#avatar-help

1 messages · Page 169 of 1

somber meadow
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blendshapes is a dirty workaround, but VRChat really should implement UDIM tile discarding into their quest shaders as it does nothing but help improve performance with actual results

prisma thunder
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Question, would the blendshape cost performance 24/7, only when in use, or only when initially toggled?

somber meadow
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when blendshapes are above 0% they'll be in the skinning call until they go back to 0

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so make sure you have your default states when the blendshape is on 0%

prisma thunder
#

Oh! also this

timber wharf
#

even worse

timber wharf
#

and you cant have them on quest anyway

prisma thunder
#

I can use the tile discard for PC, just trying to find out if an invisible material would be better for performance than a blendshape toggle

somber meadow
#

Quest cannot render transparency on avatars, it's a limitation from it's GPU

prisma thunder
#

I mean it's invisible for them 🤷

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Even when I get on quest, that materal works

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Also

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The blush on my avatar is transparent

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Using the additive particle shader

prisma thunder
worn kiln
#

callout is not allow here + cannot process without user id which said in thread

lilac orbit
#

transparent shaders usually don't work in quest

prisma thunder
prisma thunder
scenic bridge
#

Thank you, i couldn't find it

night ember
mystic schooner
#

Okay, this is gonna be hard to explain... so I have a generic model rigged with rotation constraints and a hip position constraint to a humanoid rig so I can easily stretch and scale parts of it. I'm wanting to make the GoGoLoco floating cause the lower half to stay stuck to the ground while the upper half moves up and down. I've tried adding a spine position constraint and zeroing out the weighting for the hip position constraint when the GoGoLoco floating parameter is above 0, but it still moves fully up and down. Does anyone have any other ideas on how to pull this off?

heavy zephyr
mystic schooner
#

I mean, it's gotta for some animations, but if I can toggle it in animation, maybe. I'm guessing that's unchecking Y in the Freeze Position Axes?

indigo falcon
#

Hi, so I got an Rusk avatar on Booth. It works on PC without a problem but on Quest it shows only pink? How can I fix that.

lilac orbit
heavy zephyr
indigo falcon
lilac orbit
heavy zephyr
indigo falcon
#

I did get this error yesterday but didnt really look into it

mystic schooner
lilac orbit
heavy zephyr
lilac orbit
indigo falcon
#

Which Package folder do I select?

lilac orbit
#

you need to change the materials

heavy zephyr
indigo falcon
heavy zephyr
indigo falcon
#

also found these alerts if that helps??

heavy zephyr
versed marsh
#

Is it possible through VRC-fury to have it so on a toggle the socks fishnets and 1st pair of boots disappear but the new boots toggle on with my heel blendshape?

mystic schooner
timber wharf
#

@versed marsh fury toggle can use generic animation clips just fine

lilac orbit
drifting furnace
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idk how to fix this. ive changed the textures via unity, but when i get into vrchat it doesnt work. This model comes with a toggle with 3 textures you can change into. But non of them change into the texture i want in game. plz lmk if yk how to fix this. (also its doing a weird walking animation on desktop but i could care less for that)

heavy zephyr
drifting furnace
heavy zephyr
lilac orbit
drifting furnace
lilac orbit
#

that's good but you can ask the artist who made it to fix it for you then

plain tusk
#

Is anyone able to help me with how to properly work the TikTok to OSC Interactive System for VRchat, please?

ornate wasp
#

Is this where I can go to find some help with a particular problem that's been vexing me for about half a year now? It's about an Avatar I bought that doesn't seem to work properly and I was wondering if anyone would like to help me figuring out the problem/problems

lilac orbit
#

you can explain your problem here

sharp oasis
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I'm currently having an issue uploading my avatar.
It goes through the multiple unity bars of loading after pressing upload, but then unity closes right before it finishes. No errors appear in the creator companion and unity closes before any errors appear either

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Any help troubleshooting would be greatly appreciated

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Also, there are NO warnings or errors when I press upload. The console is empty in unity

green tinsel
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can someone help me with this im trying to add super form on my sonic avi but i got this

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This is my issue

lilac orbit
sharp oasis
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it HAD a corrupt parameters file but I removed it from the avatar

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I'll check my editor.log. But I'm also in the process of moving everything to a new project

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where can I find my editor.log. Is it in unity files instead of the project files?

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wow okay. transfered to new project and one or two errors appeared.....

lilac orbit
open spindle
#

My friend keeps having an issue with all her avatars having the blueprint id error

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Like all avatars have that error

ornate wasp
unborn robin
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Is there a way to make one toggle (that has its own parameter) automatically toggle on another toggle when its enabled?

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I have a dress that I want to be able to toggle on, but I want it to automatically toggle on the panties whenever I click it

somber meadow
unborn robin
# somber meadow Use a VRCParameterDriver state behavior

I've tried this, I dont know what's wrong with it, but my dress is an int toggle (along with the panties) and when I put it on the animation in the fx it doesn't work. I'll toggle the dress and it doesnt toggle on the panties nor let me toggle them on while the dress is on

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i might just be doing it wrong though

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nevermind im stupid

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i put the wrong parameter in the paradriver

ornate token
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I'm using Vroid. I want to add clothing toggles, how would I go about that? I think i can just get the clothing mesh on its own, and then upload it onto the avatar, and i know how to make the toggles themselves, but how would I get it attached to the armature, so that it will animate and i dont have the legs clipping through the pants or anything?

somber sequoia
somber sequoia
green tinsel
somber sequoia
#

that didn't answer my question

nova nebula
#

so i have an issue, when i try editing eye pos on my avatar, the little ball to show where the eye aligns doesnt show, and i cant even really edit where my eye is easily

somber sequoia
#

enable gizmos if they're disabled - upper-right of the scene view, the little globe icon

green tinsel
static cipher
#

Question, is there a way to make a model rendered as Toon Lit on one part and Standard Lite on another part? Or at least, is there a way to get a similar effect? (If it helps, I have a map that fills the part I want to be Toon Lit with white, and I can make another that is just an inversion of it)

somber sequoia
#

sure, but you'd need to have those parts assigned different materials already.

static cipher
#

oh... dang

somber sequoia
#

you can do this in Blender or similar.

green tinsel
somber sequoia
#

I asked you a specific question in order to help, but you've only given me vague and non-specific errors.

green tinsel
somber sequoia
#

that didn't at all answer

green tinsel
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.....

somber sequoia
#

I admit I didn't see the video but what are you trying to do here, animate a material swap?

shrewd stirrup
#

how do i fix the avatar not being read as humanoid even though it is when i set it

somber sequoia
shrewd stirrup
somber sequoia
#

This warning is telling you that you can't have a mesh object with the same name as a humanoid bone.

shrewd stirrup
#

i renamed the neck mesh to neckk would that work?

somber sequoia
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sure

shrewd stirrup
#

yeah but after i did that its still fucked up

somber sequoia
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then something else is wrong still

shrewd stirrup
shrewd stirrup
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nvm i got it

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tysm

hot anvil
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Can you add two normal maps in unity?

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I have a shirt I wanna use on an avatar but it came with two normal maps.

somber sequoia
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probably came with GL and DX formats. Do you know what each is for?

hot anvil
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one is for the top shirt and the other is for the undershirt but they're both the same mesh.

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would i need to go back into blender and redo it that way?

somber sequoia
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oh, if they're one material then probably you'd have to do something like Poiyomi's RGBA masking to apply them to specific places

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same mesh is not relevant

hot anvil
#

okay, thank you!

cosmic sigil
#

does anyone know how to fix toggles not working in mmd worlds?

spark wagon
somber sequoia
cosmic sigil
cosmic sigil
tall cloud
#

Does anyone have lego ghostface

spark wagon
hot anvil
cosmic sigil
somber sequoia
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oh nice

sour sparrow
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real quick, does anyone know if my avatar will work if I have seperate head and body meshes?

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because I wanna make it so the hair can be changed out but I dont wanna try it and it not work because im tryna do something quick rn

spark wagon
sour sparrow
spark wagon
sour sparrow
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okay great thanks, because ive been compiling my seperate hair models as completely seperate characters (im taking them from a game so all I gotta do is merge the armatures of everything together) but knowing that I can keep the body and head seperate is wonderful, thank you!

somber sequoia
#

you can only setup vrchat-driven visemes on one mesh though, so you'd have to animate those yourself

fervent spear
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hey guys is there a way to weightpaint these sleeves to move with the hand without it looking weird? (the sleeves arent actually sleeves, they are the actual arm) 1st video is without weightpainting and 2nd is an attempt of weightpainting i did
they are supposed to look oversized btw

somber sequoia
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you're on the right track, I think

fervent spear
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oh awesome thanks:)

nocturne nimbus
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I am not good with bones, can someone help me out?

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plus I give up on rigging

somber sequoia
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maybe? Provide details. Maybe use#avatar-riggingif it's really about rigging.

nocturne nimbus
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Requires 15 bones

tall cloud
somber sequoia
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I'm not, but I certainly can't speak for anyone else.

nocturne nimbus
somber sequoia
tall cloud
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Alr

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Ty

somber sequoia
wet pier
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im very new to making avatars and i keep getting an error when i try exporting them after trying to set up gogoloco, the only resources i have found on this error havent worked (renaming the armature, restarting the sdk, etc)

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does anybody know what causes this?

nocturne nimbus
somber sequoia
somber sequoia
wet pier
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my bones are properly set up

somber sequoia
#

green doesn't mean it's properly setup

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any errors in the rig window? any errors in the console?

wet pier
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not seeing anything in console

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no errors i can see

somber sequoia
wet pier
somber sequoia
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yep, bone names look good

wet pier
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i havent changed any bone names so the solution in the thread i found on the unity forums doesnt work

somber sequoia
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the bone names aren't actually relevant but it does indicate the right bones in the right slot, assuming whoever did the rig wasn't insane 🙂

wet pier
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how

somber sequoia
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got a weird bone there

wet pier
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the guy who made the model decided to directly link an object into their hand by making it a bone

somber sequoia
#

ahh

wet pier
#

ill just have to redo that

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thanks for the help

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im probably just gonna put the object back in later

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your kidding

somber sequoia
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hmm something's missing

wet pier
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i readded the chest

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i think its the end of the skirt

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they dont have any assignment so ill probably just have to merge it into one

somber sequoia
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that shouldn't be assigned to a humanoid bone

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well I mean the skirt mesh can be weight painted to a leg bone but any skirt bones aren't humanoid

wet pier
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damn

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idk then

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maybe somethings wrong with the animator?

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I GOT IT

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damn sorry

dawn stump
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I'm fairly new to VRChat, and Is it okay to ask for help to make a picture into a VRChat avatar? If so, can someone help me?

somber sequoia
somber sequoia
wet pier
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the issue was there was two seperate animators even though one was "removed"

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i had to reboot unity after removing that one for it to fully work

somber sequoia
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huh!

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how weird

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maybe you or something added a first, then the second got added when doing the humanoid rig setup? I dunno otherwise

dawn stump
somber sequoia
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do you have a model yet?

dawn stump
somber sequoia
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ah, yeah that's where you start

dawn stump
somber sequoia
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making the model

dawn stump
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I also have 0 clue how to use Blender....

somber sequoia
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to the Donut Tutorial!

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or various other somewhat more modern ones

glad jackal
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Okay, what did I do wrong? I had an asset in Unity I wanted to change the shape of, but there was no shape key for what I had in mind. So I looked up the assets from the Unity package I imported into Unity, made a different version of the specific asset I had in mind both as a .blend and .fbx file like the original, then tried to swap out the original files with the altered ones assuming Unity would notice. Unity did not notice and the avatar assets did not change as intended. What should I have done instead?

somber sequoia
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don't import .blend files if you have the .fbx already.

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but if you want to overwrite a .fbx you have to make sure that you don't unpack the avatar prefab, and you export with the same settings as were previously used.

dawn stump
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4 hours long to make a donut... How fitting with little patience I have. Lol.

nova nebula
#

anyone know how i can get more info on why i failed "Security Checks"

somber sequoia
nova nebula
somber sequoia
nova nebula
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only for PC mind you, android and ISO are fine with it

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this was before i reuploaded the windows

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this was after...i never touched the android version

glad jackal
glad jackal
keen orbit
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and like make sure its fully connected to the head. its on the same armature and is linked to the head but idk if itd working right

rigid hemlock
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helloo, is it better to have one layer and one big blendtree, or multiple layers with smaller blendtrees?

fresh cliff
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do physbones need to be included in the model skeleton or is it all done in unity

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also when trying to fix model with CATS my model's textures get rearannged and colors are too vibrant

dense gull
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hey can I ask? how do you remove these annoying balls and yellow lines? thanks

timber wharf
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@dense gull gismos - lightprobes

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gizmos being a ball icon now

dense gull
fiery gazelle
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anybody know why my animation properties for bones specifically are missing 🥹 they were working before on a different version of the model, the names didn't even change, so i'm so baffled and lost

placid cedar
#

Can someone help me for some reason the overlapping hair does this. I am using poiyomi shaders and its set to transclipping.

fiery gazelle
somber sequoia
left hemlock
silk panther
#

Can someone put an avatar for me?

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i have file

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i pay nitro

somber sequoia
slender lake
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hey so im trying to a have a part thats only seen by other players or in mirrors (wichever is easier). Is there a way to do that? I tried with layers how they are described in the docs ( i tried Player, Mirror and making my own wich didnt get very far) but in the end the object is still constantly visable to the player itself.

ornate stump
slender lake
solemn hatch
#

heyos im spooky and im trying to make 2 animations play at the same time but, one of them i only want to show for me. How can i do that?

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also please ping me if you answer discord be weird

icy badger
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Can anyone help me with this ?

clear bloom
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Unity keeps telling me my avi wasnt imported as humanoid even tho ive changed it to humanoid. What should i do?

tender parcel
#

Hi, I have a 3D Tenna avatar file on my phone but no PC. How can I get it uploaded to VRChat?”

night ember
#

you require a pc

ornate stump
clear bloom
icy badger
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Do you know how I can do that ?

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I'm still new to this

clear bloom
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you need to go into blender and edit the armature. you then need to add the bones and name them to their corresponding bones.

icy badger
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Are you able to help me on a vc ?

clear bloom
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yea sure. one moment

somber sequoia
wintry ledge
#

the cd player and cd got broken even tho i didnt touch the asset :/ maybe it was one asset that i added that messed with it,its supposed to be by my waist on a belt,belt is linked all good just these 2..how to fix? what could be the issue

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oof

lilac orbit
lilac orbit
solemn hatch
lilac orbit
solemn hatch
wintry ledge
#

how do i fix shoes not being in the floor?

wintry ledge
lilac orbit
# solemn hatch i wantg them to play at the same time so im confused

In your FX Animator, create a new layer for the second animation.

Give that layer an Avatar Mask so it only affects the parts you want (or leave it empty if it’s safe).

Set the layer’s Weight to 1 and Blending to Override.

Add your second animation to that layer with the same condition as the first one (or its own condition).

Now both animations will run at the same time because they’re on separate layers.

cobalt zephyr
#

yall help my everything is gone QwQ

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no hierchy, assets, properties

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visible

night ember
plucky moth
#

Can someone help me upload an avatar

night ember
#

dont ask to ask just state the issue you are having

night ember
#

double clicking full screens

dawn wharf
#

Hello, does anyone know how to make one hand gesture with vrcfury? Both of my hands are gesturing, I do not want this

night ember
#

why are you using fury for that

plucky moth
night ember
#

you cant upload avatars without a pc

plucky moth
#

Thats why i asked for help

dawn wharf
cobalt zephyr
dawn wharf
#

I would like it to be one hand, not both

lilac orbit
#

if you don't have one how are we gonna help you?

lilac orbit
dawn wharf
wintry ledge
night ember
lilac orbit
night ember
#

if both hands are animating from one gesture you need to mask it correctly or use tracking control to specify which set of fingers you are animating

lilac orbit
#

Can they add an Avatar Mask to the animation layer so it only includes the hand you want.
Or use Tracking Control in the animation to disable finger tracking for that hand.?

night ember
dawn wharf
night ember
#

youd just apply a mask like how the default gesture layer does it
or use the vrc tracking control property

dawn wharf
#

Will do

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I just hate having to animate cause I'm lazy but that's just a me problem

sterile rampart
#

Is there a way where I can make a toggle that changes what part of my avi an asset is attached to?

somber sequoia
#

Sure, use a parent constraint with two targets, swap the target weights. 1 = object is there, 0 = object is not there.

lilac orbit
#

someone bann this scammer plzEXSGT

somber sequoia
#

are you asking a question, or trying to advertise? Because see rule #10: don't advertise or solicit here.

lilac orbit
somber sequoia
#

by reading the rules for a server when entering it?

sterile rampart
somber sequoia
sterile rampart
#

Fair

lilac orbit
sick tusk
#

im about to make a png avatar with multiple pictures, how do i start, ive heard that i have to use texture change tool but i dont know how to make it a toggle

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could i possibly get help with this

sudden dew
#

is it possible to have a quest version of an avatar as the pc imposter?

somber sequoia
heavy zephyr
somber meadow
sudden dew
sudden dew
somber meadow
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I haven't seen that happen at all with my uploads

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I still need to manually request generation

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even if they did auto generate, I doubt they would on updates

heavy zephyr
rough palm
#

Hello, could someone help me? I am trying to map my neck rig to the avatar but it keeps yelling at me that the shoulders are not children of the Upper Chest transform

sudden dew
heavy zephyr
sudden dew
somber meadow
heavy zephyr
somber sequoia
#

(upper chest is optional, you don't seem to have that bone so leave it blank)

heavy zephyr
somber sequoia
#

remember: impostor is not the same as fallback

rough palm
sudden dew
#

so am i looking more into fallback?

rough palm
heavy zephyr
night ember
sudden dew
#

yes

somber sequoia
heavy zephyr
# sudden dew yes

Yes, so in that case :

1- Upload your PC avatar
2- Copy its ID either on the avatar root or in the SDK
3- Find your Quest avatar and attach the ID of the PC version to it
4- Upload the Quest version (you should see it automatically finding the details of the PC version on the Builder tab)

sudden dew
#

tysm! can i shoot you a dm if i run into any trouble?

heavy zephyr
sudden dew
#

i appreciate it

sick tusk
#

hey, im trying to make a png avatar but it comes up as medium, how do i make it good or excellent quality?

somber sequoia
#

You fix those things with the yellow circles

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it literally tells you why it's not good

sick tusk
#

ive published it

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may be a bug cuz on web it says excellent

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ima check it

somber sequoia
#

ugh, I wish they'd fix those test inconsistencies.

valid fable
#

i need help with my avatar camera i need it to be at the head but its in between the foot

somber meadow
valid fable
#

what should i adjust it to

rigid hemlock
teal laurel
#

If it not already, move it between the eyes, sticking out of the head a bit

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Not too much back into head as otherwise you can see inside your own body in vr, but also not too much infront so it feels natural

valid fable
#

its on return

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i pressed on edit

somber meadow
#

you need your scene view visible

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your layout is kinda cluttered currently

rigid hemlock
#

I can't figure out why my blendtree motions states are not changing D: usually one of the states is darkened to show it is off, but they both appear on whether i have the parameter toggled on or off

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Ah figured it out

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lol

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the Always 1 parameter was not set to 1

somber sequoia
#

You'd need to use VRC Animator Tracking Control, set "mouth & Jaw" to "animation". Set them back to "tracking" to restore

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yes - what is the something?

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in most cases though you select it, and hit 'g' to "grab" it, then you can move it around.

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what mode are you in?

lone flax
#

how do I get my avatars hoodie strings physbones to stop doing this

somber sequoia
#

and you're editing what?

lone flax
somber sequoia
#

if you're editing the armature you can't move a mesh object like the wings.

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I suggest a basic blender tutorial

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you'll want to be in object mode then, though after moving you'll want to apply transforms

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select objects you've moved, ctrl+a, "all transforms"

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uh, okay

night ember
#

Because you arent in pose mode?

somber sequoia
#

were you trying to pose or edit?

night ember
#

Thats why
✨tutorial✨

somber sequoia
#

that works.

night ember
#

Have you considered a bone tutorial not a whole entire blender tutorial

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Says the one that knows fuck all about blender
Click the armature

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Cant pose mode a mesh

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Get pissy Ig

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Refusing to learn blender then gets mad when told where to go

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🤷‍♂️

somber sequoia
#

yep, sure does make you want to help people.

night ember
#

Like damn

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Gets told the mode to use to move it so the wings follow then starts insulting when its not just handed on a silver platter

heavy zephyr
#

Luckily most people aren't like that sigh

night ember
#

Youd be surprised

heavy zephyr
# night ember Youd be surprised

Eh, they are loud but far from a majority. Been helping many people and most genuinely want help and appreciate that you are here to provide that

night ember
#

Ye

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But also

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Genuinely insane mindset to not know how a program works then insults the person saying they dont know anything about the program

heavy zephyr
#

Oh of course. But don't let one dumbass get on your nerves, they're not worth your time

night ember
#

I just think its funny

cosmic sigil
#

does anyone know how to make a simple pet follower?

night ember
cosmic sigil
night ember
#

Exactly as it sounds
A constraint that dampens movement

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Vrlabs has a prefab on github

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Most pet followers is just that but made to look fancy

cosmic sigil
#

i tried that but it didn't work for me

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the vrlabs thing

night ember
#

"Didnt work for me"

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Didnt work how

cosmic sigil
#

i kept getting an error that said "vrc expressions menu object reference is missing" and couldn't figure out how to fix it

night ember
#

Show all the errors

cosmic sigil
#

i deleted the file like an hour ago so i could start over and try something else

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this was the error

night ember
#

You dont have a expression menu

cosmic sigil
#

how do i make one then?

night ember
#

Right click assets folder and create one

pale siren
#

Does anyone know how I can get Warhammer base Avis and textures (sorry for asking)

cosmic sigil
night ember
#

Did you follow the vrlabs video

cosmic sigil
#

yep

indigo falcon
#

How do I fix this on my Rusk avatar? I am using Toon lit shaders.

cosmic sigil
#

i think the issue is the part where i have to put a controller or something with this layer. its around 1:59 in the video

night ember
indigo falcon
night ember
#

mobile shaders dont support transparency

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in the material

indigo falcon
sour sparrow
#

quick question for anyone who knows, so an animation clip is obviously used for toggles and stuff, but would it be possible to make a delayed toggle with that animation clip (i want a transformation sequence but i want there to be powering up particles before the form happens)

heavy zephyr
sour sparrow
#

alright thanks.

indigo dock
#

Hi Im converting my avatar to quest I use vrc quest tools and delete things to help convert it but when I did today it told me I was at 10.03mb/10.00mb so I deleted something and then it said 48.44mb/40.00 what does this mean and how do I fix this?? 😭

next leaf
#

can someone tell me what the hell is going on 😭 its only this bad in worlds other than my home world

indigo falcon
#

What would be a good replacement for these shaders??

desert token
#

I'm on linux trying to upload my avatar through the vrcsdk, but I keep getting a "Windows Security Check failed" 🙁

somber meadow
desert token
#

I don't know what that is

somber meadow
#

Did you install Unity through Unity Hub

desert token
#

yes

somber meadow
#

What Unity editor version did you install

wraith blaze
#

Hey does anyone know how to hidee stuff on the 3D avatar preveiw?

#

(not this specifically just an example)

desert token
somber meadow
#

open the installs tab of Unity Hub, click add modules in the settings of 2022.3.22, and add the windows build support module

prisma frigate
somber meadow
#

yes

wraith blaze
#

that makes things so annoying

prisma frigate
#

It really is

somber meadow
#

so whatever your avatar looks like in the editor, it'll look like that in the preview

#

or iirc it could be the first state/frame of your FX layers

wraith blaze
#

thats annoying, is there an easy way to hide stuff thats ON by default (i want on by default) but hide it in the editor?

somber meadow
#

how're you doing toggles? manually or through something like VRCFury

wraith blaze
#

VRCfury object toggle

#

one thing is manualy bc it has to be

somber meadow
#

VRCFury object toggles don't mind what state the original object is in

#

as long as you're not using "Flip state", use either Turn On or Turn Off

wraith blaze
somber meadow
#

that wouldn't do anything, since it doesn't have a gameobject in it yet

desert token
# somber meadow yes

thank you so much, it worked 😭
you have no idea how relieved I am lol, you are a lifesaver

wraith blaze
#

hmmm

#

because the specific object im trying to hide is an asset that toggled using all the complicated stuff idk how to change

wraith blaze
#

Hehe thx for the help

#

Though i still wonder how to change the little animation avatars have on that preveiw...

somber meadow
#

GoGoLoco should have a example of it

#

it has documentation teaching you how to change it if you use it as well

wraith blaze
#

wait

wraith blaze
#

wtv i found a dumb way to fix it

#

i just added another toggle for it and never applied it

next leaf
somber sequoia
#

weight painting.

#

you have some vertices there with no weights, or are painted to the wrong bones

next leaf
#

oh thats weird, i got the clothes from booth

stuck glade
#

tryna make a quest version of my avatar, why is the hair like this??? im using a quest shader too (new mat 1)

#

also, idk why its so dark...

somber sequoia
stuck glade
#

whuuut would this mean?

somber sequoia
#

it means the mesh itself has colors applied to some vertices, and quest-compatible shaders multiply the color by those color values

stuck glade
#

is there anything i can do to fix it?

somber sequoia
#

remove them. you can do it in Blender or I think VRC Quest Tools

#

again, if this is the issue.

stuck glade
#

fixed it witth VRCQuestTools, thanks!!

somber sequoia
#

ah excellent

devout sentinel
#

guys

#

im in prismic avatar search rn

#

i cant disable the android option

charred ice
#

can anyone help i keep getting this even tho i followed every step

somber meadow
charred ice
fervent spear
#

hi guys is it ok to have my avatar scale set as this in unity or does it have to be set as 1? it doesnt seem to cause any problems with any of the animations

#

if i try setting it to 1 and resizing it in blender, all the physbones and colliders become weird and different sized

somber meadow
fervent spear
#

ok thank you :D

charred ice
rigid hemlock
#

hello, does anyone know how I can fix my avatar's floor height? In play mode and in game it clips into the floor

high rapids
#

I'm following a tutorial and they say to go to scupting mode, but their model is fully colored in scuplting mode while mine is like this. What am I doing wrong?

gilded turret
#

How do i make a new animation without using "Create New Clip", and have it show up in the animation controller?

patent flume
#

help IDK why it import like this (faces)

charred ice
#

Anybody know this?

dark jay
#

Anyone know how i can fix the minor clipping in the bottom of the skirt cant seem to fix it , ive tried adjusting physbones, having colliders, making colliders bigger, having rotation contraints and parent constraints too it works except that little area

prisma sedge
dark jay
#

Oop the video didn't fully record

#

Let me redo it

dark jay
#

Can anyone help

rigid hemlock
#

maybe try adjusting the gravity a bit on the physbones?

dark jay
#

I have gravity at .1 offset at .1

rigid hemlock
#

sorry i'm not really sure it's just what i would try to tinker with to fix, someone else may have a better idea

#

i would do less gravity, but those values are already on the lower end

distant sleet
#

My avatar’s eyes and head are on the same mesh, but they don’t move together. Do the eyes actually need bones? If so, is there an easier way to fix or edit my avatar’s FBX without losing any elements, textures, or materials? Any advice on how to solve this?

ornate stump
hybrid rover
#

Hey uh trying to work with custom eyes and all in Vroid studio and for some reason theres just.. this behind the eyes? I cant find what texture they are attached to, its the default male base model

junior void
#

well, this is vrchat avatar support

hybrid rover
#

Thats fair I was hoping someone may still know a thing or two

rigid hemlock
#

I have a bad case of feet in floor, anyone know how to fix?

rigid nymph
#

can someone help me?

junior void
#

why do you cut away so much

#

show us where the descriptor is located

rigid nymph
#

Descriptor is located in the avi, im trying to install something onto the avi with vrcfury but vrcfury says that the thing im trying to add is not connected to an object that has an avatar descriptor which i do

#

idk how much better i can explain it since its nsfw vrcTupCry

junior void
#

"in the avi" could be anywhere, including on the body mesh

#

the descriptor should be on the root of the avatar

#

not on any object inside that

rigid nymph
#

yep its on the root

rigid hemlock
balmy barn
#

its wherever your fbx origin is , set that in blender

#

(tiny yellow dot)

#

vrchat locomotion also move your feet slightly down

#

try to keep ankle and origin same'ish place

pale siren
#

Does anyone know how I can get Warhammer base Avis and textures (sorry for asking)

foggy saffron
#

Check the humanoid tab. If you don't have toes, your avatar will probably sink in there. Move your hip up a little.

#

Unity thing

round comet
#

(You’ll need to move your viewpoint most likely too as an FYI)

#

It’ll look fine in unity but in-game it may be off depending on how how much you move the hips

dense gull
somber sequoia
#

angle limiters on the physbone.

#

I use a curve, I'll lookup my actual numbers, but I go for less movement at the base and more at the tip

#

oh I thought I had a curve but this one is just set to max 45 degrees.

dense gull
#

did it solve it?

somber sequoia
#

yes

#

ah here we go, on my cat I do use a curve, it goes from about 5 to 45, with the most at the tip

dense gull
#

sorry wrong ping

#

thank you so much @somber sequoia

round comet
#

Np HAHA

dense gull
#

SORRY

#

wrong pinggg

#

sorry

round comet
#

We chillin Mia_Pray

#

Also colliders can help too but angle limiters are def the easiest

dense gull
#

already set the colliders and gooders

round comet
#

i c i c

somber sequoia
#

yeah I try to not use colliders for this kind of thing, they don't work as well at ALL, and really, tails IRL are limited in how much they bend at each joint, so the limiter is quite realistic

dense gull
#

also I don't know if I can ask it here but which is better?

round comet
#

Oo I like the second one

dense gull
#

ayeee okay okay thank you thank you

round comet
#

Really brightens up the face. Makes the eyes look more lively

somber sequoia
dense gull
#

Ooohh okayy okayy

#

what's your perspective on it?

round comet
#

Unless you make it a toggle :0

dense gull
#

ah yes

#

why not BOTH

#

it do be good

#

but

#

I am trying to set it up for vseeface

#

and like for my vtuber

#

lol

round comet
#

ooo

#

That makes it a harder decision then omg

#

Maybe the first for simplicity’s sake

dense gull
#

oki oki

round comet
#

As dope as the other ones look

dense gull
#

it do be getting out of topic but thank you guys!! ima get back on dealing with relationship issues with Unity

#

lol

ornate stump
#

You will have to consider mirroring problem because the character will be wrong way in one side.

dense gull
#

Oh yeah but it doesn't really bother me

#

okay now it bothers me

somber sequoia
#

can't unsee

dense gull
runic otter
#

Hello, is there a way to fix head's mesh shadows in unity? It looks good in blender, but in unity is ugly

ornate stump
runic otter
ornate stump
runic otter
#

If ure asking, if they're inverted, then the faces all facing in the correct orientation

ornate stump
runic otter
#

Yes, but in this area, there's nothing

ornate stump
runic otter
#

Checked, it is set to "normal map". Also tried removing that normal map - nothing.

ornate stump
runic otter
ornate stump
runic otter
#

Exported with something different blender export settings [new on the left*]

runic otter
runic otter
somber sequoia
#

If you set this to "Face" you should import, not calculate face normals

#

(I do this)

ornate stump
somber sequoia
#

Clarified my message, I thought what you did was the opposite 🙂

runic otter
#

"that error is for image from blender, not important"

#

Hmm, changed normal to "calculate"

ornate stump
runic otter
#

And this is "import"

#

I think its all fixed now ^^

ornate wasp
#

Is there a way to fix this problem? The legs seem to have a clipping issue

somber sequoia
#

specifically which part do you mean?

short shard
#

so i made a material toggle but for some reason when i press play in veiwport the material changes from what it is when not in play mode how do i fix this

somber sequoia
#

probably your default is to have that material toggle active - perhaps set the default to false instead of true?

#

(or however you've defined on and off)

short shard
#

looks like that worked thanks

sturdy urchin
#

How do i Test physbones in Unity again? As in like stretch them and stuff-

i moved the camera to my ears went into play mode and hovered my mouse over my ear and tried moving it but nothing happend 😢

ornate stump
night ember
short shard
#

whenever i use mobile standard shaders the avatar has a bunch of colors all over it

#

even withno textures

#

idk whats going on

ornate stump
#

Probably vertex color.

short shard
#

how do i get rid of that?

night ember
#

blender

somber sequoia
#

or VRC Quest Tools

round comet
short shard
#

okay thanks

ornate stump
round comet
#

I see bunny_nod

#

I dont really do custom normals so it works out for me, but I guess it depends on the person

#

is that borgor

spark walrus
#

It's bushs' canned beans

round comet
#

LMAO

teal field
#

whats the best way to add skirts that already have their own bones/weightpaint? i can never figure it out and the skirt movement goes weird

night ember
#

you can join the armatures in blender then reparent/delete bones

dark jay
#

Can anyone here help with weight paints or help me fix leg bending issues im struggling

#

Heres the knee and part of the leg

somber sequoia
#

can you retake that but zoomed out more so we can get some better context?

#

ideally with wireframes on too, actually

#

I'm guessing it's mostly a topology issue but I'm not quite sure of the shape yet

somber sequoia
#

don't be then

dark jay
#

And sure just give me a minute

dark jay
somber sequoia
#

but not the topology

dark jay
somber sequoia
#

show us that picture, slightly more zoomed out so we can see most of the leg, with wireframe on. It's an option in the view overlay in Blender, one of the upper-right icons in the Layout mode.

tiny dock
somber sequoia
#

lots of time and experience?

tiny dock
#

And they don’t know how to check topology?

somber sequoia
#

oh I see what you're asking - it seems like most people learn only the bare minimum to get avatars into the game, however awful they end up. Not saying that's the case here, just general observation.
But like most things, if you've never needed a feature, you might not know about it.

somber meadow
somber sequoia
#

That's really hard to see with both legs on top of each other.

dark jay
somber sequoia
#

Maybe have one straight and one bent about 90 degrees so we can see both, then angle the view to try to not have them overlap.
Stuff like this is hard when you aren't actually working with the model.
But my assumption here is that the geometry around the knee is quite simple, and so it's just going to fold over unnaturally. it's hard to do make really realistic joints without a lot of polys.

night ember
somber sequoia
#

yeah that was what I was really asking for, not x-ray mode.

night ember
#

if you mean the stats then

#

theres a checkbox

true lava
dark jay
#

which checkbox

somber sequoia
#

Gotta run for a few though, will look when I get back

night ember
night ember
dark jay
true lava
# night ember hows the arm movement being done

it's a blendtree with a bunch of different animations of the arm at different positions

I duplicated this blendtree and all of the animations for a second set where the wrist is rotated 90 degrees

it only breaks if I transition between those two blendtrees BEFORE turning it off

If I go to ONE blendtree, then turn it off, it turns off fine

#

ignore the red transitions those are muted

night ember
#

assuming there is a tracking control property somewhere in that

true lava
#

none

#

it's base layer

night ember
#

hows it moving the arm then

true lava
#

it's base layer + animating humanoid muscle bones

#

and it's restricted to only animate the arm

somber meadow
#

I would do this under the action layer, and using tracking control behaviors

true lava
#

using ....

night ember
#

write defaults or no

true lava
night ember
#

cause like the puppet isnt resetting when you leave it

true lava
#

it's weird tho

#

because it does reset when it's only one of those blend trees

night ember
#

you have it masked so its always being influenced by it

#

Id recommend using the vrc tracking control property so when you are in the off state it can force it to tracking
and when its on you can force it to animate the hand

true lava
#

hmm, question about moving it to action layer

isn't action layer meant for emotes that override animations of the entire avatar?

somber meadow
#

would've been called the emote layer instead if it was the case, it's meant for things to override tracking in general, tracking behaviors can pick and choose what body part is either controlled from VR tracking/base layer or animations in the action layer

true lava
#

hmm

#

you know, that says there's an override for 'right hand'

does that mean the full arm?

somber meadow
#

yes as the IK will handle the full arm from the hand (unless you have an elbow tracker, but that's not there anyway)

glass lotus
#

I dont know if its Modular Avatar's doing or VRCFury but somethings changing my prefab to use Go/VRCEmote (Isnt even a parameter in any of my menus/param assets) instead of VRCEmote which has unsynced all of my dances to my texture changes

night ember
#

definitely fury

somber sequoia
# dark jay

ah yep, the geometry around the knees isn't going to bend very well. Weight painting will only get you partly there, you might have to retopologise to get it to bend nicer.

glass lotus
#

I cant even fix it, I tried changing the params to use Go/VRCEmote and now the audio wont play???

somber sequoia
#

vroid I'm guessing.

glass lotus
#

I put the audio enable in the same clip as the animation, confusing me

#

vrcfury on some wild stuff, saying 17 of my animations in additive dont have WD-on but I dont use additive?

night ember
#

clearly you do but you arent aware of it cause fuck fury

tiny dock
glass lotus
#

Because my console aint showing what I need to see

balmy barn
#

vrcAevSip manual way super debug mode

night ember
glass lotus
#

lmao

true lava
somber meadow
#

what do your tracking controls look like on all your states in that pose system

glass lotus
#

found the issue, vrcfury was deleting my FX layers... solved it by getting rid of vrcfury

night ember
#

and all is right with the world

true lava
#

when going back to normal:

night ember
true lava
#

I just tried both

glass lotus
#

The headpat tool is for desktop users correct?

true lava
#

yes

glass lotus
#

You shouldnt need to change the tracking control if you put the animation in base right?

true lava
#

XD

#

that's how it was originally set up

#

but I had a different bug doing that

glass lotus
#

Animations overwriting it?

true lava
#

in isolation both of them work fine

#

but if I switch between them, it breaks somehow

glass lotus
true lava
glass lotus
#

And your not using vrcfury or modular avatar before uploading?

true lava
#

not using

glass lotus
#

Ok good, honestly I think you need to check the exit transition

true lava
#

nothing is using exit

glass lotus
#

Try using it

#

Have it exit the layer when your done using the headpat tool

somber meadow
#

exit just goes back to the default layer state

true lava
#

Arg, I was hoping that would fix it, but I got the same bug

somber meadow
#

Are those the only 2 tracking controls added

true lava
#

so 3 total

somber meadow
#

and only use "No Change" unless the avatar needs those specific parts changed, which here is only the hand

true lava
#

when I did that, the legs still stopped moving

#

I guess because it's the action layer

somber meadow
#

Is there no other system that simply implements this non-destructively with VRCFury?

true lava
#

dunno, I'm not using VRCFury

somber meadow
#

so this is someone elses system entirely, or are you making it yourself

true lava
#

it's from VKet-chan, she comes with this headpat tool animation layer stuff....

#

ANYWAY I FIXED IT

I put a copy of my "Standing" locomotion in the empty spot, and now it's fine

night ember
#

you could probably copy and paste it to additive and see if it still fucks the legs

willow tundra
#

heyya, sorry to inturrupt, ive just started doing avatar work and my friends that were gonna help me learn havent been available. is there anyone who can help me? part of what im doing is also gonna be making pvp compatable avatars with warhammerpvp particles

somber meadow
#

I was gonna also advise a layer mask, but those usually tend to work horribly under WD On

true lava
#

I had a hunch it was something like this, but it wasn't making any sense to me...

because that arm pose it gets stuck in is the same as when you make an empty animation in unity and the player gets stuck under the floor in a weird pose

night ember
true lava
true lava
#

well

#

this was certainly a weird bug

#

thanks for the advices everyone!

somber meadow
#

more that I look at it, it might've been better to maybe try the additive layer

#

action layers seem to actually take over the entire character

#

but I'm guessing it didn't work in the base layer cause WD on has issues with layer masks

true lava
#

you know, I've never gotten stuff in additive layer to work

#

I tried to do like a breathing animation like the documentation recommends

somber meadow
#

that would mainly be under FX

#

VRC's official documentation is pretty fucked

#

I mean they used to declare everyone use WD off for no reason for like 4 years until Senky (VRCFury dev) made a canny after the SDK started showing warnings for it

true lava
#

aaaaa

#

they also say we should do FX stuff in gesture layer...

#

what does gesture layer even do lmao

somber meadow
#

hand finger muscle animations

#

that's it

true lava
#

lmao

somber meadow
#

I mean what would your breathing do?

#

Blendshapes? that's FX

true lava
#

nah

somber meadow
#

Moving a transform that's not apart of your rig anyway? FX

true lava
#

nah

somber meadow
#

like 98% of things just go to FX

true lava
#

I misnamed my 'breathing' animation as it's easier to say - the real animation is more like electrocuting my entire avatar and making it shake rapidly

somber meadow
#

it's all a mess anyway cause all the animators just get merged in the end

dark jay
somber sequoia
#

if the geometry is such that you can't use the actual loop cut action, you can just subdivide edges/faces

dark jay
#

does the loop cut add more weight or

somber sequoia
#

no, it changes the geometry, you still have to weight paint normally

rotund solstice
#

Is there a way to copy a custom made model into a new project? I've tried exporting it as an fbx but it doesn't work and just dragging and dropping the prefab makes it invisible.

willow tundra
#

Does anyone here do pvp/warhammerpvp avatars? I need help making some things for some avis I'm making

lilac orbit
surreal salmon
#

anyone know how to make animations loop with vrc furry?

lilac orbit
#

you'll have to explain the problem more

vernal moss
#

Soooo kind of a minor issue

On PC (the platform of choice for me) If I grab my chain weapon on my end, it works just fine, the physbones move fine and everything

But on quest its as if I didn't grab it at all

the physbones work for BOTH platforms, just when I grab it... it isn't synced up

so if one platform grabs it, the other platform doesn't see it being grabbed

#

Is there a fix to this?

somber meadow
vernal moss
#

Oh dang, how do I do that, I've never done that before 😭

somber meadow
#

You can also just use what's built into the SDK, VRChat SDK > Utilities > Network ID Import and Export Utility

vernal moss
#

Okay I have the id thingy exported

#

now what? (sorry if I'm being a bother I just want this done right)

somber meadow
#

export the PC avatar's IDs, and import it into the Quest avatar with the same tool

vernal moss
#

Then just upload?

somber meadow
#

yep

vernal moss
#

Wow that was easier than I thought-

candid trail
#

can someone upload an avatar for me.. my pc and my mind just cant handle it matsix

lilac orbit
#

so it's better to learn how to do it

worn kiln
#

exactly

#

you only get scammer really

lilac orbit
worn kiln
#

ask your friend who can trust be more realistic.

flint goblet
#

Is there any resources for transfering face tracking blendshapes to a custom (BUT same base) model

lilac orbit
flint goblet
#

cats has that?

#

ah this i suppose?

lilac orbit
#

Yes, that’s part of Cats Blender Plugin, but that panel is for merging armatures, not transferring blendshapes.

#

Use Cats → Model Options → Shape Key Transfer to copy blendshapes from the base model to your custom model.

vernal moss
#

😭

flint goblet
#

this is the newest unofficial cats

somber meadow
lilac orbit
#

In the newest unofficial Cats version, the Shape Key Transfer option is under Custom Model Creation or sometimes inside Mesh Options.

vernal moss
#

Do you just wanna sit in a vc while I screenshare or nah?

vernal moss
#

Cuz I have time

somber meadow
#

Here’s the documentation

vernal moss
#

lol

#

Ahhh I saw an IMMEDIATE difference

flint goblet
lilac orbit
#

try this:
Use Blender’s Data Transfer modifier: add it to your custom mesh → select source mesh → enable Vertex Data → Shape Keys → Apply.

flint goblet
#

Either i am doing something very wrong or i just for some reason dont have half the options here

#

I dont see any "Shape key" option

lilac orbit
#

are you using Cats official plugin (0.19.0)?

willow tundra
#

Heyya, can anyone help me with particles?

flint goblet
lilac orbit
sly wigeon
#

hello guys! I dont seem to find any tutorials on making a four-armed character work on Unity. The program does not register the other set of arms, any tips or help?

lilac orbit
#

Unity and VRChat humanoid rigs only support two arms because they follow the Humanoid avatar definition (standard skeleton). The extra arms aren’t recognized because they’re outside that structure

balmy barn
#

constraint the other arms to follow the humanoid ones

sly wigeon
sly wigeon
sly wigeon
#

i see

sly wigeon
#

sweet

#

i assume in the constraint i put the first set of arms right?

#

as for whats its constrained to

lilac orbit
#

yes

sly wigeon
#

ok

#

and one more thing

#

i still use humanoid right?

lilac orbit
#

Yes, keep the rig as Humanoid

candid turret
#

does anyone know of a shader i can use to put a rendertexture on? like to change the view point?

#

been looking but can't find anything

sly wigeon
#

i used outomatic weights for the skeleton in Blender, would it be wise to re-name them something else instead of Arm.002 for example

lilac orbit
candid turret
#

like just a screen shader shader that just takes over the screen. like that type of stuff you'd see on annoying crashers and stuff

#

and not cancerspace

sly wigeon
lilac orbit
#

you can use names that avoid humanoid keywords but are still descriptive for constraints and animations.

valid fable
#

gogoloco is not showing please help

sly wigeon
somber meadow
valid fable
#

i dont know

#

by using vrfury

somber meadow
#

do you have VRCFury imported in the project, and did you drag one of the GoGoLoco VRCFury prefabs onto the avatar

valid fable
#

yes i drag gogoloco vrcfury

willow tundra
#

Does anyone here know particles?

valid fable
willow tundra
#

I need help making weapon particles

lilac orbit
willow tundra
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I just have no idea what I'm doing. I'm trying to make pvp avatars but I dunno how to make damage particles or how to make my guns shoot with gestures. The people I know who can do it are currently unavailable so I figured I would ask here

tame badge
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Feet and ground level clearly shown in unity.

Why is VR Chat playing pretend that they are in my socks?

somber meadow
unborn meteor
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I'm having an issue syncing up animations on my avatar. Basically, I have a sword in a sheathe, that can grabbed by making a fist gesture while the hand is inside a contact receiver at the handle. While in hand, it can be dropped in world and then picked back up. But it doesn't seem to sync correctly between users. And I was wondering what was the best way to handle this so the state of the sword is always correct?

olive pelican
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I am unsure if current tech for world constraints includes late join in a performant way, but there does exist a less performant late join world constraint, google it, it's a github thing.

unborn meteor
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Okay so for that first layer, the animations are blank, and just control the params?

olive pelican
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Yep. It's called Controller-Driver, and it lets you do lots of cool stuff.

tame badge
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Yes, the feet are in the feet

olive pelican
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Anyone else can correct me on that, but the solution I've seen is adding a single bone that has it's start point/head at the floor

surreal salmon
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im trying to loop a animation using vrc furry but dont know how

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basically im trying to make a button toggle that repeats the animation till its turned off

unborn meteor
surreal salmon
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anyone have any advice?

olive pelican
olive pelican
unborn meteor
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okay! Just testing with gesture manager it seems to all be working as expected! I'll be able to test in game with other another time but for now thank you very much!

queen isle
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I am using VRC Animator Play Audio. I attach the souce to the object where sound is meant to play from. The object gets toggled on and off. After toggling the object on, playing a sound effect, and it works, great! However, toggling the object off and on again makes it play the sound effect even though it's not supposed to do that at all. Any suggestions on a fix?

somber meadow
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Disable play on awake in the audio source

queen isle
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The one thing I didn't check! Let me see now

tame badge
civic cliff
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I tried changing my hand gestures, not the facial animations, but the hands themselves, and when i changed the animations around and put the new animation into the controller, nothing changed.

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i cant find documentation as to why

somber meadow
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FX doesn't effect muscle animations

civic cliff
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i went to playable layers and clicked on "Kikyo_Gesture"

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in the gestures tab

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what if i used the default vrchat gesture animator instead

teal steppe
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does a model need to be in a perfect t-pose to work properly

somber meadow
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As long as it's in a standard pose like an A-Pose or a T-Pose, Unity will adjust the rest

teal steppe
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so this would be fine?

civic cliff
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idk how nothing is gonna change when i literally replaced the entire thing

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since thats not the solution though i switched it back

brave idol
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little help

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please

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idk how to tie it to the rig

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aka the avatar

quiet hemlock
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hihiiii all - i'm trying to add a global brightness/hue/saturation slider to my avatar so I can essentially pre-color grade my avi while doing photo shoots etc.

what's the easiest way to do this? any tools/unity plugins I should be aware of that'd take care of this in a few clicks?
surely it's been done before and I don't need to tediously sift through every single material and link up the lighting / saturation settings to a toggle .... right?? right?????

I use liltoon. also curious if there's anything that would easily work for a mix of toon + poi though.
thanks in advanceeeeeee 🥺 🙏 mention meeee if there's a reply so I can see the pingggg tyyyy

sour sparrow
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how can I make it so my particle system appears behind my avatar?

civic cliff
civic cliff
wraith blaze
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anyone know wth this little thing is i see it in my projects sometimes and have no clue where it comes from, scared to delete it

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it has nothing under the inspector

quiet hemlock
shadow blade
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Hey guys, I was wondering if any of you have seen a completed version of Graveteeth’s N model, the one they sell is broken and or really hard to set up because it doesn’t have any unity stuff, it’s all blender.

civic cliff
wraith blaze
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just imagine if unity was as easy as scratch or something... if would be heaven

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now that i think about it it literally is

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theres just even more stuff to play with

civic cliff
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this specific problem im having is so niche that i cant find literally anything on the internet to fix it

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i think i literally just have to give up

valid fable
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i need help with setting gogoloco script and wd

past burrow
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Currently transfering physbones to an edited blendshape and running into an issue. The original wings have 4 physbone elements while the copied only has 3 although they have identical settings. Any Idea what I should do to fix this?

somber sequoia
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did you export from Blender? Was it previously exported with leaf bones but this time you didn't?

past burrow
somber sequoia
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maybe increase the Y endpoint position by about .1

past burrow
somber sequoia
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no in the physbone component

past burrow
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Derp

past burrow
somber sequoia
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it's length, so maybe. But if you're going into teeny values for physbones, it means you didn't export from Blender with Apply scalings set to "FBX All", so everything is scaled weird.

past burrow
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Noted

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Thank you for all the help

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Had to set it to 0.0049 but explains why the scale shows as 100 instead of 1

somber sequoia
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yep, that's why

solid arrow
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could anyone help me with why my avator legs is doing this

wraith blaze
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Guys i need help i need to add an animation to the off state of a toggle, how can i do this?

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I'm using VRCFury

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PLS ive been at this for hours and GPT is so dumb and just keep rambling on stuff that doesnt even exist!

snow monolith
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anybody know how to make it so overlapping vertices have separate weights? trying to weight paint some paws rn and if i make them too round, the weight painting will pick up on the other fingers and i won't be able to separate them. but if i make them to skinny, they start looking too human.

essentially: how do i separate the weight of each finger from the others when the mesh itself overlaps? would using vertex groups while WP'ing work?

solid arrow
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are you using blkender

snow monolith
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yeah

solid arrow
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in edit mode of the mesh, u can hide certian vertexs

snow monolith
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wait for real

solid arrow
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select then h

somber sequoia
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tab to edit mode, hide stuff, tab back to weight paint mode

solid arrow
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once hidden, it cant be affect in weight paint mode

snow monolith
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thanks!!! i'll try it out

solid arrow
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also alt h to un hide

ruby summit
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is there any way to export my avatar from unity to blender? i wanna make a fbx variant with all his clothes already to make renders but each time i tried myself the clothes etc had different sizes

somber sequoia
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import the existing fbx into blender, no real need to export from unity

ruby summit
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the thing is i made changes IN unity

somber sequoia
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there will probably be some setup work, certainly making materials, possibly joining things

ruby summit
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like changing bone sizes to make the mesh match my size

somber sequoia
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yeah that won't really make it to blender well

ruby summit
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yeah i will try tomorrow anyway, its almost 5am

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ill try to find all separated and export slowly each piece

wraith blaze
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Bro someone help it cant be that hard please 😭

wraith blaze
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i’ll see, thanks in advance

snow monolith
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np

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gpt is just getting its answers from reddit so might as well go to the source and get something straightforward

wraith blaze
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okay, neither of them help… atp I’m stuck because i even tried making a toggle manually and stuff, but it never worked because it would just get stuck in the on position and couldn’t get toggled, i even tried going to the generated toggle fx and adding the animation there, still didn’t work as VRCFury overwrites it back to how it wants to be

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i’m literally like at an impass

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I’ve been at this for like four hours 😭

wraith blaze
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its this.

snow monolith
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glad you figured it out!

wraith blaze
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Tyyy

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someone just so happened to make a youtube tutorial on exactly what i was doing so i found it out that way

naive kelp
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could anyone help me with texturizing this avatar correctly

ornate stump
naive kelp
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ok thank you

tribal bane
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in unity i have backface culling turned off on a skirt and it works in unity but for some reason in vrchat it seems to still be seethrough on the inside. does anyone have a clue why this would be happening?