#avatar-help

1 messages · Page 158 of 1

tardy pike
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or the real one

balmy barn
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4.2+ and unoffical cats (think 4.5 is the new lts now)

tardy pike
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unofficial is the only way to go now

tall copper
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0.19.0 I SEE THE PROBLEM NOW...

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damn im stupid

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thank you guysss

tardy pike
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i let gpt rig my stuff

tall copper
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who?

tardy pike
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chat gpt

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tho as you can see ive got issues in the coat

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help?

tall copper
tardy pike
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kinda

lilac musk
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My game objects keep flipping to a previous state. I've seem someone saying something about this as well. Is this there a solution out there?

tall copper
lilac musk
junior rock
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does anyone know any tips to fix this, unity would be prefered but i would take anything i can get at this point

frail tree
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man im so tired... i just

ive rigged skirts before and theyre always a pain in the ass but AT LEAST i could get em workin at some point

i thought this one would be easier but apparently not, see its a pencil skirt so it hugs the legs closely and ironically this has made weightpainting either to thet body or on its own 10x harder

i havent been able to find any resources or proper help/documentation or let alone TOOLS i can use to solve this issue so im just gonna ask here

is there anything that can help? or any instructions, or just... anything? please? im losin my mind here

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ive seen other people pull off tight skirts like this really well before so like... what am i even doing wrong

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its been years and i just havent been able to figure this stuff out

stray trench
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any guesses what would cause this? im trying to help someone make their first avatar

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could it be they merged the head onto the body, instead of the body onto the head?

frail tree
lilac musk
somber sequoia
fair elbow
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errr where i can find shapekey

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i tried to look in blender and i don’t see it :c

somber sequoia
fair elbow
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i don’t wanna annoy people, i’m new to working on vrchat in blender

somber sequoia
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this is the channel to ask questions

fair elbow
somber sequoia
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plus button on the side, then edit the mesh and move stuff wherever

azure crown
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Question on contact receivers. Is there a limit because the prefab I'm trying to use isn't working on quest? Even after deleting some it didn't work?

somber sequoia
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(or whichever section you need)

fair elbow
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it won’t let me click these and add the shapekeys, am i missing something

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it’s all grey

long sierra
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I'm making a character who is a prisoner, and I wanted them to have one of those weights-attached-to-a-chain on their ankle, and for the weight bone to have well... Weight to it, but also make it bouncy so that it would fall quickly when it wasn't on the ground, but it would bounce a little when they walked

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I also wanted it to play a little "clonk" noise when the weight hit something

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I guess I could use contact senders/receivers for the sound

scenic comet
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could there be an explanation as to why my visemes arent recognizing every other vowel other than I, and U?

fair elbow
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nvm i figured. i clicked the object mode and it shows up and i can click add shapekey. what i can do next?

mystic nova
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hello! ...

i have tried looking around in here for possible answers to my quires but i cannot really find anything and i'm struggling a little, no one really seems to cover the specific thing i'm looking for so i'm going to give it a shot and ask, i really hope i get a response cuz this would be such a cool achievement for me 😭

is there a way to disable all in-game locomotion regarding arms + hands and force it into an animation clip without using rotation constraints/physbones?

  • i wanted to make a really simple toggle that would disable the in-game arm + hand tracking and manually force the humanoid arm bones into a 'crossed behind his back' pose to reference his cloaked stance... i do not want to use rotation constraints or physbones for this... if it's of any importance; i have used the muscle animation editor to create the pose

  • i have already made the animation for it (IMG 1), as well as setting it up in the fx layer so that, in theory, it should disable all locomotion (in the arms) and force the animation pose instead (img 2 , 3, 4)

  • however, when i go to preview the avatar (with gesture manager or in game) the toggle does nothing at all... however when i preview the avatar in unity without using gesturemanager it seems to work? (see video...)
    im not really sure what to do, becuase i've seen other avi creators pull it off before but im not entirely usre what im doing wrong

im also unsure if i need to actually make a mask and add it to the animator layers slot...since i do not have one on there anymore (when i set up the mask and added it to the layers it..did nothing at all and i still had the same issues to i removed it)

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ahh typing up a storm 😭 i hope my question makes sense ha (im sorry for the horifically wide screen too 😭)

surreal salmon
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how do yall reccomend getting rid of uv lines

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the more i scale the model up the harder they are to see

timber wharf
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textures should extend beyond uv limits

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since when goin far away engine loads up mip maps ie downscaled versions so when borderline accurate for highres, stuff starts to bleed in on lowres mipmap level

bright raft
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does anyone have any idea how an avatar's hand contacts can just stop working? the hands on this avi don't interact with physbones or other contacts, yet I can press buttons on world buttons that require you to press with your fingers

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I've had this issue before, fixed it somehow, and now the issue has returned and I still have no idea how I fixed it the first time lmao

somber sequoia
mystic nova
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ah, thank you so much! i will give that an attempt!! ✨

UPDATE:
that barely did anything ;(
it seemed to put the hands into the pose i made for it, however the arms didnt budge, and i couldnt disable the toggle after enabling it :(

fast nimbus
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Does anyone know how I can hide extra outfits on the preview of my avatar?

viral field
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Right, so I'm using the hyenid and I noticed that the further I get away from from the default 0.0.0 coordinates the more exacerbated this issue gets

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Anyone have any clue what's causing this?

stark meadow
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did you delete bones in unity?

viral field
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Yeah

viral field
stark meadow
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you have to drag in a new fbx/prefab

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if you delete the bones those vertices dont know where to go so they stretch to a single spot like that

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if you know where they are on the texture making that part transparent might work but its easier to just restart

viral field
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Fair point

mystic nova
astral quarry
hard hatch
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is there supposed to be something in the 'sources' tab?

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i had a friend help me set this up and i forgot if something needs to be there

somber meadow
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what are you making

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are you trying to be able to see a muzzle in first person?

hard hatch
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no we had to use a parent constraint because the muzzle doesnt have any armature

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which is why we put the headchop there

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or at least i think thats why we used the parent constraint lol

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im not 100% sure of how it functions so i cant say for suew

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sure*

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but the idea of this setup is to have the muzzle set up and linked to the head since the muzzle doesnt have armature

stark meadow
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couldnt you just drag it onto the head bone?

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if you want to see it in first person drag the head bone to the source

somber meadow
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meshes with no armatures don't need a constraint

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they can simply be dragged to what bone you want it parented to

hard hatch
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hmmm okay i could be wrong then lol

junior rock
somber meadow
junior rock
astral quarry
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in blender you have to select the meshes in edit mode then decimate geo

junior rock
astral quarry
junior rock
astral quarry
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in blender go to edit>preferences and find that plugin to install (no need to unzip the CATSplugin)

somber meadow
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You don't need CATS

junior rock
somber meadow
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you have to add it through local files

junior rock
somber meadow
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it has some QoL tools for making Visemes, and really basic optimization stuff, but those can be done easily outside of the plugin, if you're looking for some optimization plugins there's Tuxedo

junior rock
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i would greatly appreciate it

mystic nova
# astral quarry animation that move your avatars body are controlled by the action layer and thu...

ahh, i see! ... apologies for the late response
i did it through the fx layer because i wasnt getting any results with the action layer ;< i also never linked it with VRCEmote because it ended up putting my avatar into the bike pose with the arms in the position i wanted; its set up through the fx layer.. sorta works but not fully, its just a copy of golocos desktop mode thibg but witjout the arms in thw pose i want x;D

somber pumice
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any idea why theres nothing?

ornate stump
somber pumice
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this is the only error and it repeats it a lot

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how do i solve

teal laurel
somber pumice
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it didnt for me

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i even retried to make the whole unity package, nothing

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it happens especially with avatars that come from zipfile and with duplicating avatar.

teal laurel
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Uhh damn

somber pumice
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sometimes half of it disapiers sometimes everything

teal laurel
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Then i am out of ideas

somber pumice
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when reopening file it even ask me to open it safe

ornate stump
# somber pumice

Some script is breaking then. You should have other error than what you show above.

somber pumice
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like not milion, but a lot

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question is

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whats the proper way to upload a zipfile to unity?

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first extract then i just drag it in right?

ornate stump
ornate stump
somber pumice
somber pumice
somber pumice
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cuz cant open differently

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but here

ornate stump
# somber pumice

You seems to have duplicated every script in your project and that make your project broke.

somber pumice
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it isnt duplicated tho

teal laurel
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can they "just" nuke the packages folder and then re-install some stuff?

timber wharf
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/assets/avatar/packages

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looks like dragging whole project inside assets folder

ornate stump
somber pumice
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i only have installed sdk, poyomi, vrcfury, unlitwf

somber pumice
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i cant have vcc for a half year now, tried to redownload but keeps on not wanting to work

ornate stump
teal laurel
somber pumice
teal laurel
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TheLastMost is right @somber pumice, someone dragged the entire project into the assets folder

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Someone basically dragged this into that

somber pumice
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dang it

teal laurel
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You can try to fix it by ONLY moving the contents of the asset folder into your assets

somber pumice
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got it

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sooo re do the whole thing since project broken, and from zipfile download everything from the avatar package?

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or im confused

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or import

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sorry

teal laurel
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The zip file you got right, can you unzip that first?

somber pumice
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yes

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already did

teal laurel
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then go into it, go into assets, select everything, create a new unity avatar project, and drag the contents into it?

somber pumice
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i never upload zipfiles so got no fucking clue

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i only grab unity files but this avi did zipfile

teal laurel
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lemme quickly make a video, 1s

somber pumice
ornate stump
somber pumice
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plus if wanting to edit it gesture manager

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i technicly put everything in it one by one

teal laurel
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why get the vrc sdk?

ornate stump
teal laurel
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Thats what vrchat creator companion does for you

somber pumice
teal laurel
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it manages all this

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man no embed perms are annoying

somber pumice
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cant do vcc

teal laurel
somber pumice
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nope

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it legit says username in my language

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XD

teal laurel
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ah

ornate stump
# somber pumice yes

The content in your zip file is the entire project itself. You have to extract the zipfile into its own folder and use Add Existing Project from unity hub to open.

ornate stump
somber pumice
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the whole thing?

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XD

ornate stump
somber pumice
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if i do the second wont it be broken since no sdk?

ornate stump
somber pumice
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and also how do i add existing project

somber pumice
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sorry for being dumb but never did this way before

ornate stump
somber pumice
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i can add project from disk, i dont find anything els

ornate stump
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Browse and select a folder that contains folder Assets and Packages.

somber pumice
ornate stump
somber pumice
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the whole folder

ornate stump
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Also screenshot to confirm you're selecting the right one.

somber pumice
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wait, now it let me open further

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XD

ornate stump
somber pumice
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idfk

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XDD

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i didnt make it

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after this which one?

ornate stump
somber pumice
ornate stump
somber pumice
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ty

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if not working ill text again

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but ty a lot for help

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okay, so it did open, it shows more, still cant see inside of the project how much physbone collisions, triangles or anything

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the reviews and alerts not opening

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review any alerts

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sorry typing too quick

ornate stump
ornate stump
somber pumice
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2022.3.22f1

ornate stump
somber pumice
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libary folder?

ornate stump
somber pumice
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open same project or?

somber pumice
ornate stump
junior void
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🥴

somber pumice
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idfk

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why being mean with reasuring?

ornate stump
somber pumice
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never had to deal with zipfiles till now.

somber pumice
ornate stump
somber pumice
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i didnt ask u to repeat im making sure thats all

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still not working

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and now build not working either

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same issue as earlier.

ornate stump
somber pumice
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nope but the avi just came out so i assumed

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the one im trying to upload is the free version of it, if i would have got the paid for (sfw is the free nsfw is paid) then i would be asking creator for help, but im getting to a point of giving up

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they were promoting it tn in a club and i was like oo that looks nice so yeah

ornate stump
somber pumice
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oh also creators first avi by looking at page

somber pumice
ornate stump
somber pumice
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got it, ty ill try

granite ravine
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Heya ! It's been a while since I tried to upload an avatar, I put all the requiered packages, right version of Unity recommended by the creator, but i keep getting these messages ? i'm not really sure what to do, if somebody could help me I would really really appreciate it 🩷

somber pumice
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the error with the missing script double click that

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should show the missing script in the inspector if u do that

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also u need to detatch the blueprint

granite ravine
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Thank you !

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I think it got fixed

night gazelle
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my avatar in blender has blendshapes, but when i all the other parts of the model, follow when i activate the blendshapes, for example the shirt, notice the slight change on the shirt, how should i fix this?

junior void
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do you mean the little bit in the center between the collarbones?

night gazelle
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Yeea its like the blendshapes for example the eye blinkin was asigned to the shirt as well, so it would be "blinking" too?

night gazelle
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never happened before

junior void
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youd have to fix that in blender

night gazelle
junior void
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you select the geometry of the shirt, enable the blendshape and find "blend from shape" option, i believ its under "vertex"

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then you can "blend this selected area from another shape" such as the base shape

fallow tusk
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I want to change the shape of the pupils of my avatar. I found the texture but when I delete parts of the pupil there is still the same shape on the model but in grey. I also can't go over the original shape of the pupil.

What would I need to do to change that?

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Image of the gray pupil. The darker part is supposed to be a heart

junior void
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cant go over the original shape? im confused what youre doing and where

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are we talking about blender and deleting mesh bits, or are we in a painting program to change the texture orrr...

fallow tusk
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I was trying to do it in photoshop. Would I need to do that in blender? I am pretty clueless

junior void
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well the shape of the pupils may also be available as blendshapes

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have you checked that yet?

fallow tusk
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I can see lots of meta. fbx. anim. files in the folders
Not exactly sure what I am looking for

junior void
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you can find blendshapes on the meshes

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so literally the head of your avi in the scene

fallow tusk
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Okay I opened the model in blender but it seems like the pupils don't have a shape/mesh ? I couldn't click on them like on the other body or clothing parts.

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I don't really understand that stuff all that well. I am new to vrc and never worked tried to work on a model like that :D
So sorry for being a little bit stupid

junior void
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in that case its really hard to help you

fallow tusk
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Alright! I appreciate the effort though ! I will keep the eyes as they are :)

glossy copper
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Didn't end up working, I'm entering safe mode atm.

glossy copper
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same thing

astral quarry
# glossy copper same thing

that could be a few things that cause that, like if you got an old avatar with the old sdk. It used to install VRChat stuff in the assets folder now it installs in the package folder.

heady stump
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Anyone know how to fix this for quest users?

still shuttle
faint violet
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ok so im back. Zero helped me with ALOTTTT of my avatar problems but now im having problems with animating gestures. so i get to the part where i animate them but if i use local the keyframes dont get created and if i use global the fingers tweak tf out after i move more than one joint. i can send a screenshot of what i mean if yall need it?

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sorry didnt mean to interrupt btw

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i lied btw now its just not making keyframes :)

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this is way more work than i thought it would be but im hooked now

astral quarry
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?

faint violet
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i think humanoid but im not sure at this point

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how would i check that again?

astral quarry
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humanoid animations looks like this with the animator and the name of the bone on the right

heady stump
faint violet
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its not showing up that i made a change to the rotation

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its also giving me this error hold on

somber sequoia
astral quarry
# faint violet its also giving me this error hold on

yes because you're trying to make a avatar animation on a generic animation clip. I suggest to copy the hand guesture that is close to the one you want from the VRChat defualt sdk hand animations (or you can download them from somewhere) then tweak the values to match what you want

faint violet
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ah

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ok

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ill attempt to do that but im still pretty new so i may need more help

astral quarry
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its pretty advance and it could get tedious but i think its the best way to make your own poses and animations without using mocap suit or an external software

faint violet
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man all this struggle to swap the rock and roll gesture to a middle finger is crazy

junior void
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it would help if one were to explain how to properly create such a new animation for a humanoid bone

somber sequoia
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I did that, it really isn't much effort at all

faint violet
junior void
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i dont see it

somber sequoia
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I'm not sure what you've done so far

junior void
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he has everything

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the whole setup

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EXCEPT the animations

faint violet
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yesyes

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thank u zero

somber sequoia
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mostly I started with an empty animation and just played with the finger rotations in the animator until they looked okay.
It's really easy in Blender since you can just select all the finger bones and rotate them around their individual pivots all in one shot, but then you have to deal with exporting that.

junior void
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you dont get the problem then

faint violet
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yeah

junior void
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so please, the difference between a regular animation vs the Animator.Whatevername here ones

somber sequoia
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yep, I haven't read back

junior void
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i forgot how you make these

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thats what we are stuck at

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the rest we have

somber sequoia
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you have to select them from the plus button at the bottom there

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you can't click the model to get them

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this is the part that sucks doing it in unity

junior void
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you mean "add property"

somber sequoia
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yep, I don't have Unity open at the moment

junior void
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alright

faint violet
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oh fuck

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wait so

junior void
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that we can work with

faint violet
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i see i think

somber sequoia
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iirc you can ctrl-click or something to add multiple properties without having to keep opening that little add dialog each time

faint violet
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oh boy

astral quarry
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i think its easier to just download free poses animations from booth or wherever and mess with that, why start cold?

somber sequoia
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start with just the "stretched" ones

junior void
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carrot i will just send you mine lol

faint violet
somber sequoia
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yeah I was just going to say, or one of us who did this can share 🙂

faint violet
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you guys are great thank u so much

junior void
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i wasnt sure how the transforms translate

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like the axes you know

faint violet
somber sequoia
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these ought to be generic since they're humanoid movements

junior void
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fair enough

somber sequoia
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you might have to adjust how much the movement is (because of your mesh shape), but it shouldn't be weird like wrong axes or different property names

junior void
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alright

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i did this once and also used someone elses as blueprint

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but that was 2 years ago

somber sequoia
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I also did this like 2 years ago and apparently never made a left one

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(mine is triggered by left-fist + right-gun)

heady stump
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I'm a bit confused?

umbral pollen
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this isnt an issue just a general question, I want to have a phone on my avatar with a handset that can be picked up by other people. Whats the best way to do that? I was thinking about using physbones like on tails and ears but i feel like that would be too wonky.

somber sequoia
faint violet
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ok quick question

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where are the vrchat original hand gesture animations in the files?

somber sequoia
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./Packages/com.vrchat.avatars/Samples/AV3 Demo Assets/Animation/ProxyAnim/proxy_hands_peace.anim```
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(couldn't remember the exact name of it)

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note that these do both hands and you specify which via the layer mask

faint violet
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yesyes thank you so much

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just need the peace sign is all

heady stump
faint violet
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i got the other gestures from zero

unkempt canopy
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is it possible to move hair from one avatar to another?

balmy barn
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yes|| ( blender - seperate hair mesh and its bones > delete rest, export > import it to some other avatar remove its hair+hairbones > adjust & attach )||

unkempt canopy
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im not sure what to export

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im pretty sure its already detached in unity

somber sequoia
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don't export from Unity, you probably already have model files you can simply import into Blender

umbral pollen
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im having a wierd issue with the animator, anytime i try to record something it just doesnt record. i know thats not super descriptive but thats literally whats going on

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unity animator*

obtuse vigil
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why is the model head moving like this when it should move like this

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and when you update an avatar how long does it take to update in game? I want to make sure that's not the issue that's happening

umbral pollen
umbral pollen
obtuse vigil
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it doesn't seem like the models actually updating when im changing the rigs though which is why i ask how long it takes

umbral pollen
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try restarting vrc

somber sequoia
obtuse vigil
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why does it say the neck is optional but then doesn't let you not have one?

obtuse vigil
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so how do i set up a non humanoid

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rig

umbral pollen
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i love unity

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so i think it might be related to my hierarchy somehow

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ive got an invisible cube and a phone and desk parented to the cube. the cube acts as my body with the avatar descriptor and what not, the phone and desk are in a world constraint setup to place it into the world.

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i think its something to do with the avatar and and controller but im so lost

devout mountain
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hi everyone, i am trying to do something that logically seems very easy to me, but I am still new to this and I'm just completely lost. just absolutely lost.
basically I have five animators on my model right now - the root/avatar, one for each wing, and one for each halo ring. (as pictured, see video.) i am trying to get my avatar down to 4 animators instead of 5 so i can hit the "good" mark. how can i go about doing this?

balmy barn
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animate from root of your avatar , you dont want more then 1 animator

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(just change path to bones/ect in the animation file)

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then drop that animation on a loop in the fx controller

devout mountain
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How do I change the path to the bones?

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I've tried applying the animations to the root controller but uhhh

balmy barn
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'bike' pose is normal when you do animations

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doesnt really do that ingame just now its not animating any humanoid bone so they are 'bike'

umbral pollen
devout mountain
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FWIW, the wings and halo are not bones, they're planes

obtuse vigil
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fuck it im learning blender wish me luck

main nacelle
#

anyone know the name of this male body

light charm
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under what controller does "scaling" go under? i've tried fx, gestures, idle and actions, but still, nothing

obtuse vigil
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i cant help but im curious what specifically you are making scaleabgle

light charm
timber wharf
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@light charm fx does anything but humanoid bones transfroms, rest of the layers does only those. if you need to enable both prop (ie enable object) and gesture at the same time, you need to make two different animations on fx+gesture or some other layer with the same conditions.

light charm
timber wharf
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yes, having the same property animated in different states will lead to the lowest one taking over.

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easiest would be to make toggle part to follow both of conditions, for toggle and for emote

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and removing that object from emote animation overall

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or smth

light charm
timber wharf
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youre missing the point

light charm
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and i cant just duplicate the mesh because then my avatar will be very poor

timber wharf
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make emote param drive your toggle to true on entry and to false on exit

timber wharf
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in action layer, and the only thing actually showing prop now is a toggle in fx?

light charm
timber wharf
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emote is action layer, it has nothing to do with props. you param drive to force on toggle when entering emote, emote itself has no object in its animation

light charm
timber wharf
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cause its overriden by toggle layer

light charm
timber wharf
#

if i understand correcntly that you jave both emote and separate manual toggle

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you remove emote from fx

#

and use parameter driver to force toggle on/off

#

on emote entry/exit

light charm
#

???... that's not the problem?
i can do the toggle while doing the emote i think, i guess that's a temporary fix?

timber wharf
#

...

light charm
#

i'm sorry i have learning difficulties please be patient with me

timber wharf
#

you have a normal layer with on<->off toggle for prop, right?

light charm
#

indeed

timber wharf
#

thats the only thing that should mention prop in its animations

#

but, on top of having you manually push a button to toggle it on/off

#

you may make other animation (animator state to be precise) to push that button for you automatically. that what parameter driver basically does

light charm
#

ah... that may be difficult...
the prop doesn't show up for the entire animation...

timber wharf
#

cause its not about animation, its about changing toggle param (not object state itself) to true when entering emote

light charm
#

ah ok

timber wharf
#

and to false in empty state after emote is over

light charm
timber wharf
#

sure. on the same one and only toggle layer just make go to on if toggle on OR emote on, to false if both (AND) are off

#

'or' is two transitions, 'and' is two conditions in one transition

light charm
#

???
i'm having a hard time understanding now

thick lake
umbral pollen
#

heres the rig for reference

timber wharf
umbral pollen
#

still does it, but im just realizing its probably because im using world constraints

#

so second question, can i still use stretching like that with world constraints?

#

nvm i just turned off the world contraint and it still does it

timber wharf
#

if youre trying to connect points a and b while still being physbones, no

umbral pollen
#

oh

#

yeah im trying to have the phone be able to be picked up while its placed in the world

timber wharf
#

receiver should be just a normal unconstrained object with physbones leading to it

umbral pollen
#

wouldnt it move when i move then?

#

like if i placed the world constraint stuff and walked away wouldnt it move with me?

timber wharf
#

ah, thats fine

#

constraints on top of physbones are bad, constraints affecting immovable parent object are mostly fine, some jitter worst case

umbral pollen
#

heirarchy for reference

timber wharf
#

uh, world constraint is obsolete, its vrc parent constraint - freeze to world nowadays

umbral pollen
#

it says world constraint but its the vrc one

#

i just throw it in there and and replace it

timber wharf
#

from your blender i cant be sure, is your reciever weightpainted to the last bone? looks like the first one

umbral pollen
#

its the last bone

#

the first one is weight painted to the actual base of the phone

timber wharf
#

can you check how it goes in playmode when physbone overlay is on?

#

cause seems fine ye

umbral pollen
#

theres a physbone overlay?

#

how do i turn it on?

#

oh nvm

#

holy shit

#

i think it is painted to the first bone

#

some how

#

it doesnt say it is on blender

#

no its definitely not

#

this actually makes 0 sense

balmy barn
#

thats some old world constraints

umbral pollen
#

bruh

#

for proof im using vrc constraints

balmy barn
#

ratl vrlabs old world constraints hiarchy

umbral pollen
#

yeah, i just change it to the vrc one because thats how i learned

balmy barn
#

vrcRat remember using it some year ago , least we got it easier now

umbral pollen
# umbral pollen

but fr im so lost, it looks like its parented to the first bone but its not

night ember
umbral pollen
#

im gonna try something else, im gonna use freeze to world on the phone base and table, then use a separate model for the reciever and parent it to the end of the physbone chain in unity

#

maybe that will work

night ember
umbral pollen
#

i did, thats why ive been so confused

night ember
#

I mean the last bone then dont use it in the physbone

#

cause if you stretch a bone that has 100% weight the mesh doesnt stretch

umbral pollen
#

the mesh isnt supposed to stretch, im trying to get it so other people can pick up the reciever on the phone

night ember
#

if it doesnt stretch it stays at the root of the bone
that bone needs to be ignored as the higher bone stretches instead

umbral pollen
#

but if ignore the root bone doesnt it ignore the children?

night ember
#

Im not telling you to ignore the root bone

#

Im telling you to ignore the last bone that the phone is weight painted to

umbral pollen
#

oh

#

word

#

so when i ignore the last bone it removes my ability to make colliders so im adding a 4th bone, im guessing it was to short of a chain

#

holy shit it worked

#

thanks guys

modern cypress
#

any idea what THIS might be

mossy jacinth
#

the pink thing?

mossy jacinth
modern cypress
#

it moves with the camera not the model

mossy jacinth
#

huh, odd

runic notch
#

Do i just need to play longer to be able to upload my avatar?

#

I've been at this all day LOL

mossy jacinth
#

open the animation editor then click your avatar to access its clips

snow goblet
#

simply being in a public world and chatting amongst people is enough to gain trust ranks, getting muted and blocked will set you back so be on good behavior for a day or two and itll be fine

thick lake
#

Thanks I got it working now!

mossy jacinth
#

yippeee!

runic notch
#

Thank for the help!@

thorny shadow
#

i got a question i got an image uploaded and a custom hoodie i mnade on my avatar but when its in unity it wont show at all

#

@snow goblet

thorny shadow
#

this image on here wont popup in unity

somber sequoia
#

add it in Unity as a decal texture with a shader that supports those. If not, edit the image in some image editor (gimp, krita, photoshop, etc.) and add the logo in the right spot.

thorny shadow
fair elbow
#

anyone know? please, i still need help..

stark meadow
#

unless you wanna make your own

#

set a working shape key to 1, then click the dropdown menu on the right side

#

new shape from mix, then rename the new shape as the broken one

mighty basin
#

I'm rigging an avatar and for the life of me I can not rig its legs to work in vrchat. I've tried doing a digitigrade rig so i scrapped it, and that didn't seem to work like. it looks decent on desktop when i rig it like this but full body refuses.

dire dagger
#

Anyone know how to fix the lashes and brows?

stark meadow
mighty basin
#

when i do that the uhm heel? bends wrong

stark meadow
#

i havent rigged furry avatars so this might not work but i think moving the foot bone forward would help, as awkward as it makes the ankle look

#

im not sure if you can get it perfect in fbt with feet that long

#

at least moving the knee forward a bit would help too

mighty basin
#

i actually am trying that right now i moved it to this

arctic ginkgo
#

I can show you how mine is set up

mighty basin
#

(i am still mostly new to this fair warning)

pure oyster
#

I'm having issues uploading avatars they take 4+ hours 😭 is there any help?

fair elbow
mighty basin
#

ok so i slammed a hammer on my keyboard and made this and it somewhat works

#

i used rotation constraints on unity to make it follow the added bones only issues now is when i swivel my foot side to side

grizzled rose
#

this keeps deforming so badly, i dont want the mesh to have too many polys but i cant get this to deform right
would giving it its own bones and having them rotation-constrained be better for this??

some help would be appreciated!

#

heres the mesh 4 the outfit

stark meadow
#

"how to deal with skirts in VRChat" by Airbee shows a good setup

grizzled rose
#

ooh, ty!

stark meadow
#

i havent done a super long outfit like that but i can vouch for their method on skirts

lilac musk
#

Slender dresses beyond the knee are a pain in the butt. You either have clipping issues or just weight them to the legs. Well at least that I know of.

grizzled rose
#

I’m just gonna pray these rotation constraints work

edgy iron
#

Is there a way to get Unity to tell you how much Parameter Space you are going to be using up when you upload? Cause I am trying to do an Upload but Unity is telling me I've ran out of Parameter space even though when I look under my parameters it still shows me as at 123 out of 256 (which I know can't be possible) so how do I see how many parameters are ACTUALLY GOING to be used by my avatar before I try to upload?

white sundial
#

what shader is this that people use in their anime characters to get real time shadows? i don't get these with poiyomi free

glad dirge
#

I tried messing with the blendshape settings of the sweater to make it fit, but this is as far as it can go

#

does anyone know how I can extend it a little more?

junior void
#

Blender :)

cedar echo
#

I want to make sure I'm not wasting any time, do I still do animations for toggles that are instant, or like color sliders,

glad dirge
# junior void Blender :)

I mean I know I saw my friend do something on unity before to like physically changing the shape of it manually

#

Ik it wasn't blender tho

junior void
#

Aside from blendshapes or scaling it, never heard

mint mango
#

and when i go in my armature its there

#

im just doing a couple tests to learn and i really cant get that one

polar obsidian
#

Ok so im using d4rkpl4y3r's avatar optimizer for reference. Obviously its "very poor" in Unity but im confused on its actual recorded performance rating? When I put on the avatar and look up it just says "poor" but when I look on the website in places it still says "very poor" so which is it? I also put in the bits of my avi that make it "poor" status at least, which is mostly due to the physbone count being over 16, but its still less than 32. And obviously same for the effective transforms, more than medium but less than very poor. So what does it end up as on other people's end?

#

Feel free to ping me if you know.

quasi tundra
#

I'm trying to use a vrchat avatar model from vroid, but the shaders are messing me up. It seems to really not like to be put into toon lit, and destroys the eye textures when I do. Is there any workaround for this, or am I kinda screwed?

#

It seems like it's just the eyes, but I'm not sure how I'd edit those textures to remove the transparency and fix the textures

junior void
#

Quest does not support transparency so youll have to take the avi to blender and cut out the black parts

quasi tundra
#

Blender have support for vroid models?

junior void
#

Theres an addon for it, i used it 3 days ago

tall dock
#

Why this happening, help

#

My avatar is sitting in weird ways

ornate stump
modern glen
#

would these mouth keys be enough for my vrchat model

daring axle
#

Hello, I'm trying to make a emission Mask for a avatars eyes so that they glow.
Does anyone know I can do this in a simplified manner.

night ember
modern glen
night ember
#

is your model facing the right way

quasi tundra
arctic ginkgo
#

what you will do is choose which mouth is used for each sound

modern glen
arctic ginkgo
#

so your avatar will still have to make other shapes (rr, ss, kk, dd, etc) but you just assign one of the other mouths to these sounds

arctic ginkgo
modern glen
#

like when you say custom animations

#

you mean the whole animation

#

idle and uhh

#

walking

arctic ginkgo
modern glen
#

oih yeah ig its custom

#

because i didnt make an 3d mouth ill just use textures

#

it would work as long im using uhh shape keys

#

right

arctic ginkgo
#

you can do it many ways

#

shapekeys, bones, material swaps, texture offset, etc

wary jewel
#

so my generic rigs arent allowing my voice to be heard when i speak but it was working fine like 2 days ago

molten inlet
#

question

#

what is the best way to do 2D vimesems?

#

like sprite based ones

modern glen
#

because i figured out you can edit textures with shape keys

arctic ginkgo
#

shapekeys, material swaps, animated texture offset

#

really up to you what you prefer

tall dock
ornate stump
molten inlet
#

is there like a tutorial that teaches you? im not really used to unity.

ornate stump
molten inlet
#

in that cause i couldve jsut used the normal model i use for my animatons

#

i would still need to edit it to not be a transpaenrt sprite tho if i want to do quest compat

#

i still hate that...

molten inlet
#

does the SDK allow that?

ornate stump
molten inlet
#

got it

modern glen
molten inlet
molten inlet
molten inlet
#

fuck... so i gotta make each mouth texture a sepamterial...

#

got it.

#

time to figure out what are limiations for quest so i can see what i can cut out :p

arctic ginkgo
#

You do not have to

#

Just animate texture offset

molten inlet
#

what does offset do? Move the texture around the face?

#

....

#

isnt that just what UV animating iss???

#

god im stupid as soon i leave blender i get the most basics of basic worng

#

thanks mates

tall dock
ornate stump
tall dock
#

Sure

quasi tundra
#

I'm trying to cut textures out of a Vroid model by using the cut tool in blender, but whenever I put it back into unity, the lip syncing gets messed up. I think that other things are getting messed up as well, and ai support suggests that metadata is being lost.

#

The original issue was transparency turning black when using a quest shader, so I ported the vrm file to blender using a vrm importer plugin, and it seems like stuff is breaking.

tall dock
quasi tundra
junior void
quasi tundra
junior void
#

Well, is your original in unity converted from vrm using a funky unity plugin and now youre overwriting that with a proper export from blender?

quasi tundra
junior void
#

It seems that way bc you started with a whack conversion

#

Its convenient but brings problems

#

If you were to work only with the proper fbx from blender youd have no issues. It should make sense that you cant overwrite a unity-plugin converted file with an export from a different program

tall dock
#

When the physbones are activated on the toes, I don't want em to rotate on the y axis, just go up or down because when walking it looks weird

quasi tundra
# junior void It seems that way bc you started with a whack conversion

Starting with which conversion? I'm starting by taking a vrm model that I bought, and putting that into blender. There is more data in the model when I don't put it into blender, vs when I do. Everything is fine with the model except for that textures look bad when using a quest shader

tall dock
junior void
#

In the physbone settings

#

Hinge limit seems to be what you want

junior void
#

My bad then

quasi tundra
junior void
#

I dont get what is missing then

#

Textures fine, you need to make materials in unity anyway

#

So what data is missing

hardy steppe
#

im uploading my first avatar on the new pc i got, and for some reason i cant switch to android?? i used to be able to upload ios and android on my old laptop, does anyone know how to fix this :(

stiff shoal
hardy steppe
stiff shoal
# hardy steppe how do i get tht??

go to the unity releases where it says manual installs you can typically find it by searching unity 2022.3.22f1 and scroll down to component installers and there should be a android build support download that

quasi tundra
# junior void I dont get what is missing then

The whole dilemma:

into unity - works fine
try to make shaders quest compat - textures look bad - transparency issue
told to put into blender - remove faces that have bad textures - back into unity - lip syncing (and likely more) missing
lip syncing comes from keyframes (v.aa v.ch v.dd etc) - check keyframes in blender, missing

I can't edit my model in blender to fix textures

junior void
#

Ok

#

So when you cut out mesh as to remove transparent bits, you cannot create new vertices

#

You must cut at edge lines or else your shape keys break

quasi tundra
#

ahh

junior void
#

Disappearing shape keys mean you have a modifier somewhere on the model that unity dont like, so anything than armature

quasi tundra
#

first though - and sorry to interrupt - I've tried putting the model into blender, touching NOTHING, exporting, putting it back into unity, and it has the same issue

stiff shoal
#

np

quasi tundra
junior void
#

Check

#

If you used the vrm addon for blender/cats, there will be

#

I had that, it adds some random shit to modifiers

quasi tundra
#

just checked. The model is split into 3 parts, however. None of them have any modifiers except for armature

#

Or wait

#

do you mean before putting into blender?

junior void
#

No from blender

quasi tundra
#

Yeah, nothing in blender. It seems like it's being removed while importing

junior void
#

So are you sure shape keys are missing or is it just youre looking in the wrong place

quasi tundra
#

Where should I be looking?

#

where I am now

junior void
#

On the face mesh if its separate from the body in the data tab

#

Yes, they are there

#

So?

quasi tundra
#

Those are all user made, none are the v.aa v.whatever format

#

But the model seems to have those, because they show up in unity

junior void
#

Can you share the vrm thing showing those shapes?

#

What

#

Have you scrolled down in the list

quasi tundra
#

It's at the bottom in that one

#

Or wait

junior void
#

No it isnt

quasi tundra
#

There

#

also

junior void
#

Mesh: body

#

So is your face separate or not

quasi tundra
quasi tundra
junior void
#

What mesh is it referencing in unity

#

Body would be wrong anyway

#

Sometimes auto fill sucks

#

If you fill in face, itll change it to whats really there

quasi tundra
junior void
#

Again, fill in the face slot

quasi tundra
#

The way it does it is weird. When the vrm is converted to a vrchat avatar in unity, the face, body, and hair all get combined into one mesh. Does that help?

#

Or is this what your'e looking for?

junior void
#

Youre not supposed to convert it to vrchat in unity

#

Thats exactly what i said earlier to not do

#

Youre mixing two methods and compare the output 1:1 which you cannot do. Im going back to work, sorry.

quasi tundra
#

You're alright, sorry for any time lost

#

And thank you for the help. I'm at least learning TwT

modern glen
#

my blend shapes did not export with the fbxvrcSquidCat

#

shape keys

ornate stump
ornate stump
modern glen
quasi tundra
modern glen
ornate stump
modern glen
#

that sucks

night ember
modern glen
modern glen
#

i have a new problem

#

my avatar is the herobrian

#

he looks well in the preview

#

never mind fixed that

#

but his mouth is always open im using blendshapes

leaden stag
#

What happens if an avatar I have keeps failing to generate an imposter?

night ember
#

Then its broken in some way?

leaden stag
#

Yea but how do I fix it? VrChat didnt give a reason why it didnt generate it just failed.

spark walrus
modern glen
#

im doing visemes thing

#

y

spark walrus
#

hmm

modern glen
#

it might be because my mic is bad so im might have someone with a better mic test it for me

#

can you do that?

spark walrus
#

i had like 2 scenarios in my head that i knew what to do in and that was not one lol sryyy

spark walrus
modern glen
#

alr i dm you the link

teal laurel
modern glen
#

I fixed the eyes but the mouth still has the same problem

still shuttle
still shuttle
#

I could be wrong tho. But ik I've had a problem with the mouth being open when I had an avi with a jaw bone

#

Just gotta un map it in unity and it fixed it for me

balmy barn
#

check is sil shapekey is closed mouth and unmap any jaw bone if its assigend , last thing id try is to remake the visemes (blender)

digital kelp
#

Do someone here can help me with the avatar ? I have a lot of error I don’t know how to solve it

#

And also when I try to import the avatar it just told me the avatar build has fails please cheek the logs

junior void
#

screenshot the first few errors and post the picture here

digital kelp
#

Here you go @junior void

balmy barn
#

select and paste into discord

junior void
#

i meant the errors in the console as well

digital kelp
#

Oh wait

junior void
#

not the bad performance ones from the build screen as those are warnings but not errors

digital kelp
#

Those are all the errors I got captured @junior void

balmy barn
#

where is this av from and does it have instruction, you are missing scripts it requires

digital kelp
#

Script like what ?

balmy barn
#

thats the part you missed reading

digital kelp
#

Which part ?

somber sequoia
#

the part that tells you to install a bunch of packages for this to work, such as Gogo Loco and face tracking

balmy barn
#

** where is this av from and does it have instruction **

digital kelp
#

That a lot of things I need to learn but also that the first time I have ever upload an avatar so I don’t have a knowledge as you have guys ….

balmy barn
#

you got it from somewhere, what page is it

#

read its instructions

junior void
#

id also like to know where you downloaded this from

#

aha

balmy barn
#

vrcAevSip shocking

digital kelp
#

I’m gonna send you in dm

somber sequoia
#

oh, there.

junior void
#

so you rip avatars and then ask here for support

teal laurel
#

Sometimes when having toe and jaw linked can create issues, like half open mouth / not closing or toes not moving.
-# The jaw works for me on my nardo but the toe for example breaks.

#

ah yes, e🅱️ic embed fail

#

just open in browser if it doesn't load, idk

modern glen
#

I'm using viseims shape keys or whatever it's called

junior void
#

your rig may have one regardless

#

my avi use blendshaoes too but has a jaw bone that needs unmapping

modern glen
#

Nope my rig doesn't have a jawbone

#

I might have to

#

Check the tutorial again

sharp oasis
#

I want to make a particle emitter for smoke that always floats upwards, regardless of the orientation of the source.

Adding negative gravity to it eithe rmakes it too fast, or the smoke lags behind any source rotation, meaning it goes out sideways for a moment before "catching up" and then going upwards again.
Would it be better to put the emmiter on a physbone that's always pointing upwards?

lucid sundial
#

i wanted to make avatar of my OC character
however it requires unity to make

sharp oasis
#

yes all avatars need unity

lucid sundial
#

it need a lisence to get one.

sharp oasis
#

you can get a free lisence becuase you're not using it as a company

lucid sundial
#

i downloaded 2019.4.31f1 installer set up
and then?

sharp oasis
#

personal license I believe it's called

balmy barn
#

get a newer unity for one

sharp oasis
#

the vrchat creator companion will help you with unity versions and all that as vrchat now uses a 2022 version

balmy barn
terse citrus
#

hello!! im troubleshooting an issue for an avatar im making and i wonder if anybody knows how to fix this:
the model i am making requires rotation constraints as i am giving it skirt physics and all that stuff, but the constraints on the front bone of the skirt makes it rotate inwards creating this really odd shape
i also embedded a picture of the costraint itself, it seems it is the issue as i have disabled it and the skirt acted fine afterwards
any tip is appreciated!!

somber sequoia
terse citrus
#

do you mean the solve in local space checkbox? checking that made the bone move completely outwards

somber sequoia
lucid sundial
#

i cant beable to open unity anymore

junior void
#

is that a question

lucid sundial
#

hey look

#

still 2022.322f1

#

can i change it?

somber sequoia
#

change what?

lucid sundial
#

change to 2019.4.31f1

somber sequoia
#

why would you want to though?

#

you're already on the correct version.

lucid sundial
#

hmm... okay

#

okay need to turn this into AVATAR this time. i need a sample.

#

do i need the sample? or a new form?

somber sequoia
#

sample of what?

lucid sundial
#

the avatar skeleton

somber sequoia
supple reef
#

why my problem?

somber sequoia
#

missing script.

supple reef
somber sequoia
#

oh just script error - can you scroll up in the console and paste the first 2-3 error messages?

supple reef
somber sequoia
#

nothing above that? huh, annoying.

supple reef
#

I also don't understand, I only have GogoLoco from external sources, there is nothing else. Everything works well in play mode.

covert radish
#

Running into a really strange issue 🥲. I want to upload an Avatar but it keeps thinking it's a different one in the SDK so I can't upload it separately as a new Avatar and I'm getting so frustrated with this.

#

How do I get the SDK to upload as a separate Avatar.

somber sequoia
#

clear the blueprint Id, it'll be a new avatar when uploaded

covert radish
#

Blueprint ID?

#

How?

somber sequoia
#

button that says 'detatch' in the Pipeline Manager component on the avatar root

supple reef
somber sequoia
#

that ^

#

if that's empty, it's a new avatar when uploaded.

covert radish
#

I feel so dumb. Thank you 😂!!!

delicate wind
#

So I have some license and a few avatar models but I don't know where to start sense I'm cerently using blender

covert radish
#

If you want to figure out how to start modeling, on download pages for the models you can download an FBX file. import the FBX file to edit it in Blender. Then add all you want to it.

delicate wind
#

The issue is most of the files don't have a FBX file or they don't have any textures at all

somber sequoia
#

what kind of model file do you have then?

delicate wind
#

The one I'm trying to work with is chibigen and nova beast

idle quartz
#

the pupils of my avatar are transparent which reveals the clipping of the cheek fur behind it and makes it look like cataracts lol

#

how fix

delicate wind
#

That I have no clue it might just be a render thing

idle quartz
#

thats the eye texture

#

its solid color in the middle so i dunno why only the pupils are transparent

delicate wind
#

Thats werid

idle quartz
#

reshape their models or just add clothing and change the colors?

delicate wind
#

I'm mainly trying to retexture as of right now

somber sequoia
#

well yes, this is what transparent means, you'll see what's behind. You'd need something behind to block that, or hide the cheek fur in a different way

supple reef
# supple reef

I solved the problem. I just created a new Unity project, I don't know how it works.

idle quartz
#

then you export each texture and map that the model requires

delicate wind
#

Is there like a app I need to download

idle quartz
#

only transclipping in poiyomi gets it to look how i want it too

idle quartz
#

which costs like $60 lol

somber sequoia
idle quartz
#

or you can edit textures in photoshop or an equivalent program

idle quartz
#

i'll show you the albedo settings

somber sequoia
#

but you're using fade rendering mode? that's going to be semi transparent depending on the alpha channel in the albedo texture

idle quartz
somber sequoia
#

yeah trans clipping is transparent with clipping at a certain threshold

idle quartz
#

is there a way to make it clip at a different place?

somber sequoia
#

"alpha cutoff" iirc

idle quartz
#

lemme try that

somber sequoia
#

or if you mean actual place then again, that depends on the alpha channel of the image. You can make the texture not transparent and use the alpha map slot

idle quartz
#

kinda fucks up the color of the iris

idle quartz
#

like a 2d black square

#

and also make it track with the head and not clip

somber sequoia
#

add faces in blender

idle quartz
#

is there any way with unity cus i dont touch blender

somber sequoia
#

maybe you could add a plane or something? I wouldn't do it this way at all.

idle quartz
#

hm will try

tidal radish
#

does anyone know of a good way to keep "rebake offsets when unfrozen" in a parent constraints position synced correctly for remote users?

lucid sundial
#

where is the texture tutoriel channal?

somber sequoia
#

there isn't really?

lucid sundial
#

no

steep frost
#

Is there a reason my vrm converter just, dosen't exist?

stuck oxide
#

anyone know how to fix this? ive checked as many bones as i can and its not weighted to anything and its fully weight paintedto the leg, but its still like this

somber sequoia
# steep frost

I'd suggest converting to FBX (and cleaning up the model as needed) in Blender, rather than using this.

somber sequoia
#

Here probably you have too much weight for a different bone.

somber sequoia
#

er, grease pencil? wrong link.

#

it's in one of the menus while weight painting, I forget which

#

ah yes, in the weights menu, "normalize all"

stuck oxide
#

i mean it kinda worked?

#

its still really off

balmy barn
#

id weight transfer if it still misbehave remove skin or uv discard ratl ( sometime the things are too low poly and will clip no matter )

lucid sundial
#

do i add armeture?

#

because i dont think they are armetures here

late heath
#

does anybody have any idea how to make eyelook control blendshapes (or perhaps animation clips)? character has fairly stylized eyes and id like to try something different rather than bones with a rotation constraint

frigid glade
#

So I’m trying to make my own afk pose for my avatar. I have gogo loco on my avatar so I added the animation in through there and everything looks okay other than the fact that for some reason when in vrchat the facial expression defaults to my open right hand facial expression when it’s supposed to look like how it does in unity. Does anyone know how to fix this??

balmy barn
#

lost me at gogoloco , make sure face stuff is in fx

frigid glade
#

Doesnt this need to be in the action layer tho since it’s for the afk???

#

And it’s all one animation

balmy barn
#

blendshapes dont work in action

#

moving anything humanoid bone = action, rest in fx

frigid glade
#

Hmmm…how would I go about getting the facial expression to work with the afk pose then??

balmy barn
#

just detect afk = do animation , not afk , go back to wait

#

[ wait ] < not afk | afk > [ do animation ]

frigid glade
#

Oki doki, I’ll have a crack at it. Tyyyyy

balmy barn
#

blendtree way exsist just fast mockup

wary jewel
#

so my generic rigs arent allowing my voice to be heard when i speak but it was working fine like 3 days ago

arctic ginkgo
thin egret
#

Hi everyone, what do I need to do to be able to upload because I have this message displayed?

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

rare yarrow
#

What’s the easiest way to optimize the polygon count of my avatar?

final fractal
final fractal
rare yarrow
final fractal
#

I see, you can take it into blender and manually dissolve the edges ig

rare yarrow
#

How? I’ve used blender once and all I was able to do is spawn in a cube.

indigo compass
#

But like, dissolving edge loops will looks sooo much better

#

Any decimation will have a noticable effect on the entire avatar.

wary jewel
#

tho i fixed the issue of the voice thing

rare yarrow
#

I just want it to overall look the same, but obviously fit under whatever the max polygon count to not be Very Poor is.

indigo compass
rare yarrow
indigo compass
rare yarrow
#

This is like basically my first time using it

indigo compass
#

I can't help you through using Blender for the first time just fyi, you should really go through some beginner guide first, make your first donut, before you touch anything else.

rare yarrow
#

Ah

indigo compass
#

But like, be careful, you need to export it the same way it was originally exported.
You should always disable leaf bones, "Apply Scaling" should likely be set to FBX All

#

The importing is here though

wary loom
#

How do I make a avatar.. I wanna know

sleek moat
#

i forget how to do clothes on avatars, any idea how to get it normal when going in play mode

arctic ginkgo
# wary loom How do I make a avatar.. I wanna know

A good place to start is with youtube tutorials. You need a PC though. Any computer/laptop is fine as long as it isn't a chromebook. However if you are running MacOS or Linux, you need to install ALCOM instead of VCC

arctic ginkgo
#

You need a program to make your models (Blender is the most popular and it's free) as well as a Unity account, free unity personal license, Unity Hub, and Unity editor version 2022.3.22f (that's off the top of my head, so the version number could be wrong)

arctic ginkgo
arctic ginkgo
# wary loom Fuck.. I don't have a pc

If you have money to spare you can commission an avatar, but you will need a PC to upload it. Some creators however will upload to their own accounts though, but it will need to be set to public in order for you to use it

wary loom
#

sigh looks like I'll be using a Astolfo avatar when I get vr chat until I make one

arctic ginkgo
#

Also i don't want to advertise, and my comms are closed rn anyways, but once they open, if you happen to be wanting an FPE avatar, I actually do make those

#

Ah alright looks like you're not, just wanted to check though :]

wary loom
#

Do I have to model if I make avatar?

arctic ginkgo
#

No, not if you kitbash

#

Kitbashing is where you take parts from other models and combine them together

wary loom
#

Ooooo

sleek moat
wary loom
#

Cuz I wanna remake my oc

arctic ginkgo
#

But no matter what, if you want to make one on your own, you will need a PC

wary loom
#

Okii

#

This is a surprisingly chill and nice server

arctic ginkgo
#

But also if you ever do want help with fpe style models lmk, since again, I do make those

#

Just cool seeing an fpe fan in the wild lol

wary loom
#

How u tell lol

arctic ginkgo
#

Alice pfp lol

wary loom
#

Lol it's hard to find active people in the fandom now

arctic ginkgo
#

I made a bunch of public avis like Claire, mister demi, miss circle, Engel, miss bloomie

wary loom
#

Nice!

arctic ginkgo
#

And also one of the fpe worlds

#

I think it's 2nd most popular

#

It's the one that looks like the paper style, not gremzies (the one that's colored)

wary loom
#

Noice!

tough glen
#

Does anyone have a avi world that has avis with afros

prisma flare
#

So i uploaded an avi recently, just hopped in to test and i can't scale, it'll move my viewpoint but won't grow the avi

#

any idea why?

steep sable
#

which is better for the eyebrows

teal laurel
#

Most easiest to see is the white eyebrowe, but i like the black one more. @steep sable

rare yarrow