#avatar-help

1 messages · Page 161 of 1

hearty gazelle
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Wait nvm I fixed it

hearty gazelle
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Ok so whenever I try to upload my avatar now it says build failed

ornate stump
hearty gazelle
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What scripts is it I need in my objects

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Just wondering

ornate stump
hearty gazelle
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Ok

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Also do I need to worry about any of these alerts

ornate stump
hearty gazelle
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Ok

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Also how do I reduce the transforms for vrcphysbone

ornate stump
hearty gazelle
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Is 29527 triangles good for quest or no?

ornate stump
hearty gazelle
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Ok

glass lotus
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Anyone know how to go about fixing this

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Somehow its showing 36 MBs but the size profiler says 8.5 MBs and the FBX in file explorer is 14.1 MBs

ornate stump
glass lotus
rough crow
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i have another problem.

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it says that something im putting on my avatar has an animated clip.

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there is 0 animation anywhere.

ornate stump
glass lotus
ornate stump
ornate stump
native cairn
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should I just delete them?

ornate stump
rough crow
glass lotus
ornate stump
ornate stump
glass lotus
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now im extra confused... the .fbx says its taking 74.3 MBs in the build report

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also this is way better then size profiler

ornate stump
rough crow
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nvm, i figured it out.

glass lotus
ornate stump
glass lotus
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Comes up with mesh has no smoothing groups

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Should I try to upload?

ornate stump
glass lotus
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Oh shoot that worked

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Its uploading

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Thanks

rough crow
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alr...more problems. i love unity sm.

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avatar doesn't want to actually upload.

ornate stump
rough crow
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im looking, there's the bright red ones. i know those are very important.

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says i need an animator.

glass lotus
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uh odd question, why when I open vrchat sdk the ears shrink?

ornate stump
rough crow
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from what i see, no.

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not at all.

ornate stump
ornate stump
glass lotus
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Thats so strange

ornate stump
glass lotus
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Ill record it rq

rough crow
ornate stump
glass lotus
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I keep using pumkin's avatar tools to reset the transforms back to the original model

ornate stump
glass lotus
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Imma try to save the project, close and reopen

rough crow
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wait.

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found it.

glass lotus
hearty gazelle
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So I tried uploading again I clicked ok and this happened

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Should I just like get rid of this toggle I wanted to add or just keep it cause I can’t think of any other reason why it’s not uploading

ornate stump
hearty gazelle
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Where can I add the missing script in

ornate stump
hearty gazelle
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Oh ok do I get rid of that missing script or just like try to find that script

ornate stump
hearty gazelle
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Yea I made the avatar myself

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So I would have to delete that script?

ornate stump
hearty gazelle
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Ok

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So it still says build failed

ornate stump
hearty gazelle
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The avatar itself or the add on?

ornate stump
hearty gazelle
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Oh ok yea I’ll get rid of it then

rough crow
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okay, it said that my avatar was uploaded...where can i find it so that i can wear it?

ornate stump
rough crow
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its not there.

ornate stump
glass lotus
# rough crow

reopen vrchat and see if the uploaded tab comes up

rough crow
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oh

rough crow
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tysm for helping!!

ornate stump
rough crow
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the website

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..and..it shows the error robot...ohhhh what happened now...

ornate stump
hearty gazelle
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Ok got rid of the add on but it still not uploading

rough crow
ornate stump
ornate stump
hearty gazelle
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Ok this is what it shows on my console

rough crow
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isnt there something supossed to be here?

ornate stump
hearty gazelle
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Where do I find the vrm addons at

ornate stump
ornate stump
hearty gazelle
rough crow
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how do i fix these?

ornate stump
rough crow
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do i rescale it?

balmy barn
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cube check, make one in unity compare it to your avatar

ornate stump
rough crow
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nope.

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i think this is the scale.

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or

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the size.

ornate stump
# rough crow nope.

Create a new Cube object and use it as reference scale. Default Cube is size 1x1x1 meter.

ornate stump
hearty gazelle
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I think I may have found the source but don’t know what’s the cause or how to resolve this issue

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Of what’s causing me to not upload my avatar

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I think at least

rough crow
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alr maybe this is too big.

hearty gazelle
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Ok

ornate stump
hearty gazelle
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Or just the vrm converter

rough crow
ornate stump
ornate stump
hearty gazelle
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Ok

rough crow
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do i go ahead and republish?

ornate stump
rough crow
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this still shows in the build.

uncut lotus
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Oh, ok. I was messing with the gravity and wasn't getting any results I was happy with.

ornate stump
rough crow
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still the error robot.

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and no animations.

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even though i made the rig humanoid.

ornate stump
rough crow
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i've seen people make R6 rigs work so well.

hearty gazelle
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It might work now try it

rough crow
glass lotus
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You can make fake bones

ornate stump
rough crow
glass lotus
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Not true, go into blender and subdivide some of the arm and leg bones

ornate stump
glass lotus
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I dont like guiding people on blender. I go too fast

rough crow
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so...do i need blender in order to make the rig have animations, and be a humanoid rig?

glass lotus
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Does it not have an armature?

rough crow
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i actually dont know...

ornate stump
rough crow
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let me check.

glass lotus
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I just went back to check the images, no it doesnt have a single bone in it

rough crow
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it does NOT have an armature.

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it sounds like i'll really need that.

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am i gonna need the armature to parent the body parts to the torso?

hearty gazelle
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Ok it worked

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I had to remove the weapon as well I add that on her later

glass lotus
rough crow
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both.

glass lotus
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Then you need to rig the avatar

rough crow
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but the thing is that my model can't be a humanoid rig due to the lack of bones.

glass lotus
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Yes so you need to add bones in blender

rough crow
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installing blender rn

pine valley
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It's going to take some time to learn to rig.

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Although, you can probably get acceptable results very quickly with automatic weights

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it'll just be...wonky

glass lotus
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For what they want it wont be that hard

pine valley
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Ah, I see; it's a roblox character

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in that case, each vertex will be weighted to one bone, which simplifies things a lot

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you'll still need to learn the controls tho

rough crow
glass lotus
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Roblox auto exports each limb as its own mesh

rough crow
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idk if thats a good thing or a bad thing.

glass lotus
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Its a good thing for weightpainting

rough crow
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and i think i need blender for weightpainting?

junior void
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yes

pine valley
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Each vertex in your model (each "point") needs to know which bones to follow

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Weight painting is how you define that

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For organic models, each vertex will follow multiple bones

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for hard surfaces, you don't need that: each vertex follows one bone. there's no stretching

rough crow
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i see.

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so, do i just weightpaint over everything?

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or no?

ornate stump
rough crow
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how will it be painted to bone if there is no bones?

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oh wait..

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it only has 1 bone.

ornate stump
rough crow
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right right

rough crow
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how many bones do i need again?

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blender is like teaching a baby how to do build a rocket.

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i believe its one bone per part?

pine valley
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that's the idea

rough crow
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i think i did it correct.

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since its all an r6 rig.

pine valley
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note that Unity has some rules for humanoid rigs that you'll need to follow

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notably, you need at least a hip and a spine bone

glass lotus
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I finally realize why ios is always slightly bigger then android builds, ios includes the ToonStandard.shader in the build at 359.1 KBs instead of 5.0 KBs

pine valley
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I bet you can find another example of a humanoid-rigged roblox model to look at

surreal silo
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helloo , im looking for good recourses for vrc character creation , i already know my way in blender but couldn't find any up-to-date tutorials about the process , especially the vrc specific rigging process and uploading to unity and vrc, :/
soo is it fine if i follow old ones ? or how dose that work. thankssss :3

glass lotus
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@ornate stump what besides Legacy Blend Shape Normals can I enable to make the avatar smaller without losing quality?

low socket
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guys does anyone have any avatar recommendations

pine valley
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i know that the SDK complains about the angle between my hip and leg bones

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so maybe that counts

ornate stump
surreal silo
glass lotus
pine valley
pine valley
ornate stump
pine valley
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the VRWorldToolkit package (which is in the "curated" list in the VCC) can show you all of the assets that your avatar is using

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(it's not just for worlds)

glass lotus
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Yes yes Irumi showed me that but it still kinda gets me confused

surreal silo
rough crow
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did i do it correctly?

ornate stump
glass lotus
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Like the FBX for this other project is 14.7 MBs in the world debugger and the other assets arent that big but it shows as 9.9 MBs in the build size

rough crow
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soo...no?

pine valley
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So the numbers won't add up

glass lotus
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Wish it did add up, that would help a lot to know if im in the range

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I mean im very close to the edge lmao

pine valley
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15MB is a pretty big mesh.

glass lotus
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Just wish iOS had ToonStandard.shader built in

pine valley
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Can you show the inspector for the actual mesh asset? Look in the project window for the sub-asset with a grid icon

glass lotus
pine valley
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the imported size will differ from the on-disk size

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unity has some internal format for meshes; it does not directly use the FBX format

glass lotus
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If an animation is on the .fbx file does it get published with the model or does it get discarded when its not being used in any controller

pine valley
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Unity produces a bunch of assets from the FBX file, including Mesh and AnimationClip assets

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If an asset isn't referenced by anything on your avatar, it will not be included in the build

rough crow
pine valley
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your arm and leg bone chains are backwards

rough crow
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i had a feeling something was off.

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which arm and which leg?

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or is it both?

pine valley
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all of them

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the thick end of each bone is the head; the thin end is the tail

ornate stump
rough crow
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ohhhhh

ornate stump
rough crow
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is this better now?

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this bone thing is somewhat fun.

glass lotus
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Quest shouldnt have animated textures right?

pine valley
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what do you mean by "animated textures"?

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animating the UV offset?

glass lotus
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The middle of this shirt has a gif in it

rough crow
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i think the bones are set correctly.

pine valley
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the texture might be unreasonably big for Quest, though

glass lotus
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Fun, imma try it

pine valley
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The animation might be annoying to create, since you can't use a custom shader that does the math for you

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(e.g. poiyomi's flipbook)

outer lily
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Hey, I've noticed when using VRC avatar parameter driver in the animator, you can push INTs past 255 locally, any good way to clamp that locally and automatically when doing add operations or do we just have to build in our own safeguards manually to prevent it from going over?

somber sequoia
pine valley
native cairn
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Should I just ignore the error?

pine valley
outer lily
native cairn
pine valley
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you can tell I haven't used it much :p

glass lotus
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Its new and I love it

hearty gazelle
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so i went to check my avatar to make sure everyhting works but my avatar walks foward and backwards funny is there a way i can fix it?

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like is that have something to do with the colleiders?

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just wondering

somber sequoia
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maybe show a demo?

rough crow
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so once im done with the rigging, what do i do?

somber sequoia
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export it to unity

hearty gazelle
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ok

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i also do need help with lip syncing btw '

somber sequoia
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you'll need to explain further

hearty gazelle
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this is the problem im having with my avatar but dont know whtas causing it i think its probably the colleiders but idk

hearty gazelle
junior void
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the jiggle of your upper body suggests a physbone script around the hips or spine

hearty gazelle
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ok so how do i resolve it do i move it to my chest instead?

junior void
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you dont put physbone scripts on ANY humanoid bone

hearty gazelle
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oh ok

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thx

somber sequoia
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Show us the visemes section of your avatar descriptor

pine valley
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i discovered that putting one on your neck makes your fullbody calibrator go bonkers

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it positions itself relative to your head, but your head is spinning...

somber sequoia
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it's an amusing party trick

pine valley
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i now have it disabled by default

hearty gazelle
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alsodo you put the colleiders on any humaniod bone?

somber sequoia
hearty gazelle
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ok

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is this it?

somber sequoia
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looks good, yep

hearty gazelle
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ok so whats my lip sync problem then cause the lip sync doesnt work for some reason on this avatar

hearty gazelle
junior void
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did you unmap the jaw

hearty gazelle
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idk where do i check

pine valley
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a humanoid jaw bone would have nothing to do with the blendshape-based visemes

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Do you have a separate head object?

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Make sure that the blendshapes on your "Body" object cause your face to move

junior void
pine valley
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why would it cause visemes to not work?

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your mouth will be stuck open, yes

hearty gazelle
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where can i unmap the jaw at?

pine valley
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select your model in the Project window, go to the Rig tab in the inspector, and hit "Configure"

hearty gazelle
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ok im there now

pine valley
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on the right, you will see a human figure with some buttons: one of which is "Head". Click that. You'll see a list of bone mappings.

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one of which is "Jaw"

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You can click on the property field and then hit backspace to clear it

sweet crypt
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how do i fix this im confused?

pine valley
pine valley
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the one talking about a dictionary

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select the error and look at the bottom half of the console

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you may need to expand the console window

pine valley
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You often want to do that anyway. If you don't have a humanoid animation controlling your jaw, it'll get stuck halfway open

hearty gazelle
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set it to none no?

pine valley
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Yeah, it'll say "None" when there is no bone assigned

pine valley
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you can then hit Done in the botomt right corner

pine valley
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make sure that package is up to date. if it is, you've either got a problem with how you set it up

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or you've found a bug that needs to be reported

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(I have no experience with it myself)

hearty gazelle
sweet crypt
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tyyyy

pine valley
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Yes, set the Jaw bone to "None"

hearty gazelle
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ok

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setted it to none also would you use the colleiders on humaniod bones or no?

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just wondering

pine valley
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I'm not sure what you're talking about

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"colliders on humanoid bones"?

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are you talking about physbone colliders, maybe?

hearty gazelle
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yea the physbone colleider

pine valley
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You can use those to make your physbones collide with your own body

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They're commonly used for things like long hair

hearty gazelle
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ok then what would i have set for the physbone colleider for my avatars long hair then?

pine valley
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you would put the colliders on your body bones (notably, the Spine and Chest objects)

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then you would go to your physbones and tell them to use those colliders

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change the "Size" property to however many colliders you need, then drag the objects in

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you can also click the circled dot on the right to pick a collider from the scene

hearty gazelle
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and where do i find those parts at to add the colleiders?

pine valley
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you mean, how do you find your spine bone?

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it'll be somewhere under the Armature object in the hierarchy

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probably Armature -> Hips -> Spine

hearty gazelle
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ok and where do i go after the spine?

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to i put on the physcbones?

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do*

pine valley
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you aren't attaching physbones to your spine. you're attaching the physbone collider to your spine

hearty gazelle
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ohok

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im at the spine now

pine valley
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you need to attach a VRCPhysBoneCollider component to the Spine object. you can hit "Add Component" in the inspector and search for it by name

hearty gazelle
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ok did it do i put the colleiders on eon chest one on the spine?

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necause mine hair two long pigtails

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has*

pine valley
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One on each bone is good, so that you cover your entire body

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but just one on the spine might be enough

hearty gazelle
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ok is there anything i do to have the colleiders work

pine valley
hearty gazelle
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ok then where do i add the physbone at the spine and chest?

pine valley
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no, you attach the physbone components to the hair bones (the first bone that should be moving)

hearty gazelle
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ok then

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im gonna try adding the physc bone to the hairs i have the colliders added to

somber sequoia
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you shouldn't need both physbones and colliders on the same bone chain though

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if that's what you implied by that

pine valley
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The colliders go on your spine and chest. The physbones go on your hair.

hearty gazelle
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oh ok thx

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i meant by ill add the physcbone colledier compenet to the spine and just but have the colleiders to attach on the hair

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unless if this is wrong

pine valley
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VRCPhysBoneCollider goes on your spine and chest
VRCPhysBone goes on your hair

hearty gazelle
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ok]

karmic spindle
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does anyone have a tutorial on how to make custom emotes like not putting them on a avatar but fully making them

hearty gazelle
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got it fixed now

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its better tysm

junior void
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oldder model with newer animations probably?

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the old rex had the hip upside down so the older animations assume that orientation

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you should check the tail animations then

mossy ridge
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Would it be possible to change the gravity value of a physbone ingame with a radial puppet

somber sequoia
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You'd have to disable the physbone component, update it, then re-enable. Which probably makes it reset weirdly.

mossy ridge
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Would having two physbone components with different gravity values and being able to switch between the two be a better solution or would that just give me basically the same result

hearty gazelle
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Yea so how do I get my characters mouth to move?

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Cause idk what I did wrong for it to not be able to move

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Just wondering

tall needle
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I updated my GoGoLoco and now my characters hands are weirdly swaying when I move

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Is there a fix for that?

mossy ridge
hearty gazelle
mossy ridge
# hearty gazelle Idk where I can do that at

If you want to go with bones i CANNOT help you because i've never used those for lip syncing.
But if you want to go with blendshapes there are two ways of doing it
You can either
Have 1 blendshape that opens the mouth
OR
have 20~ish blendshapes to have more accurate lip syncing
Both of these need to be added in blender
If you want more accurate lip syncing i have a guide for which blendshapes you need and what they need to look like

frigid knoll
tall needle
frigid knoll
tall needle
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Oh is it?

frigid knoll
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ye

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gogoloco dot net :3

mossy ridge
somber sequoia
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You even showed us that you have all the viseme blendshapes in the right place

civic gull
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Yo can anyone help me with making my own Vrchat avatar i'm following all da steps and it won't let me create the project and add my avatar into it , i'm trying to make content

somber sequoia
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Explain what you've done and what exactly is happening

cedar grail
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is there a place i can ask for help with facetracking?

somber sequoia
#

there's a discord specifically for that, might be best. Otherwise generically here probably?

cedar grail
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whats the discord?

somber sequoia
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I don't recall offhand but it was easy to find when last I was there. possibly search with the term "VRCFT"

hearty gazelle
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But there’s still a major problem

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I booted up vr chat

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But the lip syncing still isn’t working like the lips still isn’t moving

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Idk what’s going on it

zenith sparrow
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Today's Topic: Frame Time Detection.
My intuition tells me the parameters used should be synced due to it seemingly needing to measure the frames of remote players as well. Is this correct?

hearty gazelle
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Anyone know how to fix this

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Cause the lip sync still doesn’t work after doing this

junior void
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Check which mesh its referencing

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It should point to the mesh of the avatar in your scene, not to any meshes in your assets folders

stray trench
#

any ideas on this lighting between body and head mesh? both using poi 9.0, both using same shading and lighting, both using chest anchor override

balmy barn
#

got any emissions? (eyes ect) but no mask so it affect the entire thing

stray trench
tall needle
#

Anyone know why my arms are doing this? I've checked if it's connected to physbones, if there's some weird constraints, GoLoco, And nothing, I'm unsure if it's my model or not, But they've been swaying ever since I updated my avatars

idle cloud
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Hi folks. Was adjusting a model and this happened. There was a top attached to it but i removed it. Have i maybe removed something i wasn't supposed to? Anyeone else had this happen before?

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Looks perfectly fine in unity and blender.

still shuttle
somber meadow
still shuttle
#

If yes = reset the rig from humanoid to generic to back to humanoid, ive found this can fix it a good majority of the time

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I've also just hit the "reset rig" button and redid the config settings and it usually fixes it for me

idle cloud
#

looks fine when i hit play. I'll try what info you've offered. Thank you!

still shuttle
#

That's odd, definitely let us know what works for you as id love to hear the solution

idle cloud
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The FBX Scaling fixed it!

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Thank you for the help!

prisma plover
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nope :/ its likely a vrchat side problem that needs fixing

hearty gazelle
#

So like idk what to do really

stuck oxide
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how can i select the chest bone if this is all i can see in the bone selection 😭 even stretching blender across both my monitors i cant see and and scrolling doesnt show me new bones

somber sequoia
hearty gazelle
somber sequoia
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it's really pixelated, not sure what this is

stuck oxide
#

parent the chest bone to the necklace bones/merge the armature

somber sequoia
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the necklace bone probably should be a child of the chest, so other way around.

stuck oxide
#

i dont know how to merge it into the armature

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i use cats but i cant see the bone im trying to merge it to

somber sequoia
#

if these are 100% new bones I'm not sure why you'd use cats, just select the new armature then the old and ctrl+j. Then edit it and select the necklace bone, and in the bone property box you can choose the chest bone as parent

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(or you can select necklace bone then chest bone and ctrl+p but often that's harder than just typing 'chest' and picking it from the search results)

stuck oxide
pine valley
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you have to merge them in the right order

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i always forget which way it is...

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oh right, you're not merging the meshes, just the armatures

slender pelican
#

I got a question my game gives me this every time I speak one word:

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Devs please help

modern glen
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should i compress avatars

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or does that break the model

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or smth

pine valley
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what does "compress" mean?

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are you talking about the Mesh Compression setting in the model importer?

modern glen
#

yes

hearty gazelle
#

Anyone know what to do cause these are the only meshes I got for my scene for lip syncing and I’ve been stuck on this lip syncing thing for a while now

pine valley
# modern glen yes

Mesh compression will slightly decrease your download size, at the cost of making your mesh less accurate

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You could consider it if you're really close to the upload size limit

pine valley
#

select the Body and mess with the blendshape sliders in the inspector

modern glen
pine valley
hearty gazelle
pine valley
#

select your Body object and look at the inspector

modern glen
pine valley
#

there will be a fold-out list of Blendshapes in the SkinnedMeshRenderer component

modern glen
#

i have my friend thats testing in his quest

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and he says its incompatible

pine valley
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is he seeing a specific error message?

modern glen
#

ill ask

hearty gazelle
pine valley
#

unfold the BlendShapes list.

modern glen
pine valley
modern glen
#

although im pretty sure i did everything correct

somber sequoia
hearty gazelle
pine valley
modern glen
#

shdit

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shit

pine valley
hearty gazelle
pine valley
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see if those sliders do anything to your model

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notably, check the visemes

hearty gazelle
#

Ok

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Yea they do do smth

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Just don’t know what is going up with the lip sync

somber sequoia
#

dumb question but does your microphone work? 🙂

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like you've checked other avatars, right?

hearty gazelle
#

Yea they work perfectly fine with other avatars

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Like the lip sync works with other avatars

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It’s just this one that hasn’t worked so far

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Maybe it’s just bc I don’t have the quest yet but imma try uploading a windows only version to see if anything’s different

somber sequoia
#

wait, are you trying to use this with a quest but haven't uploaded a quest version?

hearty gazelle
#

I’m trying this with both a pc and quest version

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Wait so does sleeping multi upload for the avatar for pc and android not work at all?

#

Just wondering

willow canopy
#

having the same issue and im going crazy. no material swaps; literally one single atlas'd material with channel packed maps under 2k. this avatar has always been medium at worst and now apparently its very poor. Thry's vram checker says 16.21 MiB (~17 MB), sdk says 194.04 MB???? this MUST be a bug 😭

pine valley
willow canopy
pine valley
#

so it is saying 194MB in the control panel?

dark jay
#

how do I make a object like a wheelchair disappear after i get up from it with a animation without another off toggle
so like one animation is her in the chair the other is a getting out of the chair then chair despawns

hearty gazelle
#

Btw for the lip syncing to work do I need to move around the slider or how do I get this lip syncer to work in vr chat for both pc and quest

somber sequoia
#

what slider?

pine valley
#

(they do)

#

VRChat controls those blendshape values based on your voice. You don't have to do anything else in the inspector after setting them up in the Avatar Descriptor.

somber sequoia
#

<@&397642795457970181>

pine valley
#

are you telling me that's not legitimate?!?

worn kiln
pine valley
#

😭

somber sequoia
worn kiln
somber sequoia
pine valley
#

if you're trying to use a VRCFury toggle to activate and deactivate the object, it's going to be awkward to make that line up with an animation

somber sequoia
#

there IS actually a non-free prefab though that puts a chair under you when you sit in FBT, I believe it works with colliders. It's well done, you might just try that

hearty gazelle
#

ok i have it fixed now

somber sequoia
#

yay!

#

what'd you do?

rough crow
#

how many bones would this model have? i can't tell. it's a r6 roblox model.

#

ive seen so many r6 avatars and i just dont know how many bones there is.

#

it looks like one, because when i move my hand, the whole arm follows.

#

1 bone for each limb.

somber sequoia
#

Put it into Blender and look. Or open up the Armature object in your hierarchy and count everything under it

rough crow
#

alr, it looks correct. but since im new to all of this there is a chance im very wrong.

somber sequoia
#

that's not going to be humanoid for vrchat, but looks like a start

rough crow
#

do i need to add more bones?

somber sequoia
#

if you want it to be humanoid and thus use all the default animations for that, yep. Check the pinned image in #avatar-rigging

#

you'll need to split the neck/head, arms and legs and spine, and add shoulders

dark jay
south veldt
#

yo im trying to put the shaders on my avatar so I can use it on quest but it does something weird above the eyes

dark jay
#

does anyone know

somber sequoia
dark jay
#

end as in no more animation after

somber sequoia
#

You can cause the menu toggle to turn off using VRC Avatar Parameter Driver

dark jay
#

can?

somber sequoia
#

hmm?

dark jay
#

how do i use the vrc avatar parameter driver

dark jay
#

thanks

somber sequoia
#

stick it on an animation state

south veldt
#

can someone help

#

its something with the eyeline

dark jay
#

let me see if i can do it its my first time to have it toggle off

#

that way

somber sequoia
south veldt
#

ight hold on

dark jay
#

where is vrc avatar parameter drive

somber sequoia
rough crow
#

yay!

#

do i need to parent anything?

somber sequoia
#

oh - you need hands and feet bones, even if they aren't used for anything

rough crow
#

i have a feeling that i do.

rough crow
#

there!

#

do i need to do anything else?

#

do i need to add hip bones?

somber sequoia
#

you just need that root bone, usually it's called "hips" in vrchat. You don't need bones from there to the leg bones though.

south veldt
#

ok so here is with the regular shaders

south veldt
#

here here is when I change it to the quest shaders

somber sequoia
rough crow
#

kk!

south veldt
somber sequoia
# south veldt

so the model uses transparency and you can't do that on quest. There are tutorials on how to cut out mesh parts such as eyebrows and eyelashes.

south veldt
#

ok

#

@somber sequoia I cant figure out how to do it

#

Do I have to do it in blender?

somber sequoia
#

yep

south veldt
#

bruh

#

nvm fuck this im not doing allat

brittle vault
#

a friend of mine is having trouble importing an avatar into blender and keeps getting this error
then the model ends up with no materials, no blendshapes and doesn't have the armature attached
is it a problem with the importer?

somber sequoia
#

what kind of file is this? Do you know where it came from?

#

Blender doesn't do ASCII FBX files, maybe that's what you have

brittle vault
night ember
somber sequoia
#

don't export from Unity if you can help it, just use the model file that's already in the project.

night ember
#

whered they get the avatar

night ember
#

and why arent they here

brittle vault
brittle vault
somber sequoia
#

probably still has a model file inside

brittle vault
rough crow
#

i found a rigging plugin for blender and oh my god it really helped.

#

it made this 100x easier.

somber sequoia
#

that doesn't really look right for vrchat though.

night ember
#

that is not how you make a humanoid rig

rough crow
#

yep!

somber sequoia
#

Rigify can be decent, yeah

rough crow
#

if there's things going wrong, i can try to fix it.

#

it's all just trial and error.

#

if i used that correctly..

wispy phoenix
#

I'm so confused XD I'm doing an avi for my friend tried uploading it and this happened...

somber sequoia
pine valley
#

for some reason, that error is always logged if the avatar upload fails

somber sequoia
#

first one is the issue, "missing script"

#

You are missing some required package, check the avatar or props creator's documentation

wispy phoenix
#

Okay what do I look up?

night ember
#

the avatar you bought?

pine valley
#

it should come with some instructions

wispy phoenix
#

Well usually this message never pops up this is the first time i've ever had a problem with any script related which I dont even know where to go ;w;

night ember
#

whered you even get this avatar

wispy phoenix
somber sequoia
#

module?

#

as in Modular Avatar perhaps?

night ember
#

that doesnt answer my question

somber sequoia
#

(if so install that)

onyx dust
#

How do i create an avatar

night ember
iron badger
#

Anyone with patience and time wanna guide me through setting up an avatar? much appreciated.

rough crow
#

uh oh.

somber sequoia
onyx dust
#

How do you put SKIN

#

On a body

#

In unity

#

😭

somber sequoia
#

guessing you mean textures?

onyx dust
#

Yes

#

Please help😔

somber sequoia
#

you put those into a material and put the material into Mesh Renderers

sweet crypt
#

now back to fixin a diff avi. any ideas on rhw issue?

somber sequoia
onyx dust
#

At all

#

And tutorials don’t help

night ember
#

scroll up?

somber sequoia
#

luckily there are many many tutorial videos. why don't they help?

sweet crypt
onyx dust
#

Bc they are all abt VRoid😔

#

Not unity

somber sequoia
# sweet crypt

ideally to the top of this to try to find the root cause, but this looks like something wrong with an asset, it's not clear what though

somber meadow
# sweet crypt

enable "Collapse" at the top left to make the console more digestible

somber sequoia
onyx dust
#

Guess google is a bad place too look

#

😔😔😔😔

somber sequoia
dark jay
#

Its been a while since ive done it but how do i animate a wheelchair wheel moving when i move, i dont have to have it move but just wanted to see

somber sequoia
somber sequoia
#

I don't see why

dark jay
somber sequoia
#

I'm not sure why you would use physbones here but maybe you have some other idea I don't know about. I didn't use any.

dark jay
#

I was thinking of like how people make tails move

bitter crown
willow canopy
#

huh, strange. im going to keep an eye out for discrepancies between sdk/thry/in game texture res

bitter crown
#

it would be very helpful if the sdk were updated to calculate things the same way as the game. would help me figure out wtf is going on

willow canopy
#

i think that was the goal of the last update, but it seems it has caused more issues 😭

bitter crown
#

the SDK never included material swaps in the calculations. the game didn't either till this last update, but i don't think they actually updated the SDK side of things

somber sequoia
bitter crown
#

i think the server-side processing is now counting a skybox texture that i'm using on 3 different materials 3 separate times instead of just counting it once. not sure if that is actually what happens in VRAM and therefore accurate to count it that way, or if that's a bug and the skybox is not actually triplicated in VRAM. i lowered the skybox resolution which saved about 20MB in unity, yet in game my vram usage went down 60MB.

night ember
red socket
#

can someone help me upload an avatar I'm having trouble

bitter crown
night ember
night ember
bitter crown
#

and that is the number that is getting inflated for me

night ember
#

you could make a canny asking about it

red socket
bitter crown
somber sequoia
prisma plover
somber meadow
#

you don't need to pay for a VPN if you're having ISP related issues with VRChat

#

just use cloudflare warp

red socket
somber sequoia
#

export from unity?

#

not sure why you want to do that

red socket
#

i was watching a video and that's what it told me to do

somber sequoia
#

huh, weird.

red socket
#

can i show you what i see?

somber sequoia
#

feel free to post images or videos in here

red socket
rough crow
#

can someone tell me what happened?

somber sequoia
night ember
rough crow
#

and im trying to figure out why.

night ember
#

add the bone to the list

rough crow
#

it shows that all bones are used.

#

there's not gray bones anywhere.

#

nor red bones.

night ember
#

then you never even added one

#

also your bones dont even look like they are weight painted

#

you require a full humanoid rig (albeit fingers are optional)

rough crow
night ember
rough crow
#

alright, so my avatar works.

#

but for some reason it's facing backwards.

red socket
rough crow
#

diven can help...if they're online.

night ember
#

scuse you

night ember
red socket
night ember
ornate stump
# red socket pls..

Just elaborate your problem and hope someone know the answer will respond.

red socket
ornate stump
exotic nexus
#

Hello I'm currently making my own personal avatar for VRChat and I'd like to know how creators put animations on their characters as that's something I'm interested in doing

exotic nexus
night ember
#

action layer, locomotion layer

exotic nexus
#

But where do people get like orange justice dance for their avatars

sharp crater
rain wave
#

how do we fix this chat?

exotic nexus
#

Oh I guess not

night ember
#

assuming you said that one site

#

that site is full of stolen and virus filled content

rain wave
exotic nexus
#

I won't get things from there

rain wave
night ember
rain wave
rain wave
exotic nexus
#

Some servers are strict about that

night ember
rain wave
sharp crater
#

sayin its riddled with virus is fearmongering, saying its stolen stuff is true (though someone did need to pay for it first)

rain wave
night ember
#

its not a site with actual moderation so anything can be uploaded

rain wave
#

only half of what you're saying is correct

sharp crater
#

but anyways, idk how to fix your issue, i just want fortnite dances lol

sharp crater
rain wave
night ember
night ember
sharp crater
#

time to learn how to pull animations from ue5 lol

rain wave
#

ermm... fortnite emotes are everywhere just look for them on like unity asset store or sum

sharp crater
#

"if buying isn't owning, pirating isn't stealing" - A smart person

somber sequoia
#

Please don't ping me for new problems I'm not already helping you with.

fossil arrow
#

Anyone know this makeup and hair?

ornate stump
fossil arrow
dense fractal
#

help

#

im having a problem so

#

whenver i toggle one of my toggles

#

my hand of ,my avi remains stuck

#

and doesnt do anymore any peace sign

#

or animation on hands

#

after i toggle the toggle off

#

my fix write defaults vrcfury debugger says this

#

but i have no idea

#

if that has anything to do with it

#

can anyone help?

ornate stump
neon lichen
#

hello, any1 have idea how to fix this?

somber sequoia
#

does it not show a button to accept the terms below? Scroll down if need be

somber sequoia
#

weird, never seen that

somber meadow
dense fractal
#

the gesture layer

#

is broken

#

somehow

#

because when i unequip it

#

the hands move

#

but it doesnt have any animation when i grab phone

#

on my avi

#

so....

somber sequoia
#

yeah if you remove your custom one, it'll use the default

ornate stump
somber sequoia
#

If you go in your gesture animator and set the layer weights all to 0, but one at time turn them to 1, you can narrow down which layer is the issue.

dense fractal
somber sequoia
#

gesture animation controller.

dense fractal
#

geture layer

somber sequoia
#

click on it and look in the animator window at the layers.

dense fractal
#

gesture

#

so

#

the animation that breaks

#

my finger tracking is the phone one

somber sequoia
#

oh good, that helps to know which one it is

dense fractal
#

i would know since when i toggle the phone it makes a custom grab anim but then i toggle it off

#

the fingers just remain stuck in a "grab" like positon

#

not allowing me to do peace sign ecc

somber sequoia
#

Probably got a dead-end in that animation layer

dense fractal
#

i have phone on and phone foff

#

off

#

phone fingers on

#

and fingers off

royal dragon
#

Does anyone know what this problem is? It’s followed me through EVERY project, and it keeps saying this, no matter the prefab, no matter the avatar, even if it’s PREMADE

somber sequoia
#

there should be an auto-fix for that one

royal dragon
#

I’m using a base and it still doesn’t work, let me see

somber sequoia
#

oh and the one about missing - yes, that

somber meadow
#

these 3 errors are responsible, you have a preprocess script like VRCFury, or modular avatar adding things with this

royal dragon
#

Let me try one second

#

Ah it worked, thanks

dense fractal
#

so

royal dragon
#

But that was for the vrc robot

dense fractal
#

i really dont have a clue

#

where to start

royal dragon
#

I need to try for my oc

dense fractal
#

with the troubleshooting of my fingers

#

no clue at all

#

im very tempted for now just to get rid of the gesture layer

#

completely

#

tbh

somber sequoia
#

you could show us the specific animation layer where the problem is

dense fractal
#

or

#

i can show you the problem with my hand

ornate stump
somber sequoia
dense fractal
#

its not a pregab

#

prefab

royal dragon
#

Do I have to fix every error now?

ornate stump
ornate stump
dense fractal
#

so here

#

the model first ofc like intended the phone pick up toggle for example this is light on

#

and it does its job

#

BUT

#

when i disable it

#

the hand REMAINS

royal dragon
#

Oh there we go!

dense fractal
#

stuck

#

in that one

#

position

somber sequoia
#

an image of the hand is unfortunately not really going to be useful for us to help you fix a problem with the animation logic

dense fractal
#

forever

royal dragon
#

I’m going to try again with my oc, I’ll tell you guys if I need any help

dense fractal
#

this is the layers setup

somber sequoia
#

Do you have "can transition to self" in those anystate transitions? make sure that is off.

dense fractal
#

it was on..

#

omg

#

i swear of that was the proble..

#

m

somber sequoia
#

it definitely can be a problem

#

if not, I'd check the condition on the transition to off

dense fractal
#

that was the problem..

#

now the hand does the gestures normally..

#

im such dummy to have left that shit on..

somber sequoia
#

nice

dense fractal
# somber sequoia nice

a big thanks! cause several of my avis has the same problem so now i know what to do to fix em!

dawn wharf
#

Hello, I may just be too tired to recognize how this is don but, how do I change the "More" menu icon?

#

I have VRCFury but the only option I am seeing is to override the "Next" menu icon...

#

Thank you in advance

dense fractal
#

why the hell removing something from my avi makes the avi 40 mb

#

wtf

#

unity sucks

dawn wharf
dense fractal
#

like bro

#

wtf i do

dawn wharf
dense fractal
#

how

#

?

#

how do i do it

#

no clue how to

dawn wharf
#

Do you know how to add packages to VCC? There is an add-on that decimates items for Quest

dense fractal
#

is that vrc quest tools

#

?

#

like idfk

#

whats going on with this mf

#

but this all seems bs

#

before it says 10 17

#

then 40

#

like unity tell me where tf you get 40 MB

#

out of a fucking QUEST PREFAB

#

made for quest

#

like bro..

dawn wharf
#

^^;

dense fractal
#

im getting tired of this shit fr

#

if anything il just leave the avi not quest compatible

#

ig

dawn wharf
#

Might be time to take a little break... or a step back perhaps

dense fractal
#

or

#

just forget about quest entirely

#

since vrchat devs have monkey brains to NOT put a damn good fucking avi size to at least 30 mb

dawn wharf
dense fractal
#

im just going to replace the asset i used with another one..

night ember
karmic lion
#

i am trying to upload an avatar that doesnt have a id attached to it, but it always show this up.

timber wharf
#

thats random error after other errors. you should check your console top to bottom, not the last one

trim orchid
#

every time, no matter the project, unity gives me this error.
what do i do about it?
its on EVERYTHING I DO
(2022)

modern glen
#

my phys bones are not moving

coarse flint
#

Or rather, the main bone of the tail

modern glen
coarse flint
coarse flint
#

no man, the phys bone should be on the bone you want to move.

modern glen
#

oh

coarse flint
#

In your case, it's "Tail first"

modern glen
#

doesnt work

coarse flint
modern glen
coarse flint
#

all phys bones move only in game mode

modern glen
#

how do i move it in game mode

#

go to min 2

coarse flint
coarse flint
dense fractal
#

I mean some high end phones do support that dude

ornate stump
edgy needle
#

Heyya! I got my first ever avatar set up in Unity and I wanna test it but I don't have permissions to build yet. The notif says I should be able to learn and test on my own device but how do I test the model actually works without going through the SDK builder?

uneven whale
#

Sorry, I saw that some avatars can go into meditation pose when using afk mode, where can I find/buy this animation?

uneven whale
night ember
#

just dont remove it from the action layer

edgy needle
#

Wait wait I found a post about having to build up a trust rank in the game to be able to upload a character model, but I've made a model for a client who's paying me to sort this out and I don't actually play VRChat. How do I get around this???

uneven whale
night ember
hearty gazelle
#

does anyone know how to add toggles on your vr chat avatar?

night ember
#

a lot of people do yes

hearty gazelle
#

ok cause i need help adding toggles on to my avatar and i did try to add it in the past but i couldnt remember how to do it and i need help aadding it on unity

#

for the toggles to work

coarse flint
#

Does anyone know how to remove the sound cutoff from the weapon on the avatar? And if possible, is there a way to do this with VRCfury?

ornate stump
hearty gazelle
coarse flint
hearty gazelle
#

For the vrc fury thing after toggle would it be gestures or smth else

#

If I’m trying to add a weapon toggle for example

ornate stump
coarse flint
#

Here's where the guy explains how to fix this problem using a controller, but it works like a Toggle through a simple menu, and as for gestures, it's likely to slow down

heavy zephyr
coarse flint
edgy needle
heavy zephyr
ornate stump
edgy needle
heavy zephyr
edgy needle
edgy needle
#

Thanks for the help! ❤️

heavy zephyr
#

That way you can test in unity directly

edgy needle
#

I dev for games so I can do that ezpz

heavy zephyr
edgy needle
#

Awww you absolute star, thanks so much!

coarse flint
ornate stump
coarse flint
#

In this case, it is not clear how to connect them, because if the state of the weapon works on a different system, then how do I connect the Controller and Vrcfury? Because if you follow the logic of switching, then while the weapon is on (animation) and a certain action is performed (For example, a gesture) then the shot is animated, but isn't turning on the weapon the initial action for another action (shooting) in the controller, and because of the use of VRCfury, we divide them into two separate actions? How will it connect the "Separate System" and the Animator?

#

I haven't found anything that can connect animator and VRcfury

coarse flint
ornate stump
somber sequoia
olive cedar
#

hi if i have a linked avatar pc and quest but i want to make new one for quest new project and link the new one to my pc can i do it ?

junior void
#

"link" suggests the wrong idea. Whichever avatar your upload last on either platform is the one used for that platform. The location of it doesnt matter, you can even have a triangle as pc avatar and a square as quest one - it does not care as long as the id it's uploaded as is the same

olive cedar
junior void
#

i understood it the first time

olive cedar
#

so what should i do