#avatar-help

1 messages · Page 160 of 1

somber sequoia
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probably nothing significant

junior void
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Ye not that i can tell

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I want 3.6 speed tho

somber sequoia
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can't say I've noticed any issues with speed at all

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though I do run it exclusively on Linux, that may be a factor.

balmy barn
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4.5.1 ~ 2-3 sec, 3.6 0.1 sec

somber sequoia
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what are you timing there?

balmy barn
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starting up

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rest is similar ratl

somber sequoia
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oh, not sure I've ever cared about startup time

balmy barn
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click and 3.6 is just done , 4.2+ wait im loading alot of stuff

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its minor yes yes ratl

junior void
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I do stuff fast these days so i noticed it badly

balmy barn
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read whats new in 4.5 so went okey ill try it, does seem faster on shaders , have one thats massive 140 something shaders and its hell alot faster then 4.2

hearty gazelle
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Yea I’m gonna have to send the files over to someone

junior void
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Unlikely that someone here will do all that for you as a favor. I suggest vrc traders discord for that

balmy barn
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its for quest right, a vrm will have black spots all over so it will need alot of knife cut work vrcRat or just ignore them but your eyebrows gonna be funny

hearty gazelle
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Cause the reason why I did unity instead of using blender is cause blender just doesn’t work

balmy barn
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unity vrm converter leave a giant mess and unoptimized av , few will see it - android especially

hearty gazelle
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Few will see the black triangles?

balmy barn
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since vroid uses alot of cutout / alpha you end up with these black spots and other places on avatar

nimble chasm
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in unity the blue vrc contact reciever ring doesnt show up anymore, any tips?

somber sequoia
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did you turn off gizmos? Little "world" icon at the upper-right of the Scene view

nimble chasm
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ah hah! thank you!

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no wait i lied

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its still gone

hearty gazelle
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Or will the triangles be seen in vr chat itself

junior void
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Quest users will see the black. Pc wont if you use a shader with alpha options

nimble chasm
somber sequoia
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obviously I can't see what you can...

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can't? haha

junior void
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Receiver object toggled?

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Script disabled?

somber sequoia
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object visibility toggled off?

nimble chasm
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i added a new reciever and im able to see it, just not the old one so

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a little odd but if it works it works right !!!

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thank u guys

hearty gazelle
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Just wondering

junior void
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Quest does not support alpha

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The only way for quest to not see the black spots is to cut them away in blender

hearty gazelle
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Ok

round comet
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I’m still struggling with weightpainting clothes on a certain avatar :’)

Anyone have any tips

People mentioned posing the avi in certain ways to fix stuff, and that mostly helped

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Also have already shapekey’d whatever I could and sculpted so it’s just weightpaint now

junior void
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My main tip would be using weight transfer to copy from the base

round comet
real fjord
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big words

junior rock
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Yeah thing is I dont how to do allat. I am a tiny brainless kitten waaaaaa

round comet
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Asking for comms may get you scammed honestly

round comet
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Also against server rules

junior rock
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Once I figure out 3 modeling software I will take over the world

round comet
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Its fun if you ever need blender help for optimizing

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I be doing it all the time

lilac orbit
round comet
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Informing people is helping them ?

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Also avoids a warning from a chat mod since it breaks server rules

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Lending people a helping hand by giving them information isn’t bad

lilac orbit
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that's good, if need help come here if wanna commission go to Vrc trader

round comet
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Exactly :)

nimble chasm
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im trying to add an audio source that is triggered by a receiver in unity, ive gotten it to work before on a different avatar, and ive watched a couple videos on them but some are old

teal laurel
junior rock
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I will see what I can do

lapis jungle
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hey whenever I have my shirt on with the vrc sdk open it automaticlly hides it, am I hitting a limit for the quest build or do I just need to save and reopen my project

round comet
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probably the second thing

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opening the SDK shouldnt be shutting anything off

stiff shoal
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could be wrong though

balmy barn
stiff shoal
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thats the same thing i just mentioned im pretty sure

round comet
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Fixed my weightpaint. Ty guys for the help vrcPartyRat

cobalt zephyr
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can anyone give me some ideas for the body fur?

median glade
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how easy would it be for someone not at all knowledgeable with unity to change a contact point from grip to just grip button as a trigger?

cobalt zephyr
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not too happy with the yellow fur but idk what else to try that matches well with the blond hair and blue eyes

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feels like everything blends togheret a bit too mutch

median glade
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this seems to be the right place but to me it looks like it's allready set to jstu trigger or is it hand R grip + right trigger, would deleting the hand part set it to just trigger by finger

round comet
balmy barn
# median glade

make contact detect right/left hand + gesture move object to that hand ( bit annoying to test in unity and to explain ratl ) have one like this in unity that work , detect hand when its in receiver - then if i do that hand gesture to fist it will move the object to hand ( vrc constraint )

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well this shows L & R but its ment to be both Right duh

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right hand in reciever = active , then right fist gesture its now in the hand

median glade
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what I allready have works for everyone else who has used the avatar, it just doesn't seem to work for me my controller has no seeming errors, all the fingers and grip track, i've repaired vrchat files

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So i just wanted to remove the grip requirement

balmy barn
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allow self / others and you have local wich is bit odd

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local i use to glow up the thing so i know im touching it doesnt need to tell others that

median glade
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others isn't checked

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I'm just assuming the collision tags handR is grip and finger index r is the grip trigger, would deleting hand remove the need to grip

balmy barn
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your is either of those , not both have to be active

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for that you need transitions in the controller (what im doing)

median glade
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I'm really trying to figure out what the root cause this doesn't work for me specifically is. if both grip and trigger seperately should work that is odd because this in no way works when I use it. but others with the avatar have no problem

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I'm not ready to dabble with animations quite yet , my skillset with unity is not good

median glade
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changed it to just finger index R still doesn't seem to work no idea what is going on at this point I never edited this avatar when it stopped working and it works for everyone but me

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gonna try swapping it to a left hand trigger see if issue is the right controller

balmy barn
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create something that changes color when left or right hand is in it , debug, then add more stuff after , contacts not really easy to explain , you should also check your finger colliders ive had rare avatars where they were nowhere near the finger

median glade
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how would i check finger colliders

balmy barn
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expand colliders in descriptor they appear

median glade
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gotta give up on this for now, none of the screens look the same and google doesn't help either

round comet
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just uploaded my avatar but lip sync isn't working. Any clue why? :o

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bones are mapped correctly and theres no jaw bone either crycat

balmy barn
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missing any visemes? , if one is they all stop working

round comet
# balmy barn

oh! sil, I'm missing that one, but the head doesnt have it

balmy barn
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thats just basis , you can use that or duplicate

pine valley
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(also, note that having a humanoid jaw bone is irrelevant here)

round comet
balmy barn
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just dont animate one assigned to a viseme it doesnt like that

round comet
round comet
balmy barn
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bone assigned to jawbone usually made some part of my hair vibrate

round comet
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ou weird

pine valley
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that's...odd

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perhaps your hair was weighted to the jawbone

balmy barn
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nah it grabbed a hair bone randomly

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or a spare eyeball

round comet
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freaky, I wonder if it was assigned under the jaw?

balmy barn
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havnt done it in a few years just funny when i notice some old av that has it still

pine valley
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oh, so the automatic bone assignment messed up

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Having a jaw bone in the humanoid avatar will prevent you from manually animating the bone with a non-humanoid animation

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and generally leaves your mouth hanging open

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hence why it's often removed

round comet
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yeh, peeped just in case

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I made a shapekey and gonna use that for the missing one in lip sync

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deadass thought I broke her head because her eye look was originally being weird too lol

whole sigil
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Is there an easy way for an avatar to track if a physbone is currently being held by someone (doesn't matter who)? I tried just having a hand receiver in the same place but it doesn't actually seem to consistently work

supple zinc
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Hey guys how could I properly adjust the angle between the avatars pelvis and thigh bones?

balmy barn
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uses is grabbed as transition + changes blendshapes depending on angle (float)

zenith sparrow
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Hello. Today's Topic: AAPs. I've been trying to create something that goes something along the lines of...

animating a cube (as an example) that grows and shrinks via shapekeys. Say, for example, the ball increase animation goes from 0 to 0.8. Then I want it to start to decreasing (with an inverse animation) starting at that 0.8 (0.2 in inverse) value to 0 (1 in inverse).

This requirement seems to imply that the animations controlling the size should be controlled by the AAP via motion time. However I'm having trouble figuring out how to increase and decrease the value of the AAP accordingly. I hope someone could help me as I've been trying to figure this out the past two days. If a template could be could be provided that will help me so much. (Ignore the muted transitions)

As a sidenote, I could easily create this with driver parameters, but what's the point if I don't learn something new?

pine valley
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Yes

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You have to "remember" the value of the parameter from one frame ago, then adjust it a tiny bit

zenith sparrow
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Thank you so much. I had overlooked this part of the website

pine valley
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if the old value was 0.8, you add 0.8, then subtract 0.01. now your value is 0.79

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note that you need to measure the framerate and multiply that in when deciding how big your step size should be

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otherwise the parameter will change faster at high framerates

zenith sparrow
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Oh ok. I'll keep that in mind. Thank you so much

inland seal
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How do I fix the problem with looping animations.

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Nvm, fixed

glacial helm
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Does somone know how to trigger on and off Bools with Contact Sender and Receiver? it only supports "Constant" which means the bool is active while the contact is touching, On Enter triggers it only On and Off and Proximity will not really work at all for bools

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i want that when the hand touches the thighs it triggers the bool to be on even when leaving the contact zone. Why does vrchat not natively support this?

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or do i miss something out here

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feel free to ping me

pine valley
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It won't "remember" a contact

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You can use a Parameter Driver to achieve this, though

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This lets you set a parameter when you enter an animator state

glacial helm
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but the contact reciever kinda overrides it

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but i will figure it out i think thank u

pine valley
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You need to use a second parameter

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The “sense” parameter, controlled by the contact receiver, is getting set every frame

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you can’t do anything about that

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(Other than by disabling the receiver)

glacial helm
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thas so awful

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VRC should support this natively lol

pine valley
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it's pretty straightforward

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the sensor's job is to sense

quick basin
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I been trying to import some models and every time I import it the models always get stuck at 50% for god knows how long, anyone have any ideas?

pine valley
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I'd try importing a trivial model (e.g. just a cube) and seeing if that's slow

quick basin
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Its mostly likely just needs much more time lol

I imported a model not long ago and that one worked fine

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Its probably issues on my end lol

sage gust
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so ive made a bit of progress but now am stuck at another hurdle "found duplicate transform" so how do i fix this

quick basin
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-# W skin

somber sequoia
ebon bone
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How do I make my things animated I’ve seen them on avatars like shirts

somber sequoia
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large and vague question - what do you want the animation to do?

ebon bone
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I’m not sure if it would work but like animated eyes like the ones on pc but on quest

winged bobcat
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someone please tell me what the problem is i am at my wits end

wanton cedar
winged bobcat
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there is no blueprint id

wanton cedar
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then just try to upload again

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sometimes theres a random hiccup

winged bobcat
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i have tried it like 5 times now

wanton cedar
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strange

winged bobcat
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it throws this error when it gets to the copyright check thing, dunno if this is the problem or not

pine valley
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smells like a networking issue

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(that "blueprint ID" error always gets logged if the avatar build fails; it's usually a red herring)

winged bobcat
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it just gets stuck at 11% on uploading and then fails

lime gorge
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how can i reset my bounderies in vrchat? my feet are not touching the gound

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i dont know how to use the camera because im dumb

winged bobcat
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can you show where your avatars feet are in unity?

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like in relation to the floor grid

lime gorge
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if you can see my avatar's feet IS NOT on the ground (im floating)

lime gorge
pine valley
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psycho wants to see how it looks in the Unity editor

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not in-game

lime gorge
timber wharf
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ye but its about an edtor, not game

real fjord
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go to settings and either make yourself taller or shorter until your feet are in a good place

timber wharf
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thats has nothing to do with feet placement , unless your playspace is also messed up, floor is floor

jagged elbow
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whenever i change my material's shader, no matter to what i change it to, it becomes pink and idk what the issue is anymore, the URP shaders work but not any others. im porting my friends avatar over and if they need to change anything in blender or smth itd be good to know :c

lime gorge
elder vector
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does anyone know how to remove rusk's hairpin

frosty oyster
elder vector
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yea the hair is a single object

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do you have a tutorial video for removing it in blender

somber sequoia
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select object, go into edit mode, select faces, x to delete them

frosty oyster
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or you simply import the model into blender, select the hair/head and click Tab then select all faces of the pin with L and then right click and delete the vertices

somber sequoia
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yep, what I said.

frosty oyster
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ye

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js a more detailed explanation lol

somber sequoia
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eh, without knowing what this is like, I wasn't going to suggest using 'l' since it might select too much. But sure, you could try that.

elder vector
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I also seem to be having some issue with rendering a mesh for these diamonds

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big headache

frosty oyster
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hmmm

frosty oyster
elder vector
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I am using liltoon as per the developer's shader but it doesn't seem to show up with the right texture

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here's the listing

frosty oyster
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odd.. normally shoud work just fine..

elder vector
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hmmmmmm

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is there any way I could try troubleshooting

elder vector
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how do I resolve a "Hidden/InternalErrorShader" error

somber sequoia
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first thought: either install the shader package, or pick a different shader

elder vector
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fixed thanks!

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I didn't install a shader package

elder vector
frosty oyster
frosty oyster
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idk why its not embedding

spark walrus
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Can someone help me make or make me a avatar but if u don’t make the avatar can it be free

north atlas
somber sequoia
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don't export a FBX from unity unless you really have to - probably you already have a model file in the project you can just import directly.

elder vector
frosty oyster
wheat escarp
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does someone had this problem before? im trying to export my custom avi to unity but in rig settings, but in unity i lost most of bones i dont know why, for example (two first screen shots) instead of having 2 bones on finger i only have one.

ornate stump
ornate stump
wheat escarp
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welp the end of the fingers wont move without end bones right?

wheat escarp
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okay, but i have the same body on the other project, and it has those end bones, but not here

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so that not a normal move from unity

ornate stump
wheat escarp
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its the same with leaf bones

ornate stump
wheat escarp
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what are "distal" bones?

ornate stump
wheat escarp
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oh okay, those

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yeah

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but i have everything done right in blender, but i only have problem with unity right now

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do i have to ss something in blender or unity? so maybe you will spot the problem

ornate stump
junior void
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unity counts joints, not bones

static herald
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Is there anyway to make the files to an avatar smaller to upload??? Besides removing things off the avatar?

junior void
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lower texture resolution

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remove unused blendshapes (manually or using vrcfury blendshape optimizer)

zenith sparrow
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If you have different outfits, you can always split them into different avatars

hearty gazelle
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Ok so I got blender now

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3.6

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But now I need help with fixing the avatar and I put the cat add on for vrm and mats

junior void
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iirc, thulen even sent a video showing what you need to do about the black areas

hearty gazelle
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Ok also for that cat thing for the mats where do I find that or add the add on at

modern glen
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ughh do i really have make 19 different mouth shapes

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for visemues

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is there like no easier way

hearty gazelle
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So all I need to do is add remove the black triangles no or do I need to combine the materials to

hearty gazelle
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Anyone know how to fix this?

junior void
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"this"?

junior void
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that has nothing to do with your fingers

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go to the rig configuration in unity and map whats missing - ez fix

wheat escarp
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tell me whats missing then

junior void
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look at "body"

wheat escarp
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upper chest

junior void
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then set it to generic, appl,y back to humanoid and configure it again

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sometimes it has seizures when you change bones

wheat escarp
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nothin changed

junior void
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is the correct avatar assigned in the animator?

wheat escarp
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yup

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after setting avatar animatior to none i can publish it now

hearty gazelle
# junior void "this"?

Yea cause I used the cat plugin and pressed fix model and it made all my textures go white

hearty gazelle
junior void
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you dont even need to fix that in blender because youre supposed to set up materials in unity anyway

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so youre doing double the work right now

hearty gazelle
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Oh ok so don’t worry about the model turning white

junior void
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nah

hearty gazelle
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Ok

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And when I finish it do I set it as a vrm still?

junior void
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no you export it as an fbx

hearty gazelle
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Oki thx

half ice
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how can i fix this error ? ...... I have this problem for 4 days and have tried everything.

junior void
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this error is not meaning the avatar in your scene

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it means the rig configuration - fbx import settings -> rig -> click configure

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you seem to have 2 hip bones in the second image

half ice
junior void
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my bad

half ice
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you mean hip dips ?

half ice
junior void
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unity

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click your fbx in the assets folder

half ice
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i alredy checked this one

junior void
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check if the correct avatar configuration is assigned to your avatar in the scene

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if it is, try setting it to generic and back to humanoid

junior void
half ice
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lol

hearty gazelle
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Is there something that’s supposed to show up on atlas or no

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Just wondering

hearty gazelle
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So can someone show me where I’m supposed to stop at for the eyebrows and eyes in blender for the black triangles stuff

gusty meteor
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Hello ! 👋
I'm having trouble understanding how fallbacks really work in vrchat.
So I have a very poor vrcPerfVeryPoor PC avatar,
I have the same avatar but in good vrcPerfGood performance,
And I have a Quest version of this same avatar in poor vrcPerfPoor performance.
Can I :

  • Upload my very poor vrcPerfVeryPoor pc avatar,
  • Have the good vrcPerfGood version be a pc fallback
  • Have an impostor be the quest fallback ?
ornate stump
gusty meteor
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So what you say is that I should upload my very poor PC avatar with the poor Quest version and have imposter fallbacks for both of them ?

ornate stump
gusty meteor
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Oh I see that's a shame. I put efforts making an optimised PC avatar to be a fallback.

ornate stump
gusty meteor
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But I didn't manage to make a good performance Quest version.

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Yeah that's what I heard, I don't think they look as great as an optimized avatar though. But it is what it is

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Thanks for the help !

tidal void
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If an avatar eye texture seller tells me to disable pupil and highlight shapekeys for the eyes, how would I go about doing that?

ornate stump
hearty gazelle
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Quick question

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When ever you press the fix model why does my model turn completely white like is there a way I can make it where they’re colors remain the same after hitting that button

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Just wondering

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Cause I need help

pine valley
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what tool are you talking about here?

somber sequoia
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cats probably

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that's usually what people mean when they say they're clicking "fix model"

pine valley
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break model ☹️

somber sequoia
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yeah, it can when you don't have exactly the right conditions for it to work

karmic spindle
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can someone help me fix this issue ive been trying to fix it myself but without success sadly

pine valley
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This is your problem.

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Annoyingly, Unity does not make it easy to find missing scripts!

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If you're trying to upload an avatar you bought, check its instructions.

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They should tell you what packages you need to install (e.g. VRCFury)

pine valley
karmic spindle
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it says that a script is missing but on the site where i bought the avatar from doesnt say anything about scripts

pine valley
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there may be a readme file that comes with the avatar itself

karmic spindle
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nope no readme file just a unitypack file and even in unity no readme file

ornate stump
hearty gazelle
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Jsut wondering

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Cause I’ve been having this problem all day

gusty meteor
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Hey I've got another unrelated question :
How can I make my avatar invisible and visible again but in Quest ?
With poyomi it's easy but I can't find a good way to do it on Quest avatars.
I've tried disabling the body or the body's skinned mesh renderer and it actually makes my avatar disappear but when I reenable them my avatar stays invisible.
Should I try to put the body very far below the ground maybe ? Or is there a better solution ?

somber sequoia
pine valley
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that's why you stay invisible forever

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i'm pretty sure you can just add a cube to your avatar and delete its only material

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even though it has zero materials, and thus does not render, it still counts when deciding if your avatar is on-screen or not

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(make sure you delete its box collider)

somber sequoia
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oh that's clever, I hadn't thought of that

hearty gazelle
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Cause I need some stuff in order to make sure my avatar can work on my quest

somber sequoia
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for what exactly?

hearty gazelle
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For getting rid of the black triangles on vrm models and like other stuff for it to work on vr chat on the quest

gusty meteor
somber sequoia
hearty gazelle
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Ah ok

somber sequoia
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also I didn't think cats did any kind of mesh editing like you're asking about anyway

hearty gazelle
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So what would I need to do to combine all the materials on blender

pine valley
somber sequoia
hearty gazelle
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I tried combining with atlas but it doesn’t show up material combiner

somber sequoia
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that tool seems quite limited anyway, doesn't it only do the albedo texture?

hearty gazelle
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Idk I’ll just show you what it does

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Or shows for me

somber sequoia
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I saw a pic you posted earlier

hearty gazelle
hearty gazelle
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But yea I just like can’t combine materials jus don’t know what to do next

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But I just need help with this

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Like it shows up here but just can’t like combine them for sum reason

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For if there’s a manual way you can do it

somber sequoia
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sure, make a new UV map and bake the textures to fit it

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it's a bit of a process without a helper add-on like SimpleBake.

hearty gazelle
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Yea so where do I go to make a new uv map and to bake the textures to fit it?

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Just wondering

somber sequoia
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In Blender, in the "UV Editing" section, at the top.

hearty gazelle
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So would o still need the baking texture to combine the materials or no

pine valley
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You would be generating a new texture, yes.

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If your materials have overlapping UVs, you need to create a new UV map that doesn't have any overlap, then bake the original colors into the new texture

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I haven't done that before!

somber sequoia
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I've done it a whole bunch

hearty gazelle
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I might need you to walk me through it

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Bc this my first time doing it

somber sequoia
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that video I linked should do that.

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Also I don't use that method, I use SimpleBake. It's not free but so worth the money.

hearty gazelle
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Ok

steady nimbus
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Anyone know how to fix this, the physbones are acting like they are not on the wing

somber sequoia
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heh, same question 🙂

steady nimbus
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and really confused on the issue

somber sequoia
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this is a good place to post it

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So where are the actual bones? on the wings?

steady nimbus
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yea

somber sequoia
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that looks reasonable

steady nimbus
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yea

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but for some reason in vrchat, it doesnt properly follow the arms

hearty gazelle
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Finished

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Btw will these work in quest/Android

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Just wondering

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Cause I need to know

round comet
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Your stats are more than fine for quest

hearty gazelle
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Ok then

steady nimbus
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or to fix

somber sequoia
steady nimbus
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alright

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ur good

hearty gazelle
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Ok I’m loaded unity what do I do now

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I imported it

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But it doesn’t appear

junior void
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consider watching a tutorial

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i dont mean to be mean but the questions you ask suggest you havent done one bit research yourself

hearty gazelle
#

Ah ok

#

Yea sorry I’m still kinda new to this stuff so apologies for asking

round comet
#

/ hierarchy

#

I usually drag mine into the hierarchy then it pops up into the scene

pine valley
#

This is helpful.

hearty gazelle
#

Ok

pine valley
#

I used this when learning to create avatars. I already had a lot of Unity knowledge, but nothing in there is too technical

hearty gazelle
#

Btw will this be noticeable in the game?

#

Just wondering

#

Cause ik my eyebrows will look a bit funny

teal laurel
#

@hearty gazelle probably no transparency

karmic spindle
#

can someone help me add a animation to my avatar the tutorials dont work for some reason

late wharf
hearty gazelle
#

Where could I fix the culing at just curious

balmy barn
#

quest > blender knife tool , pc any shader that has cutout option

late wharf
#

But as for culing give me a sec to open unity

balmy barn
late wharf
#

Yes lol thank you

balmy barn
#

quest shader culling is just for backface

#

will still still have noticable black lines cause no quest shader have cutout

late wharf
#

You can mess with it and fix it I’ve done it

#

For quest

half ice
#

is there a reason whay i cant finde my avatar after uploading

late wharf
#

Yes

half ice
late wharf
#

Go on the website and check for security fails

balmy barn
#

'other' its not uploaded

half ice
#

where

balmy barn
#

offline built for testing , only you will see it when worn

late wharf
half ice
half ice
late wharf
#

Oh yes listen to Thulen I got confused

#

On who was talking lol

#

First

#

You want to publish it

hearty gazelle
half ice
#

but gona be online for evryone like evryone can use it then or only me

late wharf
#

If intrested

hearty gazelle
#

Okay that’ll help

#

I’m interested

ornate stump
hearty gazelle
pine valley
hearty gazelle
#

Anyone know how to fix this problem I have a vrcavatardesceiptor

#

Yea I have

pine valley
#

you may need to close and reopen the control panel

hearty gazelle
#

I’m gonna try to reopen unity

#

To close and reopen it

pine valley
#

close the VRChat SDK window (you can middle-click on the tab to do so) and then open it again from the VRChat SDK menu up top

hearty gazelle
#

Ok

#

Also another question is there a way to get rid of these black pieces within unity or is that only in blender

verbal latch
#

how do i make custom gestures

hearty gazelle
#

What do I do?

#

Just wondering

karmic spindle
#

does anyone know how to remove this wiggle or has a youtube tutorial on how to remove that wiggle from the avatar?

pine valley
#

that looks like physbones

#

you can search the hierarchy for t:vrcphysbone to locate the component

pine valley
#

You probably don't, since Unity didn't open in safe mode

pine valley
hearty gazelle
pine valley
#

No, you don't.

#

I'm just commenting on what would happen if you had compile errors

hearty gazelle
#

Yea I’m

#

Um*

pine valley
#

oh, did you skip past the Safe Mode warning?

karmic spindle
pine valley
hearty gazelle
pine valley
# hearty gazelle

I would suggest closing the project, then hitting "Manage Project" in the VCC and seeing if any packages are out of date

pine valley
karmic spindle
hearty gazelle
#

What packages am I looking for to see if they’re out of date?

pine valley
pine valley
hearty gazelle
#

Ok

karmic spindle
# pine valley Right.

okay so it worked now is the question how i turn up the speed on emotes because my emote doesnt keep up with the sound

pine valley
#

Click on the arrows between the states. These are transitions. See if they have a duration -- if so, try reducing it

karmic spindle
#

where do i find the fx animator controller?

pine valley
#

It'll be listed in your avatar descriptor, on the root of your avatar

#

(it'll be the top-most object in the hierarchy)

#

e.g. my avatar's root is the "Sergal" object

karmic spindle
#

idk what i am looking for tbh xd

#

i found the avatar descriptor

pine valley
#

You're looking at a test copy you built with VRCFury. You want to look at the original avatar

#

It is possible that the emotes are coming from a VRCFury Full Controller, rather than being part of the base FX controller (the thing you plug into the VRC Avatar Descriptor)

#

Do you know where the emotes come from?

karmic spindle
#

the emote with the sound comes from there its the sound audio with the animation inside linked to the avatar it works fine in the gesture manager

#

idk if that works but i think thats the original

lilac musk
#

You know the idle hand animation? It has slight movements to give a more natural look. However one of my avatars hands aren't doing that. The other hand does, and both hands go into the proper pose overall, just the left hand doesn't do the slight movements. Ideas?

karmic spindle
#

@pine valley are you there?

fallen dirge
#

so i got an avatar on booth, but it didn’t come with instructions for uploading it and came with 4 different files.. can anybody help me figure out how to upload it? vrcTupCry

karmic spindle
fallen dirge
#

another file contains the clothing and 3D object of the character

karmic spindle
#

make a new project with avatar 2022 and then just drag all files into the unity project when youre in unity

#

when you drag the files in it should say import

fallen dirge
#

there’s another problem.. i downloaded the right version of unity i needed and the vrchat creator, but it won’t open the project from the vrchat creator companion into unity

somber sequoia
#

what happens instead of it opening?

fallen dirge
#

it just goes to the project screen

somber sequoia
#

did you add the project by clicking "import" or somewhere there's "add from disk"?

#

(guessing based on what others have said, I don't use VCC)

fallen dirge
#

when i try to do that, sdk doesn't come up with it to let me log in and upload

#

it wont let me open from disk either

#

but it is a unity file

pine valley
#

you have to create a project, then import that package into it

#

the package is a bundle of assets

fallen dirge
#

i create a new project from unity?

pine valley
#

use the Creator Companion to create a new Avatar project

somber sequoia
#

oh I see, I thought you had a project already created

fallen dirge
#

i created one.. it won’t open unity when i open that project

pine valley
#

how did you create a project?

somber sequoia
#

again, what happens?

fallen dirge
pine valley
#

you're in the "Manage Project" menu

fallen dirge
#

so this is what i have on the project for the avatar

pine valley
#

this looks correct (although you should update the SDK packages while you're there)

fallen dirge
#

when i open it, it doesnt open anything

#

it just takes me to the unity project menu

#

which is how i got here ><

somber sequoia
#

click on new project?

pine valley
#

it sounds like the Creator Companion is failing to launch Unity correctly

fallen dirge
#

if i just create a new project, sdk doesn't open along with it so idk how to upload the avatar to vrchat without it

#

yeah, i reinstalled this 3 times already from ground up

somber sequoia
fallen dirge
#

wiped unity and creator companion

#

i guess creator companion is plotting against me

velvet bone
#

I'm having a problem with my AFK animation
I've replaced GogoLoco's AFK animation with the model's original one, but now when the model exits AFK, he's locked into the animation for another
25ish seconds, and then when he returns to 'neutral'.

When this happens in-game, he's frozen like that until I switch avis or reload.

How do I fix this animation error?

karmic spindle
#

guys how do i increase the emote speed on my avatar in unity somewhere in the unity avatar descriptor on my avatar?

pine valley
somber sequoia
karmic spindle
pine valley
#

ah, okay, it's an Animation Clip action

somber sequoia
pine valley
#

in this case, you can't easily change the playback speed

karmic spindle
#

do i have to change the value in the visual studio script or how do i do that?

pine valley
#

i'm not sure what you're talking about there

karmic spindle
#

do you mean by how the animation is slow or what do you mean?

pine valley
#

that's the issue

pine valley
karmic spindle
#

in unity everything does have a script maybe the animation also has a script written in Visual studio so maybe i could try to find the value for the playback speed of the animation and change it to something higher

#

if the animation has a script ofc

pine valley
#

There is no script you can edit here. Animation clips are built into Unity

#

One thing you can do is to rescale the entire animation. This will permanently change the asset.

#

you can ctrl-A to select every keyframe in the animation window, then drag one edge to stretch or squeeze the keyframes

karmic spindle
#

would there be another way i could paste in a animation where i could also control the speed of it?

somber sequoia
#

wait, why can't you change the animation playback speed?

pine valley
#

it's a VRCFury toggle

somber sequoia
#

oh. So remake it without fury.

pine valley
#

yeah

#

You could use a VRCF Full Controller to merge it into your...Action playable layer?

#

I don't actually do a lot of animating

karmic spindle
#

but i dont wanna remake the entire thing

somber sequoia
karmic spindle
#

isnt there the animator tab thing i think you can change the animation playback speed there if i make the animation there instead of a animation clip thing

#

or am i wrong?

somber sequoia
#

You can set the playback speed of an animation state in the animator, yes

karmic spindle
#

but in the animator is nothing currently its completly empty

somber sequoia
#

if you're using VRCFury for this toggle, yeah, that's not a surprise

karmic spindle
#

could i just remove vrcfury and something would appear in there?

somber sequoia
#

nothing will "appear" in there unless you put it in there

karmic spindle
#

this is so confusing either i just live with the animation speed i have from the animation clip or idk i try another way to import the animation and bringing it to work without remaking everything

somber sequoia
#

just do whatever you're doing in the normal way without using VRCFury

karmic spindle
#

but then i would have to remake everything

somber sequoia
#

well not the animation as that exists

#

but yes

rain shoal
#

I Uploaded windows and android, windows works fine, but quest just says pending in the game, even though it said it worked on unity. Please help

somber sequoia
#

don't cross-post. Does it say anything more? Maybe something like a security check failed? does it show up as a robot, or just not at all?

#

was it possibly very very poor for that platform?

rain shoal
somber sequoia
#

I don't think I've ever seen anything say pending

#

I'd bet though it's got something the security checker things is bad

indigo compass
#

Would assume it is the server-side security checks?

somber sequoia
#

yeah

rain shoal
#

sooo, what do i do

#

wait?

indigo compass
#

How long has it been pending?

rain shoal
#

like 30 minutes or so

#

maybe less

indigo compass
#

Should say failed if it failed

#

So donno

rain shoal
#

on unity?

indigo compass
#

No, in VRChat

#

The SDK in Unity is completely unaware of the server-side checks

rain shoal
#

this jus came up

indigo compass
#

That doesn't break server-side checks

#

It just means that toggling something on one version can do something random on the other version.

#

At least I think, VRCFury might be protecting against that

rain shoal
#

this is vrc

indigo compass
#

Have you tried to upload again?

#

Not impossible that it just somehow silently failed, like VRC side.

rain shoal
#

like 8 times already

indigo compass
#

Ah

#

Probably for the best to not try again then

#

Could try uploading to new blueprint ID, been several stories recently of almost cursed blueprint IDs.

rain shoal
#

how do i do that?

#

im farley new to this

pine valley
#

that causes you to fail security checks

#

(i now target the exact type of the constraint)

silver token
#

When i upload an avatar, it successfully uploads to windows but when i try uploading the quest optimized one it fails upload and breaks the security check for the windows one?

rain shoal
#

mines simmlar, it just says pending though not failed

silver token
#

I've already tried logging out and logging back in, and reloading the sdk to no help

worn kiln
silver token
#

"error building player because script class layout is incompatible between the editor and the player"

gilded turret
#

is ren around

indigo compass
# rain shoal how do i do that?

There is a component below or above the avatar descriptor that holds the blueprint ID, it is the thing that tells VRChat which avatar you are uploading for, it allows you to upload wildly different PC and Quest versions, since all that ties them together is the blueprint ID.

#

It has a button that says detach

gilded turret
#

id there a tool to see what unioty uhh

#

is doing i guess???

#

i dont know why changing outfits breaks body blendshapes and shrinks them because the annimations dont fuckin have anything touching them

#

im sick of this bullcrap on every model ive bought

viral field
#

When exporting an edited avi fbx back to unity what settings should I use? I tried editing the regulus one, but when I imported it back it fucks up the prefab and the fbx gets all crumpled in play mode.

hard hatch
#

Does anyone know if there's a way to merge layers in substance painter?

pine valley
#

Grab the original FBX and look at the scale of the Armature object

#

If the scale is [100, 100, 100], then you should use the default "All Local" setting

#

If the scale is [1, 1, 1], then you should use the "FBX All" setting

#

If you get the scale wrong, then the humanoid avatar's bone positions will be off by a factor of 100

somber sequoia
glacial helm
#

thats the issue its bad networking

low socket
#

guys what are some good avatars to wear

somber sequoia
#

whichever one you like?

low socket
#

any

#

just anything that's good

#

except furries and anime

vapid ginkgo
#

Is there a setting in steamvr to shift my head left or right? For some reason, my head is a bit shifted to the right and i wanted to center it. Can tell when I put my controllers on my side where my left hand goes in my avatar a bit but not my right. I use an index with 6pt tracking (fbt).

hard hatch
#

Maybe its something with calibration?

#

I personally dont use steamlink because of how easily it breaks or crashes but I'd say probably try to see if there's anything that allows you to recalibrate your positioning

half ice
#

how can i fix this error i cant upload my avi couz of this error

pine valley
#

I would suggest having a local-only contact receiver. Use that to turn on a synced bool parameter.

#

I do this for anything that really needs to stay in sync

#

for things like hit effects, I sometimes use non-local-only contact receivers

glacial helm
#

and it can still desync in some mid-rare moments

#

its not that bad

#

but still desync XD

pine valley
#

this is impossible unless vrchat's parameter sync is entirely broken

glacial helm
pine valley
#

make sure that you have "Local Only" checked on the parameter driver, so that remote clients aren't trying to change the parameter

glacial helm
#

i do these things since months now

#

but sometimes they can be desync

#

i have two layers always

#

one for contacts and one for anims

#

This is Contacts

#

This is to move the mesh using parent constraint

wanton cedar
#

How do you make a trail? I dont mean the finger trails. Like when you walk sometimes there might be pawprints or just something following the feet.

pine valley
glacial helm
#

The contact itself

#

it works 90% in all cases

pine valley
glacial helm
#

but theres still this 10% where the parameter bool is true only for me

wanton cedar
glacial helm
#

contact layer ^

#

Mesh layer:

pine valley
#

and what do the "Move To Hip" and "Move To Hand" states do?

glacial helm
#

Triggers the mesh Synced to Players

pine valley
#

isn't that going to rapidly oscillate back and forth? setting Grenade to false will make you exit "Move To Hip", and then you'll enter "Move To Hand", which'll set Grenade to true, thus sending you back to "Move To Hip"

glacial helm
#

nope doesnt sends it back at all

pine valley
#

that is explicitly what your transitions and parameter drivers will do.

pine valley
#

then something is missing from this picture

#

because that is very clearly what would happen

glacial helm
somber sequoia
glacial helm
#

VRC Contacts only trigger bools while you are inside the zone when using Constant. Or they will be triggered for a frame when using On Enter

pine valley
#

unless the contact receiver is getting moved, of course

glacial helm
#

what you see in the animator is a trick to enable and disable a bool with two layers

pine valley
#

yes, I'm aware of how contact receivers work

glacial helm
#

because VRC Contacts dont allow us to enable or disable a bool when touching the zone one time

#

thats why you need two layers

#

thats why you also see two conditions on the Contact Layer

pine valley
glacial helm
#

it would be easier if VRC Devs just add a fourth option and call it "Trigger Bool" or smth like that

pine valley
#

i would suggest making the only condition for leaving the "Move To" states be that GrenadeGrab is false

glacial helm
#

then we would only need 1 layer without sketchy animator tricks

glacial helm
#

you need 2 conditions

somber sequoia
#

basically you want a latching switch instead of a momentary one 🙂

pine valley
#

no, it will make you wait in the "Move To Hip" state until your hand stops touching the grenade

#

then it will return to the idle state

glacial helm
#

and when i check reference animators from grenade scripts or watch youtube tutorials they all use 2 conditions

#

i tried it with 1 condition for like 5 hours

pine valley
#

what's the point of checking the Grenade is true when exiting the "Move To Hand" state? By definition, it must be true, because entering the state causes Grenade to become true

glacial helm
#

1 Condition is for Contacts
2 Condition is for the Synced Animation for other players

glacial helm
#

If you use the same Parameter for Contacts and Mesh the Contacts Component will override the Parameter even if you use Parameter Driver

pine valley
#

Yes, I explained that to you a day or two ago :p

#

I know how the system is supposed to work

glacial helm
#

Contacts override Parameter Driver

#

and thats why i do use two conditions instead of one

pine valley
#

I'm talking about two conditions in a transition, not two parameters, mind you

#

That is what doesn't make any sense to me

glacial helm
pine valley
#

Why is the Grenade condition here?

glacial helm
pine valley
#

Why?

glacial helm
#

try it yourself

#

thats how literally 7 other asset creators did and how they yt videos did explain it and how i found it out by myself

pine valley
#

when you enter the state, the parameter driver sets the synced Grenade parameter to true.

checking if it's true seems pointless to me

glacial helm
#

ok lets do a experiment what should i delete in your opinion

#

and we try

pine valley
#

your transitions should just be:

Idle -> Move to Hip:

  • GrenadeGrab true
  • Grenade true

Move to Hip -> Idle:

  • GrenadeGrab false

Idle -> Move to Hand:

  • GrenadeGrab true
  • Grenade false

Move to Hand -> Idle:

  • GrenadeGrab false
glacial helm
#

aight wait let me do

pine valley
#

This will cause you to wait until the contact is no longer overlapping

#

Note that none of this should have anything to do with desync

#

(do make sure you turn on Local Only on the parameter drivers, by the way)

#

It should be impossible for a remote user to ever enter those states

#

unless you've made GrenadeGrab default to true

glacial helm
#

will do in a bit i will let u know

pine valley
#

I would also make sure you don't have another contact receiver that tries to control the same parameter

pine valley
glacial helm
#

for the test its HandL

#

but i will make a custom sender later

native cairn
#

Why is the tail bow blue? They are supposed to be pink

somber sequoia
pine valley
#

Good catch

#

You can find out by switching to the "Vertex Paint" mode in Blender with the object selected

#

you'd see something like this

native cairn
#

I never touched the Vertex colours. I should turn off the import Vertex color settings

#

Im seeing no color?

pine valley
#

hmm

native cairn
#

What's the issue? That wasn't the vertex color lol

pine valley
#

anything in the "Color Attributes" list in the Data window?

native cairn
#

Ohh I see

pine valley
#

sneaky

#

Blender will export...one of them, idk

somber sequoia
#

ah yep, could be it

pine valley
#

I have my own insane homebrew attribute export system, so I've never thought about that much

native cairn
#

ahh I see the issue, whoop

#

thank yall

somber sequoia
#

nice! that's easy

pine valley
#

set your color to white and Ctrl+X to fill it

#

or just the nuke the attributes, actually

native cairn
#

im just going to remove it

#

yeah

#

Thank you for helping me :)

pine valley
#

no prob!

unique osprey
#

anyone know how i can make hair/tails more "floaty" or "flowy" like some peoples hair defy gravity and flow around, looking for that effect

somber sequoia
#

depends on what your physbone settings are now, but probably less spring and less gravity

unique osprey
#

ah okay, do you know where i can find those settings?

somber sequoia
#

not really, could be anywhere on your avatar. Maybe on the hair root bone, maybe somewhere else

unique osprey
#

ahhhhh i see what you mean, thank you for the help!

prisma plover
#

Genuinely so stumped with this. I get 1 or 2 uploads that succeed and then fail every single time for the rest of the day.

#

I have tried everything i can think of, Renaming armature, texture memory usage is fine, mesh memory is fine, i can upload the test model in this project with no errors, I tried all 3 versions of unity, updating my repos, adding and subtracting dependencies and testing, downgrading the sdk-- i tried 4 different versions, changing the path of my SDK in program files, detatching the blueprint, removing animation layers, and loading into a fresh unity project importing the package and still the same error.

im genuinely really really frustrated rn

#

any suggestions on further troubleshooting would be grat as this error in consol gives me no useful information

somber sequoia
#

You do probably want to upgrade your Unity, though it may not solve this.

#

that one has a few annoying bugs

worn kiln
#

?tag scam

flat muskBOT
#

Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺
(You will get DM from bot to verify your account upon join.)

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

trim shale
#

anyone know how to create a new blendtree in unity

#

and have it in the assets tab

trim shale
somber sequoia
odd helm
#

im trying to make a color adjust wheel with liltoon but they wont show up in animations

rain shoal
#

Now i tried making another avi but now it says security check failed, although it follows all peramaters

#

help pls

#

only for pc it failed

#

nevermind i just had to reupload

#

thanks me

trim shale
somber sequoia
#

Ah nice, that'll work.

tidal void
#

If my avatar is going to be private, do I still need to select a content warning if it is sexually suggestive?

#

Or leaving it blank risks it getting banned?

bitter crown
#

texture memory 96mb in unity . 150mb in game after the last update. i have no material swap anims i can find. is the sdk going to be updated so i can figure out the discrepancy?

inland seal
zenith sparrow
#

Today's Topic: AAPs.
How do I go about "animating" contacts to obtain a value I can sync to a contact parameter? What exactly am I animating? Proximity to a receiver?

uncut lotus
#

I wanna make the stroller like, drag behind you, with the main part jsut staying on the ground, while the handle/dog moves around, even as it drags it around. Any suggestions on how, or if this is even possible?

zenith sparrow
uncut lotus
#

I was about to go to bed, didn't think I was gonna get a response so soon, so I kinda just drew out the bones. So there's only 3, (besides the root one).

zenith sparrow
#

My ideas: One of the images
The one problem is see is that in the one with Handle as the parent bone, The wagon stays as you want, but the handle is limited in how it can move. As in it won't go all the way down.....

In the other with wagon as parent, we have perfect setup however I have no clue if it will work due to the handle @ hand being attached to the avatar

#

This is within my knowlegde. Is it impossible? For me yes. Probably. Hopefully somebody else can pitch in some idea

uncut lotus
#

Well, I wasn't sure if mainly there was like, a specific setting in the phys bone tab, that whole messing with the gravity and stuff, would keep the main part of the wagon on the ground.

#

I like that it follows the handle, and how it stops, but I can't figure out what setting (if there is one) that kinda, turns gravity on for that part, and sets it down on the ground.

night ember
coral mountain
#

how do I fix this issue?? when I click inforce tpose it works, I click apply and done, it goes back, ive done it manually, ive remapped it my self and I need help trying to fix it man- (ping me if you do respond)

half ice
hearty gazelle
#

Anyone knows how to fix this or can you only fix this in blender

junior void
#

We already told you more than once

hearty gazelle
#

Oh right my bad

#

I figured it out now

trim shale
#

is it possible to have more than one running animation toggle? becausse everytime i try to make 2 diffrent animations work it never does

ornate stump
trim shale
ornate stump
#

How did you make the change?

trim shale
#

Cause if I put them the same they both toggle

ornate stump
trim shale
trim shale
ornate stump
# trim shale .

Have you confirmed that sprint type can only have value set to 0, 0.5, and 1?

trim shale
#

oh so it has to be one of thoes numbers

#

so u can make only 3 of thease toggles is that what this means

ornate stump
trim shale
#

blend

ornate stump
trim shale
#

sso i can have more than 3 toggles

ornate stump
trim shale
#

oh srry i started unity in march but thaank you

trim shale
ornate stump
trim shale
ornate stump
trim shale
#

oh but its 1.5 do i change the number

ornate stump
#

And I'm saying you should leave threshold in blendtree auto set as it is. And change only the value in toggle control to match with blendtree.

trim shale
modern glen
#

i do not under stand what is wrong

ornate stump
trim shale
#

u want me to change it too 1?

ornate stump
ornate stump
trim shale
ornate stump
trim shale
#

how do you update it?

ornate stump
trim shale
ornate stump
trim shale
ornate stump
trim shale
ornate stump
trim shale
#

omg im sorry im dumb

trim shale
ornate stump
trim shale
trim shale
#

is that good

ornate stump
# trim shale ok

Manual threshold would work. You now just have to set toggle values to match those threshold.

trim shale
trim shale
ornate stump
#

And I'm saying you're doing Manual just fine.

trim shale
#

would it be better to use the automate or manually

ornate stump
trim shale
modern glen
#

why does my shape keys not show

junior void
#

you may have left an unapplied modifier in blender before exporting, which causes shape keys to not transfer

#

wow ok

rough crow
#

if there's anyone avaliable, can someone help me with an avatar im making? im very new to it and i've been stuck with the problem for a while..

#

its vrcfury is what im having issues with.

ornate stump
rough crow
#

oh yeah, sorry. im just a little irritated.

so basically im trying to add a component with VRCFury, and it says that its not placed on an avatar. i tried asking others for help, looked it up, watched tutorials. and nothing really worked.

ornate stump
rough crow
#

just found it

ornate stump
# rough crow just found it

Is your object you're working with vrcfury is a child object of your avatar object? Also screenshot hierarchy panel to confirm.

ornate stump
gilded turret
#

:< i wanted to ask for help.. i kinda cant here.

ornate stump
rough crow
#

i was shown to make it an empty object, name it anything, and put it in the root of my avatar.

#

and thats what i did, so i'm hoping i did something right.

ornate stump
rough crow
#

yep!

gilded turret
#

shrug

ornate stump
ornate stump
rough crow
#

here ya go!

ornate stump
rough crow
#

oh

#

my bad.

#

i think this means it's placed?

trim shale
ornate stump
trim shale
#

@rough crow ur using the wrong unity version bud

trim shale
#

look in previous pic

trim shale
#

ill send the link

ornate stump
rough crow
#

i didnt even notice..

#

is it supossed to have a cleaner ui?

ornate stump
trim shale
#

than it should bring you too unity hub

rough crow
#

ohhh

#

so i just unintall the one im using now?

trim shale
#

no just leave it its fine

#

but when you vreate a new project make sure to switch to 2022 the one u installed

#

create*

rough crow
#

okay!

ornate stump
#

The another unity would be just a deadweight now so as well better remove it.

trim shale
trim shale
#

or use vcc

#

Prob better

rough crow
#

well, the VRCFury error is gone! so thx for your help irumi :D

modern glen
#

y do eyes do that

rough crow
#

herobrine has infected your pc

modern glen
#

thats bad

gilded turret
#

Is there a tool to see uh... what animations/toggles are doing? Blendshapes are not activating

ornate stump
ornate stump
modern glen
#

weird last time i did it it was fine

ornate stump
modern glen
#

thats not better

hearty gazelle
#

Is there something I’m missing on the avatar for the colliders after you use them or am I just tripping?

ornate stump
ornate stump
ornate stump
# modern glen

Can you zoom in more? Also make sure bone roll is zero.

ornate stump
# modern glen

Actually you had 2 pair of eye bones, so make sure you assign the correct one. You are likely need to assign the smaller one instead.

modern glen
#

like both of the big and small bones

ornate stump
modern glen
#

but when trying to set eye look this happens

ornate stump
modern glen
ornate stump
modern glen
hearty gazelle
#

Sorry I’m kinda slow

ornate stump
hearty gazelle
#

Oh ok I’ll double check to make sure as soon as I load up unity

hearty gazelle
#

Yea it’s in

sharp crater
hearty gazelle
#

Ok it’s there

#

So um what do I do?

#

Like idk what happened