#avatar-help

1 messages · Page 164 of 1

edgy spindle
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He aint gonna hel

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Just as stupid as a sped kid

somber sequoia
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"sped kid"?

edgy spindle
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U read it right

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Special

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Needs

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Kid

placid mica
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Just ignore them lol. Pretend they arent here. Theyre doing it for the attention now, so dont give them what they want

somber sequoia
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yep

edgy spindle
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Ur so immature bro?

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Like

rough crow
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so, there's somethign wrong with an avatar i made for a friend, whenever i move the arms at a certain angle or point them forward, they shrink and look like paper.

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i swear i have everything weightpainted just fine.

heavy zephyr
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Do you have a screenshot of it perhaps?

rough crow
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lemme get side views

edgy spindle
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Ill go to the blenrder chat where they respect theyre members

somber sequoia
edgy spindle
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Scree u guys im going to the blender chat

rough crow
balmy barn
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be sure its not affected by other bones, funny things happen

somber sequoia
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yeah that's what I was thinking, weight painted to more than one bone

left gull
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it could be an issue with how limited poly-wise the model is

somber sequoia
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what in this video are we looking at though?

left gull
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the arm on the right pretty sure

rough crow
placid mica
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The arms shrink

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Like on the sides, i can see it

somber sequoia
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oh! I see it, I was looking at the left

rough crow
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they like...look weird when i jump, i tried the avi on vr and moved my arms forward and they shrink and turn to paper.

somber sequoia
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yeah - weight paint for sure

left gull
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what does the wireframe of the arms look like?

sour sparrow
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anyone know how to add a decal to the head?

rough crow
somber sequoia
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if these arms have only one segment and should be rigid, I'd paint them 100% to one bone and no others.

rough crow
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yeah, thats what im gonna try to do.

pine valley
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yep -- hard surfaces can be weighted to exactly one bone

rough crow
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cuz it turned out that i had the hand (both left and right) weighpainted when only the forearm needs it.

pine valley
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ctrl-x to set the weight of the currently selected vertices for the currently selected bone

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the default weight setting is 1

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tada

rough crow
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so imma get rid of the weightpaint on the hand.

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and see if that fixes it, cuz i made this avi for a friend. and i was taught how to weightpaint roblox models really well, so since thats engraved in my head i can actually make avis whenever i want! :D

heavy zephyr
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Crazy how we can actually help when provided with accurate information and a little bit of patience hehe, glad your problem is fixed!

placid mica
somber sequoia
heavy zephyr
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Yup, was gonna say that ^

somber sequoia
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I've used this a lot

heavy zephyr
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It's super useful for sure

placid mica
somber sequoia
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including just today complaining about it lacking a true "disable this decal" option 🙂

heavy zephyr
heavy zephyr
placid mica
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Oh hell yeah!

lime cipher
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Hope this is the right place. Something happened and I can't upload any avatars... I'm trying to add assets for a draconian and it refuses to upload. Even starting a BRAND NEW PROJECT (no VRCFury, no shaders, no NOTHING) I get this error... I don't know what to do... any insight appreciated because I'm at my wits' end, here...

balmy barn
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disable all the others in scene except one you trying to upload, not sure that matters anymore but has caused issues before , also click that

heavy zephyr
lime cipher
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Still new to avatar creation so I've a lot to learn (Also no ID, this is a fresh start)

lime cipher
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I'll do that

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..... It worked

placid mica
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Yay!

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If theres an “Auto fix” button for anything in the SDK console, I always recommend clicking them. Theres a reason that it suggests a fix, anyways

lime cipher
sour sparrow
lime cipher
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Everything uploaded just fine until those

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The ID I have has a quest friendly version so i reeeeally wanted to be able to use (it)

placid mica
somber sequoia
heavy zephyr
placid mica
heavy zephyr
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That's an easy way to add details fast, using emission slots, details slots if available or anything really.

lime cipher
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Gonna attempt to attach my Avatar ID to this new Draconian (and pray it works/uploads) because I kinda really wanna keep my "streak"... 😅

placid mica
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I never really play around with decals since I always like to make my stuff as quest-friendly/easy to convert as possible. So I usually just edit my textures. Thats a cool thing to know.

lime cipher
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Wait a second... My regular avatar somehow uploaded sucsessfully... ??? This same avatar was giving me so much trouble. I was wrestling with it vor over 9 hours last night (which is why I started this new draconian)

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I have so much to learn 😅

placid mica
rough crow
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okay! so i weightpainted the forearm only, and it works! its just the arms remain so low and stiff.

somber sequoia
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the number of times that I've said, "wait, that worked?" when doing stuff in unity is.... large.

placid path
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Anyone knows how to fix like my arm length on my avatar, like I have my arm a lil bent but in the avi it shows completely stretched off and its so annoying? 👋

rough crow
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so i believe that means if i weightpaint the hands, the arms would go up like the default animations...

somber sequoia
placid mica
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I was going to say that originally, too

sour sparrow
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I'll give jt a try, thanks!!

lime cipher
placid mica
lime cipher
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A friend taught me how to manually remove paramaters (which is coming in really handy ngl)

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I went from barely able to upload an avatar in dec 2022 to.... this (The texture was a collab between me and a friend) 🙂

heavy zephyr
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Colors go brrrr

placid mica
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It’s a gratifying feeling, being able to wear something you made like that in-game.

lime cipher
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I'll be sure to come back to this server if I have any questions

olive pelican
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Is that an OSHA compliant furry?

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Wait no, no steel toes.

lime cipher
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Y'all were pretty nice to me and I really appreciate that 😅

olive pelican
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That is pretty psychadelic, ngl

placid mica
heavy zephyr
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And peeps like me who sometimes stumble upon black magic that kills the game-

placid mica
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Pfff

olive pelican
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...Wh. How?!

heavy zephyr
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(Yes the only avatar that is supposed to be there is the kyle robot, everything else is just the game freaking out)

placid mica
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What in the worlddd

heavy zephyr
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Magic

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In this picture you can see :

  • The actual avatar I switched to in the middle (kyle, red/white/black robot)
  • The previous avatar I had loaded now stuck in bike pose (the lil witch)
  • The error robot T-posing
  • The loading avatar T-posing
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(Not to mention the other side effects this caused, this is still by far my favorite screenshot)

lime cipher
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Is there an objectively best Gogo Loco to use for new avatars? Some recommend "beyond", others recommond "all"... The sitting/laying positions are nice but all I need to be able to do is fly, lay on my side, back, or stomach (when watching vids with friends)

placid mica
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Ah!

lime cipher
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Aaaand the avatar stopped uploading correclt

placid mica
heavy zephyr
placid mica
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Yep

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Theres also always the “paramater compresser” feature from VRCFury that you can add to your avatar component

lime cipher
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A'ight.

heavy zephyr
placid mica
placid mica
heavy zephyr
placid mica
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Oh pfff

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I cant imagine a game like this with player collisions. Oh lawrd

heavy zephyr
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Want to see a vid of it?

placid mica
rough crow
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so i weightpainted the hands

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and it works

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perfectly.

olive pelican
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swag

rough crow
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so, tip for people wanting to make roblox avi's.

weightpaint the hand bone ONLY at 100% weight.

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well actually weight paint the hands, legs, torso, and head with 100% weight.

somber sequoia
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yes - do this for anything that's rigid 🙂

olive pelican
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Mechanical and rigid stuff always gets full weight on a single bone, yeah.

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Softbody stuff is where the "oh god why" is, ngl.

somber sequoia
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hahaha yes

lethal temple
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I just uploaded my newest avi, and noticed this bad clipping with one gesture.
How to fix this id have zero idea. All I've ever dealt with is texturing. If anyone has recommendations, or even yt vids to help me learn, that'd be great, thanks!

heavy zephyr
lethal temple
heavy zephyr
lethal temple
light charm
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does anybody know how to fix the "transparent box" on the icons? the lower icons are what they are supposed to look like, it's just the upper ones that have this issue
i noticed that when i imported the icons into unity, the background was white, unlike the others which were black? i believe that might have something to do with it? i just don't know how to fix it, any help would be appreciated, thanks ^^

somber sequoia
pine valley
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If you don't check that, the image preview in the inspector will ignore the alpha channel

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it shouldn't prevent the icons from actually rendering properly, though

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i suspect your icons have a non-transparent background

light charm
pine valley
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share one of the broken images in here

edgy needle
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Need help with VRCFury - Some of my facial blendshapes are getting stuck toggled on and it'd driving me insane. Let me know if I've set the toggles up totally wrong. It seems to be like a layer issue

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Also while you're at it, how do I change the GoGoLoco desktop sitting pose for when you click Z? I managed to replace the standing and prone poses but still can't find the root of that one

light charm
heavy zephyr
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They do have a background

light charm
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but they shouldn't

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and i don't know why they do

heavy zephyr
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Edit them to remove the background

light charm
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how?

heavy zephyr
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Any image editing software, GIMP for example is free

somber sequoia
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image editor, select that color, erase it, assuming you have an alpha channel

light charm
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thx, i fixed it

wintry ledge
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when i switch to another tail in playmode its shaking a bit,a bit worse when i sit down,what could be the cause? is something wrong with the tail itself or is another asset making it shake? 🤔

west elm
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I'm a bit new to this so bare with me. I just added a new outfit on blender to an avatar i paid for. In unity, the outfit is showing on the FBX but not on the prefab and i have 0 clue why

somber sequoia
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I'm not sure what you mean here, what prefab? and what does "showing" mean here? are you speaking of just the textures?

west elm
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The left being the FBX without all the textures just the raw model and the right being the prefab with everything on it

drowsy crane
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whenever I change something in blender for an object/accessory, whenever I go back to unity the objects appear extremely small, without color, and out of place, why does that happen?

somber sequoia
somber sequoia
west elm
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I applied it the same blender mat to test as well and didn't seem to help either

raven field
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Im trying to add a new racesuit that i made for my avatar, I have the armature setup and everything, and im using vrcfury armature link, but its just not working, i can send more info if needed but im just stuck

eternal shuttle
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when i add a new prefab in unity, it takes FOREVER to load in

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highest it got was close to an hour before i used task manager to unfreeze unity

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i get an editor.unknown.oninspectorGUI popup and it just locks unity in place until it goes away

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any suggestions?

young bear
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Is it possible to control the stretch of a physbone with animation?

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I'm trying to make a system that relies on a bone's stretch value to move a specific object towards a separate specific object without using constraints but the problem with that is I can't figure out how to set the stretch value to start with. I wanted to start off stretched and I can't figure out how to get that to work.

dark jay
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I did eye movement right it moves in blender and in unity right but in vrchat it doesnt seem to move. What should i do

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Doesnt blink either

somber sequoia
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there are preview buttons in the VRC avatar descriptor, do those work?

proper depot
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I have never experienced this before? Somehow my avatar's face is changing back it its original shape? Mia has a head edit, and when looking up and down her face changes? This blendshape also does not exist anymore, not too sure.

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Found the fix nvm xDD

night ember
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theres a look up look down under blink

proper depot
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tysm!

frail badger
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question just in case someone knows more about the Av3Emulator addon thingy: im trying to set up a new 2022 avatar project via the creator companion, and when i use the latest version for both the VRChat SDK and Av3Emulator, I get a bunch of compile errors along the lines of Packages\lyuma.av3emulator\Editor\GestureManagerBridge\GestureManagerAv3MenuEditor.cs(129,70): error CS0234: The type or namespace name 'Vrc3' does not exist in the namespace 'BlackStartX.GestureManager.Editor.Modules' (are you missing an assembly reference?)
Anyone know how to fix this? im not afraid of digging through code, but i have no idea what id change the correlating reference to in order to fix this

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i've been downgrading both packages all this time but im just like. curious if theres an easy fix i can do

cursive belfry
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can someone help me out i want to try to make my first avatar but tuts are rly hard for me and i need like step by step as i go and ive wanted to for a super long time

junior void
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its unlikely someone will volunteer to give you a 1:1 teaching because "making an avatar" can take weeks if not months. i did that before <.<

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you might want to go one question at a time to get support

odd dust
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Hey im having a really weird issue and im asking here because i cannot figure this out myself. There is a material on my avatar im making that i edited to be different colors than the base of what it was and it works in both unity and the preview when you select the test build of the avatar, however when actually using said avatar the material is not correct. I have even attempted using a different material on that same body part and it refuses to change after rebuilding the avatar several time and deleting the previous test builds from my avatar list to prevent any issues there

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Has anyone had this issue before? and if so what can i do to solve this/what causes it?

junior void
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it sounds like you may have an animated material in your fx layer

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try removing the fx layer temporarily and see if that fixes it

odd dust
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here are images showcasing the issue if that helps at all.

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The arms are supposed to be a different color than the defult material but they refuse to actually load as such in game

odd dust
uneven phoenix
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This video here demonstrates the amount of problems with my avatar I made.

  • First: The arms are just wrong. Hard to describe, really. Somethin's just up with em. In the clip, I reach my hands as far forward, and to the sides as I can, but you can't tell I'm doing thay because of how messed up the arms are.
  • Second: (the desktop recording isn't doing it justice) when I move my head up, the whole body, like, moves to reach for it? So whenever I look up, the body levitates off the ground to reach the head. (Which is why I'm constantly looking around)
  • Third: The reason you can hardly see Reason Second is because my character's neck is blocking the view. The neck is a seperate object, so it makes sense that it's visible, but what's strange is that, the neck just shouldn't be visible from where I placed the View Position (See attached photo)

Help lol

junior void
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Are your arm bones 100% straight?

uneven phoenix
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I'll get back to you on that

junior void
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If your elbows are not bent whatsoever, the ik will not know which way is backwards, so which way to bend the arms, resulting in them also bending forwards

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you should really share an image of your armature

uneven phoenix
junior void
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Well, it's middle of the day for me ;P

dawn wharf
shut yoke
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What is happening here? Yesterday it was fine...

junior void
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I dont see the problem?

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Tick the box

ornate stump
shut yoke
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yes, I've tried that. Maybe something is wrong with my account, because in the game I can't log in

ornate stump
shut yoke
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Ok, but i have updated the avatar yesterday at night, but when i turned my PC on and opened my project, it gave me that error. It was working fine, I haven't touched anything

placid mica
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I'm still a newb to blender. I tried to add these little mouth teeth to the top teeth in blender, which seemed to work fine, but when T imported back into unity it's still independent? I tried following a guide on how to add a seperate mesh to a vertex and I thought it worked but apparently not

ornate stump
placid mica
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How do I do that?

ornate stump
placid mica
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Thank you! I'll try it now.

ornate stump
placid mica
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Selected the teeth vertex on the head and the mouse teeth mesh and used ctrl + p -> vertex

ornate stump
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After joining you have to edit the shapekey to move the teeth.

placid mica
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Oh okay

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But, does that mean I'd have to do it for every mouth shapekey?

placid mica
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Aw hell naw

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Mannnn

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I messed up my previous avi in the unity project because I didnt know how to just import the FBX so it overwrites the old one

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It caused the entire body to dissapear

ornate stump
placid mica
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I assume theres no way to undo it?

ornate stump
placid mica
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Fuck

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It's okay, pumpkins avatar tools saved me

gentle goblet
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Um...so idk what I've done wrong but my boobs don't have colliders properly, like the collider is SUPER specific and small unlike other avis where the entire boob moves when your hand brushes over it and idk how to fix this >~>

frigid glade
gentle goblet
balmy barn
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just how they interact with finger colliders

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bone should me middle ish then radius for rest

heavy zephyr
warm magnet
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Hey, I just wanted to see if anyone recognised this hair asset? I've been trying to find this exact one for a while now so i thought I'd chance my arm at trying to find it here

warm magnet
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okay cool thanks

lilac musk
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From how that avatar looks, I doubt that hair is a separate asset. It was likely modeled with the other parts for purpose of building the character.

surreal salmon
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i am trying to export a fbx back into inity after having added a few blend shapes. but the entire mesh dissapears. i set to fbx all didnt apply modifiers and turned off leaf bones butthis still occurs

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all objects are selected prior to export including armature

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is there something im missing

somber sequoia
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Is your avatar prefab unpacked in the scene?

surreal salmon
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unpack completely?

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that dont help

somber sequoia
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no I did not say to do that

surreal salmon
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undid

somber sequoia
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If it is unpacked, this will prevent updating it by updating the FBX

surreal salmon
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they were prefabs

surreal salmon
somber sequoia
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Good. That's usually the cause of this.
Do you see the mesh objects in the hierarchy?

surreal salmon
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yes

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the objects have that lil box but no outline when selected

somber sequoia
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huh no outline is weird, seems like a mesh issue rather than material.

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if you drag a new copy of the fbx into the scene, does that work?

surreal salmon
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fbx looks normal until i run it through gesture manager, then it kinda scrunches up

somber sequoia
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ok - I'd probably try to switch the rig setup to generic and apply, then redo the humanoid setup.

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(make backups, etc, etc)

surreal salmon
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ill try brb

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just re added the fx layers and stuff to the fbx an that seems to resolve it

somber sequoia
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oh cool

coarse flint
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How do I create a Transparent texture but for the mobile version? Using Vrchat/Mobile

somber sequoia
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you don't

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transparency is not supported on mobile devices.

coarse flint
somber sequoia
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are you making particles?

coarse flint
somber sequoia
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then no. You can try tricks with additive (probably look in #avatar-quest history) but you won't get real transparency

coarse flint
somber sequoia
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it's a rather common question

surreal salmon
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how do u turn a blend shape into a animation?

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in unity

somber sequoia
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Do you know how to make animations in general?

surreal salmon
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no

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im kinda aiming for something functionally likehow u might use a radial slider to change the shape of a mesh but automatically going back an forth

somber sequoia
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ah well there are LOTS of tutorials about making animations. In this case once you hit the record button, you just slide the blendshape slider to the value you want, and it'll record that.

surreal salmon
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aight

naive quartz
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if i want to make an avatar run on custom animations, do i use generic rig? for example, model + all animations such as jumping, running etc.

balmy barn
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Just make the generic av in blender, so it has a 'avatar' mesh animator can talk to, if theres none it will fail ( what you get if you try to do it in unity )

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this is a ' plane ' avatar from blender just flipped abit and set origin to bottom of it

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what you get if theres no mesh

naive quartz
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Because when I just change the animations inside the blendtree, replacing animations like stand still don’t seem to play the replaced animation correctly in - game. Mainly the legs.

steep herald
naive quartz
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It’s just for personal use, as I’m desktop myself.

plucky mantle
stray trench
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anybody know why my left hand is pointing when im on desktop?

slender loom
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Hello, sorry for the random question. I know this will probably sound odd like this should be basic but does anyone know how to scale an object so it fits on a characters head or body perfectly? I'm just having trouble with this since with the regular cosmetic your not supposed to see the hairline. Also side question, is it possible to make facial hair track the mouth movements of a character?

quasi kestrel
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Hey so im having an issue when I uploaded my avatar my hands dont move and their stuck in a claw position

toxic dagger
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Very Unique scenario i have but does anyone know any way I can change the name to a part on an avi and not have to redo all the animations for it?

Im trying make this avi MMD World compatible and the only reason it's not is cause the head is named "Face" Instead of "Body"

toxic dagger
stark meadow
candid thorn
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How do i change materials that are greyed out (please explain in images if you can bc I've had really good explanation in words but i can't seem to find it well)

surreal salmon
candid thorn
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Right but how

surreal salmon
candid thorn
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And that will change the material

surreal salmon
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yes

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on said object

candid thorn
surreal salmon
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if u find where that material is on the object u can replace it with another

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either in hierarchy or in scene

candid thorn
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What do you know that actually worked thank you

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The other explanation were more convoluted

frail badger
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having an issue where my jacket's UV mapping is being completely ignored in unity. first is how it looks in unity, second is how it looks in blender

primal wind
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Does anybody know how to fix this?

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I imported an FBX and it did this

balmy barn
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your av is unpacked, overwriting it does funny things like that

surreal salmon
uneven phoenix
primal wind
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Know how to fix it though?

digital cairn
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Does anyone know of any prefabs or props that are of a waiter's plate and top cover with food on it? I'm looking for one to put on my maid avatar (I dont know the proper name of it but basically what's being held in the gif below)

somber meadow
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would be a pretty easy asset to create ngl

dry ibex
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How to fix texture looking liek this in unity?

somber sequoia
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you'd need to explain what is wrong and needs to be "fixed", we don't know what you are going for.

dry ibex
somber sequoia
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okay, it's not clear from your statement that that was what you were trying to fix

balmy barn
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remove power of 2 if you want crunchy textures

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unity will smudge it slighty when you have any

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(very low texture)

dry ibex
quasi kestrel
limpid nest
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Anybody else getting avatar upload fail with no error besides it saying it failed to upload, and granted I have tried it on multiple models on multiple unity projects and avatars

cedar echo
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I'm having a weird issue
My physbones are showing and are working in unity, but they aren't showing up in game

somber sequoia
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You'd need to provide detail, of course.

heavy zephyr
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If you have too many physbones, they get removed at upload, the SDK warns you of it. This is especially prevalent on Quest.

cedar echo
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For quest

heavy zephyr
cedar echo
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Am I able to make one bone the put all of the bones under it to make that more optimized?

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This is for hair and a hat

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And they have all the same stuff

heavy zephyr
sly rose
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Heyy, is there a shader for Quest for Transparent Textures ?
Cause the mouth of my avatar is a png image

somber sequoia
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no

frosty junco
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trying to edit the bounding box for an avatar's body because it is phasing in and out of reality when I look at it from certain angles, but when I click "edit bounding box" nothing pops up

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cant for the life of me figure out why

somber sequoia
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make sure you have gizmos on - upper right icon in the scene view

frosty junco
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oh

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duh

somber sequoia
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yep

frosty junco
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thank you

sour sparrow
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anyone know of a quest-compatable way to add outlines to my avatar?

sly rose
somber sequoia
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You can't have transparency on mobile/quest. If you have things you want to not show up, cut them out of the mesh.

sour sparrow
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and make shading flat or however you need

sour sparrow
sly rose
sour sparrow
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use the vrchat shader called toon standard in unity

sly rose
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I already tried that it just make a black plane

somber sequoia
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Possibly you have black vertex colors causing that

cinder frost
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Suggestions for keeping avatar feet from clipping through the floor?

modest ridge
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i have 14 materials in total on my avatar, when i upload it in game it says i have 17 materials
what am i missing?

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also today i only edited a texture and after i uploaded it it went from 16 to 17 which made my medium avatar poor, i juts dont get it

somber meadow
modest ridge
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everything would be fine if there didnt suddenly a new material slot appear, i literally just changed the color of a texture and reuploaded it

modest ridge
somber meadow
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I mean as a basic remedy, you could also use D4rk's avatar optimizer in Unity.

modest ridge
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i already use that

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it says 16 there

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ingame

naive kelp
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i had just purchased the nemesis ver 1.11 avatar off of booth vr and i'm very lost on what to do to bring it into vrchat

orchid gazelle
#

Hello everyone! I was wondering if I could get some guidance on something. There was an avatar I found that had this neat Repo death effect that I wanted to try making for myself.

I'm a complete novice though with Unity and still have yet to touch Blender. Would anyone be kind enough to at least give me some guiding points on how I can replicate this?

ornate stump
orchid gazelle
#

Yes, I've gathered that much ahaha. I'm just not sure how to add some sort of shader to the entirety of the avatar to be red like that, and then have some sort of shattering particle system similar to that

timber wharf
#

you just animate existing shader, add red emission

#

as for particles, unity asset store has a few their own free particle packs that are great to look for how its done, including explosion with debris

#

you can set your own skinned mesh as a shape for emission

orchid gazelle
#

Oh okay, I see. So I would have to do an animation to essentially toggle all these things

So for the particle effect, I assume the way it works is that the process would be

Red emission > disable viewing the avatar > enable the particle exploding effect + explosion

#

also I didn't know you could set a skinned mesh as a shape. Interesting! Thank you. I think this might help me get a bit of a better idea on how to move forward with this

timber wharf
#

ye sounds about right

orchid gazelle
#

Great, thank you

fallow dome
#

Does anyone know why my texture looks like this in blender?

arctic ginkgo
arctic ginkgo
glad jackal
#

Okay, how do I change the shape of the nose? There is a transformation bone indicator for the nose, but it is only for the 'boop' feature's hitbox. not the shape of the nose itself.

arctic ginkgo
#

I'm honestly not too familiar with blender's shader stuff, since I mostly just use it for making models to export

arctic ginkgo
glad jackal
placid mica
#

Nope

#

You can only add shapekeys (blendshapes) in blender

arctic ginkgo
#

that's a lot more difficult than just editing the model in blender anyways

glad jackal
arctic ginkgo
#

for example, there's a tool that adds shapekeys to your body mesh to make the skin appear to have clothes digging in to the skin/skin sticking out of the clothes

tall juniper
#

what do i do when my png avatare is under ground

junior void
#

you check the origin

tall juniper
#

alright i will do that

tall juniper
#

how do i fix this

gentle goblet
#

So I changed the colliders and now my hands actually move my boobs better, but since I changed them my boobs try to clip through my when I move and yeah, move in a weird way >~>

junior void
#

clip through what

ornate stump
tall juniper
#

Oh alright

chrome veldt
#

hey can somebody help me with something.

#

im having issues with the sdk when it comes to a project of mine.

#

i input the code on the sdk the right way and it just wont work, this started as soon as the new tos update after it logged me out.

ornate stump
junior void
#

what

chrome veldt
#

What do I do. It's not letting me log in even though i can log into all my other avatars just fine.

ornate stump
chrome veldt
#

what is in that folder anyway?

ornate stump
chrome veldt
#

oh pk

#

ok*

ornate stump
chrome veldt
#

pain

tidal void
#

Been using Moe for a while, and something weird occurs with her eyes. Any facial animation that happens due to hand gestures has its eye movement locked lookijg straight ahead.

Not holding anything will allow your eyes to move normally and look other people, etc. But any of the gesture animations will cause eyes to freeze dead center.

I checked the animations and there don't seem to be any eye blendshapes in them.

What could be the cause of it?

pine valley
#

Click on the animator states and see if they have any behaviors attached to them

pine valley
#

It's possible that the states are turning eye controls on and off

#

IIRC this prevents blinking?

#

(otherwise, you can have issues with "double blinking")

pine valley
pine valley
#

Yeah, that'll do it.

If you don't mind double-blinking, I think you want to set the "Eye & Eyelids" row to "No Change"

#

(I'm a little unsure; I haven't actually used that thing before)

tidal void
#

I see that the creator added a blinking thing with a parameter driver below. I gotta see if I can unlock the eye look without messing up blinking

pine valley
#

There is probably another layer that reacts to that parameter.

silver trail
#

I need help. I'm not sure how to get the head to have color I've been trying everything 😭 🙏

ornate stump
silver trail
#

What do i do next???

ornate stump
# silver trail

See the button with open icon? That's where you choose your texture.

silver trail
#

IC

#

so this?

deft dock
#

Hey, im trying to make my first avatar quest compatable, but it ruined the poor thing and she's become this weird creature, and tips?

ornate stump
# silver trail so this?

That too. If texture you wanted didn't exist there then you open with the 📁 button. That's the universal icon meaning "open file".

ornate stump
deft dock
#

Oh ok, do you have a tutorial for that? I am not that good with this

silver trail
ornate stump
ornate stump
silver trail
#

I believe so yeah

deft dock
ornate stump
deft dock
#

"knife" is only mentions and some guy spamming bump 😭

ornate stump
deft dock
#

Oh sorry

silver trail
ornate stump
silver trail
#

how do i add "image texture"?

ornate stump
silver trail
somber sequoia
#

shortcut is shift-A

silver trail
#

Yay!

#

@ornate stump Thank you ❤️

silver trail
#

does anyone know how to size this onto my model?

somber sequoia
#

What I do for this is push and pull vertices around with Proportional editing on. Often scaling from a center point.

silver trail
somber sequoia
#

My best advice if you don't know what that means is: learn blender

#

select a vetex, 'g' to grab and move it around, that sort of thing.

silver trail
#

yeah I'm learning right now while making this avatar.

somber sequoia
#

this will be very hard if you don't know blender, but if you've done one of the decent tutorials, probably you'll already know what I mean

silver trail
#

Do you have any?

somber sequoia
#

"The Donut Tutorial" comes to mind, or various ones by someone named Rainhet. But I honestly haven't really looked lately since I don't need basic tutorials.

silver trail
somber sequoia
#

I'm sure others here probably have some suggestions

silver trail
#

Do you know anybody that can personally tutor me.

#

I'll pay em

somber sequoia
#

I don't, sorry. Perhaps the Blender Community discord?

silver trail
junior void
#

🤔

azure snow
#

I'm sure there's a better way or a script for this that I've seen it in the past, is there a script that exists for multiplatform uploads, but attaching a different object - and if so, is it in the sdk or is it an external package, if so, could I have the name please

drowsy crane
#

i used a drawing program called fire alpaca to make my albedos,
what I did was grab the original textures of the assets im using, then I went into fire alpaca and added my own colors/patters, then I "saved as..." and then I changed it from a fire alpaca file, to a png file, then I opened my files app, and dragged and dropped said textures into unity, THEN I slapped said textures into the albedo of the materials that came with the asset, would they work for my avatar?

quasi frigate
#

How do I fix this? My avatar has arm up like this

ornate stump
drowsy crane
#

hell yeah, didn't have to spend a single penny on some frickahh app

ornate stump
somber sequoia
drowsy crane
#

just a drawing software that I use

somber sequoia
#

cool

drowsy crane
#

yeah, had to use all three of my neurons to be able to think of that and actually act upon it

somber sequoia
#

I'm always on the lookout for new things to replace Substance Painter.

#

(got high hopes for ArmorPaint, it's just not stable yet)

drowsy crane
#

now I gotta learn how to attach objects to the nardoragon model in blender and optimizing the mesh in Blender and adapting everything

junior void
#

keep dreaming

somber sequoia
#

me? yep, I know.

junior void
#

ye lol

drowsy crane
silver trail
#

Does anyone have knowledge on how to add clothes to avatars that don't fit? Please let me know. I can pay you handsomely if you can get on a call with me and show me step-by-step on how I can do this.

somber sequoia
somber sequoia
junior void
drowsy crane
#

yeah, but you gotta pay for substance painter 🥀

silver trail
somber sequoia
junior void
#

that seems fairly easy

#

what are you stuck at?

somber sequoia
#

The weight painting is going to be way worse than just the reshaping.

junior void
#

data transfer and anti clip blendshape

drowsy crane
#

weight painting is to separate things that move more from the things that move less?

somber sequoia
#

no, it's to make things move when a bone moves

junior void
#

weight painting dictates how much a vertex moves with any given bone

drowsy crane
#

ahhh

#

kinda what I was thinking

#

ish

silver trail
drowsy crane
#

I do NOT wanna work with Blender, but I am forced to😔

junior void
#

once you got the hang of it, youll laugh at yourself aving procrastinated at all

somber sequoia
#

Once you get started, you realize that using Blender opens up a whole world of possibilities

#

and that.

silver trail
#

I hate blender 😭

drowsy crane
#

you guys are synced 😭

somber sequoia
#

We might do this a lot

junior void
#

yea we sorta know each other a little lol

drowsy crane
#

nice nice

junior void
#

we keep bumping in here together xD

ruby summit
#

im trying to add these clothes to my friend's avatar but the rig doesnt wanna follow the arms (im using vrcfury armature link)

drowsy crane
#

you guys really do help

junior void
#

that is how vrcf matches bones

drowsy crane
#

how long have you guys been working with blender and untiy?

ruby summit
junior void
#

mind showing us screenshots of your asset hierarchy and the base?

ruby summit
junior void
drowsy crane
#

dangg

somber sequoia
#

I started working with Autodesk 3D studio a long time ago. Not Max.
Only picked up Blender when I got into VR, maybe 3 years ago?

drowsy crane
#

what I would do is finding clothes made for that model, and make my own texture bc im lazy

junior void
#

so you ripped apart the shirts armature to parent the bones under the base bones?

silver trail
#

👨‍💻

ashen crane
#

when importing my avatar to unity, it seems to have flipped all the bones to the wrong side??? in blender its normal, but in unity it seems to have mirrored my model in the wrong way? (notice how the shield switched sides)

#

plus unity seems to confuse left bones with right ones, and vice versa

somber sequoia
#

probably scaling or other transforms in Blender

#

select all (probably) objects there, and apply all transforms

covert fiber
#

can't believe i joined in vrchat server because very desperate trying to make roblox avatar into vrchat and the obj not appearing in pmx editor when i try to import or drag

#

uh hello, needing help

#

if it's okay

ashen crane
somber sequoia
#

exactly where is this apply button?

lilac musk
covert fiber
#

i know how to use blender like modelling but not at rigging

lilac musk
#

I'd suggest looking up rigging tutorials and import your roblox stuff to give it a shot. Blender is what most people use for VRC avatars and therefore you'll likely get more help if you too are using it.

covert fiber
#

okayy, will look up for rigging tutorials and try to import the roblox avatar

#

thank you for the advices

lilac musk
# ashen crane

Maybe it's not applying because it's encountering issues? Did you fix that spine and chest issue you have? I'd assume chest shouldn't be set to root

ashen crane
lilac musk
#

Probably means the hip and spine are in the same location. Might try skipping that bone and set it's child as spine?

ashen crane
#

hm ill see what i can do

#

another problem that keeps happening is that it moves my model super far away, messing up the bounding box of it

lilac musk
#

Strange. That model and it's rig might need to be reworked

ashen crane
#

ive viewed the rig thorougly tho, i dont see any problems that could mess up the importing THAT bad

pine valley
#

the object itself might have a weird position / rotation / scale

#

I like to apply all transforms to both the armature and the models

drowsy crane
#

I cant find the quest nardoragon fbx in blender, why is that?

lilac musk
drowsy crane
#

Im trying to add the hair, fins, and clothing into the nardoragon model itself so it doesn’t ask me about material slots, and the fins look weird

ashen crane
somber sequoia
# ashen crane

Yeah looks like that's not the right bone in that slot

#

you'd need to fix that first.

ashen crane
drowsy crane
#

I found the fbx :p

somber sequoia
#

ah good

ashen crane
#

😭

somber sequoia
#

not sure what you mean by that?

ashen crane
#

ok so i have found issues in the head bones and now unity finally saves my t-pose!!

stray trench
#

this avatar's eyebrows are it's own material that uses transparency, causing the quest version to look like this

#

is there any clever trickery i can do here? or is my only solution to paint the eyebrows onto the skin texture

crude moat
#

I ran into an issue when trying to put player pickup prefab on my avatar. IsLocal parameter is intager on avatar and boolean on prefab so I can't merge controllers. Will just removing the parameter and replacing it with correct type work or will I have to manually edit every instance of IsLocal appearing on either avatar or prefab to match the other or is there any easier way to do it?

somber sequoia
somber sequoia
#

Cut out the mesh where it's transparent.

#

there are many tutorials for this, it's needed on basically all vroid avatars

silver trail
#

When sculpting, is there a smoothing-out button? I need to know because some outfits don't fit, so I'm sculpting, and it's coming out pretty horrible.

somber meadow
silver trail
somber sequoia
#

the one that does the thing you want - I'd say try them all.

#

I almost never use sculpting mode for this, but the smoothing one is pretty ok

silver trail
#

Thanks for the input. I'll try it out.

crude moat
#

I have a quesion. Can IsLocal be anything other than true or false? I'm not asking if theoritically it can be set to something else I'm asking if there is any real difference for it to be something else. The reason why Im asking this is that I just realized that IsLocal on my avatar is float... And to check if its 1 or 0 it does 'IsLocal greater than 0.5000001'. Is there any possible reason why it's like that or is it as pointless as it looks like?

indigo compass
somber sequoia
#

VRChat will set it to true or false, but if you make the variable in your animator not be a bool, then it'll be set to the equivalent for whatever data type you use

crude moat
stray trench
drowsy crane
#

How can I attach this hair piece to the nardoragon fbx itself?

grim condor
drowsy crane
#

Thats it?

grim condor
#

should be yea. You may want to ensure that the UVMaps have the same name, and if you have a seperate rig on that object then you will have to deal with that too--but the process of joining a mesh is technically just ctrl + j

lilac musk
#

So if I've got an unsynced parameter, can I use a parameter driver to sync it manually or are those only for proper synced parameters?

grim condor
drowsy crane
#

Thx

bright silo
lilac musk
#

Ah dang, alright thanks

grim condor
#

but you should be able to use them like a failsafe.
Like if you have a system with many stages, so long as theres a way to trigger that driver to bring it to where you are locally/where you want it to be-you can kinda ensure syncing like that

#

ie. itd be a way to "unstick" a state in your animator if things do get desynced

drowsy crane
#

Just ruined my whole project, gotta start it over again 😁 🔫

somber sequoia
rough crow
#

hey, someone is wanting me to do something to their avatar.

basically, they want me to do this thing where you set the avatar to a certain height, then the model changes. i've seen an avatar that does something similar to this.

somber sequoia
#

you can trigger animations bas... that 🙂

pine valley
#

There are some built-in animator parameters that tell you about your scale

ruby summit
#

does anyone used CATS before? im trying to re-rig something for my friend by using cats but each time i fix the armature it changes the things i already did on the model

somber meadow
#

Never use it on already working avatars

ruby summit
#

the shirt and pants are both the same model but the rig doesnt wanna follow the movements (im using vrcfury)

unborn fox
#

Does anyone know of a guide or are willing to assist with teaching me on how to make particles become pvp particles?

#

I'm working on a series of weapons with them for pvp worlds.

ruby summit
#

i already renamed all bones i have and it still looks the same

#

okay this might be the problem?

#

ok no still the same

#

any ideas?

#

idk why everything follows the body perfectly EXCEPT the arms

frosty junco
#

something ive been struggling with recently is the fact that if you look at my avatar straight on and get close to em his body dissapears, ive already altered the bounding box but to no avail

#

cant figure out whats wrong

sour sparrow
sour sparrow
sour sparrow
ruby summit
#

I don't think so

sour sparrow
#

try doing that, in blender there should be a wrench icon, if you have your base character and clothes in the same file, go to your clothes, click on the wrench, then set the modifier to deform and armature, then under that you should be able to apply the armature to the clothes in the first field.

quasi frigate
#

why does my avatar hay her arm like this when i upload her and in play mode?

gentle goblet
#

Hey so how do I move the physbone collider for things, whenever I move it then it also moves the body part

quasi frigate
sour sparrow
# quasi frigate

I could be wrong, but I think thats normal sometimes with models in play mode, but I could be wrong.

gentle goblet
# sour sparrow wdym?

Well the physbone collider is off for my boob abit so I want to move it but whenever I move it my boob moves with it.

quasi frigate
sour sparrow
sour sparrow
gentle goblet
#

No not like that, even out of playmode. I don't know how to change where the collider starts so all the changes just pivot it

somber sequoia
#

where it starts?

sour sparrow
somber sequoia
#

I'm not sure I know what this means yet

gentle goblet
#

So the green is my collider for other things but shows where my boob would be, but the white is the actual physbone collider. I need the white to move down more

#

I can only angle it

somber sequoia
#

You can't move the physbone, it's the actual bone

#

Move the bone if you want to do that

gentle goblet
#

Shouldn't it be aligned already then >~>

somber sequoia
#

if by "aligned" you mean the same position/length as the actual bone then it should already be

gentle goblet
#

Well it is aligned with the bone but it's slightly above the actual boob design

somber sequoia
#

"boob design"?

gentle goblet
#

~> If I could send it this would be so much easier

somber sequoia
#

do you mean the mesh?

#

if so then again, move the bone

gentle goblet
#

Hmmm alright

ruby summit
#

would that work even with that?

sour sparrow
#

no you would have to have them be the same armature

somber sequoia
#

if you're working in blender there's no real reason to use multiple armatures other than you're making an asset for sale. If you're just making your own avatar, just use one

sour sparrow
#

exactly

#

plus thats the only way it can work with unity

somber sequoia
#

nah, you can use multiple in Unity, it's just some work to setup, or use something like VRCFury's Armature Link.

sour sparrow
#

oh wow

#

well its recommended anyway so

#

thanks for that bit of info, im learning more everyday

somber sequoia
#

any day you learn something new is a good day

sour sparrow
#

yes

#

I do need something that might be useful if you or anyone knows, is there a way to get outlines on quest?

chrome veldt
#

so this error is making me lose my mind

#

does anyone know how to fix this.

ruby summit
ruby summit
sour sparrow
somber sequoia
#

you don't need to re-rig but might need to touch up the weight paint.

ruby summit
ruby summit
somber sequoia
#

BUT. You probably need to rename the weight paint groups to match the bone names.

#

if they aren't already the same, that is.

ruby summit
somber sequoia
#

obviously I've no idea what you did or didn't do but that's literally all you do to swap armatures.

ruby summit
#

so i gotta switch these

#

the names

#

i mean

somber sequoia
#

Weight paint vertex groups are matched to bones based on the name of them.

#

So yes

ruby summit
#

ok its starting to work :D

#

good part of this is i can now do a quest version for my friend

sour sparrow
#

oh goodie

ruby summit
# somber sequoia So yes

okay now how do i export the new clothes, do i just export the mesh or do i need to export it with the rig?

somber sequoia
#

I would export the entire avatar in one go, armature and all the meshes.

somber sequoia
#

weight painting time

ruby summit
somber sequoia
#

it's part of the process, you really can't avoid it

ruby summit
#

yeah

#

worst parts is im doing this for free for my bestie knowing he doesnt even play vrchat

#

at least he surely will use it as vtuber

dawn wharf
#

Where can I find my shader presets? I am working with liltoon at the moment

#

Ah, found 'em

rigid turtle
# ruby summit fuck

Hey no problem! Big tip here, if you want to do weight painting like (SUPER QUICK) try and download Robust Weight transfer for blender

#

As long as the mesh is fitting around the character and looks right you'd just transfer the weights from the original mesh to what you're trying to add!

#

:)

somber sequoia
#

Yeah that'll often get you 90% there

rigid turtle
#

Mhm!

ruby summit
#

now for what im testing it works fime

#

now time to add my friend's tail since the base tail is too long

frosty junco
#

what else could cause a mesh to dissapear besides the bounding box being the incorrect size?

#

because every time I look up at my avatar it dissapears

#

and ive fixed the bounding box already

rapid moat
#

neck keeps snapping

ruby summit
#

each time i join meshes this happens

#

yk what fuck my friend ill keep them as different meshes for now

somber sequoia
#

hard to see, but are those different sizes?

#

if so, apply scaling transforms to all meshes before joining them

#

probably just do all transforms really

ruby summit
#

already applied them and still gets big

somber sequoia
#

that's quite strange

#

not sure I've seen that happen

ruby summit
#

ok finally most work done

rigid turtle
#

Hey thats a really cool design!

#

I like it! 🙂

ruby summit
#

tyy, ill make him know

rigid turtle
ruby summit
#

ill try if i can make one of those sunglassses assets where he can pull them up and down

sour sparrow
ruby summit
#

tyy

#

also thank fortnite and stranger things for the outfit lol

rapid moat
ruby summit
maiden yoke
#

how does one make a clothing toggle to where for example, if you toggle jeans it puts jeans on and takes the shorts off

ruby summit
#

this boi is done :D , tysm for yall's help

somber sequoia
#

looks fine to me. drag your model into the scene and start creating the avatar.

#

okay. it's not on the video

#

what is it you need help with then?

primal spruce
#

anybody know how to make a animation? (i wanna have a toggle where my hand stretches out, i love to make it a slider or gesture controlerd where if i make a fist it goes far, or just a simple toggle with a animation will do)

lime marsh
#

upload help? ive made many booth avatars b4, but now when i wanted to make a change and reupload the avi it says "avatar validation failed" and the sdk window doesnt show up warnings anymore. I've unattached the ID, closed the project, reopened the project, even reimported the project. there has to be a fix im missing thats not just "make a new project"😭

somber meadow
maiden yoke
#

does anyone know how one can make a clothing toggle to where for example, if you toggle jeans it puts jeans on and takes the shorts off

lime marsh
lime marsh
lime marsh
maiden yoke
#

dm basically

ruby summit
#

for some reason MMD blendshapes doesnt work with my new avatar

#

does anyone know the problem? i even added the mmd compatibility from vrcfury, and i use this exact same base on other avatar that CAN use mmd

#

and they seem to work perfectly on unity

#

his face is not moving an inch

junior void
#

Do you have vrcfury blendshape optimizer on the avi?

frosty junco
#

how can I stop the root bone of my avatar's body mesh from changing once its rendered

#

like once I enter play mode the root bone changes from hips to another

lunar umbra
#

Looking to call someone while I learn blender

primal spruce
#

anybody know how to make a animation? (i wanna have a toggle where my hand stretches out, i love to make it a slider or gesture controlerd where if i make a fist it goes far, or just a simple toggle with a animation will do)

mild sandal
#

STUPID QUESTION: how do i get hairbases added to my avatar? / babyhairs underneath the mesh hairs?

dull cypress
#

Can anyone help me. im trying to upload an avi and it wont show in the game?

lilac musk
#

The channel name is Avatar Help, so if it's to do with avatars, then you in the right place.

spark walrus
#

does anyone know why my maya clothing i made would do this?

#

everything is auto weight painted but it is all flattened out and weird

lilac musk
spark walrus
#

would it be ok if we moved to dms so we dont fill the chat?

#

i want people to be able to recieve equal help

lilac musk
#

It's best to keep the converation here for multiple reasons. Top of those being you get many eyes to help find your issue

timid crown
#

Anyone else having this issue?

  • I'm using Unity 2022.3.22f1
  • Opening a fresh project
  • SDK3 Base and Avatar Repository ver 3.8.2
  • VRC Package Resolver Tool Ver 0.1.29
  • VCC ver 2.4.2
  • Nothing else is in the project.
spark walrus
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but ok

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1 sec

timid crown
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I can't just download an SDK3 package on the website because only VCC has the recent packages

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but the VRC 3.0SDK doesn't seem to be installing/importing as intended on VCC

arctic ginkgo
spark walrus
mild sandal
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will beg for hairbase avatar blender help

timid crown
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I'm not that knowledgable when it comes to weight painting since it's been years since I last was doing 3D Modeling but.... What is up with the skirts weight painting?

spark walrus
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i guess my dad was right about how im too hard on myself

spark walrus
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i am quickly learning blender skills day by day to support my new booth store i recently opened

lilac musk
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I'm no expert on weight painting, but that looks odd. I'd suggest trying to do a data transfer from the base mesh of the avatar

mild sandal
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speedrunning shapekeys rn

timid crown
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it looks like it's weight is entirely on the knee armature

timid crown
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just feels strange to me... again, Don't know much about weight painting but it really seems off.

lilac musk
timid crown
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especially with the clipping

lilac musk
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Though it wont do much with the skirt, so you'll probably have to do that manually

spark walrus
lilac musk
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The body mesh already has vertex data for the rig, so you'd use the data transfer to sample that data and add it to your new mesh

mild sandal
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🥺

spark walrus
mild sandal
lilac musk
spark walrus
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ah. ok thx

mild sandal
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was just lookin on how to apply shape keys to basis

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sorry wanted a safe place to ask stupid questions

spark walrus
mild sandal
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dude im so scared to speak up

timid crown
mild sandal
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ily rn

spark walrus
timid crown
mild sandal
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vertical, and fast 💖 i love blender rn

timid crown
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Theres so much shit I don't understand about it and thats comming from taking a whole year of learning Autodesk Maya for professional level 3D modeling and animation.

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the skills are the same but the way you go about it are so vastly diffrent

mild sandal
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^^ this lol i pretend its microsoft powerpoint and hope for the bst haha

lilac musk
timid crown
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between all the addons that make life so much easier and the key bind changes and basic functionality of the program makes it one of those continuous learning programs

lilac musk
mild sandal
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... oh god

lilac musk
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?

mild sandal
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select the parts of the mesh you wish to apply a shape to?

lilac musk
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Yea, if you want it to apply fully, just select everything. It's just usefully to select part sometimes

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You can also apply all shape keys if you need as well

mild sandal
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okay, i've adjusted the shapekeys to my liking, im just trying to apply them all to basis, as i want her face to just remain those features

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how do i get to this?^^

lilac musk
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It's in the shape key section of the vertex data

mild sandal
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yes, i right click but it doesnt let me apply to basis?

lilac musk
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Click the down arrow thing on the right

mild sandal
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"Apply selected key to basis"?

lilac musk
frail badger
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hey yall im ✨ losing my mind ✨

Im trying to set up expressions and toggles and whatnot and i set them up exactly like how i set up my first (working) one and they arent working. theyre set up identically. how. is it not working. does anyone see a problem

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.

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i think i. just. figured it out

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maybe.

lilac musk
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I've never understood what this setting is in your first pic, but it seems to disable the menu item if it's disabled. Might want to enable it again?

faint pike
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I want to change one of my gogo loco sitting animations but whenever i switch the animations to the one i want to use it just doesnt work how would i do it properly

fathom flicker
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Can anyone help me

somber sequoia
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maybe if you explain

mild sandal
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okay after applying shape keys to basis, they all disappeared. does this mean theire deleted? and i can import to unity?

fathom flicker
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it shows sdk error

somber sequoia
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show the first 2-3 errors, not the last. And this one is unfortunately not useful

fathom flicker
somber sequoia
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oh one of those situations. I usually restart unity for that

fathom flicker
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i did

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created a new project and restarte the pc

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@somber sequoia \

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can ya help me

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plssss

mild sandal
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kazin our superhero fr ngl

fathom flicker
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🙏

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@somber sequoia

mild sandal
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because i sculpted th eE-girl body base thinner using blender-sculpt, do i have to add every clothing in blender, and hand-sculpt it to the base?

somber sequoia
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wow you pinged me twice?

fathom flicker
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i did it

somber sequoia
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chill, dude.

fathom flicker
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it uploaded after i used vrc quest tools to bake it

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idk what that is but it worked

spark walrus
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does anyone know why this is doing this? it's for @mild sandal

mild sandal
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fixed it

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❤️

fathom flicker
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Is it alright if i use normal sdk instead of legacy sdk

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@somber sequoia

ornate stump
fathom flicker
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it says on the avatar pagfe

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can ya help me

ornate stump
fathom flicker
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no

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it says 2022

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how to solve the prefab error pls help me

ornate stump
fathom flicker
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idk?

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@ornate stump im new to this idk what to do

ornate stump
fathom flicker
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i found this in the ,menu

ornate stump
mild sandal
ornate stump
mild sandal
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how would i do that? add a component?

ornate stump
mild sandal
ornate stump
mild sandal
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nothing at all, its shaded out and i cant shsnge it to anything..

ornate stump
mild sandal
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it just opens the drop-menu to show more options i cant change, yes, and now my materials are solid black

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no alpha

ornate stump
mild sandal
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okay im so so soryr if im that much of a dumbass but i created a new material , and its STILL solid black..

ornate stump
mild sandal
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1 moment

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sorry bc gyazo

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:c

ornate stump
mild sandal
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what am i missing

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im so embarrased rn im beyond stupid

ornate stump
mild sandal
ornate stump
opaque birch
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Good morning everyone, I ended up picking up a face mask to use for my avatar, It comes with a gimmick that allows you to lift it up via it's Physbone, However it seems that whenever I grab it's physbone the bone freaks out and starts vibrating causing the mask to flicker.

Was wondering if anyone would have an idea on where to start troubleshooting this? I'm sort of at a loss.

[This only seems to happen in game as well in the editor the mask/bone moves smoothly]

lucid shadow
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Is this an internal vrchat error?

ornate stump
lucid shadow
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what do i do then?

ornate stump
mild sandal
ornate stump
ornate stump
mild sandal
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i became uncertain of where i started. It felt better to cscrap and start fresh

mild sandal
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will lyk how it goes this time 🙏

ornate stump
mild sandal
mild sandal
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i made a new material. now i need to make it transparent?

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therye white now hahaha im going in circles

wanton cedar
mild sandal
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yep!

wanton cedar
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Are you trying to make the entire area transparent like glass or just part of it

mild sandal
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transparent like for lashes and brows :c i cant figure out how to do it

wanton cedar
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You would do the transparent option

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just need your image with the transparent parts

mild sandal
wanton cedar
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I dont click links

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you could just send the image here

mild sandal
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sorry, its a gyazo=screenshot

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im unsure how to senc direct images, im really really not tech savvy. im from SL lool

wanton cedar
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do you not have snipping tool on your device??

mild sandal
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no, i've only used gyazo to screenshot my whole time :c i apologize for the sketxhiness

wanton cedar
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Its fine

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You should probably look into the snipping tool because that just makes pngs to your clipboard

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but you would need to make a new material and replace the old standard ones

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you can do that by just dragging the new one on top of the area containing the old material, aka lashes

junior void
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Windows + s key

mild sandal
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it wont allow me to drag onto it as of now, but let me try another way

wanton cedar
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you can go over to the side and assign mats here if you cant drag and drop

junior void
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Does it become a block sign when you try to drag it in?

mild sandal
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yes!^^

junior void
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Then youre trying to drag it onto the material settings

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Go above that, there are materials again, probably collapsed

mild sandal
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sorrry. been looking for a person to ask the stupid questions^ thank you tons for this

junior void
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The image above shows the correct place expanded

mild sandal
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i fee llike such an idiot

wanton cedar
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You're just learning

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we were all at that same stage at some point

mild sandal
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I feel so scared to ask nowadays haha. Im really gld yall are willing to trnslate what things mean instead of just what goes where. Its the little things im desperate t learn

wanton cedar
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Better to ask than remain confused

mild sandal
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I see 0-4 elements, one is for "Browlash".. if i have one for color, and one for the transparency, how do i apply that in unity?

wanton cedar
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do you have an alpha map?

mild sandal
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I have a base color and black n white texture?

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nessy's AMOUR head

wanton cedar
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you can put the color in texture and alpha in well, alpha (black and white texture)

mild sandal
wanton cedar
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swap opaque to transclipping for start

mild sandal
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.....

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that fixed it lmfffao

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omggg i feel so stupid but i would NOT have known to do that!! hahahaha

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im laughing so hard omg

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thank you

wanton cedar
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you're welcome

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you can play around with those settings to see which one works better for the lashes

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its a lot easier if the color options have a transparent bg tho

mild sandal
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I see, it provides different "look" options for the texture?

wanton cedar
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mhm

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cutout and transclipping are best for hairs (personal opinion

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transparent is good for flat surfaces like face shadows

mild sandal
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shoot, then things like metal, and eyes shouldnt be too hard.. its just assigning materials..?

wanton cedar
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mhm

mild sandal
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thank you for teaching slow for me 🙏

wanton cedar
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id recommend using the outline for the body and such

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gives it a nice look

mild sandal
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i just clicked outline and it drowned my avi in a huge white blob haha im curious about that look youre describing?

wanton cedar
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you need to adjust the size

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like 0.0008