#avatar-help

1 messages Β· Page 162 of 1

junior void
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i answered it already

olive cedar
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i didn't get your meaninng

junior void
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each avatar has an avatar ID

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its in the avatar descriptor

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just upload it using the same id

olive cedar
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ok but what will happen to the last one i linked to

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coz i will link it to new one

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is it fine ?

junior void
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it will overwrite the last version

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the files will not be touched. its just changing ingame

olive cedar
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thank you

hearty gazelle
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Is there a way you can change the name of your toggle?

ornate stump
copper wraith
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So I am looking for some info. So before the update I had an avatar that I added Liindy's bow to and did some lite modifications to it so it would fit onto a medium avatar. After I was done it was 16 Materials (1 material for AV + 15 for the bow). After the latest update I was checking and it went from 16 materials to 5. I have heard its because its not counting particles as materials but I am not seeing anything in the patch notes to confirm that. I tried searching the discord to see if anyone else was seeing this and not seeing it so not sure it bug or feature

mild vapor
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Im looking for a avatar i only have a picture of it but don’t have the name or anything how would I find it

broken bone
worthy elk
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I'm rigging up an avatar in blender, do I need to setup inverse kinematics or can I skip that?

junior void
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skip

worthy elk
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sweet, thanks

night ember
worthy elk
night ember
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theres a humanoid bone guide

civic patrol
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i need help with bones

burnt briar
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anyone know how to use darkblades shaders?

civic patrol
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@broken bone i mean avatar bones

broken bone
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What exactly do you need help with?

civic patrol
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convert into humanoid with 4 bones

ornate stump
civic patrol
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no

junior void
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then why send the file

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take a picture or video at best

civic patrol
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AHHH

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sorry

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for that

ornate stump
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You can't really complain though because you actually put the file into discord already.

civic patrol
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i spent hours of my life in that

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U

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NIN

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Stall it right now

junior void
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its getting silly now

karmic lion
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ive been trying to scale the avatar or change the view position and nothing changes

ornate stump
civic patrol
stiff kiln
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I need a little help.
Im making a puppet avatar and im using a Two Axis Puppet to move the head. But now im in the animator and im hesitant on which blendtree I should use. There's 3 versions of 2D, and idk which one would be the more appropriate. Any tips?

lilac orbit
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2d freeform directional:)

stiff kiln
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Alright :3

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(Idk whats the difference between the 3, but oki ^w^")

somber sequoia
civic patrol
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i need help with what sans its made of

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🦴

somber sequoia
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I'm not sure what that means

broken bone
# karmic lion

Your character's shoulders are under the floor. Your character should be standing on the floor grid

karmic lion
balmy barn
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origin probably way off, when you have a vrcdescriptor on it shows the origin, need to move that closer to feet in blender

karmic lion
somber sequoia
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In Blender, yes.

balmy barn
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2 modes of that , you probably have center try pivot , any av with 'tail' tend to be where yours is'h

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that however ratl origin is in center

karmic lion
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ah so the white line?

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i did do pivot it just brought it to the head

river fossil
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i am trying to add a toggle

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it works in unity

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but not ingame

balmy barn
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is this a generic av with no mesh to talk to

river fossil
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its a flat avi

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i jus wanna add a laser

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im using vrcfury

balmy barn
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theres your problem

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you have nothing filled in avatar slot

uneven whale
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I've been pretty exhausted trying to combine GoGo Loco, GoGo Freeze and Arm Moving in my avatar... And I can't do it, there are always some errors. When I try to combine GoGo Loco MA version with Vrcfury I get an error when the character is sitting, it's like in a motorcycle pose, and if I try to add Gogo Loco with Vrcfury, it conflicts with Arm Moving, I was told that animators can be combined, but I have no idea how to do it...

https://booth.pm/en/items/4348178?srsltid=AfmBOoqXr-TJegm0D8CrFHMtl1-d6P0rJpwlxslixdMTFEePBifkoxRW

river fossil
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what do i select?

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theres nothing

balmy barn
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make a plane in blender , set origin , import to unity it now wont sink into ground and have a selectable 'avatar' mesh

river fossil
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imported it

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this right?

balmy barn
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sorta , need to rotate it so its not laying on ground and move it up abit or it will sink into ground

river fossil
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i rotated it in unity

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but im guessing i need to do it in blender

balmy barn
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yup it wont like it in vrchat

river fossil
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i rotated it

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and did the same

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it wont enable when i press it

cloud jolt
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I need help with this Avi I've been trying to fix this for so long these are screenshots i put in another group

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It usually happens in worlds That have like dynamic shadows if that is how you call them

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The original Avi is Katherine but I edited it a lot

uncut lotus
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Is this hiarchy right?

somber sequoia
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I'd suggest naming all the "spine" bones something more descriptive. hips -> spine -> chest -> upper chest (optional) -> neck -> head

uncut lotus
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Its saying somethings wrong but I can't tell which

balmy barn
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neck too many and confusing names

somber sequoia
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Looks ok otherwise, though you don't need individual pelvis bones

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If you have an error message, please post that.

somber sequoia
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And show which of these spine bones are mapped into which slots

uncut lotus
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Ima go re-name them rq, but these are which are highlighted when I click the select part

somber sequoia
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not useful - show which bone is in which slot in the rig setup. But renaming them first is probably ideal.

uncut lotus
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This stuff?

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waot

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WHY ughhhhhhhhhhhhhh

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sec

somber sequoia
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Yes - that looks good other than spine.004 - what is that

uncut lotus
somber sequoia
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I didn't mean show me, I meant why is it there? This will confuse VRChat, so unless you need it, probably merge it into the neck bone

uncut lotus
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I wasnt sure if it had helped the head move better, but ight

somber sequoia
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you can set this up but it'll be a lot more complex. Ideally just chest (or upper) -> neck -> head

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and the shoulders come off the upper of chest or upper chest

river fossil
somber sequoia
# river fossil can anyone help?

You'd have to explain and/or show how it's setup, we can tell you nothing from this picture alone. Probably check that your animation layer does what you think it ought.

river fossil
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theres chats before showing my setup

uncut lotus
somber sequoia
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nice

somber sequoia
river fossil
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yeah

coarse flint
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In general, I figured it out. No Animators are needed for weapons on VRCfury, I found a setting that allows you to broadcast animations for a certain time, thereby removing the abrupt sound cutoff

coarse flint
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and all this, which is the most interesting, will be played even when you have disabled the gesture( just once)

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I hope I can help other people with the same problem

civic patrol
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guys i need help with bones

coarse flint
keen crystal
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Still new to making avatars, can someone help me get this gal uploaded? This keeps popping up and says the file failed to upload πŸ™

sharp oasis
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What would be the most effective way of setting up an avatar that switches between two sets of visemes based on a boolean??

tame surge
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So this model I bought has this nonstandard shader set that causes the characters face to not be affected by lighting in some situations?
Ill send more info in a bit, but any idea what it can be?

frigid knoll
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looks like either monochrome lighting or greyscale lighting being different

frigid knoll
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when they got this error

keen crystal
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Hmm I didnt put anything in there, but something did pop up and I detached it, ill try again

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Cause yeah this is a brand new one there shouldn't be anything there

tame surge
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There's also this part of the glitch, half of the face just disappears when the skybox changes
I've tried setting render queue to 3100,
culling off
zwrite off
ztest always off
set -1,-1, offset 1,1

frigid knoll
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i mean

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a lot of worlds have things like water and some other things at render queue 3000+

keen crystal
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It keeps trying to attach to something 😭

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It worked!!!!! Magic! Idk what I did

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Complaining always works

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Im gonna try to put on clothes so I may come crying back for toggle help

surreal silo
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hello wanted to ask if their is any modern solution to create viseme's to characters in blender for vrc , most tutorials use cats plugin but its outdated or are my option making them manually or downgrading blender , a thing that causes problems.

balmy barn
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unoffical cats work up to 4.5

surreal silo
balmy barn
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havnt found a issue with it on 4.5 yet, going from 4.2 to 4.5,, oh lovely they moved and renamed things again blender loves doing that

surreal silo
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frick embed fail

surreal silo
olive escarp
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Hey! I'm having an issue when importing my vroid model from blender into unity. No textures are showing up, and I'm unable to assign the vrchat controller to it.

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I am extremely new to this whole thing so I've been running into issues left and right πŸ™

uncut lotus
uncut lotus
olive escarp
uncut lotus
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MB, did you click model in the assests tab here?

olive escarp
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GOT IT

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okay

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sorry i am super new thank you for your patience omg

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how should i extract my textures from blender?

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@uncut lotus

uncut lotus
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MB, when you saved the textures, did you sort them in like a folder?

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If so, you can drag and drop it from your files

olive escarp
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i did not save the textures
i just went straight from vroid to blender because vroid wasnt going properly into unity

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so i figured i'd convert from vroid to blender to go to unity because i was tired of dealing with vrm πŸ’€

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it's looking like the vroid textures saved as materials in blender

uncut lotus
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I know theres other options, but the way I set the material is like this, but Im pretty sure theres other ways

olive escarp
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how do you mean

uncut lotus
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By image I mean like a png

olive escarp
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πŸ’€ i dont think there even are any textures in the blender file

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jesus wth

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should i manually paint these on

uncut lotus
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Idk, tbh, Im new to this too

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Newish.....

olive escarp
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oh wait

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hangon we've got something

keen crystal
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i have arrived with needing more help- I tried putting on a tongue piercing, positioned it, attached it to the tongue bone, but every time I go into play to make sure its in a good position, it pops up into a different position, either on the nose or just inside the nose. What can I do to make sure it stays on the tongue?

uncut lotus
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I dont wanna suggest something and break it

uncut lotus
uncut lotus
olive escarp
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umm

keen crystal
uncut lotus
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Could also check the weight paint

uncut lotus
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Also checking any blendshapes w it if you have any

keen crystal
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ohhh i think it may be the blendshapes to move it, i may have moved it by mistake let me check

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nope its still not attaching to the tongue... theres like a ton of dropdowns under the tongue maybe its one of those?

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how do i check the weight paint? id love for it to attach to the tongue so it moves with it, but it just wants to sit in the jaw

olive escarp
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@uncut lotus actually im looking now, there's the textures in the materials but it's still appearing as white

uncut lotus
olive escarp
olive escarp
uncut lotus
uncut lotus
olive escarp
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i dont think so

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im not seeing an option to

uncut lotus
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Can you clicked the Standard tab?

olive escarp
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GOT IT

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it had white emission

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i had to copy material properties onto a new material

uncut lotus
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Yaaay

olive escarp
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i'll deal with the animation stuff after i fix this

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bc i fear there's an issue with that too

uncut lotus
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The fun part....

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Im struggling on collisons and stuff. Looked for a video, and I guess my avi decided that it just doesn't like them, and thinks colliders are icky

olive escarp
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i'll come backlater

keen crystal
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i just dont know why its not sticking to the tongue when it moves, it should stick to it and move with it right?

uncut lotus
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If its attached to the bone I guess sorta

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I would suggest to join the two pieces

keen crystal
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how can I do that?

drowsy crane
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I cant find a nice shark fin model asset for my avatar on unity, anyone have one?

uncut lotus
fluid wagon
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does anybody know why the arms are doing this? the last one is the β€œIK pose” and the arms just look kinda backwards.

uncut lotus
lunar cape
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has anyone used the Chimera maker before? to swap booth avatar heads

wicked charm
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its toggeled but doenst appear i did it with avatar modular

rough crow
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VRCFury is easier to use for toggles and such, but it's a little hard to use at first.

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just a huge tip: add the avatar descriptor before adding vrcfury.

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hey, can anybody tell me how this is possible? (i'm looking at a Roblox avatar thats using the R6 model.)

rough crow
wicked charm
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thats why i deleted it

rough crow
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ahh.

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vrcfury can be annoying to deal with, ive had some issues before they all just stopped.

wicked charm
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i dont know actually ive been trying to fix it for 4 hours now lol

rough crow
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thats strange.

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have you looked and see if it got an update with the creator companion?

wicked charm
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also if it works the main suit doesnt turn off

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this is so strange its like as if its crazy

rough crow
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very weird.

rough crow
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im not really the best person to ask for help, so maybe try to ask someone else? im just new to all of this..

wicked charm
rough crow
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ah. what about vrcfury?

wicked charm
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i didnt add it at all ill see ill add and open the poject again

rough crow
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again, can someone tell me how does someone manage to do this?

somber sequoia
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... have no bones?

rough crow
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yeah.

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how is that even possible?

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it has animations, functioning everything!

somber sequoia
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I'm not sure what you mean. You don't need bones.

rough crow
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..

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what.

somber sequoia
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it's not a requirement as far as I know

rough crow
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i thought it was for a humanoid rig..

somber sequoia
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oh sure, for humanoid it is, but you don't need to use that

rough crow
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but since im making an avatar (Roblox r6 model), it needs to be humanoid.

rough crow
somber sequoia
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it doesn't need to be humanoid

rough crow
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so i've been adding bones to my r6 model for nothing?

somber sequoia
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You can do this in a bunch of ways - doing it humanoid means you get all of the automatically provided locomotion animation and such. Without that, you'd have to do all of that yourself.
I have never played Roblox so I have no idea what you're going for here so can't really suggest what you do.

rough crow
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im just wanting the default vrchat animations, so that means i need it humanoid?

somber sequoia
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yes

rough crow
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okay okay. i was just misunderstanding things.

worldly whale
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Question! what vrcfury component replaces the mats on upload?

toxic dagger
worldly whale
toxic dagger
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ahh ok!

tiny pawn
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I have a avatar that I want but it appears to be taken down and I'm upset

rough crow
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if it's an error robot, then that means the ranking of your avatar is "VeryPoor" which means that it goes above and beyond for other devices.

tiny pawn
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It says it failed to pass security checks and can't be used or favorited

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It's the darkisser Avi I used to have qnq

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Id like it to be usable

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It just ligit not let me use it

vernal quartz
tiny pawn
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It might have been banned, it wasn't even like a nsfw the only thing it had was a leash-

ornate stump
tiny pawn
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Im pretty sure it was a public upload-

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I don't remember

ornate stump
tiny pawn
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Ik and am sad qnq

lean garnet
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Does anyone know why my avatar is slightly rotated to the right in Unity ? I'm using the VRBase Egirl base by ZinPia, I've used it before but haven't seen this happen, it's not like that in Blender
It seems fine ingame

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Also it's rotated on import, I didn't rotate it in the fbx config or in the scene

somber sequoia
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all transforms applied in Blender?

lean garnet
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I tried that & checked bone rolls but it didn't change anything

fervent void
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I really want to kitbash my prefab avatar but I have no clue how, any ideas?

ornate stump
somber sequoia
lean garnet
lean garnet
fervent void
somber sequoia
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not at all what I was asking.

frigid egret
# somber sequoia not at all what I was asking.

Basically, this is with the disko rex specifically. When you import the unity package, you ofc have the prefab that you then put into the scene. The prefab contains the fbx for the bosy and all the clothes which are on the body etc etc. He's essentially asking if there is a way that he can take the original fbx of the body, kitbash it and swap the original body fbx within the diskos prefab with the new kitbashed one

somber sequoia
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Yes, I understood most of what he was asking for. I was asking if the avatar came with a model file or the meshes embedded in a prefab somehow.

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you've answered that though, thanks.

frigid egret
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Yea, np

upbeat pebble
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Hey! I have an animation ready to go but I am having trouble adding it to the radial menu, either via the avatar itself, GogoLoco, or VRCFury, which I have installed. The animation is a tail wag and it animates the root bone of the tail (which is also a phys bone) back and forth. I want to add it as a toggle so that it can be turned on and off. How would I do that?

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I'm sure the answer is super simple I'm just new to Unity + adding toggles and animations.

hollow summit
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add a toggle and set it to toggle an animation clip

wanton cedar
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im not sure how to weight paint this in a way where it wont... do that

upbeat pebble
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Wait sorry nvm I figured it out

hollow summit
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πŸ’”

upbeat pebble
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Wait no this is still helpful let me see if I did it right

hollow summit
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i mean thats how id do it

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idk if it the "right way"

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but it is my way so

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^^

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make sure you enable 'save between worlds' under the toggle options if you dont want to keep having to turn it on

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my rookie mistake

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</3

upbeat pebble
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It works! TYSM!

upbeat pebble
hollow summit
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YAY!

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i actually know enough about unity to help others πŸ₯Ή

hollow summit
hollow summit
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embed fail but A for effort

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🫢

upbeat pebble
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Lmaooo ik I just searched via gifs idk why it did that

hollow summit
upbeat pebble
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Whatever it's spongebob bowing

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Just imagine it in your mind idk

hollow summit
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lol

upbeat pebble
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Thank you so much again 😊

hollow summit
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yes yes

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feel free to lmk if u need help with anything else

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no promise ill know how to do it but hey

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worth a shot

upbeat pebble
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Yes will do! πŸ’ž And if u need help w Blender hit me up bc I'm so much better at that than Unity lmao

hollow summit
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Ive tried decimating clothing and hair and got my butt whooped

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like what do you mean my physbones are gone πŸ’”

upbeat pebble
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Yeah physbones in Blender would be AMAZING

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You can set them up w drivers and kinematics but it’s not the same and no where near as easy

jagged stag
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heya - stupid/new here - I just pulled my stuff from blender and it does not appear that any of the textures came from blender into unity.. is there some documentation i can look at to figure out how to get all my stuff from blender into unity properly? left is unity, right is blender

upbeat pebble
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This video covers it

ornate stump
jagged stag
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most of this stuff is also built by someone else so i don't really understand it lmao

ornate stump
jagged stag
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ok i am just going to give up i am too far out of my depth for that lol

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thank you for the information

hollow summit
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ok ive got my own issue lol, I have all my visemes set up properly (I havent touched them since opening the unity package for my base) but they dont seem to want to work. all they do is just slightly open for a second whenever I try talking and im not quite sure how to fix it, anyone mind helping me out?

ornate stump
ornate stump
# hollow summit

Then that should work. Are you sure that your mic can input proper audio level? If it's slightly, it likely mean your voice isn't loud enough.

hollow summit
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my mic picks up my voice just fine

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other avis that ive uploaded and worked on dont have this isssue

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i dont know why this one is different

ornate stump
hollow summit
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not yet

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tbh i dont even know where theyd be

ornate stump
hollow summit
ornate stump
hollow summit
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they work

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unless that "blendshape weight range is clamped" message means anything idk

ornate stump
hollow summit
#

ah

ornate stump
# hollow summit

That should work. If you still think it's problem then you might have to record how the lipsync is like when in game.

ornate stump
hollow summit
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like this?

ornate stump
hollow summit
#

i no longer have duct tape over my mouth lol

ornate stump
hollow summit
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do you know why that causes the viseme to mess up?

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oh πŸ’”

ornate stump
hollow summit
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how would I do that

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nvm got it

ornate stump
hollow summit
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im thinking about cranking the speed to 100 and seeing what that does

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though that might make it worse

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idk

ornate stump
hollow summit
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can I test the viseme in unity using gesture manager emulator or do i need to rebuild and test every time?

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ok that did nothing

gleaming plume
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if someone has the knowlegde to convert to vrm pls dm

frail drift
#

help... how do i apply mirror modifier not sacrifising shape keys πŸ’€

hollow summit
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id very much apreciate it πŸ™

wanton whale
#

hi im mesing around with adding pointless assets money spread and other things and it keeps showing me this error Error while saving Prefab: 'Assets/_Pointless Assets/Money Spread/Money Spread.prefab'. You are trying to save a Prefab that contains the script '', which does not derive from MonoBehaviour. This is not allowed.
Please change the script to derive from MonoBehaviour or remove it from the GameObject 'Money Spread'.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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how do i fix this

junior void
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Sounds like you missed a dependency

wanton whale
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but all the dependencys are instaled and on

wanton cedar
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Any thoughts on fixing this issue when i lean the head back, it all collapses

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Not sure if I should just make a single bone for each tube and call it a day

wanton whale
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idk about dependencys but i think this is whats wrong and i dont know how to fix it

jagged stag
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heya, i'm new to using unity and wanted to import my destiny 2 guardian into vrchat and stuff

initially i was not sure how to get the textures but some people in another server helped me figure out how to bake them.. but in unity I don't really understand how to like... put them into place really. using the chest as a test i tried importing this after baking it, but the shader looks really dull here like it isn't using all of the pieces of the baked texture and I'm not really sure how to manually tell it to use stuff. my first thought was this section (pic 2) under the material thing but I can't click on any of the options there

3rd pic is how the chest looks with baked textures in blender

export process i did export to fbx and then drag and dropped the resulting file into unity

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any help would be appreciated!

jagged stag
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thank you!

jagged stag
# ornate stump https://www.youtube.com/watch?v=rRAnDMUbWt8

sorry for the ping! that video helped a ton and i have most of the colors assigned right on here, but the video didn't go over how to do transparency - do you know how to apply baked transparency maps? i tried the "occlusion" tab but it didn't seem to be it

ornate stump
jagged stag
#

I do not see an alpha channel option anywhere in this - is it somewhere else in the program?

ornate stump
jagged stag
#

Do you have a recommendation for an alternative shader that does support transparency? the toon one looks right color wise, but the robes look kinda funky without the transparent bits

ornate stump
jagged stag
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I picked the one that said "vrchat" on it because this is my first time using unity haha - I'm planning to use it on PCVR

ornate stump
uncut lotus
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IDK if this helps, but this is the radius thingy

broken orbit
#

Does anybody know what might be causing the face to be so scrambled in game ? It's a quest avatar I've uploaded to test out

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it looks like it might be linked to the visemes but I'm not sure how to fix this

heavy zephyr
modern glen
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my expressions dont work

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i can show the fx

ornate stump
modern glen
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like none of them work

ornate stump
# modern glen

Do you have other layers that's controlling face expression via hand gesture?

ornate stump
balmy barn
# modern glen

when using any state , disable transitions that are using this , very bad

#

instead of doing it once, you are now doing it 10000 a minuteratl

modern glen
#

ill disable it and test it

balmy barn
#

tutorial doing it wrong

ornate stump
modern glen
#

so im testing on desktop

ornate stump
modern glen
#

oh

broken orbit
#

Found the culprit but don't know how to fix this ( UPDATE: it's not only this blendshape, most of them are broken 😭 )

small valve
#

So I tried ALCOM instead of the official VRChat Creator Companion. It works on Windows and Linux, but on Linux, it runs with 2 fps as AppImage or with 4fps if you choose the .deb installer version.
(I also tried the Windows version but this runs smooth like it should)

Only the Appimage and .deb have some serious performance issues.
Any idea why? (I use Linux Mint 22.0 by the way)

ornate stump
somber sequoia
#

I mostly just use vpm though.

modern glen
ornate stump
ornate stump
modern glen
#

vcc?

#

im sorry

#

i dont know that

ornate stump
modern glen
#

oh

#

yeah it would probably be ther

#

e

#

well where is it though

ornate stump
broken orbit
somber sequoia
modern glen
broken orbit
modern glen
#

so it should be non

somber sequoia
modern glen
#

e

ornate stump
somber sequoia
#

should only have Armature in there

modern glen
#

i still cant find gestures

#

thingy

ornate stump
modern glen
#

i was looking in the project

ornate stump
modern glen
ornate stump
modern glen
#

oh yeah

#

sorry

#

will i have to reopen the project

ornate stump
modern glen
#

like close it and open it

#

ok good

#

okay its installed

broken orbit
somber sequoia
ornate stump
modern glen
#

sorry

ornate stump
modern glen
ornate stump
modern glen
#

oh.

#

well that was stupid

ornate stump
#

That would be visible if you actually screenshot whole unity screen that I asked earlier.

jagged stag
rough crow
#

why...why is it doing this?

night ember
#

weight painting

#

either weighted the wrong thing or didnt weight it

rough crow
#

hm.

night ember
#

not sure why you are bothering with the weight paint tab when roblox r6 models dont have the topology to be able to morph and bend properly so you can just set 100 weights in edit mode

rough crow
#

100 weights to everything?

night ember
#

personally I wouldve given the roblox model its own separate armature that then used vrc constraints to be controlled by the humanoid armature

night ember
#

you only have 6 unique joints with r6

rough crow
#

ohh i seeee.

#

sorry if im being a pain in the ass its just that im so new having problems of the most common (i think common) things ^^'

rough crow
night ember
#

for each bone you want it weight to yes

#

you cant have multiple things use 100% weight to the same vertice

rough crow
#

or else everything is gonna fall apart?

night ember
#

well no

#

itd just shrink the mesh to 0 cause they are fighting for weight

#

well if you tried to move the bones separately

rough crow
#

sorry for the late response. but i use blender's riggify plugin for the bones if that'll give you some needed info.

night ember
small valve
rough crow
# night ember

is that what i need to shape the skeleton to look like?

night ember
#

for it to not move weirdly

rough crow
#

alright, so despite what my model looks like...the skeleton needs to look like that?

night ember
#

though upper chest is optional
fingers are optional

rough crow
#

ok!

night ember
# rough crow ok!

you need to remember its humanoid so your chest isnt smaller than your neck

rough crow
#

ahhhh

#

i believe that's what i've been doing wrong...

#

i've been making my skeleton match my roblox model.

night ember
#

which is weird cause the entire torso is just chest

#

so I dont see why you didnt just make the hip spine and chest the same size

rough crow
#

yeaaaaah, i've been doing THIS.

#

alright, so does my skeleton have to be A-Pose or T-Pose? unless they're both the same thing...

night ember
#

thats called a reference pose

rough crow
#

oh..i forgot.

night ember
#

a reference pose can be literally any shape

rough crow
#

as long as it's humanoid?

night ember
#

for vrchat yes

rough crow
#

so it should look like this?

#

i just dont touch the skeleton

#

then i weight paint?

night ember
#

Id personally make a separate rig for the roblox model

maiden yoke
#

if your trying to add a toggle into unity but that object has multiple toggles that you select from it, how do you get it to work? idrk how to word that properly, but if someone can dm to help me id appreciate it

night ember
rough crow
#

so one for the head, and the other for the body?

night ember
#

no

#

the one on the left is just the roblox rig the head just happens to not need its own bone cause its just the humanoids head bone

#

you have them separate then just constrain the roblox bones to the humanoid bones

#

depending on how you want to do it

#

from experience have the torso be a child of the neck aim constrained to the hip so your head doesnt detach

rough crow
#

alrighty!

night ember
rough crow
#

i think they mean settings for a toggle.

#

I.E.
A basic sword, but you can set a toggle for it to spin.

maiden yoke
#

yeaaaa, im not the best at wording but what they said

night ember
#

just have it be a separate toggle?

rough crow
#

possibly make it a sub-menu?

night ember
#

you can have more than one animation

maiden yoke
#

basically theres this campfire toggle thing i wann add but it has more toggles u can select for it, like color and brightness, im curious how id add all of that onto one toggle, like how u choose clothes, and it gives options

night ember
#

are you wanting 1 button to do everything or

maiden yoke
#

no no

night ember
#

you said one toggle

rough crow
#

i think they meant by one toggle for each thing.

maiden yoke
night ember
#

you just make multiple animations that change each thing

rough crow
night ember
#

wdym by one toggle

azure patrol
rough crow
night ember
#

did you change the name of something

night ember
rough crow
#

ohh

#

mb <:)

night ember
night ember
#

the only reason it does that is cause it cant find it

azure patrol
#

that doesnt make any sense tho, the actual toggle for it works just the mats are being like this

night ember
#

then the material is messed up

azure patrol
#

ive copied and redid it idk what im doing wrong

#

sob

rough crow
# night ember

does this look better? i tried to make the bones as close as the model on the right.

night ember
#

mine was just an example

#

just think of where the bones are going to rotate from

#

those arms are very short tho

rough crow
#

just fixed them.

#

i realized that too.

#

much longer now.

night ember
#

cause again you are trying to take humanoid tracking and put it on a roblox model

rough crow
#

yeah, and when i view the details of a R6 roblox model, it says that they have 0 bones.

#

and i just stare at the screen like "how tf do they do that?"

night ember
#

you do know that roblox's game engine just uses objects right?

rough crow
#

...nope.

rough crow
#

alright, so how much weight do i set the head to?

somber sequoia
#

start with 100% and then fade into the neck bone as needed.

rough crow
#

alr ty!

somber sequoia
#

The answer to "how much weight" is in most cases "enough such that it moves how you want it to move"

#

(but rigid things it's almost always 100%)

rough crow
#

did i weight paint it good?

#

i spent like

#

almost an hour weight painting this?

rough crow
#

im actually gonna give up.

#

i cant figure any of this out, yet people can make these in less than 5 seconds.

somber sequoia
rough crow
#

my entire model is stretched and broken.

somber sequoia
#

(also if your weights aren't normalized (pro tip: turn on auto-normalization) the colors aren't meaningful either)

rough crow
#

what is auto-normalization supossed to do?

junior void
#

Say you paint the head. It will "normalize" other groups involved such as neck and shoulders (depends if they already have a bit of weight added). So it evens it out so that every vertex in the end has a weight of 1 (max) throughout all its groups

somber sequoia
#

hmm though that's a bit overly technical, interesting

junior void
#

If you add weight 1 on head, the weights from all other groups are removed, cuz 1 is max across the rig

rough crow
#

so basically, auto-normalization will be my best friend when weight painting?

somber sequoia
#

Up to you, but I personally like it quite a bit for avatar work.

junior void
#

I like it to get the base working but auto normalize does not know how you expect very tricky areas such as elbows knees and hips to work. So i personally disable it when it comes to detailing bendy areas

somber sequoia
#

yeah I agree with that.

rough crow
#

isnt the subtract blend supossed to act as an eraser?

#

cuz it isnt erasing anything, its just adding.

somber sequoia
#

I hold control when painting to un-paint. but I also use a Wacom tablet for this.

long sierra
#

My avatar's mouth visemes aren't working, even with the default expressions, playable layers and expression menu, and they are in the list.

frigid glade
night ember
modern glen
#

how does this meter work

keen crystal
#

how do i anchor hair to an avatar so it moves with it rather than lag behind? i have it on the head bone

somber meadow
#

exclude the hair's root bone. show your physbone's properties and where it's at in the hierarchy

night ember
modern glen
keen crystal
#

its a seperate asset i found so idk how this works lol

somber sequoia
# keen crystal

Oh if it has its own armature consider VRCFury's armature link

keen crystal
#

ohhh ill try that

#

didnt even think about that

somber meadow
#

you don't need to do that for things like hair

#

your physbone component is just too high up in the armature

somber sequoia
#

I'd do it in Blender, but that should make things easy in Unity.

#

Ahh

keen crystal
somber meadow
#

expand the armature object on the hair and show that

#

there's most likely a "Hair root" object within it

keen crystal
#

oh yeah i see it

#

so i need it to be on the hair root rather than the armature as a whole then?

somber meadow
#

yeah, but that's weird for a hair asset to have a full armature instead of just the hair

somber sequoia
#

eh, makes it easy to turn it into a VRCFury prefab.

#

wait, is that ^ the hair's armature?

keen crystal
#

yeah its all under armature

somber sequoia
#

k yeah, that's silly.

keen crystal
#

do i need to do anything specific with the physbones or just keep it as it defaults to?

somber sequoia
#

tweak them as needed until you like them

soft ember
#

heya! I'm just starting out in tryna make a personal avatar for myself, does anyone recommend some like easy tutorials?

#

I've got a base I wanna use already, main thing i just wanna add to it are clothes

keen crystal
#

omg that fixed it thank you!!! While im here, im having trouble putting on a tongue piercing, i found some made for a different avatar, but im having trouble getting it to move with the tongue. I assume its a matter of maually linking all the blendshapes since the piercings werent made for this avi but is there any easier way?

junior void
#

Nop

round comet
#

Gotta go through and do it manually

#

Its tedious but worth it

somber sequoia
#

Yeah - "tedious" is the word I'd use too

uncut lotus
somber sequoia
#

Yeah use polar then have fun with curves

modern glen
#

why do i look like this in my friend's quest vrchat

somber sequoia
#

which is you here?

modern glen
#

hes the bald one ig

somber sequoia
#

okay. I'm guessing from your question that that's not what you intended to look like?

modern glen
#

yes

night ember
#

you probably fucked up the quest version of the avatar

modern glen
#

were supposed to have the same avatar

somber sequoia
#

Do try to ask questions with enough detail so we don't have to interview you to figure out what you mean.

modern glen
somber sequoia
#

Is your avatar Very Poor?

night ember
#

and?

modern glen
somber sequoia
#

have your friend look at your nameplate, see if it says it's a fallback. Probably he didn't show you

somber sequoia
#

Ok well without knowing what it should look like, I have no more guesses.

night ember
modern glen
#

were using the same thing

#

i dont understand what have possibly went wrong

#

i uploaded the quest version to android

#

and the windows version to windows

modern glen
#

the problem is that he sees me as a robot girl

#

this is his pov

night ember
#

then thats a fallback avatar

balmy barn
#

need to be uploaded on pc & quest if they are on a different platform

modern glen
somber sequoia
#

yeah my assumption was it'd be a fallback situation

modern glen
#

but theres no fallback text

#

as you said

night ember
#

there isnt fallback "text"

#

you need to be fully shown

#

theres an icon

modern glen
#

okay ill make him send me ss

#

of the fallback avatar

somber sequoia
#

I haven't got on VRChat with a quest in a long time, so I was guessing what it'd say

somber sequoia
#

but just have your friend show your avatar, or optimize it so it's not Very Poor

modern glen
somber sequoia
#

it says right there, "fallback"

modern glen
#

yeah i said that

somber sequoia
night ember
#

have you considered getting force shown

burnt briar
#

whenever i get into the avi the body just starts tweaking

modern glen
modern glen
somber sequoia
#

he must have the smaller version of nameplates active.

night ember
#

by having him click on you and clicking the force show?

burnt briar
night ember
somber sequoia
#

Looks like physbone collisions being weird.

burnt briar
somber sequoia
#

well describe/explain how that part is attached, show images, etc.

burnt briar
modern glen
night ember
burnt briar
night ember
#

and did you remake the armature

burnt briar
#

no

night ember
#

thats why

burnt briar
night ember
#

you cant just rip the model from the source engine and expect it to work with the broken armature

burnt briar
night ember
#

and?

#

it needs to be facing -y and not doing whatever its doing in that image

somber sequoia
night ember
#

incorrect

night ember
#

you have fucked up bones

#

especially in the fingers where it thinks its not tpose

rough crow
#

mm...how do i replace a model with a different model?

#

a friend of mine gave me a rig (said friend is a very good avi maker) to use due to the amounts of trouble i've been having with mine.

somber sequoia
#

overwrite the .fbx file

rough crow
#

just that?

somber sequoia
#

Well you may have to deal with things being a bit different in Unity afterwards.

rough crow
#

ah. well, having my model have their rig's components/skeletal structure.

#

thats what i meant.

#

unless i just gotta overwrite the fbx and that does that.

somber sequoia
#

It's how you make changes to the model. Those changes could really be anything. The more extreme the difference, the more you'll have to deal with that

rough crow
#

so if i just overwrite the fbx file, my model will have that rig's components and everything that i need?

somber sequoia
rough crow
#

okay!! tyy!!

somber sequoia
#

Physbone on it?

#

FBT using lock both?

#

you might have to show it then

light charm
#

hey uhh, guys? how come my avatar can't close it's right hand? like, all the hand gestures don't work on it
i think it may be due to an item toggle i added, how would i fix this?
it's only the right hand btw

somber sequoia
#

start by removing the item toggle you added to verify that broke it

light charm
somber sequoia
#

ok then dig into its animator to see what it's doing. I'm guessing it animates the hand because it's a grabbed item or something?

uncut lotus
# heavy zephyr Use polar?

Is there a way for it to like, affect one point? Im messing around with it, but I just keep ending up with feeling like it would work better I could control one point diffrent than the other

somber sequoia
keen crystal
#

okay well ive given up on the togue but the nose bridge doesnt move with my avatar in game, is there an easy way to fix that?

heavy zephyr
uncut lotus
somber sequoia
#

yep!

somber sequoia
#

actually, if that prefab uses armature link, you can just put it on the avatar root, you don't need to hang it somewhere weird

keen crystal
#

like try putting it on the main prefab?

somber sequoia
#

if by "main prefab" you mean the avatar root object, here "Callisto Bear Prefab PC" then yes.

#

disclaimer: I rarely use VRC Fury

rough crow
#

alr so i was told to replace limbs of my avatar (ritzycheese) to the R6 rig. but nothing shows up but these two...can someone tell me why?

keen crystal
#

ill try it but i think i did try and it had the same result but ill do it again

keen crystal
somber sequoia
#

sure are a lot of spammers active today

worn kiln
#

yeah...

modern glen
#

how do i know if this is bool or int or trigger

#

etc

somber sequoia
#

You don't from there, but the weights are floats, the others integers. VRChat's docs cover all of their provided parameters.

modern glen
#

what are gestures usually

rough crow
somber sequoia
#

it's not clear what you're trying to do

#

I'd think if you want to swap parts, you'd do that in blender.

rough crow
#

ohhh...

uneven whale
#

Hello. I'm using the latest version of gogoloco, and for some reason the "zombie" mode doesn't work, or rather, the avatar for some reason stands in place with outstretched arms, and can't move forward. What should I do?

somber sequoia
#

One channel is probably fine.

modern glen
#

why does does all right hand gestures do an angry expression while the left hand works perfectly

keen crystal
#

help how do i undo this 😭

#

i pressed something by mistake

#

undoing is not working

rough crow
#

i've been looking around for almost 30 minutes and i cant figure it out.

somber sequoia
somber sequoia
rough crow
somber sequoia
#

not at all. what, in words, are you trying to do?

upper cave
#

Anyone know how to fix this? Trying to model hair from scratch. Been tryign to watch vids on how and it seems to work, issue is that everytime I lift that second point above the first, the hair just twist around for some reason and I dont know why.

rough crow
# somber sequoia not at all. what, in words, are you trying to do?

oh. sorry.
basically im trying to replace the rig's arms/legs with my model's arms/legs. i dunno if i do it in unity or blender.

in unity, please tell me how to do that.

in blender. please tell me how to do that.

i was just given the rig, told what to do. then just told "replace limbs ig" with no explanation on how...

somber sequoia
#

blender, merge armatures, edit it to have whatever bones you want wherever you want them.

rough crow
#

do i put both rig and (my) model into blender?

somber sequoia
#

Your goal is to create a rigged model for use in Unity, so yes, you will need the armature and mesh together.

tawny nest
#

is there a tutorial to make a avatar quest and pc compatible

keen crystal
keen crystal
somber sequoia
#

many

loud badger
#

Hi all, im using vroid, and adding my character into unity, but when adding motions it kicks the left leg in front of right leg, nothing i do fixes this, ive tried in blender but it just confuses me Since I cant make it a fbx as it completely destroys the art work making building it in vroid useless

somber sequoia
#

destroys the art?

#

oh - do you mean you put it right into Unity and are trying to export a FBX from that? Don't do this.
go from vroid to blender to unity.

pliant finch
#

how do i fix this

somber sequoia
#

move your avatar's origin point so it's at the world origin and make the avatar standing on that point. In Blender or similar (and apply all transforms)

hollow summit
#

My visemes break when I use a custom FX layer for my avi, does anyone know how I can fix this?

somber sequoia
#

first figure out which layer in that animation controller is the problem

modern glen
#

how do i optimize my avatar to the max

#

so it doesnt show fallback on quest

#

or does quest just suck

indigo compass
#

Avatar may still be blocked by other people depending on their security settings, but this way will maximize that your avatar is shown by default.

hollow summit
#

when i set it to defualt the lipsync works again but the gestures and toggles break

#

since those are done by the cutsom fx\

somber sequoia
#

That's an animation controller, even if it says "layer" - I mean in your FX controller there are animation layers.

hollow summit
#

how would I test them individually?

somber sequoia
#

what I usually do is disable all of them but one by setting the weight to 0 in the gear menu for the layer

hollow summit
#

ah ok

#

do you know if theres a way to test my visemes without having to rebuild and test the avi every time?

#

like using gesture manager emulator

somber sequoia
lyric yarrow
#

Ive just purchased and imported an outfit into my project, and it uses quite a few phys bones, some of which I cannot figure out what in my armature I am meant to map them to.

#

a lot of these feel like they should already be placed at points in the outfit, however they all apear at my feet

somber sequoia
hollow summit
#

they like barely move at all in vrc

#

I checked my mic to see if that was the issue but no its being picked up fine

lyric yarrow
#

cause at the moment it isnt

thick basin
#

Anyone who makes avatars, can you help me putting GogoLoco on my ReadyPlayerMe avatar?

#

i can pay with a free art commission!!

#

I've been trying to figure this out forever and it looks impossible

hollow summit
lyric yarrow
#

for some parts anyways

lyric yarrow
somber sequoia
#

this is my best guess without having the project or model to look at

#

possibly the creator has instructions?

lyric yarrow
#

nothing I can find unfortunately, it doesnt seem to be completely broken so ill just see if it works. also rq, is there a way to auto remove physbones which are unused?

#

I had another part with this import which I have removed, however there are leftover physbones

somber sequoia
#

just select and delete them

lyric yarrow
#

alrighty, the names are kinda cryptic so was just wondering if there was another way

#

thank you for your help

hollow summit
#

would you mind taking a look at the project itself?

somber sequoia
#

I'm not really taking commissions at the moment, sorry

sinful widget
#

the sword is messed up even after i weight painted the fix

#

the bottom of the mask is aswell

night ember
#

so you didnt weight paint it properly or tried to delete bones in unity

sinful widget
#

I didn't delete unity bones

#

ill send the weight paint

#

is this wrong

pliant finch
#

hes been imported into vrchat and. he can walk and move just fine but the camera is completely screwed up 😭

sinful widget
#

make sure the ball is infront of the character

pliant finch
somber sequoia
sinful widget
#

its all blue

sinful widget
#

the ball?

#

or the avatar descriptor

somber sequoia
zenith minnow
#

Could anyone help with this?

sinful widget
somber sequoia
sinful widget
somber sequoia
#

but weights are also relative, so....

sinful widget
#

thanks

sinful widget
#

the sword has multiple bones

pliant finch
somber sequoia
sinful widget
#

it can but I don't want it too

somber sequoia
#

I'm not sure why it'd have multiple bones then

sinful widget
#

can that really affect the movement?

#

if its not

#

set to move the bones

#

in any way

long sierra
pliant finch
#

nope. i have no idea whats wrong with it

sinful widget
#

yea ngl i had this problem before but the vrc avatar descriptor is what fixed it for me

pliant finch
sinful widget
pliant finch
#

yes

sinful widget
#

i think the view position is somehow glitched in terms of how you place it on the avatar

#

beyond this the best you could do right now is keep messing with it

pliant finch
#

yeah it wont fix itself. im not sure now to approach this

rough crow
#

no matter what i add or do

#

that means i have to do this in unity only.

#

but the person that gave me the rig is offline, and the person that was helping me is obviously annoyed that im constantly asking for help from them because they know how to make avatars with an indentical rig.

#

im probably just gonna go to sleep soon...im too stressed out rn.

#

please. someone just tell me how to replace a rig's limbs in unity, i cant use blender because said rig is a unitypackage.

somber sequoia
#

I really don't see how this can work in unity, nor what your actual goal is.

rough crow
#

they're making it sound extremely easy. its just 2 steps is what they're telling me.

  1. unpack prefab
  2. replace limbs.

but the question is.

#

how do i even replace the limbs of the rig!?

#

they dont tell me. they just say "replace".

somber sequoia
#

again, what is your goal? None of this makes any sense to me

night ember
#

definitely do not unpack

somber sequoia
#

but if someone is giving you instructions maybe ask them to clarify instead of us

pliant finch
rough crow
somber sequoia
#

well without some sort of understanding about what your goal is, I have no idea what to tell you except that this sounds really strange.

rough crow
#

so, i'll try to make sense.

my goal is to make my model (first image), to be a part of this rig (second image), textures, bones, and everything.

somber sequoia
#

but why?

rough crow
#

when i try to add my own skeleton, it looks extremely fucked up.

somber sequoia
#

it's far less effort to simply make a basic rig in Blender, and that'll actually work.

#

I don't understand why you think trying this will 'fix' anything

#

If you got the armature into Blender, then sure, it's probably doable.

rough crow
#

i cant get the armature since its a unitypackage. blender doesnt accept unitypackages.

somber sequoia
#

put it into unity and extract the model file from it. If there isn't one, go get one from whoever gave you this

trim shale
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can someone help me a toggle that when u clcik it it works right but when u click on a specific toggle it switched to that one so both of them are not on?

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i forgot how

somber sequoia
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VRC Avatar Parameter Driver on one of your animation states to set the other variable

trim shale
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i have to go in fx?

somber sequoia
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wherever that animation is

trim shale
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its toggles not animations

somber sequoia
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toggles are animations.

trim shale
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oh mb lmao

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i thought u didnt need to go into animator

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i thought just do it in menu expression

somber sequoia
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you can't do much on an avatar without there being an animation to change things, even if you have something like VRCFury that hides that from you

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the menu only sets parameter values, parameter values drive animation state machines, which run animations.

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(which do cool things)

trim shale
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so i needa make a new state

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in fx

somber sequoia
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you can add the parameter driver to an existing state

trim shale
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wdym by driver

somber sequoia
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(edited that, I got the name wrong)

trim shale
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do i have to create animation

somber sequoia
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not for that component specifically

rigid crag
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im trying to find this model

heavy cargo
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Hey guys! I have the yummers asset by tonicc and it has an audio source trigger on avatar interaction with it I personally can't hear it, but others who interact with it can, is there any way I can make it so that I can also hear the sound effect?

junior void
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Have you checked ingame if you have avatar sounds disabled

heavy cargo
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That works! Tysm

sour sparrow
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anyone have a good tutorial on how to make a good lazer beam?

somber sequoia
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best advice I have is: play with particles until you get something you like

sour sparrow
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i see

somber sequoia
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(it's kinda fun too)

sour sparrow
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do you know how i can make it so it fires a fast beam but fires another one quickly after and just keeps doing that

somber sequoia
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there's a bunch of free particle packs on the unity store, I'd suggest going to explore that and see how they all work, you'll get a better idea of stuff like this. A lot of it is experimentation

sour sparrow
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alright thanks a ton!

wanton cedar
drowsy crane
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how can I get rid of bones off my avatar? I have 584/400 bones, and I got no idea how to get rid of them

junior void
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blender time

somber sequoia
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put it into blender and start making hard decisions

drowsy crane
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shit.

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no idea on how to do that either

somber sequoia
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with that many I'm betting you have a whole bunch of add-on props, maybe try removing some.

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or maybe chains πŸ™‚

drowsy crane
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chains?

stray trench
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hey guys, any advice for removing makeup from a face texture?

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im not very versed with photoshop

somber sequoia
stray trench
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i cant stand all the chains

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i cant hate all black clothing or the cat ears on everything but the chains is where i draw the line

somber sequoia
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you can do them reasonably efficiently, but yeah, not really my scene.

drowsy crane
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no idea...

junior void
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its also possible that many bones are _end_end_end_end bones^^

somber sequoia
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haha true

drowsy crane
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😰

rigid crag
wanton cedar
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I did not say Every single booth model, just that one

rigid crag
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the one im wearing is pub

wanton cedar
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Annnd we do realize that a model which is not allowed to be public can yk.... be uploaded as a public.

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😬

wanton cedar
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Thats the case with that one

rigid crag
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bru

wanton cedar
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Sucks, i know

rigid crag
wanton cedar
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Nah

rigid crag
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ok

stray trench
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i want to remove it with photoshop, the makeup isn't a decal and desaturating didnt work

somber sequoia
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you'll probably have to paint

stray trench
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yeah of course i just wanted advice on making it look good

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since i cant just use a flat color