

dont convert vrm in unity with plugins. it causes more issues than it does good even though ti sometimes works

boreal sky
#

thanks and i have to put this on unity ?

supple crag
boreal sky
#

ehhhhh thanks

cinder mortar
junior void
#

its likely a rotated hip bone. old rex had the hip upside down and some assets didnt update it

cinder mortar
junior void
#

untick rotation

cinder mortar
#

ohhh

cinder mortar
#

how do I change my avatar's default height? can I just scale it down in unity?

ornate stump
cinder mortar
ornate stump
cinder mortar
ornate stump
cinder mortar
ornate stump
cobalt zephyr
#

so some bones wont get closer to the avi

ornate stump
cinder mortar
cobalt zephyr
#

or rather parts of armature

#

it wont move any lower

ornate stump
ornate stump
# cobalt zephyr

Why is it there to begin with? Did you edit avatar in blender?

cobalt zephyr
ornate stump
somber sequoia
#

possibly you didn't export from blender with the same settings as previous? Or yeah, you unpacked the avatar?

cobalt zephyr
#

no trying to get it in with vrc fury

somber sequoia
#

... fury has nothing to do with this though

ornate stump
cobalt zephyr
#

the avatar is unpacked the asset of the pice of clothing is not since i am using vrc fury to put it on the avi and it only hapens when i check with gesture manager in play mode otherwise looks fine

ornate stump
somber sequoia
#

yeah don't unpack.

ornate stump
#

It's also confusing when I asked and got "no" as an answer first time.

devout locust
#

How do I fix this i don't have any pc shaders on this avatar

somber sequoia
#

you definitely do somewhere. You'll have to find it.
Given that it's an error, it'll probably be on an object that's currently pink

#

Might be a material used in a swap animation though

junior void
#

maybe you changed the number of materials somewhere to get rid of it. often done on the cornea. that wont delete it tho, just make it unaccessible

devout locust
#

I found the shader and took it off my avi and it's still there

junior void
#

how did you take it off

devout locust
#

I switched the shader for matcap lit on my quest harness

somber sequoia
#

removing the shader will just result in a broken material exactly like this, you have to change which shader that material is using.

devout locust
#

I deleted poiyomi and it is still there on my mat

junior void
#

the header is only the name

#

yo can name the material anything really

devout locust
#

I fixed it anyway

median plover
#

anyone know how ti fix this

somber sequoia
late heath
#

this may be a dumb question but does anyone know if its normal for toon standard to be so.. bright under certain lighting conditions?? i dont know if somethings messed up or not but ive heard that this has happened to other people in multiple occasions

halcyon kayak
#

i would imagine for pre-set shaders, it would be created for "general purpose" use, but i'm sure there are plenty of VR Worlds out there with unique lighting setups which may not interact as expected with some shaders

#

darker than normal, lighter than normal; this is one "con" of toon shaders compared to other types, with the "pro" being that they look REALLY REALLY GOOD under the ideal lighting conditions

daring lark
manic wharf
#

Dose anyone know how to fix this glitch I keep having.
I get no blueprint id when I try to upload an avatar

ornate stump
manic wharf
#

Ohh

#

How do I fix it?

ornate stump
ornate stump
manic wharf
#

Kinda I just deleted the armature itself

#

Sorry I've only been using unity for a few days now

ornate stump
daring lark
ornate stump
#

Also use snipping tool with Window+Shift+S key to properly take screenshot.

somber sequoia
# manic wharf How do I fix it?

you either install the missing package that the script requires, or you remove the script component. Don't remove the armature 🙂

daring lark
somber meadow
#

just click purge

#

and if you're on blender 4.x it'll have a recursive function, make sure that's enabled. If you're below version 4.x keep purging till it stops you and says it finds nothing else

ornate stump
# daring lark

Then it isn't orphan. You could track it down with Blender File view in the same outliner.

umbral oriole
#

need some help and advice trying to put a hair material that is animated on a new hair fbx that i have added onto the avatar but the animations dont work on the material on the new hair fbx how can i fix this
if it is relevant in the poiyomi shader they are marked as rename and animate when locked

#

there are several animations for this hair material and i dont want to have to reanimate everything

ornate stump
umbral oriole
somber sequoia
#

you can change the path name if you click twice on it, or hfcRed has a really great animation repathing tool

ornate stump
somber sequoia
#

or that

umbral oriole
somber meadow
#

Animations are entirely just path based from the point of an animator

umbral oriole
ornate stump
#

Or did you think you can't rename the child object? That isn't the case either.

umbral oriole
ornate stump
#

If you moved in to different path that can't rename then you will have to use some tool to move it back to original location or use animation repathing tool.

daring lark
#

Ok it worked thx

umbral oriole
ornate stump
umbral oriole
ornate stump
somber sequoia
#

if you load the animation as if you were going to edit it, you'd see the paths yellow if they don't match your hierarchy

umbral oriole
ornate stump
#

This matters if you want to keep the original hair working so you shouldn't touch the original animation and just record new animation into there.

umbral oriole
ornate stump
umbral oriole
#

bruh is there really no other way?

#

wait so what happens if i get rid of the og hair?

ornate stump
umbral oriole
ornate stump
#

Manually you would just select the property in animation, hit F2, and rename to the new path.

#

There is a tool Kazin mentioned but I have never used it.

somber sequoia
#

You could copy animations and repath just one, rather than re-record.

#

but if it's only like 2-3 paths I'd just edit them manually, otherwise I use hfcRed's tool.

umbral oriole
#

its like 5 or 6 for each animations

#

ok im gonna attempt this

somber sequoia
#

you can also edit the files (they're just .yaml) and find/replace in a text editor, I used to do that before the Red made the tool

crystal magnet
#

Hi

somber sequoia
#

I don't have a link handy

#

it should be easy to find

crystal magnet
#

Does someone know how to port a model's textures and materials from blender to the unity hub for an avatar

somber sequoia
#

save the textures as image files, put them into your Unity project, make new materials there.

crystal magnet
#

ok i'll try that

#

thanks

somber sequoia
#

I don't have unity open, but it's in the menu, assets -> create -> material

#

I think that's right

crystal magnet
#

i mean

#

how can i give the "new material" the textures

versed marsh
#

can anyone give me a physbone script for chains?

somber sequoia
versed marsh
#

Or does anyone have a way i could find one?

somber sequoia
#

there are lots of videos which show this

somber sequoia
versed marsh
#

i figured there could be a basis for the physics and all that on a script

somber sequoia
#

yep. don't forget limiters, they're really useful.

versed marsh
#

preferably i need the path to go something like this for the bottom 2

somber sequoia
#

put a plane-shaped physbone collider on an empty game object and drop it onto your avatar somewhere

#

Position it at the floor

#

then drag it into that chain physbone's collider list

somber sequoia
#

sure. I'd name the object something useful so you don't forget what it is 🙂

versed marsh
#

alright

versed marsh
#

and just drag my floor collider to the transfform

somber sequoia
#

for what purpose?

versed marsh
#

wait ok holdon

somber sequoia
#

colliders are things that physbones will collide with

versed marsh
#

im getting the wording messed up

versed marsh
somber sequoia
#

drag the game object you just created into the physbone's collider slot

versed marsh
#

Ohhh

somber sequoia
#

no

#

a) that is the collider, not the physbone script

versed marsh
#

I dont see a slot for colliders

somber sequoia
#

b) that is not the "collider slot", that is the "root transform" slot

#

Look in the physbone component, not the physbone collider

versed marsh
somber sequoia
#

That is the physbone script, see where it says "colliders"

#

(this is all in the documentation too)

versed marsh
#

theres only a size

#

no slot for the collider i made

somber sequoia
#

unity 101: increase the size number to get a slot

versed marsh
#

Ohhhh

#

okay lmao thank you

daring lark
#

My unity just crashed while trying to submit a avatar after finishing setting it up 🥲😭😭😭

#

Bro now my phybones don’t wanna work im actually crying

tribal haven
#

Can anyone show me how to export a substance painter material to put it in unity?

somber sequoia
#

er, "preset" is what I meant.

#

and no, it doesn't mean you must use the Poiyomi shader.

wicked tide
#

im getting these errors and idk how to fix

tribal haven
#

Oh I didnt know poiyomi has their own thing for the substance painter I am using

#

ill look into it thank you

somber sequoia
#

yeah it's a good guideline. I based my own presets on that, but do different ones depending on if it's an avatar or world project, or if I'm outputting masks vs. the whole PBR texture set.

tribal haven
#

That's also the thing, I'm trying to make an avatar and all I've found from the materials in here is like dirt

#

Gravel, coarse sand

somber sequoia
#

yep, there's some great ones in there

tribal haven
#

What template should I be using for an avatar? Metallic roughness doesn't sound like that's the one

somber sequoia
#

why not?

#

I use the substance shader pbr-metal-rough-with-alpha-blending for most things

daring aspen
#

I've been uploading avatars for long time and never had to deal with this

#

why now is the sdk giving me problems

tribal haven
somber sequoia
#

you can?

#

paint, export albedo, normals, metallic & roughness. drag those into the right slots in the material in Unity, with the shader of your choice. Ship it.

verbal warren
#

just a little curious if anyone knows why milltina hands are spread on default..? i can never use stockings/glove ect on milltina because of this goober stuffs

somber sequoia
#

I assume that's just the way the creator built it

verbal warren
#

sadly is

somber sequoia
#

bring it into blender and pose it how you want, then apply the armature modifier

somber meadow
#

if you use assets not made for an avatar, you get clipping/weight issues anyway

somber sequoia
#

yeah I was assuming they ment assets for something else, but I don't really know these avatars

verbal warren
#

the booth model is milltina, and the asset is made for milltina

somber sequoia
#

oh, strange that wouldn't fit then

verbal warren
#

just pain remains

somber meadow
#

did the avatar creator update the rig for the finger positions to change?

#

or is it some weird blendshape

verbal warren
#

isnt a blendshape, ill check for updated avi rn

tribal haven
somber sequoia
#

Yes, you export only textures from substance painter.

#

ah that's more brief than I expected. probably a good intro either way

tribal haven
somber sequoia
#

sbsar is not useful for vrchat, you want PNGs.

#

bits, up to you, I usually output 4k but decrease sizes in Unity to whatever is appropriate.

#

you may not have all of them, it depends on what your project uses.

slow panther
#

ive been stuck on an issue for hours, im not really sure whats going on, my avatar is so so close to being done but my top toggle isnt working, the shirt has a physbone TopLift_Angle paramter and I belive it something in the fx thats triggering my top to just spam go up and down
im looking at a side by side of when it was working and im just confused as ever
if anyone is around to maybe help with this id be so incredibly greatful i just wanna be done :hehehehe:

somber sequoia
#

if it says _Angle it's probably driven by a physbone

slow panther
#

ye

tribal haven
somber sequoia
#

in your material

#

(materials applied to mesh objects, so look at the inspector for a mesh object like the body)

formal badger
#

Hello, I am still fairly fresh into making avi's and I still don't understand how to read the console especially if it's avatar validation failed. Been trying to add gogo via modular avatar

somber sequoia
#

are those the only two errors?

formal badger
#

yup

somber sequoia
#

unfortunate

formal badger
#

how so?

somber sequoia
#

I've no idea what that means

formal badger
#

the avatar works without the gogo, as soon as I add the modular one it fails to validate, if I use VRCfury it compiles all the parameters and refuses to upload anyway

glacial nimbus
#

need help with the harness, I dont see too many users use them so should I even texture it?

tribal haven
somber sequoia
#

Yes, "the poiyomi stuff" is where you do this

tribal haven
#

Unfortunately the poiyomi stuff is like pandora's box and I just opened it

#

No idea where i'd import the colors here

somber sequoia
#

I refer you again to the documentation I linked, which tells you exactly this.

tribal haven
#

ah ok ill read up

hard hatch
#

Is anyone here proficient with substance painter or making avatar textures?

somber sequoia
#

we are literally talking about using Substance 🙂

hard hatch
#

I take that as a yes then?

somber sequoia
#

Yes, some people here are proficient at those things.

late heath
#

best way to go about adding physbones to these arms? (so the "strings" are softbody and move with the force of gravity)

somber sequoia
hard hatch
#

Good, I need some advice from someone who is since I'm having trouble making good looking textures, using the mirror mode on sp. Every time i try to use it, the opposite side of my painting comes out terrible looking and often times, even if im in UV mode, the strokes will bleed onto other UV tiles.

somber sequoia
#

yeah, substance's mirror mode is not so great

late heath
somber sequoia
#

I often find myself painting in 2D when mirroring

hard hatch
#

Exactly, and i want to know how other people who do make good looking textures so it because this is so frustrating 😫

somber sequoia
#

practice 🙁

hard hatch
#

True , but I'd like to digure out a way around crappy software...

#

Like maybe ppl use something else, which I doubt, but I want to know if im the only who can't figure out a way to master using the mirror mode

somber sequoia
#

Usually if you're careful about how you setup the model used in substance, it can be better. or use masks well to prevent painting on the wrong things

#

I'm not sure what advice to give really

hard hatch
#

Yeah, I think at this point, I'll just have to start using masks more often to compensate for the awful accuracy from the mirror tool

#

Which im definitely not opposed to

#

It seems to be the only option i have atm

somber sequoia
#

absolutely use a lot of masks

#

not sure what you're painting but I often split up my model so it's easier to paint in 3D. like the parts of a suit of clothes

hard hatch
#

Ah well I'm currently texturing a Nightbeast avatar base, which has all the meshes for the clothing included with the fbx.

#

My main issue is trying to do the textures around the mouth and fluff area's, as that's usually where I run into the issue of UV bleeding

somber sequoia
#

you can bring it into blender and split it up into parts, if you want to go this route

#

technically I don't split things into separate objects, but more move parts away from each other, like say the shirt x+1 and the pants x-1, etc.

hard hatch
#

Well the problem I'm having is that there's not enough space between the parts of the body mesh itself. Example: trying to texture the lips using the uv mode, the color always bleeds onto the upper or lower lip, depending on which side im doing

tribal haven
night ember
somber sequoia
#

Yeah exactly

hard hatch
#

Or doing the ears, the color always bleeds onto the fluff inside the ears, despite the fluff being a different tile

hard hatch
somber sequoia
night ember
somber sequoia
#

or use a mask

#

in the 3D mode, it ignores tile borders, that's the whole point

hard hatch
night ember
somber sequoia
#

or the mirror point isn't in the right place

hard hatch
#

Exactly, the issue is with the mirror tool, nothing else.

night ember
somber sequoia
#

you can move the mirror point, did you try that?

hard hatch
#

Not yet

hard hatch
# night ember then dont use it?

Well I'd prefer to not have to individually do each side of a texture that's supposed to be symmetrical, considering im not good at doing such things

night ember
#

if its going to be exactly symmetrical then why didnt you just have them share identical uvs

tribal haven
somber sequoia
#

I again refer you to the Poiyomi documentation

hard hatch
night ember
somber sequoia
night ember
#

material contains textures
shader tells how the material should render

hard hatch
somber sequoia
#

yes, that's a better way to say it.

night ember
hard hatch
#

Would that be a blender thing?

night ember
#

yea?

#

blender is where uvs are edited

hard hatch
#

K

night ember
tribal haven
# night ember

Okay I put something in there and nothing about this guy changed

#

I put one of the "fur" things in there

night ember
#

well did you put the material on the actual mesh

tribal haven
#

now i did and he looks terrifying but thats okay

#

um

#

I just dragged it onto him I don't think I was supposed to do it like that

night ember
#

you drag the material not the texture

#

dragging the texture just makes every material slot a generated default material with that texture

somber sequoia
#

its hard to be specific as to which part you're dragging the material onto if you do it to the 3D model, I usually drag them into the slots on the mesh renderers.

tribal haven
#

Okay he's looking slightly less scary now that its a material thank you

#

Still not sure where what I painted in substance painter is

#

I've read that document now

night ember
#

did you export the image

tribal haven
#

I exported the textures

#

That doesn't include the image of it?

night ember
#

you say you exported them but did you actually get an image

somber sequoia
tribal haven
#

Oh yeah I have a Body_Base_color.png here

night ember
#

did you import it into unity

tribal haven
#

Yeah it's here in "Assets"

night ember
#

drag that onto the material

tribal haven
#

I did it! He looks like an analog horror monster right now but I can make it look better I think

#

I assume you'd go into the poiyomi things to really fine tune it

night ember
#

I mean if you are using poi sure

fervent spear
#

hi guys i wanted to try fixing the top half of these ears because the mesh looked a bit squished?(1st image) but im worried because they kindof move with physbones, and im wondering if doing this will affect the way they move? just wanted to know if i rearranged the vertices correctly (in the 2nd image)

junior void
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Removing/merging vertices shouldnt cause issues. Making new ones is the problem as theyll not have any weights

fervent spear
#

tysm!

still hinge
#

how does one add arm colliders to an avatar because ive been here for a solid hour now trying to figure this out and ive added pretty much every collider that is in unity and or vrcfury 😭

ornate stump
still hinge
ornate stump
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Also are you sure you want it to be on arms and not just hands?

still hinge
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yes im sure, and i have tried physbones collider but that didnt seem to work

ornate stump
still hinge
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i will try that again and ill tell you if that works

still hinge
ornate stump
still hinge
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a i found it thank you 😭 i didnt see the collider tab in marshmallow

sour sun
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I need a free avatar

night ember
somber mural
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would anyone know why my second outfit for my kipfel model is suddenly invisible it was working fine earlier and now even if i turn it on i don’t see it

ornate stump
somber mural
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her other outfit works fine when i check it on and off but the second one doesn’t show anymore and im not sure why

ornate stump
# somber mural

Why did you even have to screenshot diagonally? Also use snipping tool by Window+Shift+S key.

somber mural
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LMAO

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i took a pic for a friend

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sorry

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i didn’t know how to screenshot with this keyboard lol

ornate stump
somber mural
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i know the second outfit is named black for some reason

ornate stump
somber mural
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i’m not sure what you mean but the drop down menu or the little right arrow?

somber mural
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i can see the outfit when i do that

ornate stump
somber mural
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i can see the hierarchy just the pieces of clothing as well as the outfit on my model in the scene

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i tried taking a screenshot but it’s not saving to my pc 🥲

ornate stump
somber mural
ornate stump
somber mural
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oh 😭

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how do i get out of that

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i have never done this before

ornate stump
somber mural
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now i’m back to not seeing the outfit

ornate stump
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I mean the solid arrow button, not the line one.

somber mural
#

what does children objects mean

ornate stump
somber mural
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i feel so lost T-T

night ember
somber mural
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OH

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okay

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i fixed it :D

ornate stump
somber mural
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there was something hiding it lol

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i just had to click on it

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all the way to the left it’s like an eyeball xd

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i think i might’ve accidentally clicked it and hid the entire outfit

ornate stump
somber mural
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i’ve never known about that

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all i knew how to do prior to this was uploading avatars i’ve never edited one

ornate stump
#

You will get to know some day anyway.

slow panther
#

???????????????

left gull
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likely a world-only shader

somber sequoia
#

yep, 'tis

shut oxide
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i only have 6 materials in unity but for sum reason it shows 12 material slots once i upload it to vrchat why's that

timber wharf
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its how many material slots you have, not materials.

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you can have 100 materials if you only use 1 at a time, and you can have 100 slots used if its a complex model and you just replaced everything with the same black material without merging meshes

shut oxide
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that makes sense thx

somber mural
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okay so just a quick question i bought a tail ribbon for my model i would drag it into my avatar and then do i put it anywhere specifically or is that it

hollow rover
#

Yo guys its my first time enountering this issue but my physbones do not working during play mode, i have no errors and my avi's hair is movable and has working bones

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does anyone know any common issues that does this?

shut oxide
barren wharf
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i dragged this onto an object and it just looks like this, is there a way to make it more visible

somber mural
dire heart
#

is there a way to turn off vismes even in mmd worlds?

night ember
#

just dont have the mmd visemes

halcyon kayak
# somber mural i’m not sure what that means 😭

"parenting" is a concept about bone hierarchies. wherever the "parent" goes, the "child" follows. for example, the head is "parented" to the neck so that they stay attached.

you can make your ribbon the child of the hips, or whichever area you want it to stay attached to.

karmic laurel
#

anyone know why this is happening ?

left gull
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its likely an animation (possibly part of the model's base layers) that's activating a blendshape for the body mesh to shrink the arms on activation

karmic laurel
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what should i do then ?

left gull
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remove the layer causing it in the FX if you're not using the original outfit toggles anymore or if you are then you'd need to swap it's setup so it doesnt set the arm shrink to 100 on load-in and only when wearing the specific outfit its doing it on

covert remnant
#

how do i add animations to my custom avatar?

azure thunder
#

Any experts on liltoon? Why's my outfit lit up compared to my avatar 😭

serene patrol
#

How the heck do I add these

somber sequoia
#

Assuming your avatar actually has the bones, go check the rig setup to see if it's done properly, with the right bones in the right slots.
If your armature does not have those bones, you'll need to add them in something like Blender.

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(rig setup: find the model file in the project, not the avatar, then click the "rig" tab in the inspector and "configure")

serene patrol
#

Okay I fixed that but it's giving me avatar validation failed

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I'm not really that good at unity yet so I have no idea what it means or how to fix it

somber sequoia
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you'd need to provide detail, such as the first (at the top) 2-3 error messages in the console

serene patrol
somber sequoia
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"auto fix"

serene patrol
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used that on a previous project and it ruined evrything but ill give it a go

somber sequoia
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the alternative is you can find all the textures which don't have that option checked and check them individually.

serene patrol
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i did something and it fixed thank you for your help